3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/gamemodes/sv_rules.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapinfo.qh>
9 #include <common/mapobjects/target/music.qh>
10 #include <common/mapobjects/trigger/hurt.qh>
11 #include <common/mapobjects/trigger/secret.qh>
12 #include <common/mapobjects/triggers.qh>
13 #include <common/monsters/_mod.qh>
14 #include <common/monsters/sv_monsters.qh>
15 #include <common/net_linked.qh>
16 #include <common/notifications/all.qh>
17 #include <common/physics/player.qh>
18 #include <common/playerstats.qh>
19 #include <common/state.qh>
20 #include <common/stats.qh>
21 #include <common/teams.qh>
22 #include <common/util.qh>
23 #include <common/vehicles/all.qh>
24 #include <common/weapons/_all.qh>
25 #include <server/anticheat.qh>
26 #include <server/antilag.qh>
27 #include <server/bot/api.qh>
28 #include <server/campaign.qh>
29 #include <server/cheats.qh>
30 #include <server/client.qh>
31 #include <server/command/common.qh>
32 #include <server/command/getreplies.qh>
33 #include <server/command/sv_cmd.qh>
34 #include <server/command/vote.qh>
35 #include <server/damage.qh>
36 #include <server/gamelog.qh>
37 #include <server/hook.qh>
38 #include <server/ipban.qh>
39 #include <server/items/items.qh>
40 #include <server/main.qh>
41 #include <server/mapvoting.qh>
42 #include <server/mutators/_mod.qh>
43 #include <server/race.qh>
44 #include <server/scores.qh>
45 #include <server/scores_rules.qh>
46 #include <server/spawnpoints.qh>
47 #include <server/teamplay.qh>
48 #include <server/weapons/weaponstats.qh>
50 const float LATENCY_THINKRATE = 10;
55 void PingPLReport_Think(entity this)
60 delta = 3 / maxclients;
61 if(delta < sys_frametime)
63 this.nextthink = time + delta;
65 e = edict_num(this.cnt + 1);
66 if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
68 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
69 WriteByte(MSG_BROADCAST, this.cnt);
70 WriteShort(MSG_BROADCAST, bound(1, rint(CS(e).ping), 32767));
71 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
72 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
74 // record latency times for clients throughout the match so we can report it to playerstats
75 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
77 CS(e).latency_sum += CS(e).ping;
78 CS(e).latency_cnt += 1;
79 CS(e).latency_time = time;
80 //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
85 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
86 WriteByte(MSG_BROADCAST, this.cnt);
87 WriteShort(MSG_BROADCAST, 0);
88 WriteByte(MSG_BROADCAST, 0);
89 WriteByte(MSG_BROADCAST, 0);
91 this.cnt = (this.cnt + 1) % maxclients;
93 void PingPLReport_Spawn()
95 pingplreport = new_pure(pingplreport);
96 setthink(pingplreport, PingPLReport_Think);
97 pingplreport.nextthink = time;
100 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
102 void SetDefaultAlpha()
104 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
106 default_player_alpha = autocvar_g_player_alpha;
107 if(default_player_alpha == 0)
108 default_player_alpha = 1;
109 default_weapon_alpha = default_player_alpha;
113 void GotoFirstMap(entity this)
116 if(autocvar__sv_init)
118 // cvar_set("_sv_init", "0");
119 // we do NOT set this to 0 any more, so someone "accidentally" changing
120 // to this "init" map on a dedicated server will cause no permanent
122 if(autocvar_g_maplist_shuffle)
124 n = tokenizebyseparator(autocvar_g_maplist, " ");
125 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
128 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
130 if(!DoNextMapOverride(1))
138 this.nextthink = time;
142 this.nextthink = time + 1;
143 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
147 void cvar_changes_init()
151 float n, i, adding, pureadding;
153 strfree(cvar_changes);
154 strfree(cvar_purechanges);
155 cvar_purechanges_count = 0;
158 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
164 for(i = 0; i < n; ++i)
166 k = bufstr_get(h, i);
168 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
169 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
170 #define BADCVAR(p) if(k == p) continue
171 #define BADVALUE(p, val) if (k == p && v == val) continue
173 // general excludes and namespaces for server admin used cvars
174 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
178 BADPREFIX("cvar_check_");
180 BADCVAR("g_configversion");
181 BADCVAR("halflifebsp");
182 BADCVAR("sv_mapformat_is_quake2");
183 BADCVAR("sv_mapformat_is_quake3");
184 BADPREFIX("sv_world");
190 BADPREFIX("scoreboard_");
191 BADPREFIX("g_campaign");
192 BADPREFIX("g_waypointsprite_");
198 BADPREFIX("net_slist_");
204 BADPREFIX("sensitivity");
205 BADPREFIX("userbind");
208 BADPREFIX("crosshair");
209 BADCVAR("mod_q3bsp_lightmapmergepower");
210 BADCVAR("mod_q3bsp_nolightmaps");
212 BADCVAR("mastervolume");
214 BADCVAR("bgmvolume");
215 BADCVAR("in_pitch_min");
216 BADCVAR("in_pitch_max");
219 BADCVAR("developer");
220 BADCVAR("log_dest_udp");
221 BADCVAR("net_address");
222 BADCVAR("net_address_ipv6");
224 BADCVAR("savedgamecfg");
225 BADCVAR("serverconfig");
226 BADCVAR("sv_autoscreenshot");
227 BADCVAR("sv_heartbeatperiod");
228 BADCVAR("sv_vote_master_password");
229 BADCVAR("sys_colortranslation");
230 BADCVAR("sys_specialcharactertranslation");
231 BADCVAR("timeformat");
232 BADCVAR("timestamps");
233 BADCVAR("g_require_stats");
234 BADPREFIX("developer_");
236 BADPREFIX("g_banned_list");
237 BADPREFIX("g_require_stats_");
238 BADPREFIX("g_chat_flood_");
239 BADPREFIX("g_ghost_items");
240 BADPREFIX("g_playerstats_");
241 BADPREFIX("g_voice_flood_");
242 BADPREFIX("log_file");
245 BADPREFIX("sv_allowdownloads");
246 BADPREFIX("sv_autodemo");
247 BADPREFIX("sv_curl_");
248 BADPREFIX("sv_eventlog");
249 BADPREFIX("sv_logscores_");
250 BADPREFIX("sv_master");
251 BADPREFIX("sv_weaponstats_");
252 BADPREFIX("sv_waypointsprite_");
253 BADCVAR("rescan_pending");
255 // these can contain player IDs, so better hide
256 BADPREFIX("g_forced_team_");
257 BADCVAR("sv_muteban_list");
258 BADCVAR("sv_voteban_list");
259 BADCVAR("sv_allow_customplayermodels_idlist");
260 BADCVAR("sv_allow_customplayermodels_speciallist");
263 BADCVAR("fraglimit");
265 BADCVAR("g_assault");
267 BADCVAR("g_ca_teams");
268 BADCVAR("g_conquest");
269 BADCVAR("g_conquest_teams");
274 BADCVAR("g_domination");
275 BADCVAR("g_domination_default_teams");
277 BADCVAR("g_duel_not_dm_maps");
278 BADCVAR("g_freezetag");
279 BADCVAR("g_freezetag_teams");
280 BADCVAR("g_invasion_type");
281 BADCVAR("g_jailbreak");
282 BADCVAR("g_jailbreak_teams");
283 BADCVAR("g_keepaway");
284 BADCVAR("g_keyhunt");
285 BADCVAR("g_keyhunt_teams");
287 BADCVAR("g_nexball");
288 BADCVAR("g_onslaught");
290 BADCVAR("g_race_laps_limit");
291 BADCVAR("g_race_qualifying_timelimit");
292 BADCVAR("g_race_qualifying_timelimit_override");
