1 *3DSMAX_ASCIIEXPORT 200
\r
2 *COMMENT "Generated by Q3Map2 (ydnar) -convert -format ase"
\r
4 *SCENE_FILENAME "wedge_45.bsp"
\r
8 *SCENE_TICKSPERFRAME 160
\r
9 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000
\r
10 *SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000
\r
15 *MATERIAL_NAME "textures/radiant_regression_tests/tile_model"
\r
16 *MATERIAL_CLASS "Standard"
\r
17 *MATERIAL_DIFFUSE 1.000000 1.000000 0.833333
\r
18 *MATERIAL_SHADING Phong
\r
20 *MAP_NAME "textures/radiant_regression_tests/tile_model"
\r
25 *BITMAP "..\textures\radiant_regression_tests\tile_model.tga"
\r
26 *BITMAP_FILTER Pyramidal
\r
30 *MATERIAL_NAME "noshader"
\r
31 *MATERIAL_CLASS "Standard"
\r
32 *MATERIAL_DIFFUSE 1.000000 1.000000 1.000000
\r
33 *MATERIAL_SHADING Phong
\r
35 *MAP_NAME "noshader"
\r
40 *BITMAP "..\noshader.tga"
\r
41 *BITMAP_FILTER Pyramidal
\r
46 *NODE_NAME "mat0model0surf0"
\r
48 *NODE_NAME "mat0model0surf0"
\r
56 *TM_POS 0.000000 0.000000 0.000000
\r
62 *COMMENT "SURFACETYPE MST_PLANAR"
\r
64 *MESH_VERTEX 0 128.000000 0.000000 0.000000
\r
65 *MESH_VERTEX 1 64.000000 0.000000 64.000000
\r
66 *MESH_VERTEX 2 128.000000 128.000000 0.000000
\r
67 *MESH_VERTEX 3 64.000000 128.000000 64.000000
\r
70 *MESH_FACENORMAL 0 0.707107 0.000000 0.707107
\r
71 *MESH_FACENORMAL 1 0.707107 0.000000 0.707107
\r
72 *MESH_VERTEXNORMAL 0 0.707107 0.000000 0.707107
\r
73 *MESH_VERTEXNORMAL 1 0.707107 0.000000 0.707107
\r
74 *MESH_VERTEXNORMAL 2 0.707107 0.000000 0.707107
\r
75 *MESH_VERTEXNORMAL 3 0.707107 0.000000 0.707107
\r
78 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
79 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
83 *MESH_TVERT 0 1.000000 -1.000000 1.000000
\r
84 *MESH_TVERT 1 -1.000000 -1.000000 1.000000
\r
85 *MESH_TVERT 2 1.000000 3.000000 1.000000
\r
86 *MESH_TVERT 3 -1.000000 3.000000 1.000000
\r
100 *NODE_NAME "mat0model0surf1"
\r
102 *NODE_NAME "mat0model0surf1"
\r
110 *TM_POS 0.000000 0.000000 0.000000
\r
116 *COMMENT "SURFACETYPE MST_PLANAR"
\r
117 *MESH_VERTEX_LIST {
\r
118 *MESH_VERTEX 0 0.000000 128.000000 64.000000
\r
119 *MESH_VERTEX 1 0.000000 128.000000 0.000000
\r
120 *MESH_VERTEX 2 64.000000 128.000000 64.000000
\r
121 *MESH_VERTEX 3 128.000000 128.000000 0.000000
\r
124 *MESH_FACENORMAL 0 0.707107 0.000000 0.707107
\r
125 *MESH_FACENORMAL 1 0.707107 0.000000 0.707107
\r
126 *MESH_VERTEXNORMAL 0 0.000000 1.000000 0.000000
\r
127 *MESH_VERTEXNORMAL 1 0.000000 1.000000 0.000000
\r
128 *MESH_VERTEXNORMAL 2 0.000000 1.000000 0.000000
\r
129 *MESH_VERTEXNORMAL 3 0.000000 1.000000 0.000000
\r
132 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
133 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
137 *MESH_TVERT 0 -2.000000 2.000000 1.000000
\r
138 *MESH_TVERT 1 -2.000000 0.000000 1.000000
\r
139 *MESH_TVERT 2 0.000000 2.000000 1.000000
\r
140 *MESH_TVERT 3 2.000000 0.000000 1.000000
\r
144 *MESH_TFACE 0 0 2 1
\r
145 *MESH_TFACE 1 2 3 1
\r
154 *NODE_NAME "mat0model0surf2"
\r
156 *NODE_NAME "mat0model0surf2"
\r
164 *TM_POS 0.000000 0.000000 0.000000
\r
170 *COMMENT "SURFACETYPE MST_PLANAR"
\r
171 *MESH_VERTEX_LIST {
\r
172 *MESH_VERTEX 0 64.000000 0.000000 64.000000
\r
173 *MESH_VERTEX 1 0.000000 0.000000 64.000000
\r
174 *MESH_VERTEX 2 64.000000 128.000000 64.000000
\r
175 *MESH_VERTEX 3 0.000000 128.000000 64.000000
\r
178 *MESH_FACENORMAL 0 0.707107 0.000000 0.707107
\r
179 *MESH_FACENORMAL 1 0.707107 0.000000 0.707107
\r
180 *MESH_VERTEXNORMAL 0 0.000000 0.000000 1.000000
\r
181 *MESH_VERTEXNORMAL 1 0.000000 0.000000 1.000000
\r
182 *MESH_VERTEXNORMAL 2 0.000000 0.000000 1.000000
\r
183 *MESH_VERTEXNORMAL 3 0.000000 0.000000 1.000000
