2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
29 client_t *host_client;
31 static void SV_SaveEntFile_f(cmd_state_t *cmd);
32 static void SV_StartDownload_f(cmd_state_t *cmd);
33 static void SV_Download_f(cmd_state_t *cmd);
34 static void SV_VM_Setup(void);
35 extern cvar_t net_connecttimeout;
37 cvar_t sv_worldmessage = {CF_SERVER | CF_READONLY, "sv_worldmessage", "", "title of current level"};
38 cvar_t sv_worldname = {CF_SERVER | CF_READONLY, "sv_worldname", "", "name of current worldmodel"};
39 cvar_t sv_worldnamenoextension = {CF_SERVER | CF_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
40 cvar_t sv_worldbasename = {CF_SERVER | CF_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
42 cvar_t sv_disablenotify = {CF_SERVER, "sv_disablenotify", "0", "suppress broadcast prints when certain cvars are changed (CF_NOTIFY flag in engine code)"};
43 cvar_t coop = {CF_SERVER, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
44 cvar_t deathmatch = {CF_SERVER, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
45 cvar_t fraglimit = {CF_SERVER | CF_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
46 cvar_t gamecfg = {CF_SERVER, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t noexit = {CF_SERVER | CF_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
48 cvar_t nomonsters = {CF_SERVER, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
49 cvar_t pausable = {CF_SERVER, "pausable","1", "allow players to pause or not (otherwise, only the server admin can)"};
50 cvar_t pr_checkextension = {CF_SERVER | CF_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
51 cvar_t samelevel = {CF_SERVER | CF_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
52 cvar_t skill = {CF_SERVER, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
53 cvar_t campaign = {CF_SERVER, "campaign", "0", "singleplayer mode"};
54 cvar_t host_timescale = {CF_CLIENT | CF_SERVER, "host_timescale", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
56 cvar_t sv_accelerate = {CF_SERVER, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
57 cvar_t sv_aim = {CF_SERVER | CF_ARCHIVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
58 cvar_t sv_airaccel_qw = {CF_SERVER, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
59 cvar_t sv_airaccel_qw_stretchfactor = {CF_SERVER, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
60 cvar_t sv_airaccel_sideways_friction = {CF_SERVER, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
61 cvar_t sv_airaccelerate = {CF_SERVER, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
62 cvar_t sv_airstopaccelerate = {CF_SERVER, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
63 cvar_t sv_airspeedlimit_nonqw = {CF_SERVER, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
64 cvar_t sv_airstrafeaccelerate = {CF_SERVER, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
65 cvar_t sv_maxairstrafespeed = {CF_SERVER, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
66 cvar_t sv_airstrafeaccel_qw = {CF_SERVER, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
67 cvar_t sv_aircontrol = {CF_SERVER, "sv_aircontrol", "0", "CPMA-style air control"};
68 cvar_t sv_aircontrol_power = {CF_SERVER, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
69 cvar_t sv_aircontrol_penalty = {CF_SERVER, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
70 cvar_t sv_allowdownloads = {CF_SERVER, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
71 cvar_t sv_allowdownloads_archive = {CF_SERVER, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
72 cvar_t sv_allowdownloads_config = {CF_SERVER, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
73 cvar_t sv_allowdownloads_dlcache = {CF_SERVER, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
74 cvar_t sv_allowdownloads_inarchive = {CF_SERVER, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
75 cvar_t sv_areagrid_link_SOLID_NOT = {CF_SERVER | CF_NOTIFY, "sv_areagrid_link_SOLID_NOT", "1", "set to 0 to prevent SOLID_NOT entities from being linked to the area grid, and unlink any that are already linked (in the code paths that would otherwise link them), for better performance"};
76 cvar_t sv_areagrid_mingridsize = {CF_SERVER | CF_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
77 cvar_t sv_checkforpacketsduringsleep = {CF_SERVER, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
78 cvar_t sv_clmovement_enable = {CF_SERVER, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
79 cvar_t sv_clmovement_minping = {CF_SERVER, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
80 cvar_t sv_clmovement_minping_disabletime = {CF_SERVER, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
81 cvar_t sv_clmovement_inputtimeout = {CF_SERVER, "sv_clmovement_inputtimeout", "0.1", "when a client does not send input for this many seconds (max 0.1), force them to move anyway (unlike QuakeWorld)"};
82 cvar_t sv_cullentities_nevercullbmodels = {CF_SERVER, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
83 cvar_t sv_cullentities_pvs = {CF_SERVER, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
84 cvar_t sv_cullentities_stats = {CF_SERVER, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
85 cvar_t sv_cullentities_trace = {CF_SERVER, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
86 cvar_t sv_cullentities_trace_delay = {CF_SERVER, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
87 cvar_t sv_cullentities_trace_delay_players = {CF_SERVER, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
88 cvar_t sv_cullentities_trace_enlarge = {CF_SERVER, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
89 cvar_t sv_cullentities_trace_expand = {CF_SERVER, "sv_cullentities_trace_expand", "0", "box is expanded by this many units for entity culling (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
90 cvar_t sv_cullentities_trace_eyejitter = {CF_SERVER, "sv_cullentities_trace_eyejitter", "16", "jitter the eye by this much for each trace (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
91 cvar_t sv_cullentities_trace_prediction = {CF_SERVER, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
92 cvar_t sv_cullentities_trace_prediction_time = {CF_SERVER, "sv_cullentities_trace_prediction_time", "0.2", "maximum ping time to predict in seconds"};
93 cvar_t sv_cullentities_trace_entityocclusion = {CF_SERVER, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
94 cvar_t sv_cullentities_trace_samples = {CF_SERVER, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
95 cvar_t sv_cullentities_trace_samples_extra = {CF_SERVER, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
96 cvar_t sv_cullentities_trace_samples_players = {CF_SERVER, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
97 cvar_t sv_cullentities_trace_spectators = {CF_SERVER, "sv_cullentities_trace_spectators", "0", "enables trace entity culling for clients that are spectating"};
98 cvar_t sv_debugmove = {CF_SERVER | CF_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
99 cvar_t sv_echobprint = {CF_SERVER | CF_ARCHIVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
100 cvar_t sv_edgefriction = {CF_SERVER, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
101 cvar_t sv_entpatch = {CF_SERVER, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
102 cvar_t sv_freezenonclients = {CF_SERVER | CF_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
103 cvar_t sv_friction = {CF_SERVER | CF_NOTIFY, "sv_friction","4", "how fast you slow down"};
104 cvar_t sv_gameplayfix_blowupfallenzombies = {CF_SERVER, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
105 cvar_t sv_gameplayfix_consistentplayerprethink = {CF_SERVER, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
106 cvar_t sv_gameplayfix_delayprojectiles = {CF_SERVER, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
107 cvar_t sv_gameplayfix_droptofloorstartsolid = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
108 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
109 cvar_t sv_gameplayfix_easierwaterjump = {CF_SERVER, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
110 cvar_t sv_gameplayfix_findradiusdistancetobox = {CF_SERVER, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
111 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {CF_SERVER, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
112 cvar_t sv_gameplayfix_grenadebouncedownslopes = {CF_SERVER, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
113 cvar_t sv_gameplayfix_multiplethinksperframe = {CF_SERVER, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
114 cvar_t sv_gameplayfix_noairborncorpse = {CF_SERVER, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
115 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {CF_SERVER, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
116 cvar_t sv_gameplayfix_nudgeoutofsolid = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
117 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
118 cvar_t sv_gameplayfix_q2airaccelerate = {CF_SERVER, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
119 cvar_t sv_gameplayfix_nogravityonground = {CF_SERVER, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
120 cvar_t sv_gameplayfix_setmodelrealbox = {CF_SERVER, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
121 cvar_t sv_gameplayfix_slidemoveprojectiles = {CF_SERVER, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
122 cvar_t sv_gameplayfix_stepdown = {CF_SERVER, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
123 cvar_t sv_gameplayfix_stepmultipletimes = {CF_SERVER, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
124 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {CF_SERVER, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "crude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
125 cvar_t sv_gameplayfix_swiminbmodels = {CF_SERVER, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
126 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {CF_SERVER, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
127 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {CF_SERVER, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps), fixes groundentity not being set when walking onto a mover with sv_gameplayfix_nogravityonground"};
128 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {CF_SERVER, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
129 cvar_t sv_gameplayfix_unstickplayers = {CF_SERVER, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
130 cvar_t sv_gameplayfix_unstickentities = {CF_SERVER, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
131 cvar_t sv_gameplayfix_fixedcheckwatertransition = {CF_SERVER, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
132 cvar_t sv_gameplayfix_customstats = {CF_SERVER, "sv_gameplayfix_customstats", "0", "Disable stats higher than 220, for use by certain games such as Xonotic"};
