2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 typedef struct server_static_s
27 // number of svs.clients slots (updated by maxplayers command)
30 struct client_s *clients;
31 // episode completion information
33 // cleared when at SV_SpawnServer
34 qboolean changelevel_issued;
36 char serverinfo[MAX_SERVERINFO_STRING];
39 //=============================================================================
41 typedef enum server_state_e {ss_loading, ss_active} server_state_t;
43 typedef struct server_s
45 // false if only a net client
49 // handle connections specially
52 // one of the PROTOCOL_ values
53 protocolversion_t protocol;
59 // used by PF_checkclient
65 // maps/<name>.bsp, for model_precache[0]
67 struct model_s *worldmodel;
69 // LordHavoc: precaches are now MAX_QPATH rather than a pointer
70 // updated by SV_ModelIndex
71 char model_precache[MAX_MODELS][MAX_QPATH];
72 struct model_s *models[MAX_MODELS];
74 // LordHavoc: precaches are now MAX_QPATH rather than a pointer
75 // updated by SV_SoundIndex
76 char sound_precache[MAX_SOUNDS][MAX_QPATH];
77 char lightstyles[MAX_LIGHTSTYLES][64];
78 // PushMove sometimes has to move entities back from a failed move
79 // (dynamically resized)
80 prvm_edict_t **moved_edicts;
81 // some actions are only valid during load
85 unsigned char datagram_buf[NET_MAXMESSAGE];
87 // copied to all clients at end of frame
88 sizebuf_t reliable_datagram;
89 unsigned char reliable_datagram_buf[NET_MAXMESSAGE];
92 // LordHavoc: increased signon message buffer from 8192
93 unsigned char signon_buf[NET_MAXMESSAGE];
96 // if defined this does ping smoothing, otherwise it does not
97 //#define NUM_PING_TIMES 16
99 #define NUM_SPAWN_PARMS 16
101 typedef struct client_s
103 // false = empty client slot
105 // false = don't do ClientDisconnect on drop
106 qboolean clientconnectcalled;
107 // false = don't send datagrams
110 // requested rate in bytes per second
113 // realtime this client connected
116 // keepalive messages must be sent periodically during signon
117 double keepalivetime;
119 // communications handle
120 netconn_t *netconnection;
125 // intended motion calced from cmd
128 // PRVM_EDICT_NUM(clientnum+1)
131 #ifdef NUM_PING_TIMES
132 float ping_times[NUM_PING_TIMES];
133 // ping_times[num_pings%NUM_PING_TIMES]
136 // LordHavoc: can be used for prediction or whatever...
139 // spawn parms are carried from level to level
140 float spawn_parms[NUM_SPAWN_PARMS];
142 // properties that are sent across the network only when changed
143 char name[64], old_name[64];
144 int colors, old_colors;
145 int frags, old_frags;
146 char playermodel[MAX_QPATH], old_model[MAX_QPATH];
147 char playerskin[MAX_QPATH], old_skin[MAX_QPATH];
150 float visibletime[MAX_EDICTS];
152 // prevent animated names
155 // latest received clc_ackframe (used to detect packet loss)
158 // cache weaponmodel name lookups
159 char weaponmodel[MAX_QPATH];
160 int weaponmodelindex;
162 entityframe_database_t *entitydatabase;
163 entityframe4_database_t *entitydatabase4;
164 entityframe5_database_t *entitydatabase5;
168 //=============================================================================
170 // edict->movetype values
171 #define MOVETYPE_NONE 0 // never moves
172 #define MOVETYPE_ANGLENOCLIP 1
173 #define MOVETYPE_ANGLECLIP 2
174 #define MOVETYPE_WALK 3 // gravity
175 #define MOVETYPE_STEP 4 // gravity, special edge handling
176 #define MOVETYPE_FLY 5
177 #define MOVETYPE_TOSS 6 // gravity
178 #define MOVETYPE_PUSH 7 // no clip to world, push and crush
179 #define MOVETYPE_NOCLIP 8
180 #define MOVETYPE_FLYMISSILE 9 // extra size to monsters
181 #define MOVETYPE_BOUNCE 10
182 #define MOVETYPE_BOUNCEMISSILE 11 // bounce w/o gravity
183 #define MOVETYPE_FOLLOW 12 // track movement of aiment
184 #define MOVETYPE_FAKEPUSH 13 // tenebrae's push that doesn't push
186 // edict->solid values
187 #define SOLID_NOT 0 // no interaction with other objects
188 #define SOLID_TRIGGER 1 // touch on edge, but not blocking
189 #define SOLID_BBOX 2 // touch on edge, block
190 #define SOLID_SLIDEBOX 3 // touch on edge, but not an onground
