2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
25 // Leonardo Zide (leo@lokigames.com)
28 #include "camwindow.h"
31 #include <gdk/gdkkeysyms.h>
33 #include "debugging/debugging.h"
35 #include "iscenegraph.h"
40 #include "renderable.h"
41 #include "preferencesystem.h"
43 #include "signal/signal.h"
44 #include "container/array.h"
48 #include "math/frustum.h"
50 #include "gtkutil/widget.h"
51 #include "gtkutil/button.h"
52 #include "gtkutil/toolbar.h"
53 #include "gtkutil/glwidget.h"
54 #include "gtkutil/xorrectangle.h"
56 #include "selection.h"
57 #include "mainframe.h"
58 #include "preferences.h"
61 #include "windowobservers.h"
62 #include "renderstate.h"
66 Signal0 g_cameraMoved_callbacks;
68 void AddCameraMovedCallback( const SignalHandler& handler ){
69 g_cameraMoved_callbacks.connectLast( handler );
72 void CameraMovedNotify(){
73 g_cameraMoved_callbacks();
77 struct camwindow_globals_private_t
83 bool m_bCamInverseMouse;
85 bool m_bCubicClipping;
89 camwindow_globals_private_t() :
92 m_bCamLinkSpeed( true ),
94 m_bCamInverseMouse( false ),
95 m_bCamDiscrete( true ),
96 m_bCubicClipping( false ),
103 camwindow_globals_private_t g_camwindow_globals_private;
106 const Matrix4 g_opengl2radiant(
113 const Matrix4 g_radiant2opengl(
121 void Camera_mouseMove( camera_t& camera, int x, int y );
123 enum camera_draw_mode
140 Vector3 color; // background
142 Vector3 forward, right; // move matrix (TTimo: used to have up but it was not updated)
143 Vector3 vup, vpn, vright; // view matrix (taken from the modelview matrix)
148 bool m_strafe; // true when in strafemode toggled by the ctrl-key
149 bool m_strafe_forward; // true when in strafemode by ctrl-key and shift is pressed for forward strafing
150 bool m_strafe_forward_invert; //silly option to invert forward strafing to support old fegs
152 unsigned int movementflags; // movement flags
153 Timer m_keycontrol_timer;
154 guint m_keymove_handler;
157 DeferredMotionDelta m_mouseMove;
159 static void motionDelta( int x, int y, void* data ){
160 Camera_mouseMove( *reinterpret_cast<camera_t*>( data ), x, y );
164 Callback<void()> m_update;
166 static camera_draw_mode draw_mode;
168 camera_t( View* view, const Callback<void()>& update )
175 projection( g_matrix4_identity ),
176 modelview( g_matrix4_identity ),
178 m_keycontrol_timer(),
179 m_keymove_handler( 0 ),
180 m_mouseMove( motionDelta, this ),
186 camera_draw_mode camera_t::draw_mode = cd_texture;
188 inline Matrix4 projection_for_camera( float near_z, float far_z, float fieldOfView, int width, int height ){
189 const float half_width = static_cast<float>( near_z * tan( degrees_to_radians( fieldOfView * 0.5 ) ) );
190 const float half_height = half_width * ( static_cast<float>( height ) / static_cast<float>( width ) );
192 return matrix4_frustum(
202 float Camera_getFarClipPlane( camera_t& camera ){
203 return ( g_camwindow_globals_private.m_bCubicClipping ) ? pow( 2.0, ( g_camwindow_globals.m_nCubicScale + 7 ) / 2.0 ) : 32768.0f;
206 void Camera_updateProjection( camera_t& camera ){
207 float farClip = Camera_getFarClipPlane( camera );
208 camera.projection = projection_for_camera( farClip / 4096.0f, farClip, (float)g_camwindow_globals_private.m_nFOV, camera.width, camera.height );
210 camera.m_view->Construct( camera.projection, camera.modelview, camera.width, camera.height );
213 void Camera_updateVectors( camera_t& camera ){
214 for ( int i = 0 ; i < 3 ; i++ )
216 camera.vright[i] = camera.modelview[( i << 2 ) + 0];
217 camera.vup[i] = camera.modelview[( i << 2 ) + 1];
218 camera.vpn[i] = camera.modelview[( i << 2 ) + 2];
222 void Camera_updateModelview( camera_t& camera ){
223 camera.modelview = g_matrix4_identity;
226 Vector3 radiant_eulerXYZ( 0, -camera.angles[CAMERA_PITCH], camera.angles[CAMERA_YAW] );
228 matrix4_translate_by_vec3( camera.modelview, camera.origin );
229 matrix4_rotate_by_euler_xyz_degrees( camera.modelview, radiant_eulerXYZ );
230 matrix4_multiply_by_matrix4( camera.modelview, g_radiant2opengl );
231 matrix4_affine_invert( camera.modelview );
233 Camera_updateVectors( camera );
235 camera.m_view->Construct( camera.projection, camera.modelview, camera.width, camera.height );
239 void Camera_Move_updateAxes( camera_t& camera ){
240 double ya = degrees_to_radians( camera.angles[CAMERA_YAW] );
242 // the movement matrix is kept 2d
243 camera.forward[0] = static_cast<float>( cos( ya ) );
244 camera.forward[1] = static_cast<float>( sin( ya ) );
245 camera.forward[2] = 0;
246 camera.right[0] = camera.forward[1];
247 camera.right[1] = -camera.forward[0];
250 void Camera_Freemove_updateAxes( camera_t& camera ){
251 camera.right = camera.vright;
252 camera.forward = vector3_negated( camera.vpn );
255 const Vector3& Camera_getOrigin( camera_t& camera ){
256 return camera.origin;
259 void Camera_setOrigin( camera_t& camera, const Vector3& origin ){
260 camera.origin = origin;
261 Camera_updateModelview( camera );
266 const Vector3& Camera_getAngles( camera_t& camera ){
267 return camera.angles;
270 void Camera_setAngles( camera_t& camera, const Vector3& angles ){
271 camera.angles = angles;
272 Camera_updateModelview( camera );
278 void Camera_FreeMove( camera_t& camera, int dx, int dy ){
279 // free strafe mode, toggled by the ctrl key with optional shift for forward movement
280 if ( camera.m_strafe ) {
281 float strafespeed = 0.65f;
283 if ( g_camwindow_globals_private.m_bCamLinkSpeed ) {
284 strafespeed = (float)g_camwindow_globals_private.m_nMoveSpeed / 100;
287 camera.origin -= camera.vright * strafespeed * dx;
288 if ( camera.m_strafe_forward ) {
289 camera.origin += camera.m_strafe_forward_invert ? ( camera.vpn * strafespeed * dy ) : ( -camera.vpn * strafespeed * dy );
292 camera.origin += camera.vup * strafespeed * dy;
295 else // free rotation
297 const float dtime = 0.1f;
299 if ( g_camwindow_globals_private.m_bCamInverseMouse ) {
300 camera.angles[CAMERA_PITCH] -= dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
303 camera.angles[CAMERA_PITCH] += dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
306 camera.angles[CAMERA_YAW] += dx * dtime * g_camwindow_globals_private.m_nAngleSpeed;
308 if ( camera.angles[CAMERA_PITCH] > 90 ) {
309 camera.angles[CAMERA_PITCH] = 90;
311 else if ( camera.angles[CAMERA_PITCH] < -90 ) {
312 camera.angles[CAMERA_PITCH] = -90;
315 if ( camera.angles[CAMERA_YAW] >= 360 ) {
316 camera.angles[CAMERA_YAW] -= 360;
318 else if ( camera.angles[CAMERA_YAW] <= 0 ) {
319 camera.angles[CAMERA_YAW] += 360;
323 Camera_updateModelview( camera );
324 Camera_Freemove_updateAxes( camera );
327 void Cam_MouseControl( camera_t& camera, int x, int y ){
328 float xf = (float)( x - camera.width / 2 ) / ( camera.width / 2 );
329 float yf = (float)( y - camera.height / 2 ) / ( camera.height / 2 );
331 xf *= 1.0f - fabsf( yf );
346 vector3_add( camera.origin, vector3_scaled( camera.forward, yf * 0.1f * g_camwindow_globals_private.m_nMoveSpeed ) );
347 camera.angles[CAMERA_YAW] += xf * -0.1f * g_camwindow_globals_private.m_nAngleSpeed;
349 Camera_updateModelview( camera );
352 void Camera_mouseMove( camera_t& camera, int x, int y ){
353 //globalOutputStream() << "mousemove... ";
354 Camera_FreeMove( camera, -x, -y );
359 const unsigned int MOVE_NONE = 0;
360 const unsigned int MOVE_FORWARD = 1 << 0;
361 const unsigned int MOVE_BACK = 1 << 1;
362 const unsigned int MOVE_ROTRIGHT = 1 << 2;
363 const unsigned int MOVE_ROTLEFT = 1 << 3;
364 const unsigned int MOVE_STRAFERIGHT = 1 << 4;
365 const unsigned int MOVE_STRAFELEFT = 1 << 5;
366 const unsigned int MOVE_UP = 1 << 6;
367 const unsigned int MOVE_DOWN = 1 << 7;
368 const unsigned int MOVE_PITCHUP = 1 << 8;
369 const unsigned int MOVE_PITCHDOWN = 1 << 9;
370 const unsigned int MOVE_FOCUS = 1 << 10;
371 const unsigned int MOVE_ALL = MOVE_FORWARD | MOVE_BACK | MOVE_ROTRIGHT | MOVE_ROTLEFT | MOVE_STRAFERIGHT | MOVE_STRAFELEFT | MOVE_UP | MOVE_DOWN | MOVE_PITCHUP | MOVE_PITCHDOWN | MOVE_FOCUS;
373 Vector3 Camera_getFocusPos( camera_t& camera );
375 void Cam_KeyControl( camera_t& camera, float dtime ){
377 if ( camera.movementflags & MOVE_ROTLEFT ) {
378 camera.angles[CAMERA_YAW] += 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
380 if ( camera.movementflags & MOVE_ROTRIGHT ) {
381 camera.angles[CAMERA_YAW] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
