2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 #include "brushmanip.h"
25 #include "gtkutil/widget.h"
26 #include "gtkutil/menu.h"
28 #include "brushnode.h"
30 #include "texwindow.h"
33 #include "mainframe.h"
36 #include "preferences.h"
39 #include <gdk/gdkkeysyms.h>
41 void Brush_ConstructCuboid( Brush& brush, const AABB& bounds, const char* shader, const TextureProjection& projection ){
42 const unsigned char box[3][2] = { { 0, 1 }, { 2, 0 }, { 1, 2 } };
43 Vector3 mins( vector3_subtracted( bounds.origin, bounds.extents ) );
44 Vector3 maxs( vector3_added( bounds.origin, bounds.extents ) );
50 for ( int i = 0; i < 3; ++i )
52 Vector3 planepts1( maxs );
53 Vector3 planepts2( maxs );
54 planepts2[box[i][0]] = mins[box[i][0]];
55 planepts1[box[i][1]] = mins[box[i][1]];
57 brush.addPlane( maxs, planepts1, planepts2, shader, projection );
61 for ( int i = 0; i < 3; ++i )
63 Vector3 planepts1( mins );
64 Vector3 planepts2( mins );
65 planepts1[box[i][0]] = maxs[box[i][0]];
66 planepts2[box[i][1]] = maxs[box[i][1]];
68 brush.addPlane( mins, planepts1, planepts2, shader, projection );
73 inline float max_extent( const Vector3& extents ){
74 return std::max( std::max( extents[0], extents[1] ), extents[2] );
77 inline float max_extent_2d( const Vector3& extents, int axis ){
81 return std::max( extents[1], extents[2] );
83 return std::max( extents[0], extents[2] );
85 return std::max( extents[0], extents[1] );
89 const std::size_t c_brushPrism_minSides = 3;
90 const std::size_t c_brushPrism_maxSides = c_brush_maxFaces - 2;
91 const char* const c_brushPrism_name = "brushPrism";
93 void Brush_ConstructPrism( Brush& brush, const AABB& bounds, std::size_t sides, int axis, const char* shader, const TextureProjection& projection ){
94 if ( sides < c_brushPrism_minSides ) {
95 globalErrorStream() << c_brushPrism_name << ": sides " << Unsigned( sides ) << ": too few sides, minimum is " << Unsigned( c_brushPrism_minSides ) << "\n";
98 if ( sides > c_brushPrism_maxSides ) {
99 globalErrorStream() << c_brushPrism_name << ": sides " << Unsigned( sides ) << ": too many sides, maximum is " << Unsigned( c_brushPrism_maxSides ) << "\n";
104 brush.reserve( sides + 2 );
106 Vector3 mins( vector3_subtracted( bounds.origin, bounds.extents ) );
107 Vector3 maxs( vector3_added( bounds.origin, bounds.extents ) );
109 float radius = max_extent_2d( bounds.extents, axis );
110 const Vector3& mid = bounds.origin;
113 planepts[2][( axis + 1 ) % 3] = mins[( axis + 1 ) % 3];
114 planepts[2][( axis + 2 ) % 3] = mins[( axis + 2 ) % 3];
115 planepts[2][axis] = maxs[axis];
116 planepts[1][( axis + 1 ) % 3] = maxs[( axis + 1 ) % 3];
117 planepts[1][( axis + 2 ) % 3] = mins[( axis + 2 ) % 3];
118 planepts[1][axis] = maxs[axis];
119 planepts[0][( axis + 1 ) % 3] = maxs[( axis + 1 ) % 3];
120 planepts[0][( axis + 2 ) % 3] = maxs[( axis + 2 ) % 3];
121 planepts[0][axis] = maxs[axis];
123 brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
125 planepts[0][( axis + 1 ) % 3] = mins[( axis + 1 ) % 3];
126 planepts[0][( axis + 2 ) % 3] = mins[( axis + 2 ) % 3];
127 planepts[0][axis] = mins[axis];
128 planepts[1][( axis + 1 ) % 3] = maxs[( axis + 1 ) % 3];
129 planepts[1][( axis + 2 ) % 3] = mins[( axis + 2 ) % 3];
130 planepts[1][axis] = mins[axis];
131 planepts[2][( axis + 1 ) % 3] = maxs[( axis + 1 ) % 3];
132 planepts[2][( axis + 2 ) % 3] = maxs[( axis + 2 ) % 3];
133 planepts[2][axis] = mins[axis];
135 brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
137 for ( std::size_t i = 0 ; i < sides ; ++i )
139 double sv = sin( i * 3.14159265 * 2 / sides );
140 double cv = cos( i * 3.14159265 * 2 / sides );
142 planepts[0][( axis + 1 ) % 3] = static_cast<float>( floor( mid[( axis + 1 ) % 3] + radius * cv + 0.5 ) );
143 planepts[0][( axis + 2 ) % 3] = static_cast<float>( floor( mid[( axis + 2 ) % 3] + radius * sv + 0.5 ) );
144 planepts[0][axis] = mins[axis];
146 planepts[1][( axis + 1 ) % 3] = planepts[0][( axis + 1 ) % 3];
147 planepts[1][( axis + 2 ) % 3] = planepts[0][( axis + 2 ) % 3];
148 planepts[1][axis] = maxs[axis];
150 planepts[2][( axis + 1 ) % 3] = static_cast<float>( floor( planepts[0][( axis + 1 ) % 3] - radius * sv + 0.5 ) );
151 planepts[2][( axis + 2 ) % 3] = static_cast<float>( floor( planepts[0][( axis + 2 ) % 3] + radius * cv + 0.5 ) );
152 planepts[2][axis] = maxs[axis];
154 brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
158 const std::size_t c_brushCone_minSides = 3;
159 const std::size_t c_brushCone_maxSides = 32;
160 const char* const c_brushCone_name = "brushCone";
162 void Brush_ConstructCone( Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection ){
163 if ( sides < c_brushCone_minSides ) {
164 globalErrorStream() << c_brushCone_name << ": sides " << Unsigned( sides ) << ": too few sides, minimum is " << Unsigned( c_brushCone_minSides ) << "\n";
167 if ( sides > c_brushCone_maxSides ) {
168 globalErrorStream() << c_brushCone_name << ": sides " << Unsigned( sides ) << ": too many sides, maximum is " << Unsigned( c_brushCone_maxSides ) << "\n";
173 brush.reserve( sides + 1 );
175 Vector3 mins( vector3_subtracted( bounds.origin, bounds.extents ) );
