2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
29 client_t *host_client;
31 static void SV_SaveEntFile_f(cmd_state_t *cmd);
32 static void SV_StartDownload_f(cmd_state_t *cmd);
33 static void SV_Download_f(cmd_state_t *cmd);
34 static void SV_VM_Setup(void);
35 extern cvar_t net_connecttimeout;
37 cvar_t sv_worldmessage = {CF_SERVER | CF_READONLY, "sv_worldmessage", "", "title of current level"};
38 cvar_t sv_worldname = {CF_SERVER | CF_READONLY, "sv_worldname", "", "name of current worldmodel"};
39 cvar_t sv_worldnamenoextension = {CF_SERVER | CF_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
40 cvar_t sv_worldbasename = {CF_SERVER | CF_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
42 cvar_t sv_disablenotify = {CF_SERVER, "sv_disablenotify", "0", "suppress broadcast prints when certain cvars are changed (CF_NOTIFY flag in engine code)"};
43 cvar_t coop = {CF_SERVER, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
44 cvar_t deathmatch = {CF_SERVER, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
45 cvar_t fraglimit = {CF_SERVER | CF_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
46 cvar_t gamecfg = {CF_SERVER, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t noexit = {CF_SERVER | CF_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
48 cvar_t nomonsters = {CF_SERVER, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
49 cvar_t pausable = {CF_SERVER, "pausable","1", "allow players to pause or not (otherwise, only the server admin can)"};
50 cvar_t pr_checkextension = {CF_SERVER | CF_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
51 cvar_t samelevel = {CF_SERVER | CF_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
52 cvar_t skill = {CF_SERVER, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
53 cvar_t host_timescale = {CF_CLIENT | CF_SERVER, "host_timescale", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
55 cvar_t sv_accelerate = {CF_SERVER, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
56 cvar_t sv_aim = {CF_SERVER | CF_ARCHIVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
57 cvar_t sv_airaccel_qw = {CF_SERVER, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
58 cvar_t sv_airaccel_qw_stretchfactor = {CF_SERVER, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
59 cvar_t sv_airaccel_sideways_friction = {CF_SERVER, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
60 cvar_t sv_airaccelerate = {CF_SERVER, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
61 cvar_t sv_airstopaccelerate = {CF_SERVER, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
62 cvar_t sv_airspeedlimit_nonqw = {CF_SERVER, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
63 cvar_t sv_airstrafeaccelerate = {CF_SERVER, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
64 cvar_t sv_maxairstrafespeed = {CF_SERVER, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
65 cvar_t sv_airstrafeaccel_qw = {CF_SERVER, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
66 cvar_t sv_aircontrol = {CF_SERVER, "sv_aircontrol", "0", "CPMA-style air control"};
67 cvar_t sv_aircontrol_power = {CF_SERVER, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
68 cvar_t sv_aircontrol_penalty = {CF_SERVER, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
69 cvar_t sv_allowdownloads = {CF_SERVER, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
70 cvar_t sv_allowdownloads_archive = {CF_SERVER, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
71 cvar_t sv_allowdownloads_config = {CF_SERVER, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
72 cvar_t sv_allowdownloads_dlcache = {CF_SERVER, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
73 cvar_t sv_allowdownloads_inarchive = {CF_SERVER, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
74 cvar_t sv_areagrid_mingridsize = {CF_SERVER | CF_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
75 cvar_t sv_checkforpacketsduringsleep = {CF_SERVER, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
76 cvar_t sv_clmovement_enable = {CF_SERVER, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
77 cvar_t sv_clmovement_minping = {CF_SERVER, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
78 cvar_t sv_clmovement_minping_disabletime = {CF_SERVER, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
79 cvar_t sv_clmovement_inputtimeout = {CF_SERVER, "sv_clmovement_inputtimeout", "0.1", "when a client does not send input for this many seconds (max 0.1), force them to move anyway (unlike QuakeWorld)"};
80 cvar_t sv_cullentities_nevercullbmodels = {CF_SERVER, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
81 cvar_t sv_cullentities_pvs = {CF_SERVER, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
82 cvar_t sv_cullentities_stats = {CF_SERVER, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
83 cvar_t sv_cullentities_trace = {CF_SERVER, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
84 cvar_t sv_cullentities_trace_delay = {CF_SERVER, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
85 cvar_t sv_cullentities_trace_delay_players = {CF_SERVER, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
86 cvar_t sv_cullentities_trace_enlarge = {CF_SERVER, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
87 cvar_t sv_cullentities_trace_expand = {CF_SERVER, "sv_cullentities_trace_expand", "0", "box is expanded by this many units for entity culling"};
88 cvar_t sv_cullentities_trace_eyejitter = {CF_SERVER, "sv_cullentities_trace_eyejitter", "16", "jitter the eye by this much for each trace"};
89 cvar_t sv_cullentities_trace_prediction = {CF_SERVER, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
90 cvar_t sv_cullentities_trace_prediction_time = {CF_SERVER, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
91 cvar_t sv_cullentities_trace_entityocclusion = {CF_SERVER, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
92 cvar_t sv_cullentities_trace_samples = {CF_SERVER, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
93 cvar_t sv_cullentities_trace_samples_extra = {CF_SERVER, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
94 cvar_t sv_cullentities_trace_samples_players = {CF_SERVER, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
95 cvar_t sv_debugmove = {CF_SERVER | CF_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
96 cvar_t sv_echobprint = {CF_SERVER | CF_ARCHIVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
97 cvar_t sv_edgefriction = {CF_SERVER, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
98 cvar_t sv_entpatch = {CF_SERVER, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
99 cvar_t sv_freezenonclients = {CF_SERVER | CF_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
100 cvar_t sv_friction = {CF_SERVER | CF_NOTIFY, "sv_friction","4", "how fast you slow down"};
101 cvar_t sv_gameplayfix_blowupfallenzombies = {CF_SERVER, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
102 cvar_t sv_gameplayfix_consistentplayerprethink = {CF_SERVER, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
103 cvar_t sv_gameplayfix_delayprojectiles = {CF_SERVER, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
104 cvar_t sv_gameplayfix_droptofloorstartsolid = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
105 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
106 cvar_t sv_gameplayfix_easierwaterjump = {CF_SERVER, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
107 cvar_t sv_gameplayfix_findradiusdistancetobox = {CF_SERVER, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
108 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {CF_SERVER, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
109 cvar_t sv_gameplayfix_grenadebouncedownslopes = {CF_SERVER, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
110 cvar_t sv_gameplayfix_multiplethinksperframe = {CF_SERVER, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
111 cvar_t sv_gameplayfix_noairborncorpse = {CF_SERVER, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
112 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {CF_SERVER, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
113 cvar_t sv_gameplayfix_nudgeoutofsolid = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
114 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
115 cvar_t sv_gameplayfix_q2airaccelerate = {CF_SERVER, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
116 cvar_t sv_gameplayfix_nogravityonground = {CF_SERVER, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
117 cvar_t sv_gameplayfix_setmodelrealbox = {CF_SERVER, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
118 cvar_t sv_gameplayfix_slidemoveprojectiles = {CF_SERVER, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
119 cvar_t sv_gameplayfix_stepdown = {CF_SERVER, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
120 cvar_t sv_gameplayfix_stepmultipletimes = {CF_SERVER, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
121 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {CF_SERVER, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "crude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
122 cvar_t sv_gameplayfix_swiminbmodels = {CF_SERVER, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
123 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {CF_SERVER, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
124 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {CF_SERVER, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
125 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {CF_SERVER, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
126 cvar_t sv_gameplayfix_unstickplayers = {CF_SERVER, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
127 cvar_t sv_gameplayfix_unstickentities = {CF_SERVER, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
128 cvar_t sv_gameplayfix_fixedcheckwatertransition = {CF_SERVER, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
129 cvar_t sv_gameplayfix_customstats = {CF_SERVER, "sv_gameplayfix_customstats", "0", "Disable stats higher than 220, for use by certain games such as Xonotic"};
130 cvar_t sv_gravity = {CF_SERVER | CF_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
131 cvar_t sv_init_frame_count = {CF_SERVER, "sv_init_frame_count", "2", "number of frames to run to allow everything to settle before letting clients connect"};
132 cvar_t sv_idealpitchscale = {CF_SERVER, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
133 cvar_t sv_jumpstep = {CF_SERVER | CF_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping"};
134 cvar_t sv_jumpvelocity = {CF_SERVER, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
135 cvar_t sv_maxairspeed = {CF_SERVER, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
136 cvar_t sv_maxrate = {CF_SERVER | CF_ARCHIVE | CF_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
137 cvar_t sv_maxspeed = {CF_SERVER | CF_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
138 cvar_t sv_maxvelocity = {CF_SERVER | CF_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
139 cvar_t sv_nostep = {CF_SERVER | CF_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
140 cvar_t sv_playerphysicsqc = {CF_SERVER | CF_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
141 cvar_t sv_progs = {CF_SERVER, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
142 cvar_t sv_protocolname = {CF_SERVER, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
143 cvar_t sv_random_seed = {CF_SERVER, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
144 cvar_t host_limitlocal = {CF_SERVER, "host_limitlocal", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
145 cvar_t sv_sound_land = {CF_SERVER, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
146 cvar_t sv_sound_watersplash = {CF_SERVER, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
147 cvar_t sv_stepheight = {CF_SERVER | CF_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
