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When I was redoing my level design project archive, I noticed that the screenshots...
[xonotic/xonotic-maps.pk3dir.git] / scripts / effects_beam.shader
1 textures/effects_beam/beam-blue
2 {
3         surfaceparm nonsolid
4         surfaceparm nomarks
5         cull none
6         q3map_surfacelight 3000
7         {
8                 map textures/effects_beam/beam-blue.tga
9                 blendfunc GL_SRC_ALPHA GL_ONE
10         }
11 }
12
13 textures/effects_beam/beam-purple
14 {
15         surfaceparm nonsolid
16         surfaceparm nomarks
17         cull none
18         q3map_surfacelight 3000
19         {
20                 map textures/effects_beam/beam-purple.tga
21                 blendfunc GL_SRC_ALPHA GL_ONE
22         }
23 }
24
25 textures/effects_beam/beam-red
26 {
27         surfaceparm nonsolid
28         surfaceparm nomarks
29         cull none
30         q3map_surfacelight 3000
31         {
32                 map textures/effects_beam/beam-red.tga
33                 blendfunc GL_SRC_ALPHA GL_ONE
34         }
35 }
36
37 textures/effects_beam/beam-green
38 {
39         surfaceparm nonsolid
40         surfaceparm nomarks
41         cull none
42         q3map_surfacelight 3000
43         {
44                 map textures/effects_beam/beam-green.tga
45                 blendfunc GL_SRC_ALPHA GL_ONE
46         }
47 }
48
49 textures/effects_beam/beam-yellow
50 {
51         surfaceparm nonsolid
52         surfaceparm nomarks
53         cull none
54         q3map_surfacelight 3000
55         {
56                 map textures/effects_beam/beam-yellow.tga
57                 blendfunc GL_SRC_ALPHA GL_ONE
58         }
59 }