6 #define TEXF_ALPHA 0x00000001
8 #define TEXF_MIPMAP 0x00000002
9 // multiply RGB by A channel before uploading
10 #define TEXF_RGBMULTIPLYBYALPHA 0x00000004
11 // indicates texture coordinates should be clamped rather than wrapping
12 #define TEXF_CLAMP 0x00000020
13 // indicates texture should be uploaded using GL_NEAREST or GL_NEAREST_MIPMAP_NEAREST mode
14 #define TEXF_FORCENEAREST 0x00000040
15 // indicates texture should be uploaded using GL_LINEAR or GL_LINEAR_MIPMAP_NEAREST or GL_LINEAR_MIPMAP_LINEAR mode
16 #define TEXF_FORCELINEAR 0x00000080
17 // indicates texture should be affected by gl_picmip and gl_max_size cvar
18 #define TEXF_PICMIP 0x00000100
19 // indicates texture should be compressed if possible
20 #define TEXF_COMPRESS 0x00000200
21 // use this flag to block R_PurgeTexture from freeing a texture (only used by r_texture_white and similar which may be used in skinframe_t)
22 #define TEXF_PERSISTENT 0x00000400
23 // indicates texture should use GL_COMPARE_R_TO_TEXTURE mode
24 #define TEXF_COMPARE 0x00000800
25 // indicates texture should use lower precision where supported
26 #define TEXF_LOWPRECISION 0x00001000
27 // indicates texture should support R_UpdateTexture on small regions, actual uploads may be delayed until R_Mesh_TexBind if gl_nopartialtextureupdates is on
28 #define TEXF_ALLOWUPDATES 0x00002000
29 // indicates texture should be affected by gl_picmip_world and r_picmipworld (maybe others in the future) instead of gl_picmip_other
30 #define TEXF_ISWORLD 0x00004000
31 // indicates texture should be affected by gl_picmip_sprites and r_picmipsprites (maybe others in the future) instead of gl_picmip_other
32 #define TEXF_ISSPRITE 0x00008000
33 // indicates the texture will be used as a render target (D3D hint)
34 #define TEXF_RENDERTARGET 0x0010000
35 // used for checking if textures mismatch
36 #define TEXF_IMPORTANTBITS (TEXF_ALPHA | TEXF_MIPMAP | TEXF_RGBMULTIPLYBYALPHA | TEXF_CLAMP | TEXF_FORCENEAREST | TEXF_FORCELINEAR | TEXF_PICMIP | TEXF_COMPRESS | TEXF_COMPARE | TEXF_LOWPRECISION | TEXF_RENDERTARGET)
37 // set as a flag to force the texture to be reloaded
38 #define TEXF_FORCE_RELOAD 0x80000000
40 typedef enum textype_e
46 // 32bit BGRA (preferred format due to faster uploads on most hardware)
48 // 8bit ALPHA (used for freetype fonts)
50 // 4x4 block compressed 15bit color (4 bits per pixel)
52 // 4x4 block compressed 15bit color plus 1bit alpha (4 bits per pixel)
54 // 4x4 block compressed 15bit color plus 8bit alpha (8 bits per pixel)
56 // 4x4 block compressed 15bit color plus 8bit alpha (8 bits per pixel)
59 // default compressed type for GLES2
62 // 8bit paletted in sRGB colorspace
64 // 32bit RGBA in sRGB colorspace
66 // 32bit BGRA (preferred format due to faster uploads on most hardware) in sRGB colorspace
68 // 4x4 block compressed 15bit color (4 bits per pixel) in sRGB colorspace
70 // 4x4 block compressed 15bit color plus 1bit alpha (4 bits per pixel) in sRGB colorspace
72 // 4x4 block compressed 15bit color plus 8bit alpha (8 bits per pixel) in sRGB colorspace
74 // 4x4 block compressed 15bit color plus 8bit alpha (8 bits per pixel) in sRGB colorspace
77 // this represents the same format as the framebuffer, for fast copies
79 // this represents an RGBA half_float texture (4 16bit floats)
80 TEXTYPE_COLORBUFFER16F,
81 // this represents an RGBA float texture (4 32bit floats)
82 TEXTYPE_COLORBUFFER32F,
83 // depth-stencil buffer (or texture)
84 TEXTYPE_DEPTHBUFFER16,
85 // depth-stencil buffer (or texture)
86 TEXTYPE_DEPTHBUFFER24,
87 // 32bit D24S8 buffer (24bit depth, 8bit stencil), not supported on OpenGL ES
88 TEXTYPE_DEPTHBUFFER24STENCIL8,
89 // shadowmap-friendly format with depth comparison (not supported on some hardware)
90 TEXTYPE_SHADOWMAP16_COMP,
91 // shadowmap-friendly format with raw reading (not supported on some hardware)
92 TEXTYPE_SHADOWMAP16_RAW,
93 // shadowmap-friendly format with depth comparison (not supported on some hardware)
94 TEXTYPE_SHADOWMAP24_COMP,
95 // shadowmap-friendly format with raw reading (not supported on some hardware)
96 TEXTYPE_SHADOWMAP24_RAW,
103 #define SUPPORTDIRECTX
110 // contents of this structure are mostly private to gl_textures.c
111 typedef struct rtexture_s
113 // this is exposed (rather than private) for speed reasons only
114 int texnum; // GL texture slot number
115 int renderbuffernum; // GL renderbuffer slot number
116 qboolean dirty; // indicates that R_RealGetTexture should be called
