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Add another hacky workaround for gametype nexball
[xonotic/darkplaces.git] / sv_main.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // sv_main.c -- server main program
21
22 #include "quakedef.h"
23 #include "sv_demo.h"
24 #include "libcurl.h"
25 #include "csprogs.h"
26 #include "thread.h"
27
28 // current client
29 client_t *host_client;
30
31 static void SV_SaveEntFile_f(cmd_state_t *cmd);
32 static void SV_StartDownload_f(cmd_state_t *cmd);
33 static void SV_Download_f(cmd_state_t *cmd);
34 static void SV_VM_Setup(void);
35 extern cvar_t net_connecttimeout;
36
37 cvar_t sv_worldmessage = {CF_SERVER | CF_READONLY, "sv_worldmessage", "", "title of current level"};
38 cvar_t sv_worldname = {CF_SERVER | CF_READONLY, "sv_worldname", "", "name of current worldmodel"};
39 cvar_t sv_worldnamenoextension = {CF_SERVER | CF_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
40 cvar_t sv_worldbasename = {CF_SERVER | CF_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
41
42 cvar_t sv_disablenotify = {CF_SERVER, "sv_disablenotify", "0", "suppress broadcast prints when certain cvars are changed (CF_NOTIFY flag in engine code)"};
43 cvar_t coop = {CF_SERVER, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
44 cvar_t deathmatch = {CF_SERVER, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
45 cvar_t fraglimit = {CF_SERVER | CF_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
46 cvar_t gamecfg = {CF_SERVER, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t noexit = {CF_SERVER | CF_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
48 cvar_t nomonsters = {CF_SERVER, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
49 cvar_t pausable = {CF_SERVER, "pausable","1", "allow players to pause or not (otherwise, only the server admin can)"};
50 cvar_t pr_checkextension = {CF_SERVER | CF_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
51 cvar_t samelevel = {CF_SERVER | CF_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
52 cvar_t skill = {CF_SERVER, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
53 cvar_t campaign = {CF_SERVER, "campaign", "0", "singleplayer mode"};
54 cvar_t host_timescale = {CF_CLIENT | CF_SERVER, "host_timescale", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
55
56 cvar_t sv_accelerate = {CF_SERVER, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
57 cvar_t sv_aim = {CF_SERVER | CF_ARCHIVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
58 cvar_t sv_airaccel_qw = {CF_SERVER, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
59 cvar_t sv_airaccel_qw_stretchfactor = {CF_SERVER, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
60 cvar_t sv_airaccel_sideways_friction = {CF_SERVER, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
61 cvar_t sv_airaccelerate = {CF_SERVER, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
62 cvar_t sv_airstopaccelerate = {CF_SERVER, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
63 cvar_t sv_airspeedlimit_nonqw = {CF_SERVER, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
64 cvar_t sv_airstrafeaccelerate = {CF_SERVER, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
65 cvar_t sv_maxairstrafespeed = {CF_SERVER, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
66 cvar_t sv_airstrafeaccel_qw = {CF_SERVER, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
67 cvar_t sv_aircontrol = {CF_SERVER, "sv_aircontrol", "0", "CPMA-style air control"};
68 cvar_t sv_aircontrol_power = {CF_SERVER, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
69 cvar_t sv_aircontrol_penalty = {CF_SERVER, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
70 cvar_t sv_allowdownloads = {CF_SERVER, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
71 cvar_t sv_allowdownloads_archive = {CF_SERVER, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
72 cvar_t sv_allowdownloads_config = {CF_SERVER, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
73 cvar_t sv_allowdownloads_dlcache = {CF_SERVER, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
74 cvar_t sv_allowdownloads_inarchive = {CF_SERVER, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
75 cvar_t sv_areagrid_mingridsize = {CF_SERVER | CF_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
76 cvar_t sv_checkforpacketsduringsleep = {CF_SERVER, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
77 cvar_t sv_clmovement_enable = {CF_SERVER, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
78 cvar_t sv_clmovement_minping = {CF_SERVER, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
79 cvar_t sv_clmovement_minping_disabletime = {CF_SERVER, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
80 cvar_t sv_clmovement_inputtimeout = {CF_SERVER, "sv_clmovement_inputtimeout", "0.1", "when a client does not send input for this many seconds (max 0.1), force them to move anyway (unlike QuakeWorld)"};
81 cvar_t sv_cullentities_nevercullbmodels = {CF_SERVER, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
82 cvar_t sv_cullentities_pvs = {CF_SERVER, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
83 cvar_t sv_cullentities_stats = {CF_SERVER, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
84 cvar_t sv_cullentities_trace = {CF_SERVER, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
85 cvar_t sv_cullentities_trace_delay = {CF_SERVER, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
86 cvar_t sv_cullentities_trace_delay_players = {CF_SERVER, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
87 cvar_t sv_cullentities_trace_enlarge = {CF_SERVER, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
88 cvar_t sv_cullentities_trace_expand = {CF_SERVER, "sv_cullentities_trace_expand", "0", "box is expanded by this many units for entity culling"};
89 cvar_t sv_cullentities_trace_eyejitter = {CF_SERVER, "sv_cullentities_trace_eyejitter", "16", "jitter the eye by this much for each trace"};
90 cvar_t sv_cullentities_trace_prediction = {CF_SERVER, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
91 cvar_t sv_cullentities_trace_prediction_time = {CF_SERVER, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
92 cvar_t sv_cullentities_trace_entityocclusion = {CF_SERVER, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
93 cvar_t sv_cullentities_trace_samples = {CF_SERVER, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
94 cvar_t sv_cullentities_trace_samples_extra = {CF_SERVER, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
95 cvar_t sv_cullentities_trace_samples_players = {CF_SERVER, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
96 cvar_t sv_debugmove = {CF_SERVER | CF_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
97 cvar_t sv_echobprint = {CF_SERVER | CF_ARCHIVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
98 cvar_t sv_edgefriction = {CF_SERVER, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
99 cvar_t sv_entpatch = {CF_SERVER, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
100 cvar_t sv_freezenonclients = {CF_SERVER | CF_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
101 cvar_t sv_friction = {CF_SERVER | CF_NOTIFY, "sv_friction","4", "how fast you slow down"};
102 cvar_t sv_gameplayfix_blowupfallenzombies = {CF_SERVER, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
103 cvar_t sv_gameplayfix_consistentplayerprethink = {CF_SERVER, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
104 cvar_t sv_gameplayfix_delayprojectiles = {CF_SERVER, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
105 cvar_t sv_gameplayfix_droptofloorstartsolid = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
106 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
107 cvar_t sv_gameplayfix_easierwaterjump = {CF_SERVER, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
108 cvar_t sv_gameplayfix_findradiusdistancetobox = {CF_SERVER, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
109 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {CF_SERVER, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
110 cvar_t sv_gameplayfix_grenadebouncedownslopes = {CF_SERVER, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
111 cvar_t sv_gameplayfix_multiplethinksperframe = {CF_SERVER, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
112 cvar_t sv_gameplayfix_noairborncorpse = {CF_SERVER, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
113 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {CF_SERVER, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
114 cvar_t sv_gameplayfix_nudgeoutofsolid = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
115 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
116 cvar_t sv_gameplayfix_q2airaccelerate = {CF_SERVER, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
117 cvar_t sv_gameplayfix_nogravityonground = {CF_SERVER, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
118 cvar_t sv_gameplayfix_setmodelrealbox = {CF_SERVER, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
119 cvar_t sv_gameplayfix_slidemoveprojectiles = {CF_SERVER, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
120 cvar_t sv_gameplayfix_stepdown = {CF_SERVER, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
121 cvar_t sv_gameplayfix_stepmultipletimes = {CF_SERVER, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
122 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {CF_SERVER, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "crude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
123 cvar_t sv_gameplayfix_swiminbmodels = {CF_SERVER, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
124 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {CF_SERVER, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
125 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {CF_SERVER, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
126 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {CF_SERVER, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
127 cvar_t sv_gameplayfix_unstickplayers = {CF_SERVER, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
128 cvar_t sv_gameplayfix_unstickentities = {CF_SERVER, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
129 cvar_t sv_gameplayfix_fixedcheckwatertransition = {CF_SERVER, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
130 cvar_t sv_gameplayfix_customstats = {CF_SERVER, "sv_gameplayfix_customstats", "0", "Disable stats higher than 220, for use by certain games such as Xonotic"};
131 cvar_t sv_gravity = {CF_SERVER | CF_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
132 cvar_t sv_init_frame_count = {CF_SERVER, "sv_init_frame_count", "2", "number of frames to run to allow everything to settle before letting clients connect"};
133 cvar_t sv_idealpitchscale = {CF_SERVER, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
134 cvar_t sv_jumpstep = {CF_SERVER | CF_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping"};
135 cvar_t sv_jumpvelocity = {CF_SERVER, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
136 cvar_t sv_maxairspeed = {CF_SERVER, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
137 cvar_t sv_maxrate = {CF_SERVER | CF_ARCHIVE | CF_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
138 cvar_t sv_maxspeed = {CF_SERVER | CF_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
139 cvar_t sv_maxvelocity = {CF_SERVER | CF_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
140 cvar_t sv_nostep = {CF_SERVER | CF_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
141 cvar_t sv_playerphysicsqc = {CF_SERVER | CF_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
142 cvar_t sv_progs = {CF_SERVER, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
143 cvar_t sv_protocolname = {CF_SERVER, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
144 cvar_t sv_random_seed = {CF_SERVER, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
145 cvar_t host_limitlocal = {CF_SERVER, "host_limitlocal", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
146 cvar_t sv_sound_land = {CF_SERVER, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
147 cvar_t sv_sound_watersplash = {CF_SERVER, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
148 cvar_t sv_stepheight = {CF_SERVER | CF_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
149 cvar_t sv_stopspeed = {CF_SERVER | CF_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
150 cvar_t sv_wallfriction = {CF_SERVER | CF_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
151 cvar_t sv_wateraccelerate = {CF_SERVER, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in water, if less than 0 the sv_accelerate variable is used instead"};
152 cvar_t sv_waterfriction = {CF_SERVER | CF_NOTIFY, "sv_waterfriction","-1", "how fast you slow down in water, if less than 0 the sv_friction variable is used instead"};
153 cvar_t sv_warsowbunny_airforwardaccel = {CF_SERVER, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
154 cvar_t sv_warsowbunny_accel = {CF_SERVER, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
155 cvar_t sv_warsowbunny_topspeed = {CF_SERVER, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
156 cvar_t sv_warsowbunny_turnaccel = {CF_SERVER, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
157 cvar_t sv_warsowbunny_backtosideratio = {CF_SERVER, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
158 cvar_t sv_onlycsqcnetworking = {CF_SERVER, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
159 cvar_t sv_areadebug = {CF_SERVER, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
160 cvar_t sys_ticrate = {CF_SERVER | CF_ARCHIVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
161 cvar_t teamplay = {CF_SERVER | CF_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
162 cvar_t timelimit = {CF_SERVER | CF_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
163 cvar_t sv_threaded = {CF_SERVER, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
164
165 cvar_t sv_rollspeed = {CF_CLIENT, "sv_rollspeed", "200", "how much strafing is necessary to tilt the view"};
166 cvar_t sv_rollangle = {CF_CLIENT, "sv_rollangle", "2.0", "how much to tilt the view when strafing"};
167
168 cvar_t saved1 = {CF_SERVER | CF_ARCHIVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
169 cvar_t saved2 = {CF_SERVER | CF_ARCHIVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
170 cvar_t saved3 = {CF_SERVER | CF_ARCHIVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
171 cvar_t saved4 = {CF_SERVER | CF_ARCHIVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
172 cvar_t savedgamecfg = {CF_SERVER | CF_ARCHIVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
173 cvar_t scratch1 = {CF_SERVER, "scratch1", "0", "unused cvar in quake, can be used by mods"};
174 cvar_t scratch2 = {CF_SERVER,"scratch2", "0", "unused cvar in quake, can be used by mods"};
