2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
26 #include "debugging/debugging.h"
30 MapModules& ReferenceAPI_getMapModules();
32 #include "iselection.h"
36 #include "ireference.h"
37 #include "ifiletypes.h"
43 #include "ifilesystem.h"
44 #include "namespace.h"
45 #include "moduleobserver.h"
49 #include <gdk/gdkkeysyms.h>
50 #include "uilib/uilib.h"
53 #include "transformlib.h"
54 #include "selectionlib.h"
55 #include "instancelib.h"
56 #include "traverselib.h"
58 #include "eclasslib.h"
60 #include "stream/textfilestream.h"
63 #include "uniquenames.h"
64 #include "modulesystem/singletonmodule.h"
65 #include "modulesystem/moduleregistry.h"
66 #include "stream/stringstream.h"
67 #include "signal/signal.h"
69 #include "gtkutil/filechooser.h"
73 #include "filetypes.h"
75 #include "entityinspector.h"
78 #include "camwindow.h"
80 #include "mainframe.h"
81 #include "preferences.h"
82 #include "preferencesystem.h"
83 #include "referencecache.h"
87 #include "brushmodule.h"
90 bool g_writeMapComments = true;
99 //globalOutputStream() << "construct " << makeQuoted(c_str()) << "\n";
100 m_names.insert( name_read( c_str() ) );
106 //globalOutputStream() << "destroy " << makeQuoted(c_str()) << "\n";
107 m_names.erase( name_read( c_str() ) );
111 NameObserver& operator=( const NameObserver& other );
114 NameObserver( UniqueNames& names ) : m_names( names ){
117 NameObserver( const NameObserver& other ) : m_names( other.m_names ), m_name( other.m_name ){
126 return string_empty( c_str() );
129 const char* c_str() const {
130 return m_name.c_str();
133 void nameChanged( const char* name ){
139 typedef MemberCaller<NameObserver, void(const char*), &NameObserver::nameChanged> NameChangedCaller;
142 class BasicNamespace : public Namespace
144 typedef std::map<NameCallback, NameObserver> Names;
146 UniqueNames m_uniqueNames;
149 ASSERT_MESSAGE( m_names.empty(), "namespace: names still registered at shutdown" );
152 void attach( const NameCallback& setName, const NameCallbackCallback& attachObserver ){
153 std::pair<Names::iterator, bool> result = m_names.insert( Names::value_type( setName, m_uniqueNames ) );
154 ASSERT_MESSAGE( result.second, "cannot attach name" );
155 attachObserver( NameObserver::NameChangedCaller( ( *result.first ).second ) );
156 //globalOutputStream() << "attach: " << reinterpret_cast<const unsigned int&>(setName) << "\n";
159 void detach( const NameCallback& setName, const NameCallbackCallback& detachObserver ){
160 Names::iterator i = m_names.find( setName );
161 ASSERT_MESSAGE( i != m_names.end(), "cannot detach name" );
162 //globalOutputStream() << "detach: " << reinterpret_cast<const unsigned int&>(setName) << "\n";
163 detachObserver( NameObserver::NameChangedCaller( ( *i ).second ) );
167 void makeUnique( const char* name, const NameCallback& setName ) const {
169 name_write( buffer, m_uniqueNames.make_unique( name_read( name ) ) );
173 void mergeNames( const BasicNamespace& other ) const {
174 typedef std::list<NameCallback> SetNameCallbacks;
175 typedef std::map<CopiedString, SetNameCallbacks> NameGroups;
178 UniqueNames uniqueNames( other.m_uniqueNames );
180 for ( Names::const_iterator i = m_names.begin(); i != m_names.end(); ++i )
182 groups[( *i ).second.c_str()].push_back( ( *i ).first );
185 for ( NameGroups::iterator i = groups.begin(); i != groups.end(); ++i )
187 name_t uniqueName( uniqueNames.make_unique( name_read( ( *i ).first.c_str() ) ) );
188 uniqueNames.insert( uniqueName );
191 name_write( buffer, uniqueName );
193 //globalOutputStream() << "renaming " << makeQuoted((*i).first.c_str()) << " to " << makeQuoted(buffer) << "\n";
195 SetNameCallbacks& setNameCallbacks = ( *i ).second;
197 for ( SetNameCallbacks::const_iterator j = setNameCallbacks.begin(); j != setNameCallbacks.end(); ++j )
205 BasicNamespace g_defaultNamespace;
206 BasicNamespace g_cloneNamespace;
210 Namespace* m_namespace;
212 typedef Namespace Type;
214 STRING_CONSTANT( Name, "*" );
217 m_namespace = &g_defaultNamespace;
220 Namespace* getTable(){
225 typedef SingletonModule<NamespaceAPI> NamespaceModule;
226 typedef Static<NamespaceModule> StaticNamespaceModule;
227 StaticRegisterModule staticRegisterDefaultNamespace( StaticNamespaceModule::instance() );
230 std::list<Namespaced*> g_cloned;
232 inline Namespaced* Node_getNamespaced( scene::Node& node ){
233 return NodeTypeCast<Namespaced>::cast( node );
236 void Node_gatherNamespaced( scene::Node& node ){
237 Namespaced* namespaced = Node_getNamespaced( node );
238 if ( namespaced != 0 ) {
239 g_cloned.push_back( namespaced );
243 class GatherNamespaced : public scene::Traversable::Walker
246 bool pre( scene::Node& node ) const {
247 Node_gatherNamespaced( node );
252 void Map_gatherNamespaced( scene::Node& root ){
253 Node_traverseSubgraph( root, GatherNamespaced() );
256 void Map_mergeClonedNames(){
257 for ( std::list<Namespaced*>::const_iterator i = g_cloned.begin(); i != g_cloned.end(); ++i )
259 ( *i )->setNamespace( g_cloneNamespace );
261 g_cloneNamespace.mergeNames( g_defaultNamespace );
262 for ( std::list<Namespaced*>::const_iterator i = g_cloned.begin(); i != g_cloned.end(); ++i )
264 ( *i )->setNamespace( g_defaultNamespace );
278 void set( scene::Node* node ){
288 scene::Node* get() const {
294 void Map_SetValid( Map& map, bool valid );
296 void Map_UpdateTitle( const Map& map );
298 void Map_SetWorldspawn( Map& map, scene::Node* node );
301 class Map : public ModuleObserver
305 Resource* m_resource;
310 void ( *m_modified_changed )( const Map& );
