2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 // select which protocol to host, this is fed to Protocol_EnumForName
28 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7"};
29 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0"};
30 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "10000"};
32 static cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1"}; // fast but loose
33 static cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0"}; // tends to get false negatives, uses a timeout to keep entities visible a short time after becoming hidden
34 static cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0"};
35 static cvar_t sv_entpatch = {0, "sv_entpatch", "1"};
37 extern cvar_t sys_ticrate;
39 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1"};
40 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1"};
41 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "1"};
42 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1"};
43 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1"};
44 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1"};
45 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1"};
46 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1"};
48 cvar_t sv_progs = {0, "sv_progs", "progs.dat" };
53 mempool_t *sv_mempool = NULL;
55 //============================================================================
57 extern void SV_Phys_Init (void);
58 extern void SV_World_Init (void);
59 static void SV_SaveEntFile_f(void);
68 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f);
69 Cvar_RegisterVariable (&sv_maxvelocity);
70 Cvar_RegisterVariable (&sv_gravity);
71 Cvar_RegisterVariable (&sv_friction);
72 Cvar_RegisterVariable (&sv_edgefriction);
73 Cvar_RegisterVariable (&sv_stopspeed);
74 Cvar_RegisterVariable (&sv_maxspeed);
75 Cvar_RegisterVariable (&sv_accelerate);
76 Cvar_RegisterVariable (&sv_idealpitchscale);
77 Cvar_RegisterVariable (&sv_aim);
78 Cvar_RegisterVariable (&sv_nostep);
79 Cvar_RegisterVariable (&sv_deltacompress);
80 Cvar_RegisterVariable (&sv_cullentities_pvs);
81 Cvar_RegisterVariable (&sv_cullentities_trace);
82 Cvar_RegisterVariable (&sv_cullentities_stats);
83 Cvar_RegisterVariable (&sv_entpatch);
84 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
85 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
86 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
87 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
88 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
89 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
90 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
91 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
92 Cvar_RegisterVariable (&sv_protocolname);
93 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
94 Cvar_RegisterVariable (&sv_maxrate);
95 Cvar_RegisterVariable (&sv_progs);
101 sv_mempool = Mem_AllocPool("server", 0, NULL);
104 static void SV_SaveEntFile_f(void)
106 char basename[MAX_QPATH];
107 if (!sv.active || !sv.worldmodel)
109 Con_Print("Not running a server\n");
112 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
113 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, strlen(sv.worldmodel->brush.entities));
118 =============================================================================
122 =============================================================================
129 Make sure the event gets sent to all clients
132 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
136 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
138 MSG_WriteByte (&sv.datagram, svc_particle);
139 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
140 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
141 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
142 for (i=0 ; i<3 ; i++)
149 MSG_WriteChar (&sv.datagram, v);
151 MSG_WriteByte (&sv.datagram, count);
152 MSG_WriteByte (&sv.datagram, color);
159 Make sure the event gets sent to all clients
162 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
164 if (modelindex >= 256 || startframe >= 256)
166 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
168 MSG_WriteByte (&sv.datagram, svc_effect2);
169 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
170 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
171 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
172 MSG_WriteShort (&sv.datagram, modelindex);
173 MSG_WriteShort (&sv.datagram, startframe);
174 MSG_WriteByte (&sv.datagram, framecount);
175 MSG_WriteByte (&sv.datagram, framerate);
179 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
181 MSG_WriteByte (&sv.datagram, svc_effect);
182 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
183 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
184 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
185 MSG_WriteByte (&sv.datagram, modelindex);
186 MSG_WriteByte (&sv.datagram, startframe);
187 MSG_WriteByte (&sv.datagram, framecount);
188 MSG_WriteByte (&sv.datagram, framerate);
196 Each entity can have eight independant sound sources, like voice,
199 Channel 0 is an auto-allocate channel, the others override anything
200 already running on that entity/channel pair.
202 An attenuation of 0 will play full volume everywhere in the level.
203 Larger attenuations will drop off. (max 4 attenuation)
207 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
209 int sound_num, field_mask, i, ent;
211 if (volume < 0 || volume > 255)
212 Host_Error ("SV_StartSound: volume = %i", volume);
214 if (attenuation < 0 || attenuation > 4)
215 Host_Error ("SV_StartSound: attenuation = %f", attenuation);
217 if (channel < 0 || channel > 7)
218 Host_Error ("SV_StartSound: channel = %i", channel);
220 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
223 // find precache number for sound
224 sound_num = SV_SoundIndex(sample, 1);
228 ent = PRVM_NUM_FOR_EDICT(entity);
231 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
232 field_mask |= SND_VOLUME;
233 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
234 field_mask |= SND_ATTENUATION;
236 field_mask |= SND_LARGEENTITY;
237 if (sound_num >= 256 || channel >= 8)
238 field_mask |= SND_LARGESOUND;
240 // directed messages go only to the entity they are targeted on
241 MSG_WriteByte (&sv.datagram, svc_sound);
242 MSG_WriteByte (&sv.datagram, field_mask);
243 if (field_mask & SND_VOLUME)
244 MSG_WriteByte (&sv.datagram, volume);
245 if (field_mask & SND_ATTENUATION)
246 MSG_WriteByte (&sv.datagram, attenuation*64);
247 if (field_mask & SND_LARGEENTITY)
249 MSG_WriteShort (&sv.datagram, ent);
250 MSG_WriteByte (&sv.datagram, channel);
253 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
254 if (field_mask & SND_LARGESOUND)
255 MSG_WriteShort (&sv.datagram, sound_num);
257 MSG_WriteByte (&sv.datagram, sound_num);
258 for (i = 0;i < 3;i++)
259 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
263 ==============================================================================
267 ==============================================================================
274 Sends the first message from the server to a connected client.
275 This will be sent on the initial connection and upon each server load.
278 void SV_SendServerinfo (client_t *client)
283 // edicts get reallocated on level changes, so we need to update it here
284 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
286 // if client is a botclient coming from a level change, we need to set up
287 // client info that normally requires networking
288 if (!client->netconnection)
291 PRVM_ED_ClearEdict(client->edict);
293 // copy spawn parms out of the client_t
294 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
295 (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
297 // call the spawn function
298 host_client->clientconnectcalled = true;
299 prog->globals.server->time = sv.time;
300 prog->globals.server->self = PRVM_EDICT_TO_PROG(client->edict);
301 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
302 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
303 host_client->spawned = true;
307 // LordHavoc: clear entityframe tracking
308 client->latestframenum = 0;
310 if (client->entitydatabase)
311 EntityFrame_FreeDatabase(client->entitydatabase);
312 if (client->entitydatabase4)
313 EntityFrame4_FreeDatabase(client->entitydatabase4);
314 if (client->entitydatabase5)
315 EntityFrame5_FreeDatabase(client->entitydatabase5);
317 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
319 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
320 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
321 else if (sv.protocol == PROTOCOL_DARKPLACES4)
322 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
324 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
327 SZ_Clear (&client->message);
328 MSG_WriteByte (&client->message, svc_print);
329 dpsnprintf (message, sizeof (message), "\002\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
330 MSG_WriteString (&client->message,message);
332 MSG_WriteByte (&client->message, svc_serverinfo);
333 MSG_WriteLong (&client->message, Protocol_NumberForEnum(sv.protocol));
334 MSG_WriteByte (&client->message, svs.maxclients);
336 if (!coop.integer && deathmatch.integer)
337 MSG_WriteByte (&client->message, GAME_DEATHMATCH);
339 MSG_WriteByte (&client->message, GAME_COOP);
341 MSG_WriteString (&client->message,PRVM_GetString(prog->edicts->fields.server->message));
343 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
344 MSG_WriteString (&client->message, sv.model_precache[i]);
345 MSG_WriteByte (&client->message, 0);
347 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
348 MSG_WriteString (&client->message, sv.sound_precache[i]);
349 MSG_WriteByte (&client->message, 0);
352 MSG_WriteByte (&client->message, svc_cdtrack);
353 MSG_WriteByte (&client->message, prog->edicts->fields.server->sounds);
354 MSG_WriteByte (&client->message, prog->edicts->fields.server->sounds);
357 MSG_WriteByte (&client->message, svc_setview);
358 MSG_WriteShort (&client->message, PRVM_NUM_FOR_EDICT(client->edict));
360 MSG_WriteByte (&client->message, svc_signonnum);
361 MSG_WriteByte (&client->message, 1);
363 client->sendsignon = true;
364 client->spawned = false; // need prespawn, spawn, etc
371 Initializes a client_t for a new net connection. This will only be called
372 once for a player each game, not once for each level change.
