2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
26 #include "debugging/debugging.h"
30 MapModules& ReferenceAPI_getMapModules();
32 #include "iselection.h"
36 #include "ireference.h"
37 #include "ifiletypes.h"
43 #include "ifilesystem.h"
44 #include "namespace.h"
45 #include "moduleobserver.h"
49 #include <gdk/gdkkeysyms.h>
50 #include "uilib/uilib.h"
53 #include "transformlib.h"
54 #include "selectionlib.h"
55 #include "instancelib.h"
56 #include "traverselib.h"
58 #include "eclasslib.h"
60 #include "stream/textfilestream.h"
63 #include "uniquenames.h"
64 #include "modulesystem/singletonmodule.h"
65 #include "modulesystem/moduleregistry.h"
66 #include "stream/stringstream.h"
67 #include "signal/signal.h"
69 #include "gtkutil/filechooser.h"
73 #include "filetypes.h"
75 #include "entityinspector.h"
78 #include "camwindow.h"
80 #include "mainframe.h"
81 #include "preferences.h"
82 #include "preferencesystem.h"
83 #include "referencecache.h"
87 #include "brushmodule.h"
90 bool g_writeMapComments = true;
99 //globalOutputStream() << "construct " << makeQuoted(c_str()) << "\n";
100 m_names.insert( name_read( c_str() ) );
106 //globalOutputStream() << "destroy " << makeQuoted(c_str()) << "\n";
107 m_names.erase( name_read( c_str() ) );
111 NameObserver& operator=( const NameObserver& other );
114 NameObserver( UniqueNames& names ) : m_names( names ){
117 NameObserver( const NameObserver& other ) : m_names( other.m_names ), m_name( other.m_name ){
126 return string_empty( c_str() );
129 const char* c_str() const {
130 return m_name.c_str();
133 void nameChanged( const char* name ){
139 typedef MemberCaller<NameObserver, void(const char*), &NameObserver::nameChanged> NameChangedCaller;
142 class BasicNamespace : public Namespace
144 typedef std::map<NameCallback, NameObserver> Names;
146 UniqueNames m_uniqueNames;
149 ASSERT_MESSAGE( m_names.empty(), "namespace: names still registered at shutdown" );
152 void attach( const NameCallback& setName, const NameCallbackCallback& attachObserver ){
153 std::pair<Names::iterator, bool> result = m_names.insert( Names::value_type( setName, m_uniqueNames ) );
154 ASSERT_MESSAGE( result.second, "cannot attach name" );
155 attachObserver( NameObserver::NameChangedCaller( ( *result.first ).second ) );
156 //globalOutputStream() << "attach: " << reinterpret_cast<const unsigned int&>(setName) << "\n";
159 void detach( const NameCallback& setName, const NameCallbackCallback& detachObserver ){
160 Names::iterator i = m_names.find( setName );
161 ASSERT_MESSAGE( i != m_names.end(), "cannot detach name" );
162 //globalOutputStream() << "detach: " << reinterpret_cast<const unsigned int&>(setName) << "\n";
163 detachObserver( NameObserver::NameChangedCaller( ( *i ).second ) );
167 void makeUnique( const char* name, const NameCallback& setName ) const {
169 name_write( buffer, m_uniqueNames.make_unique( name_read( name ) ) );
173 void mergeNames( const BasicNamespace& other ) const {
174 typedef std::list<NameCallback> SetNameCallbacks;
175 typedef std::map<CopiedString, SetNameCallbacks> NameGroups;
178 UniqueNames uniqueNames( other.m_uniqueNames );
180 for ( Names::const_iterator i = m_names.begin(); i != m_names.end(); ++i )
182 groups[( *i ).second.c_str()].push_back( ( *i ).first );
185 for ( NameGroups::iterator i = groups.begin(); i != groups.end(); ++i )
187 name_t uniqueName( uniqueNames.make_unique( name_read( ( *i ).first.c_str() ) ) );
188 uniqueNames.insert( uniqueName );
191 name_write( buffer, uniqueName );
193 //globalOutputStream() << "renaming " << makeQuoted((*i).first.c_str()) << " to " << makeQuoted(buffer) << "\n";
195 SetNameCallbacks& setNameCallbacks = ( *i ).second;
197 for ( SetNameCallbacks::const_iterator j = setNameCallbacks.begin(); j != setNameCallbacks.end(); ++j )
205 BasicNamespace g_defaultNamespace;
206 BasicNamespace g_cloneNamespace;
210 Namespace* m_namespace;
212 typedef Namespace Type;
214 STRING_CONSTANT( Name, "*" );
217 m_namespace = &g_defaultNamespace;
220 Namespace* getTable(){
225 typedef SingletonModule<NamespaceAPI> NamespaceModule;
226 typedef Static<NamespaceModule> StaticNamespaceModule;
227 StaticRegisterModule staticRegisterDefaultNamespace( StaticNamespaceModule::instance() );
230 std::list<Namespaced*> g_cloned;
232 inline Namespaced* Node_getNamespaced( scene::Node& node ){
233 return NodeTypeCast<Namespaced>::cast( node );
236 void Node_gatherNamespaced( scene::Node& node ){
237 Namespaced* namespaced = Node_getNamespaced( node );
238 if ( namespaced != 0 ) {
239 g_cloned.push_back( namespaced );
243 class GatherNamespaced : public scene::Traversable::Walker
246 bool pre( scene::Node& node ) const {
247 Node_gatherNamespaced( node );
252 void Map_gatherNamespaced( scene::Node& root ){
253 Node_traverseSubgraph( root, GatherNamespaced() );
256 void Map_mergeClonedNames(){
257 for ( std::list<Namespaced*>::const_iterator i = g_cloned.begin(); i != g_cloned.end(); ++i )
259 ( *i )->setNamespace( g_cloneNamespace );
261 g_cloneNamespace.mergeNames( g_defaultNamespace );
262 for ( std::list<Namespaced*>::const_iterator i = g_cloned.begin(); i != g_cloned.end(); ++i )
264 ( *i )->setNamespace( g_defaultNamespace );
278 void set( scene::Node* node ){
288 scene::Node* get() const {
294 void Map_SetValid( Map& map, bool valid );
296 void Map_UpdateTitle( const Map& map );
298 void Map_SetWorldspawn( Map& map, scene::Node* node );
301 class Map : public ModuleObserver
305 Resource* m_resource;
310 void ( *m_modified_changed )( const Map& );