176 Vector3 maxs( vector3_added( bounds.origin, bounds.extents ) );
178 float radius = max_extent( bounds.extents );
179 const Vector3& mid = bounds.origin;
182 planepts[0][0] = mins[0]; planepts[0][1] = mins[1]; planepts[0][2] = mins[2];
183 planepts[1][0] = maxs[0]; planepts[1][1] = mins[1]; planepts[1][2] = mins[2];
184 planepts[2][0] = maxs[0]; planepts[2][1] = maxs[1]; planepts[2][2] = mins[2];
186 brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
188 for ( std::size_t i = 0 ; i < sides ; ++i )
190 double sv = sin( i * 3.14159265 * 2 / sides );
191 double cv = cos( i * 3.14159265 * 2 / sides );
193 planepts[0][0] = static_cast<float>( floor( mid[0] + radius * cv + 0.5 ) );
194 planepts[0][1] = static_cast<float>( floor( mid[1] + radius * sv + 0.5 ) );
195 planepts[0][2] = mins[2];
197 planepts[1][0] = mid[0];
198 planepts[1][1] = mid[1];
199 planepts[1][2] = maxs[2];
201 planepts[2][0] = static_cast<float>( floor( planepts[0][0] - radius * sv + 0.5 ) );
202 planepts[2][1] = static_cast<float>( floor( planepts[0][1] + radius * cv + 0.5 ) );
203 planepts[2][2] = maxs[2];
205 brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
209 const std::size_t c_brushSphere_minSides = 3;
210 const std::size_t c_brushSphere_maxSides = 31;
211 const char* const c_brushSphere_name = "brushSphere";
213 void Brush_ConstructSphere( Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection ){
214 if ( sides < c_brushSphere_minSides ) {
215 globalErrorStream() << c_brushSphere_name << ": sides " << Unsigned( sides ) << ": too few sides, minimum is " << Unsigned( c_brushSphere_minSides ) << "\n";
218 if ( sides > c_brushSphere_maxSides ) {
219 globalErrorStream() << c_brushSphere_name << ": sides " << Unsigned( sides ) << ": too many sides, maximum is " << Unsigned( c_brushSphere_maxSides ) << "\n";
224 brush.reserve( sides * sides );
226 float radius = max_extent( bounds.extents );
227 const Vector3& mid = bounds.origin;
230 double dt = 2 * c_pi / sides;
231 double dp = c_pi / sides;
232 for ( std::size_t i = 0; i < sides; i++ )
234 for ( std::size_t j = 0; j < sides - 1; j++ )
237 double p = float(j * dp - c_pi / 2);
239 planepts[0] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t, p ), radius ) );
240 planepts[1] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t, p + dp ), radius ) );
241 planepts[2] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t + dt, p + dp ), radius ) );
243 brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
248 double p = ( sides - 1 ) * dp - c_pi / 2;
249 for ( std::size_t i = 0; i < sides; i++ )
253 planepts[0] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t, p ), radius ) );
254 planepts[1] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t + dt, p + dp ), radius ) );
255 planepts[2] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t + dt, p ), radius ) );
257 brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
262 const std::size_t c_brushRock_minSides = 10;
263 const std::size_t c_brushRock_maxSides = 1000;
264 const char* const c_brushRock_name = "brushRock";
266 void Brush_ConstructRock( Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection ){
267 if ( sides < c_brushRock_minSides ) {
268 globalErrorStream() << c_brushRock_name << ": sides " << Unsigned( sides ) << ": too few sides, minimum is " << Unsigned( c_brushRock_minSides ) << "\n";
271 if ( sides > c_brushRock_maxSides ) {
272 globalErrorStream() << c_brushRock_name << ": sides " << Unsigned( sides ) << ": too many sides, maximum is " << Unsigned( c_brushRock_maxSides ) << "\n";
277 brush.reserve( sides * sides );
279 float radius = max_extent( bounds.extents );
280 const Vector3& mid = bounds.origin;
283 for ( std::size_t j = 0; j < sides; j++ )
285 planepts[0][0] = rand() - ( RAND_MAX / 2 );
286 planepts[0][1] = rand() - ( RAND_MAX / 2 );
287 planepts[0][2] = rand() - ( RAND_MAX / 2 );
288 vector3_normalise( planepts[0] );
290 // find two vectors that are perpendicular to planepts[0]
291 ComputeAxisBase( planepts[0], planepts[1], planepts[2] );
293 planepts[0] = vector3_added( mid, vector3_scaled( planepts[0], radius ) );
294 planepts[1] = vector3_added( planepts[0], vector3_scaled( planepts[1], radius ) );
295 planepts[2] = vector3_added( planepts[0], vector3_scaled( planepts[2], radius ) );
298 // make sure the orientation is right
299 if ( vector3_dot( vector3_subtracted( planepts[0], mid ), vector3_cross( vector3_subtracted( planepts[1], mid ), vector3_subtracted( planepts[2], mid ) ) ) > 0 ) {
302 planepts[1] = planepts[2];
304 globalOutputStream() << "flip\n";
307 globalOutputStream() << "no flip\n";
311 brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
316 switch ( GlobalXYWnd_getCurrentViewType() )
328 void Brush_ConstructPrefab( Brush& brush, EBrushPrefab type, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection ){
333 UndoableCommand undo( "brushCuboid" );
335 Brush_ConstructCuboid( brush, bounds, shader, projection );
340 int axis = GetViewAxis();
341 StringOutputStream command;
342 command << c_brushPrism_name << " -sides " << Unsigned( sides ) << " -axis " << axis;
343 UndoableCommand undo( command.c_str() );
