3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/gamemodes/sv_rules.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapinfo.qh>
9 #include <common/mapobjects/target/music.qh>
10 #include <common/mapobjects/trigger/hurt.qh>
11 #include <common/mapobjects/trigger/secret.qh>
12 #include <common/mapobjects/triggers.qh>
13 #include <common/monsters/_mod.qh>
14 #include <common/monsters/sv_monsters.qh>
15 #include <common/net_linked.qh>
16 #include <common/notifications/all.qh>
17 #include <common/physics/player.qh>
18 #include <common/playerstats.qh>
19 #include <common/state.qh>
20 #include <common/stats.qh>
21 #include <common/teams.qh>
22 #include <common/util.qh>
23 #include <common/vehicles/all.qh>
24 #include <common/weapons/_all.qh>
25 #include <server/anticheat.qh>
26 #include <server/antilag.qh>
27 #include <server/bot/api.qh>
28 #include <server/campaign.qh>
29 #include <server/cheats.qh>
30 #include <server/client.qh>
31 #include <server/command/common.qh>
32 #include <server/command/getreplies.qh>
33 #include <server/command/sv_cmd.qh>
34 #include <server/command/vote.qh>
35 #include <server/damage.qh>
36 #include <server/gamelog.qh>
37 #include <server/hook.qh>
38 #include <server/ipban.qh>
39 #include <server/items/items.qh>
40 #include <server/main.qh>
41 #include <server/mapvoting.qh>
42 #include <server/mutators/_mod.qh>
43 #include <server/race.qh>
44 #include <server/scores.qh>
45 #include <server/scores_rules.qh>
46 #include <server/spawnpoints.qh>
47 #include <server/teamplay.qh>
48 #include <server/weapons/weaponstats.qh>
50 const float LATENCY_THINKRATE = 10;
55 void PingPLReport_Think(entity this)
60 delta = 3 / maxclients;
61 if(delta < sys_frametime)
63 this.nextthink = time + delta;
65 e = edict_num(this.cnt + 1);
66 if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
68 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
69 WriteByte(MSG_BROADCAST, this.cnt);
70 WriteShort(MSG_BROADCAST, bound(1, rint(CS(e).ping), 32767));
71 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
72 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
74 // record latency times for clients throughout the match so we can report it to playerstats
75 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
77 CS(e).latency_sum += CS(e).ping;
78 CS(e).latency_cnt += 1;
79 CS(e).latency_time = time;
80 //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
85 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
86 WriteByte(MSG_BROADCAST, this.cnt);
87 WriteShort(MSG_BROADCAST, 0);
88 WriteByte(MSG_BROADCAST, 0);
89 WriteByte(MSG_BROADCAST, 0);
91 this.cnt = (this.cnt + 1) % maxclients;
93 void PingPLReport_Spawn()
95 pingplreport = new_pure(pingplreport);
96 setthink(pingplreport, PingPLReport_Think);
97 pingplreport.nextthink = time;
100 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
102 void SetDefaultAlpha()
104 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
106 default_player_alpha = autocvar_g_player_alpha;
107 if(default_player_alpha == 0)
108 default_player_alpha = 1;
109 default_weapon_alpha = default_player_alpha;
113 void GotoFirstMap(entity this)
116 if(autocvar__sv_init)
118 // cvar_set("_sv_init", "0");
119 // we do NOT set this to 0 any more, so someone "accidentally" changing
120 // to this "init" map on a dedicated server will cause no permanent
122 if(autocvar_g_maplist_shuffle)
124 n = tokenizebyseparator(autocvar_g_maplist, " ");
125 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
128 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
130 if(!DoNextMapOverride(1))
138 this.nextthink = time;
142 this.nextthink = time + 1;
143 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
147 void cvar_changes_init()
151 float n, i, adding, pureadding;
153 strfree(cvar_changes);
154 strfree(cvar_purechanges);
155 cvar_purechanges_count = 0;
158 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
164 for(i = 0; i < n; ++i)
166 k = bufstr_get(h, i);
168 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
169 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
170 #define BADCVAR(p) if(k == p) continue
171 #define BADVALUE(p, val) if (k == p && v == val) continue
173 // general excludes and namespaces for server admin used cvars
174 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
178 BADPREFIX("cvar_check_");
180 BADCVAR("g_configversion");
181 BADCVAR("halflifebsp");
182 BADCVAR("sv_mapformat_is_quake2");
183 BADCVAR("sv_mapformat_is_quake3");
184 BADPREFIX("sv_world");
190 BADPREFIX("scoreboard_");
191 BADPREFIX("g_campaign");
192 BADPREFIX("g_waypointsprite_");
198 BADPREFIX("net_slist_");
204 BADPREFIX("sensitivity");
205 BADPREFIX("userbind");
208 BADPREFIX("crosshair");
209 BADCVAR("mod_q3bsp_lightmapmergepower");
210 BADCVAR("mod_q3bsp_nolightmaps");
212 BADCVAR("mastervolume");
214 BADCVAR("bgmvolume");
215 BADCVAR("in_pitch_min");
216 BADCVAR("in_pitch_max");
219 BADCVAR("developer");
220 BADCVAR("log_dest_udp");
221 BADCVAR("net_address");
222 BADCVAR("net_address_ipv6");
224 BADCVAR("savedgamecfg");
225 BADCVAR("serverconfig");
226 BADCVAR("sv_autoscreenshot");
227 BADCVAR("sv_heartbeatperiod");
228 BADCVAR("sv_vote_master_password");
229 BADCVAR("sys_colortranslation");
230 BADCVAR("sys_specialcharactertranslation");
231 BADCVAR("timeformat");
232 BADCVAR("timestamps");
233 BADCVAR("g_require_stats");
234 BADPREFIX("developer_");
236 BADPREFIX("g_banned_list");
237 BADPREFIX("g_require_stats_");
238 BADPREFIX("g_chat_flood_");
239 BADPREFIX("g_ghost_items");
240 BADPREFIX("g_playerstats_");
241 BADPREFIX("g_voice_flood_");
242 BADPREFIX("log_file");
245 BADPREFIX("sv_allowdownloads");
246 BADPREFIX("sv_autodemo");
247 BADPREFIX("sv_curl_");
248 BADPREFIX("sv_eventlog");
249 BADPREFIX("sv_logscores_");
250 BADPREFIX("sv_master");
251 BADPREFIX("sv_weaponstats_");
252 BADPREFIX("sv_waypointsprite_");
253 BADCVAR("rescan_pending");
255 // these can contain player IDs, so better hide
256 BADPREFIX("g_forced_team_");
257 BADCVAR("sv_muteban_list");
258 BADCVAR("sv_voteban_list");
259 BADCVAR("sv_allow_customplayermodels_idlist");
260 BADCVAR("sv_allow_customplayermodels_speciallist");
263 BADCVAR("fraglimit");
265 BADCVAR("g_assault");
267 BADCVAR("g_ca_teams");
268 BADCVAR("g_conquest");
269 BADCVAR("g_conquest_teams");
274 BADCVAR("g_domination");
275 BADCVAR("g_domination_default_teams");
277 BADCVAR("g_duel_not_dm_maps");
278 BADCVAR("g_freezetag");
279 BADCVAR("g_freezetag_teams");
280 BADCVAR("g_invasion_type");