312 Signal0 m_mapValidCallbacks;
314 WorldNode m_world_node; // "classname" "worldspawn" !
316 Map() : m_resource( 0 ), m_valid( false ), m_modified_changed( Map_UpdateTitle ){
320 if ( m_resource != 0 ) {
321 if ( Map_Unnamed( *this ) ) {
322 g_map.m_resource->setNode( NewMapRoot( "" ).get_pointer() );
323 MapFile* map = Node_getMapFile( *g_map.m_resource->getNode() );
333 GlobalSceneGraph().insert_root( *m_resource->getNode() );
337 Map_SetValid( g_map, true );
342 if ( m_resource != 0 ) {
343 Map_SetValid( g_map, false );
344 Map_SetWorldspawn( g_map, 0 );
347 GlobalUndoSystem().clear();
349 GlobalSceneGraph().erase_root();
355 Map* g_currentMap = 0;
357 void Map_addValidCallback( Map& map, const SignalHandler& handler ){
358 map.m_mapValidCallbacks.connectLast( handler );
361 bool Map_Valid( const Map& map ){
365 void Map_SetValid( Map& map, bool valid ){
367 map.m_mapValidCallbacks();
371 const char* Map_Name( const Map& map ){
372 return map.m_name.c_str();
375 bool Map_Unnamed( const Map& map ){
376 return string_equal( Map_Name( map ), "unnamed.map" );
379 inline const MapFormat& MapFormat_forFile( const char* filename ){
380 const char* moduleName = findModuleName( GetFileTypeRegistry(), MapFormat::Name(), path_get_extension( filename ) );
381 MapFormat* format = Radiant_getMapModules().findModule( moduleName );
382 ASSERT_MESSAGE( format != 0, "map format not found for file " << makeQuoted( filename ) );
386 const MapFormat& Map_getFormat( const Map& map ){
387 return MapFormat_forFile( Map_Name( map ) );
391 bool Map_Modified( const Map& map ){
392 return map.m_modified;
395 void Map_SetModified( Map& map, bool modified ){
396 if ( map.m_modified ^ modified ) {
397 map.m_modified = modified;
399 map.m_modified_changed( map );
403 void Map_UpdateTitle( const Map& map ){
404 Sys_SetTitle( map.m_name.c_str(), Map_Modified( map ) );
408 scene::Node* Map_GetWorldspawn( const Map& map ){
409 return map.m_world_node.get();
412 void Map_SetWorldspawn( Map& map, scene::Node* node ){
413 map.m_world_node.set( node );
418 // need that in a variable, will have to tweak depending on the game
419 float g_MaxWorldCoord = 64 * 1024;
420 float g_MinWorldCoord = -64 * 1024;
422 void AddRegionBrushes( void );
424 void RemoveRegionBrushes( void );
430 free all map elements, reinitialize the structures that depend on them
436 g_map.m_resource->detach( g_map );
437 GlobalReferenceCache().release( g_map.m_name.c_str() );
438 g_map.m_resource = 0;
443 Brush_unlatchPreferences();
446 class EntityFindByClassname : public scene::Graph::Walker
451 EntityFindByClassname( const char* name, Entity*& entity ) : m_name( name ), m_entity( entity ){
455 bool pre( const scene::Path& path, scene::Instance& instance ) const {
456 if ( m_entity == 0 ) {
457 Entity* entity = Node_getEntity( path.top() );
459 && string_equal( m_name, entity->getKeyValue( "classname" ) ) ) {
467 Entity* Scene_FindEntityByClass( const char* name ){
469 GlobalSceneGraph().traverse( EntityFindByClassname( name, entity ) );
473 Entity *Scene_FindPlayerStart(){
474 typedef const char* StaticString;
475 StaticString strings[] = {
477 "info_player_deathmatch",
478 "team_CTF_redplayer",
479 "team_CTF_blueplayer",
481 "team_CTF_bluespawn",
483 typedef const StaticString* StaticStringIterator;
484 for ( StaticStringIterator i = strings, end = strings + ( sizeof( strings ) / sizeof( StaticString ) ); i != end; ++i )
486 Entity* entity = Scene_FindEntityByClass( *i );
495 // move the view to a start position
499 void FocusViews( const Vector3& point, float angle ){
500 CamWnd& camwnd = *g_pParentWnd->GetCamWnd();
501 Camera_setOrigin( camwnd, point );
502 Vector3 angles( Camera_getAngles( camwnd ) );
503 angles[CAMERA_PITCH] = 0;
504 angles[CAMERA_YAW] = angle;
505 Camera_setAngles( camwnd, angles );
507 XYWnd* xywnd = g_pParentWnd->GetXYWnd();
508 xywnd->SetOrigin( point );
511 #include "stringio.h"
513 void Map_StartPosition(){
514 Entity* entity = Scene_FindPlayerStart();
518 string_parse_vector3( entity->getKeyValue( "origin" ), origin );
519 FocusViews( origin, string_read_float( entity->getKeyValue( "angle" ) ) );
523 FocusViews( g_vector3_identity, 0 );
528 inline bool node_is_worldspawn( scene::Node& node ){
529 Entity* entity = Node_getEntity( node );
530 return entity != 0 && string_equal( entity->getKeyValue( "classname" ), "worldspawn" );
534 // use first worldspawn
535 class entity_updateworldspawn : public scene::Traversable::Walker
538 bool pre( scene::Node& node ) const {
539 if ( node_is_worldspawn( node ) ) {
540 if ( Map_GetWorldspawn( g_map ) == 0 ) {
541 Map_SetWorldspawn( g_map, &node );
548 scene::Node* Map_FindWorldspawn( Map& map ){
549 Map_SetWorldspawn( map, 0 );
551 Node_getTraversable( GlobalSceneGraph().root() )->traverse( entity_updateworldspawn() );
553 return Map_GetWorldspawn( map );
557 class CollectAllWalker : public scene::Traversable::Walker
560 UnsortedNodeSet& m_nodes;
562 CollectAllWalker( scene::Node& root, UnsortedNodeSet& nodes ) : m_root( root ), m_nodes( nodes ){
565 bool pre( scene::Node& node ) const {
566 m_nodes.insert( NodeSmartReference( node ) );
567 Node_getTraversable( m_root )->erase( node );
572 void Node_insertChildFirst( scene::Node& parent, scene::Node& child ){
573 UnsortedNodeSet nodes;
574 Node_getTraversable( parent )->traverse( CollectAllWalker( parent, nodes ) );
575 Node_getTraversable( parent )->insert( child );
577 for ( UnsortedNodeSet::iterator i = nodes.begin(); i != nodes.end(); ++i )
579 Node_getTraversable( parent )->insert( ( *i ) );
583 scene::Node& createWorldspawn(){
584 NodeSmartReference worldspawn( GlobalEntityCreator().createEntity( GlobalEntityClassManager().findOrInsert( "worldspawn", true ) ) );
585 Node_insertChildFirst( GlobalSceneGraph().root(), worldspawn );
589 void Map_UpdateWorldspawn( Map& map ){
590 if ( Map_FindWorldspawn( map ) == 0 ) {
591 Map_SetWorldspawn( map, &createWorldspawn() );
595 scene::Node& Map_FindOrInsertWorldspawn( Map& map ){
596 Map_UpdateWorldspawn( map );
597 return *Map_GetWorldspawn( map );
601 class MapMergeAll : public scene::Traversable::Walker
603 mutable scene::Path m_path;
605 MapMergeAll( const scene::Path& root )
609 bool pre( scene::Node& node ) const {
610 Node_getTraversable( m_path.top() )->insert( node );
611 m_path.push( makeReference( node ) );
612 selectPath( m_path, true );
616 void post( scene::Node& node ) const {
621 class MapMergeEntities : public scene::Traversable::Walker
623 mutable scene::Path m_path;
625 MapMergeEntities( const scene::Path& root )
629 bool pre( scene::Node& node ) const {
630 if ( node_is_worldspawn( node ) ) {
631 scene::Node* world_node = Map_FindWorldspawn( g_map );
632 if ( world_node == 0 ) {
633 Map_SetWorldspawn( g_map, &node );
634 Node_getTraversable( m_path.top().get() )->insert( node );
635 m_path.push( makeReference( node ) );
636 Node_getTraversable( node )->traverse( SelectChildren( m_path ) );
640 m_path.push( makeReference( *world_node ) );
641 Node_getTraversable( node )->traverse( MapMergeAll( m_path ) );
646 Node_getTraversable( m_path.top() )->insert( node );
647 m_path.push( makeReference( node ) );
648 if ( node_is_group( node ) ) {
649 Node_getTraversable( node )->traverse( SelectChildren( m_path ) );
653 selectPath( m_path, true );
659 void post( scene::Node& node ) const {
664 class BasicContainer : public scene::Node::Symbiot
668 NodeTypeCastTable m_casts;
671 NodeContainedCast<BasicContainer, scene::Traversable>::install( m_casts );
674 NodeTypeCastTable& get(){
680 TraversableNodeSet m_traverse;
683 typedef LazyStatic<TypeCasts> StaticTypeCasts;
685 scene::Traversable& get( NullType<scene::Traversable>){
689 BasicContainer() : m_node( this, this, StaticTypeCasts::instance().get() ){
701 /// Merges the map graph rooted at \p node into the global scene-graph.
