3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/gamemodes/sv_rules.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapinfo.qh>
9 #include <common/mapobjects/target/music.qh>
10 #include <common/mapobjects/trigger/hurt.qh>
11 #include <common/mapobjects/trigger/secret.qh>
12 #include <common/mapobjects/triggers.qh>
13 #include <common/monsters/_mod.qh>
14 #include <common/monsters/sv_monsters.qh>
15 #include <common/net_linked.qh>
16 #include <common/notifications/all.qh>
17 #include <common/physics/player.qh>
18 #include <common/playerstats.qh>
19 #include <common/state.qh>
20 #include <common/stats.qh>
21 #include <common/teams.qh>
22 #include <common/util.qh>
23 #include <common/vehicles/all.qh>
24 #include <common/weapons/_all.qh>
25 #include <server/anticheat.qh>
26 #include <server/antilag.qh>
27 #include <server/bot/api.qh>
28 #include <server/campaign.qh>
29 #include <server/cheats.qh>
30 #include <server/client.qh>
31 #include <server/command/common.qh>
32 #include <server/command/getreplies.qh>
33 #include <server/command/sv_cmd.qh>
34 #include <server/command/vote.qh>
35 #include <server/damage.qh>
36 #include <server/gamelog.qh>
37 #include <server/hook.qh>
38 #include <server/intermission.qh>
39 #include <server/ipban.qh>
40 #include <server/items/items.qh>
41 #include <server/main.qh>
42 #include <server/mapvoting.qh>
43 #include <server/mutators/_mod.qh>
44 #include <server/race.qh>
45 #include <server/scores.qh>
46 #include <server/scores_rules.qh>
47 #include <server/spawnpoints.qh>
48 #include <server/teamplay.qh>
49 #include <server/weapons/common.qh>
50 #include <server/weapons/weaponstats.qh>
52 const float LATENCY_THINKRATE = 10;
57 void PingPLReport_Think(entity this)
62 delta = 3 / maxclients;
63 if(delta < sys_frametime)
65 this.nextthink = time + delta;
67 e = edict_num(this.cnt + 1);
68 if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
70 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
71 WriteByte(MSG_BROADCAST, this.cnt);
72 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
73 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
74 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
76 // record latency times for clients throughout the match so we can report it to playerstats
77 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
79 CS(e).latency_sum += CS(e).ping;
80 CS(e).latency_cnt += 1;
81 CS(e).latency_time = time;
82 //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
87 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
88 WriteByte(MSG_BROADCAST, this.cnt);
89 WriteShort(MSG_BROADCAST, 0);
90 WriteByte(MSG_BROADCAST, 0);
91 WriteByte(MSG_BROADCAST, 0);
93 this.cnt = (this.cnt + 1) % maxclients;
95 void PingPLReport_Spawn()
97 pingplreport = new_pure(pingplreport);
98 setthink(pingplreport, PingPLReport_Think);
99 pingplreport.nextthink = time;
102 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
103 float world_initialized;
105 void SetDefaultAlpha()
107 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
109 default_player_alpha = autocvar_g_player_alpha;
110 if(default_player_alpha == 0)
111 default_player_alpha = 1;
112 default_weapon_alpha = default_player_alpha;
116 void GotoFirstMap(entity this)
119 if(autocvar__sv_init)
121 // cvar_set("_sv_init", "0");
122 // we do NOT set this to 0 any more, so someone "accidentally" changing
123 // to this "init" map on a dedicated server will cause no permanent
125 if(autocvar_g_maplist_shuffle)
127 n = tokenizebyseparator(autocvar_g_maplist, " ");
128 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
131 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
133 if(!DoNextMapOverride(1))
141 this.nextthink = time;
145 this.nextthink = time + 1;
146 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
150 void cvar_changes_init()
154 float n, i, adding, pureadding;
156 strfree(cvar_changes);
157 strfree(cvar_purechanges);
158 cvar_purechanges_count = 0;
161 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
167 for(i = 0; i < n; ++i)
169 k = bufstr_get(h, i);
171 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
172 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
173 #define BADCVAR(p) if(k == p) continue
174 #define BADVALUE(p, val) if (k == p && v == val) continue
176 // general excludes and namespaces for server admin used cvars
177 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
181 BADPREFIX("cvar_check_");
183 BADCVAR("g_configversion");
184 BADCVAR("halflifebsp");
185 BADCVAR("sv_mapformat_is_quake2");
186 BADCVAR("sv_mapformat_is_quake3");
187 BADPREFIX("sv_world");
193 BADPREFIX("scoreboard_");
194 BADPREFIX("g_campaign");
195 BADPREFIX("g_waypointsprite_");
201 BADPREFIX("net_slist_");
207 BADPREFIX("sensitivity");
208 BADPREFIX("userbind");
211 BADPREFIX("crosshair");
212 BADCVAR("mod_q3bsp_lightmapmergepower");
213 BADCVAR("mod_q3bsp_nolightmaps");
215 BADCVAR("mastervolume");
217 BADCVAR("bgmvolume");
218 BADCVAR("in_pitch_min");
219 BADCVAR("in_pitch_max");
222 BADCVAR("developer");
223 BADCVAR("log_dest_udp");
224 BADCVAR("net_address");
225 BADCVAR("net_address_ipv6");
227 BADCVAR("savedgamecfg");
228 BADCVAR("serverconfig");
229 BADCVAR("sv_autoscreenshot");
230 BADCVAR("sv_heartbeatperiod");
231 BADCVAR("sv_vote_master_password");
232 BADCVAR("sys_colortranslation");
233 BADCVAR("sys_specialcharactertranslation");
234 BADCVAR("timeformat");
235 BADCVAR("timestamps");
236 BADCVAR("g_require_stats");
237 BADPREFIX("developer_");
239 BADPREFIX("g_banned_list");
240 BADPREFIX("g_require_stats_");
241 BADPREFIX("g_chat_flood_");
242 BADPREFIX("g_ghost_items");
243 BADPREFIX("g_playerstats_");
244 BADPREFIX("g_voice_flood_");
245 BADPREFIX("log_file");
248 BADPREFIX("sv_allowdownloads");
249 BADPREFIX("sv_autodemo");
250 BADPREFIX("sv_curl_");
251 BADPREFIX("sv_eventlog");
252 BADPREFIX("sv_logscores_");
253 BADPREFIX("sv_master");
254 BADPREFIX("sv_weaponstats_");
255 BADPREFIX("sv_waypointsprite_");
256 BADCVAR("rescan_pending");
258 // these can contain player IDs, so better hide
259 BADPREFIX("g_forced_team_");
260 BADCVAR("sv_muteban_list");
261 BADCVAR("sv_voteban_list");
262 BADCVAR("sv_allow_customplayermodels_idlist");
263 BADCVAR("sv_allow_customplayermodels_speciallist");
266 BADCVAR("fraglimit");
268 BADCVAR("g_assault");
270 BADCVAR("g_ca_teams");
271 BADCVAR("g_conquest");
272 BADCVAR("g_conquest_teams");
277 BADCVAR("g_domination");