175 cvar_t scratch3 = {CF_SERVER, "scratch3", "0", "unused cvar in quake, can be used by mods"};
176 cvar_t scratch4 = {CF_SERVER, "scratch4", "0", "unused cvar in quake, can be used by mods"};
177 cvar_t temp1 = {CF_SERVER, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
178
179 cvar_t nehx00 = {CF_SERVER, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx01 = {CF_SERVER, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx02 = {CF_SERVER, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx03 = {CF_SERVER, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx04 = {CF_SERVER, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx05 = {CF_SERVER, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx06 = {CF_SERVER, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx07 = {CF_SERVER, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx08 = {CF_SERVER, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx09 = {CF_SERVER, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t nehx10 = {CF_SERVER, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
190 cvar_t nehx11 = {CF_SERVER, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
191 cvar_t nehx12 = {CF_SERVER, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
192 cvar_t nehx13 = {CF_SERVER, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
193 cvar_t nehx14 = {CF_SERVER, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
194 cvar_t nehx15 = {CF_SERVER, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
195 cvar_t nehx16 = {CF_SERVER, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
196 cvar_t nehx17 = {CF_SERVER, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
197 cvar_t nehx18 = {CF_SERVER, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
198 cvar_t nehx19 = {CF_SERVER, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
199 cvar_t cutscene = {CF_SERVER, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
200
201 cvar_t sv_autodemo_perclient = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
202 cvar_t sv_autodemo_perclient_nameformat = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
203 cvar_t sv_autodemo_perclient_discardable = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
204
205 cvar_t halflifebsp = {CF_SERVER, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
206 cvar_t sv_mapformat_is_quake2 = {CF_SERVER, "sv_mapformat_is_quake2", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors, .frame on submodels and other things)"};
207 cvar_t sv_mapformat_is_quake3 = {CF_SERVER, "sv_mapformat_is_quake3", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors)"};
208
209 cvar_t sv_writepicture_quality = {CF_SERVER | CF_ARCHIVE, "sv_writepicture_quality", "10", "WritePicture quality offset (higher means better quality, but slower)"};
210
211 cvar_t g_domination = {CF_SERVER, "g_domination", "0", "hacky workaround"};
212 cvar_t g_freezetag = {CF_SERVER, "g_freezetag", "0", "hacky workaround"};
213 cvar_t g_keepaway = {CF_SERVER, "g_keepaway", "0", "hacky workaround"};
214 cvar_t g_keyhunt = {CF_SERVER, "g_keyhunt", "0", "hacky workaround"};
215 cvar_t g_nexball = {CF_SERVER, "g_nexball", "0", "hacky workaround"};
216
217 server_t sv;
218 server_static_t svs;
219
220 mempool_t *sv_mempool = NULL;
221
222 extern cvar_t host_timescale;
223 extern float            scr_centertime_off;
224
225 // MUST match effectnameindex_t in client.h
226 static const char *standardeffectnames[EFFECT_TOTAL] =
227 {
228         "",
229         "TE_GUNSHOT",
230         "TE_GUNSHOTQUAD",
231         "TE_SPIKE",
232         "TE_SPIKEQUAD",
233         "TE_SUPERSPIKE",
234         "TE_SUPERSPIKEQUAD",
235         "TE_WIZSPIKE",
236         "TE_KNIGHTSPIKE",
237         "TE_EXPLOSION",
238         "TE_EXPLOSIONQUAD",
239         "TE_TAREXPLOSION",
240         "TE_TELEPORT",
241         "TE_LAVASPLASH",
242         "TE_SMALLFLASH",
243         "TE_FLAMEJET",
244         "EF_FLAME",
245         "TE_BLOOD",
246         "TE_SPARK",
247         "TE_PLASMABURN",
248         "TE_TEI_G3",
249         "TE_TEI_SMOKE",
250         "TE_TEI_BIGEXPLOSION",
251         "TE_TEI_PLASMAHIT",
252         "EF_STARDUST",
253         "TR_ROCKET",
254         "TR_GRENADE",
255         "TR_BLOOD",
256         "TR_WIZSPIKE",
257         "TR_SLIGHTBLOOD",
258         "TR_KNIGHTSPIKE",
259         "TR_VORESPIKE",
260         "TR_NEHAHRASMOKE",
261         "TR_NEXUIZPLASMA",
262         "TR_GLOWTRAIL",
263         "SVC_PARTICLE"
264 };
265
266 #define SV_REQFUNCS 0
267 #define sv_reqfuncs NULL
268
269 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
270 //static const char *sv_reqfuncs[] = {
271 //};
272
273 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
274
275 prvm_required_field_t sv_reqfields[] =
276 {
277 #define PRVM_DECLARE_serverglobalfloat(x)
278 #define PRVM_DECLARE_serverglobalvector(x)
279 #define PRVM_DECLARE_serverglobalstring(x)
280 #define PRVM_DECLARE_serverglobaledict(x)
281 #define PRVM_DECLARE_serverglobalfunction(x)
282 #define PRVM_DECLARE_clientglobalfloat(x)
283 #define PRVM_DECLARE_clientglobalvector(x)
284 #define PRVM_DECLARE_clientglobalstring(x)
285 #define PRVM_DECLARE_clientglobaledict(x)
286 #define PRVM_DECLARE_clientglobalfunction(x)
287 #define PRVM_DECLARE_menuglobalfloat(x)
288 #define PRVM_DECLARE_menuglobalvector(x)
289 #define PRVM_DECLARE_menuglobalstring(x)
290 #define PRVM_DECLARE_menuglobaledict(x)
291 #define PRVM_DECLARE_menuglobalfunction(x)
292 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
293 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
294 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
295 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
296 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
297 #define PRVM_DECLARE_clientfieldfloat(x)
298 #define PRVM_DECLARE_clientfieldvector(x)
299 #define PRVM_DECLARE_clientfieldstring(x)
300 #define PRVM_DECLARE_clientfieldedict(x)
301 #define PRVM_DECLARE_clientfieldfunction(x)
302 #define PRVM_DECLARE_menufieldfloat(x)
303 #define PRVM_DECLARE_menufieldvector(x)
304 #define PRVM_DECLARE_menufieldstring(x)
305 #define PRVM_DECLARE_menufieldedict(x)
306 #define PRVM_DECLARE_menufieldfunction(x)
307 #define PRVM_DECLARE_serverfunction(x)
308 #define PRVM_DECLARE_clientfunction(x)
309 #define PRVM_DECLARE_menufunction(x)
310 #define PRVM_DECLARE_field(x)
311 #define PRVM_DECLARE_global(x)
312 #define PRVM_DECLARE_function(x)
313 #include "prvm_offsets.h"
314 #undef PRVM_DECLARE_serverglobalfloat
315 #undef PRVM_DECLARE_serverglobalvector
316 #undef PRVM_DECLARE_serverglobalstring
317 #undef PRVM_DECLARE_serverglobaledict
318 #undef PRVM_DECLARE_serverglobalfunction
319 #undef PRVM_DECLARE_clientglobalfloat
320 #undef PRVM_DECLARE_clientglobalvector
321 #undef PRVM_DECLARE_clientglobalstring
322 #undef PRVM_DECLARE_clientglobaledict
323 #undef PRVM_DECLARE_clientglobalfunction
324 #undef PRVM_DECLARE_menuglobalfloat
325 #undef PRVM_DECLARE_menuglobalvector
326 #undef PRVM_DECLARE_menuglobalstring
327 #undef PRVM_DECLARE_menuglobaledict
328 #undef PRVM_DECLARE_menuglobalfunction
329 #undef PRVM_DECLARE_serverfieldfloat
330 #undef PRVM_DECLARE_serverfieldvector
331 #undef PRVM_DECLARE_serverfieldstring
332 #undef PRVM_DECLARE_serverfieldedict
333 #undef PRVM_DECLARE_serverfieldfunction
334 #undef PRVM_DECLARE_clientfieldfloat
335 #undef PRVM_DECLARE_clientfieldvector
336 #undef PRVM_DECLARE_clientfieldstring
337 #undef PRVM_DECLARE_clientfieldedict
338 #undef PRVM_DECLARE_clientfieldfunction
339 #undef PRVM_DECLARE_menufieldfloat
340 #undef PRVM_DECLARE_menufieldvector
341 #undef PRVM_DECLARE_menufieldstring
342 #undef PRVM_DECLARE_menufieldedict
343 #undef PRVM_DECLARE_menufieldfunction
344 #undef PRVM_DECLARE_serverfunction
345 #undef PRVM_DECLARE_clientfunction
346 #undef PRVM_DECLARE_menufunction
347 #undef PRVM_DECLARE_field
348 #undef PRVM_DECLARE_global
349 #undef PRVM_DECLARE_function
350 };
351
352 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
353
354 prvm_required_field_t sv_reqglobals[] =
355 {
356 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
357 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
358 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
359 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
360 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
361 #define PRVM_DECLARE_clientglobalfloat(x)
362 #define PRVM_DECLARE_clientglobalvector(x)
363 #define PRVM_DECLARE_clientglobalstring(x)
364 #define PRVM_DECLARE_clientglobaledict(x)
365 #define PRVM_DECLARE_clientglobalfunction(x)
366 #define PRVM_DECLARE_menuglobalfloat(x)
367 #define PRVM_DECLARE_menuglobalvector(x)
368 #define PRVM_DECLARE_menuglobalstring(x)
369 #define PRVM_DECLARE_menuglobaledict(x)
370 #define PRVM_DECLARE_menuglobalfunction(x)
371 #define PRVM_DECLARE_serverfieldfloat(x)
372 #define PRVM_DECLARE_serverfieldvector(x)
373 #define PRVM_DECLARE_serverfieldstring(x)
374 #define PRVM_DECLARE_serverfieldedict(x)
375 #define PRVM_DECLARE_serverfieldfunction(x)
376 #define PRVM_DECLARE_clientfieldfloat(x)
377 #define PRVM_DECLARE_clientfieldvector(x)
378 #define PRVM_DECLARE_clientfieldstring(x)
379 #define PRVM_DECLARE_clientfieldedict(x)
380 #define PRVM_DECLARE_clientfieldfunction(x)
381 #define PRVM_DECLARE_menufieldfloat(x)
382 #define PRVM_DECLARE_menufieldvector(x)
383 #define PRVM_DECLARE_menufieldstring(x)
384 #define PRVM_DECLARE_menufieldedict(x)
385 #define PRVM_DECLARE_menufieldfunction(x)
386 #define PRVM_DECLARE_serverfunction(x)
387 #define PRVM_DECLARE_clientfunction(x)
388 #define PRVM_DECLARE_menufunction(x)
389 #define PRVM_DECLARE_field(x)
390 #define PRVM_DECLARE_global(x)
391 #define PRVM_DECLARE_function(x)
392 #include "prvm_offsets.h"
393 #undef PRVM_DECLARE_serverglobalfloat
394 #undef PRVM_DECLARE_serverglobalvector
395 #undef PRVM_DECLARE_serverglobalstring
396 #undef PRVM_DECLARE_serverglobaledict
397 #undef PRVM_DECLARE_serverglobalfunction
398 #undef PRVM_DECLARE_clientglobalfloat
399 #undef PRVM_DECLARE_clientglobalvector
400 #undef PRVM_DECLARE_clientglobalstring
401 #undef PRVM_DECLARE_clientglobaledict
402 #undef PRVM_DECLARE_clientglobalfunction
403 #undef PRVM_DECLARE_menuglobalfloat
404 #undef PRVM_DECLARE_menuglobalvector
405 #undef PRVM_DECLARE_menuglobalstring
406 #undef PRVM_DECLARE_menuglobaledict
407 #undef PRVM_DECLARE_menuglobalfunction
408 #undef PRVM_DECLARE_serverfieldfloat
409 #undef PRVM_DECLARE_serverfieldvector
410 #undef PRVM_DECLARE_serverfieldstring
411 #undef PRVM_DECLARE_serverfieldedict
412 #undef PRVM_DECLARE_serverfieldfunction
413 #undef PRVM_DECLARE_clientfieldfloat
414 #undef PRVM_DECLARE_clientfieldvector
415 #undef PRVM_DECLARE_clientfieldstring
416 #undef PRVM_DECLARE_clientfieldedict
417 #undef PRVM_DECLARE_clientfieldfunction
418 #undef PRVM_DECLARE_menufieldfloat
419 #undef PRVM_DECLARE_menufieldvector
420 #undef PRVM_DECLARE_menufieldstring
421 #undef PRVM_DECLARE_menufieldedict
422 #undef PRVM_DECLARE_menufieldfunction
423 #undef PRVM_DECLARE_serverfunction
424 #undef PRVM_DECLARE_clientfunction
425 #undef PRVM_DECLARE_menufunction
426 #undef PRVM_DECLARE_field
427 #undef PRVM_DECLARE_global
428 #undef PRVM_DECLARE_function
429 };
430
431 static void Host_Timescale_c(cvar_t *var)
432 {
433         if(var->value < 0.00001 && var->value != 0)
434                 Cvar_SetValueQuick(var, 0);
435 }
436
437 //============================================================================
438
439 static void SV_AreaStats_f(cmd_state_t *cmd)
440 {
441         World_PrintAreaStats(&sv.world, "server");
442 }
443
444 static void SV_ServerOptions (void)
445 {
446         int i;
447
448         // general default
449         svs.maxclients = 8;
450
451 // COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8
452 // COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8
453         // if no client is in the executable or -dedicated is specified on
454         // commandline, start a dedicated server
455         i = Sys_CheckParm ("-dedicated");
456         if (i || !cl_available)
457         {
458                 cls.state = ca_dedicated;
459                 // check for -dedicated specifying how many players
460                 if (i && i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
461                         svs.maxclients = atoi (sys.argv[i+1]);
462                 if (Sys_CheckParm ("-listen"))
463                         Con_Printf ("Only one of -dedicated or -listen can be specified\n");
464                 // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users)
465                 Cvar_SetValue(&cvars_all, "sv_public", 1);
466         }
467         else if (cl_available)
468         {
469                 // client exists and not dedicated, check if -listen is specified
470                 cls.state = ca_disconnected;
471                 i = Sys_CheckParm ("-listen");
472                 if (i)
473                 {
474                         // default players unless specified
475                         if (i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
476                                 svs.maxclients = atoi (sys.argv[i+1]);
477                 }
478                 else
479                 {
480                         // default players in some games, singleplayer in most
481                         if (gamemode != GAME_GOODVSBAD2 && !IS_NEXUIZ_DERIVED(gamemode) && gamemode != GAME_BATTLEMECH)
482                                 svs.maxclients = 1;
483                 }
484         }
485
486         svs.maxclients = svs.maxclients_next = bound(1, svs.maxclients, MAX_SCOREBOARD);
487
488         svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
489
490         if (svs.maxclients > 1 && !deathmatch.integer && !coop.integer)
491                 Cvar_SetValueQuick(&deathmatch, 1);
492 }
493
494 /*
495 ===============
496 SV_Init
497 ===============
498 */
499 void SV_Init (void)
500 {
501         // init the csqc progs cvars, since they are updated/used by the server code
502         // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
503         extern cvar_t csqc_progname;    //[515]: csqc crc check and right csprogs name according to progs.dat
504         extern cvar_t csqc_progcrc;
505         extern cvar_t csqc_progsize;
506         extern cvar_t csqc_usedemoprogs;
507
508         Cvar_RegisterVariable(&sv_worldmessage);
509         Cvar_RegisterVariable(&sv_worldname);
510         Cvar_RegisterVariable(&sv_worldnamenoextension);
511         Cvar_RegisterVariable(&sv_worldbasename);
512
513         Cvar_RegisterVariable (&csqc_progname);
514         Cvar_RegisterVariable (&csqc_progcrc);
515         Cvar_RegisterVariable (&csqc_progsize);
516         Cvar_RegisterVariable (&csqc_usedemoprogs);
517
518         Cmd_AddCommand(CF_SHARED, "sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
