2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup(void);
31 extern cvar_t net_connecttimeout;
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
36 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
37 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
38 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
39 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
40 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
41 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
42 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
43 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
44 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
45 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
46 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
48 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
49 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
50 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
51 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
52 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
53 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
54 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
55 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
56 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
57 cvar_t sv_aircontrol_power = {0, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
58 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
59 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
60 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
61 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
62 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
63 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
64 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
65 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
66 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
67 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
68 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
69 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
70 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
71 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
72 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
73 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
74 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
75 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
76 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
77 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
78 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
79 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
80 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
81 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
82 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
83 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
84 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
85 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
86 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
87 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
88 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
89 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
90 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then runing all PlayerPostThink functions"};
91 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
92 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
93 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
94 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
95 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
96 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
97 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
98 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
99 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
100 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
101 cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "1", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
102 cvar_t sv_gameplayfix_nudgeoutofsolid_bias = {0, "sv_gameplayfix_nudgeoutofsolid_bias", "0", "over-correction on nudgeoutofsolid logic, to prevent constant contact"};
103 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
104 cvar_t sv_gameplayfix_nogravityonground = {0, "sv_gameplayfix_nogravityonground", "0", "Quake2-style air acceleration"};
105 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
106 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
107 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
108 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
109 cvar_t sv_gameplayfix_stepmultipletimes = {0, "sv_gameplayfix_stepmultipletimes", "1", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
110 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
111 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
112 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {0, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
113 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
114 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
115 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
116 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
117 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
118 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
119 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
120 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
121 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
122 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
123 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
124 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
125 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
126 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
127 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
128 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
129 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
130 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
131 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
132 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
133 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
134 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
135 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
136 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
137 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
138 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
139 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
140 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
141 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
142 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
144 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
145 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
146 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
147 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
148 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
149 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
150 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
151 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
152 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
153 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
155 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
156 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
157 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
158 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
159 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
160 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
161 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
162 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
163 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
164 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
165 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
166 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
167 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
168 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
169 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
170 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
171 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
172 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
173 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
174 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
175 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
177 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
178 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
179 cvar_t sv_autodemo_perclient_discardable = {CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
181 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
186 mempool_t *sv_mempool = NULL;
188 extern cvar_t slowmo;
189 extern float scr_centertime_off;
191 // MUST match effectnameindex_t in client.h
192 static const char *standardeffectnames[EFFECT_TOTAL] =
216 "TE_TEI_BIGEXPLOSION",
232 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
234 prvm_required_field_t reqfields[] =
236 {ev_entity, "cursor_trace_ent"},
237 {ev_entity, "drawonlytoclient"},
238 {ev_entity, "exteriormodeltoclient"},
239 {ev_entity, "nodrawtoclient"},
240 {ev_entity, "tag_entity"},
241 {ev_entity, "viewmodelforclient"},
242 {ev_float, "SendFlags"},
243 {ev_float, "Version"},
245 {ev_float, "ammo_cells1"},
246 {ev_float, "ammo_lava_nails"},
247 {ev_float, "ammo_multi_rockets"},
248 {ev_float, "ammo_nails1"},
249 {ev_float, "ammo_plasma"},
250 {ev_float, "ammo_rockets1"},
251 {ev_float, "ammo_shells1"},
252 {ev_float, "button3"},
253 {ev_float, "button4"},
254 {ev_float, "button5"},
255 {ev_float, "button6"},
256 {ev_float, "button7"},
257 {ev_float, "button8"},
258 {ev_float, "button9"},
259 {ev_float, "button10"},
260 {ev_float, "button11"},
261 {ev_float, "button12"},
262 {ev_float, "button13"},
263 {ev_float, "button14"},
264 {ev_float, "button15"},
265 {ev_float, "button16"},
266 {ev_float, "buttonchat"},
267 {ev_float, "buttonuse"},
268 {ev_float, "clientcolors"},
269 {ev_float, "cursor_active"},
270 {ev_float, "disableclientprediction"},
271 {ev_float, "fullbright"},
272 {ev_float, "glow_color"},
273 {ev_float, "glow_size"},
274 {ev_float, "glow_trail"},
275 {ev_float, "gravity"},
276 {ev_float, "idealpitch"},
277 {ev_float, "items2"},
278 {ev_float, "light_lev"},
279 {ev_float, "modelflags"},
280 {ev_float, "pflags"},
282 {ev_float, "pitch_speed"},
283 {ev_float, "pmodel"},
284 {ev_float, "renderamt"}, // HalfLife support
285 {ev_float, "rendermode"}, // HalfLife support
288 {ev_float, "tag_index"},
289 {ev_float, "viewzoom"},
290 {ev_function, "SendEntity"},
291 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
292 {ev_function, "customizeentityforclient"},
293 {ev_function, "movetypesteplandevent"}, // DRESK - Support for MOVETYPE_STEP Entity Land Event
294 {ev_string, "netaddress"},
295 {ev_string, "playermodel"},
296 {ev_string, "playerskin"},
297 {ev_vector, "color"},
298 {ev_vector, "colormod"},
299 {ev_vector, "cursor_screen"},
300 {ev_vector, "cursor_trace_endpos"},
301 {ev_vector, "cursor_trace_start"},
302 {ev_vector, "glowmod"},
303 {ev_vector, "movement"},
304 {ev_vector, "punchvector"},
307 //{ev_float, "solid"},
308 //{ev_float, "movetype"},
309 //{ev_float, "modelindex"},
311 //{ev_vector, "origin"},
312 //{ev_vector, "velocity"},
313 //{ev_vector, "axis_forward"},
314 //{ev_vector, "axis_left"},
315 //{ev_vector, "axis_up"},
316 //{ev_vector, "spinvelocity"},
317 //{ev_vector, "angles"},
318 //{ev_vector, "avelocity"},
324 //============================================================================
326 void SV_AreaStats_f(void)
328 World_PrintAreaStats(&sv.world, "server");
338 // init the csqc progs cvars, since they are updated/used by the server code
339 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
340 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
341 extern cvar_t csqc_progcrc;
342 extern cvar_t csqc_progsize;
343 Cvar_RegisterVariable (&csqc_progname);
344 Cvar_RegisterVariable (&csqc_progcrc);
345 Cvar_RegisterVariable (&csqc_progsize);
347 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
348 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
349 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
350 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
352 Cvar_RegisterVariable (&coop);
353 Cvar_RegisterVariable (&deathmatch);
354 Cvar_RegisterVariable (&fraglimit);
355 Cvar_RegisterVariable (&gamecfg);
356 Cvar_RegisterVariable (&noexit);
357 Cvar_RegisterVariable (&nomonsters);
358 Cvar_RegisterVariable (&pausable);
359 Cvar_RegisterVariable (&pr_checkextension);
360 Cvar_RegisterVariable (&samelevel);
361 Cvar_RegisterVariable (&skill);
362 Cvar_RegisterVariable (&slowmo);
363 Cvar_RegisterVariable (&sv_accelerate);
364 Cvar_RegisterVariable (&sv_aim);
365 Cvar_RegisterVariable (&sv_airaccel_qw);
366 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
367 Cvar_RegisterVariable (&sv_airaccelerate);
368 Cvar_RegisterVariable (&sv_airstopaccelerate);
369 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
370 Cvar_RegisterVariable (&sv_maxairstrafespeed);
371 Cvar_RegisterVariable (&sv_aircontrol);
372 Cvar_RegisterVariable (&sv_aircontrol_power);
373 Cvar_RegisterVariable (&sv_allowdownloads);
374 Cvar_RegisterVariable (&sv_allowdownloads_archive);
375 Cvar_RegisterVariable (&sv_allowdownloads_config);
376 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
377 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
378 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
379 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
380 Cvar_RegisterVariable (&sv_clmovement_enable);
381 Cvar_RegisterVariable (&sv_clmovement_minping);
382 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
383 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
384 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
385 Cvar_RegisterVariable (&sv_cullentities_pvs);
386 Cvar_RegisterVariable (&sv_cullentities_stats);
387 Cvar_RegisterVariable (&sv_cullentities_trace);
388 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
389 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
390 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
391 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
