2 (c) 2000-2006 Id Software, Inc.
3 additions by qeradiant.com and Loki Software, see Credits
5 GtkRadiant and all associated map/level design tools are unsupported products. Use at your own risk.
7 Bug reports and feedback:
8 http://www.qeradiant.com/bug.shtml
10 When submitting bugs, please send a full system/video configuration list
11 and a detailed duplication sequence.
13 NOTE TO NIGHTLY BUILDS USERS:
14 When nightly builds are released, we don't update this ChangeLog file
15 systematically. You should be watching the developer ChangeLog instead, which
17 https://zerowing.idsoftware.com/svn/radiant/GtkRadiant/trunk/docs/developer/CHANGES
19 GtkRadiant-1.5.0 Changes
20 ------------------------
29 Very fast, even with large changes.
30 Uses minimum memory, allowing very long undo queues.
31 All scene modifications now undoable, including:
32 Texture name/shift/scale/rotate on brushes and patches.
33 Vertex/edge/face manipulation.
34 Cloning, deleting, pasting, importing.
35 Entity key/value setting.
37 Per-polygon selection for all selectables, including:
38 Vertices, edges, faces, brushes, patches, models, entities.
39 Per-polygon area-selection for all selectables.
40 Edge/Vertex/Face mode automatically resets to Object mode when selection is cleared.
42 Maya-style tools for translate (w) and rotate (r):
43 Axis-constrained translate/rotate in 2d and 3d views.
44 Editing uses lazy evaluation to make movements smoother in complex scenes.
45 QE-style editing tool (q) provides old style editing.
47 Fast view-frustum culling, replacing cubic-clipping.
48 Batched state-sorted rendering:
49 Fast rendering of large scenes with many textures
50 Fast rendering of detailed mesh models.
51 Realtime lighting preview.
53 Directed Acyclic Graph backend:
54 Allows Maya-style "instancing" of sub-scenes (aka prefabs).
55 Edit one instance, other instances show updates in real time.
56 Maps can be loaded as misc_model.
57 - Outliner (aka entity lister):
58 Shows a tree-view of the current scene:
59 Non-modal window, updates automatically when scene graph changes.
60 Allows inspection/manipulation of scene graph.
61 Brushes can be moved between entities, and entities moved between maps.
64 Non-modal window, updates automatically when selection changes.
65 Displays GUI to edit certain keys, based on entity-definition.
67 Non-modal window, updates automatically when selection changes.
68 Editing shortcuts: escape reverts current values to previous state, enter commits current values immediatly.
69 Applies shader seperately from shift/scale/rotate.
70 Shortcuts are active when surface inspector is visible/focussed.
72 Supports selecting and editing multiple vertices per brush.
73 CSG subtract algorithm does not suffer from false-positive intersection bug.
75 Selection/manipulation of multiple faces in 2d and 3d views.
76 Robust and fast B-Rep generation:
77 Safe manipulation of large brush selections.
78 Fast updates for brush operations on large maps.
82 Objects are filtered when their filterable attributes change.
84 Fast loading of large maps.
85 Loading of maps without worldspawns.
86 Quantised plane coordinates.
88 Preferences saving is atomic so that it cannot be corrupted by a crash during save.
89 All user-editable config files and per-user preferences are created in %appdata%/RadiantSettings/
90 Engine path stored in per-game preferences file and editable in preferences dialog.
91 Changing game name and engine path does not require a restart.
93 Instant window updates (used to be 40fps limited).
94 Fast startup/shutdown.
95 Automatic repositioning of separators in 4-way-split mode.
96 Console prints all undoable commands (and parameters) when executed and undone.
97 Status bar shows mode information.
98 New preferences layout, unused settings removed.
100 File = new/open/import/export
101 Edit = manipulate scene hierarchy and selection
102 View = toggle entityinspector/entitylist/surfaceinspector/camera/xy
103 edit camera/xy parameters
104 filters/hideshow/region
105 Modify = transform scene elements
107 Upgraded win32 gtk2 version from 1.3 to 2.4, providing stability/cosmetic improvements.
109 Limited scroll speed when mouse moves outside window.
111 Fast texture cache lookups.
112 Gamma change without restarting.
114 New xml-scripted windows installer using Windows-Installer tech (.msi).
115 Linux version released as RPM package.
116 To avoid deletion on uninstall, shaderlist.txt is generated from default data in the application directory and copied to the game directory.
118 The map is only saved if the scene has been modified since the last full save.
119 Autosave/Snapshots are only saved if map has been modified since last full save.
120 Autosave saves as <mapname>.autosave.map.
122 New assert/error messages as popup windows.
123 Full stack-trace for assert/error on win32.
127 GtkRadiant-1.3.14 Changes
128 -------------------------
131 - clipper tool: select a patch mesh, and the clipper tool plane will be set to the patch's mesh (default shortcut X)
133 - texture find and replace menu can be used to select faces by matching texture (not only replacing textures anymore)
134 so you can apply fit and translate commands to the whole set
135 if you have brushes selected, it will select only within the selected brushes set
137 - new plugin: background image in the 2D view. scan your layout, use it as a background to build the structure..
138 - some fixes to the Z floating window
139 - added to ET and RTCW: hullcaulk, hintskip, and subtlehint (see below)
140 - fixed to CenterXYView shortcut, correctly bound to Shift+Control+Tab now
141 - added shortcuts to change the texture window scale
142 TextureWindowScaleup (Alt + Delete)
143 TextureWindowScaledown (Alt + Insert)
144 also fixed various oddities with the texture window behaviour
146 - more updates to quake2 and heretic2 support. BSP monitoring supported now.
149 - New: added support for _skybox entities to generate "portal sky"
150 surfaces in games w/o native support (Quake 3). _skybox entities have
151 3 keys: _scale (default 64), and angle/angles (for rotation of the
152 skybox relative to the map)
153 - New: added -skyfix switch to BSP phase as a workaround hack for
154 the black GL_CLAMP border on skybox edges on ATI (and newer nvidia)
155 video cards. Note: unnecessary in ET or JA
156 - New: Added _anglescale to light entities for scaling angle attenuation.
157 Use a small value (< 1.0) to lessen the angle attenuation, and a high
158 value (> 1.0) for sharper, more faceted lighting
159 - New: Added _lightmapscale support to misc_model entities
160 - Custom shaders (external lightmaps, styles) will not be generated
161 if the find/replace text cannot be found
162 - Tightened up light culling epsilon from 1.0 to 0.125 to stop certain
163 surface lights from being incorrectly culled (thanks RasputiN!)
164 - Fixed bug where small 3 and 4 sided brush faces were getting fanned,
165 adding triangle/vertex counts
166 - Moved to Visual Studio .NET, with aggressive optimizations enabled
167 - Cleaned up missing image warnings
168 - Parsing images out of shader stages if not found explicit/implicitly
169 - Loads Enemy Territory implicitMap images if editor/light image not found
171 - new sample maps for JA media
172 - MP SDK had a bunch of editing tools. Packaged those up with our JA media as well
173 look under Tools/ in the GtkRadiant game pack install
174 (default location C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Radiant-1.3)
177 This is exactly the same as caulk, just has a different editor image so people
178 using the 'caulk hull' method of mapping can see at a glance what is part of the
179 hull and what is part of the detail brushes. It is up to the mapper follow the
183 This is exactly the same as skip, with 'hint' in the name so brushes with mixed
184 hint and skiphint faces will filter with the 'hints' filter. I didn't add a new
185 image for this, since it is functionally identical to skip.
188 hint without the surfaceparam hint. A lower priority hint which is sometimes
189 useful if you don't want the splits from your hint spreading out all the way to
190 block bounderies. You can mix it freely on a brush with normal hint and skip.
192 GtkRadiant-1.3.13 Changes
193 -------------------------
196 - cleaned up shaders scripts for JA
198 - ASE submaterial/subobject code
203 - Q2 and Her2 tools now have BSP monitoring, and ability to run engine after
206 - fix to jpegs having garbaged alpha channel ( + ydnar fixes )
208 - fix floating window mode startup crash
210 - patch for 16 bit GL, win32 16 bit desktops were either crashing or rendering incorrectly
212 - LWO support in picomodel
213 - support for 'vertical flipped' TGAs
214 - fixed multiple monitor support, use the 'start on primary monitor' option in prefs
215 - fixed mouse on win32 going crazy when radiant non-fullscreen or with hidden taskbar
217 q3map2 2.5.10 (2003-10-22)
219 - New: Lightwave model support (beta) courtesy of RR2DO2
220 - New: Heretic 2 FM model support courtesy of Nurail
221 - Re-enabled vertex cache friendly triangle reordering with fix
222 - Disabled triangle reordering on certain surfaces, including autosprite
223 shaders due to visual errors
224 - Fixed bug in radiosity where sorting of lights by style took forever.
