]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/world.qc
Merge branch 'master' into Mario/no_engine_physics
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / world.qc
1 #include "world.qh"
2
3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/gamemodes/sv_rules.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapinfo.qh>
9 #include <common/mapobjects/target/music.qh>
10 #include <common/mapobjects/trigger/hurt.qh>
11 #include <common/mapobjects/trigger/secret.qh>
12 #include <common/mapobjects/triggers.qh>
13 #include <common/monsters/_mod.qh>
14 #include <common/monsters/sv_monsters.qh>
15 #include <common/net_linked.qh>
16 #include <common/notifications/all.qh>
17 #include <common/physics/player.qh>
18 #include <common/playerstats.qh>
19 #include <common/state.qh>
20 #include <common/stats.qh>
21 #include <common/teams.qh>
22 #include <common/util.qh>
23 #include <common/vehicles/all.qh>
24 #include <common/weapons/_all.qh>
25 #include <server/anticheat.qh>
26 #include <server/antilag.qh>
27 #include <server/bot/api.qh>
28 #include <server/campaign.qh>
29 #include <server/cheats.qh>
30 #include <server/client.qh>
31 #include <server/command/common.qh>
32 #include <server/command/getreplies.qh>
33 #include <server/command/sv_cmd.qh>
34 #include <server/command/vote.qh>
35 #include <server/damage.qh>
36 #include <server/gamelog.qh>
37 #include <server/hook.qh>
38 #include <server/ipban.qh>
39 #include <server/items/items.qh>
40 #include <server/main.qh>
41 #include <server/mapvoting.qh>
42 #include <server/mutators/_mod.qh>
43 #include <server/race.qh>
44 #include <server/scores.qh>
45 #include <server/scores_rules.qh>
46 #include <server/spawnpoints.qh>
47 #include <server/teamplay.qh>
48 #include <server/weapons/weaponstats.qh>
49
50 const float LATENCY_THINKRATE = 10;
51 .float latency_sum;
52 .float latency_cnt;
53 .float latency_time;
54 entity pingplreport;
55 void PingPLReport_Think(entity this)
56 {
57         float delta;
58         entity e;
59
60         delta = 3 / maxclients;
61         if(delta < sys_frametime)
62                 delta = 0;
63         this.nextthink = time + delta;
64
65         e = edict_num(this.cnt + 1);
66         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
67         {
68                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
69                 WriteByte(MSG_BROADCAST, this.cnt);
70                 WriteShort(MSG_BROADCAST, bound(1, rint(CS(e).ping), 32767));
71                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
72                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
73
74                 // record latency times for clients throughout the match so we can report it to playerstats
75                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
76                 {
77                         CS(e).latency_sum += CS(e).ping;
78                         CS(e).latency_cnt += 1;
79                         CS(e).latency_time = time;
80                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
81                 }
82         }
83         else
84         {
85                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
86                 WriteByte(MSG_BROADCAST, this.cnt);
87                 WriteShort(MSG_BROADCAST, 0);
88                 WriteByte(MSG_BROADCAST, 0);
89                 WriteByte(MSG_BROADCAST, 0);
90         }
91         this.cnt = (this.cnt + 1) % maxclients;
92 }
93 void PingPLReport_Spawn()
94 {
95         pingplreport = new_pure(pingplreport);
96         setthink(pingplreport, PingPLReport_Think);
97         pingplreport.nextthink = time;
98 }
99
100 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
101
102 void SetDefaultAlpha()
103 {
104         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
105         {
106                 default_player_alpha = autocvar_g_player_alpha;
107                 if(default_player_alpha == 0)
108                         default_player_alpha = 1;
109                 default_weapon_alpha = default_player_alpha;
110         }
111 }
112
113 void GotoFirstMap(entity this)
114 {
115         float n;
116         if(autocvar__sv_init)
117         {
118                 // cvar_set("_sv_init", "0");
119                 // we do NOT set this to 0 any more, so someone "accidentally" changing
120                 // to this "init" map on a dedicated server will cause no permanent
121                 // harm
122                 if(autocvar_g_maplist_shuffle)
123                         ShuffleMaplist();
124                 n = tokenizebyseparator(autocvar_g_maplist, " ");
125                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
126
127                 MapInfo_Enumerate();
128                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
129
130                 if(!DoNextMapOverride(1))
131                         GotoNextMap(1);
132
133                 return;
134         }
135
136         if(time < 5)
137         {
138                 this.nextthink = time;
139         }
140         else
141         {
142                 this.nextthink = time + 1;
143                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
144         }
145 }
146
147 void cvar_changes_init()
148 {
149         float h;
150         string k, v, d;
151         float n, i, adding, pureadding;
152
153         strfree(cvar_changes);
154         strfree(cvar_purechanges);
155         cvar_purechanges_count = 0;
156
157         h = buf_create();
158         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
159         n = buf_getsize(h);
160
161         adding = true;
162         pureadding = true;
163
164         for(i = 0; i < n; ++i)
165         {
166                 k = bufstr_get(h, i);
167
168 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
169 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
170 #define BADCVAR(p) if(k == p) continue
171 #define BADVALUE(p, val) if (k == p && v == val) continue
172
173                 // general excludes and namespaces for server admin used cvars
174                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
175
176                 // internal
177                 BADPREFIX("csqc_");
178                 BADPREFIX("cvar_check_");
179                 BADCVAR("gamecfg");
180                 BADCVAR("g_configversion");
181                 BADCVAR("halflifebsp");
182                 BADCVAR("sv_mapformat_is_quake2");
183                 BADCVAR("sv_mapformat_is_quake3");
184                 BADPREFIX("sv_world");
185
186                 // client
187                 BADPREFIX("chase_");
188                 BADPREFIX("cl_");
189                 BADPREFIX("con_");
190                 BADPREFIX("scoreboard_");
191                 BADPREFIX("g_campaign");
192                 BADPREFIX("g_waypointsprite_");
193                 BADPREFIX("gl_");
194                 BADPREFIX("joy");
195                 BADPREFIX("hud_");
196                 BADPREFIX("m_");
197                 BADPREFIX("menu_");
198                 BADPREFIX("net_slist_");
199                 BADPREFIX("r_");
200                 BADPREFIX("sbar_");
201                 BADPREFIX("scr_");
202                 BADPREFIX("snd_");
203                 BADPREFIX("show");
204                 BADPREFIX("sensitivity");
205                 BADPREFIX("userbind");
206                 BADPREFIX("v_");
207                 BADPREFIX("vid_");
208                 BADPREFIX("crosshair");
209                 BADCVAR("mod_q3bsp_lightmapmergepower");
210                 BADCVAR("mod_q3bsp_nolightmaps");
211                 BADCVAR("fov");
212                 BADCVAR("mastervolume");
213                 BADCVAR("volume");
214                 BADCVAR("bgmvolume");
215                 BADCVAR("in_pitch_min");
216                 BADCVAR("in_pitch_max");
217
218                 // private
219                 BADCVAR("developer");
220                 BADCVAR("log_dest_udp");
221                 BADCVAR("net_address");
222                 BADCVAR("net_address_ipv6");
223                 BADCVAR("port");
224                 BADCVAR("savedgamecfg");
225                 BADCVAR("serverconfig");
226                 BADCVAR("sv_autoscreenshot");
227                 BADCVAR("sv_heartbeatperiod");
228                 BADCVAR("sv_vote_master_password");
229                 BADCVAR("sys_colortranslation");
230                 BADCVAR("sys_specialcharactertranslation");
231                 BADCVAR("timeformat");
232                 BADCVAR("timestamps");
233                 BADCVAR("g_require_stats");
234                 BADPREFIX("developer_");
235                 BADPREFIX("g_ban_");
236                 BADPREFIX("g_banned_list");
237                 BADPREFIX("g_require_stats_");
238                 BADPREFIX("g_chat_flood_");
239                 BADPREFIX("g_ghost_items");
240                 BADPREFIX("g_playerstats_");
241                 BADPREFIX("g_voice_flood_");
242                 BADPREFIX("log_file");
243                 BADPREFIX("quit_");
244                 BADPREFIX("rcon_");
245                 BADPREFIX("sv_allowdownloads");
246                 BADPREFIX("sv_autodemo");
247                 BADPREFIX("sv_curl_");
248                 BADPREFIX("sv_eventlog");
249                 BADPREFIX("sv_logscores_");
250                 BADPREFIX("sv_master");
251                 BADPREFIX("sv_weaponstats_");
252                 BADPREFIX("sv_waypointsprite_");
253                 BADCVAR("rescan_pending");
254
255                 // these can contain player IDs, so better hide
256                 BADPREFIX("g_forced_team_");
257                 BADCVAR("sv_muteban_list");
258                 BADCVAR("sv_voteban_list");
259                 BADCVAR("sv_allow_customplayermodels_idlist");
260                 BADCVAR("sv_allow_customplayermodels_speciallist");
261
262                 // mapinfo
263                 BADCVAR("fraglimit");
264                 BADCVAR("g_arena");
265                 BADCVAR("g_assault");
266                 BADCVAR("g_ca");
267                 BADCVAR("g_ca_teams");
268                 BADCVAR("g_conquest");
269                 BADCVAR("g_conquest_teams");
270                 BADCVAR("g_ctf");
271                 BADCVAR("g_cts");
272                 BADCVAR("g_dotc");
273                 BADCVAR("g_dm");
274                 BADCVAR("g_domination");
275                 BADCVAR("g_domination_default_teams");
276                 BADCVAR("g_duel");
277                 BADCVAR("g_duel_not_dm_maps");
278                 BADCVAR("g_freezetag");
279                 BADCVAR("g_freezetag_teams");
280                 BADCVAR("g_invasion_type");
281                 BADCVAR("g_jailbreak");
282                 BADCVAR("g_jailbreak_teams");
283                 BADCVAR("g_keepaway");
284                 BADCVAR("g_keyhunt");
285                 BADCVAR("g_keyhunt_teams");
286                 BADCVAR("g_lms");
287                 BADCVAR("g_nexball");
288                 BADCVAR("g_onslaught");
289                 BADCVAR("g_race");
290                 BADCVAR("g_race_laps_limit");
291                 BADCVAR("g_race_qualifying_timelimit");
292                 BADCVAR("g_race_qualifying_timelimit_override");
293                 BADCVAR("g_runematch");
294                 BADCVAR("g_shootfromeye");
295                 BADCVAR("g_snafu");
296                 BADCVAR("g_survival");
