2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
25 #include "iselection.h"
27 #include "ifilesystem.h"
31 #include "eclasslib.h"
35 #include "stream/stringstream.h"
38 #include "gtkutil/filechooser.h"
42 #include "preferences.h"
44 #include "mainframe.h"
48 struct entity_globals_t
53 color_entity( 0.0f, 0.0f, 0.0f ){
57 entity_globals_t g_entity_globals;
59 class EntitySetKeyValueSelected : public scene::Graph::Walker
64 EntitySetKeyValueSelected( const char* key, const char* value )
65 : m_key( key ), m_value( value ){
67 bool pre( const scene::Path& path, scene::Instance& instance ) const {
70 void post( const scene::Path& path, scene::Instance& instance ) const {
71 Entity* entity = Node_getEntity( path.top() );
73 && ( instance.childSelected() || Instance_getSelectable( instance )->isSelected() ) ) {
74 entity->setKeyValue( m_key, m_value );
79 class EntitySetClassnameSelected : public scene::Graph::Walker
81 const char* m_classname;
83 EntitySetClassnameSelected( const char* classname )
84 : m_classname( classname ){
86 bool pre( const scene::Path& path, scene::Instance& instance ) const {
89 void post( const scene::Path& path, scene::Instance& instance ) const {
90 Entity* entity = Node_getEntity( path.top() );
92 && ( instance.childSelected() || Instance_getSelectable( instance )->isSelected() ) ) {
93 NodeSmartReference node( GlobalEntityCreator().createEntity( GlobalEntityClassManager().findOrInsert( m_classname, node_is_group( path.top() ) ) ) );
95 EntityCopyingVisitor visitor( *Node_getEntity( node ) );
97 entity->forEachKeyValue( visitor );
99 NodeSmartReference child( path.top().get() );
100 NodeSmartReference parent( path.parent().get() );
101 Node_getTraversable( parent )->erase( child );
102 if ( Node_getTraversable( child ) != 0
103 && Node_getTraversable( node ) != 0
104 && node_is_group( node ) ) {
105 parentBrushes( child, node );
107 Node_getTraversable( parent )->insert( node );
112 void Scene_EntitySetKeyValue_Selected( const char* key, const char* value ){
113 GlobalSceneGraph().traverse( EntitySetKeyValueSelected( key, value ) );
116 void Scene_EntitySetClassname_Selected( const char* classname ){
117 GlobalSceneGraph().traverse( EntitySetClassnameSelected( classname ) );
121 void Entity_ungroupSelected(){
122 if ( GlobalSelectionSystem().countSelected() < 1 ) {
126 UndoableCommand undo( "ungroupSelectedEntities" );
128 scene::Path world_path( makeReference( GlobalSceneGraph().root() ) );
129 world_path.push( makeReference( Map_FindOrInsertWorldspawn( g_map ) ) );
131 scene::Instance &instance = GlobalSelectionSystem().ultimateSelected();
132 scene::Path path = instance.path();
134 if ( !Node_isEntity( path.top() ) ) {
138 if ( Node_getEntity( path.top() ) != 0
139 && node_is_group( path.top() ) ) {
140 if ( world_path.top().get_pointer() != path.top().get_pointer() ) {
141 parentBrushes( path.top(), world_path.top() );
142 Path_deleteTop( path );
148 class EntityFindSelected : public scene::Graph::Walker
151 mutable const scene::Path *groupPath;
152 mutable scene::Instance *groupInstance;
153 EntityFindSelected() : groupPath( 0 ), groupInstance( 0 ){
155 bool pre( const scene::Path& path, scene::Instance& instance ) const {
158 void post( const scene::Path& path, scene::Instance& instance ) const {
159 Entity* entity = Node_getEntity( path.top() );
161 && Instance_getSelectable( instance )->isSelected()
162 && node_is_group( path.top() )
165 groupInstance = &instance;
170 class EntityGroupSelected : public scene::Graph::Walker
172 NodeSmartReference group, worldspawn;
173 //typedef std::pair<NodeSmartReference, NodeSmartReference> DeletionPair;
174 //Stack<DeletionPair> deleteme;
176 EntityGroupSelected( const scene::Path &p ) : group( p.top().get() ), worldspawn( Map_FindOrInsertWorldspawn( g_map ) ){
178 bool pre( const scene::Path& path, scene::Instance& instance ) const {
181 void post( const scene::Path& path, scene::Instance& instance ) const {
182 Selectable *selectable = Instance_getSelectable( instance );
183 if ( selectable && selectable->isSelected() ) {
184 Entity* entity = Node_getEntity( path.top() );
185 if ( entity == 0 && Node_isPrimitive( path.top() ) ) {
186 NodeSmartReference child( path.top().get() );
187 NodeSmartReference parent( path.parent().get() );
189 if ( path.size() >= 3 && parent != worldspawn ) {
190 NodeSmartReference parentparent( path[path.size() - 3].get() );
192 Node_getTraversable( parent )->erase( child );
193 Node_getTraversable( group )->insert( child );
