2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
26 #include "debugging/debugging.h"
30 MapModules& ReferenceAPI_getMapModules();
32 #include "iselection.h"
36 #include "ireference.h"
37 #include "ifiletypes.h"
43 #include "ifilesystem.h"
44 #include "namespace.h"
45 #include "moduleobserver.h"
49 #include <gdk/gdkkeysyms.h>
50 #include "uilib/uilib.h"
53 #include "transformlib.h"
54 #include "selectionlib.h"
55 #include "instancelib.h"
56 #include "traverselib.h"
58 #include "eclasslib.h"
60 #include "stream/textfilestream.h"
63 #include "uniquenames.h"
64 #include "modulesystem/singletonmodule.h"
65 #include "modulesystem/moduleregistry.h"
66 #include "stream/stringstream.h"
67 #include "signal/signal.h"
69 #include "gtkutil/filechooser.h"
73 #include "filetypes.h"
75 #include "entityinspector.h"
78 #include "camwindow.h"
80 #include "mainframe.h"
81 #include "preferences.h"
82 #include "preferencesystem.h"
83 #include "referencecache.h"
87 #include "brushmodule.h"
90 bool g_writeMapComments = true;
99 //globalOutputStream() << "construct " << makeQuoted(c_str()) << "\n";
100 m_names.insert( name_read( c_str() ) );
106 //globalOutputStream() << "destroy " << makeQuoted(c_str()) << "\n";
107 m_names.erase( name_read( c_str() ) );
111 NameObserver& operator=( const NameObserver& other );
114 NameObserver( UniqueNames& names ) : m_names( names ){
117 NameObserver( const NameObserver& other ) : m_names( other.m_names ), m_name( other.m_name ){
126 return string_empty( c_str() );
129 const char* c_str() const {
130 return m_name.c_str();
133 void nameChanged( const char* name ){
139 typedef MemberCaller<NameObserver, void(const char*), &NameObserver::nameChanged> NameChangedCaller;
142 class BasicNamespace : public Namespace
144 typedef std::map<NameCallback, NameObserver> Names;
146 UniqueNames m_uniqueNames;
149 ASSERT_MESSAGE( m_names.empty(), "namespace: names still registered at shutdown" );
152 void attach( const NameCallback& setName, const NameCallbackCallback& attachObserver ){
153 std::pair<Names::iterator, bool> result = m_names.insert( Names::value_type( setName, m_uniqueNames ) );
154 ASSERT_MESSAGE( result.second, "cannot attach name" );
155 attachObserver( NameObserver::NameChangedCaller( ( *result.first ).second ) );
156 //globalOutputStream() << "attach: " << reinterpret_cast<const unsigned int&>(setName) << "\n";
159 void detach( const NameCallback& setName, const NameCallbackCallback& detachObserver ){
160 Names::iterator i = m_names.find( setName );
161 ASSERT_MESSAGE( i != m_names.end(), "cannot detach name" );
162 //globalOutputStream() << "detach: " << reinterpret_cast<const unsigned int&>(setName) << "\n";
163 detachObserver( NameObserver::NameChangedCaller( ( *i ).second ) );
167 void makeUnique( const char* name, const NameCallback& setName ) const {
169 name_write( buffer, m_uniqueNames.make_unique( name_read( name ) ) );
173 void mergeNames( const BasicNamespace& other ) const {
174 typedef std::list<NameCallback> SetNameCallbacks;
175 typedef std::map<CopiedString, SetNameCallbacks> NameGroups;
178 UniqueNames uniqueNames( other.m_uniqueNames );
180 for ( Names::const_iterator i = m_names.begin(); i != m_names.end(); ++i )
182 groups[( *i ).second.c_str()].push_back( ( *i ).first );
185 for ( NameGroups::iterator i = groups.begin(); i != groups.end(); ++i )
187 name_t uniqueName( uniqueNames.make_unique( name_read( ( *i ).first.c_str() ) ) );
188 uniqueNames.insert( uniqueName );
191 name_write( buffer, uniqueName );
193 //globalOutputStream() << "renaming " << makeQuoted((*i).first.c_str()) << " to " << makeQuoted(buffer) << "\n";
195 SetNameCallbacks& setNameCallbacks = ( *i ).second;
197 for ( SetNameCallbacks::const_iterator j = setNameCallbacks.begin(); j != setNameCallbacks.end(); ++j )
205 BasicNamespace g_defaultNamespace;
206 BasicNamespace g_cloneNamespace;
210 Namespace* m_namespace;
212 typedef Namespace Type;
214 STRING_CONSTANT( Name, "*" );
217 m_namespace = &g_defaultNamespace;
220 Namespace* getTable(){
225 typedef SingletonModule<NamespaceAPI> NamespaceModule;
226 typedef Static<NamespaceModule> StaticNamespaceModule;
227 StaticRegisterModule staticRegisterDefaultNamespace( StaticNamespaceModule::instance() );
230 std::list<Namespaced*> g_cloned;
232 inline Namespaced* Node_getNamespaced( scene::Node& node ){
233 return NodeTypeCast<Namespaced>::cast( node );
236 void Node_gatherNamespaced( scene::Node& node ){
237 Namespaced* namespaced = Node_getNamespaced( node );
238 if ( namespaced != 0 ) {
239 g_cloned.push_back( namespaced );
243 class GatherNamespaced : public scene::Traversable::Walker
246 bool pre( scene::Node& node ) const {
247 Node_gatherNamespaced( node );
252 void Map_gatherNamespaced( scene::Node& root ){
253 Node_traverseSubgraph( root, GatherNamespaced() );
256 void Map_mergeClonedNames(){
257 for ( std::list<Namespaced*>::const_iterator i = g_cloned.begin(); i != g_cloned.end(); ++i )
259 ( *i )->setNamespace( g_cloneNamespace );
261 g_cloneNamespace.mergeNames( g_defaultNamespace );
262 for ( std::list<Namespaced*>::const_iterator i = g_cloned.begin(); i != g_cloned.end(); ++i )
264 ( *i )->setNamespace( g_defaultNamespace );
278 void set( scene::Node* node ){
288 scene::Node* get() const {
294 void Map_SetValid( Map& map, bool valid );
296 void Map_UpdateTitle( const Map& map );
298 void Map_SetWorldspawn( Map& map, scene::Node* node );
301 class Map : public ModuleObserver
305 Resource* m_resource;
310 void ( *m_modified_changed )( const Map& );