293 BADCVAR("g_runematch");
294 BADCVAR("g_shootfromeye");
296 BADCVAR("g_survival");
297 BADCVAR("g_survival_not_dm_maps");
299 BADCVAR("g_tdm_on_dm_maps");
300 BADCVAR("g_tdm_teams");
302 BADCVAR("leadlimit");
305 BADCVAR("timelimit");
306 BADCVAR("g_mapinfo_q3compat");
307 BADCVAR("g_mapinfo_settemp_acl");
308 BADCVAR("g_mapinfo_ignore_warnings");
309 BADCVAR("g_maplist_ignore_sizes");
310 BADCVAR("g_maplist_sizes_count_bots");
314 BADCVAR("g_maplist");
315 BADCVAR("g_maplist_mostrecent");
317 BADCVAR("sv_termsofservice_url");
320 d = cvar_defstring(k);
326 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
327 if(strlen(cvar_changes) > 16384)
329 cvar_changes = "// too many settings have been changed to show them here\n";
334 // now check if the changes are actually gameplay relevant
336 // does nothing gameplay relevant
337 BADCVAR("captureleadlimit_override");
338 BADCVAR("condump_stripcolors");
339 BADCVAR("fs_gamedir");
340 BADCVAR("g_allow_oldvortexbeam");
341 BADCVAR("g_balance_kill_delay");
342 BADCVAR("g_buffs_pickup_anyway");
343 BADCVAR("g_buffs_randomize");
344 BADCVAR("g_buffs_randomize_teamplay");
345 BADCVAR("g_campcheck_distance");
346 BADCVAR("g_chatsounds");
347 BADCVAR("g_ca_point_leadlimit");
348 BADCVAR("g_ca_point_limit");
349 BADCVAR("g_ca_spectate_enemies");
350 BADCVAR("g_ctf_captimerecord_always");
351 BADCVAR("g_ctf_flag_glowtrails");
352 BADCVAR("g_ctf_dynamiclights");
353 BADCVAR("g_ctf_flag_pickup_verbosename");
354 BADCVAR("g_ctf_flagcarrier_auto_helpme_damage");
355 BADPRESUFFIX("g_ctf_flag_", "_model");
356 BADPRESUFFIX("g_ctf_flag_", "_skin");
357 BADCVAR("g_domination_point_leadlimit");
358 BADCVAR("g_forced_respawn");
359 BADCVAR("g_freezetag_point_leadlimit");
360 BADCVAR("g_freezetag_point_limit");
361 BADCVAR("g_glowtrails");
363 BADCVAR("g_casings");
364 BADCVAR("g_invasion_point_limit");
365 BADCVAR("g_jump_grunt");
366 BADCVAR("g_keepaway_ballcarrier_effects");
367 BADCVAR("g_keepawayball_effects");
368 BADCVAR("g_keyhunt_point_leadlimit");
369 BADCVAR("g_nexball_goalleadlimit");
370 BADCVAR("g_new_toys_autoreplace");
371 BADCVAR("g_new_toys_use_pickupsound");
372 BADCVAR("g_physics_predictall");
373 BADCVAR("g_piggyback");
374 BADCVAR("g_playerclip_collisions");
375 BADCVAR("g_spawn_alloweffects");
376 BADCVAR("g_tdm_point_leadlimit");
377 BADCVAR("g_tdm_point_limit");
378 BADCVAR("leadlimit_and_fraglimit");
379 BADCVAR("leadlimit_override");
381 BADCVAR("sv_announcer");
382 BADCVAR("sv_checkforpacketsduringsleep");
383 BADCVAR("sv_damagetext");
384 BADCVAR("sv_db_saveasdump");
385 BADCVAR("sv_intermission_cdtrack");
386 BADCVAR("sv_mapchange_delay");
387 BADCVAR("sv_minigames");
388 BADCVAR("sv_namechangetimer");
389 BADCVAR("sv_precacheplayermodels");
390 BADCVAR("sv_qcphysics");
392 BADCVAR("sv_stepheight");
393 BADCVAR("sv_timeout");
394 BADCVAR("sv_weapons_modeloverride");
395 BADCVAR("w_prop_interval");
397 BADPREFIX("crypto_");
398 BADPREFIX("gameversion");
399 BADPREFIX("g_chat_");
400 BADPREFIX("g_ctf_captimerecord_");
401 BADPREFIX("g_hats_");
402 BADPREFIX("g_maplist_");
404 BADPREFIX("g_respawn_");
406 BADPREFIX("notification_");
409 BADPREFIX("sv_allow_");
410 BADPREFIX("sv_cullentities_");
411 BADPREFIX("sv_maxidle");
412 BADPREFIX("sv_minigames_");
413 BADPREFIX("sv_radio_");
414 BADPREFIX("sv_timeout_");
415 BADPREFIX("sv_vote_");
416 BADPREFIX("timelimit_");
417 BADPRESUFFIX("g_", "_round_timelimit");
419 // allowed changes to server admins (please sync this to server.cfg)
423 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
425 // yes, this does contain some redundant stuff, don't really care
426 BADPREFIX("bot_ai_");
427 BADCVAR("bot_config_file");
428 BADCVAR("bot_number");
429 BADCVAR("bot_prefix");
430 BADCVAR("bot_suffix");
431 BADCVAR("capturelimit_override");
432 BADCVAR("fraglimit_override");
434 BADCVAR("g_antilag");
435 BADCVAR("g_balance_teams");
436 BADCVAR("g_balance_teams_prevent_imbalance");
437 BADCVAR("g_balance_teams_scorefactor");
438 BADCVAR("g_ban_sync_trusted_servers");
439 BADCVAR("g_ban_sync_uri");
441 BADCVAR("g_ca_teams_override");
442 BADCVAR("g_ctf_fullbrightflags");
443 BADCVAR("g_ctf_ignore_frags");
444 BADCVAR("g_ctf_leaderboard");
445 BADCVAR("g_domination_point_limit");
446 BADCVAR("g_domination_teams_override");
447 BADCVAR("g_freezetag_revive_spawnshield");
448 BADCVAR("g_freezetag_teams_override");
449 BADCVAR("g_friendlyfire");
450 BADCVAR("g_fullbrightitems");
451 BADCVAR("g_fullbrightplayers");
452 BADCVAR("g_keyhunt_point_limit");
453 BADCVAR("g_keyhunt_teams_override");
454 BADCVAR("g_lms_lives_override");
455 BADCVAR("g_maplist");
456 BADCVAR("g_maxplayers");
457 BADCVAR("g_mirrordamage");
458 BADCVAR("g_nexball_goallimit");
459 BADCVAR("g_norecoil");
460 BADCVAR("g_physics_clientselect");
462 BADCVAR("g_powerups");
463 BADCVAR("g_powerups_drop_ondeath");
464 BADCVAR("g_player_brightness");
465 BADCVAR("g_rocket_flying");
466 BADCVAR("g_rocket_flying_disabledelays");
467 BADPREFIX("g_spawnshield");
468 BADCVAR("g_start_delay");
469 BADCVAR("g_superspectate");
470 BADCVAR("g_tdm_teams_override");
471 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
474 BADCVAR("maxplayers");
475 BADCVAR("minplayers");
476 BADCVAR("minplayers_per_team");
477 BADCVAR("net_address");
479 BADCVAR("rcon_password");
480 BADCVAR("rcon_restricted_commands");
481 BADCVAR("rcon_restricted_password");
483 BADCVAR("sv_adminnick");
484 BADCVAR("sv_autoscreenshot");
485 BADCVAR("sv_autotaunt");
486 BADCVAR("sv_curl_defaulturl");
487 BADCVAR("sv_defaultcharacter");
488 BADCVAR("sv_defaultcharacterskin");
489 BADCVAR("sv_defaultplayercolors");
490 BADCVAR("sv_defaultplayermodel");
491 BADCVAR("sv_defaultplayerskin");
492 BADCVAR("sv_maxrate");
494 BADCVAR("sv_public");
495 BADCVAR("sv_showfps");
496 BADCVAR("sv_showspectators");
497 BADCVAR("sv_status_privacy");
499 BADCVAR("sv_vote_call");
500 BADCVAR("sv_vote_commands");
501 BADCVAR("sv_vote_majority_factor");
502 BADCVAR("sv_vote_master");
503 BADCVAR("sv_vote_master_commands");
504 BADCVAR("sv_vote_master_password");
505 BADCVAR("sv_vote_simple_majority_factor");
506 BADVALUE("sys_ticrate", "0.0166667");
507 BADVALUE("sys_ticrate", "0.0333333");
508 BADCVAR("teamplay_mode");
509 BADCVAR("timelimit_override");
510 BADPREFIX("g_warmup");
511 BADPREFIX("sv_info_");
512 BADPREFIX("sv_ready_restart_");
514 // mutators that announce themselves properly to the server browser
515 BADCVAR("g_instagib");
516 BADCVAR("g_new_toys");
518 BADCVAR("g_grappling_hook");
519 BADCVAR("g_jetpack");
528 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
529 if(strlen(cvar_purechanges) > 16384)
531 cvar_purechanges = "// too many settings have been changed to show them here\n";
535 ++cvar_purechanges_count;
536 // WARNING: this variable is used for the server list
537 // NEVER dare to skip this code!
