2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup(void);
31 extern cvar_t net_connecttimeout;
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
36 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
37 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
38 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
39 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
40 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
41 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
42 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
43 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
44 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
45 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
46 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
48 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
49 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
50 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration"};
51 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging)"};
52 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
53 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
54 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
55 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
56 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
57 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
58 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
59 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
60 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
61 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
62 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
63 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
64 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
65 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
66 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
67 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
68 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
69 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
70 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
71 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
72 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
73 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
74 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
75 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
76 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "1", "number of samples to test for entity culling"};
77 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
78 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
79 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
80 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
81 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
82 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
83 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
84 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
85 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
86 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
87 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "1", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then runing all PlayerPostThink functions"};
88 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
89 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
90 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
91 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
92 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
93 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
94 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
95 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
96 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
97 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
98 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
99 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
100 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
101 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
102 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
103 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
104 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
105 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
106 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
107 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
108 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
109 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
110 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
111 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
112 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
113 cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0", "enables simpler/buggier player physics (not recommended)"};
114 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
115 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
116 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
117 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
118 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
119 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
120 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
121 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
122 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
123 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
124 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
125 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
126 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
127 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
128 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
129 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
130 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
131 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
132 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
133 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
134 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
135 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
137 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
138 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
139 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
140 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
141 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
142 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
143 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
144 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
145 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
146 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
148 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
149 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
150 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
151 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
152 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
153 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
154 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
155 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
156 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
157 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
158 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
159 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
160 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
161 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
162 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
163 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
164 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
165 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
166 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
167 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
168 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
170 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
171 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
173 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
178 mempool_t *sv_mempool = NULL;
180 extern cvar_t slowmo;
181 extern float scr_centertime_off;
183 // MUST match effectnameindex_t in client.h
184 static const char *standardeffectnames[EFFECT_TOTAL] =
208 "TE_TEI_BIGEXPLOSION",
224 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
226 prvm_required_field_t reqfields[] =
228 {ev_entity, "cursor_trace_ent"},
229 {ev_entity, "drawonlytoclient"},
230 {ev_entity, "exteriormodeltoclient"},
231 {ev_entity, "nodrawtoclient"},
232 {ev_entity, "tag_entity"},
233 {ev_entity, "viewmodelforclient"},
234 {ev_float, "SendFlags"},
235 {ev_float, "Version"},
237 {ev_float, "ammo_cells1"},
238 {ev_float, "ammo_lava_nails"},
239 {ev_float, "ammo_multi_rockets"},
240 {ev_float, "ammo_nails1"},
241 {ev_float, "ammo_plasma"},
242 {ev_float, "ammo_rockets1"},
243 {ev_float, "ammo_shells1"},
244 {ev_float, "button3"},
245 {ev_float, "button4"},
246 {ev_float, "button5"},
247 {ev_float, "button6"},
248 {ev_float, "button7"},
249 {ev_float, "button8"},
250 {ev_float, "button9"},
251 {ev_float, "button10"},
252 {ev_float, "button11"},
253 {ev_float, "button12"},
254 {ev_float, "button13"},
255 {ev_float, "button14"},
256 {ev_float, "button15"},
257 {ev_float, "button16"},
258 {ev_float, "buttonchat"},
259 {ev_float, "buttonuse"},
260 {ev_float, "clientcolors"},
261 {ev_float, "cursor_active"},
262 {ev_float, "disableclientprediction"},
263 {ev_float, "fullbright"},
264 {ev_float, "glow_color"},
265 {ev_float, "glow_size"},
266 {ev_float, "glow_trail"},
267 {ev_float, "gravity"},
268 {ev_float, "idealpitch"},
269 {ev_float, "items2"},
270 {ev_float, "light_lev"},
271 {ev_float, "modelflags"},
272 {ev_float, "pflags"},
274 {ev_float, "pitch_speed"},
275 {ev_float, "pmodel"},
276 {ev_float, "renderamt"}, // HalfLife support
277 {ev_float, "rendermode"}, // HalfLife support
280 {ev_float, "tag_index"},
281 {ev_float, "viewzoom"},
282 {ev_function, "SendEntity"},
283 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
284 {ev_function, "customizeentityforclient"},
285 {ev_function, "movetypesteplandevent"}, // DRESK - Support for MOVETYPE_STEP Entity Land Event
286 {ev_string, "netaddress"},
287 {ev_string, "playermodel"},
288 {ev_string, "playerskin"},
289 {ev_vector, "color"},
290 {ev_vector, "colormod"},
291 {ev_vector, "cursor_screen"},
292 {ev_vector, "cursor_trace_endpos"},
293 {ev_vector, "cursor_trace_start"},
294 {ev_vector, "glowmod"},
295 {ev_vector, "movement"},
296 {ev_vector, "punchvector"},
301 //============================================================================
303 void SV_AreaStats_f(void)
305 World_PrintAreaStats(&sv.world, "server");
315 // init the csqc progs cvars, since they are updated/used by the server code
316 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
317 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
318 extern cvar_t csqc_progcrc;
319 extern cvar_t csqc_progsize;
320 Cvar_RegisterVariable (&csqc_progname);
321 Cvar_RegisterVariable (&csqc_progcrc);
322 Cvar_RegisterVariable (&csqc_progsize);
324 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
325 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
326 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
327 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
329 Cvar_RegisterVariable (&coop);
330 Cvar_RegisterVariable (&deathmatch);
331 Cvar_RegisterVariable (&fraglimit);
332 Cvar_RegisterVariable (&gamecfg);
333 Cvar_RegisterVariable (&noexit);
334 Cvar_RegisterVariable (&nomonsters);
335 Cvar_RegisterVariable (&pausable);
336 Cvar_RegisterVariable (&pr_checkextension);
337 Cvar_RegisterVariable (&samelevel);
338 Cvar_RegisterVariable (&skill);
339 Cvar_RegisterVariable (&slowmo);
340 Cvar_RegisterVariable (&sv_accelerate);
341 Cvar_RegisterVariable (&sv_aim);
342 Cvar_RegisterVariable (&sv_airaccel_qw);
343 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
344 Cvar_RegisterVariable (&sv_airaccelerate);
345 Cvar_RegisterVariable (&sv_airstopaccelerate);
346 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
347 Cvar_RegisterVariable (&sv_maxairstrafespeed);
348 Cvar_RegisterVariable (&sv_aircontrol);
349 Cvar_RegisterVariable (&sv_allowdownloads);
350 Cvar_RegisterVariable (&sv_allowdownloads_archive);
351 Cvar_RegisterVariable (&sv_allowdownloads_config);
352 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
353 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
354 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
355 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
356 Cvar_RegisterVariable (&sv_clmovement_enable);
357 Cvar_RegisterVariable (&sv_clmovement_minping);
358 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
359 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
360 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
361 Cvar_RegisterVariable (&sv_cullentities_pvs);
362 Cvar_RegisterVariable (&sv_cullentities_stats);
363 Cvar_RegisterVariable (&sv_cullentities_trace);
364 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
365 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
366 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
367 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
368 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
369 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
370 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
371 Cvar_RegisterVariable (&sv_debugmove);
372 Cvar_RegisterVariable (&sv_echobprint);
373 Cvar_RegisterVariable (&sv_edgefriction);
374 Cvar_RegisterVariable (&sv_entpatch);
375 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
376 Cvar_RegisterVariable (&sv_freezenonclients);
377 Cvar_RegisterVariable (&sv_friction);
378 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
379 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
380 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
381 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
382 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
383 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
384 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
385 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
386 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
387 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
388 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
389 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
390 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
391 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
392 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
393 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
394 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
395 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
396 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
397 Cvar_RegisterVariable (&sv_gravity);
398 Cvar_RegisterVariable (&sv_idealpitchscale);
399 Cvar_RegisterVariable (&sv_jumpstep);
400 Cvar_RegisterVariable (&sv_jumpvelocity);
401 Cvar_RegisterVariable (&sv_maxairspeed);
402 Cvar_RegisterVariable (&sv_maxrate);
403 Cvar_RegisterVariable (&sv_maxspeed);
404 Cvar_RegisterVariable (&sv_maxvelocity);
405 Cvar_RegisterVariable (&sv_newflymove);
406 Cvar_RegisterVariable (&sv_nostep);
407 Cvar_RegisterVariable (&sv_playerphysicsqc);
408 Cvar_RegisterVariable (&sv_progs);
409 Cvar_RegisterVariable (&sv_protocolname);
410 Cvar_RegisterVariable (&sv_random_seed);
411 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
412 Cvar_RegisterVariable (&sv_sound_land);
413 Cvar_RegisterVariable (&sv_sound_watersplash);
414 Cvar_RegisterVariable (&sv_stepheight);
415 Cvar_RegisterVariable (&sv_stopspeed);
416 Cvar_RegisterVariable (&sv_wallfriction);
417 Cvar_RegisterVariable (&sv_wateraccelerate);
418 Cvar_RegisterVariable (&sv_waterfriction);
419 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
420 Cvar_RegisterVariable (&sv_warsowbunny_accel);
421 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
422 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
423 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
424 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
425 Cvar_RegisterVariable (&sys_ticrate);
426 Cvar_RegisterVariable (&teamplay);
427 Cvar_RegisterVariable (&timelimit);
429 Cvar_RegisterVariable (&saved1);
430 Cvar_RegisterVariable (&saved2);
431 Cvar_RegisterVariable (&saved3);
432 Cvar_RegisterVariable (&saved4);
433 Cvar_RegisterVariable (&savedgamecfg);
434 Cvar_RegisterVariable (&scratch1);
435 Cvar_RegisterVariable (&scratch2);
436 Cvar_RegisterVariable (&scratch3);
437 Cvar_RegisterVariable (&scratch4);
438 Cvar_RegisterVariable (&temp1);
440 // LordHavoc: Nehahra uses these to pass data around cutscene demos
441 if (gamemode == GAME_NEHAHRA)
443 Cvar_RegisterVariable (&nehx00);
444 Cvar_RegisterVariable (&nehx01);
445 Cvar_RegisterVariable (&nehx02);
446 Cvar_RegisterVariable (&nehx03);
447 Cvar_RegisterVariable (&nehx04);
448 Cvar_RegisterVariable (&nehx05);
449 Cvar_RegisterVariable (&nehx06);
450 Cvar_RegisterVariable (&nehx07);
451 Cvar_RegisterVariable (&nehx08);
452 Cvar_RegisterVariable (&nehx09);
453 Cvar_RegisterVariable (&nehx10);
454 Cvar_RegisterVariable (&nehx11);
455 Cvar_RegisterVariable (&nehx12);
456 Cvar_RegisterVariable (&nehx13);
457 Cvar_RegisterVariable (&nehx14);
458 Cvar_RegisterVariable (&nehx15);
459 Cvar_RegisterVariable (&nehx16);
460 Cvar_RegisterVariable (&nehx17);
461 Cvar_RegisterVariable (&nehx18);
462 Cvar_RegisterVariable (&nehx19);
464 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
466 Cvar_RegisterVariable (&sv_autodemo_perclient);
467 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
469 Cvar_RegisterVariable (&halflifebsp);
471 // any special defaults for gamemodes go here
472 if (gamemode == GAME_NEHAHRA)
474 // Nehahra pushable crates malfunction in some levels if this is on
475 Cvar_SetValueQuick (&sv_gameplayfix_upwardvelocityclearsongroundflag, 0);
476 // Nehahra NPC AI is confused by this feature
477 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
479 if (gamemode == GAME_HIPNOTIC)
481 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
482 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
483 // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
484 Cvar_SetValueQuick (&sys_ticrate, 0.02);
485 // hipnotic mission pack has issues in their proximity mine sticking code, which causes them to bounce off.
