2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
28 static void SV_SaveEntFile_f(void);
29 static void SV_StartDownload_f(void);
30 static void SV_Download_f(void);
31 static void SV_VM_Setup(void);
32 extern cvar_t net_connecttimeout;
34 cvar_t sv_worldmessage = {CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
35 cvar_t sv_worldname = {CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
36 cvar_t sv_worldnamenoextension = {CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
37 cvar_t sv_worldbasename = {CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
39 cvar_t sv_disablenotify = {0, "sv_disablenotify", "1", "suppress broadcast prints when certain cvars are changed (CVAR_NOTIFY flag in engine code)"};
40 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
41 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
42 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
43 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
44 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
45 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
46 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
47 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
48 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
49 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
50 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
52 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
53 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
54 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
55 cvar_t sv_airaccel_qw_stretchfactor = {0, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
56 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
57 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
58 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
59 cvar_t sv_airspeedlimit_nonqw = {0, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
60 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
61 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
62 cvar_t sv_airstrafeaccel_qw = {0, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
63 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
64 cvar_t sv_aircontrol_power = {0, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
65 cvar_t sv_aircontrol_penalty = {0, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
66 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
67 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
68 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
69 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
70 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
71 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
72 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
73 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
74 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
75 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
76 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
77 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
78 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
79 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
80 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
81 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
82 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
83 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
84 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
85 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
86 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
87 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
88 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
89 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
90 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
91 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
92 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
93 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
94 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
95 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
96 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
97 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
98 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
99 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
100 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
101 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
102 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
103 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
104 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
105 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
106 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
107 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
108 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
109 cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
110 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {0, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
111 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
112 cvar_t sv_gameplayfix_nogravityonground = {0, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
113 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
114 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
115 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
116 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
117 cvar_t sv_gameplayfix_stepmultipletimes = {0, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
118 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {0, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "grude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
119 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
120 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
121 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {0, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
122 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {0, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
123 cvar_t sv_gameplayfix_unstickplayers = {0, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
124 cvar_t sv_gameplayfix_unstickentities = {0, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
125 cvar_t sv_gameplayfix_fixedcheckwatertransition = {0, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
126 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
127 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
128 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
129 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
130 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
131 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
132 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
133 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
134 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
135 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
136 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
137 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
138 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
139 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
140 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
141 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
142 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
143 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
144 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
145 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
146 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
147 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
148 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
149 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
150 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
151 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
152 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
153 cvar_t sv_areadebug = {0, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
154 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
155 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
156 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
157 cvar_t sv_threaded = {0, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
159 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
160 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
161 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
162 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
163 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
164 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
165 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
166 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
167 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
168 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
170 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
171 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
172 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
173 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
174 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
175 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
176 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
177 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
178 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
190 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
192 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
193 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
194 cvar_t sv_autodemo_perclient_discardable = {CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
196 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
201 mempool_t *sv_mempool = NULL;
203 extern cvar_t slowmo;
204 extern float scr_centertime_off;
206 // MUST match effectnameindex_t in client.h
207 static const char *standardeffectnames[EFFECT_TOTAL] =
231 "TE_TEI_BIGEXPLOSION",
247 #define SV_REQFUNCS 0
248 #define sv_reqfuncs NULL
250 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
251 //static const char *sv_reqfuncs[] = {
254 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
256 prvm_required_field_t sv_reqfields[] =
258 #define PRVM_DECLARE_serverglobalfloat(x)
259 #define PRVM_DECLARE_serverglobalvector(x)
260 #define PRVM_DECLARE_serverglobalstring(x)
261 #define PRVM_DECLARE_serverglobaledict(x)
262 #define PRVM_DECLARE_serverglobalfunction(x)
263 #define PRVM_DECLARE_clientglobalfloat(x)
264 #define PRVM_DECLARE_clientglobalvector(x)
265 #define PRVM_DECLARE_clientglobalstring(x)
266 #define PRVM_DECLARE_clientglobaledict(x)
267 #define PRVM_DECLARE_clientglobalfunction(x)
268 #define PRVM_DECLARE_menuglobalfloat(x)
269 #define PRVM_DECLARE_menuglobalvector(x)
270 #define PRVM_DECLARE_menuglobalstring(x)
271 #define PRVM_DECLARE_menuglobaledict(x)
272 #define PRVM_DECLARE_menuglobalfunction(x)
273 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
274 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
275 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
276 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
277 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
278 #define PRVM_DECLARE_clientfieldfloat(x)
279 #define PRVM_DECLARE_clientfieldvector(x)
280 #define PRVM_DECLARE_clientfieldstring(x)
281 #define PRVM_DECLARE_clientfieldedict(x)
282 #define PRVM_DECLARE_clientfieldfunction(x)
283 #define PRVM_DECLARE_menufieldfloat(x)
284 #define PRVM_DECLARE_menufieldvector(x)
285 #define PRVM_DECLARE_menufieldstring(x)
286 #define PRVM_DECLARE_menufieldedict(x)
287 #define PRVM_DECLARE_menufieldfunction(x)
288 #define PRVM_DECLARE_serverfunction(x)
289 #define PRVM_DECLARE_clientfunction(x)
290 #define PRVM_DECLARE_menufunction(x)
291 #define PRVM_DECLARE_field(x)
292 #define PRVM_DECLARE_global(x)
293 #define PRVM_DECLARE_function(x)
294 #include "prvm_offsets.h"
295 #undef PRVM_DECLARE_serverglobalfloat
296 #undef PRVM_DECLARE_serverglobalvector
297 #undef PRVM_DECLARE_serverglobalstring
298 #undef PRVM_DECLARE_serverglobaledict
299 #undef PRVM_DECLARE_serverglobalfunction
300 #undef PRVM_DECLARE_clientglobalfloat
301 #undef PRVM_DECLARE_clientglobalvector
302 #undef PRVM_DECLARE_clientglobalstring
303 #undef PRVM_DECLARE_clientglobaledict
304 #undef PRVM_DECLARE_clientglobalfunction
305 #undef PRVM_DECLARE_menuglobalfloat
306 #undef PRVM_DECLARE_menuglobalvector
307 #undef PRVM_DECLARE_menuglobalstring
308 #undef PRVM_DECLARE_menuglobaledict
309 #undef PRVM_DECLARE_menuglobalfunction
310 #undef PRVM_DECLARE_serverfieldfloat
311 #undef PRVM_DECLARE_serverfieldvector
312 #undef PRVM_DECLARE_serverfieldstring
313 #undef PRVM_DECLARE_serverfieldedict
314 #undef PRVM_DECLARE_serverfieldfunction
315 #undef PRVM_DECLARE_clientfieldfloat
316 #undef PRVM_DECLARE_clientfieldvector
317 #undef PRVM_DECLARE_clientfieldstring
318 #undef PRVM_DECLARE_clientfieldedict
319 #undef PRVM_DECLARE_clientfieldfunction
320 #undef PRVM_DECLARE_menufieldfloat
321 #undef PRVM_DECLARE_menufieldvector
322 #undef PRVM_DECLARE_menufieldstring
323 #undef PRVM_DECLARE_menufieldedict
324 #undef PRVM_DECLARE_menufieldfunction
325 #undef PRVM_DECLARE_serverfunction
326 #undef PRVM_DECLARE_clientfunction
327 #undef PRVM_DECLARE_menufunction
328 #undef PRVM_DECLARE_field
329 #undef PRVM_DECLARE_global
330 #undef PRVM_DECLARE_function
333 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
335 prvm_required_field_t sv_reqglobals[] =
337 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
338 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
339 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
340 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
341 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
342 #define PRVM_DECLARE_clientglobalfloat(x)
343 #define PRVM_DECLARE_clientglobalvector(x)
344 #define PRVM_DECLARE_clientglobalstring(x)
345 #define PRVM_DECLARE_clientglobaledict(x)
346 #define PRVM_DECLARE_clientglobalfunction(x)
347 #define PRVM_DECLARE_menuglobalfloat(x)
348 #define PRVM_DECLARE_menuglobalvector(x)
349 #define PRVM_DECLARE_menuglobalstring(x)
350 #define PRVM_DECLARE_menuglobaledict(x)
351 #define PRVM_DECLARE_menuglobalfunction(x)
352 #define PRVM_DECLARE_serverfieldfloat(x)
353 #define PRVM_DECLARE_serverfieldvector(x)
354 #define PRVM_DECLARE_serverfieldstring(x)
355 #define PRVM_DECLARE_serverfieldedict(x)
356 #define PRVM_DECLARE_serverfieldfunction(x)
357 #define PRVM_DECLARE_clientfieldfloat(x)
358 #define PRVM_DECLARE_clientfieldvector(x)
359 #define PRVM_DECLARE_clientfieldstring(x)
360 #define PRVM_DECLARE_clientfieldedict(x)
361 #define PRVM_DECLARE_clientfieldfunction(x)
362 #define PRVM_DECLARE_menufieldfloat(x)
363 #define PRVM_DECLARE_menufieldvector(x)
364 #define PRVM_DECLARE_menufieldstring(x)
365 #define PRVM_DECLARE_menufieldedict(x)
366 #define PRVM_DECLARE_menufieldfunction(x)
367 #define PRVM_DECLARE_serverfunction(x)
368 #define PRVM_DECLARE_clientfunction(x)
369 #define PRVM_DECLARE_menufunction(x)
370 #define PRVM_DECLARE_field(x)
371 #define PRVM_DECLARE_global(x)
372 #define PRVM_DECLARE_function(x)
373 #include "prvm_offsets.h"
374 #undef PRVM_DECLARE_serverglobalfloat
375 #undef PRVM_DECLARE_serverglobalvector
376 #undef PRVM_DECLARE_serverglobalstring
377 #undef PRVM_DECLARE_serverglobaledict
378 #undef PRVM_DECLARE_serverglobalfunction
379 #undef PRVM_DECLARE_clientglobalfloat
380 #undef PRVM_DECLARE_clientglobalvector
381 #undef PRVM_DECLARE_clientglobalstring
382 #undef PRVM_DECLARE_clientglobaledict
383 #undef PRVM_DECLARE_clientglobalfunction
384 #undef PRVM_DECLARE_menuglobalfloat
385 #undef PRVM_DECLARE_menuglobalvector
386 #undef PRVM_DECLARE_menuglobalstring
387 #undef PRVM_DECLARE_menuglobaledict
388 #undef PRVM_DECLARE_menuglobalfunction
389 #undef PRVM_DECLARE_serverfieldfloat
390 #undef PRVM_DECLARE_serverfieldvector
391 #undef PRVM_DECLARE_serverfieldstring
392 #undef PRVM_DECLARE_serverfieldedict
393 #undef PRVM_DECLARE_serverfieldfunction
394 #undef PRVM_DECLARE_clientfieldfloat
395 #undef PRVM_DECLARE_clientfieldvector
396 #undef PRVM_DECLARE_clientfieldstring
397 #undef PRVM_DECLARE_clientfieldedict
398 #undef PRVM_DECLARE_clientfieldfunction
399 #undef PRVM_DECLARE_menufieldfloat
400 #undef PRVM_DECLARE_menufieldvector
401 #undef PRVM_DECLARE_menufieldstring
402 #undef PRVM_DECLARE_menufieldedict
403 #undef PRVM_DECLARE_menufieldfunction
404 #undef PRVM_DECLARE_serverfunction
405 #undef PRVM_DECLARE_clientfunction
406 #undef PRVM_DECLARE_menufunction
407 #undef PRVM_DECLARE_field
408 #undef PRVM_DECLARE_global
409 #undef PRVM_DECLARE_function
414 //============================================================================
416 static void SV_AreaStats_f(void)
418 World_PrintAreaStats(&sv.world, "server");
428 // init the csqc progs cvars, since they are updated/used by the server code
429 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
430 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
431 extern cvar_t csqc_progcrc;
432 extern cvar_t csqc_progsize;
433 extern cvar_t csqc_usedemoprogs;
435 Cvar_RegisterVariable(&sv_worldmessage);
436 Cvar_RegisterVariable(&sv_worldname);
437 Cvar_RegisterVariable(&sv_worldnamenoextension);
438 Cvar_RegisterVariable(&sv_worldbasename);
