2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 typedef struct server_static_s
27 /// number of svs.clients slots (updated by maxplayers command)
28 int maxclients, maxclients_next;
30 struct client_s *clients;
31 /// episode completion information
33 /// cleared when at SV_SpawnServer
34 qbool changelevel_issued;
36 char serverinfo[MAX_SERVERINFO_STRING];
40 float perf_offset_avg;
41 float perf_offset_max;
42 float perf_offset_sdev;
43 // temporary performance data accumulators
44 float perf_acc_realtime;
45 float perf_acc_sleeptime;
47 float perf_acc_offset;
48 float perf_acc_offset_squared;
49 float perf_acc_offset_max;
50 int perf_acc_offset_samples;
53 unsigned char *csqc_progdata;
54 size_t csqc_progsize_deflated;
55 unsigned char *csqc_progdata_deflated;
57 // independent server thread (when running client)
58 qbool threaded; // true if server is running on separate thread
59 qbool volatile threadstop;
64 //=============================================================================
66 typedef enum server_state_e {ss_loading, ss_active} server_state_t;
68 #define MAX_CONNECTFLOODADDRESSES 16
69 #define MAX_GETSTATUSFLOODADDRESSES 128
70 typedef struct server_floodaddress_s
73 lhnetaddress_t address;
75 server_floodaddress_t;
77 typedef struct server_s
79 /// false if only a net client
84 /// handle connections specially
87 /// one of the PROTOCOL_ values
88 protocolversion_t protocol;
94 // used by PF_checkclient
98 // crc of clientside progs at time of level start
99 int csqc_progcrc; // -1 = no progs
100 int csqc_progsize; // -1 = no progs
101 char csqc_progname[MAX_QPATH]; // copied from csqc_progname at level start
103 /// collision culling data
107 char name[64]; // %s followed by entrance name
108 // variants of map name
109 char worldmessage[40]; // map title (not related to filename)
110 char worldbasename[MAX_QPATH]; // %s
111 char worldname[MAX_QPATH]; // maps/%s.bsp
112 char worldnamenoextension[MAX_QPATH]; // maps/%s
113 struct model_s *worldmodel;
115 // LadyHavoc: precaches are now MAX_QPATH rather than a pointer
116 // updated by SV_ModelIndex
117 char model_precache[MAX_MODELS][MAX_QPATH];
118 struct model_s *models[MAX_MODELS];
120 // LadyHavoc: precaches are now MAX_QPATH rather than a pointer
121 // updated by SV_SoundIndex
122 char sound_precache[MAX_SOUNDS][MAX_QPATH];
123 char lightstyles[MAX_LIGHTSTYLES][64];
124 /// some actions are only valid during load
125 server_state_t state;
128 unsigned char datagram_buf[NET_MAXMESSAGE];
130 // copied to all clients at end of frame
131 sizebuf_t reliable_datagram;
132 unsigned char reliable_datagram_buf[NET_MAXMESSAGE];
135 /// LadyHavoc: increased signon message buffer from 8192
136 unsigned char signon_buf[NET_MAXMESSAGE];
138 /// connection flood blocking
139 /// note this is in server_t rather than server_static_t so that it is
140 /// reset on each map command (such as New Game in singleplayer)
141 server_floodaddress_t connectfloodaddresses[MAX_CONNECTFLOODADDRESSES];
142 server_floodaddress_t getstatusfloodaddresses[MAX_GETSTATUSFLOODADDRESSES];
144 qbool particleeffectnamesloaded;
145 char particleeffectname[MAX_PARTICLEEFFECTNAME][MAX_QPATH];
147 int writeentitiestoclient_stats_culled_pvs;
148 int writeentitiestoclient_stats_culled_trace;
149 int writeentitiestoclient_stats_visibleentities;
150 int writeentitiestoclient_stats_totalentities;
