2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
28 static void SV_SaveEntFile_f(cmd_state_t *cmd);
29 static void SV_StartDownload_f(cmd_state_t *cmd);
30 static void SV_Download_f(cmd_state_t *cmd);
31 static void SV_VM_Setup(void);
32 extern cvar_t net_connecttimeout;
34 cvar_t sv_worldmessage = {CVAR_SERVER | CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
35 cvar_t sv_worldname = {CVAR_SERVER | CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
36 cvar_t sv_worldnamenoextension = {CVAR_SERVER | CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
37 cvar_t sv_worldbasename = {CVAR_SERVER | CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
39 cvar_t sv_disablenotify = {CVAR_SERVER, "sv_disablenotify", "0", "suppress broadcast prints when certain cvars are changed (CVAR_NOTIFY flag in engine code)"};
40 cvar_t coop = {CVAR_SERVER, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
41 cvar_t deathmatch = {CVAR_SERVER, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
42 cvar_t fraglimit = {CVAR_SERVER | CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
43 cvar_t gamecfg = {CVAR_SERVER, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
44 cvar_t noexit = {CVAR_SERVER | CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
45 cvar_t nomonsters = {CVAR_SERVER, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
46 cvar_t pausable = {CVAR_SERVER, "pausable","1", "allow players to pause or not (otherwise, only the server admin can)"};
47 cvar_t pr_checkextension = {CVAR_SERVER | CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
48 cvar_t samelevel = {CVAR_SERVER | CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
49 cvar_t skill = {CVAR_SERVER, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
50 cvar_t host_timescale = {CVAR_CLIENT | CVAR_SERVER, "host_timescale", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
52 cvar_t sv_accelerate = {CVAR_SERVER, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
53 cvar_t sv_aim = {CVAR_SERVER | CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
54 cvar_t sv_airaccel_qw = {CVAR_SERVER, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
55 cvar_t sv_airaccel_qw_stretchfactor = {CVAR_SERVER, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
56 cvar_t sv_airaccel_sideways_friction = {CVAR_SERVER, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
57 cvar_t sv_airaccelerate = {CVAR_SERVER, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
58 cvar_t sv_airstopaccelerate = {CVAR_SERVER, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
59 cvar_t sv_airspeedlimit_nonqw = {CVAR_SERVER, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
60 cvar_t sv_airstrafeaccelerate = {CVAR_SERVER, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
61 cvar_t sv_maxairstrafespeed = {CVAR_SERVER, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
62 cvar_t sv_airstrafeaccel_qw = {CVAR_SERVER, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
63 cvar_t sv_aircontrol = {CVAR_SERVER, "sv_aircontrol", "0", "CPMA-style air control"};
64 cvar_t sv_aircontrol_power = {CVAR_SERVER, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
65 cvar_t sv_aircontrol_penalty = {CVAR_SERVER, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
66 cvar_t sv_allowdownloads = {CVAR_SERVER, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
67 cvar_t sv_allowdownloads_archive = {CVAR_SERVER, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
68 cvar_t sv_allowdownloads_config = {CVAR_SERVER, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
69 cvar_t sv_allowdownloads_dlcache = {CVAR_SERVER, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
70 cvar_t sv_allowdownloads_inarchive = {CVAR_SERVER, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
71 cvar_t sv_areagrid_mingridsize = {CVAR_SERVER | CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
72 cvar_t sv_checkforpacketsduringsleep = {CVAR_SERVER, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
73 cvar_t sv_clmovement_enable = {CVAR_SERVER, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
74 cvar_t sv_clmovement_minping = {CVAR_SERVER, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
75 cvar_t sv_clmovement_minping_disabletime = {CVAR_SERVER, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
76 cvar_t sv_clmovement_inputtimeout = {CVAR_SERVER, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
77 cvar_t sv_cullentities_nevercullbmodels = {CVAR_SERVER, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
78 cvar_t sv_cullentities_pvs = {CVAR_SERVER, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
79 cvar_t sv_cullentities_stats = {CVAR_SERVER, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
80 cvar_t sv_cullentities_trace = {CVAR_SERVER, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
81 cvar_t sv_cullentities_trace_delay = {CVAR_SERVER, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
82 cvar_t sv_cullentities_trace_delay_players = {CVAR_SERVER, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
83 cvar_t sv_cullentities_trace_enlarge = {CVAR_SERVER, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
84 cvar_t sv_cullentities_trace_expand = {CVAR_SERVER, "sv_cullentities_trace_expand", "0", "box is expanded by this many units for entity culling"};
85 cvar_t sv_cullentities_trace_eyejitter = {CVAR_SERVER, "sv_cullentities_trace_eyejitter", "16", "jitter the eye by this much for each trace"};
86 cvar_t sv_cullentities_trace_prediction = {CVAR_SERVER, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
87 cvar_t sv_cullentities_trace_prediction_time = {CVAR_SERVER, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
88 cvar_t sv_cullentities_trace_entityocclusion = {CVAR_SERVER, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
89 cvar_t sv_cullentities_trace_samples = {CVAR_SERVER, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
90 cvar_t sv_cullentities_trace_samples_extra = {CVAR_SERVER, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
91 cvar_t sv_cullentities_trace_samples_players = {CVAR_SERVER, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
92 cvar_t sv_debugmove = {CVAR_SERVER | CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
93 cvar_t sv_echobprint = {CVAR_SERVER | CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
94 cvar_t sv_edgefriction = {CVAR_SERVER, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
95 cvar_t sv_entpatch = {CVAR_SERVER, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
96 cvar_t sv_fixedframeratesingleplayer = {CVAR_SERVER, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
97 cvar_t sv_freezenonclients = {CVAR_SERVER | CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
98 cvar_t sv_friction = {CVAR_SERVER | CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
99 cvar_t sv_gameplayfix_blowupfallenzombies = {CVAR_SERVER, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
100 cvar_t sv_gameplayfix_consistentplayerprethink = {CVAR_SERVER, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
101 cvar_t sv_gameplayfix_delayprojectiles = {CVAR_SERVER, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
102 cvar_t sv_gameplayfix_droptofloorstartsolid = {CVAR_SERVER, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
103 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {CVAR_SERVER, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
104 cvar_t sv_gameplayfix_easierwaterjump = {CVAR_SERVER, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
105 cvar_t sv_gameplayfix_findradiusdistancetobox = {CVAR_SERVER, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
106 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {CVAR_SERVER, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
107 cvar_t sv_gameplayfix_grenadebouncedownslopes = {CVAR_SERVER, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
108 cvar_t sv_gameplayfix_multiplethinksperframe = {CVAR_SERVER, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
109 cvar_t sv_gameplayfix_noairborncorpse = {CVAR_SERVER, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
110 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {CVAR_SERVER, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
111 cvar_t sv_gameplayfix_nudgeoutofsolid = {CVAR_SERVER, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
112 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {CVAR_SERVER, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
113 cvar_t sv_gameplayfix_q2airaccelerate = {CVAR_SERVER, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
114 cvar_t sv_gameplayfix_nogravityonground = {CVAR_SERVER, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
115 cvar_t sv_gameplayfix_setmodelrealbox = {CVAR_SERVER, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
116 cvar_t sv_gameplayfix_slidemoveprojectiles = {CVAR_SERVER, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
117 cvar_t sv_gameplayfix_stepdown = {CVAR_SERVER, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
118 cvar_t sv_gameplayfix_stepmultipletimes = {CVAR_SERVER, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
119 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {CVAR_SERVER, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "crude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
120 cvar_t sv_gameplayfix_swiminbmodels = {CVAR_SERVER, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
121 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {CVAR_SERVER, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
122 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {CVAR_SERVER, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
123 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {CVAR_SERVER, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
124 cvar_t sv_gameplayfix_unstickplayers = {CVAR_SERVER, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
125 cvar_t sv_gameplayfix_unstickentities = {CVAR_SERVER, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
126 cvar_t sv_gameplayfix_fixedcheckwatertransition = {CVAR_SERVER, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
127 cvar_t sv_gameplayfix_customstats = {CVAR_SERVER, "sv_gameplayfix_customstats", "0", "Disable stats higher than 220, for use by certain games such as Xonotic"};
128 cvar_t sv_gravity = {CVAR_SERVER | CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
129 cvar_t sv_init_frame_count = {CVAR_SERVER, "sv_init_frame_count", "2", "number of frames to run to allow everything to settle before letting clients connect"};
130 cvar_t sv_idealpitchscale = {CVAR_SERVER, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
131 cvar_t sv_jumpstep = {CVAR_SERVER | CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping"};
132 cvar_t sv_jumpvelocity = {CVAR_SERVER, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
133 cvar_t sv_maxairspeed = {CVAR_SERVER, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
134 cvar_t sv_maxrate = {CVAR_SERVER | CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
135 cvar_t sv_maxspeed = {CVAR_SERVER | CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
136 cvar_t sv_maxvelocity = {CVAR_SERVER | CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
137 cvar_t sv_nostep = {CVAR_SERVER | CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
138 cvar_t sv_playerphysicsqc = {CVAR_SERVER | CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
139 cvar_t sv_progs = {CVAR_SERVER, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
140 cvar_t sv_protocolname = {CVAR_SERVER, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
141 cvar_t sv_random_seed = {CVAR_SERVER, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
142 cvar_t sv_ratelimitlocalplayer = {CVAR_SERVER, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
143 cvar_t sv_sound_land = {CVAR_SERVER, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
144 cvar_t sv_sound_watersplash = {CVAR_SERVER, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
145 cvar_t sv_stepheight = {CVAR_SERVER | CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
146 cvar_t sv_stopspeed = {CVAR_SERVER | CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
147 cvar_t sv_wallfriction = {CVAR_SERVER | CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
148 cvar_t sv_wateraccelerate = {CVAR_SERVER, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
149 cvar_t sv_waterfriction = {CVAR_SERVER | CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
150 cvar_t sv_warsowbunny_airforwardaccel = {CVAR_SERVER, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
151 cvar_t sv_warsowbunny_accel = {CVAR_SERVER, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
152 cvar_t sv_warsowbunny_topspeed = {CVAR_SERVER, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
153 cvar_t sv_warsowbunny_turnaccel = {CVAR_SERVER, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
154 cvar_t sv_warsowbunny_backtosideratio = {CVAR_SERVER, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
155 cvar_t sv_onlycsqcnetworking = {CVAR_SERVER, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
156 cvar_t sv_areadebug = {CVAR_SERVER, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
157 cvar_t sys_ticrate = {CVAR_SERVER | CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
158 cvar_t teamplay = {CVAR_SERVER | CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
159 cvar_t timelimit = {CVAR_SERVER | CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
160 cvar_t sv_threaded = {CVAR_SERVER, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
162 cvar_t saved1 = {CVAR_SERVER | CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
163 cvar_t saved2 = {CVAR_SERVER | CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
164 cvar_t saved3 = {CVAR_SERVER | CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
165 cvar_t saved4 = {CVAR_SERVER | CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
166 cvar_t savedgamecfg = {CVAR_SERVER | CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
167 cvar_t scratch1 = {CVAR_SERVER, "scratch1", "0", "unused cvar in quake, can be used by mods"};
168 cvar_t scratch2 = {CVAR_SERVER,"scratch2", "0", "unused cvar in quake, can be used by mods"};
169 cvar_t scratch3 = {CVAR_SERVER, "scratch3", "0", "unused cvar in quake, can be used by mods"};
170 cvar_t scratch4 = {CVAR_SERVER, "scratch4", "0", "unused cvar in quake, can be used by mods"};
171 cvar_t temp1 = {CVAR_SERVER, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
173 cvar_t nehx00 = {CVAR_SERVER, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
174 cvar_t nehx01 = {CVAR_SERVER, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
175 cvar_t nehx02 = {CVAR_SERVER, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
176 cvar_t nehx03 = {CVAR_SERVER, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
177 cvar_t nehx04 = {CVAR_SERVER, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
178 cvar_t nehx05 = {CVAR_SERVER, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx06 = {CVAR_SERVER, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx07 = {CVAR_SERVER, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx08 = {CVAR_SERVER, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx09 = {CVAR_SERVER, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx10 = {CVAR_SERVER, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx11 = {CVAR_SERVER, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx12 = {CVAR_SERVER, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx13 = {CVAR_SERVER, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx14 = {CVAR_SERVER, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx15 = {CVAR_SERVER, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t nehx16 = {CVAR_SERVER, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
190 cvar_t nehx17 = {CVAR_SERVER, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
191 cvar_t nehx18 = {CVAR_SERVER, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
192 cvar_t nehx19 = {CVAR_SERVER, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
193 cvar_t cutscene = {CVAR_SERVER, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
195 cvar_t sv_autodemo_perclient = {CVAR_SERVER | CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
196 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SERVER | CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
197 cvar_t sv_autodemo_perclient_discardable = {CVAR_SERVER | CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
199 cvar_t halflifebsp = {CVAR_SERVER, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
200 cvar_t sv_mapformat_is_quake2 = {CVAR_SERVER, "sv_mapformat_is_quake2", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors, .frame on submodels and other things)"};
201 cvar_t sv_mapformat_is_quake3 = {CVAR_SERVER, "sv_mapformat_is_quake3", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors)"};
206 mempool_t *sv_mempool = NULL;
208 extern cvar_t host_timescale;
209 extern float scr_centertime_off;
211 // MUST match effectnameindex_t in client.h
212 static const char *standardeffectnames[EFFECT_TOTAL] =
236 "TE_TEI_BIGEXPLOSION",
252 #define SV_REQFUNCS 0
253 #define sv_reqfuncs NULL
255 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
256 //static const char *sv_reqfuncs[] = {
259 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
261 prvm_required_field_t sv_reqfields[] =
263 #define PRVM_DECLARE_serverglobalfloat(x)
264 #define PRVM_DECLARE_serverglobalvector(x)
265 #define PRVM_DECLARE_serverglobalstring(x)
266 #define PRVM_DECLARE_serverglobaledict(x)
267 #define PRVM_DECLARE_serverglobalfunction(x)
268 #define PRVM_DECLARE_clientglobalfloat(x)
269 #define PRVM_DECLARE_clientglobalvector(x)