440 Cvar_RegisterVariable (&csqc_progname);
441 Cvar_RegisterVariable (&csqc_progcrc);
442 Cvar_RegisterVariable (&csqc_progsize);
443 Cvar_RegisterVariable (&csqc_usedemoprogs);
445 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
446 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
447 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
448 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
450 Cvar_RegisterVariable (&sv_disablenotify);
451 Cvar_RegisterVariable (&coop);
452 Cvar_RegisterVariable (&deathmatch);
453 Cvar_RegisterVariable (&fraglimit);
454 Cvar_RegisterVariable (&gamecfg);
455 Cvar_RegisterVariable (&noexit);
456 Cvar_RegisterVariable (&nomonsters);
457 Cvar_RegisterVariable (&pausable);
458 Cvar_RegisterVariable (&pr_checkextension);
459 Cvar_RegisterVariable (&samelevel);
460 Cvar_RegisterVariable (&skill);
461 Cvar_RegisterVariable (&slowmo);
462 Cvar_RegisterVariable (&sv_accelerate);
463 Cvar_RegisterVariable (&sv_aim);
464 Cvar_RegisterVariable (&sv_airaccel_qw);
465 Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
466 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
467 Cvar_RegisterVariable (&sv_airaccelerate);
468 Cvar_RegisterVariable (&sv_airstopaccelerate);
469 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
470 Cvar_RegisterVariable (&sv_maxairstrafespeed);
471 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
472 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
473 Cvar_RegisterVariable (&sv_aircontrol);
474 Cvar_RegisterVariable (&sv_aircontrol_power);
475 Cvar_RegisterVariable (&sv_aircontrol_penalty);
476 Cvar_RegisterVariable (&sv_allowdownloads);
477 Cvar_RegisterVariable (&sv_allowdownloads_archive);
478 Cvar_RegisterVariable (&sv_allowdownloads_config);
479 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
480 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
481 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
482 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
483 Cvar_RegisterVariable (&sv_clmovement_enable);
484 Cvar_RegisterVariable (&sv_clmovement_minping);
485 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
486 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
487 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
488 Cvar_RegisterVariable (&sv_cullentities_pvs);
489 Cvar_RegisterVariable (&sv_cullentities_stats);
490 Cvar_RegisterVariable (&sv_cullentities_trace);
491 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
492 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
493 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
494 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
495 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
496 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
497 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
498 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
499 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
500 Cvar_RegisterVariable (&sv_debugmove);
501 Cvar_RegisterVariable (&sv_echobprint);
502 Cvar_RegisterVariable (&sv_edgefriction);
503 Cvar_RegisterVariable (&sv_entpatch);
504 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
505 Cvar_RegisterVariable (&sv_freezenonclients);
506 Cvar_RegisterVariable (&sv_friction);
507 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
508 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
509 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
510 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
511 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
512 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
513 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
514 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
515 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
516 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
517 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
518 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
519 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
520 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
521 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
522 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
523 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
524 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
525 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
526 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
527 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
528 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
529 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
530 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
531 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
532 Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
533 Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
534 Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
535 Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
536 Cvar_RegisterVariable (&sv_gravity);
537 Cvar_RegisterVariable (&sv_idealpitchscale);
538 Cvar_RegisterVariable (&sv_jumpstep);
539 Cvar_RegisterVariable (&sv_jumpvelocity);
540 Cvar_RegisterVariable (&sv_maxairspeed);
541 Cvar_RegisterVariable (&sv_maxrate);
542 Cvar_RegisterVariable (&sv_maxspeed);
543 Cvar_RegisterVariable (&sv_maxvelocity);
544 Cvar_RegisterVariable (&sv_nostep);
545 Cvar_RegisterVariable (&sv_playerphysicsqc);
546 Cvar_RegisterVariable (&sv_progs);
547 Cvar_RegisterVariable (&sv_protocolname);
548 Cvar_RegisterVariable (&sv_random_seed);
549 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
550 Cvar_RegisterVariable (&sv_sound_land);
551 Cvar_RegisterVariable (&sv_sound_watersplash);
552 Cvar_RegisterVariable (&sv_stepheight);
553 Cvar_RegisterVariable (&sv_stopspeed);
554 Cvar_RegisterVariable (&sv_wallfriction);
555 Cvar_RegisterVariable (&sv_wateraccelerate);
556 Cvar_RegisterVariable (&sv_waterfriction);
557 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
558 Cvar_RegisterVariable (&sv_warsowbunny_accel);
559 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
560 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
561 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
562 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
563 Cvar_RegisterVariable (&sv_areadebug);
564 Cvar_RegisterVariable (&sys_ticrate);
565 Cvar_RegisterVariable (&teamplay);
566 Cvar_RegisterVariable (&timelimit);
567 Cvar_RegisterVariable (&sv_threaded);
569 Cvar_RegisterVariable (&saved1);
570 Cvar_RegisterVariable (&saved2);
571 Cvar_RegisterVariable (&saved3);
572 Cvar_RegisterVariable (&saved4);
573 Cvar_RegisterVariable (&savedgamecfg);
574 Cvar_RegisterVariable (&scratch1);
575 Cvar_RegisterVariable (&scratch2);
576 Cvar_RegisterVariable (&scratch3);
577 Cvar_RegisterVariable (&scratch4);
578 Cvar_RegisterVariable (&temp1);
580 // LordHavoc: Nehahra uses these to pass data around cutscene demos
581 Cvar_RegisterVariable (&nehx00);
582 Cvar_RegisterVariable (&nehx01);
583 Cvar_RegisterVariable (&nehx02);
584 Cvar_RegisterVariable (&nehx03);
585 Cvar_RegisterVariable (&nehx04);
586 Cvar_RegisterVariable (&nehx05);
587 Cvar_RegisterVariable (&nehx06);
588 Cvar_RegisterVariable (&nehx07);
589 Cvar_RegisterVariable (&nehx08);
590 Cvar_RegisterVariable (&nehx09);
591 Cvar_RegisterVariable (&nehx10);
592 Cvar_RegisterVariable (&nehx11);
593 Cvar_RegisterVariable (&nehx12);
594 Cvar_RegisterVariable (&nehx13);
595 Cvar_RegisterVariable (&nehx14);
596 Cvar_RegisterVariable (&nehx15);
597 Cvar_RegisterVariable (&nehx16);
598 Cvar_RegisterVariable (&nehx17);
599 Cvar_RegisterVariable (&nehx18);
600 Cvar_RegisterVariable (&nehx19);
601 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
603 Cvar_RegisterVariable (&sv_autodemo_perclient);
604 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
605 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
607 Cvar_RegisterVariable (&halflifebsp);
609 sv_mempool = Mem_AllocPool("server", 0, NULL);
612 static void SV_SaveEntFile_f(void)
615 if (!sv.active || !sv.worldmodel)
617 Con_Print("Not running a server\n");
620 FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
625 =============================================================================
629 =============================================================================
636 Make sure the event gets sent to all clients
639 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
643 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
645 MSG_WriteByte (&sv.datagram, svc_particle);
646 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
647 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
648 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
649 for (i=0 ; i<3 ; i++)
650 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
651 MSG_WriteByte (&sv.datagram, count);
652 MSG_WriteByte (&sv.datagram, color);
653 SV_FlushBroadcastMessages();
660 Make sure the event gets sent to all clients
663 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
665 if (modelindex >= 256 || startframe >= 256)
667 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
669 MSG_WriteByte (&sv.datagram, svc_effect2);
670 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
671 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
672 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
673 MSG_WriteShort (&sv.datagram, modelindex);
674 MSG_WriteShort (&sv.datagram, startframe);
675 MSG_WriteByte (&sv.datagram, framecount);
676 MSG_WriteByte (&sv.datagram, framerate);
680 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
682 MSG_WriteByte (&sv.datagram, svc_effect);
683 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
684 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
685 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
686 MSG_WriteByte (&sv.datagram, modelindex);
687 MSG_WriteByte (&sv.datagram, startframe);
688 MSG_WriteByte (&sv.datagram, framecount);
689 MSG_WriteByte (&sv.datagram, framerate);
691 SV_FlushBroadcastMessages();
698 Each entity can have eight independant sound sources, like voice,
701 Channel 0 is an auto-allocate channel, the others override anything
702 already running on that entity/channel pair.
704 An attenuation of 0 will play full volume everywhere in the level.
705 Larger attenuations will drop off. (max 4 attenuation)
709 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation, qboolean reliable, float speed)
711 prvm_prog_t *prog = SVVM_prog;
713 int sound_num, field_mask, i, ent, speed4000;
715 dest = (reliable ? &sv.reliable_datagram : &sv.datagram);
717 if (volume < 0 || volume > 255)
719 Con_Printf ("SV_StartSound: volume = %i\n", volume);
723 if (attenuation < 0 || attenuation > 4)
725 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
729 if (!IS_CHAN(channel))
731 Con_Printf ("SV_StartSound: channel = %i\n", channel);
735 channel = CHAN_ENGINE2NET(channel);
737 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
740 // find precache number for sound
741 sound_num = SV_SoundIndex(sample, 1);
745 ent = PRVM_NUM_FOR_EDICT(entity);
747 speed4000 = (int)floor(speed * 4000.0f + 0.5f);
749 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
750 field_mask |= SND_VOLUME;
751 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
752 field_mask |= SND_ATTENUATION;
753 if (speed4000 && speed4000 != 4000)
754 field_mask |= SND_SPEEDUSHORT4000;
755 if (ent >= 8192 || channel < 0 || channel > 7)
756 field_mask |= SND_LARGEENTITY;
757 if (sound_num >= 256)
758 field_mask |= SND_LARGESOUND;
760 // directed messages go only to the entity they are targeted on
761 MSG_WriteByte (dest, svc_sound);
762 MSG_WriteByte (dest, field_mask);
763 if (field_mask & SND_VOLUME)
764 MSG_WriteByte (dest, volume);
765 if (field_mask & SND_ATTENUATION)
766 MSG_WriteByte (dest, (int)(attenuation*64));
767 if (field_mask & SND_SPEEDUSHORT4000)
768 MSG_WriteShort (dest, speed4000);
769 if (field_mask & SND_LARGEENTITY)
771 MSG_WriteShort (dest, ent);
772 MSG_WriteChar (dest, channel);
775 MSG_WriteShort (dest, (ent<<3) | channel);
776 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
777 MSG_WriteShort (dest, sound_num);
779 MSG_WriteByte (dest, sound_num);
780 for (i = 0;i < 3;i++)
781 MSG_WriteCoord (dest, PRVM_serveredictvector(entity, origin)[i]+0.5*(PRVM_serveredictvector(entity, mins)[i]+PRVM_serveredictvector(entity, maxs)[i]), sv.protocol);
783 // TODO do we have to do anything here when dest is &sv.reliable_datagram?
785 SV_FlushBroadcastMessages();
792 Nearly the same logic as SV_StartSound, except an origin
793 instead of an entity is provided and channel is omitted.
795 The entity sent to the client is 0 (world) and the channel
796 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
797 function, therefore the check for it is omitted.
801 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation, float speed)
803 int sound_num, field_mask, i, speed4000;
805 if (volume < 0 || volume > 255)
807 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
811 if (attenuation < 0 || attenuation > 4)
813 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
817 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
820 // find precache number for sound
821 sound_num = SV_SoundIndex(sample, 1);
825 speed4000 = (int)(speed * 40.0f);
827 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
828 field_mask |= SND_VOLUME;
829 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
830 field_mask |= SND_ATTENUATION;
831 if (sound_num >= 256)
832 field_mask |= SND_LARGESOUND;
833 if (speed4000 && speed4000 != 4000)
834 field_mask |= SND_SPEEDUSHORT4000;
836 // directed messages go only to the entity they are targeted on
837 MSG_WriteByte (&sv.datagram, svc_sound);
838 MSG_WriteByte (&sv.datagram, field_mask);
839 if (field_mask & SND_VOLUME)
840 MSG_WriteByte (&sv.datagram, volume);
841 if (field_mask & SND_ATTENUATION)
842 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
843 if (field_mask & SND_SPEEDUSHORT4000)
844 MSG_WriteShort (&sv.datagram, speed4000);
845 // Always write entnum 0 for the world entity
846 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
847 if (field_mask & SND_LARGESOUND)
848 MSG_WriteShort (&sv.datagram, sound_num);
850 MSG_WriteByte (&sv.datagram, sound_num);
851 for (i = 0;i < 3;i++)
852 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
853 SV_FlushBroadcastMessages();
857 ==============================================================================
861 ==============================================================================
868 Sends the first message from the server to a connected client.
869 This will be sent on the initial connection and upon each server load.
872 void SV_SendServerinfo (client_t *client)
874 prvm_prog_t *prog = SVVM_prog;
879 // we know that this client has a netconnection and thus is not a bot
881 // edicts get reallocated on level changes, so we need to update it here
882 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
884 // clear cached stuff that depends on the level
885 client->weaponmodel[0] = 0;
886 client->weaponmodelindex = 0;
888 // LordHavoc: clear entityframe tracking
889 client->latestframenum = 0;
891 // initialize the movetime, so a speedhack can't make use of the time before this client joined
892 client->cmd.time = sv.time;
894 if (client->entitydatabase)
895 EntityFrame_FreeDatabase(client->entitydatabase);
896 if (client->entitydatabase4)
897 EntityFrame4_FreeDatabase(client->entitydatabase4);
898 if (client->entitydatabase5)
899 EntityFrame5_FreeDatabase(client->entitydatabase5);
901 memset(client->stats, 0, sizeof(client->stats));
902 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
904 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
906 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
907 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
908 else if (sv.protocol == PROTOCOL_DARKPLACES4)
909 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
911 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
914 // reset csqc entity versions
915 for (i = 0;i < prog->max_edicts;i++)
917 client->csqcentityscope[i] = 0;
918 client->csqcentitysendflags[i] = 0xFFFFFF;
919 client->csqcentityglobalhistory[i] = 0;
921 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
923 client->csqcentityframehistory[i].num = 0;
924 client->csqcentityframehistory[i].framenum = -1;
926 client->csqcnumedicts = 0;
927 client->csqcentityframehistory_next = 0;
929 SZ_Clear (&client->netconnection->message);
930 MSG_WriteByte (&client->netconnection->message, svc_print);
931 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
932 MSG_WriteString (&client->netconnection->message,message);
934 SV_StopDemoRecording(client); // to split up demos into different files
935 if(sv_autodemo_perclient.integer && client->netconnection)
937 char demofile[MAX_OSPATH];
938 char ipaddress[MAX_QPATH];
941 // start a new demo file
942 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
943 for(i = 0; ipaddress[i]; ++i)
944 if(!isalnum(ipaddress[i]))
946 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
948 SV_StartDemoRecording(client, demofile, -1);
951 //[515]: init csprogs according to version of svprogs, check the crc, etc.