133 cvar_t sv_gravity = {CF_SERVER | CF_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
134 cvar_t sv_init_frame_count = {CF_SERVER, "sv_init_frame_count", "2", "number of frames to run to allow everything to settle before letting clients connect"};
135 cvar_t sv_idealpitchscale = {CF_SERVER, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
136 cvar_t sv_jumpstep = {CF_SERVER | CF_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping"};
137 cvar_t sv_jumpvelocity = {CF_SERVER, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
138 cvar_t sv_legacy_bbox_expand = {CF_SERVER, "sv_legacy_bbox_expand", "1", "before linking an entity to the area grid, decrease its mins and increase its maxs by '1 1 1', or '15 15 1' if it has flag FL_ITEM (this is the Quake/QuakeWorld behaviour); disable to make SVQC bboxes consistent with CSQC which never does this expansion"};
139 cvar_t sv_maxairspeed = {CF_SERVER, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
140 cvar_t sv_maxrate = {CF_SERVER | CF_ARCHIVE | CF_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
141 cvar_t sv_maxspeed = {CF_SERVER | CF_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
142 cvar_t sv_maxvelocity = {CF_SERVER | CF_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
143 cvar_t sv_nostep = {CF_SERVER | CF_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
144 cvar_t sv_playerphysicsqc = {CF_SERVER | CF_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
145 cvar_t sv_progs = {CF_SERVER, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
146 cvar_t sv_protocolname = {CF_SERVER, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
147 cvar_t sv_random_seed = {CF_SERVER, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
148 cvar_t host_limitlocal = {CF_SERVER, "host_limitlocal", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
149 cvar_t sv_sound_land = {CF_SERVER, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
150 cvar_t sv_sound_watersplash = {CF_SERVER, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
151 cvar_t sv_stepheight = {CF_SERVER | CF_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
152 cvar_t sv_stopspeed = {CF_SERVER | CF_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
153 cvar_t sv_wallfriction = {CF_SERVER | CF_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
154 cvar_t sv_wateraccelerate = {CF_SERVER, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in water, if less than 0 the sv_accelerate variable is used instead"};
155 cvar_t sv_waterfriction = {CF_SERVER | CF_NOTIFY, "sv_waterfriction","-1", "how fast you slow down in water, if less than 0 the sv_friction variable is used instead"};
156 cvar_t sv_warsowbunny_airforwardaccel = {CF_SERVER, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
157 cvar_t sv_warsowbunny_accel = {CF_SERVER, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
158 cvar_t sv_warsowbunny_topspeed = {CF_SERVER, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
159 cvar_t sv_warsowbunny_turnaccel = {CF_SERVER, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
160 cvar_t sv_warsowbunny_backtosideratio = {CF_SERVER, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
161 cvar_t sv_onlycsqcnetworking = {CF_SERVER, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
162 cvar_t sv_areadebug = {CF_SERVER, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
163 cvar_t sys_ticrate = {CF_SERVER | CF_ARCHIVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
164 cvar_t sv_maxphysicsframesperserverframe = {CF_SERVER, "sv_maxphysicsframesperserverframe","10", "maximum number of physics frames per server frame"};
165 cvar_t teamplay = {CF_SERVER | CF_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
166 cvar_t timelimit = {CF_SERVER | CF_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
167 cvar_t sv_threaded = {CF_SERVER, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
169 cvar_t sv_rollspeed = {CF_CLIENT, "sv_rollspeed", "200", "how much strafing is necessary to tilt the view"};
170 cvar_t sv_rollangle = {CF_CLIENT, "sv_rollangle", "2.0", "how much to tilt the view when strafing"};
172 cvar_t saved1 = {CF_SERVER | CF_ARCHIVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
173 cvar_t saved2 = {CF_SERVER | CF_ARCHIVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
174 cvar_t saved3 = {CF_SERVER | CF_ARCHIVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
175 cvar_t saved4 = {CF_SERVER | CF_ARCHIVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
176 cvar_t savedgamecfg = {CF_SERVER | CF_ARCHIVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
177 cvar_t scratch1 = {CF_SERVER, "scratch1", "0", "unused cvar in quake, can be used by mods"};
178 cvar_t scratch2 = {CF_SERVER,"scratch2", "0", "unused cvar in quake, can be used by mods"};
179 cvar_t scratch3 = {CF_SERVER, "scratch3", "0", "unused cvar in quake, can be used by mods"};
180 cvar_t scratch4 = {CF_SERVER, "scratch4", "0", "unused cvar in quake, can be used by mods"};
181 cvar_t temp1 = {CF_SERVER, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
183 cvar_t nehx00 = {CF_SERVER, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx01 = {CF_SERVER, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx02 = {CF_SERVER, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx03 = {CF_SERVER, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx04 = {CF_SERVER, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx05 = {CF_SERVER, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t nehx06 = {CF_SERVER, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
190 cvar_t nehx07 = {CF_SERVER, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
191 cvar_t nehx08 = {CF_SERVER, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
192 cvar_t nehx09 = {CF_SERVER, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
193 cvar_t nehx10 = {CF_SERVER, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
194 cvar_t nehx11 = {CF_SERVER, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
195 cvar_t nehx12 = {CF_SERVER, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
196 cvar_t nehx13 = {CF_SERVER, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
197 cvar_t nehx14 = {CF_SERVER, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
198 cvar_t nehx15 = {CF_SERVER, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
199 cvar_t nehx16 = {CF_SERVER, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
200 cvar_t nehx17 = {CF_SERVER, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
201 cvar_t nehx18 = {CF_SERVER, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
202 cvar_t nehx19 = {CF_SERVER, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
203 cvar_t cutscene = {CF_SERVER, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
205 cvar_t sv_autodemo_perclient = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
206 cvar_t sv_autodemo_perclient_nameformat = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
207 cvar_t sv_autodemo_perclient_discardable = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
209 cvar_t halflifebsp = {CF_SERVER, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
210 cvar_t sv_mapformat_is_quake2 = {CF_SERVER, "sv_mapformat_is_quake2", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors, .frame on submodels and other things)"};
211 cvar_t sv_mapformat_is_quake3 = {CF_SERVER, "sv_mapformat_is_quake3", "0", "indicates the current map is q3bsp format (useful to know because of different entity behaviors)"};
213 cvar_t sv_writepicture_quality = {CF_SERVER | CF_ARCHIVE, "sv_writepicture_quality", "10", "WritePicture quality offset (higher means better quality, but slower)"};
218 mempool_t *sv_mempool = NULL;
220 extern cvar_t host_timescale;
221 extern float scr_centertime_off;
223 // MUST match effectnameindex_t in client.h
224 static const char *standardeffectnames[EFFECT_TOTAL] =
248 "TE_TEI_BIGEXPLOSION",
264 #define SV_REQFUNCS 0
265 #define sv_reqfuncs NULL
267 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
268 //static const char *sv_reqfuncs[] = {
271 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
273 prvm_required_field_t sv_reqfields[] =
275 #define PRVM_DECLARE_serverglobalfloat(x)
276 #define PRVM_DECLARE_serverglobalvector(x)
277 #define PRVM_DECLARE_serverglobalstring(x)
278 #define PRVM_DECLARE_serverglobaledict(x)
279 #define PRVM_DECLARE_serverglobalfunction(x)
280 #define PRVM_DECLARE_clientglobalfloat(x)
281 #define PRVM_DECLARE_clientglobalvector(x)
282 #define PRVM_DECLARE_clientglobalstring(x)
283 #define PRVM_DECLARE_clientglobaledict(x)
284 #define PRVM_DECLARE_clientglobalfunction(x)
285 #define PRVM_DECLARE_menuglobalfloat(x)
286 #define PRVM_DECLARE_menuglobalvector(x)
287 #define PRVM_DECLARE_menuglobalstring(x)
288 #define PRVM_DECLARE_menuglobaledict(x)
289 #define PRVM_DECLARE_menuglobalfunction(x)
290 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
291 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
292 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
293 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
294 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
295 #define PRVM_DECLARE_clientfieldfloat(x)
296 #define PRVM_DECLARE_clientfieldvector(x)
297 #define PRVM_DECLARE_clientfieldstring(x)
298 #define PRVM_DECLARE_clientfieldedict(x)
299 #define PRVM_DECLARE_clientfieldfunction(x)
300 #define PRVM_DECLARE_menufieldfloat(x)
301 #define PRVM_DECLARE_menufieldvector(x)
302 #define PRVM_DECLARE_menufieldstring(x)
303 #define PRVM_DECLARE_menufieldedict(x)
304 #define PRVM_DECLARE_menufieldfunction(x)
305 #define PRVM_DECLARE_serverfunction(x)
306 #define PRVM_DECLARE_clientfunction(x)
307 #define PRVM_DECLARE_menufunction(x)
308 #define PRVM_DECLARE_field(x)
309 #define PRVM_DECLARE_global(x)
310 #define PRVM_DECLARE_function(x)
311 #include "prvm_offsets.h"
312 #undef PRVM_DECLARE_serverglobalfloat
313 #undef PRVM_DECLARE_serverglobalvector
314 #undef PRVM_DECLARE_serverglobalstring
315 #undef PRVM_DECLARE_serverglobaledict
316 #undef PRVM_DECLARE_serverglobalfunction
317 #undef PRVM_DECLARE_clientglobalfloat
318 #undef PRVM_DECLARE_clientglobalvector
319 #undef PRVM_DECLARE_clientglobalstring
320 #undef PRVM_DECLARE_clientglobaledict
321 #undef PRVM_DECLARE_clientglobalfunction
322 #undef PRVM_DECLARE_menuglobalfloat
323 #undef PRVM_DECLARE_menuglobalvector
324 #undef PRVM_DECLARE_menuglobalstring
325 #undef PRVM_DECLARE_menuglobaledict
326 #undef PRVM_DECLARE_menuglobalfunction
327 #undef PRVM_DECLARE_serverfieldfloat
328 #undef PRVM_DECLARE_serverfieldvector
329 #undef PRVM_DECLARE_serverfieldstring
330 #undef PRVM_DECLARE_serverfieldedict
331 #undef PRVM_DECLARE_serverfieldfunction
332 #undef PRVM_DECLARE_clientfieldfloat
333 #undef PRVM_DECLARE_clientfieldvector
334 #undef PRVM_DECLARE_clientfieldstring
335 #undef PRVM_DECLARE_clientfieldedict