392 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
393 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
394 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
395 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
396 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
397 Cvar_RegisterVariable (&sv_debugmove);
398 Cvar_RegisterVariable (&sv_echobprint);
399 Cvar_RegisterVariable (&sv_edgefriction);
400 Cvar_RegisterVariable (&sv_entpatch);
401 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
402 Cvar_RegisterVariable (&sv_freezenonclients);
403 Cvar_RegisterVariable (&sv_friction);
404 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
405 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
406 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
407 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
408 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
409 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
410 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
411 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
412 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
413 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
414 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
415 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
416 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
417 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_bias);
418 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
419 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
420 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
421 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
422 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
423 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
424 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
425 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
426 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
427 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
428 Cvar_RegisterVariable (&sv_gravity);
429 Cvar_RegisterVariable (&sv_idealpitchscale);
430 Cvar_RegisterVariable (&sv_jumpstep);
431 Cvar_RegisterVariable (&sv_jumpvelocity);
432 Cvar_RegisterVariable (&sv_maxairspeed);
433 Cvar_RegisterVariable (&sv_maxrate);
434 Cvar_RegisterVariable (&sv_maxspeed);
435 Cvar_RegisterVariable (&sv_maxvelocity);
436 Cvar_RegisterVariable (&sv_nostep);
437 Cvar_RegisterVariable (&sv_playerphysicsqc);
438 Cvar_RegisterVariable (&sv_progs);
439 Cvar_RegisterVariable (&sv_protocolname);
440 Cvar_RegisterVariable (&sv_random_seed);
441 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
442 Cvar_RegisterVariable (&sv_sound_land);
443 Cvar_RegisterVariable (&sv_sound_watersplash);
444 Cvar_RegisterVariable (&sv_stepheight);
445 Cvar_RegisterVariable (&sv_stopspeed);
446 Cvar_RegisterVariable (&sv_wallfriction);
447 Cvar_RegisterVariable (&sv_wateraccelerate);
448 Cvar_RegisterVariable (&sv_waterfriction);
449 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
450 Cvar_RegisterVariable (&sv_warsowbunny_accel);
451 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
452 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
453 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
454 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
455 Cvar_RegisterVariable (&sys_ticrate);
456 Cvar_RegisterVariable (&teamplay);
457 Cvar_RegisterVariable (&timelimit);
459 Cvar_RegisterVariable (&saved1);
460 Cvar_RegisterVariable (&saved2);
461 Cvar_RegisterVariable (&saved3);
462 Cvar_RegisterVariable (&saved4);
463 Cvar_RegisterVariable (&savedgamecfg);
464 Cvar_RegisterVariable (&scratch1);
465 Cvar_RegisterVariable (&scratch2);
466 Cvar_RegisterVariable (&scratch3);
467 Cvar_RegisterVariable (&scratch4);
468 Cvar_RegisterVariable (&temp1);
470 // LordHavoc: Nehahra uses these to pass data around cutscene demos
471 if (gamemode == GAME_NEHAHRA)
473 Cvar_RegisterVariable (&nehx00);
474 Cvar_RegisterVariable (&nehx01);
475 Cvar_RegisterVariable (&nehx02);
476 Cvar_RegisterVariable (&nehx03);
477 Cvar_RegisterVariable (&nehx04);
478 Cvar_RegisterVariable (&nehx05);
479 Cvar_RegisterVariable (&nehx06);
480 Cvar_RegisterVariable (&nehx07);
481 Cvar_RegisterVariable (&nehx08);
482 Cvar_RegisterVariable (&nehx09);
483 Cvar_RegisterVariable (&nehx10);
484 Cvar_RegisterVariable (&nehx11);
485 Cvar_RegisterVariable (&nehx12);
486 Cvar_RegisterVariable (&nehx13);
487 Cvar_RegisterVariable (&nehx14);
488 Cvar_RegisterVariable (&nehx15);
489 Cvar_RegisterVariable (&nehx16);
490 Cvar_RegisterVariable (&nehx17);
491 Cvar_RegisterVariable (&nehx18);
492 Cvar_RegisterVariable (&nehx19);
494 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
496 Cvar_RegisterVariable (&sv_autodemo_perclient);
497 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
498 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
500 Cvar_RegisterVariable (&halflifebsp);
502 // any special defaults for gamemodes go here
503 if (gamemode == GAME_NEHAHRA)
505 // Nehahra pushable crates malfunction in some levels if this is on
506 Cvar_SetValueQuick (&sv_gameplayfix_upwardvelocityclearsongroundflag, 0);
507 // Nehahra NPC AI is confused by this feature
508 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
510 if (gamemode == GAME_HIPNOTIC)
512 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
513 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
514 // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
515 Cvar_SetValueQuick (&sys_ticrate, 0.02);
516 // hipnotic mission pack has issues in their proximity mine sticking code, which causes them to bounce off.
517 Cvar_SetValueQuick (&sv_gameplayfix_slidemoveprojectiles, 0);
519 if (gamemode == GAME_ROGUE)
521 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
522 Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
524 if (gamemode == GAME_NEXUIZ)
526 Cvar_SetValueQuick (&sv_gameplayfix_q2airaccelerate, 1);
529 sv_mempool = Mem_AllocPool("server", 0, NULL);
532 static void SV_SaveEntFile_f(void)
534 char basename[MAX_QPATH];
535 if (!sv.active || !sv.worldmodel)
537 Con_Print("Not running a server\n");
540 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
541 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
546 =============================================================================
550 =============================================================================
557 Make sure the event gets sent to all clients
560 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
564 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
566 MSG_WriteByte (&sv.datagram, svc_particle);
567 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
568 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
569 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
570 for (i=0 ; i<3 ; i++)
571 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
572 MSG_WriteByte (&sv.datagram, count);
573 MSG_WriteByte (&sv.datagram, color);
574 SV_FlushBroadcastMessages();
581 Make sure the event gets sent to all clients
584 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
586 if (modelindex >= 256 || startframe >= 256)
588 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
590 MSG_WriteByte (&sv.datagram, svc_effect2);
591 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
592 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
593 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
594 MSG_WriteShort (&sv.datagram, modelindex);
595 MSG_WriteShort (&sv.datagram, startframe);
596 MSG_WriteByte (&sv.datagram, framecount);
597 MSG_WriteByte (&sv.datagram, framerate);
601 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
603 MSG_WriteByte (&sv.datagram, svc_effect);
604 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
605 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
606 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
607 MSG_WriteByte (&sv.datagram, modelindex);
608 MSG_WriteByte (&sv.datagram, startframe);
609 MSG_WriteByte (&sv.datagram, framecount);
610 MSG_WriteByte (&sv.datagram, framerate);
612 SV_FlushBroadcastMessages();
619 Each entity can have eight independant sound sources, like voice,
622 Channel 0 is an auto-allocate channel, the others override anything
623 already running on that entity/channel pair.
625 An attenuation of 0 will play full volume everywhere in the level.
626 Larger attenuations will drop off. (max 4 attenuation)
630 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
632 int sound_num, field_mask, i, ent;
634 if (volume < 0 || volume > 255)
636 Con_Printf ("SV_StartSound: volume = %i\n", volume);
640 if (attenuation < 0 || attenuation > 4)
642 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
646 if (channel < 0 || channel > 7)
648 Con_Printf ("SV_StartSound: channel = %i\n", channel);
652 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
655 // find precache number for sound
656 sound_num = SV_SoundIndex(sample, 1);
660 ent = PRVM_NUM_FOR_EDICT(entity);
663 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
664 field_mask |= SND_VOLUME;
665 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
666 field_mask |= SND_ATTENUATION;
668 field_mask |= SND_LARGEENTITY;
669 if (sound_num >= 256 || channel >= 8)
670 field_mask |= SND_LARGESOUND;
672 // directed messages go only to the entity they are targeted on
673 MSG_WriteByte (&sv.datagram, svc_sound);
674 MSG_WriteByte (&sv.datagram, field_mask);
675 if (field_mask & SND_VOLUME)
676 MSG_WriteByte (&sv.datagram, volume);
677 if (field_mask & SND_ATTENUATION)
678 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
679 if (field_mask & SND_LARGEENTITY)
681 MSG_WriteShort (&sv.datagram, ent);
682 MSG_WriteByte (&sv.datagram, channel);
685 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
686 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
687 MSG_WriteShort (&sv.datagram, sound_num);
689 MSG_WriteByte (&sv.datagram, sound_num);
690 for (i = 0;i < 3;i++)
691 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
692 SV_FlushBroadcastMessages();
699 Nearly the same logic as SV_StartSound, except an origin
700 instead of an entity is provided and channel is omitted.
702 The entity sent to the client is 0 (world) and the channel
703 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
704 function, therefore the check for it is omitted.
708 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
710 int sound_num, field_mask, i;
712 if (volume < 0 || volume > 255)
714 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
718 if (attenuation < 0 || attenuation > 4)
720 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
724 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
727 // find precache number for sound
728 sound_num = SV_SoundIndex(sample, 1);
733 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
734 field_mask |= SND_VOLUME;
735 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
736 field_mask |= SND_ATTENUATION;
737 if (sound_num >= 256)
738 field_mask |= SND_LARGESOUND;
740 // directed messages go only to the entity they are targeted on
741 MSG_WriteByte (&sv.datagram, svc_sound);
742 MSG_WriteByte (&sv.datagram, field_mask);
743 if (field_mask & SND_VOLUME)
744 MSG_WriteByte (&sv.datagram, volume);
745 if (field_mask & SND_ATTENUATION)
746 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
747 // Always write entnum 0 for the world entity
748 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
749 if (field_mask & SND_LARGESOUND)
750 MSG_WriteShort (&sv.datagram, sound_num);
752 MSG_WriteByte (&sv.datagram, sound_num);
753 for (i = 0;i < 3;i++)
754 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
755 SV_FlushBroadcastMessages();
759 ==============================================================================
763 ==============================================================================
770 Sends the first message from the server to a connected client.
771 This will be sent on the initial connection and upon each server load.
774 void SV_SendServerinfo (client_t *client)
779 // we know that this client has a netconnection and thus is not a bot
781 // edicts get reallocated on level changes, so we need to update it here
782 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
784 // clear cached stuff that depends on the level
785 client->weaponmodel[0] = 0;
786 client->weaponmodelindex = 0;
788 // LordHavoc: clear entityframe tracking
789 client->latestframenum = 0;
791 // initialize the movetime, so a speedhack can't make use of the time before this client joined
792 client->cmd.time = sv.time;
794 if (client->entitydatabase)
795 EntityFrame_FreeDatabase(client->entitydatabase);
796 if (client->entitydatabase4)
797 EntityFrame4_FreeDatabase(client->entitydatabase4);
798 if (client->entitydatabase5)
799 EntityFrame5_FreeDatabase(client->entitydatabase5);
801 memset(client->stats, 0, sizeof(client->stats));
802 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
804 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
806 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
807 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
808 else if (sv.protocol == PROTOCOL_DARKPLACES4)
809 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
811 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
814 // reset csqc entity versions
815 for (i = 0;i < prog->max_edicts;i++)
817 client->csqcentityscope[i] = 0;
818 client->csqcentitysendflags[i] = 0xFFFFFF;
819 client->csqcentityglobalhistory[i] = 0;
821 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
823 client->csqcentityframehistory[i].num = 0;
824 client->csqcentityframehistory[i].framenum = -1;
826 client->csqcnumedicts = 0;
827 client->csqcentityframehistory_next = 0;
829 SZ_Clear (&client->netconnection->message);
830 MSG_WriteByte (&client->netconnection->message, svc_print);
831 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
832 MSG_WriteString (&client->netconnection->message,message);
834 SV_StopDemoRecording(client); // to split up demos into different files
835 if(sv_autodemo_perclient.integer && client->netconnection)
837 char demofile[MAX_OSPATH];
838 char levelname[MAX_QPATH];
839 char ipaddress[MAX_QPATH];
842 // start a new demo file
843 strlcpy(levelname, FS_FileWithoutPath(sv.worldmodel->name), sizeof(levelname));
844 if (strrchr(levelname, '.'))