278 BADCVAR("g_domination_default_teams");
280 BADCVAR("g_duel_not_dm_maps");
281 BADCVAR("g_freezetag");
282 BADCVAR("g_freezetag_teams");
283 BADCVAR("g_invasion_teams");
284 BADCVAR("g_invasion_type");
285 BADCVAR("g_jailbreak");
286 BADCVAR("g_jailbreak_teams");
287 BADCVAR("g_keepaway");
288 BADCVAR("g_keyhunt");
289 BADCVAR("g_keyhunt_teams");
291 BADCVAR("g_nexball");
292 BADCVAR("g_onslaught");
294 BADCVAR("g_race_laps_limit");
295 BADCVAR("g_race_qualifying_timelimit");
296 BADCVAR("g_race_qualifying_timelimit_override");
297 BADCVAR("g_runematch");
298 BADCVAR("g_shootfromeye");
300 BADCVAR("g_survival");
301 BADCVAR("g_survival_not_dm_maps");
303 BADCVAR("g_tdm_on_dm_maps");
304 BADCVAR("g_tdm_teams");
306 BADCVAR("leadlimit");
309 BADCVAR("timelimit");
310 BADCVAR("g_mapinfo_settemp_acl");
311 BADCVAR("g_mapinfo_ignore_warnings");
312 BADCVAR("g_maplist_ignore_sizes");
313 BADCVAR("g_maplist_sizes_count_bots");
317 BADCVAR("g_maplist");
318 BADCVAR("g_maplist_mostrecent");
322 d = cvar_defstring(k);
328 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
329 if(strlen(cvar_changes) > 16384)
331 cvar_changes = "// too many settings have been changed to show them here\n";
336 // now check if the changes are actually gameplay relevant
338 // does nothing gameplay relevant
339 BADCVAR("captureleadlimit_override");
340 BADCVAR("condump_stripcolors");
341 BADCVAR("gameversion");
342 BADCVAR("fs_gamedir");
343 BADCVAR("g_allow_oldvortexbeam");
344 BADCVAR("g_balance_kill_delay");
345 BADCVAR("g_buffs_pickup_anyway");
346 BADCVAR("g_buffs_randomize");
347 BADCVAR("g_buffs_randomize_teamplay");
348 BADCVAR("g_campcheck_distance");
349 BADCVAR("g_chatsounds");
350 BADCVAR("g_ca_point_leadlimit");
351 BADCVAR("g_ca_point_limit");
352 BADCVAR("g_ctf_captimerecord_always");
353 BADCVAR("g_ctf_flag_glowtrails");
354 BADCVAR("g_ctf_dynamiclights");
355 BADCVAR("g_ctf_flag_pickup_verbosename");
356 BADPRESUFFIX("g_ctf_flag_", "_model");
357 BADPRESUFFIX("g_ctf_flag_", "_skin");
358 BADCVAR("g_domination_point_leadlimit");
359 BADCVAR("g_forced_respawn");
360 BADCVAR("g_freezetag_point_leadlimit");
361 BADCVAR("g_freezetag_point_limit");
362 BADCVAR("g_glowtrails");
364 BADCVAR("g_casings");
365 BADCVAR("g_invasion_point_limit");
366 BADCVAR("g_jump_grunt");
367 BADCVAR("g_keepaway_ballcarrier_effects");
368 BADCVAR("g_keepawayball_effects");
369 BADCVAR("g_keyhunt_point_leadlimit");
370 BADCVAR("g_nexball_goalleadlimit");
371 BADCVAR("g_new_toys_autoreplace");
372 BADCVAR("g_new_toys_use_pickupsound");
373 BADCVAR("g_physics_predictall");
374 BADCVAR("g_piggyback");
375 BADCVAR("g_playerclip_collisions");
376 BADCVAR("g_spawn_alloweffects");
377 BADCVAR("g_tdm_point_leadlimit");
378 BADCVAR("g_tdm_point_limit");
379 BADCVAR("leadlimit_and_fraglimit");
380 BADCVAR("leadlimit_override");
382 BADCVAR("sv_announcer");
383 BADCVAR("sv_checkforpacketsduringsleep");
384 BADCVAR("sv_damagetext");
385 BADCVAR("sv_db_saveasdump");
386 BADCVAR("sv_intermission_cdtrack");
387 BADCVAR("sv_mapchange_delay");
388 BADCVAR("sv_minigames");
389 BADCVAR("sv_namechangetimer");
390 BADCVAR("sv_precacheplayermodels");
392 BADCVAR("sv_stepheight");
393 BADCVAR("sv_timeout");
394 BADCVAR("sv_weapons_modeloverride");
395 BADCVAR("w_prop_interval");
397 BADPREFIX("crypto_");
398 BADPREFIX("gameversion_");
399 BADPREFIX("g_chat_");
400 BADPREFIX("g_ctf_captimerecord_");
401 BADPREFIX("g_hats_");
402 BADPREFIX("g_maplist_");
404 BADPREFIX("g_respawn_");
406 BADPREFIX("notification_");
409 BADPREFIX("sv_allow_");
410 BADPREFIX("sv_cullentities_");
411 BADPREFIX("sv_maxidle_");
412 BADPREFIX("sv_minigames_");
413 BADPREFIX("sv_radio_");
414 BADPREFIX("sv_timeout_");
415 BADPREFIX("sv_vote_");
416 BADPREFIX("timelimit_");
418 // allowed changes to server admins (please sync this to server.cfg)
422 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
424 // yes, this does contain some redundant stuff, don't really care
425 BADPREFIX("bot_ai_");
426 BADCVAR("bot_config_file");
427 BADCVAR("bot_number");
428 BADCVAR("bot_prefix");
429 BADCVAR("bot_suffix");
430 BADCVAR("capturelimit_override");
431 BADCVAR("fraglimit_override");
433 BADCVAR("g_antilag");
434 BADCVAR("g_balance_teams");
435 BADCVAR("g_balance_teams_prevent_imbalance");
436 BADCVAR("g_balance_teams_scorefactor");
437 BADCVAR("g_ban_sync_trusted_servers");
438 BADCVAR("g_ban_sync_uri");
440 BADCVAR("g_ca_teams_override");
441 BADCVAR("g_ctf_fullbrightflags");
442 BADCVAR("g_ctf_ignore_frags");
443 BADCVAR("g_ctf_leaderboard");
444 BADCVAR("g_domination_point_limit");
445 BADCVAR("g_domination_teams_override");
446 BADCVAR("g_freezetag_teams_override");
447 BADCVAR("g_friendlyfire");
448 BADCVAR("g_fullbrightitems");
449 BADCVAR("g_fullbrightplayers");
450 BADCVAR("g_keyhunt_point_limit");
451 BADCVAR("g_keyhunt_teams_override");
452 BADCVAR("g_lms_lives_override");
453 BADCVAR("g_maplist");
454 BADCVAR("g_maxplayers");
455 BADCVAR("g_mirrordamage");
456 BADCVAR("g_nexball_goallimit");
457 BADCVAR("g_norecoil");
458 BADCVAR("g_physics_clientselect");
460 BADCVAR("g_powerups");
461 BADCVAR("g_player_brightness");
462 BADCVAR("g_rocket_flying");
463 BADCVAR("g_rocket_flying_disabledelays");
464 BADCVAR("g_spawnshieldtime");
465 BADCVAR("g_start_delay");
466 BADCVAR("g_superspectate");
467 BADCVAR("g_tdm_teams_override");
469 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
472 BADCVAR("maxplayers");
473 BADCVAR("minplayers");
474 BADCVAR("minplayers_per_team");
475 BADCVAR("net_address");
477 BADCVAR("rcon_password");
478 BADCVAR("rcon_restricted_commands");
479 BADCVAR("rcon_restricted_password");
481 BADCVAR("sv_adminnick");
482 BADCVAR("sv_autoscreenshot");
483 BADCVAR("sv_autotaunt");
484 BADCVAR("sv_curl_defaulturl");
485 BADCVAR("sv_defaultcharacter");
486 BADCVAR("sv_defaultcharacterskin");
487 BADCVAR("sv_defaultplayercolors");
488 BADCVAR("sv_defaultplayermodel");
489 BADCVAR("sv_defaultplayerskin");
490 BADCVAR("sv_maxidle");
491 BADCVAR("sv_maxrate");
493 BADCVAR("sv_public");
494 BADCVAR("sv_ready_restart");
495 BADCVAR("sv_status_privacy");
497 BADCVAR("sv_vote_call");
498 BADCVAR("sv_vote_commands");
499 BADCVAR("sv_vote_majority_factor");
500 BADCVAR("sv_vote_master");
501 BADCVAR("sv_vote_master_commands");
502 BADCVAR("sv_vote_master_password");
503 BADCVAR("sv_vote_simple_majority_factor");
504 BADVALUE("sys_ticrate", "0.0166667");
505 BADVALUE("sys_ticrate", "0.0333333");