538 // Hacks to intentionally appearing as "pure server" even though you DO have
539 // modified settings may be punished by removal from the server list.
540 // You can do to the variables cvar_changes and cvar_purechanges all you want,
544 if(cvar_changes == "")
545 cvar_changes = "// this server runs at default server settings\n";
547 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
548 cvar_changes = strzone(cvar_changes);
549 if(cvar_purechanges == "")
550 cvar_purechanges = "// this server runs at default gameplay settings\n";
552 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
553 cvar_purechanges = strzone(cvar_purechanges);
557 bool RandomSeed_Send(entity this, entity to, int sf)
559 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
560 WriteShort(MSG_ENTITY, this.cnt);
563 void RandomSeed_Think(entity this)
565 this.cnt = bound(0, floor(random() * 65536), 65535);
566 this.nextthink = time + 5;
570 void RandomSeed_Spawn()
572 randomseed = new_pure(randomseed);
573 setthink(randomseed, RandomSeed_Think);
574 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
576 getthink(randomseed)(randomseed); // sets random seed and nextthink
579 spawnfunc(__init_dedicated_server)
581 // handler for _init/_init map (only for dedicated server initialization)
583 world_initialized = -1; // don't complain
585 delete_fn = remove_unsafely;
587 entity e = new(GotoFirstMap);
588 setthink(e, GotoFirstMap);
589 e.nextthink = time; // this is usually 1 at this point
591 e = new(info_player_deathmatch); // safeguard against player joining
593 // assign reflectively to avoid "assignment to world" warning
594 for (int i = 0, n = numentityfields(); i < n; ++i)
596 string k = entityfieldname(i);
597 if (k == "classname")
599 // safeguard against various stuff ;)
600 putentityfieldstring(i, this, "worldspawn");
605 // needs to be done so early because of the constants they create
608 static_init_precache();
610 IL_PUSH(g_spawnpoints, e); // just incase
613 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
616 void __init_dedicated_server_shutdown() {
620 STATIC_INIT_EARLY(maxclients)
623 for (entity head = nextent(NULL); head; head = nextent(head)) {
628 void GameplayMode_DelayedInit(entity this)
630 // at this stage team entities are spawned, teamplay contains the number of them
632 if(!scores_initialized)
633 ScoreRules_generic();
635 if (warmup_stage >= 0 && autocvar_g_maxplayers >= 0)
638 MapReadSizes(mapname);
640 if (autocvar_g_maxplayers < 0 && teamplay)
642 // automatic maxplayers should be a multiple of team count
643 if (map_maxplayers == 0 || map_maxplayers > maxclients)
644 map_maxplayers = maxclients; // unlimited, but may need rounding
645 int d = map_maxplayers % AVAILABLE_TEAMS;
646 int u = AVAILABLE_TEAMS - d;
647 map_maxplayers += (u <= d && u + map_maxplayers <= maxclients) ? u : -d;
650 if (warmup_stage < 0)
652 int m = GetPlayerLimit();
653 if (m <= 0) m = maxclients;
654 map_minplayers = bound(max(2, AVAILABLE_TEAMS * 2), map_minplayers, m);
657 // automatic minplayers should be a multiple of team count
658 int d = map_minplayers % AVAILABLE_TEAMS;
659 int u = AVAILABLE_TEAMS - d;
660 map_minplayers += (u < d && u + map_minplayers <= m) ? u : -d;
665 map_minplayers = 0; // don't display a minimum if it's not used
668 void InitGameplayMode()
672 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
674 // assign reflectively to avoid "assignment to world" warning
675 for (int i = 0, done = 0, n = numentityfields(); i < n; ++i)
677 string k = entityfieldname(i);
678 vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
681 putentityfieldstring(i, world, sprintf("%v", v));
682 if (++done == 2) break;
685 // currently, NetRadiant's limit is 131072 qu for each side
686 // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
687 // set the distance according to map size but don't go over the limit to avoid issues with float precision
688 // in case somebody makes extremely large maps
689 max_shot_distance = min(230000, vlen(world.maxs - world.mins));
691 MapInfo_LoadMapSettings(mapname);
692 GameRules_teams(false);
694 if (!cvar_value_issafe(world.fog))
696 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
697 world.fog = string_null;
699 if(MapInfo_Map_fog != "")
701 if(MapInfo_Map_fog == "none")
702 world.fog = string_null;
704 world.fog = strzone(MapInfo_Map_fog);
706 clientstuff = strzone(MapInfo_Map_clientstuff);
708 MapInfo_ClearTemps();
710 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
712 cache_mutatormsg = strzone("");
713 cache_lastmutatormsg = strzone("");
715 InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
718 bool world_already_spawned;
719 spawnfunc(worldspawn)
721 cvar_set("_endmatch", "0");
722 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
724 if (autocvar_sv_termsofservice_url && autocvar_sv_termsofservice_url != "")
726 strcpy(sv_termsofservice_url_escaped, strreplace(":", "|", autocvar_sv_termsofservice_url));
730 strcpy(sv_termsofservice_url_escaped, "INVALID");
733 bool wantrestart = false;
735 if (!server_is_dedicated)
737 // force unloading of server pk3 files when starting a listen server
738 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
739 // restore csqc_progname too
740 string expect = "csprogs.dat";
741 wantrestart = cvar_string("csqc_progname") != expect;
742 cvar_set("csqc_progname", expect);
746 // Try to use versioned csprogs from pk3
747 // Only ever use versioned csprogs.dat files on dedicated servers;
748 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
749 string pk3csprogs = "csprogs-" WATERMARK ".dat";
750 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
751 string select = "csprogs.dat";
752 if (fexists(pk3csprogs)) select = pk3csprogs;
753 if (cvar_string("csqc_progname") != select)
755 cvar_set("csqc_progname", select);
758 // Check for updates on startup
759 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
760 int sentinel = fopen("progs.txt", FILE_READ);
763 string switchversion = fgets(sentinel);
765 if (switchversion != "" && switchversion != WATERMARK)
767 LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
768 // if it doesn't exist, assume either:
769 // a) the current program was overwritten
770 // b) this is a client only update
771 string newprogs = sprintf("progs-%s.dat", switchversion);
772 if (fexists(newprogs))
774 cvar_set("sv_progs", newprogs);
777 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
778 if (fexists(newcsprogs))
780 cvar_set("csqc_progname", newcsprogs);
788 LOG_INFO("Restart requested");
789 changelevel(mapname);
790 // let initialization continue, shutdown depends on it
794 if(world_already_spawned)
795 error("world already spawned - you may have EXACTLY ONE worldspawn!");
796 world_already_spawned = true;
798 delete_fn = remove_safely; // during spawning, watch what you remove!