151 int writeentitiestoclient_cliententitynumber;
152 int writeentitiestoclient_clientnumber;
153 sizebuf_t *writeentitiestoclient_msg;
154 vec3_t writeentitiestoclient_eyes[MAX_CLIENTNETWORKEYES];
155 int writeentitiestoclient_numeyes;
156 int writeentitiestoclient_pvsbytes;
157 unsigned char writeentitiestoclient_pvs[MAX_MAP_LEAFS/8];
158 const entity_state_t *writeentitiestoclient_sendstates[MAX_EDICTS];
159 unsigned short writeentitiestoclient_csqcsendstates[MAX_EDICTS];
162 entity_state_t sendentities[MAX_EDICTS];
163 entity_state_t *sendentitiesindex[MAX_EDICTS];
165 int sententitiesmark;
166 int sententities[MAX_EDICTS];
167 int sententitiesconsideration[MAX_EDICTS];
169 /// legacy support for self.Version based csqc entity networking
170 unsigned char csqcentityversion[MAX_EDICTS]; // legacy
173 #define NUM_CSQCENTITIES_PER_FRAME 256
174 typedef struct csqcentityframedb_s
178 unsigned short entno[NUM_CSQCENTITIES_PER_FRAME];
179 int sendflags[NUM_CSQCENTITIES_PER_FRAME];
180 } csqcentityframedb_t;
182 #define NUM_SPAWN_PARMS 16
184 typedef struct client_s
186 /// false = empty client slot
188 /// false = don't do ClientDisconnect on drop
189 qbool clientconnectcalled;
190 /// false = don't allow spawn
192 /// false = don't allow begin
194 /// false = don't send datagrams
196 /// 1 = send svc_serverinfo and advance to 2, 2 doesn't send, then advances to 0 (allowing unlimited sending) when prespawn is received
199 /// requested rate in bytes per second
202 /// temporarily exceed rate by this amount of bytes
205 /// realtime this client connected
208 /// keepalive messages must be sent periodically during signon
209 double keepalivetime;
211 /// communications handle
212 netconn_t *netconnection;
214 unsigned int movesequence;
215 signed char movement_count[NETGRAPH_PACKETS];
216 unsigned int movement_highestsequence_seen; // not the same as movesequence if prediction is off
219 /// intended motion calced from cmd
222 /// PRVM_EDICT_NUM(clientnum+1)
225 /// LadyHavoc: can be used for prediction or whatever...
228 /// this is used by sv_clmovement_minping code
229 double clmovement_disabletimeout;
230 /// this is used by sv_clmovement_inputtimeout code
231 float clmovement_inputtimeout;
233 /// spawn parms are carried from level to level
234 prvm_vec_t spawn_parms[NUM_SPAWN_PARMS];
236 // properties that are sent across the network only when changed
237 char name[MAX_SCOREBOARDNAME], old_name[MAX_SCOREBOARDNAME];
238 int colors, old_colors;
239 int frags, old_frags;
240 char playermodel[MAX_QPATH], old_model[MAX_QPATH];
241 char playerskin[MAX_QPATH], old_skin[MAX_QPATH];
243 /// netaddress support
244 char netaddress[MAX_QPATH];
247 float visibletime[MAX_EDICTS];
249 // scope is whether an entity is currently being networked to this client
250 // sendflags is what properties have changed on the entity since the last
251 // update that was sent
253 unsigned char csqcentityscope[MAX_EDICTS];
254 unsigned int csqcentitysendflags[MAX_EDICTS];
256 #define NUM_CSQCENTITYDB_FRAMES 256
257 csqcentityframedb_t csqcentityframehistory[NUM_CSQCENTITYDB_FRAMES];
258 int csqcentityframehistory_next;
259 int csqcentityframe_lastreset;
261 /// prevent animated names
264 /// latest received clc_ackframe (used to detect packet loss)
267 /// cache weaponmodel name lookups
268 char weaponmodel[MAX_QPATH];
269 int weaponmodelindex;