506 BADCVAR("teamplay_mode");
507 BADCVAR("timelimit_override");
508 BADPREFIX("g_warmup_");
509 BADPREFIX("sv_info_");
510 BADPREFIX("sv_ready_restart_");
512 // mutators that announce themselves properly to the server browser
513 BADCVAR("g_instagib");
514 BADCVAR("g_new_toys");
516 BADCVAR("g_grappling_hook");
517 BADCVAR("g_jetpack");
519 // temporary for testing
520 // TODO remove before 0.8.3 release
521 BADCVAR("g_ca_weaponarena");
522 BADCVAR("g_freezetag_weaponarena");
523 BADCVAR("g_lms_weaponarena");
524 BADCVAR("g_ctf_stalemate_time");
533 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
534 if(strlen(cvar_purechanges) > 16384)
536 cvar_purechanges = "// too many settings have been changed to show them here\n";
540 ++cvar_purechanges_count;
541 // WARNING: this variable is used for the server list
542 // NEVER dare to skip this code!
543 // Hacks to intentionally appearing as "pure server" even though you DO have
544 // modified settings may be punished by removal from the server list.
545 // You can do to the variables cvar_changes and cvar_purechanges all you want,
549 if(cvar_changes == "")
550 cvar_changes = "// this server runs at default server settings\n";
552 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
553 cvar_changes = strzone(cvar_changes);
554 if(cvar_purechanges == "")
555 cvar_purechanges = "// this server runs at default gameplay settings\n";
557 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
558 cvar_purechanges = strzone(cvar_purechanges);
562 bool RandomSeed_Send(entity this, entity to, int sf)
564 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
565 WriteShort(MSG_ENTITY, this.cnt);
568 void RandomSeed_Think(entity this)
570 this.cnt = bound(0, floor(random() * 65536), 65535);
571 this.nextthink = time + 5;
575 void RandomSeed_Spawn()
577 randomseed = new_pure(randomseed);
578 setthink(randomseed, RandomSeed_Think);
579 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
581 getthink(randomseed)(randomseed); // sets random seed and nextthink
584 spawnfunc(__init_dedicated_server)
586 // handler for _init/_init map (only for dedicated server initialization)
588 world_initialized = -1; // don't complain
590 delete_fn = remove_unsafely;
592 entity e = new(GotoFirstMap);
593 setthink(e, GotoFirstMap);
594 e.nextthink = time; // this is usually 1 at this point
596 e = new(info_player_deathmatch); // safeguard against player joining
598 // assign reflectively to avoid "assignment to world" warning
599 for (int i = 0, n = numentityfields(); i < n; ++i) {
600 string k = entityfieldname(i);
601 if (k == "classname") {
602 // safeguard against various stuff ;)
603 putentityfieldstring(i, this, "worldspawn");
608 // needs to be done so early because of the constants they create
611 static_init_precache();
613 IL_PUSH(g_spawnpoints, e); // just incase
616 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
619 void __init_dedicated_server_shutdown() {
623 STATIC_INIT_EARLY(maxclients)
626 for (entity head = nextent(NULL); head; head = nextent(head)) {
631 void GameplayMode_DelayedInit(entity this)
633 if(!scores_initialized)
634 ScoreRules_generic();
637 void InitGameplayMode()
641 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
643 // assign reflectively to avoid "assignment to world" warning
644 int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
645 string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
647 putentityfieldstring(i, world, sprintf("%v", v));
648 if (++done == 2) break;
651 // currently, NetRadiant's limit is 131072 qu for each side
652 // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
653 // set the distance according to map size but don't go over the limit to avoid issues with float precision
654 // in case somebody makes extremely large maps
655 max_shot_distance = min(230000, vlen(world.maxs - world.mins));
657 MapInfo_LoadMapSettings(mapname);
658 GameRules_teams(false);
660 if (!cvar_value_issafe(world.fog))
662 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
663 world.fog = string_null;
665 if(MapInfo_Map_fog != "")
667 if(MapInfo_Map_fog == "none")
668 world.fog = string_null;
670 world.fog = strzone(MapInfo_Map_fog);
672 clientstuff = strzone(MapInfo_Map_clientstuff);
674 MapInfo_ClearTemps();
676 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
678 cache_mutatormsg = strzone("");
679 cache_lastmutatormsg = strzone("");
681 InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
684 bool world_already_spawned;
685 spawnfunc(worldspawn)
687 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
689 bool wantrestart = false;
691 if (!server_is_dedicated)
693 // force unloading of server pk3 files when starting a listen server
694 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
695 // restore csqc_progname too
696 string expect = "csprogs.dat";
697 wantrestart = cvar_string("csqc_progname") != expect;
698 cvar_set("csqc_progname", expect);
702 // Try to use versioned csprogs from pk3
703 // Only ever use versioned csprogs.dat files on dedicated servers;
704 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
705 string pk3csprogs = "csprogs-" WATERMARK ".dat";
706 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
707 string select = "csprogs.dat";
708 if (fexists(pk3csprogs)) select = pk3csprogs;
709 if (cvar_string("csqc_progname") != select)
711 cvar_set("csqc_progname", select);
714 // Check for updates on startup
715 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
716 int sentinel = fopen("progs.txt", FILE_READ);
719 string switchversion = fgets(sentinel);
721 if (switchversion != "" && switchversion != WATERMARK)
723 LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
724 // if it doesn't exist, assume either:
725 // a) the current program was overwritten
726 // b) this is a client only update
727 string newprogs = sprintf("progs-%s.dat", switchversion);
728 if (fexists(newprogs))
730 cvar_set("sv_progs", newprogs);
733 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
734 if (fexists(newcsprogs))
736 cvar_set("csqc_progname", newcsprogs);
744 LOG_INFO("Restart requested");
745 changelevel(mapname);
746 // let initialization continue, shutdown depends on it
750 if(world_already_spawned)
751 error("world already spawned - you may have EXACTLY ONE worldspawn!");
752 world_already_spawned = true;
754 delete_fn = remove_safely; // during spawning, watch what you remove!