297                 BADCVAR("g_survival_not_dm_maps");
298                 BADCVAR("g_tdm");
299                 BADCVAR("g_tdm_on_dm_maps");
300                 BADCVAR("g_tdm_teams");
301                 BADCVAR("g_vip");
302                 BADCVAR("leadlimit");
303                 BADCVAR("nextmap");
304                 BADCVAR("teamplay");
305                 BADCVAR("timelimit");
306                 BADCVAR("g_mapinfo_settemp_acl");
307                 BADCVAR("g_mapinfo_ignore_warnings");
308                 BADCVAR("g_maplist_ignore_sizes");
309                 BADCVAR("g_maplist_sizes_count_bots");
310
311                 // long
312                 BADCVAR("hostname");
313                 BADCVAR("g_maplist");
314                 BADCVAR("g_maplist_mostrecent");
315                 BADCVAR("sv_motd");
316                 BADCVAR("sv_termsofservice_url");
317
318                 v = cvar_string(k);
319                 d = cvar_defstring(k);
320                 if(v == d)
321                         continue;
322
323                 if(adding)
324                 {
325                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
326                         if(strlen(cvar_changes) > 16384)
327                         {
328                                 cvar_changes = "// too many settings have been changed to show them here\n";
329                                 adding = 0;
330                         }
331                 }
332
333                 // now check if the changes are actually gameplay relevant
334
335                 // does nothing gameplay relevant
336                 BADCVAR("captureleadlimit_override");
337                 BADCVAR("condump_stripcolors");
338                 BADCVAR("fs_gamedir");
339                 BADCVAR("g_allow_oldvortexbeam");
340                 BADCVAR("g_balance_kill_delay");
341                 BADCVAR("g_buffs_pickup_anyway");
342                 BADCVAR("g_buffs_randomize");
343                 BADCVAR("g_buffs_randomize_teamplay");
344                 BADCVAR("g_campcheck_distance");
345                 BADCVAR("g_chatsounds");
346                 BADCVAR("g_ca_point_leadlimit");
347                 BADCVAR("g_ca_point_limit");
348                 BADCVAR("g_ca_spectate_enemies");
349                 BADCVAR("g_ctf_captimerecord_always");
350                 BADCVAR("g_ctf_flag_glowtrails");
351                 BADCVAR("g_ctf_dynamiclights");
352                 BADCVAR("g_ctf_flag_pickup_verbosename");
353                 BADCVAR("g_ctf_flagcarrier_auto_helpme_damage");
354                 BADPRESUFFIX("g_ctf_flag_", "_model");
355                 BADPRESUFFIX("g_ctf_flag_", "_skin");
356                 BADCVAR("g_domination_point_leadlimit");
357                 BADCVAR("g_forced_respawn");
358                 BADCVAR("g_freezetag_point_leadlimit");
359                 BADCVAR("g_freezetag_point_limit");
360                 BADCVAR("g_glowtrails");
361                 BADCVAR("g_hats");
362                 BADCVAR("g_casings");
363                 BADCVAR("g_invasion_point_limit");
364                 BADCVAR("g_jump_grunt");
365                 BADCVAR("g_keepaway_ballcarrier_effects");
366                 BADCVAR("g_keepawayball_effects");
367                 BADCVAR("g_keyhunt_point_leadlimit");
368                 BADCVAR("g_nexball_goalleadlimit");
369                 BADCVAR("g_new_toys_autoreplace");
370                 BADCVAR("g_new_toys_use_pickupsound");
371                 BADCVAR("g_physics_predictall");
372                 BADCVAR("g_piggyback");
373                 BADCVAR("g_playerclip_collisions");
374                 BADCVAR("g_spawn_alloweffects");
375                 BADCVAR("g_tdm_point_leadlimit");
376                 BADCVAR("g_tdm_point_limit");
377                 BADCVAR("leadlimit_and_fraglimit");
378                 BADCVAR("leadlimit_override");
379                 BADCVAR("pausable");
380                 BADCVAR("sv_announcer");
381                 BADCVAR("sv_checkforpacketsduringsleep");
382                 BADCVAR("sv_damagetext");
383                 BADCVAR("sv_db_saveasdump");
384                 BADCVAR("sv_intermission_cdtrack");
385                 BADCVAR("sv_mapchange_delay");
386                 BADCVAR("sv_minigames");
387                 BADCVAR("sv_namechangetimer");
388                 BADCVAR("sv_precacheplayermodels");
389                 BADCVAR("sv_qcphysics");
390                 BADCVAR("sv_radio");
391                 BADCVAR("sv_stepheight");
392                 BADCVAR("sv_timeout");
393                 BADCVAR("sv_weapons_modeloverride");
394                 BADCVAR("w_prop_interval");
395                 BADPREFIX("chat_");
396                 BADPREFIX("crypto_");
397                 BADPREFIX("gameversion");
398                 BADPREFIX("g_chat_");
399                 BADPREFIX("g_ctf_captimerecord_");
400                 BADPREFIX("g_hats_");
401                 BADPREFIX("g_maplist_");
402                 BADPREFIX("g_mod_");
403                 BADPREFIX("g_respawn_");
404                 BADPREFIX("net_");
405                 BADPREFIX("notification_");
406                 BADPREFIX("prvm_");
407                 BADPREFIX("skill_");
408                 BADPREFIX("sv_allow_");
409                 BADPREFIX("sv_cullentities_");
410                 BADPREFIX("sv_maxidle");
411                 BADPREFIX("sv_minigames_");
412                 BADPREFIX("sv_radio_");
413                 BADPREFIX("sv_timeout_");
414                 BADPREFIX("sv_vote_");
415                 BADPREFIX("timelimit_");
416                 BADPRESUFFIX("g_", "_round_timelimit");
417
418                 // allowed changes to server admins (please sync this to server.cfg)
419                 // vi commands:
420                 //   :/"impure"/,$d
421                 //   :g!,^\/\/[^ /],d
422                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
423                 //   :%!sort
424                 // yes, this does contain some redundant stuff, don't really care
425                 BADPREFIX("bot_ai_");
426                 BADCVAR("bot_config_file");
427                 BADCVAR("bot_number");
428                 BADCVAR("bot_prefix");
429                 BADCVAR("bot_suffix");
430                 BADCVAR("capturelimit_override");
431                 BADCVAR("fraglimit_override");
432                 BADCVAR("gametype");
433                 BADCVAR("g_antilag");
434                 BADCVAR("g_balance_teams");
435                 BADCVAR("g_balance_teams_prevent_imbalance");
436                 BADCVAR("g_balance_teams_scorefactor");
437                 BADCVAR("g_ban_sync_trusted_servers");
438                 BADCVAR("g_ban_sync_uri");
439                 BADCVAR("g_buffs");
440                 BADCVAR("g_ca_teams_override");
441                 BADCVAR("g_ctf_fullbrightflags");
442                 BADCVAR("g_ctf_ignore_frags");
443                 BADCVAR("g_ctf_leaderboard");
444                 BADCVAR("g_domination_point_limit");
445                 BADCVAR("g_domination_teams_override");
446                 BADCVAR("g_freezetag_revive_spawnshield");
447                 BADCVAR("g_freezetag_teams_override");
448                 BADCVAR("g_friendlyfire");
449                 BADCVAR("g_fullbrightitems");
450                 BADCVAR("g_fullbrightplayers");
451                 BADCVAR("g_keyhunt_point_limit");
452                 BADCVAR("g_keyhunt_teams_override");
453                 BADCVAR("g_lms_lives_override");
454                 BADCVAR("g_maplist");
455                 BADCVAR("g_maxplayers");
456                 BADCVAR("g_mirrordamage");
457                 BADCVAR("g_nexball_goallimit");
458                 BADCVAR("g_norecoil");
459                 BADCVAR("g_physics_clientselect");
460                 BADCVAR("g_pinata");
461                 BADCVAR("g_powerups");
462                 BADCVAR("g_powerups_drop_ondeath");
463                 BADCVAR("g_player_brightness");
464                 BADCVAR("g_rocket_flying");
465                 BADCVAR("g_rocket_flying_disabledelays");
466                 BADPREFIX("g_spawnshield");
467                 BADCVAR("g_start_delay");
468                 BADCVAR("g_superspectate");
469                 BADCVAR("g_tdm_teams_override");
470                 BADCVAR("g_warmup");
471                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
472                 BADCVAR("hostname");
473                 BADCVAR("log_file");
474                 BADCVAR("maxplayers");
475                 BADCVAR("minplayers");
476                 BADCVAR("minplayers_per_team");
477                 BADCVAR("net_address");
478                 BADCVAR("port");
479                 BADCVAR("rcon_password");
480                 BADCVAR("rcon_restricted_commands");
481                 BADCVAR("rcon_restricted_password");
482                 BADCVAR("skill");
483                 BADCVAR("sv_adminnick");
484                 BADCVAR("sv_autoscreenshot");
485                 BADCVAR("sv_autotaunt");
486                 BADCVAR("sv_curl_defaulturl");
487                 BADCVAR("sv_defaultcharacter");
488                 BADCVAR("sv_defaultcharacterskin");
489                 BADCVAR("sv_defaultplayercolors");
490                 BADCVAR("sv_defaultplayermodel");
491                 BADCVAR("sv_defaultplayerskin");
492                 BADCVAR("sv_maxrate");
493                 BADCVAR("sv_motd");
494                 BADCVAR("sv_public");
495                 BADCVAR("sv_showfps");
496                 BADCVAR("sv_showspectators");
497                 BADCVAR("sv_status_privacy");
498                 BADCVAR("sv_taunt");
499                 BADCVAR("sv_vote_call");
500                 BADCVAR("sv_vote_commands");
501                 BADCVAR("sv_vote_majority_factor");
502                 BADCVAR("sv_vote_master");
503                 BADCVAR("sv_vote_master_commands");
504                 BADCVAR("sv_vote_master_password");
505                 BADCVAR("sv_vote_simple_majority_factor");
506                 BADVALUE("sys_ticrate", "0.0166667");
507                 BADVALUE("sys_ticrate", "0.0333333");
508                 BADCVAR("teamplay_mode");
509                 BADCVAR("timelimit_override");
510                 BADPREFIX("g_warmup_");
511                 BADPREFIX("sv_info_");
512                 BADPREFIX("sv_ready_restart_");
513
514                 // mutators that announce themselves properly to the server browser
515                 BADCVAR("g_instagib");
516                 BADCVAR("g_new_toys");
517                 BADCVAR("g_nix");
518                 BADCVAR("g_grappling_hook");
519                 BADCVAR("g_jetpack");
520
521 #undef BADPRESUFFIX
522 #undef BADPREFIX
523 #undef BADCVAR
524 #undef BADVALUE
525
526                 if(pureadding)
527                 {
528                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
529                         if(strlen(cvar_purechanges) > 16384)
530                         {
531                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
532                                 pureadding = 0;
533                         }
534                 }
535                 ++cvar_purechanges_count;
536                 // WARNING: this variable is used for the server list
537                 // NEVER dare to skip this code!
