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Remove purity whitelist for the Testing balance
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / world.qc
1 #include "world.qh"
2
3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/gamemodes/sv_rules.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapinfo.qh>
9 #include <common/mapobjects/target/music.qh>
10 #include <common/mapobjects/trigger/hurt.qh>
11 #include <common/mapobjects/trigger/secret.qh>
12 #include <common/mapobjects/triggers.qh>
13 #include <common/monsters/_mod.qh>
14 #include <common/monsters/sv_monsters.qh>
15 #include <common/net_linked.qh>
16 #include <common/notifications/all.qh>
17 #include <common/physics/player.qh>
18 #include <common/playerstats.qh>
19 #include <common/state.qh>
20 #include <common/stats.qh>
21 #include <common/teams.qh>
22 #include <common/util.qh>
23 #include <common/vehicles/all.qh>
24 #include <common/weapons/_all.qh>
25 #include <server/anticheat.qh>
26 #include <server/antilag.qh>
27 #include <server/bot/api.qh>
28 #include <server/campaign.qh>
29 #include <server/cheats.qh>
30 #include <server/client.qh>
31 #include <server/command/common.qh>
32 #include <server/command/getreplies.qh>
33 #include <server/command/sv_cmd.qh>
34 #include <server/command/vote.qh>
35 #include <server/damage.qh>
36 #include <server/gamelog.qh>
37 #include <server/hook.qh>
38 #include <server/intermission.qh>
39 #include <server/ipban.qh>
40 #include <server/items/items.qh>
41 #include <server/main.qh>
42 #include <server/mapvoting.qh>
43 #include <server/mutators/_mod.qh>
44 #include <server/race.qh>
45 #include <server/scores.qh>
46 #include <server/scores_rules.qh>
47 #include <server/spawnpoints.qh>
48 #include <server/teamplay.qh>
49 #include <server/weapons/common.qh>
50 #include <server/weapons/weaponstats.qh>
51
52 const float LATENCY_THINKRATE = 10;
53 .float latency_sum;
54 .float latency_cnt;
55 .float latency_time;
56 entity pingplreport;
57 void PingPLReport_Think(entity this)
58 {
59         float delta;
60         entity e;
61
62         delta = 3 / maxclients;
63         if(delta < sys_frametime)
64                 delta = 0;
65         this.nextthink = time + delta;
66
67         e = edict_num(this.cnt + 1);
68         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
69         {
70                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
71                 WriteByte(MSG_BROADCAST, this.cnt);
72                 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
73                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
74                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
75
76                 // record latency times for clients throughout the match so we can report it to playerstats
77                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
78                 {
79                         CS(e).latency_sum += CS(e).ping;
80                         CS(e).latency_cnt += 1;
81                         CS(e).latency_time = time;
82                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
83                 }
84         }
85         else
86         {
87                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
88                 WriteByte(MSG_BROADCAST, this.cnt);
89                 WriteShort(MSG_BROADCAST, 0);
90                 WriteByte(MSG_BROADCAST, 0);
91                 WriteByte(MSG_BROADCAST, 0);
92         }
93         this.cnt = (this.cnt + 1) % maxclients;
94 }
95 void PingPLReport_Spawn()
96 {
97         pingplreport = new_pure(pingplreport);
98         setthink(pingplreport, PingPLReport_Think);
99         pingplreport.nextthink = time;
100 }
101
102 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
103 float world_initialized;
104
105 void SetDefaultAlpha()
106 {
107         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
108         {
109                 default_player_alpha = autocvar_g_player_alpha;
110                 if(default_player_alpha == 0)
111                         default_player_alpha = 1;
112                 default_weapon_alpha = default_player_alpha;
113         }
114 }
115
116 void GotoFirstMap(entity this)
117 {
118         float n;
119         if(autocvar__sv_init)
120         {
121                 // cvar_set("_sv_init", "0");
122                 // we do NOT set this to 0 any more, so someone "accidentally" changing
123                 // to this "init" map on a dedicated server will cause no permanent
124                 // harm
125                 if(autocvar_g_maplist_shuffle)
126                         ShuffleMaplist();
127                 n = tokenizebyseparator(autocvar_g_maplist, " ");
128                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
129
130                 MapInfo_Enumerate();
131                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
132
133                 if(!DoNextMapOverride(1))
134                         GotoNextMap(1);
135
136                 return;
137         }
138
139         if(time < 5)
140         {
141                 this.nextthink = time;
142         }
143         else
144         {
145                 this.nextthink = time + 1;
146                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
147         }
148 }
149
150 void cvar_changes_init()
151 {
152         float h;
153         string k, v, d;
154         float n, i, adding, pureadding;
155
156         strfree(cvar_changes);
157         strfree(cvar_purechanges);
158         cvar_purechanges_count = 0;
159
160         h = buf_create();
161         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
162         n = buf_getsize(h);
163
164         adding = true;
165         pureadding = true;
166
167         for(i = 0; i < n; ++i)
168         {
169                 k = bufstr_get(h, i);
170
171 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
172 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
173 #define BADCVAR(p) if(k == p) continue
174 #define BADVALUE(p, val) if (k == p && v == val) continue
175
176                 // general excludes and namespaces for server admin used cvars
177                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
178
179                 // internal
180                 BADPREFIX("csqc_");
181                 BADPREFIX("cvar_check_");
182                 BADCVAR("gamecfg");
183                 BADCVAR("g_configversion");
184                 BADCVAR("halflifebsp");
185                 BADCVAR("sv_mapformat_is_quake2");
186                 BADCVAR("sv_mapformat_is_quake3");
187                 BADPREFIX("sv_world");
188
189                 // client
190                 BADPREFIX("chase_");
191                 BADPREFIX("cl_");
192                 BADPREFIX("con_");
193                 BADPREFIX("scoreboard_");
194                 BADPREFIX("g_campaign");
195                 BADPREFIX("g_waypointsprite_");
196                 BADPREFIX("gl_");
197                 BADPREFIX("joy");
198                 BADPREFIX("hud_");
199                 BADPREFIX("m_");
200                 BADPREFIX("menu_");
201                 BADPREFIX("net_slist_");
202                 BADPREFIX("r_");
203                 BADPREFIX("sbar_");
204                 BADPREFIX("scr_");
205                 BADPREFIX("snd_");
206                 BADPREFIX("show");
207                 BADPREFIX("sensitivity");
208                 BADPREFIX("userbind");
209                 BADPREFIX("v_");
210                 BADPREFIX("vid_");
211                 BADPREFIX("crosshair");
212                 BADCVAR("mod_q3bsp_lightmapmergepower");
213                 BADCVAR("mod_q3bsp_nolightmaps");
214                 BADCVAR("fov");
215                 BADCVAR("mastervolume");
216                 BADCVAR("volume");
217                 BADCVAR("bgmvolume");
218                 BADCVAR("in_pitch_min");
219                 BADCVAR("in_pitch_max");
220
221                 // private
222                 BADCVAR("developer");
223                 BADCVAR("log_dest_udp");
224                 BADCVAR("net_address");
225                 BADCVAR("net_address_ipv6");
226                 BADCVAR("port");
227                 BADCVAR("savedgamecfg");
228                 BADCVAR("serverconfig");
229                 BADCVAR("sv_autoscreenshot");
230                 BADCVAR("sv_heartbeatperiod");
231                 BADCVAR("sv_vote_master_password");
232                 BADCVAR("sys_colortranslation");
233                 BADCVAR("sys_specialcharactertranslation");
234                 BADCVAR("timeformat");
235                 BADCVAR("timestamps");
236                 BADCVAR("g_require_stats");
237                 BADPREFIX("developer_");
238                 BADPREFIX("g_ban_");
239                 BADPREFIX("g_banned_list");
240                 BADPREFIX("g_require_stats_");
241                 BADPREFIX("g_chat_flood_");
242                 BADPREFIX("g_ghost_items");
243                 BADPREFIX("g_playerstats_");
244                 BADPREFIX("g_voice_flood_");
245                 BADPREFIX("log_file");
246                 BADPREFIX("quit_");
247                 BADPREFIX("rcon_");
248                 BADPREFIX("sv_allowdownloads");
249                 BADPREFIX("sv_autodemo");
250                 BADPREFIX("sv_curl_");
251                 BADPREFIX("sv_eventlog");
252                 BADPREFIX("sv_logscores_");
253                 BADPREFIX("sv_master");
254                 BADPREFIX("sv_weaponstats_");
255                 BADPREFIX("sv_waypointsprite_");
256                 BADCVAR("rescan_pending");
257
258                 // these can contain player IDs, so better hide
259                 BADPREFIX("g_forced_team_");
260                 BADCVAR("sv_muteban_list");
261                 BADCVAR("sv_voteban_list");
262                 BADCVAR("sv_allow_customplayermodels_idlist");
263                 BADCVAR("sv_allow_customplayermodels_speciallist");
264
265                 // mapinfo
266                 BADCVAR("fraglimit");
267                 BADCVAR("g_arena");
268                 BADCVAR("g_assault");
269                 BADCVAR("g_ca");
270                 BADCVAR("g_ca_teams");
271                 BADCVAR("g_conquest");
272                 BADCVAR("g_conquest_teams");
273                 BADCVAR("g_ctf");
274                 BADCVAR("g_cts");
275                 BADCVAR("g_dotc");
276                 BADCVAR("g_dm");
277                 BADCVAR("g_domination");
278                 BADCVAR("g_domination_default_teams");
279                 BADCVAR("g_duel");
