3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/gamemodes/sv_rules.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapinfo.qh>
9 #include <common/mapobjects/target/music.qh>
10 #include <common/mapobjects/trigger/hurt.qh>
11 #include <common/mapobjects/trigger/secret.qh>
12 #include <common/mapobjects/triggers.qh>
13 #include <common/monsters/_mod.qh>
14 #include <common/monsters/sv_monsters.qh>
15 #include <common/net_linked.qh>
16 #include <common/notifications/all.qh>
17 #include <common/physics/player.qh>
18 #include <common/playerstats.qh>
19 #include <common/state.qh>
20 #include <common/stats.qh>
21 #include <common/teams.qh>
22 #include <common/util.qh>
23 #include <common/vehicles/all.qh>
24 #include <common/weapons/_all.qh>
25 #include <server/anticheat.qh>
26 #include <server/antilag.qh>
27 #include <server/bot/api.qh>
28 #include <server/campaign.qh>
29 #include <server/cheats.qh>
30 #include <server/client.qh>
31 #include <server/command/common.qh>
32 #include <server/command/getreplies.qh>
33 #include <server/command/sv_cmd.qh>
34 #include <server/command/vote.qh>
35 #include <server/damage.qh>
36 #include <server/gamelog.qh>
37 #include <server/hook.qh>
38 #include <server/intermission.qh>
39 #include <server/ipban.qh>
40 #include <server/items/items.qh>
41 #include <server/main.qh>
42 #include <server/mapvoting.qh>
43 #include <server/mutators/_mod.qh>
44 #include <server/race.qh>
45 #include <server/scores.qh>
46 #include <server/scores_rules.qh>
47 #include <server/spawnpoints.qh>
48 #include <server/teamplay.qh>
49 #include <server/weapons/common.qh>
50 #include <server/weapons/weaponstats.qh>
52 const float LATENCY_THINKRATE = 10;
57 void PingPLReport_Think(entity this)
62 delta = 3 / maxclients;
63 if(delta < sys_frametime)
65 this.nextthink = time + delta;
67 e = edict_num(this.cnt + 1);
68 if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
70 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
71 WriteByte(MSG_BROADCAST, this.cnt);
72 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 32767));
73 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
74 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
76 // record latency times for clients throughout the match so we can report it to playerstats
77 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
79 CS(e).latency_sum += CS(e).ping;
80 CS(e).latency_cnt += 1;
81 CS(e).latency_time = time;
82 //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
87 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
88 WriteByte(MSG_BROADCAST, this.cnt);
89 WriteShort(MSG_BROADCAST, 0);
90 WriteByte(MSG_BROADCAST, 0);
91 WriteByte(MSG_BROADCAST, 0);
93 this.cnt = (this.cnt + 1) % maxclients;
95 void PingPLReport_Spawn()
97 pingplreport = new_pure(pingplreport);
98 setthink(pingplreport, PingPLReport_Think);
99 pingplreport.nextthink = time;
102 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
104 void SetDefaultAlpha()
106 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
108 default_player_alpha = autocvar_g_player_alpha;
109 if(default_player_alpha == 0)
110 default_player_alpha = 1;
111 default_weapon_alpha = default_player_alpha;
115 void GotoFirstMap(entity this)
118 if(autocvar__sv_init)
120 // cvar_set("_sv_init", "0");
121 // we do NOT set this to 0 any more, so someone "accidentally" changing
122 // to this "init" map on a dedicated server will cause no permanent
124 if(autocvar_g_maplist_shuffle)
126 n = tokenizebyseparator(autocvar_g_maplist, " ");
127 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
130 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
132 if(!DoNextMapOverride(1))
140 this.nextthink = time;
144 this.nextthink = time + 1;
145 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
149 void cvar_changes_init()
153 float n, i, adding, pureadding;
155 strfree(cvar_changes);
156 strfree(cvar_purechanges);
157 cvar_purechanges_count = 0;
160 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
166 for(i = 0; i < n; ++i)
168 k = bufstr_get(h, i);
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
173 #define BADVALUE(p, val) if (k == p && v == val) continue
175 // general excludes and namespaces for server admin used cvars
176 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
180 BADPREFIX("cvar_check_");
182 BADCVAR("g_configversion");
183 BADCVAR("halflifebsp");
184 BADCVAR("sv_mapformat_is_quake2");
185 BADCVAR("sv_mapformat_is_quake3");
186 BADPREFIX("sv_world");
192 BADPREFIX("scoreboard_");
193 BADPREFIX("g_campaign");
194 BADPREFIX("g_waypointsprite_");
200 BADPREFIX("net_slist_");
206 BADPREFIX("sensitivity");
207 BADPREFIX("userbind");
210 BADPREFIX("crosshair");
211 BADCVAR("mod_q3bsp_lightmapmergepower");
212 BADCVAR("mod_q3bsp_nolightmaps");
214 BADCVAR("mastervolume");
216 BADCVAR("bgmvolume");
217 BADCVAR("in_pitch_min");
218 BADCVAR("in_pitch_max");
221 BADCVAR("developer");
222 BADCVAR("log_dest_udp");
223 BADCVAR("net_address");
224 BADCVAR("net_address_ipv6");
226 BADCVAR("savedgamecfg");
227 BADCVAR("serverconfig");
228 BADCVAR("sv_autoscreenshot");
229 BADCVAR("sv_heartbeatperiod");
230 BADCVAR("sv_vote_master_password");
231 BADCVAR("sys_colortranslation");
232 BADCVAR("sys_specialcharactertranslation");
233 BADCVAR("timeformat");
234 BADCVAR("timestamps");
235 BADCVAR("g_require_stats");
236 BADPREFIX("developer_");
238 BADPREFIX("g_banned_list");
239 BADPREFIX("g_require_stats_");
240 BADPREFIX("g_chat_flood_");
241 BADPREFIX("g_ghost_items");
242 BADPREFIX("g_playerstats_");
243 BADPREFIX("g_voice_flood_");
244 BADPREFIX("log_file");
247 BADPREFIX("sv_allowdownloads");
248 BADPREFIX("sv_autodemo");
249 BADPREFIX("sv_curl_");
250 BADPREFIX("sv_eventlog");
251 BADPREFIX("sv_logscores_");
252 BADPREFIX("sv_master");
253 BADPREFIX("sv_weaponstats_");
254 BADPREFIX("sv_waypointsprite_");
255 BADCVAR("rescan_pending");
257 // these can contain player IDs, so better hide
258 BADPREFIX("g_forced_team_");
259 BADCVAR("sv_muteban_list");
260 BADCVAR("sv_voteban_list");
261 BADCVAR("sv_allow_customplayermodels_idlist");
262 BADCVAR("sv_allow_customplayermodels_speciallist");
265 BADCVAR("fraglimit");
267 BADCVAR("g_assault");
269 BADCVAR("g_ca_teams");
270 BADCVAR("g_conquest");
271 BADCVAR("g_conquest_teams");
276 BADCVAR("g_domination");
277 BADCVAR("g_domination_default_teams");
279 BADCVAR("g_duel_not_dm_maps");
280 BADCVAR("g_freezetag");