226 - Fixed bug in sun lighting code where maps too far off the origin would
227 not be properly it by sun or sky light. Thanks MindLink!
228 - Entity causing a leak will be printed and selected in Radiant if BSP
229 monitoring is enabled. Requested by heeen
230 - Fixed odd bug causing 10x slowdown in lighting in some maps. Should
231 be back to 2.5.7 performance. Also fixed a couple old bugs related to
232 autosprite shader (point) lights and backsplash lights not being styled
236 GtkRadiant-1.3.12 Changes
237 -------------------------
240 - Changed gl widget to request maximum available Z buffer precision (fixes artifacts on some cards)
241 - fix texture subsets
243 - q3map2 2.5.9 http://shaderlab.com/q3map2/
244 - fixed long BSP commands causing a crash
245 - remove Ctrl+X, you have to exit through the File menu now
247 - general work on OSX port
249 - make 'move into worldspawn' work again
250 - fixed bobtoolz plugin causing HL startup failure
251 - fixed inspector in camera plugin (RTCW/ET)
252 - support PNG images with an alpha channel for JA
253 James Monroe, Mike Majernik & TTimo
254 - Jedi Academy game pack content and win32 installer
256 - Q2 code / Q2 game pack
258 - fixes to HL/CS support
259 - support for sprites on entities is enabled for all games, not only HL. See the wiki for details:
260 http://www.qeradiant.com/wikifaq/index.php?Adding%20Sprites%20on%20Entities
262 GtkRadiant-1.3.10 Changes
263 -------------------------
266 - ET game pack merged into trunk
268 - Gtk2 as seen in 1.3.9-test becomes the official version
272 GtkRadiant-ET Changes
273 ---------------------
276 - plugins porting (prtview, bobtoolz)
277 - ET media and config elements
278 - custom splash screen per gamepack
282 GtkRadiant 1.3.9 Gtk2 Test
283 --------------------------
286 - update the source to compile against Gtk2 API, corresponding setup updates to install the Gtk2 stuff.
288 GtkRadiant 1.3.8 Changes
289 ------------------------
291 David Olofson & TTimo
292 - fix for buggy ATI drivers. Likely this doesn't fix all ATI issues, but fixes a rendering bug related to polygon backfaces
293 the workaround has to be enabled in Edit > Preferences, in 2D display/rendering tree node
295 - fix to png textures not showing in SoF2 mode. was a bad config file
297 GtkRadiant 1.3.7 Changes
298 ------------------------
301 - q3map2 2.5.4 - see changelog.q3map2.txt
303 - several fixes to the SoF2/JK2 support, added missing files
304 - working project template - BSP menus working for q3map2 on all games
306 - work on q1 support. no gamepack release yet
308 - fix to texture compression support
309 - fixed models not drawing on win32. was a setup bug
311 GtkRadiant 1.2.11 Changes
312 -------------------------
315 - added Misc > Colors > Themes > Maya/Max/Lightwave Emulation theme
317 - run GtkRadiant from a network share with multiple users (win32 only):
318 Preferences > Game Settings allow to configure the editor to save preferences in user directory (on win 2k/XP)
320 - q3map2 integration and distribution with GtkRadiant
321 FIXME: the q3map2 ChangeLog is not included here
322 q3map2 is installed by default with GtkRadiant 1.2.11
323 the BSP menus have new q3map2 options
324 all current games are supported by q3map2: Q3 RTCW JKII SoF2 STV:EF
325 BSP monitoring is supported
326 - fixed rare texturing bug, texture showing fine in editor and broken after compile on angled faces
327 fix is in q3map2, needs matching code in GtkRadiant - this is toggled by a preference item in BSP Monitoring menu:
328 http://www.qeradiant.com/wikifaq/index.php?Texturing%20Compatible%20with%20q3map2
329 seaw0lf & ydnar & Arnout
330 - new picomodel library - used in q3map2 and GtkR, provide load and rendering functionality for model formats
332 - many changes to the Linux build binaries. ABI is different, stdc++ statically linked
333 we expect the new Linux binaries to be much more compatible on different platforms
334 - linux build loads libGL.so.1 by default
335 James Monroe & RR2DO2 & TTimo
336 - added in-editor light envelope drawing.
337 Outer circle is max envelope, inner fullbright radius, center is effective light radius
338 Optional classic mode (see prefs dialog) emulates the similar drawing from Rituals and Ravens tools
339 (not q3map correct, easier for the level designer to understand/legacy)
341 - area selection in 2d view:
342 Alt+LMB (LMB=left mouse button): area select
343 Alt+Ctrl+Shift+LMB : additive area select
344 NOTE: with Alt+multidrag enabled in preferences, you only have additive
345 - vertex mode edit, vertex select (reminder: use V for vertex edit):
346 regular drag for select, Ctrl+drag for additive select. Works both in 2d view and 3d
347 - added 'angles' support for models misc_model/misc_gamemodel. (yaw-pitch-roll vector angle rotation)
348 note: this is supported in q3map2 only
349 - upped MAX_TEXTUREDIRS to 256 (from 128)
350 - added 'Paste to Camera' which pastes the contents of the clipboard to the current camera origin (shortcut: Alt+V)
351 - added centerview functionality to 4 window mode. Ctrl+tab will focus on the selection, or if non existant, on the camera.
352 - added botclip filter (filters *botclip* and *monsterclip*)
353 - added outline style cycling, cycle between z buffered outlines and selected colour rendering (shortcut: j)
354 - added menu Misc > Colors > Selected Brush (camera) - configure the color
355 of selected surfaces in the camera view
356 - third coordinate for clip points now gets set to the center of the selection
357 - changed arbitrary rotation dialog to accept negative angles as well
358 - changed texture alignment dialog to accept values up to 2 decimal points
359 - changed entity inspector so that tab doesn't clear the epair value field anymore,
360 so it retains the value while jumping to it.
361 - paint select in camera view:
362 press shift and move the mouse over the camera view to paint over brushes you want to select
363 use the preferences menu to configure: shift key is default, 'classic mode' is Ctrl+Alt
364 - misc_gamemodel drawing
367 - with clip or caulk filtered out, you could select invisible faces on partly drawn brushes
368 this is bug #556, there are still some issues with it
370 - added cascading to the entity menus. JKII NPC_* are all showing
371 - mark map modified on editing entity keys
372 - guard junk.txt path between " " (non monitored BSP)
373 - preferences: mouse AngleSpeed setting was getting clobbered. fixed and upped the max values
374 - RTCW setup: detect GOTY install from registry and use it as default path
376 - more work on texture compression, more compression options (S3TC support)
377 - IS scripts maintenance, media updates for JKII/SoF2/STVEF
379 - fixes to Linux setup scripts
383 - fixed his very own memory leak in the texture code, great improvement to the memory usage
385 GtkRadiant 1.2.10 Changes
386 -------------------------
389 - misc RTCW .def updates
390 see http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=526 for details
393 - misc GL code warnings fixes, improvements to the GL font code
396 - removed the "light 1" parameter from the shader files (RTCW & Q3)
397 this is an old/unsupported map compiler flag that was meant for shader flares
398 recent q3map versions produce .bsp that will crash RTCW/Q3 when used
399 - pk3 loading is case insensitive (loads .pk3 and .PK3)
400 - fixed a MAX_POINTS_ON_WINDING overflow situation in q3map (when reporting the error through debug stream)
401 - don't straffe when using Ctrl+Shift(+Alt)
404 - Soldier Of Fortune II support:
405 - complete game pack for Sof2 editing, latest tools, sample maps from Raven
406 - png support in GtkRadiant
407 - texture compression support. This requires OpenGL 1.3 drivers. Can be disabled with a preferences setting
408 the textures are manipulated in a compressed format on the card, memory bonus is about 1/3 improvement
409 Sof2 textures are eating up a LOT of memory, texture compression brings an improvement, but it's still very heavy on mem
410 there are still some potential improvements regarding memory footprint, this will be for later versions
413 - Star Trek Voyager: Elite Forces media/scripts updates
414 - Jedi Knight II: Jedi Outcast media/scripts updates, contains the new elements from the second official SDK
417 - camera plugin for RTCW, support for .camera files editing
418 the plugin allows to manipulate camera paths and splines
419 - RTCW VFS is filtering the files depending on game mode
420 Single Player mapping will ignore mp_*.pk3
421 Multiplayer mapping will ignore sp_*.pk3
424 - fix to spawnflags getting corrupted when multiple entities are selected
427 GtkRadiant 1.2.9 (general update + Star Trek Voyager : Elite Forces) Changes
428 ----------------------------------------------------------------------------
431 - Star Trek Voyager : Elite Forces game pack, STVEF-specific code tweaks
434 - fixed bobtoolz vis viewer to work with RTCW
435 - RTCW entities update (various fixes, some ents colors, sizes and documentation)
438 - several fixes to region compiling, should be fully working again
439 - if a model load fails, the default box is bigger and easier to select
440 - JKII update: the default texture scale is configured per-game, JKII has correct default now
441 - Q3 entities update: correct trigger_hurt spawnflags
442 - RTCW media update: misc .shader updates, and updated some .md3
443 there are still things to be looked at, cf. http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=539
444 - removed broken print XY view menu item. Use a screen capture tool for now
445 - fixed broken game spawning after compilation in RTCW mode
446 - changing texture window scale no longer changes selected brushes texture
447 - workaround for empty gtk error box on non-english Windows installs (was i18n problem)
449 GtkRadiant 1.2.8 (Jedi Knight II release) Changes
450 -------------------------------------------------
453 - improved the editor console logs when compiling in non-monitored mode
454 - JKII game pack, JKII specific tweaks
456 GtkRadiant 1.2.7 Changes
457 ------------------------
460 - fixed a regioning bug, radiant loosing track of some entities outside the region (#479)
461 - fixed flush and reload affecting texturing of selected brushes
462 - added undo for pasted/cloned brushes
465 - fixed bug in velocity sliders (Edit > Preferences > 3D View) (#217)
466 - fix File/New Project for mods so it doesn't fail if the dir exists (bugzilla: #459)
467 - add Linux-isms for New Projects & read/write permissions...