280                 BADCVAR("g_duel_not_dm_maps");
281                 BADCVAR("g_freezetag");
282                 BADCVAR("g_freezetag_teams");
283                 BADCVAR("g_invasion_teams");
284                 BADCVAR("g_invasion_type");
285                 BADCVAR("g_jailbreak");
286                 BADCVAR("g_jailbreak_teams");
287                 BADCVAR("g_keepaway");
288                 BADCVAR("g_keyhunt");
289                 BADCVAR("g_keyhunt_teams");
290                 BADCVAR("g_lms");
291                 BADCVAR("g_nexball");
292                 BADCVAR("g_onslaught");
293                 BADCVAR("g_race");
294                 BADCVAR("g_race_laps_limit");
295                 BADCVAR("g_race_qualifying_timelimit");
296                 BADCVAR("g_race_qualifying_timelimit_override");
297                 BADCVAR("g_runematch");
298                 BADCVAR("g_shootfromeye");
299                 BADCVAR("g_snafu");
300                 BADCVAR("g_survival");
301                 BADCVAR("g_survival_not_dm_maps");
302                 BADCVAR("g_tdm");
303                 BADCVAR("g_tdm_on_dm_maps");
304                 BADCVAR("g_tdm_teams");
305                 BADCVAR("g_vip");
306                 BADCVAR("leadlimit");
307                 BADCVAR("nextmap");
308                 BADCVAR("teamplay");
309                 BADCVAR("timelimit");
310                 BADCVAR("g_mapinfo_settemp_acl");
311                 BADCVAR("g_mapinfo_ignore_warnings");
312                 BADCVAR("g_maplist_ignore_sizes");
313                 BADCVAR("g_maplist_sizes_count_bots");
314
315                 // long
316                 BADCVAR("hostname");
317                 BADCVAR("g_maplist");
318                 BADCVAR("g_maplist_mostrecent");
319                 BADCVAR("sv_motd");
320
321                 v = cvar_string(k);
322                 d = cvar_defstring(k);
323                 if(v == d)
324                         continue;
325
326                 if(adding)
327                 {
328                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
329                         if(strlen(cvar_changes) > 16384)
330                         {
331                                 cvar_changes = "// too many settings have been changed to show them here\n";
332                                 adding = 0;
333                         }
334                 }
335
336                 // now check if the changes are actually gameplay relevant
337
338                 // does nothing gameplay relevant
339                 BADCVAR("captureleadlimit_override");
340                 BADCVAR("condump_stripcolors");
341                 BADCVAR("gameversion");
342                 BADCVAR("fs_gamedir");
343                 BADCVAR("g_allow_oldvortexbeam");
344                 BADCVAR("g_balance_kill_delay");
345                 BADCVAR("g_buffs_pickup_anyway");
346                 BADCVAR("g_buffs_randomize");
347                 BADCVAR("g_buffs_randomize_teamplay");
348                 BADCVAR("g_campcheck_distance");
349                 BADCVAR("g_chatsounds");
350                 BADCVAR("g_ca_point_leadlimit");
351                 BADCVAR("g_ca_point_limit");
352                 BADCVAR("g_ctf_captimerecord_always");
353                 BADCVAR("g_ctf_flag_glowtrails");
354                 BADCVAR("g_ctf_dynamiclights");
355                 BADCVAR("g_ctf_flag_pickup_verbosename");
356                 BADPRESUFFIX("g_ctf_flag_", "_model");
357                 BADPRESUFFIX("g_ctf_flag_", "_skin");
358                 BADCVAR("g_domination_point_leadlimit");
359                 BADCVAR("g_forced_respawn");
360                 BADCVAR("g_freezetag_point_leadlimit");
361                 BADCVAR("g_freezetag_point_limit");
362                 BADCVAR("g_glowtrails");
363                 BADCVAR("g_hats");
364                 BADCVAR("g_casings");
365                 BADCVAR("g_invasion_point_limit");
366                 BADCVAR("g_jump_grunt");
367                 BADCVAR("g_keepaway_ballcarrier_effects");
368                 BADCVAR("g_keepawayball_effects");
369                 BADCVAR("g_keyhunt_point_leadlimit");
370                 BADCVAR("g_nexball_goalleadlimit");
371                 BADCVAR("g_new_toys_autoreplace");
372                 BADCVAR("g_new_toys_use_pickupsound");
373                 BADCVAR("g_physics_predictall");
374                 BADCVAR("g_piggyback");
375                 BADCVAR("g_playerclip_collisions");
376                 BADCVAR("g_spawn_alloweffects");
377                 BADCVAR("g_tdm_point_leadlimit");
378                 BADCVAR("g_tdm_point_limit");
379                 BADCVAR("leadlimit_and_fraglimit");
380                 BADCVAR("leadlimit_override");
381                 BADCVAR("pausable");
382                 BADCVAR("sv_announcer");
383                 BADCVAR("sv_checkforpacketsduringsleep");
384                 BADCVAR("sv_damagetext");
385                 BADCVAR("sv_db_saveasdump");
386                 BADCVAR("sv_intermission_cdtrack");
387                 BADCVAR("sv_mapchange_delay");
388                 BADCVAR("sv_minigames");
389                 BADCVAR("sv_namechangetimer");
390                 BADCVAR("sv_precacheplayermodels");
391                 BADCVAR("sv_radio");
392                 BADCVAR("sv_stepheight");
393                 BADCVAR("sv_timeout");
394                 BADCVAR("sv_weapons_modeloverride");
395                 BADCVAR("w_prop_interval");
396                 BADPREFIX("chat_");
397                 BADPREFIX("crypto_");
398                 BADPREFIX("gameversion_");
399                 BADPREFIX("g_chat_");
400                 BADPREFIX("g_ctf_captimerecord_");
401                 BADPREFIX("g_hats_");
402                 BADPREFIX("g_maplist_");
403                 BADPREFIX("g_mod_");
404                 BADPREFIX("g_respawn_");
405                 BADPREFIX("net_");
406                 BADPREFIX("notification_");
407                 BADPREFIX("prvm_");
408                 BADPREFIX("skill_");
409                 BADPREFIX("sv_allow_");
410                 BADPREFIX("sv_cullentities_");
411                 BADPREFIX("sv_maxidle_");
412                 BADPREFIX("sv_minigames_");
413                 BADPREFIX("sv_radio_");
414                 BADPREFIX("sv_timeout_");
415                 BADPREFIX("sv_vote_");
416                 BADPREFIX("timelimit_");
417
418                 // allowed changes to server admins (please sync this to server.cfg)
419                 // vi commands:
420                 //   :/"impure"/,$d
421                 //   :g!,^\/\/[^ /],d
422                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
423                 //   :%!sort
424                 // yes, this does contain some redundant stuff, don't really care
425                 BADPREFIX("bot_ai_");
426                 BADCVAR("bot_config_file");
427                 BADCVAR("bot_number");
428                 BADCVAR("bot_prefix");
429                 BADCVAR("bot_suffix");
430                 BADCVAR("capturelimit_override");
431                 BADCVAR("fraglimit_override");
432                 BADCVAR("gametype");
433                 BADCVAR("g_antilag");
434                 BADCVAR("g_balance_teams");
435                 BADCVAR("g_balance_teams_prevent_imbalance");
436                 BADCVAR("g_balance_teams_scorefactor");
437                 BADCVAR("g_ban_sync_trusted_servers");
438                 BADCVAR("g_ban_sync_uri");
439                 BADCVAR("g_buffs");
440                 BADCVAR("g_ca_teams_override");
441                 BADCVAR("g_ctf_fullbrightflags");
442                 BADCVAR("g_ctf_ignore_frags");
443                 BADCVAR("g_ctf_leaderboard");
444                 BADCVAR("g_domination_point_limit");
445                 BADCVAR("g_domination_teams_override");
446                 BADCVAR("g_freezetag_teams_override");
447                 BADCVAR("g_friendlyfire");
448                 BADCVAR("g_fullbrightitems");
449                 BADCVAR("g_fullbrightplayers");
450                 BADCVAR("g_keyhunt_point_limit");
451                 BADCVAR("g_keyhunt_teams_override");
452                 BADCVAR("g_lms_lives_override");
453                 BADCVAR("g_maplist");
454                 BADCVAR("g_maxplayers");
455                 BADCVAR("g_mirrordamage");
456                 BADCVAR("g_nexball_goallimit");
457                 BADCVAR("g_norecoil");
458                 BADCVAR("g_physics_clientselect");
459                 BADCVAR("g_pinata");
460                 BADCVAR("g_powerups");
461                 BADCVAR("g_player_brightness");
462                 BADCVAR("g_rocket_flying");
463                 BADCVAR("g_rocket_flying_disabledelays");
464                 BADCVAR("g_spawnshieldtime");
465                 BADCVAR("g_start_delay");
466                 BADCVAR("g_superspectate");
467                 BADCVAR("g_tdm_teams_override");
468                 BADCVAR("g_warmup");
469                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
470                 BADCVAR("hostname");
471                 BADCVAR("log_file");
472                 BADCVAR("maxplayers");
473                 BADCVAR("minplayers");
474                 BADCVAR("minplayers_per_team");
475                 BADCVAR("net_address");
476                 BADCVAR("port");
477                 BADCVAR("rcon_password");
478                 BADCVAR("rcon_restricted_commands");
479                 BADCVAR("rcon_restricted_password");
480                 BADCVAR("skill");
481                 BADCVAR("sv_adminnick");
482                 BADCVAR("sv_autoscreenshot");
483                 BADCVAR("sv_autotaunt");
484                 BADCVAR("sv_curl_defaulturl");
485                 BADCVAR("sv_defaultcharacter");
486                 BADCVAR("sv_defaultcharacterskin");
487                 BADCVAR("sv_defaultplayercolors");
488                 BADCVAR("sv_defaultplayermodel");
489                 BADCVAR("sv_defaultplayerskin");
490                 BADCVAR("sv_maxidle");
491                 BADCVAR("sv_maxrate");
492                 BADCVAR("sv_motd");
493                 BADCVAR("sv_public");
494                 BADCVAR("sv_ready_restart");
495                 BADCVAR("sv_status_privacy");
496                 BADCVAR("sv_taunt");
497                 BADCVAR("sv_vote_call");
498                 BADCVAR("sv_vote_commands");
499                 BADCVAR("sv_vote_majority_factor");
500                 BADCVAR("sv_vote_master");
501                 BADCVAR("sv_vote_master_commands");