312 Signal0 m_mapValidCallbacks;
314 WorldNode m_world_node; // "classname" "worldspawn" !
316 Map() : m_resource( 0 ), m_valid( false ), m_modified_changed( Map_UpdateTitle ){
320 if ( m_resource != 0 ) {
321 if ( Map_Unnamed( *this ) ) {
322 g_map.m_resource->setNode( NewMapRoot( "" ).get_pointer() );
323 MapFile* map = Node_getMapFile( *g_map.m_resource->getNode() );
333 GlobalSceneGraph().insert_root( *m_resource->getNode() );
337 Map_SetValid( g_map, true );
342 if ( m_resource != 0 ) {
343 Map_SetValid( g_map, false );
344 Map_SetWorldspawn( g_map, 0 );
347 GlobalUndoSystem().clear();
349 GlobalSceneGraph().erase_root();
355 Map* g_currentMap = 0;
357 void Map_addValidCallback( Map& map, const SignalHandler& handler ){
358 map.m_mapValidCallbacks.connectLast( handler );
361 bool Map_Valid( const Map& map ){
365 void Map_SetValid( Map& map, bool valid ){
367 map.m_mapValidCallbacks();
371 const char* Map_Name( const Map& map ){
372 return map.m_name.c_str();
375 bool Map_Unnamed( const Map& map ){
376 return string_equal( Map_Name( map ), "unnamed.map" );
379 inline const MapFormat& MapFormat_forFile( const char* filename ){
380 const char* moduleName = findModuleName( GetFileTypeRegistry(), MapFormat::Name(), path_get_extension( filename ) );
381 MapFormat* format = Radiant_getMapModules().findModule( moduleName );
382 ASSERT_MESSAGE( format != 0, "map format not found for file " << makeQuoted( filename ) );
386 const MapFormat& Map_getFormat( const Map& map ){
387 return MapFormat_forFile( Map_Name( map ) );
391 bool Map_Modified( const Map& map ){
392 return map.m_modified;
395 void Map_SetModified( Map& map, bool modified ){
396 if ( map.m_modified ^ modified ) {
397 map.m_modified = modified;
399 map.m_modified_changed( map );
403 void Map_UpdateTitle( const Map& map ){
404 Sys_SetTitle( map.m_name.c_str(), Map_Modified( map ) );
408 scene::Node* Map_GetWorldspawn( const Map& map ){
409 return map.m_world_node.get();
412 void Map_SetWorldspawn( Map& map, scene::Node* node ){
413 map.m_world_node.set( node );
418 // need that in a variable, will have to tweak depending on the game
419 float g_MaxWorldCoord = 64 * 1024;
420 float g_MinWorldCoord = -64 * 1024;
422 void AddRegionBrushes( void );
424 void RemoveRegionBrushes( void );
430 free all map elements, reinitialize the structures that depend on them
436 g_map.m_resource->detach( g_map );
437 GlobalReferenceCache().release( g_map.m_name.c_str() );
438 g_map.m_resource = 0;
443 Brush_unlatchPreferences();
446 class EntityFindByClassname : public scene::Graph::Walker
451 EntityFindByClassname( const char* name, Entity*& entity ) : m_name( name ), m_entity( entity ){
455 bool pre( const scene::Path& path, scene::Instance& instance ) const {
456 if ( m_entity == 0 ) {
457 Entity* entity = Node_getEntity( path.top() );
459 && string_equal( m_name, entity->getKeyValue( "classname" ) ) ) {
467 Entity* Scene_FindEntityByClass( const char* name ){
469 GlobalSceneGraph().traverse( EntityFindByClassname( name, entity ) );
473 Entity *Scene_FindPlayerStart(){
474 typedef const char* StaticString;
475 StaticString strings[] = {
477 "info_player_deathmatch",
478 "team_CTF_redplayer",
479 "team_CTF_blueplayer",
481 "team_CTF_bluespawn",
483 typedef const StaticString* StaticStringIterator;
484 for ( StaticStringIterator i = strings, end = strings + ( sizeof( strings ) / sizeof( StaticString ) ); i != end; ++i )
486 Entity* entity = Scene_FindEntityByClass( *i );
495 // move the view to a start position
499 void FocusViews( const Vector3& point, float angle ){
500 CamWnd& camwnd = *g_pParentWnd->GetCamWnd();
501 Camera_setOrigin( camwnd, point );
502 Vector3 angles( Camera_getAngles( camwnd ) );
503 angles[CAMERA_PITCH] = 0;
504 angles[CAMERA_YAW] = angle;
505 Camera_setAngles( camwnd, angles );
507 XYWnd* xywnd = g_pParentWnd->GetXYWnd();
508 xywnd->SetOrigin( point );
511 #include "stringio.h"
513 void Map_StartPosition(){
514 Entity* entity = Scene_FindPlayerStart();
518 string_parse_vector3( entity->getKeyValue( "origin" ), origin );
519 FocusViews( origin, string_read_float( entity->getKeyValue( "angle" ) ) );
523 FocusViews( g_vector3_identity, 0 );
528 inline bool node_is_worldspawn( scene::Node& node ){
529 Entity* entity = Node_getEntity( node );
530 return entity != 0 && string_equal( entity->getKeyValue( "classname" ), "worldspawn" );
534 // use first worldspawn
535 class entity_updateworldspawn : public scene::Traversable::Walker
538 bool pre( scene::Node& node ) const {
539 if ( node_is_worldspawn( node ) ) {
540 if ( Map_GetWorldspawn( g_map ) == 0 ) {
541 Map_SetWorldspawn( g_map, &node );
548 scene::Node* Map_FindWorldspawn( Map& map ){
549 Map_SetWorldspawn( map, 0 );
551 Node_getTraversable( GlobalSceneGraph().root() )->traverse( entity_updateworldspawn() );
553 return Map_GetWorldspawn( map );
557 class CollectAllWalker : public scene::Traversable::Walker
560 UnsortedNodeSet& m_nodes;
562 CollectAllWalker( scene::Node& root, UnsortedNodeSet& nodes ) : m_root( root ), m_nodes( nodes ){
565 bool pre( scene::Node& node ) const {
566 m_nodes.insert( NodeSmartReference( node ) );
567 Node_getTraversable( m_root )->erase( node );
572 void Node_insertChildFirst( scene::Node& parent, scene::Node& child ){
573 UnsortedNodeSet nodes;
574 Node_getTraversable( parent )->traverse( CollectAllWalker( parent, nodes ) );
575 Node_getTraversable( parent )->insert( child );
577 for ( UnsortedNodeSet::iterator i = nodes.begin(); i != nodes.end(); ++i )
579 Node_getTraversable( parent )->insert( ( *i ) );
583 scene::Node& createWorldspawn(){
584 NodeSmartReference worldspawn( GlobalEntityCreator().createEntity( GlobalEntityClassManager().findOrInsert( "worldspawn", true ) ) );
585 Node_insertChildFirst( GlobalSceneGraph().root(), worldspawn );
589 void Map_UpdateWorldspawn( Map& map ){
590 if ( Map_FindWorldspawn( map ) == 0 ) {
591 Map_SetWorldspawn( map, &createWorldspawn() );
595 scene::Node& Map_FindOrInsertWorldspawn( Map& map ){
596 Map_UpdateWorldspawn( map );
597 return *Map_GetWorldspawn( map );
601 class MapMergeAll : public scene::Traversable::Walker
603 mutable scene::Path m_path;
605 MapMergeAll( const scene::Path& root )
609 bool pre( scene::Node& node ) const {
610 Node_getTraversable( m_path.top() )->insert( node );
611 m_path.push( makeReference( node ) );
612 selectPath( m_path, true );
616 void post( scene::Node& node ) const {
621 class MapMergeEntities : public scene::Traversable::Walker
623 mutable scene::Path m_path;
625 MapMergeEntities( const scene::Path& root )
629 bool pre( scene::Node& node ) const {
630 if ( node_is_worldspawn( node ) ) {
631 scene::Node* world_node = Map_FindWorldspawn( g_map );
632 if ( world_node == 0 ) {
633 Map_SetWorldspawn( g_map, &node );
634 Node_getTraversable( m_path.top().get() )->insert( node );
635 m_path.push( makeReference( node ) );
636 Node_getTraversable( node )->traverse( SelectChildren( m_path ) );
640 m_path.push( makeReference( *world_node ) );
641 Node_getTraversable( node )->traverse( MapMergeAll( m_path ) );
646 Node_getTraversable( m_path.top() )->insert( node );
647 m_path.push( makeReference( node ) );
648 if ( node_is_group( node ) ) {
649 Node_getTraversable( node )->traverse( SelectChildren( m_path ) );
653 selectPath( m_path, true );
659 void post( scene::Node& node ) const {
664 class BasicContainer : public scene::Node::Symbiot
668 NodeTypeCastTable m_casts;
671 NodeContainedCast<BasicContainer, scene::Traversable>::install( m_casts );
674 NodeTypeCastTable& get(){
680 TraversableNodeSet m_traverse;
683 typedef LazyStatic<TypeCasts> StaticTypeCasts;
685 scene::Traversable& get( NullType<scene::Traversable>){
689 BasicContainer() : m_node( this, this, StaticTypeCasts::instance().get() ){
701 /// Merges the map graph rooted at \p node into the global scene-graph.