383 if ( camera.movementflags & MOVE_PITCHUP ) {
384 camera.angles[CAMERA_PITCH] += 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
385 if ( camera.angles[CAMERA_PITCH] > 90 ) {
386 camera.angles[CAMERA_PITCH] = 90;
389 if ( camera.movementflags & MOVE_PITCHDOWN ) {
390 camera.angles[CAMERA_PITCH] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
391 if ( camera.angles[CAMERA_PITCH] < -90 ) {
392 camera.angles[CAMERA_PITCH] = -90;
396 Camera_updateModelview( camera );
397 Camera_Freemove_updateAxes( camera );
400 if ( camera.movementflags & MOVE_FORWARD ) {
401 vector3_add( camera.origin, vector3_scaled( camera.forward, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
403 if ( camera.movementflags & MOVE_BACK ) {
404 vector3_add( camera.origin, vector3_scaled( camera.forward, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
406 if ( camera.movementflags & MOVE_STRAFELEFT ) {
407 vector3_add( camera.origin, vector3_scaled( camera.right, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
409 if ( camera.movementflags & MOVE_STRAFERIGHT ) {
410 vector3_add( camera.origin, vector3_scaled( camera.right, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
412 if ( camera.movementflags & MOVE_UP ) {
413 vector3_add( camera.origin, vector3_scaled( g_vector3_axis_z, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
415 if ( camera.movementflags & MOVE_DOWN ) {
416 vector3_add( camera.origin, vector3_scaled( g_vector3_axis_z, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
418 if ( camera.movementflags & MOVE_FOCUS ) {
419 camera.origin = Camera_getFocusPos( camera );
422 Camera_updateModelview( camera );
425 void Camera_keyMove( camera_t& camera ){
426 camera.m_mouseMove.flush();
428 //globalOutputStream() << "keymove... ";
429 float time_seconds = camera.m_keycontrol_timer.elapsed_msec() / static_cast<float>( msec_per_sec );
430 camera.m_keycontrol_timer.start();
431 if ( time_seconds > 0.05f ) {
432 time_seconds = 0.05f; // 20fps
434 Cam_KeyControl( camera, time_seconds * 5.0f );
440 gboolean camera_keymove( gpointer data ){
441 Camera_keyMove( *reinterpret_cast<camera_t*>( data ) );
445 void Camera_setMovementFlags( camera_t& camera, unsigned int mask ){
446 if ( ( ~camera.movementflags & mask ) != 0 && camera.movementflags == 0 ) {
447 camera.m_keymove_handler = g_idle_add( camera_keymove, &camera );
449 camera.movementflags |= mask;
451 void Camera_clearMovementFlags( camera_t& camera, unsigned int mask ){
452 if ( ( camera.movementflags & ~mask ) == 0 && camera.movementflags != 0 ) {
453 g_source_remove( camera.m_keymove_handler );
454 camera.m_keymove_handler = 0;
456 camera.movementflags &= ~mask;
459 void Camera_MoveForward_KeyDown( camera_t& camera ){
460 Camera_setMovementFlags( camera, MOVE_FORWARD );
462 void Camera_MoveForward_KeyUp( camera_t& camera ){
463 Camera_clearMovementFlags( camera, MOVE_FORWARD );
465 void Camera_MoveBack_KeyDown( camera_t& camera ){
466 Camera_setMovementFlags( camera, MOVE_BACK );
468 void Camera_MoveBack_KeyUp( camera_t& camera ){
469 Camera_clearMovementFlags( camera, MOVE_BACK );
472 void Camera_MoveLeft_KeyDown( camera_t& camera ){
473 Camera_setMovementFlags( camera, MOVE_STRAFELEFT );
475 void Camera_MoveLeft_KeyUp( camera_t& camera ){
476 Camera_clearMovementFlags( camera, MOVE_STRAFELEFT );
478 void Camera_MoveRight_KeyDown( camera_t& camera ){
479 Camera_setMovementFlags( camera, MOVE_STRAFERIGHT );
481 void Camera_MoveRight_KeyUp( camera_t& camera ){
482 Camera_clearMovementFlags( camera, MOVE_STRAFERIGHT );
485 void Camera_MoveUp_KeyDown( camera_t& camera ){
486 Camera_setMovementFlags( camera, MOVE_UP );
488 void Camera_MoveUp_KeyUp( camera_t& camera ){
489 Camera_clearMovementFlags( camera, MOVE_UP );
491 void Camera_MoveDown_KeyDown( camera_t& camera ){
492 Camera_setMovementFlags( camera, MOVE_DOWN );
494 void Camera_MoveDown_KeyUp( camera_t& camera ){
495 Camera_clearMovementFlags( camera, MOVE_DOWN );
498 void Camera_RotateLeft_KeyDown( camera_t& camera ){
499 Camera_setMovementFlags( camera, MOVE_ROTLEFT );
501 void Camera_RotateLeft_KeyUp( camera_t& camera ){
502 Camera_clearMovementFlags( camera, MOVE_ROTLEFT );
504 void Camera_RotateRight_KeyDown( camera_t& camera ){
505 Camera_setMovementFlags( camera, MOVE_ROTRIGHT );
507 void Camera_RotateRight_KeyUp( camera_t& camera ){
508 Camera_clearMovementFlags( camera, MOVE_ROTRIGHT );
511 void Camera_PitchUp_KeyDown( camera_t& camera ){
512 Camera_setMovementFlags( camera, MOVE_PITCHUP );
514 void Camera_PitchUp_KeyUp( camera_t& camera ){
515 Camera_clearMovementFlags( camera, MOVE_PITCHUP );
517 void Camera_PitchDown_KeyDown( camera_t& camera ){
518 Camera_setMovementFlags( camera, MOVE_PITCHDOWN );
520 void Camera_PitchDown_KeyUp( camera_t& camera ){
521 Camera_clearMovementFlags( camera, MOVE_PITCHDOWN );
524 void Camera_Focus_KeyDown( camera_t& camera ){
525 Camera_setMovementFlags( camera, MOVE_FOCUS );
527 void Camera_Focus_KeyUp( camera_t& camera ){
528 Camera_clearMovementFlags( camera, MOVE_FOCUS );
531 typedef ReferenceCaller<camera_t, void(), &Camera_MoveForward_KeyDown> FreeMoveCameraMoveForwardKeyDownCaller;
532 typedef ReferenceCaller<camera_t, void(), &Camera_MoveForward_KeyUp> FreeMoveCameraMoveForwardKeyUpCaller;
533 typedef ReferenceCaller<camera_t, void(), &Camera_MoveBack_KeyDown> FreeMoveCameraMoveBackKeyDownCaller;
534 typedef ReferenceCaller<camera_t, void(), &Camera_MoveBack_KeyUp> FreeMoveCameraMoveBackKeyUpCaller;
535 typedef ReferenceCaller<camera_t, void(), &Camera_MoveLeft_KeyDown> FreeMoveCameraMoveLeftKeyDownCaller;
536 typedef ReferenceCaller<camera_t, void(), &Camera_MoveLeft_KeyUp> FreeMoveCameraMoveLeftKeyUpCaller;
537 typedef ReferenceCaller<camera_t, void(), &Camera_MoveRight_KeyDown> FreeMoveCameraMoveRightKeyDownCaller;
538 typedef ReferenceCaller<camera_t, void(), &Camera_MoveRight_KeyUp> FreeMoveCameraMoveRightKeyUpCaller;
539 typedef ReferenceCaller<camera_t, void(), &Camera_MoveUp_KeyDown> FreeMoveCameraMoveUpKeyDownCaller;
540 typedef ReferenceCaller<camera_t, void(), &Camera_MoveUp_KeyUp> FreeMoveCameraMoveUpKeyUpCaller;
541 typedef ReferenceCaller<camera_t, void(), &Camera_MoveDown_KeyDown> FreeMoveCameraMoveDownKeyDownCaller;
542 typedef ReferenceCaller<camera_t, void(), &Camera_MoveDown_KeyUp> FreeMoveCameraMoveDownKeyUpCaller;
544 typedef ReferenceCaller<camera_t, void(), &Camera_Focus_KeyDown> FreeMoveCameraFocusKeyDownCaller;
545 typedef ReferenceCaller<camera_t, void(), &Camera_Focus_KeyUp> FreeMoveCameraFocusKeyUpCaller;
547 const float MIN_FOV = 60;
548 const float MAX_FOV = 179;
549 const float FOV_STEP = 10;
550 const float SPEED_MOVE = 32;
551 const float SPEED_TURN = 22.5;
552 const float MIN_CAM_SPEED = 10;
553 const float MAX_CAM_SPEED = 610;
554 const float CAM_SPEED_STEP = 50;
556 void Camera_MoveForward_Discrete( camera_t& camera ){
557 Camera_Move_updateAxes( camera );
558 Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.forward, SPEED_MOVE ) ) );
560 void Camera_MoveBack_Discrete( camera_t& camera ){
561 Camera_Move_updateAxes( camera );
562 Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.forward, -SPEED_MOVE ) ) );
565 void Camera_MoveUp_Discrete( camera_t& camera ){
566 Vector3 origin( Camera_getOrigin( camera ) );
567 origin[2] += SPEED_MOVE;
568 Camera_setOrigin( camera, origin );
570 void Camera_MoveDown_Discrete( camera_t& camera ){
571 Vector3 origin( Camera_getOrigin( camera ) );
572 origin[2] -= SPEED_MOVE;
573 Camera_setOrigin( camera, origin );
576 void Camera_MoveLeft_Discrete( camera_t& camera ){
577 Camera_Move_updateAxes( camera );
578 Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.right, -SPEED_MOVE ) ) );
580 void Camera_MoveRight_Discrete( camera_t& camera ){
581 Camera_Move_updateAxes( camera );
582 Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.right, SPEED_MOVE ) ) );
585 void Camera_RotateLeft_Discrete( camera_t& camera ){
586 Vector3 angles( Camera_getAngles( camera ) );
587 angles[CAMERA_YAW] += SPEED_TURN;
588 Camera_setAngles( camera, angles );
590 void Camera_RotateRight_Discrete( camera_t& camera ){
591 Vector3 angles( Camera_getAngles( camera ) );
592 angles[CAMERA_YAW] -= SPEED_TURN;
593 Camera_setAngles( camera, angles );
596 void Camera_PitchUp_Discrete( camera_t& camera ){
597 Vector3 angles( Camera_getAngles( camera ) );
598 angles[CAMERA_PITCH] += SPEED_TURN;