468 note: for a total conversion, basepath needs to be manually set
469 - prevent opening multiple internal shader editor dialogs
470 - added preference for using a custom shader editor
471 - set horizontal scrollbar to be automatic instead of never for entity keyval list (bugzilla: #4)
472 - added a call to Select_Reselect() in XYWnd->OnViewEntity() to make sure its modifying the
473 current selection (bugzilla: #436)
474 - fixed entity dialog passing events through to main window (bugzilla: #454) return values
476 - patching in the .pfb extension adding stuff (bugzilla: #259)
477 - fixed thickened patches not being grouped (bugzilla: #226). this was supposed to be happening
478 anyway, the entity create code was called before the patches were selected
479 - setting the sel_mode accordingly when (i)nverting selection, verts were being drawn when
480 they shouldn't have been
481 - fixes to Curry and PrtView (proper prefs load/save, curry logo on Linux)
482 - fixed patches losing their shader if outside region when calling flush/reload
483 - added filtering on unselect for newly created brushes/entities
486 - made sure textures with spaces in name are never loaded from tex dirs (warning if bad textures detected),
487 never save them to .map, avoid map corruption situations.
490 - added back brush numbers and entity numbers in the .map (#457)
491 - RTCW skies.shader update
494 - correct default prompt location for file operations (map load/save, etc.) .. works for mods again
495 - some mod setup documentation: http://www.qeradiant.com/faq/fom-serve/cache/220.html (Q3UT2 as example)
496 - File > Check for update command, sends you to the qeradiant.com website with the version information
497 the easiest way to check if a new version is available
498 - cleanup of the project settings dialog. Removed a lot of unused / outdated / confusing settings we had
500 - fixed the Shift+Click shortcut to edit shaders. Fixed crashes and behaviour in the internal shader editor.
501 on Win32, either use internal editor, or use win32 .shader association to open
502 on Linux, Gef added prefs to select custom shader command
503 NOTE: we don't have a free text editor for win32 that allows to jump to a given line after you open
504 the file. If anyone has this around, please send the info along.
506 GtkRadiant 1.2.6 Changes
507 ------------------------
510 - fixed the shader scripts so that the sky in escape1 is ok again (new skies.shader)
511 - safer find and replace (denies malformed shader names)
512 - shift + middle mouse button works again
513 - Linux: now distributing a new/experimental bspc for RTCW
514 please report problems you may have with this version
517 - fix to q3map vis stage code, should be all good now
518 see http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=417 for details
521 - improved snap to grid in gensurf plugin
523 GtkRadiant 1.2.5 Changes
524 ------------------------
527 - drawing dlight and lightjuniors like regular lights with a small shape change
528 - from RR2DO2 and ydnar:
529 fixing a q3map vis bug
530 vis is correct now, but we know that it introduces some instability and potential crashes
531 see http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=417
534 - added the ability to strafe up/down/left/right while freelook is active
537 - fixed target/targetnames collisions
538 entities being cross-linked when copied have their target/targetname
539 updated to maintain the links
540 - find brush dialog window has correct title
541 - linux setup tweaking
543 GtkRadiant 1.2.4 Changes
544 ------------------------
550 - -nopatchfix argument. This disables lightmap patch fixes and makes a map suitable for lighting with -vlight.
551 - Degenerate patches are treated like broken brushes. They are ignored, warned about, and selected in Radiant if you ran with the -connect option (or from the BSP menu). This was what was causing the "0 valued axis" error some people were experiencing.
554 - "_lightmapscale" key for brush entities (worldspawn, func_*). This lets a mapper scale the lightmap samplesize per-entity. For large constructions, 2.0 or 3.0 is a fine value, and keeps BSP size down and compile times low. For those areas you want to have high-detail shadows, make a func_group and use a value of 0.25 or so. It will scale the samplesize value for the surface's shader (default 16) or the -samplesize argument.
555 - "modelscale" and "modelscale_vec" keys for misc_models (1.0 = default). This was for proper RTCW support and is available for Quake 3 maps as well. Lets you scale up map models in the world, getting around the MD3 size limitation. The next build of GtkRadiant has SPoG's code to support this in-editor so you can see what effect a scale has.
556 - Flare surfaces are now supressed from the BSP. They serve no purpose other than add to the vert & surfacecount in a BSP. These surfaces were created silently when a shader has "light 1" or "q3map_flareshader X." Use the new -flares switch when BSPing your map to have them emitted.
559 - GtkRadiant 1.2.4-nightly version increment.
560 - Full WolfSDK style lighting enabled with -game wolf, including lightJuniors. This includes linear lights by default (no angle attenuation) and support for the additional RTCW "fade" and "angle" keys, and spawnflag changes, including q3map_nondynamic on light entities. This may require maps being constructed for RTCW with the current toolset to change their light entities. Sorry. :) Note, Wolf-style lighting only works with -light, and not -vlight.
561 - Vertex light stitching now uses a near-ambient light check for dark vertexes as opposed to lower-than-average fixups. This preserves some shadow detail better while getting the buried verts lit properly. Comments encouraged.
562 - Surfaces' samplesize are now stored in the BSP. This change makes BSPs generated from this version incompatible with all other q3maps. The upside is that -samplesize N is no longer necessary on the -light or -vlight stage. This feature is necessary to support the "_lightmapscale" key.
563 - Additional PVS optimizations in lighting.
566 - Will compile for RTCW properly (1.2.1-y12 didn't).
567 - No more sparklies where fog meets brush faces. They're split properly now.
568 - Crash bug in vlight fixed.
569 - Vertex light fixups/stitching is considerably faster.
570 - Vertex light fixups ONLY stitch faces with lightmaps. For pointlight surfaces you're on your own.
571 - Better snapping logic when merging nearly-coincident vertexes on complex brush windings.
572 - Bug where the .prt file had some bogus or nearly-borked portals. They're cleaned up like everything else now.
573 - A few stupid bugs in path initialization. Should work better. Also includes TTimo's fixes to my code so it would work properly on Linux.
574 - RR2DO2's PCX loading patch for alphamaps. This bug was manifesting itself in the form of offset or incorrect samples being used on terrain entities.
575 - A ton of other minor little fixes here and there.
578 - fixed broken 'load shaders at startup' preference
581 - EClass_ForName fix if malformed name
584 - fixed misc_model "modelscale" and "modelscale_vec" support
587 - ability to do nightly setups again on win32
589 GtkRadiant 1.2.3 Changes
590 ---------------------------
596 - fixes to q3map and radiant's bsp command expansion
597 support mod directories correctly
600 - removed the 'refresh' command from plugins menu. it is broken right now
601 - various fixes to the plugins`
604 - fixed the loading of texture menu
605 works correctly if 'shaderlist.txt only' is disabled
607 Gef - Michael Schlueter - TTimo
608 - putting together everything for a linux release (setup scripts)
609 - fixes to GenSurf texture requests code
612 - added modelscale key check to misc_model entity
613 - added angle key check to eclassmodel class
614 - fixed bugs in BP (brush primitives) writing and reading
615 - fixed gensurf to create faces/patches with correct textures
616 - fixed md3 models missing in 2D views
618 GtkRadiant 1.2.2 Changes
619 ---------------------------
623 GtkRadiant 1.2.1 Changes
624 ---------------------------
628 Modular architecture. During startup the editor gets configured to load specific modules,
629 which direct it's functionalities. The immediate consequence is the ability to support
630 several games in a more easy and clean way. The editor core installs in a central location
631 (on win32, C:\Program Files\GtkRadiant), and installs it's game specific modules and
632 programs in 'game packs' folders (C:\Program Files\Return To Castle Wolfenstein\Radiant
633 and C:\Program Files\Quake III Arena\Radiant typically).