148 cvar_t sv_stopspeed = {CF_SERVER | CF_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
149 cvar_t sv_wallfriction = {CF_SERVER | CF_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
150 cvar_t sv_wateraccelerate = {CF_SERVER, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in water, if less than 0 the sv_accelerate variable is used instead"};
151 cvar_t sv_waterfriction = {CF_SERVER | CF_NOTIFY, "sv_waterfriction","-1", "how fast you slow down in water, if less than 0 the sv_friction variable is used instead"};
152 cvar_t sv_warsowbunny_airforwardaccel = {CF_SERVER, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
153 cvar_t sv_warsowbunny_accel = {CF_SERVER, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
154 cvar_t sv_warsowbunny_topspeed = {CF_SERVER, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
155 cvar_t sv_warsowbunny_turnaccel = {CF_SERVER, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
156 cvar_t sv_warsowbunny_backtosideratio = {CF_SERVER, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
157 cvar_t sv_onlycsqcnetworking = {CF_SERVER, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
158 cvar_t sv_areadebug = {CF_SERVER, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
159 cvar_t sys_ticrate = {CF_SERVER | CF_ARCHIVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
160 cvar_t teamplay = {CF_SERVER | CF_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
161 cvar_t timelimit = {CF_SERVER | CF_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
162 cvar_t sv_threaded = {CF_SERVER, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
164 cvar_t sv_rollspeed = {CF_CLIENT, "sv_rollspeed", "200", "how much strafing is necessary to tilt the view"};
165 cvar_t sv_rollangle = {CF_CLIENT, "sv_rollangle", "2.0", "how much to tilt the view when strafing"};
167 cvar_t saved1 = {CF_SERVER | CF_ARCHIVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
168 cvar_t saved2 = {CF_SERVER | CF_ARCHIVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
169 cvar_t saved3 = {CF_SERVER | CF_ARCHIVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
170 cvar_t saved4 = {CF_SERVER | CF_ARCHIVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
171 cvar_t savedgamecfg = {CF_SERVER | CF_ARCHIVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
172 cvar_t scratch1 = {CF_SERVER, "scratch1", "0", "unused cvar in quake, can be used by mods"};
173 cvar_t scratch2 = {CF_SERVER,"scratch2", "0", "unused cvar in quake, can be used by mods"};
174 cvar_t scratch3 = {CF_SERVER, "scratch3", "0", "unused cvar in quake, can be used by mods"};
175 cvar_t scratch4 = {CF_SERVER, "scratch4", "0", "unused cvar in quake, can be used by mods"};
176 cvar_t temp1 = {CF_SERVER, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
178 cvar_t nehx00 = {CF_SERVER, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx01 = {CF_SERVER, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx02 = {CF_SERVER, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx03 = {CF_SERVER, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx04 = {CF_SERVER, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx05 = {CF_SERVER, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx06 = {CF_SERVER, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx07 = {CF_SERVER, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx08 = {CF_SERVER, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx09 = {CF_SERVER, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx10 = {CF_SERVER, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t nehx11 = {CF_SERVER, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
190 cvar_t nehx12 = {CF_SERVER, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
191 cvar_t nehx13 = {CF_SERVER, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
192 cvar_t nehx14 = {CF_SERVER, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
193 cvar_t nehx15 = {CF_SERVER, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
194 cvar_t nehx16 = {CF_SERVER, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
195 cvar_t nehx17 = {CF_SERVER, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
196 cvar_t nehx18 = {CF_SERVER, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
197 cvar_t nehx19 = {CF_SERVER, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
198 cvar_t cutscene = {CF_SERVER, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
200 cvar_t sv_autodemo_perclient = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
201 cvar_t sv_autodemo_perclient_nameformat = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
202 cvar_t sv_autodemo_perclient_discardable = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
204 cvar_t halflifebsp = {CF_SERVER, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
205 cvar_t sv_mapformat_is_quake2 = {CF_SERVER, "sv_mapformat_is_quake2", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors, .frame on submodels and other things)"};
206 cvar_t sv_mapformat_is_quake3 = {CF_SERVER, "sv_mapformat_is_quake3", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors)"};
208 cvar_t sv_writepicture_quality = {CF_SERVER | CF_ARCHIVE, "sv_writepicture_quality", "10", "WritePicture quality offset (higher means better quality, but slower)"};
213 mempool_t *sv_mempool = NULL;
215 extern cvar_t host_timescale;
216 extern float scr_centertime_off;
218 // MUST match effectnameindex_t in client.h
219 static const char *standardeffectnames[EFFECT_TOTAL] =
243 "TE_TEI_BIGEXPLOSION",
259 #define SV_REQFUNCS 0
260 #define sv_reqfuncs NULL
262 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
263 //static const char *sv_reqfuncs[] = {
266 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
268 prvm_required_field_t sv_reqfields[] =
270 #define PRVM_DECLARE_serverglobalfloat(x)
271 #define PRVM_DECLARE_serverglobalvector(x)
272 #define PRVM_DECLARE_serverglobalstring(x)
273 #define PRVM_DECLARE_serverglobaledict(x)
274 #define PRVM_DECLARE_serverglobalfunction(x)
275 #define PRVM_DECLARE_clientglobalfloat(x)
276 #define PRVM_DECLARE_clientglobalvector(x)
277 #define PRVM_DECLARE_clientglobalstring(x)
278 #define PRVM_DECLARE_clientglobaledict(x)
279 #define PRVM_DECLARE_clientglobalfunction(x)
280 #define PRVM_DECLARE_menuglobalfloat(x)
281 #define PRVM_DECLARE_menuglobalvector(x)
282 #define PRVM_DECLARE_menuglobalstring(x)
283 #define PRVM_DECLARE_menuglobaledict(x)
284 #define PRVM_DECLARE_menuglobalfunction(x)
285 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
286 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
287 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
288 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
289 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
290 #define PRVM_DECLARE_clientfieldfloat(x)
291 #define PRVM_DECLARE_clientfieldvector(x)
292 #define PRVM_DECLARE_clientfieldstring(x)
293 #define PRVM_DECLARE_clientfieldedict(x)
294 #define PRVM_DECLARE_clientfieldfunction(x)
295 #define PRVM_DECLARE_menufieldfloat(x)
296 #define PRVM_DECLARE_menufieldvector(x)
297 #define PRVM_DECLARE_menufieldstring(x)
298 #define PRVM_DECLARE_menufieldedict(x)
299 #define PRVM_DECLARE_menufieldfunction(x)
300 #define PRVM_DECLARE_serverfunction(x)
301 #define PRVM_DECLARE_clientfunction(x)
302 #define PRVM_DECLARE_menufunction(x)
303 #define PRVM_DECLARE_field(x)
304 #define PRVM_DECLARE_global(x)
305 #define PRVM_DECLARE_function(x)
306 #include "prvm_offsets.h"
307 #undef PRVM_DECLARE_serverglobalfloat
308 #undef PRVM_DECLARE_serverglobalvector
309 #undef PRVM_DECLARE_serverglobalstring
310 #undef PRVM_DECLARE_serverglobaledict
311 #undef PRVM_DECLARE_serverglobalfunction
312 #undef PRVM_DECLARE_clientglobalfloat
313 #undef PRVM_DECLARE_clientglobalvector
314 #undef PRVM_DECLARE_clientglobalstring
315 #undef PRVM_DECLARE_clientglobaledict
316 #undef PRVM_DECLARE_clientglobalfunction
317 #undef PRVM_DECLARE_menuglobalfloat
318 #undef PRVM_DECLARE_menuglobalvector
319 #undef PRVM_DECLARE_menuglobalstring
320 #undef PRVM_DECLARE_menuglobaledict
321 #undef PRVM_DECLARE_menuglobalfunction
322 #undef PRVM_DECLARE_serverfieldfloat
323 #undef PRVM_DECLARE_serverfieldvector
324 #undef PRVM_DECLARE_serverfieldstring
325 #undef PRVM_DECLARE_serverfieldedict
326 #undef PRVM_DECLARE_serverfieldfunction
327 #undef PRVM_DECLARE_clientfieldfloat
328 #undef PRVM_DECLARE_clientfieldvector
329 #undef PRVM_DECLARE_clientfieldstring
330 #undef PRVM_DECLARE_clientfieldedict
331 #undef PRVM_DECLARE_clientfieldfunction
332 #undef PRVM_DECLARE_menufieldfloat
333 #undef PRVM_DECLARE_menufieldvector
334 #undef PRVM_DECLARE_menufieldstring
335 #undef PRVM_DECLARE_menufieldedict
336 #undef PRVM_DECLARE_menufieldfunction
337 #undef PRVM_DECLARE_serverfunction
338 #undef PRVM_DECLARE_clientfunction
339 #undef PRVM_DECLARE_menufunction
340 #undef PRVM_DECLARE_field
341 #undef PRVM_DECLARE_global
342 #undef PRVM_DECLARE_function
345 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
347 prvm_required_field_t sv_reqglobals[] =
349 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
350 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
351 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
352 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
353 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
354 #define PRVM_DECLARE_clientglobalfloat(x)
355 #define PRVM_DECLARE_clientglobalvector(x)
356 #define PRVM_DECLARE_clientglobalstring(x)
357 #define PRVM_DECLARE_clientglobaledict(x)
358 #define PRVM_DECLARE_clientglobalfunction(x)
359 #define PRVM_DECLARE_menuglobalfloat(x)
360 #define PRVM_DECLARE_menuglobalvector(x)
361 #define PRVM_DECLARE_menuglobalstring(x)
362 #define PRVM_DECLARE_menuglobaledict(x)
363 #define PRVM_DECLARE_menuglobalfunction(x)
364 #define PRVM_DECLARE_serverfieldfloat(x)
365 #define PRVM_DECLARE_serverfieldvector(x)
366 #define PRVM_DECLARE_serverfieldstring(x)
367 #define PRVM_DECLARE_serverfieldedict(x)
368 #define PRVM_DECLARE_serverfieldfunction(x)
369 #define PRVM_DECLARE_clientfieldfloat(x)
370 #define PRVM_DECLARE_clientfieldvector(x)
371 #define PRVM_DECLARE_clientfieldstring(x)
372 #define PRVM_DECLARE_clientfieldedict(x)
373 #define PRVM_DECLARE_clientfieldfunction(x)
374 #define PRVM_DECLARE_menufieldfloat(x)
375 #define PRVM_DECLARE_menufieldvector(x)
376 #define PRVM_DECLARE_menufieldstring(x)
377 #define PRVM_DECLARE_menufieldedict(x)
378 #define PRVM_DECLARE_menufieldfunction(x)
379 #define PRVM_DECLARE_serverfunction(x)
380 #define PRVM_DECLARE_clientfunction(x)
381 #define PRVM_DECLARE_menufunction(x)
382 #define PRVM_DECLARE_field(x)
383 #define PRVM_DECLARE_global(x)
384 #define PRVM_DECLARE_function(x)
385 #include "prvm_offsets.h"
386 #undef PRVM_DECLARE_serverglobalfloat
387 #undef PRVM_DECLARE_serverglobalvector
388 #undef PRVM_DECLARE_serverglobalstring
389 #undef PRVM_DECLARE_serverglobaledict
390 #undef PRVM_DECLARE_serverglobalfunction
391 #undef PRVM_DECLARE_clientglobalfloat
392 #undef PRVM_DECLARE_clientglobalvector
393 #undef PRVM_DECLARE_clientglobalstring
394 #undef PRVM_DECLARE_clientglobaledict
395 #undef PRVM_DECLARE_clientglobalfunction
396 #undef PRVM_DECLARE_menuglobalfloat
397 #undef PRVM_DECLARE_menuglobalvector
398 #undef PRVM_DECLARE_menuglobalstring
399 #undef PRVM_DECLARE_menuglobaledict
400 #undef PRVM_DECLARE_menuglobalfunction
401 #undef PRVM_DECLARE_serverfieldfloat
402 #undef PRVM_DECLARE_serverfieldvector
403 #undef PRVM_DECLARE_serverfieldstring
404 #undef PRVM_DECLARE_serverfieldedict
405 #undef PRVM_DECLARE_serverfieldfunction
406 #undef PRVM_DECLARE_clientfieldfloat
407 #undef PRVM_DECLARE_clientfieldvector
408 #undef PRVM_DECLARE_clientfieldstring
409 #undef PRVM_DECLARE_clientfieldedict
410 #undef PRVM_DECLARE_clientfieldfunction
411 #undef PRVM_DECLARE_menufieldfloat
412 #undef PRVM_DECLARE_menufieldvector
