]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/world.qc
Fix #2850 "xonotic crashes when pressing restart level after match end in campaign"
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / world.qc
1 #include "world.qh"
2
3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/gamemodes/sv_rules.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapinfo.qh>
9 #include <common/mapobjects/target/music.qh>
10 #include <common/mapobjects/trigger/hurt.qh>
11 #include <common/mapobjects/trigger/secret.qh>
12 #include <common/mapobjects/triggers.qh>
13 #include <common/monsters/_mod.qh>
14 #include <common/monsters/sv_monsters.qh>
15 #include <common/net_linked.qh>
16 #include <common/notifications/all.qh>
17 #include <common/physics/player.qh>
18 #include <common/playerstats.qh>
19 #include <common/state.qh>
20 #include <common/stats.qh>
21 #include <common/teams.qh>
22 #include <common/util.qh>
23 #include <common/vehicles/all.qh>
24 #include <common/weapons/_all.qh>
25 #include <lib/warpzone/common.qh>
26 #include <server/anticheat.qh>
27 #include <server/antilag.qh>
28 #include <server/bot/api.qh>
29 #include <server/campaign.qh>
30 #include <server/cheats.qh>
31 #include <server/client.qh>
32 #include <server/command/common.qh>
33 #include <server/command/getreplies.qh>
34 #include <server/command/sv_cmd.qh>
35 #include <server/command/vote.qh>
36 #include <server/damage.qh>
37 #include <server/gamelog.qh>
38 #include <server/hook.qh>
39 #include <server/ipban.qh>
40 #include <server/items/items.qh>
41 #include <server/main.qh>
42 #include <server/mapvoting.qh>
43 #include <server/mutators/_mod.qh>
44 #include <server/race.qh>
45 #include <server/scores.qh>
46 #include <server/scores_rules.qh>
47 #include <server/spawnpoints.qh>
48 #include <server/teamplay.qh>
49 #include <server/weapons/weaponstats.qh>
50
51 const float LATENCY_THINKRATE = 10;
52 .float latency_sum;
53 .float latency_cnt;
54 .float latency_time;
55 entity pingplreport;
56 void PingPLReport_Think(entity this)
57 {
58         float delta;
59         entity e;
60
61         delta = 3 / maxclients;
62         if(delta < sys_frametime)
63                 delta = 0;
64         this.nextthink = time + delta;
65
66         e = edict_num(this.cnt + 1);
67         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
68         {
69                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
70                 WriteByte(MSG_BROADCAST, this.cnt);
71                 WriteShort(MSG_BROADCAST, bound(1, rint(CS(e).ping), 32767));
72                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
73                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
74
75                 // record latency times for clients throughout the match so we can report it to playerstats
76                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
77                 {
78                         CS(e).latency_sum += CS(e).ping;
79                         CS(e).latency_cnt += 1;
80                         CS(e).latency_time = time;
81                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
82                 }
83         }
84         else
85         {
86                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
87                 WriteByte(MSG_BROADCAST, this.cnt);
88                 WriteShort(MSG_BROADCAST, 0);
89                 WriteByte(MSG_BROADCAST, 0);
90                 WriteByte(MSG_BROADCAST, 0);
91         }
92         this.cnt = (this.cnt + 1) % maxclients;
93 }
94 void PingPLReport_Spawn()
95 {
96         pingplreport = new_pure(pingplreport);
97         setthink(pingplreport, PingPLReport_Think);
98         pingplreport.nextthink = time;
99 }
100
101 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
102
103 void SetDefaultAlpha()
104 {
105         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
106         {
107                 default_player_alpha = autocvar_g_player_alpha;
108                 if(default_player_alpha == 0)
109                         default_player_alpha = 1;
110                 default_weapon_alpha = default_player_alpha;
111         }
112 }
113
114 void GotoFirstMap(entity this)
115 {
116         float n;
117         if(autocvar__sv_init)
118         {
119                 // cvar_set("_sv_init", "0");
120                 // we do NOT set this to 0 any more, so someone "accidentally" changing
121                 // to this "init" map on a dedicated server will cause no permanent
122                 // harm
123                 if(autocvar_g_maplist_shuffle)
124                         ShuffleMaplist();
125                 n = tokenizebyseparator(autocvar_g_maplist, " ");
126                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
127
128                 MapInfo_Enumerate();
129                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
130
131                 if(!DoNextMapOverride(1))
132                         GotoNextMap(1);
133
134                 return;
135         }
136
137         if(time < 5)
138         {
139                 this.nextthink = time;
140         }
141         else
142         {
143                 this.nextthink = time + 1;
144                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
145         }
146 }
147
148 void cvar_changes_init()
149 {
150         float h;
151         string k, v, d;
152         float n, i, adding, pureadding;
153
154         strfree(cvar_changes);
155         strfree(cvar_purechanges);
156         cvar_purechanges_count = 0;
157
158         h = buf_create();
159         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
160         n = buf_getsize(h);
161
162         adding = true;
163         pureadding = true;
164
165         for(i = 0; i < n; ++i)
166         {
167                 k = bufstr_get(h, i);
168
169 #define BADPREFIX_COND(p) (substring(k, 0, strlen(p)) == p)
170 #define BADSUFFIX_COND(s) (substring(k, -strlen(s), -1) == s)
171
172 #define BADPREFIX(p) if(BADPREFIX_COND(p)) continue
173 #define BADPRESUFFIX(p, s) if(BADPREFIX_COND(p) && BADSUFFIX_COND(s)) continue
174 #define BADCVAR(p) if(k == p) continue
175 #define BADVALUE(p, val) if (k == p && v == val) continue
176 #define BADPRESUFFIXVALUE(p, s, val) if(BADPREFIX_COND(p) && BADSUFFIX_COND(s) && v == val) continue
177
178                 // general excludes and namespaces for server admin used cvars
179                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
180
181                 // internal
182                 BADPREFIX("csqc_");
183                 BADPREFIX("cvar_check_");
184                 BADCVAR("gamecfg");
185                 BADCVAR("g_configversion");
186                 BADCVAR("halflifebsp");
187                 BADCVAR("sv_mapformat_is_quake2");
188                 BADCVAR("sv_mapformat_is_quake3");
189                 BADPREFIX("sv_world");
190
191                 // client
192                 BADPREFIX("chase_");
193                 BADPREFIX("cl_");
194                 BADPREFIX("con_");
195                 BADPREFIX("scoreboard_");
196                 BADPREFIX("g_campaign");
197                 BADPREFIX("g_waypointsprite_");
198                 BADPREFIX("gl_");
199                 BADPREFIX("joy");
200                 BADPREFIX("hud_");
201                 BADPREFIX("m_");
202                 BADPREFIX("menu_");
203                 BADPREFIX("net_slist_");
204                 BADPREFIX("r_");
205                 BADPREFIX("sbar_");
206                 BADPREFIX("scr_");
207                 BADPREFIX("snd_");
208                 BADPREFIX("show");
209                 BADPREFIX("sensitivity");
210                 BADPREFIX("userbind");
211                 BADPREFIX("v_");
212                 BADPREFIX("vid_");
213                 BADPREFIX("crosshair");
214                 BADCVAR("mod_q3bsp_lightmapmergepower");
215                 BADCVAR("mod_q3bsp_nolightmaps");
216                 BADCVAR("fov");
217                 BADCVAR("mastervolume");
218                 BADCVAR("volume");
219                 BADCVAR("bgmvolume");
220                 BADCVAR("in_pitch_min");
221                 BADCVAR("in_pitch_max");
222
223                 // private
224                 BADCVAR("developer");
225                 BADCVAR("log_dest_udp");
226                 BADCVAR("net_address");
227                 BADCVAR("net_address_ipv6");
228                 BADCVAR("port");
229                 BADCVAR("savedgamecfg");
230                 BADCVAR("serverconfig");
231                 BADCVAR("sv_autoscreenshot");
232                 BADCVAR("sv_heartbeatperiod");
233                 BADCVAR("sv_vote_master_password");
234                 BADCVAR("sys_colortranslation");
235                 BADCVAR("sys_specialcharactertranslation");
236                 BADCVAR("timeformat");
237                 BADCVAR("timestamps");
238                 BADCVAR("g_require_stats");
239                 BADCVAR("g_chatban_list");
240                 BADCVAR("g_playban_list");
241                 BADCVAR("g_playban_minigames");
242                 BADCVAR("g_voteban_list");
243                 BADPREFIX("developer_");
244                 BADPREFIX("g_ban_");
245                 BADPREFIX("g_banned_list");
246                 BADPREFIX("g_require_stats_");
247                 BADPREFIX("g_chat_flood_");
248                 BADPREFIX("g_ghost_items");
249                 BADPREFIX("g_playerstats_");
250                 BADPREFIX("g_voice_flood_");
251                 BADPREFIX("log_file");
252                 BADPREFIX("quit_");
253                 BADPREFIX("rcon_");
254                 BADPREFIX("sv_allowdownloads");
255                 BADPREFIX("sv_autodemo");
256                 BADPREFIX("sv_curl_");
257                 BADPREFIX("sv_eventlog");
258                 BADPREFIX("sv_logscores_");
259                 BADPREFIX("sv_master");
260                 BADPREFIX("sv_weaponstats_");
261                 BADPREFIX("sv_waypointsprite_");
262                 BADCVAR("rescan_pending");
263
264                 // these can contain player IDs, so better hide
265                 BADPREFIX("g_forced_team_");
266                 BADCVAR("sv_allow_customplayermodels_idlist");
267                 BADCVAR("sv_allow_customplayermodels_speciallist");
268
269                 // mapinfo
270                 BADCVAR("fraglimit");
271                 BADCVAR("g_arena");
272                 BADCVAR("g_assault");
273                 BADCVAR("g_ca");
274                 BADCVAR("g_ca_teams");
275                 BADCVAR("g_conquest");
276                 BADCVAR("g_conquest_teams");
277                 BADCVAR("g_ctf");
278                 BADCVAR("g_cts");
279                 BADCVAR("g_dotc");
280                 BADCVAR("g_dm");
281                 BADCVAR("g_domination");
282                 BADCVAR("g_domination_default_teams");
283                 BADCVAR("g_duel");
284                 BADCVAR("g_duel_not_dm_maps");
285                 BADCVAR("g_freezetag");
286                 BADCVAR("g_freezetag_teams");
287                 BADCVAR("g_invasion_type");
288                 BADCVAR("g_jailbreak");
289                 BADCVAR("g_jailbreak_teams");
290                 BADCVAR("g_keepaway");
291                 BADCVAR("g_keyhunt");
292                 BADCVAR("g_keyhunt_teams");
293                 BADCVAR("g_lms");
294                 BADCVAR("g_mayhem");
295                 BADCVAR("g_nexball");
296                 BADCVAR("g_onslaught");
297                 BADCVAR("g_race");
298                 BADCVAR("g_race_laps_limit");
299                 BADCVAR("g_race_qualifying_timelimit");
300                 BADCVAR("g_race_qualifying_timelimit_override");
