2 Copyright (c) 2001, Loki software, inc.
5 Redistribution and use in source and binary forms, with or without modification,
6 are permitted provided that the following conditions are met:
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9 of conditions and the following disclaimer.
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12 list of conditions and the following disclaimer in the documentation and/or
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15 Neither the name of Loki software nor the names of its contributors may be used
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19 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS''
20 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
22 DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
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28 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 //-----------------------------------------------------------------------------
34 // monitoring window for running BSP processes (and possibly various other stuff)
39 #include <gtk/gtkmain.h>
43 #include "string/string.h"
44 #include "stream/stringstream.h"
46 #include "gtkutil/messagebox.h"
49 #include "preferences.h"
52 #include "mainframe.h"
55 void message_flush( message_info_t* self ){
56 Sys_Print( self->msg_level, self->m_buffer, self->m_length );
60 void message_print( message_info_t* self, const char* characters, std::size_t length ){
61 const char* end = characters + length;
62 while ( characters != end )
64 std::size_t space = message_info_t::bufsize - 1 - self->m_length;
66 message_flush( self );
70 std::size_t size = std::min( space, std::size_t( end - characters ) );
71 memcpy( self->m_buffer + self->m_length, characters, size );
72 self->m_length += size;
85 // a flag we have set to true when using an external BSP plugin
86 // the resulting code with that is a bit dirty, cleaner solution would be to seperate the succession of commands from the listening loop
87 // (in two seperate classes probably)
90 // EIdle: we are not listening
91 // DoMonitoringLoop will change state to EBeginStep
92 // EBeginStep: the socket is up for listening, we are expecting incoming connection
93 // incoming connection will change state to EWatching
94 // EWatching: we have a connection, monitor it
95 // connection closed will see if we start a new step (EBeginStep) or launch Quake3 and end (EIdle)
96 enum EWatchBSPState { EIdle, EBeginStep, EWatching } m_eState;
97 socket_t *m_pListenSocket;
98 socket_t *m_pInSocket;
101 // used to timeout EBeginStep
103 std::size_t m_iCurrentStep;
104 // name of the map so we can run the engine
106 // buffer we use in push mode to receive data directly from the network
107 xmlParserInputBufferPtr m_xmlInputBuffer;
108 xmlParserInputPtr m_xmlInput;
109 xmlParserCtxtPtr m_xmlParserCtxt;
110 // call this to switch the set listening mode
111 bool SetupListening();
112 // start a new EBeginStep
114 // the xml and sax parser state
115 char m_xmlBuf[MAX_NETMESSAGE];
116 bool m_bNeedCtxtInit;
117 message_info_t m_message_info;
122 m_bBSPPlugin = false;
123 m_pListenSocket = NULL;
126 m_pTimer = g_timer_new();
128 m_xmlInputBuffer = NULL;
129 m_bNeedCtxtInit = true;
131 virtual ~CWatchBSP(){
135 g_timer_destroy( m_pTimer );
138 bool HasBSPPlugin() const
139 { return m_bBSPPlugin; }
141 // called regularly to keep listening
142 void RoutineProcessing();
143 // start a monitoring loop with the following steps
144 void DoMonitoringLoop( GPtrArray *pCmd, const char *sBSPName );
145 void EndMonitoringLoop(){
148 string_release( m_sBSPName, string_length( m_sBSPName ) );
152 g_ptr_array_free( m_pCmd, TRUE );
156 // close everything - may be called from the outside to abort the process
158 // start a listening loop for an external process, possibly a BSP plugin
159 void ExternalListen();
162 CWatchBSP* g_pWatchBSP;
164 // watch the BSP process through network connections
165 // true: trigger the BSP steps one by one and monitor them through the network
166 // false: create a BAT / .sh file and execute it. don't bother monitoring it.
167 bool g_WatchBSP_Enabled = true;
168 // do we stop the compilation process if we come accross a leak?
