2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
29 client_t *host_client;
31 static void SV_SaveEntFile_f(cmd_state_t *cmd);
32 static void SV_StartDownload_f(cmd_state_t *cmd);
33 static void SV_Download_f(cmd_state_t *cmd);
34 static void SV_VM_Setup(void);
35 extern cvar_t net_connecttimeout;
37 cvar_t sv_worldmessage = {CF_SERVER | CF_READONLY, "sv_worldmessage", "", "title of current level"};
38 cvar_t sv_worldname = {CF_SERVER | CF_READONLY, "sv_worldname", "", "name of current worldmodel"};
39 cvar_t sv_worldnamenoextension = {CF_SERVER | CF_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
40 cvar_t sv_worldbasename = {CF_SERVER | CF_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
42 cvar_t sv_disablenotify = {CF_SERVER, "sv_disablenotify", "0", "suppress broadcast prints when certain cvars are changed (CF_NOTIFY flag in engine code)"};
43 cvar_t coop = {CF_SERVER, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
44 cvar_t deathmatch = {CF_SERVER, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
45 cvar_t fraglimit = {CF_SERVER | CF_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
46 cvar_t gamecfg = {CF_SERVER, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t noexit = {CF_SERVER | CF_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
48 cvar_t nomonsters = {CF_SERVER, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
49 cvar_t pausable = {CF_SERVER, "pausable","1", "allow players to pause or not (otherwise, only the server admin can)"};
50 cvar_t pr_checkextension = {CF_SERVER | CF_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
51 cvar_t samelevel = {CF_SERVER | CF_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
52 cvar_t skill = {CF_SERVER, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
53 cvar_t campaign = {CF_SERVER, "campaign", "0", "singleplayer mode"};
54 cvar_t host_timescale = {CF_CLIENT | CF_SERVER, "host_timescale", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
56 cvar_t sv_accelerate = {CF_SERVER, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
57 cvar_t sv_aim = {CF_SERVER | CF_ARCHIVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
58 cvar_t sv_airaccel_qw = {CF_SERVER, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
59 cvar_t sv_airaccel_qw_stretchfactor = {CF_SERVER, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
60 cvar_t sv_airaccel_sideways_friction = {CF_SERVER, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
61 cvar_t sv_airaccelerate = {CF_SERVER, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
62 cvar_t sv_airstopaccelerate = {CF_SERVER, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
63 cvar_t sv_airspeedlimit_nonqw = {CF_SERVER, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
64 cvar_t sv_airstrafeaccelerate = {CF_SERVER, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
65 cvar_t sv_maxairstrafespeed = {CF_SERVER, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
66 cvar_t sv_airstrafeaccel_qw = {CF_SERVER, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
67 cvar_t sv_aircontrol = {CF_SERVER, "sv_aircontrol", "0", "CPMA-style air control"};
68 cvar_t sv_aircontrol_power = {CF_SERVER, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
69 cvar_t sv_aircontrol_penalty = {CF_SERVER, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
70 cvar_t sv_allowdownloads = {CF_SERVER, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
71 cvar_t sv_allowdownloads_archive = {CF_SERVER, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
72 cvar_t sv_allowdownloads_config = {CF_SERVER, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
73 cvar_t sv_allowdownloads_dlcache = {CF_SERVER, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
74 cvar_t sv_allowdownloads_inarchive = {CF_SERVER, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
75 cvar_t sv_areagrid_mingridsize = {CF_SERVER | CF_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
76 cvar_t sv_checkforpacketsduringsleep = {CF_SERVER, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
77 cvar_t sv_clmovement_enable = {CF_SERVER, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
78 cvar_t sv_clmovement_minping = {CF_SERVER, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
79 cvar_t sv_clmovement_minping_disabletime = {CF_SERVER, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
80 cvar_t sv_clmovement_inputtimeout = {CF_SERVER, "sv_clmovement_inputtimeout", "0.1", "when a client does not send input for this many seconds (max 0.1), force them to move anyway (unlike QuakeWorld)"};
81 cvar_t sv_cullentities_nevercullbmodels = {CF_SERVER, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
82 cvar_t sv_cullentities_pvs = {CF_SERVER, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
83 cvar_t sv_cullentities_stats = {CF_SERVER, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
84 cvar_t sv_cullentities_trace = {CF_SERVER, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
85 cvar_t sv_cullentities_trace_delay = {CF_SERVER, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
86 cvar_t sv_cullentities_trace_delay_players = {CF_SERVER, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
87 cvar_t sv_cullentities_trace_enlarge = {CF_SERVER, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
88 cvar_t sv_cullentities_trace_expand = {CF_SERVER, "sv_cullentities_trace_expand", "0", "box is expanded by this many units for entity culling"};
89 cvar_t sv_cullentities_trace_eyejitter = {CF_SERVER, "sv_cullentities_trace_eyejitter", "16", "jitter the eye by this much for each trace"};
90 cvar_t sv_cullentities_trace_prediction = {CF_SERVER, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
91 cvar_t sv_cullentities_trace_prediction_time = {CF_SERVER, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
92 cvar_t sv_cullentities_trace_entityocclusion = {CF_SERVER, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
93 cvar_t sv_cullentities_trace_samples = {CF_SERVER, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
94 cvar_t sv_cullentities_trace_samples_extra = {CF_SERVER, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
95 cvar_t sv_cullentities_trace_samples_players = {CF_SERVER, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
96 cvar_t sv_debugmove = {CF_SERVER | CF_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
97 cvar_t sv_echobprint = {CF_SERVER | CF_ARCHIVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
98 cvar_t sv_edgefriction = {CF_SERVER, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
99 cvar_t sv_entpatch = {CF_SERVER, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
100 cvar_t sv_freezenonclients = {CF_SERVER | CF_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
101 cvar_t sv_friction = {CF_SERVER | CF_NOTIFY, "sv_friction","4", "how fast you slow down"};
102 cvar_t sv_gameplayfix_blowupfallenzombies = {CF_SERVER, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
103 cvar_t sv_gameplayfix_consistentplayerprethink = {CF_SERVER, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
104 cvar_t sv_gameplayfix_delayprojectiles = {CF_SERVER, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
105 cvar_t sv_gameplayfix_droptofloorstartsolid = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
106 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
107 cvar_t sv_gameplayfix_easierwaterjump = {CF_SERVER, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
108 cvar_t sv_gameplayfix_findradiusdistancetobox = {CF_SERVER, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
109 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {CF_SERVER, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
110 cvar_t sv_gameplayfix_grenadebouncedownslopes = {CF_SERVER, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
111 cvar_t sv_gameplayfix_multiplethinksperframe = {CF_SERVER, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
112 cvar_t sv_gameplayfix_noairborncorpse = {CF_SERVER, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
113 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {CF_SERVER, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
114 cvar_t sv_gameplayfix_nudgeoutofsolid = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
115 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
116 cvar_t sv_gameplayfix_q2airaccelerate = {CF_SERVER, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
117 cvar_t sv_gameplayfix_nogravityonground = {CF_SERVER, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
118 cvar_t sv_gameplayfix_setmodelrealbox = {CF_SERVER, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
119 cvar_t sv_gameplayfix_slidemoveprojectiles = {CF_SERVER, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
120 cvar_t sv_gameplayfix_stepdown = {CF_SERVER, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
121 cvar_t sv_gameplayfix_stepmultipletimes = {CF_SERVER, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
122 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {CF_SERVER, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "crude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
123 cvar_t sv_gameplayfix_swiminbmodels = {CF_SERVER, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
124 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {CF_SERVER, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
125 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {CF_SERVER, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
126 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {CF_SERVER, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
127 cvar_t sv_gameplayfix_unstickplayers = {CF_SERVER, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
128 cvar_t sv_gameplayfix_unstickentities = {CF_SERVER, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
129 cvar_t sv_gameplayfix_fixedcheckwatertransition = {CF_SERVER, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
130 cvar_t sv_gameplayfix_customstats = {CF_SERVER, "sv_gameplayfix_customstats", "0", "Disable stats higher than 220, for use by certain games such as Xonotic"};
131 cvar_t sv_gravity = {CF_SERVER | CF_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
132 cvar_t sv_init_frame_count = {CF_SERVER, "sv_init_frame_count", "2", "number of frames to run to allow everything to settle before letting clients connect"};
133 cvar_t sv_idealpitchscale = {CF_SERVER, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
134 cvar_t sv_jumpstep = {CF_SERVER | CF_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping"};
135 cvar_t sv_jumpvelocity = {CF_SERVER, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
136 cvar_t sv_maxairspeed = {CF_SERVER, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
137 cvar_t sv_maxrate = {CF_SERVER | CF_ARCHIVE | CF_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
138 cvar_t sv_maxspeed = {CF_SERVER | CF_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
139 cvar_t sv_maxvelocity = {CF_SERVER | CF_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
140 cvar_t sv_nostep = {CF_SERVER | CF_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
141 cvar_t sv_playerphysicsqc = {CF_SERVER | CF_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
142 cvar_t sv_progs = {CF_SERVER, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
143 cvar_t sv_protocolname = {CF_SERVER, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
144 cvar_t sv_random_seed = {CF_SERVER, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
145 cvar_t host_limitlocal = {CF_SERVER, "host_limitlocal", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
146 cvar_t sv_sound_land = {CF_SERVER, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
147 cvar_t sv_sound_watersplash = {CF_SERVER, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
148 cvar_t sv_stepheight = {CF_SERVER | CF_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
149 cvar_t sv_stopspeed = {CF_SERVER | CF_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
150 cvar_t sv_wallfriction = {CF_SERVER | CF_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