375 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
379 float spawn_parms[NUM_SPAWN_PARMS];
381 client = svs.clients + clientnum;
383 // set up the client_t
385 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
386 memset (client, 0, sizeof(*client));
387 client->active = true;
388 client->netconnection = netconnection;
390 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
392 strcpy(client->name, "unconnected");
393 strcpy(client->old_name, "unconnected");
394 client->spawned = false;
395 client->edict = PRVM_EDICT_NUM(clientnum+1);
396 client->message.data = client->msgbuf;
397 client->message.maxsize = sizeof(client->msgbuf);
398 client->message.allowoverflow = true; // we can catch it
399 // updated by receiving "rate" command from client
400 client->rate = NET_MINRATE;
401 // no limits for local player
402 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
403 client->rate = 1000000000;
404 client->connecttime = realtime;
407 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
410 // call the progs to get default spawn parms for the new client
411 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
412 prog->globals.server->self = 0;
413 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
414 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
415 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
418 // don't call SendServerinfo for a fresh botclient because its fields have
419 // not been set up by the qc yet
420 if (client->netconnection)
421 SV_SendServerinfo (client);
423 client->spawned = true;
428 ===============================================================================
432 ===============================================================================
441 void SV_ClearDatagram (void)
443 SZ_Clear (&sv.datagram);
447 =============================================================================
449 The PVS must include a small area around the client to allow head bobbing
450 or other small motion on the client side. Otherwise, a bob might cause an
451 entity that should be visible to not show up, especially when the bob
454 =============================================================================
457 int sv_writeentitiestoclient_pvsbytes;
458 qbyte sv_writeentitiestoclient_pvs[MAX_MAP_LEAFS/8];
460 static int numsendentities;
461 static entity_state_t sendentities[MAX_EDICTS];
462 static entity_state_t *sendentitiesindex[MAX_EDICTS];
464 void SV_PrepareEntitiesForSending(void)
471 // send all entities that touch the pvs
473 sendentitiesindex[0] = NULL;
474 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
476 sendentitiesindex[e] = NULL;
477 if (ent->priv.server->free)
483 VectorCopy(ent->fields.server->origin, cs.origin);
484 VectorCopy(ent->fields.server->angles, cs.angles);
486 cs.effects = (unsigned)ent->fields.server->effects;
487 cs.colormap = (unsigned)ent->fields.server->colormap;
488 cs.skin = (unsigned)ent->fields.server->skin;
489 cs.frame = (unsigned)ent->fields.server->frame;
490 cs.viewmodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)->edict;
491 cs.exteriormodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)->edict;
492 cs.nodrawtoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)->edict;
493 cs.drawonlytoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)->edict;
494 cs.tagentity = PRVM_GETEDICTFIELDVALUE(ent, eval_tag_entity)->edict;
495 cs.tagindex = (qbyte)PRVM_GETEDICTFIELDVALUE(ent, eval_tag_index)->_float;
496 i = (int)(PRVM_GETEDICTFIELDVALUE(ent, eval_glow_size)->_float * 0.25f);
497 cs.glowsize = (qbyte)bound(0, i, 255);
498 if (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_trail)->_float)
499 cs.flags |= RENDER_GLOWTRAIL;
501 // don't need to init cs.colormod because the defaultstate did that for us
502 //cs.colormod[0] = cs.colormod[1] = cs.colormod[2] = 32;
503 val = PRVM_GETEDICTFIELDVALUE(ent, eval_colormod);
504 if (val->vector[0] || val->vector[1] || val->vector[2])
506 i = val->vector[0] * 32.0f;cs.colormod[0] = bound(0, i, 255);
507 i = val->vector[1] * 32.0f;cs.colormod[1] = bound(0, i, 255);
508 i = val->vector[2] * 32.0f;cs.colormod[2] = bound(0, i, 255);
512 i = (int)ent->fields.server->modelindex;
513 if (i >= 1 && i < MAX_MODELS && *PRVM_GetString(ent->fields.server->model))
517 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_alpha)->_float * 255.0f);
521 cs.alpha = (qbyte)bound(0, i, 255);
524 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_renderamt)->_float);
528 cs.alpha = (qbyte)bound(0, i, 255);
532 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_scale)->_float * 16.0f);
536 cs.scale = (qbyte)bound(0, i, 255);
540 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_color)->_float);
542 cs.glowcolor = (int)f;
544 if (PRVM_GETEDICTFIELDVALUE(ent, eval_fullbright)->_float)
545 cs.effects |= EF_FULLBRIGHT;
547 if (ent->fields.server->movetype == MOVETYPE_STEP)
548 cs.flags |= RENDER_STEP;
549 if ((cs.effects & EF_LOWPRECISION) && cs.origin[0] >= -32768 && cs.origin[1] >= -32768 && cs.origin[2] >= -32768 && cs.origin[0] <= 32767 && cs.origin[1] <= 32767 && cs.origin[2] <= 32767)
550 cs.flags |= RENDER_LOWPRECISION;
551 if (ent->fields.server->colormap >= 1024)
552 cs.flags |= RENDER_COLORMAPPED;
553 if (cs.viewmodelforclient)
554 cs.flags |= RENDER_VIEWMODEL; // show relative to the view
556 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[0]*256;
557 cs.light[0] = (unsigned short)bound(0, f, 65535);
558 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[1]*256;
559 cs.light[1] = (unsigned short)bound(0, f, 65535);
560 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[2]*256;
561 cs.light[2] = (unsigned short)bound(0, f, 65535);
562 f = PRVM_GETEDICTFIELDVALUE(ent, eval_light_lev)->_float;
563 cs.light[3] = (unsigned short)bound(0, f, 65535);
564 cs.lightstyle = (qbyte)PRVM_GETEDICTFIELDVALUE(ent, eval_style)->_float;
565 cs.lightpflags = (qbyte)PRVM_GETEDICTFIELDVALUE(ent, eval_pflags)->_float;
567 if (gamemode == GAME_TENEBRAE)
569 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
573 cs.lightpflags |= PFLAGS_FULLDYNAMIC;
575 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
583 cs.lightpflags |= PFLAGS_FULLDYNAMIC;
587 cs.specialvisibilityradius = 0;
588 if (cs.lightpflags & PFLAGS_FULLDYNAMIC)
589 cs.specialvisibilityradius = max(cs.specialvisibilityradius, cs.light[3]);
591 cs.specialvisibilityradius = max(cs.specialvisibilityradius, cs.glowsize * 4);
592 if (cs.flags & RENDER_GLOWTRAIL)
593 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 100);
594 if (cs.effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
596 if (cs.effects & EF_BRIGHTFIELD)
597 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 80);
598 if (cs.effects & EF_MUZZLEFLASH)
599 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 100);
600 if (cs.effects & EF_BRIGHTLIGHT)
601 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 400);
602 if (cs.effects & EF_DIMLIGHT)
603 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 200);
604 if (cs.effects & EF_RED)
605 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 200);
606 if (cs.effects & EF_BLUE)
607 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 200);
608 if (cs.effects & EF_FLAME)
609 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 250);
610 if (cs.effects & EF_STARDUST)
611 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 100);
614 if (numsendentities >= MAX_EDICTS)
616 // we can omit invisible entities with no effects that are not clients
617 // LordHavoc: this could kill tags attached to an invisible entity, I
618 // just hope we never have to support that case
619 if (cs.number > svs.maxclients && ((cs.effects & EF_NODRAW) || (!cs.modelindex && !cs.specialvisibilityradius)))
621 sendentitiesindex[e] = sendentities + numsendentities;
622 sendentities[numsendentities++] = cs;
626 static int sententitiesmark = 0;
627 static int sententities[MAX_EDICTS];
628 static int sententitiesconsideration[MAX_EDICTS];
629 static int sv_writeentitiestoclient_culled_pvs;
630 static int sv_writeentitiestoclient_culled_trace;
631 static int sv_writeentitiestoclient_visibleentities;
632 static int sv_writeentitiestoclient_totalentities;
633 //static entity_frame_t sv_writeentitiestoclient_entityframe;
634 static int sv_writeentitiestoclient_clentnum;