312 Signal0 m_mapValidCallbacks;
314 WorldNode m_world_node; // "classname" "worldspawn" !
316 Map() : m_resource( 0 ), m_valid( false ), m_modified_changed( Map_UpdateTitle ){
320 if ( m_resource != 0 ) {
321 if ( Map_Unnamed( *this ) ) {
322 g_map.m_resource->setNode( NewMapRoot( "" ).get_pointer() );
323 MapFile* map = Node_getMapFile( *g_map.m_resource->getNode() );
333 GlobalSceneGraph().insert_root( *m_resource->getNode() );
337 Map_SetValid( g_map, true );
342 if ( m_resource != 0 ) {
343 Map_SetValid( g_map, false );
344 Map_SetWorldspawn( g_map, 0 );
347 GlobalUndoSystem().clear();
349 GlobalSceneGraph().erase_root();
355 Map* g_currentMap = 0;
357 void Map_addValidCallback( Map& map, const SignalHandler& handler ){
358 map.m_mapValidCallbacks.connectLast( handler );
361 bool Map_Valid( const Map& map ){
365 void Map_SetValid( Map& map, bool valid ){
367 map.m_mapValidCallbacks();
371 const char* Map_Name( const Map& map ){
372 return map.m_name.c_str();
375 bool Map_Unnamed( const Map& map ){
376 return string_equal( Map_Name( map ), "unnamed.map" );
379 inline const MapFormat& MapFormat_forFile( const char* filename ){
380 const char* moduleName = findModuleName( GetFileTypeRegistry(), MapFormat::Name(), path_get_extension( filename ) );
381 MapFormat* format = Radiant_getMapModules().findModule( moduleName );
382 ASSERT_MESSAGE( format != 0, "map format not found for file " << makeQuoted( filename ) );
386 const MapFormat& Map_getFormat( const Map& map ){
387 return MapFormat_forFile( Map_Name( map ) );
391 bool Map_Modified( const Map& map ){
392 return map.m_modified;
395 void Map_SetModified( Map& map, bool modified ){
396 if ( map.m_modified ^ modified ) {
397 map.m_modified = modified;
399 map.m_modified_changed( map );
403 void Map_UpdateTitle( const Map& map ){
404 Sys_SetTitle( map.m_name.c_str(), Map_Modified( map ) );
408 scene::Node* Map_GetWorldspawn( const Map& map ){
409 return map.m_world_node.get();
412 void Map_SetWorldspawn( Map& map, scene::Node* node ){
413 map.m_world_node.set( node );
418 // need that in a variable, will have to tweak depending on the game
419 float g_MaxWorldCoord = 64 * 1024;
420 float g_MinWorldCoord = -64 * 1024;
422 void AddRegionBrushes( void );
424 void RemoveRegionBrushes( void );
430 free all map elements, reinitialize the structures that depend on them
436 g_map.m_resource->detach( g_map );
437 GlobalReferenceCache().release( g_map.m_name.c_str() );
438 g_map.m_resource = 0;
443 Brush_unlatchPreferences();
446 class EntityFindByClassname : public scene::Graph::Walker
451 EntityFindByClassname( const char* name, Entity*& entity ) : m_name( name ), m_entity( entity ){
455 bool pre( const scene::Path& path, scene::Instance& instance ) const {
456 if ( m_entity == 0 ) {
457 Entity* entity = Node_getEntity( path.top() );
459 && string_equal( m_name, entity->getKeyValue( "classname" ) ) ) {
467 Entity* Scene_FindEntityByClass( const char* name ){
469 GlobalSceneGraph().traverse( EntityFindByClassname( name, entity ) );
473 Entity *Scene_FindPlayerStart(){
474 typedef const char* StaticString;
475 StaticString strings[] = {
477 "info_player_deathmatch",
478 "team_CTF_redplayer",
479 "team_CTF_blueplayer",
481 "team_CTF_bluespawn",
483 typedef const StaticString* StaticStringIterator;
484 for ( StaticStringIterator i = strings, end = strings + ( sizeof( strings ) / sizeof( StaticString ) ); i != end; ++i )
486 Entity* entity = Scene_FindEntityByClass( *i );
495 // move the view to a start position
499 void FocusViews( const Vector3& point, float angle ){
500 CamWnd& camwnd = *g_pParentWnd->GetCamWnd();
501 Camera_setOrigin( camwnd, point );
502 Vector3 angles( Camera_getAngles( camwnd ) );
503 angles[CAMERA_PITCH] = 0;
504 angles[CAMERA_YAW] = angle;
505 Camera_setAngles( camwnd, angles );
507 XYWnd* xywnd = g_pParentWnd->GetXYWnd();
508 xywnd->SetOrigin( point );
511 #include "stringio.h"
513 void Map_StartPosition(){
514 Entity* entity = Scene_FindPlayerStart();
518 string_parse_vector3( entity->getKeyValue( "origin" ), origin );
519 FocusViews( origin, string_read_float( entity->getKeyValue( "angle" ) ) );
523 FocusViews( g_vector3_identity, 0 );
528 inline bool node_is_worldspawn( scene::Node& node ){
529 Entity* entity = Node_getEntity( node );
530 return entity != 0 && string_equal( entity->getKeyValue( "classname" ), "worldspawn" );
534 // use first worldspawn
535 class entity_updateworldspawn : public scene::Traversable::Walker
538 bool pre( scene::Node& node ) const {
539 if ( node_is_worldspawn( node ) ) {
540 if ( Map_GetWorldspawn( g_map ) == 0 ) {
541 Map_SetWorldspawn( g_map, &node );
548 scene::Node* Map_FindWorldspawn( Map& map ){
549 Map_SetWorldspawn( map, 0 );
551 Node_getTraversable( GlobalSceneGraph().root() )->traverse( entity_updateworldspawn() );
553 return Map_GetWorldspawn( map );
557 class CollectAllWalker : public scene::Traversable::Walker
560 UnsortedNodeSet& m_nodes;
562 CollectAllWalker( scene::Node& root, UnsortedNodeSet& nodes ) : m_root( root ), m_nodes( nodes ){
565 bool pre( scene::Node& node ) const {
566 m_nodes.insert( NodeSmartReference( node ) );
567 Node_getTraversable( m_root )->erase( node );
572 void Node_insertChildFirst( scene::Node& parent, scene::Node& child ){
573 UnsortedNodeSet nodes;
574 Node_getTraversable( parent )->traverse( CollectAllWalker( parent, nodes ) );
575 Node_getTraversable( parent )->insert( child );
577 for ( UnsortedNodeSet::iterator i = nodes.begin(); i != nodes.end(); ++i )
579 Node_getTraversable( parent )->insert( ( *i ) );
583 scene::Node& createWorldspawn(){
584 NodeSmartReference worldspawn( GlobalEntityCreator().createEntity( GlobalEntityClassManager().findOrInsert( "worldspawn", true ) ) );
585 Node_insertChildFirst( GlobalSceneGraph().root(), worldspawn );
589 void Map_UpdateWorldspawn( Map& map ){
590 if ( Map_FindWorldspawn( map ) == 0 ) {
591 Map_SetWorldspawn( map, &createWorldspawn() );
595 scene::Node& Map_FindOrInsertWorldspawn( Map& map ){
596 Map_UpdateWorldspawn( map );
597 return *Map_GetWorldspawn( map );
601 class MapMergeAll : public scene::Traversable::Walker
603 mutable scene::Path m_path;
605 MapMergeAll( const scene::Path& root )
609 bool pre( scene::Node& node ) const {
610 Node_getTraversable( m_path.top() )->insert( node );
611 m_path.push( makeReference( node ) );
612 selectPath( m_path, true );
616 void post( scene::Node& node ) const {
621 class MapMergeEntities : public scene::Traversable::Walker
623 mutable scene::Path m_path;
625 MapMergeEntities( const scene::Path& root )
629 bool pre( scene::Node& node ) const {
630 if ( node_is_worldspawn( node ) ) {
631 scene::Node* world_node = Map_FindWorldspawn( g_map );
632 if ( world_node == 0 ) {
633 Map_SetWorldspawn( g_map, &node );
634 Node_getTraversable( m_path.top().get() )->insert( node );
635 m_path.push( makeReference( node ) );
636 Node_getTraversable( node )->traverse( SelectChildren( m_path ) );
640 m_path.push( makeReference( *world_node ) );
641 Node_getTraversable( node )->traverse( MapMergeAll( m_path ) );
646 Node_getTraversable( m_path.top() )->insert( node );
647 m_path.push( makeReference( node ) );
648 if ( node_is_group( node ) ) {
649 Node_getTraversable( node )->traverse( SelectChildren( m_path ) );
653 selectPath( m_path, true );
659 void post( scene::Node& node ) const {
664 class BasicContainer : public scene::Node::Symbiot
668 NodeTypeCastTable m_casts;
671 NodeContainedCast<BasicContainer, scene::Traversable>::install( m_casts );
674 NodeTypeCastTable& get(){
680 TraversableNodeSet m_traverse;
683 typedef LazyStatic<TypeCasts> StaticTypeCasts;
685 scene::Traversable& get( NullType<scene::Traversable>){
689 BasicContainer() : m_node( this, this, StaticTypeCasts::instance().get() ){
701 /// Merges the map graph rooted at \p node into the global scene-graph.