702 void MergeMap( scene::Node& node ){
703 Node_getTraversable( node )->traverse( MapMergeEntities( scene::Path( makeReference( GlobalSceneGraph().root() ) ) ) );
706 void Map_ImportSelected( TextInputStream& in, const MapFormat& format ){
707 NodeSmartReference node( ( new BasicContainer )->node() );
708 format.readGraph( node, in, GlobalEntityCreator() );
709 Map_gatherNamespaced( node );
710 Map_mergeClonedNames();
714 inline scene::Cloneable* Node_getCloneable( scene::Node& node ){
715 return NodeTypeCast<scene::Cloneable>::cast( node );
718 inline scene::Node& node_clone( scene::Node& node ){
719 scene::Cloneable* cloneable = Node_getCloneable( node );
720 if ( cloneable != 0 ) {
721 return cloneable->clone();
724 return ( new scene::NullNode )->node();
727 class CloneAll : public scene::Traversable::Walker
729 mutable scene::Path m_path;
731 CloneAll( scene::Node& root )
732 : m_path( makeReference( root ) ){
735 bool pre( scene::Node& node ) const {
736 if ( node.isRoot() ) {
740 m_path.push( makeReference( node_clone( node ) ) );
741 m_path.top().get().IncRef();
746 void post( scene::Node& node ) const {
747 if ( node.isRoot() ) {
751 Node_getTraversable( m_path.parent() )->insert( m_path.top() );
753 m_path.top().get().DecRef();
758 scene::Node& Node_Clone( scene::Node& node ){
759 scene::Node& clone = node_clone( node );
760 scene::Traversable* traversable = Node_getTraversable( node );
761 if ( traversable != 0 ) {
762 traversable->traverse( CloneAll( clone ) );
768 typedef std::map<CopiedString, std::size_t> EntityBreakdown;
770 class EntityBreakdownWalker : public scene::Graph::Walker
772 EntityBreakdown& m_entitymap;
774 EntityBreakdownWalker( EntityBreakdown& entitymap )
775 : m_entitymap( entitymap ){
778 bool pre( const scene::Path& path, scene::Instance& instance ) const {
779 Entity* entity = Node_getEntity( path.top() );
781 const EntityClass& eclass = entity->getEntityClass();
782 if ( m_entitymap.find( eclass.name() ) == m_entitymap.end() ) {
783 m_entitymap[eclass.name()] = 1;
786 ++m_entitymap[eclass.name()];
793 void Scene_EntityBreakdown( EntityBreakdown& entitymap ){
794 GlobalSceneGraph().traverse( EntityBreakdownWalker( entitymap ) );
798 WindowPosition g_posMapInfoWnd( c_default_window_pos );
802 ui::Entry brushes_entry{ui::null};
803 ui::Entry entities_entry{ui::null};
804 ui::ListStore EntityBreakdownWalker{ui::null};
806 ui::Window window = MainFrame_getWindow().create_dialog_window("Map Info", G_CALLBACK(dialog_delete_callback ), &dialog );
808 window_set_position( window, g_posMapInfoWnd );
811 auto vbox = create_dialog_vbox( 4, 4 );
815 auto hbox = create_dialog_hbox( 4 );
816 vbox.pack_start( hbox, FALSE, TRUE, 0 );
819 auto table = create_dialog_table( 2, 2, 4, 4 );
820 hbox.pack_start( table, TRUE, TRUE, 0 );
823 auto entry = ui::Entry(ui::New);
825 table.attach(entry, {1, 2, 0, 1}, {GTK_EXPAND | GTK_FILL, 0});
826 gtk_editable_set_editable( GTK_EDITABLE(entry), FALSE );
828 brushes_entry = entry;
831 auto entry = ui::Entry(ui::New);
833 table.attach(entry, {1, 2, 1, 2}, {GTK_EXPAND | GTK_FILL, 0});
834 gtk_editable_set_editable( GTK_EDITABLE(entry), FALSE );
836 entities_entry = entry;
839 ui::Widget label = ui::Label( "Total Brushes" );
841 table.attach(label, {0, 1, 0, 1}, {GTK_FILL, 0});
842 gtk_misc_set_alignment( GTK_MISC( label ), 0, 0.5 );
845 ui::Widget label = ui::Label( "Total Entities" );
847 table.attach(label, {0, 1, 1, 2}, {GTK_FILL, 0});
848 gtk_misc_set_alignment( GTK_MISC( label ), 0, 0.5 );
852 auto vbox2 = create_dialog_vbox( 4 );
853 hbox.pack_start( vbox2, FALSE, FALSE, 0 );
856 auto button = create_dialog_button( "Close", G_CALLBACK( dialog_button_ok ), &dialog );
857 vbox2.pack_start( button, FALSE, FALSE, 0 );
862 ui::Widget label = ui::Label( "Entity breakdown" );
864 vbox.pack_start( label, FALSE, TRUE, 0 );
865 gtk_misc_set_alignment( GTK_MISC( label ), 0, 0.5 );
868 auto scr = create_scrolled_window( ui::Policy::NEVER, ui::Policy::AUTOMATIC, 4 );
869 vbox.pack_start( scr, TRUE, TRUE, 0 );
872 auto store = ui::ListStore::from(gtk_list_store_new( 2, G_TYPE_STRING, G_TYPE_STRING ));
874 auto view = ui::TreeView(ui::TreeModel::from(store._handle));
875 gtk_tree_view_set_headers_clickable(view, TRUE );
878 auto renderer = ui::CellRendererText(ui::New);
879 auto column = ui::TreeViewColumn( "Entity", renderer, {{"text", 0}} );
880 gtk_tree_view_append_column(view, column );
881 gtk_tree_view_column_set_sort_column_id( column, 0 );
885 auto renderer = ui::CellRendererText(ui::New);
886 auto column = ui::TreeViewColumn( "Count", renderer, {{"text", 1}} );
887 gtk_tree_view_append_column(view, column );
888 gtk_tree_view_column_set_sort_column_id( column, 1 );
895 EntityBreakdownWalker = store;
903 EntityBreakdown entitymap;
904 Scene_EntityBreakdown( entitymap );
906 for ( EntityBreakdown::iterator i = entitymap.begin(); i != entitymap.end(); ++i )
909 sprintf( tmp, "%u", Unsigned( ( *i ).second ) );
910 EntityBreakdownWalker.append(0, (*i).first.c_str(), 1, tmp);
914 EntityBreakdownWalker.unref();
917 sprintf( tmp, "%u", Unsigned( g_brushCount.get() ) );
918 brushes_entry.text(tmp);
919 sprintf( tmp, "%u", Unsigned( g_entityCount.get() ) );
920 entities_entry.text(tmp);
922 modal_dialog_show( window, dialog );
925 window_get_position( window, g_posMapInfoWnd );
935 const char* m_message;
937 ScopeTimer( const char* message )
938 : m_message( message ){
943 double elapsed_time = m_timer.elapsed_msec() / 1000.f;
944 globalOutputStream() << m_message << " timer: " << FloatFormat( elapsed_time, 5, 2 ) << " second(s) elapsed\n";
948 CopiedString g_strLastMapFolder = "";
956 void Map_LoadFile( const char *filename ){
957 g_map.m_name = filename;
959 // refresh VFS to apply new pak filtering based on mapname
960 // needed for daemon DPK VFS
963 globalOutputStream() << "Loading map from " << filename << "\n";
964 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Map" );
966 MRU_AddFile( filename );
967 g_strLastMapFolder = g_path_get_dirname( filename );
