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Convert g_warmup to an autocvar and related refactoring
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / world.qc
1 #include "world.qh"
2
3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/gamemodes/sv_rules.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapinfo.qh>
9 #include <common/mapobjects/target/music.qh>
10 #include <common/mapobjects/trigger/hurt.qh>
11 #include <common/mapobjects/trigger/secret.qh>
12 #include <common/mapobjects/triggers.qh>
13 #include <common/monsters/_mod.qh>
14 #include <common/monsters/sv_monsters.qh>
15 #include <common/net_linked.qh>
16 #include <common/notifications/all.qh>
17 #include <common/physics/player.qh>
18 #include <common/playerstats.qh>
19 #include <common/state.qh>
20 #include <common/stats.qh>
21 #include <common/teams.qh>
22 #include <common/util.qh>
23 #include <common/vehicles/all.qh>
24 #include <common/weapons/_all.qh>
25 #include <lib/warpzone/common.qh>
26 #include <server/anticheat.qh>
27 #include <server/antilag.qh>
28 #include <server/bot/api.qh>
29 #include <server/campaign.qh>
30 #include <server/cheats.qh>
31 #include <server/client.qh>
32 #include <server/command/common.qh>
33 #include <server/command/getreplies.qh>
34 #include <server/command/sv_cmd.qh>
35 #include <server/command/vote.qh>
36 #include <server/damage.qh>
37 #include <server/gamelog.qh>
38 #include <server/hook.qh>
39 #include <server/ipban.qh>
40 #include <server/items/items.qh>
41 #include <server/main.qh>
42 #include <server/mapvoting.qh>
43 #include <server/mutators/_mod.qh>
44 #include <server/race.qh>
45 #include <server/scores.qh>
46 #include <server/scores_rules.qh>
47 #include <server/spawnpoints.qh>
48 #include <server/teamplay.qh>
49 #include <server/weapons/weaponstats.qh>
50
51 const float LATENCY_THINKRATE = 10;
52 .float latency_sum;
53 .float latency_cnt;
54 .float latency_time;
55 entity pingplreport;
56 void PingPLReport_Think(entity this)
57 {
58         float delta;
59         entity e;
60
61         delta = 3 / maxclients;
62         if(delta < sys_frametime)
63                 delta = 0;
64         this.nextthink = time + delta;
65
66         e = edict_num(this.cnt + 1);
67         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
68         {
69                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
70                 WriteByte(MSG_BROADCAST, this.cnt);
71                 WriteShort(MSG_BROADCAST, bound(1, rint(CS(e).ping), 32767));
72                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
73                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
74
75                 // record latency times for clients throughout the match so we can report it to playerstats
76                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
77                 {
78                         CS(e).latency_sum += CS(e).ping;
79                         CS(e).latency_cnt += 1;
80                         CS(e).latency_time = time;
81                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
82                 }
83         }
84         else
85         {
86                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
87                 WriteByte(MSG_BROADCAST, this.cnt);
88                 WriteShort(MSG_BROADCAST, 0);
89                 WriteByte(MSG_BROADCAST, 0);
90                 WriteByte(MSG_BROADCAST, 0);
91         }
92         this.cnt = (this.cnt + 1) % maxclients;
93 }
94 void PingPLReport_Spawn()
95 {
96         pingplreport = new_pure(pingplreport);
97         setthink(pingplreport, PingPLReport_Think);
98         pingplreport.nextthink = time;
99 }
100
101 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
102
103 void SetDefaultAlpha()
104 {
105         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
106         {
107                 default_player_alpha = autocvar_g_player_alpha;
108                 if(default_player_alpha == 0)
109                         default_player_alpha = 1;
110                 default_weapon_alpha = default_player_alpha;
111         }
112 }
113
114 void GotoFirstMap(entity this)
115 {
116         float n;
117         if(autocvar__sv_init)
118         {
119                 // cvar_set("_sv_init", "0");
120                 // we do NOT set this to 0 any more, so someone "accidentally" changing
121                 // to this "init" map on a dedicated server will cause no permanent
122                 // harm
123                 if(autocvar_g_maplist_shuffle)
124                         ShuffleMaplist();
125                 n = tokenizebyseparator(autocvar_g_maplist, " ");
126                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
127
128                 MapInfo_Enumerate();
129                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
130
131                 if(!DoNextMapOverride(1))
132                         GotoNextMap(1);
133
134                 return;
135         }
136
137         if(time < 5)
138         {
139                 this.nextthink = time;
140         }
141         else
142         {
143                 this.nextthink = time + 1;
144                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
145         }
146 }
147
148 void cvar_changes_init()
149 {
150         float h;
151         string k, v, d;
152         float n, i, adding, pureadding;
153
154         strfree(cvar_changes);
155         strfree(cvar_purechanges);
156         cvar_purechanges_count = 0;
157
158         h = buf_create();
159         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
160         n = buf_getsize(h);
161
162         adding = true;
163         pureadding = true;
164
165         for(i = 0; i < n; ++i)
166         {
167                 k = bufstr_get(h, i);
168
169 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
170 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
171 #define BADCVAR(p) if(k == p) continue
172 #define BADVALUE(p, val) if (k == p && v == val) continue
173
174                 // general excludes and namespaces for server admin used cvars
175                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
176
177                 // internal
178                 BADPREFIX("csqc_");
179                 BADPREFIX("cvar_check_");
180                 BADCVAR("gamecfg");
181                 BADCVAR("g_configversion");
182                 BADCVAR("halflifebsp");
183                 BADCVAR("sv_mapformat_is_quake2");
184                 BADCVAR("sv_mapformat_is_quake3");
185                 BADPREFIX("sv_world");
186
187                 // client
188                 BADPREFIX("chase_");
189                 BADPREFIX("cl_");
190                 BADPREFIX("con_");
191                 BADPREFIX("scoreboard_");
192                 BADPREFIX("g_campaign");
193                 BADPREFIX("g_waypointsprite_");
194                 BADPREFIX("gl_");
195                 BADPREFIX("joy");
196                 BADPREFIX("hud_");
197                 BADPREFIX("m_");
198                 BADPREFIX("menu_");
199                 BADPREFIX("net_slist_");
200                 BADPREFIX("r_");
201                 BADPREFIX("sbar_");
202                 BADPREFIX("scr_");
203                 BADPREFIX("snd_");
204                 BADPREFIX("show");
205                 BADPREFIX("sensitivity");
206                 BADPREFIX("userbind");
207                 BADPREFIX("v_");
208                 BADPREFIX("vid_");
209                 BADPREFIX("crosshair");
210                 BADCVAR("mod_q3bsp_lightmapmergepower");
211                 BADCVAR("mod_q3bsp_nolightmaps");
212                 BADCVAR("fov");
213                 BADCVAR("mastervolume");
214                 BADCVAR("volume");
215                 BADCVAR("bgmvolume");
216                 BADCVAR("in_pitch_min");
217                 BADCVAR("in_pitch_max");
218
219                 // private
220                 BADCVAR("developer");
221                 BADCVAR("log_dest_udp");
222                 BADCVAR("net_address");
223                 BADCVAR("net_address_ipv6");
224                 BADCVAR("port");
225                 BADCVAR("savedgamecfg");
226                 BADCVAR("serverconfig");
227                 BADCVAR("sv_autoscreenshot");
228                 BADCVAR("sv_heartbeatperiod");
229                 BADCVAR("sv_vote_master_password");
230                 BADCVAR("sys_colortranslation");
231                 BADCVAR("sys_specialcharactertranslation");
232                 BADCVAR("timeformat");
233                 BADCVAR("timestamps");
234                 BADCVAR("g_require_stats");
235                 BADPREFIX("developer_");
236                 BADPREFIX("g_ban_");
237                 BADPREFIX("g_banned_list");
238                 BADPREFIX("g_require_stats_");
239                 BADPREFIX("g_chat_flood_");
240                 BADPREFIX("g_ghost_items");
241                 BADPREFIX("g_playerstats_");
242                 BADPREFIX("g_voice_flood_");
243                 BADPREFIX("log_file");
244                 BADPREFIX("quit_");
245                 BADPREFIX("rcon_");
246                 BADPREFIX("sv_allowdownloads");
247                 BADPREFIX("sv_autodemo");
248                 BADPREFIX("sv_curl_");
249                 BADPREFIX("sv_eventlog");
250                 BADPREFIX("sv_logscores_");
251                 BADPREFIX("sv_master");
252                 BADPREFIX("sv_weaponstats_");
253                 BADPREFIX("sv_waypointsprite_");
254                 BADCVAR("rescan_pending");
255
256                 // these can contain player IDs, so better hide
257                 BADPREFIX("g_forced_team_");
258                 BADCVAR("sv_muteban_list");
259                 BADCVAR("sv_voteban_list");
260                 BADCVAR("sv_allow_customplayermodels_idlist");
261                 BADCVAR("sv_allow_customplayermodels_speciallist");
262
263                 // mapinfo
264                 BADCVAR("fraglimit");
265                 BADCVAR("g_arena");
266                 BADCVAR("g_assault");
267                 BADCVAR("g_ca");
268                 BADCVAR("g_ca_teams");
269                 BADCVAR("g_conquest");
270                 BADCVAR("g_conquest_teams");
271                 BADCVAR("g_ctf");
272                 BADCVAR("g_cts");
273                 BADCVAR("g_dotc");
274                 BADCVAR("g_dm");
275                 BADCVAR("g_domination");
276                 BADCVAR("g_domination_default_teams");
277                 BADCVAR("g_duel");
278                 BADCVAR("g_duel_not_dm_maps");
279                 BADCVAR("g_freezetag");
280                 BADCVAR("g_freezetag_teams");
281                 BADCVAR("g_invasion_type");
282                 BADCVAR("g_jailbreak");
283                 BADCVAR("g_jailbreak_teams");
284                 BADCVAR("g_keepaway");
285                 BADCVAR("g_keyhunt");
286                 BADCVAR("g_keyhunt_teams");
287                 BADCVAR("g_lms");
288                 BADCVAR("g_nexball");
289                 BADCVAR("g_onslaught");
290                 BADCVAR("g_race");
291                 BADCVAR("g_race_laps_limit");
292                 BADCVAR("g_race_qualifying_timelimit");
293                 BADCVAR("g_race_qualifying_timelimit_override");
294                 BADCVAR("g_runematch");
295                 BADCVAR("g_shootfromeye");
296                 BADCVAR("g_snafu");