702 void MergeMap( scene::Node& node ){
703 Node_getTraversable( node )->traverse( MapMergeEntities( scene::Path( makeReference( GlobalSceneGraph().root() ) ) ) );
706 void Map_ImportSelected( TextInputStream& in, const MapFormat& format ){
707 NodeSmartReference node( ( new BasicContainer )->node() );
708 format.readGraph( node, in, GlobalEntityCreator() );
709 Map_gatherNamespaced( node );
710 Map_mergeClonedNames();
714 inline scene::Cloneable* Node_getCloneable( scene::Node& node ){
715 return NodeTypeCast<scene::Cloneable>::cast( node );
718 inline scene::Node& node_clone( scene::Node& node ){
719 scene::Cloneable* cloneable = Node_getCloneable( node );
720 if ( cloneable != 0 ) {
721 return cloneable->clone();
724 return ( new scene::NullNode )->node();
727 class CloneAll : public scene::Traversable::Walker
729 mutable scene::Path m_path;
731 CloneAll( scene::Node& root )
732 : m_path( makeReference( root ) ){
735 bool pre( scene::Node& node ) const {
736 if ( node.isRoot() ) {
740 m_path.push( makeReference( node_clone( node ) ) );
741 m_path.top().get().IncRef();
746 void post( scene::Node& node ) const {
747 if ( node.isRoot() ) {
751 Node_getTraversable( m_path.parent() )->insert( m_path.top() );
753 m_path.top().get().DecRef();
758 scene::Node& Node_Clone( scene::Node& node ){
759 scene::Node& clone = node_clone( node );
760 scene::Traversable* traversable = Node_getTraversable( node );
761 if ( traversable != 0 ) {
762 traversable->traverse( CloneAll( clone ) );
768 typedef std::map<CopiedString, std::size_t> EntityBreakdown;
770 class EntityBreakdownWalker : public scene::Graph::Walker
772 EntityBreakdown& m_entitymap;
774 EntityBreakdownWalker( EntityBreakdown& entitymap )
775 : m_entitymap( entitymap ){
778 bool pre( const scene::Path& path, scene::Instance& instance ) const {
779 Entity* entity = Node_getEntity( path.top() );
781 const EntityClass& eclass = entity->getEntityClass();
782 if ( m_entitymap.find( eclass.name() ) == m_entitymap.end() ) {
783 m_entitymap[eclass.name()] = 1;
786 ++m_entitymap[eclass.name()];
793 void Scene_EntityBreakdown( EntityBreakdown& entitymap ){
794 GlobalSceneGraph().traverse( EntityBreakdownWalker( entitymap ) );
798 WindowPosition g_posMapInfoWnd( c_default_window_pos );
802 ui::Entry brushes_entry{ui::null};
803 ui::Entry entities_entry{ui::null};
804 ui::ListStore EntityBreakdownWalker{ui::null};
806 ui::Window window = MainFrame_getWindow().create_dialog_window("Map Info", G_CALLBACK(dialog_delete_callback ), &dialog );
808 window_set_position( window, g_posMapInfoWnd );
811 auto vbox = create_dialog_vbox( 4, 4 );
815 auto hbox = create_dialog_hbox( 4 );
816 vbox.pack_start( hbox, FALSE, TRUE, 0 );
819 auto table = create_dialog_table( 2, 2, 4, 4 );
820 hbox.pack_start( table, TRUE, TRUE, 0 );
823 auto entry = ui::Entry(ui::New);
825 table.attach(entry, {1, 2, 0, 1}, {GTK_EXPAND | GTK_FILL, 0});
826 gtk_editable_set_editable( GTK_EDITABLE(entry), FALSE );
828 brushes_entry = entry;
831 auto entry = ui::Entry(ui::New);
833 table.attach(entry, {1, 2, 1, 2}, {GTK_EXPAND | GTK_FILL, 0});
834 gtk_editable_set_editable( GTK_EDITABLE(entry), FALSE );
836 entities_entry = entry;
839 ui::Widget label = ui::Label( "Total Brushes" );
841 table.attach(label, {0, 1, 0, 1}, {GTK_FILL, 0});
842 gtk_misc_set_alignment( GTK_MISC( label ), 0, 0.5 );
845 ui::Widget label = ui::Label( "Total Entities" );
847 table.attach(label, {0, 1, 1, 2}, {GTK_FILL, 0});
848 gtk_misc_set_alignment( GTK_MISC( label ), 0, 0.5 );
852 auto vbox2 = create_dialog_vbox( 4 );
853 hbox.pack_start( vbox2, FALSE, FALSE, 0 );
856 auto button = create_dialog_button( "Close", G_CALLBACK( dialog_button_ok ), &dialog );
857 vbox2.pack_start( button, FALSE, FALSE, 0 );
862 ui::Widget label = ui::Label( "Entity breakdown" );
864 vbox.pack_start( label, FALSE, TRUE, 0 );
865 gtk_misc_set_alignment( GTK_MISC( label ), 0, 0.5 );
868 auto scr = create_scrolled_window( ui::Policy::NEVER, ui::Policy::AUTOMATIC, 4 );
869 vbox.pack_start( scr, TRUE, TRUE, 0 );
872 auto store = ui::ListStore::from(gtk_list_store_new( 2, G_TYPE_STRING, G_TYPE_STRING ));
874 auto view = ui::TreeView(ui::TreeModel::from(store._handle));
875 gtk_tree_view_set_headers_clickable(view, TRUE );
878 auto renderer = ui::CellRendererText(ui::New);
879 auto column = ui::TreeViewColumn( "Entity", renderer, {{"text", 0}} );
880 gtk_tree_view_append_column(view, column );
881 gtk_tree_view_column_set_sort_column_id( column, 0 );
885 auto renderer = ui::CellRendererText(ui::New);
886 auto column = ui::TreeViewColumn( "Count", renderer, {{"text", 1}} );
887 gtk_tree_view_append_column(view, column );
888 gtk_tree_view_column_set_sort_column_id( column, 1 );
895 EntityBreakdownWalker = store;
903 EntityBreakdown entitymap;
904 Scene_EntityBreakdown( entitymap );
906 for ( EntityBreakdown::iterator i = entitymap.begin(); i != entitymap.end(); ++i )
909 sprintf( tmp, "%u", Unsigned( ( *i ).second ) );
910 EntityBreakdownWalker.append(0, (*i).first.c_str(), 1, tmp);
914 EntityBreakdownWalker.unref();
917 sprintf( tmp, "%u", Unsigned( g_brushCount.get() ) );
918 brushes_entry.text(tmp);
919 sprintf( tmp, "%u", Unsigned( g_entityCount.get() ) );
920 entities_entry.text(tmp);
922 modal_dialog_show( window, dialog );
925 window_get_position( window, g_posMapInfoWnd );
935 const char* m_message;
937 ScopeTimer( const char* message )
938 : m_message( message ){
943 double elapsed_time = m_timer.elapsed_msec() / 1000.f;
944 globalOutputStream() << m_message << " timer: " << FloatFormat( elapsed_time, 5, 2 ) << " second(s) elapsed\n";
948 CopiedString g_strLastMapFolder = "";
956 void Map_LoadFile( const char *filename ){
957 g_map.m_name = filename;
959 // refresh VFS to apply new pak filtering based on mapname
960 // needed for daemon DPK VFS
963 globalOutputStream() << "Loading map from " << filename << "\n";
964 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Map" );
966 MRU_AddFile( filename );
967 g_strLastMapFolder = g_path_get_dirname( filename );