599 if ( angles[CAMERA_PITCH] > 90 ) {
600 angles[CAMERA_PITCH] = 90;
602 Camera_setAngles( camera, angles );
604 void Camera_PitchDown_Discrete( camera_t& camera ){
605 Vector3 angles( Camera_getAngles( camera ) );
606 angles[CAMERA_PITCH] -= SPEED_TURN;
607 if ( angles[CAMERA_PITCH] < -90 ) {
608 angles[CAMERA_PITCH] = -90;
610 Camera_setAngles( camera, angles );
614 class RadiantCameraView : public CameraView
618 Callback<void()> m_update;
620 RadiantCameraView( camera_t& camera, View* view, const Callback<void()>& update ) : m_camera( camera ), m_view( view ), m_update( update ){
623 m_view->Construct( m_camera.projection, m_camera.modelview, m_camera.width, m_camera.height );
626 void setModelview( const Matrix4& modelview ){
627 m_camera.modelview = modelview;
628 matrix4_multiply_by_matrix4( m_camera.modelview, g_radiant2opengl );
629 matrix4_affine_invert( m_camera.modelview );
630 Camera_updateVectors( m_camera );
633 void setFieldOfView( float fieldOfView ){
634 float farClip = Camera_getFarClipPlane( m_camera );
635 m_camera.projection = projection_for_camera( farClip / 4096.0f, farClip, fieldOfView, m_camera.width, m_camera.height );
641 void Camera_motionDelta( int x, int y, unsigned int state, void* data ){
642 camera_t* cam = reinterpret_cast<camera_t*>( data );
644 cam->m_mouseMove.motion_delta( x, y, state );
646 cam->m_strafe_forward_invert = false;
648 switch ( g_camwindow_globals_private.m_nStrafeMode )
651 cam->m_strafe = false;
654 cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0 && ( state & GDK_SHIFT_MASK ) == 0;
655 cam->m_strafe_forward = false;
658 cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0 && ( state & GDK_SHIFT_MASK ) == 0;
659 cam->m_strafe_forward = cam->m_strafe;
662 cam->m_strafe_forward_invert = true; // fall through
664 cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0;
665 if ( cam->m_strafe ) {
666 cam->m_strafe_forward = ( state & GDK_SHIFT_MASK ) != 0;
669 cam->m_strafe_forward = false;
683 RadiantCameraView m_cameraview;
685 int m_PositionDragCursorX;
686 int m_PositionDragCursorY;
689 guint m_freemove_handle_focusout;
691 static Shader* m_state_select1;
692 static Shader* m_state_select2;
694 FreezePointer m_freezePointer;
697 ui::GLArea m_gl_widget;
698 ui::Window m_parent{ui::null};
700 SelectionSystemWindowObserver* m_window_observer;
701 XORRectangle m_XORRectangle;
703 DeferredDraw m_deferredDraw;
704 DeferredMotion m_deferred_motion;
706 guint m_selection_button_press_handler;
707 guint m_selection_button_release_handler;
708 guint m_selection_motion_handler;
710 guint m_freelook_button_press_handler;
713 guint m_exposeHandler;
720 //ASSERT_MESSAGE(!m_drawing, "CamWnd::queue_draw(): called while draw is already in progress");
724 //globalOutputStream() << "queue... ";
725 m_deferredDraw.draw();
729 static void captureStates(){
730 m_state_select1 = GlobalShaderCache().capture( "$CAM_HIGHLIGHT" );
731 m_state_select2 = GlobalShaderCache().capture( "$CAM_OVERLAY" );
733 static void releaseStates(){
734 GlobalShaderCache().release( "$CAM_HIGHLIGHT" );
735 GlobalShaderCache().release( "$CAM_OVERLAY" );
738 camera_t& getCamera(){
743 void Cam_ChangeFloor( bool up );
745 void DisableFreeMove();
746 void EnableFreeMove();
749 CameraView& getCameraView(){
757 typedef MemberCaller<CamWnd, void(), &CamWnd::queue_draw> CamWndQueueDraw;
759 Shader* CamWnd::m_state_select1 = 0;
760 Shader* CamWnd::m_state_select2 = 0;
765 void DeleteCamWnd( CamWnd* camwnd ){
769 void CamWnd_constructStatic(){
770 CamWnd::captureStates();
773 void CamWnd_destroyStatic(){
774 CamWnd::releaseStates();
777 static CamWnd* g_camwnd = 0;
779 void GlobalCamera_setCamWnd( CamWnd& camwnd ){
784 ui::GLArea CamWnd_getWidget( CamWnd& camwnd ){
785 return camwnd.m_gl_widget;
788 ui::Window CamWnd_getParent( CamWnd& camwnd ){
789 return camwnd.m_parent;
792 ToggleShown g_camera_shown( true );
794 void CamWnd_setParent( CamWnd& camwnd, ui::Window parent ){
795 camwnd.m_parent = parent;
796 g_camera_shown.connect( camwnd.m_parent );
799 void CamWnd_Update( CamWnd& camwnd ){
805 camwindow_globals_t g_camwindow_globals;
807 const Vector3& Camera_getOrigin( CamWnd& camwnd ){
808 return Camera_getOrigin( camwnd.getCamera() );
811 void Camera_setOrigin( CamWnd& camwnd, const Vector3& origin ){
812 Camera_setOrigin( camwnd.getCamera(), origin );
815 const Vector3& Camera_getAngles( CamWnd& camwnd ){
816 return Camera_getAngles( camwnd.getCamera() );
819 void Camera_setAngles( CamWnd& camwnd, const Vector3& angles ){
820 Camera_setAngles( camwnd.getCamera(), angles );
824 // =============================================================================
827 gboolean enable_freelook_button_press( ui::Widget widget, GdkEventButton* event, CamWnd* camwnd ){
828 if ( event->type == GDK_BUTTON_PRESS && event->button == 3 && modifiers_for_state( event->state ) == c_modifierNone ) {
829 camwnd->EnableFreeMove();
835 gboolean disable_freelook_button_press( ui::Widget widget, GdkEventButton* event, CamWnd* camwnd ){
836 if ( event->type == GDK_BUTTON_PRESS && event->button == 3 && modifiers_for_state( event->state ) == c_modifierNone ) {
837 camwnd->DisableFreeMove();
844 gboolean mousecontrol_button_press( ui::Widget widget, GdkEventButton* event, CamWnd* camwnd ){
845 if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
846 Cam_MouseControl( camwnd->getCamera(), event->x, widget->allocation.height - 1 - event->y );
852 void camwnd_update_xor_rectangle( CamWnd& self, rect_t area ){
853 if ( self.m_gl_widget.visible() ) {
854 self.m_XORRectangle.set( rectangle_from_area( area.min, area.max, self.getCamera().width, self.getCamera().height ) );
859 gboolean selection_button_press( ui::Widget widget, GdkEventButton* event, WindowObserver* observer ){
860 if ( event->type == GDK_BUTTON_PRESS ) {
861 gtk_widget_grab_focus( widget );
862 observer->onMouseDown( WindowVector_forDouble( event->x, event->y ), button_for_button( event->button ), modifiers_for_state( event->state ) );
867 gboolean selection_button_release( ui::Widget widget, GdkEventButton* event, WindowObserver* observer ){
868 if ( event->type == GDK_BUTTON_RELEASE ) {
869 observer->onMouseUp( WindowVector_forDouble( event->x, event->y ), button_for_button( event->button ), modifiers_for_state( event->state ) );
874 void selection_motion( gdouble x, gdouble y, guint state, void* data ){
875 //globalOutputStream() << "motion... ";
876 reinterpret_cast<WindowObserver*>( data )->onMouseMotion( WindowVector_forDouble( x, y ), modifiers_for_state( state ) );
879 inline WindowVector windowvector_for_widget_centre( ui::Widget widget ){
880 auto allocation = widget.dimensions();
881 return WindowVector( static_cast<float>( allocation.width / 2 ), static_cast<float>(allocation.height / 2 ) );
884 gboolean selection_button_press_freemove( ui::Widget widget, GdkEventButton* event, WindowObserver* observer ){
885 if ( event->type == GDK_BUTTON_PRESS ) {
886 observer->onMouseDown( windowvector_for_widget_centre( widget ), button_for_button( event->button ), modifiers_for_state( event->state ) );
891 gboolean selection_button_release_freemove( ui::Widget widget, GdkEventButton* event, WindowObserver* observer ){
892 if ( event->type == GDK_BUTTON_RELEASE ) {
893 observer->onMouseUp( windowvector_for_widget_centre( widget ), button_for_button( event->button ), modifiers_for_state( event->state ) );
898 gboolean selection_motion_freemove( ui::Widget widget, GdkEventMotion *event, WindowObserver* observer ){
899 observer->onMouseMotion( windowvector_for_widget_centre( widget ), modifiers_for_state( event->state ) );
903 gboolean wheelmove_scroll( ui::Widget widget, GdkEventScroll* event, CamWnd* camwnd ){
904 //gtk_window_set_focus( camwnd->m_parent, camwnd->m_gl_widget );
905 gtk_widget_grab_focus( camwnd->m_gl_widget );
906 if( !gtk_window_is_active( camwnd->m_parent ) )
907 gtk_window_present( camwnd->m_parent );
909 if ( event->direction == GDK_SCROLL_UP ) {
910 Camera_Freemove_updateAxes( camwnd->getCamera() );
911 if( camwnd->m_bFreeMove || !g_camwindow_globals.m_bZoomInToPointer ){
912 Camera_setOrigin( *camwnd, vector3_added( Camera_getOrigin( *camwnd ), vector3_scaled( camwnd->getCamera().forward, static_cast<float>( g_camwindow_globals_private.m_nMoveSpeed ) ) ) );