519         Cmd_AddCommand(CF_SHARED, "sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
520         Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "sv_startdownload", SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
521         Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "download", SV_Download_f, "downloads a specified file from the server");
522
523         Cvar_RegisterVariable (&g_domination);
524         Cvar_RegisterVariable (&g_freezetag);
525         Cvar_RegisterVariable (&g_keepaway);
526         Cvar_RegisterVariable (&g_keyhunt);
527         Cvar_RegisterVariable (&g_nexball);
528         Cvar_RegisterVirtual (&g_domination, "g_dom");
529         Cvar_RegisterVirtual (&g_freezetag, "g_ft");
530         Cvar_RegisterVirtual (&g_keepaway, "g_ka");
531         Cvar_RegisterVirtual (&g_keyhunt, "g_kh");
532         Cvar_RegisterVirtual (&g_nexball, "g_nb");
533
534         Cvar_RegisterVariable (&sv_disablenotify);
535         Cvar_RegisterVariable (&coop);
536         Cvar_RegisterVariable (&deathmatch);
537         Cvar_RegisterVariable (&fraglimit);
538         Cvar_RegisterVariable (&gamecfg);
539         Cvar_RegisterVariable (&noexit);
540         Cvar_RegisterVariable (&nomonsters);
541         Cvar_RegisterVariable (&pausable);
542         Cvar_RegisterVariable (&pr_checkextension);
543         Cvar_RegisterVariable (&samelevel);
544         Cvar_RegisterVariable (&skill);
545         Cvar_RegisterVariable (&campaign);
546         Cvar_RegisterVariable (&host_timescale);
547         Cvar_RegisterCallback (&host_timescale, Host_Timescale_c);
548         Cvar_RegisterVirtual (&host_timescale, "slowmo");
549         Cvar_RegisterVirtual (&host_timescale, "timescale");
550         Cvar_RegisterVariable (&sv_accelerate);
551         Cvar_RegisterVariable (&sv_aim);
552         Cvar_RegisterVariable (&sv_airaccel_qw);
553         Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
554         Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
555         Cvar_RegisterVariable (&sv_airaccelerate);
556         Cvar_RegisterVariable (&sv_airstopaccelerate);
557         Cvar_RegisterVariable (&sv_airstrafeaccelerate);
558         Cvar_RegisterVariable (&sv_maxairstrafespeed);
559         Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
560         Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
561         Cvar_RegisterVariable (&sv_aircontrol);
562         Cvar_RegisterVariable (&sv_aircontrol_power);
563         Cvar_RegisterVariable (&sv_aircontrol_penalty);
564         Cvar_RegisterVariable (&sv_allowdownloads);
565         Cvar_RegisterVariable (&sv_allowdownloads_archive);
566         Cvar_RegisterVariable (&sv_allowdownloads_config);
567         Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
568         Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
569         Cvar_RegisterVariable (&sv_areagrid_mingridsize);
570         Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
571         Cvar_RegisterVariable (&sv_clmovement_enable);
572         Cvar_RegisterVariable (&sv_clmovement_minping);
573         Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
574         Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
575         Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
576         Cvar_RegisterVariable (&sv_cullentities_pvs);
577         Cvar_RegisterVariable (&sv_cullentities_stats);
578         Cvar_RegisterVariable (&sv_cullentities_trace);
579         Cvar_RegisterVariable (&sv_cullentities_trace_delay);
580         Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
581         Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
582         Cvar_RegisterVariable (&sv_cullentities_trace_expand);
583         Cvar_RegisterVariable (&sv_cullentities_trace_eyejitter);
584         Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
585         Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
586         Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
587         Cvar_RegisterVariable (&sv_cullentities_trace_samples);
588         Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
589         Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
590         Cvar_RegisterVariable (&sv_debugmove);
591         Cvar_RegisterVariable (&sv_echobprint);
592         Cvar_RegisterVariable (&sv_edgefriction);
593         Cvar_RegisterVariable (&sv_entpatch);
594         Cvar_RegisterVariable (&sv_freezenonclients);
595         Cvar_RegisterVariable (&sv_friction);
596         Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
597         Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
598         Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
599         Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
600         Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
601         Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
602         Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
603         Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
604         Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
605         Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
606         Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
607         Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
608         Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
609         Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
610         Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
611         Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
612         Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
613         Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
614         Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
615         Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
616         Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
617         Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
618         Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
619         Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
620         Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
621         Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
622         Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
623         Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
624         Cvar_RegisterVariable (&sv_gameplayfix_customstats);
625         Cvar_RegisterVariable (&sv_gravity);
626         Cvar_RegisterVariable (&sv_init_frame_count);
627         Cvar_RegisterVariable (&sv_idealpitchscale);
628         Cvar_RegisterVariable (&sv_jumpstep);
629         Cvar_RegisterVariable (&sv_jumpvelocity);
630         Cvar_RegisterVariable (&sv_maxairspeed);
631         Cvar_RegisterVariable (&sv_maxrate);
632         Cvar_RegisterVariable (&sv_maxspeed);
633         Cvar_RegisterVariable (&sv_maxvelocity);
634         Cvar_RegisterVariable (&sv_nostep);
635         Cvar_RegisterVariable (&sv_playerphysicsqc);
636         Cvar_RegisterVariable (&sv_progs);
637         Cvar_RegisterVariable (&sv_protocolname);
638         Cvar_RegisterVariable (&sv_random_seed);
639         Cvar_RegisterVariable (&host_limitlocal);
640         Cvar_RegisterVirtual(&host_limitlocal, "sv_ratelimitlocalplayer");
641         Cvar_RegisterVariable (&sv_sound_land);
642         Cvar_RegisterVariable (&sv_sound_watersplash);
643         Cvar_RegisterVariable (&sv_stepheight);
644         Cvar_RegisterVariable (&sv_stopspeed);
645         Cvar_RegisterVariable (&sv_wallfriction);
646         Cvar_RegisterVariable (&sv_wateraccelerate);
647         Cvar_RegisterVariable (&sv_waterfriction);
648         Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
649         Cvar_RegisterVariable (&sv_warsowbunny_accel);
650         Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
651         Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
652         Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
653         Cvar_RegisterVariable (&sv_onlycsqcnetworking);
654         Cvar_RegisterVariable (&sv_areadebug);
655         Cvar_RegisterVariable (&sys_ticrate);
656         Cvar_RegisterVariable (&teamplay);
657         Cvar_RegisterVariable (&timelimit);
658         Cvar_RegisterVariable (&sv_threaded);
659
660         Cvar_RegisterVariable (&sv_rollangle);
661         Cvar_RegisterVariable (&sv_rollspeed);
662
663         Cvar_RegisterVariable (&saved1);
664         Cvar_RegisterVariable (&saved2);
665         Cvar_RegisterVariable (&saved3);
666         Cvar_RegisterVariable (&saved4);
667         Cvar_RegisterVariable (&savedgamecfg);
668         Cvar_RegisterVariable (&scratch1);
669         Cvar_RegisterVariable (&scratch2);
670         Cvar_RegisterVariable (&scratch3);
671         Cvar_RegisterVariable (&scratch4);
672         Cvar_RegisterVariable (&temp1);
673
674         // LadyHavoc: Nehahra uses these to pass data around cutscene demos
675         Cvar_RegisterVariable (&nehx00);
676         Cvar_RegisterVariable (&nehx01);
677         Cvar_RegisterVariable (&nehx02);
678         Cvar_RegisterVariable (&nehx03);
679         Cvar_RegisterVariable (&nehx04);
680         Cvar_RegisterVariable (&nehx05);
681         Cvar_RegisterVariable (&nehx06);
682         Cvar_RegisterVariable (&nehx07);
683         Cvar_RegisterVariable (&nehx08);
684         Cvar_RegisterVariable (&nehx09);
685         Cvar_RegisterVariable (&nehx10);
686         Cvar_RegisterVariable (&nehx11);
687         Cvar_RegisterVariable (&nehx12);
688         Cvar_RegisterVariable (&nehx13);
689         Cvar_RegisterVariable (&nehx14);
690         Cvar_RegisterVariable (&nehx15);
691         Cvar_RegisterVariable (&nehx16);
692         Cvar_RegisterVariable (&nehx17);
693         Cvar_RegisterVariable (&nehx18);
694         Cvar_RegisterVariable (&nehx19);
695         Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
696
697         Cvar_RegisterVariable (&sv_autodemo_perclient);
698         Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
699         Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
700
701         Cvar_RegisterVariable (&halflifebsp);
702         Cvar_RegisterVariable (&sv_mapformat_is_quake2);
703         Cvar_RegisterVariable (&sv_mapformat_is_quake3);
704
705         Cvar_RegisterVariable (&sv_writepicture_quality);
706
707         SV_InitOperatorCommands();
708         host.hook.SV_Shutdown = SV_Shutdown;
709
710         sv_mempool = Mem_AllocPool("server", 0, NULL);
711
712         SV_ServerOptions();
713         Cvar_Callback(&sv_netport);
714 }
715
716 static void SV_SaveEntFile_f(cmd_state_t *cmd)
717 {
718         char vabuf[1024];
719         if (!sv.active || !sv.worldmodel)
720         {
721                 Con_Print("Not running a server\n");
722                 return;
723         }
724         FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
725 }
726
727 /*
728 ==============================================================================
729
730 CLIENT SPAWNING
731
732 ==============================================================================
733 */
734
735 /*
736 ================
737 SV_SendServerinfo
738
739 Sends the first message from the server to a connected client.
740 This will be sent on the initial connection and upon each server load.
741 ================
742 */
743 void SV_SendServerinfo (client_t *client)
744 {
745         prvm_prog_t *prog = SVVM_prog;
746         int i;
747         char message[128];
748         char vabuf[1024];
749
750         // we know that this client has a netconnection and thus is not a bot
751
752         // edicts get reallocated on level changes, so we need to update it here
753         client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
754
755         // clear cached stuff that depends on the level
756         client->weaponmodel[0] = 0;
757         client->weaponmodelindex = 0;
758
759         // LadyHavoc: clear entityframe tracking
760         client->latestframenum = 0;
761
762         // initialize the movetime, so a speedhack can't make use of the time before this client joined
763         client->cmd.time = sv.time;
764
765         if (client->entitydatabase)
766                 EntityFrame_FreeDatabase(client->entitydatabase);
767         if (client->entitydatabase4)
768                 EntityFrame4_FreeDatabase(client->entitydatabase4);
769         if (client->entitydatabase5)
770                 EntityFrame5_FreeDatabase(client->entitydatabase5);
771
772         memset(client->stats, 0, sizeof(client->stats));
773         memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
774
775         if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
776         {
777                 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
778                         client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
779                 else if (sv.protocol == PROTOCOL_DARKPLACES4)
780                         client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
781                 else
782                         client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
783         }
784
785         // reset csqc entity versions
786         for (i = 0;i < prog->max_edicts;i++)
787         {
788                 client->csqcentityscope[i] = 0;
789                 client->csqcentitysendflags[i] = 0xFFFFFF;
790         }
791         for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
792         {
793                 client->csqcentityframehistory[i].num = 0;
794                 client->csqcentityframehistory[i].framenum = -1;
795         }
796         client->csqcnumedicts = 0;
797         client->csqcentityframehistory_next = 0;
798
799         SZ_Clear (&client->netconnection->message);
800         MSG_WriteByte (&client->netconnection->message, svc_print);
801         dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
802         MSG_WriteString (&client->netconnection->message,message);
803
804         SV_StopDemoRecording(client); // to split up demos into different files
805         if(sv_autodemo_perclient.integer)
806         {
807                 char demofile[MAX_OSPATH];
808                 char ipaddress[MAX_QPATH];
809                 size_t j;
810
811                 // start a new demo file
812                 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
813                 for(j = 0; ipaddress[j]; ++j)
814                         if(!isalnum(ipaddress[j]))
815                                 ipaddress[j] = '-';
816                 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
817
818                 SV_StartDemoRecording(client, demofile, -1);
819         }
820
821         //[515]: init csprogs according to version of svprogs, check the crc, etc.