952 if (sv.csqc_progname[0])
954 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
955 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
956 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progname %s\n", sv.csqc_progname));
957 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
958 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progsize %i\n", sv.csqc_progsize));
959 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
960 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progcrc %i\n", sv.csqc_progcrc));
962 if(client->sv_demo_file != NULL)
965 static char buf[NET_MAXMESSAGE];
968 sb.data = (unsigned char *) buf;
969 sb.maxsize = sizeof(buf);
971 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
972 SV_WriteDemoMessage(client, &sb, false);
975 //[515]: init stufftext string (it is sent before svc_serverinfo)
976 if (PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd)))
978 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
979 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "%s\n", PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd))));
983 //if (sv_allowdownloads.integer)
984 // always send the info that the server supports the protocol, even if downloads are forbidden
985 // only because of that, the CSQC exception can work
987 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
988 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
991 // send at this time so it's guaranteed to get executed at the right time
995 host_client = client;
996 Curl_SendRequirements();
1000 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
1001 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
1002 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
1004 if (!coop.integer && deathmatch.integer)
1005 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
1007 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
1009 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
1011 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
1012 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
1013 MSG_WriteByte (&client->netconnection->message, 0);
1015 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
1016 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
1017 MSG_WriteByte (&client->netconnection->message, 0);
1020 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
1021 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1022 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1025 // store this in clientcamera, too
1026 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
1027 MSG_WriteByte (&client->netconnection->message, svc_setview);
1028 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
1030 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
1031 MSG_WriteByte (&client->netconnection->message, 1);
1033 client->spawned = false; // need prespawn, spawn, etc
1034 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
1036 // clear movement info until client enters the new level properly
1037 memset(&client->cmd, 0, sizeof(client->cmd));
1038 client->movesequence = 0;
1039 client->movement_highestsequence_seen = 0;
1040 memset(&client->movement_count, 0, sizeof(client->movement_count));
1041 #ifdef NUM_PING_TIMES
1042 for (i = 0;i < NUM_PING_TIMES;i++)
1043 client->ping_times[i] = 0;
1044 client->num_pings = 0;
1048 // allow the client some time to send his keepalives, even if map loading took ages
1049 client->netconnection->timeout = realtime + net_connecttimeout.value;
1056 Initializes a client_t for a new net connection. This will only be called
1057 once for a player each game, not once for each level change.
1060 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
1062 prvm_prog_t *prog = SVVM_prog;
1066 client = svs.clients + clientnum;
1068 // set up the client_t
1071 float backupparms[NUM_SPAWN_PARMS];
1072 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
1073 memset(client, 0, sizeof(*client));
1074 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
1077 memset(client, 0, sizeof(*client));
1078 client->active = true;
1079 client->netconnection = netconnection;
1081 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
1083 if(client->netconnection && client->netconnection->crypto.authenticated)
1085 Con_Printf("%s connection to %s has been established: client is %s@%.*s, I am %.*s@%.*s\n",
1086 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
1087 client->netconnection->address,
1088 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
1089 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
1090 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
1091 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
1095 strlcpy(client->name, "unconnected", sizeof(client->name));
1096 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
1097 client->spawned = false;
1098 client->edict = PRVM_EDICT_NUM(clientnum+1);
1099 if (client->netconnection)
1100 client->netconnection->message.allowoverflow = true; // we can catch it
1101 // prepare the unreliable message buffer
1102 client->unreliablemsg.data = client->unreliablemsg_data;
1103 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
1104 // updated by receiving "rate" command from client, this is also the default if not using a DP client
1105 client->rate = 1000000000;
1106 // no limits for local player
1107 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
1108 client->rate = 1000000000;
1109 client->connecttime = realtime;
1113 // call the progs to get default spawn parms for the new client
1114 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1115 PRVM_serverglobalfloat(time) = sv.time;
1116 PRVM_serverglobaledict(self) = 0;
1117 prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
1118 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1119 client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
1121 // set up the entity for this client (including .colormap, .team, etc)
1122 PRVM_ED_ClearEdict(prog, client->edict);
1125 // don't call SendServerinfo for a fresh botclient because its fields have
1126 // not been set up by the qc yet
1127 if (client->netconnection)
1128 SV_SendServerinfo (client);
1130 client->spawned = true;
1135 ===============================================================================
1139 ===============================================================================
1143 =============================================================================
1145 The PVS must include a small area around the client to allow head bobbing
1146 or other small motion on the client side. Otherwise, a bob might cause an
1147 entity that should be visible to not show up, especially when the bob
1148 crosses a waterline.
1150 =============================================================================
1153 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1155 prvm_prog_t *prog = SVVM_prog;
1157 unsigned int sendflags;
1158 unsigned int version;
1159 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1160 unsigned int customizeentityforclient;
1161 unsigned int sendentity;
1164 vec3_t cullmins, cullmaxs;
1167 // fast path for games that do not use legacy entity networking
1168 // note: still networks clients even if they are legacy
1169 sendentity = PRVM_serveredictfunction(ent, SendEntity);
1170 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1173 // this 2 billion unit check is actually to detect NAN origins
1174 // (we really don't want to send those)
1175 if (!(VectorLength2(PRVM_serveredictvector(ent, origin)) < 2000000000.0*2000000000.0))
1178 // EF_NODRAW prevents sending for any reason except for your own
1179 // client, so we must keep all clients in this superset
1180 effects = (unsigned)PRVM_serveredictfloat(ent, effects);
1182 // we can omit invisible entities with no effects that are not clients
1183 // LordHavoc: this could kill tags attached to an invisible entity, I
1184 // just hope we never have to support that case
1185 i = (int)PRVM_serveredictfloat(ent, modelindex);
1186 modelindex = (i >= 1 && i < MAX_MODELS && PRVM_serveredictstring(ent, model) && *PRVM_GetString(prog, PRVM_serveredictstring(ent, model)) && sv.models[i]) ? i : 0;
1189 i = (int)(PRVM_serveredictfloat(ent, glow_size) * 0.25f);
1190 glowsize = (unsigned char)bound(0, i, 255);
1191 if (PRVM_serveredictfloat(ent, glow_trail))
1192 flags |= RENDER_GLOWTRAIL;
1193 if (PRVM_serveredictedict(ent, viewmodelforclient))
1194 flags |= RENDER_VIEWMODEL;
1196 v = PRVM_serveredictvector(ent, color);
1198 light[0] = (unsigned short)bound(0, f, 65535);
1200 light[1] = (unsigned short)bound(0, f, 65535);
1202 light[2] = (unsigned short)bound(0, f, 65535);
1203 f = PRVM_serveredictfloat(ent, light_lev);
1204 light[3] = (unsigned short)bound(0, f, 65535);
1205 lightstyle = (unsigned char)PRVM_serveredictfloat(ent, style);
1206 lightpflags = (unsigned char)PRVM_serveredictfloat(ent, pflags);
1208 if (gamemode == GAME_TENEBRAE)
1210 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1214 lightpflags |= PFLAGS_FULLDYNAMIC;
1216 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1220 light[0] = (int)(0.2*256);
1221 light[1] = (int)(1.0*256);
1222 light[2] = (int)(0.2*256);
1224 lightpflags |= PFLAGS_FULLDYNAMIC;
1228 specialvisibilityradius = 0;
1229 if (lightpflags & PFLAGS_FULLDYNAMIC)
1230 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1232 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1233 if (flags & RENDER_GLOWTRAIL)
1234 specialvisibilityradius = max(specialvisibilityradius, 100);
1235 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1237 if (effects & EF_BRIGHTFIELD)
1238 specialvisibilityradius = max(specialvisibilityradius, 80);
1239 if (effects & EF_MUZZLEFLASH)
1240 specialvisibilityradius = max(specialvisibilityradius, 100);
1241 if (effects & EF_BRIGHTLIGHT)
1242 specialvisibilityradius = max(specialvisibilityradius, 400);
1243 if (effects & EF_DIMLIGHT)
1244 specialvisibilityradius = max(specialvisibilityradius, 200);
1245 if (effects & EF_RED)
1246 specialvisibilityradius = max(specialvisibilityradius, 200);
1247 if (effects & EF_BLUE)
1248 specialvisibilityradius = max(specialvisibilityradius, 200);
1249 if (effects & EF_FLAME)
1250 specialvisibilityradius = max(specialvisibilityradius, 250);
1251 if (effects & EF_STARDUST)
1252 specialvisibilityradius = max(specialvisibilityradius, 100);
1255 // early culling checks
1256 // (final culling is done by SV_MarkWriteEntityStateToClient)
1257 customizeentityforclient = PRVM_serveredictfunction(ent, customizeentityforclient);
1258 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1262 cs->active = ACTIVE_NETWORK;
1263 cs->number = enumber;
1264 VectorCopy(PRVM_serveredictvector(ent, origin), cs->origin);
1265 VectorCopy(PRVM_serveredictvector(ent, angles), cs->angles);
1267 cs->effects = effects;
1268 cs->colormap = (unsigned)PRVM_serveredictfloat(ent, colormap);
1269 cs->modelindex = modelindex;
1270 cs->skin = (unsigned)PRVM_serveredictfloat(ent, skin);
1271 cs->frame = (unsigned)PRVM_serveredictfloat(ent, frame);
1272 cs->viewmodelforclient = PRVM_serveredictedict(ent, viewmodelforclient);
1273 cs->exteriormodelforclient = PRVM_serveredictedict(ent, exteriormodeltoclient);
1274 cs->nodrawtoclient = PRVM_serveredictedict(ent, nodrawtoclient);
1275 cs->drawonlytoclient = PRVM_serveredictedict(ent, drawonlytoclient);
1276 cs->customizeentityforclient = customizeentityforclient;
1277 cs->tagentity = PRVM_serveredictedict(ent, tag_entity);
1278 cs->tagindex = (unsigned char)PRVM_serveredictfloat(ent, tag_index);
1279 cs->glowsize = glowsize;
1280 cs->traileffectnum = PRVM_serveredictfloat(ent, traileffectnum);
1282 // don't need to init cs->colormod because the defaultstate did that for us
1283 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1284 v = PRVM_serveredictvector(ent, colormod);
1285 if (VectorLength2(v))
1287 i = (int)(v[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1288 i = (int)(v[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1289 i = (int)(v[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1292 // don't need to init cs->glowmod because the defaultstate did that for us
1293 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1294 v = PRVM_serveredictvector(ent, glowmod);
1295 if (VectorLength2(v))
1297 i = (int)(v[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1298 i = (int)(v[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1299 i = (int)(v[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1302 cs->modelindex = modelindex;
1305 f = (PRVM_serveredictfloat(ent, alpha) * 255.0f);
1309 cs->alpha = (unsigned char)bound(0, i, 255);
1312 f = (PRVM_serveredictfloat(ent, renderamt));
1316 cs->alpha = (unsigned char)bound(0, i, 255);
1320 f = (PRVM_serveredictfloat(ent, scale) * 16.0f);
1324 cs->scale = (unsigned char)bound(0, i, 255);
1327 cs->glowcolor = 254;
1328 f = PRVM_serveredictfloat(ent, glow_color);
1330 cs->glowcolor = (int)f;
1332 if (PRVM_serveredictfloat(ent, fullbright))
1333 cs->effects |= EF_FULLBRIGHT;
1335 f = PRVM_serveredictfloat(ent, modelflags);
1337 cs->effects |= ((unsigned int)f & 0xff) << 24;
1339 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
1340 cs->flags |= RENDER_STEP;
1341 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1342 cs->flags |= RENDER_LOWPRECISION;
1343 if (PRVM_serveredictfloat(ent, colormap) >= 1024)
1344 cs->flags |= RENDER_COLORMAPPED;
1345 if (cs->viewmodelforclient)
1346 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1348 if (PRVM_serveredictfloat(ent, sendcomplexanimation))
1350 cs->flags |= RENDER_COMPLEXANIMATION;
1351 if (PRVM_serveredictfloat(ent, skeletonindex) >= 1)
1352 cs->skeletonobject = ent->priv.server->skeleton;
1353 cs->framegroupblend[0].frame = PRVM_serveredictfloat(ent, frame);
1354 cs->framegroupblend[1].frame = PRVM_serveredictfloat(ent, frame2);
1355 cs->framegroupblend[2].frame = PRVM_serveredictfloat(ent, frame3);
1356 cs->framegroupblend[3].frame = PRVM_serveredictfloat(ent, frame4);
1357 cs->framegroupblend[0].start = PRVM_serveredictfloat(ent, frame1time);
1358 cs->framegroupblend[1].start = PRVM_serveredictfloat(ent, frame2time);
1359 cs->framegroupblend[2].start = PRVM_serveredictfloat(ent, frame3time);
1360 cs->framegroupblend[3].start = PRVM_serveredictfloat(ent, frame4time);
1361 cs->framegroupblend[1].lerp = PRVM_serveredictfloat(ent, lerpfrac);
1362 cs->framegroupblend[2].lerp = PRVM_serveredictfloat(ent, lerpfrac3);
1363 cs->framegroupblend[3].lerp = PRVM_serveredictfloat(ent, lerpfrac4);
