]> git.xonotic.org Git - xonotic/darkplaces.git/blob - snd_main.c
Implement SDL2 AUDIO_F32 format and use it as the default, since it has become the...
[xonotic/darkplaces.git] / snd_main.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // snd_main.c -- main control for any streaming sound output device
21
22 #include "quakedef.h"
23
24 #include "snd_main.h"
25 #include "snd_ogg.h"
26 #include "csprogs.h"
27 #include "cl_collision.h"
28 #ifdef CONFIG_CD
29 #include "cdaudio.h"
30 #endif
31
32
33 #define SND_MIN_SPEED 8000
34 #define SND_MAX_SPEED 192000
35 #define SND_MIN_WIDTH 1
36 #define SND_MAX_WIDTH 2
37 #define SND_MIN_CHANNELS 1
38 #define SND_MAX_CHANNELS 8
39 #if SND_LISTENERS != 8
40 #       error this data only supports up to 8 channel, update it!
41 #endif
42
43 speakerlayout_t snd_speakerlayout;
44
45 // Our speaker layouts are based on ALSA. They differ from those
46 // Win32 and Mac OS X APIs use when there's more than 4 channels.
47 // (rear left + rear right, and front center + LFE are swapped).
48 #define SND_SPEAKERLAYOUTS (sizeof(snd_speakerlayouts) / sizeof(snd_speakerlayouts[0]))
49 static const speakerlayout_t snd_speakerlayouts[] =
50 {
51         {
52                 "surround71", 8,
53                 {
54                         {0, 45, 0.2f, 0.2f, 0.5f}, // front left
55                         {1, 315, 0.2f, 0.2f, 0.5f}, // front right
56                         {2, 135, 0.2f, 0.2f, 0.5f}, // rear left
57                         {3, 225, 0.2f, 0.2f, 0.5f}, // rear right
58                         {4, 0, 0.2f, 0.2f, 0.5f}, // front center
59                         {5, 0, 0, 0, 0}, // lfe (we don't have any good lfe sound sources and it would take some filtering work to generate them (and they'd probably still be wrong), so...  no lfe)
60                         {6, 90, 0.2f, 0.2f, 0.5f}, // side left
61                         {7, 180, 0.2f, 0.2f, 0.5f}, // side right
62                 }
63         },
64         {
65                 "surround51", 6,
66                 {
67                         {0, 45, 0.2f, 0.2f, 0.5f}, // front left
68                         {1, 315, 0.2f, 0.2f, 0.5f}, // front right
69                         {2, 135, 0.2f, 0.2f, 0.5f}, // rear left
70                         {3, 225, 0.2f, 0.2f, 0.5f}, // rear right
71                         {4, 0, 0.2f, 0.2f, 0.5f}, // front center
72                         {5, 0, 0, 0, 0}, // lfe (we don't have any good lfe sound sources and it would take some filtering work to generate them (and they'd probably still be wrong), so...  no lfe)
73                         {0, 0, 0, 0, 0},
74                         {0, 0, 0, 0, 0},
75                 }
76         },
77         {
78                 // these systems sometimes have a subwoofer as well, but it has no
79                 // channel of its own
80                 "surround40", 4,
81                 {
82                         {0, 45, 0.3f, 0.3f, 0.8f}, // front left
83                         {1, 315, 0.3f, 0.3f, 0.8f}, // front right
84                         {2, 135, 0.3f, 0.3f, 0.8f}, // rear left
85                         {3, 225, 0.3f, 0.3f, 0.8f}, // rear right
86                         {0, 0, 0, 0, 0},
87                         {0, 0, 0, 0, 0},
88                         {0, 0, 0, 0, 0},
89                         {0, 0, 0, 0, 0},
90                 }
91         },
92         {
93                 // these systems sometimes have a subwoofer as well, but it has no
94                 // channel of its own
95                 "stereo", 2,
96                 {
97                         {0, 90, 0.5f, 0.5f, 1}, // side left
98                         {1, 270, 0.5f, 0.5f, 1}, // side right
99                         {0, 0, 0, 0, 0},
100                         {0, 0, 0, 0, 0},
101                         {0, 0, 0, 0, 0},
102                         {0, 0, 0, 0, 0},
103                         {0, 0, 0, 0, 0},
104                         {0, 0, 0, 0, 0},
105                 }
106         },
107         {
108                 "mono", 1,
109                 {
110                         {0, 0, 0, 1, 1}, // center
111                         {0, 0, 0, 0, 0},
112                         {0, 0, 0, 0, 0},
113                         {0, 0, 0, 0, 0},
114                         {0, 0, 0, 0, 0},
115                         {0, 0, 0, 0, 0},
116                         {0, 0, 0, 0, 0},
117                         {0, 0, 0, 0, 0},
118                 }
119         }
120 };
121
122
123 // =======================================================================
124 // Internal sound data & structures
125 // =======================================================================
126
127 channel_t channels[MAX_CHANNELS];
128 unsigned int total_channels;
129
130 snd_ringbuffer_t *snd_renderbuffer = NULL;
131 static unsigned int soundtime = 0;
132 static unsigned int oldpaintedtime = 0;
133 static unsigned int extrasoundtime = 0;
134 static double snd_starttime = 0.0;
135 qboolean snd_threaded = false;
136 qboolean snd_usethreadedmixing = false;
137
138 vec3_t listener_origin;
139 matrix4x4_t listener_basematrix;
140 static unsigned char *listener_pvs = NULL;
141 static int listener_pvsbytes = 0;
142 matrix4x4_t listener_matrix[SND_LISTENERS];
143 mempool_t *snd_mempool;
144
145 // Linked list of known sfx
146 static sfx_t *known_sfx = NULL;
147
148 static qboolean sound_spatialized = false;
149
150 qboolean simsound = false;
151
152 static qboolean recording_sound = false;
153
154 int snd_blocked = 0;
155 static int current_swapstereo = false;
156 static int current_channellayout = SND_CHANNELLAYOUT_AUTO;
157 static int current_channellayout_used = SND_CHANNELLAYOUT_AUTO;
158
159 static float spatialpower, spatialmin, spatialdiff, spatialoffset, spatialfactor;
160 typedef enum { SPATIAL_NONE, SPATIAL_LOG, SPATIAL_POW, SPATIAL_THRESH } spatialmethod_t;
161 spatialmethod_t spatialmethod;
162
163 // Cvars declared in sound.h (part of the sound API)
164 cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1", "volume of background music (such as CD music or replacement files such as sound/cdtracks/track002.ogg)"};
165 cvar_t mastervolume = {CVAR_SAVE, "mastervolume", "0.7", "master volume"};
166 cvar_t volume = {CVAR_SAVE, "volume", "0.7", "volume of sound effects"};
167 cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0", "indicates the sound subsystem is active"};
168 cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1", "volume of ambient sound effects (such as swampy sounds at the start of e1m2)"};
169 cvar_t snd_soundradius = {CVAR_SAVE, "snd_soundradius", "1200", "radius of weapon sounds and other standard sound effects (monster idle noises are half this radius and flickering light noises are one third of this radius)"};
170 cvar_t snd_attenuation_exponent = {CVAR_SAVE, "snd_attenuation_exponent", "1", "Exponent of (1-radius) in sound attenuation formula"};
171 cvar_t snd_attenuation_decibel = {CVAR_SAVE, "snd_attenuation_decibel", "0", "Decibel sound attenuation per sound radius distance"};
172 cvar_t snd_spatialization_min_radius = {CVAR_SAVE, "snd_spatialization_min_radius", "10000", "use minimum spatialization above to this radius"};
173 cvar_t snd_spatialization_max_radius = {CVAR_SAVE, "snd_spatialization_max_radius", "100", "use maximum spatialization below this radius"};
174 cvar_t snd_spatialization_min = {CVAR_SAVE, "snd_spatialization_min", "0.70", "minimum spatializazion of sounds"};
175 cvar_t snd_spatialization_max = {CVAR_SAVE, "snd_spatialization_max", "0.95", "maximum spatialization of sounds"};
176 cvar_t snd_spatialization_power = {CVAR_SAVE, "snd_spatialization_power", "0", "exponent of the spatialization falloff curve (0: logarithmic)"};
177 cvar_t snd_spatialization_control = {CVAR_SAVE, "snd_spatialization_control", "0", "enable spatialization control (headphone friendly mode)"};
178 cvar_t snd_spatialization_prologic = {CVAR_SAVE, "snd_spatialization_prologic", "0", "use dolby prologic (I, II or IIx) encoding (snd_channels must be 2)"};
179 cvar_t snd_spatialization_prologic_frontangle = {CVAR_SAVE, "snd_spatialization_prologic_frontangle", "30", "the angle between the front speakers and the center speaker"};
180 cvar_t snd_spatialization_occlusion = {CVAR_SAVE, "snd_spatialization_occlusion", "1", "enable occlusion testing on spatialized sounds, which simply quiets sounds that are blocked by the world; 1 enables PVS method, 2 enables LineOfSight method, 3 enables both"};
181
182 // Cvars declared in snd_main.h (shared with other snd_*.c files)
183 cvar_t _snd_mixahead = {CVAR_SAVE, "_snd_mixahead", "0.15", "how much sound to mix ahead of time"};
184 cvar_t snd_streaming = { CVAR_SAVE, "snd_streaming", "1", "enables keeping compressed ogg sound files compressed, decompressing them only as needed, otherwise they will be decompressed completely at load (may use a lot of memory); when set to 2, streaming is performed even if this would waste memory"};
185 cvar_t snd_streaming_length = { CVAR_SAVE, "snd_streaming_length", "1", "decompress sounds completely if they are less than this play time when snd_streaming is 1"};
186 cvar_t snd_swapstereo = {CVAR_SAVE, "snd_swapstereo", "0", "swaps left/right speakers for old ISA soundblaster cards"};
187 extern cvar_t v_flipped;
188 cvar_t snd_channellayout = {0, "snd_channellayout", "0", "channel layout. Can be 0 (auto - snd_restart needed), 1 (standard layout), or 2 (ALSA layout)"};
189 cvar_t snd_mutewhenidle = {CVAR_SAVE, "snd_mutewhenidle", "1", "whether to disable sound output when game window is inactive"};
190 cvar_t snd_maxchannelvolume = {CVAR_SAVE, "snd_maxchannelvolume", "10", "maximum volume of a single sound"};
191 cvar_t snd_softclip = {CVAR_SAVE, "snd_softclip", "0", "Use soft-clipping. Soft-clipping can make the sound more smooth if very high volume levels are used. Enable this option if the dynamic range of the loudspeakers is very low. WARNING: This feature creates distortion and should be considered a last resort."};
192 //cvar_t snd_softclip = {CVAR_SAVE, "snd_softclip", "0", "Use soft-clipping (when set to 2, use it even if output is floating point). Soft-clipping can make the sound more smooth if very high volume levels are used. Enable this option if the dynamic range of the loudspeakers is very low. WARNING: This feature creates distortion and should be considered a last resort."};
193 cvar_t snd_entchannel0volume = {CVAR_SAVE, "snd_entchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of regular entities (DEPRECATED)"};
194 cvar_t snd_entchannel1volume = {CVAR_SAVE, "snd_entchannel1volume", "1", "volume multiplier of the 1st entity channel of regular entities (DEPRECATED)"};
195 cvar_t snd_entchannel2volume = {CVAR_SAVE, "snd_entchannel2volume", "1", "volume multiplier of the 2nd entity channel of regular entities (DEPRECATED)"};
196 cvar_t snd_entchannel3volume = {CVAR_SAVE, "snd_entchannel3volume", "1", "volume multiplier of the 3rd entity channel of regular entities (DEPRECATED)"};
197 cvar_t snd_entchannel4volume = {CVAR_SAVE, "snd_entchannel4volume", "1", "volume multiplier of the 4th entity channel of regular entities (DEPRECATED)"};
198 cvar_t snd_entchannel5volume = {CVAR_SAVE, "snd_entchannel5volume", "1", "volume multiplier of the 5th entity channel of regular entities (DEPRECATED)"};
199 cvar_t snd_entchannel6volume = {CVAR_SAVE, "snd_entchannel6volume", "1", "volume multiplier of the 6th entity channel of regular entities (DEPRECATED)"};
200 cvar_t snd_entchannel7volume = {CVAR_SAVE, "snd_entchannel7volume", "1", "volume multiplier of the 7th entity channel of regular entities (DEPRECATED)"};
201 cvar_t snd_playerchannel0volume = {CVAR_SAVE, "snd_playerchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of player entities (DEPRECATED)"};