702 void MergeMap( scene::Node& node ){
703 Node_getTraversable( node )->traverse( MapMergeEntities( scene::Path( makeReference( GlobalSceneGraph().root() ) ) ) );
706 void Map_ImportSelected( TextInputStream& in, const MapFormat& format ){
707 NodeSmartReference node( ( new BasicContainer )->node() );
708 format.readGraph( node, in, GlobalEntityCreator() );
709 Map_gatherNamespaced( node );
710 Map_mergeClonedNames();
714 inline scene::Cloneable* Node_getCloneable( scene::Node& node ){
715 return NodeTypeCast<scene::Cloneable>::cast( node );
718 inline scene::Node& node_clone( scene::Node& node ){
719 scene::Cloneable* cloneable = Node_getCloneable( node );
720 if ( cloneable != 0 ) {
721 return cloneable->clone();
724 return ( new scene::NullNode )->node();
727 class CloneAll : public scene::Traversable::Walker
729 mutable scene::Path m_path;
731 CloneAll( scene::Node& root )
732 : m_path( makeReference( root ) ){
735 bool pre( scene::Node& node ) const {
736 if ( node.isRoot() ) {
740 m_path.push( makeReference( node_clone( node ) ) );
741 m_path.top().get().IncRef();
746 void post( scene::Node& node ) const {
747 if ( node.isRoot() ) {
751 Node_getTraversable( m_path.parent() )->insert( m_path.top() );
753 m_path.top().get().DecRef();
758 scene::Node& Node_Clone( scene::Node& node ){
759 scene::Node& clone = node_clone( node );
760 scene::Traversable* traversable = Node_getTraversable( node );
761 if ( traversable != 0 ) {
762 traversable->traverse( CloneAll( clone ) );
768 typedef std::map<CopiedString, std::size_t> EntityBreakdown;
770 class EntityBreakdownWalker : public scene::Graph::Walker
772 EntityBreakdown& m_entitymap;
774 EntityBreakdownWalker( EntityBreakdown& entitymap )
775 : m_entitymap( entitymap ){
778 bool pre( const scene::Path& path, scene::Instance& instance ) const {
779 Entity* entity = Node_getEntity( path.top() );
781 const EntityClass& eclass = entity->getEntityClass();
782 if ( m_entitymap.find( eclass.name() ) == m_entitymap.end() ) {
783 m_entitymap[eclass.name()] = 1;
786 ++m_entitymap[eclass.name()];
793 void Scene_EntityBreakdown( EntityBreakdown& entitymap ){
794 GlobalSceneGraph().traverse( EntityBreakdownWalker( entitymap ) );
798 WindowPosition g_posMapInfoWnd( c_default_window_pos );
802 ui::Entry brushes_entry{ui::null};
803 ui::Entry entities_entry{ui::null};
804 ui::ListStore EntityBreakdownWalker{ui::null};
806 ui::Window window = MainFrame_getWindow().create_dialog_window("Map Info", G_CALLBACK(dialog_delete_callback ), &dialog );
808 window_set_position( window, g_posMapInfoWnd );
811 auto vbox = create_dialog_vbox( 4, 4 );
815 auto hbox = create_dialog_hbox( 4 );
816 vbox.pack_start( hbox, FALSE, TRUE, 0 );
819 auto table = create_dialog_table( 2, 2, 4, 4 );
820 hbox.pack_start( table, TRUE, TRUE, 0 );
823 auto entry = ui::Entry(ui::New);
825 table.attach(entry, {1, 2, 0, 1}, {GTK_EXPAND | GTK_FILL, 0});
826 gtk_editable_set_editable( GTK_EDITABLE(entry), FALSE );
828 brushes_entry = entry;
831 auto entry = ui::Entry(ui::New);
833 table.attach(entry, {1, 2, 1, 2}, {GTK_EXPAND | GTK_FILL, 0});
834 gtk_editable_set_editable( GTK_EDITABLE(entry), FALSE );
836 entities_entry = entry;
839 ui::Widget label = ui::Label( "Total Brushes" );
841 table.attach(label, {0, 1, 0, 1}, {GTK_FILL, 0});
842 gtk_misc_set_alignment( GTK_MISC( label ), 0, 0.5 );
845 ui::Widget label = ui::Label( "Total Entities" );
847 table.attach(label, {0, 1, 1, 2}, {GTK_FILL, 0});
848 gtk_misc_set_alignment( GTK_MISC( label ), 0, 0.5 );
852 auto vbox2 = create_dialog_vbox( 4 );
853 hbox.pack_start( vbox2, FALSE, FALSE, 0 );
856 auto button = create_dialog_button( "Close", G_CALLBACK( dialog_button_ok ), &dialog );
857 vbox2.pack_start( button, FALSE, FALSE, 0 );
862 ui::Widget label = ui::Label( "Entity breakdown" );
864 vbox.pack_start( label, FALSE, TRUE, 0 );
865 gtk_misc_set_alignment( GTK_MISC( label ), 0, 0.5 );
868 auto scr = create_scrolled_window( ui::Policy::NEVER, ui::Policy::AUTOMATIC, 4 );
869 vbox.pack_start( scr, TRUE, TRUE, 0 );
872 auto store = ui::ListStore::from(gtk_list_store_new( 2, G_TYPE_STRING, G_TYPE_STRING ));
874 auto view = ui::TreeView(ui::TreeModel::from(store._handle));
875 gtk_tree_view_set_headers_clickable(view, TRUE );
878 auto renderer = ui::CellRendererText(ui::New);
879 auto column = ui::TreeViewColumn( "Entity", renderer, {{"text", 0}} );
880 gtk_tree_view_append_column(view, column );
881 gtk_tree_view_column_set_sort_column_id( column, 0 );
885 auto renderer = ui::CellRendererText(ui::New);
886 auto column = ui::TreeViewColumn( "Count", renderer, {{"text", 1}} );
887 gtk_tree_view_append_column(view, column );
888 gtk_tree_view_column_set_sort_column_id( column, 1 );
895 EntityBreakdownWalker = store;
903 EntityBreakdown entitymap;
904 Scene_EntityBreakdown( entitymap );
906 for ( EntityBreakdown::iterator i = entitymap.begin(); i != entitymap.end(); ++i )
909 sprintf( tmp, "%u", Unsigned( ( *i ).second ) );
910 EntityBreakdownWalker.append(0, (*i).first.c_str(), 1, tmp);
914 EntityBreakdownWalker.unref();
917 sprintf( tmp, "%u", Unsigned( g_brushCount.get() ) );
918 brushes_entry.text(tmp);
919 sprintf( tmp, "%u", Unsigned( g_entityCount.get() ) );
920 entities_entry.text(tmp);
922 modal_dialog_show( window, dialog );
925 window_get_position( window, g_posMapInfoWnd );
935 const char* m_message;
937 ScopeTimer( const char* message )
938 : m_message( message ){
943 double elapsed_time = m_timer.elapsed_msec() / 1000.f;
944 globalOutputStream() << m_message << " timer: " << FloatFormat( elapsed_time, 5, 2 ) << " second(s) elapsed\n";
948 CopiedString g_strLastMapFolder = "";
956 void Map_LoadFile( const char *filename ){
957 g_map.m_name = filename;
959 // refresh VFS to apply new pak filtering based on mapname
960 // needed for daemon DPK VFS
963 globalOutputStream() << "Loading map from " << filename << "\n";
964 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Map" );
966 MRU_AddFile( filename );
967 g_strLastMapFolder = g_path_get_dirname( filename );
969 bool switch_format = false;