297                 BADCVAR("g_survival");
298                 BADCVAR("g_survival_not_dm_maps");
299                 BADCVAR("g_tdm");
300                 BADCVAR("g_tdm_on_dm_maps");
301                 BADCVAR("g_tdm_teams");
302                 BADCVAR("g_vip");
303                 BADCVAR("leadlimit");
304                 BADCVAR("nextmap");
305                 BADCVAR("teamplay");
306                 BADCVAR("timelimit");
307                 BADCVAR("g_mapinfo_q3compat");
308                 BADCVAR("g_mapinfo_settemp_acl");
309                 BADCVAR("g_mapinfo_ignore_warnings");
310                 BADCVAR("g_maplist_ignore_sizes");
311                 BADCVAR("g_maplist_sizes_count_bots");
312
313                 // long
314                 BADCVAR("hostname");
315                 BADCVAR("g_maplist");
316                 BADCVAR("g_maplist_mostrecent");
317                 BADCVAR("sv_motd");
318                 BADCVAR("sv_termsofservice_url");
319
320                 v = cvar_string(k);
321                 d = cvar_defstring(k);
322                 if(v == d)
323                         continue;
324
325                 if(adding)
326                 {
327                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
328                         if(strlen(cvar_changes) > 16384)
329                         {
330                                 cvar_changes = "// too many settings have been changed to show them here\n";
331                                 adding = 0;
332                         }
333                 }
334
335                 // now check if the changes are actually gameplay relevant
336
337                 // does nothing gameplay relevant
338                 BADCVAR("captureleadlimit_override");
339                 BADCVAR("condump_stripcolors");
340                 BADCVAR("fs_gamedir");
341                 BADCVAR("g_allow_oldvortexbeam");
342                 BADCVAR("g_balance_kill_delay");
343                 BADCVAR("g_buffs_pickup_anyway");
344                 BADCVAR("g_buffs_randomize");
345                 BADCVAR("g_buffs_randomize_teamplay");
346                 BADCVAR("g_campcheck_distance");
347                 BADCVAR("g_chatsounds");
348                 BADCVAR("g_ca_point_leadlimit");
349                 BADCVAR("g_ca_point_limit");
350                 BADCVAR("g_ca_spectate_enemies");
351                 BADCVAR("g_ctf_captimerecord_always");
352                 BADCVAR("g_ctf_flag_glowtrails");
353                 BADCVAR("g_ctf_dynamiclights");
354                 BADCVAR("g_ctf_flag_pickup_verbosename");
355                 BADCVAR("g_ctf_flagcarrier_auto_helpme_damage");
356                 BADPRESUFFIX("g_ctf_flag_", "_model");
357                 BADPRESUFFIX("g_ctf_flag_", "_skin");
358                 BADCVAR("g_domination_point_leadlimit");
359                 BADCVAR("g_forced_respawn");
360                 BADCVAR("g_freezetag_point_leadlimit");
361                 BADCVAR("g_freezetag_point_limit");
362                 BADCVAR("g_glowtrails");
363                 BADCVAR("g_hats");
364                 BADCVAR("g_casings");
365                 BADCVAR("g_invasion_point_limit");
366                 BADCVAR("g_jump_grunt");
367                 BADCVAR("g_keepaway_ballcarrier_effects");
368                 BADCVAR("g_keepawayball_effects");
369                 BADCVAR("g_keyhunt_point_leadlimit");
370                 BADCVAR("g_nexball_goalleadlimit");
371                 BADCVAR("g_new_toys_autoreplace");
372                 BADCVAR("g_new_toys_use_pickupsound");
373                 BADCVAR("g_physics_predictall");
374                 BADCVAR("g_piggyback");
375                 BADCVAR("g_playerclip_collisions");
376                 BADCVAR("g_spawn_alloweffects");
377                 BADCVAR("g_tdm_point_leadlimit");
378                 BADCVAR("g_tdm_point_limit");
379                 BADCVAR("leadlimit_and_fraglimit");
380                 BADCVAR("leadlimit_override");
381                 BADCVAR("pausable");
382                 BADCVAR("sv_announcer");
383                 BADCVAR("sv_checkforpacketsduringsleep");
384                 BADCVAR("sv_damagetext");
385                 BADCVAR("sv_db_saveasdump");
386                 BADCVAR("sv_intermission_cdtrack");
387                 BADCVAR("sv_mapchange_delay");
388                 BADCVAR("sv_minigames");
389                 BADCVAR("sv_namechangetimer");
390                 BADCVAR("sv_precacheplayermodels");
391                 BADCVAR("sv_qcphysics");
392                 BADCVAR("sv_radio");
393                 BADCVAR("sv_stepheight");
394                 BADCVAR("sv_timeout");
395                 BADCVAR("sv_weapons_modeloverride");
396                 BADCVAR("w_prop_interval");
397                 BADPREFIX("chat_");
398                 BADPREFIX("crypto_");
399                 BADPREFIX("gameversion");
400                 BADPREFIX("g_chat_");
401                 BADPREFIX("g_ctf_captimerecord_");
402                 BADPREFIX("g_hats_");
403                 BADPREFIX("g_maplist_");
404                 BADPREFIX("g_mod_");
405                 BADPREFIX("g_respawn_");
406                 BADPREFIX("net_");
407                 BADPREFIX("notification_");
408                 BADPREFIX("prvm_");
409                 BADPREFIX("skill_");
410                 BADPREFIX("sv_allow_");
411                 BADPREFIX("sv_cullentities_");
412                 BADPREFIX("sv_maxidle");
413                 BADPREFIX("sv_minigames_");
414                 BADPREFIX("sv_radio_");
415                 BADPREFIX("sv_timeout_");
416                 BADPREFIX("sv_vote_");
417                 BADPREFIX("timelimit_");
418                 BADPRESUFFIX("g_", "_round_timelimit");
419
420                 // allowed changes to server admins (please sync this to server.cfg)
421                 // vi commands:
422                 //   :/"impure"/,$d
423                 //   :g!,^\/\/[^ /],d
424                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
425                 //   :%!sort
426                 // yes, this does contain some redundant stuff, don't really care
427                 BADPREFIX("bot_ai_");
428                 BADCVAR("bot_config_file");
429                 BADCVAR("bot_number");
430                 BADCVAR("bot_prefix");
431                 BADCVAR("bot_suffix");
432                 BADCVAR("capturelimit_override");
433                 BADCVAR("fraglimit_override");
434                 BADCVAR("gametype");
435                 BADCVAR("g_antilag");
436                 BADCVAR("g_balance_teams");
437                 BADCVAR("g_balance_teams_prevent_imbalance");
438                 BADCVAR("g_balance_teams_scorefactor");
439                 BADCVAR("g_ban_sync_trusted_servers");
440                 BADCVAR("g_ban_sync_uri");
441                 BADCVAR("g_buffs");
442                 BADCVAR("g_ca_teams_override");
443                 BADCVAR("g_ctf_fullbrightflags");
444                 BADCVAR("g_ctf_ignore_frags");
445                 BADCVAR("g_ctf_leaderboard");
446                 BADCVAR("g_domination_point_limit");
447                 BADCVAR("g_domination_teams_override");
448                 BADCVAR("g_freezetag_revive_spawnshield");
449                 BADCVAR("g_freezetag_teams_override");
450                 BADCVAR("g_friendlyfire");
451                 BADCVAR("g_fullbrightitems");
452                 BADCVAR("g_fullbrightplayers");
453                 BADCVAR("g_keyhunt_point_limit");
454                 BADCVAR("g_keyhunt_teams_override");
455                 BADCVAR("g_lms_lives_override");
456                 BADCVAR("g_maplist");
457                 BADCVAR("g_maxplayers");
458                 BADCVAR("g_mirrordamage");
459                 BADCVAR("g_nexball_goallimit");
460                 BADCVAR("g_norecoil");
461                 BADCVAR("g_physics_clientselect");
462                 BADCVAR("g_pinata");
463                 BADCVAR("g_powerups");
464                 BADCVAR("g_powerups_drop_ondeath");
465                 BADCVAR("g_player_brightness");
466                 BADCVAR("g_rocket_flying");
467                 BADCVAR("g_rocket_flying_disabledelays");
468                 BADPREFIX("g_spawnshield");
469                 BADCVAR("g_start_delay");
470                 BADCVAR("g_superspectate");
471                 BADCVAR("g_tdm_teams_override");
472                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
473                 BADCVAR("hostname");
474                 BADCVAR("log_file");
475                 BADCVAR("maxplayers");
476                 BADCVAR("minplayers");
477                 BADCVAR("minplayers_per_team");
478                 BADCVAR("net_address");
479                 BADCVAR("port");
480                 BADCVAR("rcon_password");
481                 BADCVAR("rcon_restricted_commands");
482                 BADCVAR("rcon_restricted_password");
483                 BADCVAR("skill");
484                 BADCVAR("sv_adminnick");
485                 BADCVAR("sv_autoscreenshot");
486                 BADCVAR("sv_autotaunt");
487                 BADCVAR("sv_curl_defaulturl");
488                 BADCVAR("sv_defaultcharacter");
489                 BADCVAR("sv_defaultcharacterskin");
490                 BADCVAR("sv_defaultplayercolors");
491                 BADCVAR("sv_defaultplayermodel");
492                 BADCVAR("sv_defaultplayerskin");
493                 BADCVAR("sv_maxrate");
494                 BADCVAR("sv_motd");
495                 BADCVAR("sv_public");
496                 BADCVAR("sv_showfps");
497                 BADCVAR("sv_showspectators");
498                 BADCVAR("sv_status_privacy");
499                 BADCVAR("sv_taunt");
500                 BADCVAR("sv_vote_call");
501                 BADCVAR("sv_vote_commands");
502                 BADCVAR("sv_vote_majority_factor");
503                 BADCVAR("sv_vote_master");
504                 BADCVAR("sv_vote_master_commands");
505                 BADCVAR("sv_vote_master_password");
506                 BADCVAR("sv_vote_simple_majority_factor");
507                 BADVALUE("sys_ticrate", "0.0166667");
508                 BADVALUE("sys_ticrate", "0.0333333");
509                 BADCVAR("teamplay_mode");
510                 BADCVAR("timelimit_override");
511                 BADPREFIX("g_warmup");
512                 BADPREFIX("sv_info_");
513                 BADPREFIX("sv_ready_restart_");
514
515                 // mutators that announce themselves properly to the server browser
516                 BADCVAR("g_instagib");
517                 BADCVAR("g_new_toys");
518                 BADCVAR("g_nix");
519                 BADCVAR("g_grappling_hook");
520                 BADCVAR("g_jetpack");
521
522 #undef BADPRESUFFIX
523 #undef BADPREFIX
524 #undef BADCVAR
525 #undef BADVALUE
526
527                 if(pureadding)
528                 {
529                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
530                         if(strlen(cvar_purechanges) > 16384)
531                         {
532                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
533                                 pureadding = 0;
534                         }
535                 }
536                 ++cvar_purechanges_count;
537                 // WARNING: this variable is used for the server list
538                 // NEVER dare to skip this code!
