2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
25 // Leonardo Zide (leo@lokigames.com)
28 #include "camwindow.h"
31 #include <gdk/gdkkeysyms.h>
33 #include "debugging/debugging.h"
35 #include "iscenegraph.h"
40 #include "renderable.h"
41 #include "preferencesystem.h"
43 #include "signal/signal.h"
44 #include "container/array.h"
48 #include "math/frustum.h"
50 #include "gtkutil/widget.h"
51 #include "gtkutil/button.h"
52 #include "gtkutil/toolbar.h"
53 #include "gtkutil/glwidget.h"
54 #include "gtkutil/xorrectangle.h"
56 #include "selection.h"
57 #include "mainframe.h"
58 #include "preferences.h"
61 #include "windowobservers.h"
62 #include "renderstate.h"
66 Signal0 g_cameraMoved_callbacks;
68 void AddCameraMovedCallback( const SignalHandler& handler ){
69 g_cameraMoved_callbacks.connectLast( handler );
72 void CameraMovedNotify(){
73 g_cameraMoved_callbacks();
77 struct camwindow_globals_private_t
82 bool m_bCamInverseMouse;
84 bool m_bCubicClipping;
88 camwindow_globals_private_t() :
90 m_bCamLinkSpeed( true ),
92 m_bCamInverseMouse( false ),
93 m_bCamDiscrete( true ),
94 m_bCubicClipping( true ),
101 camwindow_globals_private_t g_camwindow_globals_private;
104 const Matrix4 g_opengl2radiant(
111 const Matrix4 g_radiant2opengl(
119 void Camera_mouseMove( camera_t& camera, int x, int y );
121 enum camera_draw_mode
138 Vector3 color; // background
140 Vector3 forward, right; // move matrix (TTimo: used to have up but it was not updated)
141 Vector3 vup, vpn, vright; // view matrix (taken from the modelview matrix)
146 bool m_strafe; // true when in strafemode toggled by the ctrl-key
147 bool m_strafe_forward; // true when in strafemode by ctrl-key and shift is pressed for forward strafing
149 unsigned int movementflags; // movement flags
150 Timer m_keycontrol_timer;
151 guint m_keymove_handler;
156 DeferredMotionDelta m_mouseMove;
158 static void motionDelta( int x, int y, void* data ){
159 Camera_mouseMove( *reinterpret_cast<camera_t*>( data ), x, y );
165 static camera_draw_mode draw_mode;
167 camera_t( View* view, const Callback& update )
175 m_keymove_handler( 0 ),
176 fieldOfView( 90.0f ),
177 m_mouseMove( motionDelta, this ),
183 camera_draw_mode camera_t::draw_mode = cd_texture;
185 inline Matrix4 projection_for_camera( float near_z, float far_z, float fieldOfView, int width, int height ){
186 const float half_width = static_cast<float>( near_z * tan( degrees_to_radians( fieldOfView * 0.5 ) ) );
187 const float half_height = half_width * ( static_cast<float>( height ) / static_cast<float>( width ) );
189 return matrix4_frustum(
199 float Camera_getFarClipPlane( camera_t& camera ){
200 return ( g_camwindow_globals_private.m_bCubicClipping ) ? pow( 2.0, ( g_camwindow_globals.m_nCubicScale + 7 ) / 2.0 ) : 32768.0f;
203 void Camera_updateProjection( camera_t& camera ){
204 float farClip = Camera_getFarClipPlane( camera );
205 camera.projection = projection_for_camera( farClip / 4096.0f, farClip, camera.fieldOfView, camera.width, camera.height );
207 camera.m_view->Construct( camera.projection, camera.modelview, camera.width, camera.height );
210 void Camera_updateVectors( camera_t& camera ){
211 for ( int i = 0 ; i < 3 ; i++ )
213 camera.vright[i] = camera.modelview[( i << 2 ) + 0];
214 camera.vup[i] = camera.modelview[( i << 2 ) + 1];
215 camera.vpn[i] = camera.modelview[( i << 2 ) + 2];
219 void Camera_updateModelview( camera_t& camera ){
220 camera.modelview = g_matrix4_identity;
223 Vector3 radiant_eulerXYZ( 0, -camera.angles[CAMERA_PITCH], camera.angles[CAMERA_YAW] );
225 matrix4_translate_by_vec3( camera.modelview, camera.origin );
226 matrix4_rotate_by_euler_xyz_degrees( camera.modelview, radiant_eulerXYZ );
227 matrix4_multiply_by_matrix4( camera.modelview, g_radiant2opengl );
228 matrix4_affine_invert( camera.modelview );
230 Camera_updateVectors( camera );
232 camera.m_view->Construct( camera.projection, camera.modelview, camera.width, camera.height );
236 void Camera_Move_updateAxes( camera_t& camera ){
237 double ya = degrees_to_radians( camera.angles[CAMERA_YAW] );
239 // the movement matrix is kept 2d
240 camera.forward[0] = static_cast<float>( cos( ya ) );
241 camera.forward[1] = static_cast<float>( sin( ya ) );
242 camera.forward[2] = 0;
243 camera.right[0] = camera.forward[1];
244 camera.right[1] = -camera.forward[0];
247 void Camera_Freemove_updateAxes( camera_t& camera ){
248 camera.right = camera.vright;
249 camera.forward = vector3_negated( camera.vpn );
252 const Vector3& Camera_getOrigin( camera_t& camera ){
253 return camera.origin;
256 void Camera_setOrigin( camera_t& camera, const Vector3& origin ){
257 camera.origin = origin;
258 Camera_updateModelview( camera );
263 const Vector3& Camera_getAngles( camera_t& camera ){
264 return camera.angles;
267 void Camera_setAngles( camera_t& camera, const Vector3& angles ){
268 camera.angles = angles;
269 Camera_updateModelview( camera );
275 void Camera_FreeMove( camera_t& camera, int dx, int dy ){
276 // free strafe mode, toggled by the ctrl key with optional shift for forward movement
277 if ( camera.m_strafe ) {
278 float strafespeed = 0.65f;
280 if ( g_camwindow_globals_private.m_bCamLinkSpeed ) {
281 strafespeed = (float)g_camwindow_globals_private.m_nMoveSpeed / 100;
284 camera.origin -= camera.vright * strafespeed * dx;
285 if ( camera.m_strafe_forward ) {
286 camera.origin += camera.vpn * strafespeed * dy;
289 camera.origin += camera.vup * strafespeed * dy;
292 else // free rotation
294 const float dtime = 0.1f;
296 if ( g_camwindow_globals_private.m_bCamInverseMouse ) {
297 camera.angles[CAMERA_PITCH] -= dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
300 camera.angles[CAMERA_PITCH] += dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
303 camera.angles[CAMERA_YAW] += dx * dtime * g_camwindow_globals_private.m_nAngleSpeed;
305 if ( camera.angles[CAMERA_PITCH] > 90 ) {
306 camera.angles[CAMERA_PITCH] = 90;
308 else if ( camera.angles[CAMERA_PITCH] < -90 ) {
309 camera.angles[CAMERA_PITCH] = -90;
312 if ( camera.angles[CAMERA_YAW] >= 360 ) {
313 camera.angles[CAMERA_YAW] -= 360;
315 else if ( camera.angles[CAMERA_YAW] <= 0 ) {
316 camera.angles[CAMERA_YAW] += 360;
320 Camera_updateModelview( camera );
321 Camera_Freemove_updateAxes( camera );
324 void Cam_MouseControl( camera_t& camera, int x, int y ){
329 xf = (float)( x - camera.width / 2 ) / ( camera.width / 2 );
330 yf = (float)( y - camera.height / 2 ) / ( camera.height / 2 );
332 xl = camera.width / 3;
334 yl = camera.height / 3;
337 xf *= 1.0f - fabsf( yf );
352 vector3_add( camera.origin, vector3_scaled( camera.forward, yf * 0.1f * g_camwindow_globals_private.m_nMoveSpeed ) );
353 camera.angles[CAMERA_YAW] += xf * -0.1f * g_camwindow_globals_private.m_nAngleSpeed;
355 Camera_updateModelview( camera );
358 void Camera_mouseMove( camera_t& camera, int x, int y ){
359 //globalOutputStream() << "mousemove... ";
360 Camera_FreeMove( camera, -x, -y );
365 const unsigned int MOVE_NONE = 0;
366 const unsigned int MOVE_FORWARD = 1 << 0;
367 const unsigned int MOVE_BACK = 1 << 1;
368 const unsigned int MOVE_ROTRIGHT = 1 << 2;
369 const unsigned int MOVE_ROTLEFT = 1 << 3;
370 const unsigned int MOVE_STRAFERIGHT = 1 << 4;
371 const unsigned int MOVE_STRAFELEFT = 1 << 5;
372 const unsigned int MOVE_UP = 1 << 6;
373 const unsigned int MOVE_DOWN = 1 << 7;
374 const unsigned int MOVE_PITCHUP = 1 << 8;
375 const unsigned int MOVE_PITCHDOWN = 1 << 9;
376 const unsigned int MOVE_ALL = MOVE_FORWARD | MOVE_BACK | MOVE_ROTRIGHT | MOVE_ROTLEFT | MOVE_STRAFERIGHT | MOVE_STRAFELEFT | MOVE_UP | MOVE_DOWN | MOVE_PITCHUP | MOVE_PITCHDOWN;
378 void Cam_KeyControl( camera_t& camera, float dtime ){
380 if ( camera.movementflags & MOVE_ROTLEFT ) {
381 camera.angles[CAMERA_YAW] += 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
383 if ( camera.movementflags & MOVE_ROTRIGHT ) {
384 camera.angles[CAMERA_YAW] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
386 if ( camera.movementflags & MOVE_PITCHUP ) {
