1 textures/common/antiportal
12 textures/common/botclip
16 surfaceparm nolightmap
27 surfaceparm nolightmap
31 textures/common/forcecaulk
34 surfaceparm nolightmap
36 surfaceparm structural
43 surfaceparm nolightmap
48 surfaceparm playerclip
51 textures/common/donotenter
58 surfaceparm donotenter
61 textures/common/full_clip // silly shader, use weapclip instead
65 surfaceparm playerclip
68 textures/common/hint // should NOT use surfaceparm hint.. strange but true
74 surfaceparm structural
77 surfaceparm hint // ydnar: yes it should.
80 textures/common/hintskip
87 surfaceparm structural
91 textures/common/invisible // solid, transparent polygons, casts shadows
93 qer_editorimage textures/common/invisible.tga
94 surfaceparm nolightmap
96 map textures/common/invisible/invisible.tga
103 textures/common/monsterclip
107 surfaceparm nolightmap
112 surfaceparm monsterclip
115 textures/common/nodraw
118 surfaceparm nolightmap
124 textures/common/nodrawnonsolid
127 surfaceparm nolightmap
131 textures/common/nodrop
136 surfaceparm nolightmap
144 textures/common/noimpact
149 surfaceparm nolightmap
155 textures/common/nolightmap
157 surfaceparm nolightmap
160 textures/common/origin
164 surfaceparm nolightmap
177 surfaceparm structural
181 textures/common/terrain
185 surfaceparm nolightmap
189 textures/common/terrain2
195 surfaceparm nolightmap
198 textures/common/trigger
205 textures/common/weapclip
209 surfaceparm nolightmap
214 // ydnar q3map lightgrid bounds
216 // the min/max bounds of brushes with this shader in a map
217 // will define the bounds of the map's lightgrid (model lighting)
218 // note: make it as small as possible around player space
219 // to minimize bsp size and compile time
222 textures/common/lightgrid
226 surfaceparm nolightmap
231 surfaceparm lightgrid
234 textures/common/warpzone
236 surfaceparm nolightmap
237 // surfaceparm nonsolid // no, it must be solid like trigger
241 map textures/common/warpzone/trans.tga // fully transparent
245 dp_refract 1 1 1 1 // makes the camera render like a refraction
248 textures/common/camera
250 surfaceparm nolightmap
253 map textures/common/warpzone/trans.tga // fully transparent
259 textures/common/waternodraw
263 surfaceparm nolightmap
269 textures/common/slimenodraw
273 surfaceparm nolightmap
279 textures/common/lavanodraw
283 surfaceparm nolightmap
289 textures/common/base1
295 map textures/common/base1
300 textures/common/base2
306 map textures/common/base2
311 textures/common/base3
317 map textures/common/base3