756 cvar_changes_init(); // do this very early now so it REALLY matches the server config
758 // needs to be done so early because of the constants they create
761 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
763 TemporaryDB = db_create();
768 // 1 FLICKER (first variety)
769 lightstyle(1, "mmnmmommommnonmmonqnmmo");
771 // 2 SLOW STRONG PULSE
772 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
774 // 3 CANDLE (first variety)
775 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
778 lightstyle(4, "mamamamamama");
781 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
783 // 6 FLICKER (second variety)
784 lightstyle(6, "nmonqnmomnmomomno");
786 // 7 CANDLE (second variety)
787 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
789 // 8 CANDLE (third variety)
790 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
792 // 9 SLOW STROBE (fourth variety)
793 lightstyle(9, "aaaaaaaazzzzzzzz");
795 // 10 FLUORESCENT FLICKER
796 lightstyle(10, "mmamammmmammamamaaamammma");
798 // 11 SLOW PULSE NOT FADE TO BLACK
799 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
801 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
806 if(autocvar_g_campaign)
809 Map_MarkAsRecent(mapname);
811 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
815 static_init_precache();
818 GameRules_limit_fallbacks();
820 if(warmup_limit == 0)
821 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
824 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
825 if(bot_waypoints_for_items == 1)
826 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
827 bot_waypoints_for_items = 0;
829 WaypointSprite_Init();
831 GameLogInit(); // prepare everything
833 // changing the logic generating it is okay. But:
834 // it HAS to stay <= 64 chars
835 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
836 if(autocvar_sv_eventlog)
838 string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
839 matchid = strzone(s);
841 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
842 s = ":gameinfo:mutators:LIST";
844 MUTATOR_CALLHOOK(BuildMutatorsString, s);
845 s = M_ARGV(0, string);
847 // initialiation stuff, not good in the mutator system
848 if(!autocvar_g_use_ammunition)
849 s = strcat(s, ":no_use_ammunition");
851 // initialiation stuff, not good in the mutator system
852 if(autocvar_g_pickup_items == 0)
853 s = strcat(s, ":no_pickup_items");
854 if(autocvar_g_pickup_items > 0)
855 s = strcat(s, ":pickup_items");
857 // initialiation stuff, not good in the mutator system
858 if(autocvar_g_weaponarena != "0")
859 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
861 // TODO to mutator system
862 if(autocvar_g_norecoil)
863 s = strcat(s, ":norecoil");
865 // TODO to mutator system
866 if(autocvar_g_powerups == 0)
867 s = strcat(s, ":no_powerups");
868 if(autocvar_g_powerups > 0)
869 s = strcat(s, ":powerups");
872 GameLogEcho(":gameinfo:end");
875 matchid = strzone(ftos(random()));
877 cvar_set("nextmap", "");
881 if(autocvar_g_campaign)
887 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
889 if(fexists(strcat("scripts/", mapname, ".arena")))
890 cvar_settemp("sv_q3acompat_machineshotgunswap", "1");
892 if(fexists(strcat("scripts/", mapname, ".defi")))
893 cvar_settemp("sv_q3defragcompat", "1");
895 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
897 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
901 while((s = fgets(fd)))
903 int l = tokenize_console(s);
908 string trackname = argv(2);
909 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
910 LOG_INFO(" cdtrack ", trackname);
911 if (cvar_value_issafe(trackname))
913 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
914 strcpy(clientstuff, newstuff);
917 else if(argv(0) == "fog")
919 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
920 LOG_INFO(" \"fog\" \"", s, "\"");
922 else if(argv(0) == "set")
924 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
925 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2));
927 else if(argv(0) != "//")
929 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
930 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1));
941 // set up information replies for clients and server to use
942 maplist_reply = strzone(getmaplist());
943 lsmaps_reply = strzone(getlsmaps());
944 monsterlist_reply = strzone(getmonsterlist());
945 for(int i = 0; i < 10; ++i)
947 string s = getrecords(i);
949 records_reply[i] = strzone(s);
951 ladder_reply = strzone(getladder());
952 rankings_reply = strzone(getrankings());
957 PingPLReport_Spawn();
961 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
963 // fill sv_curl_serverpackages from .serverpackage files
964 if (autocvar_sv_curl_serverpackages_auto)
966 string s = "csprogs-" WATERMARK ".dat";
967 // remove automatically managed files from the list to prevent duplicates
968 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
970 string pkg = argv(i);
971 if (startsWith(pkg, "csprogs-")) continue;
972 if (endsWith(pkg, "-serverpackage.txt")) continue;
973 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
976 // add automatically managed files to the list
977 #define X(match) MACRO_BEGIN \
978 int fd = search_begin(match, true, false); \
981 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
983 s = cons(s, search_getfilename(fd, i)); \
988 X("*-serverpackage.txt");
989 X("*.serverpackage");
991 cvar_set("sv_curl_serverpackages", s);
994 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
996 // physics/balance/config changes that count as mod
997 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
998 modname = cvar_string("g_mod_physics");
999 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
1000 modname = cvar_string("g_mod_balance");
1001 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1002 modname = cvar_string("g_mod_config");
1003 // extra mutators that deserve to count as mod
1004 MUTATOR_CALLHOOK(SetModname, modname);
1005 modname = M_ARGV(0, string);
1007 // save it for later
1008 modname = strzone(modname);
1010 WinningConditionHelper(this); // set worldstatus
1012 world_initialized = 1;
1013 __spawnfunc_spawn_all();
1018 //makestatic (this); // Who the f___ did that?