270 #define PRVM_DECLARE_clientglobalstring(x)
271 #define PRVM_DECLARE_clientglobaledict(x)
272 #define PRVM_DECLARE_clientglobalfunction(x)
273 #define PRVM_DECLARE_menuglobalfloat(x)
274 #define PRVM_DECLARE_menuglobalvector(x)
275 #define PRVM_DECLARE_menuglobalstring(x)
276 #define PRVM_DECLARE_menuglobaledict(x)
277 #define PRVM_DECLARE_menuglobalfunction(x)
278 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
279 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
280 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
281 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
282 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
283 #define PRVM_DECLARE_clientfieldfloat(x)
284 #define PRVM_DECLARE_clientfieldvector(x)
285 #define PRVM_DECLARE_clientfieldstring(x)
286 #define PRVM_DECLARE_clientfieldedict(x)
287 #define PRVM_DECLARE_clientfieldfunction(x)
288 #define PRVM_DECLARE_menufieldfloat(x)
289 #define PRVM_DECLARE_menufieldvector(x)
290 #define PRVM_DECLARE_menufieldstring(x)
291 #define PRVM_DECLARE_menufieldedict(x)
292 #define PRVM_DECLARE_menufieldfunction(x)
293 #define PRVM_DECLARE_serverfunction(x)
294 #define PRVM_DECLARE_clientfunction(x)
295 #define PRVM_DECLARE_menufunction(x)
296 #define PRVM_DECLARE_field(x)
297 #define PRVM_DECLARE_global(x)
298 #define PRVM_DECLARE_function(x)
299 #include "prvm_offsets.h"
300 #undef PRVM_DECLARE_serverglobalfloat
301 #undef PRVM_DECLARE_serverglobalvector
302 #undef PRVM_DECLARE_serverglobalstring
303 #undef PRVM_DECLARE_serverglobaledict
304 #undef PRVM_DECLARE_serverglobalfunction
305 #undef PRVM_DECLARE_clientglobalfloat
306 #undef PRVM_DECLARE_clientglobalvector
307 #undef PRVM_DECLARE_clientglobalstring
308 #undef PRVM_DECLARE_clientglobaledict
309 #undef PRVM_DECLARE_clientglobalfunction
310 #undef PRVM_DECLARE_menuglobalfloat
311 #undef PRVM_DECLARE_menuglobalvector
312 #undef PRVM_DECLARE_menuglobalstring
313 #undef PRVM_DECLARE_menuglobaledict
314 #undef PRVM_DECLARE_menuglobalfunction
315 #undef PRVM_DECLARE_serverfieldfloat
316 #undef PRVM_DECLARE_serverfieldvector
317 #undef PRVM_DECLARE_serverfieldstring
318 #undef PRVM_DECLARE_serverfieldedict
319 #undef PRVM_DECLARE_serverfieldfunction
320 #undef PRVM_DECLARE_clientfieldfloat
321 #undef PRVM_DECLARE_clientfieldvector
322 #undef PRVM_DECLARE_clientfieldstring
323 #undef PRVM_DECLARE_clientfieldedict
324 #undef PRVM_DECLARE_clientfieldfunction
325 #undef PRVM_DECLARE_menufieldfloat
326 #undef PRVM_DECLARE_menufieldvector
327 #undef PRVM_DECLARE_menufieldstring
328 #undef PRVM_DECLARE_menufieldedict
329 #undef PRVM_DECLARE_menufieldfunction
330 #undef PRVM_DECLARE_serverfunction
331 #undef PRVM_DECLARE_clientfunction
332 #undef PRVM_DECLARE_menufunction
333 #undef PRVM_DECLARE_field
334 #undef PRVM_DECLARE_global
335 #undef PRVM_DECLARE_function
338 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
340 prvm_required_field_t sv_reqglobals[] =
342 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
343 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
344 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
345 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
346 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
347 #define PRVM_DECLARE_clientglobalfloat(x)
348 #define PRVM_DECLARE_clientglobalvector(x)
349 #define PRVM_DECLARE_clientglobalstring(x)
350 #define PRVM_DECLARE_clientglobaledict(x)
351 #define PRVM_DECLARE_clientglobalfunction(x)
352 #define PRVM_DECLARE_menuglobalfloat(x)
353 #define PRVM_DECLARE_menuglobalvector(x)
354 #define PRVM_DECLARE_menuglobalstring(x)
355 #define PRVM_DECLARE_menuglobaledict(x)
356 #define PRVM_DECLARE_menuglobalfunction(x)
357 #define PRVM_DECLARE_serverfieldfloat(x)
358 #define PRVM_DECLARE_serverfieldvector(x)
359 #define PRVM_DECLARE_serverfieldstring(x)
360 #define PRVM_DECLARE_serverfieldedict(x)
361 #define PRVM_DECLARE_serverfieldfunction(x)
362 #define PRVM_DECLARE_clientfieldfloat(x)
363 #define PRVM_DECLARE_clientfieldvector(x)
364 #define PRVM_DECLARE_clientfieldstring(x)
365 #define PRVM_DECLARE_clientfieldedict(x)
366 #define PRVM_DECLARE_clientfieldfunction(x)
367 #define PRVM_DECLARE_menufieldfloat(x)
368 #define PRVM_DECLARE_menufieldvector(x)
369 #define PRVM_DECLARE_menufieldstring(x)
370 #define PRVM_DECLARE_menufieldedict(x)
371 #define PRVM_DECLARE_menufieldfunction(x)
372 #define PRVM_DECLARE_serverfunction(x)
373 #define PRVM_DECLARE_clientfunction(x)
374 #define PRVM_DECLARE_menufunction(x)
375 #define PRVM_DECLARE_field(x)
376 #define PRVM_DECLARE_global(x)
377 #define PRVM_DECLARE_function(x)
378 #include "prvm_offsets.h"
379 #undef PRVM_DECLARE_serverglobalfloat
380 #undef PRVM_DECLARE_serverglobalvector
381 #undef PRVM_DECLARE_serverglobalstring
382 #undef PRVM_DECLARE_serverglobaledict
383 #undef PRVM_DECLARE_serverglobalfunction
384 #undef PRVM_DECLARE_clientglobalfloat
385 #undef PRVM_DECLARE_clientglobalvector
386 #undef PRVM_DECLARE_clientglobalstring
387 #undef PRVM_DECLARE_clientglobaledict
388 #undef PRVM_DECLARE_clientglobalfunction
389 #undef PRVM_DECLARE_menuglobalfloat
390 #undef PRVM_DECLARE_menuglobalvector
391 #undef PRVM_DECLARE_menuglobalstring
392 #undef PRVM_DECLARE_menuglobaledict
393 #undef PRVM_DECLARE_menuglobalfunction
394 #undef PRVM_DECLARE_serverfieldfloat
395 #undef PRVM_DECLARE_serverfieldvector
396 #undef PRVM_DECLARE_serverfieldstring
397 #undef PRVM_DECLARE_serverfieldedict
398 #undef PRVM_DECLARE_serverfieldfunction
399 #undef PRVM_DECLARE_clientfieldfloat
400 #undef PRVM_DECLARE_clientfieldvector
401 #undef PRVM_DECLARE_clientfieldstring
402 #undef PRVM_DECLARE_clientfieldedict
403 #undef PRVM_DECLARE_clientfieldfunction
404 #undef PRVM_DECLARE_menufieldfloat
405 #undef PRVM_DECLARE_menufieldvector
406 #undef PRVM_DECLARE_menufieldstring
407 #undef PRVM_DECLARE_menufieldedict
408 #undef PRVM_DECLARE_menufieldfunction
409 #undef PRVM_DECLARE_serverfunction
410 #undef PRVM_DECLARE_clientfunction
411 #undef PRVM_DECLARE_menufunction
412 #undef PRVM_DECLARE_field
413 #undef PRVM_DECLARE_global
414 #undef PRVM_DECLARE_function
417 static void Host_Timescale_c(char *string)
420 value = atof(string);
422 if(value < 0.00001 && value != 0)
423 string[0] = '0', string[1] = 0;
426 //============================================================================
428 static void SV_AreaStats_f(cmd_state_t *cmd)
430 World_PrintAreaStats(&sv.world, "server");
440 // init the csqc progs cvars, since they are updated/used by the server code
441 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
442 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
443 extern cvar_t csqc_progcrc;
444 extern cvar_t csqc_progsize;
445 extern cvar_t csqc_usedemoprogs;
447 Cvar_RegisterVariable(&sv_worldmessage);
448 Cvar_RegisterVariable(&sv_worldname);
449 Cvar_RegisterVariable(&sv_worldnamenoextension);
450 Cvar_RegisterVariable(&sv_worldbasename);
452 Cvar_RegisterVariable (&csqc_progname);
453 Cvar_RegisterVariable (&csqc_progcrc);
454 Cvar_RegisterVariable (&csqc_progsize);
455 Cvar_RegisterVariable (&csqc_usedemoprogs);
457 Cmd_AddCommand(CMD_SHARED, "sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
458 Cmd_AddCommand(CMD_SHARED, "sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
459 Cmd_AddCommand(CMD_CLIENT | CMD_SERVER_FROM_CLIENT, "sv_startdownload", SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
460 Cmd_AddCommand(CMD_CLIENT | CMD_SERVER_FROM_CLIENT, "download", SV_Download_f, "downloads a specified file from the server");
462 Cvar_RegisterVariable (&sv_disablenotify);
463 Cvar_RegisterVariable (&coop);
464 Cvar_RegisterVariable (&deathmatch);
465 Cvar_RegisterVariable (&fraglimit);
466 Cvar_RegisterVariable (&gamecfg);
467 Cvar_RegisterVariable (&noexit);
468 Cvar_RegisterVariable (&nomonsters);
469 Cvar_RegisterVariable (&pausable);
470 Cvar_RegisterVariable (&pr_checkextension);
471 Cvar_RegisterVariable (&samelevel);
472 Cvar_RegisterVariable (&skill);
473 Cvar_RegisterVariable (&host_timescale);
474 Cvar_RegisterCallback (&host_timescale, Host_Timescale_c);
475 Cvar_RegisterAlias (&host_timescale, "slowmo");
476 Cvar_RegisterAlias (&host_timescale, "timescale");
477 Cvar_RegisterVariable (&sv_accelerate);
478 Cvar_RegisterVariable (&sv_aim);
479 Cvar_RegisterVariable (&sv_airaccel_qw);
480 Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
481 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
482 Cvar_RegisterVariable (&sv_airaccelerate);
483 Cvar_RegisterVariable (&sv_airstopaccelerate);
484 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
485 Cvar_RegisterVariable (&sv_maxairstrafespeed);
486 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
487 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
488 Cvar_RegisterVariable (&sv_aircontrol);
489 Cvar_RegisterVariable (&sv_aircontrol_power);
490 Cvar_RegisterVariable (&sv_aircontrol_penalty);
491 Cvar_RegisterVariable (&sv_allowdownloads);
492 Cvar_RegisterVariable (&sv_allowdownloads_archive);
493 Cvar_RegisterVariable (&sv_allowdownloads_config);
494 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
495 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
496 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
497 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
498 Cvar_RegisterVariable (&sv_clmovement_enable);
499 Cvar_RegisterVariable (&sv_clmovement_minping);
500 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
501 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
502 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
503 Cvar_RegisterVariable (&sv_cullentities_pvs);
504 Cvar_RegisterVariable (&sv_cullentities_stats);
505 Cvar_RegisterVariable (&sv_cullentities_trace);
506 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
507 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
508 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
509 Cvar_RegisterVariable (&sv_cullentities_trace_expand);
510 Cvar_RegisterVariable (&sv_cullentities_trace_eyejitter);
511 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
512 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
513 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
514 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
515 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
516 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
517 Cvar_RegisterVariable (&sv_debugmove);
518 Cvar_RegisterVariable (&sv_echobprint);
519 Cvar_RegisterVariable (&sv_edgefriction);
520 Cvar_RegisterVariable (&sv_entpatch);
521 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
522 Cvar_RegisterVariable (&sv_freezenonclients);
523 Cvar_RegisterVariable (&sv_friction);
524 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
525 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
526 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
527 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
528 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
529 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
530 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
531 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
532 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
533 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
534 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
535 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
536 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
537 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
538 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
539 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
540 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
541 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
542 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
543 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
544 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
545 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
546 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
547 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
548 Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
549 Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
550 Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
551 Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
552 Cvar_RegisterVariable (&sv_gameplayfix_customstats);
553 Cvar_RegisterVariable (&sv_gravity);
554 Cvar_RegisterVariable (&sv_init_frame_count);
555 Cvar_RegisterVariable (&sv_idealpitchscale);
556 Cvar_RegisterVariable (&sv_jumpstep);
557 Cvar_RegisterVariable (&sv_jumpvelocity);
558 Cvar_RegisterVariable (&sv_maxairspeed);
559 Cvar_RegisterVariable (&sv_maxrate);
560 Cvar_RegisterVariable (&sv_maxspeed);
561 Cvar_RegisterVariable (&sv_maxvelocity);
562 Cvar_RegisterVariable (&sv_nostep);
563 Cvar_RegisterVariable (&sv_playerphysicsqc);
564 Cvar_RegisterVariable (&sv_progs);
565 Cvar_RegisterVariable (&sv_protocolname);
566 Cvar_RegisterVariable (&sv_random_seed);
567 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
568 Cvar_RegisterVariable (&sv_sound_land);
569 Cvar_RegisterVariable (&sv_sound_watersplash);
570 Cvar_RegisterVariable (&sv_stepheight);
571 Cvar_RegisterVariable (&sv_stopspeed);
572 Cvar_RegisterVariable (&sv_wallfriction);
573 Cvar_RegisterVariable (&sv_wateraccelerate);
574 Cvar_RegisterVariable (&sv_waterfriction);
575 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
576 Cvar_RegisterVariable (&sv_warsowbunny_accel);
577 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
578 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
579 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
580 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
581 Cvar_RegisterVariable (&sv_areadebug);
582 Cvar_RegisterVariable (&sys_ticrate);
583 Cvar_RegisterVariable (&teamplay);
584 Cvar_RegisterVariable (&timelimit);
585 Cvar_RegisterVariable (&sv_threaded);
587 Cvar_RegisterVariable (&saved1);
588 Cvar_RegisterVariable (&saved2);
589 Cvar_RegisterVariable (&saved3);
590 Cvar_RegisterVariable (&saved4);
591 Cvar_RegisterVariable (&savedgamecfg);
592 Cvar_RegisterVariable (&scratch1);
593 Cvar_RegisterVariable (&scratch2);
594 Cvar_RegisterVariable (&scratch3);
595 Cvar_RegisterVariable (&scratch4);
596 Cvar_RegisterVariable (&temp1);
598 // LadyHavoc: Nehahra uses these to pass data around cutscene demos
599 Cvar_RegisterVariable (&nehx00);
600 Cvar_RegisterVariable (&nehx01);
601 Cvar_RegisterVariable (&nehx02);
602 Cvar_RegisterVariable (&nehx03);
603 Cvar_RegisterVariable (&nehx04);
604 Cvar_RegisterVariable (&nehx05);
605 Cvar_RegisterVariable (&nehx06);
606 Cvar_RegisterVariable (&nehx07);
607 Cvar_RegisterVariable (&nehx08);
608 Cvar_RegisterVariable (&nehx09);
609 Cvar_RegisterVariable (&nehx10);
610 Cvar_RegisterVariable (&nehx11);
611 Cvar_RegisterVariable (&nehx12);
612 Cvar_RegisterVariable (&nehx13);
613 Cvar_RegisterVariable (&nehx14);
614 Cvar_RegisterVariable (&nehx15);
615 Cvar_RegisterVariable (&nehx16);
616 Cvar_RegisterVariable (&nehx17);
617 Cvar_RegisterVariable (&nehx18);
618 Cvar_RegisterVariable (&nehx19);
619 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
621 Cvar_RegisterVariable (&sv_autodemo_perclient);
622 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
623 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
625 Cvar_RegisterVariable (&halflifebsp);
626 Cvar_RegisterVariable (&sv_mapformat_is_quake2);
627 Cvar_RegisterVariable (&sv_mapformat_is_quake3);
629 sv_mempool = Mem_AllocPool("server", 0, NULL);
632 static void SV_SaveEntFile_f(cmd_state_t *cmd)
635 if (!sv.active || !sv.worldmodel)
637 Con_Print("Not running a server\n");
640 FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
645 =============================================================================
649 =============================================================================
656 Make sure the event gets sent to all clients
659 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
663 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
665 MSG_WriteByte (&sv.datagram, svc_particle);
666 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
667 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
668 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
669 for (i=0 ; i<3 ; i++)
670 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
671 MSG_WriteByte (&sv.datagram, count);
672 MSG_WriteByte (&sv.datagram, color);
673 SV_FlushBroadcastMessages();
680 Make sure the event gets sent to all clients
683 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
685 if (modelindex >= 256 || startframe >= 256)
687 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
689 MSG_WriteByte (&sv.datagram, svc_effect2);
690 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
691 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
692 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
693 MSG_WriteShort (&sv.datagram, modelindex);
694 MSG_WriteShort (&sv.datagram, startframe);
695 MSG_WriteByte (&sv.datagram, framecount);
696 MSG_WriteByte (&sv.datagram, framerate);
700 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
702 MSG_WriteByte (&sv.datagram, svc_effect);
703 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
704 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
705 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
706 MSG_WriteByte (&sv.datagram, modelindex);
707 MSG_WriteByte (&sv.datagram, startframe);
708 MSG_WriteByte (&sv.datagram, framecount);
709 MSG_WriteByte (&sv.datagram, framerate);
711 SV_FlushBroadcastMessages();
718 Each entity can have eight independant sound sources, like voice,
721 Channel 0 is an auto-allocate channel, the others override anything
722 already running on that entity/channel pair.