822         if (sv.csqc_progname[0])
823         {
824                 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
825                 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
826                 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progname %s\n", sv.csqc_progname));
827                 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
828                 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progsize %i\n", sv.csqc_progsize));
829                 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
830                 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progcrc %i\n", sv.csqc_progcrc));
831
832                 if(client->sv_demo_file != NULL)
833                 {
834                         int k;
835                         static char buf[NET_MAXMESSAGE];
836                         sizebuf_t sb;
837
838                         sb.data = (unsigned char *) buf;
839                         sb.maxsize = sizeof(buf);
840                         k = 0;
841                         while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, k++, &sb, sv.protocol))
842                                 SV_WriteDemoMessage(client, &sb, false);
843                 }
844
845                 //[515]: init stufftext string (it is sent before svc_serverinfo)
846                 if (PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd)))
847                 {
848                         MSG_WriteByte (&client->netconnection->message, svc_stufftext);
849                         MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "%s\n", PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd))));
850                 }
851         }
852
853         //if (sv_allowdownloads.integer)
854         // always send the info that the server supports the protocol, even if downloads are forbidden
855         // only because of that, the CSQC exception can work
856         {
857                 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
858                 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
859         }
860
861         // send at this time so it's guaranteed to get executed at the right time
862         {
863                 client_t *save;
864                 save = host_client;
865                 host_client = client;
866                 Curl_SendRequirements();
867                 host_client = save;
868         }
869
870         MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
871         MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
872         MSG_WriteByte (&client->netconnection->message, svs.maxclients);
873
874         if (!coop.integer && deathmatch.integer)
875                 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
876         else
877                 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
878
879         MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
880
881         for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
882                 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
883         MSG_WriteByte (&client->netconnection->message, 0);
884
885         for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
886                 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
887         MSG_WriteByte (&client->netconnection->message, 0);
888
889 // send music
890         MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
891         MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
892         MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
893
894 // set view
895 // store this in clientcamera, too
896         client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
897         MSG_WriteByte (&client->netconnection->message, svc_setview);
898         MSG_WriteShort (&client->netconnection->message, client->clientcamera);
899
900         MSG_WriteByte (&client->netconnection->message, svc_signonnum);
901         MSG_WriteByte (&client->netconnection->message, 1);
902
903         client->prespawned = false;             // need prespawn, spawn, etc
904         client->spawned = false;                // need prespawn, spawn, etc
905         client->begun = false;                  // need prespawn, spawn, etc
906         client->sendsignon = 1;                 // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
907
908         // clear movement info until client enters the new level properly
909         memset(&client->cmd, 0, sizeof(client->cmd));
910         client->movesequence = 0;
911         client->movement_highestsequence_seen = 0;
912         memset(&client->movement_count, 0, sizeof(client->movement_count));
913         client->ping = 0;
914
915         // allow the client some time to send his keepalives, even if map loading took ages
916         client->netconnection->timeout = host.realtime + net_connecttimeout.value;
917 }
918
919 /*
920 ================
921 SV_ConnectClient
922
923 Initializes a client_t for a new net connection.  This will only be called
924 once for a player each game, not once for each level change.
925 ================
926 */
927 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
928 {
929         prvm_prog_t *prog = SVVM_prog;
930         client_t                *client;
931         int                             i;
932
933         client = svs.clients + clientnum;
934
935 // set up the client_t
936         if (sv.loadgame)
937         {
938                 float backupparms[NUM_SPAWN_PARMS];
939                 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
940                 memset(client, 0, sizeof(*client));
941                 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
942         }
943         else
944                 memset(client, 0, sizeof(*client));
945         client->active = true;
946         client->netconnection = netconnection;
947
948         Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
949
950         if(client->netconnection && client->netconnection->crypto.authenticated)
951         {
952                 Con_Printf("%s connection to %s has been established: client is %s@%s%.*s, I am %.*s@%s%.*s\n",
953                                 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
954                                 client->netconnection->address,
955                                 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
956                                 (client->netconnection->crypto.client_issigned || !client->netconnection->crypto.client_keyfp[0]) ? "" : "~",
957                                 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
958                                 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
959                                 (client->netconnection->crypto.server_issigned || !client->netconnection->crypto.server_keyfp[0]) ? "" : "~",
960                                 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
961                                 );
962         }
963
964         strlcpy(client->name, "unconnected", sizeof(client->name));
965         strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
966         client->prespawned = false;
967         client->spawned = false;
968         client->begun = false;
969         client->edict = PRVM_EDICT_NUM(clientnum+1);
970         if (client->netconnection)
971                 client->netconnection->message.allowoverflow = true;            // we can catch it
972         // prepare the unreliable message buffer
973         client->unreliablemsg.data = client->unreliablemsg_data;
974         client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
975         // updated by receiving "rate" command from client, this is also the default if not using a DP client
976         client->rate = 1000000000;
977         client->connecttime = host.realtime;
978
979         if (!sv.loadgame)
980         {
981                 // call the progs to get default spawn parms for the new client
982                 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
983                 PRVM_serverglobalfloat(time) = sv.time;
984                 PRVM_serverglobaledict(self) = 0;
985                 prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
986                 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
987                         client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
988
989                 // set up the entity for this client (including .colormap, .team, etc)
990                 PRVM_ED_ClearEdict(prog, client->edict);
991         }
992
993         // don't call SendServerinfo for a fresh botclient because its fields have
994         // not been set up by the qc yet
995         if (client->netconnection)
996                 SV_SendServerinfo (client);
997         else
998                 client->prespawned = client->spawned = client->begun = true;
999 }
1000
1001 /*
1002 =====================
1003 SV_DropClient
1004
1005 Called when the player is getting totally kicked off the host
1006 if (leaving = true), don't bother sending signofs
1007 =====================
1008 */
1009 void SV_DropClient(qbool leaving, const char *fmt, ... )
1010 {
1011         prvm_prog_t *prog = SVVM_prog;
1012         int i;
1013
1014         va_list argptr;
1015         char reason[512] = "";
1016
1017         Con_Printf("Client \"%s\" dropped", host_client->name);
1018
1019         if(fmt)
1020         {
1021                 va_start(argptr, fmt);
1022                 dpvsnprintf(reason, sizeof(reason), fmt, argptr);
1023                 va_end(argptr);
1024
1025                 Con_Printf(" (%s)\n", reason);
1026         }
1027         else
1028         {
1029                 Con_Printf(" \n");
1030         }
1031
1032         SV_StopDemoRecording(host_client);
1033
1034         // make sure edict is not corrupt (from a level change for example)
1035         host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
1036
1037         if (host_client->netconnection)
1038         {
1039                 // tell the client to be gone
1040                 if (!leaving)
1041                 {
1042                         // LadyHavoc: no opportunity for resending, so use unreliable 3 times
1043                         unsigned char bufdata[520]; // Disconnect reason string can be 512 characters
1044                         sizebuf_t buf;
1045                         memset(&buf, 0, sizeof(buf));
1046                         buf.data = bufdata;
1047                         buf.maxsize = sizeof(bufdata);
1048                         MSG_WriteByte(&buf, svc_disconnect);
1049                         if(fmt)
1050                         {
1051                                 if(sv.protocol == PROTOCOL_DARKPLACES8)
1052                                         MSG_WriteString(&buf, reason);
1053                                 else
1054                                         SV_ClientPrintf("%s\n", reason);
1055                         }
1056                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1057                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1058                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1059                 }
1060         }
1061
1062         // call qc ClientDisconnect function
1063         // LadyHavoc: don't call QC if server is dead (avoids recursive
1064         // Host_Error in some mods when they run out of edicts)
1065         if (host_client->clientconnectcalled && sv.active && host_client->edict)
1066         {
1067                 // call the prog function for removing a client
1068                 // this will set the body to a dead frame, among other things
1069                 int saveSelf = PRVM_serverglobaledict(self);
1070                 host_client->clientconnectcalled = false;
1071                 PRVM_serverglobalfloat(time) = sv.time;
1072                 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1073                 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
1074                 PRVM_serverglobaledict(self) = saveSelf;
1075         }
1076
1077         if (host_client->netconnection)
1078         {
1079                 // break the net connection
1080                 NetConn_Close(host_client->netconnection);
1081                 host_client->netconnection = NULL;
1082         }
1083         if(fmt)
1084                 SV_BroadcastPrintf("\003^3%s left the game (%s)\n", host_client->name, reason);
1085         else
1086                 SV_BroadcastPrintf("\003^3%s left the game\n", host_client->name);
1087
1088         // if a download is active, close it
1089         if (host_client->download_file)
1090         {
1091                 Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
1092                 FS_Close(host_client->download_file);
1093                 host_client->download_file = NULL;
1094                 host_client->download_name[0] = 0;
1095                 host_client->download_expectedposition = 0;
1096                 host_client->download_started = false;
1097         }
1098
1099         // remove leaving player from scoreboard
1100         host_client->name[0] = 0;
1101         host_client->colors = 0;
1102         host_client->frags = 0;
1103         // send notification to all clients
1104         // get number of client manually just to make sure we get it right...
1105         i = host_client - svs.clients;
1106         MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1107         MSG_WriteByte (&sv.reliable_datagram, i);
1108         MSG_WriteString (&sv.reliable_datagram, host_client->name);
1109         MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1110         MSG_WriteByte (&sv.reliable_datagram, i);
1111         MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1112         MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1113         MSG_WriteByte (&sv.reliable_datagram, i);
1114         MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1115
1116         // free the client now
1117         if (host_client->entitydatabase)
1118                 EntityFrame_FreeDatabase(host_client->entitydatabase);
1119         if (host_client->entitydatabase4)
1120                 EntityFrame4_FreeDatabase(host_client->entitydatabase4);
1121         if (host_client->entitydatabase5)
1122                 EntityFrame5_FreeDatabase(host_client->entitydatabase5);
1123
1124         if (sv.active)
1125         {
1126                 // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
1127                 PRVM_ED_ClearEdict(prog, host_client->edict);
1128         }
1129
1130         // clear the client struct (this sets active to false)
1131         memset(host_client, 0, sizeof(*host_client));
1132
1133         // update server listing on the master because player count changed
1134         // (which the master uses for filtering empty/full servers)
1135         NetConn_Heartbeat(1);
1136
1137         if (sv.loadgame)
1138         {
1139                 for (i = 0;i < svs.maxclients;i++)
1140                         if (svs.clients[i].active && !svs.clients[i].spawned)
1141                                 break;
1142                 if (i == svs.maxclients)
1143                 {
1144                         Con_Printf("Loaded game, everyone rejoined - unpausing\n");
1145                         sv.paused = sv.loadgame = false; // we're basically done with loading now
1146                 }
1147         }
1148 }
1149
1150 static void SV_StartDownload_f(cmd_state_t *cmd)
1151 {
1152         if (host_client->download_file)
1153                 host_client->download_started = true;
1154 }
1155
1156 /*
1157  * Compression extension negotiation:
1158  *
1159  * Server to client:
1160  *   cl_serverextension_download 2
1161  *
1162  * Client to server:
1163  *   download <filename> <list of zero or more suppported compressions in order of preference>
1164  * e.g.