1022 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance)
1024 float m = e.dphitcontentsmask;
1025 e.dphitcontentsmask = goodcontents | badcontents;
1027 vector org = boundmin;
1028 vector delta = boundmax - boundmin;
1032 int j; // used after the loop
1033 for(j = 0; j < attempts; ++j)
1035 start.x = org.x + random() * delta.x;
1036 start.y = org.y + random() * delta.y;
1037 start.z = org.z + random() * delta.z;
1039 // rule 1: start inside world bounds, and outside
1040 // solid, and don't start from somewhere where you can
1041 // fall down to evil
1042 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1043 if (trace_fraction >= 1)
1045 if (trace_startsolid)
1047 if (trace_dphitcontents & badcontents)
1049 if (trace_dphitq3surfaceflags & badsurfaceflags)
1052 // rule 2: if we are too high, lower the point
1053 if (trace_fraction * delta.z > maxaboveground)
1054 start = trace_endpos + '0 0 1' * maxaboveground;
1055 vector enddown = trace_endpos;
1057 // rule 3: make sure we aren't outside the map. This only works
1058 // for somewhat well formed maps. A good rule of thumb is that
1059 // the map should have a convex outside hull.
1060 // these can be traceLINES as we already verified the starting box
1061 vector mstart = start + 0.5 * (e.mins + e.maxs);
1062 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1063 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1065 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1066 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1068 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1069 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1071 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1072 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1074 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1075 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1078 // rule 4: we must "see" some spawnpoint or item
1080 IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1082 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1090 int items_checked = 0;
1091 IL_EACH(g_items, checkpvs(mstart, it),
1093 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1100 if(items_checked >= attempts)
1108 // find a random vector to "look at"
1109 end.x = org.x + random() * delta.x;
1110 end.y = org.y + random() * delta.y;
1111 end.z = org.z + random() * delta.z;
1112 end = start + normalize(end - start) * vlen(delta);
1114 // rule 4: start TO end must not be too short
1115 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1116 if(trace_startsolid)
1118 if(trace_fraction < minviewdistance / vlen(delta))
1121 // rule 5: don't want to look at sky
1122 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1125 // rule 6: we must not end up in trigger_hurt
1126 if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1132 e.dphitcontentsmask = m;
1136 setorigin(e, start);
1137 e.angles = vectoangles(end - start);
1138 LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1144 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1146 return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1150 ===============================================================================
1154 ===============================================================================
1157 void DumpStats(float final)
1166 to_console = autocvar_sv_logscores_console;
1167 to_eventlog = autocvar_sv_eventlog;
1168 to_file = autocvar_sv_logscores_file;
1172 to_console = true; // always print printstats replies
1173 to_eventlog = false; // but never print them to the event log
1177 if(autocvar_sv_eventlog_console)
1178 to_console = false; // otherwise we get the output twice
1184 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1194 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1198 fputs(file, strcat(s, "\n"));
1201 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1207 fputs(file, strcat(s, "\n"));
1209 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1210 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1211 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1212 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1213 s = strcat(s, ftos(it.team), ":");
1215 s = strcat(s, "spectator:");
1218 LOG_INFO(s, playername(it.netname, it.team, false));
1220 GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1222 fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1227 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1233 fputs(file, strcat(s, "\n"));
1235 for(i = 1; i < 16; ++i)
1237 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1238 s = strcat(s, ":", ftos(i));
1244 fputs(file, strcat(s, "\n"));
1251 GameLogEcho(":end");
1254 fputs(file, ":end\n");
1260 go to the next level for deathmatch
1261 only called if a time or frag limit has expired
1265 game_stopped = true;
1266 intermission_running = true; // game over
1268 // enforce a wait time before allowing changelevel
1269 if(player_count > 0)
1270 intermission_exittime = time + autocvar_sv_mapchange_delay;
1272 intermission_exittime = -1;
1275 WriteByte (MSG_ALL, SVC_CDTRACK);
1276 WriteByte (MSG_ALL, 3);
1277 WriteByte (MSG_ALL, 3);
1278 // done in FixIntermission
1281 //pos = FindIntermission ();
1288 PlayerStats_GameReport(true);
1289 WeaponStats_Shutdown();
1291 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1293 if(autocvar_sv_eventlog)
1294 GameLogEcho(":gameover");
1298 FOREACH_CLIENT(IS_PLAYER(it), {
1299 FixIntermissionClient(it);
1301 bprint(playername(it.netname, it.team, false), " ^7wins.\n");
1304 target_music_kill();
1306 if(autocvar_g_campaign)
1307 CampaignPreIntermission();
1309 MUTATOR_CALLHOOK(MatchEnd);
1311 localcmd("\nsv_hook_gameend\n");
1315 float InitiateSuddenDeath()
1317 // Check first whether normal overtimes could be added before initiating suddendeath mode
1318 // - for this timelimit_overtime needs to be >0 of course
1319 // - also check the winning condition calculated in the previous frame and only add normal overtime
1320 // again, if at the point at which timelimit would be extended again, still no winner was found
1321 if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1322 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1323 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1325 return 1; // need to call InitiateOvertime later
1329 if(!checkrules_suddendeathend)
1331 if(autocvar_g_campaign)
1332 checkrules_suddendeathend = time; // no suddendeath in campaign
1334 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1335 if(g_race && !g_race_qualifying)
1336 race_StartCompleting();
1342 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1344 ++checkrules_overtimesadded;
1345 //add one more overtime by simply extending the timelimit
1346 cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1347 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1350 float GetWinningCode(float fraglimitreached, float equality)
1352 if(autocvar_g_campaign == 1)
1354 if(fraglimitreached)
1363 if(fraglimitreached)
1364 return WINNING_STARTSUDDENDEATHOVERTIME;
1366 return WINNING_NEVER;
1370 if(fraglimitreached)