915 //Matrix4 maa = matrix4_multiplied_by_matrix4( camwnd->getCamera().projection, camwnd->getCamera().modelview );
916 Matrix4 maa = camwnd->getCamera().m_view->GetViewMatrix();
917 matrix4_affine_invert( maa );
919 float x = static_cast<float>( event->x );
920 float y = static_cast<float>( event->y );
923 normalized[0] = 2.0f * ( x ) / static_cast<float>( camwnd->getCamera().width ) - 1.0f;
924 normalized[1] = 2.0f * ( y )/ static_cast<float>( camwnd->getCamera().height ) - 1.0f;
925 normalized[1] *= -1.f;
929 //globalOutputStream() << normalized << " normalized ";
930 matrix4_transform_point( maa, normalized );
931 //globalOutputStream() << normalized << "\n";
932 Vector3 norm = vector3_normalised( normalized - Camera_getOrigin( *camwnd ) );
933 //globalOutputStream() << normalized - Camera_getOrigin( *camwnd ) << " normalized - Camera_getOrigin( *camwnd )\n";
934 //globalOutputStream() << norm << " norm\n";
935 Camera_setOrigin( *camwnd, vector3_added( Camera_getOrigin( *camwnd ), vector3_scaled( norm, static_cast<float>( g_camwindow_globals_private.m_nMoveSpeed ) ) ) );
938 else if ( event->direction == GDK_SCROLL_DOWN ) {
939 Camera_Freemove_updateAxes( camwnd->getCamera() );
940 Camera_setOrigin( *camwnd, vector3_added( Camera_getOrigin( *camwnd ), vector3_scaled( camwnd->getCamera().forward, -static_cast<float>( g_camwindow_globals_private.m_nMoveSpeed ) ) ) );
946 gboolean camera_size_allocate( ui::Widget widget, GtkAllocation* allocation, CamWnd* camwnd ){
947 camwnd->getCamera().width = allocation->width;
948 camwnd->getCamera().height = allocation->height;
949 Camera_updateProjection( camwnd->getCamera() );
950 camwnd->m_window_observer->onSizeChanged( camwnd->getCamera().width, camwnd->getCamera().height );
951 camwnd->queue_draw();
955 gboolean camera_expose( ui::Widget widget, GdkEventExpose* event, gpointer data ){
956 reinterpret_cast<CamWnd*>( data )->draw();
960 void KeyEvent_connect( const char* name ){
961 const KeyEvent& keyEvent = GlobalKeyEvents_find( name );
962 keydown_accelerators_add( keyEvent.m_accelerator, keyEvent.m_keyDown );
963 keyup_accelerators_add( keyEvent.m_accelerator, keyEvent.m_keyUp );
966 void KeyEvent_disconnect( const char* name ){
967 const KeyEvent& keyEvent = GlobalKeyEvents_find( name );
968 keydown_accelerators_remove( keyEvent.m_accelerator );
969 keyup_accelerators_remove( keyEvent.m_accelerator );
972 void CamWnd_registerCommands( CamWnd& camwnd ){
973 GlobalKeyEvents_insert( "CameraForward", accelerator_null(),
974 ReferenceCaller<camera_t, void(), Camera_MoveForward_KeyDown>( camwnd.getCamera() ),
975 ReferenceCaller<camera_t, void(), Camera_MoveForward_KeyUp>( camwnd.getCamera() )
977 GlobalKeyEvents_insert( "CameraBack", accelerator_null(),
978 ReferenceCaller<camera_t, void(), Camera_MoveBack_KeyDown>( camwnd.getCamera() ),
979 ReferenceCaller<camera_t, void(), Camera_MoveBack_KeyUp>( camwnd.getCamera() )
981 GlobalKeyEvents_insert( "CameraLeft", accelerator_null(),
982 ReferenceCaller<camera_t, void(), Camera_RotateLeft_KeyDown>( camwnd.getCamera() ),
983 ReferenceCaller<camera_t, void(), Camera_RotateLeft_KeyUp>( camwnd.getCamera() )
985 GlobalKeyEvents_insert( "CameraRight", accelerator_null(),
986 ReferenceCaller<camera_t, void(), Camera_RotateRight_KeyDown>( camwnd.getCamera() ),
987 ReferenceCaller<camera_t, void(), Camera_RotateRight_KeyUp>( camwnd.getCamera() )
989 GlobalKeyEvents_insert( "CameraStrafeRight", accelerator_null(),
990 ReferenceCaller<camera_t, void(), Camera_MoveRight_KeyDown>( camwnd.getCamera() ),
991 ReferenceCaller<camera_t, void(), Camera_MoveRight_KeyUp>( camwnd.getCamera() )
993 GlobalKeyEvents_insert( "CameraStrafeLeft", accelerator_null(),
994 ReferenceCaller<camera_t, void(), Camera_MoveLeft_KeyDown>( camwnd.getCamera() ),
995 ReferenceCaller<camera_t, void(), Camera_MoveLeft_KeyUp>( camwnd.getCamera() )
997 GlobalKeyEvents_insert( "CameraUp", accelerator_null(),
998 ReferenceCaller<camera_t, void(), Camera_MoveUp_KeyDown>( camwnd.getCamera() ),
999 ReferenceCaller<camera_t, void(), Camera_MoveUp_KeyUp>( camwnd.getCamera() )
1001 GlobalKeyEvents_insert( "CameraDown", accelerator_null(),
1002 ReferenceCaller<camera_t, void(), Camera_MoveDown_KeyDown>( camwnd.getCamera() ),
1003 ReferenceCaller<camera_t, void(), Camera_MoveDown_KeyUp>( camwnd.getCamera() )
1005 GlobalKeyEvents_insert( "CameraAngleUp", accelerator_null(),
1006 ReferenceCaller<camera_t, void(), Camera_PitchUp_KeyDown>( camwnd.getCamera() ),
1007 ReferenceCaller<camera_t, void(), Camera_PitchUp_KeyUp>( camwnd.getCamera() )
1009 GlobalKeyEvents_insert( "CameraAngleDown", accelerator_null(),
1010 ReferenceCaller<camera_t, void(), Camera_PitchDown_KeyDown>( camwnd.getCamera() ),
1011 ReferenceCaller<camera_t, void(), Camera_PitchDown_KeyUp>( camwnd.getCamera() )
1015 GlobalKeyEvents_insert( "CameraFreeMoveForward", accelerator_null(),
1016 FreeMoveCameraMoveForwardKeyDownCaller( camwnd.getCamera() ),
1017 FreeMoveCameraMoveForwardKeyUpCaller( camwnd.getCamera() )
1019 GlobalKeyEvents_insert( "CameraFreeMoveBack", accelerator_null(),
1020 FreeMoveCameraMoveBackKeyDownCaller( camwnd.getCamera() ),
1021 FreeMoveCameraMoveBackKeyUpCaller( camwnd.getCamera() )
1023 GlobalKeyEvents_insert( "CameraFreeMoveLeft", accelerator_null(),
1024 FreeMoveCameraMoveLeftKeyDownCaller( camwnd.getCamera() ),
1025 FreeMoveCameraMoveLeftKeyUpCaller( camwnd.getCamera() )
1027 GlobalKeyEvents_insert( "CameraFreeMoveRight", accelerator_null(),
1028 FreeMoveCameraMoveRightKeyDownCaller( camwnd.getCamera() ),
1029 FreeMoveCameraMoveRightKeyUpCaller( camwnd.getCamera() )
1032 GlobalKeyEvents_insert( "CameraFreeMoveForward2", accelerator_null(),
1033 FreeMoveCameraMoveForwardKeyDownCaller( camwnd.getCamera() ),
1034 FreeMoveCameraMoveForwardKeyUpCaller( camwnd.getCamera() )
1036 GlobalKeyEvents_insert( "CameraFreeMoveBack2", accelerator_null(),
1037 FreeMoveCameraMoveBackKeyDownCaller( camwnd.getCamera() ),
1038 FreeMoveCameraMoveBackKeyUpCaller( camwnd.getCamera() )
1040 GlobalKeyEvents_insert( "CameraFreeMoveLeft2", accelerator_null(),
1041 FreeMoveCameraMoveLeftKeyDownCaller( camwnd.getCamera() ),
1042 FreeMoveCameraMoveLeftKeyUpCaller( camwnd.getCamera() )
1044 GlobalKeyEvents_insert( "CameraFreeMoveRight2", accelerator_null(),
1045 FreeMoveCameraMoveRightKeyDownCaller( camwnd.getCamera() ),
1046 FreeMoveCameraMoveRightKeyUpCaller( camwnd.getCamera() )
1049 GlobalKeyEvents_insert( "CameraFreeMoveUp", accelerator_null(),
1050 FreeMoveCameraMoveUpKeyDownCaller( camwnd.getCamera() ),
1051 FreeMoveCameraMoveUpKeyUpCaller( camwnd.getCamera() )
1053 GlobalKeyEvents_insert( "CameraFreeMoveDown", accelerator_null(),
1054 FreeMoveCameraMoveDownKeyDownCaller( camwnd.getCamera() ),
1055 FreeMoveCameraMoveDownKeyUpCaller( camwnd.getCamera() )
1058 GlobalKeyEvents_insert( "CameraFreeFocus", accelerator_null(),
1059 FreeMoveCameraFocusKeyDownCaller( camwnd.getCamera() ),
1060 FreeMoveCameraFocusKeyUpCaller( camwnd.getCamera() )
1063 GlobalCommands_insert( "CameraForward", ReferenceCaller<camera_t, void(), Camera_MoveForward_Discrete>( camwnd.getCamera() ) );
1064 GlobalCommands_insert( "CameraBack", ReferenceCaller<camera_t, void(), Camera_MoveBack_Discrete>( camwnd.getCamera() ) );
1065 GlobalCommands_insert( "CameraLeft", ReferenceCaller<camera_t, void(), Camera_RotateLeft_Discrete>( camwnd.getCamera() ) );
1066 GlobalCommands_insert( "CameraRight", ReferenceCaller<camera_t, void(), Camera_RotateRight_Discrete>( camwnd.getCamera() ) );
1067 GlobalCommands_insert( "CameraStrafeRight", ReferenceCaller<camera_t, void(), Camera_MoveRight_Discrete>( camwnd.getCamera() ) );
1068 GlobalCommands_insert( "CameraStrafeLeft", ReferenceCaller<camera_t, void(), Camera_MoveLeft_Discrete>( camwnd.getCamera() ) );
1070 GlobalCommands_insert( "CameraUp", ReferenceCaller<camera_t, void(), Camera_MoveUp_Discrete>( camwnd.getCamera() ) );
1071 GlobalCommands_insert( "CameraDown", ReferenceCaller<camera_t, void(), Camera_MoveDown_Discrete>( camwnd.getCamera() ) );
1072 GlobalCommands_insert( "CameraAngleUp", ReferenceCaller<camera_t, void(), Camera_PitchUp_Discrete>( camwnd.getCamera() ) );
1073 GlobalCommands_insert( "CameraAngleDown", ReferenceCaller<camera_t, void(), Camera_PitchDown_Discrete>( camwnd.getCamera() ) );
1076 void CamWnd_Move_Enable( CamWnd& camwnd ){
1077 KeyEvent_connect( "CameraForward" );