502                 BADCVAR("sv_vote_master_password");
503                 BADCVAR("sv_vote_simple_majority_factor");
504                 BADVALUE("sys_ticrate", "0.0166667");
505                 BADVALUE("sys_ticrate", "0.0333333");
506                 BADCVAR("teamplay_mode");
507                 BADCVAR("timelimit_override");
508                 BADPREFIX("g_warmup_");
509                 BADPREFIX("sv_info_");
510                 BADPREFIX("sv_ready_restart_");
511
512                 // mutators that announce themselves properly to the server browser
513                 BADCVAR("g_instagib");
514                 BADCVAR("g_new_toys");
515                 BADCVAR("g_nix");
516                 BADCVAR("g_grappling_hook");
517                 BADCVAR("g_jetpack");
518
519                 // temporary for testing
520                 // TODO remove before 0.8.3 release
521                 BADCVAR("g_ca_weaponarena");
522                 BADCVAR("g_freezetag_weaponarena");
523                 BADCVAR("g_lms_weaponarena");
524                 BADCVAR("g_ctf_stalemate_time");
525
526 #undef BADPRESUFFIX
527 #undef BADPREFIX
528 #undef BADCVAR
529 #undef BADVALUE
530
531                 if(pureadding)
532                 {
533                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
534                         if(strlen(cvar_purechanges) > 16384)
535                         {
536                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
537                                 pureadding = 0;
538                         }
539                 }
540                 ++cvar_purechanges_count;
541                 // WARNING: this variable is used for the server list
542                 // NEVER dare to skip this code!
543                 // Hacks to intentionally appearing as "pure server" even though you DO have
544                 // modified settings may be punished by removal from the server list.
545                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
546                 // though.
547         }
548         buf_del(h);
549         if(cvar_changes == "")
550                 cvar_changes = "// this server runs at default server settings\n";
551         else
552                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
553         cvar_changes = strzone(cvar_changes);
554         if(cvar_purechanges == "")
555                 cvar_purechanges = "// this server runs at default gameplay settings\n";
556         else
557                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
558         cvar_purechanges = strzone(cvar_purechanges);
559 }
560
561 entity randomseed;
562 bool RandomSeed_Send(entity this, entity to, int sf)
563 {
564         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
565         WriteShort(MSG_ENTITY, this.cnt);
566         return true;
567 }
568 void RandomSeed_Think(entity this)
569 {
570         this.cnt = bound(0, floor(random() * 65536), 65535);
571         this.nextthink = time + 5;
572
573         this.SendFlags |= 1;
574 }
575 void RandomSeed_Spawn()
576 {
577         randomseed = new_pure(randomseed);
578         setthink(randomseed, RandomSeed_Think);
579         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
580
581         getthink(randomseed)(randomseed); // sets random seed and nextthink
582 }
583
584 spawnfunc(__init_dedicated_server)
585 {
586         // handler for _init/_init map (only for dedicated server initialization)
587
588         world_initialized = -1; // don't complain
589
590         delete_fn = remove_unsafely;
591
592         entity e = new(GotoFirstMap);
593         setthink(e, GotoFirstMap);
594         e.nextthink = time; // this is usually 1 at this point
595
596         e = new(info_player_deathmatch);  // safeguard against player joining
597
598     // assign reflectively to avoid "assignment to world" warning
599     for (int i = 0, n = numentityfields(); i < n; ++i) {
600         string k = entityfieldname(i);
601         if (k == "classname") {
602             // safeguard against various stuff ;)
603             putentityfieldstring(i, this, "worldspawn");
604             break;
605         }
606     }
607
608         // needs to be done so early because of the constants they create
609         static_init();
610         static_init_late();
611         static_init_precache();
612
613         IL_PUSH(g_spawnpoints, e); // just incase
614
615         MapInfo_Enumerate();
616         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
617 }
618
619 void __init_dedicated_server_shutdown() {
620         MapInfo_Shutdown();
621 }
622
623 STATIC_INIT_EARLY(maxclients)
624 {
625         maxclients = 0;
626         for (entity head = nextent(NULL); head; head = nextent(head)) {
627                 ++maxclients;
628         }
629 }
630
631 void GameplayMode_DelayedInit(entity this)
632 {
633         if(!scores_initialized)
634                 ScoreRules_generic();
635 }
636
637 void InitGameplayMode()
638 {
639         VoteReset();
640
641         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
642         get_mi_min_max(1);
643         // assign reflectively to avoid "assignment to world" warning
644         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
645             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
646             if (v) {
647             putentityfieldstring(i, world, sprintf("%v", v));
648             if (++done == 2) break;
649         }
650         }
651         // currently, NetRadiant's limit is 131072 qu for each side
652         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
653         // set the distance according to map size but don't go over the limit to avoid issues with float precision
654         // in case somebody makes extremely large maps
655         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
656
657         MapInfo_LoadMapSettings(mapname);
658         GameRules_teams(false);
659
660         if (!cvar_value_issafe(world.fog))
661         {
662                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
663                 world.fog = string_null;
664         }
665         if(MapInfo_Map_fog != "")
666         {
667                 if(MapInfo_Map_fog == "none")
668                         world.fog = string_null;
669                 else
670                         world.fog = strzone(MapInfo_Map_fog);
671         }
672         clientstuff = strzone(MapInfo_Map_clientstuff);
673
674         MapInfo_ClearTemps();
675
676         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
677
678         cache_mutatormsg = strzone("");
679         cache_lastmutatormsg = strzone("");
680
681         InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
682 }
683
684 bool world_already_spawned;
685 spawnfunc(worldspawn)
686 {
687         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
688
689         bool wantrestart = false;
690         {
691                 if (!server_is_dedicated)
692                 {
693                         // force unloading of server pk3 files when starting a listen server
694                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
695                         // restore csqc_progname too
696                         string expect = "csprogs.dat";
697                         wantrestart = cvar_string("csqc_progname") != expect;
698                         cvar_set("csqc_progname", expect);
699                 }
700                 else
701                 {
702                         // Try to use versioned csprogs from pk3
703                         // Only ever use versioned csprogs.dat files on dedicated servers;
704                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
705                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
706                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
707                         string select = "csprogs.dat";
708                         if (fexists(pk3csprogs)) select = pk3csprogs;
709                         if (cvar_string("csqc_progname") != select)
710                         {
711                                 cvar_set("csqc_progname", select);
712                                 wantrestart = true;
713                         }
714                         // Check for updates on startup
715                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
716                         int sentinel = fopen("progs.txt", FILE_READ);
717                         if (sentinel >= 0)
718                         {
719                                 string switchversion = fgets(sentinel);
720                                 fclose(sentinel);
721                                 if (switchversion != "" && switchversion != WATERMARK)
722                                 {
723                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
724                                         // if it doesn't exist, assume either:
725                                         //   a) the current program was overwritten
726                                         //   b) this is a client only update
727                                         string newprogs = sprintf("progs-%s.dat", switchversion);
728                                         if (fexists(newprogs))
729                                         {
730                                                 cvar_set("sv_progs", newprogs);
731                                                 wantrestart = true;
732                                         }
733                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
734                                         if (fexists(newcsprogs))
735                                         {
736                                                 cvar_set("csqc_progname", newcsprogs);
737                                                 wantrestart = true;
738                                         }
739                                 }
740                         }
741                 }
742                 if (wantrestart)
743                 {
744                         LOG_INFO("Restart requested");
745                         changelevel(mapname);
746                         // let initialization continue, shutdown depends on it
747                 }
748         }
749
750         if(world_already_spawned)
751                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
752         world_already_spawned = true;
753
754         delete_fn = remove_safely; // during spawning, watch what you remove!