202 cvar_t snd_playerchannel1volume = {CVAR_SAVE, "snd_playerchannel1volume", "1", "volume multiplier of the 1st entity channel of player entities (DEPRECATED)"};
203 cvar_t snd_playerchannel2volume = {CVAR_SAVE, "snd_playerchannel2volume", "1", "volume multiplier of the 2nd entity channel of player entities (DEPRECATED)"};
204 cvar_t snd_playerchannel3volume = {CVAR_SAVE, "snd_playerchannel3volume", "1", "volume multiplier of the 3rd entity channel of player entities (DEPRECATED)"};
205 cvar_t snd_playerchannel4volume = {CVAR_SAVE, "snd_playerchannel4volume", "1", "volume multiplier of the 4th entity channel of player entities (DEPRECATED)"};
206 cvar_t snd_playerchannel5volume = {CVAR_SAVE, "snd_playerchannel5volume", "1", "volume multiplier of the 5th entity channel of player entities (DEPRECATED)"};
207 cvar_t snd_playerchannel6volume = {CVAR_SAVE, "snd_playerchannel6volume", "1", "volume multiplier of the 6th entity channel of player entities (DEPRECATED)"};
208 cvar_t snd_playerchannel7volume = {CVAR_SAVE, "snd_playerchannel7volume", "1", "volume multiplier of the 7th entity channel of player entities (DEPRECATED)"};
209 cvar_t snd_worldchannel0volume = {CVAR_SAVE, "snd_worldchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of the world entity (DEPRECATED)"};
210 cvar_t snd_worldchannel1volume = {CVAR_SAVE, "snd_worldchannel1volume", "1", "volume multiplier of the 1st entity channel of the world entity (DEPRECATED)"};
211 cvar_t snd_worldchannel2volume = {CVAR_SAVE, "snd_worldchannel2volume", "1", "volume multiplier of the 2nd entity channel of the world entity (DEPRECATED)"};
212 cvar_t snd_worldchannel3volume = {CVAR_SAVE, "snd_worldchannel3volume", "1", "volume multiplier of the 3rd entity channel of the world entity (DEPRECATED)"};
213 cvar_t snd_worldchannel4volume = {CVAR_SAVE, "snd_worldchannel4volume", "1", "volume multiplier of the 4th entity channel of the world entity (DEPRECATED)"};
214 cvar_t snd_worldchannel5volume = {CVAR_SAVE, "snd_worldchannel5volume", "1", "volume multiplier of the 5th entity channel of the world entity (DEPRECATED)"};
215 cvar_t snd_worldchannel6volume = {CVAR_SAVE, "snd_worldchannel6volume", "1", "volume multiplier of the 6th entity channel of the world entity (DEPRECATED)"};
216 cvar_t snd_worldchannel7volume = {CVAR_SAVE, "snd_worldchannel7volume", "1", "volume multiplier of the 7th entity channel of the world entity (DEPRECATED)"};
217 cvar_t snd_csqcchannel0volume = {CVAR_SAVE, "snd_csqcchannel0volume", "1", "volume multiplier of the auto-allocate entity channel CSQC entities (DEPRECATED)"};
218 cvar_t snd_csqcchannel1volume = {CVAR_SAVE, "snd_csqcchannel1volume", "1", "volume multiplier of the 1st entity channel of CSQC entities (DEPRECATED)"};
219 cvar_t snd_csqcchannel2volume = {CVAR_SAVE, "snd_csqcchannel2volume", "1", "volume multiplier of the 2nd entity channel of CSQC entities (DEPRECATED)"};
220 cvar_t snd_csqcchannel3volume = {CVAR_SAVE, "snd_csqcchannel3volume", "1", "volume multiplier of the 3rd entity channel of CSQC entities (DEPRECATED)"};
221 cvar_t snd_csqcchannel4volume = {CVAR_SAVE, "snd_csqcchannel4volume", "1", "volume multiplier of the 4th entity channel of CSQC entities (DEPRECATED)"};
222 cvar_t snd_csqcchannel5volume = {CVAR_SAVE, "snd_csqcchannel5volume", "1", "volume multiplier of the 5th entity channel of CSQC entities (DEPRECATED)"};
223 cvar_t snd_csqcchannel6volume = {CVAR_SAVE, "snd_csqcchannel6volume", "1", "volume multiplier of the 6th entity channel of CSQC entities (DEPRECATED)"};
224 cvar_t snd_csqcchannel7volume = {CVAR_SAVE, "snd_csqcchannel7volume", "1", "volume multiplier of the 7th entity channel of CSQC entities (DEPRECATED)"};
225 cvar_t snd_channel0volume = {CVAR_SAVE, "snd_channel0volume", "1", "volume multiplier of the auto-allocate entity channel"};
226 cvar_t snd_channel1volume = {CVAR_SAVE, "snd_channel1volume", "1", "volume multiplier of the 1st entity channel"};
227 cvar_t snd_channel2volume = {CVAR_SAVE, "snd_channel2volume", "1", "volume multiplier of the 2nd entity channel"};
228 cvar_t snd_channel3volume = {CVAR_SAVE, "snd_channel3volume", "1", "volume multiplier of the 3rd entity channel"};
229 cvar_t snd_channel4volume = {CVAR_SAVE, "snd_channel4volume", "1", "volume multiplier of the 4th entity channel"};
230 cvar_t snd_channel5volume = {CVAR_SAVE, "snd_channel5volume", "1", "volume multiplier of the 5th entity channel"};
231 cvar_t snd_channel6volume = {CVAR_SAVE, "snd_channel6volume", "1", "volume multiplier of the 6th entity channel"};
232 cvar_t snd_channel7volume = {CVAR_SAVE, "snd_channel7volume", "1", "volume multiplier of the 7th entity channel"};
233
234 // Local cvars
235 static cvar_t nosound = {0, "nosound", "0", "disables sound"};
236 static cvar_t snd_precache = {0, "snd_precache", "1", "loads sounds before they are used"};
237 static cvar_t ambient_level = {0, "ambient_level", "0.3", "volume of environment noises (water and wind)"};
238 static cvar_t ambient_fade = {0, "ambient_fade", "100", "rate of volume fading when moving from one environment to another"};
239 static cvar_t snd_noextraupdate = {0, "snd_noextraupdate", "0", "disables extra sound mixer calls that are meant to reduce the chance of sound breakup at very low framerates"};
240 static cvar_t snd_show = {0, "snd_show", "0", "shows some statistics about sound mixing"};
241
242 // Default sound format is 48KHz, 32bit float, stereo
243 // (48KHz because a lot of onboard sound cards sucks at any other speed)
244 static cvar_t snd_speed = {CVAR_SAVE, "snd_speed", "48000", "sound output frequency, in hertz"};
245 static cvar_t snd_width = {CVAR_SAVE, "snd_width", "4", "sound output precision, in bytes - 1 = 8bit, 2 = 16bit, 4 = 32bit float"};
246 static cvar_t snd_channels = {CVAR_SAVE, "snd_channels", "2", "number of channels for the sound output (2 for stereo; up to 8 supported for 3D sound)"};
247
248 static cvar_t snd_startloopingsounds = {0, "snd_startloopingsounds", "1", "whether to start sounds that would loop (you want this to be 1); existing sounds are not affected"};
249 static cvar_t snd_startnonloopingsounds = {0, "snd_startnonloopingsounds", "1", "whether to start sounds that would not loop (you want this to be 1); existing sounds are not affected"};
250
251 // randomization
252 static cvar_t snd_identicalsoundrandomization_time = {0, "snd_identicalsoundrandomization_time", "0.1", "how much seconds to randomly skip (positive) or delay (negative) sounds when multiple identical sounds are started on the same frame"};
253 static cvar_t snd_identicalsoundrandomization_tics = {0, "snd_identicalsoundrandomization_tics", "0", "if nonzero, how many tics to limit sound randomization as defined by snd_identicalsoundrandomization_time"};
254
255 // Ambient sounds
256 static sfx_t* ambient_sfxs [2] = { NULL, NULL };
257 static const char* ambient_names [2] = { "sound/ambience/water1.wav", "sound/ambience/wind2.wav" };
258
259
260 // ====================================================================
261 // Functions
262 // ====================================================================
263
264 void S_FreeSfx (sfx_t *sfx, qboolean force);
265
266 static void S_Play_Common (float fvol, float attenuation)
267 {
268         int i, ch_ind;
269         char name [MAX_QPATH];
270         sfx_t *sfx;
271
272         i = 1;
273         while (i < Cmd_Argc ())
274         {
275                 // Get the name, and appends ".wav" as an extension if there's none
276                 strlcpy (name, Cmd_Argv (i), sizeof (name));
277                 if (!strrchr (name, '.'))
278                         strlcat (name, ".wav", sizeof (name));
279                 i++;
280
281                 // If we need to get the volume from the command line
282                 if (fvol == -1.0f)
283                 {
284                         fvol = atof (Cmd_Argv (i));
285                         i++;
286                 }
287
288                 sfx = S_PrecacheSound (name, true, true);
289                 if (sfx)
290                 {
291                         ch_ind = S_StartSound (-1, 0, sfx, listener_origin, fvol, attenuation);
292
293                         // Free the sfx if the file didn't exist
294                         if (!sfx->fetcher)
295                                 S_FreeSfx (sfx, false);
296                         else
297                                 channels[ch_ind].flags |= CHANNELFLAG_LOCALSOUND;
298                 }
299         }
300 }
301
302 static void S_Play_f(void)
303 {
304         S_Play_Common (1.0f, 1.0f);
305 }
306
307 static void S_Play2_f(void)
308 {
309         S_Play_Common (1.0f, 0.0f);
310 }
311
312 static void S_PlayVol_f(void)
313 {
314         S_Play_Common (-1.0f, 0.0f);
315 }
316
317 static void S_SoundList_f (void)
318 {
319         unsigned int i;
320         sfx_t *sfx;
321         unsigned int total;
322
323         total = 0;
324         for (sfx = known_sfx, i = 0; sfx != NULL; sfx = sfx->next, i++)
325         {
326                 if (sfx->fetcher != NULL)
327                 {
328                         unsigned int size;
329
330                         size = (unsigned int)sfx->memsize;
331                         Con_Printf ("%c%c%c(%5iHz %2db %6s) %8i : %s\n",
332                                                 (sfx->loopstart < sfx->total_length) ? 'L' : ' ',
333                                                 (sfx->flags & SFXFLAG_STREAMED) ? 'S' : ' ',
334                                                 (sfx->flags & SFXFLAG_MENUSOUND) ? 'P' : ' ',
335                                                 sfx->format.speed,
336                                                 sfx->format.width * 8,
337                                                 (sfx->format.channels == 1) ? "mono" : "stereo",
338                                                 size,
339                                                 sfx->name);
340                         total += size;
341                 }
342                 else
343                         Con_Printf ("    (  unknown  ) unloaded : %s\n", sfx->name);
344         }
345         Con_Printf("Total resident: %i\n", total);
346 }
347
348
349 static void S_SoundInfo_f(void)
350 {
351         if (snd_renderbuffer == NULL)
352         {
353                 Con_Print("sound system not started\n");
354                 return;
355         }
356
357         Con_Printf("%5d speakers\n", snd_renderbuffer->format.channels);
358         Con_Printf("%5d frames\n", snd_renderbuffer->maxframes);
359         Con_Printf("%5d samplebits\n", snd_renderbuffer->format.width * 8);
360         Con_Printf("%5d speed\n", snd_renderbuffer->format.speed);
361         Con_Printf("%5u total_channels\n", total_channels);
362 }
363
364
365 int S_GetSoundRate(void)
366 {
367         return snd_renderbuffer ? snd_renderbuffer->format.speed : 0;
368 }
369
370 int S_GetSoundChannels(void)
371 {
372         return snd_renderbuffer ? snd_renderbuffer->format.channels : 0;
373 }
374
375
376 #define SWAP_LISTENERS(l1, l2, tmpl) { tmpl = (l1); (l1) = (l2); (l2) = tmpl; }
377
378 static void S_SetChannelLayout (void)
379 {
380         unsigned int i;
381         listener_t swaplistener;
382         listener_t *listeners;
383         int layout;
384
385         for (i = 0; i < SND_SPEAKERLAYOUTS; i++)
386                 if (snd_speakerlayouts[i].channels == snd_renderbuffer->format.channels)
387                         break;
388         if (i >= SND_SPEAKERLAYOUTS)
389         {
390                 Con_Printf("S_SetChannelLayout: can't find the speaker layout for %hu channels. Defaulting to mono output\n",
391                                    snd_renderbuffer->format.channels);
