5 // * rgbgen identity's that weren't needed were removed
6 // * For all alphafunc'd shaders:
7 // o Added surfaceparm trans, alphashadow and nomarks
8 // o Removed blendfunc's that weren't needed because they were in the same stage as a alphafunc
9 // o Changed alphafunc GT0's to GE128 - GT0 didn't look right
10 // * Changed all GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA's to blend (they do the same thing)
11 // * Changed all GL_DST_COLOR GL_ZERO's to filter (they do the same thing)
12 // * Duplicate of textures/evil_floor/flr_drmtlodhlz renamed to flr_mtlhls
13 // * Changed textures/evil_floor/tekconfllr_fx to use alphafunc rather then alpha blending
14 // * Removed unnecessary blendfunc blend's from first stage of all lights
15 // * Changed a flr_drmtlodhlz.tga to flr_dkmtlodhlz.tga (was drm instead of dkm)
19 textures/evil5_floor/confllrtile2pad
22 map textures/evil5_floor/confllrtile2pad.tga
31 textures/evil5_floor/tekconfllr_fx
34 surfaceparm alphashadow
38 map textures/evil5_floor/tekconfllr_fx.tga
44 map textures/evil5_floor/tekconfllr.tga