2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
25 // Leonardo Zide (leo@lokigames.com)
28 #include "texwindow.h"
32 #include "debugging/debugging.h"
36 #include "ifilesystem.h"
40 #include "moduleobserver.h"
46 #include <uilib/uilib.h>
48 #include "signal/signal.h"
49 #include "math/vector.h"
50 #include "texturelib.h"
51 #include "string/string.h"
52 #include "shaderlib.h"
55 #include "stream/memstream.h"
56 #include "stream/textfilestream.h"
57 #include "stream/stringstream.h"
63 #include "gtkutil/menu.h"
64 #include "gtkutil/nonmodal.h"
65 #include "gtkutil/cursor.h"
66 #include "gtkutil/widget.h"
67 #include "gtkutil/glwidget.h"
68 #include "gtkutil/messagebox.h"
74 #include "brush_primit.h"
75 #include "brushmanip.h"
76 #include "patchmanip.h"
81 #include "mainframe.h"
82 #include "findtexturedialog.h"
83 #include "surfacedialog.h"
84 #include "patchdialog.h"
85 #include "groupdialog.h"
86 #include "preferences.h"
90 bool TextureBrowser_showWads(){
91 return !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) );
94 void TextureBrowser_queueDraw( TextureBrowser& textureBrowser );
96 bool string_equal_start( const char* string, StringRange start ){
97 return string_equal_n( string, start.first, start.last - start.first );
100 typedef std::set<CopiedString> TextureGroups;
102 void TextureGroups_addWad( TextureGroups& groups, const char* archive ){
103 if ( extension_equal( path_get_extension( archive ), "wad" ) ) {
104 groups.insert( archive );
108 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addWad> TextureGroupsAddWadCaller;
112 bool g_TextureBrowser_shaderlistOnly = false;
113 bool g_TextureBrowser_fixedSize = true;
114 bool g_TextureBrowser_filterMissing = false;
115 bool g_TextureBrowser_filterFallback = true;
116 bool g_TextureBrowser_enableAlpha = false;
119 CopiedString g_notex;
120 CopiedString g_shadernotex;
122 bool isMissing(const char* name);
124 bool isNotex(const char* name);
126 bool isMissing(const char* name){
127 if ( string_equal( g_notex.c_str(), name ) ) {
130 if ( string_equal( g_shadernotex.c_str(), name ) ) {
136 bool isNotex(const char* name){
137 if ( string_equal_suffix( name, "/" DEFAULT_NOTEX_BASENAME ) ) {
140 if ( string_equal_suffix( name, "/" DEFAULT_SHADERNOTEX_BASENAME ) ) {
146 void TextureGroups_addShader( TextureGroups& groups, const char* shaderName ){
147 const char* texture = path_make_relative( shaderName, "textures/" );
149 // hide notex / shadernotex images
150 if ( g_TextureBrowser_filterFallback ) {
151 if ( isNotex( shaderName ) ) {
154 if ( isNotex( texture ) ) {
159 if ( texture != shaderName ) {
160 const char* last = path_remove_directory( texture );
161 if ( !string_empty( last ) ) {
162 groups.insert( CopiedString( StringRange( texture, --last ) ) );
167 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addShader> TextureGroupsAddShaderCaller;
169 void TextureGroups_addDirectory( TextureGroups& groups, const char* directory ){
170 groups.insert( directory );
173 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addDirectory> TextureGroupsAddDirectoryCaller;
175 class DeferredAdjustment
180 typedef void ( *ValueChangedFunction )( void* data, gdouble value );
182 ValueChangedFunction m_function;
185 static gboolean deferred_value_changed( gpointer data ){
186 reinterpret_cast<DeferredAdjustment*>( data )->m_function(
187 reinterpret_cast<DeferredAdjustment*>( data )->m_data,
188 reinterpret_cast<DeferredAdjustment*>( data )->m_value
190 reinterpret_cast<DeferredAdjustment*>( data )->m_handler = 0;
191 reinterpret_cast<DeferredAdjustment*>( data )->m_value = 0;
196 DeferredAdjustment( ValueChangedFunction function, void* data ) : m_value( 0 ), m_handler( 0 ), m_function( function ), m_data( data ){
200 if ( m_handler != 0 ) {
201 g_source_remove( m_handler );
202 deferred_value_changed( this );
206 void value_changed( gdouble value ){
208 if ( m_handler == 0 ) {
209 m_handler = g_idle_add( deferred_value_changed, this );
213 static void adjustment_value_changed(ui::Adjustment adjustment, DeferredAdjustment* self ){
214 self->value_changed( gtk_adjustment_get_value(adjustment) );
219 class TextureBrowser;
221 typedef ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw> TextureBrowserQueueDrawCaller;
223 void TextureBrowser_scrollChanged( void* data, gdouble value );
228 STARTUPSHADERS_NONE = 0,
229 STARTUPSHADERS_COMMON,
232 void TextureBrowser_hideUnusedExport( const Callback<void(bool)> & importer );
234 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
236 void TextureBrowser_showShadersExport( const Callback<void(bool)> & importer );
238 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
240 void TextureBrowser_showTexturesExport( const Callback<void(bool)> & importer );
242 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showTexturesExport> TextureBrowserShowTexturesExport;
244 void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer );
246 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
248 void TextureBrowser_fixedSize( const Callback<void(bool)> & importer );
250 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowserFixedSizeExport;
252 void TextureBrowser_filterMissing( const Callback<void(bool)> & importer );
254 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowserFilterMissingExport;
256 void TextureBrowser_filterFallback( const Callback<void(bool)> & importer );
258 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowserFilterFallbackExport;
260 void TextureBrowser_enableAlpha( const Callback<void(bool)> & importer );
262 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowserEnableAlphaExport;
273 ui::Window m_parent{ui::null};
274 #ifdef WORKAROUND_MACOS_GTK2_GLWIDGET
275 ui::VBox m_vframe{ui::null};
276 ui::VBox m_vfiller{ui::null};
277 ui::HBox m_hframe{ui::null};
278 ui::HBox m_hfiller{ui::null};
279 #else // !WORKAROUND_MACOS_GTK2_GLWIDGET
280 ui::VBox m_frame{ui::null};
281 #endif // !WORKAROUND_MACOS_GTK2_GLWIDGET
282 ui::GLArea m_gl_widget{ui::null};
283 ui::Widget m_texture_scroll{ui::null};
284 ui::TreeView m_treeViewTree{ui::New};
285 ui::TreeView m_treeViewTags{ui::null};
286 ui::Frame m_tag_frame{ui::null};
287 ui::ListStore m_assigned_store{ui::null};
288 ui::ListStore m_available_store{ui::null};
289 ui::TreeView m_assigned_tree{ui::null};
290 ui::TreeView m_available_tree{ui::null};
291 ui::Widget m_scr_win_tree{ui::null};
292 ui::Widget m_scr_win_tags{ui::null};
293 ui::Widget m_tag_notebook{ui::null};
294 ui::Button m_search_button{ui::null};
295 ui::Widget m_shader_info_item{ui::null};
297 std::set<CopiedString> m_all_tags;
298 ui::ListStore m_all_tags_list{ui::null};
299 std::vector<CopiedString> m_copied_tags;
300 std::set<CopiedString> m_found_shaders;
302 ToggleItem m_hideunused_item;
303 ToggleItem m_hidenotex_item;
304 ToggleItem m_showshaders_item;
305 ToggleItem m_showtextures_item;
306 ToggleItem m_showshaderlistonly_item;
307 ToggleItem m_fixedsize_item;
308 ToggleItem m_filternotex_item;
309 ToggleItem m_enablealpha_item;
312 guint m_exposeHandler;
314 bool m_heightChanged;
315 bool m_originInvalid;
317 DeferredAdjustment m_scrollAdjustment;
318 FreezePointer m_freezePointer;
320 Vector3 color_textureback;
321 // the increment step we use against the wheel mouse
322 std::size_t m_mouseWheelScrollIncrement;
323 std::size_t m_textureScale;
324 // make the texture increments match the grid changes
327 bool m_showTextureScrollbar;
328 StartupShaders m_startupShaders;
329 // if true, the texture window will only display in-use shaders
330 // if false, all the shaders in memory are displayed
336 // The uniform size (in pixels) that textures are resized to when m_resizeTextures is true.
337 int m_uniformTextureSize;
338 int m_uniformTextureMinSize;
340 bool m_hideNonShadersInCommon;
341 // Return the display width of a texture in the texture browser
342 void getTextureWH( qtexture_t* tex, int &W, int &H ){
343 // Don't use uniform size
344 W = (int)( tex->width * ( (float)m_textureScale / 100 ) );
345 H = (int)( tex->height * ( (float)m_textureScale / 100 ) );
349 if ( g_TextureBrowser_fixedSize ){
351 // Texture is square, or wider than it is tall
352 if ( W >= m_uniformTextureSize ){
353 H = m_uniformTextureSize * H / W;
354 W = m_uniformTextureSize;
356 else if ( W <= m_uniformTextureMinSize ){
357 H = m_uniformTextureMinSize * H / W;
358 W = m_uniformTextureMinSize;
362 // Texture taller than it is wide
363 if ( H >= m_uniformTextureSize ){
364 W = m_uniformTextureSize * W / H;
365 H = m_uniformTextureSize;
367 else if ( H <= m_uniformTextureMinSize ){
368 W = m_uniformTextureMinSize * W / H;
369 H = m_uniformTextureMinSize;
376 m_texture_scroll( ui::null ),
377 m_hideunused_item( TextureBrowserHideUnusedExport() ),
378 m_hidenotex_item( TextureBrowserFilterFallbackExport() ),
379 m_showshaders_item( TextureBrowserShowShadersExport() ),
380 m_showtextures_item( TextureBrowserShowTexturesExport() ),
381 m_showshaderlistonly_item( TextureBrowserShowShaderlistOnlyExport() ),
382 m_fixedsize_item( TextureBrowserFixedSizeExport() ),
383 m_filternotex_item( TextureBrowserFilterMissingExport() ),
384 m_enablealpha_item( TextureBrowserEnableAlphaExport() ),
385 m_heightChanged( true ),
386 m_originInvalid( true ),
387 m_scrollAdjustment( TextureBrowser_scrollChanged, this ),
388 color_textureback( 0.25f, 0.25f, 0.25f ),
389 m_mouseWheelScrollIncrement( 64 ),
390 m_textureScale( 50 ),
391 m_showShaders( true ),
392 m_showTextures( true ),
393 m_showTextureScrollbar( true ),
394 m_startupShaders( STARTUPSHADERS_NONE ),
395 m_hideUnused( false ),
396 m_rmbSelected( false ),
397 m_searchedTags( false ),
399 m_uniformTextureSize( 160 ),
400 m_uniformTextureMinSize( 48 ),
401 m_hideNonShadersInCommon( true ),
402 m_move_started( false ){
406 void ( *TextureBrowser_textureSelected )( const char* shader );
409 void TextureBrowser_updateScroll( TextureBrowser& textureBrowser );
412 const char* TextureBrowser_getCommonShadersName(){
413 const char* value = g_pGameDescription->getKeyValue( "common_shaders_name" );
414 if ( !string_empty( value ) ) {
420 const char* TextureBrowser_getCommonShadersDir(){
421 const char* value = g_pGameDescription->getKeyValue( "common_shaders_dir" );
422 if ( !string_empty( value ) ) {
428 inline int TextureBrowser_fontHeight( TextureBrowser& textureBrowser ){
429 return GlobalOpenGL().m_font->getPixelHeight();
432 const char* TextureBrowser_GetSelectedShader( TextureBrowser& textureBrowser ){
433 return textureBrowser.shader.c_str();
436 void TextureBrowser_SetStatus( TextureBrowser& textureBrowser, const char* name ){
437 IShader* shader = QERApp_Shader_ForName( name );
438 qtexture_t* q = shader->getTexture();
439 StringOutputStream strTex( 256 );
440 strTex << name << " W: " << Unsigned( q->width ) << " H: " << Unsigned( q->height );
442 g_pParentWnd->SetStatusText( g_pParentWnd->m_texture_status, strTex.c_str() );
445 void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name );
447 void TextureBrowser_SetSelectedShader( TextureBrowser& textureBrowser, const char* shader ){
448 textureBrowser.shader = shader;
449 TextureBrowser_SetStatus( textureBrowser, shader );
450 TextureBrowser_Focus( textureBrowser, shader );
452 if ( FindTextureDialog_isOpen() ) {
453 FindTextureDialog_selectTexture( shader );
456 // disable the menu item "shader info" if no shader was selected
457 IShader* ishader = QERApp_Shader_ForName( shader );
458 CopiedString filename = ishader->getShaderFileName();
460 if ( filename.empty() ) {
461 if ( textureBrowser.m_shader_info_item != NULL ) {
462 gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, FALSE );
466 gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, TRUE );
473 CopiedString g_TextureBrowser_currentDirectory;
476 ============================================================================
480 TTimo: now based on a rundown through all the shaders
481 NOTE: we expect the Active shaders count doesn't change during a Texture_StartPos .. Texture_NextPos cycle
482 otherwise we may need to rely on a list instead of an array storage
483 ============================================================================
489 // texture layout functions
490 // TTimo: now based on shaders
491 int current_x, current_y, current_row;
494 void Texture_StartPos( TextureLayout& layout ){
495 layout.current_x = 8;
496 layout.current_y = -8;
497 layout.current_row = 0;
500 void Texture_NextPos( TextureBrowser& textureBrowser, TextureLayout& layout, qtexture_t* current_texture, int *x, int *y ){
501 qtexture_t* q = current_texture;
504 textureBrowser.getTextureWH( q, nWidth, nHeight );
505 if ( layout.current_x + nWidth > textureBrowser.width - 8 && layout.current_row ) { // go to the next row unless the texture is the first on the row
506 layout.current_x = 8;