281 BADCVAR("g_jailbreak");
282 BADCVAR("g_jailbreak_teams");
283 BADCVAR("g_keepaway");
284 BADCVAR("g_keyhunt");
285 BADCVAR("g_keyhunt_teams");
287 BADCVAR("g_nexball");
288 BADCVAR("g_onslaught");
290 BADCVAR("g_race_laps_limit");
291 BADCVAR("g_race_qualifying_timelimit");
292 BADCVAR("g_race_qualifying_timelimit_override");
293 BADCVAR("g_runematch");
294 BADCVAR("g_shootfromeye");
296 BADCVAR("g_survival");
297 BADCVAR("g_survival_not_dm_maps");
299 BADCVAR("g_tdm_on_dm_maps");
300 BADCVAR("g_tdm_teams");
302 BADCVAR("leadlimit");
305 BADCVAR("timelimit");
306 BADCVAR("g_mapinfo_settemp_acl");
307 BADCVAR("g_mapinfo_ignore_warnings");
308 BADCVAR("g_maplist_ignore_sizes");
309 BADCVAR("g_maplist_sizes_count_bots");
313 BADCVAR("g_maplist");
314 BADCVAR("g_maplist_mostrecent");
316 BADCVAR("sv_termsofservice_url");
319 d = cvar_defstring(k);
325 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
326 if(strlen(cvar_changes) > 16384)
328 cvar_changes = "// too many settings have been changed to show them here\n";
333 // now check if the changes are actually gameplay relevant
335 // does nothing gameplay relevant
336 BADCVAR("captureleadlimit_override");
337 BADCVAR("condump_stripcolors");
338 BADCVAR("fs_gamedir");
339 BADCVAR("g_allow_oldvortexbeam");
340 BADCVAR("g_balance_kill_delay");
341 BADCVAR("g_buffs_pickup_anyway");
342 BADCVAR("g_buffs_randomize");
343 BADCVAR("g_buffs_randomize_teamplay");
344 BADCVAR("g_campcheck_distance");
345 BADCVAR("g_chatsounds");
346 BADCVAR("g_ca_point_leadlimit");
347 BADCVAR("g_ca_point_limit");
348 BADCVAR("g_ca_spectate_enemies");
349 BADCVAR("g_ctf_captimerecord_always");
350 BADCVAR("g_ctf_flag_glowtrails");
351 BADCVAR("g_ctf_dynamiclights");
352 BADCVAR("g_ctf_flag_pickup_verbosename");
353 BADCVAR("g_ctf_flagcarrier_auto_helpme_damage");
354 BADPRESUFFIX("g_ctf_flag_", "_model");
355 BADPRESUFFIX("g_ctf_flag_", "_skin");
356 BADCVAR("g_domination_point_leadlimit");
357 BADCVAR("g_forced_respawn");
358 BADCVAR("g_freezetag_point_leadlimit");
359 BADCVAR("g_freezetag_point_limit");
360 BADCVAR("g_glowtrails");
362 BADCVAR("g_casings");
363 BADCVAR("g_invasion_point_limit");
364 BADCVAR("g_jump_grunt");
365 BADCVAR("g_keepaway_ballcarrier_effects");
366 BADCVAR("g_keepawayball_effects");
367 BADCVAR("g_keyhunt_point_leadlimit");
368 BADCVAR("g_nexball_goalleadlimit");
369 BADCVAR("g_new_toys_autoreplace");
370 BADCVAR("g_new_toys_use_pickupsound");
371 BADCVAR("g_physics_predictall");
372 BADCVAR("g_piggyback");
373 BADCVAR("g_playerclip_collisions");
374 BADCVAR("g_spawn_alloweffects");
375 BADCVAR("g_tdm_point_leadlimit");
376 BADCVAR("g_tdm_point_limit");
377 BADCVAR("leadlimit_and_fraglimit");
378 BADCVAR("leadlimit_override");
380 BADCVAR("sv_announcer");
381 BADCVAR("sv_checkforpacketsduringsleep");
382 BADCVAR("sv_damagetext");
383 BADCVAR("sv_db_saveasdump");
384 BADCVAR("sv_intermission_cdtrack");
385 BADCVAR("sv_mapchange_delay");
386 BADCVAR("sv_minigames");
387 BADCVAR("sv_namechangetimer");
388 BADCVAR("sv_precacheplayermodels");
389 BADCVAR("sv_qcphysics");
391 BADCVAR("sv_stepheight");
392 BADCVAR("sv_timeout");
393 BADCVAR("sv_weapons_modeloverride");
394 BADCVAR("w_prop_interval");
396 BADPREFIX("crypto_");
397 BADPREFIX("gameversion");
398 BADPREFIX("g_chat_");
399 BADPREFIX("g_ctf_captimerecord_");
400 BADPREFIX("g_hats_");
401 BADPREFIX("g_maplist_");
403 BADPREFIX("g_respawn_");
405 BADPREFIX("notification_");
408 BADPREFIX("sv_allow_");
409 BADPREFIX("sv_cullentities_");
410 BADPREFIX("sv_maxidle");
411 BADPREFIX("sv_minigames_");
412 BADPREFIX("sv_radio_");
413 BADPREFIX("sv_timeout_");
414 BADPREFIX("sv_vote_");
415 BADPREFIX("timelimit_");
416 BADPRESUFFIX("g_", "_round_timelimit");
418 // allowed changes to server admins (please sync this to server.cfg)
422 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
424 // yes, this does contain some redundant stuff, don't really care
425 BADPREFIX("bot_ai_");
426 BADCVAR("bot_config_file");
427 BADCVAR("bot_number");
428 BADCVAR("bot_prefix");
429 BADCVAR("bot_suffix");
430 BADCVAR("capturelimit_override");
431 BADCVAR("fraglimit_override");
433 BADCVAR("g_antilag");
434 BADCVAR("g_balance_teams");
435 BADCVAR("g_balance_teams_prevent_imbalance");
436 BADCVAR("g_balance_teams_scorefactor");
437 BADCVAR("g_ban_sync_trusted_servers");
438 BADCVAR("g_ban_sync_uri");
440 BADCVAR("g_ca_teams_override");
441 BADCVAR("g_ctf_fullbrightflags");
442 BADCVAR("g_ctf_ignore_frags");
443 BADCVAR("g_ctf_leaderboard");
444 BADCVAR("g_domination_point_limit");
445 BADCVAR("g_domination_teams_override");
446 BADCVAR("g_freezetag_revive_spawnshield");
447 BADCVAR("g_freezetag_teams_override");
448 BADCVAR("g_friendlyfire");
449 BADCVAR("g_fullbrightitems");
450 BADCVAR("g_fullbrightplayers");
451 BADCVAR("g_keyhunt_point_limit");
452 BADCVAR("g_keyhunt_teams_override");
453 BADCVAR("g_lms_lives_override");
454 BADCVAR("g_maplist");
455 BADCVAR("g_maxplayers");
456 BADCVAR("g_mirrordamage");
457 BADCVAR("g_nexball_goallimit");
458 BADCVAR("g_norecoil");
459 BADCVAR("g_physics_clientselect");
461 BADCVAR("g_powerups");
462 BADCVAR("g_powerups_drop_ondeath");
463 BADCVAR("g_player_brightness");
464 BADCVAR("g_rocket_flying");
465 BADCVAR("g_rocket_flying_disabledelays");
466 BADPREFIX("g_spawnshield");
467 BADCVAR("g_start_delay");
468 BADCVAR("g_superspectate");
469 BADCVAR("g_tdm_teams_override");
471 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
474 BADCVAR("maxplayers");
475 BADCVAR("minplayers");
476 BADCVAR("minplayers_per_team");
477 BADCVAR("net_address");
479 BADCVAR("rcon_password");
480 BADCVAR("rcon_restricted_commands");
481 BADCVAR("rcon_restricted_password");
483 BADCVAR("sv_adminnick");
484 BADCVAR("sv_autoscreenshot");
485 BADCVAR("sv_autotaunt");
486 BADCVAR("sv_curl_defaulturl");
487 BADCVAR("sv_defaultcharacter");
488 BADCVAR("sv_defaultcharacterskin");
489 BADCVAR("sv_defaultplayercolors");
490 BADCVAR("sv_defaultplayermodel");
491 BADCVAR("sv_defaultplayerskin");
492 BADCVAR("sv_maxrate");
494 BADCVAR("sv_public");
495 BADCVAR("sv_showfps");
496 BADCVAR("sv_showspectators");
497 BADCVAR("sv_status_privacy");
499 BADCVAR("sv_vote_call");
500 BADCVAR("sv_vote_commands");
501 BADCVAR("sv_vote_majority_factor");
502 BADCVAR("sv_vote_master");
503 BADCVAR("sv_vote_master_commands");
504 BADCVAR("sv_vote_master_password");
505 BADCVAR("sv_vote_simple_majority_factor");
506 BADVALUE("sys_ticrate", "0.0166667");
507 BADVALUE("sys_ticrate", "0.0333333");