845 *(strrchr(levelname, '.')) = 0;
847 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
848 for(i = 0; ipaddress[i]; ++i)
849 if(!isalnum(ipaddress[i]))
851 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), levelname, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
853 SV_StartDemoRecording(client, demofile, -1);
856 //[515]: init csprogs according to version of svprogs, check the crc, etc.
857 if (sv.csqc_progname[0])
860 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
861 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
862 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
863 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
864 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
865 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
866 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
868 if(client->sv_demo_file != NULL)
871 static char buf[NET_MAXMESSAGE];
874 sb.data = (unsigned char *) buf;
875 sb.maxsize = sizeof(buf);
877 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
878 SV_WriteDemoMessage(client, &sb, false);
881 //[515]: init stufftext string (it is sent before svc_serverinfo)
882 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
885 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
886 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
890 //if (sv_allowdownloads.integer)
891 // always send the info that the server supports the protocol, even if downloads are forbidden
892 // only because of that, the CSQC exception can work
894 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
895 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
898 // send at this time so it's guaranteed to get executed at the right time
902 host_client = client;
903 Curl_SendRequirements();
907 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
908 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
909 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
911 if (!coop.integer && deathmatch.integer)
912 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
914 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
916 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
918 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
919 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
920 MSG_WriteByte (&client->netconnection->message, 0);
922 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
923 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
924 MSG_WriteByte (&client->netconnection->message, 0);
927 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
928 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
929 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
932 // store this in clientcamera, too
933 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
934 MSG_WriteByte (&client->netconnection->message, svc_setview);
935 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
937 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
938 MSG_WriteByte (&client->netconnection->message, 1);
940 client->spawned = false; // need prespawn, spawn, etc
941 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
943 // clear movement info until client enters the new level properly
944 memset(&client->cmd, 0, sizeof(client->cmd));
945 client->movesequence = 0;
946 client->movement_highestsequence_seen = 0;
947 memset(&client->movement_count, 0, sizeof(client->movement_count));
948 #ifdef NUM_PING_TIMES
949 for (i = 0;i < NUM_PING_TIMES;i++)
950 client->ping_times[i] = 0;
951 client->num_pings = 0;
955 // allow the client some time to send his keepalives, even if map loading took ages
956 client->netconnection->timeout = realtime + net_connecttimeout.value;
963 Initializes a client_t for a new net connection. This will only be called
964 once for a player each game, not once for each level change.
967 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
971 float spawn_parms[NUM_SPAWN_PARMS];
973 client = svs.clients + clientnum;
975 // set up the client_t
977 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
978 memset (client, 0, sizeof(*client));
979 client->active = true;
980 client->netconnection = netconnection;
982 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
984 strlcpy(client->name, "unconnected", sizeof(client->name));
985 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
986 client->spawned = false;
987 client->edict = PRVM_EDICT_NUM(clientnum+1);
988 if (client->netconnection)
989 client->netconnection->message.allowoverflow = true; // we can catch it
990 // prepare the unreliable message buffer
991 client->unreliablemsg.data = client->unreliablemsg_data;
992 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
993 // updated by receiving "rate" command from client, this is also the default if not using a DP client
994 client->rate = 1000000000;
995 // no limits for local player
996 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
997 client->rate = 1000000000;
998 client->connecttime = realtime;
1001 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
1004 // call the progs to get default spawn parms for the new client
1005 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1006 prog->globals.server->self = 0;
1007 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
1008 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1009 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
1011 // set up the entity for this client (including .colormap, .team, etc)
1012 PRVM_ED_ClearEdict(client->edict);
1015 // don't call SendServerinfo for a fresh botclient because its fields have
1016 // not been set up by the qc yet
1017 if (client->netconnection)
1018 SV_SendServerinfo (client);
1020 client->spawned = true;
1025 ===============================================================================
1029 ===============================================================================
1033 =============================================================================
1035 The PVS must include a small area around the client to allow head bobbing
1036 or other small motion on the client side. Otherwise, a bob might cause an
1037 entity that should be visible to not show up, especially when the bob
1038 crosses a waterline.
1040 =============================================================================
1043 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1046 unsigned int sendflags;
1047 unsigned int version;
1048 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1049 unsigned int customizeentityforclient;
1050 unsigned int sendentity;
1052 vec3_t cullmins, cullmaxs;
1054 prvm_eval_t *val, *val2;
1056 // fast path for games that do not use legacy entity networking
1057 // note: still networks clients even if they are legacy
1058 sendentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendEntity)->function;
1059 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1062 // this 2 billion unit check is actually to detect NAN origins
1063 // (we really don't want to send those)
1064 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
1067 // EF_NODRAW prevents sending for any reason except for your own
1068 // client, so we must keep all clients in this superset
1069 effects = (unsigned)ent->fields.server->effects;
1071 // we can omit invisible entities with no effects that are not clients
1072 // LordHavoc: this could kill tags attached to an invisible entity, I
1073 // just hope we never have to support that case
1074 i = (int)ent->fields.server->modelindex;
1075 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model) && sv.models[i]) ? i : 0;
1078 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
1079 glowsize = (unsigned char)bound(0, i, 255);
1080 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
1081 flags |= RENDER_GLOWTRAIL;
1082 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
1083 flags |= RENDER_VIEWMODEL;
1085 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
1086 light[0] = (unsigned short)bound(0, f, 65535);
1087 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
1088 light[1] = (unsigned short)bound(0, f, 65535);
1089 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
1090 light[2] = (unsigned short)bound(0, f, 65535);
1091 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
1092 light[3] = (unsigned short)bound(0, f, 65535);
1093 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
1094 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
1096 if (gamemode == GAME_TENEBRAE)
1098 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1102 lightpflags |= PFLAGS_FULLDYNAMIC;
1104 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1108 light[0] = (int)(0.2*256);
1109 light[1] = (int)(1.0*256);
1110 light[2] = (int)(0.2*256);
1112 lightpflags |= PFLAGS_FULLDYNAMIC;
1116 specialvisibilityradius = 0;
1117 if (lightpflags & PFLAGS_FULLDYNAMIC)
1118 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1120 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1121 if (flags & RENDER_GLOWTRAIL)
1122 specialvisibilityradius = max(specialvisibilityradius, 100);
1123 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1125 if (effects & EF_BRIGHTFIELD)
1126 specialvisibilityradius = max(specialvisibilityradius, 80);
1127 if (effects & EF_MUZZLEFLASH)
1128 specialvisibilityradius = max(specialvisibilityradius, 100);
1129 if (effects & EF_BRIGHTLIGHT)
1130 specialvisibilityradius = max(specialvisibilityradius, 400);
1131 if (effects & EF_DIMLIGHT)
1132 specialvisibilityradius = max(specialvisibilityradius, 200);
1133 if (effects & EF_RED)
1134 specialvisibilityradius = max(specialvisibilityradius, 200);
1135 if (effects & EF_BLUE)
1136 specialvisibilityradius = max(specialvisibilityradius, 200);
1137 if (effects & EF_FLAME)
1138 specialvisibilityradius = max(specialvisibilityradius, 250);
1139 if (effects & EF_STARDUST)
1140 specialvisibilityradius = max(specialvisibilityradius, 100);
1143 // early culling checks
1144 // (final culling is done by SV_MarkWriteEntityStateToClient)
1145 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
1146 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1150 cs->active = ACTIVE_NETWORK;
1151 cs->number = enumber;
1152 VectorCopy(ent->fields.server->origin, cs->origin);
1153 VectorCopy(ent->fields.server->angles, cs->angles);
1155 cs->effects = effects;
1156 cs->colormap = (unsigned)ent->fields.server->colormap;
1157 cs->modelindex = modelindex;
1158 cs->skin = (unsigned)ent->fields.server->skin;
1159 cs->frame = (unsigned)ent->fields.server->frame;
1160 cs->viewmodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict;
1161 cs->exteriormodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.exteriormodeltoclient)->edict;
1162 cs->nodrawtoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict;
1163 cs->drawonlytoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict;
1164 cs->customizeentityforclient = customizeentityforclient;
1165 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1166 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1167 cs->glowsize = glowsize;
1169 // don't need to init cs->colormod because the defaultstate did that for us
1170 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1171 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1172 if (val->vector[0] || val->vector[1] || val->vector[2])
1174 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1175 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1176 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1179 // don't need to init cs->glowmod because the defaultstate did that for us
1180 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1181 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod);
1182 if (val->vector[0] || val->vector[1] || val->vector[2])
1184 i = (int)(val->vector[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1185 i = (int)(val->vector[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1186 i = (int)(val->vector[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1189 cs->modelindex = modelindex;
1192 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1196 cs->alpha = (unsigned char)bound(0, i, 255);
1199 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1203 cs->alpha = (unsigned char)bound(0, i, 255);
1207 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1211 cs->scale = (unsigned char)bound(0, i, 255);
1214 cs->glowcolor = 254;
1215 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1217 cs->glowcolor = (int)f;
1219 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1220 cs->effects |= EF_FULLBRIGHT;
1222 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1223 if (val && val->_float)
1224 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1226 if (ent->fields.server->movetype == MOVETYPE_STEP)
1227 cs->flags |= RENDER_STEP;
1228 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1229 cs->flags |= RENDER_LOWPRECISION;
1230 if (ent->fields.server->colormap >= 1024)
1231 cs->flags |= RENDER_COLORMAPPED;
1232 if (cs->viewmodelforclient)
1233 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1235 cs->light[0] = light[0];
1236 cs->light[1] = light[1];
1237 cs->light[2] = light[2];
1238 cs->light[3] = light[3];
1239 cs->lightstyle = lightstyle;
1240 cs->lightpflags = lightpflags;
1242 cs->specialvisibilityradius = specialvisibilityradius;
1244 // calculate the visible box of this entity (don't use the physics box
1245 // as that is often smaller than a model, and would not count
1246 // specialvisibilityradius)