486 Cvar_SetValueQuick (&sv_gameplayfix_slidemoveprojectiles, 0);
488 if (gamemode == GAME_ROGUE)
490 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
491 Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
493 if (gamemode == GAME_NEXUIZ)
495 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
496 Cvar_SetValueQuick (&sv_gameplayfix_q2airaccelerate, 1);
499 sv_mempool = Mem_AllocPool("server", 0, NULL);
502 static void SV_SaveEntFile_f(void)
504 char basename[MAX_QPATH];
505 if (!sv.active || !sv.worldmodel)
507 Con_Print("Not running a server\n");
510 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
511 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
516 =============================================================================
520 =============================================================================
527 Make sure the event gets sent to all clients
530 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
534 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
536 MSG_WriteByte (&sv.datagram, svc_particle);
537 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
538 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
539 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
540 for (i=0 ; i<3 ; i++)
541 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
542 MSG_WriteByte (&sv.datagram, count);
543 MSG_WriteByte (&sv.datagram, color);
544 SV_FlushBroadcastMessages();
551 Make sure the event gets sent to all clients
554 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
556 if (modelindex >= 256 || startframe >= 256)
558 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
560 MSG_WriteByte (&sv.datagram, svc_effect2);
561 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
562 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
563 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
564 MSG_WriteShort (&sv.datagram, modelindex);
565 MSG_WriteShort (&sv.datagram, startframe);
566 MSG_WriteByte (&sv.datagram, framecount);
567 MSG_WriteByte (&sv.datagram, framerate);
571 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
573 MSG_WriteByte (&sv.datagram, svc_effect);
574 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
575 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
576 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
577 MSG_WriteByte (&sv.datagram, modelindex);
578 MSG_WriteByte (&sv.datagram, startframe);
579 MSG_WriteByte (&sv.datagram, framecount);
580 MSG_WriteByte (&sv.datagram, framerate);
582 SV_FlushBroadcastMessages();
589 Each entity can have eight independant sound sources, like voice,
592 Channel 0 is an auto-allocate channel, the others override anything
593 already running on that entity/channel pair.
595 An attenuation of 0 will play full volume everywhere in the level.
596 Larger attenuations will drop off. (max 4 attenuation)
600 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
602 int sound_num, field_mask, i, ent;
604 if (volume < 0 || volume > 255)
606 Con_Printf ("SV_StartSound: volume = %i\n", volume);
610 if (attenuation < 0 || attenuation > 4)
612 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
616 if (channel < 0 || channel > 7)
618 Con_Printf ("SV_StartSound: channel = %i\n", channel);
622 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
625 // find precache number for sound
626 sound_num = SV_SoundIndex(sample, 1);
630 ent = PRVM_NUM_FOR_EDICT(entity);
633 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
634 field_mask |= SND_VOLUME;
635 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
636 field_mask |= SND_ATTENUATION;
638 field_mask |= SND_LARGEENTITY;
639 if (sound_num >= 256 || channel >= 8)
640 field_mask |= SND_LARGESOUND;
642 // directed messages go only to the entity they are targeted on
643 MSG_WriteByte (&sv.datagram, svc_sound);
644 MSG_WriteByte (&sv.datagram, field_mask);
645 if (field_mask & SND_VOLUME)
646 MSG_WriteByte (&sv.datagram, volume);
647 if (field_mask & SND_ATTENUATION)
648 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
649 if (field_mask & SND_LARGEENTITY)
651 MSG_WriteShort (&sv.datagram, ent);
652 MSG_WriteByte (&sv.datagram, channel);
655 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
656 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
657 MSG_WriteShort (&sv.datagram, sound_num);
659 MSG_WriteByte (&sv.datagram, sound_num);
660 for (i = 0;i < 3;i++)
661 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
662 SV_FlushBroadcastMessages();
669 Nearly the same logic as SV_StartSound, except an origin
670 instead of an entity is provided and channel is omitted.
672 The entity sent to the client is 0 (world) and the channel
673 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
674 function, therefore the check for it is omitted.
678 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
680 int sound_num, field_mask, i;
682 if (volume < 0 || volume > 255)
684 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
688 if (attenuation < 0 || attenuation > 4)
690 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
694 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
697 // find precache number for sound
698 sound_num = SV_SoundIndex(sample, 1);
703 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
704 field_mask |= SND_VOLUME;
705 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
706 field_mask |= SND_ATTENUATION;
707 if (sound_num >= 256)
708 field_mask |= SND_LARGESOUND;
710 // directed messages go only to the entity they are targeted on
711 MSG_WriteByte (&sv.datagram, svc_sound);
712 MSG_WriteByte (&sv.datagram, field_mask);
713 if (field_mask & SND_VOLUME)
714 MSG_WriteByte (&sv.datagram, volume);
715 if (field_mask & SND_ATTENUATION)
716 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
717 // Always write entnum 0 for the world entity
718 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
719 if (field_mask & SND_LARGESOUND)
720 MSG_WriteShort (&sv.datagram, sound_num);
722 MSG_WriteByte (&sv.datagram, sound_num);
723 for (i = 0;i < 3;i++)
724 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
725 SV_FlushBroadcastMessages();
729 ==============================================================================
733 ==============================================================================
740 Sends the first message from the server to a connected client.
741 This will be sent on the initial connection and upon each server load.
744 void SV_SendServerinfo (client_t *client)
749 // we know that this client has a netconnection and thus is not a bot
751 // edicts get reallocated on level changes, so we need to update it here
752 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
754 // clear cached stuff that depends on the level
755 client->weaponmodel[0] = 0;
756 client->weaponmodelindex = 0;
758 // LordHavoc: clear entityframe tracking
759 client->latestframenum = 0;
761 // initialize the movetime, so a speedhack can't make use of the time before this client joined
762 client->cmd.time = sv.time;
764 if (client->entitydatabase)
765 EntityFrame_FreeDatabase(client->entitydatabase);
766 if (client->entitydatabase4)
767 EntityFrame4_FreeDatabase(client->entitydatabase4);
768 if (client->entitydatabase5)
769 EntityFrame5_FreeDatabase(client->entitydatabase5);
771 memset(client->stats, 0, sizeof(client->stats));
772 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
774 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
776 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
777 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
778 else if (sv.protocol == PROTOCOL_DARKPLACES4)
779 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
781 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
784 // reset csqc entity versions
785 for (i = 0;i < prog->max_edicts;i++)
787 client->csqcentityscope[i] = 0;
788 client->csqcentitysendflags[i] = 0xFFFFFF;
789 client->csqcentityglobalhistory[i] = 0;
791 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
793 client->csqcentityframehistory[i].num = 0;
794 client->csqcentityframehistory[i].framenum = -1;
796 client->csqcnumedicts = 0;
797 client->csqcentityframehistory_next = 0;
799 SZ_Clear (&client->netconnection->message);
800 MSG_WriteByte (&client->netconnection->message, svc_print);
801 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
802 MSG_WriteString (&client->netconnection->message,message);
804 SV_StopDemoRecording(client); // to split up demos into different files
805 if(sv_autodemo_perclient.integer && client->netconnection)
807 char demofile[MAX_OSPATH];
808 char levelname[MAX_QPATH];
809 char ipaddress[MAX_QPATH];
812 // start a new demo file
813 strlcpy(levelname, FS_FileWithoutPath(sv.worldmodel->name), sizeof(levelname));
814 if (strrchr(levelname, '.'))