970 ScopeTimer timer( "map load" );
972 const MapFormat* format = NULL;
973 const char* moduleName = findModuleName( &GlobalFiletypes(), MapFormat::Name(), path_get_extension( filename ) );
974 if ( string_not_empty( moduleName ) ) {
975 format = ReferenceAPI_getMapModules().findModule( moduleName );
978 for ( int i = 0; i < Brush_toggleFormatCount(); ++i )
983 Brush_toggleFormat( i );
984 Map_UpdateTitle( g_map );
986 g_map.m_resource = GlobalReferenceCache().capture( g_map.m_name.c_str() );
988 format->wrongFormat = false;
990 g_map.m_resource->attach( g_map );
992 if ( !format->wrongFormat ) {
998 Node_getTraversable( GlobalSceneGraph().root() )->traverse( entity_updateworldspawn() );
1001 globalOutputStream() << "--- LoadMapFile ---\n";
1002 globalOutputStream() << g_map.m_name.c_str() << "\n";
1004 globalOutputStream() << Unsigned( g_brushCount.get() ) << " primitive\n";
1005 globalOutputStream() << Unsigned( g_entityCount.get() ) << " entities\n";
1007 //GlobalEntityCreator().printStatistics();
1010 // move the view to a start position
1012 Map_StartPosition();
1014 g_currentMap = &g_map;
1020 virtual bool excluded( scene::Node& node ) const = 0;
1023 class ExcludeWalker : public scene::Traversable::Walker
1025 const scene::Traversable::Walker& m_walker;
1026 const Excluder* m_exclude;
1027 mutable bool m_skip;
1029 ExcludeWalker( const scene::Traversable::Walker& walker, const Excluder& exclude )
1030 : m_walker( walker ), m_exclude( &exclude ), m_skip( false ){
1033 bool pre( scene::Node& node ) const {
1034 if ( m_exclude->excluded( node ) || node.isRoot() ) {
1040 m_walker.pre( node );
1045 void post( scene::Node& node ) const {
1051 m_walker.post( node );
1056 class AnyInstanceSelected : public scene::Instantiable::Visitor
1060 AnyInstanceSelected( bool& selected ) : m_selected( selected ){
1064 void visit( scene::Instance& instance ) const {
1065 Selectable* selectable = Instance_getSelectable( instance );
1066 if ( selectable != 0
1067 && selectable->isSelected() ) {
1073 bool Node_instanceSelected( scene::Node& node ){
1074 scene::Instantiable* instantiable = Node_getInstantiable( node );
1075 ASSERT_NOTNULL( instantiable );
1077 instantiable->forEachInstance( AnyInstanceSelected( selected ) );
1081 class SelectedDescendantWalker : public scene::Traversable::Walker
1085 SelectedDescendantWalker( bool& selected ) : m_selected( selected ){
1089 bool pre( scene::Node& node ) const {
1090 if ( node.isRoot() ) {
1094 if ( Node_instanceSelected( node ) ) {
1102 bool Node_selectedDescendant( scene::Node& node ){
1104 Node_traverseSubgraph( node, SelectedDescendantWalker( selected ) );
1108 class SelectionExcluder : public Excluder
1111 bool excluded( scene::Node& node ) const {
1112 return !Node_selectedDescendant( node );
1116 class IncludeSelectedWalker : public scene::Traversable::Walker
1118 const scene::Traversable::Walker& m_walker;
1119 mutable std::size_t m_selected;
1120 mutable bool m_skip;
1122 bool selectedParent() const {
1123 return m_selected != 0;
1127 IncludeSelectedWalker( const scene::Traversable::Walker& walker )
1128 : m_walker( walker ), m_selected( 0 ), m_skip( false ){
1131 bool pre( scene::Node& node ) const {
1133 // node is not a 'root' AND ( node is selected OR any child of node is selected OR any parent of node is selected )
1134 if ( !node.isRoot() && ( Node_selectedDescendant( node ) || selectedParent() ) ) {
1135 if ( Node_instanceSelected( node ) ) {
1138 m_walker.pre( node );
1148 void post( scene::Node& node ) const {
1154 if ( Node_instanceSelected( node ) ) {
1157 m_walker.post( node );
1162 void Map_Traverse_Selected( scene::Node& root, const scene::Traversable::Walker& walker ){
1163 scene::Traversable* traversable = Node_getTraversable( root );
1164 if ( traversable != 0 ) {
1166 traversable->traverse( ExcludeWalker( walker, SelectionExcluder() ) );
1168 traversable->traverse( IncludeSelectedWalker( walker ) );
1173 void Map_ExportSelected( TextOutputStream& out, const MapFormat& format ){
1174 format.writeGraph( GlobalSceneGraph().root(), Map_Traverse_Selected, out, g_writeMapComments );
1177 void Map_Traverse( scene::Node& root, const scene::Traversable::Walker& walker ){
1178 scene::Traversable* traversable = Node_getTraversable( root );
1179 if ( traversable != 0 ) {
1180 traversable->traverse( walker );
1184 class RegionExcluder : public Excluder
1187 bool excluded( scene::Node& node ) const {
1188 return node.excluded();
1192 void Map_Traverse_Region( scene::Node& root, const scene::Traversable::Walker& walker ){
1193 scene::Traversable* traversable = Node_getTraversable( root );
1194 if ( traversable != 0 ) {
1195 traversable->traverse( ExcludeWalker( walker, RegionExcluder() ) );
1199 bool Map_SaveRegion( const char *filename ){
1202 bool success = MapResource_saveFile( MapFormat_forFile( filename ), GlobalSceneGraph().root(), Map_Traverse_Region, filename );
1204 RemoveRegionBrushes();
1210 void Map_RenameAbsolute( const char* absolute ){
1211 Resource* resource = GlobalReferenceCache().capture( absolute );
1212 NodeSmartReference clone( NewMapRoot( path_make_relative( absolute, GlobalFileSystem().findRoot( absolute ) ) ) );
1213 resource->setNode( clone.get_pointer() );
1216 //ScopeTimer timer("clone subgraph");
1217 Node_getTraversable( GlobalSceneGraph().root() )->traverse( CloneAll( clone ) );
1220 g_map.m_resource->detach( g_map );
1221 GlobalReferenceCache().release( g_map.m_name.c_str() );
1223 g_map.m_resource = resource;
1225 g_map.m_name = absolute;
1226 Map_UpdateTitle( g_map );
1228 g_map.m_resource->attach( g_map );
1229 // refresh VFS to apply new pak filtering based on mapname
1230 // needed for daemon DPK VFS
1234 void Map_Rename( const char* filename ){
1235 if ( !string_equal( g_map.m_name.c_str(), filename ) ) {
1236 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Saving Map" );
1238 Map_RenameAbsolute( filename );
1240 SceneChangeNotify();
1251 ScopeTimer timer( "map save" );
1253 return true; // assume success..