271 /// clientcamera (entity to use as camera)
274 entityframe_database_t *entitydatabase;
275 entityframe4_database_t *entitydatabase4;
276 entityframe5_database_t *entitydatabase5;
278 // delta compression of stats
279 unsigned char statsdeltabits[(MAX_CL_STATS+7)/8];
280 int stats[MAX_CL_STATS];
282 unsigned char unreliablemsg_data[NET_MAXMESSAGE];
283 sizebuf_t unreliablemsg;
284 int unreliablemsg_splitpoints;
285 int unreliablemsg_splitpoint[NET_MAXMESSAGE/16];
287 // information on an active download if any
288 qfile_t *download_file;
289 int download_expectedposition; ///< next position the client should ack
290 qbool download_started;
291 char download_name[MAX_QPATH];
292 qbool download_deflate;
295 qbool fixangle_angles_set;
296 vec3_t fixangle_angles;
299 qfile_t *sv_demo_file;
301 // number of skipped entity frames
302 // if it exceeds a limit, an empty entity frame is sent
303 int num_skippedentityframes;
305 // last sent move sequence
306 // if the move sequence changed, an empty entity frame is sent
307 unsigned int lastmovesequence;
311 //=============================================================================
313 // edict->movetype values
314 #define MOVETYPE_NONE 0 ///< never moves
315 #define MOVETYPE_ANGLENOCLIP 1
316 #define MOVETYPE_ANGLECLIP 2
317 #define MOVETYPE_WALK 3 ///< gravity
318 #define MOVETYPE_STEP 4 ///< gravity, special edge handling
319 #define MOVETYPE_FLY 5
320 #define MOVETYPE_TOSS 6 ///< gravity
321 #define MOVETYPE_PUSH 7 ///< no clip to world, push and crush
322 #define MOVETYPE_NOCLIP 8
323 #define MOVETYPE_FLYMISSILE 9 ///< extra size to monsters
324 #define MOVETYPE_BOUNCE 10
325 #define MOVETYPE_BOUNCEMISSILE 11 ///< bounce w/o gravity
326 #define MOVETYPE_FOLLOW 12 ///< track movement of aiment
327 #define MOVETYPE_FAKEPUSH 13 ///< tenebrae's push that doesn't push
328 #define MOVETYPE_PHYSICS 32 ///< indicates this object is physics controlled
329 #define MOVETYPE_FLY_WORLDONLY 33 ///< like MOVETYPE_FLY, but uses MOVE_WORLDONLY for all its traces; objects of this movetype better be SOLID_NOT or SOLID_TRIGGER please, or else...
330 #define MOVETYPE_USER_FIRST 128 ///< user defined movetypes
331 #define MOVETYPE_USER_LAST 191
333 // edict->solid values
334 #define SOLID_NOT 0 ///< no interaction with other objects
335 #define SOLID_TRIGGER 1 ///< touch on edge, but not blocking
336 #define SOLID_BBOX 2 ///< touch on edge, block
337 #define SOLID_SLIDEBOX 3 ///< touch on edge, but not an onground
338 #define SOLID_BSP 4 ///< bsp clip, touch on edge, block
339 // LadyHavoc: corpse code
340 #define SOLID_CORPSE 5 ///< same as SOLID_BBOX, except it behaves as SOLID_NOT against SOLID_SLIDEBOX objects (players/monsters)
341 // LadyHavoc: physics
342 // VorteX: now these fields are deprecated, as geomtype is more flexible
343 #define SOLID_PHYSICS_BOX 32 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity)
344 #define SOLID_PHYSICS_SPHERE 33 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity)
345 #define SOLID_PHYSICS_CAPSULE 34 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity)
346 #define SOLID_PHYSICS_TRIMESH 35 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity)
347 #define SOLID_PHYSICS_CYLINDER 36 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity)
349 // edict->deadflag values
361 #define FL_CONVEYOR 4
363 #define FL_INWATER 16