151 cvar_t sv_wateraccelerate = {CF_SERVER, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in water, if less than 0 the sv_accelerate variable is used instead"};
152 cvar_t sv_waterfriction = {CF_SERVER | CF_NOTIFY, "sv_waterfriction","-1", "how fast you slow down in water, if less than 0 the sv_friction variable is used instead"};
153 cvar_t sv_warsowbunny_airforwardaccel = {CF_SERVER, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
154 cvar_t sv_warsowbunny_accel = {CF_SERVER, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
155 cvar_t sv_warsowbunny_topspeed = {CF_SERVER, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
156 cvar_t sv_warsowbunny_turnaccel = {CF_SERVER, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
157 cvar_t sv_warsowbunny_backtosideratio = {CF_SERVER, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
158 cvar_t sv_onlycsqcnetworking = {CF_SERVER, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
159 cvar_t sv_areadebug = {CF_SERVER, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
160 cvar_t sys_ticrate = {CF_SERVER | CF_ARCHIVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
161 cvar_t teamplay = {CF_SERVER | CF_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
162 cvar_t timelimit = {CF_SERVER | CF_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
163 cvar_t sv_threaded = {CF_SERVER, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
165 cvar_t sv_rollspeed = {CF_CLIENT, "sv_rollspeed", "200", "how much strafing is necessary to tilt the view"};
166 cvar_t sv_rollangle = {CF_CLIENT, "sv_rollangle", "2.0", "how much to tilt the view when strafing"};
168 cvar_t saved1 = {CF_SERVER | CF_ARCHIVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
169 cvar_t saved2 = {CF_SERVER | CF_ARCHIVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
170 cvar_t saved3 = {CF_SERVER | CF_ARCHIVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
171 cvar_t saved4 = {CF_SERVER | CF_ARCHIVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
172 cvar_t savedgamecfg = {CF_SERVER | CF_ARCHIVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
173 cvar_t scratch1 = {CF_SERVER, "scratch1", "0", "unused cvar in quake, can be used by mods"};
174 cvar_t scratch2 = {CF_SERVER,"scratch2", "0", "unused cvar in quake, can be used by mods"};
175 cvar_t scratch3 = {CF_SERVER, "scratch3", "0", "unused cvar in quake, can be used by mods"};
176 cvar_t scratch4 = {CF_SERVER, "scratch4", "0", "unused cvar in quake, can be used by mods"};
177 cvar_t temp1 = {CF_SERVER, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
179 cvar_t nehx00 = {CF_SERVER, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx01 = {CF_SERVER, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx02 = {CF_SERVER, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx03 = {CF_SERVER, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx04 = {CF_SERVER, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx05 = {CF_SERVER, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx06 = {CF_SERVER, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx07 = {CF_SERVER, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx08 = {CF_SERVER, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx09 = {CF_SERVER, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t nehx10 = {CF_SERVER, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
190 cvar_t nehx11 = {CF_SERVER, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
191 cvar_t nehx12 = {CF_SERVER, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
192 cvar_t nehx13 = {CF_SERVER, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
193 cvar_t nehx14 = {CF_SERVER, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
194 cvar_t nehx15 = {CF_SERVER, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
195 cvar_t nehx16 = {CF_SERVER, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
196 cvar_t nehx17 = {CF_SERVER, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
197 cvar_t nehx18 = {CF_SERVER, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
198 cvar_t nehx19 = {CF_SERVER, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
199 cvar_t cutscene = {CF_SERVER, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
201 cvar_t sv_autodemo_perclient = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
202 cvar_t sv_autodemo_perclient_nameformat = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
203 cvar_t sv_autodemo_perclient_discardable = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
205 cvar_t halflifebsp = {CF_SERVER, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
206 cvar_t sv_mapformat_is_quake2 = {CF_SERVER, "sv_mapformat_is_quake2", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors, .frame on submodels and other things)"};
207 cvar_t sv_mapformat_is_quake3 = {CF_SERVER, "sv_mapformat_is_quake3", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors)"};
209 cvar_t sv_writepicture_quality = {CF_SERVER | CF_ARCHIVE, "sv_writepicture_quality", "10", "WritePicture quality offset (higher means better quality, but slower)"};
211 cvar_t g_domination = {CF_SERVER, "g_domination", "0", "hacky workaround"};
212 cvar_t g_freezetag = {CF_SERVER, "g_freezetag", "0", "hacky workaround"};
213 cvar_t g_keepaway = {CF_SERVER, "g_keepaway", "0", "hacky workaround"};
214 cvar_t g_keyhunt = {CF_SERVER, "g_keyhunt", "0", "hacky workaround"};
215 cvar_t g_nexball = {CF_SERVER, "g_nexball", "0", "hacky workaround"};
220 mempool_t *sv_mempool = NULL;
222 extern cvar_t host_timescale;
223 extern float scr_centertime_off;
225 // MUST match effectnameindex_t in client.h
226 static const char *standardeffectnames[EFFECT_TOTAL] =
250 "TE_TEI_BIGEXPLOSION",
266 #define SV_REQFUNCS 0
267 #define sv_reqfuncs NULL
269 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
270 //static const char *sv_reqfuncs[] = {
273 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
275 prvm_required_field_t sv_reqfields[] =
277 #define PRVM_DECLARE_serverglobalfloat(x)
278 #define PRVM_DECLARE_serverglobalvector(x)
279 #define PRVM_DECLARE_serverglobalstring(x)
280 #define PRVM_DECLARE_serverglobaledict(x)
281 #define PRVM_DECLARE_serverglobalfunction(x)
282 #define PRVM_DECLARE_clientglobalfloat(x)
283 #define PRVM_DECLARE_clientglobalvector(x)
284 #define PRVM_DECLARE_clientglobalstring(x)
285 #define PRVM_DECLARE_clientglobaledict(x)
286 #define PRVM_DECLARE_clientglobalfunction(x)
287 #define PRVM_DECLARE_menuglobalfloat(x)
288 #define PRVM_DECLARE_menuglobalvector(x)
289 #define PRVM_DECLARE_menuglobalstring(x)
290 #define PRVM_DECLARE_menuglobaledict(x)
291 #define PRVM_DECLARE_menuglobalfunction(x)
292 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
293 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
294 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
295 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
296 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
297 #define PRVM_DECLARE_clientfieldfloat(x)
298 #define PRVM_DECLARE_clientfieldvector(x)
299 #define PRVM_DECLARE_clientfieldstring(x)
300 #define PRVM_DECLARE_clientfieldedict(x)
301 #define PRVM_DECLARE_clientfieldfunction(x)
302 #define PRVM_DECLARE_menufieldfloat(x)
303 #define PRVM_DECLARE_menufieldvector(x)
304 #define PRVM_DECLARE_menufieldstring(x)
305 #define PRVM_DECLARE_menufieldedict(x)
306 #define PRVM_DECLARE_menufieldfunction(x)
307 #define PRVM_DECLARE_serverfunction(x)
308 #define PRVM_DECLARE_clientfunction(x)
309 #define PRVM_DECLARE_menufunction(x)
310 #define PRVM_DECLARE_field(x)
311 #define PRVM_DECLARE_global(x)
312 #define PRVM_DECLARE_function(x)
313 #include "prvm_offsets.h"
314 #undef PRVM_DECLARE_serverglobalfloat
315 #undef PRVM_DECLARE_serverglobalvector
316 #undef PRVM_DECLARE_serverglobalstring
317 #undef PRVM_DECLARE_serverglobaledict
318 #undef PRVM_DECLARE_serverglobalfunction
319 #undef PRVM_DECLARE_clientglobalfloat
320 #undef PRVM_DECLARE_clientglobalvector
321 #undef PRVM_DECLARE_clientglobalstring
322 #undef PRVM_DECLARE_clientglobaledict
323 #undef PRVM_DECLARE_clientglobalfunction
324 #undef PRVM_DECLARE_menuglobalfloat
325 #undef PRVM_DECLARE_menuglobalvector
326 #undef PRVM_DECLARE_menuglobalstring
327 #undef PRVM_DECLARE_menuglobaledict
328 #undef PRVM_DECLARE_menuglobalfunction
329 #undef PRVM_DECLARE_serverfieldfloat
330 #undef PRVM_DECLARE_serverfieldvector
331 #undef PRVM_DECLARE_serverfieldstring
332 #undef PRVM_DECLARE_serverfieldedict
333 #undef PRVM_DECLARE_serverfieldfunction
334 #undef PRVM_DECLARE_clientfieldfloat
335 #undef PRVM_DECLARE_clientfieldvector
336 #undef PRVM_DECLARE_clientfieldstring
337 #undef PRVM_DECLARE_clientfieldedict
338 #undef PRVM_DECLARE_clientfieldfunction
339 #undef PRVM_DECLARE_menufieldfloat
340 #undef PRVM_DECLARE_menufieldvector
341 #undef PRVM_DECLARE_menufieldstring
342 #undef PRVM_DECLARE_menufieldedict
343 #undef PRVM_DECLARE_menufieldfunction
344 #undef PRVM_DECLARE_serverfunction
345 #undef PRVM_DECLARE_clientfunction
346 #undef PRVM_DECLARE_menufunction
347 #undef PRVM_DECLARE_field
348 #undef PRVM_DECLARE_global
349 #undef PRVM_DECLARE_function
352 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
354 prvm_required_field_t sv_reqglobals[] =
356 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
357 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
358 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
359 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
360 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
361 #define PRVM_DECLARE_clientglobalfloat(x)
362 #define PRVM_DECLARE_clientglobalvector(x)
363 #define PRVM_DECLARE_clientglobalstring(x)
364 #define PRVM_DECLARE_clientglobaledict(x)
365 #define PRVM_DECLARE_clientglobalfunction(x)
366 #define PRVM_DECLARE_menuglobalfloat(x)
367 #define PRVM_DECLARE_menuglobalvector(x)
368 #define PRVM_DECLARE_menuglobalstring(x)
369 #define PRVM_DECLARE_menuglobaledict(x)
370 #define PRVM_DECLARE_menuglobalfunction(x)
371 #define PRVM_DECLARE_serverfieldfloat(x)
372 #define PRVM_DECLARE_serverfieldvector(x)
373 #define PRVM_DECLARE_serverfieldstring(x)
374 #define PRVM_DECLARE_serverfieldedict(x)
375 #define PRVM_DECLARE_serverfieldfunction(x)
376 #define PRVM_DECLARE_clientfieldfloat(x)
377 #define PRVM_DECLARE_clientfieldvector(x)
378 #define PRVM_DECLARE_clientfieldstring(x)
379 #define PRVM_DECLARE_clientfieldedict(x)
380 #define PRVM_DECLARE_clientfieldfunction(x)
381 #define PRVM_DECLARE_menufieldfloat(x)
382 #define PRVM_DECLARE_menufieldvector(x)
383 #define PRVM_DECLARE_menufieldstring(x)
384 #define PRVM_DECLARE_menufieldedict(x)
385 #define PRVM_DECLARE_menufieldfunction(x)
386 #define PRVM_DECLARE_serverfunction(x)
387 #define PRVM_DECLARE_clientfunction(x)
388 #define PRVM_DECLARE_menufunction(x)
389 #define PRVM_DECLARE_field(x)
390 #define PRVM_DECLARE_global(x)
391 #define PRVM_DECLARE_function(x)
392 #include "prvm_offsets.h"
393 #undef PRVM_DECLARE_serverglobalfloat
394 #undef PRVM_DECLARE_serverglobalvector
395 #undef PRVM_DECLARE_serverglobalstring
396 #undef PRVM_DECLARE_serverglobaledict
397 #undef PRVM_DECLARE_serverglobalfunction
398 #undef PRVM_DECLARE_clientglobalfloat
399 #undef PRVM_DECLARE_clientglobalvector
400 #undef PRVM_DECLARE_clientglobalstring
401 #undef PRVM_DECLARE_clientglobaledict
402 #undef PRVM_DECLARE_clientglobalfunction
403 #undef PRVM_DECLARE_menuglobalfloat
404 #undef PRVM_DECLARE_menuglobalvector
405 #undef PRVM_DECLARE_menuglobalstring
406 #undef PRVM_DECLARE_menuglobaledict
407 #undef PRVM_DECLARE_menuglobalfunction
408 #undef PRVM_DECLARE_serverfieldfloat
409 #undef PRVM_DECLARE_serverfieldvector
410 #undef PRVM_DECLARE_serverfieldstring
411 #undef PRVM_DECLARE_serverfieldedict
412 #undef PRVM_DECLARE_serverfieldfunction
413 #undef PRVM_DECLARE_clientfieldfloat
414 #undef PRVM_DECLARE_clientfieldvector
415 #undef PRVM_DECLARE_clientfieldstring
416 #undef PRVM_DECLARE_clientfieldedict
417 #undef PRVM_DECLARE_clientfieldfunction
418 #undef PRVM_DECLARE_menufieldfloat
419 #undef PRVM_DECLARE_menufieldvector