635 List of the main modules and their functionalities:
636 - map module, read/write from/to file and memory
637 - shaders management module
639 - models loading, editing and display (.md3 currently)
640 - image formats loader
642 Return To Castle Wolfenstein is the first additional game supported by the 1.2 architecture,
643 along with Quake III Arena / Quake III: Team Arena
645 Specific changes and fixes:
648 - common shaders, cleaned up wolf shader scripts, and general Wolf pack testing
651 - updated 1.2 plugin API, making bobtoolz compatible with 1.2
652 - View > Filter > Structural (hide all except detail brushes)
655 - updates to the Q3Radiant manual, links page and setup instructions
658 - general Wolf support (.qe4 template) and bug fixes (on linux also)
659 - fixed patch toolbar prefs settings
660 - menus can be configured detachable or not from prefs
663 - changes to q3map, rough list:
664 Quake 3 and RTCW support through a -game switch with the same binary
665 light code speedups and improvements
667 new common shader 'lightgrid'
668 NOTE: see the q3map document for more specific info
671 - q3map vis code speedup
672 - radiosity in vlight
676 - q3map terrain blending fix for >5 layers
677 - View > Filter > LightGrid (hide lightgrid brushes)
678 - improved multimonitor support
679 (some preferences options to ensure you get accelerated OpenGL on both monitors)
682 - q3map realloc bug in terrain code
685 - brand new notebook layout for preferences dialog
686 - general maintenance of the builds on linux
687 - setup code for 1.2 on linux, corresponding enhancements to Loki Software's setup tool
690 - help on the linux setup
693 - improvements to the camera rendering code
694 - md3 module (load / display / edit of the models)
695 - q3map uses a protected malloc that will exit cleanly with an error if we run out of mem
696 (95% of the q3map 'bugs' are just that, running out of mem)
697 - map module (.map read/write)
700 - complete rewrite of the win32 setup code to match the 1.2 specifics
701 building setups on demand, selecting the game packs that should be included
702 - change of the linux prefs path storage to ~/.radiant/<version>/
703 - BSP monitoring network stream is versioned so that we don't risk
704 non-matching q3map and radiant connecting to each other.
705 - RTCW specific project settings dialog
706 - Wolf spawning, use correct binary depending on SP and MP mapping mode
707 - game packs can customize the editor's Help menu through game.xlink files
709 GtkRadiant 1.1.1 Changes
710 ---------------------------
713 - distributing q3data.exe and q3data.qdt in the win32 setup
714 (q3data is the .ase -> .md3 converter)
715 - fixed installer problem on win9x
716 - entity inspector fix, will focus on the current entity in the list
717 - fixed GDI leak affecting text widgets, specially the console and the entity inspector
718 - removed some unneeded stuff from Gtk libraries
719 - nightly build system
720 - fixed known sleep/wake issues
721 - .def files are now scanned from the scripts/ directory
722 - changed the way we handle paths to use long filenames everywhere
723 (in project settings, misc_model paths ..)
724 - Fixed -onlyents bug in q3map / origin brushes
725 - added general mouse wheel code and texture window
726 - added "notta" and "notq3a" documentation to the TA Mapping manual
727 - fixed entities.def on shootable doors and buttons
728 - added targetShaderName documentation to shader manual
729 - NEW TA Teams manual in the documentation
730 - fixed select all of type bug (made behaviour more consistent)
731 - fixed win32 Gtk keyboard bug Ctrl + [ and ]
732 - texture sub-menu cascading (when they get too big)
735 - added general mod support (configured from the project settings)
738 - rendering improvements:
739 Added variable LOD for PatchMeshes based on curvature
740 Added LOD-matching to eliminate gaps between patches with mismatched LOD
741 Added opengl lighting (three infinite light sources)
742 Added dynamically calculating vertex normals for PatchMeshes, for gl lighting
743 Added decoding/transforming md3 vertex normals for gl lighting
744 Various rendering speedups
745 - Fixed texture shift/scale on LOD'd PatchMeshes
746 - Removed Patch_InsertDelete() - not functional
747 - Added CV lattice to selected patches
748 - Added Per-polygon patch selection
749 - Added Per-polygon misc_model selection
750 - Changed default "patch subdivisions" to 4
751 - Fixed .wal texture support, searches for .wal extension if .tga and .jpg fail
752 NOTE: requires a "pics/colormap.pcx" file to obtain a palette from
753 - Added variable default texture scale in preferences (ini key: TextureDefaultScale)
756 - fixed Radiant highjacking win32 copy/paste
757 - proper md3 filtering in misc_model dialog
758 - better MAX_POINT_ON_WINDING error handling in q3map debug stream
759 - if you use face selection on a globally selected brush, it will switch
760 to face selection, and deselect the single face.
761 - fixed surface inspector "fit" bug
762 - added patch splitting to bobtoolz
763 - handling of Node With Unbounded Volume (NWUV) errors in q3map debug stream
764 - remember last key/pair in entity dialog for easy "apply again"
767 - added a button to use func_group or not in curves cap dialog
768 - GL extensions getting too long: using a text box in About dialog
769 - added a prefs switch for Kyro II GL driver bug workaround (point handles)
772 - noclip-type camera movement:
773 documented in the section "New functionalities in GtkRadiant"
774 of the Radiant manual (see local installation or on the website)
777 GtkRadiant 1.1-TA Changes
778 -------------------------
781 - bobtoolz plugin is now included in the standard setup
784 - Fixed "Fix entity-target/targetname collisions" to use next available tN if tN, else use next available name_N
785 - Fixed ctrl+G SnapToGrid, now never creates degenerate face-planes
786 - Fixed setting an origin for multiple brushes to use origin point of fixedsize entities
787 - Fixed mirroring and rotation of fixedsize entities including misc_model
788 - Fixed undo/redo on multiple entities to link brushes to entities correctly
789 - Fixed "view > entities as.." menu to display correct default setting
790 - Fixed "view > entities as.." toolbar button to show menu
791 - Changed selection-area of edge/vertex control handles to stay constant when zoomed
792 - Fixed undo on ctrl+G SnapToGrid
793 - Fixed origin drift on saving misc_model with null md3Class
794 - Fixed creation of cap for 'Bevel' type patches
795 - Fixed inverted cap being created for 'Endcap' type patches
796 - Fixed inverting patches on mirror operations
797 - Added snap-selected-to-grid affects only the patch points selected
798 - Fixed texture quality slider adjustment
799 - Changed Patch Inspector Horizontal/Vertical increment to use pixel values (default 8)
800 - Changed Patch Inspector Horizontal increment to subtract from S values but not T values
801 - Changed Patch Inspector Stretch spinner to do something useful
802 - Changed Patch Inspector Stretch default amount to 0.5
803 - Changed Arbitrary Rotation dialog to reset rotation spinner values to 0 on Apply
804 - non-monitored BSP compiling: sending q3map output to temp/junk.txt !! stops output in console window !!
805 - Fixed Patch_Naturalize to calculate T values backwards, correcting texture vertical flip
806 - Changed patch row/column Insert/Remove to interpolate/extrapolate from existing curves
807 - Fixed point selection on patches when new points are added
808 - Fixed redundant edge/vertex handles being created for patch brushes and fixedsize brushes
809 - Fixed refusal to activate brush vertex-drag mode if any patches are selected
810 - Partly fixed Undo picking up patch point drags when no points are selected
811 - Fixed behaviour of vertex selection on patches
812 - Fixed patch point colours in textured mode in cam window
813 - Changed patch point selection to update selection pool on each selection click
814 - changed: Curve > matrix > redisperse > rows/columns
815 treat a patch as independent 3x3 sections when doing redispersal
816 - rewrote patch cap texturing functions to be more reliable
817 - fixed clipper-caulker bug
818 - fix 2pt-clip orientation problems
819 - overall changes and improvements to the brush filtering and view/hide code
820 - fixed some grid drawing code, camera widget drawing (2D views), and min/max world coordinates bugs