972 ScopeTimer timer( "map load" );
974 const MapFormat* format = NULL;
975 const char* moduleName = findModuleName( &GlobalFiletypes(), MapFormat::Name(), path_get_extension( filename ) );
976 if ( string_not_empty( moduleName ) ) {
977 format = ReferenceAPI_getMapModules().findModule( moduleName );
980 for ( int i = 0; i < Brush_toggleFormatCount(); ++i )
985 Brush_toggleFormat( i );
986 Map_UpdateTitle( g_map );
988 g_map.m_resource = GlobalReferenceCache().capture( g_map.m_name.c_str() );
990 format->wrongFormat = false;
992 g_map.m_resource->attach( g_map );
994 if ( !format->wrongFormat ) {
997 switch_format = !switch_format;
1001 Node_getTraversable( GlobalSceneGraph().root() )->traverse( entity_updateworldspawn() );
1004 globalOutputStream() << "--- LoadMapFile ---\n";
1005 globalOutputStream() << g_map.m_name.c_str() << "\n";
1007 globalOutputStream() << Unsigned( g_brushCount.get() ) << " primitive\n";
1008 globalOutputStream() << Unsigned( g_entityCount.get() ) << " entities\n";
1010 //GlobalEntityCreator().printStatistics();
1013 // move the view to a start position
1015 Map_StartPosition();
1017 g_currentMap = &g_map;
1019 Brush_switchFormat( switch_format );
1025 virtual bool excluded( scene::Node& node ) const = 0;
1028 class ExcludeWalker : public scene::Traversable::Walker
1030 const scene::Traversable::Walker& m_walker;
1031 const Excluder* m_exclude;
1032 mutable bool m_skip;
1034 ExcludeWalker( const scene::Traversable::Walker& walker, const Excluder& exclude )
1035 : m_walker( walker ), m_exclude( &exclude ), m_skip( false ){
1038 bool pre( scene::Node& node ) const {
1039 if ( m_exclude->excluded( node ) || node.isRoot() ) {
1045 m_walker.pre( node );
1050 void post( scene::Node& node ) const {
1056 m_walker.post( node );
1061 class AnyInstanceSelected : public scene::Instantiable::Visitor
1065 AnyInstanceSelected( bool& selected ) : m_selected( selected ){
1069 void visit( scene::Instance& instance ) const {
1070 Selectable* selectable = Instance_getSelectable( instance );
1071 if ( selectable != 0
1072 && selectable->isSelected() ) {
1078 bool Node_instanceSelected( scene::Node& node ){
1079 scene::Instantiable* instantiable = Node_getInstantiable( node );
1080 ASSERT_NOTNULL( instantiable );
1082 instantiable->forEachInstance( AnyInstanceSelected( selected ) );
1086 class SelectedDescendantWalker : public scene::Traversable::Walker
1090 SelectedDescendantWalker( bool& selected ) : m_selected( selected ){
1094 bool pre( scene::Node& node ) const {
1095 if ( node.isRoot() ) {
1099 if ( Node_instanceSelected( node ) ) {
1107 bool Node_selectedDescendant( scene::Node& node ){
1109 Node_traverseSubgraph( node, SelectedDescendantWalker( selected ) );
1113 class SelectionExcluder : public Excluder
1116 bool excluded( scene::Node& node ) const {
1117 return !Node_selectedDescendant( node );
1121 class IncludeSelectedWalker : public scene::Traversable::Walker
1123 const scene::Traversable::Walker& m_walker;
1124 mutable std::size_t m_selected;
1125 mutable bool m_skip;
1127 bool selectedParent() const {
1128 return m_selected != 0;
1132 IncludeSelectedWalker( const scene::Traversable::Walker& walker )
1133 : m_walker( walker ), m_selected( 0 ), m_skip( false ){
1136 bool pre( scene::Node& node ) const {
1138 // node is not a 'root' AND ( node is selected OR any child of node is selected OR any parent of node is selected )
1139 if ( !node.isRoot() && ( Node_selectedDescendant( node ) || selectedParent() ) ) {
1140 if ( Node_instanceSelected( node ) ) {
1143 m_walker.pre( node );
1153 void post( scene::Node& node ) const {
1159 if ( Node_instanceSelected( node ) ) {
1162 m_walker.post( node );
1167 void Map_Traverse_Selected( scene::Node& root, const scene::Traversable::Walker& walker ){
1168 scene::Traversable* traversable = Node_getTraversable( root );
1169 if ( traversable != 0 ) {
1171 traversable->traverse( ExcludeWalker( walker, SelectionExcluder() ) );
1173 traversable->traverse( IncludeSelectedWalker( walker ) );
1178 void Map_ExportSelected( TextOutputStream& out, const MapFormat& format ){
1179 format.writeGraph( GlobalSceneGraph().root(), Map_Traverse_Selected, out, g_writeMapComments );
1182 void Map_Traverse( scene::Node& root, const scene::Traversable::Walker& walker ){
1183 scene::Traversable* traversable = Node_getTraversable( root );
1184 if ( traversable != 0 ) {
1185 traversable->traverse( walker );
1189 class RegionExcluder : public Excluder
1192 bool excluded( scene::Node& node ) const {
1193 return node.excluded();
1197 void Map_Traverse_Region( scene::Node& root, const scene::Traversable::Walker& walker ){
1198 scene::Traversable* traversable = Node_getTraversable( root );
1199 if ( traversable != 0 ) {
1200 traversable->traverse( ExcludeWalker( walker, RegionExcluder() ) );
1204 bool Map_SaveRegion( const char *filename ){
1207 bool success = MapResource_saveFile( MapFormat_forFile( filename ), GlobalSceneGraph().root(), Map_Traverse_Region, filename );
1209 RemoveRegionBrushes();
1215 void Map_RenameAbsolute( const char* absolute ){
1216 Resource* resource = GlobalReferenceCache().capture( absolute );
1217 NodeSmartReference clone( NewMapRoot( path_make_relative( absolute, GlobalFileSystem().findRoot( absolute ) ) ) );
1218 resource->setNode( clone.get_pointer() );
1221 //ScopeTimer timer("clone subgraph");
1222 Node_getTraversable( GlobalSceneGraph().root() )->traverse( CloneAll( clone ) );
1225 g_map.m_resource->detach( g_map );
1226 GlobalReferenceCache().release( g_map.m_name.c_str() );
1228 g_map.m_resource = resource;
1230 g_map.m_name = absolute;
1231 Map_UpdateTitle( g_map );
1233 g_map.m_resource->attach( g_map );
1234 // refresh VFS to apply new pak filtering based on mapname
1235 // needed for daemon DPK VFS
1239 void Map_Rename( const char* filename ){
1240 if ( !string_equal( g_map.m_name.c_str(), filename ) ) {
1241 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Saving Map" );
1243 Map_RenameAbsolute( filename );
1245 SceneChangeNotify();
1256 ScopeTimer timer( "map save" );
1258 return true; // assume success..