420 #undef PRVM_DECLARE_menufieldstring
421 #undef PRVM_DECLARE_menufieldedict
422 #undef PRVM_DECLARE_menufieldfunction
423 #undef PRVM_DECLARE_serverfunction
424 #undef PRVM_DECLARE_clientfunction
425 #undef PRVM_DECLARE_menufunction
426 #undef PRVM_DECLARE_field
427 #undef PRVM_DECLARE_global
428 #undef PRVM_DECLARE_function
431 static void Host_Timescale_c(cvar_t *var)
433 if(var->value < 0.00001 && var->value != 0)
434 Cvar_SetValueQuick(var, 0);
437 //============================================================================
439 static void SV_AreaStats_f(cmd_state_t *cmd)
441 World_PrintAreaStats(&sv.world, "server");
444 static void SV_ServerOptions (void)
451 // COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8
452 // COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8
453 // if no client is in the executable or -dedicated is specified on
454 // commandline, start a dedicated server
455 i = Sys_CheckParm ("-dedicated");
456 if (i || !cl_available)
458 cls.state = ca_dedicated;
459 // check for -dedicated specifying how many players
460 if (i && i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
461 svs.maxclients = atoi (sys.argv[i+1]);
462 if (Sys_CheckParm ("-listen"))
463 Con_Printf ("Only one of -dedicated or -listen can be specified\n");
464 // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users)
465 Cvar_SetValue(&cvars_all, "sv_public", 1);
467 else if (cl_available)
469 // client exists and not dedicated, check if -listen is specified
470 cls.state = ca_disconnected;
471 i = Sys_CheckParm ("-listen");
474 // default players unless specified
475 if (i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
476 svs.maxclients = atoi (sys.argv[i+1]);
480 // default players in some games, singleplayer in most
481 if (gamemode != GAME_GOODVSBAD2 && !IS_NEXUIZ_DERIVED(gamemode) && gamemode != GAME_BATTLEMECH)
486 svs.maxclients = svs.maxclients_next = bound(1, svs.maxclients, MAX_SCOREBOARD);
488 svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
490 if (svs.maxclients > 1 && !deathmatch.integer && !coop.integer)
491 Cvar_SetValueQuick(&deathmatch, 1);
501 // init the csqc progs cvars, since they are updated/used by the server code
502 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
503 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
504 extern cvar_t csqc_progcrc;
505 extern cvar_t csqc_progsize;
506 extern cvar_t csqc_usedemoprogs;
508 Cvar_RegisterVariable(&sv_worldmessage);
509 Cvar_RegisterVariable(&sv_worldname);
510 Cvar_RegisterVariable(&sv_worldnamenoextension);
511 Cvar_RegisterVariable(&sv_worldbasename);
513 Cvar_RegisterVariable (&csqc_progname);
514 Cvar_RegisterVariable (&csqc_progcrc);
515 Cvar_RegisterVariable (&csqc_progsize);
516 Cvar_RegisterVariable (&csqc_usedemoprogs);
518 Cmd_AddCommand(CF_SHARED, "sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
519 Cmd_AddCommand(CF_SHARED, "sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
520 Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "sv_startdownload", SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
521 Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "download", SV_Download_f, "downloads a specified file from the server");
523 Cvar_RegisterVariable (&g_domination);
524 Cvar_RegisterVariable (&g_freezetag);
525 Cvar_RegisterVariable (&g_keepaway);
526 Cvar_RegisterVariable (&g_keyhunt);
527 Cvar_RegisterVariable (&g_nexball);
528 Cvar_RegisterVirtual (&g_domination, "g_dom");
529 Cvar_RegisterVirtual (&g_freezetag, "g_ft");
530 Cvar_RegisterVirtual (&g_keepaway, "g_ka");
531 Cvar_RegisterVirtual (&g_keyhunt, "g_kh");
532 Cvar_RegisterVirtual (&g_nexball, "g_nb");
534 Cvar_RegisterVariable (&sv_disablenotify);
535 Cvar_RegisterVariable (&coop);
536 Cvar_RegisterVariable (&deathmatch);
537 Cvar_RegisterVariable (&fraglimit);
538 Cvar_RegisterVariable (&gamecfg);
539 Cvar_RegisterVariable (&noexit);
540 Cvar_RegisterVariable (&nomonsters);
541 Cvar_RegisterVariable (&pausable);
542 Cvar_RegisterVariable (&pr_checkextension);
543 Cvar_RegisterVariable (&samelevel);
544 Cvar_RegisterVariable (&skill);
545 Cvar_RegisterVariable (&campaign);
546 Cvar_RegisterVariable (&host_timescale);
547 Cvar_RegisterCallback (&host_timescale, Host_Timescale_c);
548 Cvar_RegisterVirtual (&host_timescale, "slowmo");
549 Cvar_RegisterVirtual (&host_timescale, "timescale");
550 Cvar_RegisterVariable (&sv_accelerate);
551 Cvar_RegisterVariable (&sv_aim);
552 Cvar_RegisterVariable (&sv_airaccel_qw);
553 Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
554 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
555 Cvar_RegisterVariable (&sv_airaccelerate);
556 Cvar_RegisterVariable (&sv_airstopaccelerate);
557 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
558 Cvar_RegisterVariable (&sv_maxairstrafespeed);
559 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
560 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
561 Cvar_RegisterVariable (&sv_aircontrol);
562 Cvar_RegisterVariable (&sv_aircontrol_power);
563 Cvar_RegisterVariable (&sv_aircontrol_penalty);
564 Cvar_RegisterVariable (&sv_allowdownloads);
565 Cvar_RegisterVariable (&sv_allowdownloads_archive);
566 Cvar_RegisterVariable (&sv_allowdownloads_config);
567 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
568 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
569 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
570 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
571 Cvar_RegisterVariable (&sv_clmovement_enable);
572 Cvar_RegisterVariable (&sv_clmovement_minping);
573 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
574 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
575 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
576 Cvar_RegisterVariable (&sv_cullentities_pvs);
577 Cvar_RegisterVariable (&sv_cullentities_stats);
578 Cvar_RegisterVariable (&sv_cullentities_trace);
579 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
580 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
581 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
582 Cvar_RegisterVariable (&sv_cullentities_trace_expand);
583 Cvar_RegisterVariable (&sv_cullentities_trace_eyejitter);
584 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
585 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
586 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
587 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
588 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
589 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
590 Cvar_RegisterVariable (&sv_debugmove);
591 Cvar_RegisterVariable (&sv_echobprint);
592 Cvar_RegisterVariable (&sv_edgefriction);
593 Cvar_RegisterVariable (&sv_entpatch);
594 Cvar_RegisterVariable (&sv_freezenonclients);
595 Cvar_RegisterVariable (&sv_friction);
596 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
597 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
598 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
599 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
600 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
601 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
602 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
603 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
604 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
605 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
606 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
607 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
608 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
609 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
610 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
611 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
612 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
613 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
614 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
615 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
616 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
617 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
618 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
619 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
620 Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
621 Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
622 Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
623 Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
624 Cvar_RegisterVariable (&sv_gameplayfix_customstats);
625 Cvar_RegisterVariable (&sv_gravity);
626 Cvar_RegisterVariable (&sv_init_frame_count);
627 Cvar_RegisterVariable (&sv_idealpitchscale);
628 Cvar_RegisterVariable (&sv_jumpstep);
629 Cvar_RegisterVariable (&sv_jumpvelocity);
630 Cvar_RegisterVariable (&sv_maxairspeed);
631 Cvar_RegisterVariable (&sv_maxrate);
632 Cvar_RegisterVariable (&sv_maxspeed);
633 Cvar_RegisterVariable (&sv_maxvelocity);
634 Cvar_RegisterVariable (&sv_nostep);
635 Cvar_RegisterVariable (&sv_playerphysicsqc);
636 Cvar_RegisterVariable (&sv_progs);
637 Cvar_RegisterVariable (&sv_protocolname);
638 Cvar_RegisterVariable (&sv_random_seed);
639 Cvar_RegisterVariable (&host_limitlocal);
640 Cvar_RegisterVirtual(&host_limitlocal, "sv_ratelimitlocalplayer");
641 Cvar_RegisterVariable (&sv_sound_land);
642 Cvar_RegisterVariable (&sv_sound_watersplash);
643 Cvar_RegisterVariable (&sv_stepheight);
644 Cvar_RegisterVariable (&sv_stopspeed);
645 Cvar_RegisterVariable (&sv_wallfriction);
646 Cvar_RegisterVariable (&sv_wateraccelerate);
647 Cvar_RegisterVariable (&sv_waterfriction);
648 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
649 Cvar_RegisterVariable (&sv_warsowbunny_accel);
650 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
651 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
652 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
653 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
654 Cvar_RegisterVariable (&sv_areadebug);
655 Cvar_RegisterVariable (&sys_ticrate);
656 Cvar_RegisterVariable (&teamplay);
657 Cvar_RegisterVariable (&timelimit);
658 Cvar_RegisterVariable (&sv_threaded);
660 Cvar_RegisterVariable (&sv_rollangle);
661 Cvar_RegisterVariable (&sv_rollspeed);
663 Cvar_RegisterVariable (&saved1);
664 Cvar_RegisterVariable (&saved2);
665 Cvar_RegisterVariable (&saved3);
666 Cvar_RegisterVariable (&saved4);
667 Cvar_RegisterVariable (&savedgamecfg);
668 Cvar_RegisterVariable (&scratch1);
669 Cvar_RegisterVariable (&scratch2);
670 Cvar_RegisterVariable (&scratch3);
671 Cvar_RegisterVariable (&scratch4);
672 Cvar_RegisterVariable (&temp1);
674 // LadyHavoc: Nehahra uses these to pass data around cutscene demos
675 Cvar_RegisterVariable (&nehx00);
676 Cvar_RegisterVariable (&nehx01);
677 Cvar_RegisterVariable (&nehx02);
678 Cvar_RegisterVariable (&nehx03);
679 Cvar_RegisterVariable (&nehx04);
680 Cvar_RegisterVariable (&nehx05);
681 Cvar_RegisterVariable (&nehx06);
682 Cvar_RegisterVariable (&nehx07);
683 Cvar_RegisterVariable (&nehx08);
684 Cvar_RegisterVariable (&nehx09);
685 Cvar_RegisterVariable (&nehx10);
686 Cvar_RegisterVariable (&nehx11);
687 Cvar_RegisterVariable (&nehx12);
688 Cvar_RegisterVariable (&nehx13);
689 Cvar_RegisterVariable (&nehx14);
690 Cvar_RegisterVariable (&nehx15);
691 Cvar_RegisterVariable (&nehx16);
692 Cvar_RegisterVariable (&nehx17);
693 Cvar_RegisterVariable (&nehx18);
694 Cvar_RegisterVariable (&nehx19);
695 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
697 Cvar_RegisterVariable (&sv_autodemo_perclient);
698 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
699 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
701 Cvar_RegisterVariable (&halflifebsp);
702 Cvar_RegisterVariable (&sv_mapformat_is_quake2);
703 Cvar_RegisterVariable (&sv_mapformat_is_quake3);
705 Cvar_RegisterVariable (&sv_writepicture_quality);
707 SV_InitOperatorCommands();
708 host.hook.SV_Shutdown = SV_Shutdown;
710 sv_mempool = Mem_AllocPool("server", 0, NULL);
713 Cvar_Callback(&sv_netport);
716 static void SV_SaveEntFile_f(cmd_state_t *cmd)
719 if (!sv.active || !sv.worldmodel)