413 #undef PRVM_DECLARE_menufieldstring
414 #undef PRVM_DECLARE_menufieldedict
415 #undef PRVM_DECLARE_menufieldfunction
416 #undef PRVM_DECLARE_serverfunction
417 #undef PRVM_DECLARE_clientfunction
418 #undef PRVM_DECLARE_menufunction
419 #undef PRVM_DECLARE_field
420 #undef PRVM_DECLARE_global
421 #undef PRVM_DECLARE_function
424 static void Host_Timescale_c(cvar_t *var)
426 if(var->value < 0.00001 && var->value != 0)
427 Cvar_SetValueQuick(var, 0);
430 //============================================================================
432 static void SV_AreaStats_f(cmd_state_t *cmd)
434 World_PrintAreaStats(&sv.world, "server");
437 static qbool SV_CanSave(void)
439 prvm_prog_t *prog = SVVM_prog;
440 if(SV_IsLocalServer() == 1)
442 // singleplayer checks
443 if ((svs.clients[0].active && PRVM_serveredictfloat(svs.clients[0].edict, deadflag)))
445 Con_Print("Can't savegame with a dead player\n");
449 if(host.hook.CL_Intermission && host.hook.CL_Intermission())
451 Con_Print("Can't save in intermission.\n");
456 Con_Print(CON_WARN "Warning: saving a multiplayer game may have strange results when restored (to properly resume, all players must join in the same player slots and then the game can be reloaded).\n");
461 static void SV_ServerOptions (void)
468 // COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8
469 // COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8
470 // if no client is in the executable or -dedicated is specified on
471 // commandline, start a dedicated server
472 i = Sys_CheckParm ("-dedicated");
473 if (i || !cl_available)
475 cls.state = ca_dedicated;
476 // check for -dedicated specifying how many players
477 if (i && i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
478 svs.maxclients = atoi (sys.argv[i+1]);
479 if (Sys_CheckParm ("-listen"))
480 Con_Printf ("Only one of -dedicated or -listen can be specified\n");
481 // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users)
482 Cvar_SetValue(&cvars_all, "sv_public", 1);
484 else if (cl_available)
486 // client exists and not dedicated, check if -listen is specified
487 cls.state = ca_disconnected;
488 i = Sys_CheckParm ("-listen");
491 // default players unless specified
492 if (i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
493 svs.maxclients = atoi (sys.argv[i+1]);
497 // default players in some games, singleplayer in most
498 if (gamemode != GAME_GOODVSBAD2 && !IS_NEXUIZ_DERIVED(gamemode) && gamemode != GAME_BATTLEMECH)
503 svs.maxclients = svs.maxclients_next = bound(1, svs.maxclients, MAX_SCOREBOARD);
505 svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
507 if (svs.maxclients > 1 && !deathmatch.integer && !coop.integer)
508 Cvar_SetValueQuick(&deathmatch, 1);
518 // init the csqc progs cvars, since they are updated/used by the server code
519 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
520 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
521 extern cvar_t csqc_progcrc;
522 extern cvar_t csqc_progsize;
523 extern cvar_t csqc_usedemoprogs;
525 Cvar_RegisterVariable(&sv_worldmessage);
526 Cvar_RegisterVariable(&sv_worldname);
527 Cvar_RegisterVariable(&sv_worldnamenoextension);
528 Cvar_RegisterVariable(&sv_worldbasename);
530 Cvar_RegisterVariable (&csqc_progname);
531 Cvar_RegisterVariable (&csqc_progcrc);
532 Cvar_RegisterVariable (&csqc_progsize);
533 Cvar_RegisterVariable (&csqc_usedemoprogs);
535 Cmd_AddCommand(CF_SHARED, "sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
536 Cmd_AddCommand(CF_SHARED, "sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
537 Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "sv_startdownload", SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
538 Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "download", SV_Download_f, "downloads a specified file from the server");
540 Cvar_RegisterVariable (&sv_disablenotify);
541 Cvar_RegisterVariable (&coop);
542 Cvar_RegisterVariable (&deathmatch);
543 Cvar_RegisterVariable (&fraglimit);
544 Cvar_RegisterVariable (&gamecfg);
545 Cvar_RegisterVariable (&noexit);
546 Cvar_RegisterVariable (&nomonsters);
547 Cvar_RegisterVariable (&pausable);
548 Cvar_RegisterVariable (&pr_checkextension);
549 Cvar_RegisterVariable (&samelevel);
550 Cvar_RegisterVariable (&skill);
551 Cvar_RegisterVariable (&host_timescale);
552 Cvar_RegisterCallback (&host_timescale, Host_Timescale_c);
553 Cvar_RegisterAlias (&host_timescale, "slowmo");
554 Cvar_RegisterAlias (&host_timescale, "timescale");
555 Cvar_RegisterVariable (&sv_accelerate);
556 Cvar_RegisterVariable (&sv_aim);
557 Cvar_RegisterVariable (&sv_airaccel_qw);
558 Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
559 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
560 Cvar_RegisterVariable (&sv_airaccelerate);
561 Cvar_RegisterVariable (&sv_airstopaccelerate);
562 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
563 Cvar_RegisterVariable (&sv_maxairstrafespeed);
564 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
565 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
566 Cvar_RegisterVariable (&sv_aircontrol);
567 Cvar_RegisterVariable (&sv_aircontrol_power);
568 Cvar_RegisterVariable (&sv_aircontrol_penalty);
569 Cvar_RegisterVariable (&sv_allowdownloads);
570 Cvar_RegisterVariable (&sv_allowdownloads_archive);
571 Cvar_RegisterVariable (&sv_allowdownloads_config);
572 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
573 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
574 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
575 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
576 Cvar_RegisterVariable (&sv_clmovement_enable);
577 Cvar_RegisterVariable (&sv_clmovement_minping);
578 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
579 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
580 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
581 Cvar_RegisterVariable (&sv_cullentities_pvs);
582 Cvar_RegisterVariable (&sv_cullentities_stats);
583 Cvar_RegisterVariable (&sv_cullentities_trace);
584 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
585 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
586 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
587 Cvar_RegisterVariable (&sv_cullentities_trace_expand);
588 Cvar_RegisterVariable (&sv_cullentities_trace_eyejitter);
589 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
590 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
591 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
592 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
593 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
594 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
595 Cvar_RegisterVariable (&sv_debugmove);
596 Cvar_RegisterVariable (&sv_echobprint);
597 Cvar_RegisterVariable (&sv_edgefriction);
598 Cvar_RegisterVariable (&sv_entpatch);
599 Cvar_RegisterVariable (&sv_freezenonclients);
600 Cvar_RegisterVariable (&sv_friction);
601 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
602 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
603 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
604 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
605 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
606 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
607 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
608 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
609 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
610 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
611 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
612 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
613 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
614 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
615 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
616 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
617 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
618 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
619 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
620 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
621 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
622 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
623 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
624 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
625 Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
626 Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
627 Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
628 Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
629 Cvar_RegisterVariable (&sv_gameplayfix_customstats);
630 Cvar_RegisterVariable (&sv_gravity);
631 Cvar_RegisterVariable (&sv_init_frame_count);
632 Cvar_RegisterVariable (&sv_idealpitchscale);
633 Cvar_RegisterVariable (&sv_jumpstep);
634 Cvar_RegisterVariable (&sv_jumpvelocity);
635 Cvar_RegisterVariable (&sv_maxairspeed);
636 Cvar_RegisterVariable (&sv_maxrate);
637 Cvar_RegisterVariable (&sv_maxspeed);
638 Cvar_RegisterVariable (&sv_maxvelocity);
639 Cvar_RegisterVariable (&sv_nostep);
640 Cvar_RegisterVariable (&sv_playerphysicsqc);
641 Cvar_RegisterVariable (&sv_progs);
642 Cvar_RegisterVariable (&sv_protocolname);
643 Cvar_RegisterVariable (&sv_random_seed);
644 Cvar_RegisterVariable (&host_limitlocal);
645 Cvar_RegisterAlias(&host_limitlocal, "sv_ratelimitlocalplayer");
646 Cvar_RegisterVariable (&sv_sound_land);
647 Cvar_RegisterVariable (&sv_sound_watersplash);
648 Cvar_RegisterVariable (&sv_stepheight);
649 Cvar_RegisterVariable (&sv_stopspeed);
650 Cvar_RegisterVariable (&sv_wallfriction);
651 Cvar_RegisterVariable (&sv_wateraccelerate);
652 Cvar_RegisterVariable (&sv_waterfriction);
653 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
654 Cvar_RegisterVariable (&sv_warsowbunny_accel);
655 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
656 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
657 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
658 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
659 Cvar_RegisterVariable (&sv_areadebug);
660 Cvar_RegisterVariable (&sys_ticrate);
661 Cvar_RegisterVariable (&teamplay);
662 Cvar_RegisterVariable (&timelimit);
663 Cvar_RegisterVariable (&sv_threaded);
665 Cvar_RegisterVariable (&sv_rollangle);
666 Cvar_RegisterVariable (&sv_rollspeed);
668 Cvar_RegisterVariable (&saved1);
669 Cvar_RegisterVariable (&saved2);
670 Cvar_RegisterVariable (&saved3);
671 Cvar_RegisterVariable (&saved4);
672 Cvar_RegisterVariable (&savedgamecfg);
673 Cvar_RegisterVariable (&scratch1);
674 Cvar_RegisterVariable (&scratch2);
675 Cvar_RegisterVariable (&scratch3);
676 Cvar_RegisterVariable (&scratch4);
677 Cvar_RegisterVariable (&temp1);
679 // LadyHavoc: Nehahra uses these to pass data around cutscene demos
680 Cvar_RegisterVariable (&nehx00);
681 Cvar_RegisterVariable (&nehx01);
682 Cvar_RegisterVariable (&nehx02);
683 Cvar_RegisterVariable (&nehx03);
684 Cvar_RegisterVariable (&nehx04);
685 Cvar_RegisterVariable (&nehx05);
686 Cvar_RegisterVariable (&nehx06);
687 Cvar_RegisterVariable (&nehx07);
688 Cvar_RegisterVariable (&nehx08);
689 Cvar_RegisterVariable (&nehx09);
690 Cvar_RegisterVariable (&nehx10);
691 Cvar_RegisterVariable (&nehx11);
692 Cvar_RegisterVariable (&nehx12);
693 Cvar_RegisterVariable (&nehx13);
694 Cvar_RegisterVariable (&nehx14);
695 Cvar_RegisterVariable (&nehx15);
696 Cvar_RegisterVariable (&nehx16);
697 Cvar_RegisterVariable (&nehx17);
698 Cvar_RegisterVariable (&nehx18);
699 Cvar_RegisterVariable (&nehx19);
700 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
702 Cvar_RegisterVariable (&sv_autodemo_perclient);
703 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
704 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
706 Cvar_RegisterVariable (&halflifebsp);
707 Cvar_RegisterVariable (&sv_mapformat_is_quake2);
708 Cvar_RegisterVariable (&sv_mapformat_is_quake3);
710 Cvar_RegisterVariable (&sv_writepicture_quality);