345 Brush_ConstructPrism( brush, bounds, sides, axis, shader, projection );
350 StringOutputStream command;
351 command << c_brushCone_name << " -sides " << Unsigned( sides );
352 UndoableCommand undo( command.c_str() );
354 Brush_ConstructCone( brush, bounds, sides, shader, projection );
359 StringOutputStream command;
360 command << c_brushSphere_name << " -sides " << Unsigned( sides );
361 UndoableCommand undo( command.c_str() );
363 Brush_ConstructSphere( brush, bounds, sides, shader, projection );
368 StringOutputStream command;
369 command << c_brushRock_name << " -sides " << Unsigned( sides );
370 UndoableCommand undo( command.c_str() );
372 Brush_ConstructRock( brush, bounds, sides, shader, projection );
379 void ConstructRegionBrushes( scene::Node* brushes[6], const Vector3& region_mins, const Vector3& region_maxs ){
382 Vector3 mins( region_mins[0] - 32, region_mins[1] - 32, region_mins[2] - 32 );
385 for ( std::size_t i = 0; i < 3; i++ )
387 Vector3 maxs( region_maxs[0] + 32, region_maxs[1] + 32, region_maxs[2] + 32 );
388 maxs[i] = region_mins[i];
389 Brush_ConstructCuboid( *Node_getBrush( *brushes[i] ), aabb_for_minmax( mins, maxs ), texdef_name_default(), TextureProjection() );
395 Vector3 maxs( region_maxs[0] + 32, region_maxs[1] + 32, region_maxs[2] + 32 );
398 for ( std::size_t i = 0; i < 3; i++ )
400 Vector3 mins( region_mins[0] - 32, region_mins[1] - 32, region_mins[2] - 32 );
401 mins[i] = region_maxs[i];
402 Brush_ConstructCuboid( *Node_getBrush( *brushes[i + 3] ), aabb_for_minmax( mins, maxs ), texdef_name_default(), TextureProjection() );
408 void Scene_BrushSetTexdef_Selected( scene::Graph& graph, const TextureProjection& projection ){
409 Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
410 face.SetTexdef(projection);
415 void Scene_BrushSetTexdef_Component_Selected( scene::Graph& graph, const TextureProjection& projection ){
416 Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
417 face.SetTexdef(projection);
423 void Scene_BrushSetFlags_Selected( scene::Graph& graph, const ContentsFlagsValue& flags ){
424 Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
425 face.SetFlags(flags);
430 void Scene_BrushSetFlags_Component_Selected( scene::Graph& graph, const ContentsFlagsValue& flags ){
431 Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
432 face.SetFlags(flags);
437 void Scene_BrushShiftTexdef_Selected( scene::Graph& graph, float s, float t ){
438 Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
439 face.ShiftTexdef(s, t);
444 void Scene_BrushShiftTexdef_Component_Selected( scene::Graph& graph, float s, float t ){
445 Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
446 face.ShiftTexdef(s, t);
451 void Scene_BrushScaleTexdef_Selected( scene::Graph& graph, float s, float t ){
452 Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
453 face.ScaleTexdef(s, t);
458 void Scene_BrushScaleTexdef_Component_Selected( scene::Graph& graph, float s, float t ){
459 Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
460 face.ScaleTexdef(s, t);
465 void Scene_BrushRotateTexdef_Selected( scene::Graph& graph, float angle ){
466 Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
467 face.RotateTexdef(angle);
472 void Scene_BrushRotateTexdef_Component_Selected( scene::Graph& graph, float angle ){
473 Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
474 face.RotateTexdef(angle);
480 void Scene_BrushSetShader_Selected( scene::Graph& graph, const char* name ){
481 Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
482 face.SetShader(name);
487 void Scene_BrushSetShader_Component_Selected( scene::Graph& graph, const char* name ){
488 Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
489 face.SetShader(name);
494 void Scene_BrushSetDetail_Selected( scene::Graph& graph, bool detail ){
495 Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
496 face.setDetail(detail);
501 bool Face_FindReplaceShader( Face& face, const char* find, const char* replace ){
502 if ( shader_equal( face.GetShader(), find ) ) {
503 face.SetShader( replace );
509 bool DoingSearch( const char *repl ){
510 return ( repl == NULL || ( strcmp( "textures/", repl ) == 0 ) );
513 void Scene_BrushFindReplaceShader( scene::Graph& graph, const char* find, const char* replace ){
514 if ( DoingSearch( replace ) ) {
515 Scene_ForEachBrush_ForEachFaceInstance(graph, [&](FaceInstance &faceinst) {
516 if (shader_equal(faceinst.getFace().GetShader(), find)) {
517 faceinst.setSelected(SelectionSystem::eFace, true);
523 Scene_ForEachBrush_ForEachFace(graph, [&](Face &face) { Face_FindReplaceShader(face, find, replace); });
527 void Scene_BrushFindReplaceShader_Selected( scene::Graph& graph, const char* find, const char* replace ){
528 if ( DoingSearch( replace ) ) {
529 Scene_ForEachSelectedBrush_ForEachFaceInstance(graph, [&](FaceInstance &faceinst) {
530 if (shader_equal(faceinst.getFace().GetShader(), find)) {
531 faceinst.setSelected(SelectionSystem::eFace, true);
537 Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
538 Face_FindReplaceShader(face, find, replace);
543 // TODO: find for components
544 // d1223m: dont even know what they are...