281 BADCVAR("g_freezetag_teams");
282 BADCVAR("g_invasion_teams");
283 BADCVAR("g_invasion_type");
284 BADCVAR("g_jailbreak");
285 BADCVAR("g_jailbreak_teams");
286 BADCVAR("g_keepaway");
287 BADCVAR("g_keyhunt");
288 BADCVAR("g_keyhunt_teams");
290 BADCVAR("g_nexball");
291 BADCVAR("g_onslaught");
293 BADCVAR("g_race_laps_limit");
294 BADCVAR("g_race_qualifying_timelimit");
295 BADCVAR("g_race_qualifying_timelimit_override");
296 BADCVAR("g_runematch");
297 BADCVAR("g_shootfromeye");
299 BADCVAR("g_survival");
300 BADCVAR("g_survival_not_dm_maps");
302 BADCVAR("g_tdm_on_dm_maps");
303 BADCVAR("g_tdm_teams");
305 BADCVAR("leadlimit");
308 BADCVAR("timelimit");
309 BADCVAR("g_mapinfo_settemp_acl");
310 BADCVAR("g_mapinfo_ignore_warnings");
311 BADCVAR("g_maplist_ignore_sizes");
312 BADCVAR("g_maplist_sizes_count_bots");
316 BADCVAR("g_maplist");
317 BADCVAR("g_maplist_mostrecent");
321 d = cvar_defstring(k);
327 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
328 if(strlen(cvar_changes) > 16384)
330 cvar_changes = "// too many settings have been changed to show them here\n";
335 // now check if the changes are actually gameplay relevant
337 // does nothing gameplay relevant
338 BADCVAR("captureleadlimit_override");
339 BADCVAR("condump_stripcolors");
340 BADCVAR("gameversion");
341 BADCVAR("fs_gamedir");
342 BADCVAR("g_allow_oldvortexbeam");
343 BADCVAR("g_balance_kill_delay");
344 BADCVAR("g_buffs_pickup_anyway");
345 BADCVAR("g_buffs_randomize");
346 BADCVAR("g_buffs_randomize_teamplay");
347 BADCVAR("g_campcheck_distance");
348 BADCVAR("g_chatsounds");
349 BADCVAR("g_ca_point_leadlimit");
350 BADCVAR("g_ca_point_limit");
351 BADCVAR("g_ctf_captimerecord_always");
352 BADCVAR("g_ctf_flag_glowtrails");
353 BADCVAR("g_ctf_dynamiclights");
354 BADCVAR("g_ctf_flag_pickup_verbosename");
355 BADPRESUFFIX("g_ctf_flag_", "_model");
356 BADPRESUFFIX("g_ctf_flag_", "_skin");
357 BADCVAR("g_domination_point_leadlimit");
358 BADCVAR("g_forced_respawn");
359 BADCVAR("g_freezetag_point_leadlimit");
360 BADCVAR("g_freezetag_point_limit");
361 BADCVAR("g_glowtrails");
363 BADCVAR("g_casings");
364 BADCVAR("g_invasion_point_limit");
365 BADCVAR("g_jump_grunt");
366 BADCVAR("g_keepaway_ballcarrier_effects");
367 BADCVAR("g_keepawayball_effects");
368 BADCVAR("g_keyhunt_point_leadlimit");
369 BADCVAR("g_nexball_goalleadlimit");
370 BADCVAR("g_new_toys_autoreplace");
371 BADCVAR("g_new_toys_use_pickupsound");
372 BADCVAR("g_physics_predictall");
373 BADCVAR("g_piggyback");
374 BADCVAR("g_playerclip_collisions");
375 BADCVAR("g_spawn_alloweffects");
376 BADCVAR("g_tdm_point_leadlimit");
377 BADCVAR("g_tdm_point_limit");
378 BADCVAR("leadlimit_and_fraglimit");
379 BADCVAR("leadlimit_override");
381 BADCVAR("sv_announcer");
382 BADCVAR("sv_checkforpacketsduringsleep");
383 BADCVAR("sv_damagetext");
384 BADCVAR("sv_db_saveasdump");
385 BADCVAR("sv_intermission_cdtrack");
386 BADCVAR("sv_mapchange_delay");
387 BADCVAR("sv_minigames");
388 BADCVAR("sv_namechangetimer");
389 BADCVAR("sv_precacheplayermodels");
391 BADCVAR("sv_stepheight");
392 BADCVAR("sv_timeout");
393 BADCVAR("sv_weapons_modeloverride");
394 BADCVAR("w_prop_interval");
396 BADPREFIX("crypto_");
397 BADPREFIX("gameversion_");
398 BADPREFIX("g_chat_");
399 BADPREFIX("g_ctf_captimerecord_");
400 BADPREFIX("g_hats_");
401 BADPREFIX("g_maplist_");
403 BADPREFIX("g_respawn_");
405 BADPREFIX("notification_");
408 BADPREFIX("sv_allow_");
409 BADPREFIX("sv_cullentities_");
410 BADPREFIX("sv_maxidle_");
411 BADPREFIX("sv_minigames_");
412 BADPREFIX("sv_radio_");
413 BADPREFIX("sv_timeout_");
414 BADPREFIX("sv_vote_");
415 BADPREFIX("timelimit_");
417 // allowed changes to server admins (please sync this to server.cfg)
421 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
423 // yes, this does contain some redundant stuff, don't really care
424 BADPREFIX("bot_ai_");
425 BADCVAR("bot_config_file");
426 BADCVAR("bot_number");
427 BADCVAR("bot_prefix");
428 BADCVAR("bot_suffix");
429 BADCVAR("capturelimit_override");
430 BADCVAR("fraglimit_override");
432 BADCVAR("g_antilag");
433 BADCVAR("g_balance_teams");
434 BADCVAR("g_balance_teams_prevent_imbalance");
435 BADCVAR("g_balance_teams_scorefactor");
436 BADCVAR("g_ban_sync_trusted_servers");
437 BADCVAR("g_ban_sync_uri");
439 BADCVAR("g_ca_teams_override");
440 BADCVAR("g_ctf_fullbrightflags");
441 BADCVAR("g_ctf_ignore_frags");
442 BADCVAR("g_ctf_leaderboard");
443 BADCVAR("g_domination_point_limit");
444 BADCVAR("g_domination_teams_override");
445 BADCVAR("g_freezetag_teams_override");
446 BADCVAR("g_friendlyfire");
447 BADCVAR("g_fullbrightitems");
448 BADCVAR("g_fullbrightplayers");
449 BADCVAR("g_keyhunt_point_limit");
450 BADCVAR("g_keyhunt_teams_override");
451 BADCVAR("g_lms_lives_override");
452 BADCVAR("g_maplist");
453 BADCVAR("g_maxplayers");
454 BADCVAR("g_mirrordamage");
455 BADCVAR("g_nexball_goallimit");
456 BADCVAR("g_norecoil");
457 BADCVAR("g_physics_clientselect");
459 BADCVAR("g_powerups");
460 BADCVAR("g_player_brightness");
461 BADCVAR("g_rocket_flying");
462 BADCVAR("g_rocket_flying_disabledelays");
463 BADCVAR("g_spawnshieldtime");
464 BADCVAR("g_start_delay");
465 BADCVAR("g_superspectate");
466 BADCVAR("g_tdm_teams_override");
468 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
471 BADCVAR("maxplayers");
472 BADCVAR("minplayers");
473 BADCVAR("minplayers_per_team");
474 BADCVAR("net_address");
476 BADCVAR("rcon_password");
477 BADCVAR("rcon_restricted_commands");
478 BADCVAR("rcon_restricted_password");
480 BADCVAR("sv_adminnick");
481 BADCVAR("sv_autoscreenshot");
482 BADCVAR("sv_autotaunt");
483 BADCVAR("sv_curl_defaulturl");
484 BADCVAR("sv_defaultcharacter");
485 BADCVAR("sv_defaultcharacterskin");
486 BADCVAR("sv_defaultplayercolors");
487 BADCVAR("sv_defaultplayermodel");
488 BADCVAR("sv_defaultplayerskin");
489 BADCVAR("sv_maxidle");
490 BADCVAR("sv_maxrate");
492 BADCVAR("sv_public");
493 BADCVAR("sv_ready_restart");
494 BADCVAR("sv_showfps");
495 BADCVAR("sv_status_privacy");
497 BADCVAR("sv_vote_call");
498 BADCVAR("sv_vote_commands");
499 BADCVAR("sv_vote_majority_factor");
500 BADCVAR("sv_vote_master");
501 BADCVAR("sv_vote_master_commands");
502 BADCVAR("sv_vote_master_password");
503 BADCVAR("sv_vote_simple_majority_factor");
504 BADVALUE("sys_ticrate", "0.0166667");
505 BADVALUE("sys_ticrate", "0.0333333");
506 BADCVAR("teamplay_mode");