1078 KeyEvent_connect( "CameraBack" );
1079 KeyEvent_connect( "CameraLeft" );
1080 KeyEvent_connect( "CameraRight" );
1081 KeyEvent_connect( "CameraStrafeRight" );
1082 KeyEvent_connect( "CameraStrafeLeft" );
1083 KeyEvent_connect( "CameraUp" );
1084 KeyEvent_connect( "CameraDown" );
1085 KeyEvent_connect( "CameraAngleUp" );
1086 KeyEvent_connect( "CameraAngleDown" );
1089 void CamWnd_Move_Disable( CamWnd& camwnd ){
1090 KeyEvent_disconnect( "CameraForward" );
1091 KeyEvent_disconnect( "CameraBack" );
1092 KeyEvent_disconnect( "CameraLeft" );
1093 KeyEvent_disconnect( "CameraRight" );
1094 KeyEvent_disconnect( "CameraStrafeRight" );
1095 KeyEvent_disconnect( "CameraStrafeLeft" );
1096 KeyEvent_disconnect( "CameraUp" );
1097 KeyEvent_disconnect( "CameraDown" );
1098 KeyEvent_disconnect( "CameraAngleUp" );
1099 KeyEvent_disconnect( "CameraAngleDown" );
1102 void CamWnd_Move_Discrete_Enable( CamWnd& camwnd ){
1103 command_connect_accelerator( "CameraForward" );
1104 command_connect_accelerator( "CameraBack" );
1105 command_connect_accelerator( "CameraLeft" );
1106 command_connect_accelerator( "CameraRight" );
1107 command_connect_accelerator( "CameraStrafeRight" );
1108 command_connect_accelerator( "CameraStrafeLeft" );
1109 command_connect_accelerator( "CameraUp" );
1110 command_connect_accelerator( "CameraDown" );
1111 command_connect_accelerator( "CameraAngleUp" );
1112 command_connect_accelerator( "CameraAngleDown" );
1115 void CamWnd_Move_Discrete_Disable( CamWnd& camwnd ){
1116 command_disconnect_accelerator( "CameraForward" );
1117 command_disconnect_accelerator( "CameraBack" );
1118 command_disconnect_accelerator( "CameraLeft" );
1119 command_disconnect_accelerator( "CameraRight" );
1120 command_disconnect_accelerator( "CameraStrafeRight" );
1121 command_disconnect_accelerator( "CameraStrafeLeft" );
1122 command_disconnect_accelerator( "CameraUp" );
1123 command_disconnect_accelerator( "CameraDown" );
1124 command_disconnect_accelerator( "CameraAngleUp" );
1125 command_disconnect_accelerator( "CameraAngleDown" );
1128 struct CamWnd_Move_Discrete {
1129 static void Export(const Callback<void(bool)> &returnz) {
1130 returnz(g_camwindow_globals_private.m_bCamDiscrete);
1133 static void Import(bool value) {
1135 Import_(*g_camwnd, value);
1137 g_camwindow_globals_private.m_bCamDiscrete = value;
1141 static void Import_(CamWnd &camwnd, bool value) {
1142 if ( g_camwindow_globals_private.m_bCamDiscrete ) {
1143 CamWnd_Move_Discrete_Disable( camwnd );
1145 CamWnd_Move_Disable( camwnd );
1148 g_camwindow_globals_private.m_bCamDiscrete = value;
1150 if ( g_camwindow_globals_private.m_bCamDiscrete ) {
1151 CamWnd_Move_Discrete_Enable( camwnd );
1153 CamWnd_Move_Enable( camwnd );
1159 void CamWnd_Add_Handlers_Move( CamWnd& camwnd ){
1160 camwnd.m_selection_button_press_handler = camwnd.m_gl_widget.connect( "button_press_event", G_CALLBACK( selection_button_press ), camwnd.m_window_observer );
1161 camwnd.m_selection_button_release_handler = camwnd.m_gl_widget.connect( "button_release_event", G_CALLBACK( selection_button_release ), camwnd.m_window_observer );
1162 camwnd.m_selection_motion_handler = camwnd.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( DeferredMotion::gtk_motion ), &camwnd.m_deferred_motion );
1164 camwnd.m_freelook_button_press_handler = camwnd.m_gl_widget.connect( "button_press_event", G_CALLBACK( enable_freelook_button_press ), &camwnd );
1166 if ( g_camwindow_globals_private.m_bCamDiscrete ) {
1167 CamWnd_Move_Discrete_Enable( camwnd );
1171 CamWnd_Move_Enable( camwnd );
1175 void CamWnd_Remove_Handlers_Move( CamWnd& camwnd ){
1176 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_press_handler );
1177 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_release_handler );
1178 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_motion_handler );
1180 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_freelook_button_press_handler );
1182 if ( g_camwindow_globals_private.m_bCamDiscrete ) {
1183 CamWnd_Move_Discrete_Disable( camwnd );
1187 CamWnd_Move_Disable( camwnd );
1191 void CamWnd_Add_Handlers_FreeMove( CamWnd& camwnd ){
1192 camwnd.m_selection_button_press_handler = camwnd.m_gl_widget.connect( "button_press_event", G_CALLBACK( selection_button_press_freemove ), camwnd.m_window_observer );
1193 camwnd.m_selection_button_release_handler = camwnd.m_gl_widget.connect( "button_release_event", G_CALLBACK( selection_button_release_freemove ), camwnd.m_window_observer );
1194 camwnd.m_selection_motion_handler = camwnd.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( selection_motion_freemove ), camwnd.m_window_observer );
1196 camwnd.m_freelook_button_press_handler = camwnd.m_gl_widget.connect( "button_press_event", G_CALLBACK( disable_freelook_button_press ), &camwnd );
1198 KeyEvent_connect( "CameraFreeMoveForward" );
1199 KeyEvent_connect( "CameraFreeMoveBack" );
1200 KeyEvent_connect( "CameraFreeMoveLeft" );
1201 KeyEvent_connect( "CameraFreeMoveRight" );
1203 KeyEvent_connect( "CameraFreeMoveForward2" );
1204 KeyEvent_connect( "CameraFreeMoveBack2" );
1205 KeyEvent_connect( "CameraFreeMoveLeft2" );
1206 KeyEvent_connect( "CameraFreeMoveRight2" );
1208 KeyEvent_connect( "CameraFreeMoveUp" );
1209 KeyEvent_connect( "CameraFreeMoveDown" );
1211 KeyEvent_connect( "CameraFreeFocus" );
1214 void CamWnd_Remove_Handlers_FreeMove( CamWnd& camwnd ){
1215 KeyEvent_disconnect( "CameraFreeMoveForward" );
1216 KeyEvent_disconnect( "CameraFreeMoveBack" );
1217 KeyEvent_disconnect( "CameraFreeMoveLeft" );
1218 KeyEvent_disconnect( "CameraFreeMoveRight" );
1220 KeyEvent_disconnect( "CameraFreeMoveForward2" );
1221 KeyEvent_disconnect( "CameraFreeMoveBack2" );
1222 KeyEvent_disconnect( "CameraFreeMoveLeft2" );
1223 KeyEvent_disconnect( "CameraFreeMoveRight2" );
1225 KeyEvent_disconnect( "CameraFreeMoveUp" );
1226 KeyEvent_disconnect( "CameraFreeMoveDown" );
1228 KeyEvent_disconnect( "CameraFreeFocus" );
1230 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_press_handler );
1231 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_release_handler );
1232 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_motion_handler );
1234 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_freelook_button_press_handler );
1239 m_Camera( &m_view, CamWndQueueDraw( *this ) ),
1240 m_cameraview( m_Camera, &m_view, ReferenceCaller<CamWnd, void(), CamWnd_Update>( *this ) ),
1241 m_gl_widget( glwidget_new( TRUE ) ),
1242 m_window_observer( NewWindowObserver() ),
1243 m_XORRectangle( m_gl_widget ),
1244 m_deferredDraw( WidgetQueueDrawCaller( m_gl_widget ) ),
1245 m_deferred_motion( selection_motion, m_window_observer ),
1246 m_selection_button_press_handler( 0 ),
1247 m_selection_button_release_handler( 0 ),
1248 m_selection_motion_handler( 0 ),
1249 m_freelook_button_press_handler( 0 ),
1251 m_bFreeMove = false;
1253 GlobalWindowObservers_add( m_window_observer );
1254 GlobalWindowObservers_connectWidget( m_gl_widget );
1256 m_window_observer->setRectangleDrawCallback( ReferenceCaller<CamWnd, void(rect_t), camwnd_update_xor_rectangle>( *this ) );
1257 m_window_observer->setView( m_view );
1259 g_object_ref( m_gl_widget._handle );
1261 gtk_widget_set_events( m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
1262 gtk_widget_set_can_focus( m_gl_widget, true );
1264 m_sizeHandler = m_gl_widget.connect( "size_allocate", G_CALLBACK( camera_size_allocate ), this );
1265 m_exposeHandler = m_gl_widget.on_render( G_CALLBACK( camera_expose ), this );
1267 Map_addValidCallback( g_map, DeferredDrawOnMapValidChangedCaller( m_deferredDraw ) );
1269 CamWnd_registerCommands( *this );
1271 CamWnd_Add_Handlers_Move( *this );
1273 m_gl_widget.connect( "scroll_event", G_CALLBACK( wheelmove_scroll ), this );
1275 AddSceneChangeCallback( ReferenceCaller<CamWnd, void(), CamWnd_Update>( *this ) );
1277 PressedButtons_connect( g_pressedButtons, m_gl_widget );
1281 if ( m_bFreeMove ) {
1285 CamWnd_Remove_Handlers_Move( *this );
1287 g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_sizeHandler );
1288 g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_exposeHandler );
1290 m_gl_widget.unref();
1292 m_window_observer->release();
1295 class FloorHeightWalker : public scene::Graph::Walker
1301 FloorHeightWalker( float current, float& bestUp, float& bestDown ) :