755
756         cvar_changes_init(); // do this very early now so it REALLY matches the server config
757
758         // needs to be done so early because of the constants they create
759         static_init();
760
761         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
762
763         TemporaryDB = db_create();
764
765         // 0 normal
766         lightstyle(0, "m");
767
768         // 1 FLICKER (first variety)
769         lightstyle(1, "mmnmmommommnonmmonqnmmo");
770
771         // 2 SLOW STRONG PULSE
772         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
773
774         // 3 CANDLE (first variety)
775         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
776
777         // 4 FAST STROBE
778         lightstyle(4, "mamamamamama");
779
780         // 5 GENTLE PULSE 1
781         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
782
783         // 6 FLICKER (second variety)
784         lightstyle(6, "nmonqnmomnmomomno");
785
786         // 7 CANDLE (second variety)
787         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
788
789         // 8 CANDLE (third variety)
790         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
791
792         // 9 SLOW STROBE (fourth variety)
793         lightstyle(9, "aaaaaaaazzzzzzzz");
794
795         // 10 FLUORESCENT FLICKER
796         lightstyle(10, "mmamammmmammamamaaamammma");
797
798         // 11 SLOW PULSE NOT FADE TO BLACK
799         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
800
801         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
802
803         // 63 testing
804         lightstyle(63, "a");
805
806         if(autocvar_g_campaign)
807                 CampaignPreInit();
808
809         Map_MarkAsRecent(mapname);
810
811         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
812
813         InitGameplayMode();
814         static_init_late();
815         static_init_precache();
816         readlevelcvars();
817
818         GameRules_limit_fallbacks();
819
820         if(warmup_limit == 0)
821                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
822
823         player_count = 0;
824         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
825         if(bot_waypoints_for_items == 1)
826                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
827                         bot_waypoints_for_items = 0;
828
829         WaypointSprite_Init();
830
831         GameLogInit(); // prepare everything
832         // NOTE for matchid:
833         // changing the logic generating it is okay. But:
834         // it HAS to stay <= 64 chars
835         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
836         if(autocvar_sv_eventlog)
837         {
838                 string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
839                 matchid = strzone(s);
840
841                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
842                 s = ":gameinfo:mutators:LIST";
843
844                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
845                 s = M_ARGV(0, string);
846
847                 // initialiation stuff, not good in the mutator system
848                 if(!autocvar_g_use_ammunition)
849                         s = strcat(s, ":no_use_ammunition");
850
851                 // initialiation stuff, not good in the mutator system
852                 if(autocvar_g_pickup_items == 0)
853                         s = strcat(s, ":no_pickup_items");
854                 if(autocvar_g_pickup_items > 0)
855                         s = strcat(s, ":pickup_items");
856
857                 // initialiation stuff, not good in the mutator system
858                 if(autocvar_g_weaponarena != "0")
859                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
860
861                 // TODO to mutator system
862                 if(autocvar_g_norecoil)
863                         s = strcat(s, ":norecoil");
864
865                 // TODO to mutator system
866                 if(autocvar_g_powerups == 0)
867                         s = strcat(s, ":no_powerups");
868                 if(autocvar_g_powerups > 0)
869                         s = strcat(s, ":powerups");
870
871                 GameLogEcho(s);
872                 GameLogEcho(":gameinfo:end");
873         }
874         else
875                 matchid = strzone(ftos(random()));
876
877         cvar_set("nextmap", "");
878
879         SetDefaultAlpha();
880
881         if(autocvar_g_campaign)
882                 CampaignPostInit();
883
884         Ban_LoadBans();
885
886         MapInfo_Enumerate();
887         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
888
889         if(fexists(strcat("scripts/", mapname, ".arena")))
890                 cvar_settemp("sv_q3acompat_machineshotgunswap", "1");
891
892         if(fexists(strcat("scripts/", mapname, ".defi")))
893                 cvar_settemp("sv_q3defragcompat", "1");
894
895         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
896         {
897                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
898                 if(fd != -1)
899                 {
900                         string s;
901                         while((s = fgets(fd)))
902                         {
903                                 int l = tokenize_console(s);
904                                 if(l < 2)
905                                         continue;
906                                 if(argv(0) == "cd")
907                                 {
908                                         string trackname = argv(2);
909                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
910                                         LOG_INFO("  cdtrack ", trackname);
911                                         if (cvar_value_issafe(trackname))
912                                         {
913                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
914                                                 strcpy(clientstuff, newstuff);
915                                         }
916                                 }
917                                 else if(argv(0) == "fog")
918                                 {
919                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
920                                         LOG_INFO("  \"fog\" \"", s, "\"");
921                                 }
922                                 else if(argv(0) == "set")
923                                 {
924                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
925                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
926                                 }
927                                 else if(argv(0) != "//")
928                                 {
929                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
930                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
931                                 }
932                         }
933                         fclose(fd);
934                 }
935         }
936
937         WeaponStats_Init();
938
939         Nagger_Init();
940
941         // set up information replies for clients and server to use
942         maplist_reply = strzone(getmaplist());
943         lsmaps_reply = strzone(getlsmaps());
944         monsterlist_reply = strzone(getmonsterlist());
945         for(int i = 0; i < 10; ++i)
946         {
947                 string s = getrecords(i);
948                 if (s)
949                         records_reply[i] = strzone(s);
950         }
951         ladder_reply = strzone(getladder());
952         rankings_reply = strzone(getrankings());
953
954         // begin other init
955         ClientInit_Spawn();
956         RandomSeed_Spawn();
957         PingPLReport_Spawn();
958
959         CheatInit();
960
961         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
962
963         // fill sv_curl_serverpackages from .serverpackage files
964         if (autocvar_sv_curl_serverpackages_auto)
965         {
966                 string s = "csprogs-" WATERMARK ".dat";
967                 // remove automatically managed files from the list to prevent duplicates
968                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
969                 {
970                         string pkg = argv(i);
971                         if (startsWith(pkg, "csprogs-")) continue;
972                         if (endsWith(pkg, "-serverpackage.txt")) continue;
973                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
974                         s = cons(s, pkg);
975                 }
976                 // add automatically managed files to the list
977                 #define X(match) MACRO_BEGIN \
978                         int fd = search_begin(match, true, false); \
979                         if (fd >= 0) \
980                         { \
981                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
982                                 { \
983                                         s = cons(s, search_getfilename(fd, i)); \
984                                 } \
985                                 search_end(fd); \
986                         } \
987                 MACRO_END
988                 X("*-serverpackage.txt");
989                 X("*.serverpackage");
990                 #undef X
991                 cvar_set("sv_curl_serverpackages", s);
992         }
993
994         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
995         modname = "Xonotic";
996         // physics/balance/config changes that count as mod
997         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
998                 modname = cvar_string("g_mod_physics");
999         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
1000                 modname = cvar_string("g_mod_balance");
1001         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1002                 modname = cvar_string("g_mod_config");
1003         // extra mutators that deserve to count as mod
1004         MUTATOR_CALLHOOK(SetModname, modname);
1005         modname = M_ARGV(0, string);
1006
1007         // save it for later
1008         modname = strzone(modname);
1009
1010         WinningConditionHelper(this); // set worldstatus
1011
1012         world_initialized = 1;
1013         __spawnfunc_spawn_all();
1014 }
1015
1016 spawnfunc(light)
1017 {
1018         //makestatic (this); // Who the f___ did that?
1019         delete(this);
1020 }
1021
1022 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance)
1023 {
1024     float m = e.dphitcontentsmask;
1025     e.dphitcontentsmask = goodcontents | badcontents;
1026
1027     vector org = boundmin;
1028     vector delta = boundmax - boundmin;
1029
1030     vector start, end;
1031     start = end = org;
1032     int j; // used after the loop
1033     for(j = 0; j < attempts; ++j)
1034     {
1035         start.x = org.x + random() * delta.x;
1036         start.y = org.y + random() * delta.y;
1037         start.z = org.z + random() * delta.z;
1038
1039         // rule 1: start inside world bounds, and outside
1040         // solid, and don't start from somewhere where you can
1041         // fall down to evil
1042         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1043         if (trace_fraction >= 1)
1044             continue;
1045         if (trace_startsolid)
1046             continue;
1047         if (trace_dphitcontents & badcontents)
1048             continue;
1049         if (trace_dphitq3surfaceflags & badsurfaceflags)
1050             continue;
1051
1052         // rule 2: if we are too high, lower the point
1053         if (trace_fraction * delta.z > maxaboveground)
1054             start = trace_endpos + '0 0 1' * maxaboveground;
1055         vector enddown = trace_endpos;
1056
1057         // rule 3: make sure we aren't outside the map. This only works
1058         // for somewhat well formed maps. A good rule of thumb is that
1059         // the map should have a convex outside hull.