507 BADCVAR("timelimit_override");
508 BADPREFIX("g_warmup_");
509 BADPREFIX("sv_info_");
510 BADPREFIX("sv_ready_restart_");
512 // mutators that announce themselves properly to the server browser
513 BADCVAR("g_instagib");
514 BADCVAR("g_new_toys");
516 BADCVAR("g_grappling_hook");
517 BADCVAR("g_jetpack");
519 // temporary for testing
520 // TODO remove before 0.8.3 release
521 BADCVAR("g_ca_weaponarena");
522 BADCVAR("g_freezetag_weaponarena");
523 BADCVAR("g_lms_weaponarena");
524 BADCVAR("g_ctf_stalemate_time");
533 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
534 if(strlen(cvar_purechanges) > 16384)
536 cvar_purechanges = "// too many settings have been changed to show them here\n";
540 ++cvar_purechanges_count;
541 // WARNING: this variable is used for the server list
542 // NEVER dare to skip this code!
543 // Hacks to intentionally appearing as "pure server" even though you DO have
544 // modified settings may be punished by removal from the server list.
545 // You can do to the variables cvar_changes and cvar_purechanges all you want,
549 if(cvar_changes == "")
550 cvar_changes = "// this server runs at default server settings\n";
552 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
553 cvar_changes = strzone(cvar_changes);
554 if(cvar_purechanges == "")
555 cvar_purechanges = "// this server runs at default gameplay settings\n";
557 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
558 cvar_purechanges = strzone(cvar_purechanges);
562 bool RandomSeed_Send(entity this, entity to, int sf)
564 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
565 WriteShort(MSG_ENTITY, this.cnt);
568 void RandomSeed_Think(entity this)
570 this.cnt = bound(0, floor(random() * 65536), 65535);
571 this.nextthink = time + 5;
575 void RandomSeed_Spawn()
577 randomseed = new_pure(randomseed);
578 setthink(randomseed, RandomSeed_Think);
579 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
581 getthink(randomseed)(randomseed); // sets random seed and nextthink
584 spawnfunc(__init_dedicated_server)
586 // handler for _init/_init map (only for dedicated server initialization)
588 world_initialized = -1; // don't complain
590 delete_fn = remove_unsafely;
592 entity e = new(GotoFirstMap);
593 setthink(e, GotoFirstMap);
594 e.nextthink = time; // this is usually 1 at this point
596 e = new(info_player_deathmatch); // safeguard against player joining
598 // assign reflectively to avoid "assignment to world" warning
599 for (int i = 0, n = numentityfields(); i < n; ++i) {
600 string k = entityfieldname(i);
601 if (k == "classname") {
602 // safeguard against various stuff ;)
603 putentityfieldstring(i, this, "worldspawn");
608 // needs to be done so early because of the constants they create
611 static_init_precache();
613 IL_PUSH(g_spawnpoints, e); // just incase
616 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
619 void __init_dedicated_server_shutdown() {
623 STATIC_INIT_EARLY(maxclients)
626 for (entity head = nextent(NULL); head; head = nextent(head)) {
631 void GameplayMode_DelayedInit(entity this)
633 if(!scores_initialized)
634 ScoreRules_generic();
637 void InitGameplayMode()
641 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
643 // assign reflectively to avoid "assignment to world" warning
644 int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
645 string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
647 putentityfieldstring(i, world, sprintf("%v", v));
648 if (++done == 2) break;
651 // currently, NetRadiant's limit is 131072 qu for each side
652 // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
653 // set the distance according to map size but don't go over the limit to avoid issues with float precision
654 // in case somebody makes extremely large maps
655 max_shot_distance = min(230000, vlen(world.maxs - world.mins));
657 MapInfo_LoadMapSettings(mapname);
658 GameRules_teams(false);
660 if (!cvar_value_issafe(world.fog))
662 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
663 world.fog = string_null;
665 if(MapInfo_Map_fog != "")
667 if(MapInfo_Map_fog == "none")
668 world.fog = string_null;
670 world.fog = strzone(MapInfo_Map_fog);
672 clientstuff = strzone(MapInfo_Map_clientstuff);
674 MapInfo_ClearTemps();
676 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
678 cache_mutatormsg = strzone("");
679 cache_lastmutatormsg = strzone("");
681 InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
684 bool world_already_spawned;
685 spawnfunc(worldspawn)
687 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
689 bool wantrestart = false;
691 if (!server_is_dedicated)
693 // force unloading of server pk3 files when starting a listen server
694 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
695 // restore csqc_progname too
696 string expect = "csprogs.dat";
697 wantrestart = cvar_string("csqc_progname") != expect;
698 cvar_set("csqc_progname", expect);
702 // Try to use versioned csprogs from pk3
703 // Only ever use versioned csprogs.dat files on dedicated servers;
704 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
705 string pk3csprogs = "csprogs-" WATERMARK ".dat";
706 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
707 string select = "csprogs.dat";
708 if (fexists(pk3csprogs)) select = pk3csprogs;
709 if (cvar_string("csqc_progname") != select)
711 cvar_set("csqc_progname", select);
714 // Check for updates on startup
715 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
716 int sentinel = fopen("progs.txt", FILE_READ);
719 string switchversion = fgets(sentinel);
721 if (switchversion != "" && switchversion != WATERMARK)
723 LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
724 // if it doesn't exist, assume either:
725 // a) the current program was overwritten
726 // b) this is a client only update
727 string newprogs = sprintf("progs-%s.dat", switchversion);
728 if (fexists(newprogs))
730 cvar_set("sv_progs", newprogs);
733 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
734 if (fexists(newcsprogs))
736 cvar_set("csqc_progname", newcsprogs);
744 LOG_INFO("Restart requested");
745 changelevel(mapname);
746 // let initialization continue, shutdown depends on it
750 if(world_already_spawned)
751 error("world already spawned - you may have EXACTLY ONE worldspawn!");
752 world_already_spawned = true;
754 delete_fn = remove_safely; // during spawning, watch what you remove!