635 static vec3_t sv_writeentitiestoclient_testeye;
636 static client_t *sv_writeentitiestoclient_client;
638 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
641 vec3_t entmins, entmaxs, lightmins, lightmaxs, testorigin;
644 if (sententitiesconsideration[s->number] == sententitiesmark)
646 sententitiesconsideration[s->number] = sententitiesmark;
647 // viewmodels don't have visibility checking
648 if (s->viewmodelforclient)
650 if (s->viewmodelforclient != sv_writeentitiestoclient_clentnum)
653 // never reject player
654 else if (s->number != sv_writeentitiestoclient_clentnum)
656 // check various rejection conditions
657 if (s->nodrawtoclient == sv_writeentitiestoclient_clentnum)
659 if (s->drawonlytoclient && s->drawonlytoclient != sv_writeentitiestoclient_clentnum)
661 if (s->effects & EF_NODRAW)
663 // LordHavoc: only send entities with a model or important effects
664 if (!s->modelindex && s->specialvisibilityradius == 0)
668 // tag attached entities simply check their parent
669 if (!sendentitiesindex[s->tagentity])
671 SV_MarkWriteEntityStateToClient(sendentitiesindex[s->tagentity]);
672 if (sententities[s->tagentity] != sententitiesmark)
675 // skip invalid modelindexes to avoid crashes
676 else if (s->modelindex >= MAX_MODELS)
678 // always send world submodels, they don't generate much traffic
679 // except in PROTOCOL_QUAKE where they hog bandwidth like crazy
680 else if (!(s->effects & EF_NODEPTHTEST) && (!(isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*') || (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)))
682 Mod_CheckLoaded(model);
683 // entity has survived every check so far, check if visible
684 // enlarged box to account for prediction (not that there is
685 // any currently, but still helps the 'run into a room and
686 // watch items pop up' problem)
687 entmins[0] = s->origin[0] - 32.0f;
688 entmins[1] = s->origin[1] - 32.0f;
689 entmins[2] = s->origin[2] - 32.0f;
690 entmaxs[0] = s->origin[0] + 32.0f;
691 entmaxs[1] = s->origin[1] + 32.0f;
692 entmaxs[2] = s->origin[2] + 32.0f;
693 // using the model's bounding box to ensure things are visible regardless of their physics box
696 if (s->angles[0] || s->angles[2]) // pitch and roll
698 VectorAdd(entmins, model->rotatedmins, entmins);
699 VectorAdd(entmaxs, model->rotatedmaxs, entmaxs);
701 else if (s->angles[1])
703 VectorAdd(entmins, model->yawmins, entmins);
704 VectorAdd(entmaxs, model->yawmaxs, entmaxs);
708 VectorAdd(entmins, model->normalmins, entmins);
709 VectorAdd(entmaxs, model->normalmaxs, entmaxs);
712 lightmins[0] = min(entmins[0], s->origin[0] - s->specialvisibilityradius);
713 lightmins[1] = min(entmins[1], s->origin[1] - s->specialvisibilityradius);
714 lightmins[2] = min(entmins[2], s->origin[2] - s->specialvisibilityradius);
715 lightmaxs[0] = max(entmaxs[0], s->origin[0] + s->specialvisibilityradius);
716 lightmaxs[1] = max(entmaxs[1], s->origin[1] + s->specialvisibilityradius);
717 lightmaxs[2] = max(entmaxs[2], s->origin[2] + s->specialvisibilityradius);
718 sv_writeentitiestoclient_totalentities++;
719 // if not touching a visible leaf
720 if (sv_cullentities_pvs.integer && sv_writeentitiestoclient_pvsbytes && sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv_writeentitiestoclient_pvs, lightmins, lightmaxs))
722 sv_writeentitiestoclient_culled_pvs++;
725 // or not seen by random tracelines
726 if (sv_cullentities_trace.integer && !isbmodel)
728 // LordHavoc: test center first
729 testorigin[0] = (entmins[0] + entmaxs[0]) * 0.5f;
730 testorigin[1] = (entmins[1] + entmaxs[1]) * 0.5f;
731 testorigin[2] = (entmins[2] + entmaxs[2]) * 0.5f;
732 sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
733 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, entmins, entmaxs))
734 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
737 // LordHavoc: test random offsets, to maximize chance of detection
738 testorigin[0] = lhrandom(entmins[0], entmaxs[0]);
739 testorigin[1] = lhrandom(entmins[1], entmaxs[1]);
740 testorigin[2] = lhrandom(entmins[2], entmaxs[2]);
741 sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
742 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, entmins, entmaxs))
743 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
746 if (s->specialvisibilityradius)
748 // LordHavoc: test random offsets, to maximize chance of detection
749 testorigin[0] = lhrandom(lightmins[0], lightmaxs[0]);
750 testorigin[1] = lhrandom(lightmins[1], lightmaxs[1]);
751 testorigin[2] = lhrandom(lightmins[2], lightmaxs[2]);
752 sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
753 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, entmins, entmaxs))
754 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
758 if (realtime > sv_writeentitiestoclient_client->visibletime[s->number])
760 sv_writeentitiestoclient_culled_trace++;
764 sv_writeentitiestoclient_visibleentities++;
767 // this just marks it for sending
768 // FIXME: it would be more efficient to send here, but the entity
769 // compressor isn't that flexible
770 sententities[s->number] = sententitiesmark;
773 entity_state_t sendstates[MAX_EDICTS];
775 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int *stats)
777 int i, numsendstates;
780 // if there isn't enough space to accomplish anything, skip it
781 if (msg->cursize + 25 > msg->maxsize)
784 sv_writeentitiestoclient_client = client;
786 sv_writeentitiestoclient_culled_pvs = 0;
787 sv_writeentitiestoclient_culled_trace = 0;
788 sv_writeentitiestoclient_visibleentities = 0;
789 sv_writeentitiestoclient_totalentities = 0;
791 Mod_CheckLoaded(sv.worldmodel);
793 // find the client's PVS
794 // the real place being tested from
795 VectorAdd(clent->fields.server->origin, clent->fields.server->view_ofs, sv_writeentitiestoclient_testeye);
796 sv_writeentitiestoclient_pvsbytes = 0;
797 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
798 sv_writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv_writeentitiestoclient_testeye, 8, sv_writeentitiestoclient_pvs, sizeof(sv_writeentitiestoclient_pvs));
800 sv_writeentitiestoclient_clentnum = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
804 for (i = 0;i < numsendentities;i++)
805 SV_MarkWriteEntityStateToClient(sendentities + i);
808 for (i = 0;i < numsendentities;i++)
810 if (sententities[sendentities[i].number] == sententitiesmark)
812 s = &sendstates[numsendstates++];
813 *s = sendentities[i];
814 if (s->exteriormodelforclient && s->exteriormodelforclient == sv_writeentitiestoclient_clentnum)
815 s->flags |= RENDER_EXTERIORMODEL;
819 if (sv_cullentities_stats.integer)
820 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv_writeentitiestoclient_totalentities, sv_writeentitiestoclient_visibleentities, sv_writeentitiestoclient_culled_pvs + sv_writeentitiestoclient_culled_trace, sv_writeentitiestoclient_culled_pvs, sv_writeentitiestoclient_culled_trace);
822 if (client->entitydatabase5)
823 EntityFrame5_WriteFrame(msg, client->entitydatabase5, numsendstates, sendstates, client - svs.clients + 1, stats, client->movesequence);
824 else if (client->entitydatabase4)
825 EntityFrame4_WriteFrame(msg, client->entitydatabase4, numsendstates, sendstates);
826 else if (client->entitydatabase)
827 EntityFrame_WriteFrame(msg, client->entitydatabase, numsendstates, sendstates, client - svs.clients + 1);
829 EntityFrameQuake_WriteFrame(msg, numsendstates, sendstates);
838 void SV_CleanupEnts (void)
843 ent = PRVM_NEXT_EDICT(prog->edicts);
844 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
845 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
850 SV_WriteClientdataToMessage
854 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
863 int weaponmodelindex;
866 // send a damage message
868 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
870 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
871 MSG_WriteByte (msg, svc_damage);
872 MSG_WriteByte (msg, ent->fields.server->dmg_save);
873 MSG_WriteByte (msg, ent->fields.server->dmg_take);
874 for (i=0 ; i<3 ; i++)
875 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
877 ent->fields.server->dmg_take = 0;
878 ent->fields.server->dmg_save = 0;
882 // send the current viewpos offset from the view entity
884 SV_SetIdealPitch (); // how much to look up / down ideally
886 // a fixangle might get lost in a dropped packet. Oh well.