724 An attenuation of 0 will play full volume everywhere in the level.
725 Larger attenuations will drop off. (max 4 attenuation)
729 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int nvolume, float attenuation, qboolean reliable, float speed)
731 prvm_prog_t *prog = SVVM_prog;
733 int sound_num, field_mask, i, ent, speed4000;
735 dest = (reliable ? &sv.reliable_datagram : &sv.datagram);
737 if (nvolume < 0 || nvolume > 255)
739 Con_Printf ("SV_StartSound: volume = %i\n", nvolume);
743 if (attenuation < 0 || attenuation > 4)
745 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
749 if (!IS_CHAN(channel))
751 Con_Printf ("SV_StartSound: channel = %i\n", channel);
755 channel = CHAN_ENGINE2NET(channel);
757 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
760 // find precache number for sound
761 sound_num = SV_SoundIndex(sample, 1);
765 ent = PRVM_NUM_FOR_EDICT(entity);
767 speed4000 = (int)floor(speed * 4000.0f + 0.5f);
769 if (nvolume != DEFAULT_SOUND_PACKET_VOLUME)
770 field_mask |= SND_VOLUME;
771 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
772 field_mask |= SND_ATTENUATION;
773 if (speed4000 && speed4000 != 4000)
774 field_mask |= SND_SPEEDUSHORT4000;
775 if (ent >= 8192 || channel < 0 || channel > 7)
776 field_mask |= SND_LARGEENTITY;
777 if (sound_num >= 256)
778 field_mask |= SND_LARGESOUND;
780 // directed messages go only to the entity they are targeted on
781 MSG_WriteByte (dest, svc_sound);
782 MSG_WriteByte (dest, field_mask);
783 if (field_mask & SND_VOLUME)
784 MSG_WriteByte (dest, nvolume);
785 if (field_mask & SND_ATTENUATION)
786 MSG_WriteByte (dest, (int)(attenuation*64));
787 if (field_mask & SND_SPEEDUSHORT4000)
788 MSG_WriteShort (dest, speed4000);
789 if (field_mask & SND_LARGEENTITY)
791 MSG_WriteShort (dest, ent);
792 MSG_WriteChar (dest, channel);
795 MSG_WriteShort (dest, (ent<<3) | channel);
796 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
797 MSG_WriteShort (dest, sound_num);
799 MSG_WriteByte (dest, sound_num);
800 for (i = 0;i < 3;i++)
801 MSG_WriteCoord (dest, PRVM_serveredictvector(entity, origin)[i]+0.5*(PRVM_serveredictvector(entity, mins)[i]+PRVM_serveredictvector(entity, maxs)[i]), sv.protocol);
803 // TODO do we have to do anything here when dest is &sv.reliable_datagram?
805 SV_FlushBroadcastMessages();
812 Nearly the same logic as SV_StartSound, except an origin
813 instead of an entity is provided and channel is omitted.
815 The entity sent to the client is 0 (world) and the channel
816 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
817 function, therefore the check for it is omitted.
821 void SV_StartPointSound (vec3_t origin, const char *sample, int nvolume, float attenuation, float speed)
823 int sound_num, field_mask, i, speed4000;
825 if (nvolume < 0 || nvolume > 255)
827 Con_Printf ("SV_StartPointSound: volume = %i\n", nvolume);
831 if (attenuation < 0 || attenuation > 4)
833 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
837 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
840 // find precache number for sound
841 sound_num = SV_SoundIndex(sample, 1);
845 speed4000 = (int)(speed * 40.0f);
847 if (nvolume != DEFAULT_SOUND_PACKET_VOLUME)
848 field_mask |= SND_VOLUME;
849 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
850 field_mask |= SND_ATTENUATION;
851 if (sound_num >= 256)
852 field_mask |= SND_LARGESOUND;
853 if (speed4000 && speed4000 != 4000)
854 field_mask |= SND_SPEEDUSHORT4000;
856 // directed messages go only to the entity they are targeted on
857 MSG_WriteByte (&sv.datagram, svc_sound);
858 MSG_WriteByte (&sv.datagram, field_mask);
859 if (field_mask & SND_VOLUME)
860 MSG_WriteByte (&sv.datagram, nvolume);
861 if (field_mask & SND_ATTENUATION)
862 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
863 if (field_mask & SND_SPEEDUSHORT4000)
864 MSG_WriteShort (&sv.datagram, speed4000);
865 // Always write entnum 0 for the world entity
866 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
867 if (field_mask & SND_LARGESOUND)
868 MSG_WriteShort (&sv.datagram, sound_num);
870 MSG_WriteByte (&sv.datagram, sound_num);
871 for (i = 0;i < 3;i++)
872 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
873 SV_FlushBroadcastMessages();
877 ==============================================================================
881 ==============================================================================
888 Sends the first message from the server to a connected client.
889 This will be sent on the initial connection and upon each server load.
892 void SV_SendServerinfo (client_t *client)
894 prvm_prog_t *prog = SVVM_prog;
899 // we know that this client has a netconnection and thus is not a bot
901 // edicts get reallocated on level changes, so we need to update it here
902 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
904 // clear cached stuff that depends on the level
905 client->weaponmodel[0] = 0;
906 client->weaponmodelindex = 0;
908 // LadyHavoc: clear entityframe tracking
909 client->latestframenum = 0;
911 // initialize the movetime, so a speedhack can't make use of the time before this client joined
912 client->cmd.time = sv.time;
914 if (client->entitydatabase)
915 EntityFrame_FreeDatabase(client->entitydatabase);
916 if (client->entitydatabase4)
917 EntityFrame4_FreeDatabase(client->entitydatabase4);
918 if (client->entitydatabase5)
919 EntityFrame5_FreeDatabase(client->entitydatabase5);
921 memset(client->stats, 0, sizeof(client->stats));
922 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
924 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
926 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
927 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
928 else if (sv.protocol == PROTOCOL_DARKPLACES4)
929 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
931 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
934 // reset csqc entity versions
935 for (i = 0;i < prog->max_edicts;i++)
937 client->csqcentityscope[i] = 0;
938 client->csqcentitysendflags[i] = 0xFFFFFF;
940 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
942 client->csqcentityframehistory[i].num = 0;
943 client->csqcentityframehistory[i].framenum = -1;
945 client->csqcnumedicts = 0;
946 client->csqcentityframehistory_next = 0;
948 SZ_Clear (&client->netconnection->message);
949 MSG_WriteByte (&client->netconnection->message, svc_print);
950 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
951 MSG_WriteString (&client->netconnection->message,message);
953 SV_StopDemoRecording(client); // to split up demos into different files
954 if(sv_autodemo_perclient.integer)
956 char demofile[MAX_OSPATH];
957 char ipaddress[MAX_QPATH];
960 // start a new demo file
961 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
962 for(j = 0; ipaddress[j]; ++j)
963 if(!isalnum(ipaddress[j]))
965 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
967 SV_StartDemoRecording(client, demofile, -1);
970 //[515]: init csprogs according to version of svprogs, check the crc, etc.
971 if (sv.csqc_progname[0])
973 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
974 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
975 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progname %s\n", sv.csqc_progname));
976 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
977 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progsize %i\n", sv.csqc_progsize));
978 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
979 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progcrc %i\n", sv.csqc_progcrc));
981 if(client->sv_demo_file != NULL)
984 static char buf[NET_MAXMESSAGE];
987 sb.data = (unsigned char *) buf;
988 sb.maxsize = sizeof(buf);
990 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, k++, &sb, sv.protocol))
991 SV_WriteDemoMessage(client, &sb, false);
994 //[515]: init stufftext string (it is sent before svc_serverinfo)
995 if (PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd)))
997 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
998 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "%s\n", PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd))));
1002 //if (sv_allowdownloads.integer)
1003 // always send the info that the server supports the protocol, even if downloads are forbidden
1004 // only because of that, the CSQC exception can work
1006 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
1007 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
1010 // send at this time so it's guaranteed to get executed at the right time
1014 host_client = client;
1015 Curl_SendRequirements();
1019 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
1020 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
1021 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
1023 if (!coop.integer && deathmatch.integer)
1024 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
1026 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
1028 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
1030 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
1031 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
1032 MSG_WriteByte (&client->netconnection->message, 0);
1034 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
1035 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
1036 MSG_WriteByte (&client->netconnection->message, 0);
1039 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
1040 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1041 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1044 // store this in clientcamera, too
1045 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
1046 MSG_WriteByte (&client->netconnection->message, svc_setview);
1047 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
1049 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
1050 MSG_WriteByte (&client->netconnection->message, 1);
1052 client->prespawned = false; // need prespawn, spawn, etc
1053 client->spawned = false; // need prespawn, spawn, etc
1054 client->begun = false; // need prespawn, spawn, etc
1055 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
1057 // clear movement info until client enters the new level properly
1058 memset(&client->cmd, 0, sizeof(client->cmd));
1059 client->movesequence = 0;
1060 client->movement_highestsequence_seen = 0;
1061 memset(&client->movement_count, 0, sizeof(client->movement_count));
1062 #ifdef NUM_PING_TIMES
1063 for (i = 0;i < NUM_PING_TIMES;i++)
1064 client->ping_times[i] = 0;
1065 client->num_pings = 0;
1069 // allow the client some time to send his keepalives, even if map loading took ages
1070 client->netconnection->timeout = host.realtime + net_connecttimeout.value;
1077 Initializes a client_t for a new net connection. This will only be called
1078 once for a player each game, not once for each level change.
1081 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
1083 prvm_prog_t *prog = SVVM_prog;
1087 client = svs.clients + clientnum;
1089 // set up the client_t
1092 float backupparms[NUM_SPAWN_PARMS];
1093 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
1094 memset(client, 0, sizeof(*client));
1095 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
1098 memset(client, 0, sizeof(*client));
1099 client->active = true;
1100 client->netconnection = netconnection;
1102 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
1104 if(client->netconnection && client->netconnection->crypto.authenticated)
1106 Con_Printf("%s connection to %s has been established: client is %s@%s%.*s, I am %.*s@%s%.*s\n",
1107 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
1108 client->netconnection->address,
1109 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
1110 (client->netconnection->crypto.client_issigned || !client->netconnection->crypto.client_keyfp[0]) ? "" : "~",
1111 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
1112 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
1113 (client->netconnection->crypto.server_issigned || !client->netconnection->crypto.server_keyfp[0]) ? "" : "~",
1114 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
1118 strlcpy(client->name, "unconnected", sizeof(client->name));
1119 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
1120 client->prespawned = false;
1121 client->spawned = false;
1122 client->begun = false;
1123 client->edict = PRVM_EDICT_NUM(clientnum+1);
1124 if (client->netconnection)
1125 client->netconnection->message.allowoverflow = true; // we can catch it
1126 // prepare the unreliable message buffer
1127 client->unreliablemsg.data = client->unreliablemsg_data;
1128 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
1129 // updated by receiving "rate" command from client, this is also the default if not using a DP client
1130 client->rate = 1000000000;
1131 client->connecttime = host.realtime;
1135 // call the progs to get default spawn parms for the new client
1136 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1137 PRVM_serverglobalfloat(time) = sv.time;
1138 PRVM_serverglobaledict(self) = 0;
1139 prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
1140 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1141 client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
1143 // set up the entity for this client (including .colormap, .team, etc)
1144 PRVM_ED_ClearEdict(prog, client->edict);
1147 // don't call SendServerinfo for a fresh botclient because its fields have
1148 // not been set up by the qc yet
1149 if (client->netconnection)
1150 SV_SendServerinfo (client);
1152 client->prespawned = client->spawned = client->begun = true;
1157 ===============================================================================
1161 ===============================================================================
1165 =============================================================================
1167 The PVS must include a small area around the client to allow head bobbing
1168 or other small motion on the client side. Otherwise, a bob might cause an
1169 entity that should be visible to not show up, especially when the bob
1170 crosses a waterline.