1247 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1249 float scale = cs->scale * (1.0f / 16.0f);
1250 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1252 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1253 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1255 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1257 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1258 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1262 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1263 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1268 // if there is no model (or it could not be loaded), use the physics box
1269 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1270 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1272 if (specialvisibilityradius)
1274 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1275 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1276 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1277 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1278 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1279 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1282 // calculate center of bbox for network prioritization purposes
1283 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1285 // if culling box has moved, update pvs cluster links
1286 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1288 VectorCopy(cullmins, ent->priv.server->cullmins);
1289 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1290 // a value of -1 for pvs_numclusters indicates that the links are not
1291 // cached, and should be re-tested each time, this is the case if the
1292 // culling box touches too many pvs clusters to store, or if the world
1293 // model does not support FindBoxClusters
1294 ent->priv.server->pvs_numclusters = -1;
1295 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1297 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1298 if (i <= MAX_ENTITYCLUSTERS)
1299 ent->priv.server->pvs_numclusters = i;
1303 // we need to do some csqc entity upkeep here
1304 // get self.SendFlags and clear them
1305 // (to let the QC know that they've been read)
1308 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendFlags);
1309 sendflags = (unsigned int)val->_float;
1311 // legacy self.Version system
1312 val2 = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.Version);
1315 version = (unsigned int)val2->_float;
1316 if (sv.csqcentityversion[enumber] != version)
1317 sendflags = 0xFFFFFF;
1318 sv.csqcentityversion[enumber] = version;
1320 // move sendflags into the per-client sendflags
1322 for (i = 0;i < svs.maxclients;i++)
1323 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1324 // mark it as inactive for non-csqc networking
1325 cs->active = ACTIVE_SHARED;
1331 void SV_PrepareEntitiesForSending(void)
1335 // send all entities that touch the pvs
1336 sv.numsendentities = 0;
1337 sv.sendentitiesindex[0] = NULL;
1338 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1339 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1341 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1343 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1344 sv.numsendentities++;
1349 #define MAX_LINEOFSIGHTTRACES 64
1351 qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1355 float starttransformed[3], endtransformed[3];
1358 int originalnumtouchedicts;
1359 int numtouchedicts = 0;
1361 matrix4x4_t matrix, imatrix;
1363 prvm_edict_t *touch;
1364 static prvm_edict_t *touchedicts[MAX_EDICTS];
1365 vec3_t boxmins, boxmaxs;
1366 vec3_t clipboxmins, clipboxmaxs;
1367 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1369 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1371 // expand the box a little
1372 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
1373 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
1374 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
1375 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
1376 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
1377 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
1379 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1380 for (traceindex = 1;traceindex < numtraces;traceindex++)
1381 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1383 // calculate sweep box for the entire swarm of traces
1384 VectorCopy(eye, clipboxmins);
1385 VectorCopy(eye, clipboxmaxs);
1386 for (traceindex = 0;traceindex < numtraces;traceindex++)
1388 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1389 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1390 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1391 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1392 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1393 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1396 // get the list of entities in the sweep box
1397 if (sv_cullentities_trace_entityocclusion.integer)
1398 numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1399 if (numtouchedicts > MAX_EDICTS)
1401 // this never happens
1402 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1403 numtouchedicts = MAX_EDICTS;
1405 // iterate the entities found in the sweep box and filter them
1406 originalnumtouchedicts = numtouchedicts;
1408 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1410 touch = touchedicts[touchindex];
1411 if (touch->fields.server->solid != SOLID_BSP)
1413 model = SV_GetModelFromEdict(touch);
1414 if (!model || !model->brush.TraceLineOfSight)
1416 // skip obviously transparent entities
1417 alpha = PRVM_EDICTFIELDVALUE(touch, prog->fieldoffsets.alpha)->_float;
1418 if (alpha && alpha < 1)
1420 if ((int)touch->fields.server->effects & EF_ADDITIVE)
1422 touchedicts[numtouchedicts++] = touch;
1425 // now that we have a filtered list of "interesting" entities, fire each
1426 // ray against all of them, this gives us an early-out case when something
1427 // is visible (which it often is)
1429 for (traceindex = 0;traceindex < numtraces;traceindex++)
1431 // check world occlusion
1432 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1433 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
1435 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1437 touch = touchedicts[touchindex];
1438 model = SV_GetModelFromEdict(touch);
1439 if(model && model->brush.TraceLineOfSight)
1441 // get the entity matrix
1442 pitchsign = SV_GetPitchSign(touch);
1443 Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2], pitchsign * touch->fields.server->angles[0], touch->fields.server->angles[1], touch->fields.server->angles[2], 1);
1444 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1445 // see if the ray hits this entity
1446 Matrix4x4_Transform(&imatrix, eye, starttransformed);
1447 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1448 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
1455 // check if the ray was blocked
1456 if (touchindex < numtouchedicts)
1458 // return if the ray was not blocked
1466 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1471 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1473 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1474 sv.writeentitiestoclient_stats_totalentities++;
1476 if (s->customizeentityforclient)
1478 prog->globals.server->self = s->number;
1479 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1480 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1481 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1485 // never reject player
1486 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1488 // check various rejection conditions
1489 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1491 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1493 if (s->effects & EF_NODRAW)
1495 // LordHavoc: only send entities with a model or important effects
1496 if (!s->modelindex && s->specialvisibilityradius == 0)
1499 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1500 // viewmodels don't have visibility checking
1501 if (s->viewmodelforclient)
1503 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1506 else if (s->tagentity)
1508 // tag attached entities simply check their parent
1509 if (!sv.sendentitiesindex[s->tagentity])
1511 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1512 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1515 // always send world submodels in newer protocols because they don't
1516 // generate much traffic (in old protocols they hog bandwidth)
1517 // but only if sv_cullentities_nevercullbmodels is off
1518 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1520 // entity has survived every check so far, check if visible
1521 ed = PRVM_EDICT_NUM(s->number);
1523 // if not touching a visible leaf
1524 if (sv_cullentities_pvs.integer && !r_novis.integer && sv.writeentitiestoclient_pvsbytes)
1526 if (ed->priv.server->pvs_numclusters < 0)
1528 // entity too big for clusters list
1529 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1531 sv.writeentitiestoclient_stats_culled_pvs++;
1538 // check cached clusters list
1539 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1540 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1542 if (i == ed->priv.server->pvs_numclusters)
1544 sv.writeentitiestoclient_stats_culled_pvs++;
1550 // or not seen by random tracelines
1551 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1554 s->number <= svs.maxclients
1555 ? sv_cullentities_trace_samples_players.integer
1557 s->specialvisibilityradius
1558 ? sv_cullentities_trace_samples_extra.integer
1559 : sv_cullentities_trace_samples.integer;
1560 float enlarge = sv_cullentities_trace_enlarge.value;
1565 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1566 if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1568 if(eyeindex < sv.writeentitiestoclient_numeyes)
1569 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1571 s->number <= svs.maxclients
1572 ? sv_cullentities_trace_delay_players.value
1573 : sv_cullentities_trace_delay.value
1575 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1577 sv.writeentitiestoclient_stats_culled_trace++;
1585 // this just marks it for sending
1586 // FIXME: it would be more efficient to send here, but the entity
1587 // compressor isn't that flexible
1588 sv.writeentitiestoclient_stats_visibleentities++;
1589 sv.sententities[s->number] = sv.sententitiesmark;
1592 #if MAX_LEVELNETWORKEYES > 0
1593 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1594 void SV_AddCameraEyes(void)
1598 int cameras[MAX_LEVELNETWORKEYES];
1599 vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1600 int eye_levels[MAX_CLIENTNETWORKEYES];
1603 prvm_eval_t *valendpos, *val;
1605 if(!prog->fieldoffsets.camera_transform)
1607 valendpos = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_endpos);
1611 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1614 // check line of sight to portal entities and add them to PVS
1615 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1617 if (!ed->priv.server->free)
1619 if((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.camera_transform)) && val->function)
1621 prog->globals.server->self = e;
1622 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1623 VectorCopy(sv.writeentitiestoclient_eyes[0], valendpos->vector);
1624 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1625 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1626 PRVM_ExecuteProgram(val->function, "QC function e.camera_transform is missing");
1627 if(!VectorCompare(valendpos->vector, sv.writeentitiestoclient_eyes[0]))
1628 VectorCopy(valendpos->vector, camera_origins[n_cameras]);
1629 cameras[n_cameras] = e;
1631 if(n_cameras >= MAX_LEVELNETWORKEYES)
1640 // i is loop counter, is reset to 0 when an eye got added
1641 // j is camera index to check
1642 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1646 ed = PRVM_EDICT_NUM(cameras[j]);
1647 VectorAdd(ed->fields.server->origin, ed->fields.server->mins, mi);
1648 VectorAdd(ed->fields.server->origin, ed->fields.server->maxs, ma);
1649 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1650 if(eye_levels[k] <= MAX_EYE_RECURSION)
1652 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_enlarge.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1654 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1655 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1656 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1657 sv.writeentitiestoclient_numeyes++;
1666 void SV_AddCameraEyes(void)
1671 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1673 qboolean need_empty = false;
1674 int i, numsendstates, numcsqcsendstates;
1676 prvm_edict_t *camera;
1680 // if there isn't enough space to accomplish anything, skip it
1681 if (msg->cursize + 25 > maxsize)
1684 sv.writeentitiestoclient_msg = msg;
1685 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1687 sv.writeentitiestoclient_stats_culled_pvs = 0;
1688 sv.writeentitiestoclient_stats_culled_trace = 0;
1689 sv.writeentitiestoclient_stats_visibleentities = 0;
1690 sv.writeentitiestoclient_stats_totalentities = 0;
1691 sv.writeentitiestoclient_numeyes = 0;
1694 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1695 camera = PRVM_EDICT_NUM( client->clientcamera );
1696 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, eye);
1697 sv.writeentitiestoclient_pvsbytes = 0;
1698 // get the PVS values for the eye location, later FatPVS calls will merge