887 if ( ent->fields.server->fixangle )
889 MSG_WriteByte (msg, svc_setangle);
890 for (i=0 ; i < 3 ; i++)
891 MSG_WriteAngle (msg, ent->fields.server->angles[i], sv.protocol);
892 ent->fields.server->fixangle = 0;
895 // stuff the sigil bits into the high bits of items for sbar, or else
897 val = PRVM_GETEDICTFIELDVALUE(ent, eval_items2);
899 items = (int)ent->fields.server->items | ((int)val->_float << 23);
901 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
903 VectorClear(punchvector);
904 if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_punchvector)))
905 VectorCopy(val->vector, punchvector);
907 weaponmodelindex = SV_ModelIndex(PRVM_GetString(ent->fields.server->weaponmodel), 1);
910 if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_viewzoom)))
911 viewzoom = val->_float * 255.0f;
917 if ((int)ent->fields.server->flags & FL_ONGROUND)
919 if (ent->fields.server->waterlevel >= 2)
921 if (ent->fields.server->idealpitch)
922 bits |= SU_IDEALPITCH;
924 for (i=0 ; i<3 ; i++)
926 if (ent->fields.server->punchangle[i])
927 bits |= (SU_PUNCH1<<i);
928 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
930 bits |= (SU_PUNCHVEC1<<i);
931 if (ent->fields.server->velocity[i])
932 bits |= (SU_VELOCITY1<<i);
935 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
936 stats[STAT_VIEWHEIGHT] = ent->fields.server->view_ofs[2];
937 stats[STAT_ITEMS] = items;
938 stats[STAT_WEAPONFRAME] = ent->fields.server->weaponframe;
939 stats[STAT_ARMOR] = ent->fields.server->armorvalue;
940 stats[STAT_WEAPON] = weaponmodelindex;
941 stats[STAT_HEALTH] = ent->fields.server->health;
942 stats[STAT_AMMO] = ent->fields.server->currentammo;
943 stats[STAT_SHELLS] = ent->fields.server->ammo_shells;
944 stats[STAT_NAILS] = ent->fields.server->ammo_nails;
945 stats[STAT_ROCKETS] = ent->fields.server->ammo_rockets;
946 stats[STAT_CELLS] = ent->fields.server->ammo_cells;
947 stats[STAT_ACTIVEWEAPON] = ent->fields.server->weapon;
948 stats[STAT_VIEWZOOM] = viewzoom;
949 // the QC bumps these itself by sending svc_'s, so we have to keep them
950 // zero or they'll be corrected by the engine
951 //stats[STAT_TOTALSECRETS] = prog->globals.server->total_secrets;
952 //stats[STAT_TOTALMONSTERS] = prog->globals.server->total_monsters;
953 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
954 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
956 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
958 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
960 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
961 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
963 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
964 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
971 if (bits >= 16777216)
975 MSG_WriteByte (msg, svc_clientdata);
976 MSG_WriteShort (msg, bits);
977 if (bits & SU_EXTEND1)
978 MSG_WriteByte(msg, bits >> 16);
979 if (bits & SU_EXTEND2)
980 MSG_WriteByte(msg, bits >> 24);
982 if (bits & SU_VIEWHEIGHT)
983 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
985 if (bits & SU_IDEALPITCH)
986 MSG_WriteChar (msg, ent->fields.server->idealpitch);
988 for (i=0 ; i<3 ; i++)
990 if (bits & (SU_PUNCH1<<i))
992 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
993 MSG_WriteChar(msg, ent->fields.server->punchangle[i]);
995 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
997 if (bits & (SU_PUNCHVEC1<<i))
999 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1000 MSG_WriteCoord16i(msg, punchvector[i]);
1002 MSG_WriteCoord32f(msg, punchvector[i]);
1004 if (bits & (SU_VELOCITY1<<i))
1006 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1007 MSG_WriteChar(msg, ent->fields.server->velocity[i] * (1.0f / 16.0f));
1009 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1013 if (bits & SU_ITEMS)
1014 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1016 if (sv.protocol == PROTOCOL_DARKPLACES5)
1018 if (bits & SU_WEAPONFRAME)
1019 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1020 if (bits & SU_ARMOR)
1021 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1022 if (bits & SU_WEAPON)
1023 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1024 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1025 MSG_WriteShort (msg, stats[STAT_AMMO]);
1026 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1027 MSG_WriteShort (msg, stats[STAT_NAILS]);
1028 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1029 MSG_WriteShort (msg, stats[STAT_CELLS]);
1030 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1031 if (bits & SU_VIEWZOOM)
1032 MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535));
1034 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1036 if (bits & SU_WEAPONFRAME)
1037 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1038 if (bits & SU_ARMOR)
1039 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1040 if (bits & SU_WEAPON)
1041 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1042 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1043 MSG_WriteByte (msg, stats[STAT_AMMO]);
1044 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1045 MSG_WriteByte (msg, stats[STAT_NAILS]);
1046 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1047 MSG_WriteByte (msg, stats[STAT_CELLS]);
1048 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1050 for (i = 0;i < 32;i++)
1051 if (stats[STAT_WEAPON] & (1<<i))
1053 MSG_WriteByte (msg, i);
1056 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1057 if (bits & SU_VIEWZOOM)
1059 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1060 MSG_WriteByte (msg, min(stats[STAT_VIEWZOOM], 255));
1062 MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535));
1068 =======================
1069 SV_SendClientDatagram
1070 =======================
1072 static qbyte sv_sendclientdatagram_buf[NET_MAXMESSAGE]; // FIXME?