301                 BADCVAR("g_runematch");
302                 BADCVAR("g_shootfromeye");
303                 BADCVAR("g_snafu");
304                 BADCVAR("g_survival");
305                 BADCVAR("g_survival_not_dm_maps");
306                 BADCVAR("g_tdm");
307                 BADCVAR("g_tdm_on_dm_maps");
308                 BADCVAR("g_tdm_teams");
309                 BADCVAR("g_tka");
310                 BADCVAR("g_tka_on_ka_maps");
311                 BADCVAR("g_tka_on_tdm_maps");
312                 BADCVAR("g_tka_teams");
313                 BADCVAR("g_tmayhem");
314                 BADCVAR("g_tmayhem_teams");
315                 BADCVAR("g_vip");
316                 BADCVAR("leadlimit");
317                 BADCVAR("nextmap");
318                 BADCVAR("teamplay");
319                 BADCVAR("timelimit");
320                 BADCVAR("g_mapinfo_q3compat");
321                 BADCVAR("g_mapinfo_settemp_acl");
322                 BADCVAR("g_mapinfo_ignore_warnings");
323                 BADCVAR("g_maplist_ignore_sizes");
324                 BADCVAR("g_maplist_sizes_count_bots");
325
326                 // long
327                 BADCVAR("hostname");
328                 BADCVAR("g_maplist");
329                 BADCVAR("g_maplist_mostrecent");
330                 BADCVAR("sv_motd");
331                 BADCVAR("sv_termsofservice_url");
332
333                 v = cvar_string(k);
334                 d = cvar_defstring(k);
335                 if(v == d)
336                         continue;
337
338                 if(adding)
339                 {
340                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
341                         if(strlen(cvar_changes) > 16384)
342                         {
343                                 cvar_changes = "// too many settings have been changed to show them here\n";
344                                 adding = 0;
345                         }
346                 }
347
348                 // now check if the changes are actually gameplay relevant
349
350                 // does nothing gameplay relevant
351                 BADCVAR("captureleadlimit_override");
352                 BADCVAR("condump_stripcolors");
353                 BADCVAR("fs_gamedir");
354                 BADCVAR("g_allow_oldvortexbeam");
355                 BADCVAR("g_balance_kill_delay");
356                 BADCVAR("g_buffs_pickup_anyway");
357                 BADCVAR("g_buffs_randomize");
358                 BADCVAR("g_buffs_randomize_teamplay");
359                 BADCVAR("g_campcheck_distance");
360                 BADCVAR("g_chatsounds");
361                 BADCVAR("g_ca_point_leadlimit");
362                 BADCVAR("g_ca_point_limit");
363                 BADCVAR("g_ca_spectate_enemies");
364                 BADCVAR("g_ctf_captimerecord_always");
365                 BADCVAR("g_ctf_flag_glowtrails");
366                 BADCVAR("g_ctf_dynamiclights");
367                 BADCVAR("g_ctf_flag_pickup_verbosename");
368                 BADCVAR("g_ctf_flagcarrier_auto_helpme_damage");
369                 BADPRESUFFIX("g_ctf_flag_", "_model");
370                 BADPRESUFFIX("g_ctf_flag_", "_skin");
371                 BADCVAR("g_domination_point_leadlimit");
372                 BADCVAR("g_forced_respawn");
373                 BADCVAR("g_freezetag_point_leadlimit");
374                 BADCVAR("g_freezetag_point_limit");
375                 BADCVAR("g_glowtrails");
376                 BADCVAR("g_hats");
377                 BADCVAR("g_casings");
378                 BADCVAR("g_invasion_point_limit");
379                 BADCVAR("g_jump_grunt");
380                 BADCVAR("g_keepaway_ballcarrier_effects");
381                 BADCVAR("g_keepawayball_effects");
382                 BADCVAR("g_keyhunt_point_leadlimit");
383                 BADCVAR("g_nexball_goalleadlimit");
384                 BADCVAR("g_new_toys_autoreplace");
385                 BADCVAR("g_new_toys_use_pickupsound");
386                 BADCVAR("g_physics_predictall");
387                 BADCVAR("g_piggyback");
388                 BADCVAR("g_playerclip_collisions");
389                 BADCVAR("g_spawn_alloweffects");
390                 BADCVAR("g_tdm_point_leadlimit");
391                 BADCVAR("g_tdm_point_limit");
392                 BADCVAR("g_mayhem_point_limit");
393                 BADCVAR("g_mayhem_point_leadlimit");
394                 BADCVAR("g_tmayhem_point_limit");
395                 BADCVAR("g_tmayhem_point_leadlimit");
396                 BADCVAR("leadlimit_and_fraglimit");
397                 BADCVAR("leadlimit_override");
398                 BADCVAR("pausable");
399                 BADCVAR("sv_announcer");
400                 BADCVAR("sv_autopause");
401                 BADCVAR("sv_checkforpacketsduringsleep");
402                 BADCVAR("sv_damagetext");
403                 BADCVAR("sv_db_saveasdump");
404                 BADCVAR("sv_intermission_cdtrack");
405                 BADCVAR("sv_mapchange_delay");
406                 BADCVAR("sv_minigames");
407                 BADCVAR("sv_namechangetimer");
408                 BADCVAR("sv_precacheplayermodels");
409                 BADCVAR("sv_qcphysics");
410                 BADCVAR("sv_radio");
411                 BADCVAR("sv_stepheight");
412                 BADCVAR("sv_timeout");
413                 BADCVAR("sv_weapons_modeloverride");
414                 BADCVAR("w_prop_interval");
415                 BADPREFIX("chat_");
416                 BADPREFIX("crypto_");
417                 BADPREFIX("g_chat_");
418                 BADPREFIX("g_ctf_captimerecord_");
419                 BADPREFIX("g_hats_");
420                 BADPREFIX("g_maplist_");
421                 BADPREFIX("g_mod_");
422                 BADPREFIX("g_respawn_");
423                 BADPREFIX("net_");
424                 BADPREFIX("notification_");
425                 BADPREFIX("prvm_");
426                 BADPREFIX("skill_");
427                 BADPREFIX("sv_allow_");
428                 BADPREFIX("sv_cullentities_");
429                 BADPREFIX("sv_maxidle");
430                 BADPREFIX("sv_minigames_");
431                 BADPREFIX("sv_radio_");
432                 BADPREFIX("sv_timeout_");
433                 BADPREFIX("sv_vote_");
434                 BADPREFIX("timelimit_");
435                 BADPRESUFFIX("g_", "_round_timelimit");
436
437                 // allowed changes to server admins (please sync this to server.cfg)
438                 // vi commands:
439                 //   :/"impure"/,$d
440                 //   :g!,^\/\/[^ /],d
441                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
442                 //   :%!sort
443                 // yes, this does contain some redundant stuff, don't really care
444                 BADPREFIX("bot_ai_");
445                 BADCVAR("bot_config_file");
446                 BADCVAR("bot_number");
447                 BADCVAR("bot_prefix");
448                 BADCVAR("bot_suffix");
449                 BADCVAR("capturelimit_override");
450                 BADCVAR("fraglimit_override");
451                 BADCVAR("gametype");
452                 BADCVAR("g_antilag");
453                 BADCVAR("g_balance_teams");
454                 BADCVAR("g_balance_teams_prevent_imbalance");
455                 BADCVAR("g_balance_teams_scorefactor");
456                 BADCVAR("g_ban_sync_trusted_servers");
457                 BADCVAR("g_ban_sync_uri");
458                 BADCVAR("g_buffs");
459                 BADCVAR("g_ca_teams_override");
460                 BADCVAR("g_ca_prevent_stalemate");
461                 BADCVAR("g_ctf_fullbrightflags");
462                 BADCVAR("g_ctf_ignore_frags");
463                 BADCVAR("g_ctf_leaderboard");
464                 BADCVAR("g_domination_point_limit");
465                 BADCVAR("g_domination_teams_override");
466                 BADCVAR("g_freezetag_revive_spawnshield");
467                 BADCVAR("g_freezetag_teams_override");
468                 BADCVAR("g_friendlyfire");
469                 BADCVAR("g_fullbrightitems");
470                 BADCVAR("g_fullbrightplayers");
471                 BADCVAR("g_keyhunt_point_limit");
472                 BADCVAR("g_keyhunt_teams_override");
473                 BADCVAR("g_lms_lives_override");
474                 BADCVAR("g_mayhem_powerups");
475                 BADCVAR("g_maplist");
476                 BADCVAR("g_maxplayers");
477                 BADCVAR("g_mirrordamage");
478                 BADCVAR("g_nexball_goallimit");
479                 BADCVAR("g_norecoil");
480                 BADCVAR("g_physics_clientselect");
481                 BADCVAR("g_pinata");
482                 BADCVAR("g_powerups");
483                 BADCVAR("g_powerups_drop_ondeath");
484                 BADCVAR("g_player_brightness");
485                 BADCVAR("g_rocket_flying");
486                 BADCVAR("g_rocket_flying_disabledelays");
487                 BADPREFIX("g_spawnshield");
488                 BADCVAR("g_start_delay");
489                 BADCVAR("g_superspectate");
490                 BADCVAR("g_tdm_teams_override");
491                 BADCVAR("g_tmayhem_teams_override");
492                 BADCVAR("g_tmayhem_powerups");
493                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
494                 BADCVAR("hostname");
495                 BADCVAR("log_file");
496                 BADCVAR("maxplayers");
497                 BADCVAR("minplayers");
498                 BADCVAR("minplayers_per_team");
499                 BADCVAR("net_address");
500                 BADCVAR("port");
501                 BADCVAR("rcon_password");
502                 BADCVAR("rcon_restricted_commands");
503                 BADCVAR("rcon_restricted_password");
504                 BADCVAR("skill");
505                 BADCVAR("sv_adminnick");
506                 BADCVAR("sv_autoscreenshot");
507                 BADCVAR("sv_autotaunt");
508                 BADCVAR("sv_curl_defaulturl");
509                 BADCVAR("sv_defaultcharacter");
510                 BADCVAR("sv_defaultcharacterskin");
511                 BADCVAR("sv_defaultplayercolors");
512                 BADCVAR("sv_defaultplayermodel");
513                 BADCVAR("sv_defaultplayerskin");
514                 BADCVAR("sv_maxrate");
515                 BADCVAR("sv_motd");
516                 BADCVAR("sv_public");
517                 BADCVAR("sv_showfps");
518                 BADCVAR("sv_showspectators");
519                 BADCVAR("sv_status_privacy");
520                 BADCVAR("sv_taunt");
521                 BADCVAR("sv_vote_call");
522                 BADCVAR("sv_vote_commands");
523                 BADCVAR("sv_vote_majority_factor");
524                 BADCVAR("sv_vote_master");
525                 BADCVAR("sv_vote_master_commands");
526                 BADCVAR("sv_vote_master_password");
527                 BADCVAR("sv_vote_simple_majority_factor");
528                 BADVALUE("sys_ticrate", "0.0166667");
529                 BADVALUE("sys_ticrate", "0.0333333");
530                 BADCVAR("teamplay_mode");
531                 BADCVAR("timelimit_override");
532                 BADPREFIX("g_warmup");
533                 BADPREFIX("sv_info_");
534                 BADPREFIX("sv_ready_restart_");
535
536                 BADPRESUFFIXVALUE("g_", "_weaponarena", "most");
537                 BADPRESUFFIXVALUE("g_", "_weaponarena", "most_available");
538
539                 // mutators that announce themselves properly to the server browser
540                 BADCVAR("g_instagib");
541                 BADCVAR("g_new_toys");
542                 BADCVAR("g_nix");
543                 BADCVAR("g_grappling_hook");