756 cvar_changes_init(); // do this very early now so it REALLY matches the server config
758 // default to RACE_RECORD, can be overwritten by gamemodes
759 record_type = RACE_RECORD;
761 // needs to be done so early because of the constants they create
764 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
766 TemporaryDB = db_create();
771 // 1 FLICKER (first variety)
772 lightstyle(1, "mmnmmommommnonmmonqnmmo");
774 // 2 SLOW STRONG PULSE
775 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
777 // 3 CANDLE (first variety)
778 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
781 lightstyle(4, "mamamamamama");
784 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
786 // 6 FLICKER (second variety)
787 lightstyle(6, "nmonqnmomnmomomno");
789 // 7 CANDLE (second variety)
790 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
792 // 8 CANDLE (third variety)
793 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
795 // 9 SLOW STROBE (fourth variety)
796 lightstyle(9, "aaaaaaaazzzzzzzz");
798 // 10 FLUORESCENT FLICKER
799 lightstyle(10, "mmamammmmammamamaaamammma");
801 // 11 SLOW PULSE NOT FADE TO BLACK
802 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
804 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
809 if(autocvar_g_campaign)
812 Map_MarkAsRecent(mapname);
814 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
818 static_init_precache();
821 GameRules_limit_fallbacks();
823 if(warmup_limit == 0)
824 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
827 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
828 if(bot_waypoints_for_items == 1)
829 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
830 bot_waypoints_for_items = 0;
832 WaypointSprite_Init();
834 GameLogInit(); // prepare everything
836 // changing the logic generating it is okay. But:
837 // it HAS to stay <= 64 chars
838 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
839 if(autocvar_sv_eventlog)
841 string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
842 matchid = strzone(s);
844 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
845 s = ":gameinfo:mutators:LIST";
847 MUTATOR_CALLHOOK(BuildMutatorsString, s);
848 s = M_ARGV(0, string);
850 // initialiation stuff, not good in the mutator system
851 if(!autocvar_g_use_ammunition)
852 s = strcat(s, ":no_use_ammunition");
854 // initialiation stuff, not good in the mutator system
855 if(autocvar_g_pickup_items == 0)
856 s = strcat(s, ":no_pickup_items");
857 if(autocvar_g_pickup_items > 0)
858 s = strcat(s, ":pickup_items");
860 // initialiation stuff, not good in the mutator system
861 if(autocvar_g_weaponarena != "0")
862 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
864 // TODO to mutator system
865 if(autocvar_g_norecoil)
866 s = strcat(s, ":norecoil");
868 // TODO to mutator system
869 if(autocvar_g_powerups == 0)
870 s = strcat(s, ":no_powerups");
871 if(autocvar_g_powerups > 0)
872 s = strcat(s, ":powerups");
875 GameLogEcho(":gameinfo:end");
878 matchid = strzone(ftos(random()));
880 cvar_set("nextmap", "");
884 if(autocvar_g_campaign)
890 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
892 if(fexists(strcat("scripts/", mapname, ".arena")))
893 cvar_settemp("sv_q3acompat_machineshotgunswap", "1");
895 if(fexists(strcat("scripts/", mapname, ".defi")))
896 cvar_settemp("sv_q3defragcompat", "1");
898 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
900 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
904 while((s = fgets(fd)))
906 int l = tokenize_console(s);
911 string trackname = argv(2);
912 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
913 LOG_INFO(" cdtrack ", trackname);
914 if (cvar_value_issafe(trackname))
916 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
917 strcpy(clientstuff, newstuff);
920 else if(argv(0) == "fog")
922 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
923 LOG_INFO(" \"fog\" \"", s, "\"");
925 else if(argv(0) == "set")
927 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
928 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2));
930 else if(argv(0) != "//")
932 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
933 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1));
944 // set up information replies for clients and server to use
945 maplist_reply = strzone(getmaplist());
946 lsmaps_reply = strzone(getlsmaps());
947 monsterlist_reply = strzone(getmonsterlist());
948 bool records_available = false;
949 for(int i = 0; i < 10; ++i)
951 string s = getrecords(i);
954 records_reply[i] = strzone(s);
955 records_available = true;
958 if (!records_available)
959 records_reply[0] = "No records available for the current game mode.\n";
960 ladder_reply = strzone(getladder());
961 rankings_reply = strzone(getrankings());
966 PingPLReport_Spawn();
970 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
972 // fill sv_curl_serverpackages from .serverpackage files
973 if (autocvar_sv_curl_serverpackages_auto)
975 string s = "csprogs-" WATERMARK ".dat";
976 // remove automatically managed files from the list to prevent duplicates
977 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
979 string pkg = argv(i);
980 if (startsWith(pkg, "csprogs-")) continue;
981 if (endsWith(pkg, "-serverpackage.txt")) continue;
982 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
985 // add automatically managed files to the list
986 #define X(match) MACRO_BEGIN \
987 int fd = search_begin(match, true, false); \
990 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
992 s = cons(s, search_getfilename(fd, i)); \
997 X("*-serverpackage.txt");
998 X("*.serverpackage");
1000 cvar_set("sv_curl_serverpackages", s);
1003 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
1004 modname = "Xonotic";
1005 // physics/balance/config changes that count as mod
1006 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
1007 modname = cvar_string("g_mod_physics");
1008 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
1009 modname = cvar_string("g_mod_balance");
1010 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1011 modname = cvar_string("g_mod_config");
1012 // extra mutators that deserve to count as mod
1013 MUTATOR_CALLHOOK(SetModname, modname);
1014 modname = M_ARGV(0, string);
1016 // save it for later
1017 modname = strzone(modname);
1019 WinningConditionHelper(this); // set worldstatus
1021 world_initialized = 1;
1022 __spawnfunc_spawn_all();
1027 //makestatic (this); // Who the f___ did that?