1165  *   download maps/map1.bsp lzo deflate huffman
1166  *
1167  * Server to client:
1168  *   cl_downloadbegin <compressed size> <filename> <compression method actually used>
1169  * e.g.
1170  *   cl_downloadbegin 123456 maps/map1.bsp deflate
1171  *
1172  * The server may choose not to compress the file by sending no compression name, like:
1173  *   cl_downloadbegin 345678 maps/map1.bsp
1174  *
1175  * NOTE: the "download" command may only specify compression algorithms if
1176  *       cl_serverextension_download is 2!
1177  *       If cl_serverextension_download has a different value, the client must
1178  *       assume this extension is not supported!
1179  */
1180
1181 static void Download_CheckExtensions(cmd_state_t *cmd)
1182 {
1183         int i;
1184         int argc = Cmd_Argc(cmd);
1185
1186         // first reset them all
1187         host_client->download_deflate = false;
1188         
1189         for(i = 2; i < argc; ++i)
1190         {
1191                 if(!strcmp(Cmd_Argv(cmd, i), "deflate"))
1192                 {
1193                         host_client->download_deflate = true;
1194                         break;
1195                 }
1196         }
1197 }
1198
1199 static void SV_Download_f(cmd_state_t *cmd)
1200 {
1201         const char *whichpack, *whichpack2, *extension;
1202         qbool is_csqc; // so we need to check only once
1203
1204         if (Cmd_Argc(cmd) < 2)
1205         {
1206                 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
1207                 SV_ClientPrintf("       supported extensions: deflate\n");
1208                 return;
1209         }
1210
1211         if (FS_CheckNastyPath(Cmd_Argv(cmd, 1), false))
1212         {
1213                 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(cmd, 1));
1214                 return;
1215         }
1216
1217         if (host_client->download_file)
1218         {
1219                 // at this point we'll assume the previous download should be aborted
1220                 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
1221                 SV_ClientCommands("\nstopdownload\n");
1222
1223                 // close the file and reset variables
1224                 FS_Close(host_client->download_file);
1225                 host_client->download_file = NULL;
1226                 host_client->download_name[0] = 0;
1227                 host_client->download_expectedposition = 0;
1228                 host_client->download_started = false;
1229         }
1230
1231         is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(cmd, 1), sv.csqc_progname) == 0);
1232         
1233         if (!sv_allowdownloads.integer && !is_csqc)
1234         {
1235                 SV_ClientPrintf("Downloads are disabled on this server\n");
1236                 SV_ClientCommands("\nstopdownload\n");
1237                 return;
1238         }
1239
1240         Download_CheckExtensions(cmd);
1241
1242         strlcpy(host_client->download_name, Cmd_Argv(cmd, 1), sizeof(host_client->download_name));
1243         extension = FS_FileExtension(host_client->download_name);
1244
1245         // host_client is asking to download a specified file
1246         if (developer_extra.integer)
1247                 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
1248
1249         if(is_csqc)
1250         {
1251                 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1252                 extensions[0] = '\0';
1253                 
1254                 if(host_client->download_deflate)
1255                         strlcat(extensions, " deflate", sizeof(extensions));
1256                 
1257                 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1258
1259                 if(host_client->download_deflate && svs.csqc_progdata_deflated)
1260                         host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
1261                 else
1262                         host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
1263                 
1264                 // no, no space is needed between %s and %s :P
1265                 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1266
1267                 host_client->download_expectedposition = 0;
1268                 host_client->download_started = false;
1269                 host_client->sendsignon = true; // make sure this message is sent
1270                 return;
1271         }
1272
1273         if (!FS_FileExists(host_client->download_name))
1274         {
1275                 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1276                 SV_ClientCommands("\nstopdownload\n");
1277                 return;
1278         }
1279
1280         // check if the user is trying to download part of registered Quake(r)
1281         whichpack = FS_WhichPack(host_client->download_name);
1282         whichpack2 = FS_WhichPack("gfx/pop.lmp");
1283         if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
1284         {
1285                 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
1286                 SV_ClientCommands("\nstopdownload\n");
1287                 return;
1288         }
1289
1290         // check if the server has forbidden archive downloads entirely
1291         if (!sv_allowdownloads_inarchive.integer)
1292         {
1293                 whichpack = FS_WhichPack(host_client->download_name);
1294                 if (whichpack)
1295                 {
1296                         SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
1297                         SV_ClientCommands("\nstopdownload\n");
1298                         return;
1299                 }
1300         }
1301
1302         if (!sv_allowdownloads_config.integer)
1303         {
1304                 if (!strcasecmp(extension, "cfg"))
1305                 {
1306                         SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1307                         SV_ClientCommands("\nstopdownload\n");
1308                         return;
1309                 }
1310         }
1311
1312         if (!sv_allowdownloads_dlcache.integer)
1313         {
1314                 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
1315                 {
1316                         SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1317                         SV_ClientCommands("\nstopdownload\n");
1318                         return;
1319                 }
1320         }
1321
1322         if (!sv_allowdownloads_archive.integer)
1323         {
1324                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3") || !strcasecmp(extension, "dpk"))
1325                 {
1326                         SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1327                         SV_ClientCommands("\nstopdownload\n");
1328                         return;
1329                 }
1330         }
1331
1332         host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
1333         if (!host_client->download_file)
1334         {
1335                 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
1336                 SV_ClientCommands("\nstopdownload\n");
1337                 return;
1338         }
1339
1340         if (FS_FileSize(host_client->download_file) > 1<<30)
1341         {
1342                 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
1343                 SV_ClientCommands("\nstopdownload\n");
1344                 FS_Close(host_client->download_file);
1345                 host_client->download_file = NULL;
1346                 return;
1347         }
1348
1349         if (FS_FileSize(host_client->download_file) < 0)
1350         {
1351                 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
1352                 SV_ClientCommands("\nstopdownload\n");
1353                 FS_Close(host_client->download_file);
1354                 host_client->download_file = NULL;
1355                 return;
1356         }
1357
1358         Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1359
1360         /*
1361          * we can only do this if we would actually deflate on the fly
1362          * which we do not (yet)!
1363         {
1364                 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1365                 extensions[0] = '\0';
1366                 
1367                 if(host_client->download_deflate)
1368                         strlcat(extensions, " deflate", sizeof(extensions));
1369
1370                 // no, no space is needed between %s and %s :P
1371                 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1372         }
1373         */
1374         SV_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
1375
1376         host_client->download_expectedposition = 0;
1377         host_client->download_started = false;
1378         host_client->sendsignon = true; // make sure this message is sent
1379
1380         // the rest of the download process is handled in SV_SendClientDatagram
1381         // and other code dealing with svc_downloaddata and clc_ackdownloaddata
1382         //
1383         // no svc_downloaddata messages will be sent until sv_startdownload is
1384         // sent by the client
1385 }
1386
1387 /*
1388 ==============================================================================
1389
1390 SERVER SPAWNING
1391
1392 ==============================================================================
1393 */
1394
1395 /*
1396 ================
1397 SV_ModelIndex
1398
1399 ================
1400 */
1401 int SV_ModelIndex(const char *s, int precachemode)
1402 {
1403         int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1404         char filename[MAX_QPATH];
1405         if (!s || !*s)
1406                 return 0;
1407         // testing
1408         //if (precachemode == 2)
1409         //      return 0;
1410         strlcpy(filename, s, sizeof(filename));
1411         for (i = 2;i < limit;i++)
1412         {
1413                 if (!sv.model_precache[i][0])
1414                 {
1415                         if (precachemode)
1416                         {
1417                                 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1418                                 {
1419                                         Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1420                                         return 0;
1421                                 }
1422                                 if (precachemode == 1)
1423                                         Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1424                                 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1425                                 if (sv.state == ss_loading)
1426                                 {
1427                                         // running from SV_SpawnServer which is launched from the client console command interpreter
1428                                         sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1429                                 }
1430                                 else
1431                                 {
1432                                         if (svs.threaded)
1433                                         {
1434                                                 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
1435                                                 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
1436                                         }
1437                                         else
1438                                         {
1439                                                 // running single threaded, so we can load the model here
1440                                                 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1441                                         }
1442                                         MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1443                                         MSG_WriteShort(&sv.reliable_datagram, i);
1444                                         MSG_WriteString(&sv.reliable_datagram, filename);
1445                                 }
1446                                 return i;
1447                         }
1448                         Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
1449                         return 0;
1450                 }
1451                 if (!strcmp(sv.model_precache[i], filename))
1452                         return i;
1453         }
1454         Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
1455         return 0;
1456 }
1457
1458 /*
1459 ================
1460 SV_SoundIndex
1461
1462 ================
1463 */
1464 int SV_SoundIndex(const char *s, int precachemode)
1465 {
1466         int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP) ? 256 : MAX_SOUNDS);
1467         char filename[MAX_QPATH];
1468         if (!s || !*s)
1469                 return 0;
1470         // testing
1471         //if (precachemode == 2)
1472         //      return 0;
1473         strlcpy(filename, s, sizeof(filename));
1474         for (i = 1;i < limit;i++)
1475         {
1476                 if (!sv.sound_precache[i][0])
1477                 {
1478                         if (precachemode)
1479                         {
1480                                 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1481                                 {
1482                                         Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
1483                                         return 0;
1484                                 }
1485                                 if (precachemode == 1)
1486                                         Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1487                                 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
1488                                 if (sv.state != ss_loading)
1489                                 {
1490                                         MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1491                                         MSG_WriteShort(&sv.reliable_datagram, i + 32768);
1492                                         MSG_WriteString(&sv.reliable_datagram, filename);
1493                                 }
1494                                 return i;
1495                         }
1496                         Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
1497                         return 0;
1498                 }
1499                 if (!strcmp(sv.sound_precache[i], filename))
1500                         return i;
1501         }
1502         Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
1503         return 0;
1504 }
1505
1506 /*
1507 ================
1508 SV_ParticleEffectIndex
1509
1510 ================
1511 */
1512 int SV_ParticleEffectIndex(const char *name)
1513 {
1514         int i, argc, linenumber, effectnameindex;
1515         int filepass;
1516         fs_offset_t filesize;
1517         unsigned char *filedata;
1518         const char *text;
1519         const char *textstart;
1520         //const char *textend;
1521         char argv[16][1024];
1522         char filename[MAX_QPATH];
1523         if (!sv.particleeffectnamesloaded)
1524         {
1525                 sv.particleeffectnamesloaded = true;
1526                 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
1527                 for (i = 0;i < EFFECT_TOTAL;i++)
1528                         strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
1529                 for (filepass = 0;;filepass++)
1530                 {
1531                         if (filepass == 0)
1532                                 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
1533                         else if (filepass == 1)
1534                                 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
1535                         else
1536                                 break;
1537                         filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
1538                         if (!filedata)
1539                                 continue;
1540                         textstart = (const char *)filedata;
1541                         //textend = (const char *)filedata + filesize;
1542                         text = textstart;
1543                         for (linenumber = 1;;linenumber++)
1544                         {
1545                                 argc = 0;
1546                                 for (;;)
1547                                 {
1548                                         if (!COM_ParseToken_Simple(&text, true, false, true) || !strcmp(com_token, "\n"))
1549                                                 break;
1550                                         if (argc < 16)
1551                                         {
1552                                                 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
1553                                                 argc++;
1554                                         }
1555                                 }
1556                                 if (com_token[0] == 0)
1557                                         break; // if the loop exited and it's not a \n, it's EOF
1558                                 if (argc < 1)
1559                                         continue;
1560                                 if (!strcmp(argv[0], "effect"))
1561                                 {
1562                                         if (argc == 2)
1563                                         {
1564                                                 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME;effectnameindex++)
1565                                                 {
1566                                                         if (sv.particleeffectname[effectnameindex][0])
1567                                                         {
1568                                                                 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
1569                                                                         break;
1570                                                         }
1571                                                         else
1572                                                         {
1573                                                                 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
1574                                                                 break;
1575                                                         }
1576                                                 }
1577                                                 // if we run out of names, abort
1578                                                 if (effectnameindex == MAX_PARTICLEEFFECTNAME)
1579                                                 {
1580                                                         Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
1581                                                         break;
1582                                                 }
1583                                         }
1584                                 }
1585                         }
1586                         Mem_Free(filedata);
1587                 }
1588         }
1589         // search for the name
1590         for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
1591                 if (!strcmp(sv.particleeffectname[effectnameindex], name))
1592                         return effectnameindex;
1593         // return 0 if we couldn't find it
1594         return 0;
1595 }
1596
1597 model_t *SV_GetModelByIndex(int modelindex)
1598 {
1599         return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1600 }
1601
1602 model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
1603 {
1604         prvm_prog_t *prog = SVVM_prog;
1605         int modelindex;
1606         if (!ed || ed->free)
1607                 return NULL;
1608         modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
1609         return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1610 }
1611
1612 /*
1613 ================
1614 SV_CreateBaseline
1615
1616 ================
1617 */
1618 static void SV_CreateBaseline (void)
1619 {
1620         prvm_prog_t *prog = SVVM_prog;
1621         int i, entnum, large;
1622         prvm_edict_t *svent;
1623
1624         // LadyHavoc: clear *all* baselines (not just active ones)
1625         for (entnum = 0;entnum < prog->max_edicts;entnum++)
1626         {
1627                 // get the current server version
1628                 svent = PRVM_EDICT_NUM(entnum);
1629
1630                 // LadyHavoc: always clear state values, whether the entity is in use or not
1631                 svent->priv.server->baseline = defaultstate;
1632
1633                 if (svent->free)
1634                         continue;
1635                 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
1636                         continue;
1637
1638                 // create entity baseline
1639                 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
1640                 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
1641                 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
1642                 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
1643                 if (entnum > 0 && entnum <= svs.maxclients)
1644                 {
1645                         svent->priv.server->baseline.colormap = entnum;
1646                         svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
1647                 }
1648                 else
1649                 {
1650                         svent->priv.server->baseline.colormap = 0;
1651                         svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
1652                 }
1653
1654                 large = false;
1655                 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
1656                 {
1657                         large = true;
1658                         if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1659                                 large = false;
1660                 }
1661
1662                 // add to the message
1663                 if (large)
1664                         MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1665                 else
1666                         MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1667                 MSG_WriteShort (&sv.signon, entnum);
1668
1669                 if (large)
1670                 {
1671                         MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1672                         MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
1673                 }
1674                 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1675                 {
1676                         MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1677                         MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1678                 }
1679                 else
1680                 {
1681                         MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
1682                         MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1683                 }
1684                 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
1685                 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
1686                 for (i=0 ; i<3 ; i++)
1687                 {
1688                         MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
1689                         MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
1690                 }
1691         }
1692 }
1693
1694 /*
1695 ================
1696 SV_Prepare_CSQC
1697
1698 Load csprogs.dat and comperss it so it doesn't need to be
1699 reloaded on request.