712 SV_InitOperatorCommands();
713 host.hook.SV_CanSave = SV_CanSave;
715 sv_mempool = Mem_AllocPool("server", 0, NULL);
718 Cvar_Callback(&sv_netport);
721 static void SV_SaveEntFile_f(cmd_state_t *cmd)
724 if (!sv.active || !sv.worldmodel)
726 Con_Print("Not running a server\n");
729 FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
733 ==============================================================================
737 ==============================================================================
744 Sends the first message from the server to a connected client.
745 This will be sent on the initial connection and upon each server load.
748 void SV_SendServerinfo (client_t *client)
750 prvm_prog_t *prog = SVVM_prog;
755 // we know that this client has a netconnection and thus is not a bot
757 // edicts get reallocated on level changes, so we need to update it here
758 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
760 // clear cached stuff that depends on the level
761 client->weaponmodel[0] = 0;
762 client->weaponmodelindex = 0;
764 // LadyHavoc: clear entityframe tracking
765 client->latestframenum = 0;
767 // initialize the movetime, so a speedhack can't make use of the time before this client joined
768 client->cmd.time = sv.time;
770 if (client->entitydatabase)
771 EntityFrame_FreeDatabase(client->entitydatabase);
772 if (client->entitydatabase4)
773 EntityFrame4_FreeDatabase(client->entitydatabase4);
774 if (client->entitydatabase5)
775 EntityFrame5_FreeDatabase(client->entitydatabase5);
777 memset(client->stats, 0, sizeof(client->stats));
778 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
780 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
782 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
783 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
784 else if (sv.protocol == PROTOCOL_DARKPLACES4)
785 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
787 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
790 // reset csqc entity versions
791 for (i = 0;i < prog->max_edicts;i++)
793 client->csqcentityscope[i] = 0;
794 client->csqcentitysendflags[i] = 0xFFFFFF;
796 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
798 client->csqcentityframehistory[i].num = 0;
799 client->csqcentityframehistory[i].framenum = -1;
801 client->csqcnumedicts = 0;
802 client->csqcentityframehistory_next = 0;
804 SZ_Clear (&client->netconnection->message);
805 MSG_WriteByte (&client->netconnection->message, svc_print);
806 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
807 MSG_WriteString (&client->netconnection->message,message);
809 SV_StopDemoRecording(client); // to split up demos into different files
810 if(sv_autodemo_perclient.integer)
812 char demofile[MAX_OSPATH];
813 char ipaddress[MAX_QPATH];
816 // start a new demo file
817 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
818 for(j = 0; ipaddress[j]; ++j)
819 if(!isalnum(ipaddress[j]))
821 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
823 SV_StartDemoRecording(client, demofile, -1);
826 //[515]: init csprogs according to version of svprogs, check the crc, etc.
827 if (sv.csqc_progname[0])
829 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
830 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
831 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progname %s\n", sv.csqc_progname));
832 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
833 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progsize %i\n", sv.csqc_progsize));
834 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
835 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progcrc %i\n", sv.csqc_progcrc));
837 if(client->sv_demo_file != NULL)
840 static char buf[NET_MAXMESSAGE];
843 sb.data = (unsigned char *) buf;
844 sb.maxsize = sizeof(buf);
846 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, k++, &sb, sv.protocol))
847 SV_WriteDemoMessage(client, &sb, false);
850 //[515]: init stufftext string (it is sent before svc_serverinfo)
851 if (PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd)))
853 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
854 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "%s\n", PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd))));
858 //if (sv_allowdownloads.integer)
859 // always send the info that the server supports the protocol, even if downloads are forbidden
860 // only because of that, the CSQC exception can work
862 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
863 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
866 // send at this time so it's guaranteed to get executed at the right time
870 host_client = client;
871 Curl_SendRequirements();
875 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
876 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
877 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
879 if (!coop.integer && deathmatch.integer)
880 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
882 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
884 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
886 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
887 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
888 MSG_WriteByte (&client->netconnection->message, 0);
890 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
891 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
892 MSG_WriteByte (&client->netconnection->message, 0);
895 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
896 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
897 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
900 // store this in clientcamera, too
901 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
902 MSG_WriteByte (&client->netconnection->message, svc_setview);
903 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
905 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
906 MSG_WriteByte (&client->netconnection->message, 1);
908 client->prespawned = false; // need prespawn, spawn, etc
909 client->spawned = false; // need prespawn, spawn, etc
910 client->begun = false; // need prespawn, spawn, etc
911 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
913 // clear movement info until client enters the new level properly
914 memset(&client->cmd, 0, sizeof(client->cmd));
915 client->movesequence = 0;
916 client->movement_highestsequence_seen = 0;
917 memset(&client->movement_count, 0, sizeof(client->movement_count));
920 // allow the client some time to send his keepalives, even if map loading took ages
921 client->netconnection->timeout = host.realtime + net_connecttimeout.value;
928 Initializes a client_t for a new net connection. This will only be called
929 once for a player each game, not once for each level change.
932 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
934 prvm_prog_t *prog = SVVM_prog;
938 client = svs.clients + clientnum;
940 // set up the client_t
943 float backupparms[NUM_SPAWN_PARMS];
944 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
945 memset(client, 0, sizeof(*client));
946 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
949 memset(client, 0, sizeof(*client));
950 client->active = true;
951 client->netconnection = netconnection;
953 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
955 if(client->netconnection && client->netconnection->crypto.authenticated)
957 Con_Printf("%s connection to %s has been established: client is %s@%s%.*s, I am %.*s@%s%.*s\n",
958 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
959 client->netconnection->address,
960 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
961 (client->netconnection->crypto.client_issigned || !client->netconnection->crypto.client_keyfp[0]) ? "" : "~",
962 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
963 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
964 (client->netconnection->crypto.server_issigned || !client->netconnection->crypto.server_keyfp[0]) ? "" : "~",
965 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
969 strlcpy(client->name, "unconnected", sizeof(client->name));
970 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
971 client->prespawned = false;
972 client->spawned = false;
973 client->begun = false;
974 client->edict = PRVM_EDICT_NUM(clientnum+1);
975 if (client->netconnection)
976 client->netconnection->message.allowoverflow = true; // we can catch it
977 // prepare the unreliable message buffer
978 client->unreliablemsg.data = client->unreliablemsg_data;
979 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
980 // updated by receiving "rate" command from client, this is also the default if not using a DP client
981 client->rate = 1000000000;
982 client->connecttime = host.realtime;
986 // call the progs to get default spawn parms for the new client
987 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
988 PRVM_serverglobalfloat(time) = sv.time;
989 PRVM_serverglobaledict(self) = 0;
990 prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
991 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
992 client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
994 // set up the entity for this client (including .colormap, .team, etc)
995 PRVM_ED_ClearEdict(prog, client->edict);
998 // don't call SendServerinfo for a fresh botclient because its fields have
999 // not been set up by the qc yet
1000 if (client->netconnection)
1001 SV_SendServerinfo (client);
1003 client->prespawned = client->spawned = client->begun = true;
1007 =====================
1010 Called when the player is getting totally kicked off the host
1011 if (crash = true), don't bother sending signofs
1012 =====================
1014 void SV_DropClient(qbool crash)
1016 prvm_prog_t *prog = SVVM_prog;
1018 Con_Printf("Client \"%s\" dropped\n", host_client->name);
1020 SV_StopDemoRecording(host_client);
1022 // make sure edict is not corrupt (from a level change for example)
1023 host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
1025 if (host_client->netconnection)
1027 // tell the client to be gone
1030 // LadyHavoc: no opportunity for resending, so use unreliable 3 times
1031 unsigned char bufdata[8];
1033 memset(&buf, 0, sizeof(buf));
1035 buf.maxsize = sizeof(bufdata);
1036 MSG_WriteByte(&buf, svc_disconnect);
1037 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1038 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1039 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1043 // call qc ClientDisconnect function
1044 // LadyHavoc: don't call QC if server is dead (avoids recursive
1045 // Host_Error in some mods when they run out of edicts)
1046 if (host_client->clientconnectcalled && sv.active && host_client->edict)
1048 // call the prog function for removing a client
1049 // this will set the body to a dead frame, among other things
1050 int saveSelf = PRVM_serverglobaledict(self);
1051 host_client->clientconnectcalled = false;
1052 PRVM_serverglobalfloat(time) = sv.time;
1053 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1054 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
1055 PRVM_serverglobaledict(self) = saveSelf;
1058 if (host_client->netconnection)
1060 // break the net connection
1061 NetConn_Close(host_client->netconnection);
1062 host_client->netconnection = NULL;
1065 // if a download is active, close it
1066 if (host_client->download_file)
1068 Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
1069 FS_Close(host_client->download_file);
1070 host_client->download_file = NULL;
1071 host_client->download_name[0] = 0;
1072 host_client->download_expectedposition = 0;
1073 host_client->download_started = false;
1076 // remove leaving player from scoreboard
1077 host_client->name[0] = 0;
1078 host_client->colors = 0;
1079 host_client->frags = 0;
1080 // send notification to all clients
1081 // get number of client manually just to make sure we get it right...