539                 // Hacks to intentionally appearing as "pure server" even though you DO have
540                 // modified settings may be punished by removal from the server list.
541                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
542                 // though.
543         }
544         buf_del(h);
545         if(cvar_changes == "")
546                 cvar_changes = "// this server runs at default server settings\n";
547         else
548                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
549         cvar_changes = strzone(cvar_changes);
550         if(cvar_purechanges == "")
551                 cvar_purechanges = "// this server runs at default gameplay settings\n";
552         else
553                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
554         cvar_purechanges = strzone(cvar_purechanges);
555 }
556
557 entity randomseed;
558 bool RandomSeed_Send(entity this, entity to, int sf)
559 {
560         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
561         WriteShort(MSG_ENTITY, this.cnt);
562         return true;
563 }
564 void RandomSeed_Think(entity this)
565 {
566         this.cnt = bound(0, floor(random() * 65536), 65535);
567         this.nextthink = time + 5;
568
569         this.SendFlags |= 1;
570 }
571 void RandomSeed_Spawn()
572 {
573         randomseed = new_pure(randomseed);
574         setthink(randomseed, RandomSeed_Think);
575         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
576
577         getthink(randomseed)(randomseed); // sets random seed and nextthink
578 }
579
580 spawnfunc(__init_dedicated_server)
581 {
582         // handler for _init/_init map (only for dedicated server initialization)
583
584         world_initialized = -1; // don't complain
585
586         delete_fn = remove_unsafely;
587
588         entity e = new(GotoFirstMap);
589         setthink(e, GotoFirstMap);
590         e.nextthink = time; // this is usually 1 at this point
591
592         e = new(info_player_deathmatch);  // safeguard against player joining
593
594         // assign reflectively to avoid "assignment to world" warning
595         for (int i = 0, n = numentityfields(); i < n; ++i)
596         {
597                 string k = entityfieldname(i);
598                 if (k == "classname")
599                 {
600                         // safeguard against various stuff ;)
601                         putentityfieldstring(i, this, "worldspawn");
602                         break;
603                 }
604         }
605
606         // needs to be done so early because of the constants they create
607         static_init();
608         static_init_late();
609         static_init_precache();
610
611         IL_PUSH(g_spawnpoints, e); // just incase
612
613         MapInfo_Enumerate();
614         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
615 }
616
617 void __init_dedicated_server_shutdown() {
618         MapInfo_Shutdown();
619 }
620
621 STATIC_INIT_EARLY(maxclients)
622 {
623         maxclients = 0;
624         for (entity head = nextent(NULL); head; head = nextent(head)) {
625                 ++maxclients;
626         }
627 }
628
629 void GameplayMode_DelayedInit(entity this)
630 {
631         // at this stage team entities are spawned, teamplay contains the number of them
632
633         if(!scores_initialized)
634                 ScoreRules_generic();
635
636         if (warmup_stage >= 0 && autocvar_g_maxplayers >= 0)
637                 return;
638         if (!g_duel)
639                 MapReadSizes(mapname);
640
641         if (autocvar_g_maxplayers < 0 && teamplay)
642         {
643                 // automatic maxplayers should be a multiple of team count
644                 if (map_maxplayers == 0 || map_maxplayers > maxclients)
645                         map_maxplayers = maxclients; // unlimited, but may need rounding
646                 int d = map_maxplayers % AVAILABLE_TEAMS;
647                 int u = AVAILABLE_TEAMS - d;
648                 map_maxplayers += (u <= d && u + map_maxplayers <= maxclients) ? u : -d;
649         }
650
651         if (warmup_stage < 0)
652         {
653                 int m = GetPlayerLimit();
654                 if (m <= 0) m = maxclients;
655                 map_minplayers = bound(max(2, AVAILABLE_TEAMS * 2), map_minplayers, m);
656                 if (teamplay)
657                 {
658                         // automatic minplayers should be a multiple of team count
659                         int d = map_minplayers % AVAILABLE_TEAMS;
660                         int u = AVAILABLE_TEAMS - d;
661                         map_minplayers += (u < d && u + map_minplayers <= m) ? u : -d;
662                 }
663         }
664         else
665                 map_minplayers = 0; // don't display a minimum if it's not used (g_maxplayers < 0 && g_warmup >= 0)
666 }
667
668 void InitGameplayMode()
669 {
670         VoteReset();
671
672         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
673         get_mi_min_max(1);
674         // assign reflectively to avoid "assignment to world" warning
675         for (int i = 0, done = 0, n = numentityfields(); i < n; ++i)
676         {
677                 string k = entityfieldname(i);
678                 vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
679                 if (v)
680                 {
681                         putentityfieldstring(i, world, sprintf("%v", v));
682                         if (++done == 2) break;
683                 }
684         }
685         // currently, NetRadiant's limit is 131072 qu for each side
686         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
687         // set the distance according to map size but don't go over the limit to avoid issues with float precision
688         // in case somebody makes extremely large maps
689         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
690
691         MapInfo_LoadMapSettings(mapname);
692         GameRules_teams(false);
693
694         if (!cvar_value_issafe(world.fog))
695         {
696                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
697                 world.fog = string_null;
698         }
699         if(MapInfo_Map_fog != "")
700         {
701                 if(MapInfo_Map_fog == "none")
702                         world.fog = string_null;
703                 else
704                         world.fog = strzone(MapInfo_Map_fog);
705         }
706         clientstuff = strzone(MapInfo_Map_clientstuff);
707
708         MapInfo_ClearTemps();
709
710         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
711
712         cache_mutatormsg = strzone("");
713         cache_lastmutatormsg = strzone("");
714
715         InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
716 }
717
718 bool world_already_spawned;
719 spawnfunc(worldspawn)
720 {
721         cvar_set("_endmatch", "0");
722         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
723
724         if (autocvar_sv_termsofservice_url && autocvar_sv_termsofservice_url != "")
725         {
726                 strcpy(sv_termsofservice_url_escaped, strreplace(":", "|", autocvar_sv_termsofservice_url));
727         }
728         else
729         {
730                 strcpy(sv_termsofservice_url_escaped, "INVALID");
731         }
732
733         bool wantrestart = false;
734         {
735                 if (!server_is_dedicated)
736                 {
737                         // force unloading of server pk3 files when starting a listen server
738                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
739                         // restore csqc_progname too
740                         string expect = "csprogs.dat";
741                         wantrestart = cvar_string("csqc_progname") != expect;
742                         cvar_set("csqc_progname", expect);
743                 }
744                 else
745                 {
746                         // Try to use versioned csprogs from pk3
747                         // Only ever use versioned csprogs.dat files on dedicated servers;
748                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
749                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
750                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
751                         string select = "csprogs.dat";
752                         if (fexists(pk3csprogs)) select = pk3csprogs;
753                         if (cvar_string("csqc_progname") != select)
754                         {
755                                 cvar_set("csqc_progname", select);
756                                 wantrestart = true;
757                         }
758                         // Check for updates on startup
759                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
760                         int sentinel = fopen("progs.txt", FILE_READ);
761                         if (sentinel >= 0)
762                         {
763                                 string switchversion = fgets(sentinel);
764                                 fclose(sentinel);
765                                 if (switchversion != "" && switchversion != WATERMARK)
766                                 {
767                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
768                                         // if it doesn't exist, assume either:
769                                         //   a) the current program was overwritten
770                                         //   b) this is a client only update
771                                         string newprogs = sprintf("progs-%s.dat", switchversion);
772                                         if (fexists(newprogs))
773                                         {
774                                                 cvar_set("sv_progs", newprogs);
775                                                 wantrestart = true;
776                                         }
777                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
778                                         if (fexists(newcsprogs))
779                                         {
780                                                 cvar_set("csqc_progname", newcsprogs);
781                                                 wantrestart = true;
782                                         }
783                                 }
784                         }
785                 }
786                 if (wantrestart)
787                 {
788                         LOG_INFO("Restart requested");
789                         changelevel(mapname);
790                         // let initialization continue, shutdown depends on it
791                 }
792         }
793
794         if(world_already_spawned)
795                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
796         world_already_spawned = true;
797
798         delete_fn = remove_safely; // during spawning, watch what you remove!