1700 ================
1701 */
1702 static void SV_Prepare_CSQC(void)
1703 {
1704         fs_offset_t progsize;
1705
1706         if(svs.csqc_progdata)
1707         {
1708                 Con_DPrintf("Unloading old CSQC data.\n");
1709                 Mem_Free(svs.csqc_progdata);
1710                 if(svs.csqc_progdata_deflated)
1711                         Mem_Free(svs.csqc_progdata_deflated);
1712         }
1713
1714         svs.csqc_progdata = NULL;
1715         svs.csqc_progdata_deflated = NULL;
1716         
1717         sv.csqc_progname[0] = 0;
1718         svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
1719
1720         if(progsize > 0)
1721         {
1722                 size_t deflated_size;
1723
1724                 sv.csqc_progsize = (int)progsize;
1725                 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
1726                 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
1727                 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
1728
1729                 Con_DPrint("Compressing csprogs.dat\n");
1730                 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
1731                 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
1732                 svs.csqc_progsize_deflated = (int)deflated_size;
1733                 if(svs.csqc_progdata_deflated)
1734                 {
1735                         Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
1736                         Con_DPrintf("Uncompressed: %u\nCompressed:   %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
1737                 }
1738                 else
1739                         Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
1740         }
1741 }
1742
1743 /*
1744 ================
1745 SV_SaveSpawnparms
1746
1747 Grabs the current state of each client for saving across the
1748 transition to another level
1749 ================
1750 */
1751 void SV_SaveSpawnparms (void)
1752 {
1753         prvm_prog_t *prog = SVVM_prog;
1754         int             i, j;
1755
1756         svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
1757
1758         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1759         {
1760                 if (!host_client->active)
1761                         continue;
1762
1763         // call the progs to get default spawn parms for the new client
1764                 PRVM_serverglobalfloat(time) = sv.time;
1765                 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1766                 prog->ExecuteProgram(prog, PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
1767                 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1768                         host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
1769         }
1770 }
1771
1772 // Returns 1 if we're singleplayer, > 1 if we're a listen server
1773 int SV_IsLocalServer(void)
1774 {
1775         return (host_isclient.integer && sv.active ? svs.maxclients : 0);
1776 }
1777
1778 /*
1779 ================
1780 SV_SpawnServer
1781
1782 This is called at the start of each level
1783 ================
1784 */
1785
1786 void SV_SpawnServer (const char *map)
1787 {
1788         prvm_prog_t *prog = SVVM_prog;
1789         prvm_edict_t *ent;
1790         int i;
1791         char *entities;
1792         model_t *worldmodel;
1793         char modelname[sizeof(sv.worldname)];
1794         char vabuf[1024];
1795
1796         Con_Printf("SpawnServer: %s\n", map);
1797
1798         dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", map);
1799
1800         if (!FS_FileExists(modelname))
1801         {
1802                 dpsnprintf (modelname, sizeof(modelname), "maps/%s", map);
1803                 if (!FS_FileExists(modelname))
1804                 {
1805                         Con_Printf("SpawnServer: no map file named %s\n", modelname);
1806                         return;
1807                 }
1808         }
1809
1810 //      SV_LockThreadMutex();
1811
1812         if(!host_isclient.integer)
1813                 Sys_MakeProcessNice();
1814         else
1815         {
1816                 SCR_BeginLoadingPlaque(false);
1817                 S_StopAllSounds();
1818         }
1819
1820         if(sv.active)
1821         {
1822                 World_End(&sv.world);
1823                 if(PRVM_serverfunction(SV_Shutdown))
1824                 {
1825                         func_t s = PRVM_serverfunction(SV_Shutdown);
1826                         PRVM_serverglobalfloat(time) = sv.time;
1827                         PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
1828                         prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
1829                 }
1830         }
1831
1832         // free q3 shaders so that any newly downloaded shaders will be active
1833         Mod_FreeQ3Shaders();
1834
1835         worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
1836         if (!worldmodel || !worldmodel->TraceBox)
1837         {
1838                 Con_Printf("Couldn't load map %s\n", modelname);
1839
1840                 if(!host_isclient.integer)
1841                         Sys_MakeProcessMean();
1842
1843 //              SV_UnlockThreadMutex();
1844
1845                 return;
1846         }
1847
1848         Collision_Cache_Reset(true);
1849
1850         // let's not have any servers with no name
1851         if (hostname.string[0] == 0)
1852                 Cvar_SetQuick(&hostname, "UNNAMED");
1853         scr_centertime_off = 0;
1854
1855         svs.changelevel_issued = false;         // now safe to issue another
1856
1857         // make the map a required file for clients
1858         Curl_ClearRequirements();
1859         Curl_RequireFile(modelname);
1860
1861 //
1862 // tell all connected clients that we are going to a new level
1863 //
1864         if (sv.active)
1865         {
1866                 client_t *client;
1867                 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1868                 {
1869                         if (client->netconnection)
1870                         {
1871                                 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
1872                                 MSG_WriteString(&client->netconnection->message, "reconnect\n");
1873                         }
1874                 }
1875         }
1876         else
1877         {
1878                 // open server port
1879                 NetConn_OpenServerPorts(true);
1880         }
1881
1882 //
1883 // make cvars consistant
1884 //
1885
1886         if (coop.integer)
1887         {
1888                 Cvar_SetValueQuick(&deathmatch, 0);
1889                 Cvar_SetValueQuick(&campaign, 0);
1890         }
1891         else if(!deathmatch.integer)
1892                 Cvar_SetValueQuick(&campaign, 1);
1893         else
1894                 Cvar_SetValueQuick(&campaign, 0);
1895         // LadyHavoc: it can be useful to have skills outside the range 0-3...
1896         //current_skill = bound(0, (int)(skill.value + 0.5), 3);
1897         //Cvar_SetValue ("skill", (float)current_skill);
1898         current_skill = (int)(skill.value + 0.5);
1899
1900 //
1901 // set up the new server
1902 //
1903         memset (&sv, 0, sizeof(sv));
1904         // if running a local client, make sure it doesn't try to access the last
1905         // level's data which is no longer valiud
1906         cls.signon = 0;
1907
1908         Cvar_SetValueQuick(&halflifebsp, worldmodel->brush.ishlbsp);
1909         Cvar_SetValueQuick(&sv_mapformat_is_quake2, worldmodel->brush.isq2bsp);
1910         Cvar_SetValueQuick(&sv_mapformat_is_quake3, worldmodel->brush.isq3bsp);
1911
1912         if(*sv_random_seed.string)
1913         {
1914                 srand(sv_random_seed.integer);
1915                 Con_Printf(CON_WARN "NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
1916         }
1917
1918         SV_VM_Setup();
1919
1920         sv.active = true;
1921
1922         // set level base name variables for later use
1923         strlcpy (sv.name, map, sizeof (sv.name));
1924         strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
1925         FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
1926         strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
1927         //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
1928         Cvar_SetQuick(&sv_worldname, sv.worldname);
1929         Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
1930         Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
1931
1932         sv.protocol = Protocol_EnumForName(sv_protocolname.string);
1933         if (sv.protocol == PROTOCOL_UNKNOWN)
1934         {
1935                 char buffer[1024];
1936                 Protocol_Names(buffer, sizeof(buffer));
1937                 Con_Printf(CON_ERROR "Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
1938                 sv.protocol = PROTOCOL_QUAKE;
1939         }
1940
1941 // load progs to get entity field count
1942         //PR_LoadProgs ( sv_progs.string );
1943
1944         sv.datagram.maxsize = sizeof(sv.datagram_buf);
1945         sv.datagram.cursize = 0;
1946         sv.datagram.data = sv.datagram_buf;
1947
1948         sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1949         sv.reliable_datagram.cursize = 0;
1950         sv.reliable_datagram.data = sv.reliable_datagram_buf;
1951
1952         sv.signon.maxsize = sizeof(sv.signon_buf);
1953         sv.signon.cursize = 0;
1954         sv.signon.data = sv.signon_buf;
1955
1956 // leave slots at start for clients only
1957         //prog->num_edicts = svs.maxclients+1;
1958
1959         sv.state = ss_loading;
1960         prog->allowworldwrites = true;
1961         sv.paused = false;
1962
1963         sv.time = 1.0;
1964
1965         Mod_ClearUsed();
1966         worldmodel->used = true;
1967
1968         sv.worldmodel = worldmodel;
1969         sv.models[1] = sv.worldmodel;
1970
1971 //
1972 // clear world interaction links
1973 //
1974         World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs, prog);
1975         World_Start(&sv.world);
1976
1977         strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
1978
1979         strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
1980         strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
1981         for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
1982         {
1983                 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
1984                 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
1985         }
1986         if(i < sv.worldmodel->brush.numsubmodels)
1987                 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
1988
1989 //
1990 // load the rest of the entities
1991 //
1992         // AK possible hack since num_edicts is still 0
1993         ent = PRVM_EDICT_NUM(0);
1994         memset (ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
1995         ent->free = false;
1996         PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
1997         PRVM_serveredictfloat(ent, modelindex) = 1;             // world model
1998         PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
1999         PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
2000         VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
2001         VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
2002         VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
2003         VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
2004
2005         if (coop.value)
2006                 PRVM_serverglobalfloat(coop) = coop.integer;
2007         else
2008                 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
2009
2010         PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(prog, sv.name);
2011
2012 // serverflags are for cross level information (sigils)
2013         PRVM_serverglobalfloat(serverflags) = svs.serverflags;
2014
2015         // we need to reset the spawned flag on all connected clients here so that
2016         // their thinks don't run during startup (before PutClientInServer)
2017         // we also need to set up the client entities now
2018         // and we need to set the ->edict pointers to point into the progs edicts
2019         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2020         {
2021                 host_client->begun = false;
2022                 host_client->edict = PRVM_EDICT_NUM(i + 1);
2023                 PRVM_ED_ClearEdict(prog, host_client->edict);
2024         }
2025
2026         // load replacement entity file if found
2027         if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
2028         {
2029                 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
2030                 PRVM_ED_LoadFromFile(prog, entities);
2031                 Mem_Free(entities);
2032         }
2033         else
2034                 PRVM_ED_LoadFromFile(prog, sv.worldmodel->brush.entities);
2035
2036
2037         // LadyHavoc: clear world angles (to fix e3m3.bsp)
2038         VectorClear(PRVM_serveredictvector(prog->edicts, angles));
2039
2040 // all setup is completed, any further precache statements are errors
2041 //      sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
2042         prog->allowworldwrites = false;
2043
2044 // run two frames to allow everything to settle
2045         sv.time = 1.0001;
2046         for (i = 0;i < sv_init_frame_count.integer;i++)
2047         {
2048                 sv.frametime = 0.1;
2049                 SV_Physics ();
2050         }
2051
2052         // Once all init frames have been run, we consider svqc code fully initialized.