387 camera.angles[CAMERA_PITCH] += 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
388 if ( camera.angles[CAMERA_PITCH] > 90 ) {
389 camera.angles[CAMERA_PITCH] = 90;
392 if ( camera.movementflags & MOVE_PITCHDOWN ) {
393 camera.angles[CAMERA_PITCH] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
394 if ( camera.angles[CAMERA_PITCH] < -90 ) {
395 camera.angles[CAMERA_PITCH] = -90;
399 Camera_updateModelview( camera );
400 Camera_Freemove_updateAxes( camera );
403 if ( camera.movementflags & MOVE_FORWARD ) {
404 vector3_add( camera.origin, vector3_scaled( camera.forward, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
406 if ( camera.movementflags & MOVE_BACK ) {
407 vector3_add( camera.origin, vector3_scaled( camera.forward, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
409 if ( camera.movementflags & MOVE_STRAFELEFT ) {
410 vector3_add( camera.origin, vector3_scaled( camera.right, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
412 if ( camera.movementflags & MOVE_STRAFERIGHT ) {
413 vector3_add( camera.origin, vector3_scaled( camera.right, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
415 if ( camera.movementflags & MOVE_UP ) {
416 vector3_add( camera.origin, vector3_scaled( g_vector3_axis_z, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
418 if ( camera.movementflags & MOVE_DOWN ) {
419 vector3_add( camera.origin, vector3_scaled( g_vector3_axis_z, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
422 Camera_updateModelview( camera );
425 void Camera_keyMove( camera_t& camera ){
426 camera.m_mouseMove.flush();
428 //globalOutputStream() << "keymove... ";
429 float time_seconds = camera.m_keycontrol_timer.elapsed_msec() / static_cast<float>( msec_per_sec );
430 camera.m_keycontrol_timer.start();
431 if ( time_seconds > 0.05f ) {
432 time_seconds = 0.05f; // 20fps
434 Cam_KeyControl( camera, time_seconds * 5.0f );
440 gboolean camera_keymove( gpointer data ){
441 Camera_keyMove( *reinterpret_cast<camera_t*>( data ) );
445 void Camera_setMovementFlags( camera_t& camera, unsigned int mask ){
446 if ( ( ~camera.movementflags & mask ) != 0 && camera.movementflags == 0 ) {
447 camera.m_keymove_handler = g_idle_add( camera_keymove, &camera );
449 camera.movementflags |= mask;
451 void Camera_clearMovementFlags( camera_t& camera, unsigned int mask ){
452 if ( ( camera.movementflags & ~mask ) == 0 && camera.movementflags != 0 ) {
453 g_source_remove( camera.m_keymove_handler );
454 camera.m_keymove_handler = 0;
456 camera.movementflags &= ~mask;
459 void Camera_MoveForward_KeyDown( camera_t& camera ){
460 Camera_setMovementFlags( camera, MOVE_FORWARD );
462 void Camera_MoveForward_KeyUp( camera_t& camera ){
463 Camera_clearMovementFlags( camera, MOVE_FORWARD );
465 void Camera_MoveBack_KeyDown( camera_t& camera ){
466 Camera_setMovementFlags( camera, MOVE_BACK );
468 void Camera_MoveBack_KeyUp( camera_t& camera ){
469 Camera_clearMovementFlags( camera, MOVE_BACK );
472 void Camera_MoveLeft_KeyDown( camera_t& camera ){
473 Camera_setMovementFlags( camera, MOVE_STRAFELEFT );
475 void Camera_MoveLeft_KeyUp( camera_t& camera ){
476 Camera_clearMovementFlags( camera, MOVE_STRAFELEFT );
478 void Camera_MoveRight_KeyDown( camera_t& camera ){
479 Camera_setMovementFlags( camera, MOVE_STRAFERIGHT );
481 void Camera_MoveRight_KeyUp( camera_t& camera ){
482 Camera_clearMovementFlags( camera, MOVE_STRAFERIGHT );
485 void Camera_MoveUp_KeyDown( camera_t& camera ){
486 Camera_setMovementFlags( camera, MOVE_UP );
488 void Camera_MoveUp_KeyUp( camera_t& camera ){
489 Camera_clearMovementFlags( camera, MOVE_UP );
491 void Camera_MoveDown_KeyDown( camera_t& camera ){
492 Camera_setMovementFlags( camera, MOVE_DOWN );
494 void Camera_MoveDown_KeyUp( camera_t& camera ){
495 Camera_clearMovementFlags( camera, MOVE_DOWN );
498 void Camera_RotateLeft_KeyDown( camera_t& camera ){
499 Camera_setMovementFlags( camera, MOVE_ROTLEFT );
501 void Camera_RotateLeft_KeyUp( camera_t& camera ){
502 Camera_clearMovementFlags( camera, MOVE_ROTLEFT );
504 void Camera_RotateRight_KeyDown( camera_t& camera ){
505 Camera_setMovementFlags( camera, MOVE_ROTRIGHT );
507 void Camera_RotateRight_KeyUp( camera_t& camera ){
508 Camera_clearMovementFlags( camera, MOVE_ROTRIGHT );
511 void Camera_PitchUp_KeyDown( camera_t& camera ){
512 Camera_setMovementFlags( camera, MOVE_PITCHUP );
514 void Camera_PitchUp_KeyUp( camera_t& camera ){
515 Camera_clearMovementFlags( camera, MOVE_PITCHUP );
517 void Camera_PitchDown_KeyDown( camera_t& camera ){
518 Camera_setMovementFlags( camera, MOVE_PITCHDOWN );
520 void Camera_PitchDown_KeyUp( camera_t& camera ){
521 Camera_clearMovementFlags( camera, MOVE_PITCHDOWN );
525 typedef ReferenceCaller<camera_t, &Camera_MoveForward_KeyDown> FreeMoveCameraMoveForwardKeyDownCaller;
526 typedef ReferenceCaller<camera_t, &Camera_MoveForward_KeyUp> FreeMoveCameraMoveForwardKeyUpCaller;
527 typedef ReferenceCaller<camera_t, &Camera_MoveBack_KeyDown> FreeMoveCameraMoveBackKeyDownCaller;
528 typedef ReferenceCaller<camera_t, &Camera_MoveBack_KeyUp> FreeMoveCameraMoveBackKeyUpCaller;
529 typedef ReferenceCaller<camera_t, &Camera_MoveLeft_KeyDown> FreeMoveCameraMoveLeftKeyDownCaller;
530 typedef ReferenceCaller<camera_t, &Camera_MoveLeft_KeyUp> FreeMoveCameraMoveLeftKeyUpCaller;
531 typedef ReferenceCaller<camera_t, &Camera_MoveRight_KeyDown> FreeMoveCameraMoveRightKeyDownCaller;
532 typedef ReferenceCaller<camera_t, &Camera_MoveRight_KeyUp> FreeMoveCameraMoveRightKeyUpCaller;
533 typedef ReferenceCaller<camera_t, &Camera_MoveUp_KeyDown> FreeMoveCameraMoveUpKeyDownCaller;
534 typedef ReferenceCaller<camera_t, &Camera_MoveUp_KeyUp> FreeMoveCameraMoveUpKeyUpCaller;
535 typedef ReferenceCaller<camera_t, &Camera_MoveDown_KeyDown> FreeMoveCameraMoveDownKeyDownCaller;
536 typedef ReferenceCaller<camera_t, &Camera_MoveDown_KeyUp> FreeMoveCameraMoveDownKeyUpCaller;
539 #define SPEED_MOVE 32
540 #define SPEED_TURN 22.5
541 #define MIN_CAM_SPEED 10
542 #define MAX_CAM_SPEED 610
543 #define CAM_SPEED_STEP 50
545 void Camera_MoveForward_Discrete( camera_t& camera ){
546 Camera_Move_updateAxes( camera );
547 Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.forward, SPEED_MOVE ) ) );
549 void Camera_MoveBack_Discrete( camera_t& camera ){
550 Camera_Move_updateAxes( camera );
551 Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.forward, -SPEED_MOVE ) ) );
554 void Camera_MoveUp_Discrete( camera_t& camera ){
555 Vector3 origin( Camera_getOrigin( camera ) );
556 origin[2] += SPEED_MOVE;
557 Camera_setOrigin( camera, origin );
559 void Camera_MoveDown_Discrete( camera_t& camera ){
560 Vector3 origin( Camera_getOrigin( camera ) );
561 origin[2] -= SPEED_MOVE;
562 Camera_setOrigin( camera, origin );
565 void Camera_MoveLeft_Discrete( camera_t& camera ){
566 Camera_Move_updateAxes( camera );
567 Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.right, -SPEED_MOVE ) ) );
569 void Camera_MoveRight_Discrete( camera_t& camera ){
570 Camera_Move_updateAxes( camera );
571 Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.right, SPEED_MOVE ) ) );
574 void Camera_RotateLeft_Discrete( camera_t& camera ){
575 Vector3 angles( Camera_getAngles( camera ) );
576 angles[CAMERA_YAW] += SPEED_TURN;
577 Camera_setAngles( camera, angles );
579 void Camera_RotateRight_Discrete( camera_t& camera ){
580 Vector3 angles( Camera_getAngles( camera ) );
581 angles[CAMERA_YAW] -= SPEED_TURN;
582 Camera_setAngles( camera, angles );
585 void Camera_PitchUp_Discrete( camera_t& camera ){
586 Vector3 angles( Camera_getAngles( camera ) );
587 angles[CAMERA_PITCH] += SPEED_TURN;
588 if ( angles[CAMERA_PITCH] > 90 ) {
589 angles[CAMERA_PITCH] = 90;
591 Camera_setAngles( camera, angles );
593 void Camera_PitchDown_Discrete( camera_t& camera ){
594 Vector3 angles( Camera_getAngles( camera ) );
595 angles[CAMERA_PITCH] -= SPEED_TURN;
596 if ( angles[CAMERA_PITCH] < -90 ) {
597 angles[CAMERA_PITCH] = -90;
599 Camera_setAngles( camera, angles );