1699 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1700 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1702 // add the eye to a list for SV_CanSeeBox tests
1703 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1704 sv.writeentitiestoclient_numeyes++;
1706 // calculate predicted eye origin for SV_CanSeeBox tests
1707 if (sv_cullentities_trace_prediction.integer)
1709 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1711 VectorMA(eye, predtime, camera->fields.server->velocity, predeye);
1712 if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
1714 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1715 sv.writeentitiestoclient_numeyes++;
1717 //if (!sv.writeentitiestoclient_useprediction)
1718 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1723 // build PVS from the new eyes
1724 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1725 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
1726 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1728 sv.sententitiesmark++;
1730 for (i = 0;i < sv.numsendentities;i++)
1731 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1734 numcsqcsendstates = 0;
1735 for (i = 0;i < sv.numsendentities;i++)
1737 s = &sv.sendentities[i];
1738 if (sv.sententities[s->number] == sv.sententitiesmark)
1740 if(s->active == ACTIVE_NETWORK)
1742 if (s->exteriormodelforclient)
1744 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1745 s->flags |= RENDER_EXTERIORMODEL;
1747 s->flags &= ~RENDER_EXTERIORMODEL;
1749 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
1751 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1752 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
1754 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
1758 if (sv_cullentities_stats.integer)
1759 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1761 if(client->entitydatabase5)
1762 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1764 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1766 if(client->num_skippedentityframes >= 10)
1767 need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
1769 if (client->entitydatabase5)
1770 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1771 else if (client->entitydatabase4)
1773 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1774 Protocol_WriteStatsReliable();
1776 else if (client->entitydatabase)
1778 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1779 Protocol_WriteStatsReliable();
1783 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1784 Protocol_WriteStatsReliable();
1788 client->num_skippedentityframes = 0;
1790 ++client->num_skippedentityframes;
1799 static void SV_CleanupEnts (void)
1804 ent = PRVM_NEXT_EDICT(prog->edicts);
1805 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1806 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1811 SV_WriteClientdataToMessage
1815 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1819 prvm_edict_t *other;
1825 float *statsf = (float *)stats;
1828 // send a damage message
1830 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1832 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1833 MSG_WriteByte (msg, svc_damage);
1834 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1835 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1836 for (i=0 ; i<3 ; i++)
1837 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1839 ent->fields.server->dmg_take = 0;
1840 ent->fields.server->dmg_save = 0;
1844 // send the current viewpos offset from the view entity
1846 SV_SetIdealPitch (); // how much to look up / down ideally
1848 // a fixangle might get lost in a dropped packet. Oh well.
1849 if(ent->fields.server->fixangle)
1851 // angle fixing was requested by global thinking code...
1852 // so store the current angles for later use
1853 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1854 host_client->fixangle_angles_set = TRUE;
1856 // and clear fixangle for the next frame
1857 ent->fields.server->fixangle = 0;
1860 if (host_client->fixangle_angles_set)
1862 MSG_WriteByte (msg, svc_setangle);
1863 for (i=0 ; i < 3 ; i++)
1864 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1865 host_client->fixangle_angles_set = FALSE;
1868 // stuff the sigil bits into the high bits of items for sbar, or else
1870 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1871 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1872 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1874 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1876 VectorClear(punchvector);
1877 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1878 VectorCopy(val->vector, punchvector);
1880 // cache weapon model name and index in client struct to save time
1881 // (this search can be almost 1% of cpu time!)
1882 s = PRVM_GetString(ent->fields.server->weaponmodel);
1883 if (strcmp(s, client->weaponmodel))
1885 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1886 client->weaponmodelindex = SV_ModelIndex(s, 1);
1890 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1891 viewzoom = (int)(val->_float * 255.0f);
1897 if ((int)ent->fields.server->flags & FL_ONGROUND)
1898 bits |= SU_ONGROUND;
1899 if (ent->fields.server->waterlevel >= 2)
1901 if (ent->fields.server->idealpitch)
1902 bits |= SU_IDEALPITCH;
1904 for (i=0 ; i<3 ; i++)
1906 if (ent->fields.server->punchangle[i])
1907 bits |= (SU_PUNCH1<<i);
1908 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1910 bits |= (SU_PUNCHVEC1<<i);
1911 if (ent->fields.server->velocity[i])
1912 bits |= (SU_VELOCITY1<<i);
1915 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1916 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1917 stats[STAT_ITEMS] = items;
1918 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1919 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1920 stats[STAT_WEAPON] = client->weaponmodelindex;
1921 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1922 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1923 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1924 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1925 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1926 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1927 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1928 stats[STAT_VIEWZOOM] = viewzoom;
1929 stats[STAT_TOTALSECRETS] = (int)prog->globals.server->total_secrets;
1930 stats[STAT_TOTALMONSTERS] = (int)prog->globals.server->total_monsters;
1931 // the QC bumps these itself by sending svc_'s, so we have to keep them
1932 // zero or they'll be corrected by the engine
1933 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1934 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1936 // movement settings for prediction
1937 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1938 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
1939 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
1940 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
1941 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
1943 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1944 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1945 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1946 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1947 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1948 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1949 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1950 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1951 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1952 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1953 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1954 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1955 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1956 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1957 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1958 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1959 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1960 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1961 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1962 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
1963 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
1964 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
1965 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
1966 statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
1967 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
1968 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
1969 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
1970 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
1971 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
1972 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1973 statsf[STAT_TIMELIMIT] = timelimit.value;
1975 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1977 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1979 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1980 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1982 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1983 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1984 if (viewzoom != 255)
1985 bits |= SU_VIEWZOOM;
1990 if (bits >= 16777216)
1994 MSG_WriteByte (msg, svc_clientdata);
1995 MSG_WriteShort (msg, bits);
1996 if (bits & SU_EXTEND1)
1997 MSG_WriteByte(msg, bits >> 16);
1998 if (bits & SU_EXTEND2)
1999 MSG_WriteByte(msg, bits >> 24);
2001 if (bits & SU_VIEWHEIGHT)
2002 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2004 if (bits & SU_IDEALPITCH)
2005 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
2007 for (i=0 ; i<3 ; i++)
2009 if (bits & (SU_PUNCH1<<i))
2011 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2012 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
2014 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
2016 if (bits & (SU_PUNCHVEC1<<i))
2018 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2019 MSG_WriteCoord16i(msg, punchvector[i]);
2021 MSG_WriteCoord32f(msg, punchvector[i]);
2023 if (bits & (SU_VELOCITY1<<i))
2025 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2026 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
2028 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
2032 if (bits & SU_ITEMS)
2033 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2035 if (sv.protocol == PROTOCOL_DARKPLACES5)
2037 if (bits & SU_WEAPONFRAME)
2038 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2039 if (bits & SU_ARMOR)
2040 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2041 if (bits & SU_WEAPON)
2042 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2043 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2044 MSG_WriteShort (msg, stats[STAT_AMMO]);
2045 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2046 MSG_WriteShort (msg, stats[STAT_NAILS]);
2047 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2048 MSG_WriteShort (msg, stats[STAT_CELLS]);
2049 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2050 if (bits & SU_VIEWZOOM)
2051 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2053 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2055 if (bits & SU_WEAPONFRAME)
2056 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2057 if (bits & SU_ARMOR)
2058 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2059 if (bits & SU_WEAPON)
2061 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2062 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2064 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2066 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2067 MSG_WriteByte (msg, stats[STAT_AMMO]);
2068 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2069 MSG_WriteByte (msg, stats[STAT_NAILS]);
2070 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2071 MSG_WriteByte (msg, stats[STAT_CELLS]);
2072 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2074 for (i = 0;i < 32;i++)
2075 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2077 MSG_WriteByte (msg, i);
2080 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2081 if (bits & SU_VIEWZOOM)
2083 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2084 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2086 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2091 void SV_FlushBroadcastMessages(void)
2095 if (sv.datagram.cursize <= 0)
2097 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2099 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2101 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2102 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2104 SZ_Clear(&sv.datagram);
2107 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2109 // scan the splitpoints to find out how many we can fit in
2110 int numsegments, j, split;
2111 if (!client->unreliablemsg_splitpoints)
2113 // always accept the first one if it's within 1024 bytes, this ensures
2114 // that very big datagrams which are over the rate limit still get
2115 // through, just to keep it working
2116 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2117 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2119 // the first segment gets an exemption from the rate limiting, otherwise
2120 // it could get dropped consistently due to a low rate limit
2121 if (numsegments == 1)
2123 // some will fit, so add the ones that will fit
2124 split = client->unreliablemsg_splitpoint[numsegments-1];
2125 // note this discards ones that were accepted by the segments scan but
2126 // can not fit, such as a really huge first one that will never ever
2127 // fit in a packet...