2053         prog->inittime = host.realtime;
2054
2055         if(!host_isclient.integer)
2056                 Mod_PurgeUnused();
2057
2058 // create a baseline for more efficient communications
2059         if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2060                 SV_CreateBaseline ();
2061
2062         sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
2063
2064 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2065         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2066         {
2067                 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
2068                 if (!host_client->active)
2069                         continue;
2070                 if (host_client->netconnection)
2071                         SV_SendServerinfo(host_client);
2072                 else
2073                 {
2074                         int j;
2075                         // if client is a botclient coming from a level change, we need to
2076                         // set up client info that normally requires networking
2077
2078                         // copy spawn parms out of the client_t
2079                         for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
2080                                 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
2081
2082                         // call the spawn function
2083                         host_client->clientconnectcalled = true;
2084                         PRVM_serverglobalfloat(time) = sv.time;
2085                         PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
2086                         prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
2087                         prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
2088                         host_client->begun = true;
2089                 }
2090         }
2091
2092         // update the map title cvar
2093         strlcpy(sv.worldmessage, PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
2094         Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
2095
2096         Con_Printf("Server spawned.\n");
2097         NetConn_Heartbeat (2);
2098
2099         if(!host_isclient.integer)
2100                 Sys_MakeProcessMean();
2101
2102 //      SV_UnlockThreadMutex();
2103 }
2104
2105 /*
2106 ==================
2107 SV_Shutdown
2108
2109 This only happens at the end of a game, not between levels
2110 ==================
2111 */
2112 void SV_Shutdown(void)
2113 {
2114         prvm_prog_t *prog = SVVM_prog;
2115         int i;
2116
2117         SV_LockThreadMutex();
2118
2119         if (!sv.active)
2120                 goto end;
2121
2122         Con_DPrintf("SV_Shutdown\n");
2123
2124         NetConn_Heartbeat(2);
2125         NetConn_Heartbeat(2);
2126
2127 // make sure all the clients know we're disconnecting
2128         World_End(&sv.world);
2129         if(prog->loaded)
2130         {
2131                 if(PRVM_serverfunction(SV_Shutdown))
2132                 {
2133                         func_t s = PRVM_serverfunction(SV_Shutdown);
2134                         PRVM_serverglobalfloat(time) = sv.time;
2135                         PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
2136                         prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
2137                 }
2138         }
2139         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2140                 if (host_client->active)
2141                         SV_DropClient(false, "Server shutting down"); // server shutdown
2142
2143         NetConn_CloseServerPorts();
2144
2145         sv.active = false;
2146 //
2147 // clear structures
2148 //
2149         memset(&sv, 0, sizeof(sv));
2150         memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
2151 end:
2152         SV_UnlockThreadMutex();
2153 }
2154
2155 /////////////////////////////////////////////////////
2156 // SV VM stuff
2157
2158 static void SVVM_begin_increase_edicts(prvm_prog_t *prog)
2159 {
2160         // links don't survive the transition, so unlink everything
2161         World_UnlinkAll(&sv.world);
2162 }
2163
2164 static void SVVM_end_increase_edicts(prvm_prog_t *prog)
2165 {
2166         int i;
2167         prvm_edict_t *ent;
2168
2169         // link every entity except world
2170         for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
2171                 if (!ent->free && !VectorCompare(PRVM_serveredictvector(ent, absmin), PRVM_serveredictvector(ent, absmax)))
2172                         SV_LinkEdict(ent);
2173 }
2174
2175 static void SVVM_init_edict(prvm_prog_t *prog, prvm_edict_t *e)
2176 {
2177         // LadyHavoc: for consistency set these here
2178         int num = PRVM_NUM_FOR_EDICT(e) - 1;
2179
2180         e->priv.server->move = false; // don't move on first frame
2181
2182         if (num >= 0 && num < svs.maxclients)
2183         {
2184                 // set colormap and team on newly created player entity
2185                 PRVM_serveredictfloat(e, colormap) = num + 1;
2186                 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
2187                 // set netname/clientcolors back to client values so that
2188                 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
2189                 // reset them
2190                 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(prog, svs.clients[num].name);
2191                 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
2192                 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
2193                 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(prog, svs.clients[num].playermodel);
2194                 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(prog, svs.clients[num].playerskin);
2195                 // Assign netaddress (IP Address, etc)
2196                 if(svs.clients[num].netconnection != NULL)
2197                 {
2198                         // Acquire Readable Address
2199                         LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
2200                         PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, svs.clients[num].netaddress);
2201                 }
2202                 else
2203                         PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, "null/botclient");
2204                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
2205                         PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_idfp);
2206                 else
2207                         PRVM_serveredictstring(e, crypto_idfp) = 0;
2208                 PRVM_serveredictfloat(e, crypto_idfp_signed) = (svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_issigned);
2209                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
2210                         PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_keyfp);
2211                 else
2212                         PRVM_serveredictstring(e, crypto_keyfp) = 0;
2213                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
2214                         PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.server_keyfp);
2215                 else
2216                         PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
2217                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
2218                         PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString(prog, "AES128");
2219                 else
2220                         PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
2221                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
2222                         PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString(prog, "HMAC-SHA256");
2223                 else
2224                         PRVM_serveredictstring(e, crypto_signmethod) = 0;
2225         }
2226 }
2227
2228 static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
2229 {
2230         int i;
2231         int e;
2232
2233         World_UnlinkEdict(ed);          // unlink from world bsp
2234
2235         PRVM_serveredictstring(ed, model) = 0;
2236         PRVM_serveredictfloat(ed, takedamage) = 0;
2237         PRVM_serveredictfloat(ed, modelindex) = 0;
2238         PRVM_serveredictfloat(ed, colormap) = 0;
2239         PRVM_serveredictfloat(ed, skin) = 0;
2240         PRVM_serveredictfloat(ed, frame) = 0;
2241         VectorClear(PRVM_serveredictvector(ed, origin));
2242         VectorClear(PRVM_serveredictvector(ed, angles));
2243         PRVM_serveredictfloat(ed, nextthink) = -1;
2244         PRVM_serveredictfloat(ed, solid) = 0;
2245
2246         VM_RemoveEdictSkeleton(prog, ed);
2247 #ifdef USEODE
2248         World_Physics_RemoveFromEntity(&sv.world, ed);
2249         World_Physics_RemoveJointFromEntity(&sv.world, ed);
2250 #endif
2251         // make sure csqc networking is aware of the removed entity
2252         e = PRVM_NUM_FOR_EDICT(ed);
2253         sv.csqcentityversion[e] = 0;
2254         for (i = 0;i < svs.maxclients;i++)
2255                 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
2256 }
2257
2258 static void SVVM_count_edicts(prvm_prog_t *prog)
2259 {
2260         int             i;
2261         prvm_edict_t    *ent;
2262         int             active, models, solid, step;
2263
2264         active = models = solid = step = 0;
2265         for (i=0 ; i<prog->num_edicts ; i++)
2266         {
2267                 ent = PRVM_EDICT_NUM(i);
2268                 if (ent->free)
2269                         continue;
2270                 active++;
2271                 if (PRVM_serveredictfloat(ent, solid))
2272                         solid++;
2273                 if (PRVM_serveredictstring(ent, model))
2274                         models++;
2275                 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
2276                         step++;
2277         }
2278
2279         Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2280         Con_Printf("active    :%3i\n", active);
2281         Con_Printf("view      :%3i\n", models);
2282         Con_Printf("touch     :%3i\n", solid);
2283         Con_Printf("step      :%3i\n", step);
2284 }
2285
2286 static qbool SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
2287 {
2288         // remove things from different skill levels or deathmatch
2289         if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2290         {
2291                 if (deathmatch.integer)
2292                 {
2293                         if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
2294                         {
2295                                 return false;
2296                         }
2297                 }
2298                 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY  ))
2299                         || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
2300                         || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD  )))
2301                 {
2302                         return false;
2303                 }
2304         }
2305         return true;
2306 }
2307
2308 static void SV_VM_Setup(void)
2309 {
2310         prvm_prog_t *prog = SVVM_prog;
2311         PRVM_Prog_Init(prog, cmd_local);
2312
2313         // allocate the mempools
2314         // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
2315         prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2316         prog->builtins = vm_sv_builtins;
2317         prog->numbuiltins = vm_sv_numbuiltins;
2318         prog->max_edicts = 512;
2319         if (sv.protocol == PROTOCOL_QUAKE)
2320                 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
2321         else if (sv.protocol == PROTOCOL_QUAKEDP)
2322                 prog->limit_edicts = 2048; // guessing
2323         else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
2324                 prog->limit_edicts = 2048; // guessing!
2325         else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2326                 prog->limit_edicts = 4096; // guessing!
2327         else
2328                 prog->limit_edicts = MAX_EDICTS;
2329         prog->reserved_edicts = svs.maxclients;
2330         prog->edictprivate_size = sizeof(edict_engineprivate_t);
2331         prog->name = "server";
2332         prog->extensionstring = vm_sv_extensions;
2333         prog->loadintoworld = true;
2334
2335         // all callbacks must be defined (pointers are not checked before calling)
2336         prog->begin_increase_edicts = SVVM_begin_increase_edicts;
2337         prog->end_increase_edicts   = SVVM_end_increase_edicts;
2338         prog->init_edict            = SVVM_init_edict;
2339         prog->free_edict            = SVVM_free_edict;
2340         prog->count_edicts          = SVVM_count_edicts;
2341         prog->load_edict            = SVVM_load_edict;
2342         prog->init_cmd              = SVVM_init_cmd;
2343         prog->reset_cmd             = SVVM_reset_cmd;
2344         prog->error_cmd             = Host_Error;
2345         prog->ExecuteProgram        = SVVM_ExecuteProgram;
2346
2347         PRVM_Prog_Load(prog, sv_progs.string, NULL, 0, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
2348
2349         // some mods compiled with scrambling compilers lack certain critical
2350         // global names and field names such as "self" and "time" and "nextthink"
2351         // so we have to set these offsets manually, matching the entvars_t
2352         // but we only do this if the prog header crc matches, otherwise it's totally freeform
2353         if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
2354         {
2355                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
2356                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
2357                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
2358                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
2359                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
2360                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
2361                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
2362                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
2363                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
2364                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
2365                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
2366                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
2367                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
2368                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
2369                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
2370                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
2371                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
2372                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
2373                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
2374                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
2375                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
2376                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
2377                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
2378                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
2379                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
2380                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
2381                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
2382                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
2383                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
2384                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
2385                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
2386                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
2387                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
2388                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
2389                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
2390                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
2391                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
2392                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
2393                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
2394                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
2395                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
2396                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
2397                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
2398                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
2399                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
2400                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
2401                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
2402                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
2403                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
2404                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
2405                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
2406                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
2407                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
2408                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
2409                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
2410                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
2411                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
2412                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
2413                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
2414                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
2415                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
2416                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
2417                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
2418                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
2419                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
2420                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
2421                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
2422                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
2423                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
2424                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
2425                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
2426                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
2427                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
2428                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
2429                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
2430                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
2431                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
2432                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
2433                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
2434                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
2435                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
2436                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
2437                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
2438                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
2439                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
2440                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
2441                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
2442                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
2443                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
2444                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
2445                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
2446                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
2447                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
2448                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
2449                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
2450                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
2451                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
2452                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
2453                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
2454                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
2455                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
2456                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
2457                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
2458                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
2459                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
2460                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
2461                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
2462                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
2463                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
2464                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
2465                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
2466                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
2467                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
2468                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
2469                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
2470                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
2471                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
2472                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
2473                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
2474                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
2475                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
2476 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
2477 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
2478 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
2479 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
2480 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
2481 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
2482 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
2483 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
2484 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
2485 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
2486         }
2487         else
2488                 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines\n", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
2489
2490         // OP_STATE is always supported on server because we add fields/globals for it
2491         prog->flag |= PRVM_OP_STATE;
2492
2493         VM_CustomStats_Clear();//[515]: csqc
2494
2495         SV_Prepare_CSQC();
2496 }
2497
2498 static void SV_CheckTimeouts(void)
2499 {
2500         int i;
2501
2502         // never timeout loopback connections
2503         for (i = (host_isclient.integer ? 1 : 0), host_client = &svs.clients[i]; i < svs.maxclients; i++, host_client++)
2504                 if (host_client->netconnection && host.realtime > host_client->netconnection->timeout)
2505                         SV_DropClient(false, "Timed out");
2506 }
2507
2508 /*
2509 ==================
2510 SV_TimeReport
2511
2512 Returns a time report string, for example for
2513 ==================
2514 */
2515 const char *SV_TimingReport(char *buf, size_t buflen)
2516 {
2517         return va(buf, buflen, "%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", svs.perf_cpuload * 100, svs.perf_lost * 100, svs.perf_offset_avg * 1000, svs.perf_offset_max * 1000, svs.perf_offset_sdev * 1000);
2518 }
2519
2520 extern cvar_t host_maxwait;
2521 extern cvar_t host_framerate;
2522 extern cvar_t cl_maxphysicsframesperserverframe;
2523 double SV_Frame(double time)
2524 {
2525         static double sv_timer;
2526         int i;
2527         char vabuf[1024];
2528         qbool playing = false;
2529
2530         if (!svs.threaded)
2531         {
2532                 svs.perf_acc_sleeptime = host.sleeptime;
2533                 svs.perf_acc_realtime += time;
2534
2535                 // Look for clients who have spawned
2536                 for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++)
2537                         if(host_client->begun && host_client->netconnection)
2538                                 playing = true;
2539
2540                 if(svs.perf_acc_realtime > 5)
2541                 {
2542                         svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
2543                         svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
2544
2545                         if(svs.perf_acc_offset_samples > 0)
2546                         {
2547                                 svs.perf_offset_max = svs.perf_acc_offset_max;
2548                                 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
2549                                 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
2550                         }
2551
2552                         if(svs.perf_lost > 0 && developer_extra.integer && playing) // only complain if anyone is looking
2553                                 Con_DPrintf("Server can't keep up: %s\n", SV_TimingReport(vabuf, sizeof(vabuf)));
2554                 }
2555
2556                 if(svs.perf_acc_realtime > 5 || sv.time < 10)
2557                 {
2558                         /*
2559                          * Don't accumulate time for the first 10 seconds of a match
2560                          * so things can settle
2561                          */
2562                         svs.perf_acc_realtime = svs.perf_acc_sleeptime =
2563                         svs.perf_acc_lost = svs.perf_acc_offset =
2564                         svs.perf_acc_offset_squared = svs.perf_acc_offset_max =
2565                         svs.perf_acc_offset_samples = host.sleeptime = 0;
2566                 }
2567
2568                 /*
2569                  * Receive packets on each main loop iteration, as the main loop may
2570                  * be undersleeping due to select() detecting a new packet
2571                  */
2572                 if (sv.active)
2573                 {
2574                         NetConn_ServerFrame();
2575                         SV_CheckTimeouts();
2576                 }
2577         }
2578
2579         /*
2580          * If the accumulator hasn't become positive, don't
2581          * run the frame. Everything that happens before this
2582          * point will happen even if we're sleeping this frame.