538                 // Hacks to intentionally appearing as "pure server" even though you DO have
539                 // modified settings may be punished by removal from the server list.
540                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
541                 // though.
542         }
543         buf_del(h);
544         if(cvar_changes == "")
545                 cvar_changes = "// this server runs at default server settings\n";
546         else
547                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
548         cvar_changes = strzone(cvar_changes);
549         if(cvar_purechanges == "")
550                 cvar_purechanges = "// this server runs at default gameplay settings\n";
551         else
552                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
553         cvar_purechanges = strzone(cvar_purechanges);
554 }
555
556 entity randomseed;
557 bool RandomSeed_Send(entity this, entity to, int sf)
558 {
559         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
560         WriteShort(MSG_ENTITY, this.cnt);
561         return true;
562 }
563 void RandomSeed_Think(entity this)
564 {
565         this.cnt = bound(0, floor(random() * 65536), 65535);
566         this.nextthink = time + 5;
567
568         this.SendFlags |= 1;
569 }
570 void RandomSeed_Spawn()
571 {
572         randomseed = new_pure(randomseed);
573         setthink(randomseed, RandomSeed_Think);
574         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
575
576         getthink(randomseed)(randomseed); // sets random seed and nextthink
577 }
578
579 spawnfunc(__init_dedicated_server)
580 {
581         // handler for _init/_init map (only for dedicated server initialization)
582
583         world_initialized = -1; // don't complain
584
585         delete_fn = remove_unsafely;
586
587         entity e = new(GotoFirstMap);
588         setthink(e, GotoFirstMap);
589         e.nextthink = time; // this is usually 1 at this point
590
591         e = new(info_player_deathmatch);  // safeguard against player joining
592
593     // assign reflectively to avoid "assignment to world" warning
594     for (int i = 0, n = numentityfields(); i < n; ++i) {
595         string k = entityfieldname(i);
596         if (k == "classname") {
597             // safeguard against various stuff ;)
598             putentityfieldstring(i, this, "worldspawn");
599             break;
600         }
601     }
602
603         // needs to be done so early because of the constants they create
604         static_init();
605         static_init_late();
606         static_init_precache();
607
608         IL_PUSH(g_spawnpoints, e); // just incase
609
610         MapInfo_Enumerate();
611         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
612 }
613
614 void __init_dedicated_server_shutdown() {
615         MapInfo_Shutdown();
616 }
617
618 STATIC_INIT_EARLY(maxclients)
619 {
620         maxclients = 0;
621         for (entity head = nextent(NULL); head; head = nextent(head)) {
622                 ++maxclients;
623         }
624 }
625
626 void GameplayMode_DelayedInit(entity this)
627 {
628         if(!scores_initialized)
629                 ScoreRules_generic();
630 }
631
632 void InitGameplayMode()
633 {
634         VoteReset();
635
636         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
637         get_mi_min_max(1);
638         // assign reflectively to avoid "assignment to world" warning
639         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
640             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
641             if (v) {
642             putentityfieldstring(i, world, sprintf("%v", v));
643             if (++done == 2) break;
644         }
645         }
646         // currently, NetRadiant's limit is 131072 qu for each side
647         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
648         // set the distance according to map size but don't go over the limit to avoid issues with float precision
649         // in case somebody makes extremely large maps
650         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
651
652         MapInfo_LoadMapSettings(mapname);
653         GameRules_teams(false);
654
655         if (!cvar_value_issafe(world.fog))
656         {
657                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
658                 world.fog = string_null;
659         }
660         if(MapInfo_Map_fog != "")
661         {
662                 if(MapInfo_Map_fog == "none")
663                         world.fog = string_null;
664                 else
665                         world.fog = strzone(MapInfo_Map_fog);
666         }
667         clientstuff = strzone(MapInfo_Map_clientstuff);
668
669         MapInfo_ClearTemps();
670
671         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
672
673         cache_mutatormsg = strzone("");
674         cache_lastmutatormsg = strzone("");
675
676         InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
677 }
678
679 bool world_already_spawned;
680 spawnfunc(worldspawn)
681 {
682         cvar_set("_endmatch", "0");
683         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
684
685         if (autocvar_sv_termsofservice_url && autocvar_sv_termsofservice_url != "")
686         {
687                 strcpy(sv_termsofservice_url_escaped, strreplace(":", "|", autocvar_sv_termsofservice_url));
688         }
689         else
690         {
691                 strcpy(sv_termsofservice_url_escaped, "INVALID");
692         }
693
694         bool wantrestart = false;
695         {
696                 if (!server_is_dedicated)
697                 {
698                         // force unloading of server pk3 files when starting a listen server
699                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
700                         // restore csqc_progname too
701                         string expect = "csprogs.dat";
702                         wantrestart = cvar_string("csqc_progname") != expect;
703                         cvar_set("csqc_progname", expect);
704                 }
705                 else
706                 {
707                         // Try to use versioned csprogs from pk3
708                         // Only ever use versioned csprogs.dat files on dedicated servers;
709                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
710                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
711                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
712                         string select = "csprogs.dat";
713                         if (fexists(pk3csprogs)) select = pk3csprogs;
714                         if (cvar_string("csqc_progname") != select)
715                         {
716                                 cvar_set("csqc_progname", select);
717                                 wantrestart = true;
718                         }
719                         // Check for updates on startup
720                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
721                         int sentinel = fopen("progs.txt", FILE_READ);
722                         if (sentinel >= 0)
723                         {
724                                 string switchversion = fgets(sentinel);
725                                 fclose(sentinel);
726                                 if (switchversion != "" && switchversion != WATERMARK)
727                                 {
728                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
729                                         // if it doesn't exist, assume either:
730                                         //   a) the current program was overwritten
731                                         //   b) this is a client only update
732                                         string newprogs = sprintf("progs-%s.dat", switchversion);
733                                         if (fexists(newprogs))
734                                         {
735                                                 cvar_set("sv_progs", newprogs);
736                                                 wantrestart = true;
737                                         }
738                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
739                                         if (fexists(newcsprogs))
740                                         {
741                                                 cvar_set("csqc_progname", newcsprogs);
742                                                 wantrestart = true;
743                                         }
744                                 }
745                         }
746                 }
747                 if (wantrestart)
748                 {
749                         LOG_INFO("Restart requested");
750                         changelevel(mapname);
751                         // let initialization continue, shutdown depends on it
752                 }
753         }
754
755         if(world_already_spawned)
756                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
757         world_already_spawned = true;
758
759         delete_fn = remove_safely; // during spawning, watch what you remove!
