2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 typedef struct server_static_s
27 // number of svs.clients slots (updated by maxplayers command)
30 struct client_s *clients;
31 // episode completion information
33 // cleared when at SV_SpawnServer
34 qboolean changelevel_issued;
36 char serverinfo[MAX_SERVERINFO_STRING];
40 float perf_offset_avg;
41 float perf_offset_max;
42 float perf_offset_sdev;
43 // temporary performance data accumulators
44 float perf_acc_realtime;
45 float perf_acc_sleeptime;
47 float perf_acc_offset;
48 float perf_acc_offset_squared;
49 float perf_acc_offset_max;
50 int perf_acc_offset_samples;
53 //=============================================================================
55 typedef enum server_state_e {ss_loading, ss_active} server_state_t;
57 #define MAX_CONNECTFLOODADDRESSES 16
58 typedef struct server_connectfloodaddress_s
61 lhnetaddress_t address;
63 server_connectfloodaddress_t;
65 typedef struct server_s
67 // false if only a net client
71 // handle connections specially
74 // one of the PROTOCOL_ values
75 protocolversion_t protocol;
81 // used by PF_checkclient
85 // crc of clientside progs at time of level start
86 int csqc_progcrc; // -1 = no progs
87 int csqc_progsize; // -1 = no progs
88 char csqc_progname[MAX_QPATH]; // copied from csqc_progname at level start
90 // collision culling data
95 // maps/<name>.bsp, for model_precache[0]
97 struct model_s *worldmodel;
99 // LordHavoc: precaches are now MAX_QPATH rather than a pointer
100 // updated by SV_ModelIndex
101 char model_precache[MAX_MODELS][MAX_QPATH];
102 struct model_s *models[MAX_MODELS];
104 // LordHavoc: precaches are now MAX_QPATH rather than a pointer
105 // updated by SV_SoundIndex
106 char sound_precache[MAX_SOUNDS][MAX_QPATH];
107 char lightstyles[MAX_LIGHTSTYLES][64];
108 // some actions are only valid during load
109 server_state_t state;
112 unsigned char datagram_buf[NET_MAXMESSAGE];
114 // copied to all clients at end of frame
115 sizebuf_t reliable_datagram;
116 unsigned char reliable_datagram_buf[NET_MAXMESSAGE];
119 // LordHavoc: increased signon message buffer from 8192
120 unsigned char signon_buf[NET_MAXMESSAGE];
122 // connection flood blocking
123 // note this is in server_t rather than server_static_t so that it is
124 // reset on each map command (such as New Game in singleplayer)
125 server_connectfloodaddress_t connectfloodaddresses[MAX_CONNECTFLOODADDRESSES];
127 #define SV_MAX_PARTICLEEFFECTNAME 256
128 qboolean particleeffectnamesloaded;
129 char particleeffectname[SV_MAX_PARTICLEEFFECTNAME][MAX_QPATH];
131 int writeentitiestoclient_stats_culled_pvs;
132 int writeentitiestoclient_stats_culled_trace;
133 int writeentitiestoclient_stats_visibleentities;
134 int writeentitiestoclient_stats_totalentities;
135 int writeentitiestoclient_cliententitynumber;
136 int writeentitiestoclient_clientnumber;
137 sizebuf_t *writeentitiestoclient_msg;
138 vec3_t writeentitiestoclient_testeye;
139 int writeentitiestoclient_pvsbytes;
140 unsigned char writeentitiestoclient_pvs[MAX_MAP_LEAFS/8];
141 entity_state_t writeentitiestoclient_sendstates[MAX_EDICTS];
144 entity_state_t sendentities[MAX_EDICTS];
145 entity_state_t *sendentitiesindex[MAX_EDICTS];
147 int sententitiesmark;
148 int sententities[MAX_EDICTS];
149 int sententitiesconsideration[MAX_EDICTS];
151 // legacy support for self.Version based csqc entity networking
152 unsigned char csqcentityversion[MAX_EDICTS]; // legacy
155 #define NUM_CSQCENTITIES_PER_FRAME 1024
156 typedef struct csqcentityframedb_s
160 unsigned short entno[NUM_CSQCENTITIES_PER_FRAME];
161 int sendflags[NUM_CSQCENTITIES_PER_FRAME];
162 } csqcentityframedb_t;
164 // if defined this does ping smoothing, otherwise it does not
165 //#define NUM_PING_TIMES 16
167 #define NUM_SPAWN_PARMS 16
169 typedef struct client_s
171 // false = empty client slot
173 // false = don't do ClientDisconnect on drop
174 qboolean clientconnectcalled;
175 // false = don't send datagrams
177 // 1 = send svc_serverinfo and advance to 2, 2 doesn't send, then advances to 0 (allowing unlimited sending) when prespawn is received
180 // requested rate in bytes per second
183 // realtime this client connected
186 // keepalive messages must be sent periodically during signon
187 double keepalivetime;
189 // communications handle
190 netconn_t *netconnection;
195 // intended motion calced from cmd
198 // PRVM_EDICT_NUM(clientnum+1)
201 #ifdef NUM_PING_TIMES
202 float ping_times[NUM_PING_TIMES];
203 // ping_times[num_pings%NUM_PING_TIMES]
206 // LordHavoc: can be used for prediction or whatever...