800 cvar_changes_init(); // do this very early now so it REALLY matches the server config
802 // default to RACE_RECORD, can be overwritten by gamemodes
803 record_type = RACE_RECORD;
805 // needs to be done so early because of the constants they create
808 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
810 TemporaryDB = db_create();
815 // 1 FLICKER (first variety)
816 lightstyle(1, "mmnmmommommnonmmonqnmmo");
818 // 2 SLOW STRONG PULSE
819 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
821 // 3 CANDLE (first variety)
822 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
825 lightstyle(4, "mamamamamama");
828 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
830 // 6 FLICKER (second variety)
831 lightstyle(6, "nmonqnmomnmomomno");
833 // 7 CANDLE (second variety)
834 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
836 // 8 CANDLE (third variety)
837 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
839 // 9 SLOW STROBE (fourth variety)
840 lightstyle(9, "aaaaaaaazzzzzzzz");
842 // 10 FLUORESCENT FLICKER
843 lightstyle(10, "mmamammmmammamamaaamammma");
845 // 11 SLOW PULSE NOT FADE TO BLACK
846 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
848 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
853 if(autocvar_g_campaign)
856 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
858 Map_MarkAsRecent(mapname);
862 static_init_precache();
865 GameRules_limit_fallbacks();
867 if(warmup_limit == 0)
868 warmup_limit = autocvar_timelimit * 60;
871 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
872 if(bot_waypoints_for_items == 1)
873 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
874 bot_waypoints_for_items = 0;
876 WaypointSprite_Init();
879 // changing the logic generating it is okay. But:
880 // it HAS to stay <= 64 chars
881 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
882 // strftime(false, "%s") isn't reliable, see strftime_s description
883 matchid = strzone(sprintf("%d.%s.%06d", autocvar_sv_eventlog_files_counter, strftime_s(), random() * 1000000));
885 if(autocvar_sv_eventlog)
886 GameLogInit(); // requires matchid to be set
888 cvar_set("nextmap", "");
892 if(autocvar_g_campaign)
898 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
900 q3compat = BITSET(q3compat, Q3COMPAT_ARENA, _MapInfo_FindArenaFile(mapname, ".arena") != "");
901 q3compat = BITSET(q3compat, Q3COMPAT_DEFI, _MapInfo_FindArenaFile(mapname, ".defi") != "");
903 // quake 3 music support
904 if(world.music || world.noise)
906 // prefer .music over .noise
909 chosen_music = world.music;
911 chosen_music = world.noise;
913 string newstuff = strcat(clientstuff, "cd loop \"", chosen_music, "\"\n");
914 strcpy(clientstuff, newstuff);
917 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
919 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
923 while((s = fgets(fd)))
925 int l = tokenize_console(s);
930 string trackname = argv(2);
931 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
932 LOG_INFO(" cdtrack ", trackname);
933 if (cvar_value_issafe(trackname))
935 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
936 strcpy(clientstuff, newstuff);
939 else if(argv(0) == "fog")
941 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
942 LOG_INFO(" \"fog\" \"", s, "\"");
944 else if(argv(0) == "set")
946 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
947 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2));
949 else if(argv(0) != "//")
951 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
952 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1));
963 // set up information replies for clients and server to use
964 maplist_reply = strzone(getmaplist());
965 lsmaps_reply = strzone(getlsmaps());
966 monsterlist_reply = strzone(getmonsterlist());
967 bool records_available = false;
968 for(int i = 0; i < 10; ++i)
970 string s = getrecords(i);
973 records_reply[i] = strzone(s);
974 records_available = true;
977 if (!records_available)
978 records_reply[0] = "No records available for the current game mode.\n";
979 ladder_reply = strzone(getladder());
980 rankings_reply = strzone(getrankings());
985 PingPLReport_Spawn();
989 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
991 // fill sv_curl_serverpackages from .serverpackage files
992 if (autocvar_sv_curl_serverpackages_auto)
994 string s = "csprogs-" WATERMARK ".dat";
995 // remove automatically managed files from the list to prevent duplicates
996 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
998 string pkg = argv(i);
999 if (startsWith(pkg, "csprogs-")) continue;
1000 if (endsWith(pkg, "-serverpackage.txt")) continue;
1001 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
1004 // add automatically managed files to the list
1005 #define X(match) MACRO_BEGIN \
1006 int fd = search_begin(match, true, false); \
1009 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
1011 s = cons(s, search_getfilename(fd, i)); \
1016 X("*-serverpackage.txt");
1017 X("*.serverpackage");
1019 cvar_set("sv_curl_serverpackages", s);
1022 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
1023 modname = "Xonotic";
1024 // physics/balance/config changes that count as mod
1025 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
1026 modname = cvar_string("g_mod_physics");
1027 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
1028 modname = cvar_string("g_mod_balance");
1029 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1030 modname = cvar_string("g_mod_config");
1031 // extra mutators that deserve to count as mod
1032 MUTATOR_CALLHOOK(SetModname, modname);
1033 modname = M_ARGV(0, string);
1035 // save it for later
1036 modname = strzone(modname);
1038 WinningConditionHelper(this); // set worldstatus
1040 world_initialized = 1;
1041 __spawnfunc_spawn_all();
1046 //makestatic (this); // Who the f___ did that?
1050 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance, bool frompos)
1052 float m = e.dphitcontentsmask;
1053 e.dphitcontentsmask = goodcontents | badcontents;
1055 vector org = boundmin;
1056 vector delta = boundmax - boundmin;
1060 int j; // used after the loop
1061 for(j = 0; j < attempts; ++j)
1063 start.x = org.x + random() * delta.x;
1064 start.y = org.y + random() * delta.y;
1065 start.z = org.z + random() * delta.z;
1067 // rule 1: start inside world bounds, and outside
1068 // solid, and don't start from somewhere where you can
1069 // fall down to evil
1070 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1071 if (trace_fraction >= 1)
1073 if (trace_startsolid)
1075 if (trace_dphitcontents & badcontents)
1077 if (trace_dphitq3surfaceflags & badsurfaceflags)
1080 // rule 2: if we are too high, lower the point
1081 if (trace_fraction * delta.z > maxaboveground)
1082 start = trace_endpos + '0 0 1' * maxaboveground;
1083 vector enddown = trace_endpos;
1085 // rule 3: make sure we aren't outside the map. This only works
1086 // for somewhat well formed maps. A good rule of thumb is that
1087 // the map should have a convex outside hull.