603 class RadiantCameraView : public CameraView
609 RadiantCameraView( camera_t& camera, View* view, const Callback& update ) : m_camera( camera ), m_view( view ), m_update( update ){
612 m_view->Construct( m_camera.projection, m_camera.modelview, m_camera.width, m_camera.height );
615 void setModelview( const Matrix4& modelview ){
616 m_camera.modelview = modelview;
617 matrix4_multiply_by_matrix4( m_camera.modelview, g_radiant2opengl );
618 matrix4_affine_invert( m_camera.modelview );
619 Camera_updateVectors( m_camera );
622 void setFieldOfView( float fieldOfView ){
623 float farClip = Camera_getFarClipPlane( m_camera );
624 m_camera.projection = projection_for_camera( farClip / 4096.0f, farClip, fieldOfView, m_camera.width, m_camera.height );
630 void Camera_motionDelta( int x, int y, unsigned int state, void* data ){
631 camera_t* cam = reinterpret_cast<camera_t*>( data );
633 cam->m_mouseMove.motion_delta( x, y, state );
635 switch ( g_camwindow_globals_private.m_nStrafeMode )
638 cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0;
639 if ( cam->m_strafe ) {
640 cam->m_strafe_forward = ( state & GDK_SHIFT_MASK ) != 0;
643 cam->m_strafe_forward = false;
647 cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0 && ( state & GDK_SHIFT_MASK ) == 0;
648 cam->m_strafe_forward = false;
651 cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0 && ( state & GDK_SHIFT_MASK ) == 0;
652 cam->m_strafe_forward = cam->m_strafe;
661 RadiantCameraView m_cameraview;
663 int m_PositionDragCursorX;
664 int m_PositionDragCursorY;
667 guint m_freemove_handle_focusout;
669 static Shader* m_state_select1;
670 static Shader* m_state_select2;
672 FreezePointer m_freezePointer;
675 ui::GLArea m_gl_widget;
676 ui::Window m_parent{ui::null};
678 SelectionSystemWindowObserver* m_window_observer;
679 XORRectangle m_XORRectangle;
681 DeferredDraw m_deferredDraw;
682 DeferredMotion m_deferred_motion;
684 guint m_selection_button_press_handler;
685 guint m_selection_button_release_handler;
686 guint m_selection_motion_handler;
688 guint m_freelook_button_press_handler;
691 guint m_exposeHandler;
698 //ASSERT_MESSAGE(!m_drawing, "CamWnd::queue_draw(): called while draw is already in progress");
702 //globalOutputStream() << "queue... ";
703 m_deferredDraw.draw();
707 static void captureStates(){
708 m_state_select1 = GlobalShaderCache().capture( "$CAM_HIGHLIGHT" );
709 m_state_select2 = GlobalShaderCache().capture( "$CAM_OVERLAY" );
711 static void releaseStates(){
712 GlobalShaderCache().release( "$CAM_HIGHLIGHT" );
713 GlobalShaderCache().release( "$CAM_OVERLAY" );
716 camera_t& getCamera(){
721 void Cam_ChangeFloor( bool up );
723 void DisableFreeMove();
724 void EnableFreeMove();
727 CameraView& getCameraView(){
735 typedef MemberCaller<CamWnd, &CamWnd::queue_draw> CamWndQueueDraw;
737 Shader* CamWnd::m_state_select1 = 0;
738 Shader* CamWnd::m_state_select2 = 0;
743 void DeleteCamWnd( CamWnd* camwnd ){
747 void CamWnd_constructStatic(){
748 CamWnd::captureStates();
751 void CamWnd_destroyStatic(){
752 CamWnd::releaseStates();
755 static CamWnd* g_camwnd = 0;
757 void GlobalCamera_setCamWnd( CamWnd& camwnd ){
762 ui::GLArea CamWnd_getWidget( CamWnd& camwnd ){
763 return camwnd.m_gl_widget;
766 ui::Window CamWnd_getParent( CamWnd& camwnd ){
767 return camwnd.m_parent;
770 ToggleShown g_camera_shown( true );
772 void CamWnd_setParent( CamWnd& camwnd, ui::Window parent ){
773 camwnd.m_parent = parent;
774 g_camera_shown.connect( camwnd.m_parent );
777 void CamWnd_Update( CamWnd& camwnd ){
783 camwindow_globals_t g_camwindow_globals;
785 const Vector3& Camera_getOrigin( CamWnd& camwnd ){
786 return Camera_getOrigin( camwnd.getCamera() );
789 void Camera_setOrigin( CamWnd& camwnd, const Vector3& origin ){
790 Camera_setOrigin( camwnd.getCamera(), origin );
793 const Vector3& Camera_getAngles( CamWnd& camwnd ){
794 return Camera_getAngles( camwnd.getCamera() );
797 void Camera_setAngles( CamWnd& camwnd, const Vector3& angles ){
798 Camera_setAngles( camwnd.getCamera(), angles );
802 // =============================================================================
805 gboolean enable_freelook_button_press( ui::Widget widget, GdkEventButton* event, CamWnd* camwnd ){
806 if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
807 camwnd->EnableFreeMove();
813 gboolean disable_freelook_button_press( ui::Widget widget, GdkEventButton* event, CamWnd* camwnd ){
814 if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
815 camwnd->DisableFreeMove();
822 gboolean mousecontrol_button_press( ui::Widget widget, GdkEventButton* event, CamWnd* camwnd ){
823 if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
824 Cam_MouseControl( camwnd->getCamera(), event->x, widget->allocation.height - 1 - event->y );
830 void camwnd_update_xor_rectangle( CamWnd& self, rect_t area ){
831 if ( gtk_widget_get_visible( self.m_gl_widget ) ) {
832 self.m_XORRectangle.set( rectangle_from_area( area.min, area.max, self.getCamera().width, self.getCamera().height ) );
837 gboolean selection_button_press( ui::Widget widget, GdkEventButton* event, WindowObserver* observer ){
838 if ( event->type == GDK_BUTTON_PRESS ) {
839 observer->onMouseDown( WindowVector_forDouble( event->x, event->y ), button_for_button( event->button ), modifiers_for_state( event->state ) );
844 gboolean selection_button_release( ui::Widget widget, GdkEventButton* event, WindowObserver* observer ){
845 if ( event->type == GDK_BUTTON_RELEASE ) {
846 observer->onMouseUp( WindowVector_forDouble( event->x, event->y ), button_for_button( event->button ), modifiers_for_state( event->state ) );
851 void selection_motion( gdouble x, gdouble y, guint state, void* data ){
852 //globalOutputStream() << "motion... ";
853 reinterpret_cast<WindowObserver*>( data )->onMouseMotion( WindowVector_forDouble( x, y ), modifiers_for_state( state ) );
856 inline WindowVector windowvector_for_widget_centre( ui::Widget widget ){
857 GtkAllocation allocation;
858 gtk_widget_get_allocation(widget, &allocation);
859 return WindowVector( static_cast<float>( allocation.width / 2 ), static_cast<float>(allocation.height / 2 ) );
862 gboolean selection_button_press_freemove( ui::Widget widget, GdkEventButton* event, WindowObserver* observer ){
863 if ( event->type == GDK_BUTTON_PRESS ) {
864 observer->onMouseDown( windowvector_for_widget_centre( widget ), button_for_button( event->button ), modifiers_for_state( event->state ) );
869 gboolean selection_button_release_freemove( ui::Widget widget, GdkEventButton* event, WindowObserver* observer ){
870 if ( event->type == GDK_BUTTON_RELEASE ) {
871 observer->onMouseUp( windowvector_for_widget_centre( widget ), button_for_button( event->button ), modifiers_for_state( event->state ) );
876 gboolean selection_motion_freemove( ui::Widget widget, GdkEventMotion *event, WindowObserver* observer ){
877 observer->onMouseMotion( windowvector_for_widget_centre( widget ), modifiers_for_state( event->state ) );
881 gboolean wheelmove_scroll( ui::Widget widget, GdkEventScroll* event, CamWnd* camwnd ){
882 if ( event->direction == GDK_SCROLL_UP ) {
883 Camera_Freemove_updateAxes( camwnd->getCamera() );
884 Camera_setOrigin( *camwnd, vector3_added( Camera_getOrigin( *camwnd ), vector3_scaled( camwnd->getCamera().forward, static_cast<float>( g_camwindow_globals_private.m_nMoveSpeed ) ) ) );
886 else if ( event->direction == GDK_SCROLL_DOWN ) {
887 Camera_Freemove_updateAxes( camwnd->getCamera() );
888 Camera_setOrigin( *camwnd, vector3_added( Camera_getOrigin( *camwnd ), vector3_scaled( camwnd->getCamera().forward, -static_cast<float>( g_camwindow_globals_private.m_nMoveSpeed ) ) ) );
894 gboolean camera_size_allocate( ui::Widget widget, GtkAllocation* allocation, CamWnd* camwnd ){
895 camwnd->getCamera().width = allocation->width;
896 camwnd->getCamera().height = allocation->height;
897 Camera_updateProjection( camwnd->getCamera() );
898 camwnd->m_window_observer->onSizeChanged( camwnd->getCamera().width, camwnd->getCamera().height );