507 layout.current_y -= layout.current_row + TextureBrowser_fontHeight( textureBrowser ) + 4;//+4
508 layout.current_row = 0;
511 *x = layout.current_x;
512 *y = layout.current_y;
514 // Is our texture larger than the row? If so, grow the
515 // row height to match it
517 if ( layout.current_row < nHeight ) {
518 layout.current_row = nHeight;
521 // never go less than 96, or the names get all crunched up
522 layout.current_x += nWidth < 96 ? 96 : nWidth;
523 layout.current_x += 8;
526 bool TextureSearch_IsShown( const char* name ){
527 std::set<CopiedString>::iterator iter;
529 iter = GlobalTextureBrowser().m_found_shaders.find( name );
531 if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) {
539 // if texture_showinuse jump over non in-use textures
540 bool Texture_IsShown( IShader* shader, bool show_shaders, bool show_textures, bool hideUnused, bool hideNonShadersInCommon ){
541 // filter missing shaders
542 // ugly: filter on built-in fallback name after substitution
543 if ( g_TextureBrowser_filterMissing ) {
544 if ( isMissing( shader->getTexture()->name ) ) {
548 // filter the fallback (notex/shadernotex) for missing shaders or editor image
549 if ( g_TextureBrowser_filterFallback ) {
550 if ( isNotex( shader->getName() ) ) {
553 if ( isNotex( shader->getTexture()->name ) ) {
558 if ( g_TextureBrowser_currentDirectory == "Untagged" ) {
559 std::set<CopiedString>::iterator iter;
561 iter = GlobalTextureBrowser().m_found_shaders.find( shader->getName() );
563 if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) {
571 if ( !shader_equal_prefix( shader->getName(), "textures/" ) ) {
575 if ( !show_shaders && !shader->IsDefault() ) {
579 if ( !show_textures && shader->IsDefault() ) {
583 if ( hideUnused && !shader->IsInUse() ) {
587 if( hideNonShadersInCommon && shader->IsDefault() && !shader->IsInUse() //&& g_TextureBrowser_currentDirectory != ""
588 && shader_equal_prefix( shader_get_textureName( shader->getName() ), TextureBrowser_getCommonShadersDir() ) ){
592 if ( GlobalTextureBrowser().m_searchedTags ) {
593 if ( !TextureSearch_IsShown( shader->getName() ) ) {
601 if ( TextureBrowser_showWads() )
603 if ( g_TextureBrowser_currentDirectory != ""
604 && !string_equal( shader->getWadName(), g_TextureBrowser_currentDirectory.c_str() ) )
609 else if ( !shader_equal_prefix( shader_get_textureName( shader->getName() ), g_TextureBrowser_currentDirectory.c_str() ) ) {
617 void TextureBrowser_heightChanged( TextureBrowser& textureBrowser ){
618 textureBrowser.m_heightChanged = true;
620 TextureBrowser_updateScroll( textureBrowser );
621 TextureBrowser_queueDraw( textureBrowser );
624 void TextureBrowser_evaluateHeight( TextureBrowser& textureBrowser ){
625 if ( textureBrowser.m_heightChanged ) {
626 textureBrowser.m_heightChanged = false;
628 textureBrowser.m_nTotalHeight = 0;
630 TextureLayout layout;
631 Texture_StartPos( layout );
632 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
634 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
636 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused, textureBrowser.m_hideNonShadersInCommon ) ) {
641 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
643 textureBrowser.getTextureWH( shader->getTexture(), nWidth, nHeight );
644 textureBrowser.m_nTotalHeight = std::max( textureBrowser.m_nTotalHeight, abs( layout.current_y ) + TextureBrowser_fontHeight( textureBrowser ) + nHeight + 4 );
649 int TextureBrowser_TotalHeight( TextureBrowser& textureBrowser ){
650 TextureBrowser_evaluateHeight( textureBrowser );
651 return textureBrowser.m_nTotalHeight;
654 inline const int& min_int( const int& left, const int& right ){
655 return std::min( left, right );
658 void TextureBrowser_clampOriginY( TextureBrowser& textureBrowser ){
659 if ( textureBrowser.originy > 0 ) {
660 textureBrowser.originy = 0;
662 int lower = min_int( textureBrowser.height - TextureBrowser_TotalHeight( textureBrowser ), 0 );
663 if ( textureBrowser.originy < lower ) {
664 textureBrowser.originy = lower;
668 int TextureBrowser_getOriginY( TextureBrowser& textureBrowser ){
669 if ( textureBrowser.m_originInvalid ) {
670 textureBrowser.m_originInvalid = false;
671 TextureBrowser_clampOriginY( textureBrowser );
672 TextureBrowser_updateScroll( textureBrowser );
674 return textureBrowser.originy;
677 void TextureBrowser_setOriginY( TextureBrowser& textureBrowser, int originy ){
678 textureBrowser.originy = originy;
679 TextureBrowser_clampOriginY( textureBrowser );
680 TextureBrowser_updateScroll( textureBrowser );
681 TextureBrowser_queueDraw( textureBrowser );
685 Signal0 g_activeShadersChangedCallbacks;
687 void TextureBrowser_addActiveShadersChangedCallback( const SignalHandler& handler ){
688 g_activeShadersChangedCallbacks.connectLast( handler );
691 void TextureBrowser_constructTreeStore();
693 class ShadersObserver : public ModuleObserver
695 Signal0 m_realiseCallbacks;
698 m_realiseCallbacks();
699 /* texturebrowser tree update on vfs restart */
700 // TextureBrowser_constructTreeStore();
706 void insert( const SignalHandler& handler ){
707 m_realiseCallbacks.connectLast( handler );
713 ShadersObserver g_ShadersObserver;
716 void TextureBrowser_addShadersRealiseCallback( const SignalHandler& handler ){
717 g_ShadersObserver.insert( handler );
720 void TextureBrowser_activeShadersChanged( TextureBrowser& textureBrowser ){
721 TextureBrowser_heightChanged( textureBrowser );
722 textureBrowser.m_originInvalid = true;
724 g_activeShadersChangedCallbacks();
727 struct TextureBrowser_ShowScrollbar {
728 static void Export(const TextureBrowser &self, const Callback<void(bool)> &returnz) {
729 returnz(self.m_showTextureScrollbar);
732 static void Import(TextureBrowser &self, bool value) {
733 self.m_showTextureScrollbar = value;
734 if (self.m_texture_scroll) {
735 self.m_texture_scroll.visible(self.m_showTextureScrollbar);
736 TextureBrowser_updateScroll(self);
744 TextureBrowser_ShowDirectory
745 relies on texture_directory global for the directory to use
746 1) Load the shaders for the given directory
747 2) Scan the remaining texture, load them and assign them a default shader (the "noshader" shader)
748 NOTE: when writing a texture plugin, or some texture extensions, this function may need to be overriden, and made
749 available through the IShaders interface
750 NOTE: for texture window layout:
751 all shaders are stored with alphabetical order after load
752 previously loaded and displayed stuff is hidden, only in-use and newly loaded is shown
753 ( the GL textures are not flushed though)
757 bool endswith( const char *haystack, const char *needle ){
758 size_t lh = strlen( haystack );
759 size_t ln = strlen( needle );
763 return !memcmp( haystack + ( lh - ln ), needle, ln );
766 bool texture_name_ignore( const char* name ){
767 StringOutputStream strTemp( string_length( name ) );
768 strTemp << LowerCase( name );
771 endswith( strTemp.c_str(), ".specular" ) ||
772 endswith( strTemp.c_str(), ".glow" ) ||
773 endswith( strTemp.c_str(), ".bump" ) ||
774 endswith( strTemp.c_str(), ".diffuse" ) ||
775 endswith( strTemp.c_str(), ".blend" ) ||
776 endswith( strTemp.c_str(), ".alpha" ) ||
777 endswith( strTemp.c_str(), "_alpha" ) ||
779 endswith( strTemp.c_str(), "_h" ) ||
780 endswith( strTemp.c_str(), "_local" ) ||
781 endswith( strTemp.c_str(), "_nm" ) ||
782 endswith( strTemp.c_str(), "_s" ) ||
784 endswith( strTemp.c_str(), "_bump" ) ||
785 endswith( strTemp.c_str(), "_glow" ) ||
786 endswith( strTemp.c_str(), "_gloss" ) ||
787 endswith( strTemp.c_str(), "_luma" ) ||
788 endswith( strTemp.c_str(), "_norm" ) ||
789 endswith( strTemp.c_str(), "_pants" ) ||
790 endswith( strTemp.c_str(), "_shirt" ) ||
791 endswith( strTemp.c_str(), "_reflect" ) ||
793 endswith( strTemp.c_str(), "_d" ) ||
794 endswith( strTemp.c_str(), "_n" ) ||
795 endswith( strTemp.c_str(), "_p" ) ||
796 endswith( strTemp.c_str(), "_g" ) ||
797 endswith( strTemp.c_str(), "_a" ) ||
801 class LoadShaderVisitor : public Archive::Visitor
804 void visit( const char* name ){
805 IShader* shader = QERApp_Shader_ForName( CopiedString( StringRange( name, path_get_filename_base_end( name ) ) ).c_str() );
807 shader->setWadName( g_TextureBrowser_currentDirectory.c_str() );
811 void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused );
813 ui::Widget g_page_textures{ui::null};
815 void TextureBrowser_toggleShow(){
816 GroupDialog_showPage( g_page_textures );
820 void TextureBrowser_updateTitle(){
821 GroupDialog_updatePageTitle( g_page_textures );
825 class TextureCategoryLoadShader
827 const char* m_directory;
828 std::size_t& m_count;
830 using func = void(const char *);
832 TextureCategoryLoadShader( const char* directory, std::size_t& count )
833 : m_directory( directory ), m_count( count ){
837 void operator()( const char* name ) const {
838 if ( shader_equal_prefix( name, "textures/" )
839 && shader_equal_prefix( name + string_length( "textures/" ), m_directory ) ) {
841 // request the shader, this will load the texture if needed
842 // this Shader_ForName call is a kind of hack
843 IShader *pFoo = QERApp_Shader_ForName( name );
849 void TextureDirectory_loadTexture( const char* directory, const char* texture ){
850 // Doom3-like dds/ prefix (used by DarkPlaces).
851 // When we list dds/textures/ folder,
852 // store the texture names without dds/ prefix.
853 if ( !strncmp( "dds/", directory, 4 ) )
855 directory = &directory[ 4 ];
858 StringOutputStream name( 256 );
859 name << directory << StringRange( texture, path_get_filename_base_end( texture ) );
861 if ( texture_name_ignore( name.c_str() ) ) {
865 if ( !shader_valid( name.c_str() ) ) {
866 globalOutputStream() << "Skipping invalid texture name: [" << name.c_str() << "]\n";
870 // if a texture is already in use to represent a shader, ignore it
871 IShader* shader = QERApp_Shader_ForName( name.c_str() );
875 typedef ConstPointerCaller<char, void(const char*), TextureDirectory_loadTexture> TextureDirectoryLoadTextureCaller;
877 class LoadTexturesByTypeVisitor : public ImageModules::Visitor
879 const char* m_dirstring;
881 LoadTexturesByTypeVisitor( const char* dirstring )
882 : m_dirstring( dirstring ){
885 void visit( const char* minor, const _QERPlugImageTable& table ) const {
886 GlobalFileSystem().forEachFile( m_dirstring, minor, TextureDirectoryLoadTextureCaller( m_dirstring ) );
890 void TextureBrowser_ShowDirectory( TextureBrowser& textureBrowser, const char* directory ){
891 if ( TextureBrowser_showWads() ) {
892 g_TextureBrowser_currentDirectory = directory;
893 TextureBrowser_heightChanged( textureBrowser );
895 Archive* archive = GlobalFileSystem().getArchive( directory );
896 if ( archive != nullptr )
898 LoadShaderVisitor visitor;
899 archive->forEachFile( Archive::VisitorFunc( visitor, Archive::eFiles, 0 ), "textures/" );
901 // Doom3-like dds/ prefix (used by DarkPlaces).
902 archive->forEachFile( Archive::VisitorFunc( visitor, Archive::eFiles, 0 ), "dds/textures/" );
904 else if ( extension_equal_i( path_get_extension( directory ), "wad" ) )
906 globalErrorStream() << "Failed to load " << directory << "\n";
911 g_TextureBrowser_currentDirectory = directory;
912 TextureBrowser_heightChanged( textureBrowser );
914 std::size_t shaders_count;
915 GlobalShaderSystem().foreachShaderName(makeCallback( TextureCategoryLoadShader( directory, shaders_count ) ) );
916 globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
918 if ( g_pGameDescription->mGameType != "doom3" ) {
919 // load remaining texture files
921 StringOutputStream dirstring( 64 );
922 dirstring << "textures/" << directory;
925 LoadTexturesByTypeVisitor visitor( dirstring.c_str() );
926 Radiant_getImageModules().foreachModule( visitor );
929 // Doom3-like dds/ prefix (used by DarkPlaces).
931 dirstring << "dds/textures/" << directory;
934 LoadTexturesByTypeVisitor visitor( dirstring.c_str() );
935 Radiant_getImageModules().foreachModule( visitor );
940 // we'll display the newly loaded textures + all the ones already in use
941 TextureBrowser_SetHideUnused( textureBrowser, false );
943 TextureBrowser_updateTitle();
946 void TextureBrowser_ShowTagSearchResult( TextureBrowser& textureBrowser, const char* directory ){
947 g_TextureBrowser_currentDirectory = directory;
948 TextureBrowser_heightChanged( textureBrowser );
950 std::size_t shaders_count;
951 GlobalShaderSystem().foreachShaderName(makeCallback( TextureCategoryLoadShader( directory, shaders_count ) ) );
952 globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
954 if ( g_pGameDescription->mGameType != "doom3" ) {
955 // load remaining texture files
956 StringOutputStream dirstring( 64 );
957 dirstring << "textures/" << directory;
960 LoadTexturesByTypeVisitor visitor( dirstring.c_str() );
961 Radiant_getImageModules().foreachModule( visitor );
964 // Doom3-like dds/ prefix (used by DarkPlaces).