721 Con_Print("Not running a server\n");
724 FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
728 ==============================================================================
732 ==============================================================================
739 Sends the first message from the server to a connected client.
740 This will be sent on the initial connection and upon each server load.
743 void SV_SendServerinfo (client_t *client)
745 prvm_prog_t *prog = SVVM_prog;
750 // we know that this client has a netconnection and thus is not a bot
752 // edicts get reallocated on level changes, so we need to update it here
753 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
755 // clear cached stuff that depends on the level
756 client->weaponmodel[0] = 0;
757 client->weaponmodelindex = 0;
759 // LadyHavoc: clear entityframe tracking
760 client->latestframenum = 0;
762 // initialize the movetime, so a speedhack can't make use of the time before this client joined
763 client->cmd.time = sv.time;
765 if (client->entitydatabase)
766 EntityFrame_FreeDatabase(client->entitydatabase);
767 if (client->entitydatabase4)
768 EntityFrame4_FreeDatabase(client->entitydatabase4);
769 if (client->entitydatabase5)
770 EntityFrame5_FreeDatabase(client->entitydatabase5);
772 memset(client->stats, 0, sizeof(client->stats));
773 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
775 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
777 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
778 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
779 else if (sv.protocol == PROTOCOL_DARKPLACES4)
780 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
782 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
785 // reset csqc entity versions
786 for (i = 0;i < prog->max_edicts;i++)
788 client->csqcentityscope[i] = 0;
789 client->csqcentitysendflags[i] = 0xFFFFFF;
791 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
793 client->csqcentityframehistory[i].num = 0;
794 client->csqcentityframehistory[i].framenum = -1;
796 client->csqcnumedicts = 0;
797 client->csqcentityframehistory_next = 0;
799 SZ_Clear (&client->netconnection->message);
800 MSG_WriteByte (&client->netconnection->message, svc_print);
801 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
802 MSG_WriteString (&client->netconnection->message,message);
804 SV_StopDemoRecording(client); // to split up demos into different files
805 if(sv_autodemo_perclient.integer)
807 char demofile[MAX_OSPATH];
808 char ipaddress[MAX_QPATH];
811 // start a new demo file
812 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
813 for(j = 0; ipaddress[j]; ++j)
814 if(!isalnum(ipaddress[j]))
816 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
818 SV_StartDemoRecording(client, demofile, -1);
821 //[515]: init csprogs according to version of svprogs, check the crc, etc.
822 if (sv.csqc_progname[0])
824 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
825 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
826 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progname %s\n", sv.csqc_progname));
827 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
828 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progsize %i\n", sv.csqc_progsize));
829 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
830 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progcrc %i\n", sv.csqc_progcrc));
832 if(client->sv_demo_file != NULL)
835 static char buf[NET_MAXMESSAGE];
838 sb.data = (unsigned char *) buf;
839 sb.maxsize = sizeof(buf);
841 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, k++, &sb, sv.protocol))
842 SV_WriteDemoMessage(client, &sb, false);
845 //[515]: init stufftext string (it is sent before svc_serverinfo)
846 if (PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd)))
848 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
849 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "%s\n", PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd))));
853 //if (sv_allowdownloads.integer)
854 // always send the info that the server supports the protocol, even if downloads are forbidden
855 // only because of that, the CSQC exception can work
857 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
858 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
861 // send at this time so it's guaranteed to get executed at the right time
865 host_client = client;
866 Curl_SendRequirements();
870 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
871 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
872 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
874 if (!coop.integer && deathmatch.integer)
875 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
877 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
879 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
881 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
882 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
883 MSG_WriteByte (&client->netconnection->message, 0);
885 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
886 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
887 MSG_WriteByte (&client->netconnection->message, 0);
890 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
891 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
892 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
895 // store this in clientcamera, too
896 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
897 MSG_WriteByte (&client->netconnection->message, svc_setview);
898 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
900 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
901 MSG_WriteByte (&client->netconnection->message, 1);
903 client->prespawned = false; // need prespawn, spawn, etc
904 client->spawned = false; // need prespawn, spawn, etc
905 client->begun = false; // need prespawn, spawn, etc
906 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
908 // clear movement info until client enters the new level properly
909 memset(&client->cmd, 0, sizeof(client->cmd));
910 client->movesequence = 0;
911 client->movement_highestsequence_seen = 0;
912 memset(&client->movement_count, 0, sizeof(client->movement_count));
915 // allow the client some time to send his keepalives, even if map loading took ages
916 client->netconnection->timeout = host.realtime + net_connecttimeout.value;
923 Initializes a client_t for a new net connection. This will only be called
924 once for a player each game, not once for each level change.
927 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
929 prvm_prog_t *prog = SVVM_prog;
933 client = svs.clients + clientnum;
935 // set up the client_t
938 float backupparms[NUM_SPAWN_PARMS];
939 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
940 memset(client, 0, sizeof(*client));
941 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
944 memset(client, 0, sizeof(*client));
945 client->active = true;
946 client->netconnection = netconnection;
948 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
950 if(client->netconnection && client->netconnection->crypto.authenticated)
952 Con_Printf("%s connection to %s has been established: client is %s@%s%.*s, I am %.*s@%s%.*s\n",
953 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
954 client->netconnection->address,
955 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
956 (client->netconnection->crypto.client_issigned || !client->netconnection->crypto.client_keyfp[0]) ? "" : "~",
957 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
958 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
959 (client->netconnection->crypto.server_issigned || !client->netconnection->crypto.server_keyfp[0]) ? "" : "~",
960 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
964 strlcpy(client->name, "unconnected", sizeof(client->name));
965 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
966 client->prespawned = false;
967 client->spawned = false;
968 client->begun = false;
969 client->edict = PRVM_EDICT_NUM(clientnum+1);
970 if (client->netconnection)
971 client->netconnection->message.allowoverflow = true; // we can catch it
972 // prepare the unreliable message buffer
973 client->unreliablemsg.data = client->unreliablemsg_data;
974 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
975 // updated by receiving "rate" command from client, this is also the default if not using a DP client
976 client->rate = 1000000000;
977 client->connecttime = host.realtime;
981 // call the progs to get default spawn parms for the new client
982 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
983 PRVM_serverglobalfloat(time) = sv.time;
984 PRVM_serverglobaledict(self) = 0;
985 prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
986 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
987 client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
989 // set up the entity for this client (including .colormap, .team, etc)
990 PRVM_ED_ClearEdict(prog, client->edict);
993 // don't call SendServerinfo for a fresh botclient because its fields have
994 // not been set up by the qc yet
995 if (client->netconnection)
996 SV_SendServerinfo (client);
998 client->prespawned = client->spawned = client->begun = true;
1002 =====================
1005 Called when the player is getting totally kicked off the host
1006 if (leaving = true), don't bother sending signofs
1007 =====================
1009 void SV_DropClient(qbool leaving, const char *fmt, ... )
1011 prvm_prog_t *prog = SVVM_prog;
1015 char reason[512] = "";
1017 Con_Printf("Client \"%s\" dropped", host_client->name);
1021 va_start(argptr, fmt);
1022 dpvsnprintf(reason, sizeof(reason), fmt, argptr);
1025 Con_Printf(" (%s)\n", reason);
1032 SV_StopDemoRecording(host_client);
1034 // make sure edict is not corrupt (from a level change for example)
1035 host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
1037 if (host_client->netconnection)
1039 // tell the client to be gone
1042 // LadyHavoc: no opportunity for resending, so use unreliable 3 times
1043 unsigned char bufdata[520]; // Disconnect reason string can be 512 characters
1045 memset(&buf, 0, sizeof(buf));
1047 buf.maxsize = sizeof(bufdata);
1048 MSG_WriteByte(&buf, svc_disconnect);
1051 if(sv.protocol == PROTOCOL_DARKPLACES8)
1052 MSG_WriteString(&buf, reason);
1054 SV_ClientPrintf("%s\n", reason);
1056 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1057 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1058 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1062 // call qc ClientDisconnect function
1063 // LadyHavoc: don't call QC if server is dead (avoids recursive
1064 // Host_Error in some mods when they run out of edicts)
1065 if (host_client->clientconnectcalled && sv.active && host_client->edict)
1067 // call the prog function for removing a client
1068 // this will set the body to a dead frame, among other things
1069 int saveSelf = PRVM_serverglobaledict(self);
1070 host_client->clientconnectcalled = false;
1071 PRVM_serverglobalfloat(time) = sv.time;
1072 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1073 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
1074 PRVM_serverglobaledict(self) = saveSelf;
1077 if (host_client->netconnection)
1079 // break the net connection
1080 NetConn_Close(host_client->netconnection);
1081 host_client->netconnection = NULL;
1084 SV_BroadcastPrintf("\003^3%s left the game (%s)\n", host_client->name, reason);
1086 SV_BroadcastPrintf("\003^3%s left the game\n", host_client->name);
1088 // if a download is active, close it
1089 if (host_client->download_file)
1091 Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
1092 FS_Close(host_client->download_file);
1093 host_client->download_file = NULL;
1094 host_client->download_name[0] = 0;
1095 host_client->download_expectedposition = 0;
1096 host_client->download_started = false;
1099 // remove leaving player from scoreboard
1100 host_client->name[0] = 0;
1101 host_client->colors = 0;
1102 host_client->frags = 0;
1103 // send notification to all clients
1104 // get number of client manually just to make sure we get it right...