508 BADCVAR("teamplay_mode");
509 BADCVAR("timelimit_override");
510 BADPREFIX("g_warmup_");
511 BADPREFIX("sv_info_");
512 BADPREFIX("sv_ready_restart_");
514 // mutators that announce themselves properly to the server browser
515 BADCVAR("g_instagib");
516 BADCVAR("g_new_toys");
518 BADCVAR("g_grappling_hook");
519 BADCVAR("g_jetpack");
528 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
529 if(strlen(cvar_purechanges) > 16384)
531 cvar_purechanges = "// too many settings have been changed to show them here\n";
535 ++cvar_purechanges_count;
536 // WARNING: this variable is used for the server list
537 // NEVER dare to skip this code!
538 // Hacks to intentionally appearing as "pure server" even though you DO have
539 // modified settings may be punished by removal from the server list.
540 // You can do to the variables cvar_changes and cvar_purechanges all you want,
544 if(cvar_changes == "")
545 cvar_changes = "// this server runs at default server settings\n";
547 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
548 cvar_changes = strzone(cvar_changes);
549 if(cvar_purechanges == "")
550 cvar_purechanges = "// this server runs at default gameplay settings\n";
552 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
553 cvar_purechanges = strzone(cvar_purechanges);
557 bool RandomSeed_Send(entity this, entity to, int sf)
559 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
560 WriteShort(MSG_ENTITY, this.cnt);
563 void RandomSeed_Think(entity this)
565 this.cnt = bound(0, floor(random() * 65536), 65535);
566 this.nextthink = time + 5;
570 void RandomSeed_Spawn()
572 randomseed = new_pure(randomseed);
573 setthink(randomseed, RandomSeed_Think);
574 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
576 getthink(randomseed)(randomseed); // sets random seed and nextthink
579 spawnfunc(__init_dedicated_server)
581 // handler for _init/_init map (only for dedicated server initialization)
583 world_initialized = -1; // don't complain
585 delete_fn = remove_unsafely;
587 entity e = new(GotoFirstMap);
588 setthink(e, GotoFirstMap);
589 e.nextthink = time; // this is usually 1 at this point
591 e = new(info_player_deathmatch); // safeguard against player joining
593 // assign reflectively to avoid "assignment to world" warning
594 for (int i = 0, n = numentityfields(); i < n; ++i) {
595 string k = entityfieldname(i);
596 if (k == "classname") {
597 // safeguard against various stuff ;)
598 putentityfieldstring(i, this, "worldspawn");
603 // needs to be done so early because of the constants they create
606 static_init_precache();
608 IL_PUSH(g_spawnpoints, e); // just incase
611 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
614 void __init_dedicated_server_shutdown() {
618 STATIC_INIT_EARLY(maxclients)
621 for (entity head = nextent(NULL); head; head = nextent(head)) {
626 void GameplayMode_DelayedInit(entity this)
628 if(!scores_initialized)
629 ScoreRules_generic();
632 void InitGameplayMode()
636 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
638 // assign reflectively to avoid "assignment to world" warning
639 int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
640 string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
642 putentityfieldstring(i, world, sprintf("%v", v));
643 if (++done == 2) break;
646 // currently, NetRadiant's limit is 131072 qu for each side
647 // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
648 // set the distance according to map size but don't go over the limit to avoid issues with float precision
649 // in case somebody makes extremely large maps
650 max_shot_distance = min(230000, vlen(world.maxs - world.mins));
652 MapInfo_LoadMapSettings(mapname);
653 GameRules_teams(false);
655 if (!cvar_value_issafe(world.fog))
657 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
658 world.fog = string_null;
660 if(MapInfo_Map_fog != "")
662 if(MapInfo_Map_fog == "none")
663 world.fog = string_null;
665 world.fog = strzone(MapInfo_Map_fog);
667 clientstuff = strzone(MapInfo_Map_clientstuff);
669 MapInfo_ClearTemps();
671 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
673 cache_mutatormsg = strzone("");
674 cache_lastmutatormsg = strzone("");
676 InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
679 bool world_already_spawned;
680 spawnfunc(worldspawn)
682 cvar_set("_endmatch", "0");
683 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
685 if (autocvar_sv_termsofservice_url && autocvar_sv_termsofservice_url != "")
687 strcpy(sv_termsofservice_url_escaped, strreplace(":", "|", autocvar_sv_termsofservice_url));
691 strcpy(sv_termsofservice_url_escaped, "INVALID");
694 bool wantrestart = false;
696 if (!server_is_dedicated)
698 // force unloading of server pk3 files when starting a listen server
699 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
700 // restore csqc_progname too
701 string expect = "csprogs.dat";
702 wantrestart = cvar_string("csqc_progname") != expect;
703 cvar_set("csqc_progname", expect);
707 // Try to use versioned csprogs from pk3
708 // Only ever use versioned csprogs.dat files on dedicated servers;
709 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
710 string pk3csprogs = "csprogs-" WATERMARK ".dat";
711 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
712 string select = "csprogs.dat";
713 if (fexists(pk3csprogs)) select = pk3csprogs;
714 if (cvar_string("csqc_progname") != select)
716 cvar_set("csqc_progname", select);
719 // Check for updates on startup
720 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
721 int sentinel = fopen("progs.txt", FILE_READ);
724 string switchversion = fgets(sentinel);
726 if (switchversion != "" && switchversion != WATERMARK)
728 LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
729 // if it doesn't exist, assume either:
730 // a) the current program was overwritten
731 // b) this is a client only update
732 string newprogs = sprintf("progs-%s.dat", switchversion);
733 if (fexists(newprogs))
735 cvar_set("sv_progs", newprogs);
738 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
739 if (fexists(newcsprogs))
741 cvar_set("csqc_progname", newcsprogs);
749 LOG_INFO("Restart requested");
750 changelevel(mapname);
751 // let initialization continue, shutdown depends on it
755 if(world_already_spawned)
756 error("world already spawned - you may have EXACTLY ONE worldspawn!");
757 world_already_spawned = true;
759 delete_fn = remove_safely; // during spawning, watch what you remove!