\r
186 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
187 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
191 *MESH_TVERT 0 1.000000 -1.000000 1.000000
\r
192 *MESH_TVERT 1 -1.000000 -1.000000 1.000000
\r
193 *MESH_TVERT 2 1.000000 3.000000 1.000000
\r
194 *MESH_TVERT 3 -1.000000 3.000000 1.000000
\r
198 *MESH_TFACE 0 0 2 1
\r
199 *MESH_TFACE 1 2 3 1
\r
208 *NODE_NAME "mat0model0surf3"
\r
210 *NODE_NAME "mat0model0surf3"
\r
218 *TM_POS 0.000000 0.000000 0.000000
\r
224 *COMMENT "SURFACETYPE MST_PLANAR"
\r
225 *MESH_VERTEX_LIST {
\r
226 *MESH_VERTEX 0 0.000000 0.000000 64.000000
\r
227 *MESH_VERTEX 1 0.000000 0.000000 0.000000
\r
228 *MESH_VERTEX 2 0.000000 128.000000 64.000000
\r
229 *MESH_VERTEX 3 0.000000 128.000000 0.000000
\r
232 *MESH_FACENORMAL 0 0.707107 0.000000 0.707107
\r
233 *MESH_FACENORMAL 1 0.707107 0.000000 0.707107
\r
234 *MESH_VERTEXNORMAL 0 -1.000000 0.000000 0.000000
\r
235 *MESH_VERTEXNORMAL 1 -1.000000 0.000000 0.000000
\r
236 *MESH_VERTEXNORMAL 2 -1.000000 0.000000 0.000000
\r
237 *MESH_VERTEXNORMAL 3 -1.000000 0.000000 0.000000
\r
240 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
241 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
245 *MESH_TVERT 0 -2.000000 2.000000 1.000000
\r
246 *MESH_TVERT 1 -2.000000 0.000000 1.000000
\r
247 *MESH_TVERT 2 2.000000 2.000000 1.000000
\r
248 *MESH_TVERT 3 2.000000 0.000000 1.000000
\r
252 *MESH_TFACE 0 0 2 1
\r
253 *MESH_TFACE 1 2 3 1
\r
262 *NODE_NAME "mat0model0surf4"
\r
264 *NODE_NAME "mat0model0surf4"
\r
272 *TM_POS 0.000000 0.000000 0.000000
\r
278 *COMMENT "SURFACETYPE MST_PLANAR"
\r
279 *MESH_VERTEX_LIST {
\r
280 *MESH_VERTEX 0 128.000000 0.000000 0.000000
\r
281 *MESH_VERTEX 1 0.000000 0.000000 0.000000
\r
282 *MESH_VERTEX 2 64.000000 0.000000 64.000000
\r
283 *MESH_VERTEX 3 0.000000 0.000000 64.000000
\r
286 *MESH_FACENORMAL 0 0.707107 0.000000 0.707107
\r
287 *MESH_FACENORMAL 1 0.707107 0.000000 0.707107
\r
288 *MESH_VERTEXNORMAL 0 0.000000 -1.000000 0.000000
\r
289 *MESH_VERTEXNORMAL 1 0.000000 -1.000000 0.000000
\r
290 *MESH_VERTEXNORMAL 2 0.000000 -1.000000 0.000000
\r
291 *MESH_VERTEXNORMAL 3 0.000000 -1.000000 0.000000
\r
294 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
295 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
299 *MESH_TVERT 0 2.000000 0.000000 1.000000
\r
300 *MESH_TVERT 1 -2.000000 0.000000 1.000000
\r
301 *MESH_TVERT 2 0.000000 2.000000 1.000000
\r
302 *MESH_TVERT 3 -2.000000 2.000000 1.000000
\r
306 *MESH_TFACE 0 0 2 1
\r
307 *MESH_TFACE 1 2 3 1
\r
316 *NODE_NAME "mat0model0surf5"
\r
318 *NODE_NAME "mat0model0surf5"
\r
326 *TM_POS 0.000000 0.000000 0.000000
\r
332 *COMMENT "SURFACETYPE MST_PLANAR"
\r
333 *MESH_VERTEX_LIST {
\r
334 *MESH_VERTEX 0 0.000000 128.000000 0.000000
\r
335 *MESH_VERTEX 1 0.000000 0.000000 0.000000
\r
336 *MESH_VERTEX 2 128.000000 128.000000 0.000000
\r
337 *MESH_VERTEX 3 128.000000 0.000000 0.000000
\r
340 *MESH_FACENORMAL 0 0.707107 0.000000 0.707107
\r
341 *MESH_FACENORMAL 1 0.707107 0.000000 0.707107
\r
342 *MESH_VERTEXNORMAL 0 0.000000 0.000000 -1.000000
\r
343 *MESH_VERTEXNORMAL 1 0.000000 0.000000 -1.000000
\r
344 *MESH_VERTEXNORMAL 2 0.000000 0.000000 -1.000000
\r
345 *MESH_VERTEXNORMAL 3 0.000000 0.000000 -1.000000
\r
348 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
349 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
353 *MESH_TVERT 0 -2.000000 3.000000 1.000000
\r
354 *MESH_TVERT 1 -2.000000 -1.000000 1.000000
\r
355 *MESH_TVERT 2 2.000000 3.000000 1.000000
\r
356 *MESH_TVERT 3 2.000000 -1.000000 1.000000
\r
360 *MESH_TFACE 0 0 2 1
\r
361 *MESH_TFACE 1 2 3 1
\r