169 bool g_WatchBSP_LeakStop = true;
170 bool g_WatchBSP_RunQuake = false;
171 // store prefs setting for automatic sleep mode activation
172 bool g_WatchBSP_DoSleep = true;
173 // timeout when beginning a step (in seconds)
174 // if we don't get a connection quick enough we assume something failed and go back to idling
175 int g_WatchBSP_Timeout = 10;
178 void Build_constructPreferences( PreferencesPage& page ){
179 GtkWidget* monitorbsp = page.appendCheckBox( "", "Enable Build Process Monitoring", g_WatchBSP_Enabled );
180 GtkWidget* leakstop = page.appendCheckBox( "", "Stop Compilation on Leak", g_WatchBSP_LeakStop );
181 GtkWidget* runengine = page.appendCheckBox( "", "Run Engine After Compile", g_WatchBSP_RunQuake );
182 GtkWidget* sleep = page.appendCheckBox ( "", "Sleep When Running the Engine", g_WatchBSP_DoSleep );
183 Widget_connectToggleDependency( leakstop, monitorbsp );
184 Widget_connectToggleDependency( runengine, monitorbsp );
185 Widget_connectToggleDependency( sleep, runengine );
187 void Build_constructPage( PreferenceGroup& group ){
188 PreferencesPage page( group.createPage( "Build", "Build Preferences" ) );
189 Build_constructPreferences( page );
191 void Build_registerPreferencesPage(){
192 PreferencesDialog_addSettingsPage( FreeCaller1<PreferenceGroup&, Build_constructPage>() );
195 #include "preferencesystem.h"
196 #include "stringio.h"
198 void BuildMonitor_Construct(){
199 g_pWatchBSP = new CWatchBSP();
201 g_WatchBSP_Enabled = !string_equal( g_pGameDescription->getKeyValue( "no_bsp_monitor" ), "1" );
203 GlobalPreferenceSystem().registerPreference( "WatchBSP", BoolImportStringCaller( g_WatchBSP_Enabled ), BoolExportStringCaller( g_WatchBSP_Enabled ) );
204 GlobalPreferenceSystem().registerPreference( "RunQuake2Run", BoolImportStringCaller( g_WatchBSP_RunQuake ), BoolExportStringCaller( g_WatchBSP_RunQuake ) );
205 GlobalPreferenceSystem().registerPreference( "LeakStop", BoolImportStringCaller( g_WatchBSP_LeakStop ), BoolExportStringCaller( g_WatchBSP_LeakStop ) );
206 GlobalPreferenceSystem().registerPreference( "SleepMode", BoolImportStringCaller( g_WatchBSP_DoSleep ), BoolExportStringCaller( g_WatchBSP_DoSleep ) );
208 Build_registerPreferencesPage();
211 void BuildMonitor_Destroy(){
215 CWatchBSP *GetWatchBSP(){
219 void BuildMonitor_Run( GPtrArray* commands, const char* mapName ){
220 GetWatchBSP()->DoMonitoringLoop( commands, mapName );
224 // Static functions for the SAX callbacks -------------------------------------------------------
226 // utility for saxStartElement below
227 static void abortStream( message_info_t *data ){
228 GetWatchBSP()->EndMonitoringLoop();
229 // tell there has been an error
231 if ( GetWatchBSP()->HasBSPPlugin() ) {
232 g_BSPFrontendTable.m_pfnEndListen( 2 );
235 // yeah this doesn't look good.. but it's needed so that everything will be ignored until the stream goes out
236 data->ignore_depth = -1;
240 #include "stream_version.h"
242 static void saxStartElement( message_info_t *data, const xmlChar *name, const xmlChar **attrs ){
244 globalOutputStream() << "<" << name;
246 for ( const xmlChar** p = attrs; *p != 0; p += 2 )
248 globalOutputStream() << " " << p[0] << "=" << makeQuoted( p[1] );
251 globalOutputStream() << ">\n";
254 if ( data->ignore_depth == 0 ) {
255 if ( data->pGeometry != 0 ) {
257 data->pGeometry->saxStartElement( data, name, attrs );
261 if ( strcmp( reinterpret_cast<const char*>( name ), "q3map_feedback" ) == 0 ) {
262 // check the correct version
263 // old q3map don't send a version attribute
264 // the ones we support .. send Q3MAP_STREAM_VERSION
265 if ( !attrs[0] || !attrs[1] || ( strcmp( reinterpret_cast<const char*>( attrs[0] ), "version" ) != 0 ) ) {
266 message_flush( data );
267 globalErrorStream() << "No stream version given in the feedback stream, this is an old q3map version.\n"
268 "Please turn off monitored compiling if you still wish to use this q3map executable\n";
272 else if ( strcmp( reinterpret_cast<const char*>( attrs[1] ), Q3MAP_STREAM_VERSION ) != 0 ) {
273 message_flush( data );
274 globalErrorStream() <<
275 "This version of Radiant reads version " Q3MAP_STREAM_VERSION " debug streams, I got an incoming connection with version " << reinterpret_cast<const char*>( attrs[1] ) << "\n"
276 "Please make sure your versions of Radiant and q3map are matching.\n";
281 // we don't treat locally
282 else if ( strcmp( reinterpret_cast<const char*>( name ), "message" ) == 0 ) {
283 int msg_level = atoi( reinterpret_cast<const char*>( attrs[1] ) );
284 if ( msg_level != data->msg_level ) {
285 message_flush( data );
286 data->msg_level = msg_level;
289 else if ( strcmp( reinterpret_cast<const char*>( name ), "polyline" ) == 0 ) {
290 // polyline has a particular status .. right now we only use it for leakfile ..
