2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
25 // Leonardo Zide (leo@lokigames.com)
28 #include "texwindow.h"
32 #include "debugging/debugging.h"
36 #include "ifilesystem.h"
40 #include "moduleobserver.h"
46 #include <uilib/uilib.h>
48 #include "signal/signal.h"
49 #include "math/vector.h"
50 #include "texturelib.h"
51 #include "string/string.h"
52 #include "shaderlib.h"
55 #include "stream/memstream.h"
56 #include "stream/textfilestream.h"
57 #include "stream/stringstream.h"
63 #include "gtkutil/menu.h"
64 #include "gtkutil/nonmodal.h"
65 #include "gtkutil/cursor.h"
66 #include "gtkutil/widget.h"
67 #include "gtkutil/glwidget.h"
68 #include "gtkutil/messagebox.h"
74 #include "brush_primit.h"
75 #include "brushmanip.h"
76 #include "patchmanip.h"
81 #include "mainframe.h"
82 #include "findtexturedialog.h"
83 #include "surfacedialog.h"
84 #include "patchdialog.h"
85 #include "groupdialog.h"
86 #include "preferences.h"
90 bool TextureBrowser_showWads(){
91 return !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) );
94 void TextureBrowser_queueDraw( TextureBrowser& textureBrowser );
96 bool string_equal_start( const char* string, StringRange start ){
97 return string_equal_n( string, start.first, start.last - start.first );
100 typedef std::set<CopiedString> TextureGroups;
102 void TextureGroups_addWad( TextureGroups& groups, const char* archive ){
103 if ( extension_equal( path_get_extension( archive ), "wad" ) ) {
105 groups.insert( archive );
107 CopiedString archiveBaseName( path_get_filename_start( archive ), path_get_filename_base_end( archive ) );
108 groups.insert( archiveBaseName );
113 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addWad> TextureGroupsAddWadCaller;
117 bool g_TextureBrowser_shaderlistOnly = false;
118 bool g_TextureBrowser_fixedSize = true;
119 bool g_TextureBrowser_filterMissing = false;
120 bool g_TextureBrowser_filterFallback = true;
121 bool g_TextureBrowser_enableAlpha = true;
124 CopiedString g_notex;
125 CopiedString g_shadernotex;
127 bool isMissing(const char* name);
129 bool isNotex(const char* name);
131 bool isMissing(const char* name){
132 if ( string_equal( g_notex.c_str(), name ) ) {
135 if ( string_equal( g_shadernotex.c_str(), name ) ) {
141 bool isNotex(const char* name){
142 if ( string_equal_suffix( name, "/" DEFAULT_NOTEX_BASENAME ) ) {
145 if ( string_equal_suffix( name, "/" DEFAULT_SHADERNOTEX_BASENAME ) ) {
151 void TextureGroups_addShader( TextureGroups& groups, const char* shaderName ){
152 const char* texture = path_make_relative( shaderName, "textures/" );
154 // hide notex / shadernotex images
155 if ( g_TextureBrowser_filterFallback ) {
156 if ( isNotex( shaderName ) ) {
159 if ( isNotex( texture ) ) {
164 if ( texture != shaderName ) {
165 const char* last = path_remove_directory( texture );
166 if ( !string_empty( last ) ) {
167 groups.insert( CopiedString( StringRange( texture, --last ) ) );
172 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addShader> TextureGroupsAddShaderCaller;
174 void TextureGroups_addDirectory( TextureGroups& groups, const char* directory ){
175 groups.insert( directory );
177 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addDirectory> TextureGroupsAddDirectoryCaller;
179 class DeferredAdjustment
184 typedef void ( *ValueChangedFunction )( void* data, gdouble value );
186 ValueChangedFunction m_function;
189 static gboolean deferred_value_changed( gpointer data ){
190 reinterpret_cast<DeferredAdjustment*>( data )->m_function(
191 reinterpret_cast<DeferredAdjustment*>( data )->m_data,
192 reinterpret_cast<DeferredAdjustment*>( data )->m_value
194 reinterpret_cast<DeferredAdjustment*>( data )->m_handler = 0;
195 reinterpret_cast<DeferredAdjustment*>( data )->m_value = 0;
200 DeferredAdjustment( ValueChangedFunction function, void* data ) : m_value( 0 ), m_handler( 0 ), m_function( function ), m_data( data ){
204 if ( m_handler != 0 ) {
205 g_source_remove( m_handler );
206 deferred_value_changed( this );
210 void value_changed( gdouble value ){
212 if ( m_handler == 0 ) {
213 m_handler = g_idle_add( deferred_value_changed, this );
217 static void adjustment_value_changed(ui::Adjustment adjustment, DeferredAdjustment* self ){
218 self->value_changed( gtk_adjustment_get_value(adjustment) );
223 class TextureBrowser;
225 typedef ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw> TextureBrowserQueueDrawCaller;
227 void TextureBrowser_scrollChanged( void* data, gdouble value );
232 STARTUPSHADERS_NONE = 0,
233 STARTUPSHADERS_COMMON,
236 void TextureBrowser_hideUnusedExport( const Callback<void(bool)> & importer );
238 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
240 void TextureBrowser_showShadersExport( const Callback<void(bool)> & importer );
242 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
244 void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer );
246 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
248 void TextureBrowser_fixedSize( const Callback<void(bool)> & importer );
250 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowserFixedSizeExport;
252 void TextureBrowser_filterMissing( const Callback<void(bool)> & importer );
254 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowserFilterMissingExport;
256 void TextureBrowser_filterFallback( const Callback<void(bool)> & importer );
258 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowserFilterFallbackExport;
260 void TextureBrowser_enableAlpha( const Callback<void(bool)> & importer );
262 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowserEnableAlphaExport;
273 ui::Window m_parent{ui::null};
274 ui::GLArea m_gl_widget{ui::null};
275 ui::Widget m_texture_scroll{ui::null};
276 ui::TreeView m_treeViewTree{ui::New};
277 ui::TreeView m_treeViewTags{ui::null};
278 ui::Frame m_tag_frame{ui::null};
279 ui::ListStore m_assigned_store{ui::null};
280 ui::ListStore m_available_store{ui::null};
281 ui::TreeView m_assigned_tree{ui::null};
282 ui::TreeView m_available_tree{ui::null};
283 ui::Widget m_scr_win_tree{ui::null};
284 ui::Widget m_scr_win_tags{ui::null};
285 ui::Widget m_tag_notebook{ui::null};
286 ui::Button m_search_button{ui::null};
287 ui::Widget m_shader_info_item{ui::null};
289 std::set<CopiedString> m_all_tags;
290 ui::ListStore m_all_tags_list{ui::null};
291 std::vector<CopiedString> m_copied_tags;
292 std::set<CopiedString> m_found_shaders;
294 ToggleItem m_hideunused_item;
295 ToggleItem m_hidenotex_item;
296 ToggleItem m_showshaders_item;
297 ToggleItem m_showshaderlistonly_item;
298 ToggleItem m_fixedsize_item;
299 ToggleItem m_filternotex_item;
300 ToggleItem m_enablealpha_item;
303 guint m_exposeHandler;
305 bool m_heightChanged;
306 bool m_originInvalid;
308 DeferredAdjustment m_scrollAdjustment;
309 FreezePointer m_freezePointer;
311 Vector3 color_textureback;
312 // the increment step we use against the wheel mouse
313 std::size_t m_mouseWheelScrollIncrement;
314 std::size_t m_textureScale;
315 // make the texture increments match the grid changes
317 bool m_showTextureScrollbar;
318 StartupShaders m_startupShaders;
319 // if true, the texture window will only display in-use shaders
320 // if false, all the shaders in memory are displayed
325 // The uniform size (in pixels) that textures are resized to when m_resizeTextures is true.
326 int m_uniformTextureSize;
328 // Return the display width of a texture in the texture browser
329 int getTextureWidth( qtexture_t* tex ){
331 if ( !g_TextureBrowser_fixedSize ) {
332 // Don't use uniform size
333 width = (int)( tex->width * ( (float)m_textureScale / 100 ) );
336 ( tex->width >= tex->height ) {
337 // Texture is square, or wider than it is tall
338 width = m_uniformTextureSize;
341 // Otherwise, preserve the texture's aspect ratio
342 width = (int)( m_uniformTextureSize * ( (float)tex->width / tex->height ) );
347 // Return the display height of a texture in the texture browser
348 int getTextureHeight( qtexture_t* tex ){
350 if ( !g_TextureBrowser_fixedSize ) {
351 // Don't use uniform size
352 height = (int)( tex->height * ( (float)m_textureScale / 100 ) );
354 else if ( tex->height >= tex->width ) {
355 // Texture is square, or taller than it is wide
356 height = m_uniformTextureSize;
359 // Otherwise, preserve the texture's aspect ratio
360 height = (int)( m_uniformTextureSize * ( (float)tex->height / tex->width ) );
366 m_texture_scroll( ui::null ),
367 m_hideunused_item( TextureBrowserHideUnusedExport() ),
368 m_hidenotex_item( TextureBrowserFilterFallbackExport() ),
369 m_showshaders_item( TextureBrowserShowShadersExport() ),
370 m_showshaderlistonly_item( TextureBrowserShowShaderlistOnlyExport() ),
371 m_fixedsize_item( TextureBrowserFixedSizeExport() ),
372 m_filternotex_item( TextureBrowserFilterMissingExport() ),
373 m_enablealpha_item( TextureBrowserEnableAlphaExport() ),
374 m_heightChanged( true ),
375 m_originInvalid( true ),
376 m_scrollAdjustment( TextureBrowser_scrollChanged, this ),
377 color_textureback( 0.25f, 0.25f, 0.25f ),
378 m_mouseWheelScrollIncrement( 64 ),
379 m_textureScale( 50 ),
380 m_showShaders( true ),
381 m_showTextureScrollbar( true ),
382 m_startupShaders( STARTUPSHADERS_NONE ),
383 m_hideUnused( false ),
384 m_rmbSelected( false ),
385 m_searchedTags( false ),
387 m_uniformTextureSize( 96 ){
391 void ( *TextureBrowser_textureSelected )( const char* shader );
394 void TextureBrowser_updateScroll( TextureBrowser& textureBrowser );
397 const char* TextureBrowser_getComonShadersName(){
398 const char* value = g_pGameDescription->getKeyValue( "common_shaders_name" );
399 if ( !string_empty( value ) ) {
405 const char* TextureBrowser_getComonShadersDir(){
406 const char* value = g_pGameDescription->getKeyValue( "common_shaders_dir" );
407 if ( !string_empty( value ) ) {
413 inline int TextureBrowser_fontHeight( TextureBrowser& textureBrowser ){
414 return GlobalOpenGL().m_font->getPixelHeight();
417 const char* TextureBrowser_GetSelectedShader( TextureBrowser& textureBrowser ){
418 return textureBrowser.shader.c_str();
421 void TextureBrowser_SetStatus( TextureBrowser& textureBrowser, const char* name ){
422 IShader* shader = QERApp_Shader_ForName( name );
423 qtexture_t* q = shader->getTexture();
424 StringOutputStream strTex( 256 );
425 strTex << name << " W: " << Unsigned( q->width ) << " H: " << Unsigned( q->height );
427 g_pParentWnd->SetStatusText( g_pParentWnd->m_texture_status, strTex.c_str() );