1268 //globalOutputStream() << "Map_New\n";
1270 g_map.m_name = "unnamed.map";
1271 Map_UpdateTitle( g_map );
1274 g_map.m_resource = GlobalReferenceCache().capture( g_map.m_name.c_str() );
1275 // ASSERT_MESSAGE(g_map.m_resource->getNode() == 0, "bleh");
1276 g_map.m_resource->attach( g_map );
1278 SceneChangeNotify();
1281 FocusViews( g_vector3_identity, 0 );
1283 g_currentMap = &g_map;
1285 // restart VFS to apply new pak filtering based on mapname
1286 // needed for daemon DPK VFS
1290 extern void ConstructRegionBrushes( scene::Node * brushes[6], const Vector3 ®ion_mins, const Vector3 ®ion_maxs );
1292 void ConstructRegionStartpoint( scene::Node* startpoint, const Vector3& region_mins, const Vector3& region_maxs ){
1294 \todo we need to make sure that the player start IS inside the region and bail out if it's not
1295 the compiler will refuse to compile a map with a player_start somewhere in empty space..
1296 for now, let's just print an error
1299 Vector3 vOrig( Camera_getOrigin( *g_pParentWnd->GetCamWnd() ) );
1301 for ( int i = 0 ; i < 3 ; i++ )
1303 if ( vOrig[i] > region_maxs[i] || vOrig[i] < region_mins[i] ) {
1304 globalErrorStream() << "Camera is NOT in the region, it's likely that the region won't compile correctly\n";
1309 // write the info_playerstart
1311 sprintf( sTmp, "%d %d %d", (int)vOrig[0], (int)vOrig[1], (int)vOrig[2] );
1312 Node_getEntity( *startpoint )->setKeyValue( "origin", sTmp );
1313 sprintf( sTmp, "%d", (int)Camera_getAngles( *g_pParentWnd->GetCamWnd() )[CAMERA_YAW] );
1314 Node_getEntity( *startpoint )->setKeyValue( "angle", sTmp );
1318 ===========================================================
1322 ===========================================================
1325 Vector3 region_mins( g_MinWorldCoord, g_MinWorldCoord, g_MinWorldCoord );
1326 Vector3 region_maxs( g_MaxWorldCoord, g_MaxWorldCoord, g_MaxWorldCoord );
1328 scene::Node* region_sides[6];
1329 scene::Node* region_startpoint = 0;
1334 a regioned map will have temp walls put up at the region boundary
1335 \todo TODO TTimo old implementation of region brushes
1336 we still add them straight in the worldspawn and take them out after the map is saved
1337 with the new implementation we should be able to append them in a temporary manner to the data we pass to the map module
1340 void AddRegionBrushes( void ){
1343 for ( i = 0; i < 6; i++ )
1345 region_sides[i] = &GlobalBrushCreator().createBrush();
1346 Node_getTraversable( Map_FindOrInsertWorldspawn( g_map ) )->insert( NodeSmartReference( *region_sides[i] ) );
1349 region_startpoint = &GlobalEntityCreator().createEntity( GlobalEntityClassManager().findOrInsert( "info_player_start", false ) );
1351 ConstructRegionBrushes( region_sides, region_mins, region_maxs );
1352 ConstructRegionStartpoint( region_startpoint, region_mins, region_maxs );
1354 Node_getTraversable( GlobalSceneGraph().root() )->insert( NodeSmartReference( *region_startpoint ) );
1357 void RemoveRegionBrushes( void ){
1358 for ( std::size_t i = 0; i < 6; i++ )
1360 Node_getTraversable( *Map_GetWorldspawn( g_map ) )->erase( *region_sides[i] );
1362 Node_getTraversable( GlobalSceneGraph().root() )->erase( *region_startpoint );
1365 inline void exclude_node( scene::Node& node, bool exclude ){
1367 ? node.enable( scene::Node::eExcluded )
1368 : node.disable( scene::Node::eExcluded );
1371 class ExcludeAllWalker : public scene::Graph::Walker
1375 ExcludeAllWalker( bool exclude )
1376 : m_exclude( exclude ){
1379 bool pre( const scene::Path& path, scene::Instance& instance ) const {
1380 exclude_node( path.top(), m_exclude );
1386 void Scene_Exclude_All( bool exclude ){
1387 GlobalSceneGraph().traverse( ExcludeAllWalker( exclude ) );
1390 bool Instance_isSelected( const scene::Instance& instance ){
1391 const Selectable* selectable = Instance_getSelectable( instance );
1392 return selectable != 0 && selectable->isSelected();
1395 class ExcludeSelectedWalker : public scene::Graph::Walker
1399 ExcludeSelectedWalker( bool exclude )
1400 : m_exclude( exclude ){
1403 bool pre( const scene::Path& path, scene::Instance& instance ) const {
1404 exclude_node( path.top(), ( instance.isSelected() || instance.childSelected() || instance.parentSelected() ) == m_exclude );
1409 void Scene_Exclude_Selected( bool exclude ){
1410 GlobalSceneGraph().traverse( ExcludeSelectedWalker( exclude ) );
1413 class ExcludeRegionedWalker : public scene::Graph::Walker
1417 ExcludeRegionedWalker( bool exclude )
1418 : m_exclude( exclude ){
1421 bool pre( const scene::Path& path, scene::Instance& instance ) const {
1426 aabb_intersects_aabb(
1427 instance.worldAABB(),
1428 aabb_for_minmax( region_mins, region_maxs )
1438 void Scene_Exclude_Region( bool exclude ){
1439 GlobalSceneGraph().traverse( ExcludeRegionedWalker( exclude ) );
1446 Other filtering options may still be on
1449 void Map_RegionOff(){
1450 region_active = false;
1452 region_maxs[0] = g_MaxWorldCoord - 64;
1453 region_mins[0] = g_MinWorldCoord + 64;
1454 region_maxs[1] = g_MaxWorldCoord - 64;
1455 region_mins[1] = g_MinWorldCoord + 64;
1456 region_maxs[2] = g_MaxWorldCoord - 64;
1457 region_mins[2] = g_MinWorldCoord + 64;
1459 Scene_Exclude_All( false );
1462 void Map_ApplyRegion( void ){
1463 region_active = true;
1465 Scene_Exclude_Region( false );
1470 ========================
1471 Map_RegionSelectedBrushes
1472 ========================
1474 void Map_RegionSelectedBrushes( void ){
1477 if ( GlobalSelectionSystem().countSelected() != 0
1478 && GlobalSelectionSystem().Mode() == SelectionSystem::ePrimitive ) {
1479 region_active = true;
1480 Select_GetBounds( region_mins, region_maxs );
1482 Scene_Exclude_Selected( false );
1484 GlobalSelectionSystem().setSelectedAll( false );
1494 void Map_RegionXY( float x_min, float y_min, float x_max, float y_max ){
1497 region_mins[0] = x_min;
1498 region_maxs[0] = x_max;
1499 region_mins[1] = y_min;
1500 region_maxs[1] = y_max;
1501 region_mins[2] = g_MinWorldCoord + 64;
1502 region_maxs[2] = g_MaxWorldCoord - 64;
1507 void Map_RegionBounds( const AABB& bounds ){
1510 region_mins = vector3_subtracted( bounds.origin, bounds.extents );
1511 region_maxs = vector3_added( bounds.origin, bounds.extents );
1523 void Map_RegionBrush( void ){
1524 if ( GlobalSelectionSystem().countSelected() != 0 ) {