544                 BADCVAR("g_jetpack");
545
546 #undef BADPRESUFFIX
547 #undef BADPREFIX
548 #undef BADCVAR
549 #undef BADVALUE
550 #undef BADPRESUFFIXVALUE
551
552                 if(pureadding)
553                 {
554                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
555                         if(strlen(cvar_purechanges) > 16384)
556                         {
557                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
558                                 pureadding = 0;
559                         }
560                 }
561                 ++cvar_purechanges_count;
562                 // WARNING: this variable is used for the server list
563                 // NEVER dare to skip this code!
564                 // Hacks to intentionally appearing as "pure server" even though you DO have
565                 // modified settings may be punished by removal from the server list.
566                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
567                 // though.
568         }
569         buf_del(h);
570         if(cvar_changes == "")
571                 cvar_changes = "// this server runs at default server settings\n";
572         else
573                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
574         cvar_changes = strzone(cvar_changes);
575         if(cvar_purechanges == "")
576                 cvar_purechanges = "// this server runs at default gameplay settings\n";
577         else
578                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
579         cvar_purechanges = strzone(cvar_purechanges);
580 }
581
582 entity randomseed;
583 bool RandomSeed_Send(entity this, entity to, int sf)
584 {
585         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
586         WriteShort(MSG_ENTITY, this.cnt);
587         return true;
588 }
589 void RandomSeed_Think(entity this)
590 {
591         this.cnt = bound(0, floor(random() * 65536), 65535);
592         this.nextthink = time + 5;
593
594         this.SendFlags |= 1;
595 }
596 void RandomSeed_Spawn()
597 {
598         randomseed = new_pure(randomseed);
599         setthink(randomseed, RandomSeed_Think);
600         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
601
602         getthink(randomseed)(randomseed); // sets random seed and nextthink
603 }
604
605 spawnfunc(__init_dedicated_server)
606 {
607         // handler for _init/_init map (only for dedicated server initialization)
608
609         world_initialized = -1; // don't complain
610
611         delete_fn = remove_unsafely;
612
613         entity e = new(GotoFirstMap);
614         setthink(e, GotoFirstMap);
615         e.nextthink = time; // this is usually 1 at this point
616
617         e = new(info_player_deathmatch);  // safeguard against player joining
618
619         // assign reflectively to avoid "assignment to world" warning
620         for (int i = 0, n = numentityfields(); i < n; ++i)
621         {
622                 string k = entityfieldname(i);
623                 if (k == "classname")
624                 {
625                         // safeguard against various stuff ;)
626                         putentityfieldstring(i, this, "worldspawn");
627                         break;
628                 }
629         }
630
631         // needs to be done so early because of the constants they create
632         static_init();
633         static_init_late();
634         static_init_precache();
635
636         IL_PUSH(g_spawnpoints, e); // just incase
637
638         MapInfo_Enumerate();
639         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
640 }
641
642 void __init_dedicated_server_shutdown() {
643         MapInfo_Shutdown();
644 }
645
646 STATIC_INIT_EARLY(maxclients)
647 {
648         maxclients = 0;
649         for (entity head = nextent(NULL); head; head = nextent(head)) {
650                 ++maxclients;
651         }
652 }
653
654 void GameplayMode_DelayedInit(entity this)
655 {
656         // at this stage team entities are spawned, teamplay contains the number of them
657
658         if(!scores_initialized)
659                 ScoreRules_generic();
660
661         if (warmup_stage >= 0 && autocvar_g_maxplayers >= 0)
662                 return;
663         if (!g_duel)
664                 MapReadSizes(mapname);
665
666         if (autocvar_g_maxplayers < 0 && teamplay)
667         {
668                 // automatic maxplayers should be a multiple of team count
669                 if (map_maxplayers == 0 || map_maxplayers > maxclients)
670                         map_maxplayers = maxclients; // unlimited, but may need rounding
671                 int d = map_maxplayers % AVAILABLE_TEAMS;
672                 int u = AVAILABLE_TEAMS - d;
673                 map_maxplayers += (u <= d && u + map_maxplayers <= maxclients) ? u : -d;
674         }
675
676         if (warmup_stage < 0)
677         {
678                 int m = GetPlayerLimit();
679                 if (m <= 0) m = maxclients;
680                 map_minplayers = bound(max(2, AVAILABLE_TEAMS * 2), map_minplayers, m);
681                 if (teamplay)
682                 {
683                         // automatic minplayers should be a multiple of team count
684                         int d = map_minplayers % AVAILABLE_TEAMS;
685                         int u = AVAILABLE_TEAMS - d;
686                         map_minplayers += (u < d && u + map_minplayers <= m) ? u : -d;
687                 }
688         }
689         else
690                 map_minplayers = 0; // don't display a minimum if it's not used (g_maxplayers < 0 && g_warmup >= 0)
691 }
692
693 void InitGameplayMode()
694 {
695         VoteReset(false);
696
697         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
698         get_mi_min_max(1);
699         // assign reflectively to avoid "assignment to world" warning
700         for (int i = 0, done = 0, n = numentityfields(); i < n; ++i)
701         {
702                 string k = entityfieldname(i);
703                 vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
704                 if (v)
705                 {
706                         putentityfieldstring(i, world, sprintf("%v", v));
707                         if (++done == 2) break;
708                 }
709         }
710         // currently, NetRadiant's limit is 131072 qu for each side
711         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
712         // set the distance according to map size but don't go over the limit to avoid issues with float precision
713         // in case somebody makes extremely large maps
714         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
715
716         MapInfo_LoadMapSettings(mapname);
717         GameRules_teams(false);
718
719         if (!cvar_value_issafe(world.fog))
720         {
721                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
722                 world.fog = string_null;
723         }
724         if(MapInfo_Map_fog != "")
725         {
726                 if(MapInfo_Map_fog == "none")
727                         world.fog = string_null;
728                 else
729                         world.fog = strzone(MapInfo_Map_fog);
730         }
731         clientstuff = strzone(MapInfo_Map_clientstuff);
732
733         MapInfo_ClearTemps();
734
735         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
736
737         cache_mutatormsg = strzone("");
738         cache_lastmutatormsg = strzone("");
739
740         InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
741 }
742
743 bool world_already_spawned;
744 spawnfunc(worldspawn)
745 {
746         cvar_set("_endmatch", "0");
747         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
748
749         if (autocvar_sv_termsofservice_url && autocvar_sv_termsofservice_url != "")
750         {
751                 strcpy(sv_termsofservice_url_escaped, strreplace(":", "|", autocvar_sv_termsofservice_url));
752         }
753         else
754         {
755                 strcpy(sv_termsofservice_url_escaped, "INVALID");
756         }
757
758         bool wantrestart = false;
759         {
760                 if (!server_is_dedicated)
761                 {
762                         // DP unloads dlcache pk3s before starting a listen server since https://gitlab.com/xonotic/darkplaces/-/merge_requests/134
763                         // restore csqc_progname too
764                         string expect = "csprogs.dat";
765                         wantrestart = cvar_string("csqc_progname") != expect;
766                         cvar_set("csqc_progname", expect);
767                 }
768                 else
769                 {
770                         // Try to use versioned csprogs from pk3
771                         // Only ever use versioned csprogs.dat files on dedicated servers;
772                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
773                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
774                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
775                         string select = "csprogs.dat";
776                         if (fexists(pk3csprogs)) select = pk3csprogs;
777                         if (cvar_string("csqc_progname") != select)
778                         {
779                                 cvar_set("csqc_progname", select);
780                                 wantrestart = true;
781                         }
782                         // Check for updates on startup
783                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
784                         int sentinel = fopen("progs.txt", FILE_READ);
785                         if (sentinel >= 0)
786                         {
787                                 string switchversion = fgets(sentinel);
788                                 fclose(sentinel);
789                                 if (switchversion != "" && switchversion != WATERMARK)
790                                 {
791                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
792                                         // if it doesn't exist, assume either:
793                                         //   a) the current program was overwritten
794                                         //   b) this is a client only update
795                                         string newprogs = sprintf("progs-%s.dat", switchversion);
796                                         if (fexists(newprogs))
797                                         {
798                                                 cvar_set("sv_progs", newprogs);
799                                                 wantrestart = true;
800                                         }
801                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
802                                         if (fexists(newcsprogs))
803                                         {
804                                                 cvar_set("csqc_progname", newcsprogs);
805                                                 wantrestart = true;
806                                         }
807                                 }
808                         }
809                 }
810                 if (wantrestart)
811                 {
812                         LOG_INFO("Restart requested");
813                         changelevel(mapname);
814                         // let initialization continue, shutdown depends on it
815                 }
816         }
817
818         if(world_already_spawned)
819                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
820         world_already_spawned = true;
821
822         delete_fn = remove_safely; // during spawning, watch what you remove!