336 #undef PRVM_DECLARE_clientfieldfunction
337 #undef PRVM_DECLARE_menufieldfloat
338 #undef PRVM_DECLARE_menufieldvector
339 #undef PRVM_DECLARE_menufieldstring
340 #undef PRVM_DECLARE_menufieldedict
341 #undef PRVM_DECLARE_menufieldfunction
342 #undef PRVM_DECLARE_serverfunction
343 #undef PRVM_DECLARE_clientfunction
344 #undef PRVM_DECLARE_menufunction
345 #undef PRVM_DECLARE_field
346 #undef PRVM_DECLARE_global
347 #undef PRVM_DECLARE_function
350 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
352 prvm_required_field_t sv_reqglobals[] =
354 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
355 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
356 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
357 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
358 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
359 #define PRVM_DECLARE_clientglobalfloat(x)
360 #define PRVM_DECLARE_clientglobalvector(x)
361 #define PRVM_DECLARE_clientglobalstring(x)
362 #define PRVM_DECLARE_clientglobaledict(x)
363 #define PRVM_DECLARE_clientglobalfunction(x)
364 #define PRVM_DECLARE_menuglobalfloat(x)
365 #define PRVM_DECLARE_menuglobalvector(x)
366 #define PRVM_DECLARE_menuglobalstring(x)
367 #define PRVM_DECLARE_menuglobaledict(x)
368 #define PRVM_DECLARE_menuglobalfunction(x)
369 #define PRVM_DECLARE_serverfieldfloat(x)
370 #define PRVM_DECLARE_serverfieldvector(x)
371 #define PRVM_DECLARE_serverfieldstring(x)
372 #define PRVM_DECLARE_serverfieldedict(x)
373 #define PRVM_DECLARE_serverfieldfunction(x)
374 #define PRVM_DECLARE_clientfieldfloat(x)
375 #define PRVM_DECLARE_clientfieldvector(x)
376 #define PRVM_DECLARE_clientfieldstring(x)
377 #define PRVM_DECLARE_clientfieldedict(x)
378 #define PRVM_DECLARE_clientfieldfunction(x)
379 #define PRVM_DECLARE_menufieldfloat(x)
380 #define PRVM_DECLARE_menufieldvector(x)
381 #define PRVM_DECLARE_menufieldstring(x)
382 #define PRVM_DECLARE_menufieldedict(x)
383 #define PRVM_DECLARE_menufieldfunction(x)
384 #define PRVM_DECLARE_serverfunction(x)
385 #define PRVM_DECLARE_clientfunction(x)
386 #define PRVM_DECLARE_menufunction(x)
387 #define PRVM_DECLARE_field(x)
388 #define PRVM_DECLARE_global(x)
389 #define PRVM_DECLARE_function(x)
390 #include "prvm_offsets.h"
391 #undef PRVM_DECLARE_serverglobalfloat
392 #undef PRVM_DECLARE_serverglobalvector
393 #undef PRVM_DECLARE_serverglobalstring
394 #undef PRVM_DECLARE_serverglobaledict
395 #undef PRVM_DECLARE_serverglobalfunction
396 #undef PRVM_DECLARE_clientglobalfloat
397 #undef PRVM_DECLARE_clientglobalvector
398 #undef PRVM_DECLARE_clientglobalstring
399 #undef PRVM_DECLARE_clientglobaledict
400 #undef PRVM_DECLARE_clientglobalfunction
401 #undef PRVM_DECLARE_menuglobalfloat
402 #undef PRVM_DECLARE_menuglobalvector
403 #undef PRVM_DECLARE_menuglobalstring
404 #undef PRVM_DECLARE_menuglobaledict
405 #undef PRVM_DECLARE_menuglobalfunction
406 #undef PRVM_DECLARE_serverfieldfloat
407 #undef PRVM_DECLARE_serverfieldvector
408 #undef PRVM_DECLARE_serverfieldstring
409 #undef PRVM_DECLARE_serverfieldedict
410 #undef PRVM_DECLARE_serverfieldfunction
411 #undef PRVM_DECLARE_clientfieldfloat
412 #undef PRVM_DECLARE_clientfieldvector
413 #undef PRVM_DECLARE_clientfieldstring
414 #undef PRVM_DECLARE_clientfieldedict
415 #undef PRVM_DECLARE_clientfieldfunction
416 #undef PRVM_DECLARE_menufieldfloat
417 #undef PRVM_DECLARE_menufieldvector
418 #undef PRVM_DECLARE_menufieldstring
419 #undef PRVM_DECLARE_menufieldedict
420 #undef PRVM_DECLARE_menufieldfunction
421 #undef PRVM_DECLARE_serverfunction
422 #undef PRVM_DECLARE_clientfunction
423 #undef PRVM_DECLARE_menufunction
424 #undef PRVM_DECLARE_field
425 #undef PRVM_DECLARE_global
426 #undef PRVM_DECLARE_function
429 static void Host_Timescale_c(cvar_t *var)
431 if(var->value < 0.00001 && var->value != 0)
432 Cvar_SetValueQuick(var, 0);
435 //============================================================================
437 static void SV_AreaStats_f(cmd_state_t *cmd)
439 World_PrintAreaStats(&sv.world, "server");
442 static void SV_ServerOptions (void)
449 // COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8
450 // COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8
451 // if no client is in the executable or -dedicated is specified on
452 // commandline, start a dedicated server
453 i = Sys_CheckParm ("-dedicated");
454 if (i || !cl_available)
456 // check for -dedicated specifying how many players
457 if (i && i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
458 svs.maxclients = atoi (sys.argv[i+1]);
459 if (Sys_CheckParm ("-listen"))
460 Con_Printf ("Only one of -dedicated or -listen can be specified\n");
461 // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users)
462 Cvar_SetValue(&cvars_all, "sv_public", 1);
464 else if (cl_available)
466 // client exists and not dedicated, check if -listen is specified
467 cls.state = ca_disconnected;
468 i = Sys_CheckParm ("-listen");
471 // default players unless specified
472 if (i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
473 svs.maxclients = atoi (sys.argv[i+1]);
477 // default players in some games, singleplayer in most
478 if (gamemode != GAME_GOODVSBAD2 && !IS_NEXUIZ_DERIVED(gamemode) && gamemode != GAME_BATTLEMECH)
483 svs.maxclients = svs.maxclients_next = bound(1, svs.maxclients, MAX_SCOREBOARD);
485 svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
487 if (svs.maxclients > 1 && !deathmatch.integer && !coop.integer)
488 Cvar_SetValueQuick(&deathmatch, 1);
498 // init the csqc progs cvars, since they are updated/used by the server code
499 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
500 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
501 extern cvar_t csqc_progcrc;
502 extern cvar_t csqc_progsize;
503 extern cvar_t csqc_usedemoprogs;
505 Cvar_RegisterVariable(&sv_worldmessage);
506 Cvar_RegisterVariable(&sv_worldname);
507 Cvar_RegisterVariable(&sv_worldnamenoextension);
508 Cvar_RegisterVariable(&sv_worldbasename);
510 Cvar_RegisterVariable (&csqc_progname);
511 Cvar_RegisterVariable (&csqc_progcrc);
512 Cvar_RegisterVariable (&csqc_progsize);
513 Cvar_RegisterVariable (&csqc_usedemoprogs);
515 Cmd_AddCommand(CF_SHARED, "sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
516 Cmd_AddCommand(CF_SHARED, "sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
517 Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "sv_startdownload", SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
518 Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "download", SV_Download_f, "downloads a specified file from the server");
520 Cvar_RegisterVariable (&sv_disablenotify);
521 Cvar_RegisterVariable (&coop);
522 Cvar_RegisterVariable (&deathmatch);
523 Cvar_RegisterVariable (&fraglimit);
524 Cvar_RegisterVariable (&gamecfg);
525 Cvar_RegisterVariable (&noexit);
526 Cvar_RegisterVariable (&nomonsters);
527 Cvar_RegisterVariable (&pausable);
528 Cvar_RegisterVariable (&pr_checkextension);
529 Cvar_RegisterVariable (&samelevel);
530 Cvar_RegisterVariable (&skill);
531 Cvar_RegisterVariable (&campaign);
532 Cvar_RegisterVariable (&host_timescale);
533 Cvar_RegisterCallback (&host_timescale, Host_Timescale_c);
534 Cvar_RegisterVirtual (&host_timescale, "slowmo");
535 Cvar_RegisterVirtual (&host_timescale, "timescale");
536 Cvar_RegisterVariable (&sv_accelerate);
537 Cvar_RegisterVariable (&sv_aim);
538 Cvar_RegisterVariable (&sv_airaccel_qw);
539 Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
540 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
541 Cvar_RegisterVariable (&sv_airaccelerate);
542 Cvar_RegisterVariable (&sv_airstopaccelerate);
543 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
544 Cvar_RegisterVariable (&sv_maxairstrafespeed);
545 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
546 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
547 Cvar_RegisterVariable (&sv_aircontrol);
548 Cvar_RegisterVariable (&sv_aircontrol_power);
549 Cvar_RegisterVariable (&sv_aircontrol_penalty);
550 Cvar_RegisterVariable (&sv_allowdownloads);
551 Cvar_RegisterVariable (&sv_allowdownloads_archive);
552 Cvar_RegisterVariable (&sv_allowdownloads_config);
553 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
554 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
555 Cvar_RegisterVariable (&sv_areagrid_link_SOLID_NOT);
556 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
557 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
558 Cvar_RegisterVariable (&sv_clmovement_enable);
559 Cvar_RegisterVariable (&sv_clmovement_minping);
560 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
561 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
562 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
563 Cvar_RegisterVariable (&sv_cullentities_pvs);
564 Cvar_RegisterVariable (&sv_cullentities_stats);
565 Cvar_RegisterVariable (&sv_cullentities_trace);
566 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
567 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
568 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
569 Cvar_RegisterVariable (&sv_cullentities_trace_expand);
570 Cvar_RegisterVariable (&sv_cullentities_trace_eyejitter);
571 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
572 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
573 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
574 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
575 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
576 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
577 Cvar_RegisterVariable (&sv_cullentities_trace_spectators);
578 Cvar_RegisterVariable (&sv_debugmove);
579 Cvar_RegisterVariable (&sv_echobprint);
580 Cvar_RegisterVariable (&sv_edgefriction);
581 Cvar_RegisterVariable (&sv_entpatch);
582 Cvar_RegisterVariable (&sv_freezenonclients);
583 Cvar_RegisterVariable (&sv_friction);
584 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
585 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
586 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
587 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
588 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
589 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
590 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
591 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
592 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
593 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
594 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
595 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
596 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
597 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
598 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
599 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
600 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