1105 i = host_client - svs.clients;
1106 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1107 MSG_WriteByte (&sv.reliable_datagram, i);
1108 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1109 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1110 MSG_WriteByte (&sv.reliable_datagram, i);
1111 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1112 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1113 MSG_WriteByte (&sv.reliable_datagram, i);
1114 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1116 // free the client now
1117 if (host_client->entitydatabase)
1118 EntityFrame_FreeDatabase(host_client->entitydatabase);
1119 if (host_client->entitydatabase4)
1120 EntityFrame4_FreeDatabase(host_client->entitydatabase4);
1121 if (host_client->entitydatabase5)
1122 EntityFrame5_FreeDatabase(host_client->entitydatabase5);
1126 // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
1127 PRVM_ED_ClearEdict(prog, host_client->edict);
1130 // clear the client struct (this sets active to false)
1131 memset(host_client, 0, sizeof(*host_client));
1133 // update server listing on the master because player count changed
1134 // (which the master uses for filtering empty/full servers)
1135 NetConn_Heartbeat(1);
1139 for (i = 0;i < svs.maxclients;i++)
1140 if (svs.clients[i].active && !svs.clients[i].spawned)
1142 if (i == svs.maxclients)
1144 Con_Printf("Loaded game, everyone rejoined - unpausing\n");
1145 sv.paused = sv.loadgame = false; // we're basically done with loading now
1150 static void SV_StartDownload_f(cmd_state_t *cmd)
1152 if (host_client->download_file)
1153 host_client->download_started = true;
1157 * Compression extension negotiation:
1160 * cl_serverextension_download 2
1163 * download <filename> <list of zero or more suppported compressions in order of preference>
1165 * download maps/map1.bsp lzo deflate huffman
1168 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
1170 * cl_downloadbegin 123456 maps/map1.bsp deflate
1172 * The server may choose not to compress the file by sending no compression name, like:
1173 * cl_downloadbegin 345678 maps/map1.bsp
1175 * NOTE: the "download" command may only specify compression algorithms if
1176 * cl_serverextension_download is 2!
1177 * If cl_serverextension_download has a different value, the client must
1178 * assume this extension is not supported!
1181 static void Download_CheckExtensions(cmd_state_t *cmd)
1184 int argc = Cmd_Argc(cmd);
1186 // first reset them all
1187 host_client->download_deflate = false;
1189 for(i = 2; i < argc; ++i)
1191 if(!strcmp(Cmd_Argv(cmd, i), "deflate"))
1193 host_client->download_deflate = true;
1199 static void SV_Download_f(cmd_state_t *cmd)
1201 const char *whichpack, *whichpack2, *extension;
1202 qbool is_csqc; // so we need to check only once
1204 if (Cmd_Argc(cmd) < 2)
1206 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
1207 SV_ClientPrintf(" supported extensions: deflate\n");
1211 if (FS_CheckNastyPath(Cmd_Argv(cmd, 1), false))
1213 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(cmd, 1));
1217 if (host_client->download_file)
1219 // at this point we'll assume the previous download should be aborted
1220 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
1221 SV_ClientCommands("\nstopdownload\n");
1223 // close the file and reset variables
1224 FS_Close(host_client->download_file);
1225 host_client->download_file = NULL;
1226 host_client->download_name[0] = 0;
1227 host_client->download_expectedposition = 0;
1228 host_client->download_started = false;
1231 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(cmd, 1), sv.csqc_progname) == 0);
1233 if (!sv_allowdownloads.integer && !is_csqc)
1235 SV_ClientPrintf("Downloads are disabled on this server\n");
1236 SV_ClientCommands("\nstopdownload\n");
1240 Download_CheckExtensions(cmd);
1242 strlcpy(host_client->download_name, Cmd_Argv(cmd, 1), sizeof(host_client->download_name));
1243 extension = FS_FileExtension(host_client->download_name);
1245 // host_client is asking to download a specified file
1246 if (developer_extra.integer)
1247 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
1251 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1252 extensions[0] = '\0';
1254 if(host_client->download_deflate)
1255 strlcat(extensions, " deflate", sizeof(extensions));
1257 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1259 if(host_client->download_deflate && svs.csqc_progdata_deflated)
1260 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
1262 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
1264 // no, no space is needed between %s and %s :P
1265 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1267 host_client->download_expectedposition = 0;
1268 host_client->download_started = false;
1269 host_client->sendsignon = true; // make sure this message is sent
1273 if (!FS_FileExists(host_client->download_name))
1275 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1276 SV_ClientCommands("\nstopdownload\n");
1280 // check if the user is trying to download part of registered Quake(r)
1281 whichpack = FS_WhichPack(host_client->download_name);
1282 whichpack2 = FS_WhichPack("gfx/pop.lmp");
1283 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
1285 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
1286 SV_ClientCommands("\nstopdownload\n");
1290 // check if the server has forbidden archive downloads entirely
1291 if (!sv_allowdownloads_inarchive.integer)
1293 whichpack = FS_WhichPack(host_client->download_name);
1296 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
1297 SV_ClientCommands("\nstopdownload\n");
1302 if (!sv_allowdownloads_config.integer)
1304 if (!strcasecmp(extension, "cfg"))
1306 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1307 SV_ClientCommands("\nstopdownload\n");
1312 if (!sv_allowdownloads_dlcache.integer)
1314 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
1316 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1317 SV_ClientCommands("\nstopdownload\n");
1322 if (!sv_allowdownloads_archive.integer)
1324 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3") || !strcasecmp(extension, "dpk"))
1326 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1327 SV_ClientCommands("\nstopdownload\n");
1332 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
1333 if (!host_client->download_file)
1335 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
1336 SV_ClientCommands("\nstopdownload\n");
1340 if (FS_FileSize(host_client->download_file) > 1<<30)
1342 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
1343 SV_ClientCommands("\nstopdownload\n");
1344 FS_Close(host_client->download_file);
1345 host_client->download_file = NULL;
1349 if (FS_FileSize(host_client->download_file) < 0)
1351 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
1352 SV_ClientCommands("\nstopdownload\n");
1353 FS_Close(host_client->download_file);
1354 host_client->download_file = NULL;
1358 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1361 * we can only do this if we would actually deflate on the fly
1362 * which we do not (yet)!