291 data->geometry_depth = data->recurse;
292 data->pGeometry = &g_pointfile;
293 data->pGeometry->saxStartElement( data, name, attrs );
295 else if ( strcmp( reinterpret_cast<const char*>( name ), "select" ) == 0 ) {
296 CSelectMsg *pSelect = new CSelectMsg();
297 data->geometry_depth = data->recurse;
298 data->pGeometry = pSelect;
299 data->pGeometry->saxStartElement( data, name, attrs );
301 else if ( strcmp( reinterpret_cast<const char*>( name ), "pointmsg" ) == 0 ) {
302 CPointMsg *pPoint = new CPointMsg();
303 data->geometry_depth = data->recurse;
304 data->pGeometry = pPoint;
305 data->pGeometry->saxStartElement( data, name, attrs );
307 else if ( strcmp( reinterpret_cast<const char*>( name ), "windingmsg" ) == 0 ) {
308 CWindingMsg *pWinding = new CWindingMsg();
309 data->geometry_depth = data->recurse;
310 data->pGeometry = pWinding;
311 data->pGeometry->saxStartElement( data, name, attrs );
315 globalErrorStream() << "Warning: ignoring unrecognized node in XML stream (" << reinterpret_cast<const char*>( name ) << ")\n";
316 // we don't recognize this node, jump over it
317 // (NOTE: the ignore mechanism is a bit screwed, only works when starting an ignore at the highest level)
318 data->ignore_depth = data->recurse;
325 static void saxEndElement( message_info_t *data, const xmlChar *name ){
327 globalOutputStream() << "<" << name << "/>\n";
331 // we are out of an ignored chunk
332 if ( data->recurse == data->ignore_depth ) {
333 data->ignore_depth = 0;
336 if ( data->pGeometry != 0 ) {
337 data->pGeometry->saxEndElement( data, name );
338 // we add the object to the debug window
339 if ( data->geometry_depth == data->recurse ) {
340 g_DbgDlg.Push( data->pGeometry );
344 if ( data->recurse == data->stop_depth ) {
345 message_flush( data );
347 globalOutputStream() << "Received error msg .. shutting down..\n";
349 GetWatchBSP()->EndMonitoringLoop();
350 // tell there has been an error
352 if ( GetWatchBSP()->HasBSPPlugin() ) {
353 g_BSPFrontendTable.m_pfnEndListen( 2 );
360 class MessageOutputStream : public TextOutputStream
362 message_info_t* m_data;
364 MessageOutputStream( message_info_t* data ) : m_data( data ){
366 std::size_t write( const char* buffer, std::size_t length ){
367 if ( m_data->pGeometry != 0 ) {
368 m_data->pGeometry->saxCharacters( m_data, reinterpret_cast<const xmlChar*>( buffer ), int(length) );
372 if ( m_data->ignore_depth == 0 ) {
373 // output the message using the level
374 message_print( m_data, buffer, length );
375 // if this message has error level flag, we mark the depth to stop the compilation when we get out
376 // we don't set the msg level if we don't stop on leak
377 if ( m_data->msg_level == 3 ) {
378 m_data->stop_depth = m_data->recurse - 1;
388 inline MessageOutputStream& operator<<( MessageOutputStream& ostream, const T& t ){
389 return ostream_write( ostream, t );
392 static void saxCharacters( message_info_t *data, const xmlChar *ch, int len ){
393 MessageOutputStream ostream( data );
394 ostream << StringRange( reinterpret_cast<const char*>( ch ), reinterpret_cast<const char*>( ch + len ) );
397 static void saxComment( void *ctx, const xmlChar *msg ){
398 globalOutputStream() << "XML comment: " << reinterpret_cast<const char*>( msg ) << "\n";
401 static void saxWarning( void *ctx, const char *msg, ... ){
402 char saxMsgBuffer[4096];
405 va_start( args, msg );
406 vsprintf( saxMsgBuffer, msg, args );