392                 i = SND_SPEAKERLAYOUTS - 1;
393         }
394
395         snd_speakerlayout = snd_speakerlayouts[i];
396         listeners = snd_speakerlayout.listeners;
397
398         // Swap the left and right channels if snd_swapstereo is set
399         if (boolxor(snd_swapstereo.integer, v_flipped.integer))
400         {
401                 switch (snd_speakerlayout.channels)
402                 {
403                         case 8:
404                                 SWAP_LISTENERS(listeners[6], listeners[7], swaplistener);
405                                 // no break
406                         case 4:
407                         case 6:
408                                 SWAP_LISTENERS(listeners[2], listeners[3], swaplistener);
409                                 // no break
410                         case 2:
411                                 SWAP_LISTENERS(listeners[0], listeners[1], swaplistener);
412                                 break;
413
414                         default:
415                         case 1:
416                                 // Nothing to do
417                                 break;
418                 }
419         }
420
421         // Sanity check
422         if (snd_channellayout.integer < SND_CHANNELLAYOUT_AUTO ||
423                 snd_channellayout.integer > SND_CHANNELLAYOUT_ALSA)
424                 Cvar_SetValueQuick (&snd_channellayout, SND_CHANNELLAYOUT_STANDARD);
425
426         if (snd_channellayout.integer == SND_CHANNELLAYOUT_AUTO)
427         {
428                 // If we're in the sound engine initialization
429                 if (current_channellayout_used == SND_CHANNELLAYOUT_AUTO)
430                 {
431                         layout = SND_CHANNELLAYOUT_STANDARD;
432                         Cvar_SetValueQuick (&snd_channellayout, layout);
433                 }
434                 else
435                         layout = current_channellayout_used;
436         }
437         else
438                 layout = snd_channellayout.integer;
439
440         // Convert our layout (= ALSA) to the standard layout if necessary
441         if (snd_speakerlayout.channels == 6 || snd_speakerlayout.channels == 8)
442         {
443                 if (layout == SND_CHANNELLAYOUT_STANDARD)
444                 {
445                         SWAP_LISTENERS(listeners[2], listeners[4], swaplistener);
446                         SWAP_LISTENERS(listeners[3], listeners[5], swaplistener);
447                 }
448
449                 Con_Printf("S_SetChannelLayout: using %s speaker layout for 3D sound\n",
450                                    (layout == SND_CHANNELLAYOUT_ALSA) ? "ALSA" : "standard");
451         }
452
453         current_swapstereo = boolxor(snd_swapstereo.integer, v_flipped.integer);
454         current_channellayout = snd_channellayout.integer;
455         current_channellayout_used = layout;
456 }
457
458
459 void S_Startup (void)
460 {
461         qboolean fixed_speed, fixed_width, fixed_channels;
462         snd_format_t chosen_fmt;
463         static snd_format_t prev_render_format = {0, 0, 0};
464         char* env;
465 #if _MSC_VER >= 1400
466         size_t envlen;
467 #endif
468         int i;
469
470         if (!snd_initialized.integer)
471                 return;
472
473         fixed_speed = false;
474         fixed_width = false;
475         fixed_channels = false;
476
477         // Get the starting sound format from the cvars
478         chosen_fmt.speed = snd_speed.integer;
479         chosen_fmt.width = snd_width.integer;
480         chosen_fmt.channels = snd_channels.integer;
481
482         // Check the environment variables to see if the player wants a particular sound format
483 #if _MSC_VER >= 1400
484         _dupenv_s(&env, &envlen, "QUAKE_SOUND_CHANNELS");
485 #else
486         env = getenv("QUAKE_SOUND_CHANNELS");
487 #endif
488         if (env != NULL)
489         {
490                 chosen_fmt.channels = atoi (env);
491 #if _MSC_VER >= 1400
492                 free(env);
493 #endif
494                 fixed_channels = true;
495         }
496 #if _MSC_VER >= 1400
497         _dupenv_s(&env, &envlen, "QUAKE_SOUND_SPEED");
498 #else
499         env = getenv("QUAKE_SOUND_SPEED");
500 #endif
501         if (env != NULL)
502         {
503                 chosen_fmt.speed = atoi (env);
504 #if _MSC_VER >= 1400
505                 free(env);
506 #endif
507                 fixed_speed = true;
508         }
509 #if _MSC_VER >= 1400
510         _dupenv_s(&env, &envlen, "QUAKE_SOUND_SAMPLEBITS");
511 #else
512         env = getenv("QUAKE_SOUND_SAMPLEBITS");
513 #endif
514         if (env != NULL)
515         {
516                 chosen_fmt.width = atoi (env) / 8;
517 #if _MSC_VER >= 1400
518                 free(env);
519 #endif
520                 fixed_width = true;
521         }
522
523         // Parse the command line to see if the player wants a particular sound format
524 // COMMANDLINEOPTION: Sound: -sndquad sets sound output to 4 channel surround
525         if (COM_CheckParm ("-sndquad") != 0)
526         {
527                 chosen_fmt.channels = 4;
528                 fixed_channels = true;
529         }
530 // COMMANDLINEOPTION: Sound: -sndstereo sets sound output to stereo
531         else if (COM_CheckParm ("-sndstereo") != 0)
532         {
533                 chosen_fmt.channels = 2;
534                 fixed_channels = true;
535         }
536 // COMMANDLINEOPTION: Sound: -sndmono sets sound output to mono
537         else if (COM_CheckParm ("-sndmono") != 0)
538         {
539                 chosen_fmt.channels = 1;
540                 fixed_channels = true;
541         }
542 // COMMANDLINEOPTION: Sound: -sndspeed <hz> chooses sound output rate (supported values are 48000, 44100, 32000, 24000, 22050, 16000, 11025 (quake), 8000)
543         i = COM_CheckParm ("-sndspeed");
544         if (0 < i && i < com_argc - 1)
545         {
546                 chosen_fmt.speed = atoi (com_argv[i + 1]);
547                 fixed_speed = true;
548         }
549 // COMMANDLINEOPTION: Sound: -sndbits <bits> chooses 8 bit or 16 bit or 32bit float sound output
550         i = COM_CheckParm ("-sndbits");
551         if (0 < i && i < com_argc - 1)
552         {
553                 chosen_fmt.width = atoi (com_argv[i + 1]) / 8;
554                 fixed_width = true;
555         }
556
557 #if 0
558         // LordHavoc: now you can with the resampler...
559         // You can't change sound speed after start time (not yet supported)
560         if (prev_render_format.speed != 0)
561         {
562                 fixed_speed = true;
563                 if (chosen_fmt.speed != prev_render_format.speed)
564                 {
565                         Con_Printf("S_Startup: sound speed has changed! This is NOT supported yet. Falling back to previous speed (%u Hz)\n",
566                                            prev_render_format.speed);
567                         chosen_fmt.speed = prev_render_format.speed;
568                 }
569         }
570 #endif
571
572         // Sanity checks
573         if (chosen_fmt.speed < SND_MIN_SPEED)
574         {
575                 chosen_fmt.speed = SND_MIN_SPEED;
576                 fixed_speed = false;
577         }
578         else if (chosen_fmt.speed > SND_MAX_SPEED)
579         {
580                 chosen_fmt.speed = SND_MAX_SPEED;
581                 fixed_speed = false;
582         }
583
584         if (chosen_fmt.width < SND_MIN_WIDTH)
585         {
586                 chosen_fmt.width = SND_MIN_WIDTH;
587                 fixed_width = false;
588         }
589     else if (chosen_fmt.width == 3)
590         {
591                 chosen_fmt.width = 4;
592                 fixed_width = false;
593         }
594         else if (chosen_fmt.width > SND_MAX_WIDTH)
595         {
596                 chosen_fmt.width = SND_MAX_WIDTH;
597                 fixed_width = false;
598         }
599
600         if (chosen_fmt.channels < SND_MIN_CHANNELS)
601         {
602                 chosen_fmt.channels = SND_MIN_CHANNELS;
603                 fixed_channels = false;
604         }
605         else if (chosen_fmt.channels > SND_MAX_CHANNELS)
606         {
607                 chosen_fmt.channels = SND_MAX_CHANNELS;
608                 fixed_channels = false;
609         }
610
611         // create the sound buffer used for sumitting the samples to the plaform-dependent module
612         if (!simsound)
613         {
614                 Con_Printf("S_Startup: initializing sound output format: %dHz, %d bit, %d channels...\n",
615                                         chosen_fmt.speed,
616                                         chosen_fmt.width,
617                                         chosen_fmt.channels);
618
619                 if (!SndSys_Init(&chosen_fmt))
620                 {
621                         Con_Print("S_Startup: SndSys_Init failed.\n");
622                         sound_spatialized = false;
623                         return;
624                 }
625         }
626         else
627         {
628                 snd_renderbuffer = Snd_CreateRingBuffer(&chosen_fmt, 0, NULL);
629                 Con_Print ("S_Startup: simulating sound output\n");
630         }
631
632         memcpy(&prev_render_format, &snd_renderbuffer->format, sizeof(prev_render_format));
633         Con_Printf("Sound format: %dHz, %d channels, %d bits per sample\n",
634                            chosen_fmt.speed, chosen_fmt.channels, chosen_fmt.width * 8);
635
636         // Update the cvars
637         if (snd_speed.integer != (int)chosen_fmt.speed)
638                 Cvar_SetValueQuick(&snd_speed, chosen_fmt.speed);
639         if (snd_width.integer != chosen_fmt.width)
640                 Cvar_SetValueQuick(&snd_width, chosen_fmt.width);
641         if (snd_channels.integer != chosen_fmt.channels)
642                 Cvar_SetValueQuick(&snd_channels, chosen_fmt.channels);
643
644         current_channellayout_used = SND_CHANNELLAYOUT_AUTO;
645         S_SetChannelLayout();
646
647         snd_starttime = realtime;
648
649         // If the sound module has already run, add an extra time to make sure
650         // the sound time doesn't decrease, to not confuse playing SFXs
651         if (oldpaintedtime != 0)
652         {
653                 // The extra time must be a multiple of the render buffer size
654                 // to avoid modifying the current position in the buffer,
655                 // some modules write directly to a shared (DMA) buffer
656                 extrasoundtime = oldpaintedtime + snd_renderbuffer->maxframes - 1;
657                 extrasoundtime -= extrasoundtime % snd_renderbuffer->maxframes;
658                 Con_Printf("S_Startup: extra sound time = %u\n", extrasoundtime);
659
660                 soundtime = extrasoundtime;
661         }
662         else
663                 extrasoundtime = 0;
664         snd_renderbuffer->startframe = soundtime;
665         snd_renderbuffer->endframe = soundtime;
666         recording_sound = false;
667 }
668
669 void S_Shutdown(void)
670 {
671         if (snd_renderbuffer == NULL)
672                 return;
673
674         oldpaintedtime = snd_renderbuffer->endframe;
675
676         if (simsound)
677         {
678                 Mem_Free(snd_renderbuffer->ring);
679                 Mem_Free(snd_renderbuffer);
680                 snd_renderbuffer = NULL;
681         }
682         else
683                 SndSys_Shutdown();
684
685         sound_spatialized = false;
686 }
687
688 static void S_Restart_f(void)
689 {
690         // NOTE: we can't free all sounds if we are running a map (this frees sfx_t that are still referenced by precaches)
691         // So, refuse to do this if we are connected.