1082 i = host_client - svs.clients;
1083 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1084 MSG_WriteByte (&sv.reliable_datagram, i);
1085 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1086 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1087 MSG_WriteByte (&sv.reliable_datagram, i);
1088 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1089 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1090 MSG_WriteByte (&sv.reliable_datagram, i);
1091 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1093 // free the client now
1094 if (host_client->entitydatabase)
1095 EntityFrame_FreeDatabase(host_client->entitydatabase);
1096 if (host_client->entitydatabase4)
1097 EntityFrame4_FreeDatabase(host_client->entitydatabase4);
1098 if (host_client->entitydatabase5)
1099 EntityFrame5_FreeDatabase(host_client->entitydatabase5);
1103 // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
1104 PRVM_ED_ClearEdict(prog, host_client->edict);
1107 // clear the client struct (this sets active to false)
1108 memset(host_client, 0, sizeof(*host_client));
1110 // update server listing on the master because player count changed
1111 // (which the master uses for filtering empty/full servers)
1112 NetConn_Heartbeat(1);
1116 for (i = 0;i < svs.maxclients;i++)
1117 if (svs.clients[i].active && !svs.clients[i].spawned)
1119 if (i == svs.maxclients)
1121 Con_Printf("Loaded game, everyone rejoined - unpausing\n");
1122 sv.paused = sv.loadgame = false; // we're basically done with loading now
1127 static void SV_StartDownload_f(cmd_state_t *cmd)
1129 if (host_client->download_file)
1130 host_client->download_started = true;
1134 * Compression extension negotiation:
1137 * cl_serverextension_download 2
1140 * download <filename> <list of zero or more suppported compressions in order of preference>
1142 * download maps/map1.bsp lzo deflate huffman
1145 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
1147 * cl_downloadbegin 123456 maps/map1.bsp deflate
1149 * The server may choose not to compress the file by sending no compression name, like:
1150 * cl_downloadbegin 345678 maps/map1.bsp
1152 * NOTE: the "download" command may only specify compression algorithms if
1153 * cl_serverextension_download is 2!
1154 * If cl_serverextension_download has a different value, the client must
1155 * assume this extension is not supported!
1158 static void Download_CheckExtensions(cmd_state_t *cmd)
1161 int argc = Cmd_Argc(cmd);
1163 // first reset them all
1164 host_client->download_deflate = false;
1166 for(i = 2; i < argc; ++i)
1168 if(!strcmp(Cmd_Argv(cmd, i), "deflate"))
1170 host_client->download_deflate = true;
1176 static void SV_Download_f(cmd_state_t *cmd)
1178 const char *whichpack, *whichpack2, *extension;
1179 qbool is_csqc; // so we need to check only once
1181 if (Cmd_Argc(cmd) < 2)
1183 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
1184 SV_ClientPrintf(" supported extensions: deflate\n");
1188 if (FS_CheckNastyPath(Cmd_Argv(cmd, 1), false))
1190 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(cmd, 1));
1194 if (host_client->download_file)
1196 // at this point we'll assume the previous download should be aborted
1197 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
1198 SV_ClientCommands("\nstopdownload\n");
1200 // close the file and reset variables
1201 FS_Close(host_client->download_file);
1202 host_client->download_file = NULL;
1203 host_client->download_name[0] = 0;
1204 host_client->download_expectedposition = 0;
1205 host_client->download_started = false;
1208 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(cmd, 1), sv.csqc_progname) == 0);
1210 if (!sv_allowdownloads.integer && !is_csqc)
1212 SV_ClientPrintf("Downloads are disabled on this server\n");
1213 SV_ClientCommands("\nstopdownload\n");
1217 Download_CheckExtensions(cmd);
1219 strlcpy(host_client->download_name, Cmd_Argv(cmd, 1), sizeof(host_client->download_name));
1220 extension = FS_FileExtension(host_client->download_name);
1222 // host_client is asking to download a specified file
1223 if (developer_extra.integer)
1224 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
1228 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1229 extensions[0] = '\0';
1231 if(host_client->download_deflate)
1232 strlcat(extensions, " deflate", sizeof(extensions));
1234 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1236 if(host_client->download_deflate && svs.csqc_progdata_deflated)
1237 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
1239 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
1241 // no, no space is needed between %s and %s :P
1242 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1244 host_client->download_expectedposition = 0;
1245 host_client->download_started = false;
1246 host_client->sendsignon = true; // make sure this message is sent
1250 if (!FS_FileExists(host_client->download_name))
1252 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1253 SV_ClientCommands("\nstopdownload\n");
1257 // check if the user is trying to download part of registered Quake(r)
1258 whichpack = FS_WhichPack(host_client->download_name);
1259 whichpack2 = FS_WhichPack("gfx/pop.lmp");
1260 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
1262 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
1263 SV_ClientCommands("\nstopdownload\n");
1267 // check if the server has forbidden archive downloads entirely
1268 if (!sv_allowdownloads_inarchive.integer)
1270 whichpack = FS_WhichPack(host_client->download_name);
1273 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
1274 SV_ClientCommands("\nstopdownload\n");
1279 if (!sv_allowdownloads_config.integer)
1281 if (!strcasecmp(extension, "cfg"))
1283 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1284 SV_ClientCommands("\nstopdownload\n");
1289 if (!sv_allowdownloads_dlcache.integer)
1291 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
1293 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1294 SV_ClientCommands("\nstopdownload\n");
1299 if (!sv_allowdownloads_archive.integer)
1301 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1303 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1304 SV_ClientCommands("\nstopdownload\n");
1309 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
1310 if (!host_client->download_file)
1312 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
1313 SV_ClientCommands("\nstopdownload\n");
1317 if (FS_FileSize(host_client->download_file) > 1<<30)
1319 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
1320 SV_ClientCommands("\nstopdownload\n");
1321 FS_Close(host_client->download_file);
1322 host_client->download_file = NULL;
1326 if (FS_FileSize(host_client->download_file) < 0)
1328 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
1329 SV_ClientCommands("\nstopdownload\n");
1330 FS_Close(host_client->download_file);
1331 host_client->download_file = NULL;
1335 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1338 * we can only do this if we would actually deflate on the fly
1339 * which we do not (yet)!