966 dirstring << "dds/textures/" << directory;
969 LoadTexturesByTypeVisitor visitor( dirstring.c_str() );
970 Radiant_getImageModules().foreachModule( visitor );
974 // we'll display the newly loaded textures + all the ones already in use
975 TextureBrowser_SetHideUnused( textureBrowser, false );
979 bool TextureBrowser_hideUnused();
981 void TextureBrowser_hideUnusedExport( const Callback<void(bool)> & importer ){
982 importer( TextureBrowser_hideUnused() );
985 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
987 void TextureBrowser_showShadersExport( const Callback<void(bool)> & importer ){
988 importer( GlobalTextureBrowser().m_showShaders );
991 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
993 void TextureBrowser_showTexturesExport( const Callback<void(bool)> & importer ){
994 importer( GlobalTextureBrowser().m_showTextures );
997 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showTexturesExport> TextureBrowserShowTexturesExport;
999 void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer ){
1000 importer( g_TextureBrowser_shaderlistOnly );
1003 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
1005 void TextureBrowser_fixedSize( const Callback<void(bool)> & importer ){
1006 importer( g_TextureBrowser_fixedSize );
1009 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowser_FixedSizeExport;
1011 void TextureBrowser_filterMissing( const Callback<void(bool)> & importer ){
1012 importer( g_TextureBrowser_filterMissing );
1015 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowser_filterMissingExport;
1017 void TextureBrowser_filterFallback( const Callback<void(bool)> & importer ){
1018 importer( g_TextureBrowser_filterFallback );
1021 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowser_filterFallbackExport;
1023 void TextureBrowser_enableAlpha( const Callback<void(bool)> & importer ){
1024 importer( g_TextureBrowser_enableAlpha );
1027 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowser_enableAlphaExport;
1029 void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused ){
1030 textureBrowser.m_hideUnused = hideUnused;
1032 textureBrowser.m_hideunused_item.update();
1034 TextureBrowser_heightChanged( textureBrowser );
1035 textureBrowser.m_originInvalid = true;
1038 void TextureBrowser_ShowStartupShaders( TextureBrowser& textureBrowser ){
1039 if ( textureBrowser.m_startupShaders == STARTUPSHADERS_COMMON ) {
1040 TextureBrowser_ShowDirectory( textureBrowser, TextureBrowser_getCommonShadersDir() );
1045 //++timo NOTE: this is a mix of Shader module stuff and texture explorer
1046 // it might need to be split in parts or moved out .. dunno
1047 // scroll origin so the specified texture is completely on screen
1048 // if current texture is not displayed, nothing is changed
1049 void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name ){
1050 TextureLayout layout;
1051 // scroll origin so the texture is completely on screen
1052 Texture_StartPos( layout );
1054 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
1056 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1058 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused, textureBrowser.m_hideNonShadersInCommon ) ) {
1063 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
1064 qtexture_t* q = shader->getTexture();
1069 // we have found when texdef->name and the shader name match
1070 // NOTE: as everywhere else for our comparisons, we are not case sensitive
1071 if ( shader_equal( name, shader->getName() ) ) {
1072 //int textureHeight = (int)( q->height * ( (float)textureBrowser.m_textureScale / 100 ) ) + 2 * TextureBrowser_fontHeight( textureBrowser );
1073 int textureWidth, textureHeight;
1074 textureBrowser.getTextureWH( q, textureWidth, textureHeight );
1075 textureHeight += 2 * TextureBrowser_fontHeight( textureBrowser );
1078 int originy = TextureBrowser_getOriginY( textureBrowser );
1079 if ( y > originy ) {
1083 if ( y - textureHeight < originy - textureBrowser.height ) {
1084 originy = ( y - textureHeight ) + textureBrowser.height;
1087 TextureBrowser_setOriginY( textureBrowser, originy );
1093 IShader* Texture_At( TextureBrowser& textureBrowser, int mx, int my ){
1094 my += TextureBrowser_getOriginY( textureBrowser ) - textureBrowser.height;
1096 TextureLayout layout;
1097 Texture_StartPos( layout );
1098 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
1100 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1102 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused, textureBrowser.m_hideNonShadersInCommon ) ) {
1107 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
1108 qtexture_t *q = shader->getTexture();
1113 int nWidth, nHeight;
1114 textureBrowser.getTextureWH( q, nWidth, nHeight );
1115 if ( mx > x && mx - x < nWidth
1116 && my < y && y - my < nHeight + TextureBrowser_fontHeight( textureBrowser ) ) {
1131 void SelectTexture( TextureBrowser& textureBrowser, int mx, int my, guint32 flags ){
1132 if ( ( flags & GDK_SHIFT_MASK ) == 0 ) {
1133 IShader* shader = Texture_At( textureBrowser, mx, my );
1134 if ( shader != 0 ) {
1135 TextureBrowser_SetSelectedShader( textureBrowser, shader->getName() );
1136 TextureBrowser_textureSelected( shader->getName() );
1138 if ( !FindTextureDialog_isOpen() && !textureBrowser.m_rmbSelected ) {
1139 UndoableCommand undo( "textureNameSetSelected" );
1140 Select_SetShader( shader->getName() );
1147 ============================================================================
1151 ============================================================================
1154 void TextureBrowser_trackingDelta( int x, int y, unsigned int state, void* data ){
1155 TextureBrowser& textureBrowser = *reinterpret_cast<TextureBrowser*>( data );
1159 if ( state & GDK_SHIFT_MASK ) {
1163 int originy = TextureBrowser_getOriginY( textureBrowser );
1164 originy += y * scale;
1165 TextureBrowser_setOriginY( textureBrowser, originy );
1169 void TextureBrowser_Tracking_MouseUp( TextureBrowser& textureBrowser ){
1170 textureBrowser.m_move_started = false;
1171 /* NetRadiantCustom did this instead:
1172 textureBrowser.m_freezePointer.unfreeze_pointer( textureBrowser.m_parent, false ); */
1173 textureBrowser.m_freezePointer.unfreeze_pointer( textureBrowser.m_gl_widget, false );
1176 void TextureBrowser_Tracking_MouseDown( TextureBrowser& textureBrowser ){
1177 if( textureBrowser.m_move_started ){
1178 TextureBrowser_Tracking_MouseUp( textureBrowser );
1180 textureBrowser.m_move_started = true;
1181 /* NetRadiantCustom did this instead:
1182 textureBrowser.m_freezePointer.freeze_pointer( textureBrowser.m_parent, textureBrowser.m_gl_widget, TextureBrowser_trackingDelta, &textureBrowser ); */
1183 textureBrowser.m_freezePointer.freeze_pointer( textureBrowser.m_gl_widget, TextureBrowser_trackingDelta, &textureBrowser );
1186 void TextureBrowser_Selection_MouseDown( TextureBrowser& textureBrowser, guint32 flags, int pointx, int pointy ){
1187 SelectTexture( textureBrowser, pointx, textureBrowser.height - 1 - pointy, flags );
1190 void TextureBrowser_Selection_MouseUp( TextureBrowser& textureBrowser, guint32 flags, int pointx, int pointy ){
1191 if ( ( flags & GDK_SHIFT_MASK ) != 0 ) {
1192 IShader* shader = Texture_At( textureBrowser, pointx, textureBrowser.height - 1 - pointy );
1193 if ( shader != 0 ) {
1194 if ( shader->IsDefault() ) {
1195 globalOutputStream() << "ERROR: " << shader->getName() << " is not a shader, it's a texture.\n";
1198 ViewShader( shader->getShaderFileName(), shader->getName(), ( flags & GDK_CONTROL_MASK ) != 0 );
1205 ============================================================================
1209 ============================================================================
1215 TTimo: relying on the shaders list to display the textures
1216 we must query all qtexture_t* to manage and display through the IShaders interface
1217 this allows a plugin to completely override the texture system
1220 void Texture_Draw( TextureBrowser& textureBrowser ){
1221 int originy = TextureBrowser_getOriginY( textureBrowser );
1223 glClearColor( textureBrowser.color_textureback[0],
1224 textureBrowser.color_textureback[1],
1225 textureBrowser.color_textureback[2],
1228 glViewport( 0, 0, textureBrowser.width, textureBrowser.height );
1229 glMatrixMode( GL_PROJECTION );
1232 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
1233 glDisable( GL_DEPTH_TEST );
1235 //glDisable( GL_BLEND );
1236 if ( g_TextureBrowser_enableAlpha ) {
1237 glEnable( GL_BLEND );
1238 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1241 glDisable( GL_BLEND );
1244 glOrtho( 0, textureBrowser.width, originy - textureBrowser.height, originy, -100, 100 );
1245 glEnable( GL_TEXTURE_2D );
1247 glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
1249 int last_y = 0, last_height = 0;
1251 TextureLayout layout;
1252 Texture_StartPos( layout );
1253 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
1255 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1257 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused, textureBrowser.m_hideNonShadersInCommon ) ) {
1262 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
1263 qtexture_t *q = shader->getTexture();
1268 int nWidth, nHeight;
1269 textureBrowser.getTextureWH( q, nWidth, nHeight );
1271 if ( y != last_y ) {
1275 last_height = std::max( nHeight, last_height );
1277 // Is this texture visible?
1278 if ( ( y - nHeight - TextureBrowser_fontHeight( textureBrowser ) < originy )
1279 && ( y > originy - textureBrowser.height ) ) {
1281 // if it's the current texture, draw a thick red line, else:
1282 // shaders have a white border, simple textures don't
1283 // if !texture_showinuse: (some textures displayed may not be in use)
1284 // draw an additional square around with 0.5 1 0.5 color
1286 const float xf = (float)x;
1287 const float yf = (float)( y - TextureBrowser_fontHeight( textureBrowser ) );
1288 float xfMax = xf + 1.5 + nWidth;
1289 float xfMin = xf - 1.5;
1290 float yfMax = yf + 1.5;
1291 float yfMin = yf - nHeight - 1.5;
1294 if ( shader_equal( TextureBrowser_GetSelectedShader( textureBrowser ), shader->getName() ) ) {
1296 if ( textureBrowser.m_rmbSelected ) {
1306 glDisable( GL_TEXTURE_2D );
1307 glBegin( GL_LINE_LOOP );
1308 glVertex2f( xfMin ,yfMax );
1309 glVertex2f( xfMin ,yfMin );
1310 glVertex2f( xfMax ,yfMin );
1311 glVertex2f( xfMax ,yfMax );
1313 glEnable( GL_TEXTURE_2D );
1315 // highlight in-use textures
1316 else if ( !textureBrowser.m_hideUnused && shader->IsInUse() ) {
1317 glColor3f( 0.5,1,0.5 );
1318 glDisable( GL_TEXTURE_2D );
1319 glBegin( GL_LINE_LOOP );
1320 glVertex2f( xfMin ,yfMax );
1321 glVertex2f( xfMin ,yfMin );
1322 glVertex2f( xfMax ,yfMin );
1323 glVertex2f( xfMax ,yfMax );
1325 glEnable( GL_TEXTURE_2D );
1327 // shader white border:
1328 else if ( !shader->IsDefault() ) {
1329 glColor3f( 1, 1, 1 );
1330 glDisable( GL_TEXTURE_2D );
1331 glBegin( GL_LINE_LOOP );
1332 glVertex2f( xfMin ,yfMax );
1333 glVertex2f( xfMin ,yfMin );
1334 glVertex2f( xfMax ,yfMin );
1335 glVertex2f( xfMax ,yfMax );
1337 glEnable( GL_TEXTURE_2D );
1341 if ( !shader->IsDefault() ) {
1342 glEnable( GL_LINE_STIPPLE );
1343 glLineStipple( 1, 0xF000 );
1344 glDisable( GL_TEXTURE_2D );
1345 glBegin( GL_LINE_LOOP );
1346 glColor3f( 0, 0, 0 );
1347 glVertex2f( xfMin ,yfMax );
1348 glVertex2f( xfMin ,yfMin );
1349 glVertex2f( xfMax ,yfMin );
1350 glVertex2f( xfMax ,yfMax );
1352 glDisable( GL_LINE_STIPPLE );
1353 glEnable( GL_TEXTURE_2D );
1356 // draw checkerboard for transparent textures
1357 if ( g_TextureBrowser_enableAlpha )
1359 glDisable( GL_TEXTURE_2D );
1360 glBegin( GL_QUADS );
1361 int font_height = TextureBrowser_fontHeight( textureBrowser );
1362 for ( int i = 0; i < nHeight; i += 8 )
1363 for ( int j = 0; j < nWidth; j += 8 )
1365 unsigned char color = (i + j) / 8 % 2 ? 0x66 : 0x99;
1366 glColor3ub( color, color, color );
1368 int right = std::min(j+8, nWidth);
1370 int bottom = std::min(i+8, nHeight);
1371 glVertex2i(x + right, y - nHeight - font_height + top);
1372 glVertex2i(x + left, y - nHeight - font_height + top);
1373 glVertex2i(x + left, y - nHeight - font_height + bottom);
1374 glVertex2i(x + right, y - nHeight - font_height + bottom);
1377 glEnable( GL_TEXTURE_2D );
1381 glBindTexture( GL_TEXTURE_2D, q->texture_number );
1382 GlobalOpenGL_debugAssertNoErrors();
1384 glBegin( GL_QUADS );
1385 glTexCoord2i( 0,0 );
1386 glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) );
1387 glTexCoord2i( 1,0 );
1388 glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) );
1389 glTexCoord2i( 1,1 );
1390 glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight );
1391 glTexCoord2i( 0,1 );
1392 glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight );
1395 // draw the texture name
1396 glDisable( GL_TEXTURE_2D );
1399 glRasterPos2i( x, y - TextureBrowser_fontHeight( textureBrowser ) + 2 );//+5
1401 // don't draw the directory name
1402 const char* name = shader->getName();
1403 name += strlen( name );
1404 while ( name != shader->getName() && *( name - 1 ) != '/' && *( name - 1 ) != '\\' )
1407 GlobalOpenGL().drawString( name );
1408 glEnable( GL_TEXTURE_2D );
1411 //int totalHeight = abs(y) + last_height + TextureBrowser_fontHeight(textureBrowser) + 4;
1415 // reset the current texture
1416 glBindTexture( GL_TEXTURE_2D, 0 );
1420 void TextureBrowser_queueDraw( TextureBrowser& textureBrowser ){
1421 if ( textureBrowser.m_gl_widget ) {
1422 gtk_widget_queue_draw( textureBrowser.m_gl_widget );
1427 void TextureBrowser_setScale( TextureBrowser& textureBrowser, std::size_t scale ){
1428 textureBrowser.m_textureScale = scale;
1430 textureBrowser.m_heightChanged = true;
1431 textureBrowser.m_originInvalid = true;
1432 g_activeShadersChangedCallbacks();
1434 TextureBrowser_queueDraw( textureBrowser );
1437 void TextureBrowser_setUniformSize( TextureBrowser& textureBrowser, std::size_t scale ){
1438 textureBrowser.m_uniformTextureSize = scale;
1440 textureBrowser.m_heightChanged = true;
1441 textureBrowser.m_originInvalid = true;
1442 g_activeShadersChangedCallbacks();
1444 TextureBrowser_queueDraw( textureBrowser );
1447 void TextureBrowser_setUniformMinSize( TextureBrowser& textureBrowser, std::size_t scale ){
1448 textureBrowser.m_uniformTextureMinSize = scale;
1450 textureBrowser.m_heightChanged = true;
1451 textureBrowser.m_originInvalid = true;
1452 g_activeShadersChangedCallbacks();
1454 TextureBrowser_queueDraw( textureBrowser );
1457 void TextureBrowser_MouseWheel( TextureBrowser& textureBrowser, bool bUp ){
1458 int originy = TextureBrowser_getOriginY( textureBrowser );
1461 originy += int(textureBrowser.m_mouseWheelScrollIncrement);
1465 originy -= int(textureBrowser.m_mouseWheelScrollIncrement);
1468 TextureBrowser_setOriginY( textureBrowser, originy );
1471 XmlTagBuilder TagBuilder;
1479 void BuildStoreAssignedTags( ui::ListStore store, const char* shader, TextureBrowser* textureBrowser ){
1484 std::vector<CopiedString> assigned_tags;
1485 TagBuilder.GetShaderTags( shader, assigned_tags );
1487 for ( size_t i = 0; i < assigned_tags.size(); i++ )
1489 store.append(TAG_COLUMN, assigned_tags[i].c_str());
1493 void BuildStoreAvailableTags( ui::ListStore storeAvailable,
1494 ui::ListStore storeAssigned,
1495 const std::set<CopiedString>& allTags,
1496 TextureBrowser* textureBrowser ){
1497 GtkTreeIter iterAssigned;
1498 GtkTreeIter iterAvailable;
1499 std::set<CopiedString>::const_iterator iterAll;
1500 gchar* tag_assigned;
1502 storeAvailable.clear();
1504 bool row = gtk_tree_model_get_iter_first(storeAssigned, &iterAssigned ) != 0;
1506 if ( !row ) { // does the shader have tags assigned?