545 void Scene_BrushFindReplaceShader_Component_Selected( scene::Graph& graph, const char* find, const char* replace ){
546 if ( DoingSearch( replace ) ) {
551 Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
552 Face_FindReplaceShader(face, find, replace);
558 void Scene_BrushFitTexture_Selected( scene::Graph& graph, float s_repeat, float t_repeat ){
559 Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
560 face.FitTexture(s_repeat, t_repeat);
565 void Scene_BrushFitTexture_Component_Selected( scene::Graph& graph, float s_repeat, float t_repeat ){
566 Scene_ForEachSelectedBrushFace(graph, [&](Face &face) {
567 face.FitTexture(s_repeat, t_repeat);
572 TextureProjection g_defaultTextureProjection;
574 const TextureProjection& TextureTransform_getDefault(){
575 TexDef_Construct_Default( g_defaultTextureProjection );
576 return g_defaultTextureProjection;
579 void Scene_BrushConstructPrefab( scene::Graph& graph, EBrushPrefab type, std::size_t sides, const char* shader ){
580 if ( GlobalSelectionSystem().countSelected() != 0 ) {
581 const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
583 Brush* brush = Node_getBrush( path.top() );
585 AABB bounds = brush->localAABB(); // copy bounds because the brush will be modified
586 Brush_ConstructPrefab( *brush, type, bounds, sides, shader, TextureTransform_getDefault() );
592 void Scene_BrushResize_Selected( scene::Graph& graph, const AABB& bounds, const char* shader ){
593 if ( GlobalSelectionSystem().countSelected() != 0 ) {
594 const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
596 Brush* brush = Node_getBrush( path.top() );
598 Brush_ConstructCuboid( *brush, bounds, shader, TextureTransform_getDefault() );
604 bool Brush_hasShader( const Brush& brush, const char* name ){
605 for ( Brush::const_iterator i = brush.begin(); i != brush.end(); ++i )
607 if ( shader_equal( ( *i )->GetShader(), name ) ) {
614 class BrushSelectByShaderWalker : public scene::Graph::Walker
618 BrushSelectByShaderWalker( const char* name )
622 bool pre( const scene::Path& path, scene::Instance& instance ) const {
623 if ( path.top().get().visible() ) {
624 Brush* brush = Node_getBrush( path.top() );
625 if ( brush != 0 && Brush_hasShader( *brush, m_name ) ) {
626 Instance_getSelectable( instance )->setSelected( true );
636 void Scene_BrushSelectByShader( scene::Graph& graph, const char* name ){
637 graph.traverse( BrushSelectByShaderWalker( name ) );
640 void Scene_BrushSelectByShader_Component( scene::Graph& graph, const char* name ){
641 Scene_ForEachSelectedBrush_ForEachFaceInstance(graph, [&](FaceInstance &face) {
642 printf("checking %s = %s\n", face.getFace().GetShader(), name);
643 if (shader_equal(face.getFace().GetShader(), name)) {
644 face.setSelected( SelectionSystem::eFace, true );
649 void Scene_BrushGetTexdef_Selected( scene::Graph& graph, TextureProjection& projection ){
651 Scene_ForEachSelectedBrush_ForEachFace(graph, [&](Face &face) {
654 face.GetTexdef(projection);
659 void Scene_BrushGetTexdef_Component_Selected( scene::Graph& graph, TextureProjection& projection ){
661 if ( !g_SelectedFaceInstances.empty() ) {
662 FaceInstance& faceInstance = g_SelectedFaceInstances.last();
663 faceInstance.getFace().GetTexdef( projection );
666 FaceGetTexdef visitor( projection );
667 Scene_ForEachSelectedBrushFace( graph, visitor );
671 void Scene_BrushGetShaderSize_Component_Selected( scene::Graph& graph, size_t& width, size_t& height ){
672 if ( !g_SelectedFaceInstances.empty() ) {
673 FaceInstance& faceInstance = g_SelectedFaceInstances.last();
674 width = faceInstance.getFace().getShader().width();
675 height = faceInstance.getFace().getShader().height();
680 void Scene_BrushGetFlags_Selected( scene::Graph& graph, ContentsFlagsValue& flags ){
682 if ( GlobalSelectionSystem().countSelected() != 0 ) {
683 BrushInstance* brush = Instance_getBrush( GlobalSelectionSystem().ultimateSelected() );
686 Brush_forEachFace(*brush, [&](Face &face) {
689 face.GetFlags(flags);
695 Scene_ForEachSelectedBrush_ForEachFace( graph, FaceGetFlags( flags ) );
699 void Scene_BrushGetFlags_Component_Selected( scene::Graph& graph, ContentsFlagsValue& flags ){
701 if ( !g_SelectedFaceInstances.empty() ) {
702 FaceInstance& faceInstance = g_SelectedFaceInstances.last();
703 faceInstance.getFace().GetFlags( flags );
706 Scene_ForEachSelectedBrushFace( graph, FaceGetFlags( flags ) );
711 void Scene_BrushGetShader_Selected( scene::Graph& graph, CopiedString& shader ){
713 if ( GlobalSelectionSystem().countSelected() != 0 ) {
714 BrushInstance* brush = Instance_getBrush( GlobalSelectionSystem().ultimateSelected() );
717 Brush_forEachFace(*brush, [&](Face &face) {
720 shader = face.GetShader();
726 Scene_ForEachSelectedBrush_ForEachFace( graph, FaceGetShader( shader ) );