1525 scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
1526 Map_RegionBounds( instance.worldAABB() );
1535 bool Map_ImportFile( const char* filename ){
1536 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Map" );
1538 g_strLastMapFolder = g_path_get_dirname( filename );
1540 bool success = false;
1542 if ( extension_equal( path_get_extension( filename ), "bsp" ) ) {
1547 const MapFormat* format = NULL;
1548 const char* moduleName = findModuleName( &GlobalFiletypes(), MapFormat::Name(), path_get_extension( filename ) );
1549 if ( string_not_empty( moduleName ) ) {
1550 format = ReferenceAPI_getMapModules().findModule( moduleName );
1554 format->wrongFormat = false;
1556 Resource* resource = GlobalReferenceCache().capture( filename );
1557 resource->refresh(); // avoid loading old version if map has changed on disk since last import
1558 if ( !resource->load() ) {
1559 GlobalReferenceCache().release( filename );
1563 if ( format->wrongFormat ) {
1564 GlobalReferenceCache().release( filename );
1568 NodeSmartReference clone( NewMapRoot( "" ) );
1569 Node_getTraversable( *resource->getNode() )->traverse( CloneAll( clone ) );
1570 Map_gatherNamespaced( clone );
1571 Map_mergeClonedNames();
1574 GlobalReferenceCache().release( filename );
1577 SceneChangeNotify();
1583 const char *type = GlobalRadiant().getGameDescriptionKeyValue( "q3map2_type" );
1584 int n = string_length( path_get_extension( filename ) );
1585 if ( n && ( extension_equal( path_get_extension( filename ), "bsp" ) || extension_equal( path_get_extension( filename ), "map" ) ) ) {
1587 output += AppPath_get();
1589 output += GDEF_OS_EXE_EXT;
1591 output += " -v -game ";
1592 output += ( type && *type ) ? type : "quake3";
1593 output += " -fs_basepath \"";
1594 output += EnginePath_get();
1595 output += "\" -fs_homepath \"";
1596 output += g_qeglobals.m_userEnginePath.c_str();
1600 for ( int i = 0; i < g_pakPathCount; i++ ) {
1601 if ( g_strcmp0( g_strPakPath[i].c_str(), "") ) {
1602 output += " -fs_pakpath \"";
1603 output += g_strPakPath[i].c_str();
1609 if ( g_disableEnginePath ) {
1610 output += " -fs_nobasepath ";
1613 if ( g_disableHomePath ) {
1614 output += " -fs_nohomepath ";
1617 output += " -fs_game ";
1618 output += gamename_get();
1619 output += " -convert -format ";
1620 output += Brush::m_type == eBrushTypeQuake3BP ? "map_bp" : "map";
1621 if ( extension_equal( path_get_extension( filename ), "map" ) ) {
1622 output += " -readmap ";
1629 Q_Exec( NULL, output.c_str(), NULL, false, true );
1631 // rebuild filename as "filenamewithoutext_converted.map"
1633 output.append( filename, string_length( filename ) - ( n + 1 ) );
1634 output += "_converted.map";
1635 filename = output.c_str();
1638 Resource* resource = GlobalReferenceCache().capture( filename );
1639 resource->refresh(); // avoid loading old version if map has changed on disk since last import
1640 if ( !resource->load() ) {
1641 GlobalReferenceCache().release( filename );
1644 NodeSmartReference clone( NewMapRoot( "" ) );
1645 Node_getTraversable( *resource->getNode() )->traverse( CloneAll( clone ) );
1646 Map_gatherNamespaced( clone );
1647 Map_mergeClonedNames();
1650 GlobalReferenceCache().release( filename );
1653 SceneChangeNotify();
1662 bool Map_SaveFile( const char* filename ){
1663 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Saving Map" );
1664 bool success = MapResource_saveFile( MapFormat_forFile( filename ), GlobalSceneGraph().root(), Map_Traverse, filename );
1666 // refresh VFS to apply new pak filtering based on mapname
1667 // needed for daemon DPK VFS
1678 // Saves selected world brushes and whole entities with partial/full selections
1680 bool Map_SaveSelected( const char* filename ){
1681 return MapResource_saveFile( MapFormat_forFile( filename ), GlobalSceneGraph().root(), Map_Traverse_Selected, filename );
1684 class ParentSelectedBrushesToEntityWalker : public scene::Graph::Walker
1686 scene::Node& m_parent;
1687 mutable bool m_emptyOldParent;
1690 ParentSelectedBrushesToEntityWalker( scene::Node& parent ) : m_parent( parent ), m_emptyOldParent( false ){
1693 bool pre( const scene::Path& path, scene::Instance& instance ) const {
1694 if ( path.top().get_pointer() != &m_parent && ( Node_isPrimitive( path.top() ) || m_emptyOldParent ) ) {
1695 Selectable* selectable = Instance_getSelectable( instance );
1696 if ( selectable && selectable->isSelected() && path.size() > 1 ) {
1703 void post( const scene::Path& path, scene::Instance& instance ) const {
1704 if ( path.top().get_pointer() == &m_parent )
1707 if ( Node_isPrimitive( path.top() ) ){
1708 m_emptyOldParent = false;
1709 Selectable* selectable = Instance_getSelectable( instance );
1711 if ( selectable && selectable->isSelected() && path.size() > 1 ){
1712 scene::Node& parent = path.parent();
1713 if ( &parent != &m_parent ){
1714 NodeSmartReference node( path.top().get() );
1715 scene::Traversable* traversable_parent = Node_getTraversable( parent );
1716 traversable_parent->erase( node );
1717 Node_getTraversable( m_parent )->insert( node );
1718 if ( traversable_parent->empty() )
1719 m_emptyOldParent = true;
1723 else if ( m_emptyOldParent ){
1724 m_emptyOldParent = false;
1725 // delete empty entities
1726 Entity* entity = Node_getEntity( path.top() );
1727 if ( entity != 0 && path.top().get_pointer() != Map_FindWorldspawn( g_map ) && Node_getTraversable( path.top() )->empty() ) {
1728 Path_deleteTop( path );
1734 void Scene_parentSelectedBrushesToEntity( scene::Graph& graph, scene::Node& parent ){
1735 graph.traverse( ParentSelectedBrushesToEntityWalker( parent ) );
1738 class CountSelectedBrushes : public scene::Graph::Walker
1740 std::size_t& m_count;
1741 mutable std::size_t m_depth;
1743 CountSelectedBrushes( std::size_t& count ) : m_count( count ), m_depth( 0 ){
1747 bool pre( const scene::Path& path, scene::Instance& instance ) const {
1748 if ( ++m_depth != 1 && path.top().get().isRoot() ) {
1751 Selectable* selectable = Instance_getSelectable( instance );
1752 if ( selectable != 0
1753 && selectable->isSelected()
1754 && Node_isPrimitive( path.top() ) ) {
1760 void post( const scene::Path& path, scene::Instance& instance ) const {
1765 std::size_t Scene_countSelectedBrushes( scene::Graph& graph ){
1767 graph.traverse( CountSelectedBrushes( count ) );
1779 const char* nodetype_get_name( ENodeType type ){