1263 //globalOutputStream() << "Map_New\n";
1265 g_map.m_name = "unnamed.map";
1266 Map_UpdateTitle( g_map );
1269 g_map.m_resource = GlobalReferenceCache().capture( g_map.m_name.c_str() );
1270 // ASSERT_MESSAGE(g_map.m_resource->getNode() == 0, "bleh");
1271 g_map.m_resource->attach( g_map );
1273 SceneChangeNotify();
1276 FocusViews( g_vector3_identity, 0 );
1278 g_currentMap = &g_map;
1280 // restart VFS to apply new pak filtering based on mapname
1281 // needed for daemon DPK VFS
1285 extern void ConstructRegionBrushes( scene::Node * brushes[6], const Vector3 ®ion_mins, const Vector3 ®ion_maxs );
1287 void ConstructRegionStartpoint( scene::Node* startpoint, const Vector3& region_mins, const Vector3& region_maxs ){
1289 \todo we need to make sure that the player start IS inside the region and bail out if it's not
1290 the compiler will refuse to compile a map with a player_start somewhere in empty space..
1291 for now, let's just print an error
1294 Vector3 vOrig( Camera_getOrigin( *g_pParentWnd->GetCamWnd() ) );
1296 for ( int i = 0 ; i < 3 ; i++ )
1298 if ( vOrig[i] > region_maxs[i] || vOrig[i] < region_mins[i] ) {
1299 globalErrorStream() << "Camera is NOT in the region, it's likely that the region won't compile correctly\n";
1304 // write the info_playerstart
1306 sprintf( sTmp, "%d %d %d", (int)vOrig[0], (int)vOrig[1], (int)vOrig[2] );
1307 Node_getEntity( *startpoint )->setKeyValue( "origin", sTmp );
1308 sprintf( sTmp, "%d", (int)Camera_getAngles( *g_pParentWnd->GetCamWnd() )[CAMERA_YAW] );
1309 Node_getEntity( *startpoint )->setKeyValue( "angle", sTmp );
1313 ===========================================================
1317 ===========================================================
1319 bool region_active = false;
1321 BoolExportCaller g_region_caller( region_active );
1322 ToggleItem g_region_item( g_region_caller );
1324 Vector3 region_mins( g_MinWorldCoord, g_MinWorldCoord, g_MinWorldCoord );
1325 Vector3 region_maxs( g_MaxWorldCoord, g_MaxWorldCoord, g_MaxWorldCoord );
1327 scene::Node* region_sides[6];
1328 scene::Node* region_startpoint = 0;
1333 a regioned map will have temp walls put up at the region boundary
1334 \todo TODO TTimo old implementation of region brushes
1335 we still add them straight in the worldspawn and take them out after the map is saved
1336 with the new implementation we should be able to append them in a temporary manner to the data we pass to the map module
1339 void AddRegionBrushes( void ){
1342 for ( i = 0; i < 6; i++ )
1344 region_sides[i] = &GlobalBrushCreator().createBrush();
1345 Node_getTraversable( Map_FindOrInsertWorldspawn( g_map ) )->insert( NodeSmartReference( *region_sides[i] ) );
1348 region_startpoint = &GlobalEntityCreator().createEntity( GlobalEntityClassManager().findOrInsert( "info_player_start", false ) );
1350 ConstructRegionBrushes( region_sides, region_mins, region_maxs );
1351 ConstructRegionStartpoint( region_startpoint, region_mins, region_maxs );
1353 Node_getTraversable( GlobalSceneGraph().root() )->insert( NodeSmartReference( *region_startpoint ) );
1356 void RemoveRegionBrushes( void ){
1357 for ( std::size_t i = 0; i < 6; i++ )
1359 Node_getTraversable( *Map_GetWorldspawn( g_map ) )->erase( *region_sides[i] );
1361 Node_getTraversable( GlobalSceneGraph().root() )->erase( *region_startpoint );
1364 inline void exclude_node( scene::Node& node, bool exclude ){
1366 ? node.enable( scene::Node::eExcluded )
1367 : node.disable( scene::Node::eExcluded );
1370 class ExcludeAllWalker : public scene::Graph::Walker
1374 ExcludeAllWalker( bool exclude )
1375 : m_exclude( exclude ){
1378 bool pre( const scene::Path& path, scene::Instance& instance ) const {
1379 exclude_node( path.top(), m_exclude );
1385 void Scene_Exclude_All( bool exclude ){
1386 GlobalSceneGraph().traverse( ExcludeAllWalker( exclude ) );
1389 bool Instance_isSelected( const scene::Instance& instance ){
1390 const Selectable* selectable = Instance_getSelectable( instance );
1391 return selectable != 0 && selectable->isSelected();
1394 class ExcludeSelectedWalker : public scene::Graph::Walker
1398 ExcludeSelectedWalker( bool exclude )
1399 : m_exclude( exclude ){
1402 bool pre( const scene::Path& path, scene::Instance& instance ) const {
1403 exclude_node( path.top(), ( instance.isSelected() || instance.childSelected() || instance.parentSelected() ) == m_exclude );
1408 void Scene_Exclude_Selected( bool exclude ){
1409 GlobalSceneGraph().traverse( ExcludeSelectedWalker( exclude ) );
1412 class ExcludeRegionedWalker : public scene::Graph::Walker
1416 ExcludeRegionedWalker( bool exclude )
1417 : m_exclude( exclude ){
1420 bool pre( const scene::Path& path, scene::Instance& instance ) const {
1425 aabb_intersects_aabb(
1426 instance.worldAABB(),
1427 aabb_for_minmax( region_mins, region_maxs )
1437 void Scene_Exclude_Region( bool exclude ){
1438 GlobalSceneGraph().traverse( ExcludeRegionedWalker( exclude ) );
1445 Other filtering options may still be on
1448 void Map_RegionOff(){
1449 region_active = false;
1450 g_region_item.update();
1452 region_maxs[0] = g_MaxWorldCoord - 64;
1453 region_mins[0] = g_MinWorldCoord + 64;
1454 region_maxs[1] = g_MaxWorldCoord - 64;
1455 region_mins[1] = g_MinWorldCoord + 64;
1456 region_maxs[2] = g_MaxWorldCoord - 64;
1457 region_mins[2] = g_MinWorldCoord + 64;
1459 Scene_Exclude_All( false );
1462 void Map_ApplyRegion( void ){
1463 region_active = true;
1464 g_region_item.update();
1466 Scene_Exclude_Region( false );
1471 ========================
1472 Map_RegionSelectedBrushes
1473 ========================
1475 void Map_RegionSelectedBrushes( void ){
1478 if ( GlobalSelectionSystem().countSelected() != 0
1479 && GlobalSelectionSystem().Mode() == SelectionSystem::ePrimitive ) {
1480 region_active = true;
1481 g_region_item.update();
1482 Select_GetBounds( region_mins, region_maxs );
1484 Scene_Exclude_Selected( false );
1486 GlobalSelectionSystem().setSelectedAll( false );
1496 void Map_RegionXY( float x_min, float y_min, float x_max, float y_max ){
1499 region_mins[0] = x_min;
1500 region_maxs[0] = x_max;
1501 region_mins[1] = y_min;
1502 region_maxs[1] = y_max;
1503 region_mins[2] = g_MinWorldCoord + 64;
1504 region_maxs[2] = g_MaxWorldCoord - 64;
1509 void Map_RegionBounds( const AABB& bounds ){
1512 region_mins = vector3_subtracted( bounds.origin, bounds.extents );
1513 region_maxs = vector3_added( bounds.origin, bounds.extents );
1525 void Map_RegionBrush( void ){
1526 if ( GlobalSelectionSystem().countSelected() != 0 ) {
1527 scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