761 cvar_changes_init(); // do this very early now so it REALLY matches the server config
763 // default to RACE_RECORD, can be overwritten by gamemodes
764 record_type = RACE_RECORD;
766 // needs to be done so early because of the constants they create
769 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
771 TemporaryDB = db_create();
776 // 1 FLICKER (first variety)
777 lightstyle(1, "mmnmmommommnonmmonqnmmo");
779 // 2 SLOW STRONG PULSE
780 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
782 // 3 CANDLE (first variety)
783 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
786 lightstyle(4, "mamamamamama");
789 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
791 // 6 FLICKER (second variety)
792 lightstyle(6, "nmonqnmomnmomomno");
794 // 7 CANDLE (second variety)
795 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
797 // 8 CANDLE (third variety)
798 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
800 // 9 SLOW STROBE (fourth variety)
801 lightstyle(9, "aaaaaaaazzzzzzzz");
803 // 10 FLUORESCENT FLICKER
804 lightstyle(10, "mmamammmmammamamaaamammma");
806 // 11 SLOW PULSE NOT FADE TO BLACK
807 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
809 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
814 if(autocvar_g_campaign)
817 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
819 Map_MarkAsRecent(mapname);
823 static_init_precache();
826 GameRules_limit_fallbacks();
828 if(warmup_limit == 0)
829 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
832 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
833 if(bot_waypoints_for_items == 1)
834 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
835 bot_waypoints_for_items = 0;
837 WaypointSprite_Init();
840 // changing the logic generating it is okay. But:
841 // it HAS to stay <= 64 chars
842 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
843 // strftime(false, "%s") isn't reliable, see strftime_s description
844 matchid = strzone(sprintf("%d.%s.%06d", autocvar_sv_eventlog_files_counter, strftime_s(), random() * 1000000));
846 if(autocvar_sv_eventlog)
847 GameLogInit(); // requires matchid to be set
849 cvar_set("nextmap", "");
853 if(autocvar_g_campaign)
859 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
861 q3compat = BITSET(q3compat, Q3COMPAT_ARENA, fexists(strcat("scripts/", mapname, ".arena")));
862 q3compat = BITSET(q3compat, Q3COMPAT_DEFI, fexists(strcat("scripts/", mapname, ".defi")));
864 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
866 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
870 while((s = fgets(fd)))
872 int l = tokenize_console(s);
877 string trackname = argv(2);
878 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
879 LOG_INFO(" cdtrack ", trackname);
880 if (cvar_value_issafe(trackname))
882 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
883 strcpy(clientstuff, newstuff);
886 else if(argv(0) == "fog")
888 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
889 LOG_INFO(" \"fog\" \"", s, "\"");
891 else if(argv(0) == "set")
893 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
894 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2));
896 else if(argv(0) != "//")
898 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
899 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1));
910 // set up information replies for clients and server to use
911 maplist_reply = strzone(getmaplist());
912 lsmaps_reply = strzone(getlsmaps());
913 monsterlist_reply = strzone(getmonsterlist());
914 bool records_available = false;
915 for(int i = 0; i < 10; ++i)
917 string s = getrecords(i);
920 records_reply[i] = strzone(s);
921 records_available = true;
924 if (!records_available)
925 records_reply[0] = "No records available for the current game mode.\n";
926 ladder_reply = strzone(getladder());
927 rankings_reply = strzone(getrankings());
932 PingPLReport_Spawn();
936 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
938 // fill sv_curl_serverpackages from .serverpackage files
939 if (autocvar_sv_curl_serverpackages_auto)
941 string s = "csprogs-" WATERMARK ".dat";
942 // remove automatically managed files from the list to prevent duplicates
943 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
945 string pkg = argv(i);
946 if (startsWith(pkg, "csprogs-")) continue;
947 if (endsWith(pkg, "-serverpackage.txt")) continue;
948 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
951 // add automatically managed files to the list
952 #define X(match) MACRO_BEGIN \
953 int fd = search_begin(match, true, false); \
956 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
958 s = cons(s, search_getfilename(fd, i)); \
963 X("*-serverpackage.txt");
964 X("*.serverpackage");
966 cvar_set("sv_curl_serverpackages", s);
969 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
971 // physics/balance/config changes that count as mod
972 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
973 modname = cvar_string("g_mod_physics");
974 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
975 modname = cvar_string("g_mod_balance");
976 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
977 modname = cvar_string("g_mod_config");
978 // extra mutators that deserve to count as mod
979 MUTATOR_CALLHOOK(SetModname, modname);
980 modname = M_ARGV(0, string);
983 modname = strzone(modname);
985 WinningConditionHelper(this); // set worldstatus
987 world_initialized = 1;
988 __spawnfunc_spawn_all();
993 //makestatic (this); // Who the f___ did that?
997 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance, bool frompos)
999 float m = e.dphitcontentsmask;
1000 e.dphitcontentsmask = goodcontents | badcontents;
1002 vector org = boundmin;
1003 vector delta = boundmax - boundmin;
1007 int j; // used after the loop
1008 for(j = 0; j < attempts; ++j)
1010 start.x = org.x + random() * delta.x;
1011 start.y = org.y + random() * delta.y;
1012 start.z = org.z + random() * delta.z;
1014 // rule 1: start inside world bounds, and outside
1015 // solid, and don't start from somewhere where you can
1016 // fall down to evil
1017 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1018 if (trace_fraction >= 1)
1020 if (trace_startsolid)
1022 if (trace_dphitcontents & badcontents)
1024 if (trace_dphitq3surfaceflags & badsurfaceflags)
1027 // rule 2: if we are too high, lower the point
1028 if (trace_fraction * delta.z > maxaboveground)
1029 start = trace_endpos + '0 0 1' * maxaboveground;
1030 vector enddown = trace_endpos;
1032 // rule 3: make sure we aren't outside the map. This only works
1033 // for somewhat well formed maps. A good rule of thumb is that
1034 // the map should have a convex outside hull.