1172 =============================================================================
1175 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1177 prvm_prog_t *prog = SVVM_prog;
1179 unsigned int sendflags;
1180 unsigned int version;
1181 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1182 unsigned int customizeentityforclient;
1183 unsigned int sendentity;
1186 vec3_t cullmins, cullmaxs;
1189 // fast path for games that do not use legacy entity networking
1190 // note: still networks clients even if they are legacy
1191 sendentity = PRVM_serveredictfunction(ent, SendEntity);
1192 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1195 // this 2 billion unit check is actually to detect NAN origins
1196 // (we really don't want to send those)
1197 if (!(VectorLength2(PRVM_serveredictvector(ent, origin)) < 2000000000.0*2000000000.0))
1200 // EF_NODRAW prevents sending for any reason except for your own
1201 // client, so we must keep all clients in this superset
1202 effects = (unsigned)PRVM_serveredictfloat(ent, effects);
1204 // we can omit invisible entities with no effects that are not clients
1205 // LadyHavoc: this could kill tags attached to an invisible entity, I
1206 // just hope we never have to support that case
1207 i = (int)PRVM_serveredictfloat(ent, modelindex);
1208 modelindex = (i >= 1 && i < MAX_MODELS && PRVM_serveredictstring(ent, model) && *PRVM_GetString(prog, PRVM_serveredictstring(ent, model)) && sv.models[i]) ? i : 0;
1211 i = (int)(PRVM_serveredictfloat(ent, glow_size) * 0.25f);
1212 glowsize = (unsigned char)bound(0, i, 255);
1213 if (PRVM_serveredictfloat(ent, glow_trail))
1214 flags |= RENDER_GLOWTRAIL;
1215 if (PRVM_serveredictedict(ent, viewmodelforclient))
1216 flags |= RENDER_VIEWMODEL;
1218 v = PRVM_serveredictvector(ent, color);
1220 light[0] = (unsigned short)bound(0, f, 65535);
1222 light[1] = (unsigned short)bound(0, f, 65535);
1224 light[2] = (unsigned short)bound(0, f, 65535);
1225 f = PRVM_serveredictfloat(ent, light_lev);
1226 light[3] = (unsigned short)bound(0, f, 65535);
1227 lightstyle = (unsigned char)PRVM_serveredictfloat(ent, style);
1228 lightpflags = (unsigned char)PRVM_serveredictfloat(ent, pflags);
1230 if (gamemode == GAME_TENEBRAE)
1232 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1236 lightpflags |= PFLAGS_FULLDYNAMIC;
1238 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1242 light[0] = (int)(0.2*256);
1243 light[1] = (int)(1.0*256);
1244 light[2] = (int)(0.2*256);
1246 lightpflags |= PFLAGS_FULLDYNAMIC;
1250 specialvisibilityradius = 0;
1251 if (lightpflags & PFLAGS_FULLDYNAMIC)
1252 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1254 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1255 if (flags & RENDER_GLOWTRAIL)
1256 specialvisibilityradius = max(specialvisibilityradius, 100);
1257 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1259 if (effects & EF_BRIGHTFIELD)
1260 specialvisibilityradius = max(specialvisibilityradius, 80);
1261 if (effects & EF_MUZZLEFLASH)
1262 specialvisibilityradius = max(specialvisibilityradius, 100);
1263 if (effects & EF_BRIGHTLIGHT)
1264 specialvisibilityradius = max(specialvisibilityradius, 400);
1265 if (effects & EF_DIMLIGHT)
1266 specialvisibilityradius = max(specialvisibilityradius, 200);
1267 if (effects & EF_RED)
1268 specialvisibilityradius = max(specialvisibilityradius, 200);
1269 if (effects & EF_BLUE)
1270 specialvisibilityradius = max(specialvisibilityradius, 200);
1271 if (effects & EF_FLAME)
1272 specialvisibilityradius = max(specialvisibilityradius, 250);
1273 if (effects & EF_STARDUST)
1274 specialvisibilityradius = max(specialvisibilityradius, 100);
1277 // early culling checks
1278 // (final culling is done by SV_MarkWriteEntityStateToClient)
1279 customizeentityforclient = PRVM_serveredictfunction(ent, customizeentityforclient);
1280 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1284 cs->active = ACTIVE_NETWORK;
1285 cs->number = enumber;
1286 VectorCopy(PRVM_serveredictvector(ent, origin), cs->origin);
1287 VectorCopy(PRVM_serveredictvector(ent, angles), cs->angles);
1289 cs->effects = effects;
1290 cs->colormap = (unsigned)PRVM_serveredictfloat(ent, colormap);
1291 cs->modelindex = modelindex;
1292 cs->skin = (unsigned)PRVM_serveredictfloat(ent, skin);
1293 cs->frame = (unsigned)PRVM_serveredictfloat(ent, frame);
1294 cs->viewmodelforclient = PRVM_serveredictedict(ent, viewmodelforclient);
1295 cs->exteriormodelforclient = PRVM_serveredictedict(ent, exteriormodeltoclient);
1296 cs->nodrawtoclient = PRVM_serveredictedict(ent, nodrawtoclient);
1297 cs->drawonlytoclient = PRVM_serveredictedict(ent, drawonlytoclient);
1298 cs->customizeentityforclient = customizeentityforclient;
1299 cs->tagentity = PRVM_serveredictedict(ent, tag_entity);
1300 cs->tagindex = (unsigned char)PRVM_serveredictfloat(ent, tag_index);
1301 cs->glowsize = glowsize;
1302 cs->traileffectnum = PRVM_serveredictfloat(ent, traileffectnum);
1304 // don't need to init cs->colormod because the defaultstate did that for us
1305 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1306 v = PRVM_serveredictvector(ent, colormod);
1307 if (VectorLength2(v))
1309 i = (int)(v[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1310 i = (int)(v[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1311 i = (int)(v[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1314 // don't need to init cs->glowmod because the defaultstate did that for us
1315 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1316 v = PRVM_serveredictvector(ent, glowmod);
1317 if (VectorLength2(v))
1319 i = (int)(v[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1320 i = (int)(v[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1321 i = (int)(v[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1324 cs->modelindex = modelindex;
1327 f = (PRVM_serveredictfloat(ent, alpha) * 255.0f);
1331 cs->alpha = (unsigned char)bound(0, i, 255);
1334 f = (PRVM_serveredictfloat(ent, renderamt));
1338 cs->alpha = (unsigned char)bound(0, i, 255);
1342 f = (PRVM_serveredictfloat(ent, scale) * 16.0f);
1346 cs->scale = (unsigned char)bound(0, i, 255);
1349 cs->glowcolor = 254;
1350 f = PRVM_serveredictfloat(ent, glow_color);
1352 cs->glowcolor = (int)f;
1354 if (PRVM_serveredictfloat(ent, fullbright))
1355 cs->effects |= EF_FULLBRIGHT;
1357 f = PRVM_serveredictfloat(ent, modelflags);
1359 cs->effects |= ((unsigned int)f & 0xff) << 24;
1361 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
1362 cs->flags |= RENDER_STEP;
1363 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1364 cs->flags |= RENDER_LOWPRECISION;
1365 if (PRVM_serveredictfloat(ent, colormap) >= 1024)
1366 cs->flags |= RENDER_COLORMAPPED;
1367 if (cs->viewmodelforclient)
1368 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1370 if (PRVM_serveredictfloat(ent, sendcomplexanimation))
1372 cs->flags |= RENDER_COMPLEXANIMATION;
1373 if (PRVM_serveredictfloat(ent, skeletonindex) >= 1)
1374 cs->skeletonobject = ent->priv.server->skeleton;
1375 cs->framegroupblend[0].frame = PRVM_serveredictfloat(ent, frame);
1376 cs->framegroupblend[1].frame = PRVM_serveredictfloat(ent, frame2);
1377 cs->framegroupblend[2].frame = PRVM_serveredictfloat(ent, frame3);
1378 cs->framegroupblend[3].frame = PRVM_serveredictfloat(ent, frame4);
1379 cs->framegroupblend[0].start = PRVM_serveredictfloat(ent, frame1time);
1380 cs->framegroupblend[1].start = PRVM_serveredictfloat(ent, frame2time);
1381 cs->framegroupblend[2].start = PRVM_serveredictfloat(ent, frame3time);
1382 cs->framegroupblend[3].start = PRVM_serveredictfloat(ent, frame4time);
1383 cs->framegroupblend[1].lerp = PRVM_serveredictfloat(ent, lerpfrac);
1384 cs->framegroupblend[2].lerp = PRVM_serveredictfloat(ent, lerpfrac3);
1385 cs->framegroupblend[3].lerp = PRVM_serveredictfloat(ent, lerpfrac4);
1386 cs->framegroupblend[0].lerp = 1.0f - cs->framegroupblend[1].lerp - cs->framegroupblend[2].lerp - cs->framegroupblend[3].lerp;
1387 cs->frame = 0; // don't need the legacy frame
1390 cs->light[0] = light[0];
1391 cs->light[1] = light[1];
1392 cs->light[2] = light[2];
1393 cs->light[3] = light[3];
1394 cs->lightstyle = lightstyle;
1395 cs->lightpflags = lightpflags;
1397 cs->specialvisibilityradius = specialvisibilityradius;
1399 // calculate the visible box of this entity (don't use the physics box
1400 // as that is often smaller than a model, and would not count
1401 // specialvisibilityradius)
1402 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1404 float scale = cs->scale * (1.0f / 16.0f);
1405 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1407 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1408 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1410 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1412 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1413 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1417 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1418 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1423 // if there is no model (or it could not be loaded), use the physics box
1424 VectorAdd(cs->origin, PRVM_serveredictvector(ent, mins), cullmins);
1425 VectorAdd(cs->origin, PRVM_serveredictvector(ent, maxs), cullmaxs);
1427 if (specialvisibilityradius)
1429 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1430 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1431 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1432 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1433 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1434 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1437 // calculate center of bbox for network prioritization purposes
1438 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1440 // if culling box has moved, update pvs cluster links
1441 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1443 VectorCopy(cullmins, ent->priv.server->cullmins);
1444 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1445 // a value of -1 for pvs_numclusters indicates that the links are not
1446 // cached, and should be re-tested each time, this is the case if the
1447 // culling box touches too many pvs clusters to store, or if the world
1448 // model does not support FindBoxClusters
1449 ent->priv.server->pvs_numclusters = -1;
1450 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1452 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1453 if (i <= MAX_ENTITYCLUSTERS)
1454 ent->priv.server->pvs_numclusters = i;
1458 // we need to do some csqc entity upkeep here
1459 // get self.SendFlags and clear them
1460 // (to let the QC know that they've been read)
1463 sendflags = (unsigned int)PRVM_serveredictfloat(ent, SendFlags);
1464 PRVM_serveredictfloat(ent, SendFlags) = 0;
1465 // legacy self.Version system
1466 if ((version = (unsigned int)PRVM_serveredictfloat(ent, Version)))
1468 if (sv.csqcentityversion[enumber] != version)
1469 sendflags = 0xFFFFFF;
1470 sv.csqcentityversion[enumber] = version;
1472 // move sendflags into the per-client sendflags
1474 for (i = 0;i < svs.maxclients;i++)
1475 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1476 // mark it as inactive for non-csqc networking
1477 cs->active = ACTIVE_SHARED;
1483 static void SV_PrepareEntitiesForSending(void)
1485 prvm_prog_t *prog = SVVM_prog;
1488 // send all entities that touch the pvs
1489 sv.numsendentities = 0;
1490 sv.sendentitiesindex[0] = NULL;
1491 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1492 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1494 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1496 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1497 sv.numsendentities++;
1502 #define MAX_LINEOFSIGHTTRACES 64
1504 qboolean SV_CanSeeBox(int numtraces, vec_t eyejitter, vec_t enlarge, vec_t entboxexpand, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1506 prvm_prog_t *prog = SVVM_prog;
1509 float starttransformed[3], endtransformed[3];
1510 float boxminstransformed[3], boxmaxstransformed[3];
1511 float localboxcenter[3], localboxextents[3], localboxmins[3], localboxmaxs[3];
1514 int originalnumtouchedicts;
1515 int numtouchedicts = 0;
1517 matrix4x4_t matrix, imatrix;
1519 prvm_edict_t *touch;
1520 static prvm_edict_t *touchedicts[MAX_EDICTS];
1521 vec3_t eyemins, eyemaxs, start;
1522 vec3_t boxmins, boxmaxs;
1523 vec3_t clipboxmins, clipboxmaxs;
1524 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1526 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1528 // jitter the eye location within this box
1529 eyemins[0] = eye[0] - eyejitter;
1530 eyemaxs[0] = eye[0] + eyejitter;
1531 eyemins[1] = eye[1] - eyejitter;
1532 eyemaxs[1] = eye[1] + eyejitter;
1533 eyemins[2] = eye[2] - eyejitter;
1534 eyemaxs[2] = eye[2] + eyejitter;
1535 // expand the box a little
1536 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0] - entboxexpand;
1537 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0] + entboxexpand;
1538 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1] - entboxexpand;
1539 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1] + entboxexpand;
1540 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2] - entboxexpand;
1541 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2] + entboxexpand;
1543 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1544 for (traceindex = 1;traceindex < numtraces;traceindex++)
1545 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1547 // calculate sweep box for the entire swarm of traces
1548 VectorCopy(eyemins, clipboxmins);
1549 VectorCopy(eyemaxs, clipboxmaxs);
1550 for (traceindex = 0;traceindex < numtraces;traceindex++)
1552 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1553 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1554 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1555 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1556 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1557 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1560 // get the list of entities in the sweep box
1561 if (sv_cullentities_trace_entityocclusion.integer)
1562 numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1563 if (numtouchedicts > MAX_EDICTS)
1565 // this never happens
1566 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1567 numtouchedicts = MAX_EDICTS;
1569 // iterate the entities found in the sweep box and filter them
1570 originalnumtouchedicts = numtouchedicts;
1572 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1574 touch = touchedicts[touchindex];
1575 if (PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
1577 model = SV_GetModelFromEdict(touch);
1578 if (!model || !model->brush.TraceLineOfSight)
1580 // skip obviously transparent entities