1073 qboolean SV_SendClientDatagram (client_t *client)
1075 int rate, maxrate, maxsize, maxsize2;
1077 int stats[MAX_CL_STATS];
1079 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1081 // for good singleplayer, send huge packets
1082 maxsize = sizeof(sv_sendclientdatagram_buf);
1083 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1085 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1087 // no rate limiting support on older protocols because dp protocols
1088 // 1-4 kick the client off if they overflow, and quake protocol shows
1089 // less than the full entity set if rate limited
1095 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1096 maxrate = bound(NET_MINRATE, sv_maxrate.integer, NET_MAXRATE);
1097 if (sv_maxrate.integer != maxrate)
1098 Cvar_SetValueQuick(&sv_maxrate, maxrate);
1100 rate = bound(NET_MINRATE, client->rate, maxrate);
1101 rate = (int)(client->rate * sys_ticrate.value);
1102 maxsize = bound(100, rate, 1400);
1106 msg.data = sv_sendclientdatagram_buf;
1107 msg.maxsize = maxsize;
1110 MSG_WriteByte (&msg, svc_time);
1111 MSG_WriteFloat (&msg, sv.time);
1113 // add the client specific data to the datagram
1114 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1115 SV_WriteEntitiesToClient (client, client->edict, &msg, stats);
1117 // expand packet size to allow effects to go over the rate limit
1118 // (dropping them is FAR too ugly)
1119 msg.maxsize = maxsize2;
1121 // copy the server datagram if there is space
1122 // FIXME: put in delayed queue of effects to send
1123 if (sv.datagram.cursize > 0 && msg.cursize + sv.datagram.cursize <= msg.maxsize)
1124 SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize);
1126 // send the datagram
1127 if (NetConn_SendUnreliableMessage (client->netconnection, &msg) == -1)
1129 SV_DropClient (true);// if the message couldn't send, kick off
1137 =======================
1138 SV_UpdateToReliableMessages
1139 =======================
1141 void SV_UpdateToReliableMessages (void)
1150 // check for changes to be sent over the reliable streams
1151 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1153 // update the host_client fields we care about according to the entity fields
1154 host_client->edict = PRVM_EDICT_NUM(i+1);
1157 name = PRVM_GetString(host_client->edict->fields.server->netname);
1160 // always point the string back at host_client->name to keep it safe
1161 strlcpy (host_client->name, name, sizeof (host_client->name));
1162 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
1163 if (strcmp(host_client->old_name, host_client->name))
1165 if (host_client->spawned)
1166 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
1167 strcpy(host_client->old_name, host_client->name);
1168 // send notification to all clients
1169 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1170 MSG_WriteByte (&sv.reliable_datagram, i);
1171 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1174 // DP_SV_CLIENTCOLORS
1175 // this is always found (since it's added by the progs loader)
1176 if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
1177 host_client->colors = (int)val->_float;
1178 if (host_client->old_colors != host_client->colors)
1180 host_client->old_colors = host_client->colors;
1181 // send notification to all clients
1182 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1183 MSG_WriteByte (&sv.reliable_datagram, i);
1184 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1187 // NEXUIZ_PLAYERMODEL
1188 if( eval_playermodel ) {
1189 model = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string);
1192 // always point the string back at host_client->name to keep it safe
1193 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
1194 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
1197 // NEXUIZ_PLAYERSKIN
1198 if( eval_playerskin ) {
1199 skin = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string);
1202 // always point the string back at host_client->name to keep it safe
1203 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
1204 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
1208 host_client->frags = (int)host_client->edict->fields.server->frags;
1209 if (host_client->old_frags != host_client->frags)
1211 host_client->old_frags = host_client->frags;
1212 // send notification to all clients
1213 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1214 MSG_WriteByte (&sv.reliable_datagram, i);
1215 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1219 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
1220 if (client->netconnection)
1221 SZ_Write (&client->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
1223 SZ_Clear (&sv.reliable_datagram);
1228 =======================
1231 Send a nop message without trashing or sending the accumulated client
1233 =======================
1235 void SV_SendNop (client_t *client)
1241 msg.maxsize = sizeof(buf);
1244 MSG_WriteChar (&msg, svc_nop);
1246 if (NetConn_SendUnreliableMessage (client->netconnection, &msg) == -1)
1247 SV_DropClient (true); // if the message couldn't send, kick off
1248 client->last_message = realtime;
1252 =======================
1253 SV_SendClientMessages
1254 =======================
1256 void SV_SendClientMessages (void)
1258 int i, prepared = false;
1260 // update frags, names, etc
1261 SV_UpdateToReliableMessages();
1263 // build individual updates
1264 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1266 if (!host_client->active)
1268 if (!host_client->netconnection)
1270 SZ_Clear(&host_client->message);
1274 if (host_client->message.overflowed)
1276 SV_DropClient (true); // if the message couldn't send, kick off
1280 if (host_client->spawned)
1285 // only prepare entities once per frame
1286 SV_PrepareEntitiesForSending();
1288 if (!SV_SendClientDatagram (host_client))
1293 // the player isn't totally in the game yet
1294 // send small keepalive messages if too much time has passed
1295 // send a full message when the next signon stage has been requested
1296 // some other message data (name changes, etc) may accumulate
1297 // between signon stages
1298 if (!host_client->sendsignon)
1300 if (realtime - host_client->last_message > 5)
1301 SV_SendNop (host_client);
1302 continue; // don't send out non-signon messages
1306 if (host_client->message.cursize || host_client->dropasap)
1308 if (!NetConn_CanSendMessage (host_client->netconnection))
1311 if (host_client->dropasap)
1312 SV_DropClient (false); // went to another level
1315 if (NetConn_SendReliableMessage (host_client->netconnection, &host_client->message) == -1)
1316 SV_DropClient (true); // if the message couldn't send, kick off
1317 SZ_Clear (&host_client->message);
1318 host_client->last_message = realtime;
1319 host_client->sendsignon = false;
1324 // clear muzzle flashes
1330 ==============================================================================
1334 ==============================================================================
1343 int SV_ModelIndex(const char *s, int precachemode)
1345 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1346 char filename[MAX_QPATH];
1350 //if (precachemode == 2)
1352 strlcpy(filename, s, sizeof(filename));
1353 for (i = 2;i < limit;i++)
1355 if (!sv.model_precache[i][0])
1359 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1361 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1364 if (precachemode == 1)
1365 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1366 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1367 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
1368 if (sv.state != ss_loading)
1370 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1371 MSG_WriteShort(&sv.reliable_datagram, i);
1372 MSG_WriteString(&sv.reliable_datagram, filename);
1376 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
1379 if (!strcmp(sv.model_precache[i], filename))
1382 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
1392 int SV_SoundIndex(const char *s, int precachemode)
1394 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_SOUNDS);
1395 char filename[MAX_QPATH];
1399 //if (precachemode == 2)
1401 strlcpy(filename, s, sizeof(filename));
1402 for (i = 1;i < limit;i++)
1404 if (!sv.sound_precache[i][0])
1408 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1410 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
1413 if (precachemode == 1)
1414 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1415 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
1416 if (sv.state != ss_loading)
1418 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1419 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
1420 MSG_WriteString(&sv.reliable_datagram, filename);
1424 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
1427 if (!strcmp(sv.sound_precache[i], filename))
1430 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
1440 void SV_CreateBaseline (void)
1442 int i, entnum, large;
1443 prvm_edict_t *svent;
1445 // LordHavoc: clear *all* states (note just active ones)
1446 for (entnum = 0;entnum < prog->max_edicts;entnum++)
1448 // get the current server version
1449 svent = PRVM_EDICT_NUM(entnum);
1451 // LordHavoc: always clear state values, whether the entity is in use or not
1452 svent->priv.server->baseline = defaultstate;
1454 if (svent->priv.server->free)
1456 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
1459 // create entity baseline
1460 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
1461 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
1462 svent->priv.server->baseline.frame = svent->fields.server->frame;
1463 svent->priv.server->baseline.skin = svent->fields.server->skin;
1464 if (entnum > 0 && entnum <= svs.maxclients)
1466 svent->priv.server->baseline.colormap = entnum;
1467 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
1471 svent->priv.server->baseline.colormap = 0;
1472 svent->priv.server->baseline.modelindex = svent->fields.server->modelindex;
1476 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
1479 // add to the message
1481 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1483 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1484 MSG_WriteShort (&sv.signon, entnum);
1488 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1489 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
1493 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
1494 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1496 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
1497 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
1498 for (i=0 ; i<3 ; i++)
1500 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
1501 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
1511 Tell all the clients that the server is changing levels
1514 void SV_SendReconnect (void)
1521 msg.maxsize = sizeof(data);
1523 MSG_WriteChar (&msg, svc_stufftext);
1524 MSG_WriteString (&msg, "reconnect\n");
1525 NetConn_SendToAll (&msg, 5);
1527 if (cls.state != ca_dedicated)
1528 Cmd_ExecuteString ("reconnect\n", src_command);
1536 Grabs the current state of each client for saving across the
1537 transition to another level
1540 void SV_SaveSpawnparms (void)
1544 svs.serverflags = prog->globals.server->serverflags;
1546 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1548 if (!host_client->active)
1551 // call the progs to get default spawn parms for the new client
1552 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1553 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
1554 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1555 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
1559 void SV_IncreaseEdicts(void)
1563 int oldmax_edicts = prog->max_edicts;
1564 void *oldedictsengineprivate = prog->edictprivate;
1565 void *oldedictsfields = prog->edictsfields;
1566 void *oldmoved_edicts = sv.moved_edicts;
1568 if (prog->max_edicts >= MAX_EDICTS)
1571 // links don't survive the transition, so unlink everything
1572 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1574 if (!ent->priv.server->free)
1575 SV_UnlinkEdict(prog->edicts + i);
1576 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
1580 prog->max_edicts = min(prog->max_edicts + 256, MAX_EDICTS);
1581 prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t));
1582 prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size);
1583 sv.moved_edicts = PR_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1585 memcpy(prog->edictprivate, oldedictsengineprivate, oldmax_edicts * sizeof(edict_engineprivate_t));
1586 memcpy(prog->edictsfields, oldedictsfields, oldmax_edicts * prog->edict_size);
1588 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1590 ent->priv.vp = (qbyte*) prog->edictprivate + i * prog->edictprivate_size;
1591 ent->fields.server = (void *)((qbyte *)prog->edictsfields + i * prog->edict_size);
1592 // link every entity except world
1593 if (!ent->priv.server->free)
1594 SV_LinkEdict(ent, false);
1597 PR_Free(oldedictsengineprivate);
1598 PR_Free(oldedictsfields);
1599 PR_Free(oldmoved_edicts);
1606 This is called at the start of each level
1609 extern float scr_centertime_off;
1611 void SV_SpawnServer (const char *server)
1616 model_t *worldmodel;
1617 char modelname[sizeof(sv.modelname)];
1619 Con_DPrintf("SpawnServer: %s\n", server);
1621 if (cls.state != ca_dedicated)
1622 SCR_BeginLoadingPlaque();
1624 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
1625 worldmodel = Mod_ForName(modelname, false, true, true);
1626 if (!worldmodel || !worldmodel->TraceBox)
1628 Con_Printf("Couldn't load map %s\n", modelname);
1632 // let's not have any servers with no name
1633 if (hostname.string[0] == 0)
1634 Cvar_Set ("hostname", "UNNAMED");
1635 scr_centertime_off = 0;
1637 svs.changelevel_issued = false; // now safe to issue another
1640 // tell all connected clients that we are going to a new level
1650 // make sure cvars have been checked before opening the ports
1651 NetConn_ServerFrame();
1652 NetConn_OpenServerPorts(true);
1656 // make cvars consistant
1659 Cvar_SetValue ("deathmatch", 0);
1660 // LordHavoc: it can be useful to have skills outside the range 0-3...