692         if(cls.state == ca_connected)
693         {
694                 Con_Printf("snd_restart would wreak havoc if you do that while connected!\n");
695                 return;
696         }
697
698         S_Shutdown();
699         S_Startup();
700 }
701
702 /*
703 ================
704 S_Init
705 ================
706 */
707 void S_Init(void)
708 {
709         Cvar_RegisterVariable(&volume);
710         Cvar_RegisterVariable(&bgmvolume);
711         Cvar_RegisterVariable(&mastervolume);
712         Cvar_RegisterVariable(&snd_staticvolume);
713         Cvar_RegisterVariable(&snd_entchannel0volume);
714         Cvar_RegisterVariable(&snd_entchannel1volume);
715         Cvar_RegisterVariable(&snd_entchannel2volume);
716         Cvar_RegisterVariable(&snd_entchannel3volume);
717         Cvar_RegisterVariable(&snd_entchannel4volume);
718         Cvar_RegisterVariable(&snd_entchannel5volume);
719         Cvar_RegisterVariable(&snd_entchannel6volume);
720         Cvar_RegisterVariable(&snd_entchannel7volume);
721         Cvar_RegisterVariable(&snd_worldchannel0volume);
722         Cvar_RegisterVariable(&snd_worldchannel1volume);
723         Cvar_RegisterVariable(&snd_worldchannel2volume);
724         Cvar_RegisterVariable(&snd_worldchannel3volume);
725         Cvar_RegisterVariable(&snd_worldchannel4volume);
726         Cvar_RegisterVariable(&snd_worldchannel5volume);
727         Cvar_RegisterVariable(&snd_worldchannel6volume);
728         Cvar_RegisterVariable(&snd_worldchannel7volume);
729         Cvar_RegisterVariable(&snd_playerchannel0volume);
730         Cvar_RegisterVariable(&snd_playerchannel1volume);
731         Cvar_RegisterVariable(&snd_playerchannel2volume);
732         Cvar_RegisterVariable(&snd_playerchannel3volume);
733         Cvar_RegisterVariable(&snd_playerchannel4volume);
734         Cvar_RegisterVariable(&snd_playerchannel5volume);
735         Cvar_RegisterVariable(&snd_playerchannel6volume);
736         Cvar_RegisterVariable(&snd_playerchannel7volume);
737         Cvar_RegisterVariable(&snd_csqcchannel0volume);
738         Cvar_RegisterVariable(&snd_csqcchannel1volume);
739         Cvar_RegisterVariable(&snd_csqcchannel2volume);
740         Cvar_RegisterVariable(&snd_csqcchannel3volume);
741         Cvar_RegisterVariable(&snd_csqcchannel4volume);
742         Cvar_RegisterVariable(&snd_csqcchannel5volume);
743         Cvar_RegisterVariable(&snd_csqcchannel6volume);
744         Cvar_RegisterVariable(&snd_csqcchannel7volume);
745         Cvar_RegisterVariable(&snd_channel0volume);
746         Cvar_RegisterVariable(&snd_channel1volume);
747         Cvar_RegisterVariable(&snd_channel2volume);
748         Cvar_RegisterVariable(&snd_channel3volume);
749         Cvar_RegisterVariable(&snd_channel4volume);
750         Cvar_RegisterVariable(&snd_channel5volume);
751         Cvar_RegisterVariable(&snd_channel6volume);
752         Cvar_RegisterVariable(&snd_channel7volume);
753
754         Cvar_RegisterVariable(&snd_attenuation_exponent);
755         Cvar_RegisterVariable(&snd_attenuation_decibel);
756
757         Cvar_RegisterVariable(&snd_spatialization_min_radius);
758         Cvar_RegisterVariable(&snd_spatialization_max_radius);
759         Cvar_RegisterVariable(&snd_spatialization_min);
760         Cvar_RegisterVariable(&snd_spatialization_max);
761         Cvar_RegisterVariable(&snd_spatialization_power);
762         Cvar_RegisterVariable(&snd_spatialization_control);
763         Cvar_RegisterVariable(&snd_spatialization_occlusion);
764         Cvar_RegisterVariable(&snd_spatialization_prologic);
765         Cvar_RegisterVariable(&snd_spatialization_prologic_frontangle);
766
767         Cvar_RegisterVariable(&snd_speed);
768         Cvar_RegisterVariable(&snd_width);
769         Cvar_RegisterVariable(&snd_channels);
770         Cvar_RegisterVariable(&snd_mutewhenidle);
771         Cvar_RegisterVariable(&snd_maxchannelvolume);
772         Cvar_RegisterVariable(&snd_softclip);
773
774         Cvar_RegisterVariable(&snd_startloopingsounds);
775         Cvar_RegisterVariable(&snd_startnonloopingsounds);
776
777         Cvar_RegisterVariable(&snd_identicalsoundrandomization_time);
778         Cvar_RegisterVariable(&snd_identicalsoundrandomization_tics);
779
780 // COMMANDLINEOPTION: Sound: -nosound disables sound (including CD audio)
781         if (COM_CheckParm("-nosound"))
782         {
783                 // dummy out Play and Play2 because mods stuffcmd that
784                 Cmd_AddCommand("play", Host_NoOperation_f, "does nothing because -nosound was specified");
785                 Cmd_AddCommand("play2", Host_NoOperation_f, "does nothing because -nosound was specified");
786                 return;
787         }
788
789         snd_mempool = Mem_AllocPool("sound", 0, NULL);
790
791 // COMMANDLINEOPTION: Sound: -simsound runs sound mixing but with no output
792         if (COM_CheckParm("-simsound"))
793                 simsound = true;
794
795         Cmd_AddCommand("play", S_Play_f, "play a sound at your current location (not heard by anyone else)");
796         Cmd_AddCommand("play2", S_Play2_f, "play a sound globally throughout the level (not heard by anyone else)");
797         Cmd_AddCommand("playvol", S_PlayVol_f, "play a sound at the specified volume level at your current location (not heard by anyone else)");
798         Cmd_AddCommand("stopsound", S_StopAllSounds, "silence");
799         Cmd_AddCommand("soundlist", S_SoundList_f, "list loaded sounds");
800         Cmd_AddCommand("soundinfo", S_SoundInfo_f, "print sound system information (such as channels and speed)");
801         Cmd_AddCommand("snd_restart", S_Restart_f, "restart sound system");
802         Cmd_AddCommand("snd_unloadallsounds", S_UnloadAllSounds_f, "unload all sound files");
803
804         Cvar_RegisterVariable(&nosound);
805         Cvar_RegisterVariable(&snd_precache);
806         Cvar_RegisterVariable(&snd_initialized);
807         Cvar_RegisterVariable(&snd_streaming);
808         Cvar_RegisterVariable(&snd_streaming_length);
809         Cvar_RegisterVariable(&ambient_level);
810         Cvar_RegisterVariable(&ambient_fade);
811         Cvar_RegisterVariable(&snd_noextraupdate);
812         Cvar_RegisterVariable(&snd_show);
813         Cvar_RegisterVariable(&_snd_mixahead);
814         Cvar_RegisterVariable(&snd_swapstereo); // for people with backwards sound wiring
815         Cvar_RegisterVariable(&snd_channellayout);
816         Cvar_RegisterVariable(&snd_soundradius);
817
818         Cvar_SetValueQuick(&snd_initialized, true);
819
820         known_sfx = NULL;
821
822         total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;   // no statics
823         memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
824
825         OGG_OpenLibrary ();
826 }
827
828
829 /*
830 ================
831 S_Terminate
832
833 Shutdown and free all resources
834 ================
835 */
836 void S_Terminate (void)
837 {
838         S_Shutdown ();
839         OGG_CloseLibrary ();
840
841         // Free all SFXs
842         while (known_sfx != NULL)
843                 S_FreeSfx (known_sfx, true);
844
845         Cvar_SetValueQuick (&snd_initialized, false);
846         Mem_FreePool (&snd_mempool);
847 }
848
849
850 /*
851 ==================
852 S_UnloadAllSounds_f
853 ==================
854 */
855 void S_UnloadAllSounds_f (void)
856 {
857         int i;
858
859         // NOTE: we can't free all sounds if we are running a map (this frees sfx_t that are still referenced by precaches)
860         // So, refuse to do this if we are connected.
861         if(cls.state == ca_connected)
862         {
863                 Con_Printf("snd_unloadallsounds would wreak havoc if you do that while connected!\n");
864                 return;
865         }
866
867         // stop any active sounds
868         S_StopAllSounds();
869
870         // because the ambient sounds will be freed, clear the pointers
871         for (i = 0;i < (int)sizeof (ambient_sfxs) / (int)sizeof (ambient_sfxs[0]);i++)
872                 ambient_sfxs[i] = NULL;
873
874         // now free all sounds
875         while (known_sfx != NULL)
876                 S_FreeSfx (known_sfx, true);
877 }
878
879
880 /*
881 ==================
882 S_FindName
883 ==================
884 */
885 sfx_t changevolume_sfx = {""};
886 sfx_t *S_FindName (const char *name)
887 {
888         sfx_t *sfx;
889
890         if (!snd_initialized.integer)
891                 return NULL;
892
893         if(!strcmp(name, changevolume_sfx.name))
894                 return &changevolume_sfx;
895
896         if (strlen (name) >= sizeof (sfx->name))
897         {
898                 Con_Printf ("S_FindName: sound name too long (%s)\n", name);
899                 return NULL;
900         }
901
902         // Look for this sound in the list of known sfx
903         // TODO: hash table search?
904         for (sfx = known_sfx; sfx != NULL; sfx = sfx->next)
905                 if(!strcmp (sfx->name, name))
906                         return sfx;
907
908         // check for # in the beginning, try lookup by soundindex
909         if (name[0] == '#' && name[1])
910         {
911                 int soundindex = atoi(name + 1);
912                 if (soundindex > 0 && soundindex < MAX_SOUNDS)
913                         if (cl.sound_precache[soundindex]->name[0])
914                                 return cl.sound_precache[soundindex];
915         }
916
917         // Add a sfx_t struct for this sound
918         sfx = (sfx_t *)Mem_Alloc (snd_mempool, sizeof (*sfx));
919         memset (sfx, 0, sizeof(*sfx));
920         strlcpy (sfx->name, name, sizeof (sfx->name));
921         sfx->memsize = sizeof(*sfx);
922         sfx->next = known_sfx;
923         known_sfx = sfx;
924
925         return sfx;
926 }
927
928
929 /*
930 ==================
931 S_FreeSfx
932 ==================
933 */
934 void S_FreeSfx (sfx_t *sfx, qboolean force)
935 {
936         unsigned int i;
937
938         // Do not free a precached sound during purge
939         if (!force && (sfx->flags & (SFXFLAG_LEVELSOUND | SFXFLAG_MENUSOUND)))
940                 return;
941
942         if (developer_loading.integer)
943                 Con_Printf ("unloading sound %s\n", sfx->name);
944
945         // Remove it from the list of known sfx
946         if (sfx == known_sfx)
947                 known_sfx = known_sfx->next;
948         else
949         {
950                 sfx_t *prev_sfx;
951
952                 for (prev_sfx = known_sfx; prev_sfx != NULL; prev_sfx = prev_sfx->next)
953                         if (prev_sfx->next == sfx)
954                         {
955                                 prev_sfx->next = sfx->next;
956                                 break;
957                         }
958                 if (prev_sfx == NULL)
959                 {
960                         Con_Printf ("S_FreeSfx: Can't find SFX %s in the list!\n", sfx->name);
961                         return;
962                 }
963         }
964
965         // Stop all channels using this sfx
966         for (i = 0; i < total_channels; i++)
967         {
968                 if (channels[i].sfx == sfx)
969                 {
970                         Con_Printf("S_FreeSfx: stopping channel %i for sfx \"%s\"\n", i, sfx->name);
971                         S_StopChannel (i, true, false);
972                 }
973         }
974
975         // Free it
976         if (sfx->fetcher != NULL && sfx->fetcher->freesfx != NULL)
977                 sfx->fetcher->freesfx(sfx);
978         Mem_Free (sfx);
979 }
980
981
982 /*
983 ==================
984 S_ClearUsed
985 ==================
986 */
987 void S_ClearUsed (void)
988 {
989         sfx_t *sfx;
990 //      sfx_t *sfxnext;
991         unsigned int i;
992
993         // Start the ambient sounds and make them loop
994         for (i = 0; i < sizeof (ambient_sfxs) / sizeof (ambient_sfxs[0]); i++)
995         {
996                 // Precache it if it's not done (and pass false for levelsound because these are permanent)
997                 if (ambient_sfxs[i] == NULL)
998                         ambient_sfxs[i] = S_PrecacheSound (ambient_names[i], false, false);
999                 if (ambient_sfxs[i] != NULL)
1000                 {
1001                         channels[i].sfx = ambient_sfxs[i];
1002                         channels[i].sfx->flags |= SFXFLAG_MENUSOUND;
1003                         channels[i].flags |= CHANNELFLAG_FORCELOOP;
1004                         channels[i].basevolume = 0.0f;
1005                         channels[i].basespeed = channels[i].mixspeed = 1.0f;
1006                 }
1007         }
1008
1009         // Clear SFXFLAG_LEVELSOUND flag so that sounds not precached this level will be purged
1010         for (sfx = known_sfx; sfx != NULL; sfx = sfx->next)
1011                 sfx->flags &= ~SFXFLAG_LEVELSOUND;
1012 }
1013
1014 /*
1015 ==================
1016 S_PurgeUnused
1017 ==================
1018 */
1019 void S_PurgeUnused(void)
1020 {
1021         sfx_t *sfx;
1022         sfx_t *sfxnext;
1023
1024         // Free all not-precached per-level sfx
1025         for (sfx = known_sfx;sfx;sfx = sfxnext)
1026         {
1027                 sfxnext = sfx->next;
1028                 if (!(sfx->flags & (SFXFLAG_LEVELSOUND | SFXFLAG_MENUSOUND)))
1029                         S_FreeSfx (sfx, false);
1030         }
1031 }
1032
1033
1034 /*
1035 ==================
1036 S_PrecacheSound
1037 ==================
1038 */
1039 sfx_t *S_PrecacheSound (const char *name, qboolean complain, qboolean levelsound)
1040 {
1041         sfx_t *sfx;
1042
1043         if (!snd_initialized.integer)
1044                 return NULL;
1045
1046         if (name == NULL || name[0] == 0)
1047                 return NULL;
1048
1049         sfx = S_FindName (name);
1050
1051         if (sfx == NULL)
1052                 return NULL;
1053
1054         // clear the FILEMISSING flag so that S_LoadSound will try again on a
1055         // previously missing file
1056         sfx->flags &= ~ SFXFLAG_FILEMISSING;
1057
1058         // set a flag to indicate this has been precached for this level or permanently
1059         if (levelsound)
1060                 sfx->flags |= SFXFLAG_LEVELSOUND;
1061         else
1062                 sfx->flags |= SFXFLAG_MENUSOUND;
1063
1064         if (!nosound.integer && snd_precache.integer)
1065                 S_LoadSound(sfx, complain);
1066
1067         return sfx;
1068 }
1069
1070 /*
1071 ==================
1072 S_SoundLength
1073 ==================
1074 */
1075
1076 float S_SoundLength(const char *name)
1077 {
1078         sfx_t *sfx;
1079
1080         if (!snd_initialized.integer)
1081                 return -1;
1082         if (name == NULL || name[0] == 0)
1083                 return -1;
1084
1085         sfx = S_FindName(name);
1086         if (sfx == NULL)
1087                 return -1;
1088         return sfx->total_length / (float) S_GetSoundRate();
1089 }
1090
1091 /*
1092 ==================
1093 S_IsSoundPrecached
1094 ==================
1095 */
1096 qboolean S_IsSoundPrecached (const sfx_t *sfx)
1097 {
1098         return (sfx != NULL && sfx->fetcher != NULL) || (sfx == &changevolume_sfx);
1099 }
1100
1101 /*
1102 ==================
1103 S_BlockSound
1104 ==================
1105 */
1106 void S_BlockSound (void)
1107 {
1108         snd_blocked++;
1109 }
1110
1111
1112 /*
1113 ==================
1114 S_UnblockSound
1115 ==================
1116 */
1117 void S_UnblockSound (void)
1118 {
1119         snd_blocked--;
1120 }
1121
1122
1123 /*
1124 =================
1125 SND_PickChannel
1126
1127 Picks a channel based on priorities, empty slots, number of channels
1128 =================
1129 */
1130 static channel_t *SND_PickChannel(int entnum, int entchannel)
1131 {
1132         int ch_idx;
1133         int first_to_die;
1134         int first_life_left, life_left;
1135         channel_t* ch;
1136         sfx_t *sfx; // use this instead of ch->sfx->, because that is volatile.