195 if ( Node_getTraversable( parent )->empty() ) {
196 //deleteme.push(DeletionPair(parentparent, parent));
197 Node_getTraversable( parentparent )->erase( parent );
202 Node_getTraversable( parent )->erase( child );
203 Node_getTraversable( group )->insert( child );
210 void Entity_groupSelected(){
211 if ( GlobalSelectionSystem().countSelected() < 1 ) {
215 UndoableCommand undo( "groupSelectedEntities" );
217 scene::Path world_path( makeReference( GlobalSceneGraph().root() ) );
218 world_path.push( makeReference( Map_FindOrInsertWorldspawn( g_map ) ) );
220 EntityFindSelected fse;
221 GlobalSceneGraph().traverse( fse );
222 if ( fse.groupPath ) {
223 GlobalSceneGraph().traverse( EntityGroupSelected( *fse.groupPath ) );
227 GlobalSceneGraph().traverse( EntityGroupSelected( world_path ) );
233 void Entity_connectSelected(){
234 if ( GlobalSelectionSystem().countSelected() == 2 ) {
235 GlobalEntityCreator().connectEntities(
236 GlobalSelectionSystem().penultimateSelected().path(),
237 GlobalSelectionSystem().ultimateSelected().path(),
243 globalErrorStream() << "entityConnectSelected: exactly two instances must be selected\n";
247 void Entity_killconnectSelected(){
248 if ( GlobalSelectionSystem().countSelected() == 2 ) {
249 GlobalEntityCreator().connectEntities(
250 GlobalSelectionSystem().penultimateSelected().path(),
251 GlobalSelectionSystem().ultimateSelected().path(),
257 globalErrorStream() << "entityKillConnectSelected: exactly two instances must be selected\n";
261 AABB Doom3Light_getBounds( const AABB& workzone ){
262 AABB aabb( workzone );
264 Vector3 defaultRadius( 300, 300, 300 );
265 if ( !string_parse_vector3( EntityClass_valueForKey( *GlobalEntityClassManager().findOrInsert( "light", false ), "light_radius" ), defaultRadius ) ) {
266 globalErrorStream() << "Doom3Light_getBounds: failed to parse default light radius\n";
269 if ( aabb.extents[0] == 0 ) {
270 aabb.extents[0] = defaultRadius[0];
272 if ( aabb.extents[1] == 0 ) {
273 aabb.extents[1] = defaultRadius[1];
275 if ( aabb.extents[2] == 0 ) {
276 aabb.extents[2] = defaultRadius[2];
279 if ( aabb_valid( aabb ) ) {
282 return AABB( Vector3( 0, 0, 0 ), Vector3( 64, 64, 64 ) );
285 int g_iLastLightIntensity;
287 void Entity_createFromSelection( const char* name, const Vector3& origin ){
289 if ( string_equal_nocase( name, "worldspawn" ) ) {
290 gtk_MessageBox( GTK_WIDGET( MainFrame_getWindow() ), "Can't create an entity with worldspawn.", "info" );
295 EntityClass* entityClass = GlobalEntityClassManager().findOrInsert( name, true );
297 bool isModel = ( string_compare_nocase_n( name, "misc_", 5 ) == 0 && string_equal_nocase( name + string_length( name ) - 5, "model" ) ) // misc_*model (also misc_model)
298 || string_equal_nocase( name, "model_static" )
299 || ( GlobalSelectionSystem().countSelected() == 0 && string_equal_nocase( name, "func_static" ) );
301 bool brushesSelected = Scene_countSelectedBrushes( GlobalSceneGraph() ) != 0;
303 if ( !( entityClass->fixedsize || isModel ) && !brushesSelected ) {
304 globalErrorStream() << "failed to create a group entity - no brushes are selected\n";
308 AABB workzone( aabb_for_minmax( Select_getWorkZone().d_work_min, Select_getWorkZone().d_work_max ) );
311 NodeSmartReference node( GlobalEntityCreator().createEntity( entityClass ) );
313 Node_getTraversable( GlobalSceneGraph().root() )->insert( node );
315 scene::Path entitypath( makeReference( GlobalSceneGraph().root() ) );
316 entitypath.push( makeReference( node.get() ) );
317 scene::Instance& instance = findInstance( entitypath );
319 if ( entityClass->fixedsize || ( isModel && !brushesSelected ) ) {
322 Transformable* transform = Instance_getTransformable( instance );
323 if ( transform != 0 ) {
324 transform->setType( TRANSFORM_PRIMITIVE );
325 transform->setTranslation( origin );
326 transform->freezeTransform();
329 GlobalSelectionSystem().setSelectedAll( false );
331 Instance_setSelected( instance, true );
335 if ( g_pGameDescription->mGameType == "doom3" ) {
336 Node_getEntity( node )->setKeyValue( "model", Node_getEntity( node )->getKeyValue( "name" ) );
339 Scene_parentSelectedBrushesToEntity( GlobalSceneGraph(), node );
340 Scene_forEachChildSelectable( SelectableSetSelected( true ), instance.path() );
343 // tweaking: when right clic dropping a light entity, ask for light value in a custom dialog box
346 if ( g_pGameDescription->mGameType == "hl" ) {
347 // FIXME - Hydra: really we need a combined light AND color dialog for halflife.
