2 Copyright (C) 1999-2007 id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
23 // a texturename of the form (0 0 0) will
24 // create a solid color texture
27 void Texture_ShowDirectory( int menunum );
28 void Texture_ShowDirectory();
29 void Texture_ShowAll();
30 void WINAPI Texture_ShowInuse();
31 extern char texture_directory[];
34 // added an optional IPluginTexdef when one is available
35 // we need a forward declaration, this is crap
38 void Texture_SetTexture2( IShader *pShader, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale = false, IPluginTexdef *pTexdef = NULL, bool bSetSelection = true );
39 void WINAPI Texture_SetTexture( texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale = false, IPluginTexdef *pTexdef = (IPluginTexdef*)NULL, bool bSetSelection = true );
41 void Texture_SetMode( int iMenu ); // GL_TEXTURE_NEAREST, etc..
42 void Texture_ResetPosition();
44 // build the list of shader files used by PreloadShaders
45 void BuildShaderList();
46 // preload the shaders: build a list of shader names and properties .. don't load their assets
47 void PreloadShaders();
48 int WINAPI Texture_LoadSkin( char *pName, int *pnWidth, int *pnHeight );
49 qtexture_t* Texture_LoadFromPlugIn( void* vp );
50 void Texture_StartPos( void );
51 IShader* Texture_NextPos( int *x, int *y );