1 void WarpZone_Read(float bIsNewEntity);
2 void WarpZone_Camera_Read(float bIsNewEntity);
3 void WarpZone_Teleported_Read(float bIsNewEntity);
5 vector warpzone_fixview_origin;
6 vector warpzone_fixview_angles;
7 vector warpzone_fixview_cl_viewangles;
8 void WarpZone_FixView(); // this saves the previous values
9 void WarpZone_UnFixView(); // and restores them
12 void WarpZone_Shutdown();