430 void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name );
432 void TextureBrowser_SetSelectedShader( TextureBrowser& textureBrowser, const char* shader ){
433 textureBrowser.shader = shader;
434 TextureBrowser_SetStatus( textureBrowser, shader );
435 TextureBrowser_Focus( textureBrowser, shader );
437 if ( FindTextureDialog_isOpen() ) {
438 FindTextureDialog_selectTexture( shader );
441 // disable the menu item "shader info" if no shader was selected
442 IShader* ishader = QERApp_Shader_ForName( shader );
443 CopiedString filename = ishader->getShaderFileName();
445 if ( filename.empty() ) {
446 if ( textureBrowser.m_shader_info_item != NULL ) {
447 gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, FALSE );
451 gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, TRUE );
458 CopiedString g_TextureBrowser_currentDirectory;
461 ============================================================================
465 TTimo: now based on a rundown through all the shaders
466 NOTE: we expect the Active shaders count doesn't change during a Texture_StartPos .. Texture_NextPos cycle
467 otherwise we may need to rely on a list instead of an array storage
468 ============================================================================
474 // texture layout functions
475 // TTimo: now based on shaders
476 int current_x, current_y, current_row;
479 void Texture_StartPos( TextureLayout& layout ){
480 layout.current_x = 8;
481 layout.current_y = -8;
482 layout.current_row = 0;
485 void Texture_NextPos( TextureBrowser& textureBrowser, TextureLayout& layout, qtexture_t* current_texture, int *x, int *y ){
486 qtexture_t* q = current_texture;
488 int nWidth = textureBrowser.getTextureWidth( q );
489 int nHeight = textureBrowser.getTextureHeight( q );
490 if ( layout.current_x + nWidth > textureBrowser.width - 8 && layout.current_row ) { // go to the next row unless the texture is the first on the row
491 layout.current_x = 8;
492 layout.current_y -= layout.current_row + TextureBrowser_fontHeight( textureBrowser ) + 4;
493 layout.current_row = 0;
496 *x = layout.current_x;
497 *y = layout.current_y;
499 // Is our texture larger than the row? If so, grow the
500 // row height to match it
502 if ( layout.current_row < nHeight ) {
503 layout.current_row = nHeight;
506 // never go less than 96, or the names get all crunched up
507 layout.current_x += nWidth < 96 ? 96 : nWidth;
508 layout.current_x += 8;
511 bool TextureSearch_IsShown( const char* name ){
512 std::set<CopiedString>::iterator iter;
514 iter = GlobalTextureBrowser().m_found_shaders.find( name );
516 if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) {
524 // if texture_showinuse jump over non in-use textures
525 bool Texture_IsShown( IShader* shader, bool show_shaders, bool hideUnused ){
526 // filter missing shaders
527 // ugly: filter on built-in fallback name after substitution
528 if ( g_TextureBrowser_filterMissing ) {
529 if ( isMissing( shader->getTexture()->name ) ) {
533 // filter the fallback (notex/shadernotex) for missing shaders or editor image
534 if ( g_TextureBrowser_filterFallback ) {
535 if ( isNotex( shader->getName() ) ) {
538 if ( isNotex( shader->getTexture()->name ) ) {
543 if ( g_TextureBrowser_currentDirectory == "Untagged" ) {
544 std::set<CopiedString>::iterator iter;
546 iter = GlobalTextureBrowser().m_found_shaders.find( shader->getName() );
548 if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) {
556 if ( !shader_equal_prefix( shader->getName(), "textures/" ) ) {
560 if ( !show_shaders && !shader->IsDefault() ) {
564 if ( hideUnused && !shader->IsInUse() ) {
568 if ( GlobalTextureBrowser().m_searchedTags ) {
569 if ( !TextureSearch_IsShown( shader->getName() ) ) {
577 if ( !shader_equal_prefix( shader_get_textureName( shader->getName() ), g_TextureBrowser_currentDirectory.c_str() ) ) {
585 void TextureBrowser_heightChanged( TextureBrowser& textureBrowser ){
586 textureBrowser.m_heightChanged = true;
588 TextureBrowser_updateScroll( textureBrowser );
589 TextureBrowser_queueDraw( textureBrowser );
592 void TextureBrowser_evaluateHeight( TextureBrowser& textureBrowser ){
593 if ( textureBrowser.m_heightChanged ) {
594 textureBrowser.m_heightChanged = false;
596 textureBrowser.m_nTotalHeight = 0;
598 TextureLayout layout;
599 Texture_StartPos( layout );
600 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
602 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
604 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
609 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
610 textureBrowser.m_nTotalHeight = std::max( textureBrowser.m_nTotalHeight, abs( layout.current_y ) + TextureBrowser_fontHeight( textureBrowser ) + textureBrowser.getTextureHeight( shader->getTexture() ) + 4 );
615 int TextureBrowser_TotalHeight( TextureBrowser& textureBrowser ){
616 TextureBrowser_evaluateHeight( textureBrowser );
617 return textureBrowser.m_nTotalHeight;
620 inline const int& min_int( const int& left, const int& right ){
621 return std::min( left, right );
624 void TextureBrowser_clampOriginY( TextureBrowser& textureBrowser ){
625 if ( textureBrowser.originy > 0 ) {
626 textureBrowser.originy = 0;
628 int lower = min_int( textureBrowser.height - TextureBrowser_TotalHeight( textureBrowser ), 0 );
629 if ( textureBrowser.originy < lower ) {
630 textureBrowser.originy = lower;
634 int TextureBrowser_getOriginY( TextureBrowser& textureBrowser ){
635 if ( textureBrowser.m_originInvalid ) {
636 textureBrowser.m_originInvalid = false;
637 TextureBrowser_clampOriginY( textureBrowser );
638 TextureBrowser_updateScroll( textureBrowser );
640 return textureBrowser.originy;
643 void TextureBrowser_setOriginY( TextureBrowser& textureBrowser, int originy ){
644 textureBrowser.originy = originy;
645 TextureBrowser_clampOriginY( textureBrowser );
646 TextureBrowser_updateScroll( textureBrowser );
647 TextureBrowser_queueDraw( textureBrowser );
651 Signal0 g_activeShadersChangedCallbacks;
653 void TextureBrowser_addActiveShadersChangedCallback( const SignalHandler& handler ){
654 g_activeShadersChangedCallbacks.connectLast( handler );
657 void TextureBrowser_constructTreeStore();
659 class ShadersObserver : public ModuleObserver
661 Signal0 m_realiseCallbacks;
664 m_realiseCallbacks();
665 TextureBrowser_constructTreeStore();
671 void insert( const SignalHandler& handler ){
672 m_realiseCallbacks.connectLast( handler );
678 ShadersObserver g_ShadersObserver;
681 void TextureBrowser_addShadersRealiseCallback( const SignalHandler& handler ){
682 g_ShadersObserver.insert( handler );
685 void TextureBrowser_activeShadersChanged( TextureBrowser& textureBrowser ){
686 TextureBrowser_heightChanged( textureBrowser );
687 textureBrowser.m_originInvalid = true;
689 g_activeShadersChangedCallbacks();
692 struct TextureBrowser_ShowScrollbar {
693 static void Export(const TextureBrowser &self, const Callback<void(bool)> &returnz) {
694 returnz(self.m_showTextureScrollbar);
697 static void Import(TextureBrowser &self, bool value) {
698 self.m_showTextureScrollbar = value;
699 if (self.m_texture_scroll) {
700 self.m_texture_scroll.visible(self.m_showTextureScrollbar);
701 TextureBrowser_updateScroll(self);
709 TextureBrowser_ShowDirectory
710 relies on texture_directory global for the directory to use
711 1) Load the shaders for the given directory
712 2) Scan the remaining texture, load them and assign them a default shader (the "noshader" shader)
713 NOTE: when writing a texture plugin, or some texture extensions, this function may need to be overriden, and made
714 available through the IShaders interface
715 NOTE: for texture window layout:
716 all shaders are stored with alphabetical order after load
717 previously loaded and displayed stuff is hidden, only in-use and newly loaded is shown
718 ( the GL textures are not flushed though)
722 bool endswith( const char *haystack, const char *needle ){
723 size_t lh = strlen( haystack );
724 size_t ln = strlen( needle );
728 return !memcmp( haystack + ( lh - ln ), needle, ln );
731 bool texture_name_ignore( const char* name ){
732 StringOutputStream strTemp( string_length( name ) );
733 strTemp << LowerCase( name );
736 endswith( strTemp.c_str(), ".specular" ) ||
737 endswith( strTemp.c_str(), ".glow" ) ||
738 endswith( strTemp.c_str(), ".bump" ) ||
739 endswith( strTemp.c_str(), ".diffuse" ) ||
740 endswith( strTemp.c_str(), ".blend" ) ||
741 endswith( strTemp.c_str(), ".alpha" ) ||
742 endswith( strTemp.c_str(), "_alpha" ) ||
744 endswith( strTemp.c_str(), "_h" ) ||
745 endswith( strTemp.c_str(), "_local" ) ||
746 endswith( strTemp.c_str(), "_nm" ) ||
747 endswith( strTemp.c_str(), "_s" ) ||
749 endswith( strTemp.c_str(), "_bump" ) ||
750 endswith( strTemp.c_str(), "_glow" ) ||
751 endswith( strTemp.c_str(), "_gloss" ) ||
752 endswith( strTemp.c_str(), "_luma" ) ||
753 endswith( strTemp.c_str(), "_norm" ) ||
754 endswith( strTemp.c_str(), "_pants" ) ||
755 endswith( strTemp.c_str(), "_shirt" ) ||
756 endswith( strTemp.c_str(), "_reflect" ) ||
758 endswith( strTemp.c_str(), "_d" ) ||
759 endswith( strTemp.c_str(), "_n" ) ||
760 endswith( strTemp.c_str(), "_p" ) ||
761 endswith( strTemp.c_str(), "_g" ) ||
762 endswith( strTemp.c_str(), "_a" ) ||
766 class LoadShaderVisitor : public Archive::Visitor
769 void visit( const char* name ){
770 IShader* shader = QERApp_Shader_ForName( CopiedString( StringRange( name, path_get_filename_base_end( name ) ) ).c_str() );
775 void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused );
777 ui::Widget g_page_textures{ui::null};
779 void TextureBrowser_toggleShow(){
780 GroupDialog_showPage( g_page_textures );
784 void TextureBrowser_updateTitle(){
785 GroupDialog_updatePageTitle( g_page_textures );
789 class TextureCategoryLoadShader
791 const char* m_directory;
792 std::size_t& m_count;
794 using func = void(const char *);
796 TextureCategoryLoadShader( const char* directory, std::size_t& count )
797 : m_directory( directory ), m_count( count ){
801 void operator()( const char* name ) const {
802 if ( shader_equal_prefix( name, "textures/" )
803 && shader_equal_prefix( name + string_length( "textures/" ), m_directory ) ) {
805 // request the shader, this will load the texture if needed
806 // this Shader_ForName call is a kind of hack
807 IShader *pFoo = QERApp_Shader_ForName( name );
813 void TextureDirectory_loadTexture( const char* directory, const char* texture ){
814 StringOutputStream name( 256 );