1060         // these can be traceLINES as we already verified the starting box
1061         vector mstart = start + 0.5 * (e.mins + e.maxs);
1062         traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1063         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1064             continue;
1065         traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1066         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1067             continue;
1068         traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1069         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1070             continue;
1071         traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1072         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1073             continue;
1074         traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1075         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1076             continue;
1077
1078                 // rule 4: we must "see" some spawnpoint or item
1079             entity sp = NULL;
1080             IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1081             {
1082                 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1083                 {
1084                         sp = it;
1085                         break;
1086                 }
1087             });
1088                 if(!sp)
1089                 {
1090                         int items_checked = 0;
1091                         IL_EACH(g_items, checkpvs(mstart, it),
1092                         {
1093                                 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1094                                 {
1095                                         sp = it;
1096                                         break;
1097                                 }
1098
1099                                 ++items_checked;
1100                                 if(items_checked >= attempts)
1101                                         break; // sanity
1102                         });
1103
1104                         if(!sp)
1105                                 continue;
1106                 }
1107
1108         // find a random vector to "look at"
1109         end.x = org.x + random() * delta.x;
1110         end.y = org.y + random() * delta.y;
1111         end.z = org.z + random() * delta.z;
1112         end = start + normalize(end - start) * vlen(delta);
1113
1114         // rule 4: start TO end must not be too short
1115         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1116         if(trace_startsolid)
1117             continue;
1118         if(trace_fraction < minviewdistance / vlen(delta))
1119             continue;
1120
1121         // rule 5: don't want to look at sky
1122         if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1123             continue;
1124
1125         // rule 6: we must not end up in trigger_hurt
1126         if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1127             continue;
1128
1129         break;
1130     }
1131
1132     e.dphitcontentsmask = m;
1133
1134     if(j < attempts)
1135     {
1136         setorigin(e, start);
1137         e.angles = vectoangles(end - start);
1138         LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1139         return true;
1140     }
1141     return false;
1142 }
1143
1144 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1145 {
1146         return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1147 }
1148
1149 /*
1150 ===============================================================================
1151
1152 RULES
1153
1154 ===============================================================================
1155 */
1156
1157 void DumpStats(float final)
1158 {
1159         float file;
1160         string s;
1161         float to_console;
1162         float to_eventlog;
1163         float to_file;
1164         float i;
1165
1166         to_console = autocvar_sv_logscores_console;
1167         to_eventlog = autocvar_sv_eventlog;
1168         to_file = autocvar_sv_logscores_file;
1169
1170         if(!final)
1171         {
1172                 to_console = true; // always print printstats replies
1173                 to_eventlog = false; // but never print them to the event log
1174         }
1175
1176         if(to_eventlog)
1177                 if(autocvar_sv_eventlog_console)
1178                         to_console = false; // otherwise we get the output twice
1179
1180         if(final)
1181                 s = ":scores:";
1182         else
1183                 s = ":status:";
1184         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1185
1186         if(to_console)
1187                 LOG_INFO(s);
1188         if(to_eventlog)
1189                 GameLogEcho(s);
1190
1191         file = -1;
1192         if(to_file)
1193         {
1194                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1195                 if(file == -1)
1196                         to_file = false;
1197                 else
1198                         fputs(file, strcat(s, "\n"));
1199         }
1200
1201         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1202         if(to_console)
1203                 LOG_INFO(s);
1204         if(to_eventlog)
1205                 GameLogEcho(s);
1206         if(to_file)
1207                 fputs(file, strcat(s, "\n"));
1208
1209         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1210                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1211                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1212                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1213                         s = strcat(s, ftos(it.team), ":");
1214                 else
1215                         s = strcat(s, "spectator:");
1216
1217                 if(to_console)
1218                         LOG_INFO(s, playername(it.netname, it.team, false));
1219                 if(to_eventlog)
1220                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1221                 if(to_file)
1222                         fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1223         });
1224
1225         if(teamplay)
1226         {
1227                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1228                 if(to_console)
1229                         LOG_INFO(s);
1230                 if(to_eventlog)
1231                         GameLogEcho(s);
1232                 if(to_file)
1233                         fputs(file, strcat(s, "\n"));
1234
1235                 for(i = 1; i < 16; ++i)
1236                 {
1237                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1238                         s = strcat(s, ":", ftos(i));
1239                         if(to_console)
1240                                 LOG_INFO(s);
1241                         if(to_eventlog)
1242                                 GameLogEcho(s);
1243                         if(to_file)
1244                                 fputs(file, strcat(s, "\n"));
1245                 }
1246         }
1247
1248         if(to_console)
1249                 LOG_INFO(":end");
1250         if(to_eventlog)
1251                 GameLogEcho(":end");
1252         if(to_file)
1253         {
1254                 fputs(file, ":end\n");
1255                 fclose(file);
1256         }
1257 }
1258
1259 /*
1260 go to the next level for deathmatch
1261 only called if a time or frag limit has expired
1262 */
1263 void NextLevel()
1264 {
1265         game_stopped = true;
1266         intermission_running = true; // game over
1267
1268         // enforce a wait time before allowing changelevel
1269         if(player_count > 0)
1270                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1271         else
1272                 intermission_exittime = -1;
1273
1274         /*
1275         WriteByte (MSG_ALL, SVC_CDTRACK);
1276         WriteByte (MSG_ALL, 3);
1277         WriteByte (MSG_ALL, 3);
1278         // done in FixIntermission
1279         */
1280
1281         //pos = FindIntermission ();
1282
1283         VoteReset();
1284
1285         DumpStats(true);
1286
1287         // send statistics
1288         PlayerStats_GameReport(true);
1289         WeaponStats_Shutdown();
1290
1291         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1292
1293         if(autocvar_sv_eventlog)
1294                 GameLogEcho(":gameover");
1295
1296         GameLogClose();
1297
1298         FOREACH_CLIENT(IS_PLAYER(it), {
1299                 FixIntermissionClient(it);
1300                 if(it.winning)
1301                         bprint(playername(it.netname, it.team, false), " ^7wins.\n");
1302         });
1303
1304         target_music_kill();
1305
1306         if(autocvar_g_campaign)
1307                 CampaignPreIntermission();
1308
1309         MUTATOR_CALLHOOK(MatchEnd);
1310
1311         localcmd("\nsv_hook_gameend\n");
1312 }
1313
1314
1315 float InitiateSuddenDeath()
1316 {
1317         // Check first whether normal overtimes could be added before initiating suddendeath mode
1318         // - for this timelimit_overtime needs to be >0 of course
1319         // - also check the winning condition calculated in the previous frame and only add normal overtime
1320         //   again, if at the point at which timelimit would be extended again, still no winner was found
1321         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1322                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1323                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1324         {
1325                 return 1; // need to call InitiateOvertime later
1326         }
1327         else
1328         {
1329                 if(!checkrules_suddendeathend)
1330                 {
1331                         if(autocvar_g_campaign)
1332                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1333                         else
1334                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1335                         if(g_race && !g_race_qualifying)
1336                                 race_StartCompleting();
1337                 }
1338                 return 0;
1339         }
1340 }
1341
1342 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1343 {
1344         ++checkrules_overtimesadded;
1345         //add one more overtime by simply extending the timelimit
1346         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1347         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1348 }
1349
1350 float GetWinningCode(float fraglimitreached, float equality)
1351 {
1352         if(autocvar_g_campaign == 1)
1353         {
1354                 if(fraglimitreached)
1355                         return WINNING_YES;
1356                 else
1357                         return WINNING_NO;
1358         }
1359         else
1360         {
1361                 if(equality)
1362                 {
1363                         if(fraglimitreached)
1364                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1365                         else
1366                                 return WINNING_NEVER;
1367                 }
1368                 else
1369                 {
1370                         if(fraglimitreached)
1371                                 return WINNING_YES;
1372                         else
1373                                 return WINNING_NO;
1374                 }
1375         }
1376 }
1377
1378 // set the .winning flag for exactly those players with a given field value
1379 void SetWinners(.float field, float value)
1380 {
1381         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1382 }
1383
1384 // set the .winning flag for those players with a given field value
1385 void AddWinners(.float field, float value)
1386 {
1387         FOREACH_CLIENT(IS_PLAYER(it), {
1388                 if(it.(field) == value)
1389                         it.winning = 1;
1390         });
1391 }
1392
1393 // clear the .winning flags
1394 void ClearWinners()
1395 {
1396         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1397 }
1398
1399 int fragsleft_last;
1400 float WinningCondition_Scores(float limit, float leadlimit)
1401 {
1402         // TODO make everything use THIS winning condition (except LMS)
1403         WinningConditionHelper(NULL);
1404
1405         if(teamplay)
1406         {
1407                 for (int i = 1; i < 5; ++i)
1408                 {
1409                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1410                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1411                 }