1661 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
1662 //Cvar_SetValue ("skill", (float)current_skill);
1663 current_skill = (int)(skill.value + 0.5);
1666 // set up the new server
1668 Host_ClearMemory ();
1670 memset (&sv, 0, sizeof(sv));
1672 strlcpy (sv.name, server, sizeof (sv.name));
1674 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
1675 if (sv.protocol == PROTOCOL_UNKNOWN)
1678 Protocol_Names(buffer, sizeof(buffer));
1679 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
1680 sv.protocol = PROTOCOL_QUAKE;
1687 // load progs to get entity field count
1688 //PR_LoadProgs ( sv_progs.string );
1690 // allocate server memory
1691 /*// start out with just enough room for clients and a reasonable estimate of entities
1692 prog->max_edicts = max(svs.maxclients + 1, 512);
1693 prog->max_edicts = min(prog->max_edicts, MAX_EDICTS);
1695 // prvm_edict_t structures (hidden from progs)
1696 prog->edicts = PR_Alloc(MAX_EDICTS * sizeof(prvm_edict_t));
1697 // engine private structures (hidden from progs)
1698 prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t));
1699 // progs fields, often accessed by server
1700 prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size);*/
1701 // used by PushMove to move back pushed entities
1702 sv.moved_edicts = PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1703 /*for (i = 0;i < prog->max_edicts;i++)
1705 ent = prog->edicts + i;
1706 ent->priv.vp = (qbyte*) prog->edictprivate + i * prog->edictprivate_size;
1707 ent->fields.server = (void *)((qbyte *)prog->edictsfields + i * prog->edict_size);
1710 // fix up client->edict pointers for returning clients right away...
1711 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1712 host_client->edict = PRVM_EDICT_NUM(i + 1);
1714 sv.datagram.maxsize = sizeof(sv.datagram_buf);
1715 sv.datagram.cursize = 0;
1716 sv.datagram.data = sv.datagram_buf;
1718 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1719 sv.reliable_datagram.cursize = 0;
1720 sv.reliable_datagram.data = sv.reliable_datagram_buf;
1722 sv.signon.maxsize = sizeof(sv.signon_buf);
1723 sv.signon.cursize = 0;
1724 sv.signon.data = sv.signon_buf;
1726 // leave slots at start for clients only
1727 //prog->num_edicts = svs.maxclients+1;
1729 sv.state = ss_loading;
1732 *prog->time = sv.time = 1.0;
1735 worldmodel->used = true;
1737 strlcpy (sv.name, server, sizeof (sv.name));
1738 strcpy(sv.modelname, modelname);
1739 sv.worldmodel = worldmodel;
1740 sv.models[1] = sv.worldmodel;
1743 // clear world interaction links
1747 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
1749 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
1750 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
1751 for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
1753 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
1754 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false);
1758 // load the rest of the entities
1760 // AK possible hack since num_edicts is still 0
1761 ent = PRVM_EDICT_NUM(0);
1762 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
1763 ent->priv.server->free = false;
1764 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
1765 ent->fields.server->modelindex = 1; // world model
1766 ent->fields.server->solid = SOLID_BSP;
1767 ent->fields.server->movetype = MOVETYPE_PUSH;
1770 prog->globals.server->coop = coop.integer;
1772 prog->globals.server->deathmatch = deathmatch.integer;
1774 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
1776 // serverflags are for cross level information (sigils)
1777 prog->globals.server->serverflags = svs.serverflags;
1779 // load replacement entity file if found
1781 if (sv_entpatch.integer)
1782 entities = FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true);
1785 Con_Printf("Loaded maps/%s.ent\n", sv.name);
1786 PRVM_ED_LoadFromFile (entities);
1790 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
1793 // LordHavoc: clear world angles (to fix e3m3.bsp)
1794 VectorClear(prog->edicts->fields.server->angles);
1798 // all setup is completed, any further precache statements are errors
1799 sv.state = ss_active;
1801 // run two frames to allow everything to settle
1802 for (i = 0;i < 2;i++)
1804 sv.frametime = host_frametime = 0.1;
1810 // create a baseline for more efficient communications
1811 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
1812 SV_CreateBaseline ();
1814 // send serverinfo to all connected clients
1815 // (note this also handles botclients coming back from a level change)
1816 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1817 if (host_client->active)
1818 SV_SendServerinfo(host_client);
1820 Con_DPrint("Server spawned.\n");
1821 NetConn_Heartbeat (2);
1826 /////////////////////////////////////////////////////
1829 void SV_VM_CB_BeginIncreaseEdicts(void)
1834 PRVM_Free( sv.moved_edicts );
1835 sv.moved_edicts = PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1837 // links don't survive the transition, so unlink everything
1838 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1840 if (!ent->priv.server->free)
1841 SV_UnlinkEdict(prog->edicts + i);
1842 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
1847 void SV_VM_CB_EndIncreaseEdicts(void)
1852 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1854 // link every entity except world
1855 if (!ent->priv.server->free)
1856 SV_LinkEdict(ent, false);
1860 void SV_VM_CB_InitEdict(prvm_edict_t *e)
1862 // LordHavoc: for consistency set these here
1863 int num = PRVM_NUM_FOR_EDICT(e) - 1;
1865 if (num >= 0 && num < svs.maxclients)
1868 // set colormap and team on newly created player entity
1869 e->fields.server->colormap = num + 1;
1870 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
1871 // set netname/clientcolors back to client values so that
1872 // DP_SV_CLIENTNAME and DPV_SV_CLIENTCOLORS will not immediately
1874 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
1875 if ((val = PRVM_GETEDICTFIELDVALUE(e, eval_clientcolors)))
1876 val->_float = svs.clients[num].colors;
1877 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
1878 if( eval_playermodel )
1879 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