1364 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1365 extensions[0] = '\0';
1367 if(host_client->download_deflate)
1368 strlcat(extensions, " deflate", sizeof(extensions));
1370 // no, no space is needed between %s and %s :P
1371 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1374 SV_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
1376 host_client->download_expectedposition = 0;
1377 host_client->download_started = false;
1378 host_client->sendsignon = true; // make sure this message is sent
1380 // the rest of the download process is handled in SV_SendClientDatagram
1381 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
1383 // no svc_downloaddata messages will be sent until sv_startdownload is
1384 // sent by the client
1388 ==============================================================================
1392 ==============================================================================
1401 int SV_ModelIndex(const char *s, int precachemode)
1403 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1404 char filename[MAX_QPATH];
1408 //if (precachemode == 2)
1410 strlcpy(filename, s, sizeof(filename));
1411 for (i = 2;i < limit;i++)
1413 if (!sv.model_precache[i][0])
1417 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1419 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1422 if (precachemode == 1)
1423 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1424 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1425 if (sv.state == ss_loading)
1427 // running from SV_SpawnServer which is launched from the client console command interpreter
1428 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1434 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
1435 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
1439 // running single threaded, so we can load the model here
1440 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1442 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1443 MSG_WriteShort(&sv.reliable_datagram, i);
1444 MSG_WriteString(&sv.reliable_datagram, filename);
1448 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
1451 if (!strcmp(sv.model_precache[i], filename))
1454 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
1464 int SV_SoundIndex(const char *s, int precachemode)
1466 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP) ? 256 : MAX_SOUNDS);
1467 char filename[MAX_QPATH];
1471 //if (precachemode == 2)
1473 strlcpy(filename, s, sizeof(filename));
1474 for (i = 1;i < limit;i++)
1476 if (!sv.sound_precache[i][0])
1480 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1482 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
1485 if (precachemode == 1)
1486 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1487 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
1488 if (sv.state != ss_loading)
1490 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1491 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
1492 MSG_WriteString(&sv.reliable_datagram, filename);
1496 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
1499 if (!strcmp(sv.sound_precache[i], filename))
1502 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
1508 SV_ParticleEffectIndex
1512 int SV_ParticleEffectIndex(const char *name)
1514 int i, argc, linenumber, effectnameindex;
1516 fs_offset_t filesize;
1517 unsigned char *filedata;
1519 const char *textstart;
1520 //const char *textend;
1521 char argv[16][1024];
1522 char filename[MAX_QPATH];
1523 if (!sv.particleeffectnamesloaded)
1525 sv.particleeffectnamesloaded = true;
1526 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
1527 for (i = 0;i < EFFECT_TOTAL;i++)
1528 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
1529 for (filepass = 0;;filepass++)
1532 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
1533 else if (filepass == 1)
1534 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
1537 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
1540 textstart = (const char *)filedata;
1541 //textend = (const char *)filedata + filesize;
1543 for (linenumber = 1;;linenumber++)
1548 if (!COM_ParseToken_Simple(&text, true, false, true) || !strcmp(com_token, "\n"))
1552 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
1556 if (com_token[0] == 0)
1557 break; // if the loop exited and it's not a \n, it's EOF
1560 if (!strcmp(argv[0], "effect"))
1564 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME;effectnameindex++)
1566 if (sv.particleeffectname[effectnameindex][0])
1568 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
1573 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
1577 // if we run out of names, abort
1578 if (effectnameindex == MAX_PARTICLEEFFECTNAME)
1580 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
1589 // search for the name
1590 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
1591 if (!strcmp(sv.particleeffectname[effectnameindex], name))
1592 return effectnameindex;
1593 // return 0 if we couldn't find it
1597 model_t *SV_GetModelByIndex(int modelindex)
1599 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1602 model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
1604 prvm_prog_t *prog = SVVM_prog;
1606 if (!ed || ed->free)
1608 modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
1609 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1618 static void SV_CreateBaseline (void)
1620 prvm_prog_t *prog = SVVM_prog;
1621 int i, entnum, large;
1622 prvm_edict_t *svent;
1624 // LadyHavoc: clear *all* baselines (not just active ones)
1625 for (entnum = 0;entnum < prog->max_edicts;entnum++)
1627 // get the current server version
1628 svent = PRVM_EDICT_NUM(entnum);
1630 // LadyHavoc: always clear state values, whether the entity is in use or not
1631 svent->priv.server->baseline = defaultstate;
1635 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
1638 // create entity baseline
1639 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
1640 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
1641 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
1642 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
1643 if (entnum > 0 && entnum <= svs.maxclients)
1645 svent->priv.server->baseline.colormap = entnum;
1646 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
1650 svent->priv.server->baseline.colormap = 0;
1651 svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
1655 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
1658 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1662 // add to the message
1664 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1666 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1667 MSG_WriteShort (&sv.signon, entnum);
1671 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1672 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
1674 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1676 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1677 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1681 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
1682 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1684 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
1685 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
1686 for (i=0 ; i<3 ; i++)
1688 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
1689 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
1698 Load csprogs.dat and comperss it so it doesn't need to be
1699 reloaded on request.
1702 static void SV_Prepare_CSQC(void)
1704 fs_offset_t progsize;
1706 if(svs.csqc_progdata)
1708 Con_DPrintf("Unloading old CSQC data.\n");
1709 Mem_Free(svs.csqc_progdata);
1710 if(svs.csqc_progdata_deflated)
1711 Mem_Free(svs.csqc_progdata_deflated);
1714 svs.csqc_progdata = NULL;
1715 svs.csqc_progdata_deflated = NULL;
1717 sv.csqc_progname[0] = 0;
1718 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
1722 size_t deflated_size;
1724 sv.csqc_progsize = (int)progsize;
1725 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
1726 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
1727 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
1729 Con_DPrint("Compressing csprogs.dat\n");
1730 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
1731 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
1732 svs.csqc_progsize_deflated = (int)deflated_size;
1733 if(svs.csqc_progdata_deflated)
1735 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
1736 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
1739 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
1747 Grabs the current state of each client for saving across the
1748 transition to another level
1751 void SV_SaveSpawnparms (void)
1753 prvm_prog_t *prog = SVVM_prog;
1756 svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
1758 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1760 if (!host_client->active)
1763 // call the progs to get default spawn parms for the new client
1764 PRVM_serverglobalfloat(time) = sv.time;
1765 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1766 prog->ExecuteProgram(prog, PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
1767 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1768 host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
1772 // Returns 1 if we're singleplayer, > 1 if we're a listen server
1773 int SV_IsLocalServer(void)
1775 return (host_isclient.integer && sv.active ? svs.maxclients : 0);
1782 This is called at the start of each level
1786 void SV_SpawnServer (const char *map)
1788 prvm_prog_t *prog = SVVM_prog;
1792 model_t *worldmodel;
1793 char modelname[sizeof(sv.worldname)];
1796 Con_Printf("SpawnServer: %s\n", map);
1798 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", map);
1800 if (!FS_FileExists(modelname))
1802 dpsnprintf (modelname, sizeof(modelname), "maps/%s", map);
1803 if (!FS_FileExists(modelname))
1805 Con_Printf("SpawnServer: no map file named %s\n", modelname);
1810 // SV_LockThreadMutex();
1812 if(!host_isclient.integer)
1813 Sys_MakeProcessNice();
1816 SCR_BeginLoadingPlaque(false);
1822 World_End(&sv.world);
1823 if(PRVM_serverfunction(SV_Shutdown))
1825 func_t s = PRVM_serverfunction(SV_Shutdown);
1826 PRVM_serverglobalfloat(time) = sv.time;
1827 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
1828 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
1832 // free q3 shaders so that any newly downloaded shaders will be active
1833 Mod_FreeQ3Shaders();
1835 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
1836 if (!worldmodel || !worldmodel->TraceBox)
1838 Con_Printf("Couldn't load map %s\n", modelname);
1840 if(!host_isclient.integer)
1841 Sys_MakeProcessMean();
1843 // SV_UnlockThreadMutex();
1848 Collision_Cache_Reset(true);
1850 // let's not have any servers with no name
1851 if (hostname.string[0] == 0)
1852 Cvar_SetQuick(&hostname, "UNNAMED");
1853 scr_centertime_off = 0;
1855 svs.changelevel_issued = false; // now safe to issue another
1857 // make the map a required file for clients
1858 Curl_ClearRequirements();
1859 Curl_RequireFile(modelname);
1862 // tell all connected clients that we are going to a new level
1867 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1869 if (client->netconnection)
1871 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
1872 MSG_WriteString(&client->netconnection->message, "reconnect\n");
1879 NetConn_OpenServerPorts(true);
1883 // make cvars consistant
1888 Cvar_SetValueQuick(&deathmatch, 0);
1889 Cvar_SetValueQuick(&campaign, 0);
1891 else if(!deathmatch.integer)
1892 Cvar_SetValueQuick(&campaign, 1);
1894 Cvar_SetValueQuick(&campaign, 0);
1895 // LadyHavoc: it can be useful to have skills outside the range 0-3...
1896 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
1897 //Cvar_SetValue ("skill", (float)current_skill);
1898 current_skill = (int)(skill.value + 0.5);
1901 // set up the new server
1903 memset (&sv, 0, sizeof(sv));
1904 // if running a local client, make sure it doesn't try to access the last
1905 // level's data which is no longer valiud
1908 Cvar_SetValueQuick(&halflifebsp, worldmodel->brush.ishlbsp);
1909 Cvar_SetValueQuick(&sv_mapformat_is_quake2, worldmodel->brush.isq2bsp);
1910 Cvar_SetValueQuick(&sv_mapformat_is_quake3, worldmodel->brush.isq3bsp);
1912 if(*sv_random_seed.string)
1914 srand(sv_random_seed.integer);
1915 Con_Printf(CON_WARN "NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
1922 // set level base name variables for later use
1923 strlcpy (sv.name, map, sizeof (sv.name));
1924 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
1925 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
1926 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
1927 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
1928 Cvar_SetQuick(&sv_worldname, sv.worldname);
1929 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
1930 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
1932 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
1933 if (sv.protocol == PROTOCOL_UNKNOWN)
1936 Protocol_Names(buffer, sizeof(buffer));
1937 Con_Printf(CON_ERROR "Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
1938 sv.protocol = PROTOCOL_QUAKE;
1941 // load progs to get entity field count
1942 //PR_LoadProgs ( sv_progs.string );
1944 sv.datagram.maxsize = sizeof(sv.datagram_buf);
1945 sv.datagram.cursize = 0;
1946 sv.datagram.data = sv.datagram_buf;
1948 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1949 sv.reliable_datagram.cursize = 0;
1950 sv.reliable_datagram.data = sv.reliable_datagram_buf;
1952 sv.signon.maxsize = sizeof(sv.signon_buf);
1953 sv.signon.cursize = 0;
1954 sv.signon.data = sv.signon_buf;
1956 // leave slots at start for clients only
1957 //prog->num_edicts = svs.maxclients+1;
1959 sv.state = ss_loading;
1960 prog->allowworldwrites = true;
1966 worldmodel->used = true;
1968 sv.worldmodel = worldmodel;
1969 sv.models[1] = sv.worldmodel;
1972 // clear world interaction links
1974 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs, prog);
1975 World_Start(&sv.world);
1977 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
1979 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
1980 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
1981 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
1983 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
1984 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
1986 if(i < sv.worldmodel->brush.numsubmodels)
1987 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
1990 // load the rest of the entities
1992 // AK possible hack since num_edicts is still 0
1993 ent = PRVM_EDICT_NUM(0);
1994 memset (ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
1996 PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
1997 PRVM_serveredictfloat(ent, modelindex) = 1; // world model
1998 PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
1999 PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
2000 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
2001 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
2002 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
2003 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
2006 PRVM_serverglobalfloat(coop) = coop.integer;
2008 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
2010 PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(prog, sv.name);
2012 // serverflags are for cross level information (sigils)
2013 PRVM_serverglobalfloat(serverflags) = svs.serverflags;
2015 // we need to reset the spawned flag on all connected clients here so that
2016 // their thinks don't run during startup (before PutClientInServer)
2017 // we also need to set up the client entities now
2018 // and we need to set the ->edict pointers to point into the progs edicts
2019 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2021 host_client->begun = false;
2022 host_client->edict = PRVM_EDICT_NUM(i + 1);
2023 PRVM_ED_ClearEdict(prog, host_client->edict);
2026 // load replacement entity file if found
2027 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
2029 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
2030 PRVM_ED_LoadFromFile(prog, entities);
2034 PRVM_ED_LoadFromFile(prog, sv.worldmodel->brush.entities);
2037 // LadyHavoc: clear world angles (to fix e3m3.bsp)
2038 VectorClear(PRVM_serveredictvector(prog->edicts, angles));
2040 // all setup is completed, any further precache statements are errors
2041 // sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
2042 prog->allowworldwrites = false;
2044 // run two frames to allow everything to settle
2046 for (i = 0;i < sv_init_frame_count.integer;i++)
2052 // Once all init frames have been run, we consider svqc code fully initialized.