760
761         cvar_changes_init(); // do this very early now so it REALLY matches the server config
762
763         // default to RACE_RECORD, can be overwritten by gamemodes
764         record_type = RACE_RECORD;
765
766         // needs to be done so early because of the constants they create
767         static_init();
768
769         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
770
771         TemporaryDB = db_create();
772
773         // 0 normal
774         lightstyle(0, "m");
775
776         // 1 FLICKER (first variety)
777         lightstyle(1, "mmnmmommommnonmmonqnmmo");
778
779         // 2 SLOW STRONG PULSE
780         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
781
782         // 3 CANDLE (first variety)
783         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
784
785         // 4 FAST STROBE
786         lightstyle(4, "mamamamamama");
787
788         // 5 GENTLE PULSE 1
789         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
790
791         // 6 FLICKER (second variety)
792         lightstyle(6, "nmonqnmomnmomomno");
793
794         // 7 CANDLE (second variety)
795         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
796
797         // 8 CANDLE (third variety)
798         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
799
800         // 9 SLOW STROBE (fourth variety)
801         lightstyle(9, "aaaaaaaazzzzzzzz");
802
803         // 10 FLUORESCENT FLICKER
804         lightstyle(10, "mmamammmmammamamaaamammma");
805
806         // 11 SLOW PULSE NOT FADE TO BLACK
807         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
808
809         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
810
811         // 63 testing
812         lightstyle(63, "a");
813
814         if(autocvar_g_campaign)
815                 CampaignPreInit();
816         else
817                 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
818
819         Map_MarkAsRecent(mapname);
820
821         InitGameplayMode();
822         static_init_late();
823         static_init_precache();
824         readlevelcvars();
825
826         GameRules_limit_fallbacks();
827
828         if(warmup_limit == 0)
829                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
830
831         player_count = 0;
832         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
833         if(bot_waypoints_for_items == 1)
834                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
835                         bot_waypoints_for_items = 0;
836
837         WaypointSprite_Init();
838
839         // NOTE for matchid:
840         // changing the logic generating it is okay. But:
841         // it HAS to stay <= 64 chars
842         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
843         // strftime(false, "%s") isn't reliable, see strftime_s description
844         matchid = strzone(sprintf("%d.%s.%06d", autocvar_sv_eventlog_files_counter, strftime_s(), random() * 1000000));
845
846         if(autocvar_sv_eventlog)
847                 GameLogInit(); // requires matchid to be set
848
849         cvar_set("nextmap", "");
850
851         SetDefaultAlpha();
852
853         if(autocvar_g_campaign)
854                 CampaignPostInit();
855
856         Ban_LoadBans();
857
858         MapInfo_Enumerate();
859         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
860
861         q3compat = BITSET(q3compat, Q3COMPAT_ARENA, fexists(strcat("scripts/", mapname, ".arena")));
862         q3compat = BITSET(q3compat, Q3COMPAT_DEFI, fexists(strcat("scripts/", mapname, ".defi")));
863
864         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
865         {
866                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
867                 if(fd != -1)
868                 {
869                         string s;
870                         while((s = fgets(fd)))
871                         {
872                                 int l = tokenize_console(s);
873                                 if(l < 2)
874                                         continue;
875                                 if(argv(0) == "cd")
876                                 {
877                                         string trackname = argv(2);
878                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
879                                         LOG_INFO("  cdtrack ", trackname);
880                                         if (cvar_value_issafe(trackname))
881                                         {
882                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
883                                                 strcpy(clientstuff, newstuff);
884                                         }
885                                 }
886                                 else if(argv(0) == "fog")
887                                 {
888                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
889                                         LOG_INFO("  \"fog\" \"", s, "\"");
890                                 }
891                                 else if(argv(0) == "set")
892                                 {
893                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
894                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
895                                 }
896                                 else if(argv(0) != "//")
897                                 {
898                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
899                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
900                                 }
901                         }
902                         fclose(fd);
903                 }
904         }
905
906         WeaponStats_Init();
907
908         Nagger_Init();
909
910         // set up information replies for clients and server to use
911         maplist_reply = strzone(getmaplist());
912         lsmaps_reply = strzone(getlsmaps());
913         monsterlist_reply = strzone(getmonsterlist());
914         bool records_available = false;
915         for(int i = 0; i < 10; ++i)
916         {
917                 string s = getrecords(i);
918                 if (s != "")
919                 {
920                         records_reply[i] = strzone(s);
921                         records_available = true;
922                 }
923         }
924         if (!records_available)
925                 records_reply[0] = "No records available for the current game mode.\n";
926         ladder_reply = strzone(getladder());
927         rankings_reply = strzone(getrankings());
928
929         // begin other init
930         ClientInit_Spawn();
931         RandomSeed_Spawn();
932         PingPLReport_Spawn();
933
934         CheatInit();
935
936         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
937
938         // fill sv_curl_serverpackages from .serverpackage files
939         if (autocvar_sv_curl_serverpackages_auto)
940         {
941                 string s = "csprogs-" WATERMARK ".dat";
942                 // remove automatically managed files from the list to prevent duplicates
943                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
944                 {
945                         string pkg = argv(i);
946                         if (startsWith(pkg, "csprogs-")) continue;
947                         if (endsWith(pkg, "-serverpackage.txt")) continue;
948                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
949                         s = cons(s, pkg);
950                 }
951                 // add automatically managed files to the list
952                 #define X(match) MACRO_BEGIN \
953                         int fd = search_begin(match, true, false); \
954                         if (fd >= 0) \
955                         { \
956                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
957                                 { \
958                                         s = cons(s, search_getfilename(fd, i)); \
959                                 } \
960                                 search_end(fd); \
961                         } \
962                 MACRO_END
963                 X("*-serverpackage.txt");
964                 X("*.serverpackage");
965                 #undef X
966                 cvar_set("sv_curl_serverpackages", s);
967         }
968
969         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
970         modname = "Xonotic";
971         // physics/balance/config changes that count as mod
972         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
973                 modname = cvar_string("g_mod_physics");
974         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
975                 modname = cvar_string("g_mod_balance");
976         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
977                 modname = cvar_string("g_mod_config");
978         // extra mutators that deserve to count as mod
979         MUTATOR_CALLHOOK(SetModname, modname);
980         modname = M_ARGV(0, string);
981
982         // save it for later
983         modname = strzone(modname);
984
985         WinningConditionHelper(this); // set worldstatus
986
987         world_initialized = 1;
988         __spawnfunc_spawn_all();
989 }
990
991 spawnfunc(light)
992 {
993         //makestatic (this); // Who the f___ did that?
994         delete(this);
995 }
996
997 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance, bool frompos)
998 {
999     float m = e.dphitcontentsmask;
1000     e.dphitcontentsmask = goodcontents | badcontents;
1001
1002     vector org = boundmin;
1003     vector delta = boundmax - boundmin;
1004
1005     vector start, end;
1006     start = end = org;
1007     int j; // used after the loop
1008     for(j = 0; j < attempts; ++j)
1009     {
1010         start.x = org.x + random() * delta.x;
1011         start.y = org.y + random() * delta.y;
1012         start.z = org.z + random() * delta.z;
1013
1014         // rule 1: start inside world bounds, and outside
1015         // solid, and don't start from somewhere where you can
1016         // fall down to evil
1017         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1018         if (trace_fraction >= 1)
1019             continue;
1020         if (trace_startsolid)
1021             continue;
1022         if (trace_dphitcontents & badcontents)
1023             continue;
1024         if (trace_dphitq3surfaceflags & badsurfaceflags)
1025             continue;
1026
1027         // rule 2: if we are too high, lower the point
1028         if (trace_fraction * delta.z > maxaboveground)
1029             start = trace_endpos + '0 0 1' * maxaboveground;
1030         vector enddown = trace_endpos;
1031
1032         // rule 3: make sure we aren't outside the map. This only works
1033         // for somewhat well formed maps. A good rule of thumb is that
1034         // the map should have a convex outside hull.