799
800         cvar_changes_init(); // do this very early now so it REALLY matches the server config
801
802         // default to RACE_RECORD, can be overwritten by gamemodes
803         record_type = RACE_RECORD;
804
805         // needs to be done so early because of the constants they create
806         static_init();
807
808         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
809
810         TemporaryDB = db_create();
811
812         // 0 normal
813         lightstyle(0, "m");
814
815         // 1 FLICKER (first variety)
816         lightstyle(1, "mmnmmommommnonmmonqnmmo");
817
818         // 2 SLOW STRONG PULSE
819         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
820
821         // 3 CANDLE (first variety)
822         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
823
824         // 4 FAST STROBE
825         lightstyle(4, "mamamamamama");
826
827         // 5 GENTLE PULSE 1
828         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
829
830         // 6 FLICKER (second variety)
831         lightstyle(6, "nmonqnmomnmomomno");
832
833         // 7 CANDLE (second variety)
834         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
835
836         // 8 CANDLE (third variety)
837         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
838
839         // 9 SLOW STROBE (fourth variety)
840         lightstyle(9, "aaaaaaaazzzzzzzz");
841
842         // 10 FLUORESCENT FLICKER
843         lightstyle(10, "mmamammmmammamamaaamammma");
844
845         // 11 SLOW PULSE NOT FADE TO BLACK
846         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
847
848         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
849
850         // 63 testing
851         lightstyle(63, "a");
852
853         if(autocvar_g_campaign)
854                 CampaignPreInit();
855         else
856                 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
857
858         Map_MarkAsRecent(mapname);
859
860         InitGameplayMode();
861         static_init_late();
862         static_init_precache();
863         readlevelcvars();
864
865         GameRules_limit_fallbacks();
866
867         player_count = 0;
868         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
869         if(bot_waypoints_for_items == 1)
870                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
871                         bot_waypoints_for_items = 0;
872
873         WaypointSprite_Init();
874
875         // NOTE for matchid:
876         // changing the logic generating it is okay. But:
877         // it HAS to stay <= 64 chars
878         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
879         // strftime(false, "%s") isn't reliable, see strftime_s description
880         matchid = strzone(sprintf("%d.%s.%06d", autocvar_sv_eventlog_files_counter, strftime_s(), random() * 1000000));
881
882         if(autocvar_sv_eventlog)
883                 GameLogInit(); // requires matchid to be set
884
885         cvar_set("nextmap", "");
886
887         SetDefaultAlpha();
888
889         if(autocvar_g_campaign)
890                 CampaignPostInit();
891
892         Ban_LoadBans();
893
894         MapInfo_Enumerate();
895         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
896
897         q3compat = BITSET(q3compat, Q3COMPAT_ARENA, _MapInfo_FindArenaFile(mapname, ".arena") != "");
898         q3compat = BITSET(q3compat, Q3COMPAT_DEFI, _MapInfo_FindArenaFile(mapname, ".defi") != "");
899
900         // quake 3 music support
901         if(world.music || world.noise)
902         {
903                 // prefer .music over .noise
904                 string chosen_music;
905                 if(world.music)
906                         chosen_music = world.music;
907                 else
908                         chosen_music = world.noise;
909
910                 string newstuff = strcat(clientstuff, "cd loop \"", chosen_music, "\"\n");
911                 strcpy(clientstuff, newstuff);
912         }
913
914         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
915         {
916                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
917                 if(fd != -1)
918                 {
919                         string s;
920                         while((s = fgets(fd)))
921                         {
922                                 int l = tokenize_console(s);
923                                 if(l < 2)
924                                         continue;
925                                 if(argv(0) == "cd")
926                                 {
927                                         string trackname = argv(2);
928                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
929                                         LOG_INFO("  cdtrack ", trackname);
930                                         if (cvar_value_issafe(trackname))
931                                         {
932                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
933                                                 strcpy(clientstuff, newstuff);
934                                         }
935                                 }
936                                 else if(argv(0) == "fog")
937                                 {
938                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
939                                         LOG_INFO("  \"fog\" \"", s, "\"");
940                                 }
941                                 else if(argv(0) == "set")
942                                 {
943                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
944                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
945                                 }
946                                 else if(argv(0) != "//")
947                                 {
948                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
949                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
950                                 }
951                         }
952                         fclose(fd);
953                 }
954         }
955
956         WeaponStats_Init();
957
958         Nagger_Init();
959
960         // set up information replies for clients and server to use
961         maplist_reply = strzone(getmaplist());
962         lsmaps_reply = strzone(getlsmaps());
963         monsterlist_reply = strzone(getmonsterlist());
964         bool records_available = false;
965         for(int i = 0; i < 10; ++i)
966         {
967                 string s = getrecords(i);
968                 if (s != "")
969                 {
970                         records_reply[i] = strzone(s);
971                         records_available = true;
972                 }
973         }
974         if (!records_available)
975                 records_reply[0] = "No records available for the current game mode.\n";
976         ladder_reply = strzone(getladder());
977         rankings_reply = strzone(getrankings());
978
979         // begin other init
980         ClientInit_Spawn();
981         RandomSeed_Spawn();
982         PingPLReport_Spawn();
983
984         CheatInit();
985
986         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
987
988         // fill sv_curl_serverpackages from .serverpackage files
989         if (autocvar_sv_curl_serverpackages_auto)
990         {
991                 string s = "csprogs-" WATERMARK ".dat";
992                 // remove automatically managed files from the list to prevent duplicates
993                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
994                 {
995                         string pkg = argv(i);
996                         if (startsWith(pkg, "csprogs-")) continue;
997                         if (endsWith(pkg, "-serverpackage.txt")) continue;
998                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
999                         s = cons(s, pkg);
1000                 }
1001                 // add automatically managed files to the list
1002                 #define X(match) MACRO_BEGIN \
1003                         int fd = search_begin(match, true, false); \
1004                         if (fd >= 0) \
1005                         { \
1006                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
1007                                 { \
1008                                         s = cons(s, search_getfilename(fd, i)); \
1009                                 } \
1010                                 search_end(fd); \
1011                         } \
1012                 MACRO_END
1013                 X("*-serverpackage.txt");
1014                 X("*.serverpackage");
1015                 #undef X
1016                 cvar_set("sv_curl_serverpackages", s);
1017         }
1018
1019         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
1020         modname = "Xonotic";
1021         // physics/balance/config changes that count as mod
1022         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
1023                 modname = cvar_string("g_mod_physics");
1024         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
1025                 modname = cvar_string("g_mod_balance");
1026         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1027                 modname = cvar_string("g_mod_config");
1028         // extra mutators that deserve to count as mod
1029         MUTATOR_CALLHOOK(SetModname, modname);
1030         modname = M_ARGV(0, string);
1031
1032         // save it for later
1033         modname = strzone(modname);
1034
1035         WinningConditionHelper(this); // set worldstatus
1036
1037         world_initialized = 1;
1038         __spawnfunc_spawn_all();
1039 }
1040
1041 spawnfunc(light)
1042 {
1043         //makestatic (this); // Who the f___ did that?
1044         delete(this);
1045 }
1046
1047 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance, bool frompos)
1048 {
1049         float m = e.dphitcontentsmask;
1050         e.dphitcontentsmask = goodcontents | badcontents;
1051
1052         vector org = boundmin;
1053         vector delta = boundmax - boundmin;
1054
1055         vector start, end;
1056         start = end = org;
1057         int j; // used after the loop
1058         for(j = 0; j < attempts; ++j)
1059         {
1060                 start.x = org.x + random() * delta.x;
1061                 start.y = org.y + random() * delta.y;
1062                 start.z = org.z + random() * delta.z;
1063
1064                 // rule 1: start inside world bounds, and outside
1065                 // solid, and don't start from somewhere where you can
1066                 // fall down to evil
1067                 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1068                 if (trace_fraction >= 1)
1069                         continue;
1070                 if (trace_startsolid)
1071                         continue;
1072                 if (trace_dphitcontents & badcontents)
1073                         continue;
1074                 if (trace_dphitq3surfaceflags & badsurfaceflags)
1075                         continue;
1076
1077                 // rule 2: if we are too high, lower the point
1078                 if (trace_fraction * delta.z > maxaboveground)
1079                         start = trace_endpos + '0 0 1' * maxaboveground;
1080                 vector enddown = trace_endpos;
1081
1082                 // rule 3: make sure we aren't outside the map. This only works
1083                 // for somewhat well formed maps. A good rule of thumb is that
1084                 // the map should have a convex outside hull.