1780 if ( type == eNodeMap ) {
1783 if ( type == eNodeEntity ) {
1786 if ( type == eNodePrimitive ) {
1792 ENodeType node_get_nodetype( scene::Node& node ){
1793 if ( Node_isEntity( node ) ) {
1796 if ( Node_isPrimitive( node ) ) {
1797 return eNodePrimitive;
1799 return eNodeUnknown;
1802 bool contains_entity( scene::Node& node ){
1803 return Node_getTraversable( node ) != 0 && !Node_isBrush( node ) && !Node_isPatch( node ) && !Node_isEntity( node );
1806 bool contains_primitive( scene::Node& node ){
1807 return Node_isEntity( node ) && Node_getTraversable( node ) != 0 && Node_getEntity( node )->isContainer();
1810 ENodeType node_get_contains( scene::Node& node ){
1811 if ( contains_entity( node ) ) {
1814 if ( contains_primitive( node ) ) {
1815 return eNodePrimitive;
1817 return eNodeUnknown;
1820 void Path_parent( const scene::Path& parent, const scene::Path& child ){
1821 ENodeType contains = node_get_contains( parent.top() );
1822 ENodeType type = node_get_nodetype( child.top() );
1824 if ( contains != eNodeUnknown && contains == type ) {
1825 NodeSmartReference node( child.top().get() );
1826 Path_deleteTop( child );
1827 Node_getTraversable( parent.top() )->insert( node );
1828 SceneChangeNotify();
1832 globalErrorStream() << "failed - " << nodetype_get_name( type ) << " cannot be parented to " << nodetype_get_name( contains ) << " container.\n";
1836 void Scene_parentSelected(){
1837 UndoableCommand undo( "parentSelected" );
1839 if ( GlobalSelectionSystem().countSelected() > 1 ) {
1840 class ParentSelectedBrushesToEntityWalker : public SelectionSystem::Visitor
1842 const scene::Path& m_parent;
1844 ParentSelectedBrushesToEntityWalker( const scene::Path& parent ) : m_parent( parent ){
1847 void visit( scene::Instance& instance ) const {
1848 if ( &m_parent != &instance.path() ) {
1849 Path_parent( m_parent, instance.path() );
1854 ParentSelectedBrushesToEntityWalker visitor( GlobalSelectionSystem().ultimateSelected().path() );
1855 GlobalSelectionSystem().foreachSelected( visitor );
1859 globalOutputStream() << "failed - did not find two selected nodes.\n";
1865 if ( ConfirmModified( "New Map" ) ) {
1872 CopiedString g_mapsPath;
1874 const char* getMapsPath(){
1875 return g_mapsPath.c_str();
1878 const char* getLastMapFolderPath(){
1879 if (g_strLastMapFolder.empty()) {
1880 GlobalPreferenceSystem().registerPreference( "LastMapFolder", make_property_string( g_strLastMapFolder ) );
1881 if (g_strLastMapFolder.empty()) {
1882 StringOutputStream buffer( 1024 );
1883 buffer << getMapsPath();
1884 if ( !file_readable( buffer.c_str() ) ) {
1886 buffer << g_qeglobals.m_userGamePath.c_str() << "/";
1888 g_strLastMapFolder = buffer.c_str();
1891 return g_strLastMapFolder.c_str();
1894 const char* map_open( const char* title ){
1895 return MainFrame_getWindow().file_dialog( TRUE, title, getLastMapFolderPath(), MapFormat::Name(), true, false, false );
1898 const char* map_import( const char* title ){
1899 return MainFrame_getWindow().file_dialog( TRUE, title, getLastMapFolderPath(), MapFormat::Name(), false, true, false );
1902 const char* map_save( const char* title ){
1903 return MainFrame_getWindow().file_dialog( FALSE, title, getLastMapFolderPath(), MapFormat::Name(), false, false, true );
1907 if ( !ConfirmModified( "Open Map" ) ) {
1911 const char* filename = map_open( "Open Map" );
1913 if ( filename != NULL ) {
1914 MRU_AddFile( filename );
1917 Map_LoadFile( filename );
1922 const char* filename = map_import( "Import Map" );
1924 if ( filename != NULL ) {
1925 UndoableCommand undo( "mapImport" );
1926 Map_ImportFile( filename );
1931 const char* filename = map_save( "Save Map" );
1933 if ( filename != NULL ) {
1934 g_strLastMapFolder = g_path_get_dirname( filename );
1935 MRU_AddFile( filename );
1936 Map_Rename( filename );
1947 if ( Map_Unnamed( g_map ) ) {
1950 else if ( Map_Modified( g_map ) ) {
1956 const char* filename = map_save( "Export Selection" );
1958 if ( filename != NULL ) {
1959 g_strLastMapFolder = g_path_get_dirname( filename );
1960 Map_SaveSelected( filename );
1965 const char* filename = map_save( "Export Region" );
1967 if ( filename != NULL ) {
1968 g_strLastMapFolder = g_path_get_dirname( filename );
1969 Map_SaveRegion( filename );
1976 SceneChangeNotify();
1981 g_pParentWnd->GetXYWnd()->GetOrigin()[0] - 0.5f * g_pParentWnd->GetXYWnd()->Width() / g_pParentWnd->GetXYWnd()->Scale(),
1982 g_pParentWnd->GetXYWnd()->GetOrigin()[1] - 0.5f * g_pParentWnd->GetXYWnd()->Height() / g_pParentWnd->GetXYWnd()->Scale(),
1983 g_pParentWnd->GetXYWnd()->GetOrigin()[0] + 0.5f * g_pParentWnd->GetXYWnd()->Width() / g_pParentWnd->GetXYWnd()->Scale(),
1984 g_pParentWnd->GetXYWnd()->GetOrigin()[1] + 0.5f * g_pParentWnd->GetXYWnd()->Height() / g_pParentWnd->GetXYWnd()->Scale()
1986 SceneChangeNotify();
1991 SceneChangeNotify();
1994 void RegionSelected(){
1995 Map_RegionSelectedBrushes();
1996 SceneChangeNotify();
2003 class BrushFindByIndexWalker : public scene::Traversable::Walker
2005 mutable std::size_t m_index;
2006 scene::Path& m_path;
2008 BrushFindByIndexWalker( std::size_t index, scene::Path& path )
2009 : m_index( index ), m_path( path ){
2012 bool pre( scene::Node& node ) const {
2013 if ( Node_isPrimitive( node ) && m_index-- == 0 ) {
2014 m_path.push( makeReference( node ) );
2020 class EntityFindByIndexWalker : public scene::Traversable::Walker
2022 mutable std::size_t m_index;
2023 scene::Path& m_path;
2025 EntityFindByIndexWalker( std::size_t index, scene::Path& path )
2026 : m_index( index ), m_path( path ){
2029 bool pre( scene::Node& node ) const {
2030 if ( Node_isEntity( node ) && m_index-- == 0 ) {
2031 m_path.push( makeReference( node ) );
2037 void Scene_FindEntityBrush( std::size_t entity, std::size_t brush, scene::Path& path ){
2038 path.push( makeReference( GlobalSceneGraph().root() ) );
2040 Node_getTraversable( path.top() )->traverse( EntityFindByIndexWalker( entity, path ) );
2042 if ( path.size() == 2 ) {
2043 scene::Traversable* traversable = Node_getTraversable( path.top() );
2044 if ( traversable != 0 ) {
2045 traversable->traverse( BrushFindByIndexWalker( brush, path ) );
2050 inline bool Node_hasChildren( scene::Node& node ){
2051 scene::Traversable* traversable = Node_getTraversable( node );
2052 return traversable != 0 && !traversable->empty();