1880 if( eval_playerskin )
1881 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
1885 void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
1887 SV_UnlinkEdict (ed); // unlink from world bsp
1889 ed->fields.server->model = 0;
1890 ed->fields.server->takedamage = 0;
1891 ed->fields.server->modelindex = 0;
1892 ed->fields.server->colormap = 0;
1893 ed->fields.server->skin = 0;
1894 ed->fields.server->frame = 0;
1895 VectorClear(ed->fields.server->origin);
1896 VectorClear(ed->fields.server->angles);
1897 ed->fields.server->nextthink = -1;
1898 ed->fields.server->solid = 0;
1901 void SV_VM_CB_CountEdicts(void)
1905 int active, models, solid, step;
1907 active = models = solid = step = 0;
1908 for (i=0 ; i<prog->num_edicts ; i++)
1910 ent = PRVM_EDICT_NUM(i);
1911 if (ent->priv.server->free)
1914 if (ent->fields.server->solid)
1916 if (ent->fields.server->model)
1918 if (ent->fields.server->movetype == MOVETYPE_STEP)
1922 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
1923 Con_Printf("active :%3i\n", active);
1924 Con_Printf("view :%3i\n", models);
1925 Con_Printf("touch :%3i\n", solid);
1926 Con_Printf("step :%3i\n", step);
1929 qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
1931 // remove things from different skill levels or deathmatch
1932 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
1934 if (deathmatch.integer)
1936 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
1941 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
1942 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
1943 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
1951 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1"};
1952 cvar_t nomonsters = {0, "nomonsters", "0"};
1953 cvar_t gamecfg = {0, "gamecfg", "0"};
1954 cvar_t scratch1 = {0, "scratch1", "0"};
1955 cvar_t scratch2 = {0,"scratch2", "0"};
1956 cvar_t scratch3 = {0, "scratch3", "0"};
1957 cvar_t scratch4 = {0, "scratch4", "0"};
1958 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0"};
1959 cvar_t saved1 = {CVAR_SAVE, "saved1", "0"};
1960 cvar_t saved2 = {CVAR_SAVE, "saved2", "0"};
1961 cvar_t saved3 = {CVAR_SAVE, "saved3", "0"};
1962 cvar_t saved4 = {CVAR_SAVE, "saved4", "0"};
1963 cvar_t decors = {0, "decors", "0"};
1964 cvar_t nehx00 = {0, "nehx00", "0"};cvar_t nehx01 = {0, "nehx01", "0"};
1965 cvar_t nehx02 = {0, "nehx02", "0"};cvar_t nehx03 = {0, "nehx03", "0"};
1966 cvar_t nehx04 = {0, "nehx04", "0"};cvar_t nehx05 = {0, "nehx05", "0"};
1967 cvar_t nehx06 = {0, "nehx06", "0"};cvar_t nehx07 = {0, "nehx07", "0"};
1968 cvar_t nehx08 = {0, "nehx08", "0"};cvar_t nehx09 = {0, "nehx09", "0"};
1969 cvar_t nehx10 = {0, "nehx10", "0"};cvar_t nehx11 = {0, "nehx11", "0"};
1970 cvar_t nehx12 = {0, "nehx12", "0"};cvar_t nehx13 = {0, "nehx13", "0"};
1971 cvar_t nehx14 = {0, "nehx14", "0"};cvar_t nehx15 = {0, "nehx15", "0"};
1972 cvar_t nehx16 = {0, "nehx16", "0"};cvar_t nehx17 = {0, "nehx17", "0"};
1973 cvar_t nehx18 = {0, "nehx18", "0"};cvar_t nehx19 = {0, "nehx19", "0"};
1974 cvar_t cutscene = {0, "cutscene", "1"};
1976 void SV_VM_Init(void)
1978 Cvar_RegisterVariable (&pr_checkextension);
1979 Cvar_RegisterVariable (&nomonsters);
1980 Cvar_RegisterVariable (&gamecfg);
1981 Cvar_RegisterVariable (&scratch1);
1982 Cvar_RegisterVariable (&scratch2);
1983 Cvar_RegisterVariable (&scratch3);
1984 Cvar_RegisterVariable (&scratch4);
1985 Cvar_RegisterVariable (&savedgamecfg);
1986 Cvar_RegisterVariable (&saved1);
1987 Cvar_RegisterVariable (&saved2);
1988 Cvar_RegisterVariable (&saved3);
1989 Cvar_RegisterVariable (&saved4);
1990 // LordHavoc: for DarkPlaces, this overrides the number of decors (shell casings, gibs, etc)
1991 Cvar_RegisterVariable (&decors);
1992 // LordHavoc: Nehahra uses these to pass data around cutscene demos
1993 if (gamemode == GAME_NEHAHRA)
1995 Cvar_RegisterVariable (&nehx00);Cvar_RegisterVariable (&nehx01);
1996 Cvar_RegisterVariable (&nehx02);Cvar_RegisterVariable (&nehx03);
1997 Cvar_RegisterVariable (&nehx04);Cvar_RegisterVariable (&nehx05);
1998 Cvar_RegisterVariable (&nehx06);Cvar_RegisterVariable (&nehx07);
1999 Cvar_RegisterVariable (&nehx08);Cvar_RegisterVariable (&nehx09);
2000 Cvar_RegisterVariable (&nehx10);Cvar_RegisterVariable (&nehx11);
2001 Cvar_RegisterVariable (&nehx12);Cvar_RegisterVariable (&nehx13);
2002 Cvar_RegisterVariable (&nehx14);Cvar_RegisterVariable (&nehx15);
2003 Cvar_RegisterVariable (&nehx16);Cvar_RegisterVariable (&nehx17);
2004 Cvar_RegisterVariable (&nehx18);Cvar_RegisterVariable (&nehx19);
2006 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
2009 // LordHavoc: in an effort to eliminate time wasted on GetEdictFieldValue... these are defined as externs in progs.h
2018 int eval_buttonchat;
2020 int eval_glow_trail;
2021 int eval_glow_color;
2025 int eval_renderamt; // HalfLife support
2026 int eval_rendermode; // HalfLife support
2027 int eval_fullbright;
2028 int eval_ammo_shells1;
2029 int eval_ammo_nails1;
2030 int eval_ammo_lava_nails;
2031 int eval_ammo_rockets1;
2032 int eval_ammo_multi_rockets;
2033 int eval_ammo_cells1;
2034 int eval_ammo_plasma;
2035 int eval_idealpitch;
2036 int eval_pitch_speed;
2037 int eval_viewmodelforclient;
2038 int eval_nodrawtoclient;
2039 int eval_exteriormodeltoclient;
2040 int eval_drawonlytoclient;
2044 int eval_punchvector;
2046 int eval_clientcolors;
2047 int eval_tag_entity;
2053 int eval_cursor_active;
2054 int eval_cursor_screen;
2055 int eval_cursor_trace_start;
2056 int eval_cursor_trace_endpos;
2057 int eval_cursor_trace_ent;
2059 int eval_playermodel;
2060 int eval_playerskin;
2062 mfunction_t *SV_PlayerPhysicsQC;
2063 mfunction_t *EndFrameQC;
2064 //KrimZon - SERVER COMMANDS IN QUAKEC
2065 mfunction_t *SV_ParseClientCommandQC;
2067 void SV_VM_FindEdictFieldOffsets(void)
2069 eval_gravity = PRVM_ED_FindFieldOffset("gravity");
2070 eval_button3 = PRVM_ED_FindFieldOffset("button3");
2071 eval_button4 = PRVM_ED_FindFieldOffset("button4");
2072 eval_button5 = PRVM_ED_FindFieldOffset("button5");
2073 eval_button6 = PRVM_ED_FindFieldOffset("button6");
2074 eval_button7 = PRVM_ED_FindFieldOffset("button7");
2075 eval_button8 = PRVM_ED_FindFieldOffset("button8");