815 *(strrchr(levelname, '.')) = 0;
817 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
818 for(i = 0; ipaddress[i]; ++i)
819 if(!isalnum(ipaddress[i]))
821 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), levelname, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
823 SV_StartDemoRecording(client, demofile, -1);
826 //[515]: init csprogs according to version of svprogs, check the crc, etc.
827 if (sv.csqc_progname[0])
830 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
831 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
832 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
833 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
834 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
835 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
836 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
838 if(client->sv_demo_file != NULL)
841 char buf[NET_MAXMESSAGE];
844 sb.data = (unsigned char *) buf;
845 sb.maxsize = sizeof(buf);
847 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
848 SV_WriteDemoMessage(client, &sb, false);
851 //[515]: init stufftext string (it is sent before svc_serverinfo)
852 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
855 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
856 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
860 //if (sv_allowdownloads.integer)
861 // always send the info that the server supports the protocol, even if downloads are forbidden
862 // only because of that, the CSQC exception can work
864 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
865 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
868 // send at this time so it's guaranteed to get executed at the right time
872 host_client = client;
873 Curl_SendRequirements();
877 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
878 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
879 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
881 if (!coop.integer && deathmatch.integer)
882 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
884 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
886 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
888 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
889 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
890 MSG_WriteByte (&client->netconnection->message, 0);
892 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
893 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
894 MSG_WriteByte (&client->netconnection->message, 0);
897 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
898 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
899 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
902 // store this in clientcamera, too
903 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
904 MSG_WriteByte (&client->netconnection->message, svc_setview);
905 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
907 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
908 MSG_WriteByte (&client->netconnection->message, 1);
910 client->spawned = false; // need prespawn, spawn, etc
911 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
913 // clear movement info until client enters the new level properly
914 memset(&client->cmd, 0, sizeof(client->cmd));
915 client->movesequence = 0;
916 #ifdef NUM_PING_TIMES
917 for (i = 0;i < NUM_PING_TIMES;i++)
918 client->ping_times[i] = 0;
919 client->num_pings = 0;
923 // allow the client some time to send his keepalives, even if map loading took ages
924 client->netconnection->timeout = realtime + net_connecttimeout.value;
931 Initializes a client_t for a new net connection. This will only be called
932 once for a player each game, not once for each level change.
935 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
939 float spawn_parms[NUM_SPAWN_PARMS];
941 client = svs.clients + clientnum;
943 // set up the client_t
945 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
946 memset (client, 0, sizeof(*client));
947 client->active = true;
948 client->netconnection = netconnection;
950 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
952 strlcpy(client->name, "unconnected", sizeof(client->name));
953 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
954 client->spawned = false;
955 client->edict = PRVM_EDICT_NUM(clientnum+1);
956 if (client->netconnection)
957 client->netconnection->message.allowoverflow = true; // we can catch it
958 // prepare the unreliable message buffer
959 client->unreliablemsg.data = client->unreliablemsg_data;
960 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
961 // updated by receiving "rate" command from client, this is also the default if not using a DP client
962 client->rate = 1000000000;
963 // no limits for local player
964 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
965 client->rate = 1000000000;
966 client->connecttime = realtime;
969 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
972 // call the progs to get default spawn parms for the new client
973 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
974 prog->globals.server->self = 0;
975 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
976 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
977 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
979 // set up the entity for this client (including .colormap, .team, etc)
980 PRVM_ED_ClearEdict(client->edict);
983 // don't call SendServerinfo for a fresh botclient because its fields have
984 // not been set up by the qc yet
985 if (client->netconnection)
986 SV_SendServerinfo (client);
988 client->spawned = true;
993 ===============================================================================
997 ===============================================================================
1001 =============================================================================
1003 The PVS must include a small area around the client to allow head bobbing
1004 or other small motion on the client side. Otherwise, a bob might cause an
1005 entity that should be visible to not show up, especially when the bob
1006 crosses a waterline.
1008 =============================================================================
1011 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1014 unsigned int sendflags;
1015 unsigned int version;
1016 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1017 unsigned int customizeentityforclient;
1018 unsigned int sendentity;
1020 vec3_t cullmins, cullmaxs;
1022 prvm_eval_t *val, *val2;
1024 // fast path for games that do not use legacy entity networking
1025 // note: still networks clients even if they are legacy
1026 sendentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendEntity)->function;
1027 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1030 // this 2 billion unit check is actually to detect NAN origins
1031 // (we really don't want to send those)
1032 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
1035 // EF_NODRAW prevents sending for any reason except for your own
1036 // client, so we must keep all clients in this superset
1037 effects = (unsigned)ent->fields.server->effects;
1039 // we can omit invisible entities with no effects that are not clients
1040 // LordHavoc: this could kill tags attached to an invisible entity, I
1041 // just hope we never have to support that case
1042 i = (int)ent->fields.server->modelindex;
1043 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
1046 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
1047 glowsize = (unsigned char)bound(0, i, 255);
1048 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
1049 flags |= RENDER_GLOWTRAIL;
1050 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
1051 flags |= RENDER_VIEWMODEL;
1053 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
1054 light[0] = (unsigned short)bound(0, f, 65535);
1055 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
1056 light[1] = (unsigned short)bound(0, f, 65535);
1057 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
1058 light[2] = (unsigned short)bound(0, f, 65535);
1059 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
1060 light[3] = (unsigned short)bound(0, f, 65535);
1061 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
1062 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
1064 if (gamemode == GAME_TENEBRAE)
1066 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1070 lightpflags |= PFLAGS_FULLDYNAMIC;
1072 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1076 light[0] = (int)(0.2*256);
1077 light[1] = (int)(1.0*256);
1078 light[2] = (int)(0.2*256);
1080 lightpflags |= PFLAGS_FULLDYNAMIC;
1084 specialvisibilityradius = 0;
1085 if (lightpflags & PFLAGS_FULLDYNAMIC)
1086 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1088 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1089 if (flags & RENDER_GLOWTRAIL)
1090 specialvisibilityradius = max(specialvisibilityradius, 100);
1091 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1093 if (effects & EF_BRIGHTFIELD)
1094 specialvisibilityradius = max(specialvisibilityradius, 80);
1095 if (effects & EF_MUZZLEFLASH)
1096 specialvisibilityradius = max(specialvisibilityradius, 100);
1097 if (effects & EF_BRIGHTLIGHT)
1098 specialvisibilityradius = max(specialvisibilityradius, 400);
1099 if (effects & EF_DIMLIGHT)
1100 specialvisibilityradius = max(specialvisibilityradius, 200);
1101 if (effects & EF_RED)
1102 specialvisibilityradius = max(specialvisibilityradius, 200);
1103 if (effects & EF_BLUE)
1104 specialvisibilityradius = max(specialvisibilityradius, 200);
1105 if (effects & EF_FLAME)
1106 specialvisibilityradius = max(specialvisibilityradius, 250);
1107 if (effects & EF_STARDUST)
1108 specialvisibilityradius = max(specialvisibilityradius, 100);
1111 // early culling checks
1112 // (final culling is done by SV_MarkWriteEntityStateToClient)
1113 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
1114 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1118 cs->active = ACTIVE_NETWORK;
1119 cs->number = enumber;
1120 VectorCopy(ent->fields.server->origin, cs->origin);
1121 VectorCopy(ent->fields.server->angles, cs->angles);
1123 cs->effects = effects;
1124 cs->colormap = (unsigned)ent->fields.server->colormap;
1125 cs->modelindex = modelindex;
1126 cs->skin = (unsigned)ent->fields.server->skin;
1127 cs->frame = (unsigned)ent->fields.server->frame;
1128 cs->viewmodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict;
1129 cs->exteriormodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.exteriormodeltoclient)->edict;
1130 cs->nodrawtoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict;
1131 cs->drawonlytoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict;
1132 cs->customizeentityforclient = customizeentityforclient;
1133 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1134 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1135 cs->glowsize = glowsize;
1137 // don't need to init cs->colormod because the defaultstate did that for us
1138 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1139 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1140 if (val->vector[0] || val->vector[1] || val->vector[2])
1142 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1143 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1144 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1147 // don't need to init cs->glowmod because the defaultstate did that for us
1148 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1149 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod);
1150 if (val->vector[0] || val->vector[1] || val->vector[2])
1152 i = (int)(val->vector[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1153 i = (int)(val->vector[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1154 i = (int)(val->vector[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1157 cs->modelindex = modelindex;
1160 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1164 cs->alpha = (unsigned char)bound(0, i, 255);
1167 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1171 cs->alpha = (unsigned char)bound(0, i, 255);
1175 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1179 cs->scale = (unsigned char)bound(0, i, 255);
1182 cs->glowcolor = 254;
1183 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1185 cs->glowcolor = (int)f;