1341 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1342 extensions[0] = '\0';
1344 if(host_client->download_deflate)
1345 strlcat(extensions, " deflate", sizeof(extensions));
1347 // no, no space is needed between %s and %s :P
1348 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1351 SV_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
1353 host_client->download_expectedposition = 0;
1354 host_client->download_started = false;
1355 host_client->sendsignon = true; // make sure this message is sent
1357 // the rest of the download process is handled in SV_SendClientDatagram
1358 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
1360 // no svc_downloaddata messages will be sent until sv_startdownload is
1361 // sent by the client
1365 ==============================================================================
1369 ==============================================================================
1378 int SV_ModelIndex(const char *s, int precachemode)
1380 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1381 char filename[MAX_QPATH];
1385 //if (precachemode == 2)
1387 strlcpy(filename, s, sizeof(filename));
1388 for (i = 2;i < limit;i++)
1390 if (!sv.model_precache[i][0])
1394 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1396 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1399 if (precachemode == 1)
1400 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1401 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1402 if (sv.state == ss_loading)
1404 // running from SV_SpawnServer which is launched from the client console command interpreter
1405 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1411 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
1412 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
1416 // running single threaded, so we can load the model here
1417 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1419 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1420 MSG_WriteShort(&sv.reliable_datagram, i);
1421 MSG_WriteString(&sv.reliable_datagram, filename);
1425 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
1428 if (!strcmp(sv.model_precache[i], filename))
1431 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
1441 int SV_SoundIndex(const char *s, int precachemode)
1443 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP) ? 256 : MAX_SOUNDS);
1444 char filename[MAX_QPATH];
1448 //if (precachemode == 2)
1450 strlcpy(filename, s, sizeof(filename));
1451 for (i = 1;i < limit;i++)
1453 if (!sv.sound_precache[i][0])
1457 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1459 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
1462 if (precachemode == 1)
1463 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1464 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
1465 if (sv.state != ss_loading)
1467 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1468 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
1469 MSG_WriteString(&sv.reliable_datagram, filename);
1473 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
1476 if (!strcmp(sv.sound_precache[i], filename))
1479 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
1485 SV_ParticleEffectIndex
1489 int SV_ParticleEffectIndex(const char *name)
1491 int i, argc, linenumber, effectnameindex;
1493 fs_offset_t filesize;
1494 unsigned char *filedata;
1496 const char *textstart;
1497 //const char *textend;
1498 char argv[16][1024];
1499 char filename[MAX_QPATH];
1500 if (!sv.particleeffectnamesloaded)
1502 sv.particleeffectnamesloaded = true;
1503 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
1504 for (i = 0;i < EFFECT_TOTAL;i++)
1505 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
1506 for (filepass = 0;;filepass++)
1509 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
1510 else if (filepass == 1)
1511 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
1514 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
1517 textstart = (const char *)filedata;
1518 //textend = (const char *)filedata + filesize;
1520 for (linenumber = 1;;linenumber++)
1525 if (!COM_ParseToken_Simple(&text, true, false, true) || !strcmp(com_token, "\n"))
1529 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
1533 if (com_token[0] == 0)
1534 break; // if the loop exited and it's not a \n, it's EOF
1537 if (!strcmp(argv[0], "effect"))
1541 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME;effectnameindex++)
1543 if (sv.particleeffectname[effectnameindex][0])
1545 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
1550 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
1554 // if we run out of names, abort
1555 if (effectnameindex == MAX_PARTICLEEFFECTNAME)
1557 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
1566 // search for the name
1567 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
1568 if (!strcmp(sv.particleeffectname[effectnameindex], name))
1569 return effectnameindex;
1570 // return 0 if we couldn't find it
1574 model_t *SV_GetModelByIndex(int modelindex)
1576 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1579 model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
1581 prvm_prog_t *prog = SVVM_prog;
1583 if (!ed || ed->priv.server->free)
1585 modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
1586 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1595 static void SV_CreateBaseline (void)
1597 prvm_prog_t *prog = SVVM_prog;
1598 int i, entnum, large;
1599 prvm_edict_t *svent;
1601 // LadyHavoc: clear *all* baselines (not just active ones)
1602 for (entnum = 0;entnum < prog->max_edicts;entnum++)
1604 // get the current server version
1605 svent = PRVM_EDICT_NUM(entnum);
1607 // LadyHavoc: always clear state values, whether the entity is in use or not
1608 svent->priv.server->baseline = defaultstate;
1610 if (svent->priv.server->free)
1612 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
1615 // create entity baseline
1616 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
1617 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
1618 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
1619 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
1620 if (entnum > 0 && entnum <= svs.maxclients)
1622 svent->priv.server->baseline.colormap = entnum;
1623 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
1627 svent->priv.server->baseline.colormap = 0;
1628 svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
1632 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
1635 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1639 // add to the message
1641 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1643 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1644 MSG_WriteShort (&sv.signon, entnum);
1648 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1649 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
1651 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1653 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1654 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1658 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
1659 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1661 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
1662 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
1663 for (i=0 ; i<3 ; i++)
1665 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
1666 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
1675 Load csprogs.dat and comperss it so it doesn't need to be
1676 reloaded on request.
1679 static void SV_Prepare_CSQC(void)
1681 fs_offset_t progsize;
1683 if(svs.csqc_progdata)
1685 Con_DPrintf("Unloading old CSQC data.\n");
1686 Mem_Free(svs.csqc_progdata);
1687 if(svs.csqc_progdata_deflated)
1688 Mem_Free(svs.csqc_progdata_deflated);
1691 svs.csqc_progdata = NULL;
1692 svs.csqc_progdata_deflated = NULL;
1694 sv.csqc_progname[0] = 0;
1695 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
1699 size_t deflated_size;
1701 sv.csqc_progsize = (int)progsize;
1702 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
1703 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
1704 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
1706 Con_DPrint("Compressing csprogs.dat\n");
1707 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
1708 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
1709 svs.csqc_progsize_deflated = (int)deflated_size;
1710 if(svs.csqc_progdata_deflated)
1712 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
1713 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
1716 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
1724 Grabs the current state of each client for saving across the
1725 transition to another level
1728 void SV_SaveSpawnparms (void)
1730 prvm_prog_t *prog = SVVM_prog;
1733 svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
1735 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1737 if (!host_client->active)
1740 // call the progs to get default spawn parms for the new client
1741 PRVM_serverglobalfloat(time) = sv.time;
1742 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1743 prog->ExecuteProgram(prog, PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
1744 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1745 host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
1749 // Returns 1 if we're singleplayer, > 1 if we're a listen server
1750 int SV_IsLocalServer(void)
1752 return (host_isclient.integer && sv.active ? svs.maxclients : 0);
1759 This is called at the start of each level
1763 void SV_SpawnServer (const char *map)
1765 prvm_prog_t *prog = SVVM_prog;
1769 model_t *worldmodel;
1770 char modelname[sizeof(sv.worldname)];
1773 Con_Printf("SpawnServer: %s\n", map);
1775 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", map);
1777 if (!FS_FileExists(modelname))
1779 dpsnprintf (modelname, sizeof(modelname), "maps/%s", map);
1780 if (!FS_FileExists(modelname))
1782 Con_Printf("SpawnServer: no map file named %s\n", modelname);
1787 // SV_LockThreadMutex();
1789 if(!host_isclient.integer)
1790 Sys_MakeProcessNice();
1793 SCR_BeginLoadingPlaque(false);
1799 World_End(&sv.world);
1800 if(PRVM_serverfunction(SV_Shutdown))
1802 func_t s = PRVM_serverfunction(SV_Shutdown);
1803 PRVM_serverglobalfloat(time) = sv.time;
1804 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
1805 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
1809 // free q3 shaders so that any newly downloaded shaders will be active
1810 Mod_FreeQ3Shaders();
1812 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
1813 if (!worldmodel || !worldmodel->TraceBox)
1815 Con_Printf("Couldn't load map %s\n", modelname);
1817 if(!host_isclient.integer)
1818 Sys_MakeProcessMean();
1820 // SV_UnlockThreadMutex();
1825 Collision_Cache_Reset(true);
1827 // let's not have any servers with no name
1828 if (hostname.string[0] == 0)
1829 Cvar_SetQuick(&hostname, "UNNAMED");
1830 scr_centertime_off = 0;
1832 svs.changelevel_issued = false; // now safe to issue another
1834 // make the map a required file for clients
1835 Curl_ClearRequirements();
1836 Curl_RequireFile(modelname);
1839 // tell all connected clients that we are going to a new level
1844 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1846 if (client->netconnection)
1848 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
1849 MSG_WriteString(&client->netconnection->message, "reconnect\n");
1856 NetConn_OpenServerPorts(true);
1860 // make cvars consistant
1863 Cvar_SetValueQuick(&deathmatch, 0);
1864 // LadyHavoc: it can be useful to have skills outside the range 0-3...
1865 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
1866 //Cvar_SetValue ("skill", (float)current_skill);
1867 current_skill = (int)(skill.value + 0.5);
1870 // set up the new server
1872 memset (&sv, 0, sizeof(sv));
1873 // if running a local client, make sure it doesn't try to access the last
1874 // level's data which is no longer valiud
1877 Cvar_SetValueQuick(&halflifebsp, worldmodel->brush.ishlbsp);
1878 Cvar_SetValueQuick(&sv_mapformat_is_quake2, worldmodel->brush.isq2bsp);
1879 Cvar_SetValueQuick(&sv_mapformat_is_quake3, worldmodel->brush.isq3bsp);
1881 if(*sv_random_seed.string)
1883 srand(sv_random_seed.integer);
1884 Con_Printf(CON_WARN "NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
1891 // set level base name variables for later use
1892 strlcpy (sv.name, map, sizeof (sv.name));
1893 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
1894 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
1895 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
1896 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
1897 Cvar_SetQuick(&sv_worldname, sv.worldname);
1898 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
1899 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
1901 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
1902 if (sv.protocol == PROTOCOL_UNKNOWN)
1905 Protocol_Names(buffer, sizeof(buffer));
1906 Con_Printf(CON_ERROR "Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
1907 sv.protocol = PROTOCOL_QUAKE;
1910 // load progs to get entity field count
1911 //PR_LoadProgs ( sv_progs.string );
1913 sv.datagram.maxsize = sizeof(sv.datagram_buf);
1914 sv.datagram.cursize = 0;
1915 sv.datagram.data = sv.datagram_buf;
1917 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1918 sv.reliable_datagram.cursize = 0;
1919 sv.reliable_datagram.data = sv.reliable_datagram_buf;
1921 sv.signon.maxsize = sizeof(sv.signon_buf);
1922 sv.signon.cursize = 0;
1923 sv.signon.data = sv.signon_buf;
1925 // leave slots at start for clients only
1926 //prog->num_edicts = svs.maxclients+1;
1928 sv.state = ss_loading;
1929 prog->allowworldwrites = true;
1935 worldmodel->used = true;
1937 sv.worldmodel = worldmodel;
1938 sv.models[1] = sv.worldmodel;
1941 // clear world interaction links
1943 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs, prog);
1944 World_Start(&sv.world);
1946 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
1948 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
1949 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
1950 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
1952 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
1953 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
1955 if(i < sv.worldmodel->brush.numsubmodels)
1956 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
1959 // load the rest of the entities
1961 // AK possible hack since num_edicts is still 0
1962 ent = PRVM_EDICT_NUM(0);
1963 memset (ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
1964 ent->priv.server->free = false;
1965 PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
1966 PRVM_serveredictfloat(ent, modelindex) = 1; // world model
1967 PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
1968 PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
1969 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
1970 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
1971 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
1972 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
1975 PRVM_serverglobalfloat(coop) = coop.integer;
1977 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
1979 PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(prog, sv.name);
1981 // serverflags are for cross level information (sigils)
1982 PRVM_serverglobalfloat(serverflags) = svs.serverflags;
1984 // we need to reset the spawned flag on all connected clients here so that
1985 // their thinks don't run during startup (before PutClientInServer)
1986 // we also need to set up the client entities now
1987 // and we need to set the ->edict pointers to point into the progs edicts
1988 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1990 host_client->begun = false;
1991 host_client->edict = PRVM_EDICT_NUM(i + 1);
1992 PRVM_ED_ClearEdict(prog, host_client->edict);
1995 // load replacement entity file if found
1996 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
1998 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
1999 PRVM_ED_LoadFromFile(prog, entities);
2003 PRVM_ED_LoadFromFile(prog, sv.worldmodel->brush.entities);
2006 // LadyHavoc: clear world angles (to fix e3m3.bsp)
2007 VectorClear(PRVM_serveredictvector(prog->edicts, angles));
2009 // all setup is completed, any further precache statements are errors
2010 // sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
2011 prog->allowworldwrites = false;
2013 // run two frames to allow everything to settle
2015 for (i = 0;i < sv_init_frame_count.integer;i++)
2021 // Once all init frames have been run, we consider svqc code fully initialized.