209 // this is used by sv_clmovement_minping code
210 double clmovement_disabletimeout;
211 // this is used by sv_clmvoement_waitforinput code
212 int clmovement_skipphysicsframes;
214 // spawn parms are carried from level to level
215 float spawn_parms[NUM_SPAWN_PARMS];
217 // properties that are sent across the network only when changed
218 char name[64], old_name[64];
219 int colors, old_colors;
220 int frags, old_frags;
221 char playermodel[MAX_QPATH], old_model[MAX_QPATH];
222 char playerskin[MAX_QPATH], old_skin[MAX_QPATH];
224 // netaddress support
225 char netaddress[MAX_QPATH];
228 float visibletime[MAX_EDICTS];
230 // scope is whether an entity is currently being networked to this client
231 // sendflags is what properties have changed on the entity since the last
232 // update that was sent
234 unsigned char csqcentityscope[MAX_EDICTS];
235 unsigned int csqcentitysendflags[MAX_EDICTS];
237 #define NUM_CSQCENTITYDB_FRAMES 64
238 unsigned char csqcentityglobalhistory[MAX_EDICTS]; // set to 1 if the entity was ever csqc networked to the client, and never reset back to 0
239 csqcentityframedb_t csqcentityframehistory[NUM_CSQCENTITYDB_FRAMES];
240 int csqcentityframehistory_next;
242 // prevent animated names
245 // latest received clc_ackframe (used to detect packet loss)
248 // cache weaponmodel name lookups
249 char weaponmodel[MAX_QPATH];
250 int weaponmodelindex;
252 // clientcamera (entity to use as camera)
255 entityframe_database_t *entitydatabase;
256 entityframe4_database_t *entitydatabase4;
257 entityframe5_database_t *entitydatabase5;
259 // delta compression of stats
260 unsigned char statsdeltabits[(MAX_CL_STATS+7)/8];
261 int stats[MAX_CL_STATS];
263 unsigned char unreliablemsg_data[NET_MAXMESSAGE];
264 sizebuf_t unreliablemsg;
265 int unreliablemsg_splitpoints;
266 int unreliablemsg_splitpoint[NET_MAXMESSAGE/16];
268 // information on an active download if any
269 qfile_t *download_file;
270 int download_expectedposition; // next position the client should ack
271 qboolean download_started;
272 char download_name[MAX_QPATH];
275 qboolean fixangle_angles_set;
276 vec3_t fixangle_angles;
279 qfile_t *sv_demo_file;
283 //=============================================================================
285 // edict->movetype values
286 #define MOVETYPE_NONE 0 // never moves
287 #define MOVETYPE_ANGLENOCLIP 1
288 #define MOVETYPE_ANGLECLIP 2
289 #define MOVETYPE_WALK 3 // gravity
290 #define MOVETYPE_STEP 4 // gravity, special edge handling
291 #define MOVETYPE_FLY 5
292 #define MOVETYPE_TOSS 6 // gravity
293 #define MOVETYPE_PUSH 7 // no clip to world, push and crush
294 #define MOVETYPE_NOCLIP 8
295 #define MOVETYPE_FLYMISSILE 9 // extra size to monsters
296 #define MOVETYPE_BOUNCE 10
297 #define MOVETYPE_BOUNCEMISSILE 11 // bounce w/o gravity
298 #define MOVETYPE_FOLLOW 12 // track movement of aiment
299 #define MOVETYPE_FAKEPUSH 13 // tenebrae's push that doesn't push
301 // edict->solid values
302 #define SOLID_NOT 0 // no interaction with other objects
303 #define SOLID_TRIGGER 1 // touch on edge, but not blocking
304 #define SOLID_BBOX 2 // touch on edge, block
305 #define SOLID_SLIDEBOX 3 // touch on edge, but not an onground
306 #define SOLID_BSP 4 // bsp clip, touch on edge, block
307 // LordHavoc: corpse code
308 #define SOLID_CORPSE 5 // same as SOLID_BBOX, except it behaves as SOLID_NOT against SOLID_SLIDEBOX objects (players/monsters)