730 void Scene_BrushGetShader_Component_Selected( scene::Graph& graph, CopiedString& shader ){
732 if ( !g_SelectedFaceInstances.empty() ) {
733 FaceInstance& faceInstance = g_SelectedFaceInstances.last();
734 shader = faceInstance.getFace().GetShader();
737 FaceGetShader visitor( shader );
738 Scene_ForEachSelectedBrushFace( graph, visitor );
743 class filter_face_shader : public FaceFilter
745 const char* m_shader;
747 filter_face_shader( const char* shader ) : m_shader( shader ){
750 bool filter( const Face& face ) const {
751 return shader_equal( face.GetShader(), m_shader );
755 class filter_face_shader_prefix : public FaceFilter
757 const char* m_prefix;
759 filter_face_shader_prefix( const char* prefix ) : m_prefix( prefix ){
762 bool filter( const Face& face ) const {
763 return shader_equal_n( face.GetShader(), m_prefix, strlen( m_prefix ) );
767 class filter_face_flags : public FaceFilter
771 filter_face_flags( int flags ) : m_flags( flags ){
774 bool filter( const Face& face ) const {
775 return ( face.getShader().shaderFlags() & m_flags ) != 0;
779 class filter_face_contents : public FaceFilter
783 filter_face_contents( int contents ) : m_contents( contents ){
786 bool filter( const Face& face ) const {
787 return ( face.getShader().m_flags.m_contentFlags & m_contents ) != 0;
793 class filter_brush_any_face : public BrushFilter
795 FaceFilter* m_filter;
797 filter_brush_any_face( FaceFilter* filter ) : m_filter( filter ){
800 bool filter( const Brush& brush ) const {
801 bool filtered = false;
802 Brush_forEachFace(brush, [&](Face &face) {
803 if (m_filter->filter(face)) {
811 class filter_brush_all_faces : public BrushFilter
813 FaceFilter* m_filter;
815 filter_brush_all_faces( FaceFilter* filter ) : m_filter( filter ){
817 bool filter( const Brush& brush ) const {
818 bool filtered = true;
819 Brush_forEachFace(brush, [&](Face &face) {
820 if (!m_filter->filter(face)) {
829 filter_face_flags g_filter_face_clip( QER_CLIP );
830 filter_brush_all_faces g_filter_brush_clip( &g_filter_face_clip );
832 filter_face_shader g_filter_face_clip_q2( "textures/clip" );
833 filter_brush_all_faces g_filter_brush_clip_q2( &g_filter_face_clip_q2 );
835 filter_face_shader g_filter_face_weapclip( "textures/common/weapclip" );
836 filter_brush_all_faces g_filter_brush_weapclip( &g_filter_face_weapclip );
838 filter_face_shader g_filter_face_commonclip( "textures/common/clip" );
839 filter_brush_all_faces g_filter_brush_commonclip( &g_filter_face_commonclip );
841 filter_face_shader g_filter_face_fullclip( "textures/common/fullclip" );
842 filter_brush_all_faces g_filter_brush_fullclip( &g_filter_face_fullclip );
844 filter_face_shader g_filter_face_botclip( "textures/common/botclip" );
845 filter_brush_all_faces g_filter_brush_botclip( &g_filter_face_botclip );
847 filter_face_shader_prefix g_filter_face_caulk( "textures/common/caulk" );
848 filter_brush_all_faces g_filter_brush_caulk( &g_filter_face_caulk );
850 filter_face_shader_prefix g_filter_face_caulk_ja( "textures/system/caulk" );
851 filter_brush_all_faces g_filter_brush_caulk_ja( &g_filter_face_caulk_ja );
853 filter_face_flags g_filter_face_liquids( QER_LIQUID );
854 filter_brush_any_face g_filter_brush_liquids( &g_filter_face_liquids );
856 filter_face_shader_prefix g_filter_face_liquidsdir( "textures/liquids/" );
857 filter_brush_any_face g_filter_brush_liquidsdir( &g_filter_face_liquidsdir );
859 filter_face_shader g_filter_face_hint( "textures/common/hint" );
860 filter_brush_any_face g_filter_brush_hint( &g_filter_face_hint );
862 filter_face_shader g_filter_face_hintlocal( "textures/common/hintlocal" );
863 filter_brush_any_face g_filter_brush_hintlocal( &g_filter_face_hintlocal );
865 filter_face_shader g_filter_face_hint_q2( "textures/hint" );
866 filter_brush_any_face g_filter_brush_hint_q2( &g_filter_face_hint_q2 );
868 filter_face_shader g_filter_face_hint_ja( "textures/system/hint" );
869 filter_brush_any_face g_filter_brush_hint_ja( &g_filter_face_hint_ja );
871 filter_face_shader g_filter_face_areaportal( "textures/common/areaportal" );
872 filter_brush_any_face g_filter_brush_areaportal( &g_filter_face_areaportal );
874 filter_face_shader g_filter_face_visportal( "textures/editor/visportal" );
875 filter_brush_any_face g_filter_brush_visportal( &g_filter_face_visportal );
877 filter_face_shader g_filter_face_clusterportal( "textures/common/clusterportal" );
878 filter_brush_all_faces g_filter_brush_clusterportal( &g_filter_face_clusterportal );
880 filter_face_shader g_filter_face_lightgrid( "textures/common/lightgrid" );
881 filter_brush_all_faces g_filter_brush_lightgrid( &g_filter_face_lightgrid );
883 filter_face_flags g_filter_face_translucent( QER_TRANS | QER_ALPHATEST );