1088 // these can be traceLINES as we already verified the starting box
1089 vector mstart = start + 0.5 * (e.mins + e.maxs);
1090 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1091 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1093 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1094 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1096 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1097 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1099 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1100 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1102 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1103 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1106 // rule 4: we must "see" some spawnpoint or item
1110 if((traceline(mstart, e.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1115 IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1117 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1126 int items_checked = 0;
1127 IL_EACH(g_items, checkpvs(mstart, it),
1129 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1136 if(items_checked >= attempts)
1144 // find a random vector to "look at"
1145 end.x = org.x + random() * delta.x;
1146 end.y = org.y + random() * delta.y;
1147 end.z = org.z + random() * delta.z;
1148 end = start + normalize(end - start) * vlen(delta);
1150 // rule 4: start TO end must not be too short
1151 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1152 if(trace_startsolid)
1154 if(trace_fraction < minviewdistance / vlen(delta))
1157 // rule 5: don't want to look at sky
1158 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1161 // rule 6: we must not end up in trigger_hurt
1162 if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1168 e.dphitcontentsmask = m;
1172 setorigin(e, start);
1173 e.angles = vectoangles(end - start);
1174 LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1180 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1182 return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance, false);
1186 ===============================================================================
1190 ===============================================================================
1193 void DumpStats(float final)
1202 to_console = autocvar_sv_logscores_console;
1203 to_eventlog = autocvar_sv_eventlog;
1204 to_file = autocvar_sv_logscores_file;
1208 to_console = true; // always print printstats replies
1209 to_eventlog = false; // but never print them to the event log
1213 if(autocvar_sv_eventlog_console)
1214 to_console = false; // otherwise we get the output twice
1220 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1230 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1234 fputs(file, strcat(s, "\n"));
1237 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1243 fputs(file, strcat(s, "\n"));
1245 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1246 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1247 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1248 if(IS_PLAYER(it) || INGAME_JOINED(it))
1249 s = strcat(s, ftos(it.team), ":");
1251 s = strcat(s, "spectator:");
1254 LOG_HELP(s, playername(it.netname, it.team, false));
1256 GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1258 fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1263 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1269 fputs(file, strcat(s, "\n"));
1271 for(i = 1; i < 16; ++i)
1273 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1274 s = strcat(s, ":", ftos(i));
1280 fputs(file, strcat(s, "\n"));
1287 GameLogEcho(":end");
1290 fputs(file, ":end\n");
1296 go to the next level for deathmatch
1297 only called if a time or frag limit has expired
1301 cvar_set("_endmatch", "0");
1302 game_stopped = true;
1303 intermission_running = true; // game over
1305 // enforce a wait time before allowing changelevel
1306 if(player_count > 0)
1307 intermission_exittime = time + autocvar_sv_mapchange_delay;
1309 intermission_exittime = -1;
1312 WriteByte (MSG_ALL, SVC_CDTRACK);
1313 WriteByte (MSG_ALL, 3);
1314 WriteByte (MSG_ALL, 3);
1315 // done in FixIntermission
1318 //pos = FindIntermission ();
1325 PlayerStats_GameReport(true);
1326 WeaponStats_Shutdown();
1328 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1330 if(autocvar_sv_eventlog)
1331 GameLogEcho(":gameover");
1335 int winner_team = 0;
1336 FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1337 FixIntermissionClient(it);
1340 if (teamplay && !winner_team)
1342 winner_team = it.team;
1343 bprint(Team_ColorCode(winner_team), Team_ColorName_Upper(winner_team), "^7 team wins the match\n");
1345 bprint(playername(it.netname, it.team, false), " ^7wins\n");
1349 target_music_kill();
1351 if(autocvar_g_campaign)
1352 CampaignPreIntermission();
1354 MUTATOR_CALLHOOK(MatchEnd);
1356 localcmd("\nsv_hook_gameend\n");
1360 int InitiateSuddenDeath()
1362 // Check first whether normal overtimes could be added before initiating suddendeath mode
1363 // - for this timelimit_overtime needs to be >0 of course
1364 // - also check the winning condition calculated in the previous frame and only add normal overtime
1365 // again, if at the point at which timelimit would be extended again, still no winner was found
1366 if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1367 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1368 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1370 return 1; // need to call InitiateOvertime later
1374 if(!checkrules_suddendeathend)
1376 if(autocvar_g_campaign)
1378 checkrules_suddendeathend = time; // no suddendeath in campaign
1382 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1385 if(g_race && !g_race_qualifying)
1386 race_StartCompleting();
1392 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1394 ++checkrules_overtimesadded;
1395 overtimes = checkrules_overtimesadded;
1396 //add one more overtime by simply extending the timelimit
1397 cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1398 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1401 float GetWinningCode(float fraglimitreached, float equality)
1403 if(autocvar_g_campaign == 1)
1405 if(fraglimitreached)
1414 if(fraglimitreached)
1415 return WINNING_STARTSUDDENDEATHOVERTIME;
1417 return WINNING_NEVER;
1421 if(fraglimitreached)
1429 // set the .winning flag for exactly those players with a given field value
1430 void SetWinners(.float field, float value)
1432 FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = (it.(field) == value); });
1435 // set the .winning flag for those players with a given field value
1436 void AddWinners(.float field, float value)
1438 FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1439 if(it.(field) == value)
1444 // clear the .winning flags
1447 FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = 0; });
1451 float WinningCondition_Scores(float limit, float leadlimit)
1453 // TODO make everything use THIS winning condition (except LMS)
1454 WinningConditionHelper(NULL);
1458 for (int i = 1; i < 5; ++i)
1460 Team_SetTeamScore(Team_GetTeamFromIndex(i),
1461 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1466 if(WinningConditionHelper_winner)
1467 WinningConditionHelper_winner.winning = 1;
1468 if(WinningConditionHelper_winnerteam >= 0)
1469 SetWinners(team, WinningConditionHelper_winnerteam);
1471 if(WinningConditionHelper_lowerisbetter)
1473 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1474 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1478 if(WinningConditionHelper_zeroisworst)
1479 leadlimit = 0; // not supported in this mode
1481 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1484 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1490 fragsleft = FLOAT_MAX;
1491 float leadingfragsleft = FLOAT_MAX;
1493 fragsleft = limit - WinningConditionHelper_topscore;
1495 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1497 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1498 fragsleft = max(fragsleft, leadingfragsleft);
1500 fragsleft = min(fragsleft, leadingfragsleft);
1503 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1506 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1507 else if (fragsleft == 2)
1508 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1509 else if (fragsleft == 3)
1510 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1512 fragsleft_last = fragsleft;
1516 bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1517 bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1520 // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1521 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1522 limit_reached = (fraglimit_reached && leadlimit_reached);
1524 limit_reached = (fraglimit_reached || leadlimit_reached);
1526 return GetWinningCode(
1527 WinningConditionHelper_topscore && limit_reached,
1528 WinningConditionHelper_equality
1532 float WinningCondition_RanOutOfSpawns()
1534 if(have_team_spawns <= 0)
1537 if(!autocvar_g_spawn_useallspawns)
1540 if(!some_spawn_has_been_used)