601 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
602 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
603 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
604 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
605 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
606 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
607 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
608 Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
609 Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
610 Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
611 Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
612 Cvar_RegisterVariable (&sv_gameplayfix_customstats);
613 Cvar_RegisterVariable (&sv_gravity);
614 Cvar_RegisterVariable (&sv_init_frame_count);
615 Cvar_RegisterVariable (&sv_idealpitchscale);
616 Cvar_RegisterVariable (&sv_jumpstep);
617 Cvar_RegisterVariable (&sv_jumpvelocity);
618 Cvar_RegisterVariable (&sv_legacy_bbox_expand);
619 Cvar_RegisterVariable (&sv_maxairspeed);
620 Cvar_RegisterVariable (&sv_maxrate);
621 Cvar_RegisterVariable (&sv_maxspeed);
622 Cvar_RegisterVariable (&sv_maxvelocity);
623 Cvar_RegisterVariable (&sv_nostep);
624 Cvar_RegisterVariable (&sv_playerphysicsqc);
625 Cvar_RegisterVariable (&sv_progs);
626 Cvar_RegisterVariable (&sv_protocolname);
627 Cvar_RegisterVariable (&sv_random_seed);
628 Cvar_RegisterVariable (&host_limitlocal);
629 Cvar_RegisterVirtual(&host_limitlocal, "sv_ratelimitlocalplayer");
630 Cvar_RegisterVariable (&sv_sound_land);
631 Cvar_RegisterVariable (&sv_sound_watersplash);
632 Cvar_RegisterVariable (&sv_stepheight);
633 Cvar_RegisterVariable (&sv_stopspeed);
634 Cvar_RegisterVariable (&sv_wallfriction);
635 Cvar_RegisterVariable (&sv_wateraccelerate);
636 Cvar_RegisterVariable (&sv_waterfriction);
637 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
638 Cvar_RegisterVariable (&sv_warsowbunny_accel);
639 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
640 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
641 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
642 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
643 Cvar_RegisterVariable (&sv_areadebug);
644 Cvar_RegisterVariable (&sys_ticrate);
645 Cvar_RegisterVariable (&sv_maxphysicsframesperserverframe);
646 Cvar_RegisterVariable (&teamplay);
647 Cvar_RegisterVariable (&timelimit);
648 Cvar_RegisterVariable (&sv_threaded);
650 Cvar_RegisterVariable (&sv_rollangle);
651 Cvar_RegisterVariable (&sv_rollspeed);
653 Cvar_RegisterVariable (&saved1);
654 Cvar_RegisterVariable (&saved2);
655 Cvar_RegisterVariable (&saved3);
656 Cvar_RegisterVariable (&saved4);
657 Cvar_RegisterVariable (&savedgamecfg);
658 Cvar_RegisterVariable (&scratch1);
659 Cvar_RegisterVariable (&scratch2);
660 Cvar_RegisterVariable (&scratch3);
661 Cvar_RegisterVariable (&scratch4);
662 Cvar_RegisterVariable (&temp1);
664 // LadyHavoc: Nehahra uses these to pass data around cutscene demos
665 Cvar_RegisterVariable (&nehx00);
666 Cvar_RegisterVariable (&nehx01);
667 Cvar_RegisterVariable (&nehx02);
668 Cvar_RegisterVariable (&nehx03);
669 Cvar_RegisterVariable (&nehx04);
670 Cvar_RegisterVariable (&nehx05);
671 Cvar_RegisterVariable (&nehx06);
672 Cvar_RegisterVariable (&nehx07);
673 Cvar_RegisterVariable (&nehx08);
674 Cvar_RegisterVariable (&nehx09);
675 Cvar_RegisterVariable (&nehx10);
676 Cvar_RegisterVariable (&nehx11);
677 Cvar_RegisterVariable (&nehx12);
678 Cvar_RegisterVariable (&nehx13);
679 Cvar_RegisterVariable (&nehx14);
680 Cvar_RegisterVariable (&nehx15);
681 Cvar_RegisterVariable (&nehx16);
682 Cvar_RegisterVariable (&nehx17);
683 Cvar_RegisterVariable (&nehx18);
684 Cvar_RegisterVariable (&nehx19);
685 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
687 Cvar_RegisterVariable (&sv_autodemo_perclient);
688 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
689 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
691 Cvar_RegisterVariable (&halflifebsp);
692 Cvar_RegisterVariable (&sv_mapformat_is_quake2);
693 Cvar_RegisterVariable (&sv_mapformat_is_quake3);
695 Cvar_RegisterVariable (&sv_writepicture_quality);
697 SV_InitOperatorCommands();
698 host.hook.SV_Shutdown = SV_Shutdown;
700 sv_mempool = Mem_AllocPool("server", 0, NULL);
703 Cvar_Callback(&sv_netport);
706 static void SV_SaveEntFile_f(cmd_state_t *cmd)
709 if (!sv.active || !sv.worldmodel)
711 Con_Print("Not running a server\n");
714 FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
718 ==============================================================================
722 ==============================================================================
729 Sends the first message from the server to a connected client.
730 This will be sent on the initial connection and upon each server load.
733 void SV_SendServerinfo (client_t *client)
735 prvm_prog_t *prog = SVVM_prog;
740 // we know that this client has a netconnection and thus is not a bot
742 // edicts get reallocated on level changes, so we need to update it here
743 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
745 // clear cached stuff that depends on the level
746 client->weaponmodel[0] = 0;
747 client->weaponmodelindex = 0;
749 // LadyHavoc: clear entityframe tracking
750 client->latestframenum = 0;
752 // initialize the movetime, so a speedhack can't make use of the time before this client joined
753 client->cmd.time = sv.time;
755 if (client->entitydatabase)
756 EntityFrame_FreeDatabase(client->entitydatabase);
757 if (client->entitydatabase4)
758 EntityFrame4_FreeDatabase(client->entitydatabase4);
759 if (client->entitydatabase5)
760 EntityFrame5_FreeDatabase(client->entitydatabase5);
762 memset(client->stats, 0, sizeof(client->stats));
763 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
765 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
767 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
768 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
769 else if (sv.protocol == PROTOCOL_DARKPLACES4)
770 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
772 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
775 // reset csqc entity versions
776 for (i = 0;i < prog->max_edicts;i++)
778 client->csqcentityscope[i] = 0;
779 client->csqcentitysendflags[i] = 0xFFFFFF;
781 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
783 client->csqcentityframehistory[i].num = 0;
784 client->csqcentityframehistory[i].framenum = -1;
786 client->csqcnumedicts = 0;
787 client->csqcentityframehistory_next = 0;
789 SZ_Clear (&client->netconnection->message);
790 MSG_WriteByte (&client->netconnection->message, svc_print);
791 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
792 MSG_WriteString (&client->netconnection->message,message);
794 SV_StopDemoRecording(client); // to split up demos into different files
795 if(sv_autodemo_perclient.integer)
797 char demofile[MAX_OSPATH];
798 char ipaddress[MAX_QPATH];
801 // start a new demo file
802 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
803 for(j = 0; ipaddress[j]; ++j)
804 if(!isalnum(ipaddress[j]))
806 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
808 SV_StartDemoRecording(client, demofile, -1);
811 //[515]: init csprogs according to version of svprogs, check the crc, etc.
812 if (sv.csqc_progname[0])
814 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
815 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
816 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progname %s\n", sv.csqc_progname));
817 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
818 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progsize %i\n", sv.csqc_progsize));
819 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
820 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progcrc %i\n", sv.csqc_progcrc));
822 if(client->sv_demo_file != NULL)
825 static char buf[NET_MAXMESSAGE];
828 sb.data = (unsigned char *) buf;
829 sb.maxsize = sizeof(buf);
831 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, k++, &sb, sv.protocol))
832 SV_WriteDemoMessage(client, &sb, false);
835 //[515]: init stufftext string (it is sent before svc_serverinfo)
836 if (PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd)))
838 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
839 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "%s\n", PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd))));
843 //if (sv_allowdownloads.integer)
844 // always send the info that the server supports the protocol, even if downloads are forbidden
845 // only because of that, the CSQC exception can work
847 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
848 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
851 // send at this time so it's guaranteed to get executed at the right time
855 host_client = client;
856 Curl_SendRequirements();
860 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
861 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
862 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
864 if (!coop.integer && deathmatch.integer)
865 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
867 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
869 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
871 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
872 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
873 MSG_WriteByte (&client->netconnection->message, 0);
875 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
876 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
877 MSG_WriteByte (&client->netconnection->message, 0);
880 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
881 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
882 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
885 // store this in clientcamera, too
886 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
887 MSG_WriteByte (&client->netconnection->message, svc_setview);
888 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
890 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
891 MSG_WriteByte (&client->netconnection->message, 1);
893 client->prespawned = false; // need prespawn, spawn, etc
894 client->spawned = false; // need prespawn, spawn, etc
895 client->begun = false; // need prespawn, spawn, etc
896 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
898 // clear movement info until client enters the new level properly
899 memset(&client->cmd, 0, sizeof(client->cmd));
900 client->movesequence = 0;
901 client->movement_highestsequence_seen = 0;
902 memset(&client->movement_count, 0, sizeof(client->movement_count));
905 // allow the client some time to send his keepalives, even if map loading took ages
906 client->netconnection->timeout = host.realtime + net_connecttimeout.value;
913 Initializes a client_t for a new net connection. This will only be called
914 once for a player each game, not once for each level change.