1031 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance)
1033 float m = e.dphitcontentsmask;
1034 e.dphitcontentsmask = goodcontents | badcontents;
1036 vector org = boundmin;
1037 vector delta = boundmax - boundmin;
1041 int j; // used after the loop
1042 for(j = 0; j < attempts; ++j)
1044 start.x = org.x + random() * delta.x;
1045 start.y = org.y + random() * delta.y;
1046 start.z = org.z + random() * delta.z;
1048 // rule 1: start inside world bounds, and outside
1049 // solid, and don't start from somewhere where you can
1050 // fall down to evil
1051 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1052 if (trace_fraction >= 1)
1054 if (trace_startsolid)
1056 if (trace_dphitcontents & badcontents)
1058 if (trace_dphitq3surfaceflags & badsurfaceflags)
1061 // rule 2: if we are too high, lower the point
1062 if (trace_fraction * delta.z > maxaboveground)
1063 start = trace_endpos + '0 0 1' * maxaboveground;
1064 vector enddown = trace_endpos;
1066 // rule 3: make sure we aren't outside the map. This only works
1067 // for somewhat well formed maps. A good rule of thumb is that
1068 // the map should have a convex outside hull.
1069 // these can be traceLINES as we already verified the starting box
1070 vector mstart = start + 0.5 * (e.mins + e.maxs);
1071 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1072 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1074 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1075 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1077 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1078 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1080 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1081 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1083 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1084 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1087 // rule 4: we must "see" some spawnpoint or item
1089 IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1091 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1099 int items_checked = 0;
1100 IL_EACH(g_items, checkpvs(mstart, it),
1102 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1109 if(items_checked >= attempts)
1117 // find a random vector to "look at"
1118 end.x = org.x + random() * delta.x;
1119 end.y = org.y + random() * delta.y;
1120 end.z = org.z + random() * delta.z;
1121 end = start + normalize(end - start) * vlen(delta);
1123 // rule 4: start TO end must not be too short
1124 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1125 if(trace_startsolid)
1127 if(trace_fraction < minviewdistance / vlen(delta))
1130 // rule 5: don't want to look at sky
1131 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1134 // rule 6: we must not end up in trigger_hurt
1135 if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1141 e.dphitcontentsmask = m;
1145 setorigin(e, start);
1146 e.angles = vectoangles(end - start);
1147 LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1153 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1155 return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1159 ===============================================================================
1163 ===============================================================================
1166 void DumpStats(float final)
1175 to_console = autocvar_sv_logscores_console;
1176 to_eventlog = autocvar_sv_eventlog;
1177 to_file = autocvar_sv_logscores_file;
1181 to_console = true; // always print printstats replies
1182 to_eventlog = false; // but never print them to the event log
1186 if(autocvar_sv_eventlog_console)
1187 to_console = false; // otherwise we get the output twice
1193 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1203 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1207 fputs(file, strcat(s, "\n"));
1210 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1216 fputs(file, strcat(s, "\n"));
1218 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1219 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1220 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1221 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1222 s = strcat(s, ftos(it.team), ":");
1224 s = strcat(s, "spectator:");
1227 LOG_HELP(s, playername(it.netname, it.team, false));
1229 GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1231 fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1236 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1242 fputs(file, strcat(s, "\n"));
1244 for(i = 1; i < 16; ++i)
1246 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1247 s = strcat(s, ":", ftos(i));
1253 fputs(file, strcat(s, "\n"));
1260 GameLogEcho(":end");
1263 fputs(file, ":end\n");
1269 go to the next level for deathmatch
1270 only called if a time or frag limit has expired
1274 game_stopped = true;
1275 intermission_running = true; // game over
1277 // enforce a wait time before allowing changelevel
1278 if(player_count > 0)
1279 intermission_exittime = time + autocvar_sv_mapchange_delay;
1281 intermission_exittime = -1;
1284 WriteByte (MSG_ALL, SVC_CDTRACK);
1285 WriteByte (MSG_ALL, 3);
1286 WriteByte (MSG_ALL, 3);
1287 // done in FixIntermission
1290 //pos = FindIntermission ();
1297 PlayerStats_GameReport(true);
1298 WeaponStats_Shutdown();
1300 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1302 if(autocvar_sv_eventlog)
1303 GameLogEcho(":gameover");
1307 FOREACH_CLIENT(IS_PLAYER(it), {
1308 FixIntermissionClient(it);
1310 bprint(playername(it.netname, it.team, false), " ^7wins.\n");
1313 target_music_kill();
1315 if(autocvar_g_campaign)
1316 CampaignPreIntermission();
1318 MUTATOR_CALLHOOK(MatchEnd);
1320 localcmd("\nsv_hook_gameend\n");
1324 float InitiateSuddenDeath()
1326 // Check first whether normal overtimes could be added before initiating suddendeath mode
1327 // - for this timelimit_overtime needs to be >0 of course
1328 // - also check the winning condition calculated in the previous frame and only add normal overtime
1329 // again, if at the point at which timelimit would be extended again, still no winner was found
1330 if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1331 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1332 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1334 return 1; // need to call InitiateOvertime later
1338 if(!checkrules_suddendeathend)
1340 if(autocvar_g_campaign)
1341 checkrules_suddendeathend = time; // no suddendeath in campaign
1343 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1344 if(g_race && !g_race_qualifying)
1345 race_StartCompleting();
1351 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1353 ++checkrules_overtimesadded;
1354 //add one more overtime by simply extending the timelimit
1355 cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1356 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1359 float GetWinningCode(float fraglimitreached, float equality)
1361 if(autocvar_g_campaign == 1)
1363 if(fraglimitreached)
1372 if(fraglimitreached)
1373 return WINNING_STARTSUDDENDEATHOVERTIME;
1375 return WINNING_NEVER;
1379 if(fraglimitreached)