1528 Map_RegionBounds( instance.worldAABB() );
1537 bool Map_ImportFile( const char* filename ){
1538 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Map" );
1540 g_strLastMapFolder = g_path_get_dirname( filename );
1542 bool success = false;
1544 if ( extension_equal( path_get_extension( filename ), "bsp" ) ) {
1549 const MapFormat* format = NULL;
1550 const char* moduleName = findModuleName( &GlobalFiletypes(), MapFormat::Name(), path_get_extension( filename ) );
1551 if ( string_not_empty( moduleName ) ) {
1552 format = ReferenceAPI_getMapModules().findModule( moduleName );
1556 format->wrongFormat = false;
1558 Resource* resource = GlobalReferenceCache().capture( filename );
1559 resource->refresh(); // avoid loading old version if map has changed on disk since last import
1560 if ( !resource->load() ) {
1561 GlobalReferenceCache().release( filename );
1565 if ( format->wrongFormat ) {
1566 GlobalReferenceCache().release( filename );
1570 NodeSmartReference clone( NewMapRoot( "" ) );
1571 Node_getTraversable( *resource->getNode() )->traverse( CloneAll( clone ) );
1572 Map_gatherNamespaced( clone );
1573 Map_mergeClonedNames();
1576 GlobalReferenceCache().release( filename );
1579 SceneChangeNotify();
1585 const char *type = GlobalRadiant().getGameDescriptionKeyValue( "q3map2_type" );
1586 int n = string_length( path_get_extension( filename ) );
1587 if ( n && ( extension_equal( path_get_extension( filename ), "bsp" ) || extension_equal( path_get_extension( filename ), "map" ) ) ) {
1588 StringBuffer output;
1589 output.push_string( AppPath_get() );
1590 output.push_string( "q3map2." );
1591 output.push_string( RADIANT_EXECUTABLE );
1592 output.push_string( " -v -game " );
1593 output.push_string( ( type && *type ) ? type : "quake3" );
1594 output.push_string( " -fs_basepath \"" );
1595 output.push_string( EnginePath_get() );
1596 output.push_string( "\" -fs_homepath \"" );
1597 output.push_string( g_qeglobals.m_userEnginePath.c_str() );
1598 output.push_string( "\"" );
1601 for ( int i = 0; i < g_pakPathCount; i++ ) {
1602 if ( g_strcmp0( g_strPakPath[i].c_str(), "") ) {
1603 output.push_string( " -fs_pakpath \"" );
1604 output.push_string( g_strPakPath[i].c_str() );
1605 output.push_string( "\"" );
1610 if ( g_disableEnginePath ) {
1611 output.push_string( " -fs_nobasepath " );
1614 if ( g_disableHomePath ) {
1615 output.push_string( " -fs_nohomepath " );
1618 output.push_string( " -fs_game " );
1619 output.push_string( gamename_get() );
1620 output.push_string( " -convert -format " );
1621 output.push_string( Brush::m_type == eBrushTypeQuake3BP ? "map_bp" : "map" );
1622 if ( extension_equal( path_get_extension( filename ), "map" ) ) {
1623 output.push_string( " -readmap " );
1625 output.push_string( " \"" );
1626 output.push_string( filename );
1627 output.push_string( "\"" );
1630 Q_Exec( NULL, output.c_str(), NULL, false, true );
1632 // rebuild filename as "filenamewithoutext_converted.map"
1634 output.push_range( filename, filename + string_length( filename ) - ( n + 1 ) );
1635 output.push_string( "_converted.map" );
1636 filename = output.c_str();
1639 Resource* resource = GlobalReferenceCache().capture( filename );
1640 resource->refresh(); // avoid loading old version if map has changed on disk since last import
1641 if ( !resource->load() ) {
1642 GlobalReferenceCache().release( filename );
1645 NodeSmartReference clone( NewMapRoot( "" ) );
1646 Node_getTraversable( *resource->getNode() )->traverse( CloneAll( clone ) );
1647 Map_gatherNamespaced( clone );
1648 Map_mergeClonedNames();
1651 GlobalReferenceCache().release( filename );
1654 SceneChangeNotify();
1663 bool Map_SaveFile( const char* filename ){
1664 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Saving Map" );
1665 bool success = MapResource_saveFile( MapFormat_forFile( filename ), GlobalSceneGraph().root(), Map_Traverse, filename );
1667 // refresh VFS to apply new pak filtering based on mapname
1668 // needed for daemon DPK VFS
1679 // Saves selected world brushes and whole entities with partial/full selections
1681 bool Map_SaveSelected( const char* filename ){
1682 return MapResource_saveFile( MapFormat_forFile( filename ), GlobalSceneGraph().root(), Map_Traverse_Selected, filename );
1685 class ParentSelectedBrushesToEntityWalker : public scene::Graph::Walker
1687 scene::Node& m_parent;
1688 mutable bool m_emptyOldParent;
1691 ParentSelectedBrushesToEntityWalker( scene::Node& parent ) : m_parent( parent ), m_emptyOldParent( false ){
1694 bool pre( const scene::Path& path, scene::Instance& instance ) const {
1695 if ( path.top().get_pointer() != &m_parent && ( Node_isPrimitive( path.top() ) || m_emptyOldParent ) ) {
1696 Selectable* selectable = Instance_getSelectable( instance );
1697 if ( selectable && selectable->isSelected() && path.size() > 1 ) {
1704 void post( const scene::Path& path, scene::Instance& instance ) const {
1705 if ( path.top().get_pointer() == &m_parent )
1708 if ( Node_isPrimitive( path.top() ) ){
1709 m_emptyOldParent = false;
1710 Selectable* selectable = Instance_getSelectable( instance );
1712 if ( selectable && selectable->isSelected() && path.size() > 1 ){
1713 scene::Node& parent = path.parent();
1714 if ( &parent != &m_parent ){
1715 NodeSmartReference node( path.top().get() );
1716 scene::Traversable* traversable_parent = Node_getTraversable( parent );
1717 traversable_parent->erase( node );
1718 Node_getTraversable( m_parent )->insert( node );
1719 if ( traversable_parent->empty() )
1720 m_emptyOldParent = true;
1724 else if ( m_emptyOldParent ){
1725 m_emptyOldParent = false;
1726 // delete empty entities
1727 Entity* entity = Node_getEntity( path.top() );
1728 if ( entity != 0 && path.top().get_pointer() != Map_FindWorldspawn( g_map ) && Node_getTraversable( path.top() )->empty() ) {
1729 Path_deleteTop( path );
1735 void Scene_parentSelectedBrushesToEntity( scene::Graph& graph, scene::Node& parent ){
1736 graph.traverse( ParentSelectedBrushesToEntityWalker( parent ) );
1739 class CountSelectedBrushes : public scene::Graph::Walker
1741 std::size_t& m_count;
1742 mutable std::size_t m_depth;
1744 CountSelectedBrushes( std::size_t& count ) : m_count( count ), m_depth( 0 ){
1748 bool pre( const scene::Path& path, scene::Instance& instance ) const {
1749 if ( ++m_depth != 1 && path.top().get().isRoot() ) {
1752 Selectable* selectable = Instance_getSelectable( instance );
1753 if ( selectable != 0
1754 && selectable->isSelected()
1755 && Node_isPrimitive( path.top() ) ) {