917 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
919 prvm_prog_t *prog = SVVM_prog;
923 client = svs.clients + clientnum;
925 // set up the client_t
928 float backupparms[NUM_SPAWN_PARMS];
929 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
930 memset(client, 0, sizeof(*client));
931 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
934 memset(client, 0, sizeof(*client));
935 client->active = true;
936 client->netconnection = netconnection;
938 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
940 if(client->netconnection && client->netconnection->crypto.authenticated)
942 Con_Printf("%s connection to %s has been established: client is %s@%s%.*s, I am %.*s@%s%.*s\n",
943 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
944 client->netconnection->address,
945 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
946 (client->netconnection->crypto.client_issigned || !client->netconnection->crypto.client_keyfp[0]) ? "" : "~",
947 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
948 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
949 (client->netconnection->crypto.server_issigned || !client->netconnection->crypto.server_keyfp[0]) ? "" : "~",
950 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
954 strlcpy(client->name, "unconnected", sizeof(client->name));
955 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
956 client->prespawned = false;
957 client->spawned = false;
958 client->begun = false;
959 client->edict = PRVM_EDICT_NUM(clientnum+1);
960 if (client->netconnection)
961 client->netconnection->message.allowoverflow = true; // we can catch it
962 // prepare the unreliable message buffer
963 client->unreliablemsg.data = client->unreliablemsg_data;
964 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
965 // updated by receiving "rate" command from client, this is also the default if not using a DP client
966 client->rate = 1000000000;
967 client->connecttime = host.realtime;
971 // call the progs to get default spawn parms for the new client
972 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
973 PRVM_serverglobalfloat(time) = sv.time;
974 PRVM_serverglobaledict(self) = 0;
975 prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
976 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
977 client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
979 // set up the entity for this client (including .colormap, .team, etc)
980 PRVM_ED_ClearEdict(prog, client->edict);
983 // don't call SendServerinfo for a fresh botclient because its fields have
984 // not been set up by the qc yet
985 if (client->netconnection)
986 SV_SendServerinfo (client);
988 client->prespawned = client->spawned = client->begun = true;
992 =====================
995 Called when the player is getting totally kicked off the host
996 if (leaving = true), don't bother sending signofs
997 =====================
999 void SV_DropClient(qbool leaving, const char *fmt, ... )
1001 prvm_prog_t *prog = SVVM_prog;
1005 char reason[512] = "";
1007 Con_Printf("Client \"%s\" dropped", host_client->name);
1011 va_start(argptr, fmt);
1012 dpvsnprintf(reason, sizeof(reason), fmt, argptr);
1015 Con_Printf(" (%s)\n", reason);
1022 SV_StopDemoRecording(host_client);
1024 // make sure edict is not corrupt (from a level change for example)
1025 host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
1027 if (host_client->netconnection)
1029 // tell the client to be gone
1032 // LadyHavoc: no opportunity for resending, so use unreliable 3 times
1033 unsigned char bufdata[520]; // Disconnect reason string can be 512 characters
1035 memset(&buf, 0, sizeof(buf));
1037 buf.maxsize = sizeof(bufdata);
1038 MSG_WriteByte(&buf, svc_disconnect);
1041 if(sv.protocol == PROTOCOL_DARKPLACES8)
1042 MSG_WriteString(&buf, reason);
1044 SV_ClientPrintf("%s\n", reason);
1046 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1047 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1048 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1052 // call qc ClientDisconnect function
1053 // LadyHavoc: don't call QC if server is dead (avoids recursive
1054 // Host_Error in some mods when they run out of edicts)
1055 if (host_client->clientconnectcalled && sv.active && host_client->edict)
1057 // call the prog function for removing a client
1058 // this will set the body to a dead frame, among other things
1059 int saveSelf = PRVM_serverglobaledict(self);
1060 host_client->clientconnectcalled = false;
1061 PRVM_serverglobalfloat(time) = sv.time;
1062 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1063 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
1064 PRVM_serverglobaledict(self) = saveSelf;
1067 if (host_client->netconnection)
1069 // break the net connection
1070 NetConn_Close(host_client->netconnection);
1071 host_client->netconnection = NULL;
1074 SV_BroadcastPrintf("\003^3%s left the game (%s)\n", host_client->name, reason);
1076 SV_BroadcastPrintf("\003^3%s left the game\n", host_client->name);
1078 // if a download is active, close it
1079 if (host_client->download_file)
1081 Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
1082 FS_Close(host_client->download_file);
1083 host_client->download_file = NULL;
1084 host_client->download_name[0] = 0;
1085 host_client->download_expectedposition = 0;
1086 host_client->download_started = false;
1089 // remove leaving player from scoreboard
1090 host_client->name[0] = 0;
1091 host_client->colors = 0;
1092 host_client->frags = 0;
1093 // send notification to all clients
1094 // get number of client manually just to make sure we get it right...
1095 i = host_client - svs.clients;
1096 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1097 MSG_WriteByte (&sv.reliable_datagram, i);
1098 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1099 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1100 MSG_WriteByte (&sv.reliable_datagram, i);
1101 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1102 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1103 MSG_WriteByte (&sv.reliable_datagram, i);
1104 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1106 // free the client now
1107 if (host_client->entitydatabase)
1108 EntityFrame_FreeDatabase(host_client->entitydatabase);
1109 if (host_client->entitydatabase4)
1110 EntityFrame4_FreeDatabase(host_client->entitydatabase4);
1111 if (host_client->entitydatabase5)
1112 EntityFrame5_FreeDatabase(host_client->entitydatabase5);
1116 // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
1117 PRVM_ED_ClearEdict(prog, host_client->edict);
1120 // clear the client struct (this sets active to false)
1121 memset(host_client, 0, sizeof(*host_client));
1123 // update server listing on the master because player count changed
1124 // (which the master uses for filtering empty/full servers)
1125 NetConn_Heartbeat(1);
1129 for (i = 0;i < svs.maxclients;i++)
1130 if (svs.clients[i].active && !svs.clients[i].spawned)
1132 if (i == svs.maxclients)
1134 Con_Printf("Loaded game, everyone rejoined - unpausing\n");
1135 sv.paused = sv.loadgame = false; // we're basically done with loading now
1140 static void SV_StartDownload_f(cmd_state_t *cmd)
1142 if (host_client->download_file)
1143 host_client->download_started = true;
1147 * Compression extension negotiation:
1150 * cl_serverextension_download 2
1153 * download <filename> <list of zero or more suppported compressions in order of preference>
1155 * download maps/map1.bsp lzo deflate huffman
1158 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
1160 * cl_downloadbegin 123456 maps/map1.bsp deflate
1162 * The server may choose not to compress the file by sending no compression name, like:
1163 * cl_downloadbegin 345678 maps/map1.bsp
1165 * NOTE: the "download" command may only specify compression algorithms if
1166 * cl_serverextension_download is 2!
1167 * If cl_serverextension_download has a different value, the client must
1168 * assume this extension is not supported!
1171 static void Download_CheckExtensions(cmd_state_t *cmd)
1174 int argc = Cmd_Argc(cmd);
1176 // first reset them all
1177 host_client->download_deflate = false;
1179 for(i = 2; i < argc; ++i)
1181 if(!strcmp(Cmd_Argv(cmd, i), "deflate"))
1183 host_client->download_deflate = true;
1189 static void SV_Download_f(cmd_state_t *cmd)
1191 const char *whichpack, *whichpack2, *extension;
1192 qbool is_csqc; // so we need to check only once
1194 if (Cmd_Argc(cmd) < 2)
1196 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
1197 SV_ClientPrintf(" supported extensions: deflate\n");
1201 if (FS_CheckNastyPath(Cmd_Argv(cmd, 1), false))
1203 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(cmd, 1));
1207 if (host_client->download_file)
1209 // at this point we'll assume the previous download should be aborted
1210 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
1211 SV_ClientCommands("\nstopdownload\n");
1213 // close the file and reset variables
1214 FS_Close(host_client->download_file);
1215 host_client->download_file = NULL;
1216 host_client->download_name[0] = 0;
1217 host_client->download_expectedposition = 0;
1218 host_client->download_started = false;
1221 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(cmd, 1), sv.csqc_progname) == 0);
1223 if (!sv_allowdownloads.integer && !is_csqc)
1225 SV_ClientPrintf("Downloads are disabled on this server\n");
1226 SV_ClientCommands("\nstopdownload\n");
1230 Download_CheckExtensions(cmd);
1232 strlcpy(host_client->download_name, Cmd_Argv(cmd, 1), sizeof(host_client->download_name));
1233 extension = FS_FileExtension(host_client->download_name);
1235 // host_client is asking to download a specified file
1236 if (developer_extra.integer)
1237 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
1241 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1242 extensions[0] = '\0';
1244 if(host_client->download_deflate)
1245 strlcat(extensions, " deflate", sizeof(extensions));
1247 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1249 if(host_client->download_deflate && svs.csqc_progdata_deflated)
1250 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
1252 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
1254 // no, no space is needed between %s and %s :P
1255 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1257 host_client->download_expectedposition = 0;
1258 host_client->download_started = false;
1259 host_client->sendsignon = true; // make sure this message is sent
1263 if (!FS_FileExists(host_client->download_name))
1265 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1266 SV_ClientCommands("\nstopdownload\n");
1270 // check if the user is trying to download part of registered Quake(r)
1271 whichpack = FS_WhichPack(host_client->download_name);
1272 whichpack2 = FS_WhichPack("gfx/pop.lmp");
1273 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
1275 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
1276 SV_ClientCommands("\nstopdownload\n");
1280 // check if the server has forbidden archive downloads entirely
1281 if (!sv_allowdownloads_inarchive.integer)
1283 whichpack = FS_WhichPack(host_client->download_name);
1286 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
1287 SV_ClientCommands("\nstopdownload\n");
1292 if (!sv_allowdownloads_config.integer)
1294 if (!strcasecmp(extension, "cfg"))
1296 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1297 SV_ClientCommands("\nstopdownload\n");
1302 if (!sv_allowdownloads_dlcache.integer)
1304 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
1306 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1307 SV_ClientCommands("\nstopdownload\n");
1312 if (!sv_allowdownloads_archive.integer)
1314 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3") || !strcasecmp(extension, "dpk"))
1316 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1317 SV_ClientCommands("\nstopdownload\n");
1322 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
1323 if (!host_client->download_file)
1325 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
1326 SV_ClientCommands("\nstopdownload\n");
1330 if (FS_FileSize(host_client->download_file) > 1<<30)
1332 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
1333 SV_ClientCommands("\nstopdownload\n");
1334 FS_Close(host_client->download_file);
1335 host_client->download_file = NULL;
1339 if (FS_FileSize(host_client->download_file) < 0)
1341 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
1342 SV_ClientCommands("\nstopdownload\n");
1343 FS_Close(host_client->download_file);
1344 host_client->download_file = NULL;
1348 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1351 * we can only do this if we would actually deflate on the fly
1352 * which we do not (yet)!
