1 // A setting needs to be surrounded with " if it contains special
2 // characters like space, semicolon (seperates commands) or starts
3 // with // (begins a comment for the rest of the line or next
4 // semicolon). While just "" means 'no/empty setting'.
6 /////////////////////////////////////////////////////////////////////
7 // Everything has some sensible defaults so you do NOT really need to
8 // change anything. But here are some settings you SHOULD change to
9 // make it 'YOUR' server. IF so remove the // from the line start and
10 // change them to your liking.
12 //sv_public 1 // 0 if the server should not be on the public servers list
13 //sv_status_privacy 1 // 1 hides IP addresses from "status" replies shown to clients, 0 shows them. Enables players to identify wellknown punks on your server OR is a thread to anonymity.. depending on your point of view :)
14 //hostname "Xonotic $g_xonoticversion Server" // this name will appear on the server list (the $g_xonoticversion gets replaced with the current version)
15 //sv_motd "" // this message (unless "") is displayed to players on connect
16 //maxplayers 8 // number of players allowed on the server
17 //port 26000 // the port used by the server
18 //log_file "server.log" // server console output will also be copied to this file. This: "${serverconfig}.log" uses variable substitution to make the logfile have the same name as your config file with .log appended which is useful if you run several servers
19 //g_start_delay 15 // delay before the game starts to let players join the server first
21 // List of maps to play on the server. Set to "" to autodetect (which would enumerate ALL maps. Maps that don't support the current game mode will be skipped, so you don't need to remove them here.
22 //g_maplist "accident aggressor aneurysm basement basementctf bleach bloodprison bloodprisonctf bluesky cyberparcour01 darkzone desertfactory dieselpower downer eggandbacon evilspace farewell final_rage nr_piece-o-cake ons-reborn racetrack reslimed ruiner runningman runningman_1on1remix runningmanctf silvercity skyway slimepit soylent starship stormkeep2 strength toxic warfare"
23 //g_maplist_shuffle 1 // 0 always selects the next map out of g_maplist (but then better set g_maplist_votable 0 below to prevent repetitive votes), 1 will select random maps each time
24 //g_maplist_mostrecent_count 3 // number of maps that have to be played before a map can be repeated
26 // LIMITS: how long a match will last before the next map starts (-1 means use the map default, 0 = unlimited, please note that the variables fraglimit/timelimit can NOT be globally used for this but only DURING a match is being played)
27 //timelimit_override -1 // global timelimit for all maps and gametypes
28 //fraglimit_override -1 // global frag/point limit for all maps and gametypes
29 //g_ctf_capture_limit -1 // frag/capture limit for CTF
30 //capturelimit_override -1 // capture limit for CTF
31 //g_domination_point_limit -1 // frag/point limit for DOM
32 //g_runematch_point_limit -1 // frag/point limit for RUNE
33 //g_keyhunt_point_limit -1 // frag/point limit for KH
34 //g_lms_lives_override -1 // lives for LMS
35 //g_nexball_goallimit -1 // goals for NEXBALL
37 //g_ctf_win_mode 0 // CTF win mode: 0 = caps only, 1 = caps + points as tie breaker, 2 = points only
38 //g_ctf_ignore_frags 1 // set to 1 to ignore kills except for FC kills
40 // TEAMS for key hunt (change this to 2, 3, 4 to set a fixed keyhunt style)
41 //g_keyhunt_teams_override -1 // teams for KH
43 // GAME MODE: what type of server do you want to host?
44 // possible values: dm (deathmatch), tdm (team deathmatch), dom (domination), ctf (ctf), rune (runematch), lms (last man standing), arena (arena), kh (keyhunt), as (assault), ons (onslaught), race (race), nexball (nexball)
50 /////////////////////////////////////////////////////////////////////
51 // Some settings you MIGHT want to change. Again IF so remove the //
52 // from the line start and change them to your liking.
54 //net_address 0.0.0.0 // ONLY change this if you have problems with your server. Specifies the network interface used by the engine. Set it you one of you internal IPs
56 //rcon_password "" // you can use rcon if this password is set. you need to set the same password in your client if you want to issue rcon commands
57 //rcon_restricted_password "" // put here the password for a "restricted" rcon user (see below)
59 //bot_number 0 // number of bots to add
60 //skill 1 // the bots skill level
61 //minplayers 0 // add bots if less then that number of players playing. MAKE SURE ITS LESS THEN maxplayers or people will get blocked by bots!