815 name << directory << StringRange( texture, path_get_filename_base_end( texture ) );
817 if ( texture_name_ignore( name.c_str() ) ) {
821 if ( !shader_valid( name.c_str() ) ) {
822 globalOutputStream() << "Skipping invalid texture name: [" << name.c_str() << "]\n";
826 // if a texture is already in use to represent a shader, ignore it
827 IShader* shader = QERApp_Shader_ForName( name.c_str() );
831 typedef ConstPointerCaller<char, void(const char*), TextureDirectory_loadTexture> TextureDirectoryLoadTextureCaller;
833 class LoadTexturesByTypeVisitor : public ImageModules::Visitor
835 const char* m_dirstring;
837 LoadTexturesByTypeVisitor( const char* dirstring )
838 : m_dirstring( dirstring ){
841 void visit( const char* minor, const _QERPlugImageTable& table ) const {
842 GlobalFileSystem().forEachFile( m_dirstring, minor, TextureDirectoryLoadTextureCaller( m_dirstring ) );
846 void TextureBrowser_ShowDirectory( TextureBrowser& textureBrowser, const char* directory ){
847 if ( TextureBrowser_showWads() ) {
848 Archive* archive = GlobalFileSystem().getArchive( directory );
849 ASSERT_NOTNULL( archive );
850 LoadShaderVisitor visitor;
851 archive->forEachFile( Archive::VisitorFunc( visitor, Archive::eFiles, 0 ), "textures/" );
855 g_TextureBrowser_currentDirectory = directory;
856 TextureBrowser_heightChanged( textureBrowser );
858 std::size_t shaders_count;
859 GlobalShaderSystem().foreachShaderName(makeCallback( TextureCategoryLoadShader( directory, shaders_count ) ) );
860 globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
862 if ( g_pGameDescription->mGameType != "doom3" ) {
863 // load remaining texture files
865 StringOutputStream dirstring( 64 );
866 dirstring << "textures/" << directory;
868 Radiant_getImageModules().foreachModule( LoadTexturesByTypeVisitor( dirstring.c_str() ) );
872 // we'll display the newly loaded textures + all the ones already in use
873 TextureBrowser_SetHideUnused( textureBrowser, false );
875 TextureBrowser_updateTitle();
878 void TextureBrowser_ShowTagSearchResult( TextureBrowser& textureBrowser, const char* directory ){
879 g_TextureBrowser_currentDirectory = directory;
880 TextureBrowser_heightChanged( textureBrowser );
882 std::size_t shaders_count;
883 GlobalShaderSystem().foreachShaderName(makeCallback( TextureCategoryLoadShader( directory, shaders_count ) ) );
884 globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
886 if ( g_pGameDescription->mGameType != "doom3" ) {
887 // load remaining texture files
888 StringOutputStream dirstring( 64 );
889 dirstring << "textures/" << directory;
892 LoadTexturesByTypeVisitor visitor( dirstring.c_str() );
893 Radiant_getImageModules().foreachModule( visitor );
897 // we'll display the newly loaded textures + all the ones already in use
898 TextureBrowser_SetHideUnused( textureBrowser, false );
902 bool TextureBrowser_hideUnused();
904 void TextureBrowser_hideUnusedExport( const Callback<void(bool)> & importer ){
905 importer( TextureBrowser_hideUnused() );
908 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
910 void TextureBrowser_showShadersExport( const Callback<void(bool)> & importer ){
911 importer( GlobalTextureBrowser().m_showShaders );
914 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
916 void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer ){
917 importer( g_TextureBrowser_shaderlistOnly );
920 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
922 void TextureBrowser_fixedSize( const Callback<void(bool)> & importer ){
923 importer( g_TextureBrowser_fixedSize );
926 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowser_FixedSizeExport;
928 void TextureBrowser_filterMissing( const Callback<void(bool)> & importer ){
929 importer( g_TextureBrowser_filterMissing );
932 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowser_filterMissingExport;
934 void TextureBrowser_filterFallback( const Callback<void(bool)> & importer ){
935 importer( g_TextureBrowser_filterFallback );
938 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowser_filterFallbackExport;
940 void TextureBrowser_enableAlpha( const Callback<void(bool)> & importer ){
941 importer( g_TextureBrowser_enableAlpha );
944 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowser_enableAlphaExport;
946 void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused ){
948 textureBrowser.m_hideUnused = true;
952 textureBrowser.m_hideUnused = false;
955 textureBrowser.m_hideunused_item.update();
957 TextureBrowser_heightChanged( textureBrowser );
958 textureBrowser.m_originInvalid = true;
961 void TextureBrowser_ShowStartupShaders( TextureBrowser& textureBrowser ){
962 if ( textureBrowser.m_startupShaders == STARTUPSHADERS_COMMON ) {
963 TextureBrowser_ShowDirectory( textureBrowser, TextureBrowser_getComonShadersDir() );
968 //++timo NOTE: this is a mix of Shader module stuff and texture explorer
969 // it might need to be split in parts or moved out .. dunno
970 // scroll origin so the specified texture is completely on screen
971 // if current texture is not displayed, nothing is changed
972 void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name ){
973 TextureLayout layout;
974 // scroll origin so the texture is completely on screen
975 Texture_StartPos( layout );
977 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
979 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
981 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
986 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
987 qtexture_t* q = shader->getTexture();
992 // we have found when texdef->name and the shader name match
993 // NOTE: as everywhere else for our comparisons, we are not case sensitive
994 if ( shader_equal( name, shader->getName() ) ) {
995 int textureHeight = (int)( q->height * ( (float)textureBrowser.m_textureScale / 100 ) )
996 + 2 * TextureBrowser_fontHeight( textureBrowser );
998 int originy = TextureBrowser_getOriginY( textureBrowser );
1003 if ( y - textureHeight < originy - textureBrowser.height ) {
1004 originy = ( y - textureHeight ) + textureBrowser.height;
1007 TextureBrowser_setOriginY( textureBrowser, originy );
1013 IShader* Texture_At( TextureBrowser& textureBrowser, int mx, int my ){
1014 my += TextureBrowser_getOriginY( textureBrowser ) - textureBrowser.height;
1016 TextureLayout layout;
1017 Texture_StartPos( layout );
1018 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
1020 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1022 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
1027 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
1028 qtexture_t *q = shader->getTexture();
1033 int nWidth = textureBrowser.getTextureWidth( q );
1034 int nHeight = textureBrowser.getTextureHeight( q );
1035 if ( mx > x && mx - x < nWidth
1036 && my < y && y - my < nHeight + TextureBrowser_fontHeight( textureBrowser ) ) {
1051 void SelectTexture( TextureBrowser& textureBrowser, int mx, int my, bool bShift ){
1052 IShader* shader = Texture_At( textureBrowser, mx, my );
1053 if ( shader != 0 ) {
1055 if ( shader->IsDefault() ) {
1056 globalOutputStream() << "ERROR: " << shader->getName() << " is not a shader, it's a texture.\n";
1059 ViewShader( shader->getShaderFileName(), shader->getName() );
1064 TextureBrowser_SetSelectedShader( textureBrowser, shader->getName() );
1065 TextureBrowser_textureSelected( shader->getName() );
1067 if ( !FindTextureDialog_isOpen() && !textureBrowser.m_rmbSelected ) {
1068 UndoableCommand undo( "textureNameSetSelected" );
1069 Select_SetShader( shader->getName() );
1076 ============================================================================
1080 ============================================================================
1083 void TextureBrowser_trackingDelta( int x, int y, unsigned int state, void* data ){
1084 TextureBrowser& textureBrowser = *reinterpret_cast<TextureBrowser*>( data );
1088 if ( state & GDK_SHIFT_MASK ) {
1092 int originy = TextureBrowser_getOriginY( textureBrowser );
1093 originy += y * scale;
1094 TextureBrowser_setOriginY( textureBrowser, originy );
1098 void TextureBrowser_Tracking_MouseDown( TextureBrowser& textureBrowser ){
1099 textureBrowser.m_freezePointer.freeze_pointer( textureBrowser.m_parent, TextureBrowser_trackingDelta, &textureBrowser );
1102 void TextureBrowser_Tracking_MouseUp( TextureBrowser& textureBrowser ){
1103 textureBrowser.m_freezePointer.unfreeze_pointer( textureBrowser.m_parent );
1106 void TextureBrowser_Selection_MouseDown( TextureBrowser& textureBrowser, guint32 flags, int pointx, int pointy ){
1107 SelectTexture( textureBrowser, pointx, textureBrowser.height - 1 - pointy, ( flags & GDK_SHIFT_MASK ) != 0 );
1111 ============================================================================
1115 ============================================================================
1121 TTimo: relying on the shaders list to display the textures
1122 we must query all qtexture_t* to manage and display through the IShaders interface
1123 this allows a plugin to completely override the texture system
1126 void Texture_Draw( TextureBrowser& textureBrowser ){
1127 int originy = TextureBrowser_getOriginY( textureBrowser );
1129 glClearColor( textureBrowser.color_textureback[0],
1130 textureBrowser.color_textureback[1],
1131 textureBrowser.color_textureback[2],
1133 glViewport( 0, 0, textureBrowser.width, textureBrowser.height );
1134 glMatrixMode( GL_PROJECTION );
1137 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
1138 glDisable( GL_DEPTH_TEST );
1139 if ( g_TextureBrowser_enableAlpha ) {
1140 glEnable( GL_BLEND );
1141 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1144 glDisable( GL_BLEND );
1146 glOrtho( 0, textureBrowser.width, originy - textureBrowser.height, originy, -100, 100 );
1147 glEnable( GL_TEXTURE_2D );
1149 glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
1151 int last_y = 0, last_height = 0;
1153 TextureLayout layout;
1154 Texture_StartPos( layout );
1155 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
1157 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1159 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
1164 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
1165 qtexture_t *q = shader->getTexture();
1170 int nWidth = textureBrowser.getTextureWidth( q );
1171 int nHeight = textureBrowser.getTextureHeight( q );
1173 if ( y != last_y ) {
1177 last_height = std::max( nHeight, last_height );
1179 // Is this texture visible?