1085                 // these can be traceLINES as we already verified the starting box
1086                 vector mstart = start + 0.5 * (e.mins + e.maxs);
1087                 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1088                 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1089                         continue;
1090                 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1091                 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1092                         continue;
1093                 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1094                 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1095                         continue;
1096                 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1097                 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1098                         continue;
1099                 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1100                 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1101                         continue;
1102
1103                 // rule 4: we must "see" some spawnpoint or item
1104                 entity sp = NULL;
1105                 if(frompos)
1106                 {
1107                         if((traceline(mstart, e.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1108                                 sp = e;
1109                 }
1110                 if(!sp)
1111                 {
1112                         IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1113                         {
1114                                 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1115                                 {
1116                                         sp = it;
1117                                         break;
1118                                 }
1119                         });
1120                 }
1121                 if(!sp)
1122                 {
1123                         int items_checked = 0;
1124                         IL_EACH(g_items, checkpvs(mstart, it),
1125                         {
1126                                 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1127                                 {
1128                                         sp = it;
1129                                         break;
1130                                 }
1131
1132                                 ++items_checked;
1133                                 if(items_checked >= attempts)
1134                                         break; // sanity
1135                         });
1136
1137                         if(!sp)
1138                                 continue;
1139                 }
1140
1141                 // find a random vector to "look at"
1142                 end.x = org.x + random() * delta.x;
1143                 end.y = org.y + random() * delta.y;
1144                 end.z = org.z + random() * delta.z;
1145                 end = start + normalize(end - start) * vlen(delta);
1146
1147                 // rule 4: start TO end must not be too short
1148                 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1149                 if(trace_startsolid)
1150                         continue;
1151                 if(trace_fraction < minviewdistance / vlen(delta))
1152                         continue;
1153
1154                 // rule 5: don't want to look at sky
1155                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1156                         continue;
1157
1158                 // rule 6: we must not end up in trigger_hurt
1159                 if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1160                         continue;
1161
1162                 break;
1163         }
1164
1165         e.dphitcontentsmask = m;
1166
1167         if(j < attempts)
1168         {
1169                 setorigin(e, start);
1170                 e.angles = vectoangles(end - start);
1171                 LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1172                 return true;
1173         }
1174         return false;
1175 }
1176
1177 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1178 {
1179         return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance, false);
1180 }
1181
1182 /*
1183 ===============================================================================
1184
1185 RULES
1186
1187 ===============================================================================
1188 */
1189
1190 void DumpStats(float final)
1191 {
1192         float file;
1193         string s;
1194         float to_console;
1195         float to_eventlog;
1196         float to_file;
1197         float i;
1198
1199         to_console = autocvar_sv_logscores_console;
1200         to_eventlog = autocvar_sv_eventlog;
1201         to_file = autocvar_sv_logscores_file;
1202
1203         if(!final)
1204         {
1205                 to_console = true; // always print printstats replies
1206                 to_eventlog = false; // but never print them to the event log
1207         }
1208
1209         if(to_eventlog)
1210                 if(autocvar_sv_eventlog_console)
1211                         to_console = false; // otherwise we get the output twice
1212
1213         if(final)
1214                 s = ":scores:";
1215         else
1216                 s = ":status:";
1217         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1218
1219         if(to_console)
1220                 LOG_HELP(s);
1221         if(to_eventlog)
1222                 GameLogEcho(s);
1223
1224         file = -1;
1225         if(to_file)
1226         {
1227                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1228                 if(file == -1)
1229                         to_file = false;
1230                 else
1231                         fputs(file, strcat(s, "\n"));
1232         }
1233
1234         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1235         if(to_console)
1236                 LOG_HELP(s);
1237         if(to_eventlog)
1238                 GameLogEcho(s);
1239         if(to_file)
1240                 fputs(file, strcat(s, "\n"));
1241
1242         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1243                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1244                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1245                 if(IS_PLAYER(it) || INGAME_JOINED(it))
1246                         s = strcat(s, ftos(it.team), ":");
1247                 else
1248                         s = strcat(s, "spectator:");
1249
1250                 if(to_console)
1251                         LOG_HELP(s, playername(it.netname, it.team, false));
1252                 if(to_eventlog)
1253                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1254                 if(to_file)
1255                         fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1256         });
1257
1258         if(teamplay)
1259         {
1260                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1261                 if(to_console)
1262                         LOG_HELP(s);
1263                 if(to_eventlog)
1264                         GameLogEcho(s);
1265                 if(to_file)
1266                         fputs(file, strcat(s, "\n"));
1267
1268                 for(i = 1; i < 16; ++i)
1269                 {
1270                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1271                         s = strcat(s, ":", ftos(i));
1272                         if(to_console)
1273                                 LOG_HELP(s);
1274                         if(to_eventlog)
1275                                 GameLogEcho(s);
1276                         if(to_file)
1277                                 fputs(file, strcat(s, "\n"));
1278                 }
1279         }
1280
1281         if(to_console)
1282                 LOG_HELP(":end");
1283         if(to_eventlog)
1284                 GameLogEcho(":end");
1285         if(to_file)
1286         {
1287                 fputs(file, ":end\n");
1288                 fclose(file);
1289         }
1290 }
1291
1292 /*
1293 go to the next level for deathmatch
1294 only called if a time or frag limit has expired
1295 */
1296 void NextLevel()
1297 {
1298         cvar_set("_endmatch", "0");
1299         game_stopped = true;
1300         intermission_running = true; // game over
1301
1302         // enforce a wait time before allowing changelevel
1303         if(player_count > 0)
1304                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1305         else
1306                 intermission_exittime = -1;
1307
1308         /*
1309         WriteByte (MSG_ALL, SVC_CDTRACK);
1310         WriteByte (MSG_ALL, 3);
1311         WriteByte (MSG_ALL, 3);
1312         // done in FixIntermission
1313         */
1314
1315         //pos = FindIntermission ();
1316
1317         VoteReset();
1318
1319         DumpStats(true);
1320
1321         // send statistics
1322         PlayerStats_GameReport(true);
1323         WeaponStats_Shutdown();
1324
1325         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1326
1327         if(autocvar_sv_eventlog)
1328                 GameLogEcho(":gameover");
1329
1330         GameLogClose();
1331
1332         int winner_team = 0;
1333         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1334                 FixIntermissionClient(it);
1335                 if(it.winning)
1336                 {
1337                         if (teamplay && !winner_team)
1338                         {
1339                                 winner_team = it.team;
1340                                 bprint(Team_ColorCode(winner_team), Team_ColorName_Upper(winner_team), "^7 team wins the match\n");
1341                         }
1342                         bprint(playername(it.netname, it.team, false), " ^7wins\n");
1343                 }
1344         });
1345
1346         target_music_kill();
1347
1348         if(autocvar_g_campaign)
1349                 CampaignPreIntermission();
1350
1351         MUTATOR_CALLHOOK(MatchEnd);
1352
1353         localcmd("\nsv_hook_gameend\n");
1354 }
1355
1356
1357 int InitiateSuddenDeath()
1358 {
1359         // Check first whether normal overtimes could be added before initiating suddendeath mode
1360         // - for this timelimit_overtime needs to be >0 of course
1361         // - also check the winning condition calculated in the previous frame and only add normal overtime
1362         //   again, if at the point at which timelimit would be extended again, still no winner was found
1363         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1364                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1365                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1366         {
1367                 return 1; // need to call InitiateOvertime later
1368         }
1369         else
1370         {
1371                 if(!checkrules_suddendeathend)
1372                 {
1373                         if(autocvar_g_campaign)
1374                         {
1375                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1376                         }
1377                         else
1378                         {
1379                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1380                                 overtimes = -1;
1381                         }
1382                         if(g_race && !g_race_qualifying)
1383                                 race_StartCompleting();
1384                 }
1385                 return 0;
1386         }
1387 }
1388
1389 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1390 {
1391         ++checkrules_overtimesadded;
1392         overtimes = checkrules_overtimesadded;
1393         //add one more overtime by simply extending the timelimit
1394         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1395         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1396 }
1397
1398 float GetWinningCode(float fraglimitreached, float equality)
1399 {
1400         if(autocvar_g_campaign == 1)
1401         {
1402                 if(fraglimitreached)
1403                         return WINNING_YES;
1404                 else
1405                         return WINNING_NO;
1406         }
1407         else
1408         {
1409                 if(equality)
1410                 {
1411                         if(fraglimitreached)
1412                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1413                         else
1414                                 return WINNING_NEVER;
1415                 }
1416                 else
1417                 {
1418                         if(fraglimitreached)
1419                                 return WINNING_YES;
1420                         else
1421                                 return WINNING_NO;
1422                 }
1423         }
1424 }
1425
1426 // set the .winning flag for exactly those players with a given field value
1427 void SetWinners(.float field, float value)
1428 {
1429         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = (it.(field) == value); });
1430 }
1431
1432 // set the .winning flag for those players with a given field value
1433 void AddWinners(.float field, float value)
1434 {
1435         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1436                 if(it.(field) == value)
1437                         it.winning = 1;
1438         });
1439 }
1440
1441 // clear the .winning flags
1442 void ClearWinners()
1443 {
1444         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = 0; });
1445 }
1446
1447 int fragsleft_last;
1448 float WinningCondition_Scores(float limit, float leadlimit)
1449 {
1450         // TODO make everything use THIS winning condition (except LMS)
1451         WinningConditionHelper(NULL);
1452
1453         if(teamplay)
1454         {
1455                 for (int i = 1; i < 5; ++i)
1456                 {
1457                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1458                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1459                 }
1460         }
1461
1462         ClearWinners();
1463         if(WinningConditionHelper_winner)
1464                 WinningConditionHelper_winner.winning = 1;
1465         if(WinningConditionHelper_winnerteam >= 0)
1466                 SetWinners(team, WinningConditionHelper_winnerteam);
1467
1468         if(WinningConditionHelper_lowerisbetter)
1469         {
1470                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1471                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1472                 limit = -limit;
1473         }
1474
1475         if(WinningConditionHelper_zeroisworst)
1476                 leadlimit = 0; // not supported in this mode
1477
1478         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1479         {
1480                 float fragsleft;
1481                 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1482                 {
1483                         fragsleft = 1;
1484                 }
1485                 else
1486                 {
1487                         fragsleft = FLOAT_MAX;
1488                         float leadingfragsleft = FLOAT_MAX;
1489                         if (limit)
1490                                 fragsleft = limit - WinningConditionHelper_topscore;
1491                         if (leadlimit)
1492                                 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1493
1494                         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1495                                 fragsleft = max(fragsleft, leadingfragsleft);
1496                         else
1497                                 fragsleft = min(fragsleft, leadingfragsleft);
1498                 }