2583          */
2584         if((sv_timer += time) < 0)
2585                 return sv_timer;
2586
2587         // limit the frametime steps to no more than 100ms each
2588         if (sv_timer > 0.1)
2589         {
2590                 if (!svs.threaded)
2591                         svs.perf_acc_lost += (sv_timer - 0.1);
2592                 sv_timer = 0.1;
2593         }
2594
2595         if (sv.active && sv_timer > 0 && !svs.threaded)
2596         {
2597                 /*
2598                  * Execute one or more server frames, with an upper limit on how much
2599                  * execution time to spend on server frames to avoid freezing the game if
2600                  * the server is overloaded. This execution time limit means the game will
2601                  * slow down if the server is taking too long.
2602                  */
2603                 int framecount, framelimit = 1;
2604                 double advancetime, aborttime = 0;
2605                 float offset;
2606                 prvm_prog_t *prog = SVVM_prog;
2607
2608                 // run the world state
2609                 // don't allow simulation to run too fast or too slow or logic glitches can occur
2610
2611                 // stop running server frames if the wall time reaches this value
2612                 if (sys_ticrate.value <= 0)
2613                         advancetime = sv_timer;
2614                 else
2615                 {
2616                         advancetime = sys_ticrate.value;
2617                         // listen servers can run multiple server frames per client frame
2618                         framelimit = cl_maxphysicsframesperserverframe.integer;
2619                         aborttime = Sys_DirtyTime() + 0.1;
2620                 }
2621
2622                 if(host_timescale.value > 0 && host_timescale.value < 1)
2623                         advancetime = min(advancetime, 0.1 / host_timescale.value);
2624                 else
2625                         advancetime = min(advancetime, 0.1);
2626
2627                 if(advancetime > 0)
2628                 {
2629                         offset = Sys_DirtyTime() - host.dirtytime;
2630                         if (offset < 0 || offset >= 1800)
2631                                 offset = 0;
2632
2633                         offset += sv_timer;
2634                         ++svs.perf_acc_offset_samples;
2635                         svs.perf_acc_offset += offset;
2636                         svs.perf_acc_offset_squared += offset * offset;
2637                         
2638                         if(svs.perf_acc_offset_max < offset)
2639                                 svs.perf_acc_offset_max = offset;
2640                 }
2641
2642                 // only advance time if not paused
2643                 // the game also pauses in singleplayer when menu or console is used
2644                 sv.frametime = advancetime * host_timescale.value;
2645                 if (host_framerate.value)
2646                         sv.frametime = host_framerate.value;
2647                 if (sv.paused || host.paused)
2648                         sv.frametime = 0;
2649
2650                 for (framecount = 0; framecount < framelimit && sv_timer > 0; framecount++)
2651                 {
2652                         sv_timer -= advancetime;
2653
2654                         // move things around and think unless paused
2655                         if (sv.frametime)
2656                                 SV_Physics();
2657
2658                         // if this server frame took too long, break out of the loop
2659                         if (framelimit > 1 && Sys_DirtyTime() >= aborttime)
2660                                 break;
2661                 }
2662
2663                 R_TimeReport("serverphysics");
2664
2665                 // send all messages to the clients
2666                 SV_SendClientMessages();
2667
2668                 if (sv.paused == 1 && host.realtime > sv.pausedstart && sv.pausedstart > 0) {
2669                         prog->globals.fp[OFS_PARM0] = host.realtime - sv.pausedstart;
2670                         PRVM_serverglobalfloat(time) = sv.time;
2671                         prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2672                 }
2673
2674                 // send an heartbeat if enough time has passed since the last one
2675                 NetConn_Heartbeat(0);
2676                 R_TimeReport("servernetwork");
2677         }
2678         else
2679         {
2680                 // don't let r_speeds display jump around
2681                 R_TimeReport("serverphysics");
2682                 R_TimeReport("servernetwork");
2683         }
2684
2685         // if there is some time remaining from this frame, reset the timer
2686         if (sv_timer >= 0)
2687         {
2688                 if (!svs.threaded)
2689                         svs.perf_acc_lost += sv_timer;
2690                 sv_timer = 0;
2691         }
2692
2693         return sv_timer;
2694 }
2695
2696 static int SV_ThreadFunc(void *voiddata)
2697 {
2698         prvm_prog_t *prog = SVVM_prog;
2699         qbool playing = false;
2700         double sv_timer = 0;
2701         double sv_deltarealtime, sv_oldrealtime, sv_realtime;
2702         double wait;
2703         int i;
2704         char vabuf[1024];
2705         sv_realtime = Sys_DirtyTime();
2706         while (!svs.threadstop)
2707         {
2708                 // FIXME: we need to handle Host_Error in the server thread somehow
2709 //              if (setjmp(sv_abortframe))
2710 //                      continue;                       // something bad happened in the server game
2711
2712                 sv_oldrealtime = sv_realtime;
2713                 sv_realtime = Sys_DirtyTime();
2714                 sv_deltarealtime = sv_realtime - sv_oldrealtime;
2715                 if (sv_deltarealtime < 0 || sv_deltarealtime >= 1800) sv_deltarealtime = 0;
2716
2717                 sv_timer += sv_deltarealtime;
2718
2719                 svs.perf_acc_realtime += sv_deltarealtime;
2720
2721                 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
2722                 SV_LockThreadMutex();
2723
2724                 // Look for clients who have spawned
2725                 playing = false;
2726                 if (sv.active)
2727                         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2728                                 if(host_client->begun)
2729                                         if(host_client->netconnection)
2730                                                 playing = true;
2731                 if(sv.time < 10)
2732                 {
2733                         // don't accumulate time for the first 10 seconds of a match
2734                         // so things can settle
2735                         svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
2736                 }
2737                 else if(svs.perf_acc_realtime > 5)
2738                 {
2739                         svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
2740                         svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
2741                         if(svs.perf_acc_offset_samples > 0)
2742                         {
2743                                 svs.perf_offset_max = svs.perf_acc_offset_max;
2744                                 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
2745                                 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
2746                         }
2747                         if(svs.perf_lost > 0 && developer_extra.integer)
2748                                 if(playing)
2749                                         Con_DPrintf("Server can't keep up: %s\n", SV_TimingReport(vabuf, sizeof(vabuf)));
2750                         svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
2751                 }
2752
2753                 // get new packets
2754                 if (sv.active)
2755                 {
2756                         NetConn_ServerFrame();
2757                         SV_CheckTimeouts();
2758                 }
2759
2760                 // if the accumulators haven't become positive yet, wait a while
2761                 wait = sv_timer * -1000000.0;
2762                 if (wait >= 1)
2763                 {
2764                         double time0, delta;
2765                         SV_UnlockThreadMutex(); // don't keep mutex locked while sleeping
2766                         if (host_maxwait.value <= 0)
2767                                 wait = min(wait, 1000000.0);
2768                         else
2769                                 wait = min(wait, host_maxwait.value * 1000.0);
2770                         if(wait < 1)
2771                                 wait = 1; // because we cast to int
2772                         time0 = Sys_DirtyTime();
2773                         Sys_Sleep((int)wait);
2774                         delta = Sys_DirtyTime() - time0;if (delta < 0 || delta >= 1800) delta = 0;
2775                         svs.perf_acc_sleeptime += delta;
2776                         continue;
2777                 }
2778
2779                 if (sv.active && sv_timer > 0)
2780                 {
2781                         // execute one server frame
2782                         double advancetime;
2783                         float offset;
2784
2785                         if (sys_ticrate.value <= 0)
2786                                 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
2787                         else
2788                                 advancetime = sys_ticrate.value;
2789
2790                         if(advancetime > 0)
2791                         {
2792                                 offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LadyHavoc: FIXME: I don't understand this line
2793                                 ++svs.perf_acc_offset_samples;
2794                                 svs.perf_acc_offset += offset;
2795                                 svs.perf_acc_offset_squared += offset * offset;
2796                                 if(svs.perf_acc_offset_max < offset)
2797                                         svs.perf_acc_offset_max = offset;
2798                         }
2799
2800                         // only advance time if not paused
2801                         // the game also pauses in singleplayer when menu or console is used
2802                         sv.frametime = advancetime * host_timescale.value;
2803                         if (host_framerate.value)
2804                                 sv.frametime = host_framerate.value;
2805                         if (sv.paused || host.paused)
2806                                 sv.frametime = 0;
2807
2808                         sv_timer -= advancetime;
2809
2810                         // move things around and think unless paused
2811                         if (sv.frametime)
2812                                 SV_Physics();
2813
2814                         // send all messages to the clients
2815                         SV_SendClientMessages();
2816
2817                         if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
2818                         {
2819                                 PRVM_serverglobalfloat(time) = sv.time;
2820                                 prog->globals.fp[OFS_PARM0] = sv_realtime - sv.pausedstart;
2821                                 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2822                         }
2823
2824                         // send an heartbeat if enough time has passed since the last one
2825                         NetConn_Heartbeat(0);
2826
2827                 }
2828
2829                 // we're back to safe code now
2830                 SV_UnlockThreadMutex();
2831
2832                 // if there is some time remaining from this frame, reset the timers
2833                 if (sv_timer >= 0)
2834                 {
2835                         svs.perf_acc_lost += sv_timer;
2836                         sv_timer = 0;
2837                 }
2838         }
2839         return 0;
2840 }
2841
2842 void SV_StartThread(void)
2843 {
2844         if (!sv_threaded.integer || !Thread_HasThreads())
2845                 return;
2846         svs.threaded = true;
2847         svs.threadstop = false;
2848         svs.threadmutex = Thread_CreateMutex();
2849         svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
2850 }
2851
2852 void SV_StopThread(void)
2853 {
2854         if (!svs.threaded)
2855                 return;
2856         svs.threadstop = true;
2857         Thread_WaitThread(svs.thread, 0);
2858         Thread_DestroyMutex(svs.threadmutex);
2859         svs.threaded = false;
2860 }