2055 void SelectBrush( int entitynum, int brushnum ){
2057 Scene_FindEntityBrush( entitynum, brushnum, path );
2058 if ( path.size() == 3 || ( path.size() == 2 && !Node_hasChildren( path.top() ) ) ) {
2059 scene::Instance* instance = GlobalSceneGraph().find( path );
2060 ASSERT_MESSAGE( instance != 0, "SelectBrush: path not found in scenegraph" );
2061 Selectable* selectable = Instance_getSelectable( *instance );
2062 ASSERT_MESSAGE( selectable != 0, "SelectBrush: path not selectable" );
2063 selectable->setSelected( true );
2064 g_pParentWnd->GetXYWnd()->PositionView( instance->worldAABB().origin );
2069 class BrushFindIndexWalker : public scene::Graph::Walker
2071 mutable const scene::Node* m_node;
2072 std::size_t& m_count;
2074 BrushFindIndexWalker( const scene::Node& node, std::size_t& count )
2075 : m_node( &node ), m_count( count ){
2078 bool pre( const scene::Path& path, scene::Instance& instance ) const {
2079 if ( Node_isPrimitive( path.top() ) ) {
2080 if ( m_node == path.top().get_pointer() ) {
2091 class EntityFindIndexWalker : public scene::Graph::Walker
2093 mutable const scene::Node* m_node;
2094 std::size_t& m_count;
2096 EntityFindIndexWalker( const scene::Node& node, std::size_t& count )
2097 : m_node( &node ), m_count( count ){
2100 bool pre( const scene::Path& path, scene::Instance& instance ) const {
2101 if ( Node_isEntity( path.top() ) ) {
2102 if ( m_node == path.top().get_pointer() ) {
2113 static void GetSelectionIndex( int *ent, int *brush ){
2114 std::size_t count_brush = 0;
2115 std::size_t count_entity = 0;
2116 if ( GlobalSelectionSystem().countSelected() != 0 ) {
2117 const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
2119 GlobalSceneGraph().traverse( BrushFindIndexWalker( path.top(), count_brush ) );
2120 GlobalSceneGraph().traverse( EntityFindIndexWalker( path.parent(), count_entity ) );
2122 *brush = int(count_brush);
2123 *ent = int(count_entity);
2128 ui::Entry entity{ui::null};
2129 ui::Entry brush{ui::null};
2131 ui::Window window = MainFrame_getWindow().create_dialog_window("Find Brush", G_CALLBACK(dialog_delete_callback ), &dialog );
2133 auto accel = ui::AccelGroup(ui::New);
2134 window.add_accel_group( accel );
2137 auto vbox = create_dialog_vbox( 4, 4 );
2140 auto table = create_dialog_table( 2, 2, 4, 4 );
2141 vbox.pack_start( table, TRUE, TRUE, 0 );
2143 ui::Widget label = ui::Label( "Entity number" );
2145 (table).attach(label, {0, 1, 0, 1}, {0, 0});
2148 ui::Widget label = ui::Label( "Brush number" );
2150 (table).attach(label, {0, 1, 1, 2}, {0, 0});
2153 auto entry = ui::Entry(ui::New);
2155 table.attach(entry, {1, 2, 0, 1}, {GTK_EXPAND | GTK_FILL, 0});
2156 gtk_widget_grab_focus( entry );
2160 auto entry = ui::Entry(ui::New);
2162 table.attach(entry, {1, 2, 1, 2}, {GTK_EXPAND | GTK_FILL, 0});
2168 auto hbox = create_dialog_hbox( 4 );
2169 vbox.pack_start( hbox, TRUE, TRUE, 0 );
2171 auto button = create_dialog_button( "Find", G_CALLBACK( dialog_button_ok ), &dialog );
2172 hbox.pack_start( button, FALSE, FALSE, 0 );
2173 widget_make_default( button );
2174 gtk_widget_add_accelerator( button , "clicked", accel, GDK_KEY_Return, (GdkModifierType)0, (GtkAccelFlags)0 );
2177 auto button = create_dialog_button( "Close", G_CALLBACK( dialog_button_cancel ), &dialog );
2178 hbox.pack_start( button, FALSE, FALSE, 0 );
2179 gtk_widget_add_accelerator( button , "clicked", accel, GDK_KEY_Escape, (GdkModifierType)0, (GtkAccelFlags)0 );
2184 // Initialize dialog
2188 GetSelectionIndex( &ent, &br );
2189 sprintf( buf, "%i", ent );
2191 sprintf( buf, "%i", br );
2194 if ( modal_dialog_show( window, dialog ) == eIDOK ) {
2195 const char *entstr = gtk_entry_get_text( entity );
2196 const char *brushstr = gtk_entry_get_text( brush );
2197 SelectBrush( atoi( entstr ), atoi( brushstr ) );
2203 void Map_constructPreferences( PreferencesPage& page ){
2204 page.appendCheckBox( "", "Load last map at startup", g_bLoadLastMap );
2205 page.appendCheckBox( "", "Add entity and brush number comments on map write", g_writeMapComments );
2209 class MapEntityClasses : public ModuleObserver
2211 std::size_t m_unrealised;
2213 MapEntityClasses() : m_unrealised( 1 ){
2217 if ( --m_unrealised == 0 ) {
2218 if ( g_map.m_resource != 0 ) {
2219 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Map" );
2220 g_map.m_resource->realise();
2226 if ( ++m_unrealised == 1 ) {
2227 if ( g_map.m_resource != 0 ) {
2228 g_map.m_resource->flush();
2229 g_map.m_resource->unrealise();
2235 MapEntityClasses g_MapEntityClasses;
2238 class MapModuleObserver : public ModuleObserver
2240 std::size_t m_unrealised;
2242 MapModuleObserver() : m_unrealised( 1 ){
2246 if ( --m_unrealised == 0 ) {
2247 ASSERT_MESSAGE( !string_empty( g_qeglobals.m_userGamePath.c_str() ), "maps_directory: user-game-path is empty" );
2248 StringOutputStream buffer( 256 );
2249 buffer << g_qeglobals.m_userGamePath.c_str() << "maps/";
2250 Q_mkdir( buffer.c_str() );
2251 g_mapsPath = buffer.c_str();
2256 if ( ++m_unrealised == 1 ) {
2262 MapModuleObserver g_MapModuleObserver;
2264 CopiedString g_strLastMap;
2265 bool g_bLoadLastMap = false;
2267 void Map_Construct(){
2268 GlobalCommands_insert( "RegionOff", makeCallbackF(RegionOff) );
2269 GlobalCommands_insert( "RegionSetXY", makeCallbackF(RegionXY) );
2270 GlobalCommands_insert( "RegionSetBrush", makeCallbackF(RegionBrush) );
2271 GlobalCommands_insert( "RegionSetSelection", makeCallbackF(RegionSelected), Accelerator( 'R', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
2273 GlobalPreferenceSystem().registerPreference( "LastMap", make_property_string( g_strLastMap ) );
2274 GlobalPreferenceSystem().registerPreference( "LoadLastMap", make_property_string( g_bLoadLastMap ) );
2275 GlobalPreferenceSystem().registerPreference( "MapInfoDlg", make_property<WindowPosition_String>( g_posMapInfoWnd ) );
2276 GlobalPreferenceSystem().registerPreference( "WriteMapComments", make_property_string( g_writeMapComments ) );
2278 PreferencesDialog_addSettingsPreferences( makeCallbackF(Map_constructPreferences) );
2280 GlobalEntityClassManager().attach( g_MapEntityClasses );
2281 Radiant_attachHomePathsObserver( g_MapModuleObserver );
2285 Radiant_detachHomePathsObserver( g_MapModuleObserver );
2286 GlobalEntityClassManager().detach( g_MapEntityClasses );