1499
1500                 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1501                 {
1502                         if (fragsleft == 1)
1503                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1504                         else if (fragsleft == 2)
1505                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1506                         else if (fragsleft == 3)
1507                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1508
1509                         fragsleft_last = fragsleft;
1510                 }
1511         }
1512
1513         bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1514         bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1515
1516         bool limit_reached;
1517         // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1518         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1519                 limit_reached = (fraglimit_reached && leadlimit_reached);
1520         else
1521                 limit_reached = (fraglimit_reached || leadlimit_reached);
1522
1523         return GetWinningCode(
1524                 WinningConditionHelper_topscore && limit_reached,
1525                 WinningConditionHelper_equality
1526         );
1527 }
1528
1529 float WinningCondition_RanOutOfSpawns()
1530 {
1531         if(have_team_spawns <= 0)
1532                 return WINNING_NO;
1533
1534         if(!autocvar_g_spawn_useallspawns)
1535                 return WINNING_NO;
1536
1537         if(!some_spawn_has_been_used)
1538                 return WINNING_NO;
1539
1540         for (int i = 1; i < 5; ++i)
1541         {
1542                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1543         }
1544
1545         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1546         {
1547                 if (Team_IsValidTeam(it.team))
1548                 {
1549                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1550                 }
1551         });
1552
1553         IL_EACH(g_spawnpoints, true,
1554         {
1555                 if (Team_IsValidTeam(it.team))
1556                 {
1557                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1558                 }
1559         });
1560
1561         ClearWinners();
1562         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1563         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1564         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1565         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1566         if(team1_score + team2_score + team3_score + team4_score == 0)
1567         {
1568                 checkrules_equality = true;
1569                 return WINNING_YES;
1570         }
1571         else if(team1_score + team2_score + team3_score + team4_score == 1)
1572         {
1573                 float t, i;
1574                 if(team1_score)
1575                         t = 1;
1576                 else if(team2_score)
1577                         t = 2;
1578                 else if(team3_score)
1579                         t = 3;
1580                 else // if(team4_score)
1581                         t = 4;
1582                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1583                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1584                 {
1585                         for (int j = 1; j <= NUM_TEAMS; ++j)
1586                         {
1587                                 if (t == j)
1588                                 {
1589                                         continue;
1590                                 }
1591                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1592                                 {
1593                                         continue;
1594                                 }
1595                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1596                         }
1597                 }
1598
1599                 AddWinners(team, t);
1600                 return WINNING_YES;
1601         }
1602         else
1603                 return WINNING_NO;
1604 }
1605
1606 /*
1607 ============
1608 CheckRules_World
1609
1610 Exit deathmatch games upon conditions
1611 ============
1612 */
1613 void CheckRules_World()
1614 {
1615         VoteThink();
1616         MapVote_Think();
1617
1618         SetDefaultAlpha();
1619
1620         if (intermission_running) // someone else quit the game already
1621         {
1622                 if(player_count == 0) // Nobody there? Then let's go to the next map
1623                         MapVote_Start();
1624                         // this will actually check the player count in the next frame
1625                         // again, but this shouldn't hurt
1626                 return;
1627         }
1628
1629         float timelimit = autocvar_timelimit * 60;
1630         float fraglimit = autocvar_fraglimit;
1631         float leadlimit = autocvar_leadlimit;
1632         if (leadlimit < 0) leadlimit = 0;
1633
1634         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1635         {
1636                 if(timelimit > 0)
1637                         timelimit = 0; // timelimit is not made for warmup
1638                 if(fraglimit > 0)
1639                         fraglimit = 0; // no fraglimit for now
1640                 leadlimit = 0; // no leadlimit for now
1641         }
1642
1643         if (autocvar__endmatch || timelimit < 0)
1644         {
1645                 // endmatch
1646                 NextLevel();
1647                 return;
1648         }
1649
1650         if(timelimit > 0)
1651                 timelimit += game_starttime;
1652
1653         int overtimes_prev = overtimes;
1654         int wantovertime = 0;
1655
1656         if(checkrules_suddendeathend)
1657         {
1658                 if(!checkrules_suddendeathwarning)
1659                 {
1660                         checkrules_suddendeathwarning = true;
1661                         if(g_race && !g_race_qualifying)
1662                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1663                         else
1664                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1665                 }
1666         }
1667         else
1668         {
1669                 if (timelimit && time >= timelimit)
1670                 {
1671                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1672                         {
1673                                 float totalplayers;
1674                                 float playerswithlaps;
1675                                 float readyplayers;
1676                                 totalplayers = playerswithlaps = readyplayers = 0;
1677                                 FOREACH_CLIENT(IS_PLAYER(it), {
1678                                         ++totalplayers;
1679                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1680                                                 ++playerswithlaps;
1681                                         if(it.ready)
1682                                                 ++readyplayers;
1683                                 });
1684
1685                                 // at least 2 of the players have completed a lap: start the RACE
1686                                 // otherwise, the players should end the qualifying on their own
1687                                 if(readyplayers || playerswithlaps >= 2)
1688                                 {
1689                                         checkrules_suddendeathend = 0;
1690                                         ReadyRestart(true); // go to race
1691                                         return;
1692                                 }
1693                                 else
1694                                         wantovertime |= InitiateSuddenDeath();
1695                         }
1696                         else
1697                                 wantovertime |= InitiateSuddenDeath();
1698                 }
1699         }
1700
1701         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1702         {
1703                 NextLevel();
1704                 return;
1705         }
1706
1707         int checkrules_status = WinningCondition_RanOutOfSpawns();
1708         if(checkrules_status == WINNING_YES)
1709                 bprint("Hey! Someone ran out of spawns!\n");
1710         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1711                 checkrules_status = M_ARGV(0, float);
1712         else
1713                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1714
1715         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1716         {
1717                 checkrules_status = WINNING_NEVER;
1718                 checkrules_overtimesadded = -1;
1719                 wantovertime |= InitiateSuddenDeath();
1720         }
1721
1722         if(checkrules_status == WINNING_NEVER)
1723                 // equality cases! Nobody wins if the overtime ends in a draw.
1724                 ClearWinners();
1725
1726         if(wantovertime)
1727         {
1728                 if(checkrules_status == WINNING_NEVER)
1729                         InitiateOvertime();
1730                 else
1731                         checkrules_status = WINNING_YES;
1732         }
1733
1734         if(checkrules_suddendeathend)
1735                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1736                         checkrules_status = WINNING_YES;
1737
1738         if(checkrules_status == WINNING_YES)
1739         {
1740                 if (overtimes == -1 && overtimes != overtimes_prev)
1741                 {
1742                         // if suddendeathend overtime has just begun, revert it
1743                         checkrules_suddendeathend = 0;
1744                         overtimes = overtimes_prev;
1745                 }
1746                 //print("WINNING\n");
1747                 NextLevel();
1748         }
1749 }
1750
1751 float want_weapon(entity weaponinfo, float allguns)
1752 {
1753         int d = 0;
1754         bool allow_mutatorblocked = false;
1755
1756         if(!weaponinfo.m_id)
1757                 return 0;
1758
1759         bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1760         d = M_ARGV(1, float);
1761         allguns = M_ARGV(2, bool);
1762         allow_mutatorblocked = M_ARGV(3, bool);
1763
1764         if(allguns)
1765                 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1766         else if(!mutator_returnvalue)
1767                 d = !(!weaponinfo.weaponstart);
1768
1769         if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1770                 d = 0;
1771
1772         float t = weaponinfo.weaponstartoverride;
1773
1774         //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1775
1776         // bit order in t:
1777         // 1: want or not
1778         // 2: is default?
1779         // 4: is set by default?
1780         if(t < 0)
1781                 t = 4 | (3 * d);
1782         else
1783                 t |= (2 * d);
1784
1785         return t;
1786 }
1787
1788 /// Weapons the player normally starts with outside weapon arena.
1789 WepSet weapons_start()
1790 {
1791         WepSet ret = '0 0 0';
1792         FOREACH(Weapons, it != WEP_Null, {
1793                 int w = want_weapon(it, false);
1794                 if (w & 1)
1795                         ret |= it.m_wepset;
1796         });
1797         return ret;
1798 }
1799
1800 WepSet weapons_all()
1801 {
1802         WepSet ret = '0 0 0';
1803         FOREACH(Weapons, it != WEP_Null, {
1804                 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1805                         ret |= it.m_wepset;
1806         });
1807         return ret;
1808 }
1809
1810 WepSet weapons_devall()
1811 {
1812         WepSet ret = '0 0 0';
1813         FOREACH(Weapons, it != WEP_Null,
1814         {
1815                 ret |= it.m_wepset;
1816         });
1817         return ret;
1818 }
1819
1820 WepSet weapons_most()
1821 {
1822         WepSet ret = '0 0 0';
1823         FOREACH(Weapons, it != WEP_Null, {
1824                 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1825                         ret |= it.m_wepset;
1826         });
1827         return ret;
1828 }
1829
1830 void weaponarena_available_all_update(entity this)
1831 {
1832         if (weaponsInMapAll)
1833         {
1834                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1835         }
1836         else
1837         {
1838                 // if no weapons are available on the map, just fall back to all weapons arena
1839                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1840         }
1841 }
1842
1843 void weaponarena_available_devall_update(entity this)
1844 {
1845         if (weaponsInMapAll)
1846         {
1847                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1848         }
1849         else
1850         {
1851                 // if no weapons are available on the map, just fall back to devall weapons arena
1852                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1853         }
1854 }
1855
1856 void weaponarena_available_most_update(entity this)
1857 {
1858         if (weaponsInMapAll)
1859         {
1860                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1861         }
1862         else
1863         {
1864                 // if no weapons are available on the map, just fall back to most weapons arena
1865                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1866         }
1867 }
1868
1869 void readplayerstartcvars()
1870 {
1871         // initialize starting values for players
1872         start_weapons = '0 0 0';
1873         start_weapons_default = '0 0 0';
1874         start_weapons_defaultmask = '0 0 0';
1875         start_items = 0;
1876         start_ammo_shells = 0;
1877         start_ammo_nails = 0;
1878         start_ammo_rockets = 0;
1879         start_ammo_cells = 0;
1880         start_ammo_plasma = 0;
1881         if (random_start_ammo == NULL)
1882         {
1883                 random_start_ammo = new_pure(random_start_ammo);
1884         }
1885         start_health = cvar("g_balance_health_start");
1886         start_armorvalue = cvar("g_balance_armor_start");
1887
1888         g_weaponarena = 0;
1889         g_weaponarena_weapons = '0 0 0';
1890
1891         string s = cvar_string("g_weaponarena");
1892
1893         MUTATOR_CALLHOOK(SetWeaponArena, s);
1894         s = M_ARGV(0, string);
1895
1896         if (s == "0" || s == "")
1897         {
1898                 // no arena
1899         }
1900         else if (s == "off")
1901         {
1902                 // forcibly turn off weaponarena
1903         }
1904         else if (s == "all" || s == "1")
1905         {
1906                 g_weaponarena = 1;
1907                 g_weaponarena_list = "All Weapons Arena";
1908                 g_weaponarena_weapons = weapons_all();
1909         }
1910         else if (s == "devall")
1911         {
1912                 g_weaponarena = 1;
1913                 g_weaponarena_list = "Dev All Weapons Arena";
1914                 g_weaponarena_weapons = weapons_devall();
1915         }
1916         else if (s == "most")
1917         {
1918                 g_weaponarena = 1;
1919                 g_weaponarena_list = "Most Weapons Arena";
1920                 g_weaponarena_weapons = weapons_most();
1921         }
1922         else if (s == "all_available")
1923         {
1924                 g_weaponarena = 1;
1925                 g_weaponarena_list = "All Available Weapons Arena";
1926
1927                 // this needs to run after weaponsInMapAll is initialized
1928                 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1929         }
1930         else if (s == "devall_available")
1931         {
