2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 #if !defined( INCLUDED_MAP_H )
23 #define INCLUDED_MAP_H
25 #include "iscenegraph.h"
26 #include "generic/callback.h"
27 #include "signal/signalfwd.h"
28 #include "string/stringfwd.h"
35 void Map_addValidCallback( Map& map, const SignalHandler& handler );
36 bool Map_Valid( const Map& map );
40 Callback<void()> m_draw;
44 DeferredDraw( const Callback<void()>& draw ) : m_draw( draw ), m_defer( false ), m_deferred( false ){
59 if ( m_defer && m_deferred ) {
67 inline void DeferredDraw_onMapValidChanged( DeferredDraw& self ){
68 if ( Map_Valid( g_map ) ) {
76 typedef ReferenceCaller<DeferredDraw, void(), DeferredDraw_onMapValidChanged> DeferredDrawOnMapValidChangedCaller;
80 const char* Map_Name( const Map& map );
81 const MapFormat& Map_getFormat( const Map& map );
82 bool Map_Unnamed( const Map& map );
91 scene::Node* Map_GetWorldspawn( const Map& map );
92 scene::Node* Map_FindWorldspawn( Map& map );
93 scene::Node& Map_FindOrInsertWorldspawn( Map& map );
95 template<typename Element> class BasicVector3;
96 typedef BasicVector3<float> Vector3;
98 extern Vector3 region_mins, region_maxs;
99 extern bool region_active;
101 // used to be #defines, multiple engine support suggests we should go towards dynamic
102 extern float g_MaxWorldCoord;
103 extern float g_MinWorldCoord;
105 void Map_LoadFile( const char* filename );
106 bool Map_SaveFile( const char* filename );
111 void Map_RegionOff();
113 bool Map_SaveRegion( const char* filename );
115 class TextInputStream;
116 class TextOutputStream;
118 void Map_ImportSelected( TextInputStream& in, const MapFormat& format );
119 void Map_ExportSelected( TextOutputStream& out, const MapFormat& format );
121 bool Map_Modified( const Map& map );
122 void Map_SetModified( Map& map, bool modified );
127 scene::Node& Node_Clone( scene::Node& node );
131 void Scene_parentSelectedBrushesToEntity( scene::Graph& graph, scene::Node& parent );
132 std::size_t Scene_countSelectedBrushes( scene::Graph& graph );
134 void Scene_parentSelected();
136 void OnUndoSizeChanged();
147 void Map_Traverse( scene::Node& root, const scene::Traversable::Walker& walker );
150 void SelectBrush( int entitynum, int brushnum );
152 extern CopiedString g_strLastMap;
153 extern bool g_bLoadLastMap;
155 void Map_Construct();
159 void Map_gatherNamespaced( scene::Node& root );
160 void Map_mergeClonedNames();
163 const char* getMapsPath();