1180 if ( ( y - nHeight - TextureBrowser_fontHeight( textureBrowser ) < originy )
1181 && ( y > originy - textureBrowser.height ) ) {
1183 // if it's the current texture, draw a thick red line, else:
1184 // shaders have a white border, simple textures don't
1185 // if !texture_showinuse: (some textures displayed may not be in use)
1186 // draw an additional square around with 0.5 1 0.5 color
1187 if ( shader_equal( TextureBrowser_GetSelectedShader( textureBrowser ), shader->getName() ) ) {
1189 if ( textureBrowser.m_rmbSelected ) {
1195 glDisable( GL_TEXTURE_2D );
1197 glBegin( GL_LINE_LOOP );
1198 glVertex2i( x - 4,y - TextureBrowser_fontHeight( textureBrowser ) + 4 );
1199 glVertex2i( x - 4,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight - 4 );
1200 glVertex2i( x + 4 + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight - 4 );
1201 glVertex2i( x + 4 + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) + 4 );
1204 glEnable( GL_TEXTURE_2D );
1211 if ( !shader->IsDefault() ) {
1213 glDisable( GL_TEXTURE_2D );
1215 glBegin( GL_LINE_LOOP );
1216 glVertex2i( x - 1,y + 1 - TextureBrowser_fontHeight( textureBrowser ) );
1217 glVertex2i( x - 1,y - nHeight - 1 - TextureBrowser_fontHeight( textureBrowser ) );
1218 glVertex2i( x + 1 + nWidth,y - nHeight - 1 - TextureBrowser_fontHeight( textureBrowser ) );
1219 glVertex2i( x + 1 + nWidth,y + 1 - TextureBrowser_fontHeight( textureBrowser ) );
1221 glEnable( GL_TEXTURE_2D );
1224 // highlight in-use textures
1225 if ( !textureBrowser.m_hideUnused && shader->IsInUse() ) {
1226 glColor3f( 0.5,1,0.5 );
1227 glDisable( GL_TEXTURE_2D );
1228 glBegin( GL_LINE_LOOP );
1229 glVertex2i( x - 3,y + 3 - TextureBrowser_fontHeight( textureBrowser ) );
1230 glVertex2i( x - 3,y - nHeight - 3 - TextureBrowser_fontHeight( textureBrowser ) );
1231 glVertex2i( x + 3 + nWidth,y - nHeight - 3 - TextureBrowser_fontHeight( textureBrowser ) );
1232 glVertex2i( x + 3 + nWidth,y + 3 - TextureBrowser_fontHeight( textureBrowser ) );
1234 glEnable( GL_TEXTURE_2D );
1238 // draw checkerboard for transparent textures
1239 if ( g_TextureBrowser_enableAlpha )
1241 glDisable( GL_TEXTURE_2D );
1242 glBegin( GL_QUADS );
1243 int font_height = TextureBrowser_fontHeight( textureBrowser );
1244 for ( int i = 0; i < nHeight; i += 8 )
1246 for ( int j = 0; j < nWidth; j += 8 )
1248 unsigned char color = (i + j) / 8 % 2 ? 0x66 : 0x99;
1249 glColor3ub( color, color, color );
1251 int right = std::min(j+8, nWidth);
1253 int bottom = std::min(i+8, nHeight);
1254 glVertex2i(x + right, y - nHeight - font_height + top);
1255 glVertex2i(x + left, y - nHeight - font_height + top);
1256 glVertex2i(x + left, y - nHeight - font_height + bottom);
1257 glVertex2i(x + right, y - nHeight - font_height + bottom);
1261 glEnable( GL_TEXTURE_2D );
1265 glBindTexture( GL_TEXTURE_2D, q->texture_number );
1266 GlobalOpenGL_debugAssertNoErrors();
1268 glBegin( GL_QUADS );
1269 glTexCoord2i( 0,0 );
1270 glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) );
1271 glTexCoord2i( 1,0 );
1272 glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) );
1273 glTexCoord2i( 1,1 );
1274 glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight );
1275 glTexCoord2i( 0,1 );
1276 glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight );
1279 // draw the texture name
1280 glDisable( GL_TEXTURE_2D );
1283 glRasterPos2i( x, y - TextureBrowser_fontHeight( textureBrowser ) + 5 );
1285 // don't draw the directory name
1286 const char* name = shader->getName();
1287 name += strlen( name );
1288 while ( name != shader->getName() && *( name - 1 ) != '/' && *( name - 1 ) != '\\' )
1291 GlobalOpenGL().drawString( name );
1292 glEnable( GL_TEXTURE_2D );
1295 //int totalHeight = abs(y) + last_height + TextureBrowser_fontHeight(textureBrowser) + 4;
1299 // reset the current texture
1300 glBindTexture( GL_TEXTURE_2D, 0 );
1304 void TextureBrowser_queueDraw( TextureBrowser& textureBrowser ){
1305 if ( textureBrowser.m_gl_widget ) {
1306 gtk_widget_queue_draw( textureBrowser.m_gl_widget );
1311 void TextureBrowser_setScale( TextureBrowser& textureBrowser, std::size_t scale ){
1312 textureBrowser.m_textureScale = scale;
1314 TextureBrowser_queueDraw( textureBrowser );
1317 void TextureBrowser_setUniformSize( TextureBrowser& textureBrowser, std::size_t scale ){
1318 textureBrowser.m_uniformTextureSize = scale;
1320 TextureBrowser_queueDraw( textureBrowser );
1324 void TextureBrowser_MouseWheel( TextureBrowser& textureBrowser, bool bUp ){
1325 int originy = TextureBrowser_getOriginY( textureBrowser );
1328 originy += int(textureBrowser.m_mouseWheelScrollIncrement);
1332 originy -= int(textureBrowser.m_mouseWheelScrollIncrement);
1335 TextureBrowser_setOriginY( textureBrowser, originy );
1338 XmlTagBuilder TagBuilder;
1346 void BuildStoreAssignedTags( ui::ListStore store, const char* shader, TextureBrowser* textureBrowser ){
1351 std::vector<CopiedString> assigned_tags;
1352 TagBuilder.GetShaderTags( shader, assigned_tags );
1354 for ( size_t i = 0; i < assigned_tags.size(); i++ )
1356 store.append(TAG_COLUMN, assigned_tags[i].c_str());
1360 void BuildStoreAvailableTags( ui::ListStore storeAvailable,
1361 ui::ListStore storeAssigned,
1362 const std::set<CopiedString>& allTags,
1363 TextureBrowser* textureBrowser ){
1364 GtkTreeIter iterAssigned;
1365 GtkTreeIter iterAvailable;
1366 std::set<CopiedString>::const_iterator iterAll;
1367 gchar* tag_assigned;
1369 storeAvailable.clear();
1371 bool row = gtk_tree_model_get_iter_first(storeAssigned, &iterAssigned ) != 0;
1373 if ( !row ) { // does the shader have tags assigned?
1374 for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll )
1376 storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
1381 while ( row ) // available tags = all tags - assigned tags
1383 gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
1385 for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll )
1387 if ( strcmp( (char*)tag_assigned, ( *iterAll ).c_str() ) != 0 ) {
1388 storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
1392 row = gtk_tree_model_iter_next(storeAssigned, &iterAssigned ) != 0;
1395 gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
1403 gboolean TextureBrowser_button_press( ui::Widget widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
1404 if ( event->type == GDK_BUTTON_PRESS ) {
1405 if ( event->button == 3 ) {
1406 if ( GlobalTextureBrowser().m_tags ) {
1407 textureBrowser->m_rmbSelected = true;
1408 TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
1410 BuildStoreAssignedTags( textureBrowser->m_assigned_store, textureBrowser->shader.c_str(), textureBrowser );
1411 BuildStoreAvailableTags( textureBrowser->m_available_store, textureBrowser->m_assigned_store, textureBrowser->m_all_tags, textureBrowser );
1412 textureBrowser->m_heightChanged = true;
1413 textureBrowser->m_tag_frame.show();
1417 TextureBrowser_Focus( *textureBrowser, textureBrowser->shader.c_str() );
1421 TextureBrowser_Tracking_MouseDown( *textureBrowser );
1424 else if ( event->button == 1 ) {
1425 TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
1427 if ( GlobalTextureBrowser().m_tags ) {
1428 textureBrowser->m_rmbSelected = false;
1429 textureBrowser->m_tag_frame.hide();
1436 gboolean TextureBrowser_button_release( ui::Widget widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
1437 if ( event->type == GDK_BUTTON_RELEASE ) {
1438 if ( event->button == 3 ) {
1439 if ( !GlobalTextureBrowser().m_tags ) {
1440 TextureBrowser_Tracking_MouseUp( *textureBrowser );
1447 gboolean TextureBrowser_motion( ui::Widget widget, GdkEventMotion *event, TextureBrowser* textureBrowser ){
1451 gboolean TextureBrowser_scroll( ui::Widget widget, GdkEventScroll* event, TextureBrowser* textureBrowser ){
1452 if ( event->direction == GDK_SCROLL_UP ) {
1453 TextureBrowser_MouseWheel( *textureBrowser, true );
1455 else if ( event->direction == GDK_SCROLL_DOWN ) {
1456 TextureBrowser_MouseWheel( *textureBrowser, false );
1461 void TextureBrowser_scrollChanged( void* data, gdouble value ){
1462 //globalOutputStream() << "vertical scroll\n";
1463 TextureBrowser_setOriginY( *reinterpret_cast<TextureBrowser*>( data ), -(int)value );
1466 static void TextureBrowser_verticalScroll(ui::Adjustment adjustment, TextureBrowser* textureBrowser ){
1467 textureBrowser->m_scrollAdjustment.value_changed( gtk_adjustment_get_value(adjustment) );
1470 void TextureBrowser_updateScroll( TextureBrowser& textureBrowser ){
1471 if ( textureBrowser.m_showTextureScrollbar ) {
1472 int totalHeight = TextureBrowser_TotalHeight( textureBrowser );
1474 totalHeight = std::max( totalHeight, textureBrowser.height );
1476 auto vadjustment = gtk_range_get_adjustment( GTK_RANGE( textureBrowser.m_texture_scroll ) );
1478 gtk_adjustment_set_value(vadjustment, -TextureBrowser_getOriginY( textureBrowser ));
1479 gtk_adjustment_set_page_size(vadjustment, textureBrowser.height);
1480 gtk_adjustment_set_page_increment(vadjustment, textureBrowser.height / 2);
1481 gtk_adjustment_set_step_increment(vadjustment, 20);
1482 gtk_adjustment_set_lower(vadjustment, 0);
1483 gtk_adjustment_set_upper(vadjustment, totalHeight);
1485 g_signal_emit_by_name( G_OBJECT( vadjustment ), "changed" );
1489 gboolean TextureBrowser_size_allocate( ui::Widget widget, GtkAllocation* allocation, TextureBrowser* textureBrowser ){
1490 textureBrowser->width = allocation->width;
1491 textureBrowser->height = allocation->height;
1492 TextureBrowser_heightChanged( *textureBrowser );
1493 textureBrowser->m_originInvalid = true;
1494 TextureBrowser_queueDraw( *textureBrowser );
1498 gboolean TextureBrowser_expose( ui::Widget widget, GdkEventExpose* event, TextureBrowser* textureBrowser ){
1499 if ( glwidget_make_current( textureBrowser->m_gl_widget ) != FALSE ) {