1507 for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll )
1509 storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
1514 while ( row ) // available tags = all tags - assigned tags
1516 gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
1518 for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll )
1520 if ( strcmp( (char*)tag_assigned, ( *iterAll ).c_str() ) != 0 ) {
1521 storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
1525 row = gtk_tree_model_iter_next(storeAssigned, &iterAssigned ) != 0;
1528 gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
1536 gboolean TextureBrowser_button_press( ui::Widget widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
1537 if ( event->type == GDK_BUTTON_PRESS ) {
1538 if ( event->button == 3 ) {
1539 if ( textureBrowser->m_tags ) {
1540 textureBrowser->m_rmbSelected = true;
1541 TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
1543 BuildStoreAssignedTags( textureBrowser->m_assigned_store, textureBrowser->shader.c_str(), textureBrowser );
1544 BuildStoreAvailableTags( textureBrowser->m_available_store, textureBrowser->m_assigned_store, textureBrowser->m_all_tags, textureBrowser );
1545 textureBrowser->m_heightChanged = true;
1546 textureBrowser->m_tag_frame.show();
1550 TextureBrowser_Focus( *textureBrowser, textureBrowser->shader.c_str() );
1554 TextureBrowser_Tracking_MouseDown( *textureBrowser );
1557 else if ( event->button == 1 ) {
1558 TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
1560 if ( textureBrowser->m_tags ) {
1561 textureBrowser->m_rmbSelected = false;
1562 textureBrowser->m_tag_frame.hide();
1566 else if ( event->type == GDK_2BUTTON_PRESS && event->button == 1 ) {
1567 #define GARUX_DISABLE_2BUTTON
1568 #ifndef GARUX_DISABLE_2BUTTON
1569 CopiedString texName = textureBrowser->shader;
1570 //const char* sh = texName.c_str();
1571 char* sh = const_cast<char*>( texName.c_str() );
1572 char* dir = strrchr( sh, '/' );
1575 dir = strchr( sh, '/' );
1579 ScopeDisableScreenUpdates disableScreenUpdates( dir, "Loading Textures" );
1580 TextureBrowser_ShowDirectory( *textureBrowser, dir );
1581 TextureBrowser_Focus( *textureBrowser, textureBrowser->shader.c_str() );
1582 TextureBrowser_queueDraw( *textureBrowser );
1588 else if ( event->type == GDK_2BUTTON_PRESS && event->button == 3 ) {
1589 ScopeDisableScreenUpdates disableScreenUpdates( TextureBrowser_getCommonShadersDir(), "Loading Textures" );
1590 TextureBrowser_ShowDirectory( *textureBrowser, TextureBrowser_getCommonShadersDir() );
1591 TextureBrowser_queueDraw( *textureBrowser );
1596 gboolean TextureBrowser_button_release( ui::Widget widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
1597 if ( event->type == GDK_BUTTON_RELEASE ) {
1598 if ( event->button == 3 ) {
1599 if ( !textureBrowser->m_tags ) {
1600 TextureBrowser_Tracking_MouseUp( *textureBrowser );
1603 if ( event->button == 1 ) {
1604 TextureBrowser_Selection_MouseUp( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
1610 gboolean TextureBrowser_motion( ui::Widget widget, GdkEventMotion *event, TextureBrowser* textureBrowser ){
1614 gboolean TextureBrowser_scroll( ui::Widget widget, GdkEventScroll* event, TextureBrowser* textureBrowser ){
1615 if ( event->direction == GDK_SCROLL_UP ) {
1616 TextureBrowser_MouseWheel( *textureBrowser, true );
1618 else if ( event->direction == GDK_SCROLL_DOWN ) {
1619 TextureBrowser_MouseWheel( *textureBrowser, false );
1624 void TextureBrowser_scrollChanged( void* data, gdouble value ){
1625 //globalOutputStream() << "vertical scroll\n";
1626 TextureBrowser_setOriginY( *reinterpret_cast<TextureBrowser*>( data ), -(int)value );
1629 static void TextureBrowser_verticalScroll(ui::Adjustment adjustment, TextureBrowser* textureBrowser ){
1630 textureBrowser->m_scrollAdjustment.value_changed( gtk_adjustment_get_value(adjustment) );
1633 void TextureBrowser_updateScroll( TextureBrowser& textureBrowser ){
1634 if ( textureBrowser.m_showTextureScrollbar ) {
1635 int totalHeight = TextureBrowser_TotalHeight( textureBrowser );
1637 totalHeight = std::max( totalHeight, textureBrowser.height );
1639 auto vadjustment = gtk_range_get_adjustment( GTK_RANGE( textureBrowser.m_texture_scroll ) );
1641 gtk_adjustment_set_value(vadjustment, -TextureBrowser_getOriginY( textureBrowser ));
1642 gtk_adjustment_set_page_size(vadjustment, textureBrowser.height);
1643 gtk_adjustment_set_page_increment(vadjustment, textureBrowser.height / 2);
1644 gtk_adjustment_set_step_increment(vadjustment, 20);
1645 gtk_adjustment_set_lower(vadjustment, 0);
1646 gtk_adjustment_set_upper(vadjustment, totalHeight);
1648 g_signal_emit_by_name( G_OBJECT( vadjustment ), "changed" );
1652 gboolean TextureBrowser_size_allocate( ui::Widget widget, GtkAllocation* allocation, TextureBrowser* textureBrowser ){
1653 textureBrowser->width = allocation->width;
1654 textureBrowser->height = allocation->height;
1655 TextureBrowser_heightChanged( *textureBrowser );
1656 textureBrowser->m_originInvalid = true;
1657 TextureBrowser_queueDraw( *textureBrowser );
1661 void TextureBrowser_redraw( TextureBrowser* textureBrowser ){
1662 if ( glwidget_make_current( textureBrowser->m_gl_widget ) != FALSE ) {
1663 GlobalOpenGL_debugAssertNoErrors();
1664 TextureBrowser_evaluateHeight( *textureBrowser );
1665 Texture_Draw( *textureBrowser );
1666 GlobalOpenGL_debugAssertNoErrors();
1667 glwidget_swap_buffers( textureBrowser->m_gl_widget );
1671 gboolean TextureBrowser_expose( ui::Widget widget, GdkEventExpose* event, TextureBrowser* textureBrowser ){
1672 TextureBrowser_redraw( textureBrowser );
1676 TextureBrowser& GlobalTextureBrowser(){
1677 static TextureBrowser textureBrowser;
1678 return textureBrowser;
1681 bool TextureBrowser_hideUnused(){
1682 return GlobalTextureBrowser().m_hideUnused;
1685 void TextureBrowser_ToggleHideUnused(){
1686 TextureBrowser &textureBrowser = GlobalTextureBrowser();
1687 if ( textureBrowser.m_hideUnused ) {
1688 TextureBrowser_SetHideUnused( textureBrowser, false );
1692 TextureBrowser_SetHideUnused( textureBrowser, true );
1696 const char* TextureGroups_transformDirName( const char* dirName, StringOutputStream *archiveName )
1698 if ( TextureBrowser_showWads() ) {
1699 archiveName->clear();
1700 *archiveName << StringRange( path_get_filename_start( dirName ), path_get_filename_base_end( dirName ) ) \
1701 << "." << path_get_extension( dirName );
1702 return archiveName->c_str();
1707 void TextureGroups_constructTreeModel( TextureGroups groups, ui::TreeStore store ){
1708 // put the information from the old textures menu into a treeview
1709 GtkTreeIter iter, child;
1711 TextureGroups::const_iterator i = groups.begin();
1712 while ( i != groups.end() )
1714 StringOutputStream archiveName;
1715 StringOutputStream nextArchiveName;
1716 const char* dirName = TextureGroups_transformDirName( ( *i ).c_str(), &archiveName );
1718 const char* firstUnderscore = strchr( dirName, '_' );
1719 StringRange dirRoot( dirName, ( firstUnderscore == 0 ) ? dirName : firstUnderscore + 1 );
1721 TextureGroups::const_iterator next = i;
1724 if ( firstUnderscore != 0
1725 && next != groups.end()
1726 && string_equal_start( TextureGroups_transformDirName( ( *next ).c_str(), &nextArchiveName ), dirRoot ) ) {
1727 gtk_tree_store_append( store, &iter, NULL );
1728 gtk_tree_store_set( store, &iter, 0, CopiedString( StringRange( dirName, firstUnderscore ) ).c_str(), -1 );
1731 while ( i != groups.end() && string_equal_start( TextureGroups_transformDirName( ( *i ).c_str(), &nextArchiveName ), dirRoot ) )
1733 gtk_tree_store_append( store, &child, &iter );
1734 gtk_tree_store_set( store, &child, 0, TextureGroups_transformDirName( ( *i ).c_str(), &nextArchiveName ), -1 );
1740 gtk_tree_store_append( store, &iter, NULL );
1741 gtk_tree_store_set( store, &iter, 0, dirName, -1 );
1747 TextureGroups TextureGroups_constructTreeView(){
1748 TextureGroups groups;
1750 if ( TextureBrowser_showWads() ) {
1751 GlobalFileSystem().forEachArchive( TextureGroupsAddWadCaller( groups ) );
1755 // scan texture dirs and pak files only if not restricting to shaderlist
1756 if ( g_pGameDescription->mGameType != "doom3" && !g_TextureBrowser_shaderlistOnly ) {
1757 GlobalFileSystem().forEachDirectory( "textures/", TextureGroupsAddDirectoryCaller( groups ) );
1760 GlobalShaderSystem().foreachShaderName( TextureGroupsAddShaderCaller( groups ) );
1766 void TextureBrowser_constructTreeStore(){
1767 TextureGroups groups = TextureGroups_constructTreeView();
1768 auto store = ui::TreeStore::from(gtk_tree_store_new( 1, G_TYPE_STRING ));
1769 TextureGroups_constructTreeModel( groups, store );
1770 std::set<CopiedString>::iterator iter;
1772 gtk_tree_view_set_model(GlobalTextureBrowser().m_treeViewTree, store);
1774 g_object_unref( G_OBJECT( store ) );
1777 void TextureBrowser_constructTreeStoreTags(){
1778 //TextureGroups groups;
1779 TextureBrowser &textureBrowser = GlobalTextureBrowser();
1780 auto store = ui::TreeStore::from(gtk_tree_store_new( 1, G_TYPE_STRING ));
1781 auto model = GlobalTextureBrowser().m_all_tags_list;
1783 gtk_tree_view_set_model(GlobalTextureBrowser().m_treeViewTags, model );
1785 g_object_unref( G_OBJECT( store ) );
1788 void TreeView_onRowActivated( ui::TreeView treeview, ui::TreePath path, ui::TreeViewColumn col, gpointer userdata ){
1791 auto model = gtk_tree_view_get_model(treeview );
1793 if ( gtk_tree_model_get_iter( model, &iter, path ) ) {
1794 gchar dirName[1024];
1797 gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
1798 strcpy( dirName, buffer );
1801 GlobalTextureBrowser().m_searchedTags = false;
1803 if ( !TextureBrowser_showWads() ) {
1804 strcat( dirName, "/" );
1807 ScopeDisableScreenUpdates disableScreenUpdates( dirName, "Loading Textures" );
1808 TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
1809 TextureBrowser_queueDraw( GlobalTextureBrowser() );
1810 //deactivate, so SPACE and RETURN wont be broken for 2d
1811 gtk_window_set_focus( GTK_WINDOW( gtk_widget_get_toplevel( GTK_WIDGET( treeview ) ) ), NULL );
1815 void TextureBrowser_createTreeViewTree(){
1816 TextureBrowser &textureBrowser = GlobalTextureBrowser();
1817 gtk_tree_view_set_enable_search(textureBrowser.m_treeViewTree, FALSE );
1819 gtk_tree_view_set_headers_visible(textureBrowser.m_treeViewTree, FALSE );
1820 textureBrowser.m_treeViewTree.connect( "row-activated", (GCallback) TreeView_onRowActivated, NULL );
1822 auto renderer = ui::CellRendererText(ui::New);
1823 gtk_tree_view_insert_column_with_attributes(textureBrowser.m_treeViewTree, -1, "", renderer, "text", 0, NULL );
1825 TextureBrowser_constructTreeStore();
1828 void TextureBrowser_addTag();
1830 void TextureBrowser_renameTag();
1832 void TextureBrowser_deleteTag();
1834 void TextureBrowser_createContextMenu( ui::Widget treeview, GdkEventButton *event ){
1835 ui::Widget menu = ui::Menu(ui::New);
1837 ui::Widget menuitem = ui::MenuItem( "Add tag" );
1838 menuitem.connect( "activate", (GCallback)TextureBrowser_addTag, treeview );
1839 gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1841 menuitem = ui::MenuItem( "Rename tag" );
1842 menuitem.connect( "activate", (GCallback)TextureBrowser_renameTag, treeview );
1843 gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1845 menuitem = ui::MenuItem( "Delete tag" );
1846 menuitem.connect( "activate", (GCallback)TextureBrowser_deleteTag, treeview );
1847 gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1849 gtk_widget_show_all( menu );
1851 gtk_menu_popup( GTK_MENU( menu ), NULL, NULL, NULL, NULL,
1852 ( event != NULL ) ? event->button : 0,
1853 gdk_event_get_time( (GdkEvent*)event ) );
1856 void TextureBrowser_searchTags();
1858 gboolean TreeViewTags_onButtonPressed( ui::TreeView treeview, GdkEventButton *event ){
1859 if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
1861 auto selection = gtk_tree_view_get_selection(treeview );
1863 if ( gtk_tree_view_get_path_at_pos(treeview, event->x, event->y, &path, NULL, NULL, NULL ) ) {
1864 gtk_tree_selection_unselect_all( selection );
1865 gtk_tree_selection_select_path( selection, path );
1866 gtk_tree_path_free( path );
1869 TextureBrowser_createContextMenu( treeview, event );
1872 if( event->type == GDK_2BUTTON_PRESS && event->button == 1 ){
1873 TextureBrowser_searchTags();
1879 void TextureBrowser_createTreeViewTags(){
1880 TextureBrowser &textureBrowser = GlobalTextureBrowser();