310 // edict->deadflag values
322 #define FL_CONVEYOR 4
324 #define FL_INWATER 16
325 #define FL_MONSTER 32
326 #define FL_GODMODE 64
327 #define FL_NOTARGET 128
329 #define FL_ONGROUND 512
330 #define FL_PARTIALGROUND 1024 // not all corners are valid
331 #define FL_WATERJUMP 2048 // player jumping out of water
332 #define FL_JUMPRELEASED 4096 // for jump debouncing
334 #define SPAWNFLAG_NOT_EASY 256
335 #define SPAWNFLAG_NOT_MEDIUM 512
336 #define SPAWNFLAG_NOT_HARD 1024
337 #define SPAWNFLAG_NOT_DEATHMATCH 2048
339 //============================================================================
342 extern cvar_t deathmatch;
343 extern cvar_t fraglimit;
344 extern cvar_t gamecfg;
345 extern cvar_t noexit;
346 extern cvar_t nomonsters;
347 extern cvar_t pausable;
348 extern cvar_t pr_checkextension;
349 extern cvar_t samelevel;
350 extern cvar_t saved1;
351 extern cvar_t saved2;
352 extern cvar_t saved3;
353 extern cvar_t saved4;
354 extern cvar_t savedgamecfg;
355 extern cvar_t scratch1;
356 extern cvar_t scratch2;
357 extern cvar_t scratch3;
358 extern cvar_t scratch4;
360 extern cvar_t slowmo;
361 extern cvar_t sv_accelerate;
362 extern cvar_t sv_aim;
363 extern cvar_t sv_airaccel_qw;
364 extern cvar_t sv_airaccel_sideways_friction;
365 extern cvar_t sv_airaccelerate;
366 extern cvar_t sv_allowdownloads;
367 extern cvar_t sv_allowdownloads_archive;
368 extern cvar_t sv_allowdownloads_config;
369 extern cvar_t sv_allowdownloads_dlcache;
370 extern cvar_t sv_allowdownloads_inarchive;
371 extern cvar_t sv_areagrid_mingridsize;
372 extern cvar_t sv_checkforpacketsduringsleep;
373 extern cvar_t sv_clmovement_enable;
374 extern cvar_t sv_clmovement_minping;
375 extern cvar_t sv_clmovement_minping_disabletime;
376 extern cvar_t sv_clmovement_waitforinput;
377 extern cvar_t sv_cullentities_nevercullbmodels;
378 extern cvar_t sv_cullentities_pvs;
379 extern cvar_t sv_cullentities_stats;
380 extern cvar_t sv_cullentities_trace;
381 extern cvar_t sv_cullentities_trace_delay;
382 extern cvar_t sv_cullentities_trace_enlarge;
383 extern cvar_t sv_cullentities_trace_prediction;
384 extern cvar_t sv_cullentities_trace_samples;
385 extern cvar_t sv_cullentities_trace_samples_extra;
386 extern cvar_t sv_debugmove;
387 extern cvar_t sv_echobprint;
388 extern cvar_t sv_edgefriction;
389 extern cvar_t sv_entpatch;
390 extern cvar_t sv_fixedframeratesingleplayer;
391 extern cvar_t sv_freezenonclients;
392 extern cvar_t sv_friction;
393 extern cvar_t sv_gameplayfix_blowupfallenzombies;
394 extern cvar_t sv_gameplayfix_delayprojectiles;
395 extern cvar_t sv_gameplayfix_droptofloorstartsolid;
396 extern cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect;
397 extern cvar_t sv_gameplayfix_easierwaterjump;
398 extern cvar_t sv_gameplayfix_findradiusdistancetobox;
399 extern cvar_t sv_gameplayfix_grenadebouncedownslopes;
400 extern cvar_t sv_gameplayfix_multiplethinksperframe;
401 extern cvar_t sv_gameplayfix_noairborncorpse;
402 extern cvar_t sv_gameplayfix_setmodelrealbox;
403 extern cvar_t sv_gameplayfix_stepdown;
404 extern cvar_t sv_gameplayfix_stepwhilejumping;
405 extern cvar_t sv_gameplayfix_swiminbmodels;
406 extern cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag;
407 extern cvar_t sv_gravity;
408 extern cvar_t sv_idealpitchscale;
409 extern cvar_t sv_jumpstep;
410 extern cvar_t sv_jumpvelocity;
411 extern cvar_t sv_maxairspeed;
412 extern cvar_t sv_maxrate;