970 ScopeTimer timer( "map load" );
972 const MapFormat* format = NULL;
973 const char* moduleName = findModuleName( &GlobalFiletypes(), MapFormat::Name(), path_get_extension( filename ) );
974 if ( string_not_empty( moduleName ) ) {
975 format = ReferenceAPI_getMapModules().findModule( moduleName );
978 for ( int i = 0; i < Brush_toggleFormatCount(); ++i )
983 Brush_toggleFormat( i );
984 Map_UpdateTitle( g_map );
986 g_map.m_resource = GlobalReferenceCache().capture( g_map.m_name.c_str() );
988 format->wrongFormat = false;
990 g_map.m_resource->attach( g_map );
992 if ( !format->wrongFormat ) {
998 Node_getTraversable( GlobalSceneGraph().root() )->traverse( entity_updateworldspawn() );
1001 globalOutputStream() << "--- LoadMapFile ---\n";
1002 globalOutputStream() << g_map.m_name.c_str() << "\n";
1004 globalOutputStream() << Unsigned( g_brushCount.get() ) << " primitive\n";
1005 globalOutputStream() << Unsigned( g_entityCount.get() ) << " entities\n";
1007 //GlobalEntityCreator().printStatistics();
1010 // move the view to a start position
1012 Map_StartPosition();
1014 g_currentMap = &g_map;
1020 virtual bool excluded( scene::Node& node ) const = 0;
1023 class ExcludeWalker : public scene::Traversable::Walker
1025 const scene::Traversable::Walker& m_walker;
1026 const Excluder* m_exclude;
1027 mutable bool m_skip;
1029 ExcludeWalker( const scene::Traversable::Walker& walker, const Excluder& exclude )
1030 : m_walker( walker ), m_exclude( &exclude ), m_skip( false ){
1033 bool pre( scene::Node& node ) const {
1034 if ( m_exclude->excluded( node ) || node.isRoot() ) {
1040 m_walker.pre( node );
1045 void post( scene::Node& node ) const {
1051 m_walker.post( node );
1056 class AnyInstanceSelected : public scene::Instantiable::Visitor
1060 AnyInstanceSelected( bool& selected ) : m_selected( selected ){
1064 void visit( scene::Instance& instance ) const {
1065 Selectable* selectable = Instance_getSelectable( instance );
1066 if ( selectable != 0
1067 && selectable->isSelected() ) {
1073 bool Node_instanceSelected( scene::Node& node ){
1074 scene::Instantiable* instantiable = Node_getInstantiable( node );
1075 ASSERT_NOTNULL( instantiable );
1077 instantiable->forEachInstance( AnyInstanceSelected( selected ) );
1081 class SelectedDescendantWalker : public scene::Traversable::Walker
1085 SelectedDescendantWalker( bool& selected ) : m_selected( selected ){
1089 bool pre( scene::Node& node ) const {
1090 if ( node.isRoot() ) {
1094 if ( Node_instanceSelected( node ) ) {
1102 bool Node_selectedDescendant( scene::Node& node ){
1104 Node_traverseSubgraph( node, SelectedDescendantWalker( selected ) );
1108 class SelectionExcluder : public Excluder
1111 bool excluded( scene::Node& node ) const {
1112 return !Node_selectedDescendant( node );
1116 class IncludeSelectedWalker : public scene::Traversable::Walker
1118 const scene::Traversable::Walker& m_walker;
1119 mutable std::size_t m_selected;
1120 mutable bool m_skip;
1122 bool selectedParent() const {
1123 return m_selected != 0;
1127 IncludeSelectedWalker( const scene::Traversable::Walker& walker )
1128 : m_walker( walker ), m_selected( 0 ), m_skip( false ){
1131 bool pre( scene::Node& node ) const {
1133 // node is not a 'root' AND ( node is selected OR any child of node is selected OR any parent of node is selected )
1134 if ( !node.isRoot() && ( Node_selectedDescendant( node ) || selectedParent() ) ) {
1135 if ( Node_instanceSelected( node ) ) {
1138 m_walker.pre( node );
1148 void post( scene::Node& node ) const {
1154 if ( Node_instanceSelected( node ) ) {
1157 m_walker.post( node );
1162 void Map_Traverse_Selected( scene::Node& root, const scene::Traversable::Walker& walker ){
1163 scene::Traversable* traversable = Node_getTraversable( root );
1164 if ( traversable != 0 ) {
1166 traversable->traverse( ExcludeWalker( walker, SelectionExcluder() ) );
1168 traversable->traverse( IncludeSelectedWalker( walker ) );
1173 void Map_ExportSelected( TextOutputStream& out, const MapFormat& format ){
1174 format.writeGraph( GlobalSceneGraph().root(), Map_Traverse_Selected, out, g_writeMapComments );
1177 void Map_Traverse( scene::Node& root, const scene::Traversable::Walker& walker ){
1178 scene::Traversable* traversable = Node_getTraversable( root );
1179 if ( traversable != 0 ) {
1180 traversable->traverse( walker );
1184 class RegionExcluder : public Excluder
1187 bool excluded( scene::Node& node ) const {
1188 return node.excluded();
1192 void Map_Traverse_Region( scene::Node& root, const scene::Traversable::Walker& walker ){
1193 scene::Traversable* traversable = Node_getTraversable( root );
1194 if ( traversable != 0 ) {
1195 traversable->traverse( ExcludeWalker( walker, RegionExcluder() ) );
1199 bool Map_SaveRegion( const char *filename ){
1202 bool success = MapResource_saveFile( MapFormat_forFile( filename ), GlobalSceneGraph().root(), Map_Traverse_Region, filename );
1204 RemoveRegionBrushes();
1210 void Map_RenameAbsolute( const char* absolute ){
1211 Resource* resource = GlobalReferenceCache().capture( absolute );
1212 NodeSmartReference clone( NewMapRoot( path_make_relative( absolute, GlobalFileSystem().findRoot( absolute ) ) ) );
1213 resource->setNode( clone.get_pointer() );
1216 //ScopeTimer timer("clone subgraph");
1217 Node_getTraversable( GlobalSceneGraph().root() )->traverse( CloneAll( clone ) );
1220 g_map.m_resource->detach( g_map );
1221 GlobalReferenceCache().release( g_map.m_name.c_str() );
1223 g_map.m_resource = resource;
1225 g_map.m_name = absolute;
1226 Map_UpdateTitle( g_map );
1228 g_map.m_resource->attach( g_map );
1229 // refresh VFS to apply new pak filtering based on mapname
1230 // needed for daemon DPK VFS
1234 void Map_Rename( const char* filename ){
1235 if ( !string_equal( g_map.m_name.c_str(), filename ) ) {
1236 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Saving Map" );
1238 Map_RenameAbsolute( filename );
1240 SceneChangeNotify();
1251 ScopeTimer timer( "map save" );
1253 return true; // assume success..