884 filter_brush_any_face g_filter_brush_translucent( &g_filter_face_translucent );
886 filter_face_contents g_filter_face_detail( BRUSH_DETAIL_MASK );
887 filter_brush_all_faces g_filter_brush_detail( &g_filter_face_detail );
889 filter_face_shader_prefix g_filter_face_decals( "textures/decals/" );
890 filter_brush_any_face g_filter_brush_decals( &g_filter_face_decals );
893 void BrushFilters_construct(){
894 add_brush_filter( g_filter_brush_clip, EXCLUDE_CLIP );
895 add_brush_filter( g_filter_brush_clip_q2, EXCLUDE_CLIP );
896 add_brush_filter( g_filter_brush_weapclip, EXCLUDE_CLIP );
897 add_brush_filter( g_filter_brush_fullclip, EXCLUDE_CLIP );
898 add_brush_filter( g_filter_brush_commonclip, EXCLUDE_CLIP );
899 add_brush_filter( g_filter_brush_botclip, EXCLUDE_BOTCLIP );
900 add_brush_filter( g_filter_brush_caulk, EXCLUDE_CAULK );
901 add_brush_filter( g_filter_brush_caulk_ja, EXCLUDE_CAULK );
902 add_face_filter( g_filter_face_caulk, EXCLUDE_CAULK );
903 add_face_filter( g_filter_face_caulk_ja, EXCLUDE_CAULK );
904 add_brush_filter( g_filter_brush_liquids, EXCLUDE_LIQUIDS );
905 add_brush_filter( g_filter_brush_liquidsdir, EXCLUDE_LIQUIDS );
906 add_brush_filter( g_filter_brush_hint, EXCLUDE_HINTSSKIPS );
907 add_brush_filter( g_filter_brush_hintlocal, EXCLUDE_HINTSSKIPS );
908 add_brush_filter( g_filter_brush_hint_q2, EXCLUDE_HINTSSKIPS );
909 add_brush_filter( g_filter_brush_hint_ja, EXCLUDE_HINTSSKIPS );
910 add_brush_filter( g_filter_brush_clusterportal, EXCLUDE_CLUSTERPORTALS );
911 add_brush_filter( g_filter_brush_visportal, EXCLUDE_VISPORTALS );
912 add_brush_filter( g_filter_brush_areaportal, EXCLUDE_AREAPORTALS );
913 add_brush_filter( g_filter_brush_translucent, EXCLUDE_TRANSLUCENT );
914 add_brush_filter( g_filter_brush_detail, EXCLUDE_DETAILS );
915 add_brush_filter( g_filter_brush_detail, EXCLUDE_STRUCTURAL, true );
916 add_brush_filter( g_filter_brush_lightgrid, EXCLUDE_LIGHTGRID );
917 add_brush_filter( g_filter_brush_decals, EXCLUDE_DECALS );
922 void normalquantisation_draw(){
924 glBegin( GL_POINTS );
925 for ( std::size_t i = 0; i <= c_quantise_normal; ++i )
927 for ( std::size_t j = 0; j <= c_quantise_normal; ++j )
929 Normal3f vertex( normal3f_normalised( Normal3f(
930 static_cast<float>( c_quantise_normal - j - i ),
931 static_cast<float>( i ),
932 static_cast<float>( j )
934 VectorScale( normal3f_to_array( vertex ), 64.f, normal3f_to_array( vertex ) );
935 glVertex3fv( normal3f_to_array( vertex ) );
936 vertex.x = -vertex.x;
937 glVertex3fv( normal3f_to_array( vertex ) );
943 class RenderableNormalQuantisation : public OpenGLRenderable
946 void render( RenderStateFlags state ) const {
947 normalquantisation_draw();
951 const float g_test_quantise_normal = 1.f / static_cast<float>( 1 << 3 );
953 class TestNormalQuantisation
955 void check_normal( const Normal3f& normal, const Normal3f& other ){
956 spherical_t spherical = spherical_from_normal3f( normal );
957 double longditude = RAD2DEG( spherical.longditude );
958 double latitude = RAD2DEG( spherical.latitude );
959 double x = cos( spherical.longditude ) * sin( spherical.latitude );
960 double y = sin( spherical.longditude ) * sin( spherical.latitude );
961 double z = cos( spherical.latitude );
963 ASSERT_MESSAGE( normal3f_dot( normal, other ) > 0.99, "bleh" );
966 void test_normal( const Normal3f& normal ){
967 Normal3f test = normal3f_from_spherical( spherical_from_normal3f( normal ) );
968 check_normal( normal, test );
970 EOctant octant = normal3f_classify_octant( normal );
971 Normal3f folded = normal3f_fold_octant( normal, octant );
972 ESextant sextant = normal3f_classify_sextant( folded );
973 folded = normal3f_fold_sextant( folded, sextant );
975 double scale = static_cast<float>( c_quantise_normal ) / ( folded.x + folded.y + folded.z );
977 double zbits = folded.z * scale;
978 double ybits = folded.y * scale;
980 std::size_t zbits_q = static_cast<std::size_t>( zbits );
981 std::size_t ybits_q = static_cast<std::size_t>( ybits );
983 ASSERT_MESSAGE( zbits_q <= ( c_quantise_normal / 8 ) * 3, "bleh" );
984 ASSERT_MESSAGE( ybits_q <= ( c_quantise_normal / 2 ), "bleh" );
985 ASSERT_MESSAGE( zbits_q + ( ( c_quantise_normal / 2 ) - ybits_q ) <= ( c_quantise_normal / 2 ), "bleh" );
987 std::size_t y_t = ( zbits_q < ( c_quantise_normal / 4 ) ) ? ybits_q : ( c_quantise_normal / 2 ) - ybits_q;
988 std::size_t z_t = ( zbits_q < ( c_quantise_normal / 4 ) ) ? zbits_q : ( c_quantise_normal / 2 ) - zbits_q;
989 std::size_t index = ( c_quantise_normal / 4 ) * y_t + z_t;
990 ASSERT_MESSAGE( index <= ( c_quantise_normal / 4 ) * ( c_quantise_normal / 2 ), "bleh" );
992 Normal3f tmp( c_quantise_normal - zbits_q - ybits_q, ybits_q, zbits_q );
993 tmp = normal3f_normalised( tmp );
995 Normal3f unfolded = normal3f_unfold_octant( normal3f_unfold_sextant( tmp, sextant ), octant );
