1 textures/common/antiportal
12 textures/common/botclip
16 surfaceparm nolightmap
27 surfaceparm nolightmap
31 textures/common/cushion
41 textures/common/forcecaulk
44 surfaceparm nolightmap
46 surfaceparm structural
53 surfaceparm nolightmap
58 surfaceparm playerclip
61 textures/common/donotenter
68 surfaceparm donotenter
71 textures/common/full_clip // silly shader, use weapclip instead
75 surfaceparm playerclip
78 textures/common/hint // should NOT use surfaceparm hint.. strange but true
84 surfaceparm structural
87 surfaceparm hint // ydnar: yes it should.
90 textures/common/hintskip
97 surfaceparm structural
101 textures/common/invisible // solid, transparent polygons, casts shadows
103 qer_editorimage textures/common/invisible.tga
104 surfaceparm nolightmap
106 map textures/common/invisible/invisible.tga
113 textures/common/monsterclip
117 surfaceparm nolightmap
122 surfaceparm monsterclip
125 textures/common/nodraw
128 surfaceparm nolightmap
134 textures/common/nodrawnonsolid
137 surfaceparm nolightmap
141 textures/common/nodrop
146 surfaceparm nolightmap
154 textures/common/noimpact
159 surfaceparm nolightmap
165 textures/common/nolightmap
167 surfaceparm nolightmap
170 textures/common/origin
174 surfaceparm nolightmap
187 surfaceparm structural
191 textures/common/slick
196 surfaceparm nolightmap
200 textures/common/terrain
204 surfaceparm nolightmap
208 textures/common/terrain2
214 surfaceparm nolightmap
217 textures/common/trigger
224 textures/common/weapclip
228 surfaceparm nolightmap
233 // ydnar q3map lightgrid bounds
235 // the min/max bounds of brushes with this shader in a map
236 // will define the bounds of the map's lightgrid (model lighting)
237 // note: make it as small as possible around player space
238 // to minimize bsp size and compile time
241 textures/common/lightgrid
245 surfaceparm nolightmap
250 surfaceparm lightgrid
253 textures/common/warpzone
255 surfaceparm nolightmap
256 // surfaceparm nonsolid // no, it must be solid like trigger
260 map textures/common/warpzone/trans.tga // fully transparent
264 dp_refract 1 1 1 1 // makes the camera render like a refraction
267 textures/common/camera
269 surfaceparm nolightmap
272 map textures/common/warpzone/trans.tga // fully transparent
278 textures/common/waternodraw
282 surfaceparm nolightmap
288 textures/common/slimenodraw
292 surfaceparm nolightmap
298 textures/common/lavanodraw
302 surfaceparm nolightmap
308 textures/common/base1
314 map textures/common/base1
319 textures/common/base2
325 map textures/common/base2
330 textures/common/base3
336 map textures/common/base3