1881 textureBrowser.m_treeViewTags = ui::TreeView(ui::New);
1882 gtk_tree_view_set_enable_search(textureBrowser.m_treeViewTags, FALSE );
1884 textureBrowser.m_treeViewTags.connect( "button-press-event", (GCallback)TreeViewTags_onButtonPressed, NULL );
1886 gtk_tree_view_set_headers_visible(textureBrowser.m_treeViewTags, FALSE );
1888 auto renderer = ui::CellRendererText(ui::New);
1889 gtk_tree_view_insert_column_with_attributes(textureBrowser.m_treeViewTags, -1, "", renderer, "text", 0, NULL );
1891 TextureBrowser_constructTreeStoreTags();
1894 ui::MenuItem TextureBrowser_constructViewMenu( ui::Menu menu ){
1895 TextureBrowser &textureBrowser = GlobalTextureBrowser();
1896 ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_View" ));
1898 if ( g_Layout_enableDetachableMenus.m_value ) {
1899 menu_tearoff( menu );
1902 create_check_menu_item_with_mnemonic( menu, "Hide _Unused", "ShowInUse" );
1903 if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1904 create_check_menu_item_with_mnemonic( menu, "Hide Image Missing", "FilterMissing" );
1907 // hide notex and shadernotex on texture browser: no one wants to apply them
1908 create_check_menu_item_with_mnemonic( menu, "Hide Fallback", "FilterFallback" );
1910 menu_separator( menu );
1913 // we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games
1914 if ( g_pGameDescription->mGameType == "doom3" || TextureBrowser_showWads() ) {
1915 textureBrowser.m_showShaders = true;
1919 create_check_menu_item_with_mnemonic( menu, "Show shaders", "ToggleShowShaders" );
1920 create_check_menu_item_with_mnemonic( menu, "Show textures", "ToggleShowTextures" );
1921 menu_separator( menu );
1924 if ( textureBrowser.m_tags ) {
1925 create_menu_item_with_mnemonic( menu, "Show Untagged", "ShowUntagged" );
1927 if ( g_pGameDescription->mGameType != "doom3" && string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1928 create_check_menu_item_with_mnemonic( menu, "ShaderList Only", "ToggleShowShaderlistOnly" );
1931 menu_separator( menu );
1932 create_check_menu_item_with_mnemonic( menu, "Fixed Size", "FixedSize" );
1933 create_check_menu_item_with_mnemonic( menu, "Transparency", "EnableAlpha" );
1935 if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1936 menu_separator( menu );
1937 textureBrowser.m_shader_info_item = ui::Widget(create_menu_item_with_mnemonic( menu, "Shader Info", "ShaderInfo" ));
1938 gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, FALSE );
1942 return textures_menu_item;
1945 void Popup_View_Menu( GtkWidget *widget, GtkMenu *menu ){
1946 gtk_menu_popup( menu, NULL, NULL, NULL, NULL, 1, gtk_get_current_event_time() );
1949 ui::MenuItem TextureBrowser_constructToolsMenu( ui::Menu menu ){
1950 ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_Tools" ));
1952 if ( g_Layout_enableDetachableMenus.m_value ) {
1953 menu_tearoff( menu );
1956 create_menu_item_with_mnemonic( menu, "Flush & Reload Shaders", "RefreshShaders" );
1957 create_menu_item_with_mnemonic( menu, "Find / Replace...", "FindReplaceTextures" );
1959 return textures_menu_item;
1962 ui::MenuItem TextureBrowser_constructTagsMenu( ui::Menu menu ){
1963 ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "T_ags" ));
1965 if ( g_Layout_enableDetachableMenus.m_value ) {
1966 menu_tearoff( menu );
1969 create_menu_item_with_mnemonic( menu, "Add tag", "AddTag" );
1970 create_menu_item_with_mnemonic( menu, "Rename tag", "RenameTag" );
1971 create_menu_item_with_mnemonic( menu, "Delete tag", "DeleteTag" );
1972 menu_separator( menu );
1973 create_menu_item_with_mnemonic( menu, "Copy tags from selected", "CopyTag" );
1974 create_menu_item_with_mnemonic( menu, "Paste tags to selected", "PasteTag" );
1976 return textures_menu_item;
1979 gboolean TextureBrowser_tagMoveHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter* iter, GSList** selected ){
1980 g_assert( selected != NULL );
1982 auto rowref = gtk_tree_row_reference_new( model, path );
1983 *selected = g_slist_append( *selected, rowref );
1988 void TextureBrowser_assignTags(){
1989 GSList* selected = NULL;
1991 gchar* tag_assigned;
1992 TextureBrowser &textureBrowser = GlobalTextureBrowser();
1994 auto selection = gtk_tree_view_get_selection(textureBrowser.m_available_tree );
1996 gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1998 if ( selected != NULL ) {
1999 for ( node = selected; node != NULL; node = node->next )
2001 auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
2006 if ( gtk_tree_model_get_iter(textureBrowser.m_available_store, &iter, path ) ) {
2007 gtk_tree_model_get(textureBrowser.m_available_store, &iter, TAG_COLUMN, &tag_assigned, -1 );
2008 if ( !TagBuilder.CheckShaderTag( textureBrowser.shader.c_str() ) ) {
2009 // create a custom shader/texture entry
2010 IShader* ishader = QERApp_Shader_ForName( textureBrowser.shader.c_str() );
2011 CopiedString filename = ishader->getShaderFileName();
2013 if ( filename.empty() ) {
2015 TagBuilder.AddShaderNode( textureBrowser.shader.c_str(), CUSTOM, TEXTURE );
2019 TagBuilder.AddShaderNode( textureBrowser.shader.c_str(), CUSTOM, SHADER );
2023 TagBuilder.AddShaderTag( textureBrowser.shader.c_str(), (char*)tag_assigned, TAG );
2025 gtk_list_store_remove( textureBrowser.m_available_store, &iter );
2026 textureBrowser.m_assigned_store.append(TAG_COLUMN, tag_assigned);
2031 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
2034 TagBuilder.SaveXmlDoc();
2036 g_slist_free( selected );
2039 void TextureBrowser_removeTags(){
2040 GSList* selected = NULL;
2043 TextureBrowser &textureBrowser = GlobalTextureBrowser();
2045 auto selection = gtk_tree_view_get_selection(textureBrowser.m_assigned_tree );
2047 gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
2049 if ( selected != NULL ) {
2050 for ( node = selected; node != NULL; node = node->next )
2052 auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
2057 if ( gtk_tree_model_get_iter(textureBrowser.m_assigned_store, &iter, path ) ) {
2058 gtk_tree_model_get(textureBrowser.m_assigned_store, &iter, TAG_COLUMN, &tag, -1 );
2059 TagBuilder.DeleteShaderTag( textureBrowser.shader.c_str(), tag );
2060 gtk_list_store_remove( textureBrowser.m_assigned_store, &iter );
2065 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
2067 // Update the "available tags list"
2068 BuildStoreAvailableTags( textureBrowser.m_available_store, textureBrowser.m_assigned_store, textureBrowser.m_all_tags, &textureBrowser );
2071 TagBuilder.SaveXmlDoc();
2073 g_slist_free( selected );
2076 void TextureBrowser_buildTagList(){
2077 TextureBrowser &textureBrowser = GlobalTextureBrowser();
2078 textureBrowser.m_all_tags_list.clear();
2080 std::set<CopiedString>::iterator iter;
2082 for ( iter = textureBrowser.m_all_tags.begin(); iter != textureBrowser.m_all_tags.end(); ++iter )
2084 textureBrowser.m_all_tags_list.append(TAG_COLUMN, (*iter).c_str());
2088 void TextureBrowser_searchTags(){
2089 GSList* selected = NULL;
2093 char tags_searched[256];
2094 TextureBrowser &textureBrowser = GlobalTextureBrowser();
2096 auto selection = gtk_tree_view_get_selection(textureBrowser.m_treeViewTags );
2098 gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
2100 if ( selected != NULL ) {
2101 strcpy( buffer, "/root/*/*[tag='" );
2102 strcpy( tags_searched, "[TAGS] " );
2104 for ( node = selected; node != NULL; node = node->next )
2106 auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
2111 if ( gtk_tree_model_get_iter(textureBrowser.m_all_tags_list, &iter, path ) ) {
2112 gtk_tree_model_get(textureBrowser.m_all_tags_list, &iter, TAG_COLUMN, &tag, -1 );
2114 strcat( buffer, tag );
2115 strcat( tags_searched, tag );
2116 if ( node != g_slist_last( node ) ) {
2117 strcat( buffer, "' and tag='" );
2118 strcat( tags_searched, ", " );
2124 strcat( buffer, "']" );
2126 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
2128 textureBrowser.m_found_shaders.clear(); // delete old list
2129 TagBuilder.TagSearch( buffer, textureBrowser.m_found_shaders );
2131 if ( !textureBrowser.m_found_shaders.empty() ) { // found something
2132 size_t shaders_found = textureBrowser.m_found_shaders.size();
2134 globalOutputStream() << "Found " << (unsigned int)shaders_found << " textures and shaders with " << tags_searched << "\n";
2135 ScopeDisableScreenUpdates disableScreenUpdates( "Searching...", "Loading Textures" );
2137 std::set<CopiedString>::iterator iter;
2139 for ( iter = textureBrowser.m_found_shaders.begin(); iter != textureBrowser.m_found_shaders.end(); iter++ )
2141 std::string path = ( *iter ).c_str();
2142 size_t pos = path.find_last_of( "/", path.size() );
2143 std::string name = path.substr( pos + 1, path.size() );
2144 path = path.substr( 0, pos + 1 );
2145 TextureDirectory_loadTexture( path.c_str(), name.c_str() );
2148 textureBrowser.m_searchedTags = true;
2149 g_TextureBrowser_currentDirectory = tags_searched;
2151 textureBrowser.m_nTotalHeight = 0;
2152 TextureBrowser_setOriginY( textureBrowser, 0 );
2153 TextureBrowser_heightChanged( textureBrowser );
2154 TextureBrowser_updateTitle();
2156 g_slist_free( selected );
2159 void TextureBrowser_toggleSearchButton(){
2160 TextureBrowser &textureBrowser = GlobalTextureBrowser();
2161 gint page = gtk_notebook_get_current_page( GTK_NOTEBOOK( textureBrowser.m_tag_notebook ) );
2163 if ( page == 0 ) { // tag page
2164 gtk_widget_show_all( textureBrowser.m_search_button );
2167 textureBrowser.m_search_button.hide();
2171 void TextureBrowser_constructTagNotebook(){
2172 TextureBrowser &textureBrowser = GlobalTextureBrowser();
2173 textureBrowser.m_tag_notebook = ui::Widget::from(gtk_notebook_new());
2174 ui::Widget labelTags = ui::Label( "Tags" );
2175 ui::Widget labelTextures = ui::Label( "Textures" );
2177 gtk_notebook_append_page( GTK_NOTEBOOK( textureBrowser.m_tag_notebook ), textureBrowser.m_scr_win_tree, labelTextures );
2178 gtk_notebook_append_page( GTK_NOTEBOOK( textureBrowser.m_tag_notebook ), textureBrowser.m_scr_win_tags, labelTags );
2180 textureBrowser.m_tag_notebook.connect( "switch-page", G_CALLBACK( TextureBrowser_toggleSearchButton ), NULL );
2182 gtk_widget_show_all( textureBrowser.m_tag_notebook );
2185 void TextureBrowser_constructSearchButton(){
2186 auto image = ui::Widget::from(gtk_image_new_from_stock( GTK_STOCK_FIND, GTK_ICON_SIZE_SMALL_TOOLBAR ));
2187 TextureBrowser &textureBrowser = GlobalTextureBrowser();
2188 textureBrowser.m_search_button = ui::Button(ui::New);
2189 textureBrowser.m_search_button.connect( "clicked", G_CALLBACK( TextureBrowser_searchTags ), NULL );
2190 gtk_widget_set_tooltip_text(textureBrowser.m_search_button, "Search with selected tags");
2191 textureBrowser.m_search_button.add(image);
2194 void TextureBrowser_checkTagFile(){
2195 const char SHADERTAG_FILE[] = "shadertags.xml";
2196 CopiedString default_filename, rc_filename;
2197 StringOutputStream stream( 256 );
2198 TextureBrowser &textureBrowser = GlobalTextureBrowser();
2200 stream << LocalRcPath_get();
2201 stream << SHADERTAG_FILE;
2202 rc_filename = stream.c_str();
2204 if ( file_exists( rc_filename.c_str() ) ) {
2205 textureBrowser.m_tags = TagBuilder.OpenXmlDoc( rc_filename.c_str() );
2207 if ( textureBrowser.m_tags ) {
2208 globalOutputStream() << "Loading tag file " << rc_filename.c_str() << ".\n";
2213 // load default tagfile
2215 stream << g_pGameDescription->mGameToolsPath.c_str();
2216 stream << SHADERTAG_FILE;
2217 default_filename = stream.c_str();
2219 if ( file_exists( default_filename.c_str() ) ) {
2220 textureBrowser.m_tags = TagBuilder.OpenXmlDoc( default_filename.c_str(), rc_filename.c_str() );
2222 if ( textureBrowser.m_tags ) {
2223 globalOutputStream() << "Loading default tag file " << default_filename.c_str() << ".\n";
2228 globalOutputStream() << "Unable to find default tag file " << default_filename.c_str() << ". No tag support. Plugins -> ShaderPlug -> Create tag file: to start using tags\n";
2233 void TextureBrowser_SetNotex(){
2234 IShader* notex = QERApp_Shader_ForName( DEFAULT_NOTEX_NAME );
2235 IShader* shadernotex = QERApp_Shader_ForName( DEFAULT_SHADERNOTEX_NAME );
2237 g_notex = notex->getTexture()->name;
2239 g_shadernotex = shadernotex->getTexture()->name;
2242 shadernotex->DecRef();
2245 static bool isGLWidgetConstructed = false;
2246 static bool isWindowConstructed = false;
2248 void TextureBrowser_constructGLWidget(){
2249 TextureBrowser &textureBrowser = GlobalTextureBrowser();