1035         // these can be traceLINES as we already verified the starting box
1036         vector mstart = start + 0.5 * (e.mins + e.maxs);
1037         traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1038         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1039             continue;
1040         traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1041         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1042             continue;
1043         traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1044         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1045             continue;
1046         traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1047         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1048             continue;
1049         traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1050         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1051             continue;
1052
1053                 // rule 4: we must "see" some spawnpoint or item
1054                 entity sp = NULL;
1055                 if(frompos)
1056                 {
1057                         if((traceline(mstart, e.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1058                                 sp = e;
1059                 }
1060                 if(!sp)
1061                 {
1062                         IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1063                         {
1064                                 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1065                                 {
1066                                         sp = it;
1067                                         break;
1068                                 }
1069                         });
1070                 }
1071                 if(!sp)
1072                 {
1073                         int items_checked = 0;
1074                         IL_EACH(g_items, checkpvs(mstart, it),
1075                         {
1076                                 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1077                                 {
1078                                         sp = it;
1079                                         break;
1080                                 }
1081
1082                                 ++items_checked;
1083                                 if(items_checked >= attempts)
1084                                         break; // sanity
1085                         });
1086
1087                         if(!sp)
1088                                 continue;
1089                 }
1090
1091         // find a random vector to "look at"
1092         end.x = org.x + random() * delta.x;
1093         end.y = org.y + random() * delta.y;
1094         end.z = org.z + random() * delta.z;
1095         end = start + normalize(end - start) * vlen(delta);
1096
1097         // rule 4: start TO end must not be too short
1098         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1099         if(trace_startsolid)
1100             continue;
1101         if(trace_fraction < minviewdistance / vlen(delta))
1102             continue;
1103
1104         // rule 5: don't want to look at sky
1105         if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1106             continue;
1107
1108         // rule 6: we must not end up in trigger_hurt
1109         if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1110             continue;
1111
1112         break;
1113     }
1114
1115     e.dphitcontentsmask = m;
1116
1117     if(j < attempts)
1118     {
1119         setorigin(e, start);
1120         e.angles = vectoangles(end - start);
1121         LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1122         return true;
1123     }
1124     return false;
1125 }
1126
1127 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1128 {
1129         return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance, false);
1130 }
1131
1132 /*
1133 ===============================================================================
1134
1135 RULES
1136
1137 ===============================================================================
1138 */
1139
1140 void DumpStats(float final)
1141 {
1142         float file;
1143         string s;
1144         float to_console;
1145         float to_eventlog;
1146         float to_file;
1147         float i;
1148
1149         to_console = autocvar_sv_logscores_console;
1150         to_eventlog = autocvar_sv_eventlog;
1151         to_file = autocvar_sv_logscores_file;
1152
1153         if(!final)
1154         {
1155                 to_console = true; // always print printstats replies
1156                 to_eventlog = false; // but never print them to the event log
1157         }
1158
1159         if(to_eventlog)
1160                 if(autocvar_sv_eventlog_console)
1161                         to_console = false; // otherwise we get the output twice
1162
1163         if(final)
1164                 s = ":scores:";
1165         else
1166                 s = ":status:";
1167         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1168
1169         if(to_console)
1170                 LOG_HELP(s);
1171         if(to_eventlog)
1172                 GameLogEcho(s);
1173
1174         file = -1;
1175         if(to_file)
1176         {
1177                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1178                 if(file == -1)
1179                         to_file = false;
1180                 else
1181                         fputs(file, strcat(s, "\n"));
1182         }
1183
1184         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1185         if(to_console)
1186                 LOG_HELP(s);
1187         if(to_eventlog)
1188                 GameLogEcho(s);
1189         if(to_file)
1190                 fputs(file, strcat(s, "\n"));
1191
1192         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1193                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1194                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1195                 if(IS_PLAYER(it) || INGAME_JOINED(it))
1196                         s = strcat(s, ftos(it.team), ":");
1197                 else
1198                         s = strcat(s, "spectator:");
1199
1200                 if(to_console)
1201                         LOG_HELP(s, playername(it.netname, it.team, false));
1202                 if(to_eventlog)
1203                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1204                 if(to_file)
1205                         fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1206         });
1207
1208         if(teamplay)
1209         {
1210                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1211                 if(to_console)
1212                         LOG_HELP(s);
1213                 if(to_eventlog)
1214                         GameLogEcho(s);
1215                 if(to_file)
1216                         fputs(file, strcat(s, "\n"));
1217
1218                 for(i = 1; i < 16; ++i)
1219                 {
1220                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1221                         s = strcat(s, ":", ftos(i));
1222                         if(to_console)
1223                                 LOG_HELP(s);
1224                         if(to_eventlog)
1225                                 GameLogEcho(s);
1226                         if(to_file)
1227                                 fputs(file, strcat(s, "\n"));
1228                 }
1229         }
1230
1231         if(to_console)
1232                 LOG_HELP(":end");
1233         if(to_eventlog)
1234                 GameLogEcho(":end");
1235         if(to_file)
1236         {
1237                 fputs(file, ":end\n");
1238                 fclose(file);
1239         }
1240 }
1241
1242 /*
1243 go to the next level for deathmatch
1244 only called if a time or frag limit has expired
1245 */
1246 void NextLevel()
1247 {
1248         cvar_set("_endmatch", "0");
1249         game_stopped = true;
1250         intermission_running = true; // game over
1251
1252         // enforce a wait time before allowing changelevel
1253         if(player_count > 0)
1254                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1255         else
1256                 intermission_exittime = -1;
1257
1258         /*
1259         WriteByte (MSG_ALL, SVC_CDTRACK);
1260         WriteByte (MSG_ALL, 3);
1261         WriteByte (MSG_ALL, 3);
1262         // done in FixIntermission
1263         */
1264
1265         //pos = FindIntermission ();
1266
1267         VoteReset();
1268
1269         DumpStats(true);
1270
1271         // send statistics
1272         PlayerStats_GameReport(true);
1273         WeaponStats_Shutdown();
1274
1275         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1276
1277         if(autocvar_sv_eventlog)
1278                 GameLogEcho(":gameover");
1279
1280         GameLogClose();
1281
1282         int winner_team = 0;
1283         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1284                 FixIntermissionClient(it);
1285                 if(it.winning)
1286                 {
1287                         if (teamplay && !winner_team)
1288                         {
1289                                 winner_team = it.team;
1290                                 bprint(Team_ColorCode(winner_team), Team_ColorName_Upper(winner_team), "^7 team wins the match\n");
1291                         }
1292                         bprint(playername(it.netname, it.team, false), " ^7wins\n");
1293                 }
1294         });
1295
1296         target_music_kill();
1297
1298         if(autocvar_g_campaign)
1299                 CampaignPreIntermission();
1300
1301         MUTATOR_CALLHOOK(MatchEnd);
1302
1303         localcmd("\nsv_hook_gameend\n");
1304 }
1305
1306
1307 int InitiateSuddenDeath()
1308 {
1309         // Check first whether normal overtimes could be added before initiating suddendeath mode
1310         // - for this timelimit_overtime needs to be >0 of course
1311         // - also check the winning condition calculated in the previous frame and only add normal overtime
1312         //   again, if at the point at which timelimit would be extended again, still no winner was found
1313         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1314                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1315                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1316         {
1317                 return 1; // need to call InitiateOvertime later
1318         }
1319         else
1320         {
1321                 if(!checkrules_suddendeathend)
1322                 {
1323                         if(autocvar_g_campaign)
1324                         {
1325                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1326                         }
1327                         else
1328                         {
1329                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1330                                 overtimes = -1;
1331                         }
1332                         if(g_race && !g_race_qualifying)
1333                                 race_StartCompleting();
1334                 }
1335                 return 0;
1336         }
1337 }
1338
1339 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1340 {
1341         ++checkrules_overtimesadded;
1342         overtimes = checkrules_overtimesadded;
1343         //add one more overtime by simply extending the timelimit
1344         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1345         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1346 }
1347
1348 float GetWinningCode(float fraglimitreached, float equality)
1349 {
1350         if(autocvar_g_campaign == 1)
1351         {
1352                 if(fraglimitreached)
1353                         return WINNING_YES;
1354                 else
1355                         return WINNING_NO;
1356         }
1357         else
1358         {
1359                 if(equality)
1360                 {
1361                         if(fraglimitreached)
1362                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1363                         else
1364                                 return WINNING_NEVER;
1365                 }
1366                 else
1367                 {
1368                         if(fraglimitreached)
1369                                 return WINNING_YES;
1370                         else
1371                                 return WINNING_NO;
1372                 }
1373         }
1374 }
1375
1376 // set the .winning flag for exactly those players with a given field value
1377 void SetWinners(.float field, float value)
1378 {
1379         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = (it.(field) == value); });
1380 }
1381
1382 // set the .winning flag for those players with a given field value
1383 void AddWinners(.float field, float value)
1384 {
1385         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1386                 if(it.(field) == value)
1387                         it.winning = 1;
1388         });
1389 }
1390
1391 // clear the .winning flags
1392 void ClearWinners()
1393 {
1394         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = 0; });
1395 }
1396
1397 int fragsleft_last;