826 - *.pfb filter in prefab load dialog
831 checkbox for adding terrain key to func_group
833 Now the user is allowed to make terrains bigger than +/-8192
834 New Green/Black theme for the preview window.
835 Line antialiasing for the preview window.
839 modelskins.txt and headskins.txt files
842 - clean shaders for Quake III and Quake III: Team Arena
845 - brush primitives only: texture adjustments commands (shift+arrows) are interpreted relative to the camera view
846 - improved the conversion prompt when there's a reguar/BP texturing conflict
847 - trying to print out more information if parse error occurs while loading a map
848 - texture locking in BP mode for axis flip and axis rotation
849 - better undo in BP mode
850 - fenris #2866, added a pref to turn on/off name conflicts resolution, rewrote the whole algorithm
851 - fenris #2823, fixed patch and brush dragging in 0.25 0.5 grids
852 - fenris #2867, limiting the amount of "spawnflags" "0" appearing in entities
853 - Added back texture increments follow grid
854 - Raised the brush max size to world size
855 - Fixed vertex edit prefs broken (Vertex editing splits faces / doesn't)
856 - New Gtk file selector on win32 (the same as earlier added to linux version)
857 - Fixed shader blending on terrain maps bug
858 - Added undo for patch redisperse rows and patch redisperse cols commands
861 - Fixed the minus key on numeric keypad being ignored
862 - Fixed sleep mode not restoring windows correctly
863 - Fixed some minimize/restore issues on floating views mode
864 - Added an option to keep the Z and XY views on the same window in floating views mode
865 - Fixed elapsed time displayed by q3map
866 - Fixed q3map is crash if a .shader file is referenced in shaderlist and not found
867 - Minimize all windows when the main window is minimized in floating views mode
868 - Added new filter system based on FAKK2 Radiant
869 - Fixed View/Show/Entities menu not being checked correctly
870 - Fixed "Invert Selection" command selecting hidden brushes
871 - Fixed q3map crash when trying to load missing pcx files
872 - Fixed q3map not finding .bmp files for the terrain alpha map
873 - Fixed Surface Inspector spin buttons rate (#2776)
874 - Fixed some shortcuts not appearing on menu items (#2786)
877 - Using RC file to tweak the font size on win32 (gtkradiantrc), looks much nicer now!
879 GtkRadiant 1.1-TA-beta Changes
880 ------------------------------
882 - moved the game selection to the project settings dialog. You need to set the
883 game mode to "Quake III: Team Arena" to enable Team Arena support in the editor
886 - Fixed pk3man plugin not finding the toolbar bitmaps
887 - Fixed double clicks being considered 2 mouse clicks
888 - added virtual file system to Radiant and q3map (Team Arena support)
889 - Changed max number of shader files parsed by q3map to 128
890 - Updated manual images
891 - Fixed bug with the texture window scrollbar range
892 - Fixed crash on Shift-A (Select all of type)
893 - Fixed texture window not scrolling to the top when a new directory is loaded
894 - Fixed crash after map compilation if the map leaked
897 - fix multiple edge dragging crash
898 - terrain entity parsing speedup
899 - fixed some sleep/wake code (crashes and wakeup problems on models)
900 - fixed the clamping problems when flipping or mirroring patches
901 - added 0.5 and 0.25 grids
902 - added undo to Select_CompleteTall Select_PartialTall and Select_Inside
903 - two new commands in the drop down menu:
904 "move into worldspawn" will move selected brushes to worldspawn and eventually delete entities which end up with no brushes
905 "merge brushes" will merge brushes into an entity (from worldspawn or from another entity)
906 - merged Radiant 200f changes in
908 added ctrl-alt-LBUTTON: multiple brush select without selecting whole entities
909 - fixed MAX_NETMESSAGE error in monitoring
912 - Clusterportal filtering ('View > Show > Show clusterportal' toggle)
913 - fix to CSG Merge in the menu drop down (menu was there, command not hooked)
914 - Added bug report link to help menu
915 - patch to q3map, added option -custinfoparams for custom surface flags (mod makers usage)
916 this is documented in the Terrain Manual ("New or Revised Q3map Shader Commands")
921 GtkRadiant 1.1 Changes
922 ----------------------
925 - Fixed copy text from the console (win32)
926 - inspectors and Z window always floating on top
927 - Added ungroup command to right click menu
928 - Fixed GL error on win32 startup
929 - Added splitters to Entity dialog (customizable layout)
930 - Fixed shortcuts.ini parsing bug
931 - Fixed editpad crash if editpad not present (win32)
934 - HTML versions of Q3Radiant manual, Shader manual and Model manual
935 - added Escape key to hide the entity inspector
936 - S and Shift+S now act as toggles on the inspectors
937 - fixed DestroyCursor error
938 - new option in prefs: clipper caulks faces
939 - more plugin interface for BSP frontends, plugin SDK additions
940 - fix to the pointfile not drawing in 2D views
941 - MAX_BUILD_SIDES error reported in q3map debug stream
943 GtkRadiant 1.1 beta Changes
944 ---------------------------
947 - bspc 2.1c, MAX_MAPFILE_PLANES bumped up (needed on big maps)
950 - fix to BSP menu order getting mixed up
951 - fix to bogus noshader error message in q3map
952 - suppressed winsock2 dependency, only requires winsock1 now
953 - improved q3map, reducing minimal memory footprint by about 45Mb
956 - Fixed q3map crashing if visbytes is greater than the maximum allowed
957 - fixed texture window not scrolling when last texture is large
958 - Fixed q3map Makefile
959 - Fixed +/- numpad keys not working in win32
960 - Fixed Alt shortcuts not working in win32
961 - fixed prefab path and user ini in preferences dialog
962 - fixed add/remove bsp items in project settings dialog
963 - fixed some console not working in view #3
964 - fixed warning when exiting in views #2 #3
965 - Fixed patch inspector not showing after it has been closed
966 - Fixed load window position bug (saved pos greater than screen resolution)
967 - Fixed selection nudge bug
968 - fixed Z window not shrinking small enough in floating windows mode (win32)
969 - Improved entity windows layout
970 - Added 'Reset' button to entity dialog
971 - added LOD for patches, see in prefs for the LOD you want to display on patches
972 - no more DOS dialog box under windows, Gtk errors and warnings are
973 redirected to the console
974 - remember size/position of the entities dialog
975 - new 128 and 256 grid
977 - added shift+rclick+mouse move to zoom in/out of the view
978 (way cool feature! check it out!)
981 - fixed the Region commands, "Region > Set brush" is working
982 Region uses the camera as spawn point.
983 - updated quakev2.qe4 with -vlight options
984 - added checks in q3map to prevent crashing on allocating a winding too big.
985 - improved snapshots behaviour, doesn't snapshot non-modified maps
986 - improved the CycleCapTexturePatch command, now cycle across the 3 planes only
987 and works on multiple patches in one shot
988 - fixed the help menu, Help > Help or F1 will try to open the Q3Radiant manual
989 (if you have office installed) (Help > Links also fixed)
990 - surface inspector allows to change increments steps and stores them in
991 registry. General behaviour of the surface inspector has been reworked. Undo
992 works better on the surface inspector.
993 - shift+arrows shortcuts now match the increments from the surface inspector
994 - button 'Match Grid' in the SI to set the increment to current grid
996 - debug stream between GtkRadiant 1.1 and q3map:
997 As with the Alpha version, q3map connects to Q3Radiant to report on it's
998 progress. The progress reporting code has been enhanced with an XML stream. If
999 your map has errors that need geometry information to be fixed, Radiant can help
1000 you out. To get a grip on this feature, load baseq3/maps/museum.map and compile
1001 it (with BSP monitoring turned on of course).
1003 - cleaned the entity inspector window, better layout management
1005 - two new items in the View > Show menu:
1006 the X, Y and Z axis have been assigned colors (Z: Red, X: Green, Y: Blue)
1007 Show outline draws a colored outline around your view, helping you know what
1008 view is currently active.
1009 Show Axes will draw a small axis base in the upper left corner
1011 GtkRadiant alpha version Changes
1012 --------------------------------
1015 -q3map 1.0q: fixed a bug in q3map that sometimes cause mapobjects not to be lit
1018 -more arrows drawn on entities with relevant angle information
1024 - based on Q3Radiant 202
1025 - patched q3map with network code
1026 - shortcut keys are now in shortcuts.ini
1027 the syntax has changed a bit, no spaces between the '='
1028 see shortcuts.sample
1029 - no longer using the registry, settings are stored in radiant.ini and savedinfo.bin
1030 in Radiant directory
1031 - project settings templates:
1032 the project settings file format has changed a bit.
1033 it has version information now, and the setups come with a new quakev2.qe4 file
1034 the project files are true templates, Radiant will read them and then store actual
1035 project settings it uses in baseq3/scripts/user0.qe4 user1.qe4 etc.
1036 - new compilation monitoring
1037 GtkRadiant comes with a modified version of q3map that reports to GtkRadiant through
1038 the network. You get the output of q3map in the console window. And the compiling
1039 errors can be processed (currently it detects leaks)
1041 before running Quake 3 Arena to playtest your maps, you can put Radiant to sleep:
1042 manually with File > Sleep command
1043 automatic if you compile and set "Activate sleep mode when running the engine"
1045 Q3Radiant 202 Changes
1046 ---------------------
1050 -Tool options.txt (q3map command-line doc)
1053 -added functions to the GL interface for PrtView
1054 GL plugins now get the camera position information
1057 -fixed sound and model assignment. project files are supposed to be written with
1058 short path names. If it's not it might break. Added fixes in sound and model
1059 assignement to go around the problem. Too late before next release to try
1060 adding automatic clamping to short path name of the project file.