899 camwnd->queue_draw();
903 gboolean camera_expose( ui::Widget widget, GdkEventExpose* event, gpointer data ){
904 reinterpret_cast<CamWnd*>( data )->draw();
908 void KeyEvent_connect( const char* name ){
909 const KeyEvent& keyEvent = GlobalKeyEvents_find( name );
910 keydown_accelerators_add( keyEvent.m_accelerator, keyEvent.m_keyDown );
911 keyup_accelerators_add( keyEvent.m_accelerator, keyEvent.m_keyUp );
914 void KeyEvent_disconnect( const char* name ){
915 const KeyEvent& keyEvent = GlobalKeyEvents_find( name );
916 keydown_accelerators_remove( keyEvent.m_accelerator );
917 keyup_accelerators_remove( keyEvent.m_accelerator );
920 void CamWnd_registerCommands( CamWnd& camwnd ){
921 GlobalKeyEvents_insert( "CameraForward", Accelerator( GDK_KEY_Up ),
922 ReferenceCaller<camera_t, Camera_MoveForward_KeyDown>( camwnd.getCamera() ),
923 ReferenceCaller<camera_t, Camera_MoveForward_KeyUp>( camwnd.getCamera() )
925 GlobalKeyEvents_insert( "CameraBack", Accelerator( GDK_KEY_Down ),
926 ReferenceCaller<camera_t, Camera_MoveBack_KeyDown>( camwnd.getCamera() ),
927 ReferenceCaller<camera_t, Camera_MoveBack_KeyUp>( camwnd.getCamera() )
929 GlobalKeyEvents_insert( "CameraLeft", Accelerator( GDK_KEY_Left ),
930 ReferenceCaller<camera_t, Camera_RotateLeft_KeyDown>( camwnd.getCamera() ),
931 ReferenceCaller<camera_t, Camera_RotateLeft_KeyUp>( camwnd.getCamera() )
933 GlobalKeyEvents_insert( "CameraRight", Accelerator( GDK_KEY_Right ),
934 ReferenceCaller<camera_t, Camera_RotateRight_KeyDown>( camwnd.getCamera() ),
935 ReferenceCaller<camera_t, Camera_RotateRight_KeyUp>( camwnd.getCamera() )
937 GlobalKeyEvents_insert( "CameraStrafeRight", Accelerator( GDK_KEY_period ),
938 ReferenceCaller<camera_t, Camera_MoveRight_KeyDown>( camwnd.getCamera() ),
939 ReferenceCaller<camera_t, Camera_MoveRight_KeyUp>( camwnd.getCamera() )
941 GlobalKeyEvents_insert( "CameraStrafeLeft", Accelerator( GDK_KEY_comma ),
942 ReferenceCaller<camera_t, Camera_MoveLeft_KeyDown>( camwnd.getCamera() ),
943 ReferenceCaller<camera_t, Camera_MoveLeft_KeyUp>( camwnd.getCamera() )
945 GlobalKeyEvents_insert( "CameraUp", Accelerator( 'D' ),
946 ReferenceCaller<camera_t, Camera_MoveUp_KeyDown>( camwnd.getCamera() ),
947 ReferenceCaller<camera_t, Camera_MoveUp_KeyUp>( camwnd.getCamera() )
949 GlobalKeyEvents_insert( "CameraDown", Accelerator( 'C' ),
950 ReferenceCaller<camera_t, Camera_MoveDown_KeyDown>( camwnd.getCamera() ),
951 ReferenceCaller<camera_t, Camera_MoveDown_KeyUp>( camwnd.getCamera() )
953 GlobalKeyEvents_insert( "CameraAngleDown", Accelerator( 'A' ),
954 ReferenceCaller<camera_t, Camera_PitchDown_KeyDown>( camwnd.getCamera() ),
955 ReferenceCaller<camera_t, Camera_PitchDown_KeyUp>( camwnd.getCamera() )
957 GlobalKeyEvents_insert( "CameraAngleUp", Accelerator( 'Z' ),
958 ReferenceCaller<camera_t, Camera_PitchUp_KeyDown>( camwnd.getCamera() ),
959 ReferenceCaller<camera_t, Camera_PitchUp_KeyUp>( camwnd.getCamera() )
962 GlobalKeyEvents_insert( "CameraFreeMoveForward", Accelerator( GDK_KEY_Up ),
963 FreeMoveCameraMoveForwardKeyDownCaller( camwnd.getCamera() ),
964 FreeMoveCameraMoveForwardKeyUpCaller( camwnd.getCamera() )
966 GlobalKeyEvents_insert( "CameraFreeMoveBack", Accelerator( GDK_KEY_Down ),
967 FreeMoveCameraMoveBackKeyDownCaller( camwnd.getCamera() ),
968 FreeMoveCameraMoveBackKeyUpCaller( camwnd.getCamera() )
970 GlobalKeyEvents_insert( "CameraFreeMoveLeft", Accelerator( GDK_KEY_Left ),
971 FreeMoveCameraMoveLeftKeyDownCaller( camwnd.getCamera() ),
972 FreeMoveCameraMoveLeftKeyUpCaller( camwnd.getCamera() )
974 GlobalKeyEvents_insert( "CameraFreeMoveRight", Accelerator( GDK_KEY_Right ),
975 FreeMoveCameraMoveRightKeyDownCaller( camwnd.getCamera() ),
976 FreeMoveCameraMoveRightKeyUpCaller( camwnd.getCamera() )
978 GlobalKeyEvents_insert( "CameraFreeMoveUp", Accelerator( 'D' ),
979 FreeMoveCameraMoveUpKeyDownCaller( camwnd.getCamera() ),
980 FreeMoveCameraMoveUpKeyUpCaller( camwnd.getCamera() )
982 GlobalKeyEvents_insert( "CameraFreeMoveDown", Accelerator( 'C' ),
983 FreeMoveCameraMoveDownKeyDownCaller( camwnd.getCamera() ),
984 FreeMoveCameraMoveDownKeyUpCaller( camwnd.getCamera() )
987 GlobalCommands_insert( "CameraForward", ReferenceCaller<camera_t, Camera_MoveForward_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_Up ) );
988 GlobalCommands_insert( "CameraBack", ReferenceCaller<camera_t, Camera_MoveBack_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_Down ) );
989 GlobalCommands_insert( "CameraLeft", ReferenceCaller<camera_t, Camera_RotateLeft_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_Left ) );
990 GlobalCommands_insert( "CameraRight", ReferenceCaller<camera_t, Camera_RotateRight_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_Right ) );
991 GlobalCommands_insert( "CameraStrafeRight", ReferenceCaller<camera_t, Camera_MoveRight_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_period ) );
992 GlobalCommands_insert( "CameraStrafeLeft", ReferenceCaller<camera_t, Camera_MoveLeft_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_comma ) );
994 GlobalCommands_insert( "CameraUp", ReferenceCaller<camera_t, Camera_MoveUp_Discrete>( camwnd.getCamera() ), Accelerator( 'D' ) );
995 GlobalCommands_insert( "CameraDown", ReferenceCaller<camera_t, Camera_MoveDown_Discrete>( camwnd.getCamera() ), Accelerator( 'C' ) );
996 GlobalCommands_insert( "CameraAngleUp", ReferenceCaller<camera_t, Camera_PitchUp_Discrete>( camwnd.getCamera() ), Accelerator( 'A' ) );
997 GlobalCommands_insert( "CameraAngleDown", ReferenceCaller<camera_t, Camera_PitchDown_Discrete>( camwnd.getCamera() ), Accelerator( 'Z' ) );
1000 void CamWnd_Move_Enable( CamWnd& camwnd ){
1001 KeyEvent_connect( "CameraForward" );
1002 KeyEvent_connect( "CameraBack" );
1003 KeyEvent_connect( "CameraLeft" );
1004 KeyEvent_connect( "CameraRight" );
1005 KeyEvent_connect( "CameraStrafeRight" );
1006 KeyEvent_connect( "CameraStrafeLeft" );
1007 KeyEvent_connect( "CameraUp" );
1008 KeyEvent_connect( "CameraDown" );
1009 KeyEvent_connect( "CameraAngleUp" );
1010 KeyEvent_connect( "CameraAngleDown" );
1013 void CamWnd_Move_Disable( CamWnd& camwnd ){
1014 KeyEvent_disconnect( "CameraForward" );
1015 KeyEvent_disconnect( "CameraBack" );
1016 KeyEvent_disconnect( "CameraLeft" );
1017 KeyEvent_disconnect( "CameraRight" );
1018 KeyEvent_disconnect( "CameraStrafeRight" );
1019 KeyEvent_disconnect( "CameraStrafeLeft" );
1020 KeyEvent_disconnect( "CameraUp" );
1021 KeyEvent_disconnect( "CameraDown" );
1022 KeyEvent_disconnect( "CameraAngleUp" );
1023 KeyEvent_disconnect( "CameraAngleDown" );
1026 void CamWnd_Move_Discrete_Enable( CamWnd& camwnd ){
1027 command_connect_accelerator( "CameraForward" );
1028 command_connect_accelerator( "CameraBack" );
1029 command_connect_accelerator( "CameraLeft" );
1030 command_connect_accelerator( "CameraRight" );
1031 command_connect_accelerator( "CameraStrafeRight" );
1032 command_connect_accelerator( "CameraStrafeLeft" );
1033 command_connect_accelerator( "CameraUp" );
1034 command_connect_accelerator( "CameraDown" );
1035 command_connect_accelerator( "CameraAngleUp" );
1036 command_connect_accelerator( "CameraAngleDown" );
1039 void CamWnd_Move_Discrete_Disable( CamWnd& camwnd ){
1040 command_disconnect_accelerator( "CameraForward" );
1041 command_disconnect_accelerator( "CameraBack" );
1042 command_disconnect_accelerator( "CameraLeft" );
1043 command_disconnect_accelerator( "CameraRight" );
1044 command_disconnect_accelerator( "CameraStrafeRight" );
1045 command_disconnect_accelerator( "CameraStrafeLeft" );
1046 command_disconnect_accelerator( "CameraUp" );
1047 command_disconnect_accelerator( "CameraDown" );
1048 command_disconnect_accelerator( "CameraAngleUp" );
1049 command_disconnect_accelerator( "CameraAngleDown" );
1052 void CamWnd_Move_Discrete_Import( CamWnd& camwnd, bool value ){
1053 if ( g_camwindow_globals_private.m_bCamDiscrete ) {
1054 CamWnd_Move_Discrete_Disable( camwnd );