364 #define FL_MONSTER 32
365 #define FL_GODMODE 64
366 #define FL_NOTARGET 128
368 #define FL_ONGROUND 512
369 #define FL_PARTIALGROUND 1024 ///< not all corners are valid
370 #define FL_WATERJUMP 2048 ///< player jumping out of water
371 #define FL_JUMPRELEASED 4096 ///< for jump debouncing
373 #define SPAWNFLAG_NOT_EASY 256
374 #define SPAWNFLAG_NOT_MEDIUM 512
375 #define SPAWNFLAG_NOT_HARD 1024
376 #define SPAWNFLAG_NOT_DEATHMATCH 2048
378 //============================================================================
381 extern cvar_t deathmatch;
382 extern cvar_t fraglimit;
383 extern cvar_t gamecfg;
384 extern cvar_t noexit;
385 extern cvar_t nomonsters;
386 extern cvar_t pausable;
387 extern cvar_t pr_checkextension;
388 extern cvar_t samelevel;
389 extern cvar_t saved1;
390 extern cvar_t saved2;
391 extern cvar_t saved3;
392 extern cvar_t saved4;
393 extern cvar_t savedgamecfg;
394 extern cvar_t scratch1;
395 extern cvar_t scratch2;
396 extern cvar_t scratch3;
397 extern cvar_t scratch4;
399 extern cvar_t host_timescale;
400 extern cvar_t sv_accelerate;
401 extern cvar_t sv_aim;
402 extern cvar_t sv_airaccel_qw;
403 extern cvar_t sv_airaccel_sideways_friction;
404 extern cvar_t sv_airaccelerate;
405 extern cvar_t sv_airstopaccelerate;
406 extern cvar_t sv_airstrafeaccelerate;
407 extern cvar_t sv_maxairstrafespeed;
408 extern cvar_t sv_airstrafeaccel_qw;
409 extern cvar_t sv_aircontrol;
410 extern cvar_t sv_aircontrol_power;
411 extern cvar_t sv_aircontrol_penalty;
412 extern cvar_t sv_airspeedlimit_nonqw;
413 extern cvar_t sv_allowdownloads;
414 extern cvar_t sv_allowdownloads_archive;
415 extern cvar_t sv_allowdownloads_config;
416 extern cvar_t sv_allowdownloads_dlcache;
417 extern cvar_t sv_allowdownloads_inarchive;
418 extern cvar_t sv_areagrid_link_SOLID_NOT;
419 extern cvar_t sv_areagrid_mingridsize;
420 extern cvar_t sv_checkforpacketsduringsleep;
421 extern cvar_t sv_clmovement_enable;
422 extern cvar_t sv_clmovement_minping;
423 extern cvar_t sv_clmovement_minping_disabletime;
424 extern cvar_t sv_clmovement_inputtimeout;
425 extern cvar_t sv_clmovement_maxnetfps;
426 extern cvar_t sv_cullentities_nevercullbmodels;
427 extern cvar_t sv_cullentities_pvs;
428 extern cvar_t sv_cullentities_stats;
429 extern cvar_t sv_cullentities_trace;
430 extern cvar_t sv_cullentities_trace_delay;
431 extern cvar_t sv_cullentities_trace_enlarge;
432 extern cvar_t sv_cullentities_trace_prediction;
433 extern cvar_t sv_cullentities_trace_samples;
434 extern cvar_t sv_cullentities_trace_samples_extra;
435 extern cvar_t sv_debugmove;
436 extern cvar_t sv_echobprint;
437 extern cvar_t sv_edgefriction;
438 extern cvar_t sv_entpatch;
439 extern cvar_t sv_freezenonclients;
440 extern cvar_t sv_friction;
441 extern cvar_t sv_gameplayfix_blowupfallenzombies;
442 extern cvar_t sv_gameplayfix_consistentplayerprethink;
443 extern cvar_t sv_gameplayfix_delayprojectiles;
444 extern cvar_t sv_gameplayfix_droptofloorstartsolid;
445 extern cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect;
446 extern cvar_t sv_gameplayfix_easierwaterjump;
447 extern cvar_t sv_gameplayfix_findradiusdistancetobox;
448 extern cvar_t sv_gameplayfix_gravityunaffectedbyticrate;
449 extern cvar_t sv_gameplayfix_grenadebouncedownslopes;
450 extern cvar_t sv_gameplayfix_multiplethinksperframe;
451 extern cvar_t sv_gameplayfix_noairborncorpse;
