2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // quakedef.h -- primary header for client
25 #define QUAKE_GAME // as opposed to utilities
36 extern char *buildstring;
38 #define GAMENAME "id1"
40 #define MAX_NUM_ARGVS 50
43 #define MAX_QPATH 128 // max length of a quake game pathname
44 #define MAX_OSPATH 1024 // max length of a filesystem pathname
46 #define ON_EPSILON 0.1 // point on plane side epsilon
48 #define MAX_PACKETFRAGMENT 1024 // max length of packet fragment
49 // LordHavoc: this was 1024, now 65536
50 #define MAX_DATAGRAM 65536 // max length of unreliable
51 #define MAX_NETRELIABLE 65536 // max length of reliable message (fragments into unreliable packets)
56 // LordHavoc: increased entity limit to 2048 from 600
57 #define MAX_EDICTS 32768 // FIXME: ouch! ouch! ouch!
58 #define MAX_LIGHTSTYLES 64
59 // LordHavoc: increased model and sound limits from 256 and 256 to 4096 and 4096 (and added protocol extensions accordingly to break the 256 barrier)
60 #define MAX_MODELS 4096
61 #define MAX_SOUNDS 4096
63 #define SAVEGAME_COMMENT_LENGTH 39
65 #define MAX_STYLESTRING 64
68 // stats are integers communicated to the client by the server
70 #define MAX_CL_STATS 32
76 #define STAT_WEAPONFRAME 5
79 #define STAT_ROCKETS 8
81 #define STAT_ACTIVEWEAPON 10
82 #define STAT_TOTALSECRETS 11
83 #define STAT_TOTALMONSTERS 12
84 #define STAT_SECRETS 13 // bumped on client side by svc_foundsecret
85 #define STAT_MONSTERS 14 // bumped by svc_killedmonster
90 #define IT_SUPER_SHOTGUN 2
92 #define IT_SUPER_NAILGUN 8
93 #define IT_GRENADE_LAUNCHER 16
94 #define IT_ROCKET_LAUNCHER 32
95 #define IT_LIGHTNING 64
96 #define IT_SUPER_LIGHTNING 128
99 #define IT_ROCKETS 1024
100 #define IT_CELLS 2048
102 #define IT_ARMOR1 8192
103 #define IT_ARMOR2 16384
104 #define IT_ARMOR3 32768
105 #define IT_SUPERHEALTH 65536
106 #define IT_KEY1 131072
107 #define IT_KEY2 262144
108 #define IT_INVISIBILITY 524288
109 #define IT_INVULNERABILITY 1048576
110 #define IT_SUIT 2097152
111 #define IT_QUAD 4194304
112 #define IT_SIGIL1 (1<<28)
113 #define IT_SIGIL2 (1<<29)
114 #define IT_SIGIL3 (1<<30)
115 #define IT_SIGIL4 (1<<31)
117 //===========================================
118 //rogue changed and added defines
120 #define RIT_SHELLS 128
121 #define RIT_NAILS 256
122 #define RIT_ROCKETS 512
123 #define RIT_CELLS 1024
125 #define RIT_LAVA_NAILGUN 4096
126 #define RIT_LAVA_SUPER_NAILGUN 8192
127 #define RIT_MULTI_GRENADE 16384
128 #define RIT_MULTI_ROCKET 32768
129 #define RIT_PLASMA_GUN 65536
130 #define RIT_ARMOR1 8388608
131 #define RIT_ARMOR2 16777216
132 #define RIT_ARMOR3 33554432
133 #define RIT_LAVA_NAILS 67108864
134 #define RIT_PLASMA_AMMO 134217728
135 #define RIT_MULTI_ROCKETS 268435456
136 #define RIT_SHIELD 536870912
137 #define RIT_ANTIGRAV 1073741824
138 #define RIT_SUPERHEALTH 2147483648
140 //MED 01/04/97 added hipnotic defines
141 //===========================================
142 //hipnotic added defines
143 #define HIT_PROXIMITY_GUN_BIT 16
144 #define HIT_MJOLNIR_BIT 7
145 #define HIT_LASER_CANNON_BIT 23
146 #define HIT_PROXIMITY_GUN (1<<HIT_PROXIMITY_GUN_BIT)
147 #define HIT_MJOLNIR (1<<HIT_MJOLNIR_BIT)
148 #define HIT_LASER_CANNON (1<<HIT_LASER_CANNON_BIT)
149 #define HIT_WETSUIT (1<<(23+2))
150 #define HIT_EMPATHY_SHIELDS (1<<(23+3))
152 //===========================================
154 // LordHavoc: increased player limit from 16 to 64
155 #define MAX_SCOREBOARD 64
156 // LordHavoc: increased name limit from 32 to 64 characters
157 #define MAX_SCOREBOARDNAME 64
159 #define SOUND_CHANNELS 8
170 #include "r_textures.h"
176 #include "protocol.h"
180 #include "model_shared.h"
198 extern qboolean noclip_anglehack;
203 extern cvar_t sys_ticrate;
204 extern cvar_t developer;
206 // true if into command execution
207 extern qboolean host_initialized;
208 extern double host_frametime;
209 // LordHavoc: the real frametime, before slowmo and clamping are applied (used for console scrolling)
210 extern double host_realframetime;
211 // incremented every frame, never reset
212 extern int host_framecount;
213 // not bounded in any way, changed at start of every frame, never reset
214 extern double realtime;
216 void Host_ClearMemory(void);
217 void Host_InitCommands(void);
218 void Host_Init(void);
219 void Host_Shutdown(void);
220 void Host_Error(const char *error, ...);
221 void Host_EndGame(const char *message, ...);
222 void Host_Frame(float time);
223 void Host_Quit_f(void);
224 void Host_ClientCommands(const char *fmt, ...);
225 void Host_ShutdownServer(qboolean crash);
226 void Host_Reconnect_f(void);
228 // skill level for currently loaded level (in case the user changes the cvar while the level is running, this reflects the level actually in use)
229 extern int current_skill;
231 extern int minimum_memory;
236 extern cvar_t chase_active;
238 void Chase_Init (void);
239 void Chase_Reset (void);
240 void Chase_Update (void);
242 void fractalnoise(unsigned char *noise, int size, int startgrid);
243 void fractalnoisequick(unsigned char *noise, int size, int startgrid);
247 void Sys_Shared_Init(void);