1187 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1188 cs->effects |= EF_FULLBRIGHT;
1190 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1191 if (val && val->_float)
1192 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1194 if (ent->fields.server->movetype == MOVETYPE_STEP)
1195 cs->flags |= RENDER_STEP;
1196 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1197 cs->flags |= RENDER_LOWPRECISION;
1198 if (ent->fields.server->colormap >= 1024)
1199 cs->flags |= RENDER_COLORMAPPED;
1200 if (cs->viewmodelforclient)
1201 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1203 cs->light[0] = light[0];
1204 cs->light[1] = light[1];
1205 cs->light[2] = light[2];
1206 cs->light[3] = light[3];
1207 cs->lightstyle = lightstyle;
1208 cs->lightpflags = lightpflags;
1210 cs->specialvisibilityradius = specialvisibilityradius;
1212 // calculate the visible box of this entity (don't use the physics box
1213 // as that is often smaller than a model, and would not count
1214 // specialvisibilityradius)
1215 if ((model = sv.models[modelindex]) && (model->type != mod_null))
1217 float scale = cs->scale * (1.0f / 16.0f);
1218 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1220 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1221 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1223 else if (cs->angles[1])
1225 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1226 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1230 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1231 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1236 // if there is no model (or it could not be loaded), use the physics box
1237 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1238 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1240 if (specialvisibilityradius)
1242 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1243 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1244 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1245 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1246 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1247 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1250 // calculate center of bbox for network prioritization purposes
1251 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1253 // if culling box has moved, update pvs cluster links
1254 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1256 VectorCopy(cullmins, ent->priv.server->cullmins);
1257 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1258 // a value of -1 for pvs_numclusters indicates that the links are not
1259 // cached, and should be re-tested each time, this is the case if the
1260 // culling box touches too many pvs clusters to store, or if the world
1261 // model does not support FindBoxClusters
1262 ent->priv.server->pvs_numclusters = -1;
1263 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1265 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1266 if (i <= MAX_ENTITYCLUSTERS)
1267 ent->priv.server->pvs_numclusters = i;
1271 // we need to do some csqc entity upkeep here
1272 // get self.SendFlags and clear them
1273 // (to let the QC know that they've been read)
1276 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendFlags);
1277 sendflags = (unsigned int)val->_float;
1279 // legacy self.Version system
1280 val2 = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.Version);
1283 version = (unsigned int)val2->_float;
1284 if (sv.csqcentityversion[enumber] != version)
1285 sendflags = 0xFFFFFF;
1286 sv.csqcentityversion[enumber] = version;
1288 // move sendflags into the per-client sendflags
1290 for (i = 0;i < svs.maxclients;i++)
1291 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1292 // mark it as inactive for non-csqc networking
1293 cs->active = ACTIVE_SHARED;
1299 void SV_PrepareEntitiesForSending(void)
1303 // send all entities that touch the pvs
1304 sv.numsendentities = 0;
1305 sv.sendentitiesindex[0] = NULL;
1306 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1307 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1309 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1311 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1312 sv.numsendentities++;
1317 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1322 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1324 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1325 sv.writeentitiestoclient_stats_totalentities++;
1327 if (s->customizeentityforclient)
1329 prog->globals.server->self = s->number;
1330 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1331 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1332 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1336 // never reject player
1337 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1339 // check various rejection conditions
1340 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1342 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1344 if (s->effects & EF_NODRAW)
1346 // LordHavoc: only send entities with a model or important effects
1347 if (!s->modelindex && s->specialvisibilityradius == 0)
1350 isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*';
1351 // viewmodels don't have visibility checking
1352 if (s->viewmodelforclient)
1354 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1357 else if (s->tagentity)
1359 // tag attached entities simply check their parent
1360 if (!sv.sendentitiesindex[s->tagentity])
1362 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1363 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1366 // always send world submodels in newer protocols because they don't
1367 // generate much traffic (in old protocols they hog bandwidth)
1368 // but only if sv_cullentities_nevercullbmodels is off
1369 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1371 // entity has survived every check so far, check if visible
1372 ed = PRVM_EDICT_NUM(s->number);
1374 // if not touching a visible leaf
1375 if (sv_cullentities_pvs.integer && !r_novis.integer && sv.writeentitiestoclient_pvsbytes)
1377 if (ed->priv.server->pvs_numclusters < 0)
1379 // entity too big for clusters list
1380 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1382 sv.writeentitiestoclient_stats_culled_pvs++;
1389 // check cached clusters list
1390 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1391 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1393 if (i == ed->priv.server->pvs_numclusters)
1395 sv.writeentitiestoclient_stats_culled_pvs++;
1401 // or not seen by random tracelines
1402 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1405 s->number <= svs.maxclients
1406 ? sv_cullentities_trace_samples_players.integer
1408 s->specialvisibilityradius
1409 ? sv_cullentities_trace_samples_extra.integer
1410 : sv_cullentities_trace_samples.integer;
1411 float enlarge = sv_cullentities_trace_enlarge.value;
1413 qboolean visible = TRUE;
1419 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, sv.writeentitiestoclient_testeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1420 break; // directly visible from the server's view
1422 if(sv_cullentities_trace_prediction.integer)
1426 // get player velocity
1427 float predtime = bound(0, host_client->ping, 0.2); // / 2
1428 // sorry, no wallhacking by high ping please, and at 200ms
1429 // ping a FPS is annoying to play anyway and a player is
1430 // likely to have changed his direction
1431 VectorMA(sv.writeentitiestoclient_testeye, predtime, host_client->edict->fields.server->velocity, predeye);
1432 if(sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, sv.writeentitiestoclient_testeye, predeye)) // must be able to go there...
1434 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, predeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1435 break; // directly visible from the predicted view
1439 //Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1443 // when we get here, we can't see the entity
1449 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1451 s->number <= svs.maxclients
1452 ? sv_cullentities_trace_delay_players.value
1453 : sv_cullentities_trace_delay.value
1455 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1457 sv.writeentitiestoclient_stats_culled_trace++;
1465 // this just marks it for sending
1466 // FIXME: it would be more efficient to send here, but the entity
1467 // compressor isn't that flexible
1468 sv.writeentitiestoclient_stats_visibleentities++;
1469 sv.sententities[s->number] = sv.sententitiesmark;
1472 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1474 qboolean need_empty = false;
1475 int i, numsendstates, numcsqcsendstates;
1477 prvm_edict_t *camera;
1480 // if there isn't enough space to accomplish anything, skip it
1481 if (msg->cursize + 25 > maxsize)
1484 sv.writeentitiestoclient_msg = msg;
1485 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1487 sv.writeentitiestoclient_stats_culled_pvs = 0;
1488 sv.writeentitiestoclient_stats_culled_trace = 0;
1489 sv.writeentitiestoclient_stats_visibleentities = 0;
1490 sv.writeentitiestoclient_stats_totalentities = 0;
1492 // find the client's PVS
1493 // the real place being tested from
1494 camera = PRVM_EDICT_NUM( client->clientcamera );
1495 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, sv.writeentitiestoclient_testeye);
1496 sv.writeentitiestoclient_pvsbytes = 0;
1497 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1498 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_testeye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), false);
1500 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1502 sv.sententitiesmark++;
1504 for (i = 0;i < sv.numsendentities;i++)
1505 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1508 numcsqcsendstates = 0;
1509 for (i = 0;i < sv.numsendentities;i++)
1511 if (sv.sententities[sv.sendentities[i].number] == sv.sententitiesmark)
1513 if(sv.sendentities[i].active == ACTIVE_NETWORK)
1515 s = &sv.writeentitiestoclient_sendstates[numsendstates++];
1516 *s = sv.sendentities[i];
1517 if (s->exteriormodelforclient && s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1518 s->flags |= RENDER_EXTERIORMODEL;
1520 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1521 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = sv.sendentities[i].number;
1523 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", sv.sendentities[i].number);
1527 if (sv_cullentities_stats.integer)
1528 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1530 if(client->entitydatabase5)
1531 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1533 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1535 if(client->num_skippedentityframes >= 10)
1536 need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
1538 if (client->entitydatabase5)
1539 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1540 else if (client->entitydatabase4)
1542 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1543 Protocol_WriteStatsReliable();
1545 else if (client->entitydatabase)
1547 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1548 Protocol_WriteStatsReliable();
1552 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1553 Protocol_WriteStatsReliable();
1557 client->num_skippedentityframes = 0;
1559 ++client->num_skippedentityframes;
1568 static void SV_CleanupEnts (void)
1573 ent = PRVM_NEXT_EDICT(prog->edicts);
1574 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1575 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1580 SV_WriteClientdataToMessage
1584 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1588 prvm_edict_t *other;
1594 float *statsf = (float *)stats;
1597 // send a damage message
1599 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1601 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1602 MSG_WriteByte (msg, svc_damage);
1603 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1604 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1605 for (i=0 ; i<3 ; i++)
1606 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1608 ent->fields.server->dmg_take = 0;
1609 ent->fields.server->dmg_save = 0;
1613 // send the current viewpos offset from the view entity
1615 SV_SetIdealPitch (); // how much to look up / down ideally
1617 // a fixangle might get lost in a dropped packet. Oh well.