1364 cs->framegroupblend[0].lerp = 1.0f - cs->framegroupblend[1].lerp - cs->framegroupblend[2].lerp - cs->framegroupblend[3].lerp;
1367 cs->light[0] = light[0];
1368 cs->light[1] = light[1];
1369 cs->light[2] = light[2];
1370 cs->light[3] = light[3];
1371 cs->lightstyle = lightstyle;
1372 cs->lightpflags = lightpflags;
1374 cs->specialvisibilityradius = specialvisibilityradius;
1376 // calculate the visible box of this entity (don't use the physics box
1377 // as that is often smaller than a model, and would not count
1378 // specialvisibilityradius)
1379 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1381 float scale = cs->scale * (1.0f / 16.0f);
1382 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1384 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1385 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1387 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1389 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1390 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1394 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1395 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1400 // if there is no model (or it could not be loaded), use the physics box
1401 VectorAdd(cs->origin, PRVM_serveredictvector(ent, mins), cullmins);
1402 VectorAdd(cs->origin, PRVM_serveredictvector(ent, maxs), cullmaxs);
1404 if (specialvisibilityradius)
1406 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1407 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1408 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1409 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1410 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1411 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1414 // calculate center of bbox for network prioritization purposes
1415 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1417 // if culling box has moved, update pvs cluster links
1418 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1420 VectorCopy(cullmins, ent->priv.server->cullmins);
1421 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1422 // a value of -1 for pvs_numclusters indicates that the links are not
1423 // cached, and should be re-tested each time, this is the case if the
1424 // culling box touches too many pvs clusters to store, or if the world
1425 // model does not support FindBoxClusters
1426 ent->priv.server->pvs_numclusters = -1;
1427 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1429 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1430 if (i <= MAX_ENTITYCLUSTERS)
1431 ent->priv.server->pvs_numclusters = i;
1435 // we need to do some csqc entity upkeep here
1436 // get self.SendFlags and clear them
1437 // (to let the QC know that they've been read)
1440 sendflags = (unsigned int)PRVM_serveredictfloat(ent, SendFlags);
1441 PRVM_serveredictfloat(ent, SendFlags) = 0;
1442 // legacy self.Version system
1443 if ((version = (unsigned int)PRVM_serveredictfloat(ent, Version)))
1445 if (sv.csqcentityversion[enumber] != version)
1446 sendflags = 0xFFFFFF;
1447 sv.csqcentityversion[enumber] = version;
1449 // move sendflags into the per-client sendflags
1451 for (i = 0;i < svs.maxclients;i++)
1452 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1453 // mark it as inactive for non-csqc networking
1454 cs->active = ACTIVE_SHARED;
1460 static void SV_PrepareEntitiesForSending(void)
1462 prvm_prog_t *prog = SVVM_prog;
1465 // send all entities that touch the pvs
1466 sv.numsendentities = 0;
1467 sv.sendentitiesindex[0] = NULL;
1468 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1469 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1471 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1473 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1474 sv.numsendentities++;
1479 #define MAX_LINEOFSIGHTTRACES 64
1481 qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1483 prvm_prog_t *prog = SVVM_prog;
1486 float starttransformed[3], endtransformed[3];
1489 int originalnumtouchedicts;
1490 int numtouchedicts = 0;
1492 matrix4x4_t matrix, imatrix;
1494 prvm_edict_t *touch;
1495 static prvm_edict_t *touchedicts[MAX_EDICTS];
1496 vec3_t boxmins, boxmaxs;
1497 vec3_t clipboxmins, clipboxmaxs;
1498 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1500 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1502 // expand the box a little
1503 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
1504 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
1505 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
1506 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
1507 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
1508 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
1510 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1511 for (traceindex = 1;traceindex < numtraces;traceindex++)
1512 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1514 // calculate sweep box for the entire swarm of traces
1515 VectorCopy(eye, clipboxmins);
1516 VectorCopy(eye, clipboxmaxs);
1517 for (traceindex = 0;traceindex < numtraces;traceindex++)
1519 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1520 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1521 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1522 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1523 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1524 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1527 // get the list of entities in the sweep box
1528 if (sv_cullentities_trace_entityocclusion.integer)
1529 numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1530 if (numtouchedicts > MAX_EDICTS)
1532 // this never happens
1533 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1534 numtouchedicts = MAX_EDICTS;
1536 // iterate the entities found in the sweep box and filter them
1537 originalnumtouchedicts = numtouchedicts;
1539 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1541 touch = touchedicts[touchindex];
1542 if (PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
1544 model = SV_GetModelFromEdict(touch);
1545 if (!model || !model->brush.TraceLineOfSight)
1547 // skip obviously transparent entities
1548 alpha = PRVM_serveredictfloat(touch, alpha);
1549 if (alpha && alpha < 1)
1551 if ((int)PRVM_serveredictfloat(touch, effects) & EF_ADDITIVE)
1553 touchedicts[numtouchedicts++] = touch;
1556 // now that we have a filtered list of "interesting" entities, fire each
1557 // ray against all of them, this gives us an early-out case when something
1558 // is visible (which it often is)
1560 for (traceindex = 0;traceindex < numtraces;traceindex++)
1562 // check world occlusion
1563 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1564 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
1566 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1568 touch = touchedicts[touchindex];
1569 model = SV_GetModelFromEdict(touch);
1570 if(model && model->brush.TraceLineOfSight)
1572 // get the entity matrix
1573 pitchsign = SV_GetPitchSign(prog, touch);
1574 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
1575 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1576 // see if the ray hits this entity
1577 Matrix4x4_Transform(&imatrix, eye, starttransformed);
1578 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1579 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
1586 // check if the ray was blocked
1587 if (touchindex < numtouchedicts)
1589 // return if the ray was not blocked
1597 static void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1599 prvm_prog_t *prog = SVVM_prog;
1603 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1605 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1606 sv.writeentitiestoclient_stats_totalentities++;
1608 if (s->customizeentityforclient)
1610 PRVM_serverglobalfloat(time) = sv.time;
1611 PRVM_serverglobaledict(self) = s->number;
1612 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1613 prog->ExecuteProgram(prog, s->customizeentityforclient, "customizeentityforclient: NULL function");
1614 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1618 // never reject player
1619 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1621 // check various rejection conditions
1622 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1624 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1626 if (s->effects & EF_NODRAW)
1628 // LordHavoc: only send entities with a model or important effects
1629 if (!s->modelindex && s->specialvisibilityradius == 0)
1632 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1633 // viewmodels don't have visibility checking
1634 if (s->viewmodelforclient)
1636 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1639 else if (s->tagentity)
1641 // tag attached entities simply check their parent
1642 if (!sv.sendentitiesindex[s->tagentity])
1644 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1645 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1648 // always send world submodels in newer protocols because they don't
1649 // generate much traffic (in old protocols they hog bandwidth)
1650 // but only if sv_cullentities_nevercullbmodels is off
1651 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1653 // entity has survived every check so far, check if visible
1654 ed = PRVM_EDICT_NUM(s->number);
1656 // if not touching a visible leaf
1657 if (sv_cullentities_pvs.integer && !r_novis.integer && !r_trippy.integer && sv.writeentitiestoclient_pvsbytes)
1659 if (ed->priv.server->pvs_numclusters < 0)
1661 // entity too big for clusters list
1662 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1664 sv.writeentitiestoclient_stats_culled_pvs++;
1671 // check cached clusters list
1672 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1673 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1675 if (i == ed->priv.server->pvs_numclusters)
1677 sv.writeentitiestoclient_stats_culled_pvs++;
1683 // or not seen by random tracelines
1684 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight && !r_trippy.integer)
1687 s->number <= svs.maxclients
1688 ? sv_cullentities_trace_samples_players.integer
1690 s->specialvisibilityradius
1691 ? sv_cullentities_trace_samples_extra.integer
1692 : sv_cullentities_trace_samples.integer;
1693 float enlarge = sv_cullentities_trace_enlarge.value;
1698 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1699 if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1701 if(eyeindex < sv.writeentitiestoclient_numeyes)
1702 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1704 s->number <= svs.maxclients
1705 ? sv_cullentities_trace_delay_players.value
1706 : sv_cullentities_trace_delay.value
1708 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1710 sv.writeentitiestoclient_stats_culled_trace++;
1718 // this just marks it for sending
1719 // FIXME: it would be more efficient to send here, but the entity
1720 // compressor isn't that flexible
1721 sv.writeentitiestoclient_stats_visibleentities++;
1722 sv.sententities[s->number] = sv.sententitiesmark;
1725 #if MAX_LEVELNETWORKEYES > 0
1726 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1727 static void SV_AddCameraEyes(void)
1729 prvm_prog_t *prog = SVVM_prog;
1732 static int cameras[MAX_LEVELNETWORKEYES];
1733 static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1734 static int eye_levels[MAX_CLIENTNETWORKEYES];
1738 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1741 // check line of sight to portal entities and add them to PVS
1742 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1744 if (!ed->priv.server->free)
1746 if(PRVM_serveredictfunction(ed, camera_transform))
1748 PRVM_serverglobalfloat(time) = sv.time;
1749 PRVM_serverglobaledict(self) = e;
1750 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1751 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_serverglobalvector(trace_endpos));
1752 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1753 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1754 prog->ExecuteProgram(prog, PRVM_serveredictfunction(ed, camera_transform), "QC function e.camera_transform is missing");
1755 if(!VectorCompare(PRVM_serverglobalvector(trace_endpos), sv.writeentitiestoclient_eyes[0]))
1757 VectorCopy(PRVM_serverglobalvector(trace_endpos), camera_origins[n_cameras]);
1758 cameras[n_cameras] = e;
1760 if(n_cameras >= MAX_LEVELNETWORKEYES)
1770 // i is loop counter, is reset to 0 when an eye got added
1771 // j is camera index to check
1772 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1776 ed = PRVM_EDICT_NUM(cameras[j]);
1777 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, mins), mi);
1778 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, maxs), ma);
1779 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1780 if(eye_levels[k] <= MAX_EYE_RECURSION)
1782 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_enlarge.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1784 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1785 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1786 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1787 sv.writeentitiestoclient_numeyes++;
1796 void SV_AddCameraEyes(void)
1801 static void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1803 prvm_prog_t *prog = SVVM_prog;
1804 qboolean need_empty = false;
1805 int i, numsendstates, numcsqcsendstates;
1807 prvm_edict_t *camera;
1811 // if there isn't enough space to accomplish anything, skip it
1812 if (msg->cursize + 25 > maxsize)
1815 sv.writeentitiestoclient_msg = msg;
1816 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1818 sv.writeentitiestoclient_stats_culled_pvs = 0;
1819 sv.writeentitiestoclient_stats_culled_trace = 0;
1820 sv.writeentitiestoclient_stats_visibleentities = 0;
1821 sv.writeentitiestoclient_stats_totalentities = 0;
1822 sv.writeentitiestoclient_numeyes = 0;
1825 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1826 camera = PRVM_EDICT_NUM( client->clientcamera );
1827 VectorAdd(PRVM_serveredictvector(camera, origin), PRVM_serveredictvector(clent, view_ofs), eye);
1828 sv.writeentitiestoclient_pvsbytes = 0;
1829 // get the PVS values for the eye location, later FatPVS calls will merge
1830 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1831 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1833 // add the eye to a list for SV_CanSeeBox tests
1834 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1835 sv.writeentitiestoclient_numeyes++;
1837 // calculate predicted eye origin for SV_CanSeeBox tests
