1 *3DSMAX_ASCIIEXPORT 200
2 *COMMENT "Generated by Q3Map2 (ydnar) -convert -format ase"
4 *SCENE_FILENAME "wedge_45.bsp"
8 *SCENE_TICKSPERFRAME 160
9 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000
10 *SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000
15 *MATERIAL_NAME "textures/radiant_regression_tests/tile_model"
16 *MATERIAL_CLASS "Standard"
17 *MATERIAL_DIFFUSE 1.000000 1.000000 0.833333
18 *MATERIAL_SHADING Phong
20 *MAP_NAME "textures/radiant_regression_tests/tile_model"
25 *BITMAP "..\textures\radiant_regression_tests\tile_model.tga"
26 *BITMAP_FILTER Pyramidal
30 *MATERIAL_NAME "noshader"
31 *MATERIAL_CLASS "Standard"
32 *MATERIAL_DIFFUSE 1.000000 1.000000 1.000000
33 *MATERIAL_SHADING Phong
40 *BITMAP "..\noshader.tga"
41 *BITMAP_FILTER Pyramidal
46 *NODE_NAME "mat0model0surf0"
48 *NODE_NAME "mat0model0surf0"
56 *TM_POS 0.000000 0.000000 0.000000
62 *COMMENT "SURFACETYPE MST_PLANAR"
64 *MESH_VERTEX 0 128.000000 0.000000 0.000000
65 *MESH_VERTEX 1 64.000000 0.000000 64.000000
66 *MESH_VERTEX 2 128.000000 128.000000 0.000000
67 *MESH_VERTEX 3 64.000000 128.000000 64.000000
70 *MESH_FACENORMAL 0 0.707107 0.000000 0.707107
71 *MESH_FACENORMAL 1 0.707107 0.000000 0.707107
72 *MESH_VERTEXNORMAL 0 0.707107 0.000000 0.707107
73 *MESH_VERTEXNORMAL 1 0.707107 0.000000 0.707107
74 *MESH_VERTEXNORMAL 2 0.707107 0.000000 0.707107
75 *MESH_VERTEXNORMAL 3 0.707107 0.000000 0.707107
78 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
79 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
83 *MESH_TVERT 0 1.000000 -1.000000 1.000000
84 *MESH_TVERT 1 -1.000000 -1.000000 1.000000
85 *MESH_TVERT 2 1.000000 3.000000 1.000000
86 *MESH_TVERT 3 -1.000000 3.000000 1.000000
100 *NODE_NAME "mat0model0surf1"
102 *NODE_NAME "mat0model0surf1"
110 *TM_POS 0.000000 0.000000 0.000000
116 *COMMENT "SURFACETYPE MST_PLANAR"
118 *MESH_VERTEX 0 0.000000 128.000000 64.000000
119 *MESH_VERTEX 1 0.000000 128.000000 0.000000
120 *MESH_VERTEX 2 64.000000 128.000000 64.000000
121 *MESH_VERTEX 3 128.000000 128.000000 0.000000
124 *MESH_FACENORMAL 0 0.707107 0.000000 0.707107
125 *MESH_FACENORMAL 1 0.707107 0.000000 0.707107
126 *MESH_VERTEXNORMAL 0 0.000000 1.000000 0.000000
127 *MESH_VERTEXNORMAL 1 0.000000 1.000000 0.000000
128 *MESH_VERTEXNORMAL 2 0.000000 1.000000 0.000000
129 *MESH_VERTEXNORMAL 3 0.000000 1.000000 0.000000
132 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
133 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
137 *MESH_TVERT 0 -2.000000 2.000000 1.000000
138 *MESH_TVERT 1 -2.000000 0.000000 1.000000
139 *MESH_TVERT 2 0.000000 2.000000 1.000000
140 *MESH_TVERT 3 2.000000 0.000000 1.000000
154 *NODE_NAME "mat0model0surf2"
156 *NODE_NAME "mat0model0surf2"
164 *TM_POS 0.000000 0.000000 0.000000
170 *COMMENT "SURFACETYPE MST_PLANAR"
172 *MESH_VERTEX 0 64.000000 0.000000 64.000000
173 *MESH_VERTEX 1 0.000000 0.000000 64.000000
174 *MESH_VERTEX 2 64.000000 128.000000 64.000000
175 *MESH_VERTEX 3 0.000000 128.000000 64.000000
178 *MESH_FACENORMAL 0 0.707107 0.000000 0.707107
179 *MESH_FACENORMAL 1 0.707107 0.000000 0.707107
180 *MESH_VERTEXNORMAL 0 0.000000 0.000000 1.000000
181 *MESH_VERTEXNORMAL 1 0.000000 0.000000 1.000000