1058 CamWnd_Move_Disable( camwnd );
1061 g_camwindow_globals_private.m_bCamDiscrete = value;
1063 if ( g_camwindow_globals_private.m_bCamDiscrete ) {
1064 CamWnd_Move_Discrete_Enable( camwnd );
1068 CamWnd_Move_Enable( camwnd );
1072 void CamWnd_Move_Discrete_Import( bool value ){
1073 if ( g_camwnd != 0 ) {
1074 CamWnd_Move_Discrete_Import( *g_camwnd, value );
1078 g_camwindow_globals_private.m_bCamDiscrete = value;
1084 void CamWnd_Add_Handlers_Move( CamWnd& camwnd ){
1085 camwnd.m_selection_button_press_handler = camwnd.m_gl_widget.connect( "button_press_event", G_CALLBACK( selection_button_press ), camwnd.m_window_observer );
1086 camwnd.m_selection_button_release_handler = camwnd.m_gl_widget.connect( "button_release_event", G_CALLBACK( selection_button_release ), camwnd.m_window_observer );
1087 camwnd.m_selection_motion_handler = camwnd.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( DeferredMotion::gtk_motion ), &camwnd.m_deferred_motion );
1089 camwnd.m_freelook_button_press_handler = camwnd.m_gl_widget.connect( "button_press_event", G_CALLBACK( enable_freelook_button_press ), &camwnd );
1091 if ( g_camwindow_globals_private.m_bCamDiscrete ) {
1092 CamWnd_Move_Discrete_Enable( camwnd );
1096 CamWnd_Move_Enable( camwnd );
1100 void CamWnd_Remove_Handlers_Move( CamWnd& camwnd ){
1101 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_press_handler );
1102 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_release_handler );
1103 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_motion_handler );
1105 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_freelook_button_press_handler );
1107 if ( g_camwindow_globals_private.m_bCamDiscrete ) {
1108 CamWnd_Move_Discrete_Disable( camwnd );
1112 CamWnd_Move_Disable( camwnd );
1116 void CamWnd_Add_Handlers_FreeMove( CamWnd& camwnd ){
1117 camwnd.m_selection_button_press_handler = camwnd.m_gl_widget.connect( "button_press_event", G_CALLBACK( selection_button_press_freemove ), camwnd.m_window_observer );
1118 camwnd.m_selection_button_release_handler = camwnd.m_gl_widget.connect( "button_release_event", G_CALLBACK( selection_button_release_freemove ), camwnd.m_window_observer );
1119 camwnd.m_selection_motion_handler = camwnd.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( selection_motion_freemove ), camwnd.m_window_observer );
1121 camwnd.m_freelook_button_press_handler = camwnd.m_gl_widget.connect( "button_press_event", G_CALLBACK( disable_freelook_button_press ), &camwnd );
1123 KeyEvent_connect( "CameraFreeMoveForward" );
1124 KeyEvent_connect( "CameraFreeMoveBack" );
1125 KeyEvent_connect( "CameraFreeMoveLeft" );
1126 KeyEvent_connect( "CameraFreeMoveRight" );
1127 KeyEvent_connect( "CameraFreeMoveUp" );
1128 KeyEvent_connect( "CameraFreeMoveDown" );
1131 void CamWnd_Remove_Handlers_FreeMove( CamWnd& camwnd ){
1132 KeyEvent_disconnect( "CameraFreeMoveForward" );
1133 KeyEvent_disconnect( "CameraFreeMoveBack" );
1134 KeyEvent_disconnect( "CameraFreeMoveLeft" );
1135 KeyEvent_disconnect( "CameraFreeMoveRight" );
1136 KeyEvent_disconnect( "CameraFreeMoveUp" );
1137 KeyEvent_disconnect( "CameraFreeMoveDown" );
1139 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_press_handler );
1140 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_release_handler );
1141 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_motion_handler );
1143 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_freelook_button_press_handler );
1148 m_Camera( &m_view, CamWndQueueDraw( *this ) ),
1149 m_cameraview( m_Camera, &m_view, ReferenceCaller<CamWnd, CamWnd_Update>( *this ) ),
1150 m_gl_widget( glwidget_new( TRUE ) ),
1151 m_window_observer( NewWindowObserver() ),
1152 m_XORRectangle( m_gl_widget ),
1153 m_deferredDraw( WidgetQueueDrawCaller( m_gl_widget ) ),
1154 m_deferred_motion( selection_motion, m_window_observer ),
1155 m_selection_button_press_handler( 0 ),
1156 m_selection_button_release_handler( 0 ),
1157 m_selection_motion_handler( 0 ),
1158 m_freelook_button_press_handler( 0 ),
1160 m_bFreeMove = false;
1162 GlobalWindowObservers_add( m_window_observer );
1163 GlobalWindowObservers_connectWidget( m_gl_widget );
1165 m_window_observer->setRectangleDrawCallback( ReferenceCaller1<CamWnd, rect_t, camwnd_update_xor_rectangle>( *this ) );
1166 m_window_observer->setView( m_view );
1168 g_object_ref( m_gl_widget._handle );
1170 gtk_widget_set_events( m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
1171 gtk_widget_set_can_focus( m_gl_widget, true );
1173 m_sizeHandler = m_gl_widget.connect( "size_allocate", G_CALLBACK( camera_size_allocate ), this );
1174 m_exposeHandler = m_gl_widget.on_render( G_CALLBACK( camera_expose ), this );
1176 Map_addValidCallback( g_map, DeferredDrawOnMapValidChangedCaller( m_deferredDraw ) );
1178 CamWnd_registerCommands( *this );
1180 CamWnd_Add_Handlers_Move( *this );
1182 m_gl_widget.connect( "scroll_event", G_CALLBACK( wheelmove_scroll ), this );
1184 AddSceneChangeCallback( ReferenceCaller<CamWnd, CamWnd_Update>( *this ) );
1186 PressedButtons_connect( g_pressedButtons, m_gl_widget );
1190 if ( m_bFreeMove ) {
1194 CamWnd_Remove_Handlers_Move( *this );
1196 g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_sizeHandler );
1197 g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_exposeHandler );
1199 m_gl_widget.unref();
1201 m_window_observer->release();
1204 class FloorHeightWalker : public scene::Graph::Walker
1210 FloorHeightWalker( float current, float& bestUp, float& bestDown ) :
1211 m_current( current ), m_bestUp( bestUp ), m_bestDown( bestDown ){
1212 bestUp = g_MaxWorldCoord;
1213 bestDown = -g_MaxWorldCoord;
1215 bool pre( const scene::Path& path, scene::Instance& instance ) const {
1216 if ( path.top().get().visible()
1217 && Node_isBrush( path.top() ) ) { // this node is a floor
1218 const AABB& aabb = instance.worldAABB();
1219 float floorHeight = aabb.origin.z() + aabb.extents.z();
1220 if ( floorHeight > m_current && floorHeight < m_bestUp ) {
1221 m_bestUp = floorHeight;
1223 if ( floorHeight < m_current && floorHeight > m_bestDown ) {
1224 m_bestDown = floorHeight;
1231 void CamWnd::Cam_ChangeFloor( bool up ){
1232 float current = m_Camera.origin[2] - 48;
1235 GlobalSceneGraph().traverse( FloorHeightWalker( current, bestUp, bestDown ) );
1237 if ( up && bestUp != g_MaxWorldCoord ) {
1240 if ( !up && bestDown != -g_MaxWorldCoord ) {
1244 m_Camera.origin[2] = current + 48;
1245 Camera_updateModelview( getCamera() );
1246 CamWnd_Update( *this );
1247 CameraMovedNotify();
1254 Sys_GetCursorPos( &m_PositionDragCursorX, &m_PositionDragCursorY );
1257 if ( ( m_bFreeMove && ( buttons == ( RAD_CONTROL | RAD_SHIFT ) ) )
1258 || ( !m_bFreeMove && ( buttons == ( RAD_RBUTTON | RAD_CONTROL ) ) ) ) {
1260 CamWnd_Update( camwnd );
1261 CameraMovedNotify();
1265 void CamWnd::Cam_PositionDrag(){
1268 Sys_GetCursorPos( GTK_WINDOW( m_gl_widget ), &x, &y );
1269 if ( x != m_PositionDragCursorX || y != m_PositionDragCursorY ) {
1270 x -= m_PositionDragCursorX;
1271 vector3_add( m_Camera.origin, vector3_scaled( m_Camera.vright, x ) );
1272 y -= m_PositionDragCursorY;
1273 m_Camera.origin[2] -= y;
1274 Camera_updateModelview();
1275 CamWnd_Update( camwnd );
1276 CameraMovedNotify();
1278 Sys_SetCursorPos( GTK_WINDOW( m_parent ), m_PositionDragCursorX, m_PositionDragCursorY );
1284 // NOTE TTimo if there's an OS-level focus out of the application
1285 // then we can release the camera cursor grab
1286 static gboolean camwindow_freemove_focusout( ui::Widget widget, GdkEventFocus* event, gpointer data ){
1287 reinterpret_cast<CamWnd*>( data )->DisableFreeMove();
1291 void CamWnd::EnableFreeMove(){
1292 //globalOutputStream() << "EnableFreeMove\n";
1294 ASSERT_MESSAGE( !m_bFreeMove, "EnableFreeMove: free-move was already enabled" );
1296 Camera_clearMovementFlags( getCamera(), MOVE_ALL );
1298 CamWnd_Remove_Handlers_Move( *this );
1299 CamWnd_Add_Handlers_FreeMove( *this );
1301 gtk_window_set_focus( m_parent, m_gl_widget );