1035 // these can be traceLINES as we already verified the starting box
1036 vector mstart = start + 0.5 * (e.mins + e.maxs);
1037 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1038 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1040 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1041 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1043 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1044 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1046 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1047 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1049 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1050 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1053 // rule 4: we must "see" some spawnpoint or item
1057 if((traceline(mstart, e.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1062 IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1064 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1073 int items_checked = 0;
1074 IL_EACH(g_items, checkpvs(mstart, it),
1076 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1083 if(items_checked >= attempts)
1091 // find a random vector to "look at"
1092 end.x = org.x + random() * delta.x;
1093 end.y = org.y + random() * delta.y;
1094 end.z = org.z + random() * delta.z;
1095 end = start + normalize(end - start) * vlen(delta);
1097 // rule 4: start TO end must not be too short
1098 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1099 if(trace_startsolid)
1101 if(trace_fraction < minviewdistance / vlen(delta))
1104 // rule 5: don't want to look at sky
1105 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1108 // rule 6: we must not end up in trigger_hurt
1109 if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1115 e.dphitcontentsmask = m;
1119 setorigin(e, start);
1120 e.angles = vectoangles(end - start);
1121 LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1127 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1129 return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance, false);
1133 ===============================================================================
1137 ===============================================================================
1140 void DumpStats(float final)
1149 to_console = autocvar_sv_logscores_console;
1150 to_eventlog = autocvar_sv_eventlog;
1151 to_file = autocvar_sv_logscores_file;
1155 to_console = true; // always print printstats replies
1156 to_eventlog = false; // but never print them to the event log
1160 if(autocvar_sv_eventlog_console)
1161 to_console = false; // otherwise we get the output twice
1167 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1177 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1181 fputs(file, strcat(s, "\n"));
1184 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1190 fputs(file, strcat(s, "\n"));
1192 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1193 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1194 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1195 if(IS_PLAYER(it) || INGAME_JOINED(it))
1196 s = strcat(s, ftos(it.team), ":");
1198 s = strcat(s, "spectator:");
1201 LOG_HELP(s, playername(it.netname, it.team, false));
1203 GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1205 fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1210 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1216 fputs(file, strcat(s, "\n"));
1218 for(i = 1; i < 16; ++i)
1220 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1221 s = strcat(s, ":", ftos(i));
1227 fputs(file, strcat(s, "\n"));
1234 GameLogEcho(":end");
1237 fputs(file, ":end\n");
1243 go to the next level for deathmatch
1244 only called if a time or frag limit has expired
1248 cvar_set("_endmatch", "0");
1249 game_stopped = true;
1250 intermission_running = true; // game over
1252 // enforce a wait time before allowing changelevel
1253 if(player_count > 0)
1254 intermission_exittime = time + autocvar_sv_mapchange_delay;
1256 intermission_exittime = -1;
1259 WriteByte (MSG_ALL, SVC_CDTRACK);
1260 WriteByte (MSG_ALL, 3);
1261 WriteByte (MSG_ALL, 3);
1262 // done in FixIntermission
1265 //pos = FindIntermission ();
1272 PlayerStats_GameReport(true);
1273 WeaponStats_Shutdown();
1275 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1277 if(autocvar_sv_eventlog)
1278 GameLogEcho(":gameover");
1282 int winner_team = 0;
1283 FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1284 FixIntermissionClient(it);
1287 if (teamplay && !winner_team)
1289 winner_team = it.team;
1290 bprint(Team_ColorCode(winner_team), Team_ColorName_Upper(winner_team), "^7 team wins the match\n");
1292 bprint(playername(it.netname, it.team, false), " ^7wins\n");
1296 target_music_kill();
1298 if(autocvar_g_campaign)
1299 CampaignPreIntermission();
1301 MUTATOR_CALLHOOK(MatchEnd);
1303 localcmd("\nsv_hook_gameend\n");
1307 int InitiateSuddenDeath()
1309 // Check first whether normal overtimes could be added before initiating suddendeath mode
1310 // - for this timelimit_overtime needs to be >0 of course
1311 // - also check the winning condition calculated in the previous frame and only add normal overtime
1312 // again, if at the point at which timelimit would be extended again, still no winner was found
1313 if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1314 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1315 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1317 return 1; // need to call InitiateOvertime later
1321 if(!checkrules_suddendeathend)
1323 if(autocvar_g_campaign)
1325 checkrules_suddendeathend = time; // no suddendeath in campaign
1329 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1332 if(g_race && !g_race_qualifying)
1333 race_StartCompleting();
1339 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1341 ++checkrules_overtimesadded;
1342 overtimes = checkrules_overtimesadded;
1343 //add one more overtime by simply extending the timelimit
1344 cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1345 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1348 float GetWinningCode(float fraglimitreached, float equality)
1350 if(autocvar_g_campaign == 1)
1352 if(fraglimitreached)
1361 if(fraglimitreached)
1362 return WINNING_STARTSUDDENDEATHOVERTIME;
1364 return WINNING_NEVER;
1368 if(fraglimitreached)
1376 // set the .winning flag for exactly those players with a given field value
1377 void SetWinners(.float field, float value)
1379 FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = (it.(field) == value); });
1382 // set the .winning flag for those players with a given field value
1383 void AddWinners(.float field, float value)
1385 FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1386 if(it.(field) == value)
1391 // clear the .winning flags
1394 FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = 0; });
1398 float WinningCondition_Scores(float limit, float leadlimit)
1400 // TODO make everything use THIS winning condition (except LMS)
1401 WinningConditionHelper(NULL);
1405 for (int i = 1; i < 5; ++i)
1407 Team_SetTeamScore(Team_GetTeamFromIndex(i),
1408 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1413 if(WinningConditionHelper_winner)
1414 WinningConditionHelper_winner.winning = 1;
1415 if(WinningConditionHelper_winnerteam >= 0)
1416 SetWinners(team, WinningConditionHelper_winnerteam);
1418 if(WinningConditionHelper_lowerisbetter)
1420 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1421 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1425 if(WinningConditionHelper_zeroisworst)
1426 leadlimit = 0; // not supported in this mode
1428 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1431 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1437 fragsleft = FLOAT_MAX;
1438 float leadingfragsleft = FLOAT_MAX;
1440 fragsleft = limit - WinningConditionHelper_topscore;
1442 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1444 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1445 fragsleft = max(fragsleft, leadingfragsleft);
1447 fragsleft = min(fragsleft, leadingfragsleft);
1450 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1453 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1454 else if (fragsleft == 2)