1263 //globalOutputStream() << "Map_New\n";
1265 g_map.m_name = "unnamed.map";
1266 Map_UpdateTitle( g_map );
1269 g_map.m_resource = GlobalReferenceCache().capture( g_map.m_name.c_str() );
1270 // ASSERT_MESSAGE(g_map.m_resource->getNode() == 0, "bleh");
1271 g_map.m_resource->attach( g_map );
1273 SceneChangeNotify();
1276 FocusViews( g_vector3_identity, 0 );
1278 g_currentMap = &g_map;
1280 // restart VFS to apply new pak filtering based on mapname
1281 // needed for daemon DPK VFS
1285 extern void ConstructRegionBrushes( scene::Node * brushes[6], const Vector3 ®ion_mins, const Vector3 ®ion_maxs );
1287 void ConstructRegionStartpoint( scene::Node* startpoint, const Vector3& region_mins, const Vector3& region_maxs ){
1289 \todo we need to make sure that the player start IS inside the region and bail out if it's not
1290 the compiler will refuse to compile a map with a player_start somewhere in empty space..
1291 for now, let's just print an error
1294 Vector3 vOrig( Camera_getOrigin( *g_pParentWnd->GetCamWnd() ) );
1296 for ( int i = 0 ; i < 3 ; i++ )
1298 if ( vOrig[i] > region_maxs[i] || vOrig[i] < region_mins[i] ) {
1299 globalErrorStream() << "Camera is NOT in the region, it's likely that the region won't compile correctly\n";
1304 // write the info_playerstart
1306 sprintf( sTmp, "%d %d %d", (int)vOrig[0], (int)vOrig[1], (int)vOrig[2] );
1307 Node_getEntity( *startpoint )->setKeyValue( "origin", sTmp );
1308 sprintf( sTmp, "%d", (int)Camera_getAngles( *g_pParentWnd->GetCamWnd() )[CAMERA_YAW] );
1309 Node_getEntity( *startpoint )->setKeyValue( "angle", sTmp );
1313 ===========================================================
1317 ===========================================================
1320 Vector3 region_mins( g_MinWorldCoord, g_MinWorldCoord, g_MinWorldCoord );
1321 Vector3 region_maxs( g_MaxWorldCoord, g_MaxWorldCoord, g_MaxWorldCoord );
1323 scene::Node* region_sides[6];
1324 scene::Node* region_startpoint = 0;
1329 a regioned map will have temp walls put up at the region boundary
1330 \todo TODO TTimo old implementation of region brushes
1331 we still add them straight in the worldspawn and take them out after the map is saved
1332 with the new implementation we should be able to append them in a temporary manner to the data we pass to the map module
1335 void AddRegionBrushes( void ){
1338 for ( i = 0; i < 6; i++ )
1340 region_sides[i] = &GlobalBrushCreator().createBrush();
1341 Node_getTraversable( Map_FindOrInsertWorldspawn( g_map ) )->insert( NodeSmartReference( *region_sides[i] ) );
1344 region_startpoint = &GlobalEntityCreator().createEntity( GlobalEntityClassManager().findOrInsert( "info_player_start", false ) );
1346 ConstructRegionBrushes( region_sides, region_mins, region_maxs );
1347 ConstructRegionStartpoint( region_startpoint, region_mins, region_maxs );
1349 Node_getTraversable( GlobalSceneGraph().root() )->insert( NodeSmartReference( *region_startpoint ) );
1352 void RemoveRegionBrushes( void ){
1353 for ( std::size_t i = 0; i < 6; i++ )
1355 Node_getTraversable( *Map_GetWorldspawn( g_map ) )->erase( *region_sides[i] );
1357 Node_getTraversable( GlobalSceneGraph().root() )->erase( *region_startpoint );
1360 inline void exclude_node( scene::Node& node, bool exclude ){
1362 ? node.enable( scene::Node::eExcluded )
1363 : node.disable( scene::Node::eExcluded );
1366 class ExcludeAllWalker : public scene::Graph::Walker
1370 ExcludeAllWalker( bool exclude )
1371 : m_exclude( exclude ){
1374 bool pre( const scene::Path& path, scene::Instance& instance ) const {
1375 exclude_node( path.top(), m_exclude );
1381 void Scene_Exclude_All( bool exclude ){
1382 GlobalSceneGraph().traverse( ExcludeAllWalker( exclude ) );
1385 bool Instance_isSelected( const scene::Instance& instance ){
1386 const Selectable* selectable = Instance_getSelectable( instance );
1387 return selectable != 0 && selectable->isSelected();
1390 class ExcludeSelectedWalker : public scene::Graph::Walker
1394 ExcludeSelectedWalker( bool exclude )
1395 : m_exclude( exclude ){
1398 bool pre( const scene::Path& path, scene::Instance& instance ) const {
1399 exclude_node( path.top(), ( instance.isSelected() || instance.childSelected() || instance.parentSelected() ) == m_exclude );
1404 void Scene_Exclude_Selected( bool exclude ){
1405 GlobalSceneGraph().traverse( ExcludeSelectedWalker( exclude ) );
1408 class ExcludeRegionedWalker : public scene::Graph::Walker
1412 ExcludeRegionedWalker( bool exclude )
1413 : m_exclude( exclude ){
1416 bool pre( const scene::Path& path, scene::Instance& instance ) const {
1421 aabb_intersects_aabb(
1422 instance.worldAABB(),
1423 aabb_for_minmax( region_mins, region_maxs )
1433 void Scene_Exclude_Region( bool exclude ){
1434 GlobalSceneGraph().traverse( ExcludeRegionedWalker( exclude ) );
1441 Other filtering options may still be on
1444 void Map_RegionOff(){
1445 region_active = false;
1447 region_maxs[0] = g_MaxWorldCoord - 64;
1448 region_mins[0] = g_MinWorldCoord + 64;
1449 region_maxs[1] = g_MaxWorldCoord - 64;
1450 region_mins[1] = g_MinWorldCoord + 64;
1451 region_maxs[2] = g_MaxWorldCoord - 64;
1452 region_mins[2] = g_MinWorldCoord + 64;
1454 Scene_Exclude_All( false );
1457 void Map_ApplyRegion( void ){
1458 region_active = true;
1460 Scene_Exclude_Region( false );
1465 ========================
1466 Map_RegionSelectedBrushes
1467 ========================
1469 void Map_RegionSelectedBrushes( void ){
1472 if ( GlobalSelectionSystem().countSelected() != 0
1473 && GlobalSelectionSystem().Mode() == SelectionSystem::ePrimitive ) {
1474 region_active = true;
1475 Select_GetBounds( region_mins, region_maxs );
1477 Scene_Exclude_Selected( false );
1479 GlobalSelectionSystem().setSelectedAll( false );
1489 void Map_RegionXY( float x_min, float y_min, float x_max, float y_max ){
1492 region_mins[0] = x_min;
1493 region_maxs[0] = x_max;
1494 region_mins[1] = y_min;
1495 region_maxs[1] = y_max;
1496 region_mins[2] = g_MinWorldCoord + 64;
1497 region_maxs[2] = g_MaxWorldCoord - 64;
1502 void Map_RegionBounds( const AABB& bounds ){
1505 region_mins = vector3_subtracted( bounds.origin, bounds.extents );
1506 region_maxs = vector3_added( bounds.origin, bounds.extents );
1518 void Map_RegionBrush( void ){
1519 if ( GlobalSelectionSystem().countSelected() != 0 ) {
