2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // quakedef.h -- primary header for client
25 #define QUAKE_GAME // as opposed to utilities
36 extern char *buildstring;
38 #define GAMENAME "id1"
40 #define MAX_NUM_ARGVS 50
43 #define MAX_QPATH 128 // max length of a quake game pathname
44 #define MAX_OSPATH 1024 // max length of a filesystem pathname
46 #define ON_EPSILON 0.1 // point on plane side epsilon
48 // LordHavoc: this was 1024, now 65536
49 #define MAX_DATAGRAM 65536 // max length of unreliable
50 #define MAX_NETRELIABLE 65536 // max length of reliable message (fragments into unreliable packets)
55 // LordHavoc: increased entity limit to 2048 from 600
56 #define MAX_EDICTS 32768 // FIXME: ouch! ouch! ouch!
57 #define MAX_LIGHTSTYLES 64
58 // LordHavoc: increased model and sound limits from 256 and 256 to 4096 and 4096 (and added protocol extensions accordingly to break the 256 barrier)
59 #define MAX_MODELS 4096
60 #define MAX_SOUNDS 4096
62 #define SAVEGAME_COMMENT_LENGTH 39
64 #define MAX_STYLESTRING 64
67 // stats are integers communicated to the client by the server
69 #define MAX_CL_STATS 32
75 #define STAT_WEAPONFRAME 5
78 #define STAT_ROCKETS 8
80 #define STAT_ACTIVEWEAPON 10
81 #define STAT_TOTALSECRETS 11
82 #define STAT_TOTALMONSTERS 12
83 #define STAT_SECRETS 13 // bumped on client side by svc_foundsecret
84 #define STAT_MONSTERS 14 // bumped by svc_killedmonster
89 #define IT_SUPER_SHOTGUN 2
91 #define IT_SUPER_NAILGUN 8
92 #define IT_GRENADE_LAUNCHER 16
93 #define IT_ROCKET_LAUNCHER 32
94 #define IT_LIGHTNING 64
95 #define IT_SUPER_LIGHTNING 128
98 #define IT_ROCKETS 1024
101 #define IT_ARMOR1 8192
102 #define IT_ARMOR2 16384
103 #define IT_ARMOR3 32768
104 #define IT_SUPERHEALTH 65536
105 #define IT_KEY1 131072
106 #define IT_KEY2 262144
107 #define IT_INVISIBILITY 524288
108 #define IT_INVULNERABILITY 1048576
109 #define IT_SUIT 2097152
110 #define IT_QUAD 4194304
111 #define IT_SIGIL1 (1<<28)
112 #define IT_SIGIL2 (1<<29)
113 #define IT_SIGIL3 (1<<30)
114 #define IT_SIGIL4 (1<<31)
116 //===========================================
117 //rogue changed and added defines
119 #define RIT_SHELLS 128
120 #define RIT_NAILS 256
121 #define RIT_ROCKETS 512
122 #define RIT_CELLS 1024
124 #define RIT_LAVA_NAILGUN 4096
125 #define RIT_LAVA_SUPER_NAILGUN 8192
126 #define RIT_MULTI_GRENADE 16384
127 #define RIT_MULTI_ROCKET 32768
128 #define RIT_PLASMA_GUN 65536
129 #define RIT_ARMOR1 8388608
130 #define RIT_ARMOR2 16777216
131 #define RIT_ARMOR3 33554432
132 #define RIT_LAVA_NAILS 67108864
133 #define RIT_PLASMA_AMMO 134217728
134 #define RIT_MULTI_ROCKETS 268435456
135 #define RIT_SHIELD 536870912
136 #define RIT_ANTIGRAV 1073741824
137 #define RIT_SUPERHEALTH 2147483648
139 //MED 01/04/97 added hipnotic defines
140 //===========================================
141 //hipnotic added defines
142 #define HIT_PROXIMITY_GUN_BIT 16
143 #define HIT_MJOLNIR_BIT 7
144 #define HIT_LASER_CANNON_BIT 23
145 #define HIT_PROXIMITY_GUN (1<<HIT_PROXIMITY_GUN_BIT)
146 #define HIT_MJOLNIR (1<<HIT_MJOLNIR_BIT)
147 #define HIT_LASER_CANNON (1<<HIT_LASER_CANNON_BIT)
148 #define HIT_WETSUIT (1<<(23+2))
149 #define HIT_EMPATHY_SHIELDS (1<<(23+3))
151 //===========================================
153 // LordHavoc: increased player limit from 16 to 64
154 #define MAX_SCOREBOARD 64
155 // LordHavoc: increased name limit from 32 to 64 characters
156 #define MAX_SCOREBOARDNAME 64
158 #define SOUND_CHANNELS 8
169 #include "r_textures.h"
175 #include "protocol.h"
179 #include "model_shared.h"
197 extern qboolean noclip_anglehack;
202 extern cvar_t sys_ticrate;
203 extern cvar_t developer;
205 // true if into command execution
206 extern qboolean host_initialized;
207 extern double host_frametime;
208 // LordHavoc: the real frametime, before slowmo and clamping are applied (used for console scrolling)
209 extern double host_realframetime;
210 // incremented every frame, never reset
211 extern int host_framecount;
212 // not bounded in any way, changed at start of every frame, never reset
213 extern double realtime;
215 void Host_ClearMemory(void);
216 void Host_InitCommands(void);
217 void Host_Init(void);
218 void Host_Shutdown(void);
219 void Host_Error(const char *error, ...);
220 void Host_EndGame(const char *message, ...);
221 void Host_Frame(float time);
222 void Host_Quit_f(void);
223 void Host_ClientCommands(const char *fmt, ...);
224 void Host_ShutdownServer(qboolean crash);
225 void Host_Reconnect_f(void);
227 // skill level for currently loaded level (in case the user changes the cvar while the level is running, this reflects the level actually in use)
228 extern int current_skill;
230 extern int minimum_memory;
235 extern cvar_t chase_active;
237 void Chase_Init (void);
238 void Chase_Reset (void);
239 void Chase_Update (void);
241 void fractalnoise(unsigned char *noise, int size, int startgrid);
242 void fractalnoisequick(unsigned char *noise, int size, int startgrid);
246 void Sys_Shared_Init(void);