2250 textureBrowser.m_gl_widget = glwidget_new( FALSE );
2251 g_object_ref( textureBrowser.m_gl_widget._handle );
2253 gtk_widget_set_events( textureBrowser.m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
2254 gtk_widget_set_can_focus( textureBrowser.m_gl_widget, true );
2256 textureBrowser.m_sizeHandler = textureBrowser.m_gl_widget.connect( "size_allocate", G_CALLBACK( TextureBrowser_size_allocate ), &textureBrowser );
2257 textureBrowser.m_exposeHandler = textureBrowser.m_gl_widget.on_render( G_CALLBACK( TextureBrowser_expose ), &textureBrowser );
2259 textureBrowser.m_gl_widget.connect( "button_press_event", G_CALLBACK( TextureBrowser_button_press ), &textureBrowser );
2260 textureBrowser.m_gl_widget.connect( "button_release_event", G_CALLBACK( TextureBrowser_button_release ), &textureBrowser );
2261 textureBrowser.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( TextureBrowser_motion ), &textureBrowser );
2262 textureBrowser.m_gl_widget.connect( "scroll_event", G_CALLBACK( TextureBrowser_scroll ), &textureBrowser );
2264 #ifdef WORKAROUND_MACOS_GTK2_GLWIDGET
2265 textureBrowser.m_hframe.pack_start( textureBrowser.m_gl_widget, TRUE, TRUE, 0 );
2266 #else // !WORKAROUND_MACOS_GTK2_GLWIDGET
2267 textureBrowser.m_frame.pack_start( textureBrowser.m_gl_widget, TRUE, TRUE, 0 );
2268 #endif // !WORKAROUND_MACOS_GTK2_GLWIDGET
2270 textureBrowser.m_gl_widget.show();
2272 isGLWidgetConstructed = true;
2275 ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
2276 // The gl_widget and the tag assignment frame should be packed into a GtkVPaned with the slider
2277 // position stored in local.pref. gtk_paned_get_position() and gtk_paned_set_position() don't
2278 // seem to work in gtk 2.4 and the arrow buttons don't handle GTK_FILL, so here's another thing
2279 // for the "once-the-gtk-libs-are-updated-TODO-list" :x
2280 TextureBrowser &textureBrowser = GlobalTextureBrowser();
2282 TextureBrowser_checkTagFile();
2283 TextureBrowser_SetNotex();
2285 GlobalShaderSystem().setActiveShadersChangedNotify( ReferenceCaller<TextureBrowser, void(), TextureBrowser_activeShadersChanged>( textureBrowser ) );
2287 textureBrowser.m_parent = toplevel;
2289 auto table = ui::Table(3, 3, FALSE);
2290 auto vbox = ui::VBox(FALSE, 0);
2291 table.attach(vbox, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
2294 // ui::Widget menu_bar{ui::null};
2295 auto toolbar = ui::Toolbar::from( gtk_toolbar_new() );
2298 // menu_bar = ui::Widget::from(gtk_menu_bar_new());
2299 auto menu_view = ui::Menu(ui::New);
2300 // auto view_item = TextureBrowser_constructViewMenu( menu_view );
2301 TextureBrowser_constructViewMenu( menu_view );
2302 gtk_menu_set_title( menu_view, "View" );
2303 // gtk_menu_item_set_submenu( GTK_MENU_ITEM( view_item ), menu_view );
2304 // gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), view_item );
2306 //gtk_table_attach( GTK_TABLE( table ), GTK_WIDGET( toolbar ), 0, 1, 0, 1, GTK_FILL, GTK_FILL, 0, 0 );
2307 gtk_box_pack_start( GTK_BOX( vbox ), GTK_WIDGET( toolbar ), FALSE, FALSE, 0 );
2311 auto button = toolbar_append_button( toolbar, "View", "texbro_view.png" );
2312 button.dimensions( 22, 22 );
2313 button.connect( "clicked", G_CALLBACK( Popup_View_Menu ), menu_view );
2315 //to show detached menu over floating tex bro
2316 gtk_menu_attach_to_widget( GTK_MENU( menu_view ), GTK_WIDGET( button ), NULL );
2319 auto button = toolbar_append_button( toolbar, "Find / Replace...", "texbro_gtk-find-and-replace.png", "FindReplaceTextures" );
2320 button.dimensions( 22, 22 );
2323 auto button = toolbar_append_button( toolbar, "Flush & Reload Shaders", "texbro_refresh.png", "RefreshShaders" );
2324 button.dimensions( 22, 22 );
2329 auto menu_tools = ui::Menu(ui::New);
2330 auto tools_item = TextureBrowser_constructToolsMenu( menu_tools );
2331 gtk_menu_item_set_submenu( GTK_MENU_ITEM( tools_item ), menu_tools );
2332 gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tools_item );
2334 // table.attach(menu_bar, {0, 3, 0, 1}, {GTK_FILL, GTK_SHRINK});
2337 { // Texture TreeView
2338 textureBrowser.m_scr_win_tree = ui::ScrolledWindow(ui::New);
2339 gtk_container_set_border_width( GTK_CONTAINER( textureBrowser.m_scr_win_tree ), 0 );
2341 // vertical only scrolling for treeview
2342 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( textureBrowser.m_scr_win_tree ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2344 textureBrowser.m_scr_win_tree.show();
2346 TextureBrowser_createTreeViewTree();
2348 //gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( textureBrowser.m_scr_win_tree ), textureBrowser.m_treeViewTree );
2349 gtk_container_add( GTK_CONTAINER( textureBrowser.m_scr_win_tree ), GTK_WIDGET( textureBrowser.m_treeViewTree ) );
2351 textureBrowser.m_treeViewTree.show();
2353 { // gl_widget scrollbar
2354 auto w = ui::Widget::from(gtk_vscrollbar_new( ui::Adjustment( 0,0,0,1,1,0 ) ));
2355 table.attach(w, {2, 3, 1, 2}, {GTK_SHRINK, GTK_FILL});
2357 textureBrowser.m_texture_scroll = w;
2359 auto vadjustment = ui::Adjustment::from(gtk_range_get_adjustment( GTK_RANGE( textureBrowser.m_texture_scroll ) ));
2360 vadjustment.connect( "value_changed", G_CALLBACK( TextureBrowser_verticalScroll ), &textureBrowser );
2362 textureBrowser.m_texture_scroll.visible(textureBrowser.m_showTextureScrollbar);
2365 #ifdef WORKAROUND_MACOS_GTK2_GLWIDGET
2366 textureBrowser.m_vframe = ui::VBox( FALSE, 0 );
2367 table.attach(textureBrowser.m_vframe, {1, 2, 1, 2});
2369 textureBrowser.m_vfiller = ui::VBox( FALSE, 0 );
2370 textureBrowser.m_vframe.pack_start( textureBrowser.m_vfiller, FALSE, FALSE, 0 );
2372 textureBrowser.m_hframe = ui::HBox( FALSE, 0 );
2373 textureBrowser.m_vframe.pack_start( textureBrowser.m_hframe, TRUE, TRUE, 0 );
2375 textureBrowser.m_hfiller = ui::HBox( FALSE, 0 );
2376 textureBrowser.m_hframe.pack_start( textureBrowser.m_hfiller, FALSE, FALSE, 0 );
2378 textureBrowser.m_vframe.show();
2379 textureBrowser.m_vfiller.show();
2380 textureBrowser.m_hframe.show(),
2381 textureBrowser.m_hfiller.show();
2382 #else // !WORKAROUND_MACOS_GTK2_GLWIDGET
2383 textureBrowser.m_frame = ui::VBox( FALSE, 0 );
2384 table.attach(textureBrowser.m_frame, {1, 2, 1, 2});
2385 textureBrowser.m_frame.show();
2386 #endif // !WORKAROUND_MACOS_GTK2_GLWIDGET
2388 TextureBrowser_constructGLWidget();
2392 if ( textureBrowser.m_tags ) {
2393 { // fill tag GtkListStore
2394 textureBrowser.m_all_tags_list = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2395 auto sortable = GTK_TREE_SORTABLE( textureBrowser.m_all_tags_list );
2396 gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2398 TagBuilder.GetAllTags( textureBrowser.m_all_tags );
2399 TextureBrowser_buildTagList();
2402 auto menu_tags = ui::Menu(ui::New);
2403 gtk_menu_set_title( GTK_MENU( menu_tags ), "Tags" );
2404 // auto tags_item = TextureBrowser_constructTagsMenu( menu_tags );
2405 TextureBrowser_constructTagsMenu( menu_tags );
2406 // gtk_menu_item_set_submenu( GTK_MENU_ITEM( tags_item ), menu_tags );
2407 // gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tags_item );
2409 auto button = toolbar_append_button( toolbar, "Tags", "texbro_tags.png" );
2410 button.dimensions( 22, 22 );
2411 button.connect( "clicked", G_CALLBACK( Popup_View_Menu ), menu_tags );
2413 //to show detached menu over floating tex bro and main wnd...
2414 gtk_menu_attach_to_widget( GTK_MENU( menu_tags ), GTK_WIDGET( button ), NULL );
2417 textureBrowser.m_scr_win_tags = ui::ScrolledWindow(ui::New);
2418 gtk_container_set_border_width( GTK_CONTAINER( textureBrowser.m_scr_win_tags ), 0 );
2420 // vertical only scrolling for treeview
2421 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( textureBrowser.m_scr_win_tags ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2423 TextureBrowser_createTreeViewTags();
2425 auto selection = gtk_tree_view_get_selection(textureBrowser.m_treeViewTags );
2426 gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2428 //gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( textureBrowser.m_scr_win_tags ), textureBrowser.m_treeViewTags );
2429 gtk_container_add( GTK_CONTAINER( textureBrowser.m_scr_win_tags ), GTK_WIDGET( textureBrowser.m_treeViewTags ) );
2431 textureBrowser.m_treeViewTags.show();
2433 { // Texture/Tag notebook
2434 TextureBrowser_constructTagNotebook();
2435 vbox.pack_start( textureBrowser.m_tag_notebook, TRUE, TRUE, 0 );
2437 { // Tag search button
2438 TextureBrowser_constructSearchButton();
2439 vbox.pack_end(textureBrowser.m_search_button, FALSE, FALSE, 0);
2441 auto frame_table = ui::Table(3, 3, FALSE);
2444 textureBrowser.m_tag_frame = ui::Frame( "Tag assignment" );
2445 gtk_frame_set_label_align( GTK_FRAME( textureBrowser.m_tag_frame ), 0.5, 0.5 );
2446 gtk_frame_set_shadow_type( GTK_FRAME( textureBrowser.m_tag_frame ), GTK_SHADOW_NONE );
2448 table.attach(textureBrowser.m_tag_frame, {1, 3, 2, 3}, {GTK_FILL, GTK_SHRINK});
2452 textureBrowser.m_tag_frame.add(frame_table);
2454 { // assigned tag list
2455 ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
2456 gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
2457 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2459 textureBrowser.m_assigned_store = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2461 auto sortable = GTK_TREE_SORTABLE( textureBrowser.m_assigned_store );
2462 gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2464 auto renderer = ui::CellRendererText(ui::New);
2466 textureBrowser.m_assigned_tree = ui::TreeView(ui::TreeModel::from(textureBrowser.m_assigned_store._handle));
2467 textureBrowser.m_assigned_store.unref();
2468 textureBrowser.m_assigned_tree.connect( "row-activated", (GCallback) TextureBrowser_removeTags, NULL );
2469 gtk_tree_view_set_headers_visible(textureBrowser.m_assigned_tree, FALSE );
2471 auto selection = gtk_tree_view_get_selection(textureBrowser.m_assigned_tree );
2472 gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2474 auto column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} );
2475 gtk_tree_view_append_column(textureBrowser.m_assigned_tree, column );
2476 textureBrowser.m_assigned_tree.show();
2478 scrolled_win.show();
2480 //gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), textureBrowser.m_assigned_tree );
2481 gtk_container_add( GTK_CONTAINER( scrolled_win ), GTK_WIDGET( textureBrowser.m_available_tree ) );
2483 frame_table.attach(scrolled_win, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
2485 { // available tag list
2486 ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
2487 gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
2488 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2490 textureBrowser.m_available_store = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2491 auto sortable = GTK_TREE_SORTABLE( textureBrowser.m_available_store );
2492 gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2494 auto renderer = ui::CellRendererText(ui::New);
2496 textureBrowser.m_available_tree = ui::TreeView(ui::TreeModel::from(textureBrowser.m_available_store._handle));
2497 textureBrowser.m_available_store.unref();
2498 textureBrowser.m_available_tree.connect( "row-activated", (GCallback) TextureBrowser_assignTags, NULL );
2499 gtk_tree_view_set_headers_visible(textureBrowser.m_available_tree, FALSE );
2501 auto selection = gtk_tree_view_get_selection(textureBrowser.m_available_tree );
2502 gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2504 auto column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} );
2505 gtk_tree_view_append_column(textureBrowser.m_available_tree, column );
2506 textureBrowser.m_available_tree.show();
2508 scrolled_win.show();
2510 //gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), textureBrowser.m_available_tree );
2511 gtk_container_add( GTK_CONTAINER( scrolled_win ), GTK_WIDGET( textureBrowser.m_available_tree ) );
2513 frame_table.attach(scrolled_win, {2, 3, 1, 3}, {GTK_FILL, GTK_FILL});
2515 { // tag arrow buttons
2516 auto m_btn_left = ui::Button(ui::New);
2517 auto m_btn_right = ui::Button(ui::New);
2518 auto m_arrow_left = ui::Widget::from(gtk_arrow_new( GTK_ARROW_LEFT, GTK_SHADOW_OUT ));
2519 auto m_arrow_right = ui::Widget::from(gtk_arrow_new( GTK_ARROW_RIGHT, GTK_SHADOW_OUT ));
2520 m_btn_left.add(m_arrow_left);
2521 m_btn_right.add(m_arrow_right);
2523 // workaround. the size of the tag frame depends of the requested size of the arrow buttons.