2022 prog->inittime = host.realtime;
2024 if(!host_isclient.integer)
2027 // create a baseline for more efficient communications
2028 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2029 SV_CreateBaseline ();
2031 sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
2033 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2034 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2036 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
2037 if (!host_client->active)
2039 if (host_client->netconnection)
2040 SV_SendServerinfo(host_client);
2044 // if client is a botclient coming from a level change, we need to
2045 // set up client info that normally requires networking
2047 // copy spawn parms out of the client_t
2048 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
2049 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
2051 // call the spawn function
2052 host_client->clientconnectcalled = true;
2053 PRVM_serverglobalfloat(time) = sv.time;
2054 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
2055 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
2056 prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
2057 host_client->begun = true;
2061 // update the map title cvar
2062 strlcpy(sv.worldmessage, PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
2063 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
2065 Con_Printf("Server spawned.\n");
2066 NetConn_Heartbeat (2);
2068 if(!host_isclient.integer)
2069 Sys_MakeProcessMean();
2071 // SV_UnlockThreadMutex();
2078 This only happens at the end of a game, not between levels
2081 void SV_Shutdown(void)
2083 prvm_prog_t *prog = SVVM_prog;
2086 Con_DPrintf("SV_Shutdown\n");
2091 NetConn_Heartbeat(2);
2092 NetConn_Heartbeat(2);
2094 // make sure all the clients know we're disconnecting
2095 World_End(&sv.world);
2098 if(PRVM_serverfunction(SV_Shutdown))
2100 func_t s = PRVM_serverfunction(SV_Shutdown);
2101 PRVM_serverglobalfloat(time) = sv.time;
2102 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
2103 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
2106 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2107 if (host_client->active)
2108 SV_DropClient(false); // server shutdown
2110 NetConn_CloseServerPorts();
2116 memset(&sv, 0, sizeof(sv));
2117 memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
2119 cl.islocalgame = false;
2122 /////////////////////////////////////////////////////
2125 static void SVVM_begin_increase_edicts(prvm_prog_t *prog)
2127 // links don't survive the transition, so unlink everything
2128 World_UnlinkAll(&sv.world);
2131 static void SVVM_end_increase_edicts(prvm_prog_t *prog)
2136 // link every entity except world
2137 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
2138 if (!ent->priv.server->free && !VectorCompare(PRVM_serveredictvector(ent, absmin), PRVM_serveredictvector(ent, absmax)))
2142 static void SVVM_init_edict(prvm_prog_t *prog, prvm_edict_t *e)
2144 // LadyHavoc: for consistency set these here
2145 int num = PRVM_NUM_FOR_EDICT(e) - 1;
2147 e->priv.server->move = false; // don't move on first frame
2149 if (num >= 0 && num < svs.maxclients)
2151 // set colormap and team on newly created player entity
2152 PRVM_serveredictfloat(e, colormap) = num + 1;
2153 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
2154 // set netname/clientcolors back to client values so that
2155 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
2157 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(prog, svs.clients[num].name);
2158 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
2159 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
2160 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(prog, svs.clients[num].playermodel);
2161 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(prog, svs.clients[num].playerskin);
2162 // Assign netaddress (IP Address, etc)
2163 if(svs.clients[num].netconnection != NULL)
2165 // Acquire Readable Address
2166 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
2167 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, svs.clients[num].netaddress);
2170 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, "null/botclient");
2171 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
2172 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_idfp);
2174 PRVM_serveredictstring(e, crypto_idfp) = 0;
2175 PRVM_serveredictfloat(e, crypto_idfp_signed) = (svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_issigned);
2176 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
2177 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_keyfp);
2179 PRVM_serveredictstring(e, crypto_keyfp) = 0;
2180 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
2181 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.server_keyfp);
2183 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
2184 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
2185 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString(prog, "AES128");
2187 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
2188 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
2189 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString(prog, "HMAC-SHA256");
2191 PRVM_serveredictstring(e, crypto_signmethod) = 0;
2195 static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
2200 World_UnlinkEdict(ed); // unlink from world bsp
2202 PRVM_serveredictstring(ed, model) = 0;
2203 PRVM_serveredictfloat(ed, takedamage) = 0;
2204 PRVM_serveredictfloat(ed, modelindex) = 0;
2205 PRVM_serveredictfloat(ed, colormap) = 0;
2206 PRVM_serveredictfloat(ed, skin) = 0;
2207 PRVM_serveredictfloat(ed, frame) = 0;
2208 VectorClear(PRVM_serveredictvector(ed, origin));
2209 VectorClear(PRVM_serveredictvector(ed, angles));
2210 PRVM_serveredictfloat(ed, nextthink) = -1;
2211 PRVM_serveredictfloat(ed, solid) = 0;
2213 VM_RemoveEdictSkeleton(prog, ed);
2214 World_Physics_RemoveFromEntity(&sv.world, ed);
2215 World_Physics_RemoveJointFromEntity(&sv.world, ed);
2217 // make sure csqc networking is aware of the removed entity
2218 e = PRVM_NUM_FOR_EDICT(ed);
2219 sv.csqcentityversion[e] = 0;
2220 for (i = 0;i < svs.maxclients;i++)
2221 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
2224 static void SVVM_count_edicts(prvm_prog_t *prog)
2228 int active, models, solid, step;
2230 active = models = solid = step = 0;
2231 for (i=0 ; i<prog->num_edicts ; i++)
2233 ent = PRVM_EDICT_NUM(i);
2234 if (ent->priv.server->free)
2237 if (PRVM_serveredictfloat(ent, solid))
2239 if (PRVM_serveredictstring(ent, model))
2241 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
2245 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2246 Con_Printf("active :%3i\n", active);
2247 Con_Printf("view :%3i\n", models);
2248 Con_Printf("touch :%3i\n", solid);
2249 Con_Printf("step :%3i\n", step);
2252 static qbool SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
2254 // remove things from different skill levels or deathmatch
2255 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2257 if (deathmatch.integer)
2259 if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
2264 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY ))
2265 || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
2266 || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD )))
2274 static void SV_VM_Setup(void)
2276 prvm_prog_t *prog = SVVM_prog;
2277 PRVM_Prog_Init(prog, cmd_local);
2279 // allocate the mempools
2280 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
2281 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2282 prog->builtins = vm_sv_builtins;
2283 prog->numbuiltins = vm_sv_numbuiltins;
2284 prog->max_edicts = 512;
2285 if (sv.protocol == PROTOCOL_QUAKE)
2286 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
2287 else if (sv.protocol == PROTOCOL_QUAKEDP)
2288 prog->limit_edicts = 2048; // guessing
2289 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
2290 prog->limit_edicts = 2048; // guessing!
2291 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2292 prog->limit_edicts = 4096; // guessing!
2294 prog->limit_edicts = MAX_EDICTS;
2295 prog->reserved_edicts = svs.maxclients;
2296 prog->edictprivate_size = sizeof(edict_engineprivate_t);
2297 prog->name = "server";
2298 prog->extensionstring = vm_sv_extensions;
2299 prog->loadintoworld = true;
2301 // all callbacks must be defined (pointers are not checked before calling)
2302 prog->begin_increase_edicts = SVVM_begin_increase_edicts;
2303 prog->end_increase_edicts = SVVM_end_increase_edicts;
2304 prog->init_edict = SVVM_init_edict;
2305 prog->free_edict = SVVM_free_edict;
2306 prog->count_edicts = SVVM_count_edicts;
2307 prog->load_edict = SVVM_load_edict;
2308 prog->init_cmd = SVVM_init_cmd;
2309 prog->reset_cmd = SVVM_reset_cmd;
2310 prog->error_cmd = Host_Error;
2311 prog->ExecuteProgram = SVVM_ExecuteProgram;
2313 PRVM_Prog_Load(prog, sv_progs.string, NULL, 0, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
2315 // some mods compiled with scrambling compilers lack certain critical
2316 // global names and field names such as "self" and "time" and "nextthink"
2317 // so we have to set these offsets manually, matching the entvars_t
2318 // but we only do this if the prog header crc matches, otherwise it's totally freeform
2319 if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
2321 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
2322 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
2323 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
2324 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
2325 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
2326 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
2327 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
2328 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
2329 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
2330 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
2331 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
2332 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
2333 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
2334 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
2335 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
2336 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
2337 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
2338 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
2339 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
2340 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
2341 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
2342 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
2343 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
2344 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
2345 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
2346 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
2347 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
2348 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
2349 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
2350 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
2351 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
2352 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
2353 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
2354 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
2355 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
2356 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
2357 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
2358 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
2359 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
2360 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
2361 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
2362 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
2363 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
2364 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
2365 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
2366 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
2367 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
2368 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
2369 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
2370 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
2371 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
2372 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
2373 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
2374 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
2375 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
2376 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
2377 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
2378 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
2379 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
2380 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
2381 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
2382 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
2383 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
2384 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
2385 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
2386 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
2387 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
2388 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
2389 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
2390 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
2391 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
2392 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
2393 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
2394 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
2395 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
2396 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
2397 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
2398 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
2399 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
2400 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
2401 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
2402 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
2403 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
2404 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
2405 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
2406 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
2407 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
2408 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
2409 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
2410 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
2411 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
2412 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
2413 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
2414 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
2415 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
2416 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
2417 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
2418 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
2419 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
2420 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
2421 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
2422 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
2423 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
2424 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
2425 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
2426 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
2427 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
2428 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
2429 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
2430 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
2431 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
2432 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
2433 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
2434 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
2435 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
2436 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
2437 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
2438 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
2439 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
2440 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
2441 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
2442 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
2443 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
2444 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
2445 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
2446 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
2447 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
2448 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
2449 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
2450 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
2451 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
2454 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines\n", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
2456 // OP_STATE is always supported on server because we add fields/globals for it
2457 prog->flag |= PRVM_OP_STATE;
2459 VM_CustomStats_Clear();//[515]: csqc
2464 static void SV_CheckTimeouts(void)
2468 // never timeout loopback connections
2469 for (i = (host_isclient.integer ? 1 : 0), host_client = &svs.clients[i]; i < svs.maxclients; i++, host_client++)
2471 if (host_client->netconnection && host.realtime > host_client->netconnection->timeout)
2473 if (host_client->begun)
2474 SV_BroadcastPrintf("Client \"%s\" connection timed out\n", host_client->name);
2476 Con_Printf("Client \"%s\" connection timed out\n", host_client->name);
2478 SV_DropClient(false);
2487 Returns a time report string, for example for
2490 const char *SV_TimingReport(char *buf, size_t buflen)
2492 return va(buf, buflen, "%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", svs.perf_cpuload * 100, svs.perf_lost * 100, svs.perf_offset_avg * 1000, svs.perf_offset_max * 1000, svs.perf_offset_sdev * 1000);
2495 extern cvar_t host_maxwait;
2496 extern cvar_t host_framerate;
2497 extern cvar_t cl_maxphysicsframesperserverframe;
2498 double SV_Frame(double time)
2500 static double sv_timer;
2503 qbool playing = false;
2507 svs.perf_acc_sleeptime = host.sleeptime;
2508 svs.perf_acc_realtime += time;
2510 // Look for clients who have spawned
2511 for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++)
2512 if(host_client->begun && host_client->netconnection)
2515 if(svs.perf_acc_realtime > 5)
2517 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
2518 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
2520 if(svs.perf_acc_offset_samples > 0)
2522 svs.perf_offset_max = svs.perf_acc_offset_max;
2523 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
2524 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
2527 if(svs.perf_lost > 0 && developer_extra.integer && playing) // only complain if anyone is looking
2528 Con_DPrintf("Server can't keep up: %s\n", SV_TimingReport(vabuf, sizeof(vabuf)));
2531 if(svs.perf_acc_realtime > 5 || sv.time < 10)
2534 * Don't accumulate time for the first 10 seconds of a match
2535 * so things can settle
2537 svs.perf_acc_realtime = svs.perf_acc_sleeptime =
2538 svs.perf_acc_lost = svs.perf_acc_offset =
2539 svs.perf_acc_offset_squared = svs.perf_acc_offset_max =
2540 svs.perf_acc_offset_samples = host.sleeptime = 0;
2544 * Receive packets on each main loop iteration, as the main loop may
2545 * be undersleeping due to select() detecting a new packet
2549 NetConn_ServerFrame();
2555 * If the accumulator hasn't become positive, don't
2556 * run the frame. Everything that happens before this
2557 * point will happen even if we're sleeping this frame.