1455 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1456 else if (fragsleft == 3)
1457 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1459 fragsleft_last = fragsleft;
1463 bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1464 bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1467 // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1468 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1469 limit_reached = (fraglimit_reached && leadlimit_reached);
1471 limit_reached = (fraglimit_reached || leadlimit_reached);
1473 return GetWinningCode(
1474 WinningConditionHelper_topscore && limit_reached,
1475 WinningConditionHelper_equality
1479 float WinningCondition_RanOutOfSpawns()
1481 if(have_team_spawns <= 0)
1484 if(!autocvar_g_spawn_useallspawns)
1487 if(!some_spawn_has_been_used)
1490 for (int i = 1; i < 5; ++i)
1492 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1495 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1497 if (Team_IsValidTeam(it.team))
1499 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1503 IL_EACH(g_spawnpoints, true,
1505 if (Team_IsValidTeam(it.team))
1507 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1512 float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1513 float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1514 float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1515 float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1516 if(team1_score + team2_score + team3_score + team4_score == 0)
1518 checkrules_equality = true;
1521 else if(team1_score + team2_score + team3_score + team4_score == 1)
1526 else if(team2_score)
1528 else if(team3_score)
1530 else // if(team4_score)
1532 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1533 for(i = 0; i < MAX_TEAMSCORE; ++i)
1535 for (int j = 1; j <= NUM_TEAMS; ++j)
1541 if (!TeamBalance_IsTeamAllowed(balance, j))
1545 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1549 AddWinners(team, t);
1560 Exit deathmatch games upon conditions
1563 void CheckRules_World()
1570 if (intermission_running) // someone else quit the game already
1572 if(player_count == 0) // Nobody there? Then let's go to the next map
1574 // this will actually check the player count in the next frame
1575 // again, but this shouldn't hurt
1579 float timelimit = autocvar_timelimit * 60;
1580 float fraglimit = autocvar_fraglimit;
1581 float leadlimit = autocvar_leadlimit;
1582 if (leadlimit < 0) leadlimit = 0;
1584 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1587 timelimit = 0; // timelimit is not made for warmup
1589 fraglimit = 0; // no fraglimit for now
1590 leadlimit = 0; // no leadlimit for now
1593 if (autocvar__endmatch || timelimit < 0)
1601 timelimit += game_starttime;
1603 int overtimes_prev = overtimes;
1604 int wantovertime = 0;
1606 if(checkrules_suddendeathend)
1608 if(!checkrules_suddendeathwarning)
1610 checkrules_suddendeathwarning = true;
1611 if(g_race && !g_race_qualifying)
1612 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1614 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1619 if (timelimit && time >= timelimit)
1621 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1624 float playerswithlaps;
1626 totalplayers = playerswithlaps = readyplayers = 0;
1627 FOREACH_CLIENT(IS_PLAYER(it), {
1629 if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1635 // at least 2 of the players have completed a lap: start the RACE
1636 // otherwise, the players should end the qualifying on their own
1637 if(readyplayers || playerswithlaps >= 2)
1639 checkrules_suddendeathend = 0;
1640 ReadyRestart(true); // go to race
1644 wantovertime |= InitiateSuddenDeath();
1647 wantovertime |= InitiateSuddenDeath();
1651 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1657 int checkrules_status = WinningCondition_RanOutOfSpawns();
1658 if(checkrules_status == WINNING_YES)
1659 bprint("Hey! Someone ran out of spawns!\n");
1660 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1661 checkrules_status = M_ARGV(0, float);
1663 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1665 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1667 checkrules_status = WINNING_NEVER;
1668 checkrules_overtimesadded = -1;
1669 wantovertime |= InitiateSuddenDeath();
1672 if(checkrules_status == WINNING_NEVER)
1673 // equality cases! Nobody wins if the overtime ends in a draw.
1678 if(checkrules_status == WINNING_NEVER)
1681 checkrules_status = WINNING_YES;
1684 if(checkrules_suddendeathend)
1685 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1686 checkrules_status = WINNING_YES;
1688 if(checkrules_status == WINNING_YES)
1690 if (overtimes == -1 && overtimes != overtimes_prev)
1692 // if suddendeathend overtime has just begun, revert it
1693 checkrules_suddendeathend = 0;
1694 overtimes = overtimes_prev;
1696 //print("WINNING\n");
1701 float want_weapon(entity weaponinfo, float allguns)
1704 bool allow_mutatorblocked = false;
1706 if(!weaponinfo.m_id)
1709 bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1710 d = M_ARGV(1, float);
1711 allguns = M_ARGV(2, bool);
1712 allow_mutatorblocked = M_ARGV(3, bool);
1715 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1716 else if(!mutator_returnvalue)
1717 d = !(!weaponinfo.weaponstart);
1719 if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1722 float t = weaponinfo.weaponstartoverride;
1724 //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1729 // 4: is set by default?
1738 /// Weapons the player normally starts with outside weapon arena.
1739 WepSet weapons_start()
1741 WepSet ret = '0 0 0';
1742 FOREACH(Weapons, it != WEP_Null, {
1743 int w = want_weapon(it, false);
1750 WepSet weapons_all()
1752 WepSet ret = '0 0 0';
1753 FOREACH(Weapons, it != WEP_Null, {
1754 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1760 WepSet weapons_devall()
1762 WepSet ret = '0 0 0';
1763 FOREACH(Weapons, it != WEP_Null,
1770 WepSet weapons_most()
1772 WepSet ret = '0 0 0';
1773 FOREACH(Weapons, it != WEP_Null, {
1774 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1780 void weaponarena_available_all_update(entity this)
1782 if (weaponsInMapAll)
1784 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1788 // if no weapons are available on the map, just fall back to all weapons arena
1789 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1793 void weaponarena_available_devall_update(entity this)
1795 if (weaponsInMapAll)
1797 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1801 // if no weapons are available on the map, just fall back to devall weapons arena
1802 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1806 void weaponarena_available_most_update(entity this)
1808 if (weaponsInMapAll)
1810 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1814 // if no weapons are available on the map, just fall back to most weapons arena
1815 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1819 void readplayerstartcvars()
1821 // initialize starting values for players
1822 start_weapons = '0 0 0';
1823 start_weapons_default = '0 0 0';
1824 start_weapons_defaultmask = '0 0 0';
1826 start_ammo_shells = 0;
1827 start_ammo_nails = 0;
1828 start_ammo_rockets = 0;
1829 start_ammo_cells = 0;
1830 start_ammo_plasma = 0;
1831 if (random_start_ammo == NULL)
1833 random_start_ammo = new_pure(random_start_ammo);
1835 start_health = cvar("g_balance_health_start");
1836 start_armorvalue = cvar("g_balance_armor_start");
1839 g_weaponarena_weapons = '0 0 0';
1841 string s = cvar_string("g_weaponarena");
1843 MUTATOR_CALLHOOK(SetWeaponArena, s);
1844 s = M_ARGV(0, string);
1846 if (s == "0" || s == "")
1850 else if (s == "off")
1852 // forcibly turn off weaponarena
1854 else if (s == "all" || s == "1")
1857 g_weaponarena_list = "All Weapons Arena";
1858 g_weaponarena_weapons = weapons_all();
1860 else if (s == "devall")
1863 g_weaponarena_list = "Dev All Weapons Arena";
1864 g_weaponarena_weapons = weapons_devall();
1866 else if (s == "most")
1869 g_weaponarena_list = "Most Weapons Arena";
1870 g_weaponarena_weapons = weapons_most();
1872 else if (s == "all_available")