1500 GlobalOpenGL_debugAssertNoErrors();
1501 TextureBrowser_evaluateHeight( *textureBrowser );
1502 Texture_Draw( *textureBrowser );
1503 GlobalOpenGL_debugAssertNoErrors();
1504 glwidget_swap_buffers( textureBrowser->m_gl_widget );
1510 TextureBrowser g_TextureBrowser;
1512 TextureBrowser& GlobalTextureBrowser(){
1513 return g_TextureBrowser;
1516 bool TextureBrowser_hideUnused(){
1517 return g_TextureBrowser.m_hideUnused;
1520 void TextureBrowser_ToggleHideUnused(){
1521 if ( g_TextureBrowser.m_hideUnused ) {
1522 TextureBrowser_SetHideUnused( g_TextureBrowser, false );
1526 TextureBrowser_SetHideUnused( g_TextureBrowser, true );
1530 void TextureGroups_constructTreeModel( TextureGroups groups, ui::TreeStore store ){
1531 // put the information from the old textures menu into a treeview
1532 GtkTreeIter iter, child;
1534 TextureGroups::const_iterator i = groups.begin();
1535 while ( i != groups.end() )
1537 const char* dirName = ( *i ).c_str();
1538 const char* firstUnderscore = strchr( dirName, '_' );
1539 StringRange dirRoot( dirName, ( firstUnderscore == 0 ) ? dirName : firstUnderscore + 1 );
1541 TextureGroups::const_iterator next = i;
1543 if ( firstUnderscore != 0
1544 && next != groups.end()
1545 && string_equal_start( ( *next ).c_str(), dirRoot ) ) {
1546 gtk_tree_store_append( store, &iter, NULL );
1547 gtk_tree_store_set( store, &iter, 0, CopiedString( StringRange( dirName, firstUnderscore ) ).c_str(), -1 );
1550 while ( i != groups.end() && string_equal_start( ( *i ).c_str(), dirRoot ) )
1552 gtk_tree_store_append( store, &child, &iter );
1553 gtk_tree_store_set( store, &child, 0, ( *i ).c_str(), -1 );
1559 gtk_tree_store_append( store, &iter, NULL );
1560 gtk_tree_store_set( store, &iter, 0, dirName, -1 );
1566 TextureGroups TextureGroups_constructTreeView(){
1567 TextureGroups groups;
1569 if ( TextureBrowser_showWads() ) {
1570 GlobalFileSystem().forEachArchive( TextureGroupsAddWadCaller( groups ) );
1574 // scan texture dirs and pak files only if not restricting to shaderlist
1575 if ( g_pGameDescription->mGameType != "doom3" && !g_TextureBrowser_shaderlistOnly ) {
1576 GlobalFileSystem().forEachDirectory( "textures/", TextureGroupsAddDirectoryCaller( groups ) );
1579 GlobalShaderSystem().foreachShaderName( TextureGroupsAddShaderCaller( groups ) );
1585 void TextureBrowser_constructTreeStore(){
1586 TextureGroups groups = TextureGroups_constructTreeView();
1587 auto store = ui::TreeStore::from(gtk_tree_store_new( 1, G_TYPE_STRING ));
1588 TextureGroups_constructTreeModel( groups, store );
1590 gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTree, store);
1592 g_object_unref( G_OBJECT( store ) );
1595 void TextureBrowser_constructTreeStoreTags(){
1596 TextureGroups groups;
1597 auto store = ui::TreeStore::from(gtk_tree_store_new( 1, G_TYPE_STRING ));
1598 auto model = g_TextureBrowser.m_all_tags_list;
1600 gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTags, model );
1602 g_object_unref( G_OBJECT( store ) );
1605 void TreeView_onRowActivated( ui::TreeView treeview, ui::TreePath path, ui::TreeViewColumn col, gpointer userdata ){
1608 auto model = gtk_tree_view_get_model(treeview );
1610 if ( gtk_tree_model_get_iter( model, &iter, path ) ) {
1611 gchar dirName[1024];
1614 gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
1615 strcpy( dirName, buffer );
1618 g_TextureBrowser.m_searchedTags = false;
1620 if ( !TextureBrowser_showWads() ) {
1621 strcat( dirName, "/" );
1624 ScopeDisableScreenUpdates disableScreenUpdates( dirName, "Loading Textures" );
1625 TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
1626 TextureBrowser_queueDraw( GlobalTextureBrowser() );
1630 void TextureBrowser_createTreeViewTree(){
1631 gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTree, FALSE );
1633 gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTree, FALSE );
1634 g_TextureBrowser.m_treeViewTree.connect( "row-activated", (GCallback) TreeView_onRowActivated, NULL );
1636 auto renderer = ui::CellRendererText(ui::New);
1637 gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTree, -1, "", renderer, "text", 0, NULL );
1639 TextureBrowser_constructTreeStore();
1642 void TextureBrowser_addTag();
1644 void TextureBrowser_renameTag();
1646 void TextureBrowser_deleteTag();
1648 void TextureBrowser_createContextMenu( ui::Widget treeview, GdkEventButton *event ){
1649 ui::Widget menu = ui::Menu(ui::New);
1651 ui::Widget menuitem = ui::MenuItem( "Add tag" );
1652 menuitem.connect( "activate", (GCallback)TextureBrowser_addTag, treeview );
1653 gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1655 menuitem = ui::MenuItem( "Rename tag" );
1656 menuitem.connect( "activate", (GCallback)TextureBrowser_renameTag, treeview );
1657 gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1659 menuitem = ui::MenuItem( "Delete tag" );
1660 menuitem.connect( "activate", (GCallback)TextureBrowser_deleteTag, treeview );
1661 gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1663 gtk_widget_show_all( menu );
1665 gtk_menu_popup( GTK_MENU( menu ), NULL, NULL, NULL, NULL,
1666 ( event != NULL ) ? event->button : 0,
1667 gdk_event_get_time( (GdkEvent*)event ) );
1670 gboolean TreeViewTags_onButtonPressed( ui::TreeView treeview, GdkEventButton *event ){
1671 if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
1673 auto selection = gtk_tree_view_get_selection(treeview );
1675 if ( gtk_tree_view_get_path_at_pos(treeview, event->x, event->y, &path, NULL, NULL, NULL ) ) {
1676 gtk_tree_selection_unselect_all( selection );
1677 gtk_tree_selection_select_path( selection, path );
1678 gtk_tree_path_free( path );
1681 TextureBrowser_createContextMenu( treeview, event );
1687 void TextureBrowser_createTreeViewTags(){
1688 g_TextureBrowser.m_treeViewTags = ui::TreeView(ui::New);
1689 gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTags, FALSE );
1691 g_TextureBrowser.m_treeViewTags.connect( "button-press-event", (GCallback)TreeViewTags_onButtonPressed, NULL );
1693 gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTags, FALSE );
1695 auto renderer = ui::CellRendererText(ui::New);
1696 gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTags, -1, "", renderer, "text", 0, NULL );
1698 TextureBrowser_constructTreeStoreTags();
1701 ui::MenuItem TextureBrowser_constructViewMenu( ui::Menu menu ){
1702 ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_View" ));
1704 if ( g_Layout_enableDetachableMenus.m_value ) {
1705 menu_tearoff( menu );
1708 create_check_menu_item_with_mnemonic( menu, "Hide _Unused", "ShowInUse" );
1709 if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1710 create_check_menu_item_with_mnemonic( menu, "Hide Image Missing", "FilterMissing" );
1713 // hide notex and shadernotex on texture browser: no one wants to apply them
1714 create_check_menu_item_with_mnemonic( menu, "Hide Fallback", "FilterFallback" );
1716 menu_separator( menu );
1718 create_menu_item_with_mnemonic( menu, "Show All", "ShowAllTextures" );
1720 // we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games
1721 if ( g_pGameDescription->mGameType == "doom3" || !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1722 g_TextureBrowser.m_showShaders = true;
1726 create_check_menu_item_with_mnemonic( menu, "Show shaders", "ToggleShowShaders" );
1729 if ( g_pGameDescription->mGameType != "doom3" && string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1730 create_check_menu_item_with_mnemonic( menu, "Shaders Only", "ToggleShowShaderlistOnly" );
1732 if ( g_TextureBrowser.m_tags ) {
1733 create_menu_item_with_mnemonic( menu, "Show Untagged", "ShowUntagged" );
1736 menu_separator( menu );
1737 create_check_menu_item_with_mnemonic( menu, "Fixed Size", "FixedSize" );
1738 create_check_menu_item_with_mnemonic( menu, "Transparency", "EnableAlpha" );
1740 if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1741 menu_separator( menu );
1742 g_TextureBrowser.m_shader_info_item = ui::Widget(create_menu_item_with_mnemonic( menu, "Shader Info", "ShaderInfo" ));
1743 gtk_widget_set_sensitive( g_TextureBrowser.m_shader_info_item, FALSE );
1747 return textures_menu_item;
1750 ui::MenuItem TextureBrowser_constructToolsMenu( ui::Menu menu ){
1751 ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_Tools" ));
1753 if ( g_Layout_enableDetachableMenus.m_value ) {
1754 menu_tearoff( menu );
1757 create_menu_item_with_mnemonic( menu, "Flush & Reload Shaders", "RefreshShaders" );
1758 create_menu_item_with_mnemonic( menu, "Find / Replace...", "FindReplaceTextures" );
1760 return textures_menu_item;
1763 ui::MenuItem TextureBrowser_constructTagsMenu( ui::Menu menu ){
1764 ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "T_ags" ));
1766 if ( g_Layout_enableDetachableMenus.m_value ) {
1767 menu_tearoff( menu );
1770 create_menu_item_with_mnemonic( menu, "Add tag", "AddTag" );
1771 create_menu_item_with_mnemonic( menu, "Rename tag", "RenameTag" );
1772 create_menu_item_with_mnemonic( menu, "Delete tag", "DeleteTag" );
1773 menu_separator( menu );
1774 create_menu_item_with_mnemonic( menu, "Copy tags from selected", "CopyTag" );
1775 create_menu_item_with_mnemonic( menu, "Paste tags to selected", "PasteTag" );
1777 return textures_menu_item;
1780 gboolean TextureBrowser_tagMoveHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter iter, GSList** selected ){
1781 g_assert( selected != NULL );
1783 auto rowref = gtk_tree_row_reference_new( model, path );
1784 *selected = g_slist_append( *selected, rowref );
1789 void TextureBrowser_assignTags(){
1790 GSList* selected = NULL;
1792 gchar* tag_assigned;
1794 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
1796 gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1798 if ( selected != NULL ) {
1799 for ( node = selected; node != NULL; node = node->next )