2559 if((sv_timer += time) < 0)
2562 // limit the frametime steps to no more than 100ms each
2566 svs.perf_acc_lost += (sv_timer - 0.1);
2570 if (sv.active && sv_timer > 0 && !svs.threaded)
2573 * Execute one or more server frames, with an upper limit on how much
2574 * execution time to spend on server frames to avoid freezing the game if
2575 * the server is overloaded. This execution time limit means the game will
2576 * slow down if the server is taking too long.
2578 int framecount, framelimit = 1;
2579 double advancetime, aborttime = 0;
2581 prvm_prog_t *prog = SVVM_prog;
2583 // run the world state
2584 // don't allow simulation to run too fast or too slow or logic glitches can occur
2586 // stop running server frames if the wall time reaches this value
2587 if (sys_ticrate.value <= 0)
2588 advancetime = sv_timer;
2591 advancetime = sys_ticrate.value;
2592 // listen servers can run multiple server frames per client frame
2593 framelimit = cl_maxphysicsframesperserverframe.integer;
2594 aborttime = Sys_DirtyTime() + 0.1;
2597 if(host_timescale.value > 0 && host_timescale.value < 1)
2598 advancetime = min(advancetime, 0.1 / host_timescale.value);
2600 advancetime = min(advancetime, 0.1);
2604 offset = Sys_DirtyTime() - host.dirtytime;
2605 if (offset < 0 || offset >= 1800)
2609 ++svs.perf_acc_offset_samples;
2610 svs.perf_acc_offset += offset;
2611 svs.perf_acc_offset_squared += offset * offset;
2613 if(svs.perf_acc_offset_max < offset)
2614 svs.perf_acc_offset_max = offset;
2617 // only advance time if not paused
2618 // the game also pauses in singleplayer when menu or console is used
2619 sv.frametime = advancetime * host_timescale.value;
2620 if (host_framerate.value)
2621 sv.frametime = host_framerate.value;
2622 if (sv.paused || host.paused)
2625 for (framecount = 0; framecount < framelimit && sv_timer > 0; framecount++)
2627 sv_timer -= advancetime;
2629 // move things around and think unless paused
2633 // if this server frame took too long, break out of the loop
2634 if (framelimit > 1 && Sys_DirtyTime() >= aborttime)
2638 R_TimeReport("serverphysics");
2640 // send all messages to the clients
2641 SV_SendClientMessages();
2643 if (sv.paused == 1 && host.realtime > sv.pausedstart && sv.pausedstart > 0) {
2644 prog->globals.fp[OFS_PARM0] = host.realtime - sv.pausedstart;
2645 PRVM_serverglobalfloat(time) = sv.time;
2646 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2649 // send an heartbeat if enough time has passed since the last one
2650 NetConn_Heartbeat(0);
2651 R_TimeReport("servernetwork");
2655 // don't let r_speeds display jump around
2656 R_TimeReport("serverphysics");
2657 R_TimeReport("servernetwork");
2660 // if there is some time remaining from this frame, reset the timer
2664 svs.perf_acc_lost += sv_timer;
2671 static int SV_ThreadFunc(void *voiddata)
2673 prvm_prog_t *prog = SVVM_prog;
2674 qbool playing = false;
2675 double sv_timer = 0;
2676 double sv_deltarealtime, sv_oldrealtime, sv_realtime;
2680 sv_realtime = Sys_DirtyTime();
2681 while (!svs.threadstop)
2683 // FIXME: we need to handle Host_Error in the server thread somehow
2684 // if (setjmp(sv_abortframe))
2685 // continue; // something bad happened in the server game
2687 sv_oldrealtime = sv_realtime;
2688 sv_realtime = Sys_DirtyTime();
2689 sv_deltarealtime = sv_realtime - sv_oldrealtime;
2690 if (sv_deltarealtime < 0 || sv_deltarealtime >= 1800) sv_deltarealtime = 0;
2692 sv_timer += sv_deltarealtime;
2694 svs.perf_acc_realtime += sv_deltarealtime;
2696 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
2697 SV_LockThreadMutex();
2699 // Look for clients who have spawned
2702 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2703 if(host_client->begun)
2704 if(host_client->netconnection)
2708 // don't accumulate time for the first 10 seconds of a match
2709 // so things can settle
2710 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
2712 else if(svs.perf_acc_realtime > 5)
2714 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
2715 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
2716 if(svs.perf_acc_offset_samples > 0)
2718 svs.perf_offset_max = svs.perf_acc_offset_max;
2719 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
2720 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
2722 if(svs.perf_lost > 0 && developer_extra.integer)
2724 Con_DPrintf("Server can't keep up: %s\n", SV_TimingReport(vabuf, sizeof(vabuf)));
2725 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
2731 NetConn_ServerFrame();
2735 // if the accumulators haven't become positive yet, wait a while
2736 wait = sv_timer * -1000000.0;
2739 double time0, delta;
2740 SV_UnlockThreadMutex(); // don't keep mutex locked while sleeping
2741 if (host_maxwait.value <= 0)
2742 wait = min(wait, 1000000.0);
2744 wait = min(wait, host_maxwait.value * 1000.0);
2746 wait = 1; // because we cast to int
2747 time0 = Sys_DirtyTime();
2748 Sys_Sleep((int)wait);
2749 delta = Sys_DirtyTime() - time0;if (delta < 0 || delta >= 1800) delta = 0;
2750 svs.perf_acc_sleeptime += delta;
2754 if (sv.active && sv_timer > 0)
2756 // execute one server frame
2760 if (sys_ticrate.value <= 0)
2761 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
2763 advancetime = sys_ticrate.value;
2767 offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LadyHavoc: FIXME: I don't understand this line
2768 ++svs.perf_acc_offset_samples;
2769 svs.perf_acc_offset += offset;
2770 svs.perf_acc_offset_squared += offset * offset;
2771 if(svs.perf_acc_offset_max < offset)
2772 svs.perf_acc_offset_max = offset;
2775 // only advance time if not paused
2776 // the game also pauses in singleplayer when menu or console is used
2777 sv.frametime = advancetime * host_timescale.value;
2778 if (host_framerate.value)
2779 sv.frametime = host_framerate.value;
2780 if (sv.paused || host.paused)
2783 sv_timer -= advancetime;
2785 // move things around and think unless paused
2789 // send all messages to the clients
2790 SV_SendClientMessages();
2792 if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
2794 PRVM_serverglobalfloat(time) = sv.time;
2795 prog->globals.fp[OFS_PARM0] = sv_realtime - sv.pausedstart;
2796 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2799 // send an heartbeat if enough time has passed since the last one
2800 NetConn_Heartbeat(0);
2804 // we're back to safe code now
2805 SV_UnlockThreadMutex();
2807 // if there is some time remaining from this frame, reset the timers
2810 svs.perf_acc_lost += sv_timer;
2817 void SV_StartThread(void)
2819 if (!sv_threaded.integer || !Thread_HasThreads())
2821 svs.threaded = true;
2822 svs.threadstop = false;
2823 svs.threadmutex = Thread_CreateMutex();
2824 svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
2827 void SV_StopThread(void)
2831 svs.threadstop = true;
2832 Thread_WaitThread(svs.thread, 0);
2833 Thread_DestroyMutex(svs.threadmutex);
2834 svs.threaded = false;