408 globalOutputStream() << "XML warning: " << saxMsgBuffer << "\n";
411 static void saxError( void *ctx, const char *msg, ... ){
412 char saxMsgBuffer[4096];
415 va_start( args, msg );
416 vsprintf( saxMsgBuffer, msg, args );
418 globalErrorStream() << "XML error: " << saxMsgBuffer << "\n";
421 static void saxFatal( void *ctx, const char *msg, ... ){
426 va_start( args, msg );
427 vsprintf( buffer, msg, args );
429 globalErrorStream() << "XML fatal error: " << buffer << "\n";
432 static xmlSAXHandler saxParser = {
433 0, /* internalSubset */
434 0, /* isStandalone */
435 0, /* hasInternalSubset */
436 0, /* hasExternalSubset */
437 0, /* resolveEntity */
440 0, /* notationDecl */
441 0, /* attributeDecl */
443 0, /* unparsedEntityDecl */
444 0, /* setDocumentLocator */
445 0, /* startDocument */
447 (startElementSAXFunc)saxStartElement, /* startElement */
448 (endElementSAXFunc)saxEndElement, /* endElement */
450 (charactersSAXFunc)saxCharacters, /* characters */
451 0, /* ignorableWhitespace */
452 0, /* processingInstruction */
453 (commentSAXFunc)saxComment, /* comment */
454 (warningSAXFunc)saxWarning, /* warning */
455 (errorSAXFunc)saxError, /* error */
456 (fatalErrorSAXFunc)saxFatal, /* fatalError */
467 // ------------------------------------------------------------------------------------------------
471 static gint watchbsp_routine( gpointer data ){
472 reinterpret_cast<CWatchBSP*>( data )->RoutineProcessing();
476 void CWatchBSP::Reset(){
478 Net_Disconnect( m_pInSocket );
481 if ( m_pListenSocket ) {
482 Net_Disconnect( m_pListenSocket );
483 m_pListenSocket = NULL;
485 if ( m_xmlInputBuffer ) {
486 xmlFreeParserInputBuffer( m_xmlInputBuffer );
487 m_xmlInputBuffer = NULL;
490 if ( s_routine_id ) {
491 gtk_timeout_remove( s_routine_id );
495 bool CWatchBSP::SetupListening(){
497 if ( m_pListenSocket ) {
498 globalOutputStream() << "ERROR: m_pListenSocket != NULL in CWatchBSP::SetupListening\n";
502 globalOutputStream() << "Setting up\n";
504 m_pListenSocket = Net_ListenSocket( 39000 );
505 if ( m_pListenSocket == NULL ) {
508 globalOutputStream() << "Listening...\n";
512 void CWatchBSP::DoEBeginStep(){
514 if ( SetupListening() == false ) {
515 const char* msg = "Failed to get a listening socket on port 39000.\nTry running with Build monitoring disabled if you can't fix this.\n";
516 globalOutputStream() << msg;
517 gtk_MessageBox( GTK_WIDGET( MainFrame_getWindow() ), msg, "Build monitoring", eMB_OK, eMB_ICONERROR );
520 // set the timer for timeouts and step cancellation
521 g_timer_reset( m_pTimer );
522 g_timer_start( m_pTimer );
524 if ( !m_bBSPPlugin ) {
525 globalOutputStream() << "=== running build command ===\n"
526 << static_cast<const char*>( g_ptr_array_index( m_pCmd, m_iCurrentStep ) ) << "\n";
528 if ( !Q_Exec( NULL, (char *)g_ptr_array_index( m_pCmd, m_iCurrentStep ), NULL, true, false ) ) {
529 StringOutputStream msg( 256 );
530 msg << "Failed to execute the following command: ";
531 msg << reinterpret_cast<const char*>( g_ptr_array_index( m_pCmd, m_iCurrentStep ) );
532 msg << "\nCheck that the file exists and that you don't run out of system resources.\n";
533 globalOutputStream() << msg.c_str();
534 gtk_MessageBox( GTK_WIDGET( MainFrame_getWindow() ), msg.c_str(), "Build monitoring", eMB_OK, eMB_ICONERROR );
537 // re-initialise the debug window
538 if ( m_iCurrentStep == 0 ) {
542 m_eState = EBeginStep;
