1 textures/common/antiportal
12 textures/common/botclip
16 surfaceparm nolightmap
27 surfaceparm nolightmap
31 textures/common/forcecaulk
34 surfaceparm nolightmap
36 surfaceparm structural
43 surfaceparm nolightmap
48 surfaceparm playerclip
51 textures/common/donotenter
58 surfaceparm donotenter
61 textures/common/full_clip // silly shader, use weapclip instead
65 surfaceparm playerclip
68 textures/common/hint // should NOT use surfaceparm hint.. strange but true
74 surfaceparm structural
77 surfaceparm hint // ydnar: yes it should.
80 textures/common/hintskip
87 surfaceparm structural
91 textures/common/invisible // solid, transparent polygons, casts shadows
93 qer_editorimage textures/common/invisible.tga
94 surfaceparm nolightmap
96 map textures/common/invisible/invisible.tga
103 textures/common/nodraw
106 surfaceparm nolightmap
112 textures/common/nodrawnonsolid
115 surfaceparm nolightmap
119 textures/common/nodrop
124 surfaceparm nolightmap
132 textures/common/noimpact
137 surfaceparm nolightmap
143 textures/common/nolightmap
145 surfaceparm nolightmap
148 textures/common/origin
152 surfaceparm nolightmap
165 surfaceparm structural
169 textures/common/terrain
173 surfaceparm nolightmap
177 textures/common/terrain2
183 surfaceparm nolightmap
186 textures/common/trigger
193 textures/common/weapclip
197 surfaceparm nolightmap
203 // ydnar q3map lightgrid bounds
205 // the min/max bounds of brushes with this shader in a map
206 // will define the bounds of the map's lightgrid (model lighting)
207 // note: make it as small as possible around player space
208 // to minimize bsp size and compile time
211 textures/common/lightgrid
215 surfaceparm nolightmap
220 surfaceparm lightgrid
223 textures/common/warpzone
225 surfaceparm nolightmap
226 // surfaceparm nonsolid // no, it must be solid like trigger
230 map textures/common/warpzone/trans.tga // fully transparent
234 dp_refract 1 1 1 1 // makes the camera render like a refraction
237 textures/common/camera
239 surfaceparm nolightmap
242 map textures/common/warpzone/trans.tga // fully transparent
248 textures/common/waternodraw
252 surfaceparm nolightmap
258 textures/common/slimenodraw
262 surfaceparm nolightmap
268 textures/common/lavanodraw
272 surfaceparm nolightmap