823
824         cvar_changes_init(); // do this very early now so it REALLY matches the server config
825
826         // default to RACE_RECORD, can be overwritten by gamemodes
827         record_type = RACE_RECORD;
828
829         // needs to be done so early because of the constants they create
830         static_init();
831
832         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
833
834         TemporaryDB = db_create();
835
836         // 0 normal
837         lightstyle(0, "m");
838
839         // 1 FLICKER (first variety)
840         lightstyle(1, "mmnmmommommnonmmonqnmmo");
841
842         // 2 SLOW STRONG PULSE
843         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
844
845         // 3 CANDLE (first variety)
846         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
847
848         // 4 FAST STROBE
849         lightstyle(4, "mamamamamama");
850
851         // 5 GENTLE PULSE 1
852         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
853
854         // 6 FLICKER (second variety)
855         lightstyle(6, "nmonqnmomnmomomno");
856
857         // 7 CANDLE (second variety)
858         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
859
860         // 8 CANDLE (third variety)
861         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
862
863         // 9 SLOW STROBE (fourth variety)
864         lightstyle(9, "aaaaaaaazzzzzzzz");
865
866         // 10 FLUORESCENT FLICKER
867         lightstyle(10, "mmamammmmammamamaaamammma");
868
869         // 11 SLOW PULSE NOT FADE TO BLACK
870         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
871
872         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
873
874         // 63 testing
875         lightstyle(63, "a");
876
877         if(autocvar_g_campaign)
878                 CampaignPreInit();
879         else
880                 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
881
882         Map_MarkAsRecent(mapname);
883
884         InitGameplayMode();
885         static_init_late();
886         static_init_precache();
887         readlevelcvars();
888
889         GameRules_limit_fallbacks();
890
891         player_count = 0;
892         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
893         if(bot_waypoints_for_items == 1)
894                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
895                         bot_waypoints_for_items = 0;
896
897         WaypointSprite_Init();
898
899         // NOTE for matchid:
900         // changing the logic generating it is okay. But:
901         // it HAS to stay <= 64 chars
902         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
903         // strftime(false, "%s") isn't reliable, see strftime_s description
904         matchid = strzone(sprintf("%d.%s.%06d", autocvar_sv_eventlog_files_counter, strftime_s(), random() * 1000000));
905
906         if(autocvar_sv_eventlog)
907                 GameLogInit(); // requires matchid to be set
908
909         cvar_set("nextmap", "");
910
911         SetDefaultAlpha();
912
913         if(autocvar_g_campaign)
914                 CampaignPostInit();
915
916         Ban_LoadBans();
917
918         MapInfo_Enumerate();
919         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
920
921         q3compat = BITSET(q3compat, Q3COMPAT_ARENA, _MapInfo_FindArenaFile(mapname, ".arena") != "");
922         q3compat = BITSET(q3compat, Q3COMPAT_DEFI, _MapInfo_FindArenaFile(mapname, ".defi") != "");
923
924         // quake 3 music support
925         if(world.music || world.noise)
926         {
927                 // prefer .music over .noise
928                 string chosen_music;
929                 if(world.music)
930                         chosen_music = world.music;
931                 else
932                         chosen_music = world.noise;
933
934                 string newstuff = strcat(clientstuff, "cd loop \"", chosen_music, "\"\n");
935                 strcpy(clientstuff, newstuff);
936         }
937
938         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
939         {
940                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
941                 if(fd != -1)
942                 {
943                         string s;
944                         while((s = fgets(fd)))
945                         {
946                                 int l = tokenize_console(s);
947                                 if(l < 2)
948                                         continue;
949                                 if(argv(0) == "cd")
950                                 {
951                                         string trackname = argv(2);
952                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
953                                         LOG_INFO("  cdtrack ", trackname);
954                                         if (cvar_value_issafe(trackname))
955                                         {
956                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
957                                                 strcpy(clientstuff, newstuff);
958                                         }
959                                 }
960                                 else if(argv(0) == "fog")
961                                 {
962                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
963                                         LOG_INFO("  \"fog\" \"", s, "\"");
964                                 }
965                                 else if(argv(0) == "set")
966                                 {
967                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
968                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
969                                 }
970                                 else if(argv(0) != "//")
971                                 {
972                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
973                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
974                                 }
975                         }
976                         fclose(fd);
977                 }
978         }
979
980         WeaponStats_Init();
981
982         Nagger_Init();
983
984         // set up information replies for clients and server to use
985         maplist_reply = strzone(getmaplist());
986         lsmaps_reply = strzone(getlsmaps());
987         monsterlist_reply = strzone(getmonsterlist());
988         bool records_available = false;
989         for(int i = 0; i < 10; ++i)
990         {
991                 string s = getrecords(i);
992                 if (s != "")
993                 {
994                         records_reply[i] = strzone(s);
995                         records_available = true;
996                 }
997         }
998         if (!records_available)
999                 records_reply[0] = "No records available for the current game mode.\n";
1000         ladder_reply = strzone(getladder());
1001         rankings_reply = strzone(getrankings());
1002
1003         // begin other init
1004         ClientInit_Spawn();
1005         RandomSeed_Spawn();
1006         PingPLReport_Spawn();
1007
1008         CheatInit();
1009
1010         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
1011
1012         // fill sv_curl_serverpackages from .serverpackage files
1013         if (autocvar_sv_curl_serverpackages_auto)
1014         {
1015                 string s = "csprogs-" WATERMARK ".dat";
1016                 // remove automatically managed files from the list to prevent duplicates
1017                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
1018                 {
1019                         string pkg = argv(i);
1020                         if (startsWith(pkg, "csprogs-")) continue;
1021                         if (endsWith(pkg, "-serverpackage.txt")) continue;
1022                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
1023                         s = cons(s, pkg);
1024                 }
1025                 // add automatically managed files to the list
1026                 #define X(match) MACRO_BEGIN \
1027                         int fd = search_begin(match, true, false); \
1028                         if (fd >= 0) \
1029                         { \
1030                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
1031                                 { \
1032                                         s = cons(s, search_getfilename(fd, i)); \
1033                                 } \
1034                                 search_end(fd); \
1035                         } \
1036                 MACRO_END
1037                 X("*-serverpackage.txt");
1038                 X("*.serverpackage");
1039                 #undef X
1040                 cvar_set("sv_curl_serverpackages", s);
1041         }
1042
1043         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
1044         modname = "Xonotic";
1045         // physics/balance/config changes that count as mod
1046         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
1047                 modname = cvar_string("g_mod_physics");
1048         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
1049                 modname = cvar_string("g_mod_balance");
1050         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1051                 modname = cvar_string("g_mod_config");
1052         // extra mutators that deserve to count as mod
1053         MUTATOR_CALLHOOK(SetModname, modname);
1054         modname = M_ARGV(0, string);
1055
1056         // save it for later
1057         modname = strzone(modname);
1058
1059         WinningConditionHelper(this); // set worldstatus
1060
1061         if (autocvar_sv_autopause && server_is_dedicated && !wantrestart)
1062                 // INITPRIO_LAST is to soon: bots either didn't join yet or didn't leave yet, see: bot_fixcount()
1063                 defer(this, 5, Pause_TryPause_Dedicated);
1064
1065         world_initialized = 1;
1066         __spawnfunc_spawn_all();
1067 }
1068
1069 spawnfunc(light)
1070 {
1071         //makestatic (this); // Who the f___ did that?
1072         delete(this);
1073 }
1074
1075 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance, bool frompos)
1076 {
1077         float m = e.dphitcontentsmask;
1078         e.dphitcontentsmask = goodcontents | badcontents;
1079
1080         vector org = boundmin;
1081         vector delta = boundmax - boundmin;
1082
1083         vector start, end;
1084         start = end = org;
1085         int j; // used after the loop
1086         for(j = 0; j < attempts; ++j)
1087         {
1088                 start.x = org.x + random() * delta.x;
1089                 start.y = org.y + random() * delta.y;
1090                 start.z = org.z + random() * delta.z;
1091
1092                 // rule 1: start inside world bounds, and outside
1093                 // solid, and don't start from somewhere where you can
1094                 // fall down to evil
1095                 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1096                 if (trace_fraction >= 1)
1097                         continue;
1098                 if (trace_startsolid)
1099                         continue;
1100                 if (trace_dphitcontents & badcontents)
1101                         continue;
1102                 if (trace_dphitq3surfaceflags & badsurfaceflags)
1103                         continue;
1104
1105                 // rule 2: if we are too high, lower the point
1106                 if (trace_fraction * delta.z > maxaboveground)
1107                         start = trace_endpos + '0 0 1' * maxaboveground;
1108                 vector enddown = trace_endpos;
1109
1110                 // rule 3: make sure we aren't outside the map. This only works
1111                 // for somewhat well formed maps. A good rule of thumb is that
1112                 // the map should have a convex outside hull.