1618 if(ent->fields.server->fixangle)
1620 // angle fixing was requested by global thinking code...
1621 // so store the current angles for later use
1622 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1623 host_client->fixangle_angles_set = TRUE;
1625 // and clear fixangle for the next frame
1626 ent->fields.server->fixangle = 0;
1629 if (host_client->fixangle_angles_set)
1631 MSG_WriteByte (msg, svc_setangle);
1632 for (i=0 ; i < 3 ; i++)
1633 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1634 host_client->fixangle_angles_set = FALSE;
1637 // stuff the sigil bits into the high bits of items for sbar, or else
1639 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1640 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1641 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1643 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1645 VectorClear(punchvector);
1646 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1647 VectorCopy(val->vector, punchvector);
1649 // cache weapon model name and index in client struct to save time
1650 // (this search can be almost 1% of cpu time!)
1651 s = PRVM_GetString(ent->fields.server->weaponmodel);
1652 if (strcmp(s, client->weaponmodel))
1654 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1655 client->weaponmodelindex = SV_ModelIndex(s, 1);
1659 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1660 viewzoom = (int)(val->_float * 255.0f);
1666 if ((int)ent->fields.server->flags & FL_ONGROUND)
1667 bits |= SU_ONGROUND;
1668 if (ent->fields.server->waterlevel >= 2)
1670 if (ent->fields.server->idealpitch)
1671 bits |= SU_IDEALPITCH;
1673 for (i=0 ; i<3 ; i++)
1675 if (ent->fields.server->punchangle[i])
1676 bits |= (SU_PUNCH1<<i);
1677 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1679 bits |= (SU_PUNCHVEC1<<i);
1680 if (ent->fields.server->velocity[i])
1681 bits |= (SU_VELOCITY1<<i);
1684 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1685 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1686 stats[STAT_ITEMS] = items;
1687 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1688 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1689 stats[STAT_WEAPON] = client->weaponmodelindex;
1690 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1691 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1692 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1693 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1694 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1695 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1696 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1697 stats[STAT_VIEWZOOM] = viewzoom;
1698 stats[STAT_TOTALSECRETS] = (int)prog->globals.server->total_secrets;
1699 stats[STAT_TOTALMONSTERS] = (int)prog->globals.server->total_monsters;
1700 // the QC bumps these itself by sending svc_'s, so we have to keep them
1701 // zero or they'll be corrected by the engine
1702 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1703 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1705 // movement settings for prediction
1706 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1707 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
1708 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
1710 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1711 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1712 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1713 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1714 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1715 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1716 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1717 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1718 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1719 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1720 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1721 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1722 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1723 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1724 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1725 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1726 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1727 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1728 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1729 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
1730 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
1731 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
1732 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
1733 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
1734 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
1735 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
1736 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
1737 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
1738 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1739 statsf[STAT_TIMELIMIT] = timelimit.value;
1741 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1743 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1745 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1746 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1748 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1749 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1750 if (viewzoom != 255)
1751 bits |= SU_VIEWZOOM;
1756 if (bits >= 16777216)
1760 MSG_WriteByte (msg, svc_clientdata);
1761 MSG_WriteShort (msg, bits);
1762 if (bits & SU_EXTEND1)
1763 MSG_WriteByte(msg, bits >> 16);
1764 if (bits & SU_EXTEND2)
1765 MSG_WriteByte(msg, bits >> 24);
1767 if (bits & SU_VIEWHEIGHT)
1768 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1770 if (bits & SU_IDEALPITCH)
1771 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
1773 for (i=0 ; i<3 ; i++)
1775 if (bits & (SU_PUNCH1<<i))
1777 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1778 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
1780 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1782 if (bits & (SU_PUNCHVEC1<<i))
1784 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1785 MSG_WriteCoord16i(msg, punchvector[i]);
1787 MSG_WriteCoord32f(msg, punchvector[i]);
1789 if (bits & (SU_VELOCITY1<<i))
1791 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1792 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
1794 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1798 if (bits & SU_ITEMS)
1799 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1801 if (sv.protocol == PROTOCOL_DARKPLACES5)
1803 if (bits & SU_WEAPONFRAME)
1804 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1805 if (bits & SU_ARMOR)
1806 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1807 if (bits & SU_WEAPON)
1808 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1809 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1810 MSG_WriteShort (msg, stats[STAT_AMMO]);
1811 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1812 MSG_WriteShort (msg, stats[STAT_NAILS]);
1813 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1814 MSG_WriteShort (msg, stats[STAT_CELLS]);
1815 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1816 if (bits & SU_VIEWZOOM)
1817 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1819 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1821 if (bits & SU_WEAPONFRAME)
1822 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1823 if (bits & SU_ARMOR)
1824 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1825 if (bits & SU_WEAPON)
1827 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1828 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1830 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1832 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1833 MSG_WriteByte (msg, stats[STAT_AMMO]);
1834 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1835 MSG_WriteByte (msg, stats[STAT_NAILS]);
1836 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1837 MSG_WriteByte (msg, stats[STAT_CELLS]);
1838 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1840 for (i = 0;i < 32;i++)
1841 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
1843 MSG_WriteByte (msg, i);
1846 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
1847 if (bits & SU_VIEWZOOM)
1849 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1850 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
1852 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1857 void SV_FlushBroadcastMessages(void)
1861 if (sv.datagram.cursize <= 0)
1863 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1865 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
1867 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
1868 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
1870 SZ_Clear(&sv.datagram);
1873 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
1875 // scan the splitpoints to find out how many we can fit in
1876 int numsegments, j, split;
1877 if (!client->unreliablemsg_splitpoints)
1879 // always accept the first one if it's within 1024 bytes, this ensures
1880 // that very big datagrams which are over the rate limit still get
1881 // through, just to keep it working
1882 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
1883 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
1885 // the first segment gets an exemption from the rate limiting, otherwise
1886 // it could get dropped consistently due to a low rate limit
1887 if (numsegments == 1)
1889 // some will fit, so add the ones that will fit
1890 split = client->unreliablemsg_splitpoint[numsegments-1];
1891 // note this discards ones that were accepted by the segments scan but
1892 // can not fit, such as a really huge first one that will never ever
1893 // fit in a packet...