1061 -high color is always on, it's a remnant from Q2
1062 -some fixes to find the default project file and interpret it when it's a template
1063 -proper error handling in the JPEG library, no longer crashes on progressive jpegs
1064 -added a "shaderlist.txt only" option to the texture menu, will display only the
1065 .shader files listed in shaderlist. Workaround for the 127 texture count limit.
1067 -when building texture menu, Radiant will dump in the console the list of .shader files
1068 that are not referenced in shaderlist.txt
1069 -texture menu shows .shader files that don't have an associated texture directory
1070 -storing "don't select curves" and "don't select models" from the toolbar in the registry
1071 -alpha channel: some buggy textures have a nearly empty alpha channel and they might be
1072 invisible if used in a shader script with qer_trans. Will now show up blank-transparent.
1073 Best is to fix the alpha channel of the texture by saving it as 24bits instead.
1074 Or disable alpha channel support in the prefs (added a new checkbox)
1075 WARNING: disabling alpha channel might break curry on some shaders
1076 about the WARNING: .. has empty alpha message:
1077 this means Radiant detected on these buggy textures, alpha channel will be completely ignored
1078 -speed improvements: added hash tables, improves map load (Map_BuildBrushData) and
1079 texture find/replace. More or less evolves in log n with size of the map instead of previous n^2
1080 -fixed some notepad spawning crashes + will be better at finding shader definitions
1081 -added "HOME" keyword when parsing user prefs keyboard shortcuts for HOME key (heh)
1082 -fixed duplicate HideSelected command in the Help > Command list, added proper ShowHidden to the command list
1083 -fixed a crash when max texture directories reached (currently 127)
1084 -added a log file, turned on/off from prefs (default is off)
1085 automatically turned on after a startup crash (Radiant.pid)
1087 Q3Radiant 201 Changes
1088 ---------------------
1091 -updated q3map, fixes a -vlight bug
1093 -fixed a bug in texture submenus
1094 -installer defaults to putting an empty registry.ini in the tools directory
1095 (will solve some setup problems)
1097 Q3Radiant 200 Changes
1098 ---------------------
1102 -cfgq3.c config file with bspc
1105 -updated default project file to handle new -vlight param in q3map
1107 -added surfaceparm hint to common/hint shader in the editing media
1108 -added back the Texture > Directory list... command
1109 -collapsing texture directory items into submenus when a common root is found
1110 -fixed a Region > Set selected brushes bug (the kind that only happens to MrElusive)
1111 -added back Selection > Invert (shortcut I) .. (it disappeared at some point)
1112 -fixed U shortcut for Textures > Show in use
1113 -fixed the texture subset filtering in the texture window
1114 -added Select / Don't select models toggle in the toolbar
1115 -FIT command for BP mode
1116 -Region > SetSelectedBrushes to shift+ctrl+R
1117 NOTE: ICQ will intercept the shortcut key .. if someone has a solution for this let me know
1118 -disabled the qer_nocarve check for CSG-MERGE operations, you can merge hint brushes now
1119 -added a temporary Radiant.pid file to intercept crashes during the startup sequence and prompt for a registry cleanup
1120 (some bogus registry settings might cause a crash before entering the interactive mode)
1121 -clip filtering works same way as caulk, if hide clip will still display non-clip faces on clip brushes
1122 -console keeps scrolling
1123 -Ctrl+H shortcut toggles show/hide Hint brushes
1124 -199->200 stability fixes:
1125 fixed Shift+A SelectAllOfType on patches
1126 fixed a crash in Flush & Reload shaders
1127 fixed a crash File > New Map with selected faces
1128 fixed Vertex manipulation crash
1129 sanity checks: don't allow textures with spaces into map files, nor color brushes
1130 (reducing the parseEntity: { not found errors)
1131 blocking classname editing from the edit field of the entity inspector
1134 better Undo on fixed size entities (like misc_models and weapons)
1135 some bugs in undo create bogus worldspawn entities that corrupt the map.
1136 Loading several worldspawn will merge them in the primary one.
1137 Radiant will drop supiscious worldspawn entities at save time
1138 -find/replace bug fixes (still needs some work in BP mode)
1139 -fixed broken View > Show In Use
1140 -fixed installer problems
1142 -hash code in PAK library, speed improvement for Map_BuildAllDisplayLists
1143 -fixed a crash on exit (weird MFC bug, see #107030
1144 -fixed crash in vertex editing
1146 Q3Radiant 199 Changes
1147 ---------------------
1152 -GL_MODELVIEW in camera rendering for PrtView depth queuing
1153 -fixed the texture window raising after a resolution change
1156 -light intensity prompt when you create a light (Tim Willits feature request)
1157 -fixed some crashes in Undo code
1158 -engine path lookup, Radiant uses same code as q3map to guess the engine path and the basepath
1159 -fixed crash in "vertex editing splits faces"
1160 -loading .md3 and skins from .pk3 files, fixed various .md3 loading issues
1161 -case sensitivity fixes for shader names
1162 -IGL interface allows drawing in the camera view
1163 -textures sorted in the texture view
1164 -clear patch overlays hooked to Ctrl+L
1165 -fixed a Curve > Matrix > Transpose bug on non-square patches
1166 -removed some old unused shortcuts
1167 -new FitTexture shortcut Shift+B, will raise the surface inspector and perform face and patch fitting
1168 -fixed alpha channel bugs, re-enabled qer_trans
1169 -CSG Merge shortcut as Shift+M
1170 -patch creation uses workzone
1171 -fixed sfx/comprscreen/letters loading
1172 -textures / shader code rewrite, based on a new CShader class
1173 -texture robbing bug fixed: two shaders relying on the same texture are treated properly
1174 -will provide basis for other games support, and better shader editing functionality
1175 -loading a texture directory will: load all the shaders in that directory, and load all
1176 the remaining textures that have no shader.
1177 -shaders parsing: when several definitions for a shader exist, first is used
1178 -better GetLastError message processing on error
1179 -fixed Fit command in surface inspector for BP mode
1180 -prefs choice "vertex editing splits faces"
1181 -3 points clipping and brush creating, third coordinate in 2D view is based on the "work zone"
1183 q3radiant 182-197 Changes
1184 -------------------------
1186 + textures are now loaded with their alpha channel. was a required feature for
1187 the Curry plugin. Some issues have surfaced with 32bit TGA files having an
1188 empty alpha channel. (the textures were totally transparent in the camera view)
1189 these files are buggy and need replacing by either a 24bit TGA, or a proper
1192 fixed L shortcut for entity list
1193 fixed M shortcut for map info
1194 fixed Ctrl + \ for cubic clipping
1195 fixed Ctrl + Shift + K for next leak spot
1196 fixed R shortcut for mouse rotation
1197 + brush grouping: not functional yet. Needs Brush Primitives (BP) to be turned on.
1198 basic infrastructure for grouping is done
1199 + fixed View > Show > Show angles checkbox
1200 + fixed BP file load / save and loading old format from BP mode.
1201 + fixed q3map to read BP map format
1203 Plugins API (TTimo):
1206 + Added GL bindings to IGL interface
1207 + New IBSPFrontend interface to override the BSP menus
1208 + New IMessaging interface for message broadcasting to plugins
1209 + New IPluginEntities interface to allow plugins to render
1210 and interact in the Radiant windows
1211 + New IShaders interface for more textures / shaders support
1212 + Fixed GL context issues, texture binding would fail if binded to a plugin's GL context
1214 q3radiant 180-181 Changes
1215 -------------------------
1216 -q3map will read jpegs from disk
1217 -remove junk.txt before very bsp, fixes a crash
1218 -fixed gamma changing crash
1219 -fixed thickening multiple patch crash
1220 -fixed hollowing patch crash
1221 -reworked how keys are mapped
1222 -key binding should work again
1223 -ctf spawn points show angles
1227 -q3map will read jpegs from disk
1228 -fixed crash on texure loads of less than 4K ( jpeg only )
1233 see the bspc.txt file
1239 -Prefs are NOT retained when moving to 179 (or later) from earlier versions ( than 179 )
1240 -Windows are all stacked when switching to floating window mode. You must manually align them as you like.
1241 -You must manually run the bot bsp'r if you want bots to be able to run around
1242 -I have not tested plugins extensively with this version but will do so over the next day or so.
1243 -Need to clean up several small memory leaks
1249 The editor/tool install MUST be installed in the same directory as Quake 3 Arena. This means if you installed Quake 3 Arena in c:\quake3\ you MUST point the tool installer at that path.