1581 alpha = PRVM_serveredictfloat(touch, alpha);
1582 if (alpha && alpha < 1)
1584 if ((int)PRVM_serveredictfloat(touch, effects) & EF_ADDITIVE)
1586 touchedicts[numtouchedicts++] = touch;
1589 // now that we have a filtered list of "interesting" entities, fire each
1590 // ray against all of them, this gives us an early-out case when something
1591 // is visible (which it often is)
1593 for (traceindex = 0;traceindex < numtraces;traceindex++)
1595 VectorSet(start, lhrandom(eyemins[0], eyemaxs[0]), lhrandom(eyemins[1], eyemaxs[1]), lhrandom(eyemins[2], eyemaxs[2]));
1596 // check world occlusion
1597 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1598 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, start, endpoints[traceindex], boxmins, boxmaxs))
1600 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1602 touch = touchedicts[touchindex];
1603 model = SV_GetModelFromEdict(touch);
1604 if(model && model->brush.TraceLineOfSight)
1606 // get the entity matrix
1607 pitchsign = SV_GetPitchSign(prog, touch);
1608 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
1609 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1610 // see if the ray hits this entity
1611 Matrix4x4_Transform(&imatrix, start, starttransformed);
1612 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1613 Matrix4x4_Transform(&imatrix, boxmins, boxminstransformed);
1614 Matrix4x4_Transform(&imatrix, boxmaxs, boxmaxstransformed);
1615 // transform the AABB to local space
1616 VectorMAM(0.5f, boxminstransformed, 0.5f, boxmaxstransformed, localboxcenter);
1617 localboxextents[0] = fabs(boxmaxstransformed[0] - localboxcenter[0]);
1618 localboxextents[1] = fabs(boxmaxstransformed[1] - localboxcenter[1]);
1619 localboxextents[2] = fabs(boxmaxstransformed[2] - localboxcenter[2]);
1620 localboxmins[0] = localboxcenter[0] - localboxextents[0];
1621 localboxmins[1] = localboxcenter[1] - localboxextents[1];
1622 localboxmins[2] = localboxcenter[2] - localboxextents[2];
1623 localboxmaxs[0] = localboxcenter[0] + localboxextents[0];
1624 localboxmaxs[1] = localboxcenter[1] + localboxextents[1];
1625 localboxmaxs[2] = localboxcenter[2] + localboxextents[2];
1626 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed, localboxmins, localboxmaxs))
1633 // check if the ray was blocked
1634 if (touchindex < numtouchedicts)
1636 // return if the ray was not blocked
1644 static void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1646 prvm_prog_t *prog = SVVM_prog;
1650 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1652 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1653 sv.writeentitiestoclient_stats_totalentities++;
1655 if (s->customizeentityforclient)
1657 PRVM_serverglobalfloat(time) = sv.time;
1658 PRVM_serverglobaledict(self) = s->number;
1659 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1660 prog->ExecuteProgram(prog, s->customizeentityforclient, "customizeentityforclient: NULL function");
1661 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1665 // never reject player
1666 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1668 // check various rejection conditions
1669 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1671 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1673 if (s->effects & EF_NODRAW)
1675 // LadyHavoc: only send entities with a model or important effects
1676 if (!s->modelindex && s->specialvisibilityradius == 0)
1679 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1680 // viewmodels don't have visibility checking
1681 if (s->viewmodelforclient)
1683 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1686 else if (s->tagentity)
1688 // tag attached entities simply check their parent
1689 if (!sv.sendentitiesindex[s->tagentity])
1691 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1692 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1695 // always send world submodels in newer protocols because they don't
1696 // generate much traffic (in old protocols they hog bandwidth)
1697 // but only if sv_cullentities_nevercullbmodels is off
1698 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1700 // entity has survived every check so far, check if visible
1701 ed = PRVM_EDICT_NUM(s->number);
1703 // if not touching a visible leaf
1704 if (sv_cullentities_pvs.integer && !r_novis.integer && !r_trippy.integer && sv.writeentitiestoclient_pvsbytes)
1706 if (ed->priv.server->pvs_numclusters < 0)
1708 // entity too big for clusters list
1709 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1711 sv.writeentitiestoclient_stats_culled_pvs++;
1718 // check cached clusters list
1719 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1720 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1722 if (i == ed->priv.server->pvs_numclusters)
1724 sv.writeentitiestoclient_stats_culled_pvs++;
1730 // or not seen by random tracelines
1731 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight && !r_trippy.integer)
1734 s->number <= svs.maxclients
1735 ? sv_cullentities_trace_samples_players.integer
1737 s->specialvisibilityradius
1738 ? sv_cullentities_trace_samples_extra.integer
1739 : sv_cullentities_trace_samples.integer;
1740 float enlarge = sv_cullentities_trace_enlarge.value;
1745 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1746 if(SV_CanSeeBox(samples, sv_cullentities_trace_eyejitter.value, enlarge, sv_cullentities_trace_expand.value, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1748 if(eyeindex < sv.writeentitiestoclient_numeyes)
1749 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1751 s->number <= svs.maxclients
1752 ? sv_cullentities_trace_delay_players.value
1753 : sv_cullentities_trace_delay.value
1755 else if (host.realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1757 sv.writeentitiestoclient_stats_culled_trace++;
1765 // this just marks it for sending
1766 // FIXME: it would be more efficient to send here, but the entity
1767 // compressor isn't that flexible
1768 sv.writeentitiestoclient_stats_visibleentities++;
1769 sv.sententities[s->number] = sv.sententitiesmark;
1772 #if MAX_LEVELNETWORKEYES > 0
1773 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1774 static void SV_AddCameraEyes(void)
1776 prvm_prog_t *prog = SVVM_prog;
1779 static int cameras[MAX_LEVELNETWORKEYES];
1780 static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1781 static int eye_levels[MAX_CLIENTNETWORKEYES];
1785 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1788 // check line of sight to portal entities and add them to PVS
1789 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1791 if (!ed->priv.server->free)
1793 if(PRVM_serveredictfunction(ed, camera_transform))
1795 PRVM_serverglobalfloat(time) = sv.time;
1796 PRVM_serverglobaledict(self) = e;
1797 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1798 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_serverglobalvector(trace_endpos));
1799 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1800 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1801 prog->ExecuteProgram(prog, PRVM_serveredictfunction(ed, camera_transform), "QC function e.camera_transform is missing");
1802 if(!VectorCompare(PRVM_serverglobalvector(trace_endpos), sv.writeentitiestoclient_eyes[0]))
1804 VectorCopy(PRVM_serverglobalvector(trace_endpos), camera_origins[n_cameras]);
1805 cameras[n_cameras] = e;
1807 if(n_cameras >= MAX_LEVELNETWORKEYES)
1817 // i is loop counter, is reset to 0 when an eye got added
1818 // j is camera index to check
1819 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1823 ed = PRVM_EDICT_NUM(cameras[j]);
1824 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, mins), mi);
1825 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, maxs), ma);
1826 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1827 if(eye_levels[k] <= MAX_EYE_RECURSION)
1829 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_eyejitter.value, sv_cullentities_trace_enlarge.value, sv_cullentities_trace_expand.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1831 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1832 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1833 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1834 sv.writeentitiestoclient_numeyes++;
1843 void SV_AddCameraEyes(void)
1848 static void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1850 prvm_prog_t *prog = SVVM_prog;
1851 qboolean need_empty = false;
1852 int i, numsendstates, numcsqcsendstates;
1854 prvm_edict_t *camera;
1858 // if there isn't enough space to accomplish anything, skip it
1859 if (msg->cursize + 25 > maxsize)
1862 sv.writeentitiestoclient_msg = msg;
1863 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1865 sv.writeentitiestoclient_stats_culled_pvs = 0;
1866 sv.writeentitiestoclient_stats_culled_trace = 0;
1867 sv.writeentitiestoclient_stats_visibleentities = 0;
1868 sv.writeentitiestoclient_stats_totalentities = 0;
1869 sv.writeentitiestoclient_numeyes = 0;
1872 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LadyHavoc: for comparison purposes
1873 camera = PRVM_EDICT_NUM( client->clientcamera );
1874 VectorAdd(PRVM_serveredictvector(camera, origin), PRVM_serveredictvector(clent, view_ofs), eye);
1875 sv.writeentitiestoclient_pvsbytes = 0;
1876 // get the PVS values for the eye location, later FatPVS calls will merge
1877 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1878 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1880 // add the eye to a list for SV_CanSeeBox tests
1881 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1882 sv.writeentitiestoclient_numeyes++;
1884 // calculate predicted eye origin for SV_CanSeeBox tests
1885 if (sv_cullentities_trace_prediction.integer)
1887 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1889 VectorMA(eye, predtime, PRVM_serveredictvector(camera, velocity), predeye);
1890 if (SV_CanSeeBox(1, 0, 0, 0, eye, predeye, predeye))
1892 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1893 sv.writeentitiestoclient_numeyes++;
1895 //if (!sv.writeentitiestoclient_useprediction)
1896 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1901 // build PVS from the new eyes
1902 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1903 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
1904 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1906 sv.sententitiesmark++;
1908 for (i = 0;i < sv.numsendentities;i++)
1909 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1912 numcsqcsendstates = 0;
1913 for (i = 0;i < sv.numsendentities;i++)
1915 s = &sv.sendentities[i];
1916 if (sv.sententities[s->number] == sv.sententitiesmark)
1918 if(s->active == ACTIVE_NETWORK)
1920 if (s->exteriormodelforclient)
1922 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1923 s->flags |= RENDER_EXTERIORMODEL;
1925 s->flags &= ~RENDER_EXTERIORMODEL;
1927 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
1929 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1930 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
1932 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
1936 if (sv_cullentities_stats.integer)
1937 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1939 if(client->entitydatabase5)
1940 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1942 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1944 // force every 16th frame to be not empty (or cl_movement replay takes
1946 // BTW, this should normally not kick in any more due to the check
1947 // below, except if the client stopped sending movement frames
1948 if(client->num_skippedentityframes >= 16)
1951 // help cl_movement a bit more
1952 if(client->movesequence != client->lastmovesequence)
1954 client->lastmovesequence = client->movesequence;
1956 if (client->entitydatabase5)
1957 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1958 else if (client->entitydatabase4)
1960 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1961 Protocol_WriteStatsReliable();
1963 else if (client->entitydatabase)
1965 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1966 Protocol_WriteStatsReliable();
1970 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1971 Protocol_WriteStatsReliable();
1975 client->num_skippedentityframes = 0;
1977 ++client->num_skippedentityframes;
1986 static void SV_CleanupEnts (void)
1988 prvm_prog_t *prog = SVVM_prog;
1992 ent = PRVM_NEXT_EDICT(prog->edicts);
1993 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1994 PRVM_serveredictfloat(ent, effects) = (int)PRVM_serveredictfloat(ent, effects) & ~EF_MUZZLEFLASH;
1999 SV_WriteClientdataToMessage
2003 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
2005 prvm_prog_t *prog = SVVM_prog;
2008 prvm_edict_t *other;
2013 float *statsf = (float *)stats;
2017 // send a damage message
2019 if (PRVM_serveredictfloat(ent, dmg_take) || PRVM_serveredictfloat(ent, dmg_save))
2021 other = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, dmg_inflictor));
2022 MSG_WriteByte (msg, svc_damage);
2023 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_save));
2024 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_take));
2025 for (i=0 ; i<3 ; i++)
2026 MSG_WriteCoord (msg, PRVM_serveredictvector(other, origin)[i] + 0.5*(PRVM_serveredictvector(other, mins)[i] + PRVM_serveredictvector(other, maxs)[i]), sv.protocol);
2028 PRVM_serveredictfloat(ent, dmg_take) = 0;
2029 PRVM_serveredictfloat(ent, dmg_save) = 0;
2033 // send the current viewpos offset from the view entity
2035 SV_SetIdealPitch (); // how much to look up / down ideally
2037 // a fixangle might get lost in a dropped packet. Oh well.
2038 if(PRVM_serveredictfloat(ent, fixangle))
2040 // angle fixing was requested by global thinking code...
2041 // so store the current angles for later use
2042 VectorCopy(PRVM_serveredictvector(ent, angles), host_client->fixangle_angles);
2043 host_client->fixangle_angles_set = true;
2045 // and clear fixangle for the next frame
2046 PRVM_serveredictfloat(ent, fixangle) = 0;
2049 if (host_client->fixangle_angles_set)
2051 MSG_WriteByte (msg, svc_setangle);
2052 for (i=0 ; i < 3 ; i++)
2053 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
2054 host_client->fixangle_angles_set = false;
2057 // the runes are in serverflags, pack them into the items value, also pack
2058 // in the items2 value for mission pack huds
2059 // (used only in the mission packs, which do not use serverflags)
2060 items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serveredictfloat(ent, items2) << 23) | ((int)PRVM_serverglobalfloat(serverflags) << 28);
2062 VectorCopy(PRVM_serveredictvector(ent, punchvector), punchvector);
2064 // cache weapon model name and index in client struct to save time
2065 // (this search can be almost 1% of cpu time!)