1875 g_weaponarena_list = "All Available Weapons Arena";
1877 // this needs to run after weaponsInMapAll is initialized
1878 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1880 else if (s == "devall_available")
1883 g_weaponarena_list = "Dev All Available Weapons Arena";
1885 // this needs to run after weaponsInMapAll is initialized
1886 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1888 else if (s == "most_available")
1891 g_weaponarena_list = "Most Available Weapons Arena";
1893 // this needs to run after weaponsInMapAll is initialized
1894 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1896 else if (s == "none")
1899 g_weaponarena_list = "No Weapons Arena";
1904 float t = tokenize_console(s);
1905 g_weaponarena_list = "";
1906 for (int j = 0; j < t; ++j)
1909 Weapon wep = Weapon_from_name(s);
1912 g_weaponarena_weapons |= (wep.m_wepset);
1913 g_weaponarena_list = strcat(g_weaponarena_list, wep.netname, " & ");
1916 if (g_weaponarena_list != "") // remove trailing " & "
1917 g_weaponarena_list = substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3);
1918 else // no valid weapon found
1919 g_weaponarena_list = "No Weapons Arena";
1924 g_weapon_stay = 0; // incompatible
1925 start_weapons = g_weaponarena_weapons;
1926 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
1927 g_weaponarena_list = strzone(g_weaponarena_list);
1931 FOREACH(Weapons, it != WEP_Null, {
1932 int w = want_weapon(it, false);
1933 WepSet s = it.m_wepset;
1937 start_weapons_default |= s;
1939 start_weapons_defaultmask |= s;
1943 if(cvar("g_balance_superweapons_time") < 0)
1944 start_items |= IT_UNLIMITED_SUPERWEAPONS;
1946 if(!cvar("g_use_ammunition"))
1947 start_items |= IT_UNLIMITED_AMMO;
1949 if(start_items & IT_UNLIMITED_AMMO)
1951 start_ammo_shells = 999;
1952 start_ammo_nails = 999;
1953 start_ammo_rockets = 999;
1954 start_ammo_cells = 999;
1955 start_ammo_plasma = 999;
1956 start_ammo_fuel = 999;
1960 start_ammo_shells = cvar("g_start_ammo_shells");
1961 start_ammo_nails = cvar("g_start_ammo_nails");
1962 start_ammo_rockets = cvar("g_start_ammo_rockets");
1963 start_ammo_cells = cvar("g_start_ammo_cells");
1964 start_ammo_plasma = cvar("g_start_ammo_plasma");
1965 start_ammo_fuel = cvar("g_start_ammo_fuel");
1966 random_start_weapons_count = cvar("g_random_start_weapons_count");
1967 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
1968 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
1969 SetResource(random_start_ammo, RES_ROCKETS, cvar("g_random_start_rockets"));
1970 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
1971 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
1974 warmup_start_ammo_shells = start_ammo_shells;
1975 warmup_start_ammo_nails = start_ammo_nails;
1976 warmup_start_ammo_rockets = start_ammo_rockets;
1977 warmup_start_ammo_cells = start_ammo_cells;
1978 warmup_start_ammo_plasma = start_ammo_plasma;
1979 warmup_start_ammo_fuel = start_ammo_fuel;
1980 warmup_start_health = start_health;
1981 warmup_start_armorvalue = start_armorvalue;
1982 warmup_start_weapons = start_weapons;
1983 warmup_start_weapons_default = start_weapons_default;
1984 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
1988 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1989 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1990 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1991 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1992 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
1993 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1994 warmup_start_health = cvar("g_warmup_start_health");
1995 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1996 warmup_start_weapons = '0 0 0';
1997 warmup_start_weapons_default = '0 0 0';
1998 warmup_start_weapons_defaultmask = '0 0 0';
1999 FOREACH(Weapons, it != WEP_Null, {
2000 int w = want_weapon(it, autocvar_g_warmup_allguns);
2001 WepSet s = it.m_wepset;
2003 warmup_start_weapons |= s;
2005 warmup_start_weapons_default |= s;
2007 warmup_start_weapons_defaultmask |= s;
2011 if (autocvar_g_jetpack)
2012 start_items |= ITEM_Jetpack.m_itemid;
2014 MUTATOR_CALLHOOK(SetStartItems);
2016 if (start_items & ITEM_Jetpack.m_itemid)
2018 start_items |= ITEM_JetpackRegen.m_itemid;
2019 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2020 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2023 start_ammo_shells = max(0, start_ammo_shells);
2024 start_ammo_nails = max(0, start_ammo_nails);
2025 start_ammo_rockets = max(0, start_ammo_rockets);
2026 start_ammo_cells = max(0, start_ammo_cells);
2027 start_ammo_plasma = max(0, start_ammo_plasma);
2028 start_ammo_fuel = max(0, start_ammo_fuel);
2029 SetResource(random_start_ammo, RES_SHELLS, max(0, GetResource(random_start_ammo, RES_SHELLS)));
2030 SetResource(random_start_ammo, RES_BULLETS, max(0, GetResource(random_start_ammo, RES_BULLETS)));
2031 SetResource(random_start_ammo, RES_ROCKETS, max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2032 SetResource(random_start_ammo, RES_CELLS, max(0, GetResource(random_start_ammo, RES_CELLS)));
2033 SetResource(random_start_ammo, RES_PLASMA, max(0, GetResource(random_start_ammo, RES_PLASMA)));
2035 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2036 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2037 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2038 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2039 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2040 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2043 void readlevelcvars()
2045 if(cvar("sv_allow_fullbright"))
2046 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2048 sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2050 warmup_stage = cvar("g_warmup");
2051 warmup_limit = cvar("g_warmup_limit");
2053 if(cvar("g_campaign"))
2054 warmup_stage = 0; // no warmup during campaign
2056 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2057 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2058 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2059 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
2060 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
2061 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
2062 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2063 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2064 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2065 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2066 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
2067 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
2068 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
2069 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2071 g_pickup_shells = cvar("g_pickup_shells");
2072 g_pickup_shells_max = cvar("g_pickup_shells_max");
2073 g_pickup_nails = cvar("g_pickup_nails");
2074 g_pickup_nails_max = cvar("g_pickup_nails_max");
2075 g_pickup_rockets = cvar("g_pickup_rockets");
2076 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2077 g_pickup_cells = cvar("g_pickup_cells");
2078 g_pickup_cells_max = cvar("g_pickup_cells_max");
2079 g_pickup_plasma = cvar("g_pickup_plasma");
2080 g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2081 g_pickup_fuel = cvar("g_pickup_fuel");
2082 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2083 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2084 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2085 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2086 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2087 g_pickup_armormedium = cvar("g_pickup_armormedium");
2088 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2089 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2090 g_pickup_armorbig = cvar("g_pickup_armorbig");
2091 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2092 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2093 g_pickup_armormega = cvar("g_pickup_armormega");