1838 if (sv_cullentities_trace_prediction.integer)
1840 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1842 VectorMA(eye, predtime, PRVM_serveredictvector(camera, velocity), predeye);
1843 if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
1845 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1846 sv.writeentitiestoclient_numeyes++;
1848 //if (!sv.writeentitiestoclient_useprediction)
1849 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1854 // build PVS from the new eyes
1855 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1856 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
1857 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1859 sv.sententitiesmark++;
1861 for (i = 0;i < sv.numsendentities;i++)
1862 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1865 numcsqcsendstates = 0;
1866 for (i = 0;i < sv.numsendentities;i++)
1868 s = &sv.sendentities[i];
1869 if (sv.sententities[s->number] == sv.sententitiesmark)
1871 if(s->active == ACTIVE_NETWORK)
1873 if (s->exteriormodelforclient)
1875 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1876 s->flags |= RENDER_EXTERIORMODEL;
1878 s->flags &= ~RENDER_EXTERIORMODEL;
1880 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
1882 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1883 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
1885 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
1889 if (sv_cullentities_stats.integer)
1890 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1892 if(client->entitydatabase5)
1893 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1895 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1897 if(client->num_skippedentityframes >= 10)
1898 need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
1900 if (client->entitydatabase5)
1901 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1902 else if (client->entitydatabase4)
1904 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1905 Protocol_WriteStatsReliable();
1907 else if (client->entitydatabase)
1909 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1910 Protocol_WriteStatsReliable();
1914 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1915 Protocol_WriteStatsReliable();
1919 client->num_skippedentityframes = 0;
1921 ++client->num_skippedentityframes;
1930 static void SV_CleanupEnts (void)
1932 prvm_prog_t *prog = SVVM_prog;
1936 ent = PRVM_NEXT_EDICT(prog->edicts);
1937 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1938 PRVM_serveredictfloat(ent, effects) = (int)PRVM_serveredictfloat(ent, effects) & ~EF_MUZZLEFLASH;
1943 SV_WriteClientdataToMessage
1947 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1949 prvm_prog_t *prog = SVVM_prog;
1952 prvm_edict_t *other;
1957 float *statsf = (float *)stats;
1961 // send a damage message
1963 if (PRVM_serveredictfloat(ent, dmg_take) || PRVM_serveredictfloat(ent, dmg_save))
1965 other = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, dmg_inflictor));
1966 MSG_WriteByte (msg, svc_damage);
1967 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_save));
1968 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_take));
1969 for (i=0 ; i<3 ; i++)
1970 MSG_WriteCoord (msg, PRVM_serveredictvector(other, origin)[i] + 0.5*(PRVM_serveredictvector(other, mins)[i] + PRVM_serveredictvector(other, maxs)[i]), sv.protocol);
1972 PRVM_serveredictfloat(ent, dmg_take) = 0;
1973 PRVM_serveredictfloat(ent, dmg_save) = 0;
1977 // send the current viewpos offset from the view entity
1979 SV_SetIdealPitch (); // how much to look up / down ideally
1981 // a fixangle might get lost in a dropped packet. Oh well.
1982 if(PRVM_serveredictfloat(ent, fixangle))
1984 // angle fixing was requested by global thinking code...
1985 // so store the current angles for later use
1986 memcpy(host_client->fixangle_angles, PRVM_serveredictvector(ent, angles), sizeof(host_client->fixangle_angles));
1987 host_client->fixangle_angles_set = TRUE;
1989 // and clear fixangle for the next frame
1990 PRVM_serveredictfloat(ent, fixangle) = 0;
1993 if (host_client->fixangle_angles_set)
1995 MSG_WriteByte (msg, svc_setangle);
1996 for (i=0 ; i < 3 ; i++)
1997 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1998 host_client->fixangle_angles_set = FALSE;
2001 // stuff the sigil bits into the high bits of items for sbar, or else
2003 // LordHavoc: detecting items2 turned out to be tricky, check if the field
2004 // was forcefully declared, we want to override serverflags if it was
2005 // declared by the qc intentionally, but not if we added it in the engine.
2006 if (prog->fieldoffsets.items2 < (int)(prog->numfielddefs - SV_REQGLOBALS))
2007 items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serveredictfloat(ent, items2) << 23);
2009 items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serverglobalfloat(serverflags) << 28);
2011 VectorCopy(PRVM_serveredictvector(ent, punchvector), punchvector);
2013 // cache weapon model name and index in client struct to save time
2014 // (this search can be almost 1% of cpu time!)
2015 s = PRVM_GetString(prog, PRVM_serveredictstring(ent, weaponmodel));
2016 if (strcmp(s, client->weaponmodel))
2018 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
2019 client->weaponmodelindex = SV_ModelIndex(s, 1);
2022 viewzoom = (int)(PRVM_serveredictfloat(ent, viewzoom) * 255.0f);
2028 if ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
2029 bits |= SU_ONGROUND;
2030 if (PRVM_serveredictfloat(ent, waterlevel) >= 2)
2032 if (PRVM_serveredictfloat(ent, idealpitch))
2033 bits |= SU_IDEALPITCH;
2035 for (i=0 ; i<3 ; i++)
2037 if (PRVM_serveredictvector(ent, punchangle)[i])
2038 bits |= (SU_PUNCH1<<i);
2039 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
2041 bits |= (SU_PUNCHVEC1<<i);
2042 if (PRVM_serveredictvector(ent, velocity)[i])
2043 bits |= (SU_VELOCITY1<<i);
2046 gravity = PRVM_serveredictfloat(ent, gravity);if (!gravity) gravity = 1.0f;
2048 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
2049 stats[STAT_VIEWHEIGHT] = (int)PRVM_serveredictvector(ent, view_ofs)[2];
2050 stats[STAT_ITEMS] = items;
2051 stats[STAT_WEAPONFRAME] = (int)PRVM_serveredictfloat(ent, weaponframe);
2052 stats[STAT_ARMOR] = (int)PRVM_serveredictfloat(ent, armorvalue);
2053 stats[STAT_WEAPON] = client->weaponmodelindex;
2054 stats[STAT_HEALTH] = (int)PRVM_serveredictfloat(ent, health);
2055 stats[STAT_AMMO] = (int)PRVM_serveredictfloat(ent, currentammo);
2056 stats[STAT_SHELLS] = (int)PRVM_serveredictfloat(ent, ammo_shells);
2057 stats[STAT_NAILS] = (int)PRVM_serveredictfloat(ent, ammo_nails);
2058 stats[STAT_ROCKETS] = (int)PRVM_serveredictfloat(ent, ammo_rockets);
2059 stats[STAT_CELLS] = (int)PRVM_serveredictfloat(ent, ammo_cells);
2060 stats[STAT_ACTIVEWEAPON] = (int)PRVM_serveredictfloat(ent, weapon);
2061 stats[STAT_VIEWZOOM] = viewzoom;
2062 stats[STAT_TOTALSECRETS] = (int)PRVM_serverglobalfloat(total_secrets);
2063 stats[STAT_TOTALMONSTERS] = (int)PRVM_serverglobalfloat(total_monsters);
2064 // the QC bumps these itself by sending svc_'s, so we have to keep them
2065 // zero or they'll be corrected by the engine
2066 //stats[STAT_SECRETS] = PRVM_serverglobalfloat(found_secrets);
2067 //stats[STAT_MONSTERS] = PRVM_serverglobalfloat(killed_monsters);
2069 // movement settings for prediction
2070 // note: these are not sent in protocols with lower MAX_CL_STATS limits
2071 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
2072 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
2073 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
2074 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
2076 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
2077 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
2078 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
2079 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
2080 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
2081 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
2082 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
2083 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
2084 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
2085 statsf[STAT_MOVEVARS_ENTGRAVITY] = gravity;
2086 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
2087 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
2088 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
2089 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
2090 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
2091 statsf[STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR] = sv_airaccel_qw_stretchfactor.value;
2092 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
2093 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
2094 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
2095 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
2096 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
2097 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
2098 statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
2099 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
2100 statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
2101 statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
2102 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
2103 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
2104 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
2105 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
2106 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
2107 statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
2108 statsf[STAT_FRAGLIMIT] = fraglimit.value;
2109 statsf[STAT_TIMELIMIT] = timelimit.value;
2111 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2113 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
2115 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
2116 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
2118 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
2119 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2120 if (viewzoom != 255)
2121 bits |= SU_VIEWZOOM;
2126 if (bits >= 16777216)
2130 MSG_WriteByte (msg, svc_clientdata);
2131 MSG_WriteShort (msg, bits);
2132 if (bits & SU_EXTEND1)
2133 MSG_WriteByte(msg, bits >> 16);
2134 if (bits & SU_EXTEND2)
2135 MSG_WriteByte(msg, bits >> 24);
2137 if (bits & SU_VIEWHEIGHT)
2138 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2140 if (bits & SU_IDEALPITCH)
2141 MSG_WriteChar (msg, (int)PRVM_serveredictfloat(ent, idealpitch));
2143 for (i=0 ; i<3 ; i++)
2145 if (bits & (SU_PUNCH1<<i))
2147 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2148 MSG_WriteChar(msg, (int)PRVM_serveredictvector(ent, punchangle)[i]);
2150 MSG_WriteAngle16i(msg, PRVM_serveredictvector(ent, punchangle)[i]);
2152 if (bits & (SU_PUNCHVEC1<<i))
2154 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2155 MSG_WriteCoord16i(msg, punchvector[i]);
2157 MSG_WriteCoord32f(msg, punchvector[i]);
2159 if (bits & (SU_VELOCITY1<<i))
2161 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2162 MSG_WriteChar(msg, (int)(PRVM_serveredictvector(ent, velocity)[i] * (1.0f / 16.0f)));
2164 MSG_WriteCoord32f(msg, PRVM_serveredictvector(ent, velocity)[i]);
2168 if (bits & SU_ITEMS)
2169 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2171 if (sv.protocol == PROTOCOL_DARKPLACES5)
2173 if (bits & SU_WEAPONFRAME)
2174 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2175 if (bits & SU_ARMOR)
2176 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2177 if (bits & SU_WEAPON)
2178 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2179 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2180 MSG_WriteShort (msg, stats[STAT_AMMO]);
2181 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2182 MSG_WriteShort (msg, stats[STAT_NAILS]);
2183 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2184 MSG_WriteShort (msg, stats[STAT_CELLS]);
2185 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2186 if (bits & SU_VIEWZOOM)
2187 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2189 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2191 if (bits & SU_WEAPONFRAME)
2192 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2193 if (bits & SU_ARMOR)
2194 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2195 if (bits & SU_WEAPON)
2197 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2198 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2200 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2202 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2203 MSG_WriteByte (msg, stats[STAT_AMMO]);
2204 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2205 MSG_WriteByte (msg, stats[STAT_NAILS]);
2206 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2207 MSG_WriteByte (msg, stats[STAT_CELLS]);
2208 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2210 for (i = 0;i < 32;i++)
2211 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2213 MSG_WriteByte (msg, i);
2216 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2217 if (bits & SU_VIEWZOOM)
2219 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2220 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2222 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2227 void SV_FlushBroadcastMessages(void)
2231 if (sv.datagram.cursize <= 0)
2233 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2235 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2237 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2238 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2240 SZ_Clear(&sv.datagram);
2243 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2245 // scan the splitpoints to find out how many we can fit in
2246 int numsegments, j, split;
2247 if (!client->unreliablemsg_splitpoints)
2249 // always accept the first one if it's within 1024 bytes, this ensures
2250 // that very big datagrams which are over the rate limit still get
2251 // through, just to keep it working
2252 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2253 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2255 // the first segment gets an exemption from the rate limiting, otherwise
2256 // it could get dropped consistently due to a low rate limit
2257 if (numsegments == 1)
2259 // some will fit, so add the ones that will fit
2260 split = client->unreliablemsg_splitpoint[numsegments-1];
2261 // note this discards ones that were accepted by the segments scan but
2262 // can not fit, such as a really huge first one that will never ever
2263 // fit in a packet...