1543 for (int i = 1; i < 5; ++i)
1545 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1548 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1550 if (Team_IsValidTeam(it.team))
1552 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1556 IL_EACH(g_spawnpoints, true,
1558 if (Team_IsValidTeam(it.team))
1560 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1565 float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1566 float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1567 float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1568 float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1569 if(team1_score + team2_score + team3_score + team4_score == 0)
1571 checkrules_equality = true;
1574 else if(team1_score + team2_score + team3_score + team4_score == 1)
1579 else if(team2_score)
1581 else if(team3_score)
1583 else // if(team4_score)
1585 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1586 for(i = 0; i < MAX_TEAMSCORE; ++i)
1588 for (int j = 1; j <= NUM_TEAMS; ++j)
1594 if (!TeamBalance_IsTeamAllowed(balance, j))
1598 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1602 AddWinners(team, t);
1613 Exit deathmatch games upon conditions
1616 void CheckRules_World()
1623 if (intermission_running) // someone else quit the game already
1625 if(player_count == 0) // Nobody there? Then let's go to the next map
1627 // this will actually check the player count in the next frame
1628 // again, but this shouldn't hurt
1632 float timelimit = autocvar_timelimit * 60;
1633 float fraglimit = autocvar_fraglimit;
1634 float leadlimit = autocvar_leadlimit;
1635 if (leadlimit < 0) leadlimit = 0;
1637 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1640 timelimit = 0; // timelimit is not made for warmup
1642 fraglimit = 0; // no fraglimit for now
1643 leadlimit = 0; // no leadlimit for now
1646 if (autocvar__endmatch || timelimit < 0)
1654 timelimit += game_starttime;
1656 int overtimes_prev = overtimes;
1657 int wantovertime = 0;
1659 if(checkrules_suddendeathend)
1661 if(!checkrules_suddendeathwarning)
1663 checkrules_suddendeathwarning = true;
1664 if(g_race && !g_race_qualifying)
1665 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1667 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1672 if (timelimit && time >= timelimit)
1674 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1677 float playerswithlaps;
1679 totalplayers = playerswithlaps = readyplayers = 0;
1680 FOREACH_CLIENT(IS_PLAYER(it), {
1682 if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1688 // at least 2 of the players have completed a lap: start the RACE
1689 // otherwise, the players should end the qualifying on their own
1690 if(readyplayers || playerswithlaps >= 2)
1692 checkrules_suddendeathend = 0;
1693 ReadyRestart(true); // go to race
1697 wantovertime |= InitiateSuddenDeath();
1700 wantovertime |= InitiateSuddenDeath();
1704 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1710 int checkrules_status = WinningCondition_RanOutOfSpawns();
1711 if(checkrules_status == WINNING_YES)
1712 bprint("Hey! Someone ran out of spawns!\n");
1713 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1714 checkrules_status = M_ARGV(0, float);
1716 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1718 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1720 checkrules_status = WINNING_NEVER;
1721 checkrules_overtimesadded = -1;
1722 wantovertime |= InitiateSuddenDeath();
1725 if(checkrules_status == WINNING_NEVER)
1726 // equality cases! Nobody wins if the overtime ends in a draw.
1731 if(checkrules_status == WINNING_NEVER)
1734 checkrules_status = WINNING_YES;
1737 if(checkrules_suddendeathend)
1738 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1739 checkrules_status = WINNING_YES;
1741 if(checkrules_status == WINNING_YES)
1743 if (overtimes == -1 && overtimes != overtimes_prev)
1745 // if suddendeathend overtime has just begun, revert it
1746 checkrules_suddendeathend = 0;
1747 overtimes = overtimes_prev;
1749 //print("WINNING\n");
1754 float want_weapon(entity weaponinfo, float allguns)
1757 bool allow_mutatorblocked = false;
1759 if(!weaponinfo.m_id)
1762 bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1763 d = M_ARGV(1, float);
1764 allguns = M_ARGV(2, bool);
1765 allow_mutatorblocked = M_ARGV(3, bool);
1768 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1769 else if(!mutator_returnvalue)
1770 d = !(!weaponinfo.weaponstart);
1772 if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1775 float t = weaponinfo.weaponstartoverride;
1777 //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1782 // 4: is set by default?
1791 /// Weapons the player normally starts with outside weapon arena.
1792 WepSet weapons_start()
1794 WepSet ret = '0 0 0';
1795 FOREACH(Weapons, it != WEP_Null, {
1796 int w = want_weapon(it, false);
1803 WepSet weapons_all()
1805 WepSet ret = '0 0 0';
1806 FOREACH(Weapons, it != WEP_Null, {
1807 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1813 WepSet weapons_devall()
1815 WepSet ret = '0 0 0';
1816 FOREACH(Weapons, it != WEP_Null,
1823 WepSet weapons_most()
1825 WepSet ret = '0 0 0';
1826 FOREACH(Weapons, it != WEP_Null, {
1827 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1833 void weaponarena_available_all_update(entity this)
1835 if (weaponsInMapAll)
1837 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1841 // if no weapons are available on the map, just fall back to all weapons arena
1842 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1846 void weaponarena_available_devall_update(entity this)
1848 if (weaponsInMapAll)
1850 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1854 // if no weapons are available on the map, just fall back to devall weapons arena
1855 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1859 void weaponarena_available_most_update(entity this)
1861 if (weaponsInMapAll)
1863 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1867 // if no weapons are available on the map, just fall back to most weapons arena
1868 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1872 void readplayerstartcvars()
1874 // initialize starting values for players
1875 start_weapons = '0 0 0';
1876 start_weapons_default = '0 0 0';
1877 start_weapons_defaultmask = '0 0 0';
1879 start_ammo_shells = 0;
1880 start_ammo_nails = 0;
1881 start_ammo_rockets = 0;
1882 start_ammo_cells = 0;
1883 start_ammo_plasma = 0;
1884 if (random_start_ammo == NULL)
1886 random_start_ammo = new_pure(random_start_ammo);
1888 start_health = cvar("g_balance_health_start");
1889 start_armorvalue = cvar("g_balance_armor_start");
1892 g_weaponarena_weapons = '0 0 0';
1894 string s = cvar_string("g_weaponarena");
1896 MUTATOR_CALLHOOK(SetWeaponArena, s);
1897 s = M_ARGV(0, string);
1899 if (s == "0" || s == "")
1903 else if (s == "off")
1905 // forcibly turn off weaponarena
1907 else if (s == "all" || s == "1")
1910 g_weaponarena_list = "All Weapons Arena";
1911 g_weaponarena_weapons = weapons_all();
1913 else if (s == "devall")
1916 g_weaponarena_list = "Dev All Weapons Arena";
1917 g_weaponarena_weapons = weapons_devall();
1919 else if (s == "most")
1922 g_weaponarena_list = "Most Weapons Arena";
1923 g_weaponarena_weapons = weapons_most();
1925 else if (s == "all_available")
1928 g_weaponarena_list = "All Available Weapons Arena";
1930 // this needs to run after weaponsInMapAll is initialized
1931 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1933 else if (s == "devall_available")
1936 g_weaponarena_list = "Dev All Available Weapons Arena";
1938 // this needs to run after weaponsInMapAll is initialized
1939 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1941 else if (s == "most_available")
1944 g_weaponarena_list = "Most Available Weapons Arena";
1946 // this needs to run after weaponsInMapAll is initialized
1947 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1949 else if (s == "none")
1952 g_weaponarena_list = "No Weapons Arena";
1957 float t = tokenize_console(s);
1958 g_weaponarena_list = "";
1959 for (int j = 0; j < t; ++j)
1962 Weapon wep = Weapon_from_name(s);
1965 g_weaponarena_weapons |= (wep.m_wepset);
1966 g_weaponarena_list = strcat(g_weaponarena_list, wep.netname, " & ");
1969 if (g_weaponarena_list != "") // remove trailing " & "
1970 g_weaponarena_list = substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3);
1971 else // no valid weapon found
1972 g_weaponarena_list = "No Weapons Arena";
1977 g_weapon_stay = 0; // incompatible
1978 start_weapons = g_weaponarena_weapons;
1979 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
1980 g_weaponarena_list = strzone(g_weaponarena_list);
1984 FOREACH(Weapons, it != WEP_Null, {
1985 int w = want_weapon(it, false);
1986 WepSet s = it.m_wepset;
1990 start_weapons_default |= s;
1992 start_weapons_defaultmask |= s;
1996 if(cvar("g_balance_superweapons_time") < 0)
1997 start_items |= IT_UNLIMITED_SUPERWEAPONS;
1999 if(!cvar("g_use_ammunition"))