117 qboolean glisdepthstencil; // indicates that FBO attachment has to be GL_DEPTH_STENCIL_ATTACHMENT
118 int gltexturetypeenum; // used by R_Mesh_TexBind
119 // d3d stuff the backend needs
123 qboolean d3disrendertargetsurface;
124 qboolean d3disdepthstencilsurface;
134 int d3dmaxmiplevelfilter;
135 int d3dmipmaplodbias;
141 // contents of this structure are private to gl_textures.c
142 typedef struct rtexturepool_s
148 typedef void (*updatecallback_t)(rtexture_t *rt, void *data);
150 // allocate a texture pool, to be used with R_LoadTexture
151 rtexturepool_t *R_AllocTexturePool(void);
152 // free a texture pool (textures can not be freed individually)
153 void R_FreeTexturePool(rtexturepool_t **rtexturepool);
155 // the color/normal/etc cvars should be checked by callers of R_LoadTexture* functions to decide whether to add TEXF_COMPRESS to the flags
156 extern cvar_t gl_texturecompression;
157 extern cvar_t gl_texturecompression_color;
158 extern cvar_t gl_texturecompression_normal;
159 extern cvar_t gl_texturecompression_gloss;
160 extern cvar_t gl_texturecompression_glow;
161 extern cvar_t gl_texturecompression_2d;
162 extern cvar_t gl_texturecompression_q3bsplightmaps;
163 extern cvar_t gl_texturecompression_q3bspdeluxemaps;
164 extern cvar_t gl_texturecompression_sky;
165 extern cvar_t gl_texturecompression_lightcubemaps;
166 extern cvar_t gl_texturecompression_reflectmask;
167 extern cvar_t r_texture_dds_load;
168 extern cvar_t r_texture_dds_save;
170 // add a texture to a pool and optionally precache (upload) it
171 // (note: data == NULL is perfectly acceptable)
172 // (note: palette must not be NULL if using TEXTYPE_PALETTE)
173 rtexture_t *R_LoadTexture2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, const unsigned char *data, textype_t textype, int flags, int miplevel, const unsigned int *palette);
174 rtexture_t *R_LoadTexture3D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, const unsigned char *data, textype_t textype, int flags, int miplevel, const unsigned int *palette);
175 rtexture_t *R_LoadTextureCubeMap(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, textype_t textype, int flags, int miplevel, const unsigned int *palette);
176 rtexture_t *R_LoadTextureShadowMap2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, textype_t textype, qboolean filter);
177 rtexture_t *R_LoadTextureRenderBuffer(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, textype_t textype);
178 rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filename, qboolean srgb, int flags, qboolean *hasalphaflag, float *avgcolor, int miplevel, qboolean optionaltexture);
180 // saves a texture to a DDS file
181 int R_SaveTextureDDSFile(rtexture_t *rt, const char *filename, qboolean skipuncompressed, qboolean hasalpha);
184 void R_FreeTexture(rtexture_t *rt);
186 // update a portion of the image data of a texture, used by lightmap updates
187 // and procedural textures such as video playback, actual uploads may be
188 // delayed by gl_nopartialtextureupdates cvar until R_Mesh_TexBind uses it
189 void R_UpdateTexture(rtexture_t *rt, const unsigned char *data, int x, int y, int z, int width, int height, int depth);
191 // returns the renderer dependent texture slot number (call this before each
192 // use, as a texture might not have been precached)
193 #define R_GetTexture(rt) ((rt) ? ((rt)->dirty ? R_RealGetTexture(rt) : (rt)->texnum) : r_texture_white->texnum)
194 int R_RealGetTexture (rtexture_t *rt);
196 // returns width of texture, as was specified when it was uploaded
197 int R_TextureWidth(rtexture_t *rt);
199 // returns height of texture, as was specified when it was uploaded
200 int R_TextureHeight(rtexture_t *rt);
202 // returns flags of texture, as was specified when it was uploaded
203 int R_TextureFlags(rtexture_t *rt);
205 // only frees the texture if TEXF_PERSISTENT is not set
206 // also resets the variable
207 void R_PurgeTexture(rtexture_t *prt);
209 // frees processing buffers each frame, and may someday animate procedural textures
210 void R_Textures_Frame(void);
212 // maybe rename this - sounds awful? [11/21/2007 Black]
213 void R_MarkDirtyTexture(rtexture_t *rt);
214 void R_MakeTextureDynamic(rtexture_t *rt, updatecallback_t updatecallback, void *data);
216 // Clear the texture's contents
217 void R_ClearTexture (rtexture_t *rt);
219 // returns the desired picmip level for given TEXF_ flags
220 int R_PicmipForFlags(int flags);
222 void R_TextureStats_Print(qboolean printeach, qboolean printpool, qboolean printtotal);