1894 if (msg->cursize + split <= maxsize)
1895 SZ_Write(msg, client->unreliablemsg.data, split);
1896 // remove the part we sent, keeping any remaining data
1897 client->unreliablemsg.cursize -= split;
1898 if (client->unreliablemsg.cursize > 0)
1899 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
1900 // adjust remaining splitpoints
1901 client->unreliablemsg_splitpoints -= numsegments;
1902 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
1903 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
1907 =======================
1908 SV_SendClientDatagram
1909 =======================
1911 static void SV_SendClientDatagram (client_t *client)
1913 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
1915 int stats[MAX_CL_STATS];
1916 unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
1918 // obey rate limit by limiting packet frequency if the packet size
1920 // (usually this is caused by reliable messages)
1921 if (!NetConn_CanSend(client->netconnection))
1924 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1925 maxrate = max(NET_MINRATE, sv_maxrate.integer);
1926 if (sv_maxrate.integer != maxrate)
1927 Cvar_SetValueQuick(&sv_maxrate, maxrate);
1929 // clientrate determines the 'cleartime' of a packet
1930 // (how long to wait before sending another, based on this packet's size)
1931 clientrate = bound(NET_MINRATE, client->rate, maxrate);
1933 switch (sv.protocol)
1935 case PROTOCOL_QUAKE:
1936 case PROTOCOL_QUAKEDP:
1937 case PROTOCOL_NEHAHRAMOVIE:
1938 case PROTOCOL_NEHAHRABJP:
1939 case PROTOCOL_NEHAHRABJP2:
1940 case PROTOCOL_NEHAHRABJP3:
1941 case PROTOCOL_QUAKEWORLD:
1942 // no packet size limit support on Quake protocols because it just
1943 // causes missing entities/effects
1944 // packets are simply sent less often to obey the rate limit
1948 case PROTOCOL_DARKPLACES1:
1949 case PROTOCOL_DARKPLACES2:
1950 case PROTOCOL_DARKPLACES3:
1951 case PROTOCOL_DARKPLACES4:
1952 // no packet size limit support on DP1-4 protocols because they kick
1953 // the client off if they overflow, and miss effects
1954 // packets are simply sent less often to obey the rate limit
1955 maxsize = sizeof(sv_sendclientdatagram_buf);
1956 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1959 // DP5 and later protocols support packet size limiting which is a
1960 // better method than limiting packet frequency as QW does
1962 // at very low rates (or very small sys_ticrate) the packet size is
1963 // not reduced below 128, but packets may be sent less often
1964 maxsize = (int)(clientrate * sys_ticrate.value);
1965 maxsize = bound(128, maxsize, 1400);
1967 // csqc entities can easily exceed 128 bytes, so disable throttling in
1968 // mods that use csqc (they are likely to use less bandwidth anyway)
1969 if (sv.csqc_progsize > 0)
1974 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1976 // for good singleplayer, send huge packets
1977 maxsize = sizeof(sv_sendclientdatagram_buf);
1978 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1979 // never limit frequency in singleplayer
1980 clientrate = 1000000000;
1983 // while downloading, limit entity updates to half the packet
1984 // (any leftover space will be used for downloading)
1985 if (host_client->download_file)
1988 msg.data = sv_sendclientdatagram_buf;
1989 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
1991 msg.allowoverflow = false;
1993 if (host_client->spawned)
1995 // the player is in the game
1996 MSG_WriteByte (&msg, svc_time);
1997 MSG_WriteFloat (&msg, sv.time);
1999 // add the client specific data to the datagram
2000 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2001 // now update the stats[] array using any registered custom fields
2002 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
2003 // set host_client->statsdeltabits
2004 Protocol_UpdateClientStats (stats);
2006 // add as many queued unreliable messages (effects) as we can fit
2007 // limit effects to half of the remaining space
2008 if (client->unreliablemsg.cursize)
2009 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2011 // now write as many entities as we can fit, and also sends stats
2012 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2014 else if (realtime > client->keepalivetime)
2016 // the player isn't totally in the game yet
2017 // send small keepalive messages if too much time has passed
2018 // (may also be sending downloads)
2019 client->keepalivetime = realtime + 5;
2020 MSG_WriteChar (&msg, svc_nop);
2023 // if a download is active, see if there is room to fit some download data
2025 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2026 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2028 fs_offset_t downloadstart;
2029 unsigned char data[1400];
2030 downloadstart = FS_Tell(host_client->download_file);
2031 downloadsize = min(downloadsize, (int)sizeof(data));
2032 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2033 // note this sends empty messages if at the end of the file, which is
2034 // necessary to keep the packet loss logic working
2035 // (the last blocks may be lost and need to be re-sent, and that will
2036 // only occur if the client acks the empty end messages, revealing
2037 // a gap in the download progress, causing the last blocks to be
2039 MSG_WriteChar (&msg, svc_downloaddata);
2040 MSG_WriteLong (&msg, downloadstart);
2041 MSG_WriteShort (&msg, downloadsize);
2042 if (downloadsize > 0)
2043 SZ_Write (&msg, data, downloadsize);
2046 // reliable only if none is in progress
2047 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2048 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2050 SV_WriteDemoMessage(client, &msg, false);
2052 // send the datagram
2053 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2054 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2055 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2059 =======================
2060 SV_UpdateToReliableMessages
2061 =======================
2063 static void SV_UpdateToReliableMessages (void)
2072 // check for changes to be sent over the reliable streams
2073 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2075 // update the host_client fields we care about according to the entity fields
2076 host_client->edict = PRVM_EDICT_NUM(i+1);
2079 name = PRVM_GetString(host_client->edict->fields.server->netname);
2082 // always point the string back at host_client->name to keep it safe
2083 strlcpy (host_client->name, name, sizeof (host_client->name));
2084 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
2085 if (strcmp(host_client->old_name, host_client->name))
2087 if (host_client->spawned)
2088 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2089 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2090 // send notification to all clients
2091 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2092 MSG_WriteByte (&sv.reliable_datagram, i);
2093 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2094 SV_WriteNetnameIntoDemo(host_client);
2097 // DP_SV_CLIENTCOLORS
2098 // this is always found (since it's added by the progs loader)
2099 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
2100 host_client->colors = (int)val->_float;
2101 if (host_client->old_colors != host_client->colors)
2103 host_client->old_colors = host_client->colors;
2104 // send notification to all clients
2105 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2106 MSG_WriteByte (&sv.reliable_datagram, i);
2107 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2110 // NEXUIZ_PLAYERMODEL
2111 if( prog->fieldoffsets.playermodel >= 0 ) {
2112 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
2115 // always point the string back at host_client->name to keep it safe
2116 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2117 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
2120 // NEXUIZ_PLAYERSKIN
2121 if( prog->fieldoffsets.playerskin >= 0 ) {
2122 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
2125 // always point the string back at host_client->name to keep it safe
2126 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2127 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
2130 // TODO: add an extension name for this [1/17/2008 Black]
2131 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcamera)) && val->edict > 0 ) {
2132 int oldclientcamera = host_client->clientcamera;
2133 if( val->edict >= prog->max_edicts || PRVM_EDICT_NUM( val->edict )->priv.required->free ) {
2134 val->edict = host_client->clientcamera = PRVM_NUM_FOR_EDICT( host_client->edict );
2136 host_client->clientcamera = val->edict;
2139 if( oldclientcamera != host_client->clientcamera ) {
2140 MSG_WriteByte (&sv.reliable_datagram, svc_setview );
2141 MSG_WriteShort (&host_client->netconnection->message, host_client->clientcamera);
2146 host_client->frags = (int)host_client->edict->fields.server->frags;
2147 if(gamemode == GAME_NEXUIZ)
2148 if(!host_client->spawned && host_client->netconnection)
2149 host_client->frags = -666;
2150 if (host_client->old_frags != host_client->frags)
2152 host_client->old_frags = host_client->frags;
2153 // send notification to all clients
2154 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2155 MSG_WriteByte (&sv.reliable_datagram, i);
2156 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2160 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2161 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2162 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2164 SZ_Clear (&sv.reliable_datagram);
2169 =======================
2170 SV_SendClientMessages
2171 =======================
2173 void SV_SendClientMessages (void)
2175 int i, prepared = false;
2177 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2178 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2180 SV_FlushBroadcastMessages();
2182 // update frags, names, etc
2183 SV_UpdateToReliableMessages();
2185 // build individual updates
2186 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2188 if (!host_client->active)
2190 if (!host_client->netconnection)
2193 if (host_client->netconnection->message.overflowed)
2195 SV_DropClient (true); // if the message couldn't send, kick off
2202 // only prepare entities once per frame
2203 SV_PrepareEntitiesForSending();
2205 SV_SendClientDatagram (host_client);
2208 // clear muzzle flashes
2212 static void SV_StartDownload_f(void)
2214 if (host_client->download_file)
2215 host_client->download_started = true;
2219 * Compression extension negotiation:
2222 * cl_serverextension_download 2
2225 * download <filename> <list of zero or more suppported compressions in order of preference>
2227 * download maps/map1.bsp lzo deflate huffman
2230 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2232 * cl_downloadbegin 123456 maps/map1.bsp deflate
2234 * The server may choose not to compress the file by sending no compression name, like:
2235 * cl_downloadbegin 345678 maps/map1.bsp
2237 * NOTE: the "download" command may only specify compression algorithms if
2238 * cl_serverextension_download is 2!
2239 * If cl_serverextension_download has a different value, the client must
2240 * assume this extension is not supported!
2243 static void Download_CheckExtensions(void)
2246 int argc = Cmd_Argc();
2248 // first reset them all
2249 host_client->download_deflate = false;
2251 for(i = 2; i < argc; ++i)
2253 if(!strcmp(Cmd_Argv(i), "deflate"))
2255 host_client->download_deflate = true;
2261 static void SV_Download_f(void)
2263 const char *whichpack, *whichpack2, *extension;
2264 qboolean is_csqc; // so we need to check only once
2268 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2269 SV_ClientPrintf(" supported extensions: deflate\n");
2273 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2275 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2279 if (host_client->download_file)
2281 // at this point we'll assume the previous download should be aborted
2282 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2283 Host_ClientCommands("\nstopdownload\n");
2285 // close the file and reset variables
2286 FS_Close(host_client->download_file);
2287 host_client->download_file = NULL;
2288 host_client->download_name[0] = 0;
2289 host_client->download_expectedposition = 0;
2290 host_client->download_started = false;
2293 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2295 if (!sv_allowdownloads.integer && !is_csqc)
2297 SV_ClientPrintf("Downloads are disabled on this server\n");
2298 Host_ClientCommands("\nstopdownload\n");
2302 Download_CheckExtensions();
2304 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2305 extension = FS_FileExtension(host_client->download_name);
2307 // host_client is asking to download a specified file
2308 if (developer.integer >= 100)
2309 Con_Printf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2313 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2314 extensions[0] = '\0';
2316 if(host_client->download_deflate)
2317 strlcat(extensions, " deflate", sizeof(extensions));
2319 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2321 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2322 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2324 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2326 // no, no space is needed between %s and %s :P
2327 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2329 host_client->download_expectedposition = 0;
2330 host_client->download_started = false;
2331 host_client->sendsignon = true; // make sure this message is sent
2335 if (!FS_FileExists(host_client->download_name))
2337 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2338 Host_ClientCommands("\nstopdownload\n");
2342 // check if the user is trying to download part of registered Quake(r)
2343 whichpack = FS_WhichPack(host_client->download_name);
2344 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2345 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2347 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2348 Host_ClientCommands("\nstopdownload\n");
2352 // check if the server has forbidden archive downloads entirely
2353 if (!sv_allowdownloads_inarchive.integer)
2355 whichpack = FS_WhichPack(host_client->download_name);
2358 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2359 Host_ClientCommands("\nstopdownload\n");
2364 if (!sv_allowdownloads_config.integer)
2366 if (!strcasecmp(extension, "cfg"))
2368 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2369 Host_ClientCommands("\nstopdownload\n");
2374 if (!sv_allowdownloads_dlcache.integer)
2376 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2378 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2379 Host_ClientCommands("\nstopdownload\n");
2384 if (!sv_allowdownloads_archive.integer)
2386 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2388 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2389 Host_ClientCommands("\nstopdownload\n");
2394 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2395 if (!host_client->download_file)
2397 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2398 Host_ClientCommands("\nstopdownload\n");
2402 if (FS_FileSize(host_client->download_file) > 1<<30)
2404 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2405 Host_ClientCommands("\nstopdownload\n");
2406 FS_Close(host_client->download_file);
2407 host_client->download_file = NULL;
2411 if (FS_FileSize(host_client->download_file) < 0)
2413 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2414 Host_ClientCommands("\nstopdownload\n");
2415 FS_Close(host_client->download_file);
2416 host_client->download_file = NULL;
2420 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2423 * we can only do this if we would actually deflate on the fly
2424 * which we do not (yet)!