997 check_normal( normal, unfolded );
999 double dot = normal3f_dot( normal, unfolded );
1000 float length = VectorLength( normal3f_to_array( unfolded ) );
1001 float inv_length = 1 / length;
1003 Normal3f quantised = normal3f_quantised( normal );
1004 check_normal( normal, quantised );
1006 void test2( const Normal3f& normal, const Normal3f& other ){
1007 if ( normal3f_quantised( normal ) != normal3f_quantised( other ) ) {
1012 static Normal3f normalise( float x, float y, float z ){
1013 return normal3f_normalised( Normal3f( x, y, z ) );
1017 return static_cast<float>( rand() - ( RAND_MAX / 2 ) );
1020 Normal3f normal3f_rand(){
1021 return normalise( vec_rand(), vec_rand(), vec_rand() );
1025 TestNormalQuantisation(){
1026 for ( int i = 4096; i > 0; --i )
1027 test_normal( normal3f_rand() );
1029 test_normal( normalise( 1, 0, 0 ) );
1030 test_normal( normalise( 0, 1, 0 ) );
1031 test_normal( normalise( 0, 0, 1 ) );
1032 test_normal( normalise( 1, 1, 0 ) );
1033 test_normal( normalise( 1, 0, 1 ) );
1034 test_normal( normalise( 0, 1, 1 ) );
1036 test_normal( normalise( 10000, 10000, 10000 ) );
1037 test_normal( normalise( 10000, 10000, 10001 ) );
1038 test_normal( normalise( 10000, 10000, 10002 ) );
1039 test_normal( normalise( 10000, 10000, 10010 ) );
1040 test_normal( normalise( 10000, 10000, 10020 ) );
1041 test_normal( normalise( 10000, 10000, 10030 ) );
1042 test_normal( normalise( 10000, 10000, 10100 ) );
1043 test_normal( normalise( 10000, 10000, 10101 ) );
1044 test_normal( normalise( 10000, 10000, 10102 ) );
1045 test_normal( normalise( 10000, 10000, 10200 ) );
1046 test_normal( normalise( 10000, 10000, 10201 ) );
1047 test_normal( normalise( 10000, 10000, 10202 ) );
1048 test_normal( normalise( 10000, 10000, 10203 ) );
1049 test_normal( normalise( 10000, 10000, 10300 ) );
1052 test2( normalise( 10000, 10000, 10000 ), normalise( 10000, 10000, 10001 ) );
1053 test2( normalise( 10000, 10000, 10001 ), normalise( 10000, 10001, 10000 ) );
1057 TestNormalQuantisation g_testNormalQuantisation;
1063 class TestSelectableObserver : public observer_template<const Selectable&>
1066 void notify( const Selectable& arguments ){
1067 bool bleh = arguments.isSelected();
1071 inline void test_bleh(){
1072 TestSelectableObserver test;
1073 ObservableSelectableInstance< SingleObservable< SelectionChangeCallback > > bleh;
1074 bleh.attach( test );
1075 bleh.setSelected( true );
1076 bleh.detach( test );
1087 const TestBleh testbleh;
1092 class TestRefcountedString
1095 TestRefcountedString(){
1098 SmartString string1( "string1" );
1099 SmartString string2( string1 );
1100 SmartString string3( string2 );
1103 // refcounted assignment
1104 SmartString string1( "string1" );
1105 SmartString string2( "string2" );
1110 SmartString string1( "string1" );
1111 SmartString string2( "string2" );
1112 string1 = string2.c_str();
1116 SmartString string1( "string1" );
1120 // self-assignment via another reference
1121 SmartString string1( "string1" );
1122 SmartString string2( string1 );
1128 const TestRefcountedString g_testRefcountedString;
1132 void Select_MakeDetail(){
1133 UndoableCommand undo( "brushSetDetail" );
1134 Scene_BrushSetDetail_Selected( GlobalSceneGraph(), true );
1137 void Select_MakeStructural(){
1138 UndoableCommand undo( "brushClearDetail" );
1139 Scene_BrushSetDetail_Selected( GlobalSceneGraph(), false );
1142 class BrushMakeSided
1144 std::size_t m_count;
1146 BrushMakeSided( std::size_t count )
1151 Scene_BrushConstructPrefab( GlobalSceneGraph(), eBrushPrism, m_count, TextureBrowser_GetSelectedShader( GlobalTextureBrowser() ) );
1154 typedef MemberCaller<BrushMakeSided, void(), &BrushMakeSided::set> SetCaller;
1158 BrushMakeSided g_brushmakesided3( 3 );
1159 BrushMakeSided g_brushmakesided4( 4 );
1160 BrushMakeSided g_brushmakesided5( 5 );
1161 BrushMakeSided g_brushmakesided6( 6 );
1162 BrushMakeSided g_brushmakesided7( 7 );
1163 BrushMakeSided g_brushmakesided8( 8 );
1164 BrushMakeSided g_brushmakesided9( 9 );
1166 inline int axis_for_viewtype( int viewtype ){
1181 EBrushPrefab m_type;
1183 BrushPrefab( EBrushPrefab type )
1188 DoSides( m_type, axis_for_viewtype( GetViewAxis() ) );
1191 typedef MemberCaller<BrushPrefab, void(), &BrushPrefab::set> SetCaller;
1194 BrushPrefab g_brushprism( eBrushPrism );
1195 BrushPrefab g_brushcone( eBrushCone );
1196 BrushPrefab g_brushsphere( eBrushSphere );
1197 BrushPrefab g_brushrock( eBrushRock );
1206 void OnClipMode( bool enable );
1211 void ClipSelected(){
1213 UndoableCommand undo( "clipperClip" );
1218 void SplitSelected(){
1220 UndoableCommand undo( "clipperSplit" );
1230 Callback<void()> g_texture_lock_status_changed;
1231 ConstReferenceCaller<bool, void(const Callback<void(bool)> &), PropertyImpl<bool>::Export> g_texdef_movelock_caller( g_brush_texturelock_enabled );