452 extern cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems;
453 extern cvar_t sv_gameplayfix_nudgeoutofsolid;
454 extern cvar_t sv_gameplayfix_nudgeoutofsolid_separation;
455 extern cvar_t sv_gameplayfix_q2airaccelerate;
456 extern cvar_t sv_gameplayfix_nogravityonground;
457 extern cvar_t sv_gameplayfix_setmodelrealbox;
458 extern cvar_t sv_gameplayfix_slidemoveprojectiles;
459 extern cvar_t sv_gameplayfix_stepdown;
460 extern cvar_t sv_gameplayfix_stepmultipletimes;
461 extern cvar_t sv_gameplayfix_nostepmoveonsteepslopes;
462 extern cvar_t sv_gameplayfix_swiminbmodels;
463 extern cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag;
464 extern cvar_t sv_gameplayfix_downtracesupportsongroundflag;
465 extern cvar_t sv_gameplayfix_q1bsptracelinereportstexture;
466 extern cvar_t sv_gameplayfix_unstickplayers;
467 extern cvar_t sv_gameplayfix_unstickentities;
468 extern cvar_t sv_gameplayfix_fixedcheckwatertransition;
469 extern cvar_t sv_gravity;
470 extern cvar_t sv_idealpitchscale;
471 extern cvar_t sv_jumpstep;
472 extern cvar_t sv_jumpvelocity;
473 extern cvar_t sv_legacy_bbox_expand;
474 extern cvar_t sv_maxairspeed;
475 extern cvar_t sv_maxrate;
476 extern cvar_t sv_maxspeed;
477 extern cvar_t sv_maxvelocity;
478 extern cvar_t sv_nostep;
479 extern cvar_t sv_playerphysicsqc;
480 extern cvar_t sv_progs;
481 extern cvar_t sv_protocolname;
482 extern cvar_t sv_random_seed;
483 extern cvar_t host_limitlocal;
484 extern cvar_t sv_sound_land;
485 extern cvar_t sv_sound_watersplash;
486 extern cvar_t sv_stepheight;
487 extern cvar_t sv_stopspeed;
488 extern cvar_t sv_wallfriction;
489 extern cvar_t sv_wateraccelerate;
490 extern cvar_t sv_waterfriction;
491 extern cvar_t sv_areadebug;
492 extern cvar_t sys_ticrate;
493 extern cvar_t teamplay;
495 extern cvar_t timelimit;
497 extern mempool_t *sv_mempool;
499 /// persistant server info
500 extern server_static_t svs;
504 extern client_t *host_client;
506 //===========================================================
509 double SV_Frame(double time);
510 void SV_Shutdown(void);
512 int SV_IsLocalServer(void);
514 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count);
515 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate);
516 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation, qbool reliable, float speed);
517 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation, float speed);
519 void SV_ConnectClient (int clientnum, netconn_t *netconnection);
520 void SV_DropClient (qbool leaving, const char *reason, ... );
522 void SV_ClientCommands(const char *fmt, ...) DP_FUNC_PRINTF(1);
524 void SV_SendClientMessages(void);
526 void SV_ReadClientMessage(void);
528 // precachemode values:
529 // 0 = fail if not precached,
530 // 1 = warn if not found and precache if possible
532 int SV_ModelIndex(const char *s, int precachemode);
533 int SV_SoundIndex(const char *s, int precachemode);
535 int SV_ParticleEffectIndex(const char *name);
537 model_t *SV_GetModelByIndex(int modelindex);
538 model_t *SV_GetModelFromEdict(prvm_edict_t *ed);
540 void SV_SetIdealPitch (void);
542 void SV_AddUpdates (void);
544 void SV_PlayerPhysics (void);
546 void SV_ClientPrint(const char *msg);
547 void SV_ClientPrintf(const char *fmt, ...) DP_FUNC_PRINTF(1);
548 void SV_BroadcastPrint(const char *msg);
549 void SV_BroadcastPrintf(const char *fmt, ...) DP_FUNC_PRINTF(1);