1137
1138 // Check for replacement sound, or find the best one to replace
1139         first_to_die = -1;
1140         first_life_left = 0x7fffffff;
1141
1142         // entity channels try to replace the existing sound on the channel
1143         // channels <= 0 are autochannels
1144         if (IS_CHAN_SINGLE(entchannel))
1145         {
1146                 for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
1147                 {
1148                         ch = &channels[ch_idx];
1149                         if (ch->entnum == entnum && ch->entchannel == entchannel)
1150                         {
1151                                 // always override sound from same entity
1152                                 S_StopChannel (ch_idx, true, false);
1153                                 return &channels[ch_idx];
1154                         }
1155                 }
1156         }
1157
1158         // there was no channel to override, so look for the first empty one
1159         for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
1160         {
1161                 ch = &channels[ch_idx];
1162                 sfx = ch->sfx; // fetch the volatile variable
1163                 if (!sfx)
1164                 {
1165                         // no sound on this channel
1166                         first_to_die = ch_idx;
1167                         goto emptychan_found;
1168                 }
1169
1170                 // don't let monster sounds override player sounds
1171                 if ((ch->entnum == cl.viewentity || ch->entnum == CL_VM_GetViewEntity()) && !(entnum == cl.viewentity || entnum == CL_VM_GetViewEntity()))
1172                         continue;
1173
1174                 // don't override looped sounds
1175                 if ((ch->flags & CHANNELFLAG_FORCELOOP) || sfx->loopstart < sfx->total_length)
1176                         continue;
1177                 life_left = (int)((double)sfx->total_length - ch->position);
1178
1179                 if (life_left < first_life_left)
1180                 {
1181                         first_life_left = life_left;
1182                         first_to_die = ch_idx;
1183                 }
1184         }
1185
1186         if (first_to_die == -1)
1187                 return NULL;
1188         
1189         S_StopChannel (first_to_die, true, false);
1190
1191 emptychan_found:
1192         return &channels[first_to_die];
1193 }
1194
1195 /*
1196 =================
1197 SND_Spatialize
1198
1199 Spatializes a channel
1200 =================
1201 */
1202 extern cvar_t cl_gameplayfix_soundsmovewithentities;
1203 static void SND_Spatialize_WithSfx(channel_t *ch, qboolean isstatic, sfx_t *sfx)
1204 {
1205         int i;
1206         double f;
1207         float angle_side, angle_front, angle_factor, mixspeed;
1208         vec_t dist, mastervol, intensity;
1209         vec3_t source_vec;
1210         char vabuf[1024];
1211
1212         // update sound origin if we know about the entity
1213         if (ch->entnum > 0 && cls.state == ca_connected && cl_gameplayfix_soundsmovewithentities.integer)
1214         {
1215                 if (ch->entnum >= MAX_EDICTS)
1216                 {
1217                         //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl.entities[ch->entnum].state_current.origin[0], cl.entities[ch->entnum].state_current.origin[1], cl.entities[ch->entnum].state_current.origin[2]);
1218
1219                         if (ch->entnum > MAX_EDICTS)
1220                                 if (!CL_VM_GetEntitySoundOrigin(ch->entnum, ch->origin))
1221                                         ch->entnum = MAX_EDICTS; // entity was removed, disown sound
1222                 }
1223                 else if (cl.entities[ch->entnum].state_current.active)
1224                 {
1225                         dp_model_t *model;
1226                         //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl.entities[ch->entnum].state_current.origin[0], cl.entities[ch->entnum].state_current.origin[1], cl.entities[ch->entnum].state_current.origin[2]);
1227                         model = CL_GetModelByIndex(cl.entities[ch->entnum].state_current.modelindex);
1228                         if (model && model->soundfromcenter)
1229                                 VectorMAM(0.5f, cl.entities[ch->entnum].render.mins, 0.5f, cl.entities[ch->entnum].render.maxs, ch->origin);
1230                         else
1231                                 Matrix4x4_OriginFromMatrix(&cl.entities[ch->entnum].render.matrix, ch->origin);
1232                 }
1233                 else if (cl.csqc_server2csqcentitynumber[ch->entnum])
1234                 {
1235                         //Con_Printf("-- entnum %i (client %i) origin %f %f %f neworigin %f %f %f\n", ch->entnum, cl.csqc_server2csqcentitynumber[ch->entnum], ch->origin[0], ch->origin[1], ch->origin[2], cl.entities[ch->entnum].state_current.origin[0], cl.entities[ch->entnum].state_current.origin[1], cl.entities[ch->entnum].state_current.origin[2]);
1236
1237                         if (!CL_VM_GetEntitySoundOrigin(cl.csqc_server2csqcentitynumber[ch->entnum] + MAX_EDICTS, ch->origin))
1238                                 ch->entnum = MAX_EDICTS; // entity was removed, disown sound
1239                 }
1240         }
1241
1242         mastervol = ch->basevolume;
1243         mixspeed = ch->basespeed;
1244
1245         // TODO: implement doppler based on origin change relative to viewer and time of recent origin changes
1246
1247         // Adjust volume of static sounds
1248         if (isstatic)
1249                 mastervol *= snd_staticvolume.value;
1250         else if(!(ch->flags & CHANNELFLAG_FULLVOLUME)) // same as SND_PaintChannel uses
1251         {
1252                 // old legacy separated cvars
1253                 if(ch->entnum >= MAX_EDICTS)
1254                 {
1255                         switch(ch->entchannel)
1256                         {
1257                                 case 0: mastervol *= snd_csqcchannel0volume.value; break;
1258                                 case 1: mastervol *= snd_csqcchannel1volume.value; break;
1259                                 case 2: mastervol *= snd_csqcchannel2volume.value; break;
1260                                 case 3: mastervol *= snd_csqcchannel3volume.value; break;
1261                                 case 4: mastervol *= snd_csqcchannel4volume.value; break;
1262                                 case 5: mastervol *= snd_csqcchannel5volume.value; break;
1263                                 case 6: mastervol *= snd_csqcchannel6volume.value; break;
1264                                 case 7: mastervol *= snd_csqcchannel7volume.value; break;
1265                                 default:                                           break;
1266                         }
1267                 }
1268                 else if(ch->entnum == 0)
1269                 {
1270                         switch(ch->entchannel)
1271                         {
1272                                 case 0: mastervol *= snd_worldchannel0volume.value; break;
1273                                 case 1: mastervol *= snd_worldchannel1volume.value; break;
1274                                 case 2: mastervol *= snd_worldchannel2volume.value; break;
1275                                 case 3: mastervol *= snd_worldchannel3volume.value; break;
1276                                 case 4: mastervol *= snd_worldchannel4volume.value; break;
1277                                 case 5: mastervol *= snd_worldchannel5volume.value; break;
1278                                 case 6: mastervol *= snd_worldchannel6volume.value; break;
1279                                 case 7: mastervol *= snd_worldchannel7volume.value; break;
1280                                 default:                                            break;
1281                         }
1282                 }
1283                 else if(ch->entnum > 0 && ch->entnum <= cl.maxclients)
1284                 {
1285                         switch(ch->entchannel)
1286                         {
1287                                 case 0: mastervol *= snd_playerchannel0volume.value; break;
1288                                 case 1: mastervol *= snd_playerchannel1volume.value; break;
1289                                 case 2: mastervol *= snd_playerchannel2volume.value; break;
1290                                 case 3: mastervol *= snd_playerchannel3volume.value; break;
1291                                 case 4: mastervol *= snd_playerchannel4volume.value; break;
1292                                 case 5: mastervol *= snd_playerchannel5volume.value; break;
1293                                 case 6: mastervol *= snd_playerchannel6volume.value; break;
1294                                 case 7: mastervol *= snd_playerchannel7volume.value; break;
1295                                 default:                                             break;
1296                         }
1297                 }
1298                 else
1299                 {
1300                         switch(ch->entchannel)
1301                         {
1302                                 case 0: mastervol *= snd_entchannel0volume.value; break;
1303                                 case 1: mastervol *= snd_entchannel1volume.value; break;
1304                                 case 2: mastervol *= snd_entchannel2volume.value; break;
1305                                 case 3: mastervol *= snd_entchannel3volume.value; break;
1306                                 case 4: mastervol *= snd_entchannel4volume.value; break;
1307                                 case 5: mastervol *= snd_entchannel5volume.value; break;
1308                                 case 6: mastervol *= snd_entchannel6volume.value; break;
1309                                 case 7: mastervol *= snd_entchannel7volume.value; break;
1310                                 default:                                          break;
1311                         }
1312                 }
1313
1314                 switch(ch->entchannel)
1315                 {
1316                         case 0:  mastervol *= snd_channel0volume.value; break;
1317                         case 1:  mastervol *= snd_channel1volume.value; break;
1318                         case 2:  mastervol *= snd_channel2volume.value; break;
1319                         case 3:  mastervol *= snd_channel3volume.value; break;
1320                         case 4:  mastervol *= snd_channel4volume.value; break;
1321                         case 5:  mastervol *= snd_channel5volume.value; break;
1322                         case 6:  mastervol *= snd_channel6volume.value; break;
1323                         case 7:  mastervol *= snd_channel7volume.value; break;
1324                         default: mastervol *= Cvar_VariableValueOr(va(vabuf, sizeof(vabuf), "snd_channel%dvolume", CHAN_ENGINE2CVAR(ch->entchannel)), 1.0); break;
1325                 }
1326         }
1327
1328         // If this channel does not manage its own volume (like CD tracks)
1329         if (!(ch->flags & CHANNELFLAG_FULLVOLUME))
1330                 mastervol *= volume.value;
1331
1332         if(snd_maxchannelvolume.value > 0)
1333         {
1334                 // clamp HERE to allow to go at most 10dB past mastervolume (before clamping), when mastervolume < -10dB (so relative volumes don't get too messy)
1335                 mastervol = bound(0.0f, mastervol, 10.0f * snd_maxchannelvolume.value);
1336         }
1337
1338         // always apply "master"
1339         mastervol *= mastervolume.value;
1340
1341         // add in ReplayGain very late; prevent clipping when close
1342         if(sfx)
1343         if(sfx->volume_peak > 0)
1344         {
1345                 // Replaygain support
1346                 // Con_DPrintf("Setting volume on ReplayGain-enabled track... %f -> ", fvol);
1347                 mastervol *= sfx->volume_mult;
1348                 if(snd_maxchannelvolume.value > 0)
1349                 {
1350                         if(mastervol * sfx->volume_peak > snd_maxchannelvolume.value)
1351                                 mastervol = snd_maxchannelvolume.value / sfx->volume_peak;
1352                 }
1353                 // Con_DPrintf("%f\n", fvol);
1354         }
1355
1356         if(snd_maxchannelvolume.value > 0)
1357         {