543 s_routine_id = gtk_timeout_add( 25, watchbsp_routine, this );
548 #define ENGINE_ATTRIBUTE "engine_win32"
549 #define MP_ENGINE_ATTRIBUTE "mp_engine_win32"
550 #elif defined( __linux__ ) || defined ( __FreeBSD__ )
551 #define ENGINE_ATTRIBUTE "engine_linux"
552 #define MP_ENGINE_ATTRIBUTE "mp_engine_linux"
553 #elif defined( __APPLE__ )
554 #define ENGINE_ATTRIBUTE "engine_macos"
555 #define MP_ENGINE_ATTRIBUTE "mp_engine_macos"
557 #error "unsupported platform"
560 class RunEngineConfiguration
563 const char* executable;
564 const char* mp_executable;
567 RunEngineConfiguration() :
568 executable( g_pGameDescription->getRequiredKeyValue( ENGINE_ATTRIBUTE ) ),
569 mp_executable( g_pGameDescription->getKeyValue( MP_ENGINE_ATTRIBUTE ) ){
570 do_sp_mp = !string_empty( mp_executable );
574 inline void GlobalGameDescription_string_write_mapparameter( StringOutputStream& string, const char* mapname ){
575 if ( g_pGameDescription->mGameType == "q2"
576 || g_pGameDescription->mGameType == "heretic2" ) {
577 string << ". +exec radiant.cfg +map " << mapname;
581 string << "+set sv_pure 0 ";
582 // TTimo: a check for vm_* but that's all fine
583 //cmdline = "+set sv_pure 0 +set vm_ui 0 +set vm_cgame 0 +set vm_game 0 ";
584 const char* fs_game = gamename_get();
585 if ( !string_equal( fs_game, basegame_get() ) ) {
586 string << "+set fs_game " << fs_game << " ";
588 if ( g_pGameDescription->mGameType == "wolf" ) {
589 //|| g_pGameDescription->mGameType == "et")
590 if ( string_equal( gamemode_get(), "mp" ) ) {
592 string << "+devmap " << mapname;
597 string << "+set nextmap \"spdevmap " << mapname << "\"";
602 string << "+devmap " << mapname;
608 void CWatchBSP::RoutineProcessing(){
612 // timeout: if we don't get an incoming connection fast enough, go back to idle
613 if ( g_timer_elapsed( m_pTimer, NULL ) > g_WatchBSP_Timeout ) {
614 gtk_MessageBox( GTK_WIDGET( MainFrame_getWindow() ), "The connection timed out, assuming the build process failed\nMake sure you are using a networked version of Q3Map?\nOtherwise you need to disable BSP Monitoring in prefs.", "BSP process monitoring", eMB_OK );
617 if ( m_bBSPPlugin ) {
618 // status == 1 : didn't get the connection
619 g_BSPFrontendTable.m_pfnEndListen( 1 );
626 if ( !m_pListenSocket ) {
627 globalErrorStream() << "ERROR: m_pListenSocket == NULL in CWatchBSP::RoutineProcessing EBeginStep state\n";
631 // we are not connected yet, accept any incoming connection
632 m_pInSocket = Net_Accept( m_pListenSocket );
634 globalOutputStream() << "Connected.\n";
635 // prepare the message info struct for diving in
636 memset( &m_message_info, 0, sizeof( message_info_t ) );
637 // a dumb flag to make sure we init the push parser context when first getting a msg
638 m_bNeedCtxtInit = true;
639 m_eState = EWatching;
646 if ( !m_pInSocket ) {
647 globalErrorStream() << "ERROR: m_pInSocket == NULL in CWatchBSP::RoutineProcessing EWatching state\n";
652 int ret = Net_Wait( m_pInSocket, 0, 0 );
654 globalOutputStream() << "WARNING: SOCKET_ERROR in CWatchBSP::RoutineProcessing\n";
655 globalOutputStream() << "Terminating the connection.\n";
661 // the socket has been identified, there's something (message or disconnection)
662 // see if there's anything in input
663 ret = Net_Receive( m_pInSocket, &msg );
665 // unsigned int size = msg.size; //++timo just a check
666 strcpy( m_xmlBuf, NMSG_ReadString( &msg ) );