1378 // set the .winning flag for exactly those players with a given field value
1379 void SetWinners(.float field, float value)
1381 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1384 // set the .winning flag for those players with a given field value
1385 void AddWinners(.float field, float value)
1387 FOREACH_CLIENT(IS_PLAYER(it), {
1388 if(it.(field) == value)
1393 // clear the .winning flags
1396 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1400 float WinningCondition_Scores(float limit, float leadlimit)
1402 // TODO make everything use THIS winning condition (except LMS)
1403 WinningConditionHelper(NULL);
1407 for (int i = 1; i < 5; ++i)
1409 Team_SetTeamScore(Team_GetTeamFromIndex(i),
1410 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1415 if(WinningConditionHelper_winner)
1416 WinningConditionHelper_winner.winning = 1;
1417 if(WinningConditionHelper_winnerteam >= 0)
1418 SetWinners(team, WinningConditionHelper_winnerteam);
1420 if(WinningConditionHelper_lowerisbetter)
1422 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1423 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1427 if(WinningConditionHelper_zeroisworst)
1428 leadlimit = 0; // not supported in this mode
1430 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1433 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1439 fragsleft = FLOAT_MAX;
1440 float leadingfragsleft = FLOAT_MAX;
1442 fragsleft = limit - WinningConditionHelper_topscore;
1444 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1446 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1447 fragsleft = max(fragsleft, leadingfragsleft);
1449 fragsleft = min(fragsleft, leadingfragsleft);
1452 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1455 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1456 else if (fragsleft == 2)
1457 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1458 else if (fragsleft == 3)
1459 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1461 fragsleft_last = fragsleft;
1465 bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1466 bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1469 // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1470 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1471 limit_reached = (fraglimit_reached && leadlimit_reached);
1473 limit_reached = (fraglimit_reached || leadlimit_reached);
1475 return GetWinningCode(
1476 WinningConditionHelper_topscore && limit_reached,
1477 WinningConditionHelper_equality
1481 float WinningCondition_RanOutOfSpawns()
1483 if(have_team_spawns <= 0)
1486 if(!autocvar_g_spawn_useallspawns)
1489 if(!some_spawn_has_been_used)
1492 for (int i = 1; i < 5; ++i)
1494 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1497 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1499 if (Team_IsValidTeam(it.team))
1501 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1505 IL_EACH(g_spawnpoints, true,
1507 if (Team_IsValidTeam(it.team))
1509 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1514 float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1515 float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1516 float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1517 float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1518 if(team1_score + team2_score + team3_score + team4_score == 0)
1520 checkrules_equality = true;
1523 else if(team1_score + team2_score + team3_score + team4_score == 1)
1528 else if(team2_score)
1530 else if(team3_score)
1532 else // if(team4_score)
1534 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1535 for(i = 0; i < MAX_TEAMSCORE; ++i)
1537 for (int j = 1; j <= NUM_TEAMS; ++j)
1543 if (!TeamBalance_IsTeamAllowed(balance, j))
1547 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1551 AddWinners(team, t);
1562 Exit deathmatch games upon conditions
1565 void CheckRules_World()
1572 if (intermission_running) // someone else quit the game already
1574 if(player_count == 0) // Nobody there? Then let's go to the next map
1576 // this will actually check the player count in the next frame
1577 // again, but this shouldn't hurt
1581 float timelimit = autocvar_timelimit * 60;
1582 float fraglimit = autocvar_fraglimit;
1583 float leadlimit = autocvar_leadlimit;
1584 if (leadlimit < 0) leadlimit = 0;
1586 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1589 timelimit = 0; // timelimit is not made for warmup
1591 fraglimit = 0; // no fraglimit for now
1592 leadlimit = 0; // no leadlimit for now
1597 timelimit += game_starttime;
1599 else if (timelimit < 0)
1609 if(checkrules_suddendeathend)
1611 if(!checkrules_suddendeathwarning)
1613 checkrules_suddendeathwarning = true;
1614 if(g_race && !g_race_qualifying)
1615 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1617 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1622 if (timelimit && time >= timelimit)
1624 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1627 float playerswithlaps;
1629 totalplayers = playerswithlaps = readyplayers = 0;
1630 FOREACH_CLIENT(IS_PLAYER(it), {
1632 if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1638 // at least 2 of the players have completed a lap: start the RACE
1639 // otherwise, the players should end the qualifying on their own
1640 if(readyplayers || playerswithlaps >= 2)
1642 checkrules_suddendeathend = 0;
1643 ReadyRestart(); // go to race
1647 wantovertime |= InitiateSuddenDeath();
1650 wantovertime |= InitiateSuddenDeath();
1654 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1660 int checkrules_status = WinningCondition_RanOutOfSpawns();
1661 if(checkrules_status == WINNING_YES)
1662 bprint("Hey! Someone ran out of spawns!\n");
1663 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1664 checkrules_status = M_ARGV(0, float);
1666 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1668 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1670 checkrules_status = WINNING_NEVER;
1671 checkrules_overtimesadded = -1;
1672 wantovertime |= InitiateSuddenDeath();
1675 if(checkrules_status == WINNING_NEVER)
1676 // equality cases! Nobody wins if the overtime ends in a draw.
1681 if(checkrules_status == WINNING_NEVER)
1684 checkrules_status = WINNING_YES;
1687 if(checkrules_suddendeathend)
1688 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1689 checkrules_status = WINNING_YES;
1691 if(checkrules_status == WINNING_YES)
1693 //print("WINNING\n");
1698 float want_weapon(entity weaponinfo, float allguns)
1701 bool allow_mutatorblocked = false;
1703 if(!weaponinfo.m_id)
1706 bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1707 d = M_ARGV(1, float);
1708 allguns = M_ARGV(2, bool);
1709 allow_mutatorblocked = M_ARGV(3, bool);
1712 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1713 else if(!mutator_returnvalue)
1714 d = !(!weaponinfo.weaponstart);
1716 if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1719 float t = weaponinfo.weaponstartoverride;
1721 //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1726 // 4: is set by default?
1735 /// Weapons the player normally starts with outside weapon arena.