2066 s = PRVM_GetString(prog, PRVM_serveredictstring(ent, weaponmodel));
2067 if (strcmp(s, client->weaponmodel))
2069 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
2070 client->weaponmodelindex = SV_ModelIndex(s, 1);
2073 viewzoom = (int)(PRVM_serveredictfloat(ent, viewzoom) * 255.0f);
2079 if ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
2080 bits |= SU_ONGROUND;
2081 if (PRVM_serveredictfloat(ent, waterlevel) >= 2)
2083 if (PRVM_serveredictfloat(ent, idealpitch))
2084 bits |= SU_IDEALPITCH;
2086 for (i=0 ; i<3 ; i++)
2088 if (PRVM_serveredictvector(ent, punchangle)[i])
2089 bits |= (SU_PUNCH1<<i);
2090 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
2092 bits |= (SU_PUNCHVEC1<<i);
2093 if (PRVM_serveredictvector(ent, velocity)[i])
2094 bits |= (SU_VELOCITY1<<i);
2097 gravity = PRVM_serveredictfloat(ent, gravity);if (!gravity) gravity = 1.0f;
2099 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
2100 stats[STAT_VIEWHEIGHT] = (int)PRVM_serveredictvector(ent, view_ofs)[2];
2101 stats[STAT_ITEMS] = items;
2102 stats[STAT_WEAPONFRAME] = (int)PRVM_serveredictfloat(ent, weaponframe);
2103 stats[STAT_ARMOR] = (int)PRVM_serveredictfloat(ent, armorvalue);
2104 stats[STAT_WEAPON] = client->weaponmodelindex;
2105 stats[STAT_HEALTH] = (int)PRVM_serveredictfloat(ent, health);
2106 stats[STAT_AMMO] = (int)PRVM_serveredictfloat(ent, currentammo);
2107 stats[STAT_SHELLS] = (int)PRVM_serveredictfloat(ent, ammo_shells);
2108 stats[STAT_NAILS] = (int)PRVM_serveredictfloat(ent, ammo_nails);
2109 stats[STAT_ROCKETS] = (int)PRVM_serveredictfloat(ent, ammo_rockets);
2110 stats[STAT_CELLS] = (int)PRVM_serveredictfloat(ent, ammo_cells);
2111 stats[STAT_ACTIVEWEAPON] = (int)PRVM_serveredictfloat(ent, weapon);
2112 stats[STAT_VIEWZOOM] = viewzoom;
2113 stats[STAT_TOTALSECRETS] = (int)PRVM_serverglobalfloat(total_secrets);
2114 stats[STAT_TOTALMONSTERS] = (int)PRVM_serverglobalfloat(total_monsters);
2115 // the QC bumps these itself by sending svc_'s, so we have to keep them
2116 // zero or they'll be corrected by the engine
2117 //stats[STAT_SECRETS] = PRVM_serverglobalfloat(found_secrets);
2118 //stats[STAT_MONSTERS] = PRVM_serverglobalfloat(killed_monsters);
2120 if(!sv_gameplayfix_customstats.integer)
2122 statsf[STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR] = sv_airaccel_qw_stretchfactor.value;
2123 statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
2124 statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
2125 statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
2126 statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
2127 // movement settings for prediction
2128 // note: these are not sent in protocols with lower MAX_CL_STATS limits
2129 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
2130 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
2131 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
2132 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
2134 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
2135 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
2136 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
2137 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
2138 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
2139 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
2140 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
2141 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
2142 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
2143 statsf[STAT_FRAGLIMIT] = fraglimit.value;
2144 statsf[STAT_TIMELIMIT] = timelimit.value;
2145 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
2146 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
2147 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
2148 statsf[STAT_MOVEVARS_TIMESCALE] = host_timescale.value;
2149 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
2150 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
2151 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
2152 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
2153 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
2154 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
2155 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
2156 statsf[STAT_MOVEVARS_ENTGRAVITY] = gravity;
2157 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
2158 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
2159 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
2160 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
2161 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
2162 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
2165 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2167 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
2169 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
2170 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
2172 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
2173 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2174 if (viewzoom != 255)
2175 bits |= SU_VIEWZOOM;
2180 if (bits >= 16777216)
2184 MSG_WriteByte (msg, svc_clientdata);
2185 MSG_WriteShort (msg, bits);
2186 if (bits & SU_EXTEND1)
2187 MSG_WriteByte(msg, bits >> 16);
2188 if (bits & SU_EXTEND2)
2189 MSG_WriteByte(msg, bits >> 24);
2191 if (bits & SU_VIEWHEIGHT)
2192 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2194 if (bits & SU_IDEALPITCH)
2195 MSG_WriteChar (msg, (int)PRVM_serveredictfloat(ent, idealpitch));
2197 for (i=0 ; i<3 ; i++)
2199 if (bits & (SU_PUNCH1<<i))
2201 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2202 MSG_WriteChar(msg, (int)PRVM_serveredictvector(ent, punchangle)[i]);
2204 MSG_WriteAngle16i(msg, PRVM_serveredictvector(ent, punchangle)[i]);
2206 if (bits & (SU_PUNCHVEC1<<i))
2208 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2209 MSG_WriteCoord16i(msg, punchvector[i]);
2211 MSG_WriteCoord32f(msg, punchvector[i]);
2213 if (bits & (SU_VELOCITY1<<i))
2215 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2216 MSG_WriteChar(msg, (int)(PRVM_serveredictvector(ent, velocity)[i] * (1.0f / 16.0f)));
2218 MSG_WriteCoord32f(msg, PRVM_serveredictvector(ent, velocity)[i]);
2222 if (bits & SU_ITEMS)
2223 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2225 if (sv.protocol == PROTOCOL_DARKPLACES5)
2227 if (bits & SU_WEAPONFRAME)
2228 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2229 if (bits & SU_ARMOR)
2230 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2231 if (bits & SU_WEAPON)
2232 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2233 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2234 MSG_WriteShort (msg, stats[STAT_AMMO]);
2235 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2236 MSG_WriteShort (msg, stats[STAT_NAILS]);
2237 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2238 MSG_WriteShort (msg, stats[STAT_CELLS]);
2239 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2240 if (bits & SU_VIEWZOOM)
2241 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2243 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2245 if (bits & SU_WEAPONFRAME)
2246 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2247 if (bits & SU_ARMOR)
2248 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2249 if (bits & SU_WEAPON)
2251 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2252 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2254 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2256 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2257 MSG_WriteByte (msg, stats[STAT_AMMO]);
2258 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2259 MSG_WriteByte (msg, stats[STAT_NAILS]);
2260 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2261 MSG_WriteByte (msg, stats[STAT_CELLS]);
2262 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
2264 for (i = 0;i < 32;i++)
2265 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2267 MSG_WriteByte (msg, i);
2270 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2271 if (bits & SU_VIEWZOOM)
2273 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2274 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2276 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2281 void SV_FlushBroadcastMessages(void)
2285 if (sv.datagram.cursize <= 0)
2287 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2289 if (!client->begun || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2291 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2292 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2294 SZ_Clear(&sv.datagram);
2297 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2299 // scan the splitpoints to find out how many we can fit in
2300 int numsegments, j, split;
2301 if (!client->unreliablemsg_splitpoints)
2303 // always accept the first one if it's within 1024 bytes, this ensures
2304 // that very big datagrams which are over the rate limit still get
2305 // through, just to keep it working
2306 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2307 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2309 // the first segment gets an exemption from the rate limiting, otherwise
2310 // it could get dropped consistently due to a low rate limit
2311 if (numsegments == 1)
2313 // some will fit, so add the ones that will fit
2314 split = client->unreliablemsg_splitpoint[numsegments-1];
2315 // note this discards ones that were accepted by the segments scan but
2316 // can not fit, such as a really huge first one that will never ever
2317 // fit in a packet...
2318 if (msg->cursize + split <= maxsize)
2319 SZ_Write(msg, client->unreliablemsg.data, split);
2320 // remove the part we sent, keeping any remaining data
2321 client->unreliablemsg.cursize -= split;
2322 if (client->unreliablemsg.cursize > 0)
2323 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2324 // adjust remaining splitpoints
2325 client->unreliablemsg_splitpoints -= numsegments;
2326 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2327 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2331 =======================
2332 SV_SendClientDatagram
2333 =======================
2335 static void SV_SendClientDatagram (client_t *client)
2337 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2339 int stats[MAX_CL_STATS];
2340 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2343 // obey rate limit by limiting packet frequency if the packet size
2345 // (usually this is caused by reliable messages)
2346 if (!NetConn_CanSend(client->netconnection))
2349 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2350 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2351 if (sv_maxrate.integer != maxrate)
2352 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2354 // clientrate determines the 'cleartime' of a packet
2355 // (how long to wait before sending another, based on this packet's size)
2356 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2358 switch (sv.protocol)
2360 case PROTOCOL_QUAKE:
2361 case PROTOCOL_QUAKEDP:
2362 case PROTOCOL_NEHAHRAMOVIE:
2363 case PROTOCOL_NEHAHRABJP:
2364 case PROTOCOL_NEHAHRABJP2:
2365 case PROTOCOL_NEHAHRABJP3:
2366 case PROTOCOL_QUAKEWORLD:
2367 // no packet size limit support on Quake protocols because it just
2368 // causes missing entities/effects
2369 // packets are simply sent less often to obey the rate limit
2373 case PROTOCOL_DARKPLACES1:
2374 case PROTOCOL_DARKPLACES2:
2375 case PROTOCOL_DARKPLACES3:
2376 case PROTOCOL_DARKPLACES4:
2377 // no packet size limit support on DP1-4 protocols because they kick
2378 // the client off if they overflow, and miss effects
2379 // packets are simply sent less often to obey the rate limit
2380 maxsize = sizeof(sv_sendclientdatagram_buf);
2381 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2384 // DP5 and later protocols support packet size limiting which is a
2385 // better method than limiting packet frequency as QW does
2387 // at very low rates (or very small sys_ticrate) the packet size is
2388 // not reduced below 128, but packets may be sent less often
2390 // how long are bursts?
2391 timedelta = host_client->rate_burstsize / (double)client->rate;
2393 // how much of the burst do we keep reserved?
2394 timedelta *= 1 - net_burstreserve.value;
2396 // only try to use excess time
2397 timedelta = bound(0, host.realtime - host_client->netconnection->cleartime, timedelta);
2399 // but we know next packet will be in sys_ticrate, so we can use up THAT bandwidth
2400 timedelta += sys_ticrate.value;
2402 // note: packet overhead (not counted in maxsize) is 28 bytes
2403 maxsize = (int)(clientrate * timedelta) - 28;
2405 // put it in sound bounds
2406 maxsize = bound(128, maxsize, 1400);
2409 // csqc entities can easily exceed 128 bytes, so disable throttling in
2410 // mods that use csqc (they are likely to use less bandwidth anyway)
2411 if((net_usesizelimit.integer == 1) ? (sv.csqc_progsize > 0) : (net_usesizelimit.integer < 1))
2417 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2419 // for good singleplayer, send huge packets
2420 maxsize = sizeof(sv_sendclientdatagram_buf);
2421 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2422 // never limit frequency in singleplayer
2423 clientrate = 1000000000;
2426 // while downloading, limit entity updates to half the packet
2427 // (any leftover space will be used for downloading)
2428 if (host_client->download_file)
2431 msg.data = sv_sendclientdatagram_buf;
2432 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2434 msg.allowoverflow = false;
2436 if (host_client->begun)
2438 // the player is in the game
2439 MSG_WriteByte (&msg, svc_time);
2440 MSG_WriteFloat (&msg, sv.time);
2442 // add the client specific data to the datagram
2443 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2444 // now update the stats[] array using any registered custom fields
2445 VM_SV_UpdateCustomStats(client, client->edict, &msg, stats);
2446 // set host_client->statsdeltabits
2447 Protocol_UpdateClientStats (stats);
2449 // add as many queued unreliable messages (effects) as we can fit
2450 // limit effects to half of the remaining space
2451 if (client->unreliablemsg.cursize)
2452 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2454 // now write as many entities as we can fit, and also sends stats
2455 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2457 else if (host.realtime > client->keepalivetime)
2459 // the player isn't totally in the game yet
2460 // send small keepalive messages if too much time has passed
2461 // (may also be sending downloads)
2462 client->keepalivetime = host.realtime + 5;
2463 MSG_WriteChar (&msg, svc_nop);
2466 // if a download is active, see if there is room to fit some download data
2468 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2469 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2471 fs_offset_t downloadstart;
2472 unsigned char data[1400];
2473 downloadstart = FS_Tell(host_client->download_file);
2474 downloadsize = min(downloadsize, (int)sizeof(data));
2475 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2476 // note this sends empty messages if at the end of the file, which is
2477 // necessary to keep the packet loss logic working
2478 // (the last blocks may be lost and need to be re-sent, and that will
2479 // only occur if the client acks the empty end messages, revealing
2480 // a gap in the download progress, causing the last blocks to be
2482 MSG_WriteChar (&msg, svc_downloaddata);
2483 MSG_WriteLong (&msg, downloadstart);
2484 MSG_WriteShort (&msg, downloadsize);
2485 if (downloadsize > 0)
2486 SZ_Write (&msg, data, downloadsize);
2489 // reliable only if none is in progress
2490 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2491 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2493 SV_WriteDemoMessage(client, &msg, false);
2495 // send the datagram
2496 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->rate_burstsize, client->sendsignon == 2);
2497 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2498 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2502 =======================
2503 SV_UpdateToReliableMessages
2504 =======================
2506 static void SV_UpdateToReliableMessages (void)
2508 prvm_prog_t *prog = SVVM_prog;
2516 // check for changes to be sent over the reliable streams
2517 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2519 // update the host_client fields we care about according to the entity fields
2520 host_client->edict = PRVM_EDICT_NUM(i+1);
2523 name = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, netname));
2526 // always point the string back at host_client->name to keep it safe
2527 //strlcpy (host_client->name, name, sizeof (host_client->name));
2528 if (name != host_client->name) // prevent buffer overlap SIGABRT on Mac OSX
2529 strlcpy (host_client->name, name, sizeof (host_client->name));
2530 PRVM_serveredictstring(host_client->edict, netname) = PRVM_SetEngineString(prog, host_client->name);
2531 if (strcmp(host_client->old_name, host_client->name))
2533 if (host_client->begun)
2534 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2535 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2536 // send notification to all clients
2537 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2538 MSG_WriteByte (&sv.reliable_datagram, i);
2539 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2540 SV_WriteNetnameIntoDemo(host_client);
2543 // DP_SV_CLIENTCOLORS
2544 host_client->colors = (int)PRVM_serveredictfloat(host_client->edict, clientcolors);
2545 if (host_client->old_colors != host_client->colors)
2547 host_client->old_colors = host_client->colors;
2548 // send notification to all clients
2549 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2550 MSG_WriteByte (&sv.reliable_datagram, i);
2551 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2554 // NEXUIZ_PLAYERMODEL
2555 model = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playermodel));
2558 // always point the string back at host_client->name to keep it safe
2559 //strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2560 if (model != host_client->playermodel) // prevent buffer overlap SIGABRT on Mac OSX
2561 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2562 PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(prog, host_client->playermodel);
2564 // NEXUIZ_PLAYERSKIN
2565 skin = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playerskin));
2568 // always point the string back at host_client->name to keep it safe
2569 //strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2570 if (skin != host_client->playerskin) // prevent buffer overlap SIGABRT on Mac OSX
2571 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2572 PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(prog, host_client->playerskin);
2574 // TODO: add an extension name for this [1/17/2008 Black]
2575 clientcamera = PRVM_serveredictedict(host_client->edict, clientcamera);
2576 if (clientcamera > 0)
2578 int oldclientcamera = host_client->clientcamera;
2579 if (clientcamera >= prog->max_edicts || PRVM_EDICT_NUM(clientcamera)->priv.required->free)
2580 clientcamera = PRVM_NUM_FOR_EDICT(host_client->edict);
2581 host_client->clientcamera = clientcamera;
2583 if (oldclientcamera != host_client->clientcamera && host_client->netconnection)
2585 MSG_WriteByte(&host_client->netconnection->message, svc_setview);
2586 MSG_WriteShort(&host_client->netconnection->message, host_client->clientcamera);
2591 host_client->frags = (int)PRVM_serveredictfloat(host_client->edict, frags);
2592 if(IS_OLDNEXUIZ_DERIVED(gamemode))
2593 if(!host_client->begun && host_client->netconnection)
2594 host_client->frags = -666;
2595 if (host_client->old_frags != host_client->frags)
2597 host_client->old_frags = host_client->frags;
2598 // send notification to all clients
2599 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2600 MSG_WriteByte (&sv.reliable_datagram, i);
2601 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2605 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2606 if (client->netconnection && (client->begun || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2607 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2609 SZ_Clear (&sv.reliable_datagram);
2614 =======================
2615 SV_SendClientMessages
2616 =======================
2618 void SV_SendClientMessages(void)
2620 int i, prepared = false;
2622 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2623 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2625 SV_FlushBroadcastMessages();
2627 // update frags, names, etc
2628 SV_UpdateToReliableMessages();
2630 // build individual updates
2631 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2633 if (!host_client->active)
2635 if (!host_client->netconnection)
2638 if (host_client->netconnection->message.overflowed)
2640 SV_DropClient (true); // if the message couldn't send, kick off
2647 // only prepare entities once per frame
2648 SV_PrepareEntitiesForSending();
2650 SV_SendClientDatagram(host_client);
2653 // clear muzzle flashes
2657 static void SV_StartDownload_f(cmd_state_t *cmd)
2659 if (host_client->download_file)
2660 host_client->download_started = true;
2664 * Compression extension negotiation:
2667 * cl_serverextension_download 2
2670 * download <filename> <list of zero or more suppported compressions in order of preference>
2672 * download maps/map1.bsp lzo deflate huffman
2675 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2677 * cl_downloadbegin 123456 maps/map1.bsp deflate
2679 * The server may choose not to compress the file by sending no compression name, like:
2680 * cl_downloadbegin 345678 maps/map1.bsp
2682 * NOTE: the "download" command may only specify compression algorithms if
2683 * cl_serverextension_download is 2!