551 void SV_Physics (void);
552 void SV_Physics_ClientMove (void);
553 //void SV_Physics_ClientEntity (prvm_edict_t *ent);
555 qbool SV_PlayerCheckGround (prvm_edict_t *ent);
556 qbool SV_CheckBottom (prvm_edict_t *ent);
557 qbool SV_movestep (prvm_edict_t *ent, vec3_t move, qbool relink, qbool noenemy, qbool settrace);
559 /*! Needs to be called any time an entity changes origin, mins, maxs, or solid
560 * sets ent->v.absmin and ent->v.absmax
561 * call TouchAreaGrid as well to fire triggers that overlap the box
563 void SV_LinkEdict(prvm_edict_t *ent);
564 void SV_LinkEdict_TouchAreaGrid(prvm_edict_t *ent);
565 void SV_LinkEdict_TouchAreaGrid_Call(prvm_edict_t *touch, prvm_edict_t *ent); // if we detected a touch from another source
567 /*! move an entity that is stuck by small amounts in various directions to try to nudge it back into the collision hull
568 * returns true if it found a better place
570 qbool SV_UnstickEntity (prvm_edict_t *ent);
572 /// calculates hitsupercontentsmask for a generic qc entity
573 int SV_GenericHitSuperContentsMask(const prvm_edict_t *edict);
574 /// traces a box move against worldmodel and all entities in the specified area
575 trace_t SV_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend);
576 trace_t SV_TraceLine(const vec3_t start, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend);
577 trace_t SV_TracePoint(const vec3_t start, int type, prvm_edict_t *passedict, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
578 int SV_EntitiesInBox(const vec3_t mins, const vec3_t maxs, int maxedicts, prvm_edict_t **resultedicts);
580 qbool SV_CanSeeBox(int numsamples, vec_t eyejitter, vec_t enlarge, vec_t entboxexpand, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs);
582 void SV_MarkWriteEntityStateToClient(entity_state_t *s, client_t *client);
584 void SV_SendServerinfo(client_t *client);
585 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize);
586 void SV_AddCameraEyes(void);
588 int SV_PointSuperContents(const vec3_t point);
590 void SV_FlushBroadcastMessages(void);
591 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
593 void VM_SV_MoveToGoal(prvm_prog_t *prog);
595 void SV_ApplyClientMove (void);
596 void SV_SaveSpawnparms (void);
598 void SV_SpawnServer (const char *map);
600 void SV_CheckVelocity (prvm_edict_t *ent);
602 void SV_SetupVM(void);
604 const char *SV_TimingReport(char *buf, size_t buflen); ///< for output in SV_Status_f
606 int SV_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent);
607 void SV_GetEntityMatrix(prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qbool viewmatrix);
609 void SV_StartThread(void);
610 void SV_StopThread(void);
611 #define SV_LockThreadMutex() (void)(svs.threaded ? Thread_LockMutex(svs.threadmutex) : 0)
612 #define SV_UnlockThreadMutex() (void)(svs.threaded ? Thread_UnlockMutex(svs.threadmutex) : 0)
614 void VM_CustomStats_Clear(void);
615 void VM_SV_UpdateCustomStats(client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
616 void SV_Name(int clientnum);
617 void SV_InitOperatorCommands(void);
619 void SV_Savegame_to(prvm_prog_t *prog, const char *name);
620 void SV_Savegame_f(cmd_state_t *cmd);
621 void SV_Loadgame_f(cmd_state_t *cmd);
623 void SV_PreSpawn_f(cmd_state_t *cmd);
624 void SV_Spawn_f(cmd_state_t *cmd);
625 void SV_Begin_f(cmd_state_t *cmd);
627 qbool SV_VM_ConsoleCommand (const char *text);