1412         }
1413
1414         ClearWinners();
1415         if(WinningConditionHelper_winner)
1416                 WinningConditionHelper_winner.winning = 1;
1417         if(WinningConditionHelper_winnerteam >= 0)
1418                 SetWinners(team, WinningConditionHelper_winnerteam);
1419
1420         if(WinningConditionHelper_lowerisbetter)
1421         {
1422                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1423                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1424                 limit = -limit;
1425         }
1426
1427         if(WinningConditionHelper_zeroisworst)
1428                 leadlimit = 0; // not supported in this mode
1429
1430         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1431         {
1432                 float fragsleft;
1433                 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1434                 {
1435                         fragsleft = 1;
1436                 }
1437                 else
1438                 {
1439                         fragsleft = FLOAT_MAX;
1440                         float leadingfragsleft = FLOAT_MAX;
1441                         if (limit)
1442                                 fragsleft = limit - WinningConditionHelper_topscore;
1443                         if (leadlimit)
1444                                 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1445
1446                         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1447                                 fragsleft = max(fragsleft, leadingfragsleft);
1448                         else
1449                                 fragsleft = min(fragsleft, leadingfragsleft);
1450                 }
1451
1452                 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1453                 {
1454                         if (fragsleft == 1)
1455                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1456                         else if (fragsleft == 2)
1457                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1458                         else if (fragsleft == 3)
1459                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1460
1461                         fragsleft_last = fragsleft;
1462                 }
1463         }
1464
1465         bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1466         bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1467
1468         bool limit_reached;
1469         // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1470         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1471                 limit_reached = (fraglimit_reached && leadlimit_reached);
1472         else
1473                 limit_reached = (fraglimit_reached || leadlimit_reached);
1474
1475         return GetWinningCode(
1476                 WinningConditionHelper_topscore && limit_reached,
1477                 WinningConditionHelper_equality
1478         );
1479 }
1480
1481 float WinningCondition_RanOutOfSpawns()
1482 {
1483         if(have_team_spawns <= 0)
1484                 return WINNING_NO;
1485
1486         if(!autocvar_g_spawn_useallspawns)
1487                 return WINNING_NO;
1488
1489         if(!some_spawn_has_been_used)
1490                 return WINNING_NO;
1491
1492         for (int i = 1; i < 5; ++i)
1493         {
1494                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1495         }
1496
1497         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1498         {
1499                 if (Team_IsValidTeam(it.team))
1500                 {
1501                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1502                 }
1503         });
1504
1505         IL_EACH(g_spawnpoints, true,
1506         {
1507                 if (Team_IsValidTeam(it.team))
1508                 {
1509                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1510                 }
1511         });
1512
1513         ClearWinners();
1514         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1515         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1516         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1517         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1518         if(team1_score + team2_score + team3_score + team4_score == 0)
1519         {
1520                 checkrules_equality = true;
1521                 return WINNING_YES;
1522         }
1523         else if(team1_score + team2_score + team3_score + team4_score == 1)
1524         {
1525                 float t, i;
1526                 if(team1_score)
1527                         t = 1;
1528                 else if(team2_score)
1529                         t = 2;
1530                 else if(team3_score)
1531                         t = 3;
1532                 else // if(team4_score)
1533                         t = 4;
1534                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1535                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1536                 {
1537                         for (int j = 1; j <= NUM_TEAMS; ++j)
1538                         {
1539                                 if (t == j)
1540                                 {
1541                                         continue;
1542                                 }
1543                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1544                                 {
1545                                         continue;
1546                                 }
1547                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1548                         }
1549                 }
1550
1551                 AddWinners(team, t);
1552                 return WINNING_YES;
1553         }
1554         else
1555                 return WINNING_NO;
1556 }
1557
1558 /*
1559 ============
1560 CheckRules_World
1561
1562 Exit deathmatch games upon conditions
1563 ============
1564 */
1565 void CheckRules_World()
1566 {
1567         VoteThink();
1568         MapVote_Think();
1569
1570         SetDefaultAlpha();
1571
1572         if (intermission_running) // someone else quit the game already
1573         {
1574                 if(player_count == 0) // Nobody there? Then let's go to the next map
1575                         MapVote_Start();
1576                         // this will actually check the player count in the next frame
1577                         // again, but this shouldn't hurt
1578                 return;
1579         }
1580
1581         float timelimit = autocvar_timelimit * 60;
1582         float fraglimit = autocvar_fraglimit;
1583         float leadlimit = autocvar_leadlimit;
1584         if (leadlimit < 0) leadlimit = 0;
1585
1586         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1587         {
1588                 if(timelimit > 0)
1589                         timelimit = 0; // timelimit is not made for warmup
1590                 if(fraglimit > 0)
1591                         fraglimit = 0; // no fraglimit for now
1592                 leadlimit = 0; // no leadlimit for now
1593         }
1594
1595         if(timelimit > 0)
1596         {
1597                 timelimit += game_starttime;
1598         }
1599         else if (timelimit < 0)
1600         {
1601                 // endmatch
1602                 NextLevel();
1603                 return;
1604         }
1605
1606         float wantovertime;
1607         wantovertime = 0;
1608
1609         if(checkrules_suddendeathend)
1610         {
1611                 if(!checkrules_suddendeathwarning)
1612                 {
1613                         checkrules_suddendeathwarning = true;
1614                         if(g_race && !g_race_qualifying)
1615                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1616                         else
1617                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1618                 }
1619         }
1620         else
1621         {
1622                 if (timelimit && time >= timelimit)
1623                 {
1624                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1625                         {
1626                                 float totalplayers;
1627                                 float playerswithlaps;
1628                                 float readyplayers;
1629                                 totalplayers = playerswithlaps = readyplayers = 0;
1630                                 FOREACH_CLIENT(IS_PLAYER(it), {
1631                                         ++totalplayers;
1632                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1633                                                 ++playerswithlaps;
1634                                         if(it.ready)
1635                                                 ++readyplayers;
1636                                 });
1637
1638                                 // at least 2 of the players have completed a lap: start the RACE
1639                                 // otherwise, the players should end the qualifying on their own
1640                                 if(readyplayers || playerswithlaps >= 2)
1641                                 {
1642                                         checkrules_suddendeathend = 0;
1643                                         ReadyRestart(); // go to race
1644                                         return;
1645                                 }
1646                                 else
1647                                         wantovertime |= InitiateSuddenDeath();
1648                         }
1649                         else
1650                                 wantovertime |= InitiateSuddenDeath();
1651                 }
1652         }
1653
1654         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1655         {
1656                 NextLevel();
1657                 return;
1658         }
1659
1660         int checkrules_status = WinningCondition_RanOutOfSpawns();
1661         if(checkrules_status == WINNING_YES)
1662                 bprint("Hey! Someone ran out of spawns!\n");
1663         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1664                 checkrules_status = M_ARGV(0, float);
1665         else
1666                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1667
1668         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1669         {
1670                 checkrules_status = WINNING_NEVER;
1671                 checkrules_overtimesadded = -1;
1672                 wantovertime |= InitiateSuddenDeath();
1673         }
1674
1675         if(checkrules_status == WINNING_NEVER)
1676                 // equality cases! Nobody wins if the overtime ends in a draw.
1677                 ClearWinners();
1678
1679         if(wantovertime)
1680         {
1681                 if(checkrules_status == WINNING_NEVER)
1682                         InitiateOvertime();
1683                 else
1684                         checkrules_status = WINNING_YES;
1685         }
1686
1687         if(checkrules_suddendeathend)
1688                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1689                         checkrules_status = WINNING_YES;
1690
1691         if(checkrules_status == WINNING_YES)
1692         {
1693                 //print("WINNING\n");
1694                 NextLevel();
1695         }
1696 }
1697
1698 float want_weapon(entity weaponinfo, float allguns)
1699 {
1700         int d = 0;
1701         bool allow_mutatorblocked = false;
1702
1703         if(!weaponinfo.m_id)
1704                 return 0;
1705
1706         bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1707         d = M_ARGV(1, float);
1708         allguns = M_ARGV(2, bool);
1709         allow_mutatorblocked = M_ARGV(3, bool);
1710
1711         if(allguns)
1712                 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1713         else if(!mutator_returnvalue)
1714                 d = !(!weaponinfo.weaponstart);
1715
1716         if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1717                 d = 0;
1718
1719         float t = weaponinfo.weaponstartoverride;
1720
1721         //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1722
1723         // bit order in t:
1724         // 1: want or not
1725         // 2: is default?
1726         // 4: is set by default?
1727         if(t < 0)
1728                 t = 4 | (3 * d);
1729         else
1730                 t |= (2 * d);
1731
1732         return t;
1733 }
1734
1735 /// Weapons the player normally starts with outside weapon arena.