1251 If you want bot support in your maps, you must manually run the bot bsp tool. It is in the \YourQ3InstallPath\Tools\ directory and is called 'bspc.exe'. After you have produced a bsp, you can execute it like:
1253 bspc -bsp2aas c:\quake3\baseq3\maps\mymap.bsp
1255 The editor and included q3map support a new feature called brush primitives. This provides per vertex coordinates for texturing as opposed to per face shift/rotate/scale values. This is a good thing. This is not enabled by default ( you can do so in the project dialog ) but it is still considered experimental AND it changes the map format. A plugin that also supports it will be available soon on www.qeradiant.com. We will be moving to this new format soon but currently use the old format. Consider brush primitives "subject to change" but we are going this direction.
1257 Once installed properly, you should be able to open q3dm1sample.map, choose "BSP - Fast Vis" and within a few minutes you should be able to run around in that map. Remember you must have sv_pure set to 0 to load up maps that do not exist in the pk3 file.
1259 If you shift click on a shader ( white framed texture in the texture window ) AND you have EditPad installed and available on the path ( or the Tool directory ) it will open up EditPad and position the cursor on the shader definition within the shader. EditPad can be had at http://www.jgsoft.com/ , it is a nice replacement for Notepad.
1266 -The color coding for failed texture loading has changed, blue and black for failed textures, red and black for failed shaders.
1267 -clip/hint brushes default to NOT shown
1268 -default to bilinear display mode
1269 -default to 50% texture window scale
1270 -bsp text is piped to console and text file
1271 -Project dialog tab order is correct
1272 -Project dialog no longer truncates entries ( it still needs work )
1273 -Drastically reduced memory consumption
1274 -Skins are now cached and only loaded once
1275 -Mirroring on X or Y axis properly flips misc_models and angles
1278 -Plugins can now load files from pk3 files ( transparent to the plugin )
1279 -Shaders can now load from pk3 files
1280 -Failed shaders no longer load a "notexture" image
1281 -Shaders are loaded from shaderlist.txt instead of *.shader
1282 -Shader texture loading is deferred based on All, Common or None rules. New Pref based on this.
1283 -Models can now load from pk3 files
1284 -Fixed Win98 Copy/Paste bug
1285 -Fixed Win98 BSP execution bug
1286 -Project info dialog sucks less
1287 -Properly handle long path names ( embedded spaces mainly ) when calling q3map.
1288 -Better bsp execution, output is piped to dos window and console
1289 -Q2/Q3 Pref handling works
1290 -Finished Installation
1291 -Better defaults all around
1292 -Better window resizing, defer'd decision to default to floating window resizing.
1293 -Fixed crash on loading new projects
1294 -Seperated block allocator and actual size allocator to reduce memory overhead
1295 -Failed textures only try to load once
1296 -Failed MD3's only try to load once
1297 -Cleaned up shader loading
1298 -Editor loads without requiring information from the user the first time ( assuming it was installed in the right place )
1299 -Fixed case comparision problems with some PK3 file contents
1300 -Fixed allocation bug when cleaning out PK3 files on project reload
1305 - Copy/Paste now uses the Win32 mechanism. This greatly speeds up editor to editor copy/paste.
1311 - Hide and Unhide brush(s). Hide ( View Menu and 'H' ), hides the selected brushes. Shift-H shows anything previously hidden.
1312 - Fit functionality in the Surface dialog no longer fubars the FIT exiting the dialog via OK or APPLY.
1313 - Copy/Paste now functions between two open copies of the editor
1314 - Textures | Show In Use now pays attention to Patches.
1315 - The editor will now properly find a default project based on the assumption it lives in the \quake3\q3radiant\ path
1319 - Pref Dialog now has functioning Q3 and Q2 options.
1320 - ASE Model load. Should be bug free in another evening.
1322 - Model Plugins for supporting various model types ( MD4, TIKI, MEN, ASE ) This is essentially moving all of the model preview, interaction, and animation to a plugin to clean the code up.
1325 - The new file format changes and new texturing is finished but based on the probable ship date(s), I dont feel comfortable mucking with the map format at this time. This code will be used in the new editor or can be rolled out once Q3 is gone.
1332 - Control + Shift + X toggles crosshairs
1333 - Added Fit functions to surface dialog. These are more test stuff than anything as the new texturing capabilities coming with the new file format will allow much more versatile texturing.
1336 -New file format changes, true ST texturing for brushes, automatic conversion. This will happen soon.
1341 -Control + Texture Click to apply texture applies with proper scale on angled faces.
1346 -Crash when edge dragging brushes with more than 1K points (total)
1352 -Shift-C cap current patch
1353 -Shift-A will now highlight all patches and caps based on 1. the currently selected face or 2. the current texture if there is no brush or face selected. If a brush is selected it still searches and highlights based on entity class.
1358 -Texture lock status information, on the right edge status pane, L:move,rotate status. so L:MR means both move and rotate are selected, L: R means just rotate, etc.. Shift-R and Shift-T are hotkeys (always have been) for the locking. Help|Command List has a list of all bound keys.
1361 -Curve primitives moved from a submenu back to the root.
1364 -Crash when pressing 'v' with large number of brushes selected.
1370 -Brush | Primitive | Sphere - With grip snapping on, this produces some pretty odd faces, not sure what they will look like in game as I have not run one through the tools. If you turn off grid snapping they are constructed very well but as soon as you turn it on and then save/load everything gets snapped. This shows that the current implementation of grid snapping is pretty useless if used as a toggle. I am looking into some painless ways to deal with this (from a users point of view)
1373 -The current selection is no longer de-selected when a texture directory is loaded.
1374 -The default increment for texture manipulation on patches was change to 0.05 from 0.10. You can also type in much smaller or larger increments into the dialog which will then be used.
1377 -Crash when using the clipper on a curve.
1384 -Edit | Load Prefab... This was there but it now uses .pfb as the default extension for prefabs. MAKE SURE and set the full prefab path you want to use in prefs.
1385 -Edit | Save selection as Prefab... This saves the current selection as a prefab. Defaults to the pref'd prefab location and .pfb extension.
1387 I am working on a preview window that will be used for these and misc_models. Look for that in a few days.
1389 I also discussed grouping (i.e. func_groups) with John a visit or so ago and the current plan is to add key/val pairs to brushes and patches and do away with func_groups. This will allow a lot of flexibility for grouping (hiearchial, named things) as well as other areas too. I will be presenting the overall plan to John soon and if we go with that then this will allow the prefabs to be grouped problem etc.
1396 -misc_model bounding box size on intitial creation
1397 -copying/pasting a misc_model did not update the active edit entity
1398 -misc_models will not continually try to load if the MD3 is not found
1401 -Origin drawing on misc_models, this is what is snapped to grid
1402 -Pref to turn off 'Show Shader' checkbox
1403 -Show Shader checkbox to prefs
1404 -Shift-A with a selected face selects all brushes that 'contain' that faces texture
1407 -Assigning a new model to a rotated misc_model screws the bounding box up
1412 -Texture replacement bug when regioning.
1416 MAJOR changes internally with this version. Make sure everything is backed up. There should not be anything destructive in it but this is a good precaution. There may still be some memory leaks from the new patch storage stuff, those will be addressed in 156.
1419 -Patch storage, no longer fixed size, unlimited patches.
1422 -Undo, should now work in many more cases, and with patches. (this has been tested the least)
1423 -Cap texturing. Worked in my test cases. If you get a cap that does not texture properly I added
1424 |a key combo for cycling the axis face it textures against. Ctrl+Shift+N does this.
1427 -OpenGL Lighting, turn it on via the view menu. Provides consistent shading/preview between brushes/patches
1428 -New vertex handling, not enabled at present. Still tweaking.
1429 -SHIFT-A selects all entities based on the current selected entity.
1434 -Another instance of entity copy/crash across maps.
1440 -Show Entities toggle does not fool with func_group'd stuff
1446 -Copying brushes across a new map load no longer continually copies them on each subsequent new map
1452 -Shift clicking a shader in the texture window now spawns "EditPad" and places the cursor at the apporpriated place.
1454 -Patch Inspector (Shift-S) allows access to all patch data and dups surface patch handling. Only works with one patch at a time. If mutliples are selected it uses the latest. This is not quite finished but works.
1456 -Sound player in the Sound Open Dialog (entity window)
1459 -Crash when 'Capping' a brush.
1461 Fun Stuff in progress
1462 - MD3 -> Patches. Drop an entire MD3 as a grouped set of patches.
1467 -Texture show all command.
1468 |Behaviour is as follows:
1469 | 1. Show in use, shows in use.
1470 | 2. Show all, shows everything.
1471 | 3. Showing a particular path, only shows textures in that path. Show All or In Use
1472 | can be used to un-narrow the view.