1358                 // clamp HERE to keep relative volumes of the channels correct
1359                 mastervol = min(mastervol, snd_maxchannelvolume.value);
1360         }
1361
1362         mastervol = max(0.0f, mastervol);
1363
1364         ch->mixspeed = mixspeed;
1365
1366         // anything coming from the view entity will always be full volume
1367         // LordHavoc: make sounds with ATTN_NONE have no spatialization
1368         if (ch->entnum == cl.viewentity || ch->entnum == CL_VM_GetViewEntity() || ch->distfade == 0)
1369         {
1370                 ch->prologic_invert = 1;
1371                 if (snd_spatialization_prologic.integer != 0)
1372                 {
1373                         ch->volume[0] = mastervol * snd_speakerlayout.listeners[0].ambientvolume * sqrt(0.5);
1374                         ch->volume[1] = mastervol * snd_speakerlayout.listeners[1].ambientvolume * sqrt(0.5);
1375                         for (i = 2;i < SND_LISTENERS;i++)
1376                                 ch->volume[i] = 0;
1377                 }
1378                 else
1379                 {
1380                         for (i = 0;i < SND_LISTENERS;i++)
1381                                 ch->volume[i] = mastervol * snd_speakerlayout.listeners[i].ambientvolume;
1382                 }
1383         }
1384         else
1385         {
1386                 // calculate stereo seperation and distance attenuation
1387                 VectorSubtract(listener_origin, ch->origin, source_vec);
1388                 dist = VectorLength(source_vec);
1389                 f = dist * ch->distfade;
1390
1391                 f =
1392                         ((snd_attenuation_exponent.value == 0) ? 1.0 : pow(1.0 - min(1.0, f), (double)snd_attenuation_exponent.value))
1393                         *
1394                         ((snd_attenuation_decibel.value == 0) ? 1.0 : pow(0.1, 0.1 * snd_attenuation_decibel.value * f));
1395
1396                 intensity = mastervol * f;
1397                 if (intensity > 0)
1398                 {
1399                         qboolean occluded = false;
1400                         if (snd_spatialization_occlusion.integer)
1401                         {
1402                                 if(snd_spatialization_occlusion.integer & 1)
1403                                         if(listener_pvs && cl.worldmodel)
1404                                         {
1405                                                 int cluster = cl.worldmodel->brush.PointInLeaf(cl.worldmodel, ch->origin)->clusterindex;
1406                                                 if(cluster >= 0 && cluster < 8 * listener_pvsbytes && !CHECKPVSBIT(listener_pvs, cluster))
1407                                                         occluded = true;
1408                                         }
1409
1410                                 if(snd_spatialization_occlusion.integer & 2)
1411                                         if(!occluded)
1412                                                 if(cl.worldmodel && cl.worldmodel->brush.TraceLineOfSight && !cl.worldmodel->brush.TraceLineOfSight(cl.worldmodel, listener_origin, ch->origin, ch->origin, ch->origin))
1413                                                         occluded = true;
1414                         }
1415                         if(occluded)
1416                                 intensity *= 0.5f;
1417
1418                         ch->prologic_invert = 1;
1419                         if (snd_spatialization_prologic.integer != 0)
1420                         {
1421                                 if (dist == 0)
1422                                         angle_factor = 0.5f;
1423                                 else
1424                                 {
1425                                         Matrix4x4_Transform(&listener_basematrix, ch->origin, source_vec);
1426                                         VectorNormalize(source_vec);
1427
1428                                         switch(spatialmethod)
1429                                         {
1430                                                 case SPATIAL_LOG:
1431                                                         if(dist == 0)
1432                                                                 f = spatialmin + spatialdiff * (spatialfactor < 0); // avoid log(0), but do the right thing
1433                                                         else
1434                                                                 f = spatialmin + spatialdiff * bound(0, (log(dist) - spatialoffset) * spatialfactor, 1);
1435                                                         VectorScale(source_vec, f, source_vec);
1436                                                         break;
1437                                                 case SPATIAL_POW:
1438                                                         f = (pow(dist, spatialpower) - spatialoffset) * spatialfactor;
1439                                                         f = spatialmin + spatialdiff * bound(0, f, 1);
1440                                                         VectorScale(source_vec, f, source_vec);
1441                                                         break;
1442                                                 case SPATIAL_THRESH:
1443                                                         f = spatialmin + spatialdiff * (dist < spatialoffset);
1444                                                         VectorScale(source_vec, f, source_vec);
1445                                                         break;
1446                                                 case SPATIAL_NONE:
1447                                                 default:
1448                                                         break;
1449                                         }
1450
1451                                         // the z axis needs to be removed and normalized because otherwise the volume would get lower as the sound source goes higher or lower then normal
1452                                         source_vec[2] = 0;
1453                                         VectorNormalize(source_vec);
1454                                         angle_side = acos(source_vec[0]) / M_PI * 180;  // angle between 0 and 180 degrees
1455                                         angle_front = asin(source_vec[1]) / M_PI * 180; // angle between -90 and 90 degrees
1456                                         if (angle_side > snd_spatialization_prologic_frontangle.value)
1457                                         {
1458                                                 ch->prologic_invert = -1;       // this will cause the right channel to do a 180 degrees phase shift (turning the sound wave upside down),
1459                                                                                                         // but the best would be 90 degrees phase shift left and a -90 degrees phase shift right.
1460                                                 angle_factor = (angle_side - snd_spatialization_prologic_frontangle.value) / (360 - 2 * snd_spatialization_prologic_frontangle.value);
1461                                                 // angle_factor is between 0 and 1 and represents the angle range from the front left, to all the surround speakers (amount may vary,
1462                                                 // 1 in prologic I 2 in prologic II and 3 or 4 in prologic IIx) to the front right speaker.
1463                                                 if (angle_front > 0)
1464                                                         angle_factor = 1 - angle_factor;
1465                                         }
1466                                         else
1467                                                 angle_factor = angle_front / snd_spatialization_prologic_frontangle.value / 2.0 + 0.5;
1468                                                 //angle_factor is between 0 and 1 and represents the angle range from the front left to the center to the front right speaker
1469                                 }
1470
1471                                 ch->volume[0] = intensity * sqrt(angle_factor);
1472                                 ch->volume[1] = intensity * sqrt(1 - angle_factor);
1473                                 for (i = 2;i < SND_LISTENERS;i++)
1474                                         ch->volume[i] = 0;
1475                         }
1476                         else
1477                         {
1478                                 for (i = 0;i < SND_LISTENERS;i++)
1479                                 {
1480                                         Matrix4x4_Transform(&listener_matrix[i], ch->origin, source_vec);
1481                                         VectorNormalize(source_vec);
1482
1483                                         switch(spatialmethod)
1484                                         {
1485                                                 case SPATIAL_LOG:
1486                                                         if(dist == 0)
1487                                                                 f = spatialmin + spatialdiff * (spatialfactor < 0); // avoid log(0), but do the right thing
1488                                                         else
1489                                                                 f = spatialmin + spatialdiff * bound(0, (log(dist) - spatialoffset) * spatialfactor, 1);
1490                                                         VectorScale(source_vec, f, source_vec);
1491                                                         break;
1492                                                 case SPATIAL_POW:
1493                                                         f = (pow(dist, spatialpower) - spatialoffset) * spatialfactor;
1494                                                         f = spatialmin + spatialdiff * bound(0, f, 1);
1495                                                         VectorScale(source_vec, f, source_vec);
1496                                                         break;
1497                                                 case SPATIAL_THRESH:
1498                                                         f = spatialmin + spatialdiff * (dist < spatialoffset);
1499                                                         VectorScale(source_vec, f, source_vec);
1500                                                         break;
1501                                                 case SPATIAL_NONE:
1502                                                 default:
1503                                                         break;
1504                                         }
1505
1506                                         ch->volume[i] = intensity * max(0, source_vec[0] * snd_speakerlayout.listeners[i].dotscale + snd_speakerlayout.listeners[i].dotbias);
1507                                 }
1508                         }
1509                 }
1510                 else
1511                         for (i = 0;i < SND_LISTENERS;i++)
1512                                 ch->volume[i] = 0;
1513         }
1514 }
1515 static void SND_Spatialize(channel_t *ch, qboolean isstatic)
1516 {
1517         sfx_t *sfx = ch->sfx;
1518         SND_Spatialize_WithSfx(ch, isstatic, sfx);
1519 }
1520
1521
1522 // =======================================================================
1523 // Start a sound effect
1524 // =======================================================================
1525
1526 static void S_PlaySfxOnChannel (sfx_t *sfx, channel_t *target_chan, unsigned int flags, vec3_t origin, float fvol, float attenuation, qboolean isstatic, int entnum, int entchannel, int startpos, float fspeed)
1527 {
1528         if (!sfx)
1529         {
1530                 Con_Printf("S_PlaySfxOnChannel called with NULL??\n");
1531                 return;
1532         }
1533
1534         if ((sfx->loopstart < sfx->total_length) || (flags & CHANNELFLAG_FORCELOOP))
1535         {
1536                 if(!snd_startloopingsounds.integer)
1537                         return;
1538         }
1539         else
1540         {
1541                 if(!snd_startnonloopingsounds.integer)
1542                         return;
1543         }
1544
1545         // Initialize the channel
1546         // a crash was reported on an in-use channel, so check here...