2076 eval_buttonuse = PRVM_ED_FindFieldOffset("buttonuse");
2077 eval_buttonchat = PRVM_ED_FindFieldOffset("buttonchat");
2078 eval_glow_size = PRVM_ED_FindFieldOffset("glow_size");
2079 eval_glow_trail = PRVM_ED_FindFieldOffset("glow_trail");
2080 eval_glow_color = PRVM_ED_FindFieldOffset("glow_color");
2081 eval_items2 = PRVM_ED_FindFieldOffset("items2");
2082 eval_scale = PRVM_ED_FindFieldOffset("scale");
2083 eval_alpha = PRVM_ED_FindFieldOffset("alpha");
2084 eval_renderamt = PRVM_ED_FindFieldOffset("renderamt"); // HalfLife support
2085 eval_rendermode = PRVM_ED_FindFieldOffset("rendermode"); // HalfLife support
2086 eval_fullbright = PRVM_ED_FindFieldOffset("fullbright");
2087 eval_ammo_shells1 = PRVM_ED_FindFieldOffset("ammo_shells1");
2088 eval_ammo_nails1 = PRVM_ED_FindFieldOffset("ammo_nails1");
2089 eval_ammo_lava_nails = PRVM_ED_FindFieldOffset("ammo_lava_nails");
2090 eval_ammo_rockets1 = PRVM_ED_FindFieldOffset("ammo_rockets1");
2091 eval_ammo_multi_rockets = PRVM_ED_FindFieldOffset("ammo_multi_rockets");
2092 eval_ammo_cells1 = PRVM_ED_FindFieldOffset("ammo_cells1");
2093 eval_ammo_plasma = PRVM_ED_FindFieldOffset("ammo_plasma");
2094 eval_idealpitch = PRVM_ED_FindFieldOffset("idealpitch");
2095 eval_pitch_speed = PRVM_ED_FindFieldOffset("pitch_speed");
2096 eval_viewmodelforclient = PRVM_ED_FindFieldOffset("viewmodelforclient");
2097 eval_nodrawtoclient = PRVM_ED_FindFieldOffset("nodrawtoclient");
2098 eval_exteriormodeltoclient = PRVM_ED_FindFieldOffset("exteriormodeltoclient");
2099 eval_drawonlytoclient = PRVM_ED_FindFieldOffset("drawonlytoclient");
2100 eval_ping = PRVM_ED_FindFieldOffset("ping");
2101 eval_movement = PRVM_ED_FindFieldOffset("movement");
2102 eval_pmodel = PRVM_ED_FindFieldOffset("pmodel");
2103 eval_punchvector = PRVM_ED_FindFieldOffset("punchvector");
2104 eval_viewzoom = PRVM_ED_FindFieldOffset("viewzoom");
2105 eval_clientcolors = PRVM_ED_FindFieldOffset("clientcolors");
2106 eval_tag_entity = PRVM_ED_FindFieldOffset("tag_entity");
2107 eval_tag_index = PRVM_ED_FindFieldOffset("tag_index");
2108 eval_light_lev = PRVM_ED_FindFieldOffset("light_lev");
2109 eval_color = PRVM_ED_FindFieldOffset("color");
2110 eval_style = PRVM_ED_FindFieldOffset("style");
2111 eval_pflags = PRVM_ED_FindFieldOffset("pflags");
2112 eval_cursor_active = PRVM_ED_FindFieldOffset("cursor_active");
2113 eval_cursor_screen = PRVM_ED_FindFieldOffset("cursor_screen");
2114 eval_cursor_trace_start = PRVM_ED_FindFieldOffset("cursor_trace_start");
2115 eval_cursor_trace_endpos = PRVM_ED_FindFieldOffset("cursor_trace_endpos");
2116 eval_cursor_trace_ent = PRVM_ED_FindFieldOffset("cursor_trace_ent");
2117 eval_colormod = PRVM_ED_FindFieldOffset("colormod");
2118 eval_playermodel = PRVM_ED_FindFieldOffset("playermodel");
2119 eval_playerskin = PRVM_ED_FindFieldOffset("playerskin");
2121 // LordHavoc: allowing QuakeC to override the player movement code
2122 SV_PlayerPhysicsQC = PRVM_ED_FindFunction ("SV_PlayerPhysics");
2123 // LordHavoc: support for endframe
2124 EndFrameQC = PRVM_ED_FindFunction ("EndFrame");
2125 //KrimZon - SERVER COMMANDS IN QUAKEC
2126 SV_ParseClientCommandQC = PRVM_ED_FindFunction ("SV_ParseClientCommand");
2129 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
2131 prvm_required_field_t reqfields[] =
2133 {ev_entity, "cursor_trace_ent"},
2134 {ev_entity, "drawonlytoclient"},
2135 {ev_entity, "exteriormodeltoclient"},
2136 {ev_entity, "nodrawtoclient"},
2137 {ev_entity, "tag_entity"},
2138 {ev_entity, "viewmodelforclient"},
2139 {ev_float, "alpha"},
2140 {ev_float, "ammo_cells1"},
2141 {ev_float, "ammo_lava_nails"},
2142 {ev_float, "ammo_multi_rockets"},
2143 {ev_float, "ammo_nails1"},
2144 {ev_float, "ammo_plasma"},
2145 {ev_float, "ammo_rockets1"},
2146 {ev_float, "ammo_shells1"},
2147 {ev_float, "button3"},
2148 {ev_float, "button4"},
2149 {ev_float, "button5"},
2150 {ev_float, "button6"},
2151 {ev_float, "button7"},
2152 {ev_float, "button8"},
2153 {ev_float, "buttonchat"},
2154 {ev_float, "buttonuse"},
2155 {ev_float, "clientcolors"},
2156 {ev_float, "cursor_active"},
2157 {ev_float, "fullbright"},
2158 {ev_float, "glow_color"},
2159 {ev_float, "glow_size"},
2160 {ev_float, "glow_trail"},
2161 {ev_float, "gravity"},
2162 {ev_float, "idealpitch"},
2163 {ev_float, "items2"},
2164 {ev_float, "light_lev"},
2165 {ev_float, "pflags"},
2167 {ev_float, "pitch_speed"},
2168 {ev_float, "pmodel"},
2169 {ev_float, "renderamt"}, // HalfLife support
2170 {ev_float, "rendermode"}, // HalfLife support
2171 {ev_float, "scale"},
2172 {ev_float, "style"},
2173 {ev_float, "tag_index"},
2174 {ev_float, "viewzoom"},
2175 {ev_vector, "color"},
2176 {ev_vector, "colormod"},
2177 {ev_vector, "cursor_screen"},
2178 {ev_vector, "cursor_trace_endpos"},
2179 {ev_vector, "cursor_trace_start"},
2180 {ev_vector, "movement"},
2181 {ev_vector, "punchvector"},
2182 {ev_string, "playermodel"},
2183 {ev_string, "playerskin"}
2186 void SV_VM_Setup(void)
2189 PRVM_InitProg( PRVM_SERVERPROG );
2191 // allocate the mempools
2192 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2193 prog->builtins = vm_sv_builtins;
2194 prog->numbuiltins = vm_sv_numbuiltins;
2195 prog->headercrc = PROGHEADER_CRC;
2196 prog->max_edicts = 512;
2197 prog->limit_edicts = MAX_EDICTS;
2198 prog->reserved_edicts = svs.maxclients;
2199 prog->edictprivate_size = sizeof(edict_engineprivate_t);
2200 prog->name = "server";
2201 prog->extensionstring = vm_sv_extensions;
2202 prog->loadintoworld = true;
2204 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
2205 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
2206 prog->init_edict = SV_VM_CB_InitEdict;
2207 prog->free_edict = SV_VM_CB_FreeEdict;
2208 prog->count_edicts = SV_VM_CB_CountEdicts;
2209 prog->load_edict = SV_VM_CB_LoadEdict;
2210 prog->init_cmd = VM_SV_Cmd_Init;
2211 prog->reset_cmd = VM_SV_Cmd_Reset;
2212 prog->error_cmd = Host_Error;
2214 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
2215 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields );
2216 SV_VM_FindEdictFieldOffsets();
2221 void SV_VM_Begin(void)
2224 PRVM_SetProg( PRVM_SERVERPROG );
2226 *prog->time = (float) sv.time;
2229 void SV_VM_End(void)