1302 m_current( current ), m_bestUp( bestUp ), m_bestDown( bestDown ){
1303 bestUp = g_MaxWorldCoord;
1304 bestDown = -g_MaxWorldCoord;
1306 bool pre( const scene::Path& path, scene::Instance& instance ) const {
1307 if ( path.top().get().visible()
1308 && Node_isBrush( path.top() ) ) { // this node is a floor
1309 const AABB& aabb = instance.worldAABB();
1310 float floorHeight = aabb.origin.z() + aabb.extents.z();
1311 if ( floorHeight > m_current && floorHeight < m_bestUp ) {
1312 m_bestUp = floorHeight;
1314 if ( floorHeight < m_current && floorHeight > m_bestDown ) {
1315 m_bestDown = floorHeight;
1318 else if( !path.top().get().visible() ){
1325 void CamWnd::Cam_ChangeFloor( bool up ){
1326 float current = m_Camera.origin[2] - 48;
1329 GlobalSceneGraph().traverse( FloorHeightWalker( current, bestUp, bestDown ) );
1331 if ( up && bestUp != g_MaxWorldCoord ) {
1334 if ( !up && bestDown != -g_MaxWorldCoord ) {
1338 m_Camera.origin[2] = current + 48;
1339 Camera_updateModelview( getCamera() );
1340 CamWnd_Update( *this );
1341 CameraMovedNotify();
1348 Sys_GetCursorPos( &m_PositionDragCursorX, &m_PositionDragCursorY );
1351 if ( ( m_bFreeMove && ( buttons == ( RAD_CONTROL | RAD_SHIFT ) ) )
1352 || ( !m_bFreeMove && ( buttons == ( RAD_RBUTTON | RAD_CONTROL ) ) ) ) {
1354 CamWnd_Update( camwnd );
1355 CameraMovedNotify();
1359 void CamWnd::Cam_PositionDrag(){
1362 Sys_GetCursorPos( m_gl_widget, &x, &y );
1363 if ( x != m_PositionDragCursorX || y != m_PositionDragCursorY ) {
1364 x -= m_PositionDragCursorX;
1365 vector3_add( m_Camera.origin, vector3_scaled( m_Camera.vright, x ) );
1366 y -= m_PositionDragCursorY;
1367 m_Camera.origin[2] -= y;
1368 Camera_updateModelview();
1369 CamWnd_Update( camwnd );
1370 CameraMovedNotify();
1372 Sys_SetCursorPos( m_gl_widget, m_PositionDragCursorX, m_PositionDragCursorY );
1378 // NOTE TTimo if there's an OS-level focus out of the application
1379 // then we can release the camera cursor grab
1380 static gboolean camwindow_freemove_focusout( ui::Widget widget, GdkEventFocus* event, gpointer data ){
1381 reinterpret_cast<CamWnd*>( data )->DisableFreeMove();
1385 void CamWnd::EnableFreeMove(){
1386 //globalOutputStream() << "EnableFreeMove\n";
1388 ASSERT_MESSAGE( !m_bFreeMove, "EnableFreeMove: free-move was already enabled" );
1390 Camera_clearMovementFlags( getCamera(), MOVE_ALL );
1392 CamWnd_Remove_Handlers_Move( *this );
1393 CamWnd_Add_Handlers_FreeMove( *this );
1395 gtk_window_set_focus( m_parent, m_gl_widget );
1396 m_freemove_handle_focusout = m_gl_widget.connect( "focus_out_event", G_CALLBACK( camwindow_freemove_focusout ), this );
1397 /* We chose to replace m_parent by m_gl_widget but NetRadiantCustom does:
1398 m_freezePointer.freeze_pointer( m_parent, m_gl_widget, Camera_motionDelta, &m_Camera ); */
1399 m_freezePointer.freeze_pointer( m_gl_widget, Camera_motionDelta, &m_Camera );
1401 CamWnd_Update( *this );
1404 void CamWnd::DisableFreeMove(){
1405 //globalOutputStream() << "DisableFreeMove\n";
1407 ASSERT_MESSAGE( m_bFreeMove, "DisableFreeMove: free-move was not enabled" );
1408 m_bFreeMove = false;
1409 Camera_clearMovementFlags( getCamera(), MOVE_ALL );
1411 CamWnd_Remove_Handlers_FreeMove( *this );
1412 CamWnd_Add_Handlers_Move( *this );
1414 m_freezePointer.unfreeze_pointer( m_gl_widget, true );
1416 g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_freemove_handle_focusout );
1418 CamWnd_Update( *this );
1422 #include "renderer.h"
1424 class CamRenderer : public Renderer
1428 state_type() : m_highlight( 0 ), m_state( 0 ), m_lights( 0 ){
1430 unsigned int m_highlight;
1432 const LightList* m_lights;
1435 std::vector<state_type> m_state_stack;
1436 RenderStateFlags m_globalstate;
1437 Shader* m_state_select0;
1438 Shader* m_state_select1;
1439 const Vector3& m_viewer;
1442 CamRenderer( RenderStateFlags globalstate, Shader* select0, Shader* select1, const Vector3& viewer ) :
1443 m_globalstate( globalstate ),
1444 m_state_select0( select0 ),
1445 m_state_select1( select1 ),
1447 ASSERT_NOTNULL( select0 );
1448 ASSERT_NOTNULL( select1 );
1449 m_state_stack.push_back( state_type() );
1452 void SetState( Shader* state, EStyle style ){
1453 ASSERT_NOTNULL( state );
1454 if ( style == eFullMaterials ) {
1455 m_state_stack.back().m_state = state;
1458 EStyle getStyle() const {
1459 return eFullMaterials;
1462 m_state_stack.push_back( m_state_stack.back() );
1465 ASSERT_MESSAGE( !m_state_stack.empty(), "popping empty stack" );
1466 m_state_stack.pop_back();
1468 void Highlight( EHighlightMode mode, bool bEnable = true ){
1470 m_state_stack.back().m_highlight |= mode;
1472 m_state_stack.back().m_highlight &= ~mode;
1475 void setLights( const LightList& lights ){
1476 m_state_stack.back().m_lights = &lights;
1478 void addRenderable( const OpenGLRenderable& renderable, const Matrix4& world ){
1479 if ( m_state_stack.back().m_highlight & ePrimitive ) {
1480 m_state_select0->addRenderable( renderable, world, m_state_stack.back().m_lights );
1482 if ( m_state_stack.back().m_highlight & eFace ) {
1483 m_state_select1->addRenderable( renderable, world, m_state_stack.back().m_lights );
1486 m_state_stack.back().m_state->addRenderable( renderable, world, m_state_stack.back().m_lights );
1489 void render( const Matrix4& modelview, const Matrix4& projection ){
1490 GlobalShaderCache().render( m_globalstate, modelview, projection, m_viewer );
1500 void ShowStatsToggle(){
1501 g_camwindow_globals_private.m_showStats ^= 1;
1504 void ShowStatsExport( const Callback<void(bool)> &importer ){
1505 importer( g_camwindow_globals_private.m_showStats );
1508 FreeCaller<void(const Callback<void(bool)>&), ShowStatsExport> g_show_stats_caller;
1509 Callback<void(const Callback<void(bool)> &)> g_show_stats_callback( g_show_stats_caller );
1510 ToggleItem g_show_stats( g_show_stats_callback );
1513 void ShowStatsToggle(){
1514 g_camwindow_globals_private.m_showStats ^= 1;
1515 // g_show_stats.update();
1518 typedef FreeCaller<void(), ShowStatsToggle> ShowStatsToggleCaller;
1519 void ShowStatsExport( const Callback<void(bool)> & importer ){
1520 importer( g_camwindow_globals_private.m_showStats );
1522 typedef FreeCaller<void(const Callback<void(bool)> &), ShowStatsExport> ShowStatsExportCaller;
1524 ShowStatsExportCaller g_show_stats_caller;
1525 Callback<void(const Callback<void(bool)> &)> g_show_stats_callback( g_show_stats_caller );
1526 ToggleItem g_show_stats( g_show_stats_callback );
1528 void CamWnd::Cam_Draw(){
1529 glViewport( 0, 0, m_Camera.width, m_Camera.height );
1532 glGetIntegerv( GL_VIEWPORT, viewprt );
1535 // enable depth buffer writes
1536 glDepthMask( GL_TRUE );
1537 glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
1539 Vector3 clearColour( 0, 0, 0 );
1540 if ( m_Camera.draw_mode != cd_lighting ) {
1541 clearColour = g_camwindow_globals.color_cameraback;
1544 glClearColor( clearColour[0], clearColour[1], clearColour[2], 0 );
1545 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
1547 extern void Renderer_ResetStats();
1548 Renderer_ResetStats();
1549 extern void Cull_ResetStats();
1552 glMatrixMode( GL_PROJECTION );
1553 glLoadMatrixf( reinterpret_cast<const float*>( &m_Camera.projection ) );
1555 glMatrixMode( GL_MODELVIEW );
1556 glLoadMatrixf( reinterpret_cast<const float*>( &m_Camera.modelview ) );
1559 // one directional light source directly behind the viewer
1561 GLfloat inverse_cam_dir[4], ambient[4], diffuse[4]; //, material[4];
1563 ambient[0] = ambient[1] = ambient[2] = 0.4f;
1565 diffuse[0] = diffuse[1] = diffuse[2] = 0.4f;
1567 //material[0] = material[1] = material[2] = 0.8f;
1568 //material[3] = 1.0f;
1570 inverse_cam_dir[0] = m_Camera.vpn[0];
1571 inverse_cam_dir[1] = m_Camera.vpn[1];
1572 inverse_cam_dir[2] = m_Camera.vpn[2];
1573 inverse_cam_dir[3] = 0;
1575 glLightfv( GL_LIGHT0, GL_POSITION, inverse_cam_dir );
1577 glLightfv( GL_LIGHT0, GL_AMBIENT, ambient );
1578 glLightfv( GL_LIGHT0, GL_DIFFUSE, diffuse );
1580 glEnable( GL_LIGHT0 );
1584 unsigned int globalstate = RENDER_DEPTHTEST | RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_ALPHATEST | RENDER_BLEND | RENDER_CULLFACE | RENDER_COLOURARRAY | RENDER_OFFSETLINE | RENDER_POLYGONSMOOTH | RENDER_LINESMOOTH | RENDER_FOG | RENDER_COLOURCHANGE;
1585 switch ( m_Camera.draw_mode )
1590 globalstate |= RENDER_FILL
1596 globalstate |= RENDER_FILL
1603 globalstate |= RENDER_FILL