1354 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1355 extensions[0] = '\0';
1357 if(host_client->download_deflate)
1358 strlcat(extensions, " deflate", sizeof(extensions));
1360 // no, no space is needed between %s and %s :P
1361 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1364 SV_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
1366 host_client->download_expectedposition = 0;
1367 host_client->download_started = false;
1368 host_client->sendsignon = true; // make sure this message is sent
1370 // the rest of the download process is handled in SV_SendClientDatagram
1371 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
1373 // no svc_downloaddata messages will be sent until sv_startdownload is
1374 // sent by the client
1378 ==============================================================================
1382 ==============================================================================
1391 int SV_ModelIndex(const char *s, int precachemode)
1393 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1394 char filename[MAX_QPATH];
1398 //if (precachemode == 2)
1400 strlcpy(filename, s, sizeof(filename));
1401 for (i = 2;i < limit;i++)
1403 if (!sv.model_precache[i][0])
1407 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1409 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1412 if (precachemode == 1)
1413 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1414 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1415 if (sv.state == ss_loading)
1417 // running from SV_SpawnServer which is launched from the client console command interpreter
1418 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1424 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
1425 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
1429 // running single threaded, so we can load the model here
1430 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1432 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1433 MSG_WriteShort(&sv.reliable_datagram, i);
1434 MSG_WriteString(&sv.reliable_datagram, filename);
1438 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
1441 if (!strcmp(sv.model_precache[i], filename))
1444 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
1454 int SV_SoundIndex(const char *s, int precachemode)
1456 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP) ? 256 : MAX_SOUNDS);
1457 char filename[MAX_QPATH];
1461 //if (precachemode == 2)
1463 strlcpy(filename, s, sizeof(filename));
1464 for (i = 1;i < limit;i++)
1466 if (!sv.sound_precache[i][0])
1470 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1472 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
1475 if (precachemode == 1)
1476 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1477 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
1478 if (sv.state != ss_loading)
1480 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1481 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
1482 MSG_WriteString(&sv.reliable_datagram, filename);
1486 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
1489 if (!strcmp(sv.sound_precache[i], filename))
1492 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
1498 SV_ParticleEffectIndex
1502 int SV_ParticleEffectIndex(const char *name)
1504 int i, argc, linenumber, effectnameindex;
1506 fs_offset_t filesize;
1507 unsigned char *filedata;
1509 const char *textstart;
1510 //const char *textend;
1511 char argv[16][1024];
1512 char filename[MAX_QPATH];
1513 if (!sv.particleeffectnamesloaded)
1515 sv.particleeffectnamesloaded = true;
1516 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
1517 for (i = 0;i < EFFECT_TOTAL;i++)
1518 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
1519 for (filepass = 0;;filepass++)
1522 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
1523 else if (filepass == 1)
1524 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
1527 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
1530 textstart = (const char *)filedata;
1531 //textend = (const char *)filedata + filesize;
1533 for (linenumber = 1;;linenumber++)
1538 if (!COM_ParseToken_Simple(&text, true, false, true) || !strcmp(com_token, "\n"))
1542 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
1546 if (com_token[0] == 0)
1547 break; // if the loop exited and it's not a \n, it's EOF
1550 if (!strcmp(argv[0], "effect"))
1554 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME;effectnameindex++)
1556 if (sv.particleeffectname[effectnameindex][0])
1558 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
1563 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
1567 // if we run out of names, abort
1568 if (effectnameindex == MAX_PARTICLEEFFECTNAME)
1570 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
1579 // search for the name
1580 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
1581 if (!strcmp(sv.particleeffectname[effectnameindex], name))
1582 return effectnameindex;
1583 // return 0 if we couldn't find it
1587 model_t *SV_GetModelByIndex(int modelindex)
1589 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1592 model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
1594 prvm_prog_t *prog = SVVM_prog;
1596 if (!ed || ed->free)
1598 modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
1599 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1608 static void SV_CreateBaseline (void)
1610 prvm_prog_t *prog = SVVM_prog;
1611 int i, entnum, large;
1612 prvm_edict_t *svent;
1614 // LadyHavoc: clear *all* baselines (not just active ones)
1615 for (entnum = 0;entnum < prog->max_edicts;entnum++)
1617 // get the current server version
1618 svent = PRVM_EDICT_NUM(entnum);
1620 // LadyHavoc: always clear state values, whether the entity is in use or not
1621 svent->priv.server->baseline = defaultstate;
1625 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
1628 // create entity baseline
1629 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
1630 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
1631 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
1632 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
1633 if (entnum > 0 && entnum <= svs.maxclients)
1635 svent->priv.server->baseline.colormap = entnum;
1636 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
1640 svent->priv.server->baseline.colormap = 0;
1641 svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
1645 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
1648 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1652 // add to the message
1654 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1656 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1657 MSG_WriteShort (&sv.signon, entnum);
1661 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1662 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
1664 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1666 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1667 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1671 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
1672 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1674 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
1675 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
1676 for (i=0 ; i<3 ; i++)
1678 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
1679 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
1688 Load csprogs.dat and comperss it so it doesn't need to be
1689 reloaded on request.
1692 static void SV_Prepare_CSQC(void)
1694 fs_offset_t progsize;
1696 if(svs.csqc_progdata)
1698 Con_DPrintf("Unloading old CSQC data.\n");
1699 Mem_Free(svs.csqc_progdata);
1700 if(svs.csqc_progdata_deflated)
1701 Mem_Free(svs.csqc_progdata_deflated);
1704 svs.csqc_progdata = NULL;
1705 svs.csqc_progdata_deflated = NULL;
1707 sv.csqc_progname[0] = 0;
1708 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
1712 size_t deflated_size;
1714 sv.csqc_progsize = (int)progsize;
1715 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
1716 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
1717 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
1719 Con_DPrint("Compressing csprogs.dat\n");
1720 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
1721 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
1722 svs.csqc_progsize_deflated = (int)deflated_size;
1723 if(svs.csqc_progdata_deflated)
1725 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
1726 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
1729 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
1737 Grabs the current state of each client for saving across the
1738 transition to another level
1741 void SV_SaveSpawnparms (void)
1743 prvm_prog_t *prog = SVVM_prog;
1746 svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
1748 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1750 if (!host_client->active)
1753 // call the progs to get default spawn parms for the new client
1754 PRVM_serverglobalfloat(time) = sv.time;
1755 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1756 prog->ExecuteProgram(prog, PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
1757 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1758 host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
1762 // Returns 1 if we're singleplayer, > 1 if we're a listen server
1763 int SV_IsLocalServer(void)
1765 return (host_isclient.integer && sv.active ? svs.maxclients : 0);
1772 This is called at the start of each level
1776 void SV_SpawnServer (const char *map)
1778 prvm_prog_t *prog = SVVM_prog;
1782 model_t *worldmodel;
1783 char modelname[sizeof(sv.worldname)];
1786 Con_Printf("SpawnServer: %s\n", map);
1788 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", map);
1790 if (!FS_FileExists(modelname))
1792 dpsnprintf (modelname, sizeof(modelname), "maps/%s", map);
1793 if (!FS_FileExists(modelname))
1795 Con_Printf("SpawnServer: no map file named %s\n", modelname);
1800 // SV_LockThreadMutex();
1802 if(!host_isclient.integer)
1803 Sys_MakeProcessNice();
1806 SCR_BeginLoadingPlaque(false);
1812 World_End(&sv.world);
1813 if(PRVM_serverfunction(SV_Shutdown))
1815 func_t s = PRVM_serverfunction(SV_Shutdown);
1816 PRVM_serverglobalfloat(time) = sv.time;
1817 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
1818 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
1822 // free q3 shaders so that any newly downloaded shaders will be active
1823 Mod_FreeQ3Shaders();
1825 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
1826 if (!worldmodel || !worldmodel->TraceBox)
1828 Con_Printf("Couldn't load map %s\n", modelname);
1830 if(!host_isclient.integer)
1831 Sys_MakeProcessMean();
1833 // SV_UnlockThreadMutex();
1838 Collision_Cache_Reset(true);
1840 // let's not have any servers with no name
1841 if (hostname.string[0] == 0)
1842 Cvar_SetQuick(&hostname, "UNNAMED");
1843 scr_centertime_off = 0;
1845 svs.changelevel_issued = false; // now safe to issue another
1847 // make the map a required file for clients
1848 Curl_ClearRequirements();
1849 Curl_RequireFile(modelname);
1852 // tell all connected clients that we are going to a new level
1857 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1859 if (client->netconnection)
1861 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
1862 MSG_WriteString(&client->netconnection->message, "reconnect\n");
1869 NetConn_OpenServerPorts(true);
1873 // make cvars consistant
1878 Cvar_SetValueQuick(&deathmatch, 0);
1879 Cvar_SetValueQuick(&campaign, 0);
1881 else if(!deathmatch.integer)
1882 Cvar_SetValueQuick(&campaign, 1);
1884 Cvar_SetValueQuick(&campaign, 0);
1885 // LadyHavoc: it can be useful to have skills outside the range 0-3...
1886 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
1887 //Cvar_SetValue ("skill", (float)current_skill);
1888 current_skill = (int)(skill.value + 0.5);
1891 // set up the new server
1893 memset (&sv, 0, sizeof(sv));
1894 // if running a local client, make sure it doesn't try to access the last
1895 // level's data which is no longer valiud
1898 Cvar_SetValueQuick(&halflifebsp, worldmodel->brush.ishlbsp);
1899 Cvar_SetValueQuick(&sv_mapformat_is_quake2, worldmodel->brush.isq2bsp);
1900 Cvar_SetValueQuick(&sv_mapformat_is_quake3, worldmodel->brush.isq3bsp);
1902 if(*sv_random_seed.string)
1904 srand(sv_random_seed.integer);
1905 Con_Printf(CON_WARN "NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
1912 // set level base name variables for later use
1913 strlcpy (sv.name, map, sizeof (sv.name));
1914 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
1915 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
1916 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
1917 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
1918 Cvar_SetQuick(&sv_worldname, sv.worldname);
1919 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
1920 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
1922 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
1923 if (sv.protocol == PROTOCOL_UNKNOWN)
1926 Protocol_Names(buffer, sizeof(buffer));
1927 Con_Printf(CON_ERROR "Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
1928 sv.protocol = PROTOCOL_QUAKE;
1931 // load progs to get entity field count
1932 //PR_LoadProgs ( sv_progs.string );
1934 sv.datagram.maxsize = sizeof(sv.datagram_buf);
1935 sv.datagram.cursize = 0;
1936 sv.datagram.data = sv.datagram_buf;
1938 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1939 sv.reliable_datagram.cursize = 0;
1940 sv.reliable_datagram.data = sv.reliable_datagram_buf;
1942 sv.signon.maxsize = sizeof(sv.signon_buf);
1943 sv.signon.cursize = 0;
1944 sv.signon.data = sv.signon_buf;
1946 // leave slots at start for clients only
1947 //prog->num_edicts = svs.maxclients+1;
1949 sv.state = ss_loading;
1950 prog->allowworldwrites = true;
1956 worldmodel->used = true;
1958 sv.worldmodel = worldmodel;
1959 sv.models[1] = sv.worldmodel;
1962 // clear world interaction links
1964 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs, prog);
1965 World_Start(&sv.world);
1967 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
1969 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
1970 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
1971 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
1973 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
1974 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
1976 if(i < sv.worldmodel->brush.numsubmodels)
1977 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
1980 // load the rest of the entities
1982 // AK possible hack since num_edicts is still 0
1983 ent = PRVM_EDICT_NUM(0);
1984 memset (ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
1986 PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
1987 PRVM_serveredictfloat(ent, modelindex) = 1; // world model
1988 PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
1989 PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
1990 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
1991 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
1992 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
1993 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
1996 PRVM_serverglobalfloat(coop) = coop.integer;
1998 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
2000 PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(prog, sv.name);
2002 // serverflags are for cross level information (sigils)
2003 PRVM_serverglobalfloat(serverflags) = svs.serverflags;
2005 // we need to reset the spawned flag on all connected clients here so that
2006 // their thinks don't run during startup (before PutClientInServer)
2007 // we also need to set up the client entities now
2008 // and we need to set the ->edict pointers to point into the progs edicts
2009 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2011 host_client->begun = false;
2012 host_client->edict = PRVM_EDICT_NUM(i + 1);
2013 PRVM_ED_ClearEdict(prog, host_client->edict);
2016 // load replacement entity file if found
2017 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
2019 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
2020 PRVM_ED_LoadFromFile(prog, entities);
2024 PRVM_ED_LoadFromFile(prog, sv.worldmodel->brush.entities);
2027 // LadyHavoc: clear world angles (to fix e3m3.bsp)
2028 VectorClear(PRVM_serveredictvector(prog->edicts, angles));
2030 // all setup is completed, any further precache statements are errors
2031 // sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
2032 prog->allowworldwrites = false;
2034 // run two frames to allow everything to settle
2036 for (i = 0;i < sv_init_frame_count.integer;i++)
2042 // Once all init frames have been run, we consider svqc code fully initialized.