1736 WepSet weapons_start()
1738 WepSet ret = '0 0 0';
1739 FOREACH(Weapons, it != WEP_Null, {
1740 int w = want_weapon(it, false);
1747 WepSet weapons_all()
1749 WepSet ret = '0 0 0';
1750 FOREACH(Weapons, it != WEP_Null, {
1751 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1757 WepSet weapons_devall()
1759 WepSet ret = '0 0 0';
1760 FOREACH(Weapons, it != WEP_Null,
1767 WepSet weapons_most()
1769 WepSet ret = '0 0 0';
1770 FOREACH(Weapons, it != WEP_Null, {
1771 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1777 void weaponarena_available_all_update(entity this)
1779 if (weaponsInMapAll)
1781 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1785 // if no weapons are available on the map, just fall back to all weapons arena
1786 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1790 void weaponarena_available_devall_update(entity this)
1792 if (weaponsInMapAll)
1794 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1798 // if no weapons are available on the map, just fall back to devall weapons arena
1799 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1803 void weaponarena_available_most_update(entity this)
1805 if (weaponsInMapAll)
1807 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1811 // if no weapons are available on the map, just fall back to most weapons arena
1812 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1816 void readplayerstartcvars()
1818 // initialize starting values for players
1819 start_weapons = '0 0 0';
1820 start_weapons_default = '0 0 0';
1821 start_weapons_defaultmask = '0 0 0';
1823 start_ammo_shells = 0;
1824 start_ammo_nails = 0;
1825 start_ammo_rockets = 0;
1826 start_ammo_cells = 0;
1827 start_ammo_plasma = 0;
1828 if (random_start_ammo == NULL)
1830 random_start_ammo = new(random_start_ammo);
1832 start_health = cvar("g_balance_health_start");
1833 start_armorvalue = cvar("g_balance_armor_start");
1836 g_weaponarena_weapons = '0 0 0';
1838 string s = cvar_string("g_weaponarena");
1840 MUTATOR_CALLHOOK(SetWeaponArena, s);
1841 s = M_ARGV(0, string);
1843 if (s == "0" || s == "")
1847 else if (s == "off")
1849 // forcibly turn off weaponarena
1851 else if (s == "all" || s == "1")
1854 g_weaponarena_list = "All Weapons";
1855 g_weaponarena_weapons = weapons_all();
1857 else if (s == "devall")
1860 g_weaponarena_list = "Dev All Weapons";
1861 g_weaponarena_weapons = weapons_devall();
1863 else if (s == "most")
1866 g_weaponarena_list = "Most Weapons";
1867 g_weaponarena_weapons = weapons_most();
1869 else if (s == "all_available")
1872 g_weaponarena_list = "All Available Weapons";
1874 // this needs to run after weaponsInMapAll is initialized
1875 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1877 else if (s == "devall_available")
1880 g_weaponarena_list = "Dev All Available Weapons";
1882 // this needs to run after weaponsInMapAll is initialized
1883 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1885 else if (s == "most_available")
1888 g_weaponarena_list = "Most Available Weapons";
1890 // this needs to run after weaponsInMapAll is initialized
1891 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1893 else if (s == "none")
1896 g_weaponarena_list = "No Weapons";
1901 float t = tokenize_console(s);
1902 g_weaponarena_list = "";
1903 for (int j = 0; j < t; ++j)
1906 Weapon wep = Weapon_from_name(s);
1909 g_weaponarena_weapons |= (wep.m_wepset);
1910 g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & ");
1913 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
1918 g_weapon_stay = 0; // incompatible
1919 start_weapons = g_weaponarena_weapons;
1920 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
1924 FOREACH(Weapons, it != WEP_Null, {
1925 int w = want_weapon(it, false);
1926 WepSet s = it.m_wepset;
1930 start_weapons_default |= s;
1932 start_weapons_defaultmask |= s;
1936 if(cvar("g_balance_superweapons_time") < 0)
1937 start_items |= IT_UNLIMITED_SUPERWEAPONS;
1939 if(!cvar("g_use_ammunition"))
1940 start_items |= IT_UNLIMITED_AMMO;
1942 if(start_items & IT_UNLIMITED_AMMO)
1944 start_ammo_shells = 999;
1945 start_ammo_nails = 999;
1946 start_ammo_rockets = 999;
1947 start_ammo_cells = 999;
1948 start_ammo_plasma = 999;
1949 start_ammo_fuel = 999;
1953 start_ammo_shells = cvar("g_start_ammo_shells");
1954 start_ammo_nails = cvar("g_start_ammo_nails");
1955 start_ammo_rockets = cvar("g_start_ammo_rockets");
1956 start_ammo_cells = cvar("g_start_ammo_cells");
1957 start_ammo_plasma = cvar("g_start_ammo_plasma");
1958 start_ammo_fuel = cvar("g_start_ammo_fuel");
1959 random_start_weapons_count = cvar("g_random_start_weapons_count");
1960 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
1961 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
1962 SetResource(random_start_ammo, RES_ROCKETS,cvar("g_random_start_rockets"));
1963 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
1964 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
1967 warmup_start_ammo_shells = start_ammo_shells;
1968 warmup_start_ammo_nails = start_ammo_nails;
1969 warmup_start_ammo_rockets = start_ammo_rockets;
1970 warmup_start_ammo_cells = start_ammo_cells;
1971 warmup_start_ammo_plasma = start_ammo_plasma;
1972 warmup_start_ammo_fuel = start_ammo_fuel;
1973 warmup_start_health = start_health;
1974 warmup_start_armorvalue = start_armorvalue;
1975 warmup_start_weapons = start_weapons;
1976 warmup_start_weapons_default = start_weapons_default;
1977 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
1981 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1982 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1983 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1984 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1985 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
1986 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1987 warmup_start_health = cvar("g_warmup_start_health");
1988 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1989 warmup_start_weapons = '0 0 0';
1990 warmup_start_weapons_default = '0 0 0';
1991 warmup_start_weapons_defaultmask = '0 0 0';
1992 FOREACH(Weapons, it != WEP_Null, {
1993 int w = want_weapon(it, autocvar_g_warmup_allguns);
1994 WepSet s = it.m_wepset;
1996 warmup_start_weapons |= s;
1998 warmup_start_weapons_default |= s;
2000 warmup_start_weapons_defaultmask |= s;
2004 if (autocvar_g_jetpack)
2005 start_items |= ITEM_Jetpack.m_itemid;
2007 MUTATOR_CALLHOOK(SetStartItems);
2009 if (start_items & ITEM_Jetpack.m_itemid)
2011 start_items |= ITEM_JetpackRegen.m_itemid;
2012 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2013 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2016 start_ammo_shells = max(0, start_ammo_shells);
2017 start_ammo_nails = max(0, start_ammo_nails);
2018 start_ammo_rockets = max(0, start_ammo_rockets);
2019 start_ammo_cells = max(0, start_ammo_cells);
2020 start_ammo_plasma = max(0, start_ammo_plasma);
2021 start_ammo_fuel = max(0, start_ammo_fuel);
2022 SetResource(random_start_ammo, RES_SHELLS,
2023 max(0, GetResource(random_start_ammo, RES_SHELLS)));
2024 SetResource(random_start_ammo, RES_BULLETS,
2025 max(0, GetResource(random_start_ammo, RES_BULLETS)));
2026 SetResource(random_start_ammo, RES_ROCKETS,
2027 max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2028 SetResource(random_start_ammo, RES_CELLS,
2029 max(0, GetResource(random_start_ammo, RES_CELLS)));
2030 SetResource(random_start_ammo, RES_PLASMA,
2031 max(0, GetResource(random_start_ammo, RES_PLASMA)));
2033 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2034 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2035 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2036 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2037 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2038 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2041 void readlevelcvars()
2043 if(cvar("sv_allow_fullbright"))
2044 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2046 sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2048 warmup_stage = cvar("g_warmup");
2049 warmup_limit = cvar("g_warmup_limit");
2051 if(cvar("g_campaign"))
2052 warmup_stage = 0; // no warmup during campaign
2054 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2055 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2056 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2057 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
2058 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
2059 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
2060 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2061 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2062 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2063 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2064 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
2065 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
2066 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
2067 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2069 g_pickup_shells = cvar("g_pickup_shells");
2070 g_pickup_shells_max = cvar("g_pickup_shells_max");
2071 g_pickup_nails = cvar("g_pickup_nails");