1801 auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
1806 if ( gtk_tree_model_get_iter(g_TextureBrowser.m_available_store, &iter, path ) ) {
1807 gtk_tree_model_get(g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, &tag_assigned, -1 );
1808 if ( !TagBuilder.CheckShaderTag( g_TextureBrowser.shader.c_str() ) ) {
1809 // create a custom shader/texture entry
1810 IShader* ishader = QERApp_Shader_ForName( g_TextureBrowser.shader.c_str() );
1811 CopiedString filename = ishader->getShaderFileName();
1813 if ( filename.empty() ) {
1815 TagBuilder.AddShaderNode( g_TextureBrowser.shader.c_str(), CUSTOM, TEXTURE );
1819 TagBuilder.AddShaderNode( g_TextureBrowser.shader.c_str(), CUSTOM, SHADER );
1823 TagBuilder.AddShaderTag( g_TextureBrowser.shader.c_str(), (char*)tag_assigned, TAG );
1825 gtk_list_store_remove( g_TextureBrowser.m_available_store, &iter );
1826 g_TextureBrowser.m_assigned_store.append(TAG_COLUMN, tag_assigned);
1831 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
1834 TagBuilder.SaveXmlDoc();
1836 g_slist_free( selected );
1839 void TextureBrowser_removeTags(){
1840 GSList* selected = NULL;
1844 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree );
1846 gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1848 if ( selected != NULL ) {
1849 for ( node = selected; node != NULL; node = node->next )
1851 auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
1856 if ( gtk_tree_model_get_iter(g_TextureBrowser.m_assigned_store, &iter, path ) ) {
1857 gtk_tree_model_get(g_TextureBrowser.m_assigned_store, &iter, TAG_COLUMN, &tag, -1 );
1858 TagBuilder.DeleteShaderTag( g_TextureBrowser.shader.c_str(), tag );
1859 gtk_list_store_remove( g_TextureBrowser.m_assigned_store, &iter );
1864 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
1866 // Update the "available tags list"
1867 BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
1870 TagBuilder.SaveXmlDoc();
1872 g_slist_free( selected );
1875 void TextureBrowser_buildTagList(){
1876 g_TextureBrowser.m_all_tags_list.clear();
1878 std::set<CopiedString>::iterator iter;
1880 for ( iter = g_TextureBrowser.m_all_tags.begin(); iter != g_TextureBrowser.m_all_tags.end(); ++iter )
1882 g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, (*iter).c_str());
1886 void TextureBrowser_searchTags(){
1887 GSList* selected = NULL;
1891 char tags_searched[256];
1893 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
1895 gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1897 if ( selected != NULL ) {
1898 strcpy( buffer, "/root/*/*[tag='" );
1899 strcpy( tags_searched, "[TAGS] " );
1901 for ( node = selected; node != NULL; node = node->next )
1903 auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
1908 if ( gtk_tree_model_get_iter(g_TextureBrowser.m_all_tags_list, &iter, path ) ) {
1909 gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iter, TAG_COLUMN, &tag, -1 );
1911 strcat( buffer, tag );
1912 strcat( tags_searched, tag );
1913 if ( node != g_slist_last( node ) ) {
1914 strcat( buffer, "' and tag='" );
1915 strcat( tags_searched, ", " );
1921 strcat( buffer, "']" );
1923 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
1925 g_TextureBrowser.m_found_shaders.clear(); // delete old list
1926 TagBuilder.TagSearch( buffer, g_TextureBrowser.m_found_shaders );
1928 if ( !g_TextureBrowser.m_found_shaders.empty() ) { // found something
1929 size_t shaders_found = g_TextureBrowser.m_found_shaders.size();
1931 globalOutputStream() << "Found " << (unsigned int)shaders_found << " textures and shaders with " << tags_searched << "\n";
1932 ScopeDisableScreenUpdates disableScreenUpdates( "Searching...", "Loading Textures" );
1934 std::set<CopiedString>::iterator iter;
1936 for ( iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++ )
1938 std::string path = ( *iter ).c_str();
1939 size_t pos = path.find_last_of( "/", path.size() );
1940 std::string name = path.substr( pos + 1, path.size() );
1941 path = path.substr( 0, pos + 1 );
1942 TextureDirectory_loadTexture( path.c_str(), name.c_str() );
1945 g_TextureBrowser.m_searchedTags = true;
1946 g_TextureBrowser_currentDirectory = tags_searched;
1948 g_TextureBrowser.m_nTotalHeight = 0;
1949 TextureBrowser_setOriginY( g_TextureBrowser, 0 );
1950 TextureBrowser_heightChanged( g_TextureBrowser );
1951 TextureBrowser_updateTitle();
1953 g_slist_free( selected );
1956 void TextureBrowser_toggleSearchButton(){
1957 gint page = gtk_notebook_get_current_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ) );
1959 if ( page == 0 ) { // tag page
1960 gtk_widget_show_all( g_TextureBrowser.m_search_button );
1963 g_TextureBrowser.m_search_button.hide();
1967 void TextureBrowser_constructTagNotebook(){
1968 g_TextureBrowser.m_tag_notebook = ui::Widget::from(gtk_notebook_new());
1969 ui::Widget labelTags = ui::Label( "Tags" );
1970 ui::Widget labelTextures = ui::Label( "Textures" );
1972 gtk_notebook_append_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ), g_TextureBrowser.m_scr_win_tree, labelTextures );
1973 gtk_notebook_append_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ), g_TextureBrowser.m_scr_win_tags, labelTags );
1975 g_TextureBrowser.m_tag_notebook.connect( "switch-page", G_CALLBACK( TextureBrowser_toggleSearchButton ), NULL );
1977 gtk_widget_show_all( g_TextureBrowser.m_tag_notebook );
1980 void TextureBrowser_constructSearchButton(){
1981 auto image = ui::Widget::from(gtk_image_new_from_stock( GTK_STOCK_FIND, GTK_ICON_SIZE_SMALL_TOOLBAR ));
1982 g_TextureBrowser.m_search_button = ui::Button(ui::New);
1983 g_TextureBrowser.m_search_button.connect( "clicked", G_CALLBACK( TextureBrowser_searchTags ), NULL );
1984 gtk_widget_set_tooltip_text(g_TextureBrowser.m_search_button, "Search with selected tags");
1985 g_TextureBrowser.m_search_button.add(image);
1988 void TextureBrowser_checkTagFile(){
1989 const char SHADERTAG_FILE[] = "shadertags.xml";
1990 CopiedString default_filename, rc_filename;
1991 StringOutputStream stream( 256 );
1993 stream << LocalRcPath_get();
1994 stream << SHADERTAG_FILE;
1995 rc_filename = stream.c_str();
1997 if ( file_exists( rc_filename.c_str() ) ) {
1998 g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc( rc_filename.c_str() );
2000 if ( g_TextureBrowser.m_tags ) {
2001 globalOutputStream() << "Loading tag file " << rc_filename.c_str() << ".\n";
2006 // load default tagfile
2008 stream << g_pGameDescription->mGameToolsPath.c_str();
2009 stream << SHADERTAG_FILE;
2010 default_filename = stream.c_str();
2012 if ( file_exists( default_filename.c_str() ) ) {
2013 g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc( default_filename.c_str(), rc_filename.c_str() );
2015 if ( g_TextureBrowser.m_tags ) {
2016 globalOutputStream() << "Loading default tag file " << default_filename.c_str() << ".\n";
2021 globalErrorStream() << "Unable to find default tag file " << default_filename.c_str() << ". No tag support.\n";
2026 void TextureBrowser_SetNotex(){
2027 IShader* notex = QERApp_Shader_ForName( DEFAULT_NOTEX_NAME );
2028 IShader* shadernotex = QERApp_Shader_ForName( DEFAULT_SHADERNOTEX_NAME );
2030 g_notex = notex->getTexture()->name;
2031 g_shadernotex = shadernotex->getTexture()->name;
2034 shadernotex->DecRef();
2037 ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
2038 // The gl_widget and the tag assignment frame should be packed into a GtkVPaned with the slider
2039 // position stored in local.pref. gtk_paned_get_position() and gtk_paned_set_position() don't
2040 // seem to work in gtk 2.4 and the arrow buttons don't handle GTK_FILL, so here's another thing
2041 // for the "once-the-gtk-libs-are-updated-TODO-list" :x
2043 TextureBrowser_checkTagFile();
2044 TextureBrowser_SetNotex();
2046 GlobalShaderSystem().setActiveShadersChangedNotify( ReferenceCaller<TextureBrowser, void(), TextureBrowser_activeShadersChanged>( g_TextureBrowser ) );
2048 g_TextureBrowser.m_parent = toplevel;
2050 auto table = ui::Table(3, 3, FALSE);
2051 auto vbox = ui::VBox(FALSE, 0);
2052 table.attach(vbox, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
2055 ui::Widget menu_bar{ui::null};
2058 menu_bar = ui::Widget::from(gtk_menu_bar_new());
2059 auto menu_view = ui::Menu(ui::New);
2060 auto view_item = TextureBrowser_constructViewMenu( menu_view );
2061 gtk_menu_item_set_submenu( GTK_MENU_ITEM( view_item ), menu_view );
2062 gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), view_item );
2064 auto menu_tools = ui::Menu(ui::New);
2065 auto tools_item = TextureBrowser_constructToolsMenu( menu_tools );
2066 gtk_menu_item_set_submenu( GTK_MENU_ITEM( tools_item ), menu_tools );
2067 gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tools_item );
2069 table.attach(menu_bar, {0, 3, 0, 1}, {GTK_FILL, GTK_SHRINK});
2072 { // Texture TreeView
2073 g_TextureBrowser.m_scr_win_tree = ui::ScrolledWindow(ui::New);
2074 gtk_container_set_border_width( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tree ), 0 );
2076 // vertical only scrolling for treeview
2077 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tree ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2079 g_TextureBrowser.m_scr_win_tree.show();
2081 TextureBrowser_createTreeViewTree();
2083 gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tree ), g_TextureBrowser.m_treeViewTree );
2084 g_TextureBrowser.m_treeViewTree.show();
2086 { // gl_widget scrollbar
2087 auto w = ui::Widget::from(gtk_vscrollbar_new( ui::Adjustment( 0,0,0,1,1,0 ) ));
2088 table.attach(w, {2, 3, 1, 2}, {GTK_SHRINK, GTK_FILL});
2090 g_TextureBrowser.m_texture_scroll = w;
2092 auto vadjustment = ui::Adjustment::from(gtk_range_get_adjustment( GTK_RANGE( g_TextureBrowser.m_texture_scroll ) ));
2093 vadjustment.connect( "value_changed", G_CALLBACK( TextureBrowser_verticalScroll ), &g_TextureBrowser );