1113                 // these can be traceLINES as we already verified the starting box
1114                 vector mstart = start + 0.5 * (e.mins + e.maxs);
1115                 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1116                 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1117                         continue;
1118                 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1119                 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1120                         continue;
1121                 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1122                 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1123                         continue;
1124                 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1125                 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1126                         continue;
1127                 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1128                 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1129                         continue;
1130
1131                 // rule 4: we must "see" some spawnpoint or item
1132                 entity sp = NULL;
1133                 if(frompos)
1134                 {
1135                         if((traceline(mstart, e.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1136                                 sp = e;
1137                 }
1138                 if(!sp)
1139                 {
1140                         IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1141                         {
1142                                 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1143                                 {
1144                                         sp = it;
1145                                         break;
1146                                 }
1147                         });
1148                 }
1149                 if(!sp)
1150                 {
1151                         int items_checked = 0;
1152                         IL_EACH(g_items, checkpvs(mstart, it),
1153                         {
1154                                 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1155                                 {
1156                                         sp = it;
1157                                         break;
1158                                 }
1159
1160                                 ++items_checked;
1161                                 if(items_checked >= attempts)
1162                                         break; // sanity
1163                         });
1164
1165                         if(!sp)
1166                                 continue;
1167                 }
1168
1169                 // find a random vector to "look at"
1170                 end.x = org.x + random() * delta.x;
1171                 end.y = org.y + random() * delta.y;
1172                 end.z = org.z + random() * delta.z;
1173                 end = start + normalize(end - start) * vlen(delta);
1174
1175                 // rule 4: start TO end must not be too short
1176                 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1177                 if(trace_startsolid)
1178                         continue;
1179                 if(trace_fraction < minviewdistance / vlen(delta))
1180                         continue;
1181
1182                 // rule 5: don't want to look at sky
1183                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1184                         continue;
1185
1186                 // rule 6: we must not end up in trigger_hurt
1187                 if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1188                         continue;
1189
1190                 break;
1191         }
1192
1193         e.dphitcontentsmask = m;
1194
1195         if(j < attempts)
1196         {
1197                 setorigin(e, start);
1198                 e.angles = vectoangles(end - start);
1199                 LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1200                 return true;
1201         }
1202         return false;
1203 }
1204
1205 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1206 {
1207         return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance, false);
1208 }
1209
1210 /*
1211 ===============================================================================
1212
1213 RULES
1214
1215 ===============================================================================
1216 */
1217
1218 void DumpStats(float final)
1219 {
1220         float file;
1221         string s;
1222         float to_console;
1223         float to_eventlog;
1224         float to_file;
1225         float i;
1226
1227         to_console = autocvar_sv_logscores_console;
1228         to_eventlog = autocvar_sv_eventlog;
1229         to_file = autocvar_sv_logscores_file;
1230
1231         if(!final)
1232         {
1233                 to_console = true; // always print printstats replies
1234                 to_eventlog = false; // but never print them to the event log
1235         }
1236
1237         if(to_eventlog)
1238                 if(autocvar_sv_eventlog_console)
1239                         to_console = false; // otherwise we get the output twice
1240
1241         if(final)
1242                 s = ":scores:";
1243         else
1244                 s = ":status:";
1245         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1246
1247         if(to_console)
1248                 LOG_HELP(s);
1249         if(to_eventlog)
1250                 GameLogEcho(s);
1251
1252         file = -1;
1253         if(to_file)
1254         {
1255                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1256                 if(file == -1)
1257                         to_file = false;
1258                 else
1259                         fputs(file, strcat(s, "\n"));
1260         }
1261
1262         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1263         if(to_console)
1264                 LOG_HELP(s);
1265         if(to_eventlog)
1266                 GameLogEcho(s);
1267         if(to_file)
1268                 fputs(file, strcat(s, "\n"));
1269
1270         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1271                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1272                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1273                 if(IS_PLAYER(it) || INGAME_JOINED(it))
1274                         s = strcat(s, ftos(it.team), ":");
1275                 else
1276                         s = strcat(s, "spectator:");
1277
1278                 if(to_console)
1279                         LOG_HELP(s, playername(it.netname, it.team, false));
1280                 if(to_eventlog)
1281                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1282                 if(to_file)
1283                         fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1284         });
1285
1286         if(teamplay)
1287         {
1288                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1289                 if(to_console)
1290                         LOG_HELP(s);
1291                 if(to_eventlog)
1292                         GameLogEcho(s);
1293                 if(to_file)
1294                         fputs(file, strcat(s, "\n"));
1295
1296                 for(i = 1; i < 16; ++i)
1297                 {
1298                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1299                         s = strcat(s, ":", ftos(i));
1300                         if(to_console)
1301                                 LOG_HELP(s);
1302                         if(to_eventlog)
1303                                 GameLogEcho(s);
1304                         if(to_file)
1305                                 fputs(file, strcat(s, "\n"));
1306                 }
1307         }
1308
1309         if(to_console)
1310                 LOG_HELP(":end");
1311         if(to_eventlog)
1312                 GameLogEcho(":end");
1313         if(to_file)
1314         {
1315                 fputs(file, ":end\n");
1316                 fclose(file);
1317         }
1318 }
1319
1320 /*
1321 go to the next level for deathmatch
1322 only called if a time or frag limit has expired
1323 */
1324 void NextLevel()
1325 {
1326         cvar_set("_endmatch", "0");
1327         game_stopped = true;
1328         intermission_running = true; // game over
1329
1330         // enforce a wait time before allowing changelevel
1331         if(player_count > 0)
1332                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1333         else
1334                 intermission_exittime = -1;
1335
1336         /*
1337         WriteByte (MSG_ALL, SVC_CDTRACK);
1338         WriteByte (MSG_ALL, 3);
1339         WriteByte (MSG_ALL, 3);
1340         // done in FixIntermission
1341         */
1342
1343         //pos = FindIntermission ();
1344
1345         VoteReset(true);
1346
1347         DumpStats(true);
1348
1349         // send statistics
1350         PlayerStats_GameReport(true);
1351         WeaponStats_Shutdown();
1352
1353         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1354
1355         if(autocvar_sv_eventlog)
1356                 GameLogEcho(":gameover");
1357
1358         GameLogClose();
1359
1360         int winner_team = 0;
1361         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1362                 FixIntermissionClient(it);
1363                 if(it.winning)
1364                 {
1365                         if (teamplay && !winner_team)
1366                         {
1367                                 winner_team = it.team;
1368                                 bprint(Team_ColorCode(winner_team), Team_ColorName_Upper(winner_team), "^7 team wins the match\n");
1369                         }
1370                         bprint(playername(it.netname, it.team, false), " ^7wins\n");
1371                 }
1372         });
1373
1374         target_music_kill();
1375
1376         if(autocvar_g_campaign)
1377                 CampaignPreIntermission();
1378
1379         MUTATOR_CALLHOOK(MatchEnd);
1380
1381         localcmd("\nsv_hook_gameend\n");
1382 }
1383
1384
1385 int InitiateSuddenDeath()
1386 {
1387         // Check first whether normal overtimes could be added before initiating suddendeath mode
1388         // - for this timelimit_overtime needs to be >0 of course
1389         // - also check the winning condition calculated in the previous frame and only add normal overtime
1390         //   again, if at the point at which timelimit would be extended again, still no winner was found
1391         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1392                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1393                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1394         {
1395                 return 1; // need to call InitiateOvertime later
1396         }
1397         else
1398         {
1399                 if(!checkrules_suddendeathend)
1400                 {
1401                         if(autocvar_g_campaign)
1402                         {
1403                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1404                         }
1405                         else
1406                         {
1407                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1408                                 overtimes = -1;
1409                         }
1410                         if(g_race && !g_race_qualifying)
1411                                 race_StartCompleting();
1412                 }
1413                 return 0;
1414         }
1415 }
1416
1417 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1418 {
1419         ++checkrules_overtimesadded;
1420         overtimes = checkrules_overtimesadded;
1421         //add one more overtime by simply extending the timelimit
1422         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1423         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1424 }
1425
1426 float GetWinningCode(float fraglimitreached, float equality)
1427 {
1428         if(autocvar_g_campaign == 1)
1429         {
1430                 if(fraglimitreached)
1431                         return WINNING_YES;
1432                 else
1433                         return WINNING_NO;
1434         }
1435         else
1436         {
1437                 if(equality)
1438                 {
1439                         if(fraglimitreached)
1440                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1441                         else
1442                                 return WINNING_NEVER;
1443                 }
1444                 else
1445                 {
1446                         if(fraglimitreached)
1447                                 return WINNING_YES;
1448                         else
1449                                 return WINNING_NO;
1450                 }
1451         }
1452 }
1453
1454 // set the .winning flag for exactly those players with a given field value
1455 void SetWinners(.float field, float value)
1456 {
1457         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = (it.(field) == value); });
1458 }
1459
1460 // set the .winning flag for those players with a given field value
1461 void AddWinners(.float field, float value)
1462 {
1463         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1464                 if(it.(field) == value)
1465                         it.winning = 1;
1466         });
1467 }
1468