2053 prog->inittime = host.realtime;
2055 if(!host_isclient.integer)
2058 // create a baseline for more efficient communications
2059 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2060 SV_CreateBaseline ();
2062 sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
2064 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2065 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2067 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
2068 if (!host_client->active)
2070 if (host_client->netconnection)
2071 SV_SendServerinfo(host_client);
2075 // if client is a botclient coming from a level change, we need to
2076 // set up client info that normally requires networking
2078 // copy spawn parms out of the client_t
2079 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
2080 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
2082 // call the spawn function
2083 host_client->clientconnectcalled = true;
2084 PRVM_serverglobalfloat(time) = sv.time;
2085 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
2086 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
2087 prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
2088 host_client->begun = true;
2092 // update the map title cvar
2093 strlcpy(sv.worldmessage, PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
2094 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
2096 Con_Printf("Server spawned.\n");
2097 NetConn_Heartbeat (2);
2099 if(!host_isclient.integer)
2100 Sys_MakeProcessMean();
2102 // SV_UnlockThreadMutex();
2109 This only happens at the end of a game, not between levels
2112 void SV_Shutdown(void)
2114 prvm_prog_t *prog = SVVM_prog;
2117 SV_LockThreadMutex();
2122 Con_DPrintf("SV_Shutdown\n");
2124 NetConn_Heartbeat(2);
2125 NetConn_Heartbeat(2);
2127 // make sure all the clients know we're disconnecting
2128 World_End(&sv.world);
2131 if(PRVM_serverfunction(SV_Shutdown))
2133 func_t s = PRVM_serverfunction(SV_Shutdown);
2134 PRVM_serverglobalfloat(time) = sv.time;
2135 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
2136 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
2139 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2140 if (host_client->active)
2141 SV_DropClient(false, "Server shutting down"); // server shutdown
2143 NetConn_CloseServerPorts();
2149 memset(&sv, 0, sizeof(sv));
2150 memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
2152 SV_UnlockThreadMutex();
2155 /////////////////////////////////////////////////////
2158 static void SVVM_begin_increase_edicts(prvm_prog_t *prog)
2160 // links don't survive the transition, so unlink everything
2161 World_UnlinkAll(&sv.world);
2164 static void SVVM_end_increase_edicts(prvm_prog_t *prog)
2169 // link every entity except world
2170 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
2171 if (!ent->free && !VectorCompare(PRVM_serveredictvector(ent, absmin), PRVM_serveredictvector(ent, absmax)))
2175 static void SVVM_init_edict(prvm_prog_t *prog, prvm_edict_t *e)
2177 // LadyHavoc: for consistency set these here
2178 int num = PRVM_NUM_FOR_EDICT(e) - 1;
2180 e->priv.server->move = false; // don't move on first frame
2182 if (num >= 0 && num < svs.maxclients)
2184 // set colormap and team on newly created player entity
2185 PRVM_serveredictfloat(e, colormap) = num + 1;
2186 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
2187 // set netname/clientcolors back to client values so that
2188 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
2190 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(prog, svs.clients[num].name);
2191 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
2192 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
2193 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(prog, svs.clients[num].playermodel);
2194 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(prog, svs.clients[num].playerskin);
2195 // Assign netaddress (IP Address, etc)
2196 if(svs.clients[num].netconnection != NULL)
2198 // Acquire Readable Address
2199 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
2200 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, svs.clients[num].netaddress);
2203 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, "null/botclient");
2204 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
2205 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_idfp);
2207 PRVM_serveredictstring(e, crypto_idfp) = 0;
2208 PRVM_serveredictfloat(e, crypto_idfp_signed) = (svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_issigned);
2209 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
2210 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_keyfp);
2212 PRVM_serveredictstring(e, crypto_keyfp) = 0;
2213 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
2214 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.server_keyfp);
2216 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
2217 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
2218 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString(prog, "AES128");
2220 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
2221 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
2222 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString(prog, "HMAC-SHA256");
2224 PRVM_serveredictstring(e, crypto_signmethod) = 0;
2228 static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
2233 World_UnlinkEdict(ed); // unlink from world bsp
2235 PRVM_serveredictstring(ed, model) = 0;
2236 PRVM_serveredictfloat(ed, takedamage) = 0;
2237 PRVM_serveredictfloat(ed, modelindex) = 0;
2238 PRVM_serveredictfloat(ed, colormap) = 0;
2239 PRVM_serveredictfloat(ed, skin) = 0;
2240 PRVM_serveredictfloat(ed, frame) = 0;
2241 VectorClear(PRVM_serveredictvector(ed, origin));
2242 VectorClear(PRVM_serveredictvector(ed, angles));
2243 PRVM_serveredictfloat(ed, nextthink) = -1;
2244 PRVM_serveredictfloat(ed, solid) = 0;
2246 VM_RemoveEdictSkeleton(prog, ed);
2248 World_Physics_RemoveFromEntity(&sv.world, ed);
2249 World_Physics_RemoveJointFromEntity(&sv.world, ed);
2251 // make sure csqc networking is aware of the removed entity
2252 e = PRVM_NUM_FOR_EDICT(ed);
2253 sv.csqcentityversion[e] = 0;
2254 for (i = 0;i < svs.maxclients;i++)
2255 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
2258 static void SVVM_count_edicts(prvm_prog_t *prog)
2262 int active, models, solid, step;
2264 active = models = solid = step = 0;
2265 for (i=0 ; i<prog->num_edicts ; i++)
2267 ent = PRVM_EDICT_NUM(i);
2271 if (PRVM_serveredictfloat(ent, solid))
2273 if (PRVM_serveredictstring(ent, model))
2275 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
2279 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2280 Con_Printf("active :%3i\n", active);
2281 Con_Printf("view :%3i\n", models);
2282 Con_Printf("touch :%3i\n", solid);
2283 Con_Printf("step :%3i\n", step);
2286 static qbool SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
2288 // remove things from different skill levels or deathmatch
2289 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2291 if (deathmatch.integer)
2293 if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
2298 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY ))
2299 || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
2300 || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD )))
2308 static void SV_VM_Setup(void)
2310 prvm_prog_t *prog = SVVM_prog;
2311 PRVM_Prog_Init(prog, cmd_local);
2313 // allocate the mempools
2314 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
2315 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2316 prog->builtins = vm_sv_builtins;
2317 prog->numbuiltins = vm_sv_numbuiltins;
2318 prog->max_edicts = 512;
2319 if (sv.protocol == PROTOCOL_QUAKE)
2320 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
2321 else if (sv.protocol == PROTOCOL_QUAKEDP)
2322 prog->limit_edicts = 2048; // guessing
2323 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
2324 prog->limit_edicts = 2048; // guessing!
2325 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2326 prog->limit_edicts = 4096; // guessing!