1761 void post( const scene::Path& path, scene::Instance& instance ) const {
1766 std::size_t Scene_countSelectedBrushes( scene::Graph& graph ){
1768 graph.traverse( CountSelectedBrushes( count ) );
1780 const char* nodetype_get_name( ENodeType type ){
1781 if ( type == eNodeMap ) {
1784 if ( type == eNodeEntity ) {
1787 if ( type == eNodePrimitive ) {
1793 ENodeType node_get_nodetype( scene::Node& node ){
1794 if ( Node_isEntity( node ) ) {
1797 if ( Node_isPrimitive( node ) ) {
1798 return eNodePrimitive;
1800 return eNodeUnknown;
1803 bool contains_entity( scene::Node& node ){
1804 return Node_getTraversable( node ) != 0 && !Node_isBrush( node ) && !Node_isPatch( node ) && !Node_isEntity( node );
1807 bool contains_primitive( scene::Node& node ){
1808 return Node_isEntity( node ) && Node_getTraversable( node ) != 0 && Node_getEntity( node )->isContainer();
1811 ENodeType node_get_contains( scene::Node& node ){
1812 if ( contains_entity( node ) ) {
1815 if ( contains_primitive( node ) ) {
1816 return eNodePrimitive;
1818 return eNodeUnknown;
1821 void Path_parent( const scene::Path& parent, const scene::Path& child ){
1822 ENodeType contains = node_get_contains( parent.top() );
1823 ENodeType type = node_get_nodetype( child.top() );
1825 if ( contains != eNodeUnknown && contains == type ) {
1826 NodeSmartReference node( child.top().get() );
1827 Path_deleteTop( child );
1828 Node_getTraversable( parent.top() )->insert( node );
1829 SceneChangeNotify();
1833 globalErrorStream() << "failed - " << nodetype_get_name( type ) << " cannot be parented to " << nodetype_get_name( contains ) << " container.\n";
1837 void Scene_parentSelected(){
1838 UndoableCommand undo( "parentSelected" );
1840 if ( GlobalSelectionSystem().countSelected() > 1 ) {
1841 class ParentSelectedBrushesToEntityWalker : public SelectionSystem::Visitor
1843 const scene::Path& m_parent;
1845 ParentSelectedBrushesToEntityWalker( const scene::Path& parent ) : m_parent( parent ){
1848 void visit( scene::Instance& instance ) const {
1849 if ( &m_parent != &instance.path() ) {
1850 Path_parent( m_parent, instance.path() );
1855 ParentSelectedBrushesToEntityWalker visitor( GlobalSelectionSystem().ultimateSelected().path() );
1856 GlobalSelectionSystem().foreachSelected( visitor );
1860 globalOutputStream() << "failed - did not find two selected nodes.\n";
1866 if ( ConfirmModified( "New Map" ) ) {
1873 CopiedString g_mapsPath;
1875 const char* getMapsPath(){
1876 return g_mapsPath.c_str();
1879 const char* getLastMapFolderPath(){
1880 if (g_strLastMapFolder.empty()) {
1881 GlobalPreferenceSystem().registerPreference( "LastMapFolder", make_property_string( g_strLastMapFolder ) );
1882 if (g_strLastMapFolder.empty()) {
1883 StringOutputStream buffer( 1024 );
1884 buffer << getMapsPath();
1885 if ( !file_readable( buffer.c_str() ) ) {
1887 buffer << g_qeglobals.m_userGamePath.c_str() << "/";
1889 g_strLastMapFolder = buffer.c_str();
1892 return g_strLastMapFolder.c_str();
1895 const char* map_open( const char* title ){
1896 return MainFrame_getWindow().file_dialog( TRUE, title, getLastMapFolderPath(), MapFormat::Name(), true, false, false );
1899 const char* map_import( const char* title ){
1900 return MainFrame_getWindow().file_dialog( TRUE, title, getLastMapFolderPath(), MapFormat::Name(), false, true, false );
1903 const char* map_save( const char* title ){
1904 return MainFrame_getWindow().file_dialog( FALSE, title, getLastMapFolderPath(), MapFormat::Name(), false, false, true );
1908 if ( !ConfirmModified( "Open Map" ) ) {
1912 const char* filename = map_open( "Open Map" );
1914 if ( filename != NULL ) {
1915 MRU_AddFile( filename );
1918 Map_LoadFile( filename );
1923 const char* filename = map_import( "Import Map" );
1925 if ( filename != NULL ) {
1926 UndoableCommand undo( "mapImport" );
1927 Map_ImportFile( filename );
1932 const char* filename = map_save( "Save Map" );
1934 if ( filename != NULL ) {
1935 g_strLastMapFolder = g_path_get_dirname( filename );
1936 MRU_AddFile( filename );
1937 Map_Rename( filename );
1948 if ( Map_Unnamed( g_map ) ) {
1951 else if ( Map_Modified( g_map ) ) {
1953 MRU_AddFile( g_map.m_name.c_str() ); //add on saving, but not opening via cmd line: spoils the list
1958 const char* filename = map_save( "Export Selection" );
1960 if ( filename != NULL ) {
1961 g_strLastMapFolder = g_path_get_dirname( filename );
1962 Map_SaveSelected( filename );
1967 const char* filename = map_save( "Export Region" );
1969 if ( filename != NULL ) {
1970 g_strLastMapFolder = g_path_get_dirname( filename );
1971 Map_SaveRegion( filename );
1978 SceneChangeNotify();
1983 g_pParentWnd->GetXYWnd()->GetOrigin()[0] - 0.5f * g_pParentWnd->GetXYWnd()->Width() / g_pParentWnd->GetXYWnd()->Scale(),
1984 g_pParentWnd->GetXYWnd()->GetOrigin()[1] - 0.5f * g_pParentWnd->GetXYWnd()->Height() / g_pParentWnd->GetXYWnd()->Scale(),
1985 g_pParentWnd->GetXYWnd()->GetOrigin()[0] + 0.5f * g_pParentWnd->GetXYWnd()->Width() / g_pParentWnd->GetXYWnd()->Scale(),
1986 g_pParentWnd->GetXYWnd()->GetOrigin()[1] + 0.5f * g_pParentWnd->GetXYWnd()->Height() / g_pParentWnd->GetXYWnd()->Scale()
1988 SceneChangeNotify();
1993 SceneChangeNotify();
1996 void RegionSelected(){
1997 Map_RegionSelectedBrushes();
1998 SceneChangeNotify();
2005 class BrushFindByIndexWalker : public scene::Traversable::Walker
2007 mutable std::size_t m_index;
2008 scene::Path& m_path;
2010 BrushFindByIndexWalker( std::size_t index, scene::Path& path )
2011 : m_index( index ), m_path( path ){
2014 bool pre( scene::Node& node ) const {
2015 if ( Node_isPrimitive( node ) && m_index-- == 0 ) {
2016 m_path.push( makeReference( node ) );
2022 class EntityFindByIndexWalker : public scene::Traversable::Walker
2024 mutable std::size_t m_index;
2025 scene::Path& m_path;
2027 EntityFindByIndexWalker( std::size_t index, scene::Path& path )
2028 : m_index( index ), m_path( path ){
2031 bool pre( scene::Node& node ) const {
2032 if ( Node_isEntity( node ) && m_index-- == 0 ) {
2033 m_path.push( makeReference( node ) );
2039 void Scene_FindEntityBrush( std::size_t entity, std::size_t brush, scene::Path& path ){
2040 path.push( makeReference( GlobalSceneGraph().root() ) );
2042 Node_getTraversable( path.top() )->traverse( EntityFindByIndexWalker( entity, path ) );
2044 if ( path.size() == 2 ) {
2045 scene::Traversable* traversable = Node_getTraversable( path.top() );
2046 if ( traversable != 0 ) {
2047 traversable->traverse( BrushFindByIndexWalker( brush, path ) );
2052 inline bool Node_hasChildren( scene::Node& node ){