1398 float WinningCondition_Scores(float limit, float leadlimit)
1399 {
1400         // TODO make everything use THIS winning condition (except LMS)
1401         WinningConditionHelper(NULL);
1402
1403         if(teamplay)
1404         {
1405                 for (int i = 1; i < 5; ++i)
1406                 {
1407                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1408                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1409                 }
1410         }
1411
1412         ClearWinners();
1413         if(WinningConditionHelper_winner)
1414                 WinningConditionHelper_winner.winning = 1;
1415         if(WinningConditionHelper_winnerteam >= 0)
1416                 SetWinners(team, WinningConditionHelper_winnerteam);
1417
1418         if(WinningConditionHelper_lowerisbetter)
1419         {
1420                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1421                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1422                 limit = -limit;
1423         }
1424
1425         if(WinningConditionHelper_zeroisworst)
1426                 leadlimit = 0; // not supported in this mode
1427
1428         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1429         {
1430                 float fragsleft;
1431                 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1432                 {
1433                         fragsleft = 1;
1434                 }
1435                 else
1436                 {
1437                         fragsleft = FLOAT_MAX;
1438                         float leadingfragsleft = FLOAT_MAX;
1439                         if (limit)
1440                                 fragsleft = limit - WinningConditionHelper_topscore;
1441                         if (leadlimit)
1442                                 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1443
1444                         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1445                                 fragsleft = max(fragsleft, leadingfragsleft);
1446                         else
1447                                 fragsleft = min(fragsleft, leadingfragsleft);
1448                 }
1449
1450                 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1451                 {
1452                         if (fragsleft == 1)
1453                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1454                         else if (fragsleft == 2)
1455                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1456                         else if (fragsleft == 3)
1457                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1458
1459                         fragsleft_last = fragsleft;
1460                 }
1461         }
1462
1463         bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1464         bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1465
1466         bool limit_reached;
1467         // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1468         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1469                 limit_reached = (fraglimit_reached && leadlimit_reached);
1470         else
1471                 limit_reached = (fraglimit_reached || leadlimit_reached);
1472
1473         return GetWinningCode(
1474                 WinningConditionHelper_topscore && limit_reached,
1475                 WinningConditionHelper_equality
1476         );
1477 }
1478
1479 float WinningCondition_RanOutOfSpawns()
1480 {
1481         if(have_team_spawns <= 0)
1482                 return WINNING_NO;
1483
1484         if(!autocvar_g_spawn_useallspawns)
1485                 return WINNING_NO;
1486
1487         if(!some_spawn_has_been_used)
1488                 return WINNING_NO;
1489
1490         for (int i = 1; i < 5; ++i)
1491         {
1492                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1493         }
1494
1495         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1496         {
1497                 if (Team_IsValidTeam(it.team))
1498                 {
1499                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1500                 }
1501         });
1502
1503         IL_EACH(g_spawnpoints, true,
1504         {
1505                 if (Team_IsValidTeam(it.team))
1506                 {
1507                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1508                 }
1509         });
1510
1511         ClearWinners();
1512         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1513         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1514         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1515         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1516         if(team1_score + team2_score + team3_score + team4_score == 0)
1517         {
1518                 checkrules_equality = true;
1519                 return WINNING_YES;
1520         }
1521         else if(team1_score + team2_score + team3_score + team4_score == 1)
1522         {
1523                 float t, i;
1524                 if(team1_score)
1525                         t = 1;
1526                 else if(team2_score)
1527                         t = 2;
1528                 else if(team3_score)
1529                         t = 3;
1530                 else // if(team4_score)
1531                         t = 4;
1532                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1533                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1534                 {
1535                         for (int j = 1; j <= NUM_TEAMS; ++j)
1536                         {
1537                                 if (t == j)
1538                                 {
1539                                         continue;
1540                                 }
1541                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1542                                 {
1543                                         continue;
1544                                 }
1545                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1546                         }
1547                 }
1548
1549                 AddWinners(team, t);
1550                 return WINNING_YES;
1551         }
1552         else
1553                 return WINNING_NO;
1554 }
1555
1556 /*
1557 ============
1558 CheckRules_World
1559
1560 Exit deathmatch games upon conditions
1561 ============
1562 */
1563 void CheckRules_World()
1564 {
1565         VoteThink();
1566         MapVote_Think();
1567
1568         SetDefaultAlpha();
1569
1570         if (intermission_running) // someone else quit the game already
1571         {
1572                 if(player_count == 0) // Nobody there? Then let's go to the next map
1573                         MapVote_Start();
1574                         // this will actually check the player count in the next frame
1575                         // again, but this shouldn't hurt
1576                 return;
1577         }
1578
1579         float timelimit = autocvar_timelimit * 60;
1580         float fraglimit = autocvar_fraglimit;
1581         float leadlimit = autocvar_leadlimit;
1582         if (leadlimit < 0) leadlimit = 0;
1583
1584         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1585         {
1586                 if(timelimit > 0)
1587                         timelimit = 0; // timelimit is not made for warmup
1588                 if(fraglimit > 0)
1589                         fraglimit = 0; // no fraglimit for now
1590                 leadlimit = 0; // no leadlimit for now
1591         }
1592
1593         if (autocvar__endmatch || timelimit < 0)
1594         {
1595                 // endmatch
1596                 NextLevel();
1597                 return;
1598         }
1599
1600         if(timelimit > 0)
1601                 timelimit += game_starttime;
1602
1603         int overtimes_prev = overtimes;
1604         int wantovertime = 0;
1605
1606         if(checkrules_suddendeathend)
1607         {
1608                 if(!checkrules_suddendeathwarning)
1609                 {
1610                         checkrules_suddendeathwarning = true;
1611                         if(g_race && !g_race_qualifying)
1612                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1613                         else
1614                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1615                 }
1616         }
1617         else
1618         {
1619                 if (timelimit && time >= timelimit)
1620                 {
1621                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1622                         {
1623                                 float totalplayers;
1624                                 float playerswithlaps;
1625                                 float readyplayers;
1626                                 totalplayers = playerswithlaps = readyplayers = 0;
1627                                 FOREACH_CLIENT(IS_PLAYER(it), {
1628                                         ++totalplayers;
1629                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1630                                                 ++playerswithlaps;
1631                                         if(it.ready)
1632                                                 ++readyplayers;
1633                                 });
1634
1635                                 // at least 2 of the players have completed a lap: start the RACE
1636                                 // otherwise, the players should end the qualifying on their own
1637                                 if(readyplayers || playerswithlaps >= 2)
1638                                 {
1639                                         checkrules_suddendeathend = 0;
1640                                         ReadyRestart(true); // go to race
1641                                         return;
1642                                 }
1643                                 else
1644                                         wantovertime |= InitiateSuddenDeath();
1645                         }
1646                         else
1647                                 wantovertime |= InitiateSuddenDeath();
1648                 }
1649         }
1650
1651         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1652         {
1653                 NextLevel();
1654                 return;
1655         }
1656
1657         int checkrules_status = WinningCondition_RanOutOfSpawns();
1658         if(checkrules_status == WINNING_YES)
1659                 bprint("Hey! Someone ran out of spawns!\n");
1660         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1661                 checkrules_status = M_ARGV(0, float);
1662         else
1663                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1664
1665         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1666         {
1667                 checkrules_status = WINNING_NEVER;
1668                 checkrules_overtimesadded = -1;
1669                 wantovertime |= InitiateSuddenDeath();
1670         }
1671
1672         if(checkrules_status == WINNING_NEVER)
1673                 // equality cases! Nobody wins if the overtime ends in a draw.
1674                 ClearWinners();
1675
1676         if(wantovertime)
1677         {
1678                 if(checkrules_status == WINNING_NEVER)
1679                         InitiateOvertime();
1680                 else
1681                         checkrules_status = WINNING_YES;
1682         }
1683
1684         if(checkrules_suddendeathend)
1685                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1686                         checkrules_status = WINNING_YES;
1687
1688         if(checkrules_status == WINNING_YES)
1689         {
1690                 if (overtimes == -1 && overtimes != overtimes_prev)
1691                 {
1692                         // if suddendeathend overtime has just begun, revert it
1693                         checkrules_suddendeathend = 0;
1694                         overtimes = overtimes_prev;
1695                 }
1696                 //print("WINNING\n");
1697                 NextLevel();
1698         }
1699 }
1700
1701 float want_weapon(entity weaponinfo, float allguns)
1702 {
1703         int d = 0;
1704         bool allow_mutatorblocked = false;
1705
1706         if(!weaponinfo.m_id)
1707                 return 0;
1708
1709         bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1710         d = M_ARGV(1, float);
1711         allguns = M_ARGV(2, bool);
1712         allow_mutatorblocked = M_ARGV(3, bool);
1713
1714         if(allguns)
1715                 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1716         else if(!mutator_returnvalue)
1717                 d = !(!weaponinfo.weaponstart);
1718
1719         if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1720                 d = 0;
1721
1722         float t = weaponinfo.weaponstartoverride;
1723
1724         //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1725
1726         // bit order in t:
1727         // 1: want or not
1728         // 2: is default?
1729         // 4: is set by default?
1730         if(t < 0)
1731                 t = 4 | (3 * d);
1732         else
1733                 t |= (2 * d);
1734
1735         return t;
1736 }
1737
1738 /// Weapons the player normally starts with outside weapon arena.