1547         if (target_chan->sfx)
1548         {
1549                 int channelindex = (int)(target_chan - channels);
1550                 Con_Printf("S_PlaySfxOnChannel(%s): channel %i already in use??  Clearing.\n", sfx->name, channelindex);
1551                 S_StopChannel (channelindex, true, false);
1552         }
1553         // We MUST set sfx LAST because otherwise we could crash a threaded mixer
1554         // (otherwise we'd have to call SndSys_LockRenderBuffer here)
1555         memset (target_chan, 0, sizeof (*target_chan));
1556         VectorCopy (origin, target_chan->origin);
1557         target_chan->flags = flags;
1558         target_chan->position = startpos; // start of the sound
1559         target_chan->entnum = entnum;
1560         target_chan->entchannel = entchannel;
1561
1562         // If it's a static sound
1563         if (isstatic)
1564         {
1565                 if (sfx->loopstart >= sfx->total_length && (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEWORLD))
1566                         Con_DPrintf("Quake compatibility warning: Static sound \"%s\" is not looped\n", sfx->name);
1567                 target_chan->distfade = attenuation / (64.0f * snd_soundradius.value);
1568         }
1569         else
1570                 target_chan->distfade = attenuation / snd_soundradius.value;
1571
1572         // set the listener volumes
1573         S_SetChannelVolume(target_chan - channels, fvol);
1574         S_SetChannelSpeed(target_chan - channels, fspeed);
1575         SND_Spatialize_WithSfx (target_chan, isstatic, sfx);
1576
1577         // finally, set the sfx pointer, so the channel becomes valid for playback
1578         // and will be noticed by the mixer
1579         target_chan->sfx = sfx;
1580 }
1581
1582
1583 int S_StartSound_StartPosition_Flags (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation, float startposition, int flags, float fspeed)
1584 {
1585         channel_t *target_chan, *check, *ch;
1586         int             ch_idx, startpos, i;
1587
1588         if (snd_renderbuffer == NULL || sfx == NULL || nosound.integer)
1589                 return -1;
1590
1591         if(sfx == &changevolume_sfx)
1592         {
1593                 if (!IS_CHAN_SINGLE(entchannel))
1594                         return -1;
1595                 for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
1596                 {
1597                         ch = &channels[ch_idx];
1598                         if (ch->entnum == entnum && ch->entchannel == entchannel)
1599                         {
1600                                 S_SetChannelVolume(ch_idx, fvol);
1601                                 S_SetChannelSpeed(ch_idx, fspeed);
1602                                 for(i = 1; i > 0 && (i <= flags || i <= (int) channels[ch_idx].flags); i <<= 1)
1603                                         if((flags ^ channels[ch_idx].flags) & i)
1604                                                 S_SetChannelFlag(ch_idx, i, (flags & i) != 0);
1605                                 ch->distfade = attenuation / snd_soundradius.value;
1606                                 SND_Spatialize(ch, false);
1607                                 return ch_idx;
1608                         }
1609                 }
1610                 return -1;
1611         }
1612
1613         if (sfx->fetcher == NULL)
1614                 return -1;
1615
1616         // Pick a channel to play on
1617         target_chan = SND_PickChannel(entnum, entchannel);
1618         if (!target_chan)
1619                 return -1;
1620
1621         // if an identical sound has also been started this frame, offset the pos
1622         // a bit to keep it from just making the first one louder
1623         check = &channels[NUM_AMBIENTS];
1624         startpos = (int)(startposition * sfx->format.speed);
1625         if (startpos == 0)
1626         {
1627                 for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++, check++)
1628                 {
1629                         if (check == target_chan)
1630                                 continue;
1631                         if (check->sfx == sfx && check->position == 0 && check->basespeed == fspeed)
1632                         {
1633                                 // calculate max offset
1634                                 float maxtime = snd_identicalsoundrandomization_time.value;
1635                                 float maxtics = snd_identicalsoundrandomization_tics.value;
1636                                 float maxticsdelta = ((cls.state == ca_connected) ? (maxtics * (cl.mtime[0] - cl.mtime[1])) : 0);
1637                                 float maxdelta = 0;
1638                                 if(maxticsdelta == 0 || fabs(maxticsdelta) > fabs(maxtime))
1639                                         maxdelta = maxtime;
1640                                 else
1641                                         maxdelta = fabs(maxticsdelta) * ((maxtime > 0) ? 1 : -1);
1642
1643                                 // use negative pos offset to delay this sound effect
1644                                 startpos = lhrandom(0, maxdelta * sfx->format.speed);
1645                                 break;
1646                         }
1647                 }
1648         }
1649
1650         S_PlaySfxOnChannel (sfx, target_chan, flags, origin, fvol, attenuation, false, entnum, entchannel, startpos, fspeed);
1651
1652         return (target_chan - channels);
1653 }
1654
1655 int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
1656 {
1657         return S_StartSound_StartPosition_Flags(entnum, entchannel, sfx, origin, fvol, attenuation, 0, CHANNELFLAG_NONE, 1.0f);
1658 }
1659
1660 void S_StopChannel (unsigned int channel_ind, qboolean lockmutex, qboolean freesfx)
1661 {
1662         channel_t *ch;
1663         sfx_t *sfx;
1664
1665         if (channel_ind >= total_channels)
1666                 return;
1667
1668         // we have to lock an audio mutex to prevent crashes if an audio mixer
1669         // thread is currently mixing this channel
1670         // the SndSys_LockRenderBuffer function uses such a mutex in
1671         // threaded sound backends
1672         if (lockmutex && !simsound)
1673                 SndSys_LockRenderBuffer();
1674         
1675         ch = &channels[channel_ind];
1676         sfx = ch->sfx;
1677         if (sfx != NULL)
1678         {
1679                 if (sfx->fetcher != NULL && sfx->fetcher->stopchannel != NULL)
1680                         sfx->fetcher->stopchannel(ch);
1681                 ch->fetcher_data = NULL;
1682                 ch->sfx = NULL;
1683                 if (freesfx)
1684                         S_FreeSfx(sfx, true);
1685         }
1686         if (lockmutex && !simsound)
1687                 SndSys_UnlockRenderBuffer();
1688 }
1689
1690
1691 qboolean S_SetChannelFlag (unsigned int ch_ind, unsigned int flag, qboolean value)
1692 {
1693         if (ch_ind >= total_channels)
1694                 return false;
1695
1696         if (flag != CHANNELFLAG_FORCELOOP &&
1697                 flag != CHANNELFLAG_PAUSED &&
1698                 flag != CHANNELFLAG_FULLVOLUME &&
1699                 flag != CHANNELFLAG_LOCALSOUND)
1700                 return false;
1701
1702         if (value)
1703                 channels[ch_ind].flags |= flag;
1704         else
1705                 channels[ch_ind].flags &= ~flag;
1706
1707         return true;
1708 }
1709
1710 void S_StopSound(int entnum, int entchannel)
1711 {
1712         unsigned int i;
1713
1714         for (i = 0; i < MAX_DYNAMIC_CHANNELS; i++)
1715                 if (channels[i].entnum == entnum && channels[i].entchannel == entchannel)
1716                 {
1717                         S_StopChannel (i, true, false);
1718                         return;
1719                 }
1720 }
1721
1722 void S_StopAllSounds (void)
1723 {
1724         unsigned int i;
1725
1726         // TOCHECK: is this test necessary?
1727         if (snd_renderbuffer == NULL)
1728                 return;
1729
1730 #ifdef CONFIG_CD
1731         // stop CD audio because it may be using a faketrack
1732         CDAudio_Stop();
1733 #endif
1734
1735         if (simsound || SndSys_LockRenderBuffer ())
1736         {
1737                 int clear;
1738                 size_t memsize;
1739
1740                 for (i = 0; i < total_channels; i++)
1741                         if (channels[i].sfx)
1742                                 S_StopChannel (i, false, false);
1743
1744                 total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;   // no statics
1745                 memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
1746
1747                 // Mute the contents of the submittion buffer
1748                 clear = (snd_renderbuffer->format.width == 1) ? 0x80 : 0;
1749                 memsize = snd_renderbuffer->maxframes * snd_renderbuffer->format.width * snd_renderbuffer->format.channels;
1750                 memset(snd_renderbuffer->ring, clear, memsize);
1751
1752                 if (!simsound)
1753                         SndSys_UnlockRenderBuffer ();
1754         }
1755 }
1756
1757 void S_PauseGameSounds (qboolean toggle)
1758 {
1759         unsigned int i;
1760
1761         for (i = 0; i < total_channels; i++)
1762         {
1763                 channel_t *ch;
1764
1765                 ch = &channels[i];
1766                 if (ch->sfx != NULL && ! (ch->flags & CHANNELFLAG_LOCALSOUND))
1767                         S_SetChannelFlag (i, CHANNELFLAG_PAUSED, toggle);
1768         }
1769 }
1770
1771 void S_SetChannelVolume(unsigned int ch_ind, float fvol)
1772 {
1773         channels[ch_ind].basevolume = fvol;
1774 }
1775
1776 void S_SetChannelSpeed(unsigned int ch_ind, float fspeed)
1777 {
1778         channels[ch_ind].basespeed = fspeed;
1779 }
1780
1781 float S_GetChannelPosition (unsigned int ch_ind)
1782 {
1783         // note: this is NOT accurate yet
1784         double s;
1785         channel_t *ch = &channels[ch_ind];
1786         sfx_t *sfx = ch->sfx;
1787         if (!sfx)
1788                 return -1;
1789
1790         s = ch->position / sfx->format.speed;
1791         /*
1792         if(!snd_usethreadedmixing)
1793                 s += _snd_mixahead.value;
1794         */
1795         return (float)s;
1796 }
1797
1798 float S_GetEntChannelPosition(int entnum, int entchannel)
1799 {
1800         channel_t *ch;
1801         unsigned int i;
1802
1803         for (i = 0; i < total_channels; i++)
1804         {
1805                 ch = &channels[i];
1806                 if (ch->entnum == entnum && ch->entchannel == entchannel)
1807                         return S_GetChannelPosition(i);
1808         }
1809         return -1; // no playing sound in this channel
1810 }
1811
1812 /*
1813 =================
1814 S_StaticSound
1815 =================
1816 */
1817 void S_StaticSound (sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
1818 {
1819         channel_t       *target_chan;
1820
1821         if (snd_renderbuffer == NULL || sfx == NULL || nosound.integer)
1822                 return;
1823         if (!sfx->fetcher)
1824         {
1825                 Con_Printf ("S_StaticSound: \"%s\" hasn't been precached\n", sfx->name);
1826                 return;
1827         }
1828
1829         if (total_channels == MAX_CHANNELS)
1830         {
1831                 Con_Print("S_StaticSound: total_channels == MAX_CHANNELS\n");
1832                 return;
1833         }
1834
1835         target_chan = &channels[total_channels++];
1836         S_PlaySfxOnChannel (sfx, target_chan, CHANNELFLAG_FORCELOOP, origin, fvol, attenuation, true, 0, 0, 0, 1.0f);
1837 }
1838
1839
1840 /*
1841 ===================
1842 S_UpdateAmbientSounds
1843 ===================
1844 */
1845 static void S_UpdateAmbientSounds (void)
1846 {
1847         int                     i;
1848         float           vol;
1849         float           fade = (float)max(0.0, cl.time - cl.oldtime) * ambient_fade.value / 256.0f;
1850         int                     ambient_channel;
1851         channel_t       *chan;
1852         unsigned char           ambientlevels[NUM_AMBIENTS];
1853         sfx_t           *sfx;
1854
1855         memset(ambientlevels, 0, sizeof(ambientlevels));
1856         if (cl.worldmodel && cl.worldmodel->brush.AmbientSoundLevelsForPoint)
1857                 cl.worldmodel->brush.AmbientSoundLevelsForPoint(cl.worldmodel, listener_origin, ambientlevels, sizeof(ambientlevels));
1858
1859         // Calc ambient sound levels
1860         for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
1861         {
1862                 chan = &channels[ambient_channel];
1863                 sfx = chan->sfx; // fetch the volatile variable
1864                 if (sfx == NULL || sfx->fetcher == NULL)
1865                         continue;
1866
1867                 i = ambientlevels[ambient_channel];
1868                 if (i < 8)
1869                         i = 0;
1870                 vol = i * (1.0f / 256.0f);
1871
1872                 // Don't adjust volume too fast
1873                 if (chan->basevolume < vol)
1874                 {
1875                         chan->basevolume += fade;
1876                         if (chan->basevolume > vol)
1877                                 chan->basevolume = vol;
1878                 }
1879                 else if (chan->basevolume > vol)
1880                 {
1881                         chan->basevolume -= fade;
1882                         if (chan->basevolume < vol)
1883                                 chan->basevolume = vol;
1884                 }
1885
1886                 if (snd_spatialization_prologic.integer != 0)
1887                 {
1888                         chan->volume[0] = chan->basevolume * ambient_level.value * volume.value * mastervolume.value * snd_speakerlayout.listeners[0].ambientvolume * sqrt(0.5);
1889                         chan->volume[1] = chan->basevolume * ambient_level.value * volume.value * mastervolume.value * snd_speakerlayout.listeners[1].ambientvolume * sqrt(0.5);
1890                         for (i = 2;i < SND_LISTENERS;i++)
1891                                 chan->volume[i] = 0.0f;
1892                 }
1893                 else
1894                 {
1895                         for (i = 0;i < SND_LISTENERS;i++)
1896                                 chan->volume[i] = chan->basevolume * ambient_level.value * volume.value * mastervolume.value * snd_speakerlayout.listeners[i].ambientvolume;
1897                 }
1898         }
1899 }
1900
1901 static void S_PaintAndSubmit (void)
1902 {
1903         unsigned int newsoundtime, paintedtime, endtime, maxtime, usedframes;
1904         int usesoundtimehack;
1905         static int soundtimehack = -1;
1906         static int oldsoundtime = 0;
1907
1908         if (snd_renderbuffer == NULL || nosound.integer)
1909                 return;
1910
1911         // Update sound time
1912         snd_usethreadedmixing = false;
1913         usesoundtimehack = true;
1914         if (cls.timedemo) // SUPER NASTY HACK to mix non-realtime sound for more reliable benchmarking
1915         {
1916                 usesoundtimehack = 1;
1917                 newsoundtime = (unsigned int)((double)cl.mtime[0] * (double)snd_renderbuffer->format.speed);
1918         }