348 if ( string_equal_nocase( name, "light" )
349 || string_equal_nocase( name, "light_environment" )
350 || string_equal_nocase( name, "light_spot" ) ) {
351 int intensity = g_iLastLightIntensity;
353 if ( DoLightIntensityDlg( &intensity ) == eIDOK ) {
354 g_iLastLightIntensity = intensity;
356 sprintf( buf, "255 255 255 %d", intensity );
357 Node_getEntity( node )->setKeyValue( "_light", buf );
361 else if ( string_equal_nocase( name, "light" ) ) {
362 if ( g_pGameDescription->mGameType != "doom3" ) {
363 int intensity = g_iLastLightIntensity;
365 if ( DoLightIntensityDlg( &intensity ) == eIDOK ) {
366 g_iLastLightIntensity = intensity;
368 sprintf( buf, "%d", intensity );
369 Node_getEntity( node )->setKeyValue( "light", buf );
372 else if ( brushesSelected ) { // use workzone to set light position/size for doom3 lights, if there are brushes selected
373 AABB bounds( Doom3Light_getBounds( workzone ) );
374 StringOutputStream key( 64 );
375 key << bounds.origin[0] << " " << bounds.origin[1] << " " << bounds.origin[2];
376 Node_getEntity( node )->setKeyValue( "origin", key.c_str() );
378 key << bounds.extents[0] << " " << bounds.extents[1] << " " << bounds.extents[2];
379 Node_getEntity( node )->setKeyValue( "light_radius", key.c_str() );
384 const char* model = misc_model_dialog( GTK_WIDGET( MainFrame_getWindow() ) );
386 Node_getEntity( node )->setKeyValue( "model", model );
392 bool DoNormalisedColor( Vector3& color ){
393 if ( !color_dialog( GTK_WIDGET( MainFrame_getWindow() ), color ) ) {
397 ** scale colors so that at least one component is at 1.0F
400 float largest = 0.0F;
402 if ( color[0] > largest ) {
405 if ( color[1] > largest ) {
408 if ( color[2] > largest ) {
412 if ( largest == 0.0F ) {
419 float scaler = 1.0F / largest;
430 void NormalizeColor( Vector3& color ){
431 // scale colors so that at least one component is at 1.0F
433 float largest = 0.0F;
435 if ( color[0] > largest ) {
438 if ( color[1] > largest ) {
441 if ( color[2] > largest ) {
445 if ( largest == 0.0F ) {
452 float scaler = 1.0F / largest;
460 void Entity_normalizeColor(){
461 if ( GlobalSelectionSystem().countSelected() != 0 ) {
462 const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
463 Entity* entity = Node_getEntity( path.top() );
466 const char* strColor = entity->getKeyValue( "_color" );
467 if ( !string_empty( strColor ) ) {
469 if ( string_parse_vector3( strColor, rgb ) ) {
470 g_entity_globals.color_entity = rgb;
471 NormalizeColor( g_entity_globals.color_entity );
474 sprintf( buffer, "%g %g %g", g_entity_globals.color_entity[0],
475 g_entity_globals.color_entity[1],
476 g_entity_globals.color_entity[2] );
478 Scene_EntitySetKeyValue_Selected( "_color", buffer );
485 void Entity_setColour(){
486 if ( GlobalSelectionSystem().countSelected() != 0 ) {
487 bool normalize = false;
488 const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
489 Entity* entity = Node_getEntity( path.top() );
492 const char* strColor = entity->getKeyValue( "_color" );
493 if ( !string_empty( strColor ) ) {
495 if ( string_parse_vector3( strColor, rgb ) ) {
496 g_entity_globals.color_entity = rgb;
500 if ( g_pGameDescription->mGameType == "doom3" ) {
504 if ( color_dialog( GTK_WIDGET( MainFrame_getWindow() ), g_entity_globals.color_entity ) ) {
506 NormalizeColor( g_entity_globals.color_entity );
510 sprintf( buffer, "%g %g %g", g_entity_globals.color_entity[0],