1520 scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
1521 Map_RegionBounds( instance.worldAABB() );
1530 bool Map_ImportFile( const char* filename ){
1531 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Map" );
1533 g_strLastMapFolder = g_path_get_dirname( filename );
1535 bool success = false;
1537 if ( extension_equal( path_get_extension( filename ), "bsp" ) ) {
1542 const MapFormat* format = NULL;
1543 const char* moduleName = findModuleName( &GlobalFiletypes(), MapFormat::Name(), path_get_extension( filename ) );
1544 if ( string_not_empty( moduleName ) ) {
1545 format = ReferenceAPI_getMapModules().findModule( moduleName );
1549 format->wrongFormat = false;
1551 Resource* resource = GlobalReferenceCache().capture( filename );
1552 resource->refresh(); // avoid loading old version if map has changed on disk since last import
1553 if ( !resource->load() ) {
1554 GlobalReferenceCache().release( filename );
1558 if ( format->wrongFormat ) {
1559 GlobalReferenceCache().release( filename );
1563 NodeSmartReference clone( NewMapRoot( "" ) );
1564 Node_getTraversable( *resource->getNode() )->traverse( CloneAll( clone ) );
1565 Map_gatherNamespaced( clone );
1566 Map_mergeClonedNames();
1569 GlobalReferenceCache().release( filename );
1572 SceneChangeNotify();
1578 const char *type = GlobalRadiant().getGameDescriptionKeyValue( "q3map2_type" );
1579 int n = string_length( path_get_extension( filename ) );
1580 if ( n && ( extension_equal( path_get_extension( filename ), "bsp" ) || extension_equal( path_get_extension( filename ), "map" ) ) ) {
1581 StringBuffer output;
1582 output.push_string( AppPath_get() );
1583 output.push_string( "q3map2." );
1584 output.push_string( RADIANT_EXECUTABLE );
1585 output.push_string( " -v -game " );
1586 output.push_string( ( type && *type ) ? type : "quake3" );
1587 output.push_string( " -fs_basepath \"" );
1588 output.push_string( EnginePath_get() );
1589 output.push_string( "\" -fs_homepath \"" );
1590 output.push_string( g_qeglobals.m_userEnginePath.c_str() );
1591 output.push_string( "\"" );
1594 for ( int i = 0; i < g_pakPathCount; i++ ) {
1595 if ( g_strcmp0( g_strPakPath[i].c_str(), "") ) {
1596 output.push_string( " -fs_pakpath \"" );
1597 output.push_string( g_strPakPath[i].c_str() );
1598 output.push_string( "\"" );
1603 if ( g_disableEnginePath ) {
1604 output.push_string( " -fs_nobasepath " );
1607 if ( g_disableHomePath ) {
1608 output.push_string( " -fs_nohomepath " );
1611 output.push_string( " -fs_game " );
1612 output.push_string( gamename_get() );
1613 output.push_string( " -convert -format " );
1614 output.push_string( Brush::m_type == eBrushTypeQuake3BP ? "map_bp" : "map" );
1615 if ( extension_equal( path_get_extension( filename ), "map" ) ) {
1616 output.push_string( " -readmap " );
1618 output.push_string( " \"" );
1619 output.push_string( filename );
1620 output.push_string( "\"" );
1623 Q_Exec( NULL, output.c_str(), NULL, false, true );
1625 // rebuild filename as "filenamewithoutext_converted.map"
1627 output.push_range( filename, filename + string_length( filename ) - ( n + 1 ) );
1628 output.push_string( "_converted.map" );
1629 filename = output.c_str();
1632 Resource* resource = GlobalReferenceCache().capture( filename );
1633 resource->refresh(); // avoid loading old version if map has changed on disk since last import
1634 if ( !resource->load() ) {
1635 GlobalReferenceCache().release( filename );
1638 NodeSmartReference clone( NewMapRoot( "" ) );
1639 Node_getTraversable( *resource->getNode() )->traverse( CloneAll( clone ) );
1640 Map_gatherNamespaced( clone );
1641 Map_mergeClonedNames();
1644 GlobalReferenceCache().release( filename );
1647 SceneChangeNotify();
1656 bool Map_SaveFile( const char* filename ){
1657 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Saving Map" );
1658 bool success = MapResource_saveFile( MapFormat_forFile( filename ), GlobalSceneGraph().root(), Map_Traverse, filename );
1660 // refresh VFS to apply new pak filtering based on mapname
1661 // needed for daemon DPK VFS
1672 // Saves selected world brushes and whole entities with partial/full selections
1674 bool Map_SaveSelected( const char* filename ){
1675 return MapResource_saveFile( MapFormat_forFile( filename ), GlobalSceneGraph().root(), Map_Traverse_Selected, filename );
1679 class ParentSelectedBrushesToEntityWalker : public scene::Graph::Walker
1681 scene::Node& m_parent;
1683 ParentSelectedBrushesToEntityWalker( scene::Node& parent ) : m_parent( parent ){
1686 bool pre( const scene::Path& path, scene::Instance& instance ) const {
1687 if ( path.top().get_pointer() != &m_parent
1688 && Node_isPrimitive( path.top() ) ) {
1689 Selectable* selectable = Instance_getSelectable( instance );
1690 if ( selectable != 0
1691 && selectable->isSelected()
1692 && path.size() > 1 ) {
1699 void post( const scene::Path& path, scene::Instance& instance ) const {
1700 if ( path.top().get_pointer() != &m_parent
1701 && Node_isPrimitive( path.top() ) ) {
1702 Selectable* selectable = Instance_getSelectable( instance );
1703 if ( selectable != 0
1704 && selectable->isSelected()
1705 && path.size() > 1 ) {
1706 scene::Node& parent = path.parent();
1707 if ( &parent != &m_parent ) {
1708 NodeSmartReference node( path.top().get() );
1709 Node_getTraversable( parent )->erase( node );
1710 Node_getTraversable( m_parent )->insert( node );
1717 void Scene_parentSelectedBrushesToEntity( scene::Graph& graph, scene::Node& parent ){
1718 graph.traverse( ParentSelectedBrushesToEntityWalker( parent ) );
1721 class CountSelectedBrushes : public scene::Graph::Walker
1723 std::size_t& m_count;
1724 mutable std::size_t m_depth;
1726 CountSelectedBrushes( std::size_t& count ) : m_count( count ), m_depth( 0 ){
1730 bool pre( const scene::Path& path, scene::Instance& instance ) const {
1731 if ( ++m_depth != 1 && path.top().get().isRoot() ) {
1734 Selectable* selectable = Instance_getSelectable( instance );
1735 if ( selectable != 0
1736 && selectable->isSelected()
1737 && Node_isPrimitive( path.top() ) ) {
1743 void post( const scene::Path& path, scene::Instance& instance ) const {
1748 std::size_t Scene_countSelectedBrushes( scene::Graph& graph ){
1750 graph.traverse( CountSelectedBrushes( count ) );
1762 const char* nodetype_get_name( ENodeType type ){