1932                 g_weaponarena = 1;
1933                 g_weaponarena_list = "Dev All Available Weapons Arena";
1934
1935                 // this needs to run after weaponsInMapAll is initialized
1936                 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1937         }
1938         else if (s == "most_available")
1939         {
1940                 g_weaponarena = 1;
1941                 g_weaponarena_list = "Most Available Weapons Arena";
1942
1943                 // this needs to run after weaponsInMapAll is initialized
1944                 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1945         }
1946         else if (s == "none")
1947         {
1948                 g_weaponarena = 1;
1949                 g_weaponarena_list = "No Weapons Arena";
1950         }
1951         else
1952         {
1953                 g_weaponarena = 1;
1954                 float t = tokenize_console(s);
1955                 g_weaponarena_list = "";
1956                 for (int j = 0; j < t; ++j)
1957                 {
1958                         s = argv(j);
1959                         Weapon wep = Weapon_from_name(s);
1960                         if(wep != WEP_Null)
1961                         {
1962                                 g_weaponarena_weapons |= (wep.m_wepset);
1963                                 g_weaponarena_list = strcat(g_weaponarena_list, wep.netname, " & ");
1964                         }
1965                 }
1966                 if (g_weaponarena_list != "") // remove trailing " & "
1967                         g_weaponarena_list = substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3);
1968                 else // no valid weapon found
1969                         g_weaponarena_list = "No Weapons Arena";
1970         }
1971
1972         if (g_weaponarena)
1973         {
1974                 g_weapon_stay = 0; // incompatible
1975                 start_weapons = g_weaponarena_weapons;
1976                 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
1977                 g_weaponarena_list = strzone(g_weaponarena_list);
1978         }
1979         else
1980         {
1981                 FOREACH(Weapons, it != WEP_Null, {
1982                         int w = want_weapon(it, false);
1983                         WepSet s = it.m_wepset;
1984                         if(w & 1)
1985                                 start_weapons |= s;
1986                         if(w & 2)
1987                                 start_weapons_default |= s;
1988                         if(w & 4)
1989                                 start_weapons_defaultmask |= s;
1990                 });
1991         }
1992
1993         if(cvar("g_balance_superweapons_time") < 0)
1994                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
1995
1996         if(!cvar("g_use_ammunition"))
1997                 start_items |= IT_UNLIMITED_AMMO;
1998
1999         if(start_items & IT_UNLIMITED_AMMO)
2000         {
2001                 start_ammo_shells = 999;
2002                 start_ammo_nails = 999;
2003                 start_ammo_rockets = 999;
2004                 start_ammo_cells = 999;
2005                 start_ammo_plasma = 999;
2006                 start_ammo_fuel = 999;
2007         }
2008         else
2009         {
2010                 start_ammo_shells = cvar("g_start_ammo_shells");
2011                 start_ammo_nails = cvar("g_start_ammo_nails");
2012                 start_ammo_rockets = cvar("g_start_ammo_rockets");
2013                 start_ammo_cells = cvar("g_start_ammo_cells");
2014                 start_ammo_plasma = cvar("g_start_ammo_plasma");
2015                 start_ammo_fuel = cvar("g_start_ammo_fuel");
2016                 random_start_weapons_count = cvar("g_random_start_weapons_count");
2017                 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
2018                 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
2019                 SetResource(random_start_ammo, RES_ROCKETS, cvar("g_random_start_rockets"));
2020                 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
2021                 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
2022         }
2023
2024         warmup_start_ammo_shells = start_ammo_shells;
2025         warmup_start_ammo_nails = start_ammo_nails;
2026         warmup_start_ammo_rockets = start_ammo_rockets;
2027         warmup_start_ammo_cells = start_ammo_cells;
2028         warmup_start_ammo_plasma = start_ammo_plasma;
2029         warmup_start_ammo_fuel = start_ammo_fuel;
2030         warmup_start_health = start_health;
2031         warmup_start_armorvalue = start_armorvalue;
2032         warmup_start_weapons = start_weapons;
2033         warmup_start_weapons_default = start_weapons_default;
2034         warmup_start_weapons_defaultmask = start_weapons_defaultmask;
2035
2036         if (!g_weaponarena)
2037         {
2038                 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
2039                 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
2040                 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
2041                 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
2042                 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
2043                 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
2044                 warmup_start_health = cvar("g_warmup_start_health");
2045                 warmup_start_armorvalue = cvar("g_warmup_start_armor");
2046                 warmup_start_weapons = '0 0 0';
2047                 warmup_start_weapons_default = '0 0 0';
2048                 warmup_start_weapons_defaultmask = '0 0 0';
2049                 FOREACH(Weapons, it != WEP_Null, {
2050                         int w = want_weapon(it, autocvar_g_warmup_allguns);
2051                         WepSet s = it.m_wepset;
2052                         if(w & 1)
2053                                 warmup_start_weapons |= s;
2054                         if(w & 2)
2055                                 warmup_start_weapons_default |= s;
2056                         if(w & 4)
2057                                 warmup_start_weapons_defaultmask |= s;
2058                 });
2059         }
2060
2061         if (autocvar_g_jetpack)
2062                 start_items |= ITEM_Jetpack.m_itemid;
2063
2064         MUTATOR_CALLHOOK(SetStartItems);
2065
2066         if (start_items & ITEM_Jetpack.m_itemid)
2067         {
2068                 start_items |= ITEM_JetpackRegen.m_itemid;
2069                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2070                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2071         }
2072
2073         start_ammo_shells = max(0, start_ammo_shells);
2074         start_ammo_nails = max(0, start_ammo_nails);
2075         start_ammo_rockets = max(0, start_ammo_rockets);
2076         start_ammo_cells = max(0, start_ammo_cells);
2077         start_ammo_plasma = max(0, start_ammo_plasma);
2078         start_ammo_fuel = max(0, start_ammo_fuel);
2079         SetResource(random_start_ammo, RES_SHELLS, max(0, GetResource(random_start_ammo, RES_SHELLS)));
2080         SetResource(random_start_ammo, RES_BULLETS, max(0, GetResource(random_start_ammo, RES_BULLETS)));
2081         SetResource(random_start_ammo, RES_ROCKETS, max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2082         SetResource(random_start_ammo, RES_CELLS, max(0, GetResource(random_start_ammo, RES_CELLS)));
2083         SetResource(random_start_ammo, RES_PLASMA, max(0, GetResource(random_start_ammo, RES_PLASMA)));
2084
2085         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2086         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2087         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2088         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2089         warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2090         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2091 }
2092
2093 void readlevelcvars()
2094 {
2095         serverflags &= ~SERVERFLAG_ALLOW_FULLBRIGHT;
2096         if(cvar("sv_allow_fullbright"))
2097                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2098
2099         serverflags &= ~SERVERFLAG_FORBID_PICKUPTIMER;
2100         if(cvar("sv_forbid_pickuptimer"))
2101                 serverflags |= SERVERFLAG_FORBID_PICKUPTIMER;
2102
2103         sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2104
2105         if(cvar("g_campaign"))
2106                 warmup_stage = 0; // no warmup during campaign
2107         else
2108         {
2109                 warmup_stage = autocvar_g_warmup;
2110                 if (warmup_stage < 0 || warmup_stage > 1)
2111                         warmup_limit = -1; // don't start until there's enough players
2112                 else if (warmup_stage == 1)
2113                 {
2114                         // this code is duplicated in ReadyCount()
2115                         warmup_limit = cvar("g_warmup_limit");
2116                         if(warmup_limit == 0)
2117                                 warmup_limit = autocvar_timelimit * 60;
2118                 }
2119         }
2120
2121         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2122         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2123         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2124         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
2125         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
2126         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
2127         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2128         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2129         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2130         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2131         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
2132         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
2133         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
2134         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2135
2136         g_pickup_shells = cvar("g_pickup_shells");
2137         g_pickup_shells_max = cvar("g_pickup_shells_max");
2138         g_pickup_nails = cvar("g_pickup_nails");
2139         g_pickup_nails_max = cvar("g_pickup_nails_max");
2140         g_pickup_rockets = cvar("g_pickup_rockets");
2141         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2142         g_pickup_cells = cvar("g_pickup_cells");
2143         g_pickup_cells_max = cvar("g_pickup_cells_max");
2144         g_pickup_plasma = cvar("g_pickup_plasma");
2145         g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2146         g_pickup_fuel = cvar("g_pickup_fuel");
2147         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2148         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2149         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2150         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2151         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2152         g_pickup_armormedium = cvar("g_pickup_armormedium");
2153         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2154         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2155         g_pickup_armorbig = cvar("g_pickup_armorbig");
2156         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2157         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2158         g_pickup_armormega = cvar("g_pickup_armormega");
2159         g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2160         g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2161         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2162         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2163         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2164         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2165         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2166         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2167         g_pickup_healthbig = cvar("g_pickup_healthbig");
2168         g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2169         g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2170         g_pickup_healthmega = cvar("g_pickup_healthmega");
2171         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2172         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2173
2174         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2175         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2176
2177         g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2178         if(!g_weapon_stay)
2179                 g_weapon_stay = cvar("g_weapon_stay");
2180
2181         MUTATOR_CALLHOOK(ReadLevelCvars);
2182
2183         if (!warmup_stage && !autocvar_g_campaign)
2184                 game_starttime = time + cvar("g_start_delay");
2185
2186         FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2187
2188         readplayerstartcvars();
2189 }
2190
2191 void InitializeEntity(entity e, void(entity this) func, int order)
2192 {
2193         entity prev, cur;
2194
2195         if (!e || e.initialize_entity)
2196         {
2197                 // make a proxy initializer entity
2198                 entity e_old = e;
2199                 e = new(initialize_entity);
2200                 e.enemy = e_old;
2201         }
2202
2203         e.initialize_entity = func;
2204         e.initialize_entity_order = order;
2205
2206         cur = initialize_entity_first;
2207         prev = NULL;
2208         for (;;)
2209         {
2210                 if (!cur || cur.initialize_entity_order > order)
2211                 {
2212                         // insert between prev and cur
2213                         if (prev)
2214                                 prev.initialize_entity_next = e;
2215                         else
2216                                 initialize_entity_first = e;
2217                         e.initialize_entity_next = cur;
2218                         return;
2219                 }
2220                 prev = cur;
2221                 cur = cur.initialize_entity_next;
2222         }
2223 }
2224 void InitializeEntitiesRun()
2225 {
2226         entity startoflist = initialize_entity_first;
2227         initialize_entity_first = NULL;
2228         delete_fn = remove_except_protected;
2229         for (entity e = startoflist; e; e = e.initialize_entity_next)
2230         {
2231                 e.remove_except_protected_forbidden = 1;
2232         }
2233         for (entity e = startoflist; e; )
2234         {
2235                 e.remove_except_protected_forbidden = 0;
2236                 e.initialize_entity_order = 0;
2237                 entity next = e.initialize_entity_next;
2238                 e.initialize_entity_next = NULL;
2239                 var void(entity this) func = e.initialize_entity;
2240                 e.initialize_entity = func_null;
2241                 if (e.classname == "initialize_entity")
2242                 {
2243                         entity wrappee = e.enemy;
2244                         builtin_remove(e);
2245                         e = wrappee;
2246                 }
2247                 //dprint("Delayed initialization: ", e.classname, "\n");
2248                 if (func)
2249                 {
2250                         func(e);
2251                 }
2252                 else
2253                 {
2254                         eprint(e);
2255                         backtrace(strcat("Null function in: ", e.classname, "\n"));
2256                 }
2257                 e = next;
2258         }
2259         delete_fn = remove_unsafely;
2260 }
2261
2262 // deferred dropping
2263 // ported from VM_SV_droptofloor TODO: make a common function for the client-side?