2053 scene::Traversable* traversable = Node_getTraversable( node );
2054 return traversable != 0 && !traversable->empty();
2057 void SelectBrush( int entitynum, int brushnum ){
2059 Scene_FindEntityBrush( entitynum, brushnum, path );
2060 if ( path.size() == 3 || ( path.size() == 2 && !Node_hasChildren( path.top() ) ) ) {
2061 scene::Instance* instance = GlobalSceneGraph().find( path );
2062 ASSERT_MESSAGE( instance != 0, "SelectBrush: path not found in scenegraph" );
2063 Selectable* selectable = Instance_getSelectable( *instance );
2064 ASSERT_MESSAGE( selectable != 0, "SelectBrush: path not selectable" );
2065 selectable->setSelected( true );
2066 g_pParentWnd->GetXYWnd()->PositionView( instance->worldAABB().origin );
2071 class BrushFindIndexWalker : public scene::Graph::Walker
2073 mutable const scene::Node* m_node;
2074 std::size_t& m_count;
2076 BrushFindIndexWalker( const scene::Node& node, std::size_t& count )
2077 : m_node( &node ), m_count( count ){
2080 bool pre( const scene::Path& path, scene::Instance& instance ) const {
2081 if ( Node_isPrimitive( path.top() ) ) {
2082 if ( m_node == path.top().get_pointer() ) {
2093 class EntityFindIndexWalker : public scene::Graph::Walker
2095 mutable const scene::Node* m_node;
2096 std::size_t& m_count;
2098 EntityFindIndexWalker( const scene::Node& node, std::size_t& count )
2099 : m_node( &node ), m_count( count ){
2102 bool pre( const scene::Path& path, scene::Instance& instance ) const {
2103 if ( Node_isEntity( path.top() ) ) {
2104 if ( m_node == path.top().get_pointer() ) {
2115 static void GetSelectionIndex( int *ent, int *brush ){
2116 std::size_t count_brush = 0;
2117 std::size_t count_entity = 0;
2118 if ( GlobalSelectionSystem().countSelected() != 0 ) {
2119 const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
2121 GlobalSceneGraph().traverse( BrushFindIndexWalker( path.top(), count_brush ) );
2122 GlobalSceneGraph().traverse( EntityFindIndexWalker( path.parent(), count_entity ) );
2124 *brush = int(count_brush);
2125 *ent = int(count_entity);
2130 ui::Entry entity{ui::null};
2131 ui::Entry brush{ui::null};
2133 ui::Window window = MainFrame_getWindow().create_dialog_window("Find Brush", G_CALLBACK(dialog_delete_callback ), &dialog );
2135 auto accel = ui::AccelGroup(ui::New);
2136 window.add_accel_group( accel );
2139 auto vbox = create_dialog_vbox( 4, 4 );
2142 auto table = create_dialog_table( 2, 2, 4, 4 );
2143 vbox.pack_start( table, TRUE, TRUE, 0 );
2145 ui::Widget label = ui::Label( "Entity number" );
2147 (table).attach(label, {0, 1, 0, 1}, {0, 0});
2150 ui::Widget label = ui::Label( "Brush number" );
2152 (table).attach(label, {0, 1, 1, 2}, {0, 0});
2155 auto entry = ui::Entry(ui::New);
2157 table.attach(entry, {1, 2, 0, 1}, {GTK_EXPAND | GTK_FILL, 0});
2158 gtk_widget_grab_focus( entry );
2162 auto entry = ui::Entry(ui::New);
2164 table.attach(entry, {1, 2, 1, 2}, {GTK_EXPAND | GTK_FILL, 0});
2170 auto hbox = create_dialog_hbox( 4 );
2171 vbox.pack_start( hbox, TRUE, TRUE, 0 );
2173 auto button = create_dialog_button( "Find", G_CALLBACK( dialog_button_ok ), &dialog );
2174 hbox.pack_start( button, FALSE, FALSE, 0 );
2175 widget_make_default( button );
2176 gtk_widget_add_accelerator( button , "clicked", accel, GDK_KEY_Return, (GdkModifierType)0, (GtkAccelFlags)0 );
2179 auto button = create_dialog_button( "Close", G_CALLBACK( dialog_button_cancel ), &dialog );
2180 hbox.pack_start( button, FALSE, FALSE, 0 );
2181 gtk_widget_add_accelerator( button , "clicked", accel, GDK_KEY_Escape, (GdkModifierType)0, (GtkAccelFlags)0 );
2186 // Initialize dialog
2190 GetSelectionIndex( &ent, &br );
2191 sprintf( buf, "%i", ent );
2193 sprintf( buf, "%i", br );
2196 if ( modal_dialog_show( window, dialog ) == eIDOK ) {
2197 const char *entstr = gtk_entry_get_text( entity );
2198 const char *brushstr = gtk_entry_get_text( brush );
2199 SelectBrush( atoi( entstr ), atoi( brushstr ) );
2205 void Map_constructPreferences( PreferencesPage& page ){
2206 page.appendCheckBox( "", "Load last map at startup", g_bLoadLastMap );
2207 page.appendCheckBox( "", "Add entity and brush number comments on map write", g_writeMapComments );
2211 class MapEntityClasses : public ModuleObserver
2213 std::size_t m_unrealised;
2215 MapEntityClasses() : m_unrealised( 1 ){
2219 if ( --m_unrealised == 0 ) {
2220 if ( g_map.m_resource != 0 ) {
2221 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Map" );
2222 g_map.m_resource->realise();
2228 if ( ++m_unrealised == 1 ) {
2229 if ( g_map.m_resource != 0 ) {
2230 g_map.m_resource->flush();
2231 g_map.m_resource->unrealise();
2237 MapEntityClasses g_MapEntityClasses;
2240 class MapModuleObserver : public ModuleObserver
2242 std::size_t m_unrealised;
2244 MapModuleObserver() : m_unrealised( 1 ){
2248 if ( --m_unrealised == 0 ) {
2249 ASSERT_MESSAGE( !string_empty( g_qeglobals.m_userGamePath.c_str() ), "maps_directory: user-game-path is empty" );
2250 StringOutputStream buffer( 256 );
2251 buffer << g_qeglobals.m_userGamePath.c_str() << "maps/";
2252 Q_mkdir( buffer.c_str() );
2253 g_mapsPath = buffer.c_str();
2258 if ( ++m_unrealised == 1 ) {
2264 MapModuleObserver g_MapModuleObserver;
2266 CopiedString g_strLastMap;
2267 bool g_bLoadLastMap = false;
2269 void Map_Construct(){
2270 GlobalCommands_insert( "RegionOff", makeCallbackF(RegionOff) );
2271 GlobalCommands_insert( "RegionSetXY", makeCallbackF(RegionXY) );
2272 GlobalCommands_insert( "RegionSetBrush", makeCallbackF(RegionBrush) );
2273 //GlobalCommands_insert( "RegionSetSelection", makeCallbackF(RegionSelected), Accelerator( 'R', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
2274 GlobalCommands_insert( "RegionSetSelection", ToggleItem::AddCallbackCaller( g_region_item ), Accelerator( 'R', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
2276 GlobalPreferenceSystem().registerPreference( "LastMap", make_property_string( g_strLastMap ) );
2277 GlobalPreferenceSystem().registerPreference( "LoadLastMap", make_property_string( g_bLoadLastMap ) );
2278 GlobalPreferenceSystem().registerPreference( "MapInfoDlg", make_property<WindowPosition_String>( g_posMapInfoWnd ) );
2279 GlobalPreferenceSystem().registerPreference( "WriteMapComments", make_property_string( g_writeMapComments ) );
2281 PreferencesDialog_addSettingsPreferences( makeCallbackF(Map_constructPreferences) );
2283 GlobalEntityClassManager().attach( g_MapEntityClasses );
2284 Radiant_attachHomePathsObserver( g_MapModuleObserver );
2288 Radiant_detachHomePathsObserver( g_MapModuleObserver );
2289 GlobalEntityClassManager().detach( g_MapEntityClasses );