2128 if (msg->cursize + split <= maxsize)
2129 SZ_Write(msg, client->unreliablemsg.data, split);
2130 // remove the part we sent, keeping any remaining data
2131 client->unreliablemsg.cursize -= split;
2132 if (client->unreliablemsg.cursize > 0)
2133 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2134 // adjust remaining splitpoints
2135 client->unreliablemsg_splitpoints -= numsegments;
2136 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2137 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2141 =======================
2142 SV_SendClientDatagram
2143 =======================
2145 static void SV_SendClientDatagram (client_t *client)
2147 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2149 int stats[MAX_CL_STATS];
2150 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2152 // obey rate limit by limiting packet frequency if the packet size
2154 // (usually this is caused by reliable messages)
2155 if (!NetConn_CanSend(client->netconnection))
2158 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2159 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2160 if (sv_maxrate.integer != maxrate)
2161 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2163 // clientrate determines the 'cleartime' of a packet
2164 // (how long to wait before sending another, based on this packet's size)
2165 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2167 switch (sv.protocol)
2169 case PROTOCOL_QUAKE:
2170 case PROTOCOL_QUAKEDP:
2171 case PROTOCOL_NEHAHRAMOVIE:
2172 case PROTOCOL_NEHAHRABJP:
2173 case PROTOCOL_NEHAHRABJP2:
2174 case PROTOCOL_NEHAHRABJP3:
2175 case PROTOCOL_QUAKEWORLD:
2176 // no packet size limit support on Quake protocols because it just
2177 // causes missing entities/effects
2178 // packets are simply sent less often to obey the rate limit
2182 case PROTOCOL_DARKPLACES1:
2183 case PROTOCOL_DARKPLACES2:
2184 case PROTOCOL_DARKPLACES3:
2185 case PROTOCOL_DARKPLACES4:
2186 // no packet size limit support on DP1-4 protocols because they kick
2187 // the client off if they overflow, and miss effects
2188 // packets are simply sent less often to obey the rate limit
2189 maxsize = sizeof(sv_sendclientdatagram_buf);
2190 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2193 // DP5 and later protocols support packet size limiting which is a
2194 // better method than limiting packet frequency as QW does
2196 // at very low rates (or very small sys_ticrate) the packet size is
2197 // not reduced below 128, but packets may be sent less often
2198 maxsize = (int)(clientrate * sys_ticrate.value);
2199 maxsize = bound(128, maxsize, 1400);
2201 // csqc entities can easily exceed 128 bytes, so disable throttling in
2202 // mods that use csqc (they are likely to use less bandwidth anyway)
2203 if (sv.csqc_progsize > 0)
2208 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2210 // for good singleplayer, send huge packets
2211 maxsize = sizeof(sv_sendclientdatagram_buf);
2212 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2213 // never limit frequency in singleplayer
2214 clientrate = 1000000000;
2217 // while downloading, limit entity updates to half the packet
2218 // (any leftover space will be used for downloading)
2219 if (host_client->download_file)
2222 msg.data = sv_sendclientdatagram_buf;
2223 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2225 msg.allowoverflow = false;
2227 if (host_client->spawned)
2229 // the player is in the game
2230 MSG_WriteByte (&msg, svc_time);
2231 MSG_WriteFloat (&msg, sv.time);
2233 // add the client specific data to the datagram
2234 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2235 // now update the stats[] array using any registered custom fields
2236 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
2237 // set host_client->statsdeltabits
2238 Protocol_UpdateClientStats (stats);
2240 // add as many queued unreliable messages (effects) as we can fit
2241 // limit effects to half of the remaining space
2242 if (client->unreliablemsg.cursize)
2243 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2245 // now write as many entities as we can fit, and also sends stats
2246 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2248 else if (realtime > client->keepalivetime)
2250 // the player isn't totally in the game yet
2251 // send small keepalive messages if too much time has passed
2252 // (may also be sending downloads)
2253 client->keepalivetime = realtime + 5;
2254 MSG_WriteChar (&msg, svc_nop);
2257 // if a download is active, see if there is room to fit some download data
2259 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2260 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2262 fs_offset_t downloadstart;
2263 unsigned char data[1400];
2264 downloadstart = FS_Tell(host_client->download_file);
2265 downloadsize = min(downloadsize, (int)sizeof(data));
2266 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2267 // note this sends empty messages if at the end of the file, which is
2268 // necessary to keep the packet loss logic working
2269 // (the last blocks may be lost and need to be re-sent, and that will
2270 // only occur if the client acks the empty end messages, revealing
2271 // a gap in the download progress, causing the last blocks to be
2273 MSG_WriteChar (&msg, svc_downloaddata);
2274 MSG_WriteLong (&msg, downloadstart);
2275 MSG_WriteShort (&msg, downloadsize);
2276 if (downloadsize > 0)
2277 SZ_Write (&msg, data, downloadsize);
2280 // reliable only if none is in progress
2281 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2282 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2284 SV_WriteDemoMessage(client, &msg, false);
2286 // send the datagram
2287 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2288 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2289 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2293 =======================
2294 SV_UpdateToReliableMessages
2295 =======================
2297 static void SV_UpdateToReliableMessages (void)
2306 // check for changes to be sent over the reliable streams
2307 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2309 // update the host_client fields we care about according to the entity fields
2310 host_client->edict = PRVM_EDICT_NUM(i+1);
2313 name = PRVM_GetString(host_client->edict->fields.server->netname);
2316 // always point the string back at host_client->name to keep it safe
2317 strlcpy (host_client->name, name, sizeof (host_client->name));
2318 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
2319 if (strcmp(host_client->old_name, host_client->name))
2321 if (host_client->spawned)
2322 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2323 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2324 // send notification to all clients
2325 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2326 MSG_WriteByte (&sv.reliable_datagram, i);
2327 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2328 SV_WriteNetnameIntoDemo(host_client);
2331 // DP_SV_CLIENTCOLORS
2332 // this is always found (since it's added by the progs loader)
2333 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
2334 host_client->colors = (int)val->_float;
2335 if (host_client->old_colors != host_client->colors)
2337 host_client->old_colors = host_client->colors;
2338 // send notification to all clients
2339 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2340 MSG_WriteByte (&sv.reliable_datagram, i);
2341 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2344 // NEXUIZ_PLAYERMODEL
2345 if( prog->fieldoffsets.playermodel >= 0 ) {
2346 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
2349 // always point the string back at host_client->name to keep it safe
2350 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2351 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
2354 // NEXUIZ_PLAYERSKIN
2355 if( prog->fieldoffsets.playerskin >= 0 ) {
2356 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
2359 // always point the string back at host_client->name to keep it safe
2360 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2361 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
2364 // TODO: add an extension name for this [1/17/2008 Black]
2365 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcamera)) && val->edict > 0 ) {
2366 int oldclientcamera = host_client->clientcamera;
2367 if( val->edict >= prog->max_edicts || PRVM_EDICT_NUM( val->edict )->priv.required->free ) {
2368 val->edict = host_client->clientcamera = PRVM_NUM_FOR_EDICT( host_client->edict );
2370 host_client->clientcamera = val->edict;
2373 if( oldclientcamera != host_client->clientcamera ) {
2374 MSG_WriteByte (&host_client->netconnection->message, svc_setview );
2375 MSG_WriteShort (&host_client->netconnection->message, host_client->clientcamera);
2380 host_client->frags = (int)host_client->edict->fields.server->frags;
2381 if(gamemode == GAME_NEXUIZ)
2382 if(!host_client->spawned && host_client->netconnection)
2383 host_client->frags = -666;
2384 if (host_client->old_frags != host_client->frags)
2386 host_client->old_frags = host_client->frags;
2387 // send notification to all clients
2388 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2389 MSG_WriteByte (&sv.reliable_datagram, i);
2390 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2394 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2395 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2396 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2398 SZ_Clear (&sv.reliable_datagram);
2403 =======================
2404 SV_SendClientMessages
2405 =======================
2407 void SV_SendClientMessages (void)
2409 int i, prepared = false;
2411 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2412 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2414 SV_FlushBroadcastMessages();
2416 // update frags, names, etc
2417 SV_UpdateToReliableMessages();
2419 // build individual updates
2420 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2422 if (!host_client->active)
2424 if (!host_client->netconnection)
2427 if (host_client->netconnection->message.overflowed)
2429 SV_DropClient (true); // if the message couldn't send, kick off
2436 // only prepare entities once per frame
2437 SV_PrepareEntitiesForSending();
2439 SV_SendClientDatagram (host_client);
2442 // clear muzzle flashes
2446 static void SV_StartDownload_f(void)
2448 if (host_client->download_file)
2449 host_client->download_started = true;
2453 * Compression extension negotiation:
2456 * cl_serverextension_download 2
2459 * download <filename> <list of zero or more suppported compressions in order of preference>
2461 * download maps/map1.bsp lzo deflate huffman
2464 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2466 * cl_downloadbegin 123456 maps/map1.bsp deflate
2468 * The server may choose not to compress the file by sending no compression name, like:
2469 * cl_downloadbegin 345678 maps/map1.bsp
2471 * NOTE: the "download" command may only specify compression algorithms if
2472 * cl_serverextension_download is 2!
2473 * If cl_serverextension_download has a different value, the client must
2474 * assume this extension is not supported!