1302 m_freemove_handle_focusout = m_gl_widget.connect( "focus_out_event", G_CALLBACK( camwindow_freemove_focusout ), this );
1303 m_freezePointer.freeze_pointer( m_parent, Camera_motionDelta, &m_Camera );
1305 CamWnd_Update( *this );
1308 void CamWnd::DisableFreeMove(){
1309 //globalOutputStream() << "DisableFreeMove\n";
1311 ASSERT_MESSAGE( m_bFreeMove, "DisableFreeMove: free-move was not enabled" );
1312 m_bFreeMove = false;
1313 Camera_clearMovementFlags( getCamera(), MOVE_ALL );
1315 CamWnd_Remove_Handlers_FreeMove( *this );
1316 CamWnd_Add_Handlers_Move( *this );
1318 m_freezePointer.unfreeze_pointer( m_parent );
1319 g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_freemove_handle_focusout );
1321 CamWnd_Update( *this );
1325 #include "renderer.h"
1327 class CamRenderer : public Renderer
1331 state_type() : m_highlight( 0 ), m_state( 0 ), m_lights( 0 ){
1333 unsigned int m_highlight;
1335 const LightList* m_lights;
1338 std::vector<state_type> m_state_stack;
1339 RenderStateFlags m_globalstate;
1340 Shader* m_state_select0;
1341 Shader* m_state_select1;
1342 const Vector3& m_viewer;
1345 CamRenderer( RenderStateFlags globalstate, Shader* select0, Shader* select1, const Vector3& viewer ) :
1346 m_globalstate( globalstate ),
1347 m_state_select0( select0 ),
1348 m_state_select1( select1 ),
1350 ASSERT_NOTNULL( select0 );
1351 ASSERT_NOTNULL( select1 );
1352 m_state_stack.push_back( state_type() );
1355 void SetState( Shader* state, EStyle style ){
1356 ASSERT_NOTNULL( state );
1357 if ( style == eFullMaterials ) {
1358 m_state_stack.back().m_state = state;
1361 const EStyle getStyle() const {
1362 return eFullMaterials;
1365 m_state_stack.push_back( m_state_stack.back() );
1368 ASSERT_MESSAGE( !m_state_stack.empty(), "popping empty stack" );
1369 m_state_stack.pop_back();
1371 void Highlight( EHighlightMode mode, bool bEnable = true ){
1373 ? m_state_stack.back().m_highlight |= mode
1374 : m_state_stack.back().m_highlight &= ~mode;
1376 void setLights( const LightList& lights ){
1377 m_state_stack.back().m_lights = &lights;
1379 void addRenderable( const OpenGLRenderable& renderable, const Matrix4& world ){
1380 if ( m_state_stack.back().m_highlight & ePrimitive ) {
1381 m_state_select0->addRenderable( renderable, world, m_state_stack.back().m_lights );
1383 if ( m_state_stack.back().m_highlight & eFace ) {
1384 m_state_select1->addRenderable( renderable, world, m_state_stack.back().m_lights );
1387 m_state_stack.back().m_state->addRenderable( renderable, world, m_state_stack.back().m_lights );
1390 void render( const Matrix4& modelview, const Matrix4& projection ){
1391 GlobalShaderCache().render( m_globalstate, modelview, projection, m_viewer );
1401 void ShowStatsToggle(){
1402 g_camwindow_globals_private.m_showStats ^= 1;
1404 typedef FreeCaller<ShowStatsToggle> ShowStatsToggleCaller;
1406 void ShowStatsExport( const BoolImportCallback& importer ){
1407 importer( g_camwindow_globals_private.m_showStats );
1409 typedef FreeCaller1<const BoolImportCallback&, ShowStatsExport> ShowStatsExportCaller;
1411 ShowStatsExportCaller g_show_stats_caller;
1412 BoolExportCallback g_show_stats_callback( g_show_stats_caller );
1413 ToggleItem g_show_stats( g_show_stats_callback );
1415 void CamWnd::Cam_Draw(){
1416 glViewport( 0, 0, m_Camera.width, m_Camera.height );
1419 glGetIntegerv( GL_VIEWPORT, viewprt );
1422 // enable depth buffer writes
1423 glDepthMask( GL_TRUE );
1424 glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
1426 Vector3 clearColour( 0, 0, 0 );
1427 if ( m_Camera.draw_mode != cd_lighting ) {
1428 clearColour = g_camwindow_globals.color_cameraback;
1431 glClearColor( clearColour[0], clearColour[1], clearColour[2], 0 );
1432 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
1434 extern void Renderer_ResetStats();
1435 Renderer_ResetStats();
1436 extern void Cull_ResetStats();
1439 glMatrixMode( GL_PROJECTION );
1440 glLoadMatrixf( reinterpret_cast<const float*>( &m_Camera.projection ) );
1442 glMatrixMode( GL_MODELVIEW );
1443 glLoadMatrixf( reinterpret_cast<const float*>( &m_Camera.modelview ) );
1446 // one directional light source directly behind the viewer
1448 GLfloat inverse_cam_dir[4], ambient[4], diffuse[4]; //, material[4];
1450 ambient[0] = ambient[1] = ambient[2] = 0.4f;
1452 diffuse[0] = diffuse[1] = diffuse[2] = 0.4f;
1454 //material[0] = material[1] = material[2] = 0.8f;
1455 //material[3] = 1.0f;
1457 inverse_cam_dir[0] = m_Camera.vpn[0];
1458 inverse_cam_dir[1] = m_Camera.vpn[1];
1459 inverse_cam_dir[2] = m_Camera.vpn[2];
1460 inverse_cam_dir[3] = 0;
1462 glLightfv( GL_LIGHT0, GL_POSITION, inverse_cam_dir );
1464 glLightfv( GL_LIGHT0, GL_AMBIENT, ambient );
1465 glLightfv( GL_LIGHT0, GL_DIFFUSE, diffuse );
1467 glEnable( GL_LIGHT0 );
1471 unsigned int globalstate = RENDER_DEPTHTEST | RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_ALPHATEST | RENDER_BLEND | RENDER_CULLFACE | RENDER_COLOURARRAY | RENDER_OFFSETLINE | RENDER_POLYGONSMOOTH | RENDER_LINESMOOTH | RENDER_FOG | RENDER_COLOURCHANGE;
1472 switch ( m_Camera.draw_mode )
1477 globalstate |= RENDER_FILL
1483 globalstate |= RENDER_FILL
1490 globalstate |= RENDER_FILL
1504 if ( !g_xywindow_globals.m_bNoStipple ) {
1505 globalstate |= RENDER_LINESTIPPLE | RENDER_POLYGONSTIPPLE;
1509 CamRenderer renderer( globalstate, m_state_select2, m_state_select1, m_view.getViewer() );
1511 Scene_Render( renderer, m_view );
1513 renderer.render( m_Camera.modelview, m_Camera.projection );
1516 // prepare for 2d stuff
1517 glColor4f( 1, 1, 1, 1 );
1518 glDisable( GL_BLEND );
1519 glMatrixMode( GL_PROJECTION );
1521 glOrtho( 0, (float)m_Camera.width, 0, (float)m_Camera.height, -100, 100 );
1522 glScalef( 1, -1, 1 );
1523 glTranslatef( 0, -(float)m_Camera.height, 0 );
1524 glMatrixMode( GL_MODELVIEW );
1527 if ( GlobalOpenGL().GL_1_3() ) {
1528 glClientActiveTexture( GL_TEXTURE0 );
1529 glActiveTexture( GL_TEXTURE0 );
1532 glDisableClientState( GL_TEXTURE_COORD_ARRAY );
1533 glDisableClientState( GL_NORMAL_ARRAY );
1534 glDisableClientState( GL_COLOR_ARRAY );
1536 glDisable( GL_TEXTURE_2D );
1537 glDisable( GL_LIGHTING );
1538 glDisable( GL_COLOR_MATERIAL );
1539 glDisable( GL_DEPTH_TEST );
1540 glColor3f( 1.f, 1.f, 1.f );
1543 // draw the crosshair
1544 if ( m_bFreeMove ) {
1545 glBegin( GL_LINES );
1546 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 6 );
1547 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 2 );
1548 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 6 );
1549 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 2 );
1550 glVertex2f( (float)m_Camera.width / 2.f + 6, (float)m_Camera.height / 2.f );
1551 glVertex2f( (float)m_Camera.width / 2.f + 2, (float)m_Camera.height / 2.f );
1552 glVertex2f( (float)m_Camera.width / 2.f - 6, (float)m_Camera.height / 2.f );
1553 glVertex2f( (float)m_Camera.width / 2.f - 2, (float)m_Camera.height / 2.f );
1557 if ( g_camwindow_globals_private.m_showStats ) {
1558 glRasterPos3f( 1.0f, static_cast<float>( m_Camera.height ) - GlobalOpenGL().m_font->getPixelDescent(), 0.0f );
1559 extern const char* Renderer_GetStats();
1560 GlobalOpenGL().drawString( Renderer_GetStats() );
1562 glRasterPos3f( 1.0f, static_cast<float>( m_Camera.height ) - GlobalOpenGL().m_font->getPixelDescent() - GlobalOpenGL().m_font->getPixelHeight(), 0.0f );
1563 extern const char* Cull_GetStats();
1564 GlobalOpenGL().drawString( Cull_GetStats() );
1567 // bind back to the default texture so that we don't have problems
1568 // elsewhere using/modifying texture maps between contexts
1569 glBindTexture( GL_TEXTURE_2D, 0 );
1572 void CamWnd::draw(){
1575 //globalOutputStream() << "draw...\n";
1576 if ( glwidget_make_current( m_gl_widget ) != FALSE ) {
1577 if ( Map_Valid( g_map ) && ScreenUpdates_Enabled() ) {
1578 GlobalOpenGL_debugAssertNoErrors();
1580 GlobalOpenGL_debugAssertNoErrors();
1583 m_XORRectangle.set( rectangle_t() );
1586 glwidget_swap_buffers( m_gl_widget );
1592 void CamWnd::BenchMark(){