2264 void DropToFloor_Handler(entity this)
2265 {
2266         if(!this || wasfreed(this))
2267         {
2268                 // no modifying free entities
2269                 return;
2270         }
2271
2272         vector end = this.origin - '0 0 256';
2273
2274         // NOTE: SV_NudgeOutOfSolid is used in the engine here
2275         if(autocvar_sv_gameplayfix_droptofloorstartsolid_nudgetocorrect)
2276                 move_out_of_solid(this);
2277
2278         tracebox(this.origin, this.mins, this.maxs, end, MOVE_NORMAL, this);
2279
2280         if(trace_startsolid && autocvar_sv_gameplayfix_droptofloorstartsolid)
2281         {
2282                 vector offset, org;
2283                 offset = 0.5 * (this.mins + this.maxs);
2284                 offset.z = this.mins.z;
2285                 org = this.origin + offset;
2286                 traceline(org, end, MOVE_NORMAL, this);
2287                 trace_endpos = trace_endpos - offset;
2288                 if(trace_startsolid)
2289                 {
2290                         LOG_DEBUGF("DropToFloor_Handler: %v could not fix badly placed entity", this.origin);
2291                         _Movetype_LinkEdict(this, false);
2292                         SET_ONGROUND(this);
2293                         this.groundentity = NULL;
2294                 }
2295                 else if(trace_fraction < 1)
2296                 {
2297                         LOG_DEBUGF("DropToFloor_Handler: %v fixed badly placed entity", this.origin);
2298                         setorigin(this, trace_endpos);
2299                         if(autocvar_sv_gameplayfix_droptofloorstartsolid_nudgetocorrect)
2300                                 move_out_of_solid(this);
2301                         SET_ONGROUND(this);
2302                         this.groundentity = trace_ent;
2303                         // if support is destroyed, keep suspended (gross hack for floating items in various maps)
2304                         this.move_suspendedinair = true;
2305                 }
2306         }
2307         else
2308         {
2309                 if(!trace_allsolid && trace_fraction < 1)
2310                 {
2311                         setorigin(this, trace_endpos);
2312                         SET_ONGROUND(this);
2313                         this.groundentity = trace_ent;
2314                         // if support is destroyed, keep suspended (gross hack for floating items in various maps)
2315                         this.move_suspendedinair = true;
2316                 }
2317                 else
2318                 {
2319                         // if we can't get the entity out of solid, mark it as on ground so physics doesn't attempt to drop it
2320                         // hacky workaround for #2774
2321                         SET_ONGROUND(this);
2322                 }
2323         }
2324         this.dropped_origin = this.origin;
2325 }
2326
2327 void droptofloor(entity this)
2328 {
2329         InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
2330 }
2331
2332 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2333 void RunThink(entity this, float dt)
2334 {
2335         // don't let things stay in the past.
2336         // it is possible to start that way by a trigger with a local time.
2337         if(this.nextthink <= 0 || this.nextthink > time + dt)
2338                 return;
2339
2340         float oldtime = time; // do we need to save this?
2341
2342         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2343         {
2344                 time = max(oldtime, this.nextthink);
2345                 this.nextthink = 0;
2346
2347                 if(getthink(this))
2348                         getthink(this)(this);
2349                 // mods often set nextthink to time to cause a think every frame,
2350                 // we don't want to loop in that case, so exit if the new nextthink is
2351                 // <= the time the qc was told, also exit if it is past the end of the
2352                 // frame
2353                 if(this.nextthink <= time || this.nextthink > oldtime + dt || !autocvar_sv_gameplayfix_multiplethinksperframe)
2354                         break;
2355         }
2356
2357         time = oldtime;
2358 }
2359
2360 bool autocvar_sv_freezenonclients;
2361 void Physics_Frame()
2362 {
2363         if(autocvar_sv_freezenonclients)
2364                 return;
2365
2366         IL_EACH(g_moveables, true,
2367         {
2368                 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2369                         continue;
2370
2371                 //set_movetype(it, it.move_movetype);
2372                 // inline the set_movetype function, since this is called a lot
2373                 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2374
2375                 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2376                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2377
2378                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2379                 {
2380                         if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2381                                 continue; // these movetypes have no regular think function
2382                         // handle thinking here
2383                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + PHYS_INPUT_TIMELENGTH)
2384                                 RunThink(it, PHYS_INPUT_TIMELENGTH);
2385                 }
2386         });
2387
2388         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2389                 return;
2390
2391         // make a second pass to see if any ents spawned this frame and make
2392         // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2393         // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2394         IL_EACH(g_moveables, it.move_qcphysics,
2395         {
2396                 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2397                         continue;
2398                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2399         });
2400 }
2401
2402 void systems_update();
2403 void EndFrame()
2404 {
2405         anticheat_endframe();
2406
2407         Physics_Frame();
2408
2409         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2410                 entity e = IS_SPEC(it) ? it.enemy : it;
2411                 if (e.typehitsound) {
2412                         STAT(TYPEHIT_TIME, it) = time;
2413                 } else if (e.killsound) {
2414                         STAT(KILL_TIME, it) = time;
2415                 } else if (e.hitsound_damage_dealt) {
2416                         STAT(HIT_TIME, it) = time;
2417                         // NOTE: this is not accurate as client code doesn't need so much accuracy for its purposes
2418                         STAT(HITSOUND_DAMAGE_DEALT_TOTAL, it) += ceil(e.hitsound_damage_dealt);
2419                 }
2420         });
2421         // add 1 frametime because after this, engine SV_Physics
2422         // increases time by a frametime and then networks the frame
2423         // add another frametime because client shows everything with
2424         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2425         // needed!
2426         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2427         FOREACH_CLIENT(true, {
2428                 it.typehitsound = false;
2429                 it.hitsound_damage_dealt = 0;
2430                 it.killsound = false;
2431                 antilag_record(it, CS(it), altime);
2432         });
2433         IL_EACH(g_monsters, true,
2434         {
2435                 antilag_record(it, it, altime);
2436         });
2437         IL_EACH(g_projectiles, it.classname == "nade",
2438         {
2439                 antilag_record(it, it, altime);
2440         });
2441         systems_update();
2442         IL_ENDFRAME();
2443 }
2444
2445
2446 /*
2447  * RedirectionThink:
2448  * returns true if redirecting
2449  */
2450 float redirection_timeout;
2451 float redirection_nextthink;
2452 float RedirectionThink()
2453 {
2454         float clients_found;
2455
2456         if(redirection_target == "")
2457                 return false;
2458
2459         if(!redirection_timeout)
2460         {
2461                 cvar_set("sv_public", "-2");
2462                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2463                 if(redirection_target == "self")
2464                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2465                 else
2466                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2467         }
2468
2469         if(time < redirection_nextthink)
2470                 return true;
2471
2472         redirection_nextthink = time + 1;
2473
2474         clients_found = 0;
2475         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2476                 // TODO add timer
2477                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2478                 if(redirection_target == "self")
2479                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2480                 else
2481                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2482                 ++clients_found;
2483         });
2484
2485         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2486
2487         if(time > redirection_timeout || clients_found == 0)
2488                 localcmd("\nwait; wait; wait; quit\n");
2489
2490         return true;
2491 }
2492
2493 void RestoreGame()
2494 {
2495         // Loaded from a save game
2496         // some things then break, so let's work around them...
2497
2498         // Progs DB (capture records)
2499         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2500
2501         // Mapinfo
2502         MapInfo_Shutdown();
2503         MapInfo_Enumerate();
2504         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2505         WeaponStats_Init();
2506
2507         TargetMusic_RestoreGame();
2508 }
2509
2510 void Shutdown()
2511 {
2512         game_stopped = 2;
2513
2514         if(world_initialized > 0)
2515         {
2516                 world_initialized = 0;
2517
2518                 // if a timeout is active, reset the slowmo value to normal
2519                 if(timeout_status == TIMEOUT_ACTIVE)
2520                         cvar_set("slowmo", ftos(orig_slowmo));
2521
2522                 LOG_TRACE("Saving persistent data...");
2523                 Ban_SaveBans();
2524
2525                 // playerstats with unfinished match
2526                 PlayerStats_GameReport(false);
2527
2528                 if(!cheatcount_total)
2529                 {
2530                         if(autocvar_sv_db_saveasdump)
2531                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2532                         else
2533                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2534                 }
2535                 if(autocvar_developer > 0)
2536                 {
2537                         if(autocvar_sv_db_saveasdump)
2538                                 db_dump(TemporaryDB, "server-temp.db");
2539                         else
2540                                 db_save(TemporaryDB, "server-temp.db");
2541                 }
2542                 CheatShutdown(); // must be after cheatcount check
2543                 db_close(ServerProgsDB);
2544                 db_close(TemporaryDB);
2545                 LOG_TRACE("Saving persistent data... done!");
2546                 // tell the bot system the game is ending now
2547                 bot_endgame();
2548
2549                 WeaponStats_Shutdown();
2550                 MapInfo_Shutdown();
2551
2552                 strfree(sv_termsofservice_url_escaped);
2553         }
2554         else if(world_initialized == 0)
2555         {
2556                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2557         }
2558         else
2559         {
2560                 __init_dedicated_server_shutdown();
2561         }
2562 }