2043 prog->inittime = host.realtime;
2045 if(!host_isclient.integer)
2048 // create a baseline for more efficient communications
2049 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2050 SV_CreateBaseline ();
2052 sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
2054 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2055 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2057 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
2058 if (!host_client->active)
2060 if (host_client->netconnection)
2061 SV_SendServerinfo(host_client);
2065 // if client is a botclient coming from a level change, we need to
2066 // set up client info that normally requires networking
2068 // copy spawn parms out of the client_t
2069 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
2070 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
2072 // call the spawn function
2073 host_client->clientconnectcalled = true;
2074 PRVM_serverglobalfloat(time) = sv.time;
2075 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
2076 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
2077 prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
2078 host_client->begun = true;
2082 // update the map title cvar
2083 strlcpy(sv.worldmessage, PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
2084 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
2086 Con_Printf("Server spawned.\n");
2087 NetConn_Heartbeat (2);
2089 if(!host_isclient.integer)
2090 Sys_MakeProcessMean();
2092 // SV_UnlockThreadMutex();
2099 This only happens at the end of a game, not between levels
2102 void SV_Shutdown(void)
2104 prvm_prog_t *prog = SVVM_prog;
2107 SV_LockThreadMutex();
2112 Con_DPrintf("SV_Shutdown\n");
2114 NetConn_Heartbeat(2);
2115 NetConn_Heartbeat(2);
2117 // make sure all the clients know we're disconnecting
2118 World_End(&sv.world);
2121 if(PRVM_serverfunction(SV_Shutdown))
2123 func_t s = PRVM_serverfunction(SV_Shutdown);
2124 PRVM_serverglobalfloat(time) = sv.time;
2125 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
2126 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
2129 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2130 if (host_client->active)
2131 SV_DropClient(false, "Server shutting down"); // server shutdown
2133 NetConn_CloseServerPorts();
2139 memset(&sv, 0, sizeof(sv));
2140 memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
2142 SV_UnlockThreadMutex();
2145 /////////////////////////////////////////////////////
2148 static void SVVM_begin_increase_edicts(prvm_prog_t *prog)
2150 // links don't survive the transition, so unlink everything
2151 World_UnlinkAll(&sv.world);
2154 static void SVVM_end_increase_edicts(prvm_prog_t *prog)
2159 // link every entity except world
2160 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
2165 static void SVVM_init_edict(prvm_prog_t *prog, prvm_edict_t *e)
2167 // LadyHavoc: for consistency set these here
2168 int num = PRVM_NUM_FOR_EDICT(e) - 1;
2170 e->priv.server->move = false; // don't move on first frame
2172 if (num >= 0 && num < svs.maxclients)
2174 // set colormap and team on newly created player entity
2175 PRVM_serveredictfloat(e, colormap) = num + 1;
2176 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
2177 // set netname/clientcolors back to client values so that
2178 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
2180 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(prog, svs.clients[num].name);
2181 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
2182 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
2183 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(prog, svs.clients[num].playermodel);
2184 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(prog, svs.clients[num].playerskin);
2185 // Assign netaddress (IP Address, etc)
2186 if(svs.clients[num].netconnection != NULL)
2188 // Acquire Readable Address
2189 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
2190 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, svs.clients[num].netaddress);
2193 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, "null/botclient");
2194 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
2195 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_idfp);
2197 PRVM_serveredictstring(e, crypto_idfp) = 0;
2198 PRVM_serveredictfloat(e, crypto_idfp_signed) = (svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_issigned);
2199 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
2200 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_keyfp);
2202 PRVM_serveredictstring(e, crypto_keyfp) = 0;
2203 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
2204 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.server_keyfp);
2206 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
2207 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
2208 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString(prog, "AES128");
2210 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
2211 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
2212 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString(prog, "HMAC-SHA256");
2214 PRVM_serveredictstring(e, crypto_signmethod) = 0;
2218 static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
2223 World_UnlinkEdict(ed); // unlink from world bsp
2225 PRVM_serveredictstring(ed, model) = 0;
2226 PRVM_serveredictfloat(ed, takedamage) = 0;
2227 PRVM_serveredictfloat(ed, modelindex) = 0;
2228 PRVM_serveredictfloat(ed, colormap) = 0;
2229 PRVM_serveredictfloat(ed, skin) = 0;
2230 PRVM_serveredictfloat(ed, frame) = 0;
2231 VectorClear(PRVM_serveredictvector(ed, origin));
2232 VectorClear(PRVM_serveredictvector(ed, angles));
2233 PRVM_serveredictfloat(ed, nextthink) = -1;
2234 PRVM_serveredictfloat(ed, solid) = 0;
2236 VM_RemoveEdictSkeleton(prog, ed);
2238 World_Physics_RemoveFromEntity(&sv.world, ed);
2239 World_Physics_RemoveJointFromEntity(&sv.world, ed);
2241 // make sure csqc networking is aware of the removed entity
2242 e = PRVM_NUM_FOR_EDICT(ed);
2243 sv.csqcentityversion[e] = 0;
2244 for (i = 0;i < svs.maxclients;i++)
2245 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
2248 static void SVVM_count_edicts(prvm_prog_t *prog)
2252 int active, models, solid, step;
2254 active = models = solid = step = 0;
2255 for (i=0 ; i<prog->num_edicts ; i++)
2257 ent = PRVM_EDICT_NUM(i);
2261 if (PRVM_serveredictfloat(ent, solid))
2263 if (PRVM_serveredictstring(ent, model))
2265 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
2269 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2270 Con_Printf("active :%3i\n", active);
2271 Con_Printf("view :%3i\n", models);
2272 Con_Printf("touch :%3i\n", solid);
2273 Con_Printf("step :%3i\n", step);
2276 static qbool SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
2278 // remove things from different skill levels or deathmatch
2279 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2281 if (deathmatch.integer)
2283 if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
2288 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY ))
2289 || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
2290 || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD )))
2298 static void SV_VM_Setup(void)
2300 prvm_prog_t *prog = SVVM_prog;
2301 PRVM_Prog_Init(prog, cmd_local);
2303 // allocate the mempools
2304 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
2305 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2306 prog->builtins = vm_sv_builtins;
2307 prog->numbuiltins = vm_sv_numbuiltins;
2308 prog->max_edicts = 512;
2309 if (sv.protocol == PROTOCOL_QUAKE)
2310 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
2311 else if (sv.protocol == PROTOCOL_QUAKEDP)
2312 prog->limit_edicts = 2048; // guessing
2313 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
2314 prog->limit_edicts = 2048; // guessing!
2315 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2316 prog->limit_edicts = 4096; // guessing!