1387 // set the .winning flag for exactly those players with a given field value
1388 void SetWinners(.float field, float value)
1390 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1393 // set the .winning flag for those players with a given field value
1394 void AddWinners(.float field, float value)
1396 FOREACH_CLIENT(IS_PLAYER(it), {
1397 if(it.(field) == value)
1402 // clear the .winning flags
1405 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1409 float WinningCondition_Scores(float limit, float leadlimit)
1411 // TODO make everything use THIS winning condition (except LMS)
1412 WinningConditionHelper(NULL);
1416 for (int i = 1; i < 5; ++i)
1418 Team_SetTeamScore(Team_GetTeamFromIndex(i),
1419 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1424 if(WinningConditionHelper_winner)
1425 WinningConditionHelper_winner.winning = 1;
1426 if(WinningConditionHelper_winnerteam >= 0)
1427 SetWinners(team, WinningConditionHelper_winnerteam);
1429 if(WinningConditionHelper_lowerisbetter)
1431 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1432 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1436 if(WinningConditionHelper_zeroisworst)
1437 leadlimit = 0; // not supported in this mode
1439 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1442 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1448 fragsleft = FLOAT_MAX;
1449 float leadingfragsleft = FLOAT_MAX;
1451 fragsleft = limit - WinningConditionHelper_topscore;
1453 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1455 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1456 fragsleft = max(fragsleft, leadingfragsleft);
1458 fragsleft = min(fragsleft, leadingfragsleft);
1461 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1464 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1465 else if (fragsleft == 2)
1466 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1467 else if (fragsleft == 3)
1468 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1470 fragsleft_last = fragsleft;
1474 bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1475 bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1478 // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1479 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1480 limit_reached = (fraglimit_reached && leadlimit_reached);
1482 limit_reached = (fraglimit_reached || leadlimit_reached);
1484 return GetWinningCode(
1485 WinningConditionHelper_topscore && limit_reached,
1486 WinningConditionHelper_equality
1490 float WinningCondition_RanOutOfSpawns()
1492 if(have_team_spawns <= 0)
1495 if(!autocvar_g_spawn_useallspawns)
1498 if(!some_spawn_has_been_used)
1501 for (int i = 1; i < 5; ++i)
1503 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1506 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1508 if (Team_IsValidTeam(it.team))
1510 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1514 IL_EACH(g_spawnpoints, true,
1516 if (Team_IsValidTeam(it.team))
1518 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1523 float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1524 float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1525 float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1526 float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1527 if(team1_score + team2_score + team3_score + team4_score == 0)
1529 checkrules_equality = true;
1532 else if(team1_score + team2_score + team3_score + team4_score == 1)
1537 else if(team2_score)
1539 else if(team3_score)
1541 else // if(team4_score)
1543 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1544 for(i = 0; i < MAX_TEAMSCORE; ++i)
1546 for (int j = 1; j <= NUM_TEAMS; ++j)
1552 if (!TeamBalance_IsTeamAllowed(balance, j))
1556 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1560 AddWinners(team, t);
1571 Exit deathmatch games upon conditions
1574 void CheckRules_World()
1581 if (intermission_running) // someone else quit the game already
1583 if(player_count == 0) // Nobody there? Then let's go to the next map
1585 // this will actually check the player count in the next frame
1586 // again, but this shouldn't hurt
1590 float timelimit = autocvar_timelimit * 60;
1591 float fraglimit = autocvar_fraglimit;
1592 float leadlimit = autocvar_leadlimit;
1593 if (leadlimit < 0) leadlimit = 0;
1595 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1598 timelimit = 0; // timelimit is not made for warmup
1600 fraglimit = 0; // no fraglimit for now
1601 leadlimit = 0; // no leadlimit for now
1606 timelimit += game_starttime;
1608 else if (timelimit < 0)
1618 if(checkrules_suddendeathend)
1620 if(!checkrules_suddendeathwarning)
1622 checkrules_suddendeathwarning = true;
1623 if(g_race && !g_race_qualifying)
1624 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1626 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1631 if (timelimit && time >= timelimit)
1633 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1636 float playerswithlaps;
1638 totalplayers = playerswithlaps = readyplayers = 0;
1639 FOREACH_CLIENT(IS_PLAYER(it), {
1641 if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1647 // at least 2 of the players have completed a lap: start the RACE
1648 // otherwise, the players should end the qualifying on their own
1649 if(readyplayers || playerswithlaps >= 2)
1651 checkrules_suddendeathend = 0;
1652 ReadyRestart(); // go to race
1656 wantovertime |= InitiateSuddenDeath();
1659 wantovertime |= InitiateSuddenDeath();
1663 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1669 int checkrules_status = WinningCondition_RanOutOfSpawns();
1670 if(checkrules_status == WINNING_YES)
1671 bprint("Hey! Someone ran out of spawns!\n");
1672 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1673 checkrules_status = M_ARGV(0, float);
1675 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1677 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1679 checkrules_status = WINNING_NEVER;
1680 checkrules_overtimesadded = -1;
1681 wantovertime |= InitiateSuddenDeath();
1684 if(checkrules_status == WINNING_NEVER)
1685 // equality cases! Nobody wins if the overtime ends in a draw.
1690 if(checkrules_status == WINNING_NEVER)
1693 checkrules_status = WINNING_YES;
1696 if(checkrules_suddendeathend)
1697 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1698 checkrules_status = WINNING_YES;
1700 if(checkrules_status == WINNING_YES)
1702 //print("WINNING\n");
1707 float want_weapon(entity weaponinfo, float allguns)
1710 bool allow_mutatorblocked = false;
1712 if(!weaponinfo.m_id)
1715 bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1716 d = M_ARGV(1, float);
1717 allguns = M_ARGV(2, bool);
1718 allow_mutatorblocked = M_ARGV(3, bool);
1721 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1722 else if(!mutator_returnvalue)
1723 d = !(!weaponinfo.weaponstart);
1725 if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1728 float t = weaponinfo.weaponstartoverride;
1730 //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1735 // 4: is set by default?
1744 /// Weapons the player normally starts with outside weapon arena.