2426 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2427 extensions[0] = '\0';
2429 if(host_client->download_deflate)
2430 strlcat(extensions, " deflate", sizeof(extensions));
2432 // no, no space is needed between %s and %s :P
2433 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2436 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2438 host_client->download_expectedposition = 0;
2439 host_client->download_started = false;
2440 host_client->sendsignon = true; // make sure this message is sent
2442 // the rest of the download process is handled in SV_SendClientDatagram
2443 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2445 // no svc_downloaddata messages will be sent until sv_startdownload is
2446 // sent by the client
2450 ==============================================================================
2454 ==============================================================================
2463 int SV_ModelIndex(const char *s, int precachemode)
2465 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2466 char filename[MAX_QPATH];
2470 //if (precachemode == 2)
2472 strlcpy(filename, s, sizeof(filename));
2473 for (i = 2;i < limit;i++)
2475 if (!sv.model_precache[i][0])
2479 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2481 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2484 if (precachemode == 1)
2485 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2486 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2487 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.modelname : NULL);
2488 if (sv.state != ss_loading)
2490 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2491 MSG_WriteShort(&sv.reliable_datagram, i);
2492 MSG_WriteString(&sv.reliable_datagram, filename);
2496 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2499 if (!strcmp(sv.model_precache[i], filename))
2502 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2512 int SV_SoundIndex(const char *s, int precachemode)
2514 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2515 char filename[MAX_QPATH];
2519 //if (precachemode == 2)
2521 strlcpy(filename, s, sizeof(filename));
2522 for (i = 1;i < limit;i++)
2524 if (!sv.sound_precache[i][0])
2528 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2530 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2533 if (precachemode == 1)
2534 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2535 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2536 if (sv.state != ss_loading)
2538 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2539 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2540 MSG_WriteString(&sv.reliable_datagram, filename);
2544 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2547 if (!strcmp(sv.sound_precache[i], filename))
2550 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2556 SV_ParticleEffectIndex
2560 int SV_ParticleEffectIndex(const char *name)
2562 int i, argc, linenumber, effectnameindex;
2563 fs_offset_t filesize;
2564 unsigned char *filedata;
2565 const char *text, *textstart, *textend;
2566 char argv[16][1024];
2567 if (!sv.particleeffectnamesloaded)
2569 sv.particleeffectnamesloaded = true;
2570 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2571 for (i = 0;i < EFFECT_TOTAL;i++)
2572 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2573 filedata = FS_LoadFile("effectinfo.txt", tempmempool, true, &filesize);
2576 textstart = (const char *)filedata;
2577 textend = (const char *)filedata + filesize;
2579 for (linenumber = 1;;linenumber++)
2584 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2588 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2592 if (com_token[0] == 0)
2593 break; // if the loop exited and it's not a \n, it's EOF
2596 if (!strcmp(argv[0], "effect"))
2600 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2602 if (sv.particleeffectname[effectnameindex][0])
2604 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2609 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2613 // if we run out of names, abort
2614 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2616 Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
2625 // search for the name
2626 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2627 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2628 return effectnameindex;
2629 // return 0 if we couldn't find it
2639 static void SV_CreateBaseline (void)
2641 int i, entnum, large;
2642 prvm_edict_t *svent;
2644 // LordHavoc: clear *all* states (note just active ones)
2645 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2647 // get the current server version
2648 svent = PRVM_EDICT_NUM(entnum);
2650 // LordHavoc: always clear state values, whether the entity is in use or not
2651 svent->priv.server->baseline = defaultstate;
2653 if (svent->priv.server->free)
2655 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2658 // create entity baseline
2659 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2660 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2661 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2662 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2663 if (entnum > 0 && entnum <= svs.maxclients)
2665 svent->priv.server->baseline.colormap = entnum;
2666 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2670 svent->priv.server->baseline.colormap = 0;
2671 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2675 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2678 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2682 // add to the message
2684 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2686 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2687 MSG_WriteShort (&sv.signon, entnum);
2691 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2692 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2694 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2696 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2697 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2701 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2702 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2704 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2705 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2706 for (i=0 ; i<3 ; i++)
2708 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2709 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2718 Load csprogs.dat and comperss it so it doesn't need to be
2719 reloaded on request.
2722 void SV_Prepare_CSQC(void)
2724 fs_offset_t progsize;
2726 if(svs.csqc_progdata)
2728 Con_DPrintf("Unloading old CSQC data.\n");
2729 Mem_Free(svs.csqc_progdata);
2730 if(svs.csqc_progdata_deflated)
2731 Mem_Free(svs.csqc_progdata_deflated);
2734 svs.csqc_progdata = NULL;
2735 svs.csqc_progdata_deflated = NULL;
2737 Con_Print("Loading csprogs.dat\n");
2739 sv.csqc_progname[0] = 0;
2740 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
2744 size_t deflated_size;
2746 sv.csqc_progsize = (int)progsize;
2747 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
2748 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
2749 Con_Printf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
2751 Con_Print("Compressing csprogs.dat\n");
2752 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
2753 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
2754 svs.csqc_progsize_deflated = (int)deflated_size;
2755 if(svs.csqc_progdata_deflated)
2757 Con_Printf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
2758 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
2761 Con_Printf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
2769 Grabs the current state of each client for saving across the
2770 transition to another level
2773 void SV_SaveSpawnparms (void)
2777 svs.serverflags = (int)prog->globals.server->serverflags;
2779 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2781 if (!host_client->active)
2784 // call the progs to get default spawn parms for the new client
2785 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2786 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
2787 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
2788 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
2796 This is called at the start of each level
2800 void SV_SpawnServer (const char *server)
2805 dp_model_t *worldmodel;
2806 char modelname[sizeof(sv.modelname)];
2808 Con_DPrintf("SpawnServer: %s\n", server);
2810 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
2812 if (!FS_FileExists(modelname))
2814 Con_Printf("SpawnServer: no map file named %s\n", modelname);
2818 if (cls.state != ca_dedicated)
2820 SCR_BeginLoadingPlaque();
2827 if(prog->funcoffsets.SV_Shutdown)
2829 func_t s = prog->funcoffsets.SV_Shutdown;
2830 prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
2831 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
2836 // free q3 shaders so that any newly downloaded shaders will be active
2837 Mod_FreeQ3Shaders();
2839 worldmodel = Mod_ForName(modelname, false, true, NULL);
2840 if (!worldmodel || !worldmodel->TraceBox)
2842 Con_Printf("Couldn't load map %s\n", modelname);
2846 // let's not have any servers with no name
2847 if (hostname.string[0] == 0)
2848 Cvar_Set ("hostname", "UNNAMED");
2849 scr_centertime_off = 0;
2851 svs.changelevel_issued = false; // now safe to issue another
2853 // make the map a required file for clients
2854 Curl_ClearRequirements();
2855 Curl_RequireFile(modelname);
2858 // tell all connected clients that we are going to a new level
2863 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2865 if (client->netconnection)
2867 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
2868 MSG_WriteString(&client->netconnection->message, "reconnect\n");
2875 NetConn_OpenServerPorts(true);
2879 // make cvars consistant
2882 Cvar_SetValue ("deathmatch", 0);
2883 // LordHavoc: it can be useful to have skills outside the range 0-3...