1736 WepSet weapons_start()
1737 {
1738         WepSet ret = '0 0 0';
1739         FOREACH(Weapons, it != WEP_Null, {
1740                 int w = want_weapon(it, false);
1741                 if (w & 1)
1742                         ret |= it.m_wepset;
1743         });
1744         return ret;
1745 }
1746
1747 WepSet weapons_all()
1748 {
1749         WepSet ret = '0 0 0';
1750         FOREACH(Weapons, it != WEP_Null, {
1751                 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1752                         ret |= it.m_wepset;
1753         });
1754         return ret;
1755 }
1756
1757 WepSet weapons_devall()
1758 {
1759         WepSet ret = '0 0 0';
1760         FOREACH(Weapons, it != WEP_Null,
1761         {
1762                 ret |= it.m_wepset;
1763         });
1764         return ret;
1765 }
1766
1767 WepSet weapons_most()
1768 {
1769         WepSet ret = '0 0 0';
1770         FOREACH(Weapons, it != WEP_Null, {
1771                 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1772                         ret |= it.m_wepset;
1773         });
1774         return ret;
1775 }
1776
1777 void weaponarena_available_all_update(entity this)
1778 {
1779         if (weaponsInMapAll)
1780         {
1781                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1782         }
1783         else
1784         {
1785                 // if no weapons are available on the map, just fall back to all weapons arena
1786                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1787         }
1788 }
1789
1790 void weaponarena_available_devall_update(entity this)
1791 {
1792         if (weaponsInMapAll)
1793         {
1794                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1795         }
1796         else
1797         {
1798                 // if no weapons are available on the map, just fall back to devall weapons arena
1799                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1800         }
1801 }
1802
1803 void weaponarena_available_most_update(entity this)
1804 {
1805         if (weaponsInMapAll)
1806         {
1807                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1808         }
1809         else
1810         {
1811                 // if no weapons are available on the map, just fall back to most weapons arena
1812                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1813         }
1814 }
1815
1816 void readplayerstartcvars()
1817 {
1818         // initialize starting values for players
1819         start_weapons = '0 0 0';
1820         start_weapons_default = '0 0 0';
1821         start_weapons_defaultmask = '0 0 0';
1822         start_items = 0;
1823         start_ammo_shells = 0;
1824         start_ammo_nails = 0;
1825         start_ammo_rockets = 0;
1826         start_ammo_cells = 0;
1827         start_ammo_plasma = 0;
1828         if (random_start_ammo == NULL)
1829         {
1830                 random_start_ammo = new(random_start_ammo);
1831         }
1832         start_health = cvar("g_balance_health_start");
1833         start_armorvalue = cvar("g_balance_armor_start");
1834
1835         g_weaponarena = 0;
1836         g_weaponarena_weapons = '0 0 0';
1837
1838         string s = cvar_string("g_weaponarena");
1839
1840         MUTATOR_CALLHOOK(SetWeaponArena, s);
1841         s = M_ARGV(0, string);
1842
1843         if (s == "0" || s == "")
1844         {
1845                 // no arena
1846         }
1847         else if (s == "off")
1848         {
1849                 // forcibly turn off weaponarena
1850         }
1851         else if (s == "all" || s == "1")
1852         {
1853                 g_weaponarena = 1;
1854                 g_weaponarena_list = "All Weapons";
1855                 g_weaponarena_weapons = weapons_all();
1856         }
1857         else if (s == "devall")
1858         {
1859                 g_weaponarena = 1;
1860                 g_weaponarena_list = "Dev All Weapons";
1861                 g_weaponarena_weapons = weapons_devall();
1862         }
1863         else if (s == "most")
1864         {
1865                 g_weaponarena = 1;
1866                 g_weaponarena_list = "Most Weapons";
1867                 g_weaponarena_weapons = weapons_most();
1868         }
1869         else if (s == "all_available")
1870         {
1871                 g_weaponarena = 1;
1872                 g_weaponarena_list = "All Available Weapons";
1873
1874                 // this needs to run after weaponsInMapAll is initialized
1875                 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1876         }
1877         else if (s == "devall_available")
1878         {
1879                 g_weaponarena = 1;
1880                 g_weaponarena_list = "Dev All Available Weapons";
1881
1882                 // this needs to run after weaponsInMapAll is initialized
1883                 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1884         }
1885         else if (s == "most_available")
1886         {
1887                 g_weaponarena = 1;
1888                 g_weaponarena_list = "Most Available Weapons";
1889
1890                 // this needs to run after weaponsInMapAll is initialized
1891                 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1892         }
1893         else if (s == "none")
1894         {
1895                 g_weaponarena = 1;
1896                 g_weaponarena_list = "No Weapons";
1897         }
1898         else
1899         {
1900                 g_weaponarena = 1;
1901                 float t = tokenize_console(s);
1902                 g_weaponarena_list = "";
1903                 for (int j = 0; j < t; ++j)
1904                 {
1905                         s = argv(j);
1906                         Weapon wep = Weapon_from_name(s);
1907                         if(wep != WEP_Null)
1908                         {
1909                                 g_weaponarena_weapons |= (wep.m_wepset);
1910                                 g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & ");
1911                         }
1912                 }
1913                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
1914         }
1915
1916         if (g_weaponarena)
1917         {
1918                 g_weapon_stay = 0; // incompatible
1919                 start_weapons = g_weaponarena_weapons;
1920                 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
1921         }
1922         else
1923         {
1924                 FOREACH(Weapons, it != WEP_Null, {
1925                         int w = want_weapon(it, false);
1926                         WepSet s = it.m_wepset;
1927                         if(w & 1)
1928                                 start_weapons |= s;
1929                         if(w & 2)
1930                                 start_weapons_default |= s;
1931                         if(w & 4)
1932                                 start_weapons_defaultmask |= s;
1933                 });
1934         }
1935
1936         if(cvar("g_balance_superweapons_time") < 0)
1937                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
1938
1939         if(!cvar("g_use_ammunition"))
1940                 start_items |= IT_UNLIMITED_AMMO;
1941
1942         if(start_items & IT_UNLIMITED_AMMO)
1943         {
1944                 start_ammo_shells = 999;
1945                 start_ammo_nails = 999;
1946                 start_ammo_rockets = 999;
1947                 start_ammo_cells = 999;
1948                 start_ammo_plasma = 999;
1949                 start_ammo_fuel = 999;
1950         }
1951         else
1952         {
1953                 start_ammo_shells = cvar("g_start_ammo_shells");
1954                 start_ammo_nails = cvar("g_start_ammo_nails");
1955                 start_ammo_rockets = cvar("g_start_ammo_rockets");
1956                 start_ammo_cells = cvar("g_start_ammo_cells");
1957                 start_ammo_plasma = cvar("g_start_ammo_plasma");
1958                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1959                 random_start_weapons_count = cvar("g_random_start_weapons_count");
1960                 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
1961                 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
1962                 SetResource(random_start_ammo, RES_ROCKETS,cvar("g_random_start_rockets"));
1963                 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
1964                 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
1965         }
1966
1967         warmup_start_ammo_shells = start_ammo_shells;
1968         warmup_start_ammo_nails = start_ammo_nails;
1969         warmup_start_ammo_rockets = start_ammo_rockets;
1970         warmup_start_ammo_cells = start_ammo_cells;
1971         warmup_start_ammo_plasma = start_ammo_plasma;
1972         warmup_start_ammo_fuel = start_ammo_fuel;
1973         warmup_start_health = start_health;
1974         warmup_start_armorvalue = start_armorvalue;
1975         warmup_start_weapons = start_weapons;
1976         warmup_start_weapons_default = start_weapons_default;
1977         warmup_start_weapons_defaultmask = start_weapons_defaultmask;
1978
1979         if (!g_weaponarena)
1980         {
1981                 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1982                 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1983                 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1984                 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1985                 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
1986                 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1987                 warmup_start_health = cvar("g_warmup_start_health");
1988                 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1989                 warmup_start_weapons = '0 0 0';
1990                 warmup_start_weapons_default = '0 0 0';
1991                 warmup_start_weapons_defaultmask = '0 0 0';
1992                 FOREACH(Weapons, it != WEP_Null, {
1993                         int w = want_weapon(it, autocvar_g_warmup_allguns);
1994                         WepSet s = it.m_wepset;
1995                         if(w & 1)
1996                                 warmup_start_weapons |= s;
1997                         if(w & 2)
1998                                 warmup_start_weapons_default |= s;
1999                         if(w & 4)
2000                                 warmup_start_weapons_defaultmask |= s;
2001                 });
2002         }
2003
2004         if (autocvar_g_jetpack)
2005                 start_items |= ITEM_Jetpack.m_itemid;
2006
2007         MUTATOR_CALLHOOK(SetStartItems);
2008
2009         if (start_items & ITEM_Jetpack.m_itemid)
2010         {
2011                 start_items |= ITEM_JetpackRegen.m_itemid;
2012                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2013                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2014         }
2015
2016         start_ammo_shells = max(0, start_ammo_shells);
2017         start_ammo_nails = max(0, start_ammo_nails);
2018         start_ammo_rockets = max(0, start_ammo_rockets);
2019         start_ammo_cells = max(0, start_ammo_cells);
2020         start_ammo_plasma = max(0, start_ammo_plasma);
2021         start_ammo_fuel = max(0, start_ammo_fuel);
2022         SetResource(random_start_ammo, RES_SHELLS,
2023                 max(0, GetResource(random_start_ammo, RES_SHELLS)));
2024         SetResource(random_start_ammo, RES_BULLETS,
2025                 max(0, GetResource(random_start_ammo, RES_BULLETS)));
2026         SetResource(random_start_ammo, RES_ROCKETS,
2027                 max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2028         SetResource(random_start_ammo, RES_CELLS,
2029                 max(0, GetResource(random_start_ammo, RES_CELLS)));
2030         SetResource(random_start_ammo, RES_PLASMA,
2031                 max(0, GetResource(random_start_ammo, RES_PLASMA)));
2032
2033         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2034         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2035         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2036         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2037         warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2038         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2039 }
2040
2041 void readlevelcvars()
2042 {
2043         if(cvar("sv_allow_fullbright"))
2044                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2045
2046         sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2047
2048         warmup_stage = cvar("g_warmup");
2049         warmup_limit = cvar("g_warmup_limit");
2050
2051         if(cvar("g_campaign"))
2052                 warmup_stage = 0; // no warmup during campaign
2053
2054         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2055         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2056         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2057         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
2058         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
2059         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
2060         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2061         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2062         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2063         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2064         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
2065         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
2066         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
2067         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2068
2069         g_pickup_shells = cvar("g_pickup_shells");
2070         g_pickup_shells_max = cvar("g_pickup_shells_max");
2071         g_pickup_nails = cvar("g_pickup_nails");