2000 start_items |= IT_UNLIMITED_AMMO;
2002 if(start_items & IT_UNLIMITED_AMMO)
2004 start_ammo_shells = 999;
2005 start_ammo_nails = 999;
2006 start_ammo_rockets = 999;
2007 start_ammo_cells = 999;
2008 start_ammo_plasma = 999;
2009 start_ammo_fuel = 999;
2013 start_ammo_shells = cvar("g_start_ammo_shells");
2014 start_ammo_nails = cvar("g_start_ammo_nails");
2015 start_ammo_rockets = cvar("g_start_ammo_rockets");
2016 start_ammo_cells = cvar("g_start_ammo_cells");
2017 start_ammo_plasma = cvar("g_start_ammo_plasma");
2018 start_ammo_fuel = cvar("g_start_ammo_fuel");
2019 random_start_weapons_count = cvar("g_random_start_weapons_count");
2020 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
2021 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
2022 SetResource(random_start_ammo, RES_ROCKETS, cvar("g_random_start_rockets"));
2023 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
2024 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
2027 warmup_start_ammo_shells = start_ammo_shells;
2028 warmup_start_ammo_nails = start_ammo_nails;
2029 warmup_start_ammo_rockets = start_ammo_rockets;
2030 warmup_start_ammo_cells = start_ammo_cells;
2031 warmup_start_ammo_plasma = start_ammo_plasma;
2032 warmup_start_ammo_fuel = start_ammo_fuel;
2033 warmup_start_health = start_health;
2034 warmup_start_armorvalue = start_armorvalue;
2035 warmup_start_weapons = start_weapons;
2036 warmup_start_weapons_default = start_weapons_default;
2037 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
2041 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
2042 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
2043 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
2044 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
2045 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
2046 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
2047 warmup_start_health = cvar("g_warmup_start_health");
2048 warmup_start_armorvalue = cvar("g_warmup_start_armor");
2049 warmup_start_weapons = '0 0 0';
2050 warmup_start_weapons_default = '0 0 0';
2051 warmup_start_weapons_defaultmask = '0 0 0';
2052 FOREACH(Weapons, it != WEP_Null, {
2053 int w = want_weapon(it, autocvar_g_warmup_allguns);
2054 WepSet s = it.m_wepset;
2056 warmup_start_weapons |= s;
2058 warmup_start_weapons_default |= s;
2060 warmup_start_weapons_defaultmask |= s;
2064 if (autocvar_g_jetpack)
2065 start_items |= ITEM_Jetpack.m_itemid;
2067 MUTATOR_CALLHOOK(SetStartItems);
2069 if (start_items & ITEM_Jetpack.m_itemid)
2071 start_items |= ITEM_JetpackRegen.m_itemid;
2072 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2073 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2076 start_ammo_shells = max(0, start_ammo_shells);
2077 start_ammo_nails = max(0, start_ammo_nails);
2078 start_ammo_rockets = max(0, start_ammo_rockets);
2079 start_ammo_cells = max(0, start_ammo_cells);
2080 start_ammo_plasma = max(0, start_ammo_plasma);
2081 start_ammo_fuel = max(0, start_ammo_fuel);
2082 SetResource(random_start_ammo, RES_SHELLS, max(0, GetResource(random_start_ammo, RES_SHELLS)));
2083 SetResource(random_start_ammo, RES_BULLETS, max(0, GetResource(random_start_ammo, RES_BULLETS)));
2084 SetResource(random_start_ammo, RES_ROCKETS, max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2085 SetResource(random_start_ammo, RES_CELLS, max(0, GetResource(random_start_ammo, RES_CELLS)));
2086 SetResource(random_start_ammo, RES_PLASMA, max(0, GetResource(random_start_ammo, RES_PLASMA)));
2088 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2089 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2090 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2091 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2092 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2093 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2096 void readlevelcvars()
2098 serverflags &= ~SERVERFLAG_ALLOW_FULLBRIGHT;
2099 if(cvar("sv_allow_fullbright"))
2100 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2102 sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2104 warmup_stage = cvar("g_warmup");
2105 warmup_limit = cvar("g_warmup_limit");
2107 if(cvar("g_campaign"))
2108 warmup_stage = 0; // no warmup during campaign
2110 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2111 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2112 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2113 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
2114 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
2115 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
2116 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2117 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2118 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2119 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2120 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
2121 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
2122 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
2123 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2125 g_pickup_shells = cvar("g_pickup_shells");
2126 g_pickup_shells_max = cvar("g_pickup_shells_max");
2127 g_pickup_nails = cvar("g_pickup_nails");
2128 g_pickup_nails_max = cvar("g_pickup_nails_max");
2129 g_pickup_rockets = cvar("g_pickup_rockets");
2130 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2131 g_pickup_cells = cvar("g_pickup_cells");
2132 g_pickup_cells_max = cvar("g_pickup_cells_max");
2133 g_pickup_plasma = cvar("g_pickup_plasma");
2134 g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2135 g_pickup_fuel = cvar("g_pickup_fuel");
2136 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2137 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2138 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2139 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2140 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2141 g_pickup_armormedium = cvar("g_pickup_armormedium");
2142 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2143 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2144 g_pickup_armorbig = cvar("g_pickup_armorbig");
2145 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2146 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2147 g_pickup_armormega = cvar("g_pickup_armormega");
2148 g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2149 g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2150 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2151 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2152 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2153 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2154 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2155 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2156 g_pickup_healthbig = cvar("g_pickup_healthbig");
2157 g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2158 g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2159 g_pickup_healthmega = cvar("g_pickup_healthmega");
2160 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2161 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2163 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2164 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2166 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2168 g_weapon_stay = cvar("g_weapon_stay");
2170 MUTATOR_CALLHOOK(ReadLevelCvars);
2172 if (!warmup_stage && !autocvar_g_campaign)
2173 game_starttime = time + cvar("g_start_delay");
2175 FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2177 readplayerstartcvars();
2180 void InitializeEntity(entity e, void(entity this) func, int order)
2184 if (!e || e.initialize_entity)
2186 // make a proxy initializer entity
2188 e = new(initialize_entity);
2192 e.initialize_entity = func;
2193 e.initialize_entity_order = order;
2195 cur = initialize_entity_first;
2199 if (!cur || cur.initialize_entity_order > order)
2201 // insert between prev and cur
2203 prev.initialize_entity_next = e;
2205 initialize_entity_first = e;
2206 e.initialize_entity_next = cur;
2210 cur = cur.initialize_entity_next;
2213 void InitializeEntitiesRun()
2215 entity startoflist = initialize_entity_first;
2216 initialize_entity_first = NULL;
2217 delete_fn = remove_except_protected;
2218 for (entity e = startoflist; e; e = e.initialize_entity_next)
2220 e.remove_except_protected_forbidden = 1;
2222 for (entity e = startoflist; e; )
2224 e.remove_except_protected_forbidden = 0;
2225 e.initialize_entity_order = 0;
2226 entity next = e.initialize_entity_next;
2227 e.initialize_entity_next = NULL;
2228 var void(entity this) func = e.initialize_entity;
2229 e.initialize_entity = func_null;
2230 if (e.classname == "initialize_entity")
2232 entity wrappee = e.enemy;
2236 //dprint("Delayed initialization: ", e.classname, "\n");
2244 backtrace(strcat("Null function in: ", e.classname, "\n"));
2248 delete_fn = remove_unsafely;
2251 // deferred dropping
2252 // ported from VM_SV_droptofloor TODO: make a common function for the client-side?
