2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 #include <uilib/uilib.h>
24 #include "globaldefs.h"
29 #include "stream/stringstream.h"
30 #include "gtkutil/messagebox.h"
35 #include "mainframe.h"
37 #include "preferences.h"
45 bool DoesFileExist(const char *name, std::size_t &size)
47 if (file_exists(name)) {
48 size += file_size(name);
56 // we need to do the following
57 // 1. make sure the snapshot directory exists (create it if it doesn't)
58 // 2. find out what the lastest save is based on number
59 // 3. inc that and save the map
60 const char *path = Map_Name(g_map);
61 const char *name = path_get_filename_start(path);
63 StringOutputStream snapshotsDir(256);
64 snapshotsDir << StringRange(path, name) << "snapshots";
66 if (file_exists(snapshotsDir.c_str()) || Q_mkdir(snapshotsDir.c_str())) {
67 std::size_t lSize = 0;
68 StringOutputStream strNewPath(256);
69 strNewPath << snapshotsDir.c_str() << '/' << name;
71 StringOutputStream snapshotFilename(256);
73 for (int nCount = 0;; ++nCount) {
74 // The original map's filename is "<path>/<name>.<ext>"
75 // The snapshot's filename will be "<path>/snapshots/<name>.<count>.<ext>"
76 const char *end = path_get_filename_base_end(strNewPath.c_str());
77 snapshotFilename << StringRange(strNewPath.c_str(), end) << '.' << nCount << end;
79 if (!DoesFileExist(snapshotFilename.c_str(), lSize)) {
83 snapshotFilename.clear();
86 // save in the next available slot
87 Map_SaveFile(snapshotFilename.c_str());
89 if (lSize > 50 * 1024 * 1024) { // total size of saves > 50 mb
90 globalOutputStream() << "The snapshot files in " << snapshotsDir.c_str()
91 << " total more than 50 megabytes. You might consider cleaning up.";
94 StringOutputStream strMsg(256);
95 strMsg << "Snapshot save failed.. unabled to create directory\n" << snapshotsDir.c_str();
96 ui::alert(MainFrame_getWindow(), strMsg.c_str());
104 If five minutes have passed since making a change
105 and the map hasn't been saved, save it out.
109 bool g_AutoSave_Enabled = true;
110 int m_AutoSave_Frequency = 5;
111 bool g_SnapShots_Enabled = false;
115 std::size_t s_changes = 0;
118 void AutoSave_clear()
123 scene::Node &Map_Node()
125 return GlobalSceneGraph().root();
128 void QE_CheckAutoSave(void)
130 if (!Map_Valid(g_map) || !ScreenUpdates_Enabled()) {
137 if (s_start == 0 || s_changes == Node_getMapFile(Map_Node())->changes()) {
141 if ((now - s_start) > (60 * m_AutoSave_Frequency)) {
143 s_changes = Node_getMapFile(Map_Node())->changes();
145 if (g_AutoSave_Enabled) {
146 const char *strMsg = g_SnapShots_Enabled ? "Autosaving snapshot..." : "Autosaving...";
147 globalOutputStream() << strMsg << "\n";
148 //Sys_Status(strMsg);
150 // only snapshot if not working on a default map
151 if (g_SnapShots_Enabled && !Map_Unnamed(g_map)) {
154 if (Map_Unnamed(g_map)) {
155 StringOutputStream autosave(256);
156 autosave << g_qeglobals.m_userGamePath.c_str() << "maps/";
157 Q_mkdir(autosave.c_str());
158 autosave << "autosave.map";
159 Map_SaveFile(autosave.c_str());
161 const char *name = Map_Name(g_map);
162 const char *extension = path_get_filename_base_end(name);
163 StringOutputStream autosave(256);
164 autosave << StringRange(name, extension) << ".autosave" << extension;
165 Map_SaveFile(autosave.c_str());
169 globalOutputStream() << "Autosave skipped...\n";
170 //Sys_Status ("Autosave skipped...");
175 void Autosave_constructPreferences(PreferencesPage &page)
177 ui::CheckButton autosave_enabled = page.appendCheckBox("Autosave", "Enable Autosave", g_AutoSave_Enabled);
178 ui::SpinButton autosave_frequency = page.appendSpinner("Autosave Frequency (minutes)", m_AutoSave_Frequency, 1, 1,
180 Widget_connectToggleDependency(autosave_frequency, autosave_enabled);
181 page.appendCheckBox("", "Save Snapshots", g_SnapShots_Enabled);
184 void Autosave_constructPage(PreferenceGroup &group)
186 PreferencesPage page(group.createPage("Autosave", "Autosave Preferences"));
187 Autosave_constructPreferences(page);
190 void Autosave_registerPreferencesPage()
192 PreferencesDialog_addSettingsPage(makeCallbackF(Autosave_constructPage));
196 #include "preferencesystem.h"
197 #include "stringio.h"
199 void Autosave_Construct()
201 GlobalPreferenceSystem().registerPreference("Autosave", make_property_string(g_AutoSave_Enabled));
202 GlobalPreferenceSystem().registerPreference("AutosaveMinutes", make_property_string(m_AutoSave_Frequency));
203 GlobalPreferenceSystem().registerPreference("Snapshots", make_property_string(g_SnapShots_Enabled));
205 Autosave_registerPreferencesPage();
208 void Autosave_Destroy()