1745 WepSet weapons_start()
1747 WepSet ret = '0 0 0';
1748 FOREACH(Weapons, it != WEP_Null, {
1749 int w = want_weapon(it, false);
1756 WepSet weapons_all()
1758 WepSet ret = '0 0 0';
1759 FOREACH(Weapons, it != WEP_Null, {
1760 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1766 WepSet weapons_devall()
1768 WepSet ret = '0 0 0';
1769 FOREACH(Weapons, it != WEP_Null,
1776 WepSet weapons_most()
1778 WepSet ret = '0 0 0';
1779 FOREACH(Weapons, it != WEP_Null, {
1780 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1786 void weaponarena_available_all_update(entity this)
1788 if (weaponsInMapAll)
1790 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1794 // if no weapons are available on the map, just fall back to all weapons arena
1795 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1799 void weaponarena_available_devall_update(entity this)
1801 if (weaponsInMapAll)
1803 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1807 // if no weapons are available on the map, just fall back to devall weapons arena
1808 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1812 void weaponarena_available_most_update(entity this)
1814 if (weaponsInMapAll)
1816 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1820 // if no weapons are available on the map, just fall back to most weapons arena
1821 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1825 void readplayerstartcvars()
1827 // initialize starting values for players
1828 start_weapons = '0 0 0';
1829 start_weapons_default = '0 0 0';
1830 start_weapons_defaultmask = '0 0 0';
1832 start_ammo_shells = 0;
1833 start_ammo_nails = 0;
1834 start_ammo_rockets = 0;
1835 start_ammo_cells = 0;
1836 start_ammo_plasma = 0;
1837 if (random_start_ammo == NULL)
1839 random_start_ammo = new_pure(random_start_ammo);
1841 start_health = cvar("g_balance_health_start");
1842 start_armorvalue = cvar("g_balance_armor_start");
1845 g_weaponarena_weapons = '0 0 0';
1847 string s = cvar_string("g_weaponarena");
1849 MUTATOR_CALLHOOK(SetWeaponArena, s);
1850 s = M_ARGV(0, string);
1852 if (s == "0" || s == "")
1856 else if (s == "off")
1858 // forcibly turn off weaponarena
1860 else if (s == "all" || s == "1")
1863 g_weaponarena_list = "All Weapons";
1864 g_weaponarena_weapons = weapons_all();
1866 else if (s == "devall")
1869 g_weaponarena_list = "Dev All Weapons";
1870 g_weaponarena_weapons = weapons_devall();
1872 else if (s == "most")
1875 g_weaponarena_list = "Most Weapons";
1876 g_weaponarena_weapons = weapons_most();
1878 else if (s == "all_available")
1881 g_weaponarena_list = "All Available Weapons";
1883 // this needs to run after weaponsInMapAll is initialized
1884 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1886 else if (s == "devall_available")
1889 g_weaponarena_list = "Dev All Available Weapons";
1891 // this needs to run after weaponsInMapAll is initialized
1892 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1894 else if (s == "most_available")
1897 g_weaponarena_list = "Most Available Weapons";
1899 // this needs to run after weaponsInMapAll is initialized
1900 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1902 else if (s == "none")
1905 g_weaponarena_list = "No Weapons";
1910 float t = tokenize_console(s);
1911 g_weaponarena_list = "";
1912 for (int j = 0; j < t; ++j)
1915 Weapon wep = Weapon_from_name(s);
1918 g_weaponarena_weapons |= (wep.m_wepset);
1919 g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & ");
1922 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
1927 g_weapon_stay = 0; // incompatible
1928 start_weapons = g_weaponarena_weapons;
1929 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
1933 FOREACH(Weapons, it != WEP_Null, {
1934 int w = want_weapon(it, false);
1935 WepSet s = it.m_wepset;
1939 start_weapons_default |= s;
1941 start_weapons_defaultmask |= s;
1945 if(cvar("g_balance_superweapons_time") < 0)
1946 start_items |= IT_UNLIMITED_SUPERWEAPONS;
1948 if(!cvar("g_use_ammunition"))
1949 start_items |= IT_UNLIMITED_AMMO;
1951 if(start_items & IT_UNLIMITED_AMMO)
1953 start_ammo_shells = 999;
1954 start_ammo_nails = 999;
1955 start_ammo_rockets = 999;
1956 start_ammo_cells = 999;
1957 start_ammo_plasma = 999;
1958 start_ammo_fuel = 999;
1962 start_ammo_shells = cvar("g_start_ammo_shells");
1963 start_ammo_nails = cvar("g_start_ammo_nails");
1964 start_ammo_rockets = cvar("g_start_ammo_rockets");
1965 start_ammo_cells = cvar("g_start_ammo_cells");
1966 start_ammo_plasma = cvar("g_start_ammo_plasma");
1967 start_ammo_fuel = cvar("g_start_ammo_fuel");
1968 random_start_weapons_count = cvar("g_random_start_weapons_count");
1969 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
1970 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
1971 SetResource(random_start_ammo, RES_ROCKETS, cvar("g_random_start_rockets"));
1972 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
1973 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
1976 warmup_start_ammo_shells = start_ammo_shells;
1977 warmup_start_ammo_nails = start_ammo_nails;
1978 warmup_start_ammo_rockets = start_ammo_rockets;
1979 warmup_start_ammo_cells = start_ammo_cells;
1980 warmup_start_ammo_plasma = start_ammo_plasma;
1981 warmup_start_ammo_fuel = start_ammo_fuel;
1982 warmup_start_health = start_health;
1983 warmup_start_armorvalue = start_armorvalue;
1984 warmup_start_weapons = start_weapons;
1985 warmup_start_weapons_default = start_weapons_default;
1986 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
1990 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1991 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1992 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1993 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1994 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
1995 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1996 warmup_start_health = cvar("g_warmup_start_health");
1997 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1998 warmup_start_weapons = '0 0 0';
1999 warmup_start_weapons_default = '0 0 0';
2000 warmup_start_weapons_defaultmask = '0 0 0';
2001 FOREACH(Weapons, it != WEP_Null, {
2002 int w = want_weapon(it, autocvar_g_warmup_allguns);
2003 WepSet s = it.m_wepset;
2005 warmup_start_weapons |= s;
2007 warmup_start_weapons_default |= s;
2009 warmup_start_weapons_defaultmask |= s;
2013 if (autocvar_g_jetpack)
2014 start_items |= ITEM_Jetpack.m_itemid;
2016 MUTATOR_CALLHOOK(SetStartItems);
2018 if (start_items & ITEM_Jetpack.m_itemid)
2020 start_items |= ITEM_JetpackRegen.m_itemid;
2021 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2022 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2025 start_ammo_shells = max(0, start_ammo_shells);
2026 start_ammo_nails = max(0, start_ammo_nails);
2027 start_ammo_rockets = max(0, start_ammo_rockets);
2028 start_ammo_cells = max(0, start_ammo_cells);
2029 start_ammo_plasma = max(0, start_ammo_plasma);
2030 start_ammo_fuel = max(0, start_ammo_fuel);
2031 SetResource(random_start_ammo, RES_SHELLS, max(0, GetResource(random_start_ammo, RES_SHELLS)));
2032 SetResource(random_start_ammo, RES_BULLETS, max(0, GetResource(random_start_ammo, RES_BULLETS)));
2033 SetResource(random_start_ammo, RES_ROCKETS, max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2034 SetResource(random_start_ammo, RES_CELLS, max(0, GetResource(random_start_ammo, RES_CELLS)));
2035 SetResource(random_start_ammo, RES_PLASMA, max(0, GetResource(random_start_ammo, RES_PLASMA)));
2037 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2038 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2039 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2040 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2041 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2042 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2045 void readlevelcvars()
2047 if(cvar("sv_allow_fullbright"))
2048 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2050 sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2052 warmup_stage = cvar("g_warmup");
2053 warmup_limit = cvar("g_warmup_limit");
2055 if(cvar("g_campaign"))
2056 warmup_stage = 0; // no warmup during campaign
2058 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2059 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2060 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2061 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
2062 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
2063 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
2064 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2065 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2066 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2067 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2068 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
2069 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
2070 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
2071 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2073 g_pickup_shells = cvar("g_pickup_shells");
2074 g_pickup_shells_max = cvar("g_pickup_shells_max");
2075 g_pickup_nails = cvar("g_pickup_nails");