2477 static void Download_CheckExtensions(void)
2480 int argc = Cmd_Argc();
2482 // first reset them all
2483 host_client->download_deflate = false;
2485 for(i = 2; i < argc; ++i)
2487 if(!strcmp(Cmd_Argv(i), "deflate"))
2489 host_client->download_deflate = true;
2495 static void SV_Download_f(void)
2497 const char *whichpack, *whichpack2, *extension;
2498 qboolean is_csqc; // so we need to check only once
2502 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2503 SV_ClientPrintf(" supported extensions: deflate\n");
2507 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2509 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2513 if (host_client->download_file)
2515 // at this point we'll assume the previous download should be aborted
2516 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2517 Host_ClientCommands("\nstopdownload\n");
2519 // close the file and reset variables
2520 FS_Close(host_client->download_file);
2521 host_client->download_file = NULL;
2522 host_client->download_name[0] = 0;
2523 host_client->download_expectedposition = 0;
2524 host_client->download_started = false;
2527 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2529 if (!sv_allowdownloads.integer && !is_csqc)
2531 SV_ClientPrintf("Downloads are disabled on this server\n");
2532 Host_ClientCommands("\nstopdownload\n");
2536 Download_CheckExtensions();
2538 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2539 extension = FS_FileExtension(host_client->download_name);
2541 // host_client is asking to download a specified file
2542 if (developer_extra.integer)
2543 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2547 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2548 extensions[0] = '\0';
2550 if(host_client->download_deflate)
2551 strlcat(extensions, " deflate", sizeof(extensions));
2553 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2555 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2556 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2558 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2560 // no, no space is needed between %s and %s :P
2561 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2563 host_client->download_expectedposition = 0;
2564 host_client->download_started = false;
2565 host_client->sendsignon = true; // make sure this message is sent
2569 if (!FS_FileExists(host_client->download_name))
2571 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2572 Host_ClientCommands("\nstopdownload\n");
2576 // check if the user is trying to download part of registered Quake(r)
2577 whichpack = FS_WhichPack(host_client->download_name);
2578 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2579 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2581 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2582 Host_ClientCommands("\nstopdownload\n");
2586 // check if the server has forbidden archive downloads entirely
2587 if (!sv_allowdownloads_inarchive.integer)
2589 whichpack = FS_WhichPack(host_client->download_name);
2592 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2593 Host_ClientCommands("\nstopdownload\n");
2598 if (!sv_allowdownloads_config.integer)
2600 if (!strcasecmp(extension, "cfg"))
2602 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2603 Host_ClientCommands("\nstopdownload\n");
2608 if (!sv_allowdownloads_dlcache.integer)
2610 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2612 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2613 Host_ClientCommands("\nstopdownload\n");
2618 if (!sv_allowdownloads_archive.integer)
2620 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2622 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2623 Host_ClientCommands("\nstopdownload\n");
2628 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2629 if (!host_client->download_file)
2631 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2632 Host_ClientCommands("\nstopdownload\n");
2636 if (FS_FileSize(host_client->download_file) > 1<<30)
2638 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2639 Host_ClientCommands("\nstopdownload\n");
2640 FS_Close(host_client->download_file);
2641 host_client->download_file = NULL;
2645 if (FS_FileSize(host_client->download_file) < 0)
2647 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2648 Host_ClientCommands("\nstopdownload\n");
2649 FS_Close(host_client->download_file);
2650 host_client->download_file = NULL;
2654 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2657 * we can only do this if we would actually deflate on the fly
2658 * which we do not (yet)!
2660 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2661 extensions[0] = '\0';
2663 if(host_client->download_deflate)
2664 strlcat(extensions, " deflate", sizeof(extensions));
2666 // no, no space is needed between %s and %s :P
2667 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2670 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2672 host_client->download_expectedposition = 0;
2673 host_client->download_started = false;
2674 host_client->sendsignon = true; // make sure this message is sent
2676 // the rest of the download process is handled in SV_SendClientDatagram
2677 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2679 // no svc_downloaddata messages will be sent until sv_startdownload is
2680 // sent by the client
2684 ==============================================================================
2688 ==============================================================================
2697 int SV_ModelIndex(const char *s, int precachemode)
2699 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2700 char filename[MAX_QPATH];
2704 //if (precachemode == 2)
2706 strlcpy(filename, s, sizeof(filename));
2707 for (i = 2;i < limit;i++)
2709 if (!sv.model_precache[i][0])
2713 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2715 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2718 if (precachemode == 1)
2719 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2720 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2721 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.modelname : NULL);
2722 if (sv.state != ss_loading)
2724 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2725 MSG_WriteShort(&sv.reliable_datagram, i);
2726 MSG_WriteString(&sv.reliable_datagram, filename);
2730 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2733 if (!strcmp(sv.model_precache[i], filename))
2736 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2746 int SV_SoundIndex(const char *s, int precachemode)
2748 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2749 char filename[MAX_QPATH];
2753 //if (precachemode == 2)
2755 strlcpy(filename, s, sizeof(filename));
2756 for (i = 1;i < limit;i++)
2758 if (!sv.sound_precache[i][0])
2762 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2764 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2767 if (precachemode == 1)
2768 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2769 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2770 if (sv.state != ss_loading)
2772 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2773 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2774 MSG_WriteString(&sv.reliable_datagram, filename);
2778 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2781 if (!strcmp(sv.sound_precache[i], filename))
2784 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2790 SV_ParticleEffectIndex
2794 int SV_ParticleEffectIndex(const char *name)
2796 int i, argc, linenumber, effectnameindex;
2798 fs_offset_t filesize;
2799 unsigned char *filedata;
2801 const char *textstart;
2802 //const char *textend;
2803 char argv[16][1024];
2804 char filename[MAX_QPATH];
2805 if (!sv.particleeffectnamesloaded)
2807 sv.particleeffectnamesloaded = true;
2808 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2809 for (i = 0;i < EFFECT_TOTAL;i++)
2810 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2811 for (filepass = 0;;filepass++)
2814 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
2815 else if (filepass == 1)
2816 dpsnprintf(filename, sizeof(filename), "maps/%s_effectinfo.txt", sv.name);
2819 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
2822 textstart = (const char *)filedata;
2823 //textend = (const char *)filedata + filesize;
2825 for (linenumber = 1;;linenumber++)
2830 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2834 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2838 if (com_token[0] == 0)
2839 break; // if the loop exited and it's not a \n, it's EOF
2842 if (!strcmp(argv[0], "effect"))
2846 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2848 if (sv.particleeffectname[effectnameindex][0])
2850 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2855 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2859 // if we run out of names, abort
2860 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2862 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
2871 // search for the name
2872 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2873 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2874 return effectnameindex;
2875 // return 0 if we couldn't find it
2879 dp_model_t *SV_GetModelByIndex(int modelindex)
2881 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2884 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
2887 if (!ed || ed->priv.server->free)
2889 modelindex = (int)ed->fields.server->modelindex;
2890 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2899 static void SV_CreateBaseline (void)
2901 int i, entnum, large;
2902 prvm_edict_t *svent;
2904 // LordHavoc: clear *all* states (note just active ones)
2905 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2907 // get the current server version
2908 svent = PRVM_EDICT_NUM(entnum);
2910 // LordHavoc: always clear state values, whether the entity is in use or not
2911 svent->priv.server->baseline = defaultstate;
2913 if (svent->priv.server->free)
2915 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2918 // create entity baseline
2919 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2920 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2921 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2922 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2923 if (entnum > 0 && entnum <= svs.maxclients)
2925 svent->priv.server->baseline.colormap = entnum;
2926 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2930 svent->priv.server->baseline.colormap = 0;
2931 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2935 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2938 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2942 // add to the message
2944 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2946 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2947 MSG_WriteShort (&sv.signon, entnum);
2951 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2952 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2954 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2956 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2957 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2961 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2962 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2964 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2965 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2966 for (i=0 ; i<3 ; i++)
2968 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2969 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2978 Load csprogs.dat and comperss it so it doesn't need to be
2979 reloaded on request.
2982 void SV_Prepare_CSQC(void)
2984 fs_offset_t progsize;
2986 if(svs.csqc_progdata)
2988 Con_DPrintf("Unloading old CSQC data.\n");
2989 Mem_Free(svs.csqc_progdata);
2990 if(svs.csqc_progdata_deflated)
2991 Mem_Free(svs.csqc_progdata_deflated);
2994 svs.csqc_progdata = NULL;
2995 svs.csqc_progdata_deflated = NULL;
2997 sv.csqc_progname[0] = 0;
2998 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3002 size_t deflated_size;
3004 sv.csqc_progsize = (int)progsize;
3005 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3006 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3007 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3009 Con_DPrint("Compressing csprogs.dat\n");
3010 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3011 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3012 svs.csqc_progsize_deflated = (int)deflated_size;
3013 if(svs.csqc_progdata_deflated)
3015 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3016 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3019 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3027 Grabs the current state of each client for saving across the
3028 transition to another level
3031 void SV_SaveSpawnparms (void)
3035 svs.serverflags = (int)prog->globals.server->serverflags;
3037 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3039 if (!host_client->active)
3042 // call the progs to get default spawn parms for the new client
3043 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3044 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
3045 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3046 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
3054 This is called at the start of each level
3058 void SV_SpawnServer (const char *server)
3063 dp_model_t *worldmodel;
3064 char modelname[sizeof(sv.modelname)];
3066 Con_DPrintf("SpawnServer: %s\n", server);
3068 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
3070 if (!FS_FileExists(modelname))
3072 Con_Printf("SpawnServer: no map file named %s\n", modelname);
3076 if (cls.state != ca_dedicated)
3078 SCR_BeginLoadingPlaque();
3085 World_End(&sv.world);
3086 if(prog->funcoffsets.SV_Shutdown)
3088 func_t s = prog->funcoffsets.SV_Shutdown;
3089 prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
3090 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
3095 // free q3 shaders so that any newly downloaded shaders will be active
3096 Mod_FreeQ3Shaders();
3098 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3099 if (!worldmodel || !worldmodel->TraceBox)
3101 Con_Printf("Couldn't load map %s\n", modelname);
3105 // let's not have any servers with no name
3106 if (hostname.string[0] == 0)
3107 Cvar_Set ("hostname", "UNNAMED");
3108 scr_centertime_off = 0;
3110 svs.changelevel_issued = false; // now safe to issue another
3112 // make the map a required file for clients
3113 Curl_ClearRequirements();
3114 Curl_RequireFile(modelname);
3117 // tell all connected clients that we are going to a new level
3122 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3124 if (client->netconnection)
3126 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3127 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3134 NetConn_OpenServerPorts(true);
3138 // make cvars consistant
3141 Cvar_SetValue ("deathmatch", 0);
3142 // LordHavoc: it can be useful to have skills outside the range 0-3...