1469 // clear the .winning flags
1470 void ClearWinners()
1471 {
1472         FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = 0; });
1473 }
1474
1475 int fragsleft_last;
1476 float WinningCondition_Scores(float limit, float leadlimit)
1477 {
1478         // TODO make everything use THIS winning condition (except LMS)
1479         WinningConditionHelper(NULL);
1480
1481         if(teamplay)
1482         {
1483                 for (int i = 1; i < 5; ++i)
1484                 {
1485                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1486                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1487                 }
1488         }
1489
1490         ClearWinners();
1491         if(WinningConditionHelper_winner)
1492                 WinningConditionHelper_winner.winning = 1;
1493         if(WinningConditionHelper_winnerteam >= 0)
1494                 SetWinners(team, WinningConditionHelper_winnerteam);
1495
1496         if(WinningConditionHelper_lowerisbetter)
1497         {
1498                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1499                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1500                 limit = -limit;
1501         }
1502
1503         if(WinningConditionHelper_zeroisworst)
1504                 leadlimit = 0; // not supported in this mode
1505
1506         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1507         {
1508                 float fragsleft;
1509                 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1510                 {
1511                         fragsleft = 1;
1512                 }
1513                 else
1514                 {
1515                         fragsleft = FLOAT_MAX;
1516                         float leadingfragsleft = FLOAT_MAX;
1517                         if (limit)
1518                                 fragsleft = limit - WinningConditionHelper_topscore;
1519                         if (leadlimit)
1520                                 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1521
1522                         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1523                                 fragsleft = max(fragsleft, leadingfragsleft);
1524                         else
1525                                 fragsleft = min(fragsleft, leadingfragsleft);
1526                 }
1527
1528                 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1529                 {
1530                         if (fragsleft == 1)
1531                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1532                         else if (fragsleft == 2)
1533                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1534                         else if (fragsleft == 3)
1535                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1536
1537                         fragsleft_last = fragsleft;
1538                 }
1539         }
1540
1541         bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1542         bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1543
1544         bool limit_reached;
1545         // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1546         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1547                 limit_reached = (fraglimit_reached && leadlimit_reached);
1548         else
1549                 limit_reached = (fraglimit_reached || leadlimit_reached);
1550
1551         return GetWinningCode(
1552                 WinningConditionHelper_topscore && limit_reached,
1553                 WinningConditionHelper_equality
1554         );
1555 }
1556
1557 float WinningCondition_RanOutOfSpawns()
1558 {
1559         if(have_team_spawns <= 0)
1560                 return WINNING_NO;
1561
1562         if(!autocvar_g_spawn_useallspawns)
1563                 return WINNING_NO;
1564
1565         if(!some_spawn_has_been_used)
1566                 return WINNING_NO;
1567
1568         for (int i = 1; i < 5; ++i)
1569         {
1570                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1571         }
1572
1573         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1574         {
1575                 if (Team_IsValidTeam(it.team))
1576                 {
1577                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1578                 }
1579         });
1580
1581         IL_EACH(g_spawnpoints, true,
1582         {
1583                 if (Team_IsValidTeam(it.team))
1584                 {
1585                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1586                 }
1587         });
1588
1589         ClearWinners();
1590         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1591         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1592         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1593         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1594         if(team1_score + team2_score + team3_score + team4_score == 0)
1595         {
1596                 checkrules_equality = true;
1597                 return WINNING_YES;
1598         }
1599         else if(team1_score + team2_score + team3_score + team4_score == 1)
1600         {
1601                 float t, i;
1602                 if(team1_score)
1603                         t = 1;
1604                 else if(team2_score)
1605                         t = 2;
1606                 else if(team3_score)
1607                         t = 3;
1608                 else // if(team4_score)
1609                         t = 4;
1610                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1611                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1612                 {
1613                         for (int j = 1; j <= NUM_TEAMS; ++j)
1614                         {
1615                                 if (t == j)
1616                                 {
1617                                         continue;
1618                                 }
1619                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1620                                 {
1621                                         continue;
1622                                 }
1623                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1624                         }
1625                 }
1626
1627                 AddWinners(team, t);
1628                 return WINNING_YES;
1629         }
1630         else
1631                 return WINNING_NO;
1632 }
1633
1634 /*
1635 ============
1636 CheckRules_World
1637
1638 Exit deathmatch games upon conditions
1639 ============
1640 */
1641 void CheckRules_World()
1642 {
1643         VoteThink();
1644         MapVote_Think();
1645
1646         SetDefaultAlpha();
1647
1648         if (intermission_running) // someone else quit the game already
1649         {
1650                 if(player_count == 0) // Nobody there? Then let's go to the next map
1651                         MapVote_Start();
1652                         // this will actually check the player count in the next frame
1653                         // again, but this shouldn't hurt
1654                 return;
1655         }
1656
1657         float timelimit = autocvar_timelimit * 60;
1658         float fraglimit = autocvar_fraglimit;
1659         float leadlimit = autocvar_leadlimit;
1660         if (leadlimit < 0) leadlimit = 0;
1661
1662         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1663         {
1664                 if(timelimit > 0)
1665                         timelimit = 0; // timelimit is not made for warmup
1666                 if(fraglimit > 0)
1667                         fraglimit = 0; // no fraglimit for now
1668                 leadlimit = 0; // no leadlimit for now
1669         }
1670
1671         if (autocvar__endmatch || timelimit < 0)
1672         {
1673                 // endmatch
1674                 NextLevel();
1675                 return;
1676         }
1677
1678         if(timelimit > 0)
1679                 timelimit += game_starttime;
1680
1681         int overtimes_prev = overtimes;
1682         int wantovertime = 0;
1683
1684         if(checkrules_suddendeathend)
1685         {
1686                 if(!checkrules_suddendeathwarning)
1687                 {
1688                         checkrules_suddendeathwarning = true;
1689                         if(g_race && !g_race_qualifying)
1690                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1691                         else
1692                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1693                 }
1694         }
1695         else
1696         {
1697                 if (timelimit && time >= timelimit)
1698                 {
1699                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1700                         {
1701                                 float totalplayers;
1702                                 float playerswithlaps;
1703                                 float readyplayers;
1704                                 totalplayers = playerswithlaps = readyplayers = 0;
1705                                 FOREACH_CLIENT(IS_PLAYER(it), {
1706                                         ++totalplayers;
1707                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1708                                                 ++playerswithlaps;
1709                                         if(it.ready)
1710                                                 ++readyplayers;
1711                                 });
1712
1713                                 // at least 2 of the players have completed a lap: start the RACE
1714                                 // otherwise, the players should end the qualifying on their own
1715                                 if(readyplayers || playerswithlaps >= 2)
1716                                 {
1717                                         checkrules_suddendeathend = 0;
1718                                         ReadyRestart(true); // go to race
1719                                         return;
1720                                 }
1721                                 else
1722                                         wantovertime |= InitiateSuddenDeath();
1723                         }
1724                         else
1725                                 wantovertime |= InitiateSuddenDeath();
1726                 }
1727         }
1728
1729         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1730         {
1731                 NextLevel();
1732                 return;
1733         }
1734
1735         int checkrules_status = WinningCondition_RanOutOfSpawns();
1736         if(checkrules_status == WINNING_YES)
1737                 bprint("Hey! Someone ran out of spawns!\n");
1738         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1739                 checkrules_status = M_ARGV(0, float);
1740         else
1741                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1742
1743         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1744         {
1745                 checkrules_status = WINNING_NEVER;
1746                 checkrules_overtimesadded = -1;
1747                 wantovertime |= InitiateSuddenDeath();
1748         }
1749
1750         if(checkrules_status == WINNING_NEVER)
1751                 // equality cases! Nobody wins if the overtime ends in a draw.
1752                 ClearWinners();
1753
1754         if(wantovertime)
1755         {
1756                 if(checkrules_status == WINNING_NEVER)
1757                         InitiateOvertime();
1758                 else
1759                         checkrules_status = WINNING_YES;
1760         }
1761
1762         if(checkrules_suddendeathend)
1763                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1764                         checkrules_status = WINNING_YES;
1765
1766         if(checkrules_status == WINNING_YES)
1767         {
1768                 if (overtimes == -1 && overtimes != overtimes_prev)
1769                 {
1770                         // if suddendeathend overtime has just begun, revert it
1771                         checkrules_suddendeathend = 0;
1772                         overtimes = overtimes_prev;
1773                 }
1774                 //print("WINNING\n");
1775                 NextLevel();
1776         }
1777 }
1778
1779 float want_weapon(entity weaponinfo, float allguns)
1780 {
1781         int d = 0;
1782         bool allow_mutatorblocked = false;
1783
1784         if(!weaponinfo.m_id)
1785                 return 0;
1786
1787         bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1788         d = M_ARGV(1, float);
1789         allguns = M_ARGV(2, bool);
1790         allow_mutatorblocked = M_ARGV(3, bool);
1791
1792         if(allguns)
1793                 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1794         else if(!mutator_returnvalue)
1795                 d = !(!weaponinfo.weaponstart);
1796
1797         if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1798                 d = 0;
1799
1800         float t = weaponinfo.weaponstartoverride;
1801
1802         //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1803
1804         // bit order in t:
1805         // 1: want or not
1806         // 2: is default?
1807         // 4: is set by default?
1808         if(t < 0)
1809                 t = 4 | (3 * d);
1810         else
1811                 t |= (2 * d);
1812
1813         return t;
1814 }
1815
1816 /// Weapons the player normally starts with outside weapon arena.