2094 g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2095 g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2096 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2097 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2098 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2099 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2100 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2101 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2102 g_pickup_healthbig = cvar("g_pickup_healthbig");
2103 g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2104 g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2105 g_pickup_healthmega = cvar("g_pickup_healthmega");
2106 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2107 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2109 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2110 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2112 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2114 g_weapon_stay = cvar("g_weapon_stay");
2116 MUTATOR_CALLHOOK(ReadLevelCvars);
2118 if (!warmup_stage && !autocvar_g_campaign)
2119 game_starttime = time + cvar("g_start_delay");
2121 FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2123 readplayerstartcvars();
2126 void InitializeEntity(entity e, void(entity this) func, int order)
2130 if (!e || e.initialize_entity)
2132 // make a proxy initializer entity
2134 e = new(initialize_entity);
2138 e.initialize_entity = func;
2139 e.initialize_entity_order = order;
2141 cur = initialize_entity_first;
2145 if (!cur || cur.initialize_entity_order > order)
2147 // insert between prev and cur
2149 prev.initialize_entity_next = e;
2151 initialize_entity_first = e;
2152 e.initialize_entity_next = cur;
2156 cur = cur.initialize_entity_next;
2159 void InitializeEntitiesRun()
2161 entity startoflist = initialize_entity_first;
2162 initialize_entity_first = NULL;
2163 delete_fn = remove_except_protected;
2164 for (entity e = startoflist; e; e = e.initialize_entity_next)
2166 e.remove_except_protected_forbidden = 1;
2168 for (entity e = startoflist; e; )
2170 e.remove_except_protected_forbidden = 0;
2171 e.initialize_entity_order = 0;
2172 entity next = e.initialize_entity_next;
2173 e.initialize_entity_next = NULL;
2174 var void(entity this) func = e.initialize_entity;
2175 e.initialize_entity = func_null;
2176 if (e.classname == "initialize_entity")
2178 entity wrappee = e.enemy;
2182 //dprint("Delayed initialization: ", e.classname, "\n");
2190 backtrace(strcat("Null function in: ", e.classname, "\n"));
2194 delete_fn = remove_unsafely;
2197 // deferred dropping
2198 void DropToFloor_Handler(entity this)
2200 WITHSELF(this, builtin_droptofloor());
2201 this.dropped_origin = this.origin;
2204 void droptofloor(entity this)
2206 InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
2209 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2210 void RunThink(entity this, float dt)
2212 // don't let things stay in the past.
2213 // it is possible to start that way by a trigger with a local time.
2214 if(this.nextthink <= 0 || this.nextthink > time + dt)
2217 float oldtime = time; // do we need to save this?
2219 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2221 time = max(oldtime, this.nextthink);
2225 getthink(this)(this);
2226 // mods often set nextthink to time to cause a think every frame,
2227 // we don't want to loop in that case, so exit if the new nextthink is
2228 // <= the time the qc was told, also exit if it is past the end of the
2230 if(this.nextthink <= time || this.nextthink > oldtime + dt || !autocvar_sv_gameplayfix_multiplethinksperframe)
2237 bool autocvar_sv_freezenonclients;
2238 void Physics_Frame()
2240 if(autocvar_sv_freezenonclients)
2243 IL_EACH(g_moveables, true,
2245 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2248 //set_movetype(it, it.move_movetype);
2249 // inline the set_movetype function, since this is called a lot
2250 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2252 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2253 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2255 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2257 if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2258 continue; // these movetypes have no regular think function
2259 // handle thinking here
2260 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + PHYS_INPUT_TIMELENGTH)
2261 RunThink(it, PHYS_INPUT_TIMELENGTH);
2265 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2268 // make a second pass to see if any ents spawned this frame and make
2269 // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2270 // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2271 IL_EACH(g_moveables, it.move_qcphysics,
2273 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2275 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2279 void systems_update();
2282 anticheat_endframe();
2286 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2287 entity e = IS_SPEC(it) ? it.enemy : it;
2288 if (e.typehitsound) {
2289 STAT(TYPEHIT_TIME, it) = time;
2290 } else if (e.killsound) {
2291 STAT(KILL_TIME, it) = time;
2292 } else if (e.hitsound_damage_dealt) {
2293 STAT(HIT_TIME, it) = time;
2294 // NOTE: this is not accurate as client code doesn't need so much accuracy for its purposes
2295 STAT(HITSOUND_DAMAGE_DEALT_TOTAL, it) += ceil(e.hitsound_damage_dealt);
2298 // add 1 frametime because after this, engine SV_Physics
2299 // increases time by a frametime and then networks the frame
2300 // add another frametime because client shows everything with
2301 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2303 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2304 FOREACH_CLIENT(true, {
2305 it.typehitsound = false;
2306 it.hitsound_damage_dealt = 0;
2307 it.killsound = false;
2308 antilag_record(it, CS(it), altime);
2310 IL_EACH(g_monsters, true,
2312 antilag_record(it, it, altime);
2314 IL_EACH(g_projectiles, it.classname == "nade",
2316 antilag_record(it, it, altime);
2325 * returns true if redirecting
2327 float redirection_timeout;
2328 float redirection_nextthink;
2329 float RedirectionThink()
2331 float clients_found;
2333 if(redirection_target == "")
2336 if(!redirection_timeout)
2338 cvar_set("sv_public", "-2");
2339 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2340 if(redirection_target == "self")
2341 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2343 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2346 if(time < redirection_nextthink)
2349 redirection_nextthink = time + 1;
2352 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2354 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2355 if(redirection_target == "self")
2356 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2358 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2362 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2364 if(time > redirection_timeout || clients_found == 0)
2365 localcmd("\nwait; wait; wait; quit\n");
2372 // Loaded from a save game
2373 // some things then break, so let's work around them...
2375 // Progs DB (capture records)
2376 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2380 MapInfo_Enumerate();
2381 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2384 TargetMusic_RestoreGame();
2391 if(world_initialized > 0)
2393 world_initialized = 0;
2395 // if a timeout is active, reset the slowmo value to normal
2396 if(timeout_status == TIMEOUT_ACTIVE)
2397 cvar_set("slowmo", ftos(orig_slowmo));
2399 LOG_TRACE("Saving persistent data...");
2402 // playerstats with unfinished match
2403 PlayerStats_GameReport(false);
2405 if(!cheatcount_total)
2407 if(autocvar_sv_db_saveasdump)
2408 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2410 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2412 if(autocvar_developer > 0)
2414 if(autocvar_sv_db_saveasdump)
2415 db_dump(TemporaryDB, "server-temp.db");
2417 db_save(TemporaryDB, "server-temp.db");
2419 CheatShutdown(); // must be after cheatcount check
2420 db_close(ServerProgsDB);
2421 db_close(TemporaryDB);
2422 LOG_TRACE("Saving persistent data... done!");
2423 // tell the bot system the game is ending now
2426 WeaponStats_Shutdown();
2429 strfree(sv_termsofservice_url_escaped);
2431 else if(world_initialized == 0)
2433 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2437 __init_dedicated_server_shutdown();