2524 m_arrow_left.dimensions(-1, 68);
2525 m_arrow_right.dimensions(-1, 68);
2527 frame_table.attach(m_btn_left, {1, 2, 1, 2}, {GTK_SHRINK, GTK_EXPAND});
2528 frame_table.attach(m_btn_right, {1, 2, 2, 3}, {GTK_SHRINK, GTK_EXPAND});
2530 m_btn_left.connect( "clicked", G_CALLBACK( TextureBrowser_assignTags ), NULL );
2531 m_btn_right.connect( "clicked", G_CALLBACK( TextureBrowser_removeTags ), NULL );
2535 m_arrow_left.show();
2536 m_arrow_right.show();
2538 { // tag fram labels
2539 ui::Widget m_lbl_assigned = ui::Label( "Assigned" );
2540 ui::Widget m_lbl_unassigned = ui::Label( "Available" );
2542 frame_table.attach(m_lbl_assigned, {0, 1, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
2543 frame_table.attach(m_lbl_unassigned, {2, 3, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
2545 m_lbl_assigned.show();
2546 m_lbl_unassigned.show();
2549 else { // no tag support, show the texture tree only
2550 vbox.pack_start( textureBrowser.m_scr_win_tree, TRUE, TRUE, 0 );
2553 // TODO do we need this?
2554 //gtk_container_set_focus_chain(GTK_CONTAINER(hbox_table), NULL);
2556 isWindowConstructed = true;
2561 void TextureBrowser_destroyGLWidget(){
2562 TextureBrowser &textureBrowser = GlobalTextureBrowser();
2563 if ( isGLWidgetConstructed )
2565 g_signal_handler_disconnect( G_OBJECT( textureBrowser.m_gl_widget ), textureBrowser.m_sizeHandler );
2566 g_signal_handler_disconnect( G_OBJECT( textureBrowser.m_gl_widget ), textureBrowser.m_exposeHandler );
2568 #ifdef WORKAROUND_MACOS_GTK2_GLWIDGET
2569 textureBrowser.m_hframe.remove( textureBrowser.m_gl_widget );
2570 #else // !WORKAROUND_MACOS_GTK2_GLWIDGET
2571 textureBrowser.m_frame.remove( textureBrowser.m_gl_widget );
2572 #endif // !WORKAROUND_MACOS_GTK2_GLWIDGET
2574 textureBrowser.m_gl_widget.unref();
2576 isGLWidgetConstructed = false;
2580 void TextureBrowser_destroyWindow(){
2581 GlobalShaderSystem().setActiveShadersChangedNotify( Callback<void()>() );
2583 TextureBrowser_destroyGLWidget();
2586 #ifdef WORKAROUND_MACOS_GTK2_GLWIDGET
2587 /* workaround for gtkglext on gtk 2 issue: OpenGL texture viewport being drawn over the other pages */
2588 /* this is very ugly: force the resizing of the viewport to a single bottom line by forcing the
2589 * resizing of the gl widget by expanding some empty boxes, so the widget area size is reduced
2590 * while covered by another page, so the texture viewport is still rendered over the other page
2591 * but does not annoy the user that much because it's just a line on the bottom that may even
2592 * be printed over existing bottom frame or very close to it. */
2593 void TextureBrowser_showGLWidget(){
2594 TextureBrowser &textureBrowser = GlobalTextureBrowser();
2595 if ( isWindowConstructed && isGLWidgetConstructed )
2597 textureBrowser.m_vframe.set_child_packing( textureBrowser.m_vfiller, FALSE, FALSE, 0, ui::Packing::START );
2598 textureBrowser.m_vframe.set_child_packing( textureBrowser.m_hframe, TRUE, TRUE, 0, ui::Packing::START );
2599 textureBrowser.m_vframe.set_child_packing( textureBrowser.m_hfiller, FALSE, FALSE, 0, ui::Packing::START );
2600 textureBrowser.m_vframe.set_child_packing( textureBrowser.m_gl_widget, TRUE, TRUE, 0, ui::Packing::START );
2602 textureBrowser.m_gl_widget.show();
2606 void TextureBrowser_hideGLWidget(){
2607 TextureBrowser &textureBrowser = GlobalTextureBrowser();
2608 if ( isWindowConstructed && isGLWidgetConstructed )
2610 textureBrowser.m_vframe.set_child_packing( textureBrowser.m_vfiller, TRUE, TRUE, 0, ui::Packing::START);
2611 textureBrowser.m_vframe.set_child_packing( textureBrowser.m_hframe, FALSE, FALSE, 0, ui::Packing::END );
2612 textureBrowser.m_vframe.set_child_packing( textureBrowser.m_hfiller, TRUE, TRUE, 0, ui::Packing::START);
2613 textureBrowser.m_vframe.set_child_packing( textureBrowser.m_gl_widget, FALSE, FALSE, 0, ui::Packing::END );
2615 // The hack needs the GL widget to not be hidden to work,
2616 // so resizing it triggers the redraw of it with the new size.
2617 // GlobalTextureBrowser().m_gl_widget.hide();
2619 // Trigger the redraw.
2620 TextureBrowser_redraw( &GlobalTextureBrowser() );
2624 #endif // WORKAROUND_MACOS_GTK2_GLWIDGET
2626 const Vector3& TextureBrowser_getBackgroundColour( TextureBrowser& textureBrowser ){
2627 return textureBrowser.color_textureback;
2630 void TextureBrowser_setBackgroundColour( TextureBrowser& textureBrowser, const Vector3& colour ){
2631 textureBrowser.color_textureback = colour;
2632 TextureBrowser_queueDraw( textureBrowser );
2635 void TextureBrowser_selectionHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter* iter, GSList** selected ){
2636 g_assert( selected != NULL );
2639 gtk_tree_model_get( model, iter, TAG_COLUMN, &name, -1 );
2640 *selected = g_slist_append( *selected, name );
2643 void TextureBrowser_shaderInfo(){
2644 const char* name = TextureBrowser_GetSelectedShader( GlobalTextureBrowser() );
2645 IShader* shader = QERApp_Shader_ForName( name );
2647 DoShaderInfoDlg( name, shader->getShaderFileName(), "Shader Info" );
2652 void TextureBrowser_addTag(){
2654 TextureBrowser &textureBrowser = GlobalTextureBrowser();
2656 EMessageBoxReturn result = DoShaderTagDlg( &tag, "Add shader tag" );
2658 if ( result == eIDOK && !tag.empty() ) {
2660 textureBrowser.m_all_tags.insert( tag.c_str() );
2661 gtk_list_store_append( textureBrowser.m_available_store, &iter );
2662 gtk_list_store_set( textureBrowser.m_available_store, &iter, TAG_COLUMN, tag.c_str(), -1 );
2664 // Select the currently added tag in the available list
2665 auto selection = gtk_tree_view_get_selection(textureBrowser.m_available_tree );
2666 gtk_tree_selection_select_iter( selection, &iter );
2668 textureBrowser.m_all_tags_list.append(TAG_COLUMN, tag.c_str());
2672 void TextureBrowser_renameTag(){
2673 /* WORKAROUND: The tag treeview is set to GTK_SELECTION_MULTIPLE. Because
2674 gtk_tree_selection_get_selected() doesn't work with GTK_SELECTION_MULTIPLE,
2675 we need to count the number of selected rows first and use
2676 gtk_tree_selection_selected_foreach() then to go through the list of selected
2677 rows (which always containins a single row).
2680 GSList* selected = NULL;
2681 TextureBrowser &textureBrowser = GlobalTextureBrowser();
2683 auto selection = gtk_tree_view_get_selection(textureBrowser.m_treeViewTags );
2684 gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
2686 if ( g_slist_length( selected ) == 1 ) { // we only rename a single tag
2687 CopiedString newTag;
2688 EMessageBoxReturn result = DoShaderTagDlg( &newTag, "Rename shader tag" );
2690 if ( result == eIDOK && !newTag.empty() ) {
2691 GtkTreeIter iterList;
2693 gchar* oldTag = (char*)selected->data;
2695 bool row = gtk_tree_model_get_iter_first(textureBrowser.m_all_tags_list, &iterList ) != 0;
2699 gtk_tree_model_get(textureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, &rowTag, -1 );
2701 if ( strcmp( rowTag, oldTag ) == 0 ) {
2702 gtk_list_store_set( textureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, newTag.c_str(), -1 );
2704 row = gtk_tree_model_iter_next(textureBrowser.m_all_tags_list, &iterList ) != 0;
2707 TagBuilder.RenameShaderTag( oldTag, newTag.c_str() );
2709 textureBrowser.m_all_tags.erase( (CopiedString)oldTag );
2710 textureBrowser.m_all_tags.insert( newTag );
2712 BuildStoreAssignedTags( textureBrowser.m_assigned_store, textureBrowser.shader.c_str(), &textureBrowser );
2713 BuildStoreAvailableTags( textureBrowser.m_available_store, textureBrowser.m_assigned_store, textureBrowser.m_all_tags, &textureBrowser );
2718 ui::alert( textureBrowser.m_parent, "Select a single tag for renaming." );
2722 void TextureBrowser_deleteTag(){
2723 GSList* selected = NULL;
2724 TextureBrowser &textureBrowser = GlobalTextureBrowser();
2726 auto selection = gtk_tree_view_get_selection(textureBrowser.m_treeViewTags );
2727 gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
2729 if ( g_slist_length( selected ) == 1 ) { // we only delete a single tag
2730 auto result = ui::alert( textureBrowser.m_parent, "Are you sure you want to delete the selected tag?", "Delete Tag", ui::alert_type::YESNO, ui::alert_icon::Question );
2732 if ( result == ui::alert_response::YES ) {
2733 GtkTreeIter iterSelected;
2736 gchar* tagSelected = (char*)selected->data;
2738 bool row = gtk_tree_model_get_iter_first(textureBrowser.m_all_tags_list, &iterSelected ) != 0;
2742 gtk_tree_model_get(textureBrowser.m_all_tags_list, &iterSelected, TAG_COLUMN, &rowTag, -1 );
2744 if ( strcmp( rowTag, tagSelected ) == 0 ) {
2745 gtk_list_store_remove( textureBrowser.m_all_tags_list, &iterSelected );
2748 row = gtk_tree_model_iter_next(textureBrowser.m_all_tags_list, &iterSelected ) != 0;
2751 TagBuilder.DeleteTag( tagSelected );
2752 textureBrowser.m_all_tags.erase( (CopiedString)tagSelected );
2754 BuildStoreAssignedTags( textureBrowser.m_assigned_store, textureBrowser.shader.c_str(), &textureBrowser );
2755 BuildStoreAvailableTags( textureBrowser.m_available_store, textureBrowser.m_assigned_store, textureBrowser.m_all_tags, &textureBrowser );
2759 ui::alert( textureBrowser.m_parent, "Select a single tag for deletion." );
2763 void TextureBrowser_copyTag(){
2764 TextureBrowser &textureBrowser = GlobalTextureBrowser();
2765 textureBrowser.m_copied_tags.clear();
2766 TagBuilder.GetShaderTags( textureBrowser.shader.c_str(), textureBrowser.m_copied_tags );
2769 void TextureBrowser_pasteTag(){
2770 TextureBrowser &textureBrowser = GlobalTextureBrowser();
2771 IShader* ishader = QERApp_Shader_ForName( textureBrowser.shader.c_str() );
2772 CopiedString shader = textureBrowser.shader.c_str();
2774 if ( !TagBuilder.CheckShaderTag( shader.c_str() ) ) {
2775 CopiedString shaderFile = ishader->getShaderFileName();
2776 if ( shaderFile.empty() ) {
2778 TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, TEXTURE );
2783 TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, SHADER );
2786 for ( size_t i = 0; i < textureBrowser.m_copied_tags.size(); ++i )
2788 TagBuilder.AddShaderTag( shader.c_str(), textureBrowser.m_copied_tags[i].c_str(), TAG );
2793 for ( size_t i = 0; i < textureBrowser.m_copied_tags.size(); ++i )
2795 if ( !TagBuilder.CheckShaderTag( shader.c_str(), textureBrowser.m_copied_tags[i].c_str() ) ) {
2796 // the tag doesn't exist - let's add it
2797 TagBuilder.AddShaderTag( shader.c_str(), textureBrowser.m_copied_tags[i].c_str(), TAG );
2804 TagBuilder.SaveXmlDoc();
2805 BuildStoreAssignedTags( textureBrowser.m_assigned_store, shader.c_str(), &textureBrowser );
2806 BuildStoreAvailableTags( textureBrowser.m_available_store, textureBrowser.m_assigned_store, textureBrowser.m_all_tags, &textureBrowser );
2809 void TextureBrowser_RefreshShaders(){
2810 TextureBrowser &textureBrowser = GlobalTextureBrowser();
2812 /* When shaders are refreshed, forces reloading the textures as well.