1817 WepSet weapons_start()
1818 {
1819         WepSet ret = '0 0 0';
1820         FOREACH(Weapons, it != WEP_Null, {
1821                 int w = want_weapon(it, false);
1822                 if (w & 1)
1823                         ret |= it.m_wepset;
1824         });
1825         return ret;
1826 }
1827
1828 WepSet weapons_all()
1829 {
1830         WepSet ret = '0 0 0';
1831         FOREACH(Weapons, it != WEP_Null, {
1832                 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1833                         ret |= it.m_wepset;
1834         });
1835         return ret;
1836 }
1837
1838 WepSet weapons_devall()
1839 {
1840         WepSet ret = '0 0 0';
1841         FOREACH(Weapons, it != WEP_Null,
1842         {
1843                 ret |= it.m_wepset;
1844         });
1845         return ret;
1846 }
1847
1848 WepSet weapons_most()
1849 {
1850         WepSet ret = '0 0 0';
1851         FOREACH(Weapons, it != WEP_Null, {
1852                 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1853                         ret |= it.m_wepset;
1854         });
1855         return ret;
1856 }
1857
1858 void weaponarena_available_all_update(entity this)
1859 {
1860         if (weaponsInMapAll)
1861         {
1862                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1863         }
1864         else
1865         {
1866                 // if no weapons are available on the map, just fall back to all weapons arena
1867                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1868         }
1869 }
1870
1871 void weaponarena_available_devall_update(entity this)
1872 {
1873         if (weaponsInMapAll)
1874         {
1875                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1876         }
1877         else
1878         {
1879                 // if no weapons are available on the map, just fall back to devall weapons arena
1880                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1881         }
1882 }
1883
1884 void weaponarena_available_most_update(entity this)
1885 {
1886         if (weaponsInMapAll)
1887         {
1888                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1889         }
1890         else
1891         {
1892                 // if no weapons are available on the map, just fall back to most weapons arena
1893                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1894         }
1895 }
1896
1897 void readplayerstartcvars()
1898 {
1899         // initialize starting values for players
1900         start_weapons = '0 0 0';
1901         start_weapons_default = '0 0 0';
1902         start_weapons_defaultmask = '0 0 0';
1903         start_items = 0;
1904         start_ammo_shells = 0;
1905         start_ammo_nails = 0;
1906         start_ammo_rockets = 0;
1907         start_ammo_cells = 0;
1908         start_ammo_plasma = 0;
1909         if (random_start_ammo == NULL)
1910         {
1911                 random_start_ammo = new_pure(random_start_ammo);
1912         }
1913         start_health = cvar("g_balance_health_start");
1914         start_armorvalue = cvar("g_balance_armor_start");
1915
1916         g_weaponarena = 0;
1917         g_weaponarena_weapons = '0 0 0';
1918
1919         string s = cvar_string("g_weaponarena");
1920
1921         MUTATOR_CALLHOOK(SetWeaponArena, s);
1922         s = M_ARGV(0, string);
1923
1924         if (s == "0" || s == "")
1925         {
1926                 // no arena
1927         }
1928         else if (s == "off")
1929         {
1930                 // forcibly turn off weaponarena
1931         }
1932         else if (s == "all" || s == "1")
1933         {
1934                 g_weaponarena = 1;
1935                 g_weaponarena_list = "All Weapons Arena";
1936                 g_weaponarena_weapons = weapons_all();
1937         }
1938         else if (s == "devall")
1939         {
1940                 g_weaponarena = 1;
1941                 g_weaponarena_list = "Dev All Weapons Arena";
1942                 g_weaponarena_weapons = weapons_devall();
1943         }
1944         else if (s == "most")
1945         {
1946                 g_weaponarena = 1;
1947                 g_weaponarena_list = "Most Weapons Arena";
1948                 g_weaponarena_weapons = weapons_most();
1949         }
1950         else if (s == "all_available")
1951         {
1952                 g_weaponarena = 1;
1953                 g_weaponarena_list = "All Available Weapons Arena";
1954
1955                 // this needs to run after weaponsInMapAll is initialized
1956                 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1957         }
1958         else if (s == "devall_available")
1959         {
1960                 g_weaponarena = 1;
1961                 g_weaponarena_list = "Dev All Available Weapons Arena";
1962
1963                 // this needs to run after weaponsInMapAll is initialized
1964                 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1965         }
1966         else if (s == "most_available")
1967         {
1968                 g_weaponarena = 1;
1969                 g_weaponarena_list = "Most Available Weapons Arena";
1970
1971                 // this needs to run after weaponsInMapAll is initialized
1972                 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1973         }
1974         else if (s == "none")
1975         {
1976                 g_weaponarena = 1;
1977                 g_weaponarena_list = "No Weapons Arena";
1978         }
1979         else
1980         {
1981                 g_weaponarena = 1;
1982                 float t = tokenize_console(s);
1983                 g_weaponarena_list = "";
1984                 for (int j = 0; j < t; ++j)
1985                 {
1986                         s = argv(j);
1987                         Weapon wep = Weapon_from_name(s);
1988                         if(wep != WEP_Null)
1989                         {
1990                                 g_weaponarena_weapons |= (wep.m_wepset);
1991                                 g_weaponarena_list = strcat(g_weaponarena_list, wep.netname, " & ");
1992                         }
1993                 }
1994                 if (g_weaponarena_list != "") // remove trailing " & "
1995                         g_weaponarena_list = substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3);
1996                 else // no valid weapon found
1997                         g_weaponarena_list = "No Weapons Arena";
1998         }
1999
2000         if (g_weaponarena)
2001         {
2002                 g_weapon_stay = 0; // incompatible
2003                 start_weapons = g_weaponarena_weapons;
2004                 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
2005                 g_weaponarena_list = strzone(g_weaponarena_list);
2006         }
2007         else
2008         {
2009                 FOREACH(Weapons, it != WEP_Null, {
2010                         int w = want_weapon(it, false);
2011                         WepSet s = it.m_wepset;
2012                         if(w & 1)
2013                                 start_weapons |= s;
2014                         if(w & 2)
2015                                 start_weapons_default |= s;
2016                         if(w & 4)
2017                                 start_weapons_defaultmask |= s;
2018                 });
2019         }
2020
2021         if(cvar("g_balance_superweapons_time") < 0)
2022                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
2023
2024         if(!cvar("g_use_ammunition"))
2025                 start_items |= IT_UNLIMITED_AMMO;
2026
2027         if(start_items & IT_UNLIMITED_AMMO)
2028         {
2029                 start_ammo_shells = 999;
2030                 start_ammo_nails = 999;
2031                 start_ammo_rockets = 999;
2032                 start_ammo_cells = 999;
2033                 start_ammo_plasma = 999;
2034                 start_ammo_fuel = 999;
2035         }
2036         else
2037         {
2038                 start_ammo_shells = cvar("g_start_ammo_shells");
2039                 start_ammo_nails = cvar("g_start_ammo_nails");
2040                 start_ammo_rockets = cvar("g_start_ammo_rockets");
2041                 start_ammo_cells = cvar("g_start_ammo_cells");
2042                 start_ammo_plasma = cvar("g_start_ammo_plasma");
2043                 start_ammo_fuel = cvar("g_start_ammo_fuel");
2044                 random_start_weapons_count = cvar("g_random_start_weapons_count");
2045                 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
2046                 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
2047                 SetResource(random_start_ammo, RES_ROCKETS, cvar("g_random_start_rockets"));
2048                 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
2049                 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
2050         }
2051
2052         warmup_start_ammo_shells = start_ammo_shells;
2053         warmup_start_ammo_nails = start_ammo_nails;
2054         warmup_start_ammo_rockets = start_ammo_rockets;
2055         warmup_start_ammo_cells = start_ammo_cells;
2056         warmup_start_ammo_plasma = start_ammo_plasma;
2057         warmup_start_ammo_fuel = start_ammo_fuel;
2058         warmup_start_health = start_health;
2059         warmup_start_armorvalue = start_armorvalue;
2060         warmup_start_weapons = start_weapons;
2061         warmup_start_weapons_default = start_weapons_default;
2062         warmup_start_weapons_defaultmask = start_weapons_defaultmask;
2063
2064         if (!g_weaponarena)
2065         {
2066                 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
2067                 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
2068                 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
2069                 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
2070                 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
2071                 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
2072                 warmup_start_health = cvar("g_warmup_start_health");
2073                 warmup_start_armorvalue = cvar("g_warmup_start_armor");
2074                 warmup_start_weapons = '0 0 0';
2075                 warmup_start_weapons_default = '0 0 0';
2076                 warmup_start_weapons_defaultmask = '0 0 0';
2077                 FOREACH(Weapons, it != WEP_Null, {
2078                         int w = want_weapon(it, autocvar_g_warmup_allguns);
2079                         WepSet s = it.m_wepset;
2080                         if(w & 1)
2081                                 warmup_start_weapons |= s;
2082                         if(w & 2)
2083                                 warmup_start_weapons_default |= s;
2084                         if(w & 4)
2085                                 warmup_start_weapons_defaultmask |= s;
2086                 });
2087         }
2088
2089         if (autocvar_g_jetpack)
2090                 start_items |= ITEM_Jetpack.m_itemid;
2091
2092         MUTATOR_CALLHOOK(SetStartItems);
2093
2094         if (start_items & ITEM_Jetpack.m_itemid)
2095         {
2096                 start_items |= ITEM_JetpackRegen.m_itemid;
2097                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2098                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2099         }
2100
2101         start_ammo_shells = max(0, start_ammo_shells);
2102         start_ammo_nails = max(0, start_ammo_nails);
2103         start_ammo_rockets = max(0, start_ammo_rockets);
2104         start_ammo_cells = max(0, start_ammo_cells);
2105         start_ammo_plasma = max(0, start_ammo_plasma);
2106         start_ammo_fuel = max(0, start_ammo_fuel);
2107         SetResource(random_start_ammo, RES_SHELLS, max(0, GetResource(random_start_ammo, RES_SHELLS)));
2108         SetResource(random_start_ammo, RES_BULLETS, max(0, GetResource(random_start_ammo, RES_BULLETS)));
2109         SetResource(random_start_ammo, RES_ROCKETS, max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2110         SetResource(random_start_ammo, RES_CELLS, max(0, GetResource(random_start_ammo, RES_CELLS)));
2111         SetResource(random_start_ammo, RES_PLASMA, max(0, GetResource(random_start_ammo, RES_PLASMA)));
2112
2113         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2114         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2115         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2116         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2117         warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2118         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2119 }
2120
2121 void readlevelcvars()
2122 {
2123         serverflags &= ~SERVERFLAG_ALLOW_FULLBRIGHT;
2124         if(cvar("sv_allow_fullbright"))
2125                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2126
2127         serverflags &= ~SERVERFLAG_FORBID_PICKUPTIMER;
2128         if(cvar("sv_forbid_pickuptimer"))
2129                 serverflags |= SERVERFLAG_FORBID_PICKUPTIMER;
2130
2131         sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2132
2133         if(cvar("g_campaign"))
2134                 warmup_stage = 0; // no warmup during campaign
2135         else
2136         {
2137                 warmup_stage = autocvar_g_warmup;
2138                 if (warmup_stage < 0 || warmup_stage > 1)
2139                         warmup_limit = -1; // don't start until there's enough players
2140                 else if (warmup_stage == 1)
2141                 {
2142                         // this code is duplicated in ReadyCount()
2143                         warmup_limit = cvar("g_warmup_limit");
2144                         if(warmup_limit == 0)
2145                                 warmup_limit = autocvar_timelimit * 60;
2146                 }
2147         }