1763 if ( type == eNodeMap ) {
1766 if ( type == eNodeEntity ) {
1769 if ( type == eNodePrimitive ) {
1775 ENodeType node_get_nodetype( scene::Node& node ){
1776 if ( Node_isEntity( node ) ) {
1779 if ( Node_isPrimitive( node ) ) {
1780 return eNodePrimitive;
1782 return eNodeUnknown;
1785 bool contains_entity( scene::Node& node ){
1786 return Node_getTraversable( node ) != 0 && !Node_isBrush( node ) && !Node_isPatch( node ) && !Node_isEntity( node );
1789 bool contains_primitive( scene::Node& node ){
1790 return Node_isEntity( node ) && Node_getTraversable( node ) != 0 && Node_getEntity( node )->isContainer();
1793 ENodeType node_get_contains( scene::Node& node ){
1794 if ( contains_entity( node ) ) {
1797 if ( contains_primitive( node ) ) {
1798 return eNodePrimitive;
1800 return eNodeUnknown;
1803 void Path_parent( const scene::Path& parent, const scene::Path& child ){
1804 ENodeType contains = node_get_contains( parent.top() );
1805 ENodeType type = node_get_nodetype( child.top() );
1807 if ( contains != eNodeUnknown && contains == type ) {
1808 NodeSmartReference node( child.top().get() );
1809 Path_deleteTop( child );
1810 Node_getTraversable( parent.top() )->insert( node );
1811 SceneChangeNotify();
1815 globalErrorStream() << "failed - " << nodetype_get_name( type ) << " cannot be parented to " << nodetype_get_name( contains ) << " container.\n";
1819 void Scene_parentSelected(){
1820 UndoableCommand undo( "parentSelected" );
1822 if ( GlobalSelectionSystem().countSelected() > 1 ) {
1823 class ParentSelectedBrushesToEntityWalker : public SelectionSystem::Visitor
1825 const scene::Path& m_parent;
1827 ParentSelectedBrushesToEntityWalker( const scene::Path& parent ) : m_parent( parent ){
1830 void visit( scene::Instance& instance ) const {
1831 if ( &m_parent != &instance.path() ) {
1832 Path_parent( m_parent, instance.path() );
1837 ParentSelectedBrushesToEntityWalker visitor( GlobalSelectionSystem().ultimateSelected().path() );
1838 GlobalSelectionSystem().foreachSelected( visitor );
1842 globalOutputStream() << "failed - did not find two selected nodes.\n";
1848 if ( ConfirmModified( "New Map" ) ) {
1855 CopiedString g_mapsPath;
1857 const char* getMapsPath(){
1858 return g_mapsPath.c_str();
1861 const char* getLastMapFolderPath(){
1862 if (g_strLastMapFolder.empty()) {
1863 GlobalPreferenceSystem().registerPreference( "LastMapFolder", make_property_string( g_strLastMapFolder ) );
1864 if (g_strLastMapFolder.empty()) {
1865 StringOutputStream buffer( 1024 );
1866 buffer << getMapsPath();
1867 if ( !file_readable( buffer.c_str() ) ) {
1869 buffer << g_qeglobals.m_userGamePath.c_str() << "/";
1871 g_strLastMapFolder = buffer.c_str();
1874 return g_strLastMapFolder.c_str();
1877 const char* map_open( const char* title ){
1878 return MainFrame_getWindow().file_dialog( TRUE, title, getLastMapFolderPath(), MapFormat::Name(), true, false, false );
1881 const char* map_import( const char* title ){
1882 return MainFrame_getWindow().file_dialog( TRUE, title, getLastMapFolderPath(), MapFormat::Name(), false, true, false );
1885 const char* map_save( const char* title ){
1886 return MainFrame_getWindow().file_dialog( FALSE, title, getLastMapFolderPath(), MapFormat::Name(), false, false, true );
1890 if ( !ConfirmModified( "Open Map" ) ) {
1894 const char* filename = map_open( "Open Map" );
1896 if ( filename != NULL ) {
1897 MRU_AddFile( filename );
1900 Map_LoadFile( filename );
1905 const char* filename = map_import( "Import Map" );
1907 if ( filename != NULL ) {
1908 UndoableCommand undo( "mapImport" );
1909 Map_ImportFile( filename );
1914 const char* filename = map_save( "Save Map" );
1916 if ( filename != NULL ) {
1917 g_strLastMapFolder = g_path_get_dirname( filename );
1918 MRU_AddFile( filename );
1919 Map_Rename( filename );
1930 if ( Map_Unnamed( g_map ) ) {
1933 else if ( Map_Modified( g_map ) ) {
1939 const char* filename = map_save( "Export Selection" );
1941 if ( filename != NULL ) {
1942 g_strLastMapFolder = g_path_get_dirname( filename );
1943 Map_SaveSelected( filename );
1948 const char* filename = map_save( "Export Region" );
1950 if ( filename != NULL ) {
1951 g_strLastMapFolder = g_path_get_dirname( filename );
1952 Map_SaveRegion( filename );
1959 SceneChangeNotify();
1964 g_pParentWnd->GetXYWnd()->GetOrigin()[0] - 0.5f * g_pParentWnd->GetXYWnd()->Width() / g_pParentWnd->GetXYWnd()->Scale(),
1965 g_pParentWnd->GetXYWnd()->GetOrigin()[1] - 0.5f * g_pParentWnd->GetXYWnd()->Height() / g_pParentWnd->GetXYWnd()->Scale(),
1966 g_pParentWnd->GetXYWnd()->GetOrigin()[0] + 0.5f * g_pParentWnd->GetXYWnd()->Width() / g_pParentWnd->GetXYWnd()->Scale(),
1967 g_pParentWnd->GetXYWnd()->GetOrigin()[1] + 0.5f * g_pParentWnd->GetXYWnd()->Height() / g_pParentWnd->GetXYWnd()->Scale()
1969 SceneChangeNotify();
1974 SceneChangeNotify();
1977 void RegionSelected(){
1978 Map_RegionSelectedBrushes();
1979 SceneChangeNotify();
1986 class BrushFindByIndexWalker : public scene::Traversable::Walker
1988 mutable std::size_t m_index;
1989 scene::Path& m_path;
1991 BrushFindByIndexWalker( std::size_t index, scene::Path& path )
1992 : m_index( index ), m_path( path ){
1995 bool pre( scene::Node& node ) const {
1996 if ( Node_isPrimitive( node ) && m_index-- == 0 ) {
1997 m_path.push( makeReference( node ) );
2003 class EntityFindByIndexWalker : public scene::Traversable::Walker
2005 mutable std::size_t m_index;
2006 scene::Path& m_path;
2008 EntityFindByIndexWalker( std::size_t index, scene::Path& path )
2009 : m_index( index ), m_path( path ){
2012 bool pre( scene::Node& node ) const {
2013 if ( Node_isEntity( node ) && m_index-- == 0 ) {
2014 m_path.push( makeReference( node ) );
2020 void Scene_FindEntityBrush( std::size_t entity, std::size_t brush, scene::Path& path ){
2021 path.push( makeReference( GlobalSceneGraph().root() ) );
2023 Node_getTraversable( path.top() )->traverse( EntityFindByIndexWalker( entity, path ) );
2025 if ( path.size() == 2 ) {
2026 scene::Traversable* traversable = Node_getTraversable( path.top() );
2027 if ( traversable != 0 ) {
2028 traversable->traverse( BrushFindByIndexWalker( brush, path ) );
2033 inline bool Node_hasChildren( scene::Node& node ){
2034 scene::Traversable* traversable = Node_getTraversable( node );
2035 return traversable != 0 && !traversable->empty();