2264 if (msg->cursize + split <= maxsize)
2265 SZ_Write(msg, client->unreliablemsg.data, split);
2266 // remove the part we sent, keeping any remaining data
2267 client->unreliablemsg.cursize -= split;
2268 if (client->unreliablemsg.cursize > 0)
2269 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2270 // adjust remaining splitpoints
2271 client->unreliablemsg_splitpoints -= numsegments;
2272 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2273 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2277 =======================
2278 SV_SendClientDatagram
2279 =======================
2281 static void SV_SendClientDatagram (client_t *client)
2283 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2285 int stats[MAX_CL_STATS];
2286 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2288 // obey rate limit by limiting packet frequency if the packet size
2290 // (usually this is caused by reliable messages)
2291 if (!NetConn_CanSend(client->netconnection))
2294 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2295 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2296 if (sv_maxrate.integer != maxrate)
2297 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2299 // clientrate determines the 'cleartime' of a packet
2300 // (how long to wait before sending another, based on this packet's size)
2301 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2303 switch (sv.protocol)
2305 case PROTOCOL_QUAKE:
2306 case PROTOCOL_QUAKEDP:
2307 case PROTOCOL_NEHAHRAMOVIE:
2308 case PROTOCOL_NEHAHRABJP:
2309 case PROTOCOL_NEHAHRABJP2:
2310 case PROTOCOL_NEHAHRABJP3:
2311 case PROTOCOL_QUAKEWORLD:
2312 // no packet size limit support on Quake protocols because it just
2313 // causes missing entities/effects
2314 // packets are simply sent less often to obey the rate limit
2318 case PROTOCOL_DARKPLACES1:
2319 case PROTOCOL_DARKPLACES2:
2320 case PROTOCOL_DARKPLACES3:
2321 case PROTOCOL_DARKPLACES4:
2322 // no packet size limit support on DP1-4 protocols because they kick
2323 // the client off if they overflow, and miss effects
2324 // packets are simply sent less often to obey the rate limit
2325 maxsize = sizeof(sv_sendclientdatagram_buf);
2326 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2329 // DP5 and later protocols support packet size limiting which is a
2330 // better method than limiting packet frequency as QW does
2332 // at very low rates (or very small sys_ticrate) the packet size is
2333 // not reduced below 128, but packets may be sent less often
2334 maxsize = (int)(clientrate * sys_ticrate.value);
2335 maxsize = bound(128, maxsize, 1400);
2337 // csqc entities can easily exceed 128 bytes, so disable throttling in
2338 // mods that use csqc (they are likely to use less bandwidth anyway)
2339 if (sv.csqc_progsize > 0)
2344 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2346 // for good singleplayer, send huge packets
2347 maxsize = sizeof(sv_sendclientdatagram_buf);
2348 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2349 // never limit frequency in singleplayer
2350 clientrate = 1000000000;
2353 // while downloading, limit entity updates to half the packet
2354 // (any leftover space will be used for downloading)
2355 if (host_client->download_file)
2358 msg.data = sv_sendclientdatagram_buf;
2359 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2361 msg.allowoverflow = false;
2363 if (host_client->spawned)
2365 // the player is in the game
2366 MSG_WriteByte (&msg, svc_time);
2367 MSG_WriteFloat (&msg, sv.time);
2369 // add the client specific data to the datagram
2370 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2371 // now update the stats[] array using any registered custom fields
2372 VM_SV_UpdateCustomStats(client, client->edict, &msg, stats);
2373 // set host_client->statsdeltabits
2374 Protocol_UpdateClientStats (stats);
2376 // add as many queued unreliable messages (effects) as we can fit
2377 // limit effects to half of the remaining space
2378 if (client->unreliablemsg.cursize)
2379 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2381 // now write as many entities as we can fit, and also sends stats
2382 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2384 else if (realtime > client->keepalivetime)
2386 // the player isn't totally in the game yet
2387 // send small keepalive messages if too much time has passed
2388 // (may also be sending downloads)
2389 client->keepalivetime = realtime + 5;
2390 MSG_WriteChar (&msg, svc_nop);
2393 // if a download is active, see if there is room to fit some download data
2395 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2396 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2398 fs_offset_t downloadstart;
2399 unsigned char data[1400];
2400 downloadstart = FS_Tell(host_client->download_file);
2401 downloadsize = min(downloadsize, (int)sizeof(data));
2402 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2403 // note this sends empty messages if at the end of the file, which is
2404 // necessary to keep the packet loss logic working
2405 // (the last blocks may be lost and need to be re-sent, and that will
2406 // only occur if the client acks the empty end messages, revealing
2407 // a gap in the download progress, causing the last blocks to be
2409 MSG_WriteChar (&msg, svc_downloaddata);
2410 MSG_WriteLong (&msg, downloadstart);
2411 MSG_WriteShort (&msg, downloadsize);
2412 if (downloadsize > 0)
2413 SZ_Write (&msg, data, downloadsize);
2416 // reliable only if none is in progress
2417 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2418 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2420 SV_WriteDemoMessage(client, &msg, false);
2422 // send the datagram
2423 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2424 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2425 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2429 =======================
2430 SV_UpdateToReliableMessages
2431 =======================
2433 static void SV_UpdateToReliableMessages (void)
2435 prvm_prog_t *prog = SVVM_prog;
2443 // check for changes to be sent over the reliable streams
2444 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2446 // update the host_client fields we care about according to the entity fields
2447 host_client->edict = PRVM_EDICT_NUM(i+1);
2450 name = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, netname));
2453 // always point the string back at host_client->name to keep it safe
2454 strlcpy (host_client->name, name, sizeof (host_client->name));
2455 PRVM_serveredictstring(host_client->edict, netname) = PRVM_SetEngineString(prog, host_client->name);
2456 if (strcmp(host_client->old_name, host_client->name))
2458 if (host_client->spawned)
2459 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2460 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2461 // send notification to all clients
2462 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2463 MSG_WriteByte (&sv.reliable_datagram, i);
2464 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2465 SV_WriteNetnameIntoDemo(host_client);
2468 // DP_SV_CLIENTCOLORS
2469 host_client->colors = (int)PRVM_serveredictfloat(host_client->edict, clientcolors);
2470 if (host_client->old_colors != host_client->colors)
2472 host_client->old_colors = host_client->colors;
2473 // send notification to all clients
2474 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2475 MSG_WriteByte (&sv.reliable_datagram, i);
2476 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2479 // NEXUIZ_PLAYERMODEL
2480 model = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playermodel));
2483 // always point the string back at host_client->name to keep it safe
2484 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2485 PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(prog, host_client->playermodel);
2487 // NEXUIZ_PLAYERSKIN
2488 skin = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playerskin));
2491 // always point the string back at host_client->name to keep it safe
2492 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2493 PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(prog, host_client->playerskin);
2495 // TODO: add an extension name for this [1/17/2008 Black]
2496 clientcamera = PRVM_serveredictedict(host_client->edict, clientcamera);
2497 if (clientcamera > 0)
2499 int oldclientcamera = host_client->clientcamera;
2500 if (clientcamera >= prog->max_edicts || PRVM_EDICT_NUM(clientcamera)->priv.required->free)
2501 clientcamera = PRVM_NUM_FOR_EDICT(host_client->edict);
2502 host_client->clientcamera = clientcamera;
2504 if (oldclientcamera != host_client->clientcamera && host_client->netconnection)
2506 MSG_WriteByte(&host_client->netconnection->message, svc_setview);
2507 MSG_WriteShort(&host_client->netconnection->message, host_client->clientcamera);
2512 host_client->frags = (int)PRVM_serveredictfloat(host_client->edict, frags);
2513 if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
2514 if(!host_client->spawned && host_client->netconnection)
2515 host_client->frags = -666;
2516 if (host_client->old_frags != host_client->frags)
2518 host_client->old_frags = host_client->frags;
2519 // send notification to all clients
2520 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2521 MSG_WriteByte (&sv.reliable_datagram, i);
2522 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2526 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2527 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2528 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2530 SZ_Clear (&sv.reliable_datagram);
2535 =======================
2536 SV_SendClientMessages
2537 =======================
2539 void SV_SendClientMessages(void)
2541 int i, prepared = false;
2543 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2544 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2546 SV_FlushBroadcastMessages();
2548 // update frags, names, etc
2549 SV_UpdateToReliableMessages();
2551 // build individual updates
2552 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2554 if (!host_client->active)
2556 if (!host_client->netconnection)
2559 if (host_client->netconnection->message.overflowed)
2561 SV_DropClient (true); // if the message couldn't send, kick off
2568 // only prepare entities once per frame
2569 SV_PrepareEntitiesForSending();
2571 SV_SendClientDatagram(host_client);
2574 // clear muzzle flashes
2578 static void SV_StartDownload_f(void)
2580 if (host_client->download_file)
2581 host_client->download_started = true;
2585 * Compression extension negotiation:
2588 * cl_serverextension_download 2
2591 * download <filename> <list of zero or more suppported compressions in order of preference>
2593 * download maps/map1.bsp lzo deflate huffman
2596 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2598 * cl_downloadbegin 123456 maps/map1.bsp deflate
2600 * The server may choose not to compress the file by sending no compression name, like:
2601 * cl_downloadbegin 345678 maps/map1.bsp
2603 * NOTE: the "download" command may only specify compression algorithms if
2604 * cl_serverextension_download is 2!
2605 * If cl_serverextension_download has a different value, the client must
2606 * assume this extension is not supported!
2609 static void Download_CheckExtensions(void)
2612 int argc = Cmd_Argc();
2614 // first reset them all
2615 host_client->download_deflate = false;
2617 for(i = 2; i < argc; ++i)
2619 if(!strcmp(Cmd_Argv(i), "deflate"))
2621 host_client->download_deflate = true;
2627 static void SV_Download_f(void)
2629 const char *whichpack, *whichpack2, *extension;
2630 qboolean is_csqc; // so we need to check only once
2634 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2635 SV_ClientPrintf(" supported extensions: deflate\n");
2639 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2641 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2645 if (host_client->download_file)
2647 // at this point we'll assume the previous download should be aborted
2648 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2649 Host_ClientCommands("\nstopdownload\n");
2651 // close the file and reset variables
2652 FS_Close(host_client->download_file);
2653 host_client->download_file = NULL;
2654 host_client->download_name[0] = 0;
2655 host_client->download_expectedposition = 0;
2656 host_client->download_started = false;
2659 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2661 if (!sv_allowdownloads.integer && !is_csqc)
2663 SV_ClientPrintf("Downloads are disabled on this server\n");
2664 Host_ClientCommands("\nstopdownload\n");
2668 Download_CheckExtensions();
2670 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2671 extension = FS_FileExtension(host_client->download_name);
2673 // host_client is asking to download a specified file
2674 if (developer_extra.integer)
2675 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2679 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2680 extensions[0] = '\0';
2682 if(host_client->download_deflate)
2683 strlcat(extensions, " deflate", sizeof(extensions));
2685 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2687 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2688 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2690 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2692 // no, no space is needed between %s and %s :P
2693 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2695 host_client->download_expectedposition = 0;
2696 host_client->download_started = false;
2697 host_client->sendsignon = true; // make sure this message is sent
2701 if (!FS_FileExists(host_client->download_name))
2703 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2704 Host_ClientCommands("\nstopdownload\n");
2708 // check if the user is trying to download part of registered Quake(r)
2709 whichpack = FS_WhichPack(host_client->download_name);
2710 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2711 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2713 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2714 Host_ClientCommands("\nstopdownload\n");
2718 // check if the server has forbidden archive downloads entirely
2719 if (!sv_allowdownloads_inarchive.integer)
2721 whichpack = FS_WhichPack(host_client->download_name);
2724 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2725 Host_ClientCommands("\nstopdownload\n");
2730 if (!sv_allowdownloads_config.integer)
2732 if (!strcasecmp(extension, "cfg"))
2734 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2735 Host_ClientCommands("\nstopdownload\n");
2740 if (!sv_allowdownloads_dlcache.integer)
2742 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2744 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2745 Host_ClientCommands("\nstopdownload\n");
2750 if (!sv_allowdownloads_archive.integer)
2752 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2754 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2755 Host_ClientCommands("\nstopdownload\n");
2760 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2761 if (!host_client->download_file)
2763 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2764 Host_ClientCommands("\nstopdownload\n");
2768 if (FS_FileSize(host_client->download_file) > 1<<30)
2770 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2771 Host_ClientCommands("\nstopdownload\n");
2772 FS_Close(host_client->download_file);
2773 host_client->download_file = NULL;
2777 if (FS_FileSize(host_client->download_file) < 0)
2779 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2780 Host_ClientCommands("\nstopdownload\n");
2781 FS_Close(host_client->download_file);
2782 host_client->download_file = NULL;
2786 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2789 * we can only do this if we would actually deflate on the fly
2790 * which we do not (yet)!