2076 g_pickup_nails_max = cvar("g_pickup_nails_max");
2077 g_pickup_rockets = cvar("g_pickup_rockets");
2078 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2079 g_pickup_cells = cvar("g_pickup_cells");
2080 g_pickup_cells_max = cvar("g_pickup_cells_max");
2081 g_pickup_plasma = cvar("g_pickup_plasma");
2082 g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2083 g_pickup_fuel = cvar("g_pickup_fuel");
2084 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2085 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2086 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2087 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2088 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2089 g_pickup_armormedium = cvar("g_pickup_armormedium");
2090 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2091 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2092 g_pickup_armorbig = cvar("g_pickup_armorbig");
2093 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2094 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2095 g_pickup_armormega = cvar("g_pickup_armormega");
2096 g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2097 g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2098 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2099 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2100 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2101 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2102 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2103 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2104 g_pickup_healthbig = cvar("g_pickup_healthbig");
2105 g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2106 g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2107 g_pickup_healthmega = cvar("g_pickup_healthmega");
2108 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2109 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2111 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2112 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2114 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2116 g_weapon_stay = cvar("g_weapon_stay");
2118 MUTATOR_CALLHOOK(ReadLevelCvars);
2121 game_starttime = time + cvar("g_start_delay");
2123 FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2125 readplayerstartcvars();
2128 void InitializeEntity(entity e, void(entity this) func, int order)
2132 if (!e || e.initialize_entity)
2134 // make a proxy initializer entity
2136 e = new(initialize_entity);
2140 e.initialize_entity = func;
2141 e.initialize_entity_order = order;
2143 cur = initialize_entity_first;
2147 if (!cur || cur.initialize_entity_order > order)
2149 // insert between prev and cur
2151 prev.initialize_entity_next = e;
2153 initialize_entity_first = e;
2154 e.initialize_entity_next = cur;
2158 cur = cur.initialize_entity_next;
2161 void InitializeEntitiesRun()
2163 entity startoflist = initialize_entity_first;
2164 initialize_entity_first = NULL;
2165 delete_fn = remove_except_protected;
2166 for (entity e = startoflist; e; e = e.initialize_entity_next)
2168 e.remove_except_protected_forbidden = 1;
2170 for (entity e = startoflist; e; )
2172 e.remove_except_protected_forbidden = 0;
2173 e.initialize_entity_order = 0;
2174 entity next = e.initialize_entity_next;
2175 e.initialize_entity_next = NULL;
2176 var void(entity this) func = e.initialize_entity;
2177 e.initialize_entity = func_null;
2178 if (e.classname == "initialize_entity")
2180 entity wrappee = e.enemy;
2184 //dprint("Delayed initialization: ", e.classname, "\n");
2192 backtrace(strcat("Null function in: ", e.classname, "\n"));
2196 delete_fn = remove_unsafely;
2199 // deferred dropping
2200 void DropToFloor_Handler(entity this)
2202 WITHSELF(this, builtin_droptofloor());
2203 this.dropped_origin = this.origin;
2206 void droptofloor(entity this)
2208 InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
2211 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2212 void RunThink(entity this)
2214 // don't let things stay in the past.
2215 // it is possible to start that way by a trigger with a local time.
2216 if(this.nextthink <= 0 || this.nextthink > time + frametime)
2219 float oldtime = time; // do we need to save this?
2221 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2223 time = max(oldtime, this.nextthink);
2227 getthink(this)(this);
2228 // mods often set nextthink to time to cause a think every frame,
2229 // we don't want to loop in that case, so exit if the new nextthink is
2230 // <= the time the qc was told, also exit if it is past the end of the
2232 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2239 bool autocvar_sv_freezenonclients;
2240 void Physics_Frame()
2242 if(autocvar_sv_freezenonclients)
2245 IL_EACH(g_moveables, true,
2247 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2250 //set_movetype(it, it.move_movetype);
2251 // inline the set_movetype function, since this is called a lot
2252 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2254 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2255 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2257 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2259 if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2260 continue; // these movetypes have no regular think function
2261 // handle thinking here
2262 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2267 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2270 // make a second pass to see if any ents spawned this frame and make
2271 // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2272 // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2273 IL_EACH(g_moveables, it.move_qcphysics,
2275 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2277 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2281 void systems_update();
2284 anticheat_endframe();
2288 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2289 entity e = IS_SPEC(it) ? it.enemy : it;
2290 if (e.typehitsound) {
2291 STAT(TYPEHIT_TIME, it) = time;
2292 } else if (e.killsound) {
2293 STAT(KILL_TIME, it) = time;
2294 } else if (e.damage_dealt) {
2295 STAT(HIT_TIME, it) = time;
2296 STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2299 // add 1 frametime because after this, engine SV_Physics
2300 // increases time by a frametime and then networks the frame
2301 // add another frametime because client shows everything with
2302 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2304 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2305 FOREACH_CLIENT(true, {
2306 it.typehitsound = false;
2307 it.damage_dealt = 0;
2308 it.killsound = false;
2309 antilag_record(it, CS(it), altime);
2311 IL_EACH(g_monsters, true,
2313 antilag_record(it, it, altime);
2315 IL_EACH(g_projectiles, it.classname == "nade",
2317 antilag_record(it, it, altime);
2326 * returns true if redirecting
2328 float redirection_timeout;
2329 float redirection_nextthink;
2330 float RedirectionThink()
2332 float clients_found;
2334 if(redirection_target == "")
2337 if(!redirection_timeout)
2339 cvar_set("sv_public", "-2");
2340 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2341 if(redirection_target == "self")
2342 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2344 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2347 if(time < redirection_nextthink)
2350 redirection_nextthink = time + 1;
2353 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2355 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2356 if(redirection_target == "self")
2357 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2359 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2363 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2365 if(time > redirection_timeout || clients_found == 0)
2366 localcmd("\nwait; wait; wait; quit\n");
2373 // Loaded from a save game
2374 // some things then break, so let's work around them...
2376 // Progs DB (capture records)
2377 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2381 MapInfo_Enumerate();
2382 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2385 TargetMusic_RestoreGame();
2392 if(world_initialized > 0)
2394 world_initialized = 0;
2396 // if a timeout is active, reset the slowmo value to normal
2397 if(timeout_status == TIMEOUT_ACTIVE)
2398 cvar_set("slowmo", ftos(orig_slowmo));
2400 LOG_TRACE("Saving persistent data...");
2403 // playerstats with unfinished match
2404 PlayerStats_GameReport(false);
2406 if(!cheatcount_total)
2408 if(autocvar_sv_db_saveasdump)
2409 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2411 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2413 if(autocvar_developer > 0)
2415 if(autocvar_sv_db_saveasdump)
2416 db_dump(TemporaryDB, "server-temp.db");
2418 db_save(TemporaryDB, "server-temp.db");
2420 CheatShutdown(); // must be after cheatcount check
2421 db_close(ServerProgsDB);
2422 db_close(TemporaryDB);
2423 LOG_TRACE("Saving persistent data... done!");
2424 // tell the bot system the game is ending now
2427 WeaponStats_Shutdown();
2430 else if(world_initialized == 0)
2432 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2436 __init_dedicated_server_shutdown();