2095 g_TextureBrowser.m_texture_scroll.visible(g_TextureBrowser.m_showTextureScrollbar);
2098 g_TextureBrowser.m_gl_widget = glwidget_new( FALSE );
2099 g_object_ref( g_TextureBrowser.m_gl_widget._handle );
2101 gtk_widget_set_events( g_TextureBrowser.m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
2102 gtk_widget_set_can_focus( g_TextureBrowser.m_gl_widget, true );
2104 table.attach(g_TextureBrowser.m_gl_widget, {1, 2, 1, 2});
2105 g_TextureBrowser.m_gl_widget.show();
2107 g_TextureBrowser.m_sizeHandler = g_TextureBrowser.m_gl_widget.connect( "size_allocate", G_CALLBACK( TextureBrowser_size_allocate ), &g_TextureBrowser );
2108 g_TextureBrowser.m_exposeHandler = g_TextureBrowser.m_gl_widget.on_render( G_CALLBACK( TextureBrowser_expose ), &g_TextureBrowser );
2110 g_TextureBrowser.m_gl_widget.connect( "button_press_event", G_CALLBACK( TextureBrowser_button_press ), &g_TextureBrowser );
2111 g_TextureBrowser.m_gl_widget.connect( "button_release_event", G_CALLBACK( TextureBrowser_button_release ), &g_TextureBrowser );
2112 g_TextureBrowser.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( TextureBrowser_motion ), &g_TextureBrowser );
2113 g_TextureBrowser.m_gl_widget.connect( "scroll_event", G_CALLBACK( TextureBrowser_scroll ), &g_TextureBrowser );
2117 if ( g_TextureBrowser.m_tags ) {
2118 { // fill tag GtkListStore
2119 g_TextureBrowser.m_all_tags_list = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2120 auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_all_tags_list );
2121 gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2123 TagBuilder.GetAllTags( g_TextureBrowser.m_all_tags );
2124 TextureBrowser_buildTagList();
2127 auto menu_tags = ui::Menu(ui::New);
2128 auto tags_item = TextureBrowser_constructTagsMenu( menu_tags );
2129 gtk_menu_item_set_submenu( GTK_MENU_ITEM( tags_item ), menu_tags );
2130 gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tags_item );
2133 g_TextureBrowser.m_scr_win_tags = ui::ScrolledWindow(ui::New);
2134 gtk_container_set_border_width( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tags ), 0 );
2136 // vertical only scrolling for treeview
2137 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tags ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2139 TextureBrowser_createTreeViewTags();
2141 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
2142 gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2144 gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tags ), g_TextureBrowser.m_treeViewTags );
2145 g_TextureBrowser.m_treeViewTags.show();
2147 { // Texture/Tag notebook
2148 TextureBrowser_constructTagNotebook();
2149 vbox.pack_start( g_TextureBrowser.m_tag_notebook, TRUE, TRUE, 0 );
2151 { // Tag search button
2152 TextureBrowser_constructSearchButton();
2153 vbox.pack_end(g_TextureBrowser.m_search_button, FALSE, FALSE, 0);
2155 auto frame_table = ui::Table(3, 3, FALSE);
2158 g_TextureBrowser.m_tag_frame = ui::Frame( "Tag assignment" );
2159 gtk_frame_set_label_align( GTK_FRAME( g_TextureBrowser.m_tag_frame ), 0.5, 0.5 );
2160 gtk_frame_set_shadow_type( GTK_FRAME( g_TextureBrowser.m_tag_frame ), GTK_SHADOW_NONE );
2162 table.attach(g_TextureBrowser.m_tag_frame, {1, 3, 2, 3}, {GTK_FILL, GTK_SHRINK});
2166 g_TextureBrowser.m_tag_frame.add(frame_table);
2168 { // assigned tag list
2169 ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
2170 gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
2171 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2173 g_TextureBrowser.m_assigned_store = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2175 auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_assigned_store );
2176 gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2178 auto renderer = ui::CellRendererText(ui::New);
2180 g_TextureBrowser.m_assigned_tree = ui::TreeView(ui::TreeModel::from(g_TextureBrowser.m_assigned_store._handle));
2181 g_TextureBrowser.m_assigned_store.unref();
2182 g_TextureBrowser.m_assigned_tree.connect( "row-activated", (GCallback) TextureBrowser_removeTags, NULL );
2183 gtk_tree_view_set_headers_visible(g_TextureBrowser.m_assigned_tree, FALSE );
2185 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree );
2186 gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2188 auto column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} );
2189 gtk_tree_view_append_column(g_TextureBrowser.m_assigned_tree, column );
2190 g_TextureBrowser.m_assigned_tree.show();
2192 scrolled_win.show();
2193 gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), g_TextureBrowser.m_assigned_tree );
2195 frame_table.attach(scrolled_win, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
2197 { // available tag list
2198 ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
2199 gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
2200 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2202 g_TextureBrowser.m_available_store = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2203 auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_available_store );
2204 gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2206 auto renderer = ui::CellRendererText(ui::New);
2208 g_TextureBrowser.m_available_tree = ui::TreeView(ui::TreeModel::from(g_TextureBrowser.m_available_store._handle));
2209 g_TextureBrowser.m_available_store.unref();
2210 g_TextureBrowser.m_available_tree.connect( "row-activated", (GCallback) TextureBrowser_assignTags, NULL );
2211 gtk_tree_view_set_headers_visible(g_TextureBrowser.m_available_tree, FALSE );
2213 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
2214 gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2216 auto column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} );
2217 gtk_tree_view_append_column(g_TextureBrowser.m_available_tree, column );
2218 g_TextureBrowser.m_available_tree.show();
2220 scrolled_win.show();
2221 gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), g_TextureBrowser.m_available_tree );
2223 frame_table.attach(scrolled_win, {2, 3, 1, 3}, {GTK_FILL, GTK_FILL});
2225 { // tag arrow buttons
2226 auto m_btn_left = ui::Button(ui::New);
2227 auto m_btn_right = ui::Button(ui::New);
2228 auto m_arrow_left = ui::Widget::from(gtk_arrow_new( GTK_ARROW_LEFT, GTK_SHADOW_OUT ));
2229 auto m_arrow_right = ui::Widget::from(gtk_arrow_new( GTK_ARROW_RIGHT, GTK_SHADOW_OUT ));
2230 m_btn_left.add(m_arrow_left);
2231 m_btn_right.add(m_arrow_right);
2233 // workaround. the size of the tag frame depends of the requested size of the arrow buttons.
2234 m_arrow_left.dimensions(-1, 68);
2235 m_arrow_right.dimensions(-1, 68);
2237 frame_table.attach(m_btn_left, {1, 2, 1, 2}, {GTK_SHRINK, GTK_EXPAND});
2238 frame_table.attach(m_btn_right, {1, 2, 2, 3}, {GTK_SHRINK, GTK_EXPAND});
2240 m_btn_left.connect( "clicked", G_CALLBACK( TextureBrowser_assignTags ), NULL );
2241 m_btn_right.connect( "clicked", G_CALLBACK( TextureBrowser_removeTags ), NULL );
2245 m_arrow_left.show();
2246 m_arrow_right.show();
2248 { // tag fram labels
2249 ui::Widget m_lbl_assigned = ui::Label( "Assigned" );
2250 ui::Widget m_lbl_unassigned = ui::Label( "Available" );
2252 frame_table.attach(m_lbl_assigned, {0, 1, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
2253 frame_table.attach(m_lbl_unassigned, {2, 3, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
2255 m_lbl_assigned.show();
2256 m_lbl_unassigned.show();
2259 else { // no tag support, show the texture tree only
2260 vbox.pack_start( g_TextureBrowser.m_scr_win_tree, TRUE, TRUE, 0 );
2263 // TODO do we need this?
2264 //gtk_container_set_focus_chain(GTK_CONTAINER(hbox_table), NULL);
2269 void TextureBrowser_destroyWindow(){
2270 GlobalShaderSystem().setActiveShadersChangedNotify( Callback<void()>() );
2272 g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_sizeHandler );
2273 g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_exposeHandler );
2275 g_TextureBrowser.m_gl_widget.unref();
2278 const Vector3& TextureBrowser_getBackgroundColour( TextureBrowser& textureBrowser ){
2279 return textureBrowser.color_textureback;
2282 void TextureBrowser_setBackgroundColour( TextureBrowser& textureBrowser, const Vector3& colour ){
2283 textureBrowser.color_textureback = colour;
2284 TextureBrowser_queueDraw( textureBrowser );
2287 void TextureBrowser_selectionHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter* iter, GSList** selected ){
2288 g_assert( selected != NULL );
2291 gtk_tree_model_get( model, iter, TAG_COLUMN, &name, -1 );
2292 *selected = g_slist_append( *selected, name );
2295 void TextureBrowser_shaderInfo(){
2296 const char* name = TextureBrowser_GetSelectedShader( g_TextureBrowser );
2297 IShader* shader = QERApp_Shader_ForName( name );
2299 DoShaderInfoDlg( name, shader->getShaderFileName(), "Shader Info" );
2304 void TextureBrowser_addTag(){
2307 EMessageBoxReturn result = DoShaderTagDlg( &tag, "Add shader tag" );
2309 if ( result == eIDOK && !tag.empty() ) {
2311 g_TextureBrowser.m_all_tags.insert( tag.c_str() );
2312 gtk_list_store_append( g_TextureBrowser.m_available_store, &iter );
2313 gtk_list_store_set( g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, tag.c_str(), -1 );
2315 // Select the currently added tag in the available list
2316 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
2317 gtk_tree_selection_select_iter( selection, &iter );
2319 g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, tag.c_str());
2323 void TextureBrowser_renameTag(){
2324 /* WORKAROUND: The tag treeview is set to GTK_SELECTION_MULTIPLE. Because
2325 gtk_tree_selection_get_selected() doesn't work with GTK_SELECTION_MULTIPLE,
2326 we need to count the number of selected rows first and use
2327 gtk_tree_selection_selected_foreach() then to go through the list of selected
2328 rows (which always containins a single row).