1617 // if ( !g_xywindow_globals.m_bNoStipple ) {
1618 globalstate |= RENDER_LINESTIPPLE | RENDER_POLYGONSTIPPLE;
1622 CamRenderer renderer( globalstate, m_state_select2, m_state_select1, m_view.getViewer() );
1624 Scene_Render( renderer, m_view );
1626 renderer.render( m_Camera.modelview, m_Camera.projection );
1629 // prepare for 2d stuff
1630 glColor4f( 1, 1, 1, 1 );
1631 glDisable( GL_BLEND );
1632 glMatrixMode( GL_PROJECTION );
1634 glOrtho( 0, (float)m_Camera.width, 0, (float)m_Camera.height, -100, 100 );
1635 glScalef( 1, -1, 1 );
1636 glTranslatef( 0, -(float)m_Camera.height, 0 );
1637 glMatrixMode( GL_MODELVIEW );
1640 if ( GlobalOpenGL().GL_1_3() ) {
1641 glClientActiveTexture( GL_TEXTURE0 );
1642 glActiveTexture( GL_TEXTURE0 );
1645 glDisableClientState( GL_TEXTURE_COORD_ARRAY );
1646 glDisableClientState( GL_NORMAL_ARRAY );
1647 glDisableClientState( GL_COLOR_ARRAY );
1649 glDisable( GL_TEXTURE_2D );
1650 glDisable( GL_LIGHTING );
1651 glDisable( GL_COLOR_MATERIAL );
1652 glDisable( GL_DEPTH_TEST );
1653 glColor3f( 1.f, 1.f, 1.f );
1656 // draw the crosshair
1657 if ( m_bFreeMove ) {
1658 glBegin( GL_LINES );
1659 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 6 );
1660 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 2 );
1661 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 6 );
1662 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 2 );
1663 glVertex2f( (float)m_Camera.width / 2.f + 6, (float)m_Camera.height / 2.f );
1664 glVertex2f( (float)m_Camera.width / 2.f + 2, (float)m_Camera.height / 2.f );
1665 glVertex2f( (float)m_Camera.width / 2.f - 6, (float)m_Camera.height / 2.f );
1666 glVertex2f( (float)m_Camera.width / 2.f - 2, (float)m_Camera.height / 2.f );
1670 if ( g_camwindow_globals_private.m_showStats ) {
1671 glRasterPos3f( 1.0f, static_cast<float>( m_Camera.height ) - GlobalOpenGL().m_font->getPixelDescent(), 0.0f );
1672 extern const char* Renderer_GetStats();
1673 GlobalOpenGL().drawString( Renderer_GetStats() );
1675 glRasterPos3f( 1.0f, static_cast<float>( m_Camera.height ) - GlobalOpenGL().m_font->getPixelDescent() - GlobalOpenGL().m_font->getPixelHeight(), 0.0f );
1676 extern const char* Cull_GetStats();
1677 GlobalOpenGL().drawString( Cull_GetStats() );
1680 // bind back to the default texture so that we don't have problems
1681 // elsewhere using/modifying texture maps between contexts
1682 glBindTexture( GL_TEXTURE_2D, 0 );
1685 void CamWnd::draw(){
1688 //globalOutputStream() << "draw...\n";
1689 if ( glwidget_make_current( m_gl_widget ) != FALSE ) {
1690 if ( Map_Valid( g_map ) && ScreenUpdates_Enabled() ) {
1691 GlobalOpenGL_debugAssertNoErrors();
1693 GlobalOpenGL_debugAssertNoErrors();
1696 m_XORRectangle.set( rectangle_t() );
1699 glwidget_swap_buffers( m_gl_widget );
1705 void CamWnd::BenchMark(){
1706 double dStart = Sys_DoubleTime();
1707 for ( int i = 0 ; i < 100 ; i++ )
1710 angles[CAMERA_ROLL] = 0;
1711 angles[CAMERA_PITCH] = 0;
1712 angles[CAMERA_YAW] = i * 360.0f / 100.0f;
1713 Camera_setAngles( *this, angles );
1715 double dEnd = Sys_DoubleTime();
1716 globalOutputStream() << FloatFormat( dEnd - dStart, 5, 2 ) << " seconds\n";
1720 void GlobalCamera_ResetAngles(){
1721 CamWnd& camwnd = *g_camwnd;
1723 angles[CAMERA_ROLL] = angles[CAMERA_PITCH] = 0;
1724 angles[CAMERA_YAW] = 22.5f * floorf( ( Camera_getAngles( camwnd )[CAMERA_YAW] + 11 ) / 22.5f );
1725 Camera_setAngles( camwnd, angles );
1730 Vector3 Camera_getFocusPos( camera_t& camera ){
1731 Vector3 camorigin( Camera_getOrigin( camera ) );
1732 AABB aabb( aabb_for_minmax( Select_getWorkZone().d_work_min, Select_getWorkZone().d_work_max ) );
1733 View& view = *( camera.m_view );
1735 Vector3 angles( Camera_getAngles( camera ) );
1736 Vector3 radangles( degrees_to_radians( angles[0] ), degrees_to_radians( angles[1] ), degrees_to_radians( angles[2] ) );
1738 viewvector[0] = cos( radangles[1] ) * cos( radangles[0] );
1739 viewvector[1] = sin( radangles[1] ) * cos( radangles[0] );
1740 viewvector[2] = sin( radangles[0] );
1742 Vector3 viewvector( -view.GetModelview()[2], -view.GetModelview()[6], -view.GetModelview()[10] );
1744 Vector3 viewvector( -camera.vpn );
1747 Plane3 frustumPlanes[4];
1748 frustumPlanes[0] = plane3_translated( view.getFrustum().left, camorigin - aabb.origin );
1749 frustumPlanes[1] = plane3_translated( view.getFrustum().right, camorigin - aabb.origin );
1750 frustumPlanes[2] = plane3_translated( view.getFrustum().top, camorigin - aabb.origin );
1751 frustumPlanes[3] = plane3_translated( view.getFrustum().bottom, camorigin - aabb.origin );
1753 float offset = 64.0f;
1756 aabb_corners( aabb, corners );
1758 for ( size_t i = 0; i < 4; ++i ){
1759 for ( size_t j = 0; j < 8; ++j ){
1760 Ray ray( aabb.origin, -viewvector );
1761 //Plane3 newplane( frustumPlanes[i].normal(), vector3_dot( frustumPlanes[i].normal(), corners[j] - frustumPlanes[i].normal() * 16.0f ) );
1762 Plane3 newplane( frustumPlanes[i].normal(), vector3_dot( frustumPlanes[i].normal(), corners[j] ) );
1763 float d = vector3_dot( ray.direction, newplane.normal() );
1765 float s = vector3_dot( newplane.normal() * newplane.dist() - ray.origin, newplane.normal() ) / d;
1766 offset = std::max( offset, s );
1770 return ( aabb.origin - viewvector * offset );
1773 void GlobalCamera_FocusOnSelected(){
1774 Camera_setOrigin( *g_camwnd, Camera_getFocusPos( g_camwnd->getCamera() ) );
1777 void Camera_ChangeFloorUp(){
1778 CamWnd& camwnd = *g_camwnd;
1779 camwnd.Cam_ChangeFloor( true );
1782 void Camera_ChangeFloorDown(){
1783 CamWnd& camwnd = *g_camwnd;
1784 camwnd.Cam_ChangeFloor( false );
1787 void Camera_CubeIn(){
1788 CamWnd& camwnd = *g_camwnd;
1789 g_camwindow_globals.m_nCubicScale--;
1790 if ( g_camwindow_globals.m_nCubicScale < 1 ) {
1791 g_camwindow_globals.m_nCubicScale = 1;
1793 Camera_updateProjection( camwnd.getCamera() );
1794 CamWnd_Update( camwnd );
1795 g_pParentWnd->SetGridStatus();
1798 void Camera_CubeOut(){
1799 CamWnd& camwnd = *g_camwnd;
1800 g_camwindow_globals.m_nCubicScale++;
1801 if ( g_camwindow_globals.m_nCubicScale > 46 ) {
1802 g_camwindow_globals.m_nCubicScale = 46;
1804 Camera_updateProjection( camwnd.getCamera() );
1805 CamWnd_Update( camwnd );
1806 g_pParentWnd->SetGridStatus();
1809 bool Camera_GetFarClip(){
1810 return g_camwindow_globals_private.m_bCubicClipping;
1813 ConstReferenceCaller<bool, void(const Callback<void(bool)> &), PropertyImpl<bool>::Export> g_getfarclip_caller( g_camwindow_globals_private.m_bCubicClipping );
1814 ToggleItem g_getfarclip_item( g_getfarclip_caller );
1816 void Camera_SetFarClip( bool value ){
1817 CamWnd& camwnd = *g_camwnd;
1818 g_camwindow_globals_private.m_bCubicClipping = value;
1819 g_getfarclip_item.update();
1820 Camera_updateProjection( camwnd.getCamera() );
1821 CamWnd_Update( camwnd );
1824 struct Camera_FarClip {
1825 static void Export(const Callback<void(bool)> &returnz) {
1826 returnz(g_camwindow_globals_private.m_bCubicClipping);
1829 static void Import(bool value) {
1830 Camera_SetFarClip(value);
1834 void Camera_ToggleFarClip(){
1835 Camera_SetFarClip( !Camera_GetFarClip() );
1839 void CamWnd_constructToolbar( ui::Toolbar toolbar ){
1840 toolbar_append_toggle_button( toolbar, "Cubic clip the camera view (Ctrl + \\)", "view_cubicclipping.png", "ToggleCubicClip" );
1843 void CamWnd_registerShortcuts(){
1844 toggle_add_accelerator( "ToggleCubicClip" );
1846 if ( g_pGameDescription->mGameType == "doom3" ) {
1847 command_connect_accelerator( "TogglePreview" );
1850 command_connect_accelerator( "FOVInc" );
1851 command_connect_accelerator( "FOVDec" );
1852 command_connect_accelerator( "CameraSpeedInc" );
1853 command_connect_accelerator( "CameraSpeedDec" );
1857 void GlobalCamera_Benchmark(){
1858 CamWnd& camwnd = *g_camwnd;
1862 void GlobalCamera_Update(){
1863 CamWnd& camwnd = *g_camwnd;
1864 CamWnd_Update( camwnd );
1867 camera_draw_mode CamWnd_GetMode(){
1868 return camera_t::draw_mode;
1870 void CamWnd_SetMode( camera_draw_mode mode ){
1871 ShaderCache_setBumpEnabled( mode == cd_lighting );
1872 camera_t::draw_mode = mode;
1873 if ( g_camwnd != 0 ) {
1874 CamWnd_Update( *g_camwnd );
1878 void CamWnd_TogglePreview( void ){
1879 // gametype must be doom3 for this function to work
1880 // if the gametype is not doom3 something is wrong with the
1881 // global command list or somebody else calls this function.
