2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // quakedef.h -- primary header for client
26 #include <sys/types.h>
37 extern char *buildstring;
39 #define GAMENAME "id1"
41 #define MAX_NUM_ARGVS 50
44 #define MAX_QPATH 128 // max length of a quake game pathname
45 #define MAX_OSPATH 1024 // max length of a filesystem pathname
47 #define ON_EPSILON 0.1 // point on plane side epsilon
49 #define MAX_PACKETFRAGMENT 1024 // max length of packet fragment
50 #define NET_MAXMESSAGE 65536
51 #define NET_MINRATE 1000 // limits "rate" and "sv_maxrate" cvars
52 #define NET_MAXRATE 25000 // limits "rate" and "sv_maxrate" cvars
57 // LordHavoc: increased entity limit to 2048 from 600
58 #define MAX_EDICTS 32768 // FIXME: ouch! ouch! ouch!
59 #define MAX_LIGHTSTYLES 64
60 // LordHavoc: increased model and sound limits from 256 and 256 to 4096 and 4096 (and added protocol extensions accordingly to break the 256 barrier)
61 #define MAX_MODELS 4096
62 #define MAX_SOUNDS 4096
64 #define SAVEGAME_COMMENT_LENGTH 39
66 #define MAX_STYLESTRING 64
69 // stats are integers communicated to the client by the server
71 #define MAX_CL_STATS 256
77 #define STAT_WEAPONFRAME 5
80 #define STAT_ROCKETS 8
82 #define STAT_ACTIVEWEAPON 10
83 #define STAT_TOTALSECRETS 11
84 #define STAT_TOTALMONSTERS 12
85 #define STAT_SECRETS 13 // bumped on client side by svc_foundsecret
86 #define STAT_MONSTERS 14 // bumped by svc_killedmonster
87 #define STAT_ITEMS 15 // FTE, DP
88 #define STAT_VIEWHEIGHT 16 // FTE, DP
89 //#define STAT_TIME 17 // FTE
90 //#define STAT_VIEW2 20 // FTE
91 #define STAT_VIEWZOOM 21 // DP
96 #define IT_SUPER_SHOTGUN 2
98 #define IT_SUPER_NAILGUN 8
99 #define IT_GRENADE_LAUNCHER 16
100 #define IT_ROCKET_LAUNCHER 32
101 #define IT_LIGHTNING 64
102 #define IT_SUPER_LIGHTNING 128
103 #define IT_SHELLS 256
105 #define IT_ROCKETS 1024
106 #define IT_CELLS 2048
108 #define IT_ARMOR1 8192
109 #define IT_ARMOR2 16384
110 #define IT_ARMOR3 32768
111 #define IT_SUPERHEALTH 65536
112 #define IT_KEY1 131072
113 #define IT_KEY2 262144
114 #define IT_INVISIBILITY 524288
115 #define IT_INVULNERABILITY 1048576
116 #define IT_SUIT 2097152
117 #define IT_QUAD 4194304
118 #define IT_SIGIL1 (1<<28)
119 #define IT_SIGIL2 (1<<29)
120 #define IT_SIGIL3 (1<<30)
121 #define IT_SIGIL4 (1<<31)
123 //===========================================
124 // AK nexuiz changed and added defines
127 #define NEX_IT_SHOTGUN 2
128 #define NEX_IT_GRENADE_LAUNCHER 4
129 #define NEX_IT_ELECTRO 8
130 #define NEX_IT_CRYLINK 16
131 #define NEX_IT_NEX 32
132 #define NEX_IT_HAGAR 64
133 #define NEX_IT_ROCKET_LAUNCHER 128
134 #define NEX_IT_SHELLS 256
135 #define NEX_IT_BULLETS 512
136 #define NEX_IT_ROCKETS 1024
137 #define NEX_IT_CELLS 2048
138 #define NEX_IT_LASER 4094
139 #define NEX_IT_STRENGTH 8192
140 #define NEX_IT_INVINCIBLE 16384
141 #define NEX_IT_SPEED 32768
142 #define NEX_IT_SLOWMO 65536
144 //===========================================
145 //rogue changed and added defines
147 #define RIT_SHELLS 128
148 #define RIT_NAILS 256
149 #define RIT_ROCKETS 512
150 #define RIT_CELLS 1024
152 #define RIT_LAVA_NAILGUN 4096
153 #define RIT_LAVA_SUPER_NAILGUN 8192
154 #define RIT_MULTI_GRENADE 16384
155 #define RIT_MULTI_ROCKET 32768
156 #define RIT_PLASMA_GUN 65536
157 #define RIT_ARMOR1 8388608
158 #define RIT_ARMOR2 16777216
159 #define RIT_ARMOR3 33554432
160 #define RIT_LAVA_NAILS 67108864
161 #define RIT_PLASMA_AMMO 134217728
162 #define RIT_MULTI_ROCKETS 268435456
163 #define RIT_SHIELD 536870912
164 #define RIT_ANTIGRAV 1073741824
165 #define RIT_SUPERHEALTH 2147483648
167 //MED 01/04/97 added hipnotic defines
168 //===========================================
169 //hipnotic added defines
170 #define HIT_PROXIMITY_GUN_BIT 16
171 #define HIT_MJOLNIR_BIT 7
172 #define HIT_LASER_CANNON_BIT 23
173 #define HIT_PROXIMITY_GUN (1<<HIT_PROXIMITY_GUN_BIT)
174 #define HIT_MJOLNIR (1<<HIT_MJOLNIR_BIT)
175 #define HIT_LASER_CANNON (1<<HIT_LASER_CANNON_BIT)
176 #define HIT_WETSUIT (1<<(23+2))
177 #define HIT_EMPATHY_SHIELDS (1<<(23+3))
179 //===========================================
181 // LordHavoc: increased player limit from 16 to 64
182 #define MAX_SCOREBOARD 64
183 // LordHavoc: increased name limit from 32 to 64 characters
184 #define MAX_SCOREBOARDNAME 64
195 #include "r_textures.h"
200 #include "protocol.h"
204 #include "model_shared.h"
222 extern qboolean noclip_anglehack;
224 extern cvar_t developer;
226 extern double host_frametime;
227 // the real frametime, before slowmo and clamping are applied (used for console scrolling)
228 extern double host_realframetime;
229 // incremented every frame, never reset
230 extern int host_framecount;
231 // not bounded in any way, changed at start of every frame, never reset
232 extern double realtime;
234 void Host_ClearMemory(void);
235 void Host_InitCommands(void);
236 void Host_Init(void);
237 void Host_Shutdown(void);
238 void Host_StartVideo(void);
239 void Host_Error(const char *error, ...);
240 void Host_Frame(float time);
241 void Host_Quit_f(void);
242 void Host_ClientCommands(const char *fmt, ...);
243 void Host_ShutdownServer(qboolean crash);
244 void Host_Reconnect_f(void);
246 void Host_AbortCurrentFrame(void);
248 // skill level for currently loaded level (in case the user changes the cvar while the level is running, this reflects the level actually in use)
249 extern int current_skill;
254 extern cvar_t chase_active;
256 void Chase_Init (void);
257 void Chase_Reset (void);
258 void Chase_Update (void);
260 void fractalnoise(unsigned char *noise, int size, int startgrid);
261 void fractalnoisequick(unsigned char *noise, int size, int startgrid);
263 void Sys_Shared_Init(void);