1593 double dStart = Sys_DoubleTime();
1594 for ( int i = 0 ; i < 100 ; i++ )
1597 angles[CAMERA_ROLL] = 0;
1598 angles[CAMERA_PITCH] = 0;
1599 angles[CAMERA_YAW] = static_cast<float>( i * ( 360.0 / 100.0 ) );
1600 Camera_setAngles( *this, angles );
1602 double dEnd = Sys_DoubleTime();
1603 globalOutputStream() << FloatFormat( dEnd - dStart, 5, 2 ) << " seconds\n";
1607 void fill_view_camera_menu( ui::Menu menu ){
1608 create_check_menu_item_with_mnemonic( menu, "Camera View", "ToggleCamera" );
1611 void GlobalCamera_ResetAngles(){
1612 CamWnd& camwnd = *g_camwnd;
1614 angles[CAMERA_ROLL] = angles[CAMERA_PITCH] = 0;
1615 angles[CAMERA_YAW] = static_cast<float>( 22.5 * floor( ( Camera_getAngles( camwnd )[CAMERA_YAW] + 11 ) / 22.5 ) );
1616 Camera_setAngles( camwnd, angles );
1619 void Camera_ChangeFloorUp(){
1620 CamWnd& camwnd = *g_camwnd;
1621 camwnd.Cam_ChangeFloor( true );
1624 void Camera_ChangeFloorDown(){
1625 CamWnd& camwnd = *g_camwnd;
1626 camwnd.Cam_ChangeFloor( false );
1629 void Camera_CubeIn(){
1630 CamWnd& camwnd = *g_camwnd;
1631 g_camwindow_globals.m_nCubicScale--;
1632 if ( g_camwindow_globals.m_nCubicScale < 1 ) {
1633 g_camwindow_globals.m_nCubicScale = 1;
1635 Camera_updateProjection( camwnd.getCamera() );
1636 CamWnd_Update( camwnd );
1637 g_pParentWnd->SetGridStatus();
1640 void Camera_CubeOut(){
1641 CamWnd& camwnd = *g_camwnd;
1642 g_camwindow_globals.m_nCubicScale++;
1643 if ( g_camwindow_globals.m_nCubicScale > 23 ) {
1644 g_camwindow_globals.m_nCubicScale = 23;
1646 Camera_updateProjection( camwnd.getCamera() );
1647 CamWnd_Update( camwnd );
1648 g_pParentWnd->SetGridStatus();
1651 bool Camera_GetFarClip(){
1652 return g_camwindow_globals_private.m_bCubicClipping;
1655 BoolExportCaller g_getfarclip_caller( g_camwindow_globals_private.m_bCubicClipping );
1656 ToggleItem g_getfarclip_item( g_getfarclip_caller );
1658 void Camera_SetFarClip( bool value ){
1659 CamWnd& camwnd = *g_camwnd;
1660 g_camwindow_globals_private.m_bCubicClipping = value;
1661 g_getfarclip_item.update();
1662 Camera_updateProjection( camwnd.getCamera() );
1663 CamWnd_Update( camwnd );
1666 void Camera_ToggleFarClip(){
1667 Camera_SetFarClip( !Camera_GetFarClip() );
1671 void CamWnd_constructToolbar( ui::Toolbar toolbar ){
1672 toolbar_append_toggle_button( toolbar, "Cubic clip the camera view (\\)", "view_cubicclipping.png", "ToggleCubicClip" );
1675 void CamWnd_registerShortcuts(){
1676 toggle_add_accelerator( "ToggleCubicClip" );
1678 if ( g_pGameDescription->mGameType == "doom3" ) {
1679 command_connect_accelerator( "TogglePreview" );
1682 command_connect_accelerator( "CameraSpeedInc" );
1683 command_connect_accelerator( "CameraSpeedDec" );
1687 void GlobalCamera_Benchmark(){
1688 CamWnd& camwnd = *g_camwnd;
1692 void GlobalCamera_Update(){
1693 CamWnd& camwnd = *g_camwnd;
1694 CamWnd_Update( camwnd );
1697 camera_draw_mode CamWnd_GetMode(){
1698 return camera_t::draw_mode;
1700 void CamWnd_SetMode( camera_draw_mode mode ){
1701 ShaderCache_setBumpEnabled( mode == cd_lighting );
1702 camera_t::draw_mode = mode;
1703 if ( g_camwnd != 0 ) {
1704 CamWnd_Update( *g_camwnd );
1708 void CamWnd_TogglePreview( void ){
1709 // gametype must be doom3 for this function to work
1710 // if the gametype is not doom3 something is wrong with the
1711 // global command list or somebody else calls this function.
1712 ASSERT_MESSAGE( g_pGameDescription->mGameType == "doom3", "CamWnd_TogglePreview called although mGameType is not doom3 compatible" );
1714 // switch between textured and lighting mode
1715 CamWnd_SetMode( ( CamWnd_GetMode() == cd_lighting ) ? cd_texture : cd_lighting );
1719 CameraModel* g_camera_model = 0;
1721 void CamWnd_LookThroughCamera( CamWnd& camwnd ){
1722 if ( g_camera_model != 0 ) {
1723 CamWnd_Add_Handlers_Move( camwnd );
1724 g_camera_model->setCameraView( 0, Callback() );
1726 Camera_updateModelview( camwnd.getCamera() );
1727 Camera_updateProjection( camwnd.getCamera() );
1728 CamWnd_Update( camwnd );
1732 inline CameraModel* Instance_getCameraModel( scene::Instance& instance ){
1733 return InstanceTypeCast<CameraModel>::cast( instance );
1736 void CamWnd_LookThroughSelected( CamWnd& camwnd ){
1737 if ( g_camera_model != 0 ) {
1738 CamWnd_LookThroughCamera( camwnd );
1741 if ( GlobalSelectionSystem().countSelected() != 0 ) {
1742 scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
1743 CameraModel* cameraModel = Instance_getCameraModel( instance );
1744 if ( cameraModel != 0 ) {
1745 CamWnd_Remove_Handlers_Move( camwnd );
1746 g_camera_model = cameraModel;
1747 g_camera_model->setCameraView( &camwnd.getCameraView(), ReferenceCaller<CamWnd, CamWnd_LookThroughCamera>( camwnd ) );
1752 void GlobalCamera_LookThroughSelected(){
1753 CamWnd_LookThroughSelected( *g_camwnd );
1756 void GlobalCamera_LookThroughCamera(){
1757 CamWnd_LookThroughCamera( *g_camwnd );
1761 void RenderModeImport( int value ){
1765 CamWnd_SetMode( cd_wire );
1768 CamWnd_SetMode( cd_solid );
1771 CamWnd_SetMode( cd_texture );
1774 CamWnd_SetMode( cd_lighting );
1777 CamWnd_SetMode( cd_texture );
1780 typedef FreeCaller1<int, RenderModeImport> RenderModeImportCaller;
1782 void RenderModeExport( const IntImportCallback& importer ){
1783 switch ( CamWnd_GetMode() )
1799 typedef FreeCaller1<const IntImportCallback&, RenderModeExport> RenderModeExportCaller;
1801 void Camera_constructPreferences( PreferencesPage& page ){
1802 page.appendSlider( "Movement Speed", g_camwindow_globals_private.m_nMoveSpeed, TRUE, 0, 0, 100, MIN_CAM_SPEED, MAX_CAM_SPEED, 1, 10 );
1803 page.appendCheckBox( "", "Link strafe speed to movement speed", g_camwindow_globals_private.m_bCamLinkSpeed );
1804 page.appendSlider( "Rotation Speed", g_camwindow_globals_private.m_nAngleSpeed, TRUE, 0, 0, 3, 1, 180, 1, 10 );
1805 page.appendCheckBox( "", "Invert mouse vertical axis", g_camwindow_globals_private.m_bCamInverseMouse );
1806 page.appendCheckBox(
1807 "", "Discrete movement",
1808 FreeCaller1<bool, CamWnd_Move_Discrete_Import>(),
1809 BoolExportCaller( g_camwindow_globals_private.m_bCamDiscrete )
1811 page.appendCheckBox(
1812 "", "Enable far-clip plane",
1813 FreeCaller1<bool, Camera_SetFarClip>(),
1814 BoolExportCaller( g_camwindow_globals_private.m_bCubicClipping )
1817 if ( g_pGameDescription->mGameType == "doom3" ) {
1818 const char* render_mode[] = { "Wireframe", "Flatshade", "Textured", "Lighting" };
1822 STRING_ARRAY_RANGE( render_mode ),
1823 IntImportCallback( RenderModeImportCaller() ),
1824 IntExportCallback( RenderModeExportCaller() )
1829 const char* render_mode[] = { "Wireframe", "Flatshade", "Textured" };
1833 STRING_ARRAY_RANGE( render_mode ),
1834 IntImportCallback( RenderModeImportCaller() ),
1835 IntExportCallback( RenderModeExportCaller() )
1839 const char* strafe_mode[] = { "Both", "Forward", "Up" };
1843 g_camwindow_globals_private.m_nStrafeMode,
1844 STRING_ARRAY_RANGE( strafe_mode )
1847 void Camera_constructPage( PreferenceGroup& group ){
1848 PreferencesPage page( group.createPage( "Camera", "Camera View Preferences" ) );
1849 Camera_constructPreferences( page );
1851 void Camera_registerPreferencesPage(){
1852 PreferencesDialog_addSettingsPage( FreeCaller1<PreferenceGroup&, Camera_constructPage>() );
1855 #include "preferencesystem.h"
1856 #include "stringio.h"
1859 typedef FreeCaller1<bool, CamWnd_Move_Discrete_Import> CamWndMoveDiscreteImportCaller;
1861 void CameraSpeed_increase(){
1862 if ( g_camwindow_globals_private.m_nMoveSpeed <= ( MAX_CAM_SPEED - CAM_SPEED_STEP - 10 ) ) {
1863 g_camwindow_globals_private.m_nMoveSpeed += CAM_SPEED_STEP;
1866 g_camwindow_globals_private.m_nMoveSpeed = MAX_CAM_SPEED - 10;
1870 void CameraSpeed_decrease(){
1871 if ( g_camwindow_globals_private.m_nMoveSpeed >= ( MIN_CAM_SPEED + CAM_SPEED_STEP ) ) {
1872 g_camwindow_globals_private.m_nMoveSpeed -= CAM_SPEED_STEP;
1875 g_camwindow_globals_private.m_nMoveSpeed = MIN_CAM_SPEED;
1879 /// \brief Initialisation for things that have the same lifespan as this module.