182 *MESH_VERTEXNORMAL 2 0.000000 0.000000 1.000000
183 *MESH_VERTEXNORMAL 3 0.000000 0.000000 1.000000
186 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
187 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
191 *MESH_TVERT 0 1.000000 -1.000000 1.000000
192 *MESH_TVERT 1 -1.000000 -1.000000 1.000000
193 *MESH_TVERT 2 1.000000 3.000000 1.000000
194 *MESH_TVERT 3 -1.000000 3.000000 1.000000
208 *NODE_NAME "mat0model0surf3"
210 *NODE_NAME "mat0model0surf3"
218 *TM_POS 0.000000 0.000000 0.000000
224 *COMMENT "SURFACETYPE MST_PLANAR"
226 *MESH_VERTEX 0 0.000000 0.000000 64.000000
227 *MESH_VERTEX 1 0.000000 0.000000 0.000000
228 *MESH_VERTEX 2 0.000000 128.000000 64.000000
229 *MESH_VERTEX 3 0.000000 128.000000 0.000000
232 *MESH_FACENORMAL 0 0.707107 0.000000 0.707107
233 *MESH_FACENORMAL 1 0.707107 0.000000 0.707107
234 *MESH_VERTEXNORMAL 0 -1.000000 0.000000 0.000000
235 *MESH_VERTEXNORMAL 1 -1.000000 0.000000 0.000000
236 *MESH_VERTEXNORMAL 2 -1.000000 0.000000 0.000000
237 *MESH_VERTEXNORMAL 3 -1.000000 0.000000 0.000000
240 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
241 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
245 *MESH_TVERT 0 -2.000000 2.000000 1.000000
246 *MESH_TVERT 1 -2.000000 0.000000 1.000000
247 *MESH_TVERT 2 2.000000 2.000000 1.000000
248 *MESH_TVERT 3 2.000000 0.000000 1.000000
262 *NODE_NAME "mat0model0surf4"
264 *NODE_NAME "mat0model0surf4"
272 *TM_POS 0.000000 0.000000 0.000000
278 *COMMENT "SURFACETYPE MST_PLANAR"
280 *MESH_VERTEX 0 128.000000 0.000000 0.000000
281 *MESH_VERTEX 1 0.000000 0.000000 0.000000
282 *MESH_VERTEX 2 64.000000 0.000000 64.000000
283 *MESH_VERTEX 3 0.000000 0.000000 64.000000
286 *MESH_FACENORMAL 0 0.707107 0.000000 0.707107
287 *MESH_FACENORMAL 1 0.707107 0.000000 0.707107
288 *MESH_VERTEXNORMAL 0 0.000000 -1.000000 0.000000
289 *MESH_VERTEXNORMAL 1 0.000000 -1.000000 0.000000
290 *MESH_VERTEXNORMAL 2 0.000000 -1.000000 0.000000
291 *MESH_VERTEXNORMAL 3 0.000000 -1.000000 0.000000
294 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
295 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
299 *MESH_TVERT 0 2.000000 0.000000 1.000000
300 *MESH_TVERT 1 -2.000000 0.000000 1.000000
301 *MESH_TVERT 2 0.000000 2.000000 1.000000
302 *MESH_TVERT 3 -2.000000 2.000000 1.000000
316 *NODE_NAME "mat0model0surf5"
318 *NODE_NAME "mat0model0surf5"
326 *TM_POS 0.000000 0.000000 0.000000
332 *COMMENT "SURFACETYPE MST_PLANAR"
334 *MESH_VERTEX 0 0.000000 128.000000 0.000000
335 *MESH_VERTEX 1 0.000000 0.000000 0.000000
336 *MESH_VERTEX 2 128.000000 128.000000 0.000000
337 *MESH_VERTEX 3 128.000000 0.000000 0.000000
340 *MESH_FACENORMAL 0 0.707107 0.000000 0.707107
341 *MESH_FACENORMAL 1 0.707107 0.000000 0.707107
342 *MESH_VERTEXNORMAL 0 0.000000 0.000000 -1.000000
343 *MESH_VERTEXNORMAL 1 0.000000 0.000000 -1.000000
344 *MESH_VERTEXNORMAL 2 0.000000 0.000000 -1.000000
345 *MESH_VERTEXNORMAL 3 0.000000 0.000000 -1.000000
348 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
349 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
353 *MESH_TVERT 0 -2.000000 3.000000 1.000000
354 *MESH_TVERT 1 -2.000000 -1.000000 1.000000
355 *MESH_TVERT 2 2.000000 3.000000 1.000000
356 *MESH_TVERT 3 2.000000 -1.000000 1.000000