2328 prog->limit_edicts = MAX_EDICTS;
2329 prog->reserved_edicts = svs.maxclients;
2330 prog->edictprivate_size = sizeof(edict_engineprivate_t);
2331 prog->name = "server";
2332 prog->extensionstring = vm_sv_extensions;
2333 prog->loadintoworld = true;
2335 // all callbacks must be defined (pointers are not checked before calling)
2336 prog->begin_increase_edicts = SVVM_begin_increase_edicts;
2337 prog->end_increase_edicts = SVVM_end_increase_edicts;
2338 prog->init_edict = SVVM_init_edict;
2339 prog->free_edict = SVVM_free_edict;
2340 prog->count_edicts = SVVM_count_edicts;
2341 prog->load_edict = SVVM_load_edict;
2342 prog->init_cmd = SVVM_init_cmd;
2343 prog->reset_cmd = SVVM_reset_cmd;
2344 prog->error_cmd = Host_Error;
2345 prog->ExecuteProgram = SVVM_ExecuteProgram;
2347 PRVM_Prog_Load(prog, sv_progs.string, NULL, 0, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
2349 // some mods compiled with scrambling compilers lack certain critical
2350 // global names and field names such as "self" and "time" and "nextthink"
2351 // so we have to set these offsets manually, matching the entvars_t
2352 // but we only do this if the prog header crc matches, otherwise it's totally freeform
2353 if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
2355 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
2356 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
2357 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
2358 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
2359 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
2360 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
2361 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
2362 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
2363 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
2364 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
2365 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
2366 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
2367 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
2368 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
2369 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
2370 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
2371 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
2372 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
2373 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
2374 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
2375 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
2376 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
2377 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
2378 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
2379 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
2380 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
2381 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
2382 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
2383 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
2384 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
2385 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
2386 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
2387 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
2388 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
2389 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
2390 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
2391 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
2392 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
2393 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
2394 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
2395 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
2396 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
2397 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
2398 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
2399 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
2400 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
2401 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
2402 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
2403 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
2404 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
2405 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
2406 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
2407 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
2408 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
2409 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
2410 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
2411 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
2412 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
2413 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
2414 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
2415 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
2416 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
2417 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
2418 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
2419 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
2420 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
2421 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
2422 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
2423 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
2424 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
2425 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
2426 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
2427 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
2428 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
2429 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
2430 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
2431 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
2432 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
2433 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
2434 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
2435 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
2436 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
2437 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
2438 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
2439 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
2440 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
2441 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
2442 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
2443 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
2444 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
2445 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
2446 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
2447 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
2448 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
2449 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
2450 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
2451 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
2452 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
2453 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
2454 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
2455 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
2456 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
2457 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
2458 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
2459 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
2460 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
2461 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
2462 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
2463 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
2464 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
2465 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
2466 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
2467 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
2468 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
2469 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
2470 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
2471 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
2472 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
2473 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
2474 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
2475 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
2476 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
2477 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
2478 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
2479 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
2480 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
2481 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
2482 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
2483 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
2484 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
2485 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
2488 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines\n", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
2490 // OP_STATE is always supported on server because we add fields/globals for it
2491 prog->flag |= PRVM_OP_STATE;
2493 VM_CustomStats_Clear();//[515]: csqc
2498 static void SV_CheckTimeouts(void)
2502 // never timeout loopback connections
2503 for (i = (host_isclient.integer ? 1 : 0), host_client = &svs.clients[i]; i < svs.maxclients; i++, host_client++)
2504 if (host_client->netconnection && host.realtime > host_client->netconnection->timeout)
2505 SV_DropClient(false, "Timed out");
2512 Returns a time report string, for example for
2515 const char *SV_TimingReport(char *buf, size_t buflen)
2517 return va(buf, buflen, "%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", svs.perf_cpuload * 100, svs.perf_lost * 100, svs.perf_offset_avg * 1000, svs.perf_offset_max * 1000, svs.perf_offset_sdev * 1000);
2520 extern cvar_t host_maxwait;
2521 extern cvar_t host_framerate;
2522 extern cvar_t cl_maxphysicsframesperserverframe;
2523 double SV_Frame(double time)
2525 static double sv_timer;
2528 qbool playing = false;
2532 svs.perf_acc_sleeptime = host.sleeptime;
2533 svs.perf_acc_realtime += time;
2535 // Look for clients who have spawned
2536 for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++)
2537 if(host_client->begun && host_client->netconnection)
2540 if(svs.perf_acc_realtime > 5)
2542 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
2543 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
2545 if(svs.perf_acc_offset_samples > 0)
2547 svs.perf_offset_max = svs.perf_acc_offset_max;
2548 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
2549 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
2552 if(svs.perf_lost > 0 && developer_extra.integer && playing) // only complain if anyone is looking
2553 Con_DPrintf("Server can't keep up: %s\n", SV_TimingReport(vabuf, sizeof(vabuf)));
2556 if(svs.perf_acc_realtime > 5 || sv.time < 10)
2559 * Don't accumulate time for the first 10 seconds of a match
2560 * so things can settle
2562 svs.perf_acc_realtime = svs.perf_acc_sleeptime =
2563 svs.perf_acc_lost = svs.perf_acc_offset =
2564 svs.perf_acc_offset_squared = svs.perf_acc_offset_max =
2565 svs.perf_acc_offset_samples = host.sleeptime = 0;
2569 * Receive packets on each main loop iteration, as the main loop may
2570 * be undersleeping due to select() detecting a new packet
2574 NetConn_ServerFrame();
2580 * If the accumulator hasn't become positive, don't
2581 * run the frame. Everything that happens before this
2582 * point will happen even if we're sleeping this frame.
2584 if((sv_timer += time) < 0)
2587 // limit the frametime steps to no more than 100ms each
2591 svs.perf_acc_lost += (sv_timer - 0.1);
2595 if (sv.active && sv_timer > 0 && !svs.threaded)
2598 * Execute one or more server frames, with an upper limit on how much
2599 * execution time to spend on server frames to avoid freezing the game if
2600 * the server is overloaded. This execution time limit means the game will
2601 * slow down if the server is taking too long.
2603 int framecount, framelimit = 1;
2604 double advancetime, aborttime = 0;
2606 prvm_prog_t *prog = SVVM_prog;
2608 // run the world state
2609 // don't allow simulation to run too fast or too slow or logic glitches can occur
2611 // stop running server frames if the wall time reaches this value
2612 if (sys_ticrate.value <= 0)
2613 advancetime = sv_timer;
2616 advancetime = sys_ticrate.value;
2617 // listen servers can run multiple server frames per client frame
2618 framelimit = cl_maxphysicsframesperserverframe.integer;
2619 aborttime = Sys_DirtyTime() + 0.1;
2622 if(host_timescale.value > 0 && host_timescale.value < 1)
2623 advancetime = min(advancetime, 0.1 / host_timescale.value);
2625 advancetime = min(advancetime, 0.1);
2629 offset = Sys_DirtyTime() - host.dirtytime;
2630 if (offset < 0 || offset >= 1800)
2634 ++svs.perf_acc_offset_samples;
2635 svs.perf_acc_offset += offset;
2636 svs.perf_acc_offset_squared += offset * offset;
2638 if(svs.perf_acc_offset_max < offset)
2639 svs.perf_acc_offset_max = offset;
2642 // only advance time if not paused
2643 // the game also pauses in singleplayer when menu or console is used
2644 sv.frametime = advancetime * host_timescale.value;
2645 if (host_framerate.value)
2646 sv.frametime = host_framerate.value;
2647 if (sv.paused || host.paused)
2650 for (framecount = 0; framecount < framelimit && sv_timer > 0; framecount++)
2652 sv_timer -= advancetime;
2654 // move things around and think unless paused
2658 // if this server frame took too long, break out of the loop
2659 if (framelimit > 1 && Sys_DirtyTime() >= aborttime)
2663 R_TimeReport("serverphysics");
2665 // send all messages to the clients
2666 SV_SendClientMessages();
2668 if (sv.paused == 1 && host.realtime > sv.pausedstart && sv.pausedstart > 0) {
2669 prog->globals.fp[OFS_PARM0] = host.realtime - sv.pausedstart;
2670 PRVM_serverglobalfloat(time) = sv.time;
2671 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2674 // send an heartbeat if enough time has passed since the last one
2675 NetConn_Heartbeat(0);
2676 R_TimeReport("servernetwork");
2680 // don't let r_speeds display jump around
2681 R_TimeReport("serverphysics");
2682 R_TimeReport("servernetwork");
2685 // if there is some time remaining from this frame, reset the timer
2689 svs.perf_acc_lost += sv_timer;
2696 static int SV_ThreadFunc(void *voiddata)
2698 prvm_prog_t *prog = SVVM_prog;
2699 qbool playing = false;
2700 double sv_timer = 0;
2701 double sv_deltarealtime, sv_oldrealtime, sv_realtime;
2705 sv_realtime = Sys_DirtyTime();
2706 while (!svs.threadstop)
2708 // FIXME: we need to handle Host_Error in the server thread somehow
2709 // if (setjmp(sv_abortframe))
2710 // continue; // something bad happened in the server game
2712 sv_oldrealtime = sv_realtime;
2713 sv_realtime = Sys_DirtyTime();
2714 sv_deltarealtime = sv_realtime - sv_oldrealtime;
2715 if (sv_deltarealtime < 0 || sv_deltarealtime >= 1800) sv_deltarealtime = 0;
2717 sv_timer += sv_deltarealtime;
2719 svs.perf_acc_realtime += sv_deltarealtime;
2721 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
2722 SV_LockThreadMutex();
2724 // Look for clients who have spawned
2727 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2728 if(host_client->begun)
2729 if(host_client->netconnection)
2733 // don't accumulate time for the first 10 seconds of a match
2734 // so things can settle
2735 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
2737 else if(svs.perf_acc_realtime > 5)
2739 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
2740 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
2741 if(svs.perf_acc_offset_samples > 0)
2743 svs.perf_offset_max = svs.perf_acc_offset_max;
2744 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
2745 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
2747 if(svs.perf_lost > 0 && developer_extra.integer)
2749 Con_DPrintf("Server can't keep up: %s\n", SV_TimingReport(vabuf, sizeof(vabuf)));
2750 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
2756 NetConn_ServerFrame();
2760 // if the accumulators haven't become positive yet, wait a while
2761 wait = sv_timer * -1000000.0;
2764 double time0, delta;
2765 SV_UnlockThreadMutex(); // don't keep mutex locked while sleeping
2766 if (host_maxwait.value <= 0)
2767 wait = min(wait, 1000000.0);
2769 wait = min(wait, host_maxwait.value * 1000.0);
2771 wait = 1; // because we cast to int
2772 time0 = Sys_DirtyTime();
2773 Sys_Sleep((int)wait);
2774 delta = Sys_DirtyTime() - time0;if (delta < 0 || delta >= 1800) delta = 0;
2775 svs.perf_acc_sleeptime += delta;
2779 if (sv.active && sv_timer > 0)
2781 // execute one server frame
2785 if (sys_ticrate.value <= 0)
2786 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
2788 advancetime = sys_ticrate.value;
2792 offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LadyHavoc: FIXME: I don't understand this line
2793 ++svs.perf_acc_offset_samples;
2794 svs.perf_acc_offset += offset;
2795 svs.perf_acc_offset_squared += offset * offset;
2796 if(svs.perf_acc_offset_max < offset)
2797 svs.perf_acc_offset_max = offset;
2800 // only advance time if not paused
2801 // the game also pauses in singleplayer when menu or console is used
2802 sv.frametime = advancetime * host_timescale.value;
2803 if (host_framerate.value)
2804 sv.frametime = host_framerate.value;
2805 if (sv.paused || host.paused)
2808 sv_timer -= advancetime;
2810 // move things around and think unless paused
2814 // send all messages to the clients
2815 SV_SendClientMessages();
2817 if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
2819 PRVM_serverglobalfloat(time) = sv.time;
2820 prog->globals.fp[OFS_PARM0] = sv_realtime - sv.pausedstart;
2821 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2824 // send an heartbeat if enough time has passed since the last one
2825 NetConn_Heartbeat(0);
2829 // we're back to safe code now
2830 SV_UnlockThreadMutex();
2832 // if there is some time remaining from this frame, reset the timers
2835 svs.perf_acc_lost += sv_timer;
2842 void SV_StartThread(void)
2844 if (!sv_threaded.integer || !Thread_HasThreads())
2846 svs.threaded = true;
2847 svs.threadstop = false;
2848 svs.threadmutex = Thread_CreateMutex();
2849 svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
2852 void SV_StopThread(void)
2856 svs.threadstop = true;
2857 Thread_WaitThread(svs.thread, 0);
2858 Thread_DestroyMutex(svs.threadmutex);
2859 svs.threaded = false;