2792 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2793 extensions[0] = '\0';
2795 if(host_client->download_deflate)
2796 strlcat(extensions, " deflate", sizeof(extensions));
2798 // no, no space is needed between %s and %s :P
2799 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2802 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2804 host_client->download_expectedposition = 0;
2805 host_client->download_started = false;
2806 host_client->sendsignon = true; // make sure this message is sent
2808 // the rest of the download process is handled in SV_SendClientDatagram
2809 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2811 // no svc_downloaddata messages will be sent until sv_startdownload is
2812 // sent by the client
2816 ==============================================================================
2820 ==============================================================================
2829 int SV_ModelIndex(const char *s, int precachemode)
2831 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2832 char filename[MAX_QPATH];
2836 //if (precachemode == 2)
2838 strlcpy(filename, s, sizeof(filename));
2839 for (i = 2;i < limit;i++)
2841 if (!sv.model_precache[i][0])
2845 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2847 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2850 if (precachemode == 1)
2851 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2852 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2853 if (sv.state == ss_loading)
2855 // running from SV_SpawnServer which is launched from the client console command interpreter
2856 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2862 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
2863 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
2867 // running single threaded, so we can load the model here
2868 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2870 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2871 MSG_WriteShort(&sv.reliable_datagram, i);
2872 MSG_WriteString(&sv.reliable_datagram, filename);
2876 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2879 if (!strcmp(sv.model_precache[i], filename))
2882 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2892 int SV_SoundIndex(const char *s, int precachemode)
2894 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2895 char filename[MAX_QPATH];
2899 //if (precachemode == 2)
2901 strlcpy(filename, s, sizeof(filename));
2902 for (i = 1;i < limit;i++)
2904 if (!sv.sound_precache[i][0])
2908 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2910 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2913 if (precachemode == 1)
2914 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2915 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2916 if (sv.state != ss_loading)
2918 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2919 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2920 MSG_WriteString(&sv.reliable_datagram, filename);
2924 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2927 if (!strcmp(sv.sound_precache[i], filename))
2930 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2936 SV_ParticleEffectIndex
2940 int SV_ParticleEffectIndex(const char *name)
2942 int i, argc, linenumber, effectnameindex;
2944 fs_offset_t filesize;
2945 unsigned char *filedata;
2947 const char *textstart;
2948 //const char *textend;
2949 char argv[16][1024];
2950 char filename[MAX_QPATH];
2951 if (!sv.particleeffectnamesloaded)
2953 sv.particleeffectnamesloaded = true;
2954 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2955 for (i = 0;i < EFFECT_TOTAL;i++)
2956 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2957 for (filepass = 0;;filepass++)
2960 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
2961 else if (filepass == 1)
2962 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
2965 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
2968 textstart = (const char *)filedata;
2969 //textend = (const char *)filedata + filesize;
2971 for (linenumber = 1;;linenumber++)
2976 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2980 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2984 if (com_token[0] == 0)
2985 break; // if the loop exited and it's not a \n, it's EOF
2988 if (!strcmp(argv[0], "effect"))
2992 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2994 if (sv.particleeffectname[effectnameindex][0])
2996 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
3001 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
3005 // if we run out of names, abort
3006 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
3008 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
3017 // search for the name
3018 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
3019 if (!strcmp(sv.particleeffectname[effectnameindex], name))
3020 return effectnameindex;
3021 // return 0 if we couldn't find it
3025 dp_model_t *SV_GetModelByIndex(int modelindex)
3027 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3030 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
3032 prvm_prog_t *prog = SVVM_prog;
3034 if (!ed || ed->priv.server->free)
3036 modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
3037 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3046 static void SV_CreateBaseline (void)
3048 prvm_prog_t *prog = SVVM_prog;
3049 int i, entnum, large;
3050 prvm_edict_t *svent;
3052 // LordHavoc: clear *all* states (note just active ones)
3053 for (entnum = 0;entnum < prog->max_edicts;entnum++)
3055 // get the current server version
3056 svent = PRVM_EDICT_NUM(entnum);
3058 // LordHavoc: always clear state values, whether the entity is in use or not
3059 svent->priv.server->baseline = defaultstate;
3061 if (svent->priv.server->free)
3063 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
3066 // create entity baseline
3067 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
3068 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
3069 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
3070 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
3071 if (entnum > 0 && entnum <= svs.maxclients)
3073 svent->priv.server->baseline.colormap = entnum;
3074 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
3078 svent->priv.server->baseline.colormap = 0;
3079 svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
3083 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
3086 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3090 // add to the message
3092 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
3094 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
3095 MSG_WriteShort (&sv.signon, entnum);
3099 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3100 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
3102 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3104 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3105 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3109 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
3110 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3112 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
3113 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
3114 for (i=0 ; i<3 ; i++)
3116 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
3117 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
3126 Load csprogs.dat and comperss it so it doesn't need to be
3127 reloaded on request.
3130 static void SV_Prepare_CSQC(void)
3132 fs_offset_t progsize;
3134 if(svs.csqc_progdata)
3136 Con_DPrintf("Unloading old CSQC data.\n");
3137 Mem_Free(svs.csqc_progdata);
3138 if(svs.csqc_progdata_deflated)
3139 Mem_Free(svs.csqc_progdata_deflated);
3142 svs.csqc_progdata = NULL;
3143 svs.csqc_progdata_deflated = NULL;
3145 sv.csqc_progname[0] = 0;
3146 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3150 size_t deflated_size;
3152 sv.csqc_progsize = (int)progsize;
3153 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3154 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3155 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3157 Con_DPrint("Compressing csprogs.dat\n");
3158 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3159 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3160 svs.csqc_progsize_deflated = (int)deflated_size;
3161 if(svs.csqc_progdata_deflated)
3163 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3164 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3167 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3175 Grabs the current state of each client for saving across the
3176 transition to another level
3179 void SV_SaveSpawnparms (void)
3181 prvm_prog_t *prog = SVVM_prog;
3184 svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
3186 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3188 if (!host_client->active)
3191 // call the progs to get default spawn parms for the new client
3192 PRVM_serverglobalfloat(time) = sv.time;
3193 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3194 prog->ExecuteProgram(prog, PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
3195 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3196 host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
3204 This is called at the start of each level
3208 void SV_SpawnServer (const char *server)
3210 prvm_prog_t *prog = SVVM_prog;
3214 dp_model_t *worldmodel;
3215 char modelname[sizeof(sv.worldname)];
3218 Con_DPrintf("SpawnServer: %s\n", server);
3220 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
3222 if (!FS_FileExists(modelname))
3224 dpsnprintf (modelname, sizeof(modelname), "maps/%s", server);
3225 if (!FS_FileExists(modelname))
3227 Con_Printf("SpawnServer: no map file named maps/%s.bsp\n", server);
3232 // SV_LockThreadMutex();
3234 if (cls.state != ca_dedicated)
3236 SCR_BeginLoadingPlaque();
3242 World_End(&sv.world);
3243 if(PRVM_serverfunction(SV_Shutdown))
3245 func_t s = PRVM_serverfunction(SV_Shutdown);
3246 PRVM_serverglobalfloat(time) = sv.time;
3247 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
3248 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
3252 // free q3 shaders so that any newly downloaded shaders will be active
3253 Mod_FreeQ3Shaders();
3255 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3256 if (!worldmodel || !worldmodel->TraceBox)
3258 Con_Printf("Couldn't load map %s\n", modelname);
3259 // SV_UnlockThreadMutex();
3263 Collision_Cache_Reset(true);
3265 // let's not have any servers with no name
3266 if (hostname.string[0] == 0)
3267 Cvar_Set ("hostname", "UNNAMED");
3268 scr_centertime_off = 0;
3270 svs.changelevel_issued = false; // now safe to issue another
3272 // make the map a required file for clients
3273 Curl_ClearRequirements();
3274 Curl_RequireFile(modelname);
3277 // tell all connected clients that we are going to a new level
3282 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3284 if (client->netconnection)
3286 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3287 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3294 NetConn_OpenServerPorts(true);
3298 // make cvars consistant
3301 Cvar_SetValue ("deathmatch", 0);
3302 // LordHavoc: it can be useful to have skills outside the range 0-3...
