5 vec_t cullradius2; // only for culling comparisons, squared version
6 vec3_t light; // the brightness of the light
7 vec_t cullradius; // only for culling comparisons
8 vec_t lightsubtract; // to avoid sudden brightness change at cullradius, subtract this
9 entity_render_t *ent; // owner of this light
13 extern int r_numdlights;
14 extern rdlight_t r_dlight[MAX_DLIGHTS];
16 void R_BuildLightList(void);
17 void R_AnimateLight (void);
18 void R_MarkLights(void);
19 void R_CompleteLightPoint (vec3_t color, vec3_t p, int dynamic, mleaf_t *leaf);
20 void R_LightModel (int numverts);