1880 void CamWnd_Construct(){
1881 GlobalCommands_insert( "CenterView", FreeCaller<GlobalCamera_ResetAngles>(), Accelerator( GDK_KEY_End ) );
1883 GlobalToggles_insert( "ToggleCubicClip", FreeCaller<Camera_ToggleFarClip>(), ToggleItem::AddCallbackCaller( g_getfarclip_item ), Accelerator( '\\', (GdkModifierType)GDK_CONTROL_MASK ) );
1884 GlobalCommands_insert( "CubicClipZoomIn", FreeCaller<Camera_CubeIn>(), Accelerator( '[', (GdkModifierType)GDK_CONTROL_MASK ) );
1885 GlobalCommands_insert( "CubicClipZoomOut", FreeCaller<Camera_CubeOut>(), Accelerator( ']', (GdkModifierType)GDK_CONTROL_MASK ) );
1887 GlobalCommands_insert( "UpFloor", FreeCaller<Camera_ChangeFloorUp>(), Accelerator( GDK_KEY_Prior ) );
1888 GlobalCommands_insert( "DownFloor", FreeCaller<Camera_ChangeFloorDown>(), Accelerator( GDK_KEY_Next ) );
1890 GlobalToggles_insert( "ToggleCamera", ToggleShown::ToggleCaller( g_camera_shown ), ToggleItem::AddCallbackCaller( g_camera_shown.m_item ), Accelerator( 'C', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
1891 GlobalCommands_insert( "LookThroughSelected", FreeCaller<GlobalCamera_LookThroughSelected>() );
1892 GlobalCommands_insert( "LookThroughCamera", FreeCaller<GlobalCamera_LookThroughCamera>() );
1894 if ( g_pGameDescription->mGameType == "doom3" ) {
1895 GlobalCommands_insert( "TogglePreview", FreeCaller<CamWnd_TogglePreview>(), Accelerator( GDK_KEY_F3 ) );
1898 GlobalCommands_insert( "CameraSpeedInc", FreeCaller<CameraSpeed_increase>(), Accelerator( GDK_KEY_KP_Add, (GdkModifierType)GDK_SHIFT_MASK ) );
1899 GlobalCommands_insert( "CameraSpeedDec", FreeCaller<CameraSpeed_decrease>(), Accelerator( GDK_KEY_KP_Subtract, (GdkModifierType)GDK_SHIFT_MASK ) );
1901 GlobalShortcuts_insert( "CameraForward", Accelerator( GDK_KEY_Up ) );
1902 GlobalShortcuts_insert( "CameraBack", Accelerator( GDK_KEY_Down ) );
1903 GlobalShortcuts_insert( "CameraLeft", Accelerator( GDK_KEY_Left ) );
1904 GlobalShortcuts_insert( "CameraRight", Accelerator( GDK_KEY_Right ) );
1905 GlobalShortcuts_insert( "CameraStrafeRight", Accelerator( GDK_KEY_period ) );
1906 GlobalShortcuts_insert( "CameraStrafeLeft", Accelerator( GDK_KEY_comma ) );
1908 GlobalShortcuts_insert( "CameraUp", Accelerator( 'D' ) );
1909 GlobalShortcuts_insert( "CameraDown", Accelerator( 'C' ) );
1910 GlobalShortcuts_insert( "CameraAngleUp", Accelerator( 'A' ) );
1911 GlobalShortcuts_insert( "CameraAngleDown", Accelerator( 'Z' ) );
1913 GlobalShortcuts_insert( "CameraFreeMoveForward", Accelerator( GDK_KEY_Up ) );
1914 GlobalShortcuts_insert( "CameraFreeMoveBack", Accelerator( GDK_KEY_Down ) );
1915 GlobalShortcuts_insert( "CameraFreeMoveLeft", Accelerator( GDK_KEY_Left ) );
1916 GlobalShortcuts_insert( "CameraFreeMoveRight", Accelerator( GDK_KEY_Right ) );
1918 GlobalToggles_insert( "ShowStats", ShowStatsToggleCaller(), ToggleItem::AddCallbackCaller( g_show_stats ) );
1920 GlobalPreferenceSystem().registerPreference( "ShowStats", BoolImportStringCaller( g_camwindow_globals_private.m_showStats ), BoolExportStringCaller( g_camwindow_globals_private.m_showStats ) );
1921 GlobalPreferenceSystem().registerPreference( "MoveSpeed", IntImportStringCaller( g_camwindow_globals_private.m_nMoveSpeed ), IntExportStringCaller( g_camwindow_globals_private.m_nMoveSpeed ) );
1922 GlobalPreferenceSystem().registerPreference( "CamLinkSpeed", BoolImportStringCaller( g_camwindow_globals_private.m_bCamLinkSpeed ), BoolExportStringCaller( g_camwindow_globals_private.m_bCamLinkSpeed ) );
1923 GlobalPreferenceSystem().registerPreference( "AngleSpeed", IntImportStringCaller( g_camwindow_globals_private.m_nAngleSpeed ), IntExportStringCaller( g_camwindow_globals_private.m_nAngleSpeed ) );
1924 GlobalPreferenceSystem().registerPreference( "CamInverseMouse", BoolImportStringCaller( g_camwindow_globals_private.m_bCamInverseMouse ), BoolExportStringCaller( g_camwindow_globals_private.m_bCamInverseMouse ) );
1925 GlobalPreferenceSystem().registerPreference( "CamDiscrete", makeBoolStringImportCallback( CamWndMoveDiscreteImportCaller() ), BoolExportStringCaller( g_camwindow_globals_private.m_bCamDiscrete ) );
1926 GlobalPreferenceSystem().registerPreference( "CubicClipping", BoolImportStringCaller( g_camwindow_globals_private.m_bCubicClipping ), BoolExportStringCaller( g_camwindow_globals_private.m_bCubicClipping ) );
1927 GlobalPreferenceSystem().registerPreference( "CubicScale", IntImportStringCaller( g_camwindow_globals.m_nCubicScale ), IntExportStringCaller( g_camwindow_globals.m_nCubicScale ) );
1928 GlobalPreferenceSystem().registerPreference( "SI_Colors4", Vector3ImportStringCaller( g_camwindow_globals.color_cameraback ), Vector3ExportStringCaller( g_camwindow_globals.color_cameraback ) );
1929 GlobalPreferenceSystem().registerPreference( "SI_Colors12", Vector3ImportStringCaller( g_camwindow_globals.color_selbrushes3d ), Vector3ExportStringCaller( g_camwindow_globals.color_selbrushes3d ) );
1930 GlobalPreferenceSystem().registerPreference( "CameraRenderMode", makeIntStringImportCallback( RenderModeImportCaller() ), makeIntStringExportCallback( RenderModeExportCaller() ) );
1931 GlobalPreferenceSystem().registerPreference( "StrafeMode", IntImportStringCaller( g_camwindow_globals_private.m_nStrafeMode ), IntExportStringCaller( g_camwindow_globals_private.m_nStrafeMode ) );
1933 CamWnd_constructStatic();
1935 Camera_registerPreferencesPage();
1937 void CamWnd_Destroy(){
1938 CamWnd_destroyStatic();