1474 Ctrl-A is the show all hotkey.
1477 Build 147-149 changes
1478 ---------------------
1480 -misc_model entity preview bug
1481 -Texture show in use now works properly
1482 -a few shader issues
1488 - Copy/Paste entities across maps crash
1489 - A ton of memory leaks
1492 - Shift-TAB works in bend mode
1493 - Pointfile is removed on file saves
1498 - misc_models no longer shift during save/load
1499 - misc_models copy/paste correctly
1500 - misc_models paint when first assigned
1501 - assigning a new model name to misc_models works
1504 - Shaders have white border in texture palette
1505 - New shader test code based on the fact that shaders are not directory oriented. On by default, to return
1506 | to the old method, turn "Shader Test" off in prefs and restart. This behaviour loads all of the shaders
1507 | at load time and provides the ability to turn off shader display in the palette. The editor MUST FIND
1508 | qer_editorimage in order to work properly with these (this is true for the old stuff too). This should
1509 | fix the shader xref problems.
1515 - MD3's are now origin'd properly with their bounding boxes
1516 - Plugin texture load bug
1519 - Texture quality slider (prefs). This can drastically reduce memory and increase speed at the expense of visual quality.
1520 - Shader support for MD3's, proper shader is pulled per surface (assuming it is tga)
1521 - Multple MD3's can be assigned on a per entity basis. Seperate them with a ';'
1522 | i.e. model=models/players/medium/visor/head.md3;models/players/medium/visor/lower.md3; etc.
1523 - Added 'frame=' specifier (0 based) to entity preview to use a particular frame for preview
1524 | This is still a bit fubar'd
1525 - Subdirectory map support ala Raven
1526 - 'color' entity setting ala Raven
1527 - Shader 'qer_editorimage' textures are now load deferred until their parent texture directory is loaded
1528 - Full Plugin support
1529 - You can now override surface dialog names with a plugin (not much use for q3)
1532 - After assigning a model or sound, focus is given back to XY
1533 - If you right click and add a misc_model, the entity window is automatically
1534 | switched to and the add model dialog is activated
1535 - Models no longer try to load if they fail once
1536 - Prefs layout. Still ugly.
1542 - qer_editorimage behaviour
1544 Build 136-137 Changes
1545 ---------------------
1547 - qer_editorimage flag to shader parsing
1548 - md3 support for entities
1549 - md3 support for misc_model <- this works but it is a cluster fuck of code
1550 | the code tries to pick up the same name for a skin (in the same path)
1551 | grid snapping is not happening, i need to fix this
1552 | some models (like pentagram1.md3) appear to be OFF as far as their constructed origin
1553 | others (all others that i tried) are correct
1554 | Free rotation does not work for these but the entity rotation stuff works fine
1555 - Model... button in entity window for assigning model=value to current entity
1556 - Sound... button in entity window for assigning sound=value to current entity
1563 - qer_trans flag use 'qer_trans sometransvalue' marks a shader as transparent
1564 - patches draw transparent based on shader information
1565 - default fog setting changed from 0.15 to 0.35
1566 - Plugin menu added (non functional yet)
1567 - Fonts default to standard windows gui font for improved readibility
1568 - Textures associated with a shader have [] around the name
1569 - Shift-clicking a texture associated with a shader brings up the shader in notepad
1572 -Max brush size bumped to 8192 (Brian Hook for testing), did not test with build tools
1575 -Entity dialog lets you type in more than visible space for key/val pairs
1576 -Transparent bug when transparent brushes painted in front (visually) of a curve
1582 -Ctrl+Shift+P, this cycles the cap texturing axis on the selected cap. Basically, until
1583 I figure out what the heck is wrong with the auto stuff, use this to correctly texture
1584 a cap that is fubar'd.
1585 -CAP texture button in surface dialog. This does the same as above but uses the default
1586 axis finder (which has the bug).
1587 -Matrox transposition
1592 -Test code for thickening. It was hooked into overlay clear... oops.
1595 -csg ignores patch symbiot brushes
1601 -Shift vertex (row/col) selection for patches.
1606 - Temporarily reverted back to patchDef2 .map file format.
1612 -.map patch format, added 'type' field. not used anywhere except the editor (at least for now)
1613 - Patch vertex manipulation. The editor tries to pick all existing points from other patches as well
1614 |You will want to do area selection (in an XY-type view tp select thick patch points if you want to drag
1615 |everything related to the thick patch
1618 - ESC will deselect any patch vertex points selected instead of going completely out of vertex mode
1619 |This only happens with patch vertex selection
1620 - Thick patches, Curve | Thicken... or press Ctrl + T. The thickening happens away from the texture
1621 |side of the patch. So if you want something to thicken inwards, make sure the texture is facing out.
1628 -Texture Flush (forces a new map, then a total texture flush)
1629 |One small nit on this is that if you create a brush before loading a new set of textures it
1630 |will use one of the recently loaded textures instead of the default no texture (blue and black checkerboard)
1632 |Ctrl + I invertest the patch,
1633 |Shift + I inverts texture in X,
1634 |Ctrl + Shift + I inverts texture in Y
1635 -Overlay function for patches. Turn on|off using menus or press 'Y' to make a patch an overlay and
1636 |ctrl+shift+Y to clear all overlays
1639 -Inverted beveles cap and texture properly
1645 -Patch texture inverting. Ctrl + Shift + I. I think this does what you wanted.
1646 -'S'urface dialog grabs texture name from a single selected patch
1649 -Capping bevels makes the cap the right shape but the 3rd point is not on the right plane.
1650 In most cases you can move it and snap it to the right place. Texturing is not all fucked
1651 up anymore either. Once I hear back from John on my math stupidity, I will finish fixing it.
1652 These statements are probably only true for non-bent bevels.. bending will probably screw
1658 -Fine tune texturing for Patches. Using the surface dialog, you can type in very small
1659 (3 decimal places) numbers for fine tuning on both scale and shift. Currently you can
1660 only fine tune with the Surface dialog, I am in the process of adding a fine tune settings
1661 dialog for use with the keypad keys.
1666 -TAB cycles through any entity grouped brush
1667 -Texture window can now be scaled by 10, 25, 50, 100, 200%
1668 -Texture window now has a optional scroll bar, turn it on in prefs
1670 -Texture path linkage
1671 Put a "textureinfo.ini" file in a texture directory and add the following
1674 Path0 = e:\games\quake2\plop\textures\24 bit\
1676 You can have Path0 - Path9 as inclusive directories. The linked pathes will not
1677 load and process link information to keep someone from linking two paths together
1678 and causing an endless loop
1684 -Ctrl-P Toggle show patches
1690 -Model preview load code which was probably causing brandon's crash
1696 -Ctrl S was already bound to File | Save
1697 -Ctrl C is bound to standard windows Copy
1708 -ALT + Shift click will cycle through "selectable" brushes along the
1709 line of site from the mouse click. Works in all views. This is cool.
1713 -Show curves works properly
1716 -Shifting textures on patches should honor scale (cannot dup)
1717 -Disperse columns crashes (cannot dup)
1718 -Capping bevels is messed up
1719 -cap texturing may still be fubar'd
1720 -Thick pipe primitive
1721 -Scale origin + point scale similar to rotate. Will allow fluted stuff etc..
1726 -Capping (with dialog for Bevels and Endcaps)
1731 -Yet another surface dialog glitch
1732 -Area selection tool paints in all xy oriented views
1737 -Surface dialog face selection bug
1742 -'B' - toggles Bend mode
1745 -Naturalized texturing on patches
1746 -Bend whackiness on intial drag during start of a bend
1747 -Setting bend rotation axis in XY Top view
1753 -Ctrl 'I' - inverts a curve
1754 -Ctrl 'Numpad +' adds a row
1755 -Ctrl 'Numpad -' removes a row
1756 -Ctrl+Shift 'Numpad +' adds a column
1757 -Ctrl+Shift 'Numpad -' removes a column
1758 -Ctrl 'E' - redisperses rows
1759 -Ctrl+Shift 'E' - redisperses columns
1760 -Ctrl 'G' snaps patches to the nearest grid
1761 -Surface control dialog now allows values to be typed in and applied to patches.
1762 This is working except for shifts which still go in .9 and 1.1 amounts.
1765 -Regioning no longer puts a top and bottom on the region
1770 -Area selection. Works in 3 xy views but only draws in the xy view. I will look into this asap.
1773 -Selection point size for vertex mode with patches. i.e. The handles for dragging patch points around are bigger.
1778 -Inverted curve options removed from menu
1779 -Bevels and endcaps are contsructed properly
1780 -Endcaps will not work for bevels and endcaps
1785 -shift middle clicking a light now adds the correct average color based on .TGA files
1786 -display updates properly when using TAB to go between func_group'd brushes
1787 -Patch texture rotation is much better. Still not completely perfect but should be usable.
1793 -TAB cycles through func_grouped brushes
1794 -textures with a shader have a [] wrapped around the name in the texture window
1795 -shift + left clicking on a shader texture in the texture window will bring up notepad with the shader file