1919         else if (cls.capturevideo.soundrate && !cls.capturevideo.realtime) // SUPER NASTY HACK to record non-realtime sound
1920         {
1921                 usesoundtimehack = 2;
1922                 newsoundtime = (unsigned int)((double)cls.capturevideo.frame * (double)snd_renderbuffer->format.speed / (double)cls.capturevideo.framerate);
1923         }
1924         else if (simsound)
1925         {
1926                 usesoundtimehack = 3;
1927                 newsoundtime = (unsigned int)((realtime - snd_starttime) * (double)snd_renderbuffer->format.speed);
1928         }
1929         else
1930         {
1931                 snd_usethreadedmixing = snd_threaded && !cls.capturevideo.soundrate;
1932                 usesoundtimehack = 0;
1933                 newsoundtime = SndSys_GetSoundTime();
1934         }
1935         // if the soundtimehack state changes we need to reset the soundtime
1936         if (soundtimehack != usesoundtimehack)
1937         {
1938                 snd_renderbuffer->startframe = snd_renderbuffer->endframe = soundtime = newsoundtime;
1939
1940                 // Mute the contents of the submission buffer
1941                 if (simsound || SndSys_LockRenderBuffer ())
1942                 {
1943                         int clear;
1944                         size_t memsize;
1945
1946                         clear = (snd_renderbuffer->format.width == 1) ? 0x80 : 0;
1947                         memsize = snd_renderbuffer->maxframes * snd_renderbuffer->format.width * snd_renderbuffer->format.channels;
1948                         memset(snd_renderbuffer->ring, clear, memsize);
1949
1950                         if (!simsound)
1951                                 SndSys_UnlockRenderBuffer ();
1952                 }
1953         }
1954         soundtimehack = usesoundtimehack;
1955
1956         if (!soundtimehack && snd_blocked > 0)
1957                 return;
1958
1959         if (snd_usethreadedmixing)
1960                 return; // the audio thread will mix its own data
1961
1962         newsoundtime += extrasoundtime;
1963         if (newsoundtime < soundtime)
1964         {
1965                 if ((cls.capturevideo.soundrate != 0) != recording_sound)
1966                 {
1967                         unsigned int additionaltime;
1968
1969                         // add some time to extrasoundtime make newsoundtime higher
1970
1971                         // The extra time must be a multiple of the render buffer size
1972                         // to avoid modifying the current position in the buffer,
1973                         // some modules write directly to a shared (DMA) buffer
1974                         additionaltime = (soundtime - newsoundtime) + snd_renderbuffer->maxframes - 1;
1975                         additionaltime -= additionaltime % snd_renderbuffer->maxframes;
1976
1977                         extrasoundtime += additionaltime;
1978                         newsoundtime += additionaltime;
1979                         Con_DPrintf("S_PaintAndSubmit: new extra sound time = %u\n",
1980                                                 extrasoundtime);
1981                 }
1982                 else if (!soundtimehack)
1983                         Con_Printf("S_PaintAndSubmit: WARNING: newsoundtime < soundtime (%u < %u)\n",
1984                                            newsoundtime, soundtime);
1985         }
1986         soundtime = newsoundtime;
1987         recording_sound = (cls.capturevideo.soundrate != 0);
1988
1989         // Lock submitbuffer
1990         if (!simsound && !SndSys_LockRenderBuffer())
1991         {
1992                 // If the lock failed, stop here
1993                 Con_DPrint(">> S_PaintAndSubmit: SndSys_LockRenderBuffer() failed\n");
1994                 return;
1995         }
1996
1997         // Check to make sure that we haven't overshot
1998         paintedtime = snd_renderbuffer->endframe;
1999         if (paintedtime < soundtime)
2000                 paintedtime = soundtime;
2001
2002         // mix ahead of current position
2003         if (soundtimehack)
2004                 endtime = soundtime + (unsigned int)(_snd_mixahead.value * (float)snd_renderbuffer->format.speed);
2005         else
2006                 endtime = soundtime + (unsigned int)(max(_snd_mixahead.value * (float)snd_renderbuffer->format.speed, min(3 * (soundtime - oldsoundtime), 0.3 * (float)snd_renderbuffer->format.speed)));
2007         usedframes = snd_renderbuffer->endframe - snd_renderbuffer->startframe;
2008         maxtime = paintedtime + snd_renderbuffer->maxframes - usedframes;
2009         endtime = min(endtime, maxtime);
2010
2011         while (paintedtime < endtime)
2012         {
2013                 unsigned int startoffset;
2014                 unsigned int nbframes;
2015
2016                 // see how much we can fit in the paint buffer
2017                 nbframes = endtime - paintedtime;
2018                 // limit to the end of the ring buffer (in case of wrapping)
2019                 startoffset = paintedtime % snd_renderbuffer->maxframes;
2020                 nbframes = min(nbframes, snd_renderbuffer->maxframes - startoffset);
2021
2022                 // mix into the buffer
2023                 S_MixToBuffer(&snd_renderbuffer->ring[startoffset * snd_renderbuffer->format.width * snd_renderbuffer->format.channels], nbframes);
2024
2025                 paintedtime += nbframes;
2026                 snd_renderbuffer->endframe = paintedtime;
2027         }
2028         if (!simsound)
2029                 SndSys_UnlockRenderBuffer();
2030
2031         // Remove outdated samples from the ring buffer, if any
2032         if (snd_renderbuffer->startframe < soundtime)
2033                 snd_renderbuffer->startframe = soundtime;
2034
2035         if (simsound)
2036                 snd_renderbuffer->startframe = snd_renderbuffer->endframe;
2037         else
2038                 SndSys_Submit();
2039
2040         oldsoundtime = soundtime;
2041
2042         cls.soundstats.latency_milliseconds = (snd_renderbuffer->endframe - snd_renderbuffer->startframe) * 1000 / snd_renderbuffer->format.speed;
2043         R_TimeReport("audiomix");
2044 }
2045
2046 /*
2047 ============
2048 S_Update
2049
2050 Called once each time through the main loop
2051 ============
2052 */
2053 void S_Update(const matrix4x4_t *listenermatrix)
2054 {
2055         unsigned int i, j, k;
2056         channel_t *ch, *combine;
2057         matrix4x4_t rotatematrix;
2058
2059         if (snd_renderbuffer == NULL || nosound.integer)
2060                 return;
2061
2062         {
2063                 double mindist_trans, maxdist_trans;
2064
2065                 spatialmin = snd_spatialization_min.value;
2066                 spatialdiff = snd_spatialization_max.value - spatialmin;
2067
2068                 if(snd_spatialization_control.value)
2069                 {
2070                         spatialpower = snd_spatialization_power.value;
2071
2072                         if(spatialpower == 0)
2073                         {
2074                                 spatialmethod = SPATIAL_LOG;
2075                                 mindist_trans = log(max(1, snd_spatialization_min_radius.value));
2076                                 maxdist_trans = log(max(1, snd_spatialization_max_radius.value));
2077                         }
2078                         else
2079                         {
2080                                 spatialmethod = SPATIAL_POW;
2081                                 mindist_trans = pow(snd_spatialization_min_radius.value, spatialpower);
2082                                 maxdist_trans = pow(snd_spatialization_max_radius.value, spatialpower);
2083                         }
2084
2085                         if(mindist_trans - maxdist_trans == 0)
2086                         {
2087                                 spatialmethod = SPATIAL_THRESH;
2088                                 mindist_trans = snd_spatialization_min_radius.value;
2089                         }
2090                         else
2091                         {
2092                                 spatialoffset = mindist_trans;
2093                                 spatialfactor = 1 / (maxdist_trans - mindist_trans);
2094                         }
2095                 }
2096                 else
2097                         spatialmethod = SPATIAL_NONE;
2098
2099         }
2100
2101         // If snd_swapstereo or snd_channellayout has changed, recompute the channel layout
2102         if (current_swapstereo != boolxor(snd_swapstereo.integer, v_flipped.integer) ||
2103                 current_channellayout != snd_channellayout.integer)
2104                 S_SetChannelLayout();
2105
2106         Matrix4x4_Invert_Simple(&listener_basematrix, listenermatrix);
2107         Matrix4x4_OriginFromMatrix(listenermatrix, listener_origin);
2108         if (cl.worldmodel && cl.worldmodel->brush.FatPVS && cl.worldmodel->brush.num_pvsclusterbytes && cl.worldmodel->brush.PointInLeaf)
2109         {
2110                 if(cl.worldmodel->brush.num_pvsclusterbytes != listener_pvsbytes)
2111                 {
2112                         if(listener_pvs)
2113                                 Mem_Free(listener_pvs);
2114                         listener_pvsbytes = cl.worldmodel->brush.num_pvsclusterbytes;
2115                         listener_pvs = (unsigned char *) Mem_Alloc(snd_mempool, listener_pvsbytes);
2116                 }
2117                 cl.worldmodel->brush.FatPVS(cl.worldmodel, listener_origin, 2, listener_pvs, listener_pvsbytes, 0);
2118         }
2119         else
2120         {
2121                 if(listener_pvs)
2122                 {
2123                         Mem_Free(listener_pvs);
2124                         listener_pvs = NULL;
2125                 }
2126                 listener_pvsbytes = 0;
2127         }
2128
2129         // calculate the current matrices
2130         for (j = 0;j < SND_LISTENERS;j++)
2131         {
2132                 Matrix4x4_CreateFromQuakeEntity(&rotatematrix, 0, 0, 0, 0, -snd_speakerlayout.listeners[j].yawangle, 0, 1);
2133                 Matrix4x4_Concat(&listener_matrix[j], &rotatematrix, &listener_basematrix);
2134                 // I think this should now do this:
2135                 //   1. create a rotation matrix for rotating by e.g. -90 degrees CCW
2136                 //      (note: the matrix will rotate the OBJECT, not the VIEWER, so its
2137                 //       angle has to be taken negative)
2138                 //   2. create a transform which first rotates and moves its argument
2139                 //      into the player's view coordinates (using basematrix which is
2140                 //      an inverted "absolute" listener matrix), then applies the
2141                 //      rotation matrix for the ear
2142                 // Isn't Matrix4x4_CreateFromQuakeEntity a bit misleading because this
2143                 // does not actually refer to an entity?
2144         }
2145
2146         // update general area ambient sound sources
2147         S_UpdateAmbientSounds ();
2148
2149         combine = NULL;
2150         R_TimeReport("audioprep");
2151
2152         // update spatialization for static and dynamic sounds
2153         cls.soundstats.totalsounds = 0;
2154         cls.soundstats.mixedsounds = 0;
2155         ch = channels+NUM_AMBIENTS;
2156         for (i=NUM_AMBIENTS ; i<total_channels; i++, ch++)
2157         {
2158                 if (!ch->sfx)
2159                         continue;
2160                 cls.soundstats.totalsounds++;
2161
2162                 // respatialize channel
2163                 SND_Spatialize(ch, i >= MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS);
2164
2165                 // try to combine static sounds with a previous channel of the same
2166                 // sound effect so we don't mix five torches every frame
2167                 if (i > MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS)
2168                 {
2169                         // no need to merge silent channels
2170                         for (j = 0;j < SND_LISTENERS;j++)
2171                                 if (ch->volume[j])
2172                                         break;
2173                         if (j == SND_LISTENERS)
2174                                 continue;
2175                         // if the last combine chosen isn't suitable, find a new one
2176                         if (!(combine && combine != ch && combine->sfx == ch->sfx))
2177                         {
2178                                 // search for one
2179                                 combine = NULL;
2180                                 for (j = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;j < i;j++)
2181                                 {
2182                                         if (channels[j].sfx == ch->sfx)
2183                                         {
2184                                                 combine = channels + j;
2185                                                 break;
2186                                         }
2187                                 }
2188                         }
2189                         if (combine && combine != ch && combine->sfx == ch->sfx)
2190                         {
2191                                 for (j = 0;j < SND_LISTENERS;j++)
2192                                 {
2193                                         combine->volume[j] += ch->volume[j];
2194                                         ch->volume[j] = 0;
2195                                 }
2196                         }
2197                 }
2198                 for (k = 0;k < SND_LISTENERS;k++)
2199                         if (ch->volume[k])
2200                                 break;
2201                 if (k < SND_LISTENERS)
2202                         cls.soundstats.mixedsounds++;
2203         }
2204         R_TimeReport("audiospatialize");
2205
2206         sound_spatialized = true;
2207
2208         // debugging output
2209         if (snd_show.integer)
2210                 Con_Printf("----(%u)----\n", cls.soundstats.mixedsounds);
2211
2212         S_PaintAndSubmit();
2213 }
2214
2215 void S_ExtraUpdate (void)
2216 {
2217         if (snd_noextraupdate.integer || !sound_spatialized)
2218                 return;
2219
2220         S_PaintAndSubmit();
2221 }
2222
2223 qboolean S_LocalSound (const char *sound)
2224 {
2225         sfx_t   *sfx;
2226         int             ch_ind;
2227
2228         if (!snd_initialized.integer || nosound.integer)
2229                 return true;
2230
2231         sfx = S_PrecacheSound (sound, true, false);
2232         if (!sfx)
2233         {
2234                 Con_Printf("S_LocalSound: can't precache %s\n", sound);
2235                 return false;
2236         }
2237
2238         // menu sounds must not be freed on level change
2239         sfx->flags |= SFXFLAG_MENUSOUND;
2240
2241         // fun fact: in Quake 1, this used -1 "replace any entity channel",
2242         // which we no longer support anyway
2243         // changed by Black in r4297 "Changed S_LocalSound to play multiple sounds at a time."
2244         ch_ind = S_StartSound (cl.viewentity, 0, sfx, vec3_origin, 1, 0);
2245         if (ch_ind < 0)
2246                 return false;
2247
2248         channels[ch_ind].flags |= CHANNELFLAG_LOCALSOUND;
2249         return true;
2250 }