2038 void SelectBrush( int entitynum, int brushnum ){
2040 Scene_FindEntityBrush( entitynum, brushnum, path );
2041 if ( path.size() == 3 || ( path.size() == 2 && !Node_hasChildren( path.top() ) ) ) {
2042 scene::Instance* instance = GlobalSceneGraph().find( path );
2043 ASSERT_MESSAGE( instance != 0, "SelectBrush: path not found in scenegraph" );
2044 Selectable* selectable = Instance_getSelectable( *instance );
2045 ASSERT_MESSAGE( selectable != 0, "SelectBrush: path not selectable" );
2046 selectable->setSelected( true );
2047 g_pParentWnd->GetXYWnd()->PositionView( instance->worldAABB().origin );
2052 class BrushFindIndexWalker : public scene::Graph::Walker
2054 mutable const scene::Node* m_node;
2055 std::size_t& m_count;
2057 BrushFindIndexWalker( const scene::Node& node, std::size_t& count )
2058 : m_node( &node ), m_count( count ){
2061 bool pre( const scene::Path& path, scene::Instance& instance ) const {
2062 if ( Node_isPrimitive( path.top() ) ) {
2063 if ( m_node == path.top().get_pointer() ) {
2074 class EntityFindIndexWalker : public scene::Graph::Walker
2076 mutable const scene::Node* m_node;
2077 std::size_t& m_count;
2079 EntityFindIndexWalker( const scene::Node& node, std::size_t& count )
2080 : m_node( &node ), m_count( count ){
2083 bool pre( const scene::Path& path, scene::Instance& instance ) const {
2084 if ( Node_isEntity( path.top() ) ) {
2085 if ( m_node == path.top().get_pointer() ) {
2096 static void GetSelectionIndex( int *ent, int *brush ){
2097 std::size_t count_brush = 0;
2098 std::size_t count_entity = 0;
2099 if ( GlobalSelectionSystem().countSelected() != 0 ) {
2100 const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
2102 GlobalSceneGraph().traverse( BrushFindIndexWalker( path.top(), count_brush ) );
2103 GlobalSceneGraph().traverse( EntityFindIndexWalker( path.parent(), count_entity ) );
2105 *brush = int(count_brush);
2106 *ent = int(count_entity);
2111 ui::Entry entity{ui::null};
2112 ui::Entry brush{ui::null};
2114 ui::Window window = MainFrame_getWindow().create_dialog_window("Find Brush", G_CALLBACK(dialog_delete_callback ), &dialog );
2116 auto accel = ui::AccelGroup(ui::New);
2117 window.add_accel_group( accel );
2120 auto vbox = create_dialog_vbox( 4, 4 );
2123 auto table = create_dialog_table( 2, 2, 4, 4 );
2124 vbox.pack_start( table, TRUE, TRUE, 0 );
2126 ui::Widget label = ui::Label( "Entity number" );
2128 (table).attach(label, {0, 1, 0, 1}, {0, 0});
2131 ui::Widget label = ui::Label( "Brush number" );
2133 (table).attach(label, {0, 1, 1, 2}, {0, 0});
2136 auto entry = ui::Entry(ui::New);
2138 table.attach(entry, {1, 2, 0, 1}, {GTK_EXPAND | GTK_FILL, 0});
2139 gtk_widget_grab_focus( entry );
2143 auto entry = ui::Entry(ui::New);
2145 table.attach(entry, {1, 2, 1, 2}, {GTK_EXPAND | GTK_FILL, 0});
2151 auto hbox = create_dialog_hbox( 4 );
2152 vbox.pack_start( hbox, TRUE, TRUE, 0 );
2154 auto button = create_dialog_button( "Find", G_CALLBACK( dialog_button_ok ), &dialog );
2155 hbox.pack_start( button, FALSE, FALSE, 0 );
2156 widget_make_default( button );
2157 gtk_widget_add_accelerator( button , "clicked", accel, GDK_KEY_Return, (GdkModifierType)0, (GtkAccelFlags)0 );
2160 auto button = create_dialog_button( "Close", G_CALLBACK( dialog_button_cancel ), &dialog );
2161 hbox.pack_start( button, FALSE, FALSE, 0 );
2162 gtk_widget_add_accelerator( button , "clicked", accel, GDK_KEY_Escape, (GdkModifierType)0, (GtkAccelFlags)0 );
2167 // Initialize dialog
2171 GetSelectionIndex( &ent, &br );
2172 sprintf( buf, "%i", ent );
2174 sprintf( buf, "%i", br );
2177 if ( modal_dialog_show( window, dialog ) == eIDOK ) {
2178 const char *entstr = gtk_entry_get_text( entity );
2179 const char *brushstr = gtk_entry_get_text( brush );
2180 SelectBrush( atoi( entstr ), atoi( brushstr ) );
2186 void Map_constructPreferences( PreferencesPage& page ){
2187 page.appendCheckBox( "", "Load last map at startup", g_bLoadLastMap );
2188 page.appendCheckBox( "", "Add entity and brush number comments on map write", g_writeMapComments );
2192 class MapEntityClasses : public ModuleObserver
2194 std::size_t m_unrealised;
2196 MapEntityClasses() : m_unrealised( 1 ){
2200 if ( --m_unrealised == 0 ) {
2201 if ( g_map.m_resource != 0 ) {
2202 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Map" );
2203 g_map.m_resource->realise();
2209 if ( ++m_unrealised == 1 ) {
2210 if ( g_map.m_resource != 0 ) {
2211 g_map.m_resource->flush();
2212 g_map.m_resource->unrealise();
2218 MapEntityClasses g_MapEntityClasses;
2221 class MapModuleObserver : public ModuleObserver
2223 std::size_t m_unrealised;
2225 MapModuleObserver() : m_unrealised( 1 ){
2229 if ( --m_unrealised == 0 ) {
2230 ASSERT_MESSAGE( !string_empty( g_qeglobals.m_userGamePath.c_str() ), "maps_directory: user-game-path is empty" );
2231 StringOutputStream buffer( 256 );
2232 buffer << g_qeglobals.m_userGamePath.c_str() << "maps/";
2233 Q_mkdir( buffer.c_str() );
2234 g_mapsPath = buffer.c_str();
2239 if ( ++m_unrealised == 1 ) {
2245 MapModuleObserver g_MapModuleObserver;
2247 CopiedString g_strLastMap;
2248 bool g_bLoadLastMap = false;
2250 void Map_Construct(){
2251 GlobalCommands_insert( "RegionOff", makeCallbackF(RegionOff) );
2252 GlobalCommands_insert( "RegionSetXY", makeCallbackF(RegionXY) );
2253 GlobalCommands_insert( "RegionSetBrush", makeCallbackF(RegionBrush) );
2254 GlobalCommands_insert( "RegionSetSelection", makeCallbackF(RegionSelected), Accelerator( 'R', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
2256 GlobalPreferenceSystem().registerPreference( "LastMap", make_property_string( g_strLastMap ) );
2257 GlobalPreferenceSystem().registerPreference( "LoadLastMap", make_property_string( g_bLoadLastMap ) );
2258 GlobalPreferenceSystem().registerPreference( "MapInfoDlg", make_property<WindowPosition_String>( g_posMapInfoWnd ) );
2259 GlobalPreferenceSystem().registerPreference( "WriteMapComments", make_property_string( g_writeMapComments ) );
2261 PreferencesDialog_addSettingsPreferences( makeCallbackF(Map_constructPreferences) );
2263 GlobalEntityClassManager().attach( g_MapEntityClasses );
2264 Radiant_attachHomePathsObserver( g_MapModuleObserver );
2268 Radiant_detachHomePathsObserver( g_MapModuleObserver );
2269 GlobalEntityClassManager().detach( g_MapEntityClasses );