2253 void DropToFloor_Handler(entity this)
2255 if(!this || wasfreed(this))
2257 // no modifying free entities
2261 vector end = this.origin - '0 0 256';
2263 // NOTE: NudgeOutOfSolid support is not added as Xonotic's physics do not use it!
2264 //if(autocvar_sv_gameplayfix_droptofloorstartsolid_nudgetocorrect)
2265 //SV_NudgeOutOfSolid(this);
2267 tracebox(this.origin, this.mins, this.maxs, end, MOVE_NORMAL, this);
2269 if(trace_startsolid && autocvar_sv_gameplayfix_droptofloorstartsolid)
2272 offset = 0.5 * (this.mins + this.maxs);
2273 offset.z = this.mins.z;
2274 org = this.origin + offset;
2275 traceline(org, end, MOVE_NORMAL, this);
2276 trace_endpos = trace_endpos - offset;
2277 if(trace_startsolid)
2279 LOG_DEBUGF("DropToFloor_Handler: %v could not fix badly placed entity", this.origin);
2280 _Movetype_LinkEdict(this, false);
2282 this.groundentity = NULL;
2284 else if(trace_fraction < 1)
2286 LOG_DEBUGF("DropToFloor_Handler: %v fixed badly placed entity", this.origin);
2287 //if(autocvar_sv_gameplayfix_droptofloorstartsolid_nudgetocorrect)
2288 //SV_NudgeOutOfSolid(this);
2289 setorigin(this, trace_endpos);
2291 this.groundentity = trace_ent;
2292 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
2293 this.move_suspendedinair = true;
2298 if(!trace_allsolid && trace_fraction < 1)
2300 setorigin(this, trace_endpos);
2302 this.groundentity = trace_ent;
2303 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
2304 this.move_suspendedinair = true;
2307 this.dropped_origin = this.origin;
2310 void droptofloor(entity this)
2312 InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
2315 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2316 void RunThink(entity this, float dt)
2318 // don't let things stay in the past.
2319 // it is possible to start that way by a trigger with a local time.
2320 if(this.nextthink <= 0 || this.nextthink > time + dt)
2323 float oldtime = time; // do we need to save this?
2325 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2327 time = max(oldtime, this.nextthink);
2331 getthink(this)(this);
2332 // mods often set nextthink to time to cause a think every frame,
2333 // we don't want to loop in that case, so exit if the new nextthink is
2334 // <= the time the qc was told, also exit if it is past the end of the
2336 if(this.nextthink <= time || this.nextthink > oldtime + dt || !autocvar_sv_gameplayfix_multiplethinksperframe)
2343 bool autocvar_sv_freezenonclients;
2344 void Physics_Frame()
2346 if(autocvar_sv_freezenonclients)
2349 IL_EACH(g_moveables, true,
2351 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2354 //set_movetype(it, it.move_movetype);
2355 // inline the set_movetype function, since this is called a lot
2356 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2358 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2359 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2361 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2363 if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2364 continue; // these movetypes have no regular think function
2365 // handle thinking here
2366 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + PHYS_INPUT_TIMELENGTH)
2367 RunThink(it, PHYS_INPUT_TIMELENGTH);
2371 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2374 // make a second pass to see if any ents spawned this frame and make
2375 // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2376 // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2377 IL_EACH(g_moveables, it.move_qcphysics,
2379 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2381 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2385 void systems_update();
2388 anticheat_endframe();
2392 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2393 entity e = IS_SPEC(it) ? it.enemy : it;
2394 if (e.typehitsound) {
2395 STAT(TYPEHIT_TIME, it) = time;
2396 } else if (e.killsound) {
2397 STAT(KILL_TIME, it) = time;
2398 } else if (e.hitsound_damage_dealt) {
2399 STAT(HIT_TIME, it) = time;
2400 // NOTE: this is not accurate as client code doesn't need so much accuracy for its purposes
2401 STAT(HITSOUND_DAMAGE_DEALT_TOTAL, it) += ceil(e.hitsound_damage_dealt);
2404 // add 1 frametime because after this, engine SV_Physics
2405 // increases time by a frametime and then networks the frame
2406 // add another frametime because client shows everything with
2407 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2409 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2410 FOREACH_CLIENT(true, {
2411 it.typehitsound = false;
2412 it.hitsound_damage_dealt = 0;
2413 it.killsound = false;
2414 antilag_record(it, CS(it), altime);
2416 IL_EACH(g_monsters, true,
2418 antilag_record(it, it, altime);
2420 IL_EACH(g_projectiles, it.classname == "nade",
2422 antilag_record(it, it, altime);
2431 * returns true if redirecting
2433 float redirection_timeout;
2434 float redirection_nextthink;
2435 float RedirectionThink()
2437 float clients_found;
2439 if(redirection_target == "")
2442 if(!redirection_timeout)
2444 cvar_set("sv_public", "-2");
2445 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2446 if(redirection_target == "self")
2447 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2449 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2452 if(time < redirection_nextthink)
2455 redirection_nextthink = time + 1;
2458 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2460 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2461 if(redirection_target == "self")
2462 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2464 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2468 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2470 if(time > redirection_timeout || clients_found == 0)
2471 localcmd("\nwait; wait; wait; quit\n");
2478 // Loaded from a save game
2479 // some things then break, so let's work around them...
2481 // Progs DB (capture records)
2482 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2486 MapInfo_Enumerate();
2487 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2490 TargetMusic_RestoreGame();
2497 if(world_initialized > 0)
2499 world_initialized = 0;
2501 // if a timeout is active, reset the slowmo value to normal
2502 if(timeout_status == TIMEOUT_ACTIVE)
2503 cvar_set("slowmo", ftos(orig_slowmo));
2505 LOG_TRACE("Saving persistent data...");
2508 // playerstats with unfinished match
2509 PlayerStats_GameReport(false);
2511 if(!cheatcount_total)
2513 if(autocvar_sv_db_saveasdump)
2514 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2516 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2518 if(autocvar_developer > 0)
2520 if(autocvar_sv_db_saveasdump)
2521 db_dump(TemporaryDB, "server-temp.db");
2523 db_save(TemporaryDB, "server-temp.db");
2525 CheatShutdown(); // must be after cheatcount check
2526 db_close(ServerProgsDB);
2527 db_close(TemporaryDB);
2528 LOG_TRACE("Saving persistent data... done!");
2529 // tell the bot system the game is ending now
2532 WeaponStats_Shutdown();
2535 strfree(sv_termsofservice_url_escaped);
2537 else if(world_initialized == 0)
2539 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2543 __init_dedicated_server_shutdown();