2318 prog->limit_edicts = MAX_EDICTS;
2319 prog->reserved_edicts = svs.maxclients;
2320 prog->edictprivate_size = sizeof(edict_engineprivate_t);
2321 prog->name = "server";
2322 prog->extensionstring = vm_sv_extensions;
2323 prog->loadintoworld = true;
2325 // all callbacks must be defined (pointers are not checked before calling)
2326 prog->begin_increase_edicts = SVVM_begin_increase_edicts;
2327 prog->end_increase_edicts = SVVM_end_increase_edicts;
2328 prog->init_edict = SVVM_init_edict;
2329 prog->free_edict = SVVM_free_edict;
2330 prog->count_edicts = SVVM_count_edicts;
2331 prog->load_edict = SVVM_load_edict;
2332 prog->init_cmd = SVVM_init_cmd;
2333 prog->reset_cmd = SVVM_reset_cmd;
2334 prog->error_cmd = Host_Error;
2335 prog->ExecuteProgram = SVVM_ExecuteProgram;
2337 PRVM_Prog_Load(prog, sv_progs.string, NULL, 0, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
2339 // some mods compiled with scrambling compilers lack certain critical
2340 // global names and field names such as "self" and "time" and "nextthink"
2341 // so we have to set these offsets manually, matching the entvars_t
2342 // but we only do this if the prog header crc matches, otherwise it's totally freeform
2343 if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
2345 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
2346 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
2347 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
2348 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
2349 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
2350 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
2351 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
2352 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
2353 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
2354 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
2355 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
2356 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
2357 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
2358 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
2359 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
2360 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
2361 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
2362 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
2363 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
2364 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
2365 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
2366 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
2367 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
2368 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
2369 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
2370 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
2371 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
2372 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
2373 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
2374 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
2375 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
2376 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
2377 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
2378 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
2379 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
2380 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
2381 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
2382 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
2383 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
2384 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
2385 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
2386 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
2387 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
2388 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
2389 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
2390 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
2391 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
2392 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
2393 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
2394 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
2395 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
2396 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
2397 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
2398 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
2399 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
2400 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
2401 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
2402 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
2403 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
2404 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
2405 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
2406 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
2407 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
2408 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
2409 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
2410 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
2411 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
2412 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
2413 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
2414 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
2415 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
2416 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
2417 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
2418 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
2419 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
2420 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
2421 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
2422 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
2423 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
2424 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
2425 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
2426 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
2427 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
2428 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
2429 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
2430 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
2431 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
2432 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
2433 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
2434 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
2435 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
2436 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
2437 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
2438 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
2439 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
2440 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
2441 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
2442 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
2443 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
2444 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
2445 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
2446 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
2447 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
2448 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
2449 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
2450 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
2451 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
2452 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
2453 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
2454 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
2455 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
2456 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
2457 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
2458 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
2459 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
2460 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
2461 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
2462 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
2463 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
2464 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
2465 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
2466 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
2467 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
2468 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
2469 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
2470 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
2471 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
2472 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
2473 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
2474 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
2475 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
2478 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines\n", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
2480 // OP_STATE is always supported on server because we add fields/globals for it
2481 prog->flag |= PRVM_OP_STATE;
2483 VM_CustomStats_Clear();//[515]: csqc
2488 static void SV_CheckTimeouts(void)
2492 // never timeout loopback connections
2493 for (i = (host_isclient.integer ? 1 : 0), host_client = &svs.clients[i]; i < svs.maxclients; i++, host_client++)
2494 if (host_client->netconnection && host.realtime > host_client->netconnection->timeout)
2495 SV_DropClient(false, "Timed out");
2502 Returns a time report string, for example for
2505 const char *SV_TimingReport(char *buf, size_t buflen)
2507 return va(buf, buflen, "%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", svs.perf_cpuload * 100, svs.perf_lost * 100, svs.perf_offset_avg * 1000, svs.perf_offset_max * 1000, svs.perf_offset_sdev * 1000);
2510 extern cvar_t host_maxwait;
2511 extern cvar_t host_framerate;
2512 double SV_Frame(double time)
2514 static double sv_timer;
2517 qbool playing = false;
2521 svs.perf_acc_sleeptime = host.sleeptime;
2522 svs.perf_acc_realtime += time;
2524 // Look for clients who have spawned
2525 for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++)
2526 if(host_client->begun && host_client->netconnection)
2529 if(svs.perf_acc_realtime > 5)
2531 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
2532 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
2534 if(svs.perf_acc_offset_samples > 0)
2536 svs.perf_offset_max = svs.perf_acc_offset_max;
2537 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
2538 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
2541 if(svs.perf_lost > 0 && developer_extra.integer && playing) // only complain if anyone is looking
2542 Con_DPrintf("Server can't keep up: %s\n", SV_TimingReport(vabuf, sizeof(vabuf)));
2545 if(svs.perf_acc_realtime > 5 || sv.time < 10)
2548 * Don't accumulate time for the first 10 seconds of a match
2549 * so things can settle
2551 svs.perf_acc_realtime = svs.perf_acc_sleeptime =
2552 svs.perf_acc_lost = svs.perf_acc_offset =
2553 svs.perf_acc_offset_squared = svs.perf_acc_offset_max =
2554 svs.perf_acc_offset_samples = host.sleeptime = 0;
2558 * Receive packets on each main loop iteration, as the main loop may
2559 * be undersleeping due to select() detecting a new packet
2563 NetConn_ServerFrame();
2569 * If the accumulator hasn't become positive, don't
2570 * run the frame. Everything that happens before this
2571 * point will happen even if we're sleeping this frame.
2573 if((sv_timer += time) < 0)
2576 // limit the frametime steps to no more than 100ms each
2580 svs.perf_acc_lost += (sv_timer - 0.1);
2584 if (sv.active && sv_timer > 0 && !svs.threaded)
2587 * Execute one or more server frames, with an upper limit on how much
2588 * execution time to spend on server frames to avoid freezing the game if
2589 * the server is overloaded. This execution time limit means the game will
2590 * slow down if the server is taking too long.
2592 int framecount, framelimit = 1;
2593 double advancetime, aborttime = 0;
2595 prvm_prog_t *prog = SVVM_prog;
2597 // run the world state
2598 // don't allow simulation to run too fast or too slow or logic glitches can occur
2600 // stop running server frames if the wall time reaches this value
2601 if (sys_ticrate.value <= 0)
2602 advancetime = sv_timer;
2605 advancetime = sys_ticrate.value;
2606 // listen servers can run multiple server frames per client frame
2607 if (sv_maxphysicsframesperserverframe.integer > 0)
2608 framelimit = sv_maxphysicsframesperserverframe.integer;
2609 aborttime = Sys_DirtyTime() + 0.1;
2612 if(host_timescale.value > 0 && host_timescale.value < 1)
2613 advancetime = min(advancetime, 0.1 / host_timescale.value);
2615 advancetime = min(advancetime, 0.1);
2619 offset = Sys_DirtyTime() - host.dirtytime;
2620 if (offset < 0 || offset >= 1800)
2624 ++svs.perf_acc_offset_samples;
2625 svs.perf_acc_offset += offset;
2626 svs.perf_acc_offset_squared += offset * offset;
2628 if(svs.perf_acc_offset_max < offset)
2629 svs.perf_acc_offset_max = offset;
2632 // only advance time if not paused
2633 // the game also pauses in singleplayer when menu or console is used
2634 sv.frametime = advancetime * host_timescale.value;
2635 if (host_framerate.value)
2636 sv.frametime = host_framerate.value;
2637 if (sv.paused || host.paused)
2640 for (framecount = 0; framecount < framelimit && sv_timer > 0; framecount++)
2642 sv_timer -= advancetime;
2644 // move things around and think unless paused
2648 // if this server frame took too long, break out of the loop
2649 if (framelimit > 1 && Sys_DirtyTime() >= aborttime)
2653 R_TimeReport("serverphysics");
2655 // send all messages to the clients
2656 SV_SendClientMessages();
2658 if (sv.paused == 1 && host.realtime > sv.pausedstart && sv.pausedstart > 0) {
2659 prog->globals.fp[OFS_PARM0] = host.realtime - sv.pausedstart;
2660 PRVM_serverglobalfloat(time) = sv.time;
2661 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2664 // send an heartbeat if enough time has passed since the last one
2665 NetConn_Heartbeat(0);
2666 R_TimeReport("servernetwork");
2670 // don't let r_speeds display jump around
2671 R_TimeReport("serverphysics");
2672 R_TimeReport("servernetwork");
2675 // if there is some time remaining from this frame, reset the timer
2679 svs.perf_acc_lost += sv_timer;
2686 static int SV_ThreadFunc(void *voiddata)
2688 prvm_prog_t *prog = SVVM_prog;
2689 qbool playing = false;
2690 double sv_timer = 0;
2691 double sv_deltarealtime, sv_oldrealtime, sv_realtime;
2695 sv_realtime = Sys_DirtyTime();
2696 while (!svs.threadstop)
2698 // FIXME: we need to handle Host_Error in the server thread somehow
2699 // if (setjmp(sv_abortframe))
2700 // continue; // something bad happened in the server game
2702 sv_oldrealtime = sv_realtime;
2703 sv_realtime = Sys_DirtyTime();
2704 sv_deltarealtime = sv_realtime - sv_oldrealtime;
2705 if (sv_deltarealtime < 0 || sv_deltarealtime >= 1800) sv_deltarealtime = 0;
2707 sv_timer += sv_deltarealtime;
2709 svs.perf_acc_realtime += sv_deltarealtime;
2711 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
2712 SV_LockThreadMutex();
2714 // Look for clients who have spawned
2717 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2718 if(host_client->begun)
2719 if(host_client->netconnection)
2723 // don't accumulate time for the first 10 seconds of a match
2724 // so things can settle
2725 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
2727 else if(svs.perf_acc_realtime > 5)
2729 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
2730 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
2731 if(svs.perf_acc_offset_samples > 0)
2733 svs.perf_offset_max = svs.perf_acc_offset_max;
2734 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
2735 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
2737 if(svs.perf_lost > 0 && developer_extra.integer)
2739 Con_DPrintf("Server can't keep up: %s\n", SV_TimingReport(vabuf, sizeof(vabuf)));
2740 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
2746 NetConn_ServerFrame();
2750 // if the accumulators haven't become positive yet, wait a while
2751 wait = sv_timer * -1000000.0;
2754 double time0, delta;
2755 SV_UnlockThreadMutex(); // don't keep mutex locked while sleeping
2756 if (host_maxwait.value <= 0)
2757 wait = min(wait, 1000000.0);
2759 wait = min(wait, host_maxwait.value * 1000.0);
2761 wait = 1; // because we cast to int
2762 time0 = Sys_DirtyTime();
2763 Sys_Sleep((int)wait);
2764 delta = Sys_DirtyTime() - time0;if (delta < 0 || delta >= 1800) delta = 0;
2765 svs.perf_acc_sleeptime += delta;
2769 if (sv.active && sv_timer > 0)
2771 // execute one server frame
2775 if (sys_ticrate.value <= 0)
2776 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
2778 advancetime = sys_ticrate.value;
2782 offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LadyHavoc: FIXME: I don't understand this line
2783 ++svs.perf_acc_offset_samples;
2784 svs.perf_acc_offset += offset;
2785 svs.perf_acc_offset_squared += offset * offset;
2786 if(svs.perf_acc_offset_max < offset)
2787 svs.perf_acc_offset_max = offset;
2790 // only advance time if not paused
2791 // the game also pauses in singleplayer when menu or console is used
2792 sv.frametime = advancetime * host_timescale.value;
2793 if (host_framerate.value)
2794 sv.frametime = host_framerate.value;
2795 if (sv.paused || host.paused)
2798 sv_timer -= advancetime;
2800 // move things around and think unless paused
2804 // send all messages to the clients
2805 SV_SendClientMessages();
2807 if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
2809 PRVM_serverglobalfloat(time) = sv.time;
2810 prog->globals.fp[OFS_PARM0] = sv_realtime - sv.pausedstart;
2811 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2814 // send an heartbeat if enough time has passed since the last one
2815 NetConn_Heartbeat(0);
2819 // we're back to safe code now
2820 SV_UnlockThreadMutex();
2822 // if there is some time remaining from this frame, reset the timers
2825 svs.perf_acc_lost += sv_timer;
2832 void SV_StartThread(void)
2834 if (!sv_threaded.integer || !Thread_HasThreads())
2836 svs.threaded = true;
2837 svs.threadstop = false;
2838 svs.threadmutex = Thread_CreateMutex();
2839 svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
2842 void SV_StopThread(void)
2846 svs.threadstop = true;
2847 Thread_WaitThread(svs.thread, 0);
2848 Thread_DestroyMutex(svs.threadmutex);
2849 svs.threaded = false;