2072         g_pickup_nails_max = cvar("g_pickup_nails_max");
2073         g_pickup_rockets = cvar("g_pickup_rockets");
2074         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2075         g_pickup_cells = cvar("g_pickup_cells");
2076         g_pickup_cells_max = cvar("g_pickup_cells_max");
2077         g_pickup_plasma = cvar("g_pickup_plasma");
2078         g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2079         g_pickup_fuel = cvar("g_pickup_fuel");
2080         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2081         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2082         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2083         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2084         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2085         g_pickup_armormedium = cvar("g_pickup_armormedium");
2086         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2087         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2088         g_pickup_armorbig = cvar("g_pickup_armorbig");
2089         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2090         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2091         g_pickup_armormega = cvar("g_pickup_armormega");
2092         g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2093         g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2094         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2095         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2096         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2097         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2098         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2099         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2100         g_pickup_healthbig = cvar("g_pickup_healthbig");
2101         g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2102         g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2103         g_pickup_healthmega = cvar("g_pickup_healthmega");
2104         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2105         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2106
2107         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2108         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2109
2110     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2111     if(!g_weapon_stay)
2112         g_weapon_stay = cvar("g_weapon_stay");
2113
2114     MUTATOR_CALLHOOK(ReadLevelCvars);
2115
2116         if (!warmup_stage)
2117                 game_starttime = time + cvar("g_start_delay");
2118
2119         FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2120
2121         readplayerstartcvars();
2122 }
2123
2124 void InitializeEntity(entity e, void(entity this) func, int order)
2125 {
2126     entity prev, cur;
2127
2128     if (!e || e.initialize_entity)
2129     {
2130         // make a proxy initializer entity
2131         entity e_old = e;
2132         e = new(initialize_entity);
2133         e.enemy = e_old;
2134     }
2135
2136     e.initialize_entity = func;
2137     e.initialize_entity_order = order;
2138
2139     cur = initialize_entity_first;
2140     prev = NULL;
2141     for (;;)
2142     {
2143         if (!cur || cur.initialize_entity_order > order)
2144         {
2145             // insert between prev and cur
2146             if (prev)
2147                 prev.initialize_entity_next = e;
2148             else
2149                 initialize_entity_first = e;
2150             e.initialize_entity_next = cur;
2151             return;
2152         }
2153         prev = cur;
2154         cur = cur.initialize_entity_next;
2155     }
2156 }
2157 void InitializeEntitiesRun()
2158 {
2159     entity startoflist = initialize_entity_first;
2160     initialize_entity_first = NULL;
2161     delete_fn = remove_except_protected;
2162     for (entity e = startoflist; e; e = e.initialize_entity_next)
2163     {
2164                 e.remove_except_protected_forbidden = 1;
2165     }
2166     for (entity e = startoflist; e; )
2167     {
2168                 e.remove_except_protected_forbidden = 0;
2169         e.initialize_entity_order = 0;
2170         entity next = e.initialize_entity_next;
2171         e.initialize_entity_next = NULL;
2172         var void(entity this) func = e.initialize_entity;
2173         e.initialize_entity = func_null;
2174         if (e.classname == "initialize_entity")
2175         {
2176             entity wrappee = e.enemy;
2177             builtin_remove(e);
2178             e = wrappee;
2179         }
2180         //dprint("Delayed initialization: ", e.classname, "\n");
2181         if (func)
2182         {
2183                 func(e);
2184         }
2185         else
2186         {
2187             eprint(e);
2188             backtrace(strcat("Null function in: ", e.classname, "\n"));
2189         }
2190         e = next;
2191     }
2192     delete_fn = remove_unsafely;
2193 }
2194
2195 // deferred dropping
2196 void DropToFloor_Handler(entity this)
2197 {
2198         WITHSELF(this, builtin_droptofloor());
2199         this.dropped_origin = this.origin;
2200 }
2201
2202 void droptofloor(entity this)
2203 {
2204         InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
2205 }
2206
2207 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2208 void RunThink(entity this)
2209 {
2210         // don't let things stay in the past.
2211         // it is possible to start that way by a trigger with a local time.
2212         if(this.nextthink <= 0 || this.nextthink > time + frametime)
2213                 return;
2214
2215         float oldtime = time; // do we need to save this?
2216
2217         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2218         {
2219                 time = max(oldtime, this.nextthink);
2220                 this.nextthink = 0;
2221
2222                 if(getthink(this))
2223                         getthink(this)(this);
2224                 // mods often set nextthink to time to cause a think every frame,
2225                 // we don't want to loop in that case, so exit if the new nextthink is
2226                 // <= the time the qc was told, also exit if it is past the end of the
2227                 // frame
2228                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2229                         break;
2230         }
2231
2232         time = oldtime;
2233 }
2234
2235 bool autocvar_sv_freezenonclients;
2236 void Physics_Frame()
2237 {
2238         if(autocvar_sv_freezenonclients)
2239                 return;
2240
2241         IL_EACH(g_moveables, true,
2242         {
2243                 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2244                         continue;
2245
2246                 //set_movetype(it, it.move_movetype);
2247                 // inline the set_movetype function, since this is called a lot
2248                 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2249
2250                 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2251                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2252
2253                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2254                 {
2255                         if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2256                                 continue; // these movetypes have no regular think function
2257                         // handle thinking here
2258                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2259                                 RunThink(it);
2260                 }
2261         });
2262
2263         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2264                 return;
2265
2266         // make a second pass to see if any ents spawned this frame and make
2267         // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2268         // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2269         IL_EACH(g_moveables, it.move_qcphysics,
2270         {
2271                 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2272                         continue;
2273                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2274         });
2275 }
2276
2277 void systems_update();
2278 void EndFrame()
2279 {
2280         anticheat_endframe();
2281
2282         Physics_Frame();
2283
2284         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2285                 entity e = IS_SPEC(it) ? it.enemy : it;
2286                 if (e.typehitsound) {
2287                         STAT(TYPEHIT_TIME, it) = time;
2288                 } else if (e.killsound) {
2289                         STAT(KILL_TIME, it) = time;
2290                 } else if (e.damage_dealt) {
2291                         STAT(HIT_TIME, it) = time;
2292                         STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2293                 }
2294         });
2295         // add 1 frametime because after this, engine SV_Physics
2296         // increases time by a frametime and then networks the frame
2297         // add another frametime because client shows everything with
2298         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2299         // needed!
2300         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2301         FOREACH_CLIENT(true, {
2302                 it.typehitsound = false;
2303                 it.damage_dealt = 0;
2304                 it.killsound = false;
2305                 antilag_record(it, CS(it), altime);
2306         });
2307         IL_EACH(g_monsters, true,
2308         {
2309                 antilag_record(it, it, altime);
2310         });
2311         IL_EACH(g_projectiles, it.classname == "nade",
2312         {
2313                 antilag_record(it, it, altime);
2314         });
2315         systems_update();
2316         IL_ENDFRAME();
2317 }
2318
2319
2320 /*
2321  * RedirectionThink:
2322  * returns true if redirecting
2323  */
2324 float redirection_timeout;
2325 float redirection_nextthink;
2326 float RedirectionThink()
2327 {
2328         float clients_found;
2329
2330         if(redirection_target == "")
2331                 return false;
2332
2333         if(!redirection_timeout)
2334         {
2335                 cvar_set("sv_public", "-2");
2336                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2337                 if(redirection_target == "self")
2338                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2339                 else
2340                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2341         }
2342
2343         if(time < redirection_nextthink)
2344                 return true;
2345
2346         redirection_nextthink = time + 1;
2347
2348         clients_found = 0;
2349         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2350                 // TODO add timer
2351                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2352                 if(redirection_target == "self")
2353                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2354                 else
2355                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2356                 ++clients_found;
2357         });
2358
2359         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2360
2361         if(time > redirection_timeout || clients_found == 0)
2362                 localcmd("\nwait; wait; wait; quit\n");
2363
2364         return true;
2365 }
2366
2367 void RestoreGame()
2368 {
2369         // Loaded from a save game
2370         // some things then break, so let's work around them...
2371
2372         // Progs DB (capture records)
2373         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2374
2375         // Mapinfo
2376         MapInfo_Shutdown();
2377         MapInfo_Enumerate();
2378         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2379         WeaponStats_Init();
2380
2381         TargetMusic_RestoreGame();
2382 }
2383
2384 void Shutdown()
2385 {
2386         game_stopped = 2;
2387
2388         if(world_initialized > 0)
2389         {
2390                 world_initialized = 0;
2391
2392                 // if a timeout is active, reset the slowmo value to normal
2393                 if(timeout_status == TIMEOUT_ACTIVE)
2394                         cvar_set("slowmo", ftos(orig_slowmo));
2395
2396                 LOG_TRACE("Saving persistent data...");
2397                 Ban_SaveBans();
2398
2399                 // playerstats with unfinished match
2400                 PlayerStats_GameReport(false);
2401
2402                 if(!cheatcount_total)
2403                 {
2404                         if(autocvar_sv_db_saveasdump)
2405                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2406                         else
2407                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2408                 }
2409                 if(autocvar_developer > 0)
2410                 {
2411                         if(autocvar_sv_db_saveasdump)
2412                                 db_dump(TemporaryDB, "server-temp.db");
2413                         else
2414                                 db_save(TemporaryDB, "server-temp.db");
2415                 }
2416                 CheatShutdown(); // must be after cheatcount check
2417                 db_close(ServerProgsDB);
2418                 db_close(TemporaryDB);
2419                 LOG_TRACE("Saving persistent data... done!");
2420                 // tell the bot system the game is ending now
2421                 bot_endgame();
2422
2423                 WeaponStats_Shutdown();
2424                 MapInfo_Shutdown();
2425         }
2426         else if(world_initialized == 0)
2427         {
2428                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2429         }
2430         else
2431         {
2432                 __init_dedicated_server_shutdown();
2433         }
2434 }