1739 WepSet weapons_start()
1740 {
1741         WepSet ret = '0 0 0';
1742         FOREACH(Weapons, it != WEP_Null, {
1743                 int w = want_weapon(it, false);
1744                 if (w & 1)
1745                         ret |= it.m_wepset;
1746         });
1747         return ret;
1748 }
1749
1750 WepSet weapons_all()
1751 {
1752         WepSet ret = '0 0 0';
1753         FOREACH(Weapons, it != WEP_Null, {
1754                 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1755                         ret |= it.m_wepset;
1756         });
1757         return ret;
1758 }
1759
1760 WepSet weapons_devall()
1761 {
1762         WepSet ret = '0 0 0';
1763         FOREACH(Weapons, it != WEP_Null,
1764         {
1765                 ret |= it.m_wepset;
1766         });
1767         return ret;
1768 }
1769
1770 WepSet weapons_most()
1771 {
1772         WepSet ret = '0 0 0';
1773         FOREACH(Weapons, it != WEP_Null, {
1774                 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1775                         ret |= it.m_wepset;
1776         });
1777         return ret;
1778 }
1779
1780 void weaponarena_available_all_update(entity this)
1781 {
1782         if (weaponsInMapAll)
1783         {
1784                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1785         }
1786         else
1787         {
1788                 // if no weapons are available on the map, just fall back to all weapons arena
1789                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1790         }
1791 }
1792
1793 void weaponarena_available_devall_update(entity this)
1794 {
1795         if (weaponsInMapAll)
1796         {
1797                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1798         }
1799         else
1800         {
1801                 // if no weapons are available on the map, just fall back to devall weapons arena
1802                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1803         }
1804 }
1805
1806 void weaponarena_available_most_update(entity this)
1807 {
1808         if (weaponsInMapAll)
1809         {
1810                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1811         }
1812         else
1813         {
1814                 // if no weapons are available on the map, just fall back to most weapons arena
1815                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1816         }
1817 }
1818
1819 void readplayerstartcvars()
1820 {
1821         // initialize starting values for players
1822         start_weapons = '0 0 0';
1823         start_weapons_default = '0 0 0';
1824         start_weapons_defaultmask = '0 0 0';
1825         start_items = 0;
1826         start_ammo_shells = 0;
1827         start_ammo_nails = 0;
1828         start_ammo_rockets = 0;
1829         start_ammo_cells = 0;
1830         start_ammo_plasma = 0;
1831         if (random_start_ammo == NULL)
1832         {
1833                 random_start_ammo = new_pure(random_start_ammo);
1834         }
1835         start_health = cvar("g_balance_health_start");
1836         start_armorvalue = cvar("g_balance_armor_start");
1837
1838         g_weaponarena = 0;
1839         g_weaponarena_weapons = '0 0 0';
1840
1841         string s = cvar_string("g_weaponarena");
1842
1843         MUTATOR_CALLHOOK(SetWeaponArena, s);
1844         s = M_ARGV(0, string);
1845
1846         if (s == "0" || s == "")
1847         {
1848                 // no arena
1849         }
1850         else if (s == "off")
1851         {
1852                 // forcibly turn off weaponarena
1853         }
1854         else if (s == "all" || s == "1")
1855         {
1856                 g_weaponarena = 1;
1857                 g_weaponarena_list = "All Weapons Arena";
1858                 g_weaponarena_weapons = weapons_all();
1859         }
1860         else if (s == "devall")
1861         {
1862                 g_weaponarena = 1;
1863                 g_weaponarena_list = "Dev All Weapons Arena";
1864                 g_weaponarena_weapons = weapons_devall();
1865         }
1866         else if (s == "most")
1867         {
1868                 g_weaponarena = 1;
1869                 g_weaponarena_list = "Most Weapons Arena";
1870                 g_weaponarena_weapons = weapons_most();
1871         }
1872         else if (s == "all_available")
1873         {
1874                 g_weaponarena = 1;
1875                 g_weaponarena_list = "All Available Weapons Arena";
1876
1877                 // this needs to run after weaponsInMapAll is initialized
1878                 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1879         }
1880         else if (s == "devall_available")
1881         {
1882                 g_weaponarena = 1;
1883                 g_weaponarena_list = "Dev All Available Weapons Arena";
1884
1885                 // this needs to run after weaponsInMapAll is initialized
1886                 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1887         }
1888         else if (s == "most_available")
1889         {
1890                 g_weaponarena = 1;
1891                 g_weaponarena_list = "Most Available Weapons Arena";
1892
1893                 // this needs to run after weaponsInMapAll is initialized
1894                 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1895         }
1896         else if (s == "none")
1897         {
1898                 g_weaponarena = 1;
1899                 g_weaponarena_list = "No Weapons Arena";
1900         }
1901         else
1902         {
1903                 g_weaponarena = 1;
1904                 float t = tokenize_console(s);
1905                 g_weaponarena_list = "";
1906                 for (int j = 0; j < t; ++j)
1907                 {
1908                         s = argv(j);
1909                         Weapon wep = Weapon_from_name(s);
1910                         if(wep != WEP_Null)
1911                         {
1912                                 g_weaponarena_weapons |= (wep.m_wepset);
1913                                 g_weaponarena_list = strcat(g_weaponarena_list, wep.netname, " & ");
1914                         }
1915                 }
1916                 if (g_weaponarena_list != "") // remove trailing " & "
1917                         g_weaponarena_list = substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3);
1918                 else // no valid weapon found
1919                         g_weaponarena_list = "No Weapons Arena";
1920         }
1921
1922         if (g_weaponarena)
1923         {
1924                 g_weapon_stay = 0; // incompatible
1925                 start_weapons = g_weaponarena_weapons;
1926                 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
1927                 g_weaponarena_list = strzone(g_weaponarena_list);
1928         }
1929         else
1930         {
1931                 FOREACH(Weapons, it != WEP_Null, {
1932                         int w = want_weapon(it, false);
1933                         WepSet s = it.m_wepset;
1934                         if(w & 1)
1935                                 start_weapons |= s;
1936                         if(w & 2)
1937                                 start_weapons_default |= s;
1938                         if(w & 4)
1939                                 start_weapons_defaultmask |= s;
1940                 });
1941         }
1942
1943         if(cvar("g_balance_superweapons_time") < 0)
1944                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
1945
1946         if(!cvar("g_use_ammunition"))
1947                 start_items |= IT_UNLIMITED_AMMO;
1948
1949         if(start_items & IT_UNLIMITED_AMMO)
1950         {
1951                 start_ammo_shells = 999;
1952                 start_ammo_nails = 999;
1953                 start_ammo_rockets = 999;
1954                 start_ammo_cells = 999;
1955                 start_ammo_plasma = 999;
1956                 start_ammo_fuel = 999;
1957         }
1958         else
1959         {
1960                 start_ammo_shells = cvar("g_start_ammo_shells");
1961                 start_ammo_nails = cvar("g_start_ammo_nails");
1962                 start_ammo_rockets = cvar("g_start_ammo_rockets");
1963                 start_ammo_cells = cvar("g_start_ammo_cells");
1964                 start_ammo_plasma = cvar("g_start_ammo_plasma");
1965                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1966                 random_start_weapons_count = cvar("g_random_start_weapons_count");
1967                 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
1968                 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
1969                 SetResource(random_start_ammo, RES_ROCKETS, cvar("g_random_start_rockets"));
1970                 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
1971                 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
1972         }
1973
1974         warmup_start_ammo_shells = start_ammo_shells;
1975         warmup_start_ammo_nails = start_ammo_nails;
1976         warmup_start_ammo_rockets = start_ammo_rockets;
1977         warmup_start_ammo_cells = start_ammo_cells;
1978         warmup_start_ammo_plasma = start_ammo_plasma;
1979         warmup_start_ammo_fuel = start_ammo_fuel;
1980         warmup_start_health = start_health;
1981         warmup_start_armorvalue = start_armorvalue;
1982         warmup_start_weapons = start_weapons;
1983         warmup_start_weapons_default = start_weapons_default;
1984         warmup_start_weapons_defaultmask = start_weapons_defaultmask;
1985
1986         if (!g_weaponarena)
1987         {
1988                 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1989                 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1990                 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1991                 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1992                 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
1993                 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1994                 warmup_start_health = cvar("g_warmup_start_health");
1995                 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1996                 warmup_start_weapons = '0 0 0';
1997                 warmup_start_weapons_default = '0 0 0';
1998                 warmup_start_weapons_defaultmask = '0 0 0';
1999                 FOREACH(Weapons, it != WEP_Null, {
2000                         int w = want_weapon(it, autocvar_g_warmup_allguns);
2001                         WepSet s = it.m_wepset;
2002                         if(w & 1)
2003                                 warmup_start_weapons |= s;
2004                         if(w & 2)
2005                                 warmup_start_weapons_default |= s;
2006                         if(w & 4)
2007                                 warmup_start_weapons_defaultmask |= s;
2008                 });
2009         }
2010
2011         if (autocvar_g_jetpack)
2012                 start_items |= ITEM_Jetpack.m_itemid;
2013
2014         MUTATOR_CALLHOOK(SetStartItems);
2015
2016         if (start_items & ITEM_Jetpack.m_itemid)
2017         {
2018                 start_items |= ITEM_JetpackRegen.m_itemid;
2019                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2020                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2021         }
2022
2023         start_ammo_shells = max(0, start_ammo_shells);
2024         start_ammo_nails = max(0, start_ammo_nails);
2025         start_ammo_rockets = max(0, start_ammo_rockets);
2026         start_ammo_cells = max(0, start_ammo_cells);
2027         start_ammo_plasma = max(0, start_ammo_plasma);
2028         start_ammo_fuel = max(0, start_ammo_fuel);
2029         SetResource(random_start_ammo, RES_SHELLS, max(0, GetResource(random_start_ammo, RES_SHELLS)));
2030         SetResource(random_start_ammo, RES_BULLETS, max(0, GetResource(random_start_ammo, RES_BULLETS)));
2031         SetResource(random_start_ammo, RES_ROCKETS, max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2032         SetResource(random_start_ammo, RES_CELLS, max(0, GetResource(random_start_ammo, RES_CELLS)));
2033         SetResource(random_start_ammo, RES_PLASMA, max(0, GetResource(random_start_ammo, RES_PLASMA)));
2034
2035         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2036         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2037         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2038         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2039         warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2040         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2041 }
2042
2043 void readlevelcvars()
2044 {
2045         if(cvar("sv_allow_fullbright"))
2046                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2047
2048         sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2049
2050         warmup_stage = cvar("g_warmup");
2051         warmup_limit = cvar("g_warmup_limit");
2052
2053         if(cvar("g_campaign"))
2054                 warmup_stage = 0; // no warmup during campaign
2055
2056         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2057         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2058         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2059         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
2060         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
2061         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
2062         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2063         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2064         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2065         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2066         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
2067         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
2068         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
2069         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2070
2071         g_pickup_shells = cvar("g_pickup_shells");
2072         g_pickup_shells_max = cvar("g_pickup_shells_max");
2073         g_pickup_nails = cvar("g_pickup_nails");