2813 Previously it would at best only display shaders, at worst mess up some textured objects. */
2815 auto selection = gtk_tree_view_get_selection(GlobalTextureBrowser().m_treeViewTree);
2816 GtkTreeModel* model = NULL;
2818 if ( gtk_tree_selection_get_selected (selection, &model, &iter) )
2820 gchar dirName[1024];
2823 gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
2824 strcpy( dirName, buffer );
2826 if ( !TextureBrowser_showWads() ) {
2827 strcat( dirName, "/" );
2830 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
2831 GlobalShaderSystem().refresh();
2832 /* texturebrowser tree update on vfs restart */
2833 TextureBrowser_constructTreeStore();
2836 TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
2837 TextureBrowser_queueDraw( GlobalTextureBrowser() );
2841 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
2842 GlobalShaderSystem().refresh();
2843 /* texturebrowser tree update on vfs restart */
2844 TextureBrowser_constructTreeStore();
2849 void TextureBrowser_ToggleShowShaders(){
2850 GlobalTextureBrowser().m_showShaders ^= 1;
2851 GlobalTextureBrowser().m_showshaders_item.update();
2853 GlobalTextureBrowser().m_heightChanged = true;
2854 GlobalTextureBrowser().m_originInvalid = true;
2855 g_activeShadersChangedCallbacks();
2857 TextureBrowser_queueDraw( GlobalTextureBrowser() );
2860 void TextureBrowser_ToggleShowTextures(){
2861 GlobalTextureBrowser().m_showTextures ^= 1;
2862 GlobalTextureBrowser().m_showtextures_item.update();
2864 GlobalTextureBrowser().m_heightChanged = true;
2865 GlobalTextureBrowser().m_originInvalid = true;
2866 g_activeShadersChangedCallbacks();
2868 TextureBrowser_queueDraw( GlobalTextureBrowser() );
2871 void TextureBrowser_ToggleShowShaderListOnly(){
2872 g_TextureBrowser_shaderlistOnly ^= 1;
2873 GlobalTextureBrowser().m_showshaderlistonly_item.update();
2875 TextureBrowser_constructTreeStore();
2878 void TextureBrowser_showAll(){
2879 g_TextureBrowser_currentDirectory = "";
2880 GlobalTextureBrowser().m_searchedTags = false;
2881 // TextureBrowser_SetHideUnused( GlobalTextureBrowser(), false );
2882 TextureBrowser_ToggleHideUnused();
2883 //TextureBrowser_heightChanged( GlobalTextureBrowser() );
2884 TextureBrowser_updateTitle();
2887 void TextureBrowser_showUntagged(){
2888 TextureBrowser &textureBrowser = GlobalTextureBrowser();
2889 auto result = ui::alert( textureBrowser.m_parent, "WARNING! This function might need a lot of memory and time. Are you sure you want to use it?", "Show Untagged", ui::alert_type::YESNO, ui::alert_icon::Warning );
2891 if ( result == ui::alert_response::YES ) {
2892 textureBrowser.m_found_shaders.clear();
2893 TagBuilder.GetUntagged( textureBrowser.m_found_shaders );
2894 std::set<CopiedString>::iterator iter;
2896 ScopeDisableScreenUpdates disableScreenUpdates( "Searching untagged textures...", "Loading Textures" );
2898 for ( iter = textureBrowser.m_found_shaders.begin(); iter != textureBrowser.m_found_shaders.end(); iter++ )
2900 std::string path = ( *iter ).c_str();
2901 size_t pos = path.find_last_of( "/", path.size() );
2902 std::string name = path.substr( pos + 1, path.size() );
2903 path = path.substr( 0, pos + 1 );
2904 TextureDirectory_loadTexture( path.c_str(), name.c_str() );
2905 globalErrorStream() << path.c_str() << name.c_str() << "\n";
2908 g_TextureBrowser_currentDirectory = "Untagged";
2909 TextureBrowser_queueDraw( GlobalTextureBrowser() );
2910 TextureBrowser_heightChanged( textureBrowser );
2911 TextureBrowser_updateTitle();
2915 void TextureBrowser_FixedSize(){
2916 g_TextureBrowser_fixedSize ^= 1;
2917 GlobalTextureBrowser().m_fixedsize_item.update();
2918 TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2921 void TextureBrowser_FilterMissing(){
2922 g_TextureBrowser_filterMissing ^= 1;
2923 GlobalTextureBrowser().m_filternotex_item.update();
2924 TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2925 TextureBrowser_RefreshShaders();
2928 void TextureBrowser_FilterFallback(){
2929 g_TextureBrowser_filterFallback ^= 1;
2930 GlobalTextureBrowser().m_hidenotex_item.update();
2931 TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2932 TextureBrowser_RefreshShaders();
2935 void TextureBrowser_EnableAlpha(){
2936 g_TextureBrowser_enableAlpha ^= 1;
2937 GlobalTextureBrowser().m_enablealpha_item.update();
2938 TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2941 void TextureBrowser_exportTitle( const Callback<void(const char *)> & importer ){
2942 StringOutputStream buffer( 64 );
2943 buffer << "Textures: ";
2944 if ( !string_empty( g_TextureBrowser_currentDirectory.c_str() ) ) {
2945 buffer << g_TextureBrowser_currentDirectory.c_str();
2951 importer( buffer.c_str() );
2954 struct TextureScale {
2955 static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
2956 switch (self.m_textureScale) {
2975 static void Import(TextureBrowser &self, int value) {
2978 TextureBrowser_setScale(self, 10);
2981 TextureBrowser_setScale(self, 25);
2984 TextureBrowser_setScale(self, 50);
2987 TextureBrowser_setScale(self, 100);
2990 TextureBrowser_setScale(self, 200);
2996 struct UniformTextureSize {
2997 static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
2998 returnz(GlobalTextureBrowser().m_uniformTextureSize);
3001 static void Import(TextureBrowser &self, int value) {
3003 TextureBrowser_setUniformSize(self, value);
3007 struct UniformTextureMinSize {
3008 static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
3009 returnz(GlobalTextureBrowser().m_uniformTextureMinSize);
3012 static void Import(TextureBrowser &self, int value) {
3014 TextureBrowser_setUniformSize(self, value);
3018 void TextureBrowser_constructPreferences( PreferencesPage& page ){
3019 page.appendCheckBox(
3020 "", "Texture scrollbar",
3021 make_property<TextureBrowser_ShowScrollbar>(GlobalTextureBrowser())
3024 const char* texture_scale[] = { "10%", "25%", "50%", "100%", "200%" };
3026 "Texture Thumbnail Scale",
3027 STRING_ARRAY_RANGE( texture_scale ),
3028 make_property<TextureScale>(GlobalTextureBrowser())
3031 page.appendSpinner( "Thumbnails Max Size", GlobalTextureBrowser().m_uniformTextureSize, GlobalTextureBrowser().m_uniformTextureSize, 16, 8192 );
3032 page.appendSpinner( "Thumbnails Min Size", GlobalTextureBrowser().m_uniformTextureMinSize, GlobalTextureBrowser().m_uniformTextureMinSize, 16, 8192 );
3033 page.appendEntry( "Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement );
3035 const char* startup_shaders[] = { "None", TextureBrowser_getCommonShadersName() };
3036 page.appendCombo( "Load Shaders at Startup", reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ), STRING_ARRAY_RANGE( startup_shaders ) );
3039 StringOutputStream sstream( 256 );
3040 sstream << "Hide nonShaders in " << TextureBrowser_getCommonShadersDir() << " folder";
3041 page.appendCheckBox(
3042 "", sstream.c_str(),
3043 GlobalTextureBrowser().m_hideNonShadersInCommon
3048 void TextureBrowser_constructPage( PreferenceGroup& group ){
3049 PreferencesPage page( group.createPage( "Texture Browser", "Texture Browser Preferences" ) );
3050 TextureBrowser_constructPreferences( page );
3053 void TextureBrowser_registerPreferencesPage(){
3054 PreferencesDialog_addSettingsPage( makeCallbackF(TextureBrowser_constructPage) );
3058 #include "preferencesystem.h"
3059 #include "stringio.h"
3062 void TextureClipboard_textureSelected( const char* shader );
3064 void TextureBrowser_Construct(){
3065 TextureBrowser &textureBrowser = GlobalTextureBrowser();
3067 GlobalCommands_insert( "ShaderInfo", makeCallbackF(TextureBrowser_shaderInfo) );
3068 GlobalCommands_insert( "ShowUntagged", makeCallbackF(TextureBrowser_showUntagged) );
3069 GlobalCommands_insert( "AddTag", makeCallbackF(TextureBrowser_addTag) );
3070 GlobalCommands_insert( "RenameTag", makeCallbackF(TextureBrowser_renameTag) );
3071 GlobalCommands_insert( "DeleteTag", makeCallbackF(TextureBrowser_deleteTag) );
3072 GlobalCommands_insert( "CopyTag", makeCallbackF(TextureBrowser_copyTag) );
3073 GlobalCommands_insert( "PasteTag", makeCallbackF(TextureBrowser_pasteTag) );
3074 GlobalCommands_insert( "RefreshShaders", makeCallbackF(VFS_Refresh) );
3075 GlobalToggles_insert( "ShowInUse", makeCallbackF(TextureBrowser_ToggleHideUnused), ToggleItem::AddCallbackCaller( textureBrowser.m_hideunused_item ), Accelerator( 'U' ) );
3076 GlobalCommands_insert( "ShowAllTextures", makeCallbackF(TextureBrowser_showAll), Accelerator( 'A', (GdkModifierType)GDK_CONTROL_MASK ) );
3077 GlobalCommands_insert( "ToggleTextures", makeCallbackF(TextureBrowser_toggleShow), Accelerator( 'T' ) );
3078 GlobalToggles_insert( "ToggleShowShaders", makeCallbackF(TextureBrowser_ToggleShowShaders), ToggleItem::AddCallbackCaller( GlobalTextureBrowser().m_showshaders_item ) );
3079 GlobalToggles_insert( "ToggleShowTextures", makeCallbackF(TextureBrowser_ToggleShowTextures), ToggleItem::AddCallbackCaller( GlobalTextureBrowser().m_showtextures_item ) );
3080 GlobalToggles_insert( "ToggleShowShaderlistOnly", makeCallbackF(TextureBrowser_ToggleShowShaderListOnly),
3081 ToggleItem::AddCallbackCaller( GlobalTextureBrowser().m_showshaderlistonly_item ) );
3082 GlobalToggles_insert( "FixedSize", makeCallbackF(TextureBrowser_FixedSize), ToggleItem::AddCallbackCaller( GlobalTextureBrowser().m_fixedsize_item ) );
3083 GlobalToggles_insert( "FilterMissing", makeCallbackF(TextureBrowser_FilterMissing), ToggleItem::AddCallbackCaller( GlobalTextureBrowser().m_filternotex_item ) );
3084 GlobalToggles_insert( "FilterFallback", makeCallbackF(TextureBrowser_FilterFallback), ToggleItem::AddCallbackCaller( GlobalTextureBrowser().m_hidenotex_item ) );
3085 GlobalToggles_insert( "EnableAlpha", makeCallbackF(TextureBrowser_EnableAlpha), ToggleItem::AddCallbackCaller( GlobalTextureBrowser().m_enablealpha_item ) );
3087 GlobalPreferenceSystem().registerPreference( "TextureScale", make_property_string<TextureScale>(textureBrowser) );
3088 GlobalPreferenceSystem().registerPreference( "UniformTextureSize", make_property_string<UniformTextureSize>(textureBrowser) );
3089 GlobalPreferenceSystem().registerPreference( "UniformTextureMinSize", make_property_string<UniformTextureMinSize>(textureBrowser) );
3090 GlobalPreferenceSystem().registerPreference( "TextureScrollbar", make_property_string<TextureBrowser_ShowScrollbar>(textureBrowser));
3091 GlobalPreferenceSystem().registerPreference( "ShowShaders", make_property_string( textureBrowser.m_showShaders ) );
3092 GlobalPreferenceSystem().registerPreference( "ShowTextures", make_property_string( GlobalTextureBrowser().m_showTextures ) );
3093 GlobalPreferenceSystem().registerPreference( "ShowShaderlistOnly", make_property_string( g_TextureBrowser_shaderlistOnly ) );
3094 GlobalPreferenceSystem().registerPreference( "FixedSize", make_property_string( g_TextureBrowser_fixedSize ) );
3095 GlobalPreferenceSystem().registerPreference( "FilterMissing", make_property_string( g_TextureBrowser_filterMissing ) );
3096 GlobalPreferenceSystem().registerPreference( "EnableAlpha", make_property_string( g_TextureBrowser_enableAlpha ) );
3097 GlobalPreferenceSystem().registerPreference( "LoadShaders", make_property_string( reinterpret_cast<int&>( textureBrowser.m_startupShaders ) ) );
3098 GlobalPreferenceSystem().registerPreference( "WheelMouseInc", make_property_string( textureBrowser.m_mouseWheelScrollIncrement ) );
3099 GlobalPreferenceSystem().registerPreference( "SI_Colors0", make_property_string( textureBrowser.color_textureback ) );
3100 GlobalPreferenceSystem().registerPreference( "HideNonShadersInCommon", make_property_string( GlobalTextureBrowser().m_hideNonShadersInCommon ) );
3102 textureBrowser.shader = texdef_name_default();
3104 Textures_setModeChangedNotify( ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw>( textureBrowser ) );
3106 TextureBrowser_registerPreferencesPage();
3108 GlobalShaderSystem().attach( g_ShadersObserver );
3110 TextureBrowser_textureSelected = TextureClipboard_textureSelected;
3113 void TextureBrowser_Destroy(){
3114 GlobalShaderSystem().detach( g_ShadersObserver );
3116 Textures_setModeChangedNotify( Callback<void()>() );
3119 ui::Widget TextureBrowser_getGLWidget(){
3120 return GlobalTextureBrowser().m_gl_widget;
3123 #if WORKAROUND_WINDOWS_GTK2_GLWIDGET
3124 ui::GLArea TextureBrowser_getGLWidget(){
3125 return GlobalTextureBrowser().m_gl_widget;
3127 #endif // WORKAROUND_WINDOWS_GTK2_GLWIDGET