191 #define SOLID_BSP 4 // bsp clip, touch on edge, block
192 // LordHavoc: corpse code
193 #define SOLID_CORPSE 5 // same as SOLID_BBOX, except it behaves as SOLID_NOT against SOLID_SLIDEBOX objects (players/monsters)
195 // edict->deadflag values
207 #define FL_CONVEYOR 4
209 #define FL_INWATER 16
210 #define FL_MONSTER 32
211 #define FL_GODMODE 64
212 #define FL_NOTARGET 128
214 #define FL_ONGROUND 512
215 #define FL_PARTIALGROUND 1024 // not all corners are valid
216 #define FL_WATERJUMP 2048 // player jumping out of water
217 #define FL_JUMPRELEASED 4096 // for jump debouncing
221 #define EF_BRIGHTFIELD 1
222 #define EF_MUZZLEFLASH 2
223 #define EF_BRIGHTLIGHT 4
224 #define EF_DIMLIGHT 8
225 // added EF_ effects:
227 #define EF_ADDITIVE 32 // LordHavoc: Additive Rendering
231 #define SPAWNFLAG_NOT_EASY 256
232 #define SPAWNFLAG_NOT_MEDIUM 512
233 #define SPAWNFLAG_NOT_HARD 1024
234 #define SPAWNFLAG_NOT_DEATHMATCH 2048
236 //============================================================================
238 extern cvar_t teamplay;
240 extern cvar_t deathmatch;
242 extern cvar_t fraglimit;
243 extern cvar_t timelimit;
244 extern cvar_t pausable;
245 extern cvar_t sv_maxvelocity;
246 extern cvar_t sv_gravity;
247 extern cvar_t sv_nostep;
248 extern cvar_t sv_friction;
249 extern cvar_t sv_waterfriction;
250 extern cvar_t sv_edgefriction;
251 extern cvar_t sv_stopspeed;
252 extern cvar_t sv_maxspeed;
253 extern cvar_t sv_maxairspeed;
254 extern cvar_t sv_accelerate;
255 extern cvar_t sv_airaccelerate;
256 extern cvar_t sv_wateraccelerate;
257 extern cvar_t sv_idealpitchscale;
258 extern cvar_t sv_aim;
259 extern cvar_t sv_stepheight;
260 extern cvar_t sv_jumpstep;
261 extern cvar_t sv_public;
262 extern cvar_t sv_maxrate;
264 extern cvar_t sv_gameplayfix_grenadebouncedownslopes;
265 extern cvar_t sv_gameplayfix_noairborncorpse;
266 extern cvar_t sv_gameplayfix_stepdown;
267 extern cvar_t sv_gameplayfix_stepwhilejumping;
268 extern cvar_t sv_gameplayfix_swiminbmodels;
269 extern cvar_t sv_gameplayfix_setmodelrealbox;
270 extern cvar_t sv_gameplayfix_blowupfallenzombies;
271 extern cvar_t sv_gameplayfix_findradiusdistancetobox;
272 extern cvar_t sv_gameplayfix_qwplayerphysics;
274 extern cvar_t sys_ticrate;
275 extern cvar_t sv_fixedframeratesingleplayer;
277 extern mempool_t *sv_mempool;
279 // persistant server info
280 extern server_static_t svs;
284 extern client_t *host_client;
286 //===========================================================
290 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count);
291 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate);
292 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation);
294 void SV_ConnectClient (int clientnum, netconn_t *netconnection);
295 void SV_DropClient (qboolean crash);
297 void SV_SendClientMessages (void);
298 void SV_ClearDatagram (void);
300 void SV_ReadClientMessage(void);
302 // precachemode values:
303 // 0 = fail if not precached,
304 // 1 = warn if not found and precache if possible
306 int SV_ModelIndex(const char *s, int precachemode);
307 int SV_SoundIndex(const char *s, int precachemode);
309 void SV_SetIdealPitch (void);
311 void SV_AddUpdates (void);
313 void SV_ClientThink (void);
315 void SV_ClientPrint(const char *msg);
316 void SV_ClientPrintf(const char *fmt, ...);
317 void SV_BroadcastPrint(const char *msg);
318 void SV_BroadcastPrintf(const char *fmt, ...);
320 void SV_Physics (void);
321 void SV_Physics_ClientEntity (prvm_edict_t *ent);
323 qboolean SV_PlayerCheckGround (prvm_edict_t *ent);
324 qboolean SV_CheckBottom (prvm_edict_t *ent);
325 qboolean SV_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink);
327 struct trace_s SV_ClipMoveToEntity(prvm_edict_t *ent, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int movetype, int hitsupercontents);
329 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
331 void SV_MoveToGoal (void);
333 void SV_ApplyClientMove (void);
334 void SV_SaveSpawnparms (void);
335 void SV_SpawnServer (const char *server);
337 void SV_CheckVelocity (prvm_edict_t *ent);
339 void SV_SetupVM(void);
341 void SV_VM_Begin(void);
342 void SV_VM_End(void);