2884 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
2885 //Cvar_SetValue ("skill", (float)current_skill);
2886 current_skill = (int)(skill.value + 0.5);
2889 // set up the new server
2891 memset (&sv, 0, sizeof(sv));
2892 // if running a local client, make sure it doesn't try to access the last
2893 // level's data which is no longer valiud
2896 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
2898 if(*sv_random_seed.string)
2900 srand(sv_random_seed.integer);
2901 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
2908 strlcpy (sv.name, server, sizeof (sv.name));
2910 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
2911 if (sv.protocol == PROTOCOL_UNKNOWN)
2914 Protocol_Names(buffer, sizeof(buffer));
2915 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
2916 sv.protocol = PROTOCOL_QUAKE;
2921 // load progs to get entity field count
2922 //PR_LoadProgs ( sv_progs.string );
2924 sv.datagram.maxsize = sizeof(sv.datagram_buf);
2925 sv.datagram.cursize = 0;
2926 sv.datagram.data = sv.datagram_buf;
2928 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
2929 sv.reliable_datagram.cursize = 0;
2930 sv.reliable_datagram.data = sv.reliable_datagram_buf;
2932 sv.signon.maxsize = sizeof(sv.signon_buf);
2933 sv.signon.cursize = 0;
2934 sv.signon.data = sv.signon_buf;
2936 // leave slots at start for clients only
2937 //prog->num_edicts = svs.maxclients+1;
2939 sv.state = ss_loading;
2940 prog->allowworldwrites = true;
2943 prog->globals.server->time = sv.time = 1.0;
2946 worldmodel->used = true;
2948 strlcpy (sv.name, server, sizeof (sv.name));
2949 strlcpy(sv.modelname, modelname, sizeof(sv.modelname));
2950 sv.worldmodel = worldmodel;
2951 sv.models[1] = sv.worldmodel;
2954 // clear world interaction links
2956 World_SetSize(&sv.world, sv.worldmodel->name, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
2958 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
2960 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
2961 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
2962 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
2964 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
2965 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.modelname);
2967 if(i < sv.worldmodel->brush.numsubmodels)
2968 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
2971 // load the rest of the entities
2973 // AK possible hack since num_edicts is still 0
2974 ent = PRVM_EDICT_NUM(0);
2975 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
2976 ent->priv.server->free = false;
2977 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
2978 ent->fields.server->modelindex = 1; // world model
2979 ent->fields.server->solid = SOLID_BSP;
2980 ent->fields.server->movetype = MOVETYPE_PUSH;
2981 VectorCopy(sv.world.mins, ent->fields.server->mins);
2982 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
2983 VectorCopy(sv.world.mins, ent->fields.server->absmin);
2984 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
2987 prog->globals.server->coop = coop.integer;
2989 prog->globals.server->deathmatch = deathmatch.integer;
2991 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
2993 // serverflags are for cross level information (sigils)
2994 prog->globals.server->serverflags = svs.serverflags;
2996 // we need to reset the spawned flag on all connected clients here so that
2997 // their thinks don't run during startup (before PutClientInServer)
2998 // we also need to set up the client entities now
2999 // and we need to set the ->edict pointers to point into the progs edicts
3000 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3002 host_client->spawned = false;
3003 host_client->edict = PRVM_EDICT_NUM(i + 1);
3004 PRVM_ED_ClearEdict(host_client->edict);
3007 // load replacement entity file if found
3008 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL)))
3010 Con_Printf("Loaded maps/%s.ent\n", sv.name);
3011 PRVM_ED_LoadFromFile (entities);
3015 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
3018 // LordHavoc: clear world angles (to fix e3m3.bsp)
3019 VectorClear(prog->edicts->fields.server->angles);
3021 // all setup is completed, any further precache statements are errors
3022 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3023 prog->allowworldwrites = false;
3025 // run two frames to allow everything to settle
3026 prog->globals.server->time = sv.time = 1.0001;
3027 for (i = 0;i < 2;i++)
3033 if (cls.state == ca_dedicated)
3036 // create a baseline for more efficient communications
3037 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3038 SV_CreateBaseline ();
3040 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3042 // to prevent network timeouts
3043 realtime = Sys_DoubleTime();
3045 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3046 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3048 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3049 if (!host_client->active)
3051 if (host_client->netconnection)
3052 SV_SendServerinfo(host_client);
3056 // if client is a botclient coming from a level change, we need to
3057 // set up client info that normally requires networking
3059 // copy spawn parms out of the client_t
3060 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3061 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
3063 // call the spawn function
3064 host_client->clientconnectcalled = true;
3065 prog->globals.server->time = sv.time;
3066 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3067 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
3068 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
3069 host_client->spawned = true;
3073 Con_DPrint("Server spawned.\n");
3074 NetConn_Heartbeat (2);
3079 /////////////////////////////////////////////////////
3082 static void SV_VM_CB_BeginIncreaseEdicts(void)
3084 // links don't survive the transition, so unlink everything
3085 World_UnlinkAll(&sv.world);
3088 static void SV_VM_CB_EndIncreaseEdicts(void)
3093 // link every entity except world
3094 for (i = 1, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
3095 if (!ent->priv.server->free)
3099 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3101 // LordHavoc: for consistency set these here
3102 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3104 e->priv.server->move = false; // don't move on first frame
3106 if (num >= 0 && num < svs.maxclients)
3109 // set colormap and team on newly created player entity
3110 e->fields.server->colormap = num + 1;
3111 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
3112 // set netname/clientcolors back to client values so that
3113 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3115 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
3116 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
3117 val->_float = svs.clients[num].colors;
3118 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3119 if( prog->fieldoffsets.playermodel >= 0 )
3120 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
3121 if( prog->fieldoffsets.playerskin >= 0 )
3122 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
3123 // Assign netaddress (IP Address, etc)
3124 if(prog->fieldoffsets.netaddress >= 0)
3125 { // Valid Field; Process
3126 if(svs.clients[num].netconnection != NULL)
3127 {// Valid Address; Assign
3128 // Acquire Readable Address
3129 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3130 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
3134 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
3139 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3144 World_UnlinkEdict(ed); // unlink from world bsp
3146 ed->fields.server->model = 0;
3147 ed->fields.server->takedamage = 0;
3148 ed->fields.server->modelindex = 0;
3149 ed->fields.server->colormap = 0;
3150 ed->fields.server->skin = 0;
3151 ed->fields.server->frame = 0;
3152 VectorClear(ed->fields.server->origin);
3153 VectorClear(ed->fields.server->angles);
3154 ed->fields.server->nextthink = -1;
3155 ed->fields.server->solid = 0;
3157 // make sure csqc networking is aware of the removed entity
3158 e = PRVM_NUM_FOR_EDICT(ed);
3159 sv.csqcentityversion[e] = 0;
3160 for (i = 0;i < svs.maxclients;i++)
3162 if (svs.clients[i].csqcentityscope[e])
3163 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3164 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3168 static void SV_VM_CB_CountEdicts(void)
3172 int active, models, solid, step;
3174 active = models = solid = step = 0;
3175 for (i=0 ; i<prog->num_edicts ; i++)
3177 ent = PRVM_EDICT_NUM(i);
3178 if (ent->priv.server->free)
3181 if (ent->fields.server->solid)
3183 if (ent->fields.server->model)
3185 if (ent->fields.server->movetype == MOVETYPE_STEP)
3189 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3190 Con_Printf("active :%3i\n", active);
3191 Con_Printf("view :%3i\n", models);
3192 Con_Printf("touch :%3i\n", solid);
3193 Con_Printf("step :%3i\n", step);
3196 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3198 // remove things from different skill levels or deathmatch
3199 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3201 if (deathmatch.integer)
3203 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
3208 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
3209 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
3210 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
3218 static void SV_VM_Setup(void)
3221 PRVM_InitProg( PRVM_SERVERPROG );
3223 // allocate the mempools
3224 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3225 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3226 prog->builtins = vm_sv_builtins;
3227 prog->numbuiltins = vm_sv_numbuiltins;
3228 prog->headercrc = PROGHEADER_CRC;
3229 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
3230 prog->max_edicts = 512;
3231 if (sv.protocol == PROTOCOL_QUAKE)
3232 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3233 else if (sv.protocol == PROTOCOL_QUAKEDP)
3234 prog->limit_edicts = 2048; // guessing
3235 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3236 prog->limit_edicts = 2048; // guessing!
3237 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3238 prog->limit_edicts = 4096; // guessing!
3240 prog->limit_edicts = MAX_EDICTS;
3241 prog->reserved_edicts = svs.maxclients;
3242 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3243 prog->name = "server";
3244 prog->extensionstring = vm_sv_extensions;
3245 prog->loadintoworld = true;
3247 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3248 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3249 prog->init_edict = SV_VM_CB_InitEdict;
3250 prog->free_edict = SV_VM_CB_FreeEdict;
3251 prog->count_edicts = SV_VM_CB_CountEdicts;
3252 prog->load_edict = SV_VM_CB_LoadEdict;
3253 prog->init_cmd = VM_SV_Cmd_Init;
3254 prog->reset_cmd = VM_SV_Cmd_Reset;
3255 prog->error_cmd = Host_Error;
3256 prog->ExecuteProgram = SVVM_ExecuteProgram;
3258 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
3259 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
3261 // some mods compiled with scrambling compilers lack certain critical
3262 // global names and field names such as "self" and "time" and "nextthink"
3263 // so we have to set these offsets manually, matching the entvars_t
3264 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3265 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3266 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3267 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3268 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3269 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3270 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3271 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3272 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3273 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3274 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3275 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3276 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3277 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3278 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3279 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3280 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3281 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3282 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3283 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3284 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3285 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3286 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3287 // OP_STATE is always supported on server (due to entvars_t)
3288 prog->flag |= PRVM_OP_STATE;
3290 VM_CustomStats_Clear();//[515]: csqc
3297 void SV_VM_Begin(void)
3300 PRVM_SetProg( PRVM_SERVERPROG );
3302 prog->globals.server->time = (float) sv.time;
3305 void SV_VM_End(void)