3143 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3144 //Cvar_SetValue ("skill", (float)current_skill);
3145 current_skill = (int)(skill.value + 0.5);
3148 // set up the new server
3150 memset (&sv, 0, sizeof(sv));
3151 // if running a local client, make sure it doesn't try to access the last
3152 // level's data which is no longer valiud
3155 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3157 if(*sv_random_seed.string)
3159 srand(sv_random_seed.integer);
3160 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3167 strlcpy (sv.name, server, sizeof (sv.name));
3169 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3170 if (sv.protocol == PROTOCOL_UNKNOWN)
3173 Protocol_Names(buffer, sizeof(buffer));
3174 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3175 sv.protocol = PROTOCOL_QUAKE;
3180 // load progs to get entity field count
3181 //PR_LoadProgs ( sv_progs.string );
3183 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3184 sv.datagram.cursize = 0;
3185 sv.datagram.data = sv.datagram_buf;
3187 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3188 sv.reliable_datagram.cursize = 0;
3189 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3191 sv.signon.maxsize = sizeof(sv.signon_buf);
3192 sv.signon.cursize = 0;
3193 sv.signon.data = sv.signon_buf;
3195 // leave slots at start for clients only
3196 //prog->num_edicts = svs.maxclients+1;
3198 sv.state = ss_loading;
3199 prog->allowworldwrites = true;
3202 prog->globals.server->time = sv.time = 1.0;
3205 worldmodel->used = true;
3207 strlcpy (sv.name, server, sizeof (sv.name));
3208 strlcpy(sv.modelname, modelname, sizeof(sv.modelname));
3209 sv.worldmodel = worldmodel;
3210 sv.models[1] = sv.worldmodel;
3213 // clear world interaction links
3215 World_SetSize(&sv.world, sv.worldmodel->name, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
3216 World_Start(&sv.world);
3218 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3220 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3221 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
3222 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3224 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3225 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.modelname);
3227 if(i < sv.worldmodel->brush.numsubmodels)
3228 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3231 // load the rest of the entities
3233 // AK possible hack since num_edicts is still 0
3234 ent = PRVM_EDICT_NUM(0);
3235 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
3236 ent->priv.server->free = false;
3237 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
3238 ent->fields.server->modelindex = 1; // world model
3239 ent->fields.server->solid = SOLID_BSP;
3240 ent->fields.server->movetype = MOVETYPE_PUSH;
3241 VectorCopy(sv.world.mins, ent->fields.server->mins);
3242 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
3243 VectorCopy(sv.world.mins, ent->fields.server->absmin);
3244 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
3247 prog->globals.server->coop = coop.integer;
3249 prog->globals.server->deathmatch = deathmatch.integer;
3251 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
3253 // serverflags are for cross level information (sigils)
3254 prog->globals.server->serverflags = svs.serverflags;
3256 // we need to reset the spawned flag on all connected clients here so that
3257 // their thinks don't run during startup (before PutClientInServer)
3258 // we also need to set up the client entities now
3259 // and we need to set the ->edict pointers to point into the progs edicts
3260 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3262 host_client->spawned = false;
3263 host_client->edict = PRVM_EDICT_NUM(i + 1);
3264 PRVM_ED_ClearEdict(host_client->edict);
3267 // load replacement entity file if found
3268 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL)))
3270 Con_Printf("Loaded maps/%s.ent\n", sv.name);
3271 PRVM_ED_LoadFromFile (entities);
3275 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
3278 // LordHavoc: clear world angles (to fix e3m3.bsp)
3279 VectorClear(prog->edicts->fields.server->angles);
3281 // all setup is completed, any further precache statements are errors
3282 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3283 prog->allowworldwrites = false;
3285 // run two frames to allow everything to settle
3286 prog->globals.server->time = sv.time = 1.0001;
3287 for (i = 0;i < 2;i++)
3293 if (cls.state == ca_dedicated)
3296 // create a baseline for more efficient communications
3297 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3298 SV_CreateBaseline ();
3300 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3302 // to prevent network timeouts
3303 realtime = Sys_DoubleTime();
3305 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3306 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3308 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3309 if (!host_client->active)
3311 if (host_client->netconnection)
3312 SV_SendServerinfo(host_client);
3316 // if client is a botclient coming from a level change, we need to
3317 // set up client info that normally requires networking
3319 // copy spawn parms out of the client_t
3320 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3321 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
3323 // call the spawn function
3324 host_client->clientconnectcalled = true;
3325 prog->globals.server->time = sv.time;
3326 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3327 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
3328 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
3329 host_client->spawned = true;
3333 Con_DPrint("Server spawned.\n");
3334 NetConn_Heartbeat (2);
3339 /////////////////////////////////////////////////////
3342 static void SV_VM_CB_BeginIncreaseEdicts(void)
3344 // links don't survive the transition, so unlink everything
3345 World_UnlinkAll(&sv.world);
3348 static void SV_VM_CB_EndIncreaseEdicts(void)
3353 // link every entity except world
3354 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3355 if (!ent->priv.server->free)
3359 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3361 // LordHavoc: for consistency set these here
3362 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3364 e->priv.server->move = false; // don't move on first frame
3366 if (num >= 0 && num < svs.maxclients)
3369 // set colormap and team on newly created player entity
3370 e->fields.server->colormap = num + 1;
3371 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
3372 // set netname/clientcolors back to client values so that
3373 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3375 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
3376 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
3377 val->_float = svs.clients[num].colors;
3378 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3379 if( prog->fieldoffsets.playermodel >= 0 )
3380 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
3381 if( prog->fieldoffsets.playerskin >= 0 )
3382 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
3383 // Assign netaddress (IP Address, etc)
3384 if(prog->fieldoffsets.netaddress >= 0)
3385 { // Valid Field; Process
3386 if(svs.clients[num].netconnection != NULL)
3387 {// Valid Address; Assign
3388 // Acquire Readable Address
3389 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3390 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
3394 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
3399 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3404 World_UnlinkEdict(ed); // unlink from world bsp
3406 ed->fields.server->model = 0;
3407 ed->fields.server->takedamage = 0;
3408 ed->fields.server->modelindex = 0;
3409 ed->fields.server->colormap = 0;
3410 ed->fields.server->skin = 0;
3411 ed->fields.server->frame = 0;
3412 VectorClear(ed->fields.server->origin);
3413 VectorClear(ed->fields.server->angles);
3414 ed->fields.server->nextthink = -1;
3415 ed->fields.server->solid = 0;
3417 VM_RemoveEdictSkeleton(ed);
3418 World_Physics_RemoveFromEntity(&sv.world, ed);
3419 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3421 // make sure csqc networking is aware of the removed entity
3422 e = PRVM_NUM_FOR_EDICT(ed);
3423 sv.csqcentityversion[e] = 0;
3424 for (i = 0;i < svs.maxclients;i++)
3426 if (svs.clients[i].csqcentityscope[e])
3427 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3428 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3432 static void SV_VM_CB_CountEdicts(void)
3436 int active, models, solid, step;
3438 active = models = solid = step = 0;
3439 for (i=0 ; i<prog->num_edicts ; i++)
3441 ent = PRVM_EDICT_NUM(i);
3442 if (ent->priv.server->free)
3445 if (ent->fields.server->solid)
3447 if (ent->fields.server->model)
3449 if (ent->fields.server->movetype == MOVETYPE_STEP)
3453 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3454 Con_Printf("active :%3i\n", active);
3455 Con_Printf("view :%3i\n", models);
3456 Con_Printf("touch :%3i\n", solid);
3457 Con_Printf("step :%3i\n", step);
3460 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3462 // remove things from different skill levels or deathmatch
3463 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3465 if (deathmatch.integer)
3467 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
3472 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
3473 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
3474 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
3482 static void SV_VM_Setup(void)
3485 PRVM_InitProg( PRVM_SERVERPROG );
3487 // allocate the mempools
3488 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3489 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3490 prog->builtins = vm_sv_builtins;
3491 prog->numbuiltins = vm_sv_numbuiltins;
3492 prog->headercrc = PROGHEADER_CRC;
3493 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
3494 prog->max_edicts = 512;
3495 if (sv.protocol == PROTOCOL_QUAKE)
3496 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3497 else if (sv.protocol == PROTOCOL_QUAKEDP)
3498 prog->limit_edicts = 2048; // guessing
3499 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3500 prog->limit_edicts = 2048; // guessing!
3501 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3502 prog->limit_edicts = 4096; // guessing!
3504 prog->limit_edicts = MAX_EDICTS;
3505 prog->reserved_edicts = svs.maxclients;
3506 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3507 prog->name = "server";
3508 prog->extensionstring = vm_sv_extensions;
3509 prog->loadintoworld = true;
3511 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3512 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3513 prog->init_edict = SV_VM_CB_InitEdict;
3514 prog->free_edict = SV_VM_CB_FreeEdict;
3515 prog->count_edicts = SV_VM_CB_CountEdicts;
3516 prog->load_edict = SV_VM_CB_LoadEdict;
3517 prog->init_cmd = VM_SV_Cmd_Init;
3518 prog->reset_cmd = VM_SV_Cmd_Reset;
3519 prog->error_cmd = Host_Error;
3520 prog->ExecuteProgram = SVVM_ExecuteProgram;
3522 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
3523 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
3525 // some mods compiled with scrambling compilers lack certain critical
3526 // global names and field names such as "self" and "time" and "nextthink"
3527 // so we have to set these offsets manually, matching the entvars_t
3528 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3529 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3530 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3531 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3532 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3533 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3534 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3535 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3536 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3537 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3538 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3539 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3540 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3541 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3542 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3543 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3544 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3545 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3546 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3547 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3548 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3549 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3550 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3551 // OP_STATE is always supported on server (due to entvars_t)
3552 prog->flag |= PRVM_OP_STATE;
3554 VM_CustomStats_Clear();//[515]: csqc
3561 void SV_VM_Begin(void)
3564 PRVM_SetProg( PRVM_SERVERPROG );
3566 prog->globals.server->time = (float) sv.time;
3569 void SV_VM_End(void)