511 g_entity_globals.color_entity[1],
512 g_entity_globals.color_entity[2] );
514 Scene_EntitySetKeyValue_Selected( "_color", buffer );
520 const char* misc_model_dialog( GtkWidget* parent ){
521 StringOutputStream buffer( 1024 );
523 buffer << g_qeglobals.m_userGamePath.c_str() << "models/";
525 if ( !file_readable( buffer.c_str() ) ) {
528 buffer << g_qeglobals.m_userGamePath.c_str() << "/";
531 const char *filename = file_dialog( parent, TRUE, "Choose Model", buffer.c_str(), ModelLoader::Name() );
532 if ( filename != 0 ) {
533 // use VFS to get the correct relative path
534 const char* relative = path_make_relative( filename, GlobalFileSystem().findRoot( filename ) );
535 if ( relative == filename ) {
536 globalOutputStream() << "WARNING: could not extract the relative path, using full path instead\n";
543 void LightRadiiImport( EntityCreator& self, bool value ){
544 self.setLightRadii( value );
546 typedef ReferenceCaller1<EntityCreator, bool, LightRadiiImport> LightRadiiImportCaller;
548 void LightRadiiExport( EntityCreator& self, const BoolImportCallback& importer ){
549 importer( self.getLightRadii() );
551 typedef ReferenceCaller1<EntityCreator, const BoolImportCallback&, LightRadiiExport> LightRadiiExportCaller;
553 void Entity_constructPreferences( PreferencesPage& page ){
555 "Show", "Light Radii",
556 LightRadiiImportCaller( GlobalEntityCreator() ),
557 LightRadiiExportCaller( GlobalEntityCreator() )
560 void Entity_constructPage( PreferenceGroup& group ){
561 PreferencesPage page( group.createPage( "Entities", "Entity Display Preferences" ) );
562 Entity_constructPreferences( page );
564 void Entity_registerPreferencesPage(){
565 PreferencesDialog_addDisplayPage( FreeCaller1<PreferenceGroup&, Entity_constructPage>() );
570 void Entity_constructMenu( GtkMenu* menu ){
571 create_menu_item_with_mnemonic( menu, "_Regroup", "GroupSelection" );
572 create_menu_item_with_mnemonic( menu, "_Ungroup", "UngroupSelection" );
573 create_menu_item_with_mnemonic( menu, "_Connect", "ConnectSelection" );
574 create_menu_item_with_mnemonic( menu, "_KillConnect", "KillConnectSelection" );
575 create_menu_item_with_mnemonic( menu, "_Select Color...", "EntityColor" );
576 create_menu_item_with_mnemonic( menu, "_Normalize Color...", "NormalizeColor" );
581 #include "preferencesystem.h"
582 #include "stringio.h"
584 void Entity_Construct(){
585 GlobalCommands_insert( "EntityColor", FreeCaller<Entity_setColour>(), Accelerator( 'K' ) );
586 GlobalCommands_insert( "NormalizeColor", FreeCaller<Entity_normalizeColor>() );
587 GlobalCommands_insert( "ConnectSelection", FreeCaller<Entity_connectSelected>(), Accelerator( 'K', (GdkModifierType)GDK_CONTROL_MASK ) );
588 GlobalCommands_insert( "KillConnectSelection", FreeCaller<Entity_killconnectSelected>(), Accelerator( 'K', (GdkModifierType)( GDK_SHIFT_MASK ) ) );
589 GlobalCommands_insert( "GroupSelection", FreeCaller<Entity_groupSelected>() );
590 GlobalCommands_insert( "UngroupSelection", FreeCaller<Entity_ungroupSelected>() );
592 GlobalPreferenceSystem().registerPreference( "SI_Colors5", Vector3ImportStringCaller( g_entity_globals.color_entity ), Vector3ExportStringCaller( g_entity_globals.color_entity ) );
593 GlobalPreferenceSystem().registerPreference( "LastLightIntensity", IntImportStringCaller( g_iLastLightIntensity ), IntExportStringCaller( g_iLastLightIntensity ) );
595 Entity_registerPreferencesPage();
598 void Entity_Destroy(){