2074         g_pickup_nails_max = cvar("g_pickup_nails_max");
2075         g_pickup_rockets = cvar("g_pickup_rockets");
2076         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2077         g_pickup_cells = cvar("g_pickup_cells");
2078         g_pickup_cells_max = cvar("g_pickup_cells_max");
2079         g_pickup_plasma = cvar("g_pickup_plasma");
2080         g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2081         g_pickup_fuel = cvar("g_pickup_fuel");
2082         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2083         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2084         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2085         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2086         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2087         g_pickup_armormedium = cvar("g_pickup_armormedium");
2088         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2089         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2090         g_pickup_armorbig = cvar("g_pickup_armorbig");
2091         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2092         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2093         g_pickup_armormega = cvar("g_pickup_armormega");
2094         g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2095         g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2096         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2097         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2098         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2099         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2100         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2101         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2102         g_pickup_healthbig = cvar("g_pickup_healthbig");
2103         g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2104         g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2105         g_pickup_healthmega = cvar("g_pickup_healthmega");
2106         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2107         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2108
2109         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2110         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2111
2112     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2113     if(!g_weapon_stay)
2114         g_weapon_stay = cvar("g_weapon_stay");
2115
2116     MUTATOR_CALLHOOK(ReadLevelCvars);
2117
2118         if (!warmup_stage && !autocvar_g_campaign)
2119                 game_starttime = time + cvar("g_start_delay");
2120
2121         FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2122
2123         readplayerstartcvars();
2124 }
2125
2126 void InitializeEntity(entity e, void(entity this) func, int order)
2127 {
2128     entity prev, cur;
2129
2130     if (!e || e.initialize_entity)
2131     {
2132         // make a proxy initializer entity
2133         entity e_old = e;
2134         e = new(initialize_entity);
2135         e.enemy = e_old;
2136     }
2137
2138     e.initialize_entity = func;
2139     e.initialize_entity_order = order;
2140
2141     cur = initialize_entity_first;
2142     prev = NULL;
2143     for (;;)
2144     {
2145         if (!cur || cur.initialize_entity_order > order)
2146         {
2147             // insert between prev and cur
2148             if (prev)
2149                 prev.initialize_entity_next = e;
2150             else
2151                 initialize_entity_first = e;
2152             e.initialize_entity_next = cur;
2153             return;
2154         }
2155         prev = cur;
2156         cur = cur.initialize_entity_next;
2157     }
2158 }
2159 void InitializeEntitiesRun()
2160 {
2161     entity startoflist = initialize_entity_first;
2162     initialize_entity_first = NULL;
2163     delete_fn = remove_except_protected;
2164     for (entity e = startoflist; e; e = e.initialize_entity_next)
2165     {
2166                 e.remove_except_protected_forbidden = 1;
2167     }
2168     for (entity e = startoflist; e; )
2169     {
2170                 e.remove_except_protected_forbidden = 0;
2171         e.initialize_entity_order = 0;
2172         entity next = e.initialize_entity_next;
2173         e.initialize_entity_next = NULL;
2174         var void(entity this) func = e.initialize_entity;
2175         e.initialize_entity = func_null;
2176         if (e.classname == "initialize_entity")
2177         {
2178             entity wrappee = e.enemy;
2179             builtin_remove(e);
2180             e = wrappee;
2181         }
2182         //dprint("Delayed initialization: ", e.classname, "\n");
2183         if (func)
2184         {
2185                 func(e);
2186         }
2187         else
2188         {
2189             eprint(e);
2190             backtrace(strcat("Null function in: ", e.classname, "\n"));
2191         }
2192         e = next;
2193     }
2194     delete_fn = remove_unsafely;
2195 }
2196
2197 // deferred dropping
2198 void DropToFloor_Handler(entity this)
2199 {
2200         WITHSELF(this, builtin_droptofloor());
2201         this.dropped_origin = this.origin;
2202 }
2203
2204 void droptofloor(entity this)
2205 {
2206         InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
2207 }
2208
2209 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2210 void RunThink(entity this, float dt)
2211 {
2212         // don't let things stay in the past.
2213         // it is possible to start that way by a trigger with a local time.
2214         if(this.nextthink <= 0 || this.nextthink > time + dt)
2215                 return;
2216
2217         float oldtime = time; // do we need to save this?
2218
2219         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2220         {
2221                 time = max(oldtime, this.nextthink);
2222                 this.nextthink = 0;
2223
2224                 if(getthink(this))
2225                         getthink(this)(this);
2226                 // mods often set nextthink to time to cause a think every frame,
2227                 // we don't want to loop in that case, so exit if the new nextthink is
2228                 // <= the time the qc was told, also exit if it is past the end of the
2229                 // frame
2230                 if(this.nextthink <= time || this.nextthink > oldtime + dt || !autocvar_sv_gameplayfix_multiplethinksperframe)
2231                         break;
2232         }
2233
2234         time = oldtime;
2235 }
2236
2237 bool autocvar_sv_freezenonclients;
2238 void Physics_Frame()
2239 {
2240         if(autocvar_sv_freezenonclients)
2241                 return;
2242
2243         IL_EACH(g_moveables, true,
2244         {
2245                 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2246                         continue;
2247
2248                 //set_movetype(it, it.move_movetype);
2249                 // inline the set_movetype function, since this is called a lot
2250                 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2251
2252                 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2253                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2254
2255                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2256                 {
2257                         if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2258                                 continue; // these movetypes have no regular think function
2259                         // handle thinking here
2260                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + PHYS_INPUT_TIMELENGTH)
2261                                 RunThink(it, PHYS_INPUT_TIMELENGTH);
2262                 }
2263         });
2264
2265         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2266                 return;
2267
2268         // make a second pass to see if any ents spawned this frame and make
2269         // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2270         // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2271         IL_EACH(g_moveables, it.move_qcphysics,
2272         {
2273                 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2274                         continue;
2275                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2276         });
2277 }
2278
2279 void systems_update();
2280 void EndFrame()
2281 {
2282         anticheat_endframe();
2283
2284         Physics_Frame();
2285
2286         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2287                 entity e = IS_SPEC(it) ? it.enemy : it;
2288                 if (e.typehitsound) {
2289                         STAT(TYPEHIT_TIME, it) = time;
2290                 } else if (e.killsound) {
2291                         STAT(KILL_TIME, it) = time;
2292                 } else if (e.hitsound_damage_dealt) {
2293                         STAT(HIT_TIME, it) = time;
2294                         // NOTE: this is not accurate as client code doesn't need so much accuracy for its purposes
2295                         STAT(HITSOUND_DAMAGE_DEALT_TOTAL, it) += ceil(e.hitsound_damage_dealt);
2296                 }
2297         });
2298         // add 1 frametime because after this, engine SV_Physics
2299         // increases time by a frametime and then networks the frame
2300         // add another frametime because client shows everything with
2301         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2302         // needed!
2303         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2304         FOREACH_CLIENT(true, {
2305                 it.typehitsound = false;
2306                 it.hitsound_damage_dealt = 0;
2307                 it.killsound = false;
2308                 antilag_record(it, CS(it), altime);
2309         });
2310         IL_EACH(g_monsters, true,
2311         {
2312                 antilag_record(it, it, altime);
2313         });
2314         IL_EACH(g_projectiles, it.classname == "nade",
2315         {
2316                 antilag_record(it, it, altime);
2317         });
2318         systems_update();
2319         IL_ENDFRAME();
2320 }
2321
2322
2323 /*
2324  * RedirectionThink:
2325  * returns true if redirecting
2326  */
2327 float redirection_timeout;
2328 float redirection_nextthink;
2329 float RedirectionThink()
2330 {
2331         float clients_found;
2332
2333         if(redirection_target == "")
2334                 return false;
2335
2336         if(!redirection_timeout)
2337         {
2338                 cvar_set("sv_public", "-2");
2339                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2340                 if(redirection_target == "self")
2341                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2342                 else
2343                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2344         }
2345
2346         if(time < redirection_nextthink)
2347                 return true;
2348
2349         redirection_nextthink = time + 1;
2350
2351         clients_found = 0;
2352         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2353                 // TODO add timer
2354                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2355                 if(redirection_target == "self")
2356                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2357                 else
2358                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2359                 ++clients_found;
2360         });
2361
2362         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2363
2364         if(time > redirection_timeout || clients_found == 0)
2365                 localcmd("\nwait; wait; wait; quit\n");
2366
2367         return true;
2368 }
2369
2370 void RestoreGame()
2371 {
2372         // Loaded from a save game
2373         // some things then break, so let's work around them...
2374
2375         // Progs DB (capture records)
2376         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2377
2378         // Mapinfo
2379         MapInfo_Shutdown();
2380         MapInfo_Enumerate();
2381         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2382         WeaponStats_Init();
2383
2384         TargetMusic_RestoreGame();
2385 }
2386
2387 void Shutdown()
2388 {
2389         game_stopped = 2;
2390
2391         if(world_initialized > 0)
2392         {
2393                 world_initialized = 0;
2394
2395                 // if a timeout is active, reset the slowmo value to normal
2396                 if(timeout_status == TIMEOUT_ACTIVE)
2397                         cvar_set("slowmo", ftos(orig_slowmo));
2398
2399                 LOG_TRACE("Saving persistent data...");
2400                 Ban_SaveBans();
2401
2402                 // playerstats with unfinished match
2403                 PlayerStats_GameReport(false);
2404
2405                 if(!cheatcount_total)
2406                 {
2407                         if(autocvar_sv_db_saveasdump)
2408                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2409                         else
2410                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2411                 }
2412                 if(autocvar_developer > 0)
2413                 {
2414                         if(autocvar_sv_db_saveasdump)
2415                                 db_dump(TemporaryDB, "server-temp.db");
2416                         else
2417                                 db_save(TemporaryDB, "server-temp.db");
2418                 }
2419                 CheatShutdown(); // must be after cheatcount check
2420                 db_close(ServerProgsDB);
2421                 db_close(TemporaryDB);
2422                 LOG_TRACE("Saving persistent data... done!");
2423                 // tell the bot system the game is ending now
2424                 bot_endgame();
2425
2426                 WeaponStats_Shutdown();
2427                 MapInfo_Shutdown();
2428
2429                 strfree(sv_termsofservice_url_escaped);
2430         }
2431         else if(world_initialized == 0)
2432         {
2433                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2434         }
2435         else
2436         {
2437                 __init_dedicated_server_shutdown();
2438         }
2439 }