2331 GSList* selected = NULL;
2333 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
2334 gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
2336 if ( g_slist_length( selected ) == 1 ) { // we only rename a single tag
2337 CopiedString newTag;
2338 EMessageBoxReturn result = DoShaderTagDlg( &newTag, "Rename shader tag" );
2340 if ( result == eIDOK && !newTag.empty() ) {
2341 GtkTreeIter iterList;
2343 gchar* oldTag = (char*)selected->data;
2345 bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterList ) != 0;
2349 gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, &rowTag, -1 );
2351 if ( strcmp( rowTag, oldTag ) == 0 ) {
2352 gtk_list_store_set( g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, newTag.c_str(), -1 );
2354 row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterList ) != 0;
2357 TagBuilder.RenameShaderTag( oldTag, newTag.c_str() );
2359 g_TextureBrowser.m_all_tags.erase( (CopiedString)oldTag );
2360 g_TextureBrowser.m_all_tags.insert( newTag );
2362 BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser );
2363 BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2368 ui::alert( g_TextureBrowser.m_parent, "Select a single tag for renaming." );
2372 void TextureBrowser_deleteTag(){
2373 GSList* selected = NULL;
2375 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
2376 gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
2378 if ( g_slist_length( selected ) == 1 ) { // we only delete a single tag
2379 auto result = ui::alert( g_TextureBrowser.m_parent, "Are you sure you want to delete the selected tag?", "Delete Tag", ui::alert_type::YESNO, ui::alert_icon::Question );
2381 if ( result == ui::alert_response::YES ) {
2382 GtkTreeIter iterSelected;
2385 gchar* tagSelected = (char*)selected->data;
2387 bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterSelected ) != 0;
2391 gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterSelected, TAG_COLUMN, &rowTag, -1 );
2393 if ( strcmp( rowTag, tagSelected ) == 0 ) {
2394 gtk_list_store_remove( g_TextureBrowser.m_all_tags_list, &iterSelected );
2397 row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterSelected ) != 0;
2400 TagBuilder.DeleteTag( tagSelected );
2401 g_TextureBrowser.m_all_tags.erase( (CopiedString)tagSelected );
2403 BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser );
2404 BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2408 ui::alert( g_TextureBrowser.m_parent, "Select a single tag for deletion." );
2412 void TextureBrowser_copyTag(){
2413 g_TextureBrowser.m_copied_tags.clear();
2414 TagBuilder.GetShaderTags( g_TextureBrowser.shader.c_str(), g_TextureBrowser.m_copied_tags );
2417 void TextureBrowser_pasteTag(){
2418 IShader* ishader = QERApp_Shader_ForName( g_TextureBrowser.shader.c_str() );
2419 CopiedString shader = g_TextureBrowser.shader.c_str();
2421 if ( !TagBuilder.CheckShaderTag( shader.c_str() ) ) {
2422 CopiedString shaderFile = ishader->getShaderFileName();
2423 if ( shaderFile.empty() ) {
2425 TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, TEXTURE );
2430 TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, SHADER );
2433 for ( size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i )
2435 TagBuilder.AddShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG );
2440 for ( size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i )
2442 if ( !TagBuilder.CheckShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str() ) ) {
2443 // the tag doesn't exist - let's add it
2444 TagBuilder.AddShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG );
2451 TagBuilder.SaveXmlDoc();
2452 BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, shader.c_str(), &g_TextureBrowser );
2453 BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2456 void TextureBrowser_RefreshShaders(){
2457 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
2458 GlobalShaderSystem().refresh();
2460 auto selection = gtk_tree_view_get_selection(GlobalTextureBrowser().m_treeViewTree);
2461 GtkTreeModel* model = NULL;
2463 if ( gtk_tree_selection_get_selected (selection, &model, &iter) )
2465 gchar dirName[1024];
2468 gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
2469 strcpy( dirName, buffer );
2471 if ( !TextureBrowser_showWads() ) {
2472 strcat( dirName, "/" );
2474 TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
2475 TextureBrowser_queueDraw( GlobalTextureBrowser() );
2479 void TextureBrowser_ToggleShowShaders(){
2480 g_TextureBrowser.m_showShaders ^= 1;
2481 g_TextureBrowser.m_showshaders_item.update();
2482 TextureBrowser_queueDraw( g_TextureBrowser );
2485 void TextureBrowser_ToggleShowShaderListOnly(){
2486 g_TextureBrowser_shaderlistOnly ^= 1;
2487 g_TextureBrowser.m_showshaderlistonly_item.update();
2489 TextureBrowser_constructTreeStore();
2492 void TextureBrowser_showAll(){
2493 g_TextureBrowser_currentDirectory = "";
2494 g_TextureBrowser.m_searchedTags = false;
2495 TextureBrowser_heightChanged( g_TextureBrowser );
2496 TextureBrowser_updateTitle();
2499 void TextureBrowser_showUntagged(){
2500 auto result = ui::alert( g_TextureBrowser.m_parent, "WARNING! This function might need a lot of memory and time. Are you sure you want to use it?", "Show Untagged", ui::alert_type::YESNO, ui::alert_icon::Warning );
2502 if ( result == ui::alert_response::YES ) {
2503 g_TextureBrowser.m_found_shaders.clear();
2504 TagBuilder.GetUntagged( g_TextureBrowser.m_found_shaders );
2505 std::set<CopiedString>::iterator iter;
2507 ScopeDisableScreenUpdates disableScreenUpdates( "Searching untagged textures...", "Loading Textures" );
2509 for ( iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++ )
2511 std::string path = ( *iter ).c_str();
2512 size_t pos = path.find_last_of( "/", path.size() );
2513 std::string name = path.substr( pos + 1, path.size() );
2514 path = path.substr( 0, pos + 1 );
2515 TextureDirectory_loadTexture( path.c_str(), name.c_str() );
2516 globalErrorStream() << path.c_str() << name.c_str() << "\n";
2519 g_TextureBrowser_currentDirectory = "Untagged";
2520 TextureBrowser_queueDraw( GlobalTextureBrowser() );
2521 TextureBrowser_heightChanged( g_TextureBrowser );
2522 TextureBrowser_updateTitle();
2526 void TextureBrowser_FixedSize(){
2527 g_TextureBrowser_fixedSize ^= 1;
2528 GlobalTextureBrowser().m_fixedsize_item.update();
2529 TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2532 void TextureBrowser_FilterMissing(){
2533 g_TextureBrowser_filterMissing ^= 1;
2534 GlobalTextureBrowser().m_filternotex_item.update();
2535 TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2536 TextureBrowser_RefreshShaders();
2539 void TextureBrowser_FilterFallback(){
2540 g_TextureBrowser_filterFallback ^= 1;
2541 GlobalTextureBrowser().m_hidenotex_item.update();
2542 TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2543 TextureBrowser_RefreshShaders();
2546 void TextureBrowser_EnableAlpha(){
2547 g_TextureBrowser_enableAlpha ^= 1;
2548 GlobalTextureBrowser().m_enablealpha_item.update();
2549 TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2552 void TextureBrowser_exportTitle( const Callback<void(const char *)> & importer ){
2553 StringOutputStream buffer( 64 );
2554 buffer << "Textures: ";
2555 if ( !string_empty( g_TextureBrowser_currentDirectory.c_str() ) ) {
2556 buffer << g_TextureBrowser_currentDirectory.c_str();
2562 importer( buffer.c_str() );
2565 struct TextureScale {
2566 static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
2567 switch (self.m_textureScale) {
2586 static void Import(TextureBrowser &self, int value) {
2589 TextureBrowser_setScale(self, 10);
2592 TextureBrowser_setScale(self, 25);
2595 TextureBrowser_setScale(self, 50);
2598 TextureBrowser_setScale(self, 100);
2601 TextureBrowser_setScale(self, 200);
2607 struct UniformTextureSize {
2608 static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
2609 returnz(g_TextureBrowser.m_uniformTextureSize);
2612 static void Import(TextureBrowser &self, int value) {
2614 TextureBrowser_setUniformSize(self, value);
2618 void TextureBrowser_constructPreferences( PreferencesPage& page ){
2619 page.appendCheckBox(
2620 "", "Texture scrollbar",
2621 make_property<TextureBrowser_ShowScrollbar>(GlobalTextureBrowser())
2624 const char* texture_scale[] = { "10%", "25%", "50%", "100%", "200%" };
2626 "Texture Thumbnail Scale",
2627 STRING_ARRAY_RANGE( texture_scale ),
2628 make_property<TextureScale>(GlobalTextureBrowser())
2632 "Texture Thumbnail Size",
2633 GlobalTextureBrowser().m_uniformTextureSize,
2634 GlobalTextureBrowser().m_uniformTextureSize,
2637 page.appendEntry( "Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement );
2639 const char* startup_shaders[] = { "None", TextureBrowser_getComonShadersName() };
2640 page.appendCombo( "Load Shaders at Startup", reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ), STRING_ARRAY_RANGE( startup_shaders ) );
2643 void TextureBrowser_constructPage( PreferenceGroup& group ){
2644 PreferencesPage page( group.createPage( "Texture Browser", "Texture Browser Preferences" ) );
2645 TextureBrowser_constructPreferences( page );
2648 void TextureBrowser_registerPreferencesPage(){
2649 PreferencesDialog_addSettingsPage( makeCallbackF(TextureBrowser_constructPage) );
2653 #include "preferencesystem.h"
2654 #include "stringio.h"
2657 void TextureClipboard_textureSelected( const char* shader );
2659 void TextureBrowser_Construct(){
2660 GlobalCommands_insert( "ShaderInfo", makeCallbackF(TextureBrowser_shaderInfo) );
2661 GlobalCommands_insert( "ShowUntagged", makeCallbackF(TextureBrowser_showUntagged) );
2662 GlobalCommands_insert( "AddTag", makeCallbackF(TextureBrowser_addTag) );
2663 GlobalCommands_insert( "RenameTag", makeCallbackF(TextureBrowser_renameTag) );
2664 GlobalCommands_insert( "DeleteTag", makeCallbackF(TextureBrowser_deleteTag) );
2665 GlobalCommands_insert( "CopyTag", makeCallbackF(TextureBrowser_copyTag) );
2666 GlobalCommands_insert( "PasteTag", makeCallbackF(TextureBrowser_pasteTag) );
2667 GlobalCommands_insert( "RefreshShaders", makeCallbackF(VFS_Refresh) );
2668 GlobalToggles_insert( "ShowInUse", makeCallbackF(TextureBrowser_ToggleHideUnused), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_hideunused_item ), Accelerator( 'U' ) );
2669 GlobalCommands_insert( "ShowAllTextures", makeCallbackF(TextureBrowser_showAll), Accelerator( 'A', (GdkModifierType)GDK_CONTROL_MASK ) );
2670 GlobalCommands_insert( "ToggleTextures", makeCallbackF(TextureBrowser_toggleShow), Accelerator( 'T' ) );
2671 GlobalToggles_insert( "ToggleShowShaders", makeCallbackF(TextureBrowser_ToggleShowShaders), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaders_item ) );
2672 GlobalToggles_insert( "ToggleShowShaderlistOnly", makeCallbackF(TextureBrowser_ToggleShowShaderListOnly), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaderlistonly_item ) );
2673 GlobalToggles_insert( "FixedSize", makeCallbackF(TextureBrowser_FixedSize), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_fixedsize_item ) );
2674 GlobalToggles_insert( "FilterMissing", makeCallbackF(TextureBrowser_FilterMissing), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_filternotex_item ) );
2675 GlobalToggles_insert( "FilterFallback", makeCallbackF(TextureBrowser_FilterFallback), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_hidenotex_item ) );
2676 GlobalToggles_insert( "EnableAlpha", makeCallbackF(TextureBrowser_EnableAlpha), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_enablealpha_item ) );
2678 GlobalPreferenceSystem().registerPreference( "TextureScale", make_property_string<TextureScale>(g_TextureBrowser) );
2679 GlobalPreferenceSystem().registerPreference( "UniformTextureSize", make_property_string<UniformTextureSize>(g_TextureBrowser) );
2680 GlobalPreferenceSystem().registerPreference( "TextureScrollbar", make_property_string<TextureBrowser_ShowScrollbar>(GlobalTextureBrowser()));
2681 GlobalPreferenceSystem().registerPreference( "ShowShaders", make_property_string( GlobalTextureBrowser().m_showShaders ) );
2682 GlobalPreferenceSystem().registerPreference( "ShowShaderlistOnly", make_property_string( g_TextureBrowser_shaderlistOnly ) );
2683 GlobalPreferenceSystem().registerPreference( "FixedSize", make_property_string( g_TextureBrowser_fixedSize ) );
2684 GlobalPreferenceSystem().registerPreference( "FilterMissing", make_property_string( g_TextureBrowser_filterMissing ) );
2685 GlobalPreferenceSystem().registerPreference( "EnableAlpha", make_property_string( g_TextureBrowser_enableAlpha ) );
2686 GlobalPreferenceSystem().registerPreference( "LoadShaders", make_property_string( reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ) ) );
2687 GlobalPreferenceSystem().registerPreference( "WheelMouseInc", make_property_string( GlobalTextureBrowser().m_mouseWheelScrollIncrement ) );
2688 GlobalPreferenceSystem().registerPreference( "SI_Colors0", make_property_string( GlobalTextureBrowser().color_textureback ) );
2690 g_TextureBrowser.shader = texdef_name_default();
2692 Textures_setModeChangedNotify( ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw>( g_TextureBrowser ) );
2694 TextureBrowser_registerPreferencesPage();
2696 GlobalShaderSystem().attach( g_ShadersObserver );
2698 TextureBrowser_textureSelected = TextureClipboard_textureSelected;
2701 void TextureBrowser_Destroy(){
2702 GlobalShaderSystem().detach( g_ShadersObserver );
2704 Textures_setModeChangedNotify( Callback<void()>() );
2707 #if WORKAROUND_WINDOWS_GTK2_GLWIDGET
2708 ui::GLArea TextureBrowser_getGLWidget(){
2709 return GlobalTextureBrowser().m_gl_widget;
2711 #endif // WORKAROUND_WINDOWS_GTK2_GLWIDGET