2684 * If cl_serverextension_download has a different value, the client must
2685 * assume this extension is not supported!
2688 static void Download_CheckExtensions(cmd_state_t *cmd)
2691 int argc = Cmd_Argc(cmd);
2693 // first reset them all
2694 host_client->download_deflate = false;
2696 for(i = 2; i < argc; ++i)
2698 if(!strcmp(Cmd_Argv(cmd, i), "deflate"))
2700 host_client->download_deflate = true;
2706 static void SV_Download_f(cmd_state_t *cmd)
2708 const char *whichpack, *whichpack2, *extension;
2709 qboolean is_csqc; // so we need to check only once
2711 if (Cmd_Argc(cmd) < 2)
2713 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2714 SV_ClientPrintf(" supported extensions: deflate\n");
2718 if (FS_CheckNastyPath(Cmd_Argv(cmd, 1), false))
2720 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(cmd, 1));
2724 if (host_client->download_file)
2726 // at this point we'll assume the previous download should be aborted
2727 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2728 Host_ClientCommands("\nstopdownload\n");
2730 // close the file and reset variables
2731 FS_Close(host_client->download_file);
2732 host_client->download_file = NULL;
2733 host_client->download_name[0] = 0;
2734 host_client->download_expectedposition = 0;
2735 host_client->download_started = false;
2738 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(cmd, 1), sv.csqc_progname) == 0);
2740 if (!sv_allowdownloads.integer && !is_csqc)
2742 SV_ClientPrintf("Downloads are disabled on this server\n");
2743 Host_ClientCommands("\nstopdownload\n");
2747 Download_CheckExtensions(cmd);
2749 strlcpy(host_client->download_name, Cmd_Argv(cmd, 1), sizeof(host_client->download_name));
2750 extension = FS_FileExtension(host_client->download_name);
2752 // host_client is asking to download a specified file
2753 if (developer_extra.integer)
2754 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2758 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2759 extensions[0] = '\0';
2761 if(host_client->download_deflate)
2762 strlcat(extensions, " deflate", sizeof(extensions));
2764 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2766 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2767 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2769 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2771 // no, no space is needed between %s and %s :P
2772 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2774 host_client->download_expectedposition = 0;
2775 host_client->download_started = false;
2776 host_client->sendsignon = true; // make sure this message is sent
2780 if (!FS_FileExists(host_client->download_name))
2782 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2783 Host_ClientCommands("\nstopdownload\n");
2787 // check if the user is trying to download part of registered Quake(r)
2788 whichpack = FS_WhichPack(host_client->download_name);
2789 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2790 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2792 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2793 Host_ClientCommands("\nstopdownload\n");
2797 // check if the server has forbidden archive downloads entirely
2798 if (!sv_allowdownloads_inarchive.integer)
2800 whichpack = FS_WhichPack(host_client->download_name);
2803 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2804 Host_ClientCommands("\nstopdownload\n");
2809 if (!sv_allowdownloads_config.integer)
2811 if (!strcasecmp(extension, "cfg"))
2813 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2814 Host_ClientCommands("\nstopdownload\n");
2819 if (!sv_allowdownloads_dlcache.integer)
2821 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2823 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2824 Host_ClientCommands("\nstopdownload\n");
2829 if (!sv_allowdownloads_archive.integer)
2831 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2833 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2834 Host_ClientCommands("\nstopdownload\n");
2839 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2840 if (!host_client->download_file)
2842 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2843 Host_ClientCommands("\nstopdownload\n");
2847 if (FS_FileSize(host_client->download_file) > 1<<30)
2849 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2850 Host_ClientCommands("\nstopdownload\n");
2851 FS_Close(host_client->download_file);
2852 host_client->download_file = NULL;
2856 if (FS_FileSize(host_client->download_file) < 0)
2858 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2859 Host_ClientCommands("\nstopdownload\n");
2860 FS_Close(host_client->download_file);
2861 host_client->download_file = NULL;
2865 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2868 * we can only do this if we would actually deflate on the fly
2869 * which we do not (yet)!
2871 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2872 extensions[0] = '\0';
2874 if(host_client->download_deflate)
2875 strlcat(extensions, " deflate", sizeof(extensions));
2877 // no, no space is needed between %s and %s :P
2878 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2881 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2883 host_client->download_expectedposition = 0;
2884 host_client->download_started = false;
2885 host_client->sendsignon = true; // make sure this message is sent
2887 // the rest of the download process is handled in SV_SendClientDatagram
2888 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2890 // no svc_downloaddata messages will be sent until sv_startdownload is
2891 // sent by the client
2895 ==============================================================================
2899 ==============================================================================
2908 int SV_ModelIndex(const char *s, int precachemode)
2910 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2911 char filename[MAX_QPATH];
2915 //if (precachemode == 2)
2917 strlcpy(filename, s, sizeof(filename));
2918 for (i = 2;i < limit;i++)
2920 if (!sv.model_precache[i][0])
2924 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2926 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2929 if (precachemode == 1)
2930 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2931 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2932 if (sv.state == ss_loading)
2934 // running from SV_SpawnServer which is launched from the client console command interpreter
2935 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2941 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
2942 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
2946 // running single threaded, so we can load the model here
2947 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2949 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2950 MSG_WriteShort(&sv.reliable_datagram, i);
2951 MSG_WriteString(&sv.reliable_datagram, filename);
2955 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2958 if (!strcmp(sv.model_precache[i], filename))
2961 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2971 int SV_SoundIndex(const char *s, int precachemode)
2973 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2974 char filename[MAX_QPATH];
2978 //if (precachemode == 2)
2980 strlcpy(filename, s, sizeof(filename));
2981 for (i = 1;i < limit;i++)
2983 if (!sv.sound_precache[i][0])
2987 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2989 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2992 if (precachemode == 1)
2993 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2994 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2995 if (sv.state != ss_loading)
2997 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2998 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2999 MSG_WriteString(&sv.reliable_datagram, filename);
3003 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
3006 if (!strcmp(sv.sound_precache[i], filename))
3009 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
3015 SV_ParticleEffectIndex
3019 int SV_ParticleEffectIndex(const char *name)
3021 int i, argc, linenumber, effectnameindex;
3023 fs_offset_t filesize;
3024 unsigned char *filedata;
3026 const char *textstart;
3027 //const char *textend;
3028 char argv[16][1024];
3029 char filename[MAX_QPATH];
3030 if (!sv.particleeffectnamesloaded)
3032 sv.particleeffectnamesloaded = true;
3033 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
3034 for (i = 0;i < EFFECT_TOTAL;i++)
3035 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
3036 for (filepass = 0;;filepass++)
3039 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
3040 else if (filepass == 1)
3041 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
3044 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
3047 textstart = (const char *)filedata;
3048 //textend = (const char *)filedata + filesize;
3050 for (linenumber = 1;;linenumber++)
3055 if (!COM_ParseToken_Simple(&text, true, false, true) || !strcmp(com_token, "\n"))
3059 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
3063 if (com_token[0] == 0)
3064 break; // if the loop exited and it's not a \n, it's EOF
3067 if (!strcmp(argv[0], "effect"))
3071 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME;effectnameindex++)
3073 if (sv.particleeffectname[effectnameindex][0])
3075 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
3080 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
3084 // if we run out of names, abort
3085 if (effectnameindex == MAX_PARTICLEEFFECTNAME)
3087 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
3096 // search for the name
3097 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
3098 if (!strcmp(sv.particleeffectname[effectnameindex], name))
3099 return effectnameindex;
3100 // return 0 if we couldn't find it
3104 dp_model_t *SV_GetModelByIndex(int modelindex)
3106 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3109 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
3111 prvm_prog_t *prog = SVVM_prog;
3113 if (!ed || ed->priv.server->free)
3115 modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
3116 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3125 static void SV_CreateBaseline (void)
3127 prvm_prog_t *prog = SVVM_prog;
3128 int i, entnum, large;
3129 prvm_edict_t *svent;
3131 // LadyHavoc: clear *all* baselines (not just active ones)
3132 for (entnum = 0;entnum < prog->max_edicts;entnum++)
3134 // get the current server version
3135 svent = PRVM_EDICT_NUM(entnum);
3137 // LadyHavoc: always clear state values, whether the entity is in use or not
3138 svent->priv.server->baseline = defaultstate;
3140 if (svent->priv.server->free)
3142 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
3145 // create entity baseline
3146 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
3147 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
3148 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
3149 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
3150 if (entnum > 0 && entnum <= svs.maxclients)
3152 svent->priv.server->baseline.colormap = entnum;
3153 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
3157 svent->priv.server->baseline.colormap = 0;
3158 svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
3162 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
3165 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3169 // add to the message
3171 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
3173 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
3174 MSG_WriteShort (&sv.signon, entnum);
3178 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3179 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
3181 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3183 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3184 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3188 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
3189 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3191 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
3192 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
3193 for (i=0 ; i<3 ; i++)
3195 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
3196 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
3205 Load csprogs.dat and comperss it so it doesn't need to be
3206 reloaded on request.
3209 static void SV_Prepare_CSQC(void)
3211 fs_offset_t progsize;
3213 if(svs.csqc_progdata)
3215 Con_DPrintf("Unloading old CSQC data.\n");
3216 Mem_Free(svs.csqc_progdata);
3217 if(svs.csqc_progdata_deflated)
3218 Mem_Free(svs.csqc_progdata_deflated);
3221 svs.csqc_progdata = NULL;
3222 svs.csqc_progdata_deflated = NULL;
3224 sv.csqc_progname[0] = 0;
3225 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3229 size_t deflated_size;
3231 sv.csqc_progsize = (int)progsize;
3232 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3233 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3234 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3236 Con_DPrint("Compressing csprogs.dat\n");
3237 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3238 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3239 svs.csqc_progsize_deflated = (int)deflated_size;
3240 if(svs.csqc_progdata_deflated)
3242 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3243 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3246 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3254 Grabs the current state of each client for saving across the
3255 transition to another level
3258 void SV_SaveSpawnparms (void)
3260 prvm_prog_t *prog = SVVM_prog;
3263 svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
3265 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3267 if (!host_client->active)
3270 // call the progs to get default spawn parms for the new client
3271 PRVM_serverglobalfloat(time) = sv.time;
3272 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3273 prog->ExecuteProgram(prog, PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
3274 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3275 host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
3283 This is called at the start of each level
3287 void SV_SpawnServer (const char *server)
3289 prvm_prog_t *prog = SVVM_prog;
3293 dp_model_t *worldmodel;
3294 char modelname[sizeof(sv.worldname)];
3297 Con_DPrintf("SpawnServer: %s\n", server);
3299 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
3301 if (!FS_FileExists(modelname))
3303 dpsnprintf (modelname, sizeof(modelname), "maps/%s", server);
3304 if (!FS_FileExists(modelname))
3306 Con_Printf("SpawnServer: no map file named maps/%s.bsp\n", server);
3311 // SV_LockThreadMutex();
3313 if(cls.state == ca_dedicated)
3314 Sys_MakeProcessNice();
3316 if (cls.state != ca_dedicated)
3318 SCR_BeginLoadingPlaque(false);
3324 World_End(&sv.world);
3325 if(PRVM_serverfunction(SV_Shutdown))
3327 func_t s = PRVM_serverfunction(SV_Shutdown);
3328 PRVM_serverglobalfloat(time) = sv.time;
3329 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
3330 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
3334 // free q3 shaders so that any newly downloaded shaders will be active
3335 Mod_FreeQ3Shaders();
3337 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3338 if (!worldmodel || !worldmodel->TraceBox)
3340 Con_Printf("Couldn't load map %s\n", modelname);
3342 if(cls.state == ca_dedicated)
3343 Sys_MakeProcessMean();
3345 // SV_UnlockThreadMutex();
3350 Collision_Cache_Reset(true);
3352 // let's not have any servers with no name
3353 if (hostname.string[0] == 0)
3354 Cvar_SetQuick(&hostname, "UNNAMED");
3355 scr_centertime_off = 0;
3357 svs.changelevel_issued = false; // now safe to issue another
3359 // make the map a required file for clients
3360 Curl_ClearRequirements();
3361 Curl_RequireFile(modelname);
3364 // tell all connected clients that we are going to a new level
3369 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3371 if (client->netconnection)
3373 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3374 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3381 NetConn_OpenServerPorts(true);
3385 // make cvars consistant
3388 Cvar_SetValueQuick(&deathmatch, 0);
3389 // LadyHavoc: it can be useful to have skills outside the range 0-3...
3390 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3391 //Cvar_SetValue ("skill", (float)current_skill);
3392 current_skill = (int)(skill.value + 0.5);
3395 // set up the new server
3397 memset (&sv, 0, sizeof(sv));
3398 // if running a local client, make sure it doesn't try to access the last
3399 // level's data which is no longer valiud
3402 Cvar_SetValueQuick(&halflifebsp, worldmodel->brush.ishlbsp);
3403 Cvar_SetValueQuick(&sv_mapformat_is_quake2, worldmodel->brush.isq2bsp);
3404 Cvar_SetValueQuick(&sv_mapformat_is_quake3, worldmodel->brush.isq3bsp);
3406 if(*sv_random_seed.string)
3408 srand(sv_random_seed.integer);
3409 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3416 // set level base name variables for later use
3417 strlcpy (sv.name, server, sizeof (sv.name));
3418 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
3419 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
3420 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
3421 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
3422 Cvar_SetQuick(&sv_worldname, sv.worldname);
3423 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
3424 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
3426 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3427 if (sv.protocol == PROTOCOL_UNKNOWN)
3430 Protocol_Names(buffer, sizeof(buffer));
3431 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3432 sv.protocol = PROTOCOL_QUAKE;
3435 // load progs to get entity field count
3436 //PR_LoadProgs ( sv_progs.string );
3438 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3439 sv.datagram.cursize = 0;
3440 sv.datagram.data = sv.datagram_buf;
3442 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3443 sv.reliable_datagram.cursize = 0;
3444 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3446 sv.signon.maxsize = sizeof(sv.signon_buf);
3447 sv.signon.cursize = 0;
3448 sv.signon.data = sv.signon_buf;
3450 // leave slots at start for clients only
3451 //prog->num_edicts = svs.maxclients+1;
3453 sv.state = ss_loading;
3454 prog->allowworldwrites = true;
3460 worldmodel->used = true;
3462 sv.worldmodel = worldmodel;
3463 sv.models[1] = sv.worldmodel;
3466 // clear world interaction links
3468 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs, prog);
3469 World_Start(&sv.world);
3471 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3473 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3474 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
3475 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3477 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3478 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
3480 if(i < sv.worldmodel->brush.numsubmodels)
3481 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3484 // load the rest of the entities
3486 // AK possible hack since num_edicts is still 0
3487 ent = PRVM_EDICT_NUM(0);
3488 memset (ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
3489 ent->priv.server->free = false;
3490 PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
3491 PRVM_serveredictfloat(ent, modelindex) = 1; // world model
3492 PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
3493 PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
3494 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
3495 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
3496 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
3497 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
3500 PRVM_serverglobalfloat(coop) = coop.integer;
3502 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
3504 PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(prog, sv.name);
3506 // serverflags are for cross level information (sigils)
3507 PRVM_serverglobalfloat(serverflags) = svs.serverflags;
3509 // we need to reset the spawned flag on all connected clients here so that
3510 // their thinks don't run during startup (before PutClientInServer)
3511 // we also need to set up the client entities now
3512 // and we need to set the ->edict pointers to point into the progs edicts
3513 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3515 host_client->begun = false;
3516 host_client->edict = PRVM_EDICT_NUM(i + 1);
3517 PRVM_ED_ClearEdict(prog, host_client->edict);
3520 // load replacement entity file if found
3521 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
3523 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
3524 PRVM_ED_LoadFromFile(prog, entities);
3528 PRVM_ED_LoadFromFile(prog, sv.worldmodel->brush.entities);
3531 // LadyHavoc: clear world angles (to fix e3m3.bsp)
3532 VectorClear(PRVM_serveredictvector(prog->edicts, angles));
3534 // all setup is completed, any further precache statements are errors
3535 // sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
3536 prog->allowworldwrites = false;
3538 // run two frames to allow everything to settle
3540 for (i = 0;i < sv_init_frame_count.integer;i++)
3546 // Once all init frames have been run, we consider svqc code fully initialized.