3303 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3304 //Cvar_SetValue ("skill", (float)current_skill);
3305 current_skill = (int)(skill.value + 0.5);
3308 // set up the new server
3310 memset (&sv, 0, sizeof(sv));
3311 // if running a local client, make sure it doesn't try to access the last
3312 // level's data which is no longer valiud
3315 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3317 if(*sv_random_seed.string)
3319 srand(sv_random_seed.integer);
3320 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3327 // set level base name variables for later use
3328 strlcpy (sv.name, server, sizeof (sv.name));
3329 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
3330 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
3331 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
3332 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
3333 Cvar_SetQuick(&sv_worldname, sv.worldname);
3334 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
3335 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
3337 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3338 if (sv.protocol == PROTOCOL_UNKNOWN)
3341 Protocol_Names(buffer, sizeof(buffer));
3342 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3343 sv.protocol = PROTOCOL_QUAKE;
3346 // load progs to get entity field count
3347 //PR_LoadProgs ( sv_progs.string );
3349 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3350 sv.datagram.cursize = 0;
3351 sv.datagram.data = sv.datagram_buf;
3353 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3354 sv.reliable_datagram.cursize = 0;
3355 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3357 sv.signon.maxsize = sizeof(sv.signon_buf);
3358 sv.signon.cursize = 0;
3359 sv.signon.data = sv.signon_buf;
3361 // leave slots at start for clients only
3362 //prog->num_edicts = svs.maxclients+1;
3364 sv.state = ss_loading;
3365 prog->allowworldwrites = true;
3371 worldmodel->used = true;
3373 sv.worldmodel = worldmodel;
3374 sv.models[1] = sv.worldmodel;
3377 // clear world interaction links
3379 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs, prog);
3380 World_Start(&sv.world);
3382 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3384 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3385 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
3386 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3388 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3389 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
3391 if(i < sv.worldmodel->brush.numsubmodels)
3392 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3395 // load the rest of the entities
3397 // AK possible hack since num_edicts is still 0
3398 ent = PRVM_EDICT_NUM(0);
3399 memset (ent->fields.vp, 0, prog->entityfields * 4);
3400 ent->priv.server->free = false;
3401 PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
3402 PRVM_serveredictfloat(ent, modelindex) = 1; // world model
3403 PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
3404 PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
3405 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
3406 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
3407 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
3408 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
3411 PRVM_serverglobalfloat(coop) = coop.integer;
3413 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
3415 PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(prog, sv.name);
3417 // serverflags are for cross level information (sigils)
3418 PRVM_serverglobalfloat(serverflags) = svs.serverflags;
3420 // we need to reset the spawned flag on all connected clients here so that
3421 // their thinks don't run during startup (before PutClientInServer)
3422 // we also need to set up the client entities now
3423 // and we need to set the ->edict pointers to point into the progs edicts
3424 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3426 host_client->spawned = false;
3427 host_client->edict = PRVM_EDICT_NUM(i + 1);
3428 PRVM_ED_ClearEdict(prog, host_client->edict);
3431 // load replacement entity file if found
3432 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
3434 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
3435 PRVM_ED_LoadFromFile(prog, entities);
3439 PRVM_ED_LoadFromFile(prog, sv.worldmodel->brush.entities);
3442 // LordHavoc: clear world angles (to fix e3m3.bsp)
3443 VectorClear(PRVM_serveredictvector(prog->edicts, angles));
3445 // all setup is completed, any further precache statements are errors
3446 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3447 prog->allowworldwrites = false;
3449 // run two frames to allow everything to settle
3451 for (i = 0;i < 2;i++)
3457 if (cls.state == ca_dedicated)
3460 // create a baseline for more efficient communications
3461 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3462 SV_CreateBaseline ();
3464 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3466 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3467 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3469 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3470 if (!host_client->active)
3472 if (host_client->netconnection)
3473 SV_SendServerinfo(host_client);
3477 // if client is a botclient coming from a level change, we need to
3478 // set up client info that normally requires networking
3480 // copy spawn parms out of the client_t
3481 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3482 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
3484 // call the spawn function
3485 host_client->clientconnectcalled = true;
3486 PRVM_serverglobalfloat(time) = sv.time;
3487 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3488 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
3489 prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
3490 host_client->spawned = true;
3494 // update the map title cvar
3495 strlcpy(sv.worldmessage, PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
3496 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
3498 Con_DPrint("Server spawned.\n");
3499 NetConn_Heartbeat (2);
3501 // SV_UnlockThreadMutex();
3504 /////////////////////////////////////////////////////
3507 static void SVVM_begin_increase_edicts(prvm_prog_t *prog)
3509 // links don't survive the transition, so unlink everything
3510 World_UnlinkAll(&sv.world);
3513 static void SVVM_end_increase_edicts(prvm_prog_t *prog)
3518 // link every entity except world
3519 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3520 if (!ent->priv.server->free)
3524 static void SVVM_init_edict(prvm_prog_t *prog, prvm_edict_t *e)
3526 // LordHavoc: for consistency set these here
3527 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3529 e->priv.server->move = false; // don't move on first frame
3531 if (num >= 0 && num < svs.maxclients)
3533 // set colormap and team on newly created player entity
3534 PRVM_serveredictfloat(e, colormap) = num + 1;
3535 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
3536 // set netname/clientcolors back to client values so that
3537 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3539 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(prog, svs.clients[num].name);
3540 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
3541 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3542 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(prog, svs.clients[num].playermodel);
3543 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(prog, svs.clients[num].playerskin);
3544 // Assign netaddress (IP Address, etc)
3545 if(svs.clients[num].netconnection != NULL)
3547 // Acquire Readable Address
3548 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3549 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, svs.clients[num].netaddress);
3552 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, "null/botclient");
3553 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
3554 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_idfp);
3556 PRVM_serveredictstring(e, crypto_idfp) = 0;
3557 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
3558 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_keyfp);
3560 PRVM_serveredictstring(e, crypto_keyfp) = 0;
3561 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
3562 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.server_keyfp);
3564 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
3565 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
3566 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString(prog, "AES128");
3568 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
3569 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
3570 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString(prog, "HMAC-SHA256");
3572 PRVM_serveredictstring(e, crypto_signmethod) = 0;
3576 static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
3581 World_UnlinkEdict(ed); // unlink from world bsp
3583 PRVM_serveredictstring(ed, model) = 0;
3584 PRVM_serveredictfloat(ed, takedamage) = 0;
3585 PRVM_serveredictfloat(ed, modelindex) = 0;
3586 PRVM_serveredictfloat(ed, colormap) = 0;
3587 PRVM_serveredictfloat(ed, skin) = 0;
3588 PRVM_serveredictfloat(ed, frame) = 0;
3589 VectorClear(PRVM_serveredictvector(ed, origin));
3590 VectorClear(PRVM_serveredictvector(ed, angles));
3591 PRVM_serveredictfloat(ed, nextthink) = -1;
3592 PRVM_serveredictfloat(ed, solid) = 0;
3594 VM_RemoveEdictSkeleton(prog, ed);
3595 World_Physics_RemoveFromEntity(&sv.world, ed);
3596 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3598 // make sure csqc networking is aware of the removed entity
3599 e = PRVM_NUM_FOR_EDICT(ed);
3600 sv.csqcentityversion[e] = 0;
3601 for (i = 0;i < svs.maxclients;i++)
3603 if (svs.clients[i].csqcentityscope[e])
3604 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3605 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3609 static void SVVM_count_edicts(prvm_prog_t *prog)
3613 int active, models, solid, step;
3615 active = models = solid = step = 0;
3616 for (i=0 ; i<prog->num_edicts ; i++)
3618 ent = PRVM_EDICT_NUM(i);
3619 if (ent->priv.server->free)
3622 if (PRVM_serveredictfloat(ent, solid))
3624 if (PRVM_serveredictstring(ent, model))
3626 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
3630 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3631 Con_Printf("active :%3i\n", active);
3632 Con_Printf("view :%3i\n", models);
3633 Con_Printf("touch :%3i\n", solid);
3634 Con_Printf("step :%3i\n", step);
3637 static qboolean SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
3639 // remove things from different skill levels or deathmatch
3640 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3642 if (deathmatch.integer)
3644 if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
3649 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY ))
3650 || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
3651 || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD )))
3659 static void SV_VM_Setup(void)
3661 prvm_prog_t *prog = SVVM_prog;
3662 PRVM_Prog_Init(prog);
3664 // allocate the mempools
3665 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3666 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3667 prog->builtins = vm_sv_builtins;
3668 prog->numbuiltins = vm_sv_numbuiltins;
3669 prog->max_edicts = 512;
3670 if (sv.protocol == PROTOCOL_QUAKE)
3671 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3672 else if (sv.protocol == PROTOCOL_QUAKEDP)
3673 prog->limit_edicts = 2048; // guessing
3674 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3675 prog->limit_edicts = 2048; // guessing!
3676 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3677 prog->limit_edicts = 4096; // guessing!
3679 prog->limit_edicts = MAX_EDICTS;
3680 prog->reserved_edicts = svs.maxclients;
3681 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3682 prog->name = "server";
3683 prog->extensionstring = vm_sv_extensions;
3684 prog->loadintoworld = true;
3686 // all callbacks must be defined (pointers are not checked before calling)
3687 prog->begin_increase_edicts = SVVM_begin_increase_edicts;
3688 prog->end_increase_edicts = SVVM_end_increase_edicts;
3689 prog->init_edict = SVVM_init_edict;
3690 prog->free_edict = SVVM_free_edict;
3691 prog->count_edicts = SVVM_count_edicts;
3692 prog->load_edict = SVVM_load_edict;
3693 prog->init_cmd = SVVM_init_cmd;
3694 prog->reset_cmd = SVVM_reset_cmd;
3695 prog->error_cmd = Host_Error;
3696 prog->ExecuteProgram = SVVM_ExecuteProgram;
3698 PRVM_Prog_Load(prog, sv_progs.string, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
3700 // some mods compiled with scrambling compilers lack certain critical
3701 // global names and field names such as "self" and "time" and "nextthink"
3702 // so we have to set these offsets manually, matching the entvars_t
3703 // but we only do this if the prog header crc matches, otherwise it's totally freeform
3704 if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
3706 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
3707 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
3708 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
3709 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
3710 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
3711 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
3712 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
3713 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
3714 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
3715 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3716 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
3717 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
3718 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3719 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
3720 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3721 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
3722 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
3723 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
3724 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
3725 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
3726 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
3727 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
3728 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3729 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
3730 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3731 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3732 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
3733 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
3734 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
3735 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
3736 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
3737 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
3738 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
3739 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
3740 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
3741 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
3742 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
3743 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
3744 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3745 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
3746 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
3747 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
3748 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
3749 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
3750 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
3751 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
3752 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
3753 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
3754 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
3755 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
3756 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
3757 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
3758 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
3759 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
3760 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
3761 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
3762 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
3763 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
3764 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
3765 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3766 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3767 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
3768 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
3769 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
3770 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
3771 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
3772 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
3773 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
3774 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
3775 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
3776 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
3777 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
3778 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
3779 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
3780 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
3781 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
3782 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
3783 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3784 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
3785 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
3786 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3787 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
3788 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
3789 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
3790 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
3791 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
3792 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
3793 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
3794 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
3795 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
3796 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
3797 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
3798 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
3799 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
3800 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
3801 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
3802 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
3803 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
3804 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
3805 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
3806 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
3807 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
3808 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
3809 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
3810 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
3811 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
3812 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
3813 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
3814 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3815 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3816 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3817 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3818 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3819 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3820 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3821 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3822 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3823 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3824 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3825 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3826 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
3827 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
3828 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
3829 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
3830 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
3831 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
3832 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
3833 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
3834 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
3835 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
3836 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
3839 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
3841 // OP_STATE is always supported on server because we add fields/globals for it
3842 prog->flag |= PRVM_OP_STATE;
3844 VM_CustomStats_Clear();//[515]: csqc
3849 extern cvar_t host_maxwait;
3850 extern cvar_t host_framerate;
3851 static int SV_ThreadFunc(void *voiddata)
3853 prvm_prog_t *prog = SVVM_prog;
3854 qboolean playing = false;
3855 double sv_timer = 0;
3856 double sv_deltarealtime, sv_oldrealtime, sv_realtime;
3860 sv_realtime = Sys_DirtyTime();
3861 while (!svs.threadstop)
3863 // FIXME: we need to handle Host_Error in the server thread somehow
3864 // if (setjmp(sv_abortframe))
3865 // continue; // something bad happened in the server game
3867 sv_oldrealtime = sv_realtime;
3868 sv_realtime = Sys_DirtyTime();
3869 sv_deltarealtime = sv_realtime - sv_oldrealtime;
3870 if (sv_deltarealtime < 0 || sv_deltarealtime >= 1800) sv_deltarealtime = 0;
3872 sv_timer += sv_deltarealtime;
3874 svs.perf_acc_realtime += sv_deltarealtime;
3876 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
3877 SV_LockThreadMutex();
3879 // Look for clients who have spawned
3882 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3883 if(host_client->spawned)
3884 if(host_client->netconnection)
3888 // Nobody is looking? Then we won't do timing...
3889 // Instead, reset it to zero
3890 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
3892 else if(svs.perf_acc_realtime > 5)
3894 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
3895 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
3896 if(svs.perf_acc_offset_samples > 0)
3898 svs.perf_offset_max = svs.perf_acc_offset_max;
3899 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
3900 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
3902 if(svs.perf_lost > 0 && developer_extra.integer)
3903 Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
3904 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
3909 NetConn_ServerFrame();
3911 // if the accumulators haven't become positive yet, wait a while
3912 wait = sv_timer * -1000000.0;
3915 double time0, delta;
3916 SV_UnlockThreadMutex(); // don't keep mutex locked while sleeping
3917 if (host_maxwait.value <= 0)
3918 wait = min(wait, 1000000.0);
3920 wait = min(wait, host_maxwait.value * 1000.0);
3922 wait = 1; // because we cast to int
3923 time0 = Sys_DirtyTime();
3924 Sys_Sleep((int)wait);
3925 delta = Sys_DirtyTime() - time0;if (delta < 0 || delta >= 1800) delta = 0;
3926 svs.perf_acc_sleeptime += delta;
3930 if (sv.active && sv_timer > 0)
3932 // execute one server frame
3936 if (sys_ticrate.value <= 0)
3937 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
3939 advancetime = sys_ticrate.value;
3943 offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LordHavoc: FIXME: I don't understand this line
3944 ++svs.perf_acc_offset_samples;
3945 svs.perf_acc_offset += offset;
3946 svs.perf_acc_offset_squared += offset * offset;
3947 if(svs.perf_acc_offset_max < offset)
3948 svs.perf_acc_offset_max = offset;
3951 // only advance time if not paused
3952 // the game also pauses in singleplayer when menu or console is used
3953 sv.frametime = advancetime * slowmo.value;
3954 if (host_framerate.value)
3955 sv.frametime = host_framerate.value;
3956 if (sv.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
3959 sv_timer -= advancetime;
3961 // move things around and think unless paused
3965 // send all messages to the clients
3966 SV_SendClientMessages();
3968 if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
3970 PRVM_serverglobalfloat(time) = sv.time;
3971 prog->globals.generic[OFS_PARM0] = sv_realtime - sv.pausedstart;
3972 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
3975 // send an heartbeat if enough time has passed since the last one
3976 NetConn_Heartbeat(0);
3980 // we're back to safe code now
3981 SV_UnlockThreadMutex();
3983 // if there is some time remaining from this frame, reset the timers
3986 svs.perf_acc_lost += sv_timer;
3993 void SV_StartThread(void)
3995 if (!sv_threaded.integer || !Thread_HasThreads())
3997 svs.threaded = true;
3998 svs.threadstop = false;
3999 svs.threadmutex = Thread_CreateMutex();
4000 svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
4003 void SV_StopThread(void)
4007 svs.threadstop = true;
4008 Thread_WaitThread(svs.thread, 0);
4009 Thread_DestroyMutex(svs.threadmutex);
4010 svs.threaded = false;
4013 void SV_LockThreadMutex(void)
4016 Thread_LockMutex(svs.threadmutex);
4019 void SV_UnlockThreadMutex(void)
4022 Thread_UnlockMutex(svs.threadmutex);