667 if ( m_bNeedCtxtInit ) {
668 m_xmlParserCtxt = NULL;
669 m_xmlParserCtxt = xmlCreatePushParserCtxt( &saxParser, &m_message_info, m_xmlBuf, static_cast<int>( strlen( m_xmlBuf ) ), NULL );
671 if ( m_xmlParserCtxt == NULL ) {
672 globalErrorStream() << "Failed to create the XML parser (incoming stream began with: " << m_xmlBuf << ")\n";
675 m_bNeedCtxtInit = false;
679 xmlParseChunk( m_xmlParserCtxt, m_xmlBuf, static_cast<int>( strlen( m_xmlBuf ) ), 0 );
684 message_flush( &m_message_info );
685 // error or connection closed/reset
686 // NOTE: if we get an error down the XML stream we don't reach here
687 Net_Disconnect( m_pInSocket );
689 globalOutputStream() << "Connection closed.\n";
691 if ( m_bBSPPlugin ) {
693 // let the BSP plugin know that the job is done
694 g_BSPFrontendTable.m_pfnEndListen( 0 );
698 // move to next step or finish
700 if ( m_iCurrentStep < m_pCmd->len ) {
705 // launch the engine .. OMG
706 if ( g_WatchBSP_RunQuake ) {
708 // do we enter sleep mode before?
709 if ( g_WatchBSP_DoSleep ) {
710 globalOutputStream() << "Going into sleep mode..\n";
711 g_pParentWnd->OnSleep();
714 globalOutputStream() << "Running engine...\n";
715 StringOutputStream cmd( 256 );
716 // build the command line
717 cmd << EnginePath_get();
718 // this is game dependant
720 RunEngineConfiguration engineConfig;
722 if ( engineConfig.do_sp_mp ) {
723 if ( string_equal( gamemode_get(), "mp" ) ) {
724 cmd << engineConfig.mp_executable;
728 cmd << engineConfig.executable;
733 cmd << engineConfig.executable;
736 StringOutputStream cmdline;
738 GlobalGameDescription_string_write_mapparameter( cmdline, m_sBSPName );
740 globalOutputStream() << cmd.c_str() << " " << cmdline.c_str() << "\n";
743 if ( !Q_Exec( cmd.c_str(), (char *)cmdline.c_str(), EnginePath_get(), false, false ) ) {
744 StringOutputStream msg;
745 msg << "Failed to execute the following command: " << cmd.c_str() << cmdline.c_str();
746 globalOutputStream() << msg.c_str();
747 gtk_MessageBox( GTK_WIDGET( MainFrame_getWindow() ), msg.c_str(), "Build monitoring", eMB_OK, eMB_ICONERROR );
761 GPtrArray* str_ptr_array_clone( GPtrArray* array ){
762 GPtrArray* cloned = g_ptr_array_sized_new( array->len );
763 for ( guint i = 0; i < array->len; ++i )
765 g_ptr_array_add( cloned, g_strdup( (char*)g_ptr_array_index( array, i ) ) );
770 void CWatchBSP::DoMonitoringLoop( GPtrArray *pCmd, const char *sBSPName ){
771 m_sBSPName = string_clone( sBSPName );
772 if ( m_eState != EIdle ) {
773 globalOutputStream() << "WatchBSP got a monitoring request while not idling...\n";
774 // prompt the user, should we cancel the current process and go ahead?
775 if ( gtk_MessageBox( GTK_WIDGET( MainFrame_getWindow() ), "I am already monitoring a Build process.\nDo you want me to override and start a new compilation?",
776 "Build process monitoring", eMB_YESNO ) == eIDYES ) {
777 // disconnect and set EIdle state
781 m_pCmd = str_ptr_array_clone( pCmd );
786 void CWatchBSP::ExternalListen(){
791 // the part of the watchbsp interface we export to plugins
792 // NOTE: in the long run, the whole watchbsp.cpp interface needs to go out and be handled at the BSP plugin level
793 // for now we provide something really basic and limited, the essential is to have something that works fine and fast (for 1.1 final)
794 void QERApp_Listen(){
795 // open the listening socket
796 GetWatchBSP()->ExternalListen();