3547 prog->inittime = host.realtime;
3549 if (cls.state == ca_dedicated)
3552 // create a baseline for more efficient communications
3553 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3554 SV_CreateBaseline ();
3556 sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
3558 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3559 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3561 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3562 if (!host_client->active)
3564 if (host_client->netconnection)
3565 SV_SendServerinfo(host_client);
3569 // if client is a botclient coming from a level change, we need to
3570 // set up client info that normally requires networking
3572 // copy spawn parms out of the client_t
3573 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3574 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
3576 // call the spawn function
3577 host_client->clientconnectcalled = true;
3578 PRVM_serverglobalfloat(time) = sv.time;
3579 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3580 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
3581 prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
3582 host_client->begun = true;
3586 // update the map title cvar
3587 strlcpy(sv.worldmessage, PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
3588 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
3590 Con_DPrint("Server spawned.\n");
3591 NetConn_Heartbeat (2);
3593 if(cls.state == ca_dedicated)
3594 Sys_MakeProcessMean();
3596 // SV_UnlockThreadMutex();
3599 /////////////////////////////////////////////////////
3602 static void SVVM_begin_increase_edicts(prvm_prog_t *prog)
3604 // links don't survive the transition, so unlink everything
3605 World_UnlinkAll(&sv.world);
3608 static void SVVM_end_increase_edicts(prvm_prog_t *prog)
3613 // link every entity except world
3614 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3615 if (!ent->priv.server->free && !VectorCompare(PRVM_serveredictvector(ent, absmin), PRVM_serveredictvector(ent, absmax)))
3619 static void SVVM_init_edict(prvm_prog_t *prog, prvm_edict_t *e)
3621 // LadyHavoc: for consistency set these here
3622 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3624 e->priv.server->move = false; // don't move on first frame
3626 if (num >= 0 && num < svs.maxclients)
3628 // set colormap and team on newly created player entity
3629 PRVM_serveredictfloat(e, colormap) = num + 1;
3630 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
3631 // set netname/clientcolors back to client values so that
3632 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3634 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(prog, svs.clients[num].name);
3635 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
3636 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3637 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(prog, svs.clients[num].playermodel);
3638 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(prog, svs.clients[num].playerskin);
3639 // Assign netaddress (IP Address, etc)
3640 if(svs.clients[num].netconnection != NULL)
3642 // Acquire Readable Address
3643 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3644 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, svs.clients[num].netaddress);
3647 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, "null/botclient");
3648 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
3649 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_idfp);
3651 PRVM_serveredictstring(e, crypto_idfp) = 0;
3652 PRVM_serveredictfloat(e, crypto_idfp_signed) = (svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_issigned);
3653 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
3654 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_keyfp);
3656 PRVM_serveredictstring(e, crypto_keyfp) = 0;
3657 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
3658 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.server_keyfp);
3660 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
3661 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
3662 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString(prog, "AES128");
3664 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
3665 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
3666 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString(prog, "HMAC-SHA256");
3668 PRVM_serveredictstring(e, crypto_signmethod) = 0;
3672 static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
3677 World_UnlinkEdict(ed); // unlink from world bsp
3679 PRVM_serveredictstring(ed, model) = 0;
3680 PRVM_serveredictfloat(ed, takedamage) = 0;
3681 PRVM_serveredictfloat(ed, modelindex) = 0;
3682 PRVM_serveredictfloat(ed, colormap) = 0;
3683 PRVM_serveredictfloat(ed, skin) = 0;
3684 PRVM_serveredictfloat(ed, frame) = 0;
3685 VectorClear(PRVM_serveredictvector(ed, origin));
3686 VectorClear(PRVM_serveredictvector(ed, angles));
3687 PRVM_serveredictfloat(ed, nextthink) = -1;
3688 PRVM_serveredictfloat(ed, solid) = 0;
3690 VM_RemoveEdictSkeleton(prog, ed);
3691 World_Physics_RemoveFromEntity(&sv.world, ed);
3692 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3694 // make sure csqc networking is aware of the removed entity
3695 e = PRVM_NUM_FOR_EDICT(ed);
3696 sv.csqcentityversion[e] = 0;
3697 for (i = 0;i < svs.maxclients;i++)
3698 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3701 static void SVVM_count_edicts(prvm_prog_t *prog)
3705 int active, models, solid, step;
3707 active = models = solid = step = 0;
3708 for (i=0 ; i<prog->num_edicts ; i++)
3710 ent = PRVM_EDICT_NUM(i);
3711 if (ent->priv.server->free)
3714 if (PRVM_serveredictfloat(ent, solid))
3716 if (PRVM_serveredictstring(ent, model))
3718 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
3722 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3723 Con_Printf("active :%3i\n", active);
3724 Con_Printf("view :%3i\n", models);
3725 Con_Printf("touch :%3i\n", solid);
3726 Con_Printf("step :%3i\n", step);
3729 static qboolean SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
3731 // remove things from different skill levels or deathmatch
3732 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3734 if (deathmatch.integer)
3736 if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
3741 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY ))
3742 || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
3743 || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD )))
3751 static void SV_VM_Setup(void)
3753 prvm_prog_t *prog = SVVM_prog;
3754 PRVM_Prog_Init(prog, &cmd_server);
3756 // allocate the mempools
3757 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3758 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3759 prog->builtins = vm_sv_builtins;
3760 prog->numbuiltins = vm_sv_numbuiltins;
3761 prog->max_edicts = 512;
3762 if (sv.protocol == PROTOCOL_QUAKE)
3763 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3764 else if (sv.protocol == PROTOCOL_QUAKEDP)
3765 prog->limit_edicts = 2048; // guessing
3766 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3767 prog->limit_edicts = 2048; // guessing!
3768 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3769 prog->limit_edicts = 4096; // guessing!
3771 prog->limit_edicts = MAX_EDICTS;
3772 prog->reserved_edicts = svs.maxclients;
3773 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3774 prog->name = "server";
3775 prog->extensionstring = vm_sv_extensions;
3776 prog->loadintoworld = true;
3778 // all callbacks must be defined (pointers are not checked before calling)
3779 prog->begin_increase_edicts = SVVM_begin_increase_edicts;
3780 prog->end_increase_edicts = SVVM_end_increase_edicts;
3781 prog->init_edict = SVVM_init_edict;
3782 prog->free_edict = SVVM_free_edict;
3783 prog->count_edicts = SVVM_count_edicts;
3784 prog->load_edict = SVVM_load_edict;
3785 prog->init_cmd = SVVM_init_cmd;
3786 prog->reset_cmd = SVVM_reset_cmd;
3787 prog->error_cmd = Host_Error;
3788 prog->ExecuteProgram = SVVM_ExecuteProgram;
3790 PRVM_Prog_Load(prog, sv_progs.string, NULL, 0, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
3792 // some mods compiled with scrambling compilers lack certain critical
3793 // global names and field names such as "self" and "time" and "nextthink"
3794 // so we have to set these offsets manually, matching the entvars_t
3795 // but we only do this if the prog header crc matches, otherwise it's totally freeform
3796 if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
3798 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
3799 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
3800 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
3801 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
3802 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
3803 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
3804 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
3805 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
3806 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
3807 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3808 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
3809 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
3810 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3811 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
3812 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3813 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
3814 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
3815 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
3816 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
3817 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
3818 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
3819 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
3820 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3821 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
3822 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3823 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3824 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
3825 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
3826 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
3827 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
3828 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
3829 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
3830 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
3831 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
3832 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
3833 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
3834 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
3835 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
3836 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3837 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
3838 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
3839 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
3840 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
3841 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
3842 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
3843 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
3844 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
3845 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
3846 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
3847 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
3848 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
3849 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
3850 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
3851 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
3852 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
3853 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
3854 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
3855 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
3856 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
3857 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3858 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3859 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
3860 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
3861 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
3862 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
3863 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
3864 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
3865 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
3866 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
3867 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
3868 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
3869 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
3870 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
3871 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
3872 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
3873 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
3874 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
3875 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3876 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
3877 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
3878 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3879 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
3880 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
3881 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
3882 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
3883 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
3884 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
3885 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
3886 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
3887 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
3888 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
3889 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
3890 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
3891 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
3892 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
3893 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
3894 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
3895 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
3896 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
3897 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
3898 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
3899 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
3900 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
3901 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
3902 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
3903 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
3904 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
3905 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
3906 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3907 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3908 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3909 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3910 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3911 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3912 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3913 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3914 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3915 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3916 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3917 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3918 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
3919 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
3920 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
3921 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
3922 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
3923 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
3924 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
3925 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
3926 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
3927 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
3928 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
3931 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines\n", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
3933 // OP_STATE is always supported on server because we add fields/globals for it
3934 prog->flag |= PRVM_OP_STATE;
3936 VM_CustomStats_Clear();//[515]: csqc
3941 extern cvar_t host_maxwait;
3942 extern cvar_t host_framerate;
3943 static int SV_ThreadFunc(void *voiddata)
3945 prvm_prog_t *prog = SVVM_prog;
3946 qboolean playing = false;
3947 double sv_timer = 0;
3948 double sv_deltarealtime, sv_oldrealtime, sv_realtime;
3952 sv_realtime = Sys_DirtyTime();
3953 while (!svs.threadstop)
3955 // FIXME: we need to handle Host_Error in the server thread somehow
3956 // if (setjmp(sv_abortframe))
3957 // continue; // something bad happened in the server game
3959 sv_oldrealtime = sv_realtime;
3960 sv_realtime = Sys_DirtyTime();
3961 sv_deltarealtime = sv_realtime - sv_oldrealtime;
3962 if (sv_deltarealtime < 0 || sv_deltarealtime >= 1800) sv_deltarealtime = 0;
3964 sv_timer += sv_deltarealtime;
3966 svs.perf_acc_realtime += sv_deltarealtime;
3968 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
3969 SV_LockThreadMutex();
3971 // Look for clients who have spawned
3974 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3975 if(host_client->begun)
3976 if(host_client->netconnection)
3980 // don't accumulate time for the first 10 seconds of a match
3981 // so things can settle
3982 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
3984 else if(svs.perf_acc_realtime > 5)
3986 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
3987 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
3988 if(svs.perf_acc_offset_samples > 0)
3990 svs.perf_offset_max = svs.perf_acc_offset_max;
3991 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
3992 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
3994 if(svs.perf_lost > 0 && developer_extra.integer)
3996 Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
3997 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
4002 NetConn_ServerFrame();
4004 // if the accumulators haven't become positive yet, wait a while
4005 wait = sv_timer * -1000000.0;
4008 double time0, delta;
4009 SV_UnlockThreadMutex(); // don't keep mutex locked while sleeping
4010 if (host_maxwait.value <= 0)
4011 wait = min(wait, 1000000.0);
4013 wait = min(wait, host_maxwait.value * 1000.0);
4015 wait = 1; // because we cast to int
4016 time0 = Sys_DirtyTime();
4017 Sys_Sleep((int)wait);
4018 delta = Sys_DirtyTime() - time0;if (delta < 0 || delta >= 1800) delta = 0;
4019 svs.perf_acc_sleeptime += delta;
4023 if (sv.active && sv_timer > 0)
4025 // execute one server frame
4029 if (sys_ticrate.value <= 0)
4030 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
4032 advancetime = sys_ticrate.value;
4036 offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LadyHavoc: FIXME: I don't understand this line
4037 ++svs.perf_acc_offset_samples;
4038 svs.perf_acc_offset += offset;
4039 svs.perf_acc_offset_squared += offset * offset;
4040 if(svs.perf_acc_offset_max < offset)
4041 svs.perf_acc_offset_max = offset;
4044 // only advance time if not paused
4045 // the game also pauses in singleplayer when menu or console is used
4046 sv.frametime = advancetime * host_timescale.value;
4047 if (host_framerate.value)
4048 sv.frametime = host_framerate.value;
4049 if (sv.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
4052 sv_timer -= advancetime;
4054 // move things around and think unless paused
4058 // send all messages to the clients
4059 SV_SendClientMessages();
4061 if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
4063 PRVM_serverglobalfloat(time) = sv.time;
4064 prog->globals.fp[OFS_PARM0] = sv_realtime - sv.pausedstart;
4065 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
4068 // send an heartbeat if enough time has passed since the last one
4069 NetConn_Heartbeat(0);
4073 // we're back to safe code now
4074 SV_UnlockThreadMutex();
4076 // if there is some time remaining from this frame, reset the timers
4079 svs.perf_acc_lost += sv_timer;
4086 void SV_StartThread(void)
4088 if (!sv_threaded.integer || !Thread_HasThreads())
4090 svs.threaded = true;
4091 svs.threadstop = false;
4092 svs.threadmutex = Thread_CreateMutex();
4093 svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
4096 void SV_StopThread(void)
4100 svs.threadstop = true;
4101 Thread_WaitThread(svs.thread, 0);
4102 Thread_DestroyMutex(svs.threadmutex);
4103 svs.threaded = false;