1232 ToggleItem g_texdef_movelock_item( g_texdef_movelock_caller );
1234 void Texdef_ToggleMoveLock(){
1235 g_brush_texturelock_enabled = !g_brush_texturelock_enabled;
1236 g_texdef_movelock_item.update();
1237 g_texture_lock_status_changed();
1241 void Brush_registerCommands(){
1242 GlobalToggles_insert( "TogTexLock", makeCallbackF(Texdef_ToggleMoveLock), ToggleItem::AddCallbackCaller( g_texdef_movelock_item ), Accelerator( 'T', (GdkModifierType)GDK_SHIFT_MASK ) );
1244 GlobalCommands_insert( "BrushPrism", BrushPrefab::SetCaller( g_brushprism ) );
1245 GlobalCommands_insert( "BrushCone", BrushPrefab::SetCaller( g_brushcone ) );
1246 GlobalCommands_insert( "BrushSphere", BrushPrefab::SetCaller( g_brushsphere ) );
1247 GlobalCommands_insert( "BrushRock", BrushPrefab::SetCaller( g_brushrock ) );
1249 GlobalCommands_insert( "Brush3Sided", BrushMakeSided::SetCaller( g_brushmakesided3 ), Accelerator( '3', (GdkModifierType)GDK_CONTROL_MASK ) );
1250 GlobalCommands_insert( "Brush4Sided", BrushMakeSided::SetCaller( g_brushmakesided4 ), Accelerator( '4', (GdkModifierType)GDK_CONTROL_MASK ) );
1251 GlobalCommands_insert( "Brush5Sided", BrushMakeSided::SetCaller( g_brushmakesided5 ), Accelerator( '5', (GdkModifierType)GDK_CONTROL_MASK ) );
1252 GlobalCommands_insert( "Brush6Sided", BrushMakeSided::SetCaller( g_brushmakesided6 ), Accelerator( '6', (GdkModifierType)GDK_CONTROL_MASK ) );
1253 GlobalCommands_insert( "Brush7Sided", BrushMakeSided::SetCaller( g_brushmakesided7 ), Accelerator( '7', (GdkModifierType)GDK_CONTROL_MASK ) );
1254 GlobalCommands_insert( "Brush8Sided", BrushMakeSided::SetCaller( g_brushmakesided8 ), Accelerator( '8', (GdkModifierType)GDK_CONTROL_MASK ) );
1255 GlobalCommands_insert( "Brush9Sided", BrushMakeSided::SetCaller( g_brushmakesided9 ), Accelerator( '9', (GdkModifierType)GDK_CONTROL_MASK ) );
1257 GlobalCommands_insert( "ClipSelected", makeCallbackF(ClipSelected), Accelerator( GDK_KEY_Return ) );
1258 GlobalCommands_insert( "SplitSelected", makeCallbackF(SplitSelected), Accelerator( GDK_KEY_Return, (GdkModifierType)GDK_SHIFT_MASK ) );
1259 GlobalCommands_insert( "FlipClip", makeCallbackF(FlipClipper), Accelerator( GDK_KEY_Return, (GdkModifierType)GDK_CONTROL_MASK ) );
1261 GlobalCommands_insert( "MakeDetail", makeCallbackF(Select_MakeDetail), Accelerator( 'M', (GdkModifierType)GDK_CONTROL_MASK ) );
1262 GlobalCommands_insert( "MakeStructural", makeCallbackF(Select_MakeStructural), Accelerator( 'S', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
1265 void Brush_constructMenu( ui::Menu menu ){
1266 create_menu_item_with_mnemonic( menu, "Prism...", "BrushPrism" );
1267 create_menu_item_with_mnemonic( menu, "Cone...", "BrushCone" );
1268 create_menu_item_with_mnemonic( menu, "Sphere...", "BrushSphere" );
1269 create_menu_item_with_mnemonic( menu, "Rock...", "BrushRock" );
1270 menu_separator( menu );
1272 auto menu_in_menu = create_sub_menu_with_mnemonic( menu, "CSG" );
1273 if ( g_Layout_enableDetachableMenus.m_value ) {
1274 menu_tearoff( menu_in_menu );
1276 create_menu_item_with_mnemonic( menu_in_menu, "CSG _Subtract", "CSGSubtract" );
1277 create_menu_item_with_mnemonic( menu_in_menu, "CSG _Merge", "CSGMerge" );
1278 create_menu_item_with_mnemonic( menu_in_menu, "Make _Room", "CSGRoom" );
1279 create_menu_item_with_mnemonic( menu_in_menu, "CSG _Tool", "CSGTool" );
1281 menu_separator( menu );
1283 auto menu_in_menu = create_sub_menu_with_mnemonic( menu, "Clipper" );
1284 if ( g_Layout_enableDetachableMenus.m_value ) {
1285 menu_tearoff( menu_in_menu );
1288 create_menu_item_with_mnemonic( menu_in_menu, "Clip selection", "ClipSelected" );
1289 create_menu_item_with_mnemonic( menu_in_menu, "Split selection", "SplitSelected" );
1290 create_menu_item_with_mnemonic( menu_in_menu, "Flip Clip orientation", "FlipClip" );
1292 menu_separator( menu );
1293 create_menu_item_with_mnemonic( menu, "Make detail", "MakeDetail" );
1294 create_menu_item_with_mnemonic( menu, "Make structural", "MakeStructural" );
1295 // create_menu_item_with_mnemonic( menu, "Snap selection to _grid", "SnapToGrid" );
1297 create_check_menu_item_with_mnemonic( menu, "Texture Lock", "TogTexLock" );
1298 menu_separator( menu );
1299 create_menu_item_with_mnemonic( menu, "Copy Face Texture", "FaceCopyTexture" );
1300 create_menu_item_with_mnemonic( menu, "Paste Face Texture", "FacePasteTexture" );
1302 command_connect_accelerator( "Brush3Sided" );
1303 command_connect_accelerator( "Brush4Sided" );
1304 command_connect_accelerator( "Brush5Sided" );
1305 command_connect_accelerator( "Brush6Sided" );
1306 command_connect_accelerator( "Brush7Sided" );
1307 command_connect_accelerator( "Brush8Sided" );
1308 command_connect_accelerator( "Brush9Sided" );