2072 g_pickup_nails_max = cvar("g_pickup_nails_max");
2073 g_pickup_rockets = cvar("g_pickup_rockets");
2074 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2075 g_pickup_cells = cvar("g_pickup_cells");
2076 g_pickup_cells_max = cvar("g_pickup_cells_max");
2077 g_pickup_plasma = cvar("g_pickup_plasma");
2078 g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2079 g_pickup_fuel = cvar("g_pickup_fuel");
2080 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2081 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2082 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2083 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2084 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2085 g_pickup_armormedium = cvar("g_pickup_armormedium");
2086 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2087 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2088 g_pickup_armorbig = cvar("g_pickup_armorbig");
2089 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2090 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2091 g_pickup_armormega = cvar("g_pickup_armormega");
2092 g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2093 g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2094 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2095 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2096 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2097 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2098 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2099 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2100 g_pickup_healthbig = cvar("g_pickup_healthbig");
2101 g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2102 g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2103 g_pickup_healthmega = cvar("g_pickup_healthmega");
2104 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2105 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2107 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2108 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2110 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2112 g_weapon_stay = cvar("g_weapon_stay");
2114 MUTATOR_CALLHOOK(ReadLevelCvars);
2117 game_starttime = time + cvar("g_start_delay");
2119 FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2121 readplayerstartcvars();
2124 void InitializeEntity(entity e, void(entity this) func, int order)
2128 if (!e || e.initialize_entity)
2130 // make a proxy initializer entity
2132 e = new(initialize_entity);
2136 e.initialize_entity = func;
2137 e.initialize_entity_order = order;
2139 cur = initialize_entity_first;
2143 if (!cur || cur.initialize_entity_order > order)
2145 // insert between prev and cur
2147 prev.initialize_entity_next = e;
2149 initialize_entity_first = e;
2150 e.initialize_entity_next = cur;
2154 cur = cur.initialize_entity_next;
2157 void InitializeEntitiesRun()
2159 entity startoflist = initialize_entity_first;
2160 initialize_entity_first = NULL;
2161 delete_fn = remove_except_protected;
2162 for (entity e = startoflist; e; e = e.initialize_entity_next)
2164 e.remove_except_protected_forbidden = 1;
2166 for (entity e = startoflist; e; )
2168 e.remove_except_protected_forbidden = 0;
2169 e.initialize_entity_order = 0;
2170 entity next = e.initialize_entity_next;
2171 e.initialize_entity_next = NULL;
2172 var void(entity this) func = e.initialize_entity;
2173 e.initialize_entity = func_null;
2174 if (e.classname == "initialize_entity")
2176 entity wrappee = e.enemy;
2180 //dprint("Delayed initialization: ", e.classname, "\n");
2188 backtrace(strcat("Null function in: ", e.classname, "\n"));
2192 delete_fn = remove_unsafely;
2195 // deferred dropping
2196 void DropToFloor_Handler(entity this)
2198 WITHSELF(this, builtin_droptofloor());
2199 this.dropped_origin = this.origin;
2202 void droptofloor(entity this)
2204 InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
2207 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2208 void RunThink(entity this)
2210 // don't let things stay in the past.
2211 // it is possible to start that way by a trigger with a local time.
2212 if(this.nextthink <= 0 || this.nextthink > time + frametime)
2215 float oldtime = time; // do we need to save this?
2217 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2219 time = max(oldtime, this.nextthink);
2223 getthink(this)(this);
2224 // mods often set nextthink to time to cause a think every frame,
2225 // we don't want to loop in that case, so exit if the new nextthink is
2226 // <= the time the qc was told, also exit if it is past the end of the
2228 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2235 bool autocvar_sv_freezenonclients;
2236 void Physics_Frame()
2238 if(autocvar_sv_freezenonclients)
2241 IL_EACH(g_moveables, true,
2243 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2246 //set_movetype(it, it.move_movetype);
2247 // inline the set_movetype function, since this is called a lot
2248 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2250 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2251 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2253 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2255 if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2256 continue; // these movetypes have no regular think function
2257 // handle thinking here
2258 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2263 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2266 // make a second pass to see if any ents spawned this frame and make
2267 // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2268 // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2269 IL_EACH(g_moveables, it.move_qcphysics,
2271 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2273 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2277 void systems_update();
2280 anticheat_endframe();
2284 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2285 entity e = IS_SPEC(it) ? it.enemy : it;
2286 if (e.typehitsound) {
2287 STAT(TYPEHIT_TIME, it) = time;
2288 } else if (e.killsound) {
2289 STAT(KILL_TIME, it) = time;
2290 } else if (e.damage_dealt) {
2291 STAT(HIT_TIME, it) = time;
2292 STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2295 // add 1 frametime because after this, engine SV_Physics
2296 // increases time by a frametime and then networks the frame
2297 // add another frametime because client shows everything with
2298 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2300 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2301 FOREACH_CLIENT(true, {
2302 it.typehitsound = false;
2303 it.damage_dealt = 0;
2304 it.killsound = false;
2305 antilag_record(it, CS(it), altime);
2307 IL_EACH(g_monsters, true,
2309 antilag_record(it, it, altime);
2311 IL_EACH(g_projectiles, it.classname == "nade",
2313 antilag_record(it, it, altime);
2322 * returns true if redirecting
2324 float redirection_timeout;
2325 float redirection_nextthink;
2326 float RedirectionThink()
2328 float clients_found;
2330 if(redirection_target == "")
2333 if(!redirection_timeout)
2335 cvar_set("sv_public", "-2");
2336 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2337 if(redirection_target == "self")
2338 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2340 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2343 if(time < redirection_nextthink)
2346 redirection_nextthink = time + 1;
2349 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2351 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2352 if(redirection_target == "self")
2353 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2355 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2359 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2361 if(time > redirection_timeout || clients_found == 0)
2362 localcmd("\nwait; wait; wait; quit\n");
2369 // Loaded from a save game
2370 // some things then break, so let's work around them...
2372 // Progs DB (capture records)
2373 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2377 MapInfo_Enumerate();
2378 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2381 TargetMusic_RestoreGame();
2388 if(world_initialized > 0)
2390 world_initialized = 0;
2392 // if a timeout is active, reset the slowmo value to normal
2393 if(timeout_status == TIMEOUT_ACTIVE)
2394 cvar_set("slowmo", ftos(orig_slowmo));
2396 LOG_TRACE("Saving persistent data...");
2399 // playerstats with unfinished match
2400 PlayerStats_GameReport(false);
2402 if(!cheatcount_total)
2404 if(autocvar_sv_db_saveasdump)
2405 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2407 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2409 if(autocvar_developer > 0)
2411 if(autocvar_sv_db_saveasdump)
2412 db_dump(TemporaryDB, "server-temp.db");
2414 db_save(TemporaryDB, "server-temp.db");
2416 CheatShutdown(); // must be after cheatcount check
2417 db_close(ServerProgsDB);
2418 db_close(TemporaryDB);
2419 LOG_TRACE("Saving persistent data... done!");
2420 // tell the bot system the game is ending now
2423 WeaponStats_Shutdown();
2426 else if(world_initialized == 0)
2428 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2432 __init_dedicated_server_shutdown();