413 extern cvar_t sv_maxspeed;
414 extern cvar_t sv_maxvelocity;
415 extern cvar_t sv_newflymove;
416 extern cvar_t sv_nostep;
417 extern cvar_t sv_playerphysicsqc;
418 extern cvar_t sv_progs;
419 extern cvar_t sv_protocolname;
420 extern cvar_t sv_random_seed;
421 extern cvar_t sv_ratelimitlocalplayer;
422 extern cvar_t sv_sound_land;
423 extern cvar_t sv_sound_watersplash;
424 extern cvar_t sv_stepheight;
425 extern cvar_t sv_stopspeed;
426 extern cvar_t sv_wallfriction;
427 extern cvar_t sv_wateraccelerate;
428 extern cvar_t sv_waterfriction;
429 extern cvar_t sys_ticrate;
430 extern cvar_t teamplay;
432 extern cvar_t timelimit;
434 extern mempool_t *sv_mempool;
436 // persistant server info
437 extern server_static_t svs;
441 extern client_t *host_client;
443 //===========================================================
447 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count);
448 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate);
449 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation);
450 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation);
452 void SV_ConnectClient (int clientnum, netconn_t *netconnection);
453 void SV_DropClient (qboolean crash);
455 void SV_SendClientMessages (void);
457 void SV_ReadClientMessage(void);
459 // precachemode values:
460 // 0 = fail if not precached,
461 // 1 = warn if not found and precache if possible
463 int SV_ModelIndex(const char *s, int precachemode);
464 int SV_SoundIndex(const char *s, int precachemode);
466 int SV_ParticleEffectIndex(const char *name);
468 void SV_SetIdealPitch (void);
470 void SV_AddUpdates (void);
472 void SV_ClientThink (void);
474 void SV_ClientPrint(const char *msg);
475 void SV_ClientPrintf(const char *fmt, ...) DP_FUNC_PRINTF(1);
476 void SV_BroadcastPrint(const char *msg);
477 void SV_BroadcastPrintf(const char *fmt, ...) DP_FUNC_PRINTF(1);
479 void SV_Physics (void);
480 void SV_Physics_ClientMove (void);
481 void SV_Physics_ClientEntity (prvm_edict_t *ent);
483 qboolean SV_PlayerCheckGround (prvm_edict_t *ent);
484 qboolean SV_CheckBottom (prvm_edict_t *ent);
485 qboolean SV_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace);
487 // Needs to be called any time an entity changes origin, mins, maxs, or solid
488 // sets ent->v.absmin and ent->v.absmax
489 // if touchtriggers, calls prog functions for the intersected triggers
490 void SV_LinkEdict (prvm_edict_t *ent, qboolean touch_triggers);
492 // move an entity that is stuck by small amounts in various directions to try to nudge it back into the collision hull
493 // returns true if it found a better place
494 qboolean SV_UnstickEntity (prvm_edict_t *ent);
496 // calculates hitsupercontentsmask for a generic qc entity
497 int SV_GenericHitSuperContentsMask(const prvm_edict_t *edict);
498 // traces a box move against worldmodel and all entities in the specified area
499 trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask);
501 int SV_PointSuperContents(const vec3_t point);
503 void SV_FlushBroadcastMessages(void);
504 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
506 void SV_MoveToGoal (void);
508 void SV_ApplyClientMove (void);
509 void SV_SaveSpawnparms (void);
510 void SV_SpawnServer (const char *server);
512 void SV_CheckVelocity (prvm_edict_t *ent);
514 void SV_SetupVM(void);
516 void SV_VM_Begin(void);
517 void SV_VM_End(void);
519 const char *Host_TimingReport(); // for output in Host_Status_f