62 //bot_prefix [BOT] // prepend this to all botnames
63 //bot_suffix "" // append this to all botnames
64 //g_maplist_check_waypoints 0 // set this to 1 to skip maps without waypoints if there aren't enough players to play without bots
66 //g_maplist_votable 6 // number of maps to vote between. set to 0 to disable the map voting screen (please enable g_maplist_shuffle above when this is enabled, or votes will be repetitive)
67 //g_maplist_votable_suggestions 2 // number of suggestions to accept using the suggestmap command
68 //g_maplist_votable_abstain 0 // when 1, people get a "don't care" selection in the vote screen
69 //g_maplist_votable_nodetail 1 // when 1, people can't see how many voted for what (to thwart abusive "influential" first votes)
71 //sv_vote_commands "restart fraglimit chmap gotomap nextmap endmatch reducematchtime extendmatchtime allready kick cointoss movetoteam_auto" // players can vote for those commands or use them if they are masters. You canm also add 'g_grappling_hook' for hook voting, and 'sv_fbskin_green sv_fbskin_red sv_fbskin_orange sv_fbskin_off' for fbskin voting.
72 //sv_vote_master_commands "movetoteam_red movetoteam_blue movetoteam_yellow movetoteam_pink" // add commands masters can use if logged in or elected. You may want to put 'kickban' here, so masters can keep out punks. It may be good to also put "sv_status_privacy 0" then...
73 //rcon_restricted_commands "restart fraglimit chmap gotomap endmatch reducematchtime extendmatchtime allready kick kickban \"sv_cmd bans\" \"sv_cmd unban\" status \"sv_cmd teamstatus\" movetoteam_auto movetoteam_red movetoteam_blue movetoteam_yellow movetoteam_pink" // commands for the (stronger) rcon restricted
75 //sv_vote_call 1 // 0 will disable the normal voting
76 //sv_vote_master 1 // 0 will disable voting to become master, good if you prefer to use the master password instead
77 //sv_vote_master_password "" // when set, vlogin PWD will allow people to become master to run master commands directly using vdo
78 //sv_vote_majority_factor 0.5 // 0.666 will require a 2/3 majority instead of a regular 1/2 one
79 //sv_vote_simple_majority_factor 0 // 0.666 will win votes by a 2/3 majority of the VOTERS (not the players!)
80 // note: to JUST support simple majorities, set these two factors equal
82 //sv_maxidle 0 // idle time in seconds after which players will get kicked
86 /////////////////////////////////////////////////////////////////////
87 // Some more advanced settings. You probably are not interested in changing them at all.
89 //sv_ready_restart 0 // 1 to allow players to restart the map when all of them press the ready button
90 //sv_autoscreenshot 0 // 1 will force a screenshot for all clients when the map ends. Useful for competitions or the ladder.
92 //g_antilag 2 // 0 to disable the antilag feature, 1 and 2 use different methods
94 //sv_maxrate 1000000 // limits client connections to this rate in bytes/seconds
96 // see Docs/mapdownload.txt for more info
97 //sv_curl_defaulturl http://www.xonotic.com/contentdownload/getmap.php?file= //fallback download URL
99 //sv_defaultcharacter 0 // 1 will force a specific model for all players
100 //sv_defaultplayermodel models/player/nexus.zym // this model will be used
101 //sv_defaultplayerskin 0 // this skin number will be forced for all players
102 //sv_defaultplayercolors "" // you can even force player colors here (16*shirt+pants)
103 //g_fullbrightplayers 0 // 1 to make players fullbright
104 //g_fullbrightitems 0 // 1 to make items fullbright
106 //g_balance_teams 1 // 0 will show players the team selection menu after joining instead of automaticly putting them on the smaller team
107 //g_balance_teams_force 0 // 1 to automaticly balance teams even during a game
109 //g_ban_sync_uri "http://94.23.21.40/~xonotic/bans/" // sync bans using this ban list provider (disabled by default, uncomment this line to enable)
110 //g_ban_sync_trusted_servers "" // accept bans that were initially set on the server IPs listed here (if not set, your bans are just sent to the sync URIs, but no bans are retrieved from there)
113 /////////////////////////////////////////////////////////////////////
114 // "Obvious" mutators that are allowed on a "pure" server
115 //g_minstagib 0 // set to 1 for MinstaGib
116 g_weapon_stay 0 // set to 1, 2 or 3 for different weapon-stay modes (1 = traditional, 2 = no ammo but allow throwing, 3 = ghost weapon stay)
119 /////////////////////////////////////////////////////////////////////
120 // WARNING: anything below this line makes your server "impure"!
122 // enable some mutators you'd like
123 //g_cloaked 0 // set to 1 for transparent hard to see players
124 //g_grappling_hook 0 // set to 1 to enable the hook (allowed on "pure" server in MinstaGib)
125 //g_jetpack 0 // set to 1 to enable the jetpack (allowed on "pure" server in MinstaGib)
126 //g_laserguided_missile 0 // set to 1 for laser guided missiles in the RL
127 //g_midair 0 // set to 1 to make only midair damage count
128 //g_vampire 0 // set to 1 to give players the damage they cause as health
129 //sv_gravity 800 // for low gravity, set this somewhere between 50 and 400
131 // select AT MOST one of these arena mutators (if you didn't select g_minstagib)
132 //g_nixnex 0 // set to 1 for No Items Xonotic
133 //g_nixnex_with_laser 0 // set to 1 to always give players the laser in NixNex