1882 ASSERT_MESSAGE( g_pGameDescription->mGameType == "doom3", "CamWnd_TogglePreview called although mGameType is not doom3 compatible" );
1884 // switch between textured and lighting mode
1885 CamWnd_SetMode( ( CamWnd_GetMode() == cd_lighting ) ? cd_texture : cd_lighting );
1889 CameraModel* g_camera_model = 0;
1891 void CamWnd_LookThroughCamera( CamWnd& camwnd ){
1892 if ( g_camera_model != 0 ) {
1893 CamWnd_Add_Handlers_Move( camwnd );
1894 g_camera_model->setCameraView( 0, Callback<void()>() );
1896 Camera_updateModelview( camwnd.getCamera() );
1897 Camera_updateProjection( camwnd.getCamera() );
1898 CamWnd_Update( camwnd );
1902 inline CameraModel* Instance_getCameraModel( scene::Instance& instance ){
1903 return InstanceTypeCast<CameraModel>::cast( instance );
1906 void CamWnd_LookThroughSelected( CamWnd& camwnd ){
1907 if ( g_camera_model != 0 ) {
1908 CamWnd_LookThroughCamera( camwnd );
1911 if ( GlobalSelectionSystem().countSelected() != 0 ) {
1912 scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
1913 CameraModel* cameraModel = Instance_getCameraModel( instance );
1914 if ( cameraModel != 0 ) {
1915 CamWnd_Remove_Handlers_Move( camwnd );
1916 g_camera_model = cameraModel;
1917 g_camera_model->setCameraView( &camwnd.getCameraView(), ReferenceCaller<CamWnd, void(), CamWnd_LookThroughCamera>( camwnd ) );
1922 void GlobalCamera_LookThroughSelected(){
1923 CamWnd_LookThroughSelected( *g_camwnd );
1926 void GlobalCamera_LookThroughCamera(){
1927 CamWnd_LookThroughCamera( *g_camwnd );
1931 static void Export(const Callback<void(int)> &returnz) {
1932 switch (CamWnd_GetMode()) {
1948 static void Import(int value) {
1951 CamWnd_SetMode( cd_wire );
1954 CamWnd_SetMode( cd_solid );
1957 CamWnd_SetMode( cd_texture );
1960 CamWnd_SetMode( cd_lighting );
1963 CamWnd_SetMode( cd_texture );
1968 void Camera_constructPreferences( PreferencesPage& page ){
1969 page.appendSlider( "FOV", g_camwindow_globals_private.m_nFOV, TRUE, 0, 0, 100, MIN_FOV, MAX_FOV, 1, 10 );
1970 page.appendSlider( "Movement Speed", g_camwindow_globals_private.m_nMoveSpeed, TRUE, 0, 0, 100, MIN_CAM_SPEED, MAX_CAM_SPEED, 1, 10 );
1971 page.appendCheckBox( "", "Link strafe speed to movement speed", g_camwindow_globals_private.m_bCamLinkSpeed );
1972 page.appendSlider( "Rotation Speed", g_camwindow_globals_private.m_nAngleSpeed, TRUE, 0, 0, 3, 1, 180, 1, 10 );
1973 page.appendCheckBox( "", "Invert mouse vertical axis", g_camwindow_globals_private.m_bCamInverseMouse );
1974 page.appendCheckBox( "", "Zoom In to Mouse pointer", g_camwindow_globals.m_bZoomInToPointer );
1975 page.appendCheckBox(
1976 "", "Discrete movement",
1977 make_property<CamWnd_Move_Discrete>()
1979 page.appendCheckBox(
1980 "", "Enable far-clip plane",
1981 make_property<Camera_FarClip>()
1984 if ( g_pGameDescription->mGameType == "doom3" ) {
1985 const char* render_mode[] = { "Wireframe", "Flatshade", "Textured", "Lighting" };
1989 STRING_ARRAY_RANGE( render_mode ),
1990 make_property<RenderMode>()
1995 const char* render_mode[] = { "Wireframe", "Flatshade", "Textured" };
1999 STRING_ARRAY_RANGE( render_mode ),
2000 make_property<RenderMode>()
2004 const char* strafe_mode[] = { "None", "Up", "Forward", "Both", "Both Inverted" };
2008 g_camwindow_globals_private.m_nStrafeMode,
2009 STRING_ARRAY_RANGE( strafe_mode )
2012 void Camera_constructPage( PreferenceGroup& group ){
2013 PreferencesPage page( group.createPage( "Camera", "Camera View Preferences" ) );
2014 Camera_constructPreferences( page );
2016 void Camera_registerPreferencesPage(){
2017 PreferencesDialog_addSettingsPage( makeCallbackF(Camera_constructPage) );
2020 #include "preferencesystem.h"
2021 #include "stringio.h"
2024 void FOV_increase(){
2025 CamWnd& camwnd = *g_camwnd;
2026 if ( g_camwindow_globals_private.m_nFOV <= ( MAX_FOV - FOV_STEP - 10 ) ) {
2027 g_camwindow_globals_private.m_nFOV += FOV_STEP;
2030 g_camwindow_globals_private.m_nFOV = MAX_FOV - 10;
2032 Camera_updateProjection( camwnd.getCamera() );
2033 CamWnd_Update( camwnd );
2036 void FOV_decrease(){
2037 CamWnd& camwnd = *g_camwnd;
2038 if ( g_camwindow_globals_private.m_nFOV >= ( MIN_FOV + FOV_STEP ) ) {
2039 g_camwindow_globals_private.m_nFOV -= FOV_STEP;
2042 g_camwindow_globals_private.m_nFOV = MIN_FOV;
2044 Camera_updateProjection( camwnd.getCamera() );
2045 CamWnd_Update( camwnd );
2049 void CameraSpeed_increase(){
2050 if ( g_camwindow_globals_private.m_nMoveSpeed <= ( MAX_CAM_SPEED - CAM_SPEED_STEP - 10 ) ) {
2051 g_camwindow_globals_private.m_nMoveSpeed += CAM_SPEED_STEP;
2054 g_camwindow_globals_private.m_nMoveSpeed = MAX_CAM_SPEED - 10;
2058 void CameraSpeed_decrease(){
2059 if ( g_camwindow_globals_private.m_nMoveSpeed >= ( MIN_CAM_SPEED + CAM_SPEED_STEP ) ) {
2060 g_camwindow_globals_private.m_nMoveSpeed -= CAM_SPEED_STEP;
2063 g_camwindow_globals_private.m_nMoveSpeed = MIN_CAM_SPEED;
2067 /// \brief Initialisation for things that have the same lifespan as this module.
2068 void CamWnd_Construct(){
2069 GlobalCommands_insert( "CenterView", makeCallbackF(GlobalCamera_ResetAngles), Accelerator( GDK_KEY_End ) );
2070 GlobalCommands_insert( "CameraFocusOnSelected", makeCallbackF( GlobalCamera_FocusOnSelected ), Accelerator( GDK_KEY_Tab ) );
2072 GlobalToggles_insert( "ToggleCubicClip", makeCallbackF(Camera_ToggleFarClip), ToggleItem::AddCallbackCaller( g_getfarclip_item ), Accelerator( '\\', (GdkModifierType)GDK_CONTROL_MASK ) );
2073 GlobalCommands_insert( "CubicClipZoomIn", makeCallbackF(Camera_CubeIn), Accelerator( '[', (GdkModifierType)GDK_CONTROL_MASK ) );
2074 GlobalCommands_insert( "CubicClipZoomOut", makeCallbackF(Camera_CubeOut), Accelerator( ']', (GdkModifierType)GDK_CONTROL_MASK ) );
2076 GlobalCommands_insert( "UpFloor", makeCallbackF(Camera_ChangeFloorUp), Accelerator( GDK_KEY_Prior ) );
2077 GlobalCommands_insert( "DownFloor", makeCallbackF(Camera_ChangeFloorDown), Accelerator( GDK_KEY_Next ) );
2079 GlobalToggles_insert( "ToggleCamera", ToggleShown::ToggleCaller( g_camera_shown ), ToggleItem::AddCallbackCaller( g_camera_shown.m_item ), Accelerator( 'C', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
2080 // GlobalCommands_insert( "LookThroughSelected", makeCallbackF(GlobalCamera_LookThroughSelected) );
2081 // GlobalCommands_insert( "LookThroughCamera", makeCallbackF(GlobalCamera_LookThroughCamera) );
2083 if ( g_pGameDescription->mGameType == "doom3" ) {
2084 GlobalCommands_insert( "TogglePreview", makeCallbackF(CamWnd_TogglePreview), Accelerator( GDK_KEY_F3 ) );
2087 GlobalCommands_insert( "FOVInc", makeCallbackF(FOV_increase), Accelerator( GDK_KEY_KP_Multiply, (GdkModifierType)GDK_SHIFT_MASK ) );
2088 GlobalCommands_insert( "FOVDec", makeCallbackF(FOV_decrease), Accelerator( GDK_KEY_KP_Divide, (GdkModifierType)GDK_SHIFT_MASK ) );
2090 GlobalCommands_insert( "CameraSpeedInc", makeCallbackF(CameraSpeed_increase), Accelerator( GDK_KEY_KP_Add, (GdkModifierType)GDK_SHIFT_MASK ) );
2091 GlobalCommands_insert( "CameraSpeedDec", makeCallbackF(CameraSpeed_decrease), Accelerator( GDK_KEY_KP_Subtract, (GdkModifierType)GDK_SHIFT_MASK ) );
2093 GlobalShortcuts_insert( "CameraForward", Accelerator( GDK_KEY_Up ) );
2094 GlobalShortcuts_insert( "CameraBack", Accelerator( GDK_KEY_Down ) );
2095 GlobalShortcuts_insert( "CameraLeft", Accelerator( GDK_KEY_Left ) );
2096 GlobalShortcuts_insert( "CameraRight", Accelerator( GDK_KEY_Right ) );
2097 GlobalShortcuts_insert( "CameraStrafeRight", Accelerator( 'D' ) );
2098 GlobalShortcuts_insert( "CameraStrafeLeft", Accelerator( 'A' ) );
2100 GlobalShortcuts_insert( "CameraUp", accelerator_null() );
2101 GlobalShortcuts_insert( "CameraDown", accelerator_null() );
2102 GlobalShortcuts_insert( "CameraAngleUp", accelerator_null() );
2103 GlobalShortcuts_insert( "CameraAngleDown", accelerator_null() );
2105 GlobalShortcuts_insert( "CameraFreeMoveForward", Accelerator( 'W' ) );
2106 GlobalShortcuts_insert( "CameraFreeMoveBack", Accelerator( 'S' ) );
2107 GlobalShortcuts_insert( "CameraFreeMoveLeft", Accelerator( 'A' ) );
2108 GlobalShortcuts_insert( "CameraFreeMoveRight", Accelerator( 'D' ) );
2110 GlobalShortcuts_insert( "CameraFreeMoveForward2", Accelerator( GDK_KEY_Up ) );
2111 GlobalShortcuts_insert( "CameraFreeMoveBack2", Accelerator( GDK_KEY_Down ) );
2112 GlobalShortcuts_insert( "CameraFreeMoveLeft2", Accelerator( GDK_KEY_Left ) );
2113 GlobalShortcuts_insert( "CameraFreeMoveRight2", Accelerator( GDK_KEY_Right ) );
2115 GlobalShortcuts_insert( "CameraFreeMoveUp", accelerator_null() );
2116 GlobalShortcuts_insert( "CameraFreeMoveDown", accelerator_null() );
2118 GlobalShortcuts_insert( "CameraFreeFocus", Accelerator( GDK_KEY_Tab ) );
2120 GlobalToggles_insert( "ShowStats", makeCallbackF(ShowStatsToggle), ToggleItem::AddCallbackCaller( g_show_stats ) );
2122 GlobalPreferenceSystem().registerPreference( "ShowStats", make_property_string( g_camwindow_globals_private.m_showStats ) );
2123 GlobalPreferenceSystem().registerPreference( "FOV", make_property_string( g_camwindow_globals_private.m_nFOV ) );
2124 GlobalPreferenceSystem().registerPreference( "MoveSpeed", make_property_string( g_camwindow_globals_private.m_nMoveSpeed ) );
2125 GlobalPreferenceSystem().registerPreference( "CamLinkSpeed", make_property_string( g_camwindow_globals_private.m_bCamLinkSpeed ) );
2126 GlobalPreferenceSystem().registerPreference( "AngleSpeed", make_property_string( g_camwindow_globals_private.m_nAngleSpeed ) );
2127 GlobalPreferenceSystem().registerPreference( "CamInverseMouse", make_property_string( g_camwindow_globals_private.m_bCamInverseMouse ) );
2128 GlobalPreferenceSystem().registerPreference( "CamDiscrete", make_property_string<CamWnd_Move_Discrete>());
2129 GlobalPreferenceSystem().registerPreference( "CubicClipping", make_property_string( g_camwindow_globals_private.m_bCubicClipping ) );
2130 GlobalPreferenceSystem().registerPreference( "CubicScale", make_property_string( g_camwindow_globals.m_nCubicScale ) );
2131 GlobalPreferenceSystem().registerPreference( "SI_Colors4", make_property_string( g_camwindow_globals.color_cameraback ) );
2132 GlobalPreferenceSystem().registerPreference( "SI_Colors12", make_property_string( g_camwindow_globals.color_selbrushes3d ) );
2133 GlobalPreferenceSystem().registerPreference( "CameraRenderMode", make_property_string<RenderMode>() );
2134 GlobalPreferenceSystem().registerPreference( "StrafeMode", make_property_string( g_camwindow_globals_private.m_nStrafeMode ) );
2135 GlobalPreferenceSystem().registerPreference( "3DZoomInToPointer", make_property_string( g_camwindow_globals.m_bZoomInToPointer ) );
2137 CamWnd_constructStatic();
2139 Camera_registerPreferencesPage();
2141 void CamWnd_Destroy(){
2142 CamWnd_destroyStatic();