2148
2149         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2150         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2151         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2152         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
2153         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
2154         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
2155         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2156         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2157         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2158         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2159         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
2160         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
2161         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
2162         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2163
2164         g_pickup_shells = cvar("g_pickup_shells");
2165         g_pickup_shells_max = cvar("g_pickup_shells_max");
2166         g_pickup_nails = cvar("g_pickup_nails");
2167         g_pickup_nails_max = cvar("g_pickup_nails_max");
2168         g_pickup_rockets = cvar("g_pickup_rockets");
2169         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2170         g_pickup_cells = cvar("g_pickup_cells");
2171         g_pickup_cells_max = cvar("g_pickup_cells_max");
2172         g_pickup_plasma = cvar("g_pickup_plasma");
2173         g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2174         g_pickup_fuel = cvar("g_pickup_fuel");
2175         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2176         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2177         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2178         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2179         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2180         g_pickup_armormedium = cvar("g_pickup_armormedium");
2181         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2182         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2183         g_pickup_armorbig = cvar("g_pickup_armorbig");
2184         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2185         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2186         g_pickup_armormega = cvar("g_pickup_armormega");
2187         g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2188         g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2189         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2190         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2191         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2192         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2193         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2194         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2195         g_pickup_healthbig = cvar("g_pickup_healthbig");
2196         g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2197         g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2198         g_pickup_healthmega = cvar("g_pickup_healthmega");
2199         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2200         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2201
2202         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2203         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2204
2205         g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2206         if(!g_weapon_stay)
2207                 g_weapon_stay = cvar("g_weapon_stay");
2208
2209         MUTATOR_CALLHOOK(ReadLevelCvars);
2210
2211         if (!warmup_stage && !autocvar_g_campaign)
2212                 game_starttime = time + cvar("g_start_delay");
2213
2214         FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2215
2216         readplayerstartcvars();
2217 }
2218
2219 void InitializeEntity(entity e, void(entity this) func, int order)
2220 {
2221         entity prev, cur;
2222
2223         if (!e || e.initialize_entity)
2224         {
2225                 // make a proxy initializer entity
2226                 entity e_old = e;
2227                 e = new(initialize_entity);
2228                 e.enemy = e_old;
2229         }
2230
2231         e.initialize_entity = func;
2232         e.initialize_entity_order = order;
2233
2234         cur = initialize_entity_first;
2235         prev = NULL;
2236         for (;;)
2237         {
2238                 if (!cur || cur.initialize_entity_order > order)
2239                 {
2240                         // insert between prev and cur
2241                         if (prev)
2242                                 prev.initialize_entity_next = e;
2243                         else
2244                                 initialize_entity_first = e;
2245                         e.initialize_entity_next = cur;
2246                         return;
2247                 }
2248                 prev = cur;
2249                 cur = cur.initialize_entity_next;
2250         }
2251 }
2252 void InitializeEntitiesRun()
2253 {
2254         entity startoflist = initialize_entity_first;
2255         initialize_entity_first = NULL;
2256         delete_fn = remove_except_protected;
2257         for (entity e = startoflist; e; e = e.initialize_entity_next)
2258         {
2259                 e.remove_except_protected_forbidden = 1;
2260         }
2261         for (entity e = startoflist; e; )
2262         {
2263                 e.remove_except_protected_forbidden = 0;
2264                 e.initialize_entity_order = 0;
2265                 entity next = e.initialize_entity_next;
2266                 e.initialize_entity_next = NULL;
2267                 var void(entity this) func = e.initialize_entity;
2268                 e.initialize_entity = func_null;
2269                 if (e.classname == "initialize_entity")
2270                 {
2271                         entity wrappee = e.enemy;
2272                         builtin_remove(e);
2273                         e = wrappee;
2274                 }
2275                 //dprint("Delayed initialization: ", e.classname, "\n");
2276                 if (func)
2277                 {
2278                         func(e);
2279                 }
2280                 else
2281                 {
2282                         eprint(e);
2283                         backtrace(strcat("Null function in: ", e.classname, "\n"));
2284                 }
2285                 e = next;
2286         }
2287         delete_fn = remove_unsafely;
2288 }
2289
2290 // deferred dropping
2291 // ported from VM_SV_droptofloor TODO: make a common function for the client-side?
2292 void DropToFloor_Handler(entity this)
2293 {
2294         if(!this || wasfreed(this))
2295         {
2296                 // no modifying free entities
2297                 return;
2298         }
2299
2300         vector end = this.origin;
2301         if (autocvar_sv_mapformat_is_quake3)
2302                 end.z -= 4096;
2303         else if (autocvar_sv_mapformat_is_quake2)
2304                 end.z -= 128;
2305         else
2306                 end.z -= 256; // Quake, QuakeWorld
2307
2308         // NOTE: SV_NudgeOutOfSolid is used in the engine here
2309         if(autocvar_sv_gameplayfix_droptofloorstartsolid_nudgetocorrect)
2310         {
2311                 _Movetype_UnstickEntity(this);
2312                 move_out_of_solid(this);
2313         }
2314
2315         tracebox(this.origin, this.mins, this.maxs, end, MOVE_NORMAL, this);
2316
2317         if(trace_startsolid && autocvar_sv_gameplayfix_droptofloorstartsolid)
2318         {
2319                 vector offset, org;
2320                 offset = 0.5 * (this.mins + this.maxs);
2321                 offset.z = this.mins.z;
2322                 org = this.origin + offset;
2323                 traceline(org, end, MOVE_NORMAL, this);
2324                 trace_endpos = trace_endpos - offset;
2325                 if(trace_startsolid)
2326                 {
2327                         LOG_DEBUGF("DropToFloor_Handler: %v could not fix badly placed entity", this.origin);
2328                         _Movetype_LinkEdict(this, false);
2329                         SET_ONGROUND(this);
2330                         this.groundentity = NULL;
2331                 }
2332                 else if(trace_fraction < 1)
2333                 {
2334                         LOG_DEBUGF("DropToFloor_Handler: %v fixed badly placed entity", this.origin);
2335                         setorigin(this, trace_endpos);
2336                         if(autocvar_sv_gameplayfix_droptofloorstartsolid_nudgetocorrect)
2337                         {
2338                                 _Movetype_UnstickEntity(this);
2339                                 move_out_of_solid(this);
2340                         }
2341                         SET_ONGROUND(this);
2342                         this.groundentity = trace_ent;
2343                         // if support is destroyed, keep suspended (gross hack for floating items in various maps)
2344                         this.move_suspendedinair = true;
2345                 }
2346         }
2347         else
2348         {
2349                 if(!trace_allsolid && trace_fraction < 1)
2350                 {
2351                         setorigin(this, trace_endpos);
2352                         SET_ONGROUND(this);
2353                         this.groundentity = trace_ent;
2354                         // if support is destroyed, keep suspended (gross hack for floating items in various maps)
2355                         this.move_suspendedinair = true;
2356                 }
2357                 else
2358                 {
2359                         // if we can't get the entity out of solid, mark it as on ground so physics doesn't attempt to drop it
2360                         // hacky workaround for #2774
2361                         SET_ONGROUND(this);
2362                 }
2363         }
2364         this.dropped_origin = this.origin;
2365 }
2366
2367 void droptofloor(entity this)
2368 {
2369         InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
2370 }
2371
2372 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2373 void RunThink(entity this, float dt)
2374 {
2375         // don't let things stay in the past.
2376         // it is possible to start that way by a trigger with a local time.
2377         if(this.nextthink <= 0 || this.nextthink > time + dt)
2378                 return;
2379
2380         float oldtime = time; // do we need to save this?
2381
2382         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2383         {
2384                 time = max(oldtime, this.nextthink);
2385                 this.nextthink = 0;
2386
2387                 if(getthink(this))
2388                         getthink(this)(this);
2389                 // mods often set nextthink to time to cause a think every frame,
2390                 // we don't want to loop in that case, so exit if the new nextthink is
2391                 // <= the time the qc was told, also exit if it is past the end of the
2392                 // frame
2393                 if(this.nextthink <= time || this.nextthink > oldtime + dt || !autocvar_sv_gameplayfix_multiplethinksperframe)
2394                         break;
2395         }
2396
2397         time = oldtime;
2398 }
2399
2400 bool autocvar_sv_freezenonclients;
2401 void Physics_Frame()
2402 {
2403         if(autocvar_sv_freezenonclients)
2404                 return;
2405
2406         IL_EACH(g_moveables, true,
2407         {
2408                 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2409                         continue;
2410
2411                 //set_movetype(it, it.move_movetype);
2412                 // inline the set_movetype function, since this is called a lot
2413                 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2414
2415                 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2416                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2417
2418                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2419                 {
2420                         if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2421                                 continue; // these movetypes have no regular think function
2422                         // handle thinking here
2423                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + PHYS_INPUT_TIMELENGTH)
2424                                 RunThink(it, PHYS_INPUT_TIMELENGTH);
2425                 }
2426         });
2427
2428         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2429                 return;
2430
2431         // make a second pass to see if any ents spawned this frame and make
2432         // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2433         // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2434         IL_EACH(g_moveables, it.move_qcphysics,
2435         {
2436                 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2437                         continue;
2438                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2439         });
2440 }
2441
2442 void systems_update();
2443 void EndFrame()
2444 {
2445         anticheat_endframe();
2446
2447         Physics_Frame();
2448
2449         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2450                 entity e = IS_SPEC(it) ? it.enemy : it;
2451                 if (e.typehitsound) {
2452                         STAT(TYPEHIT_TIME, it) = time;
2453                 } else if (e.killsound) {
2454                         STAT(KILL_TIME, it) = time;
2455                 } else if (e.hitsound_damage_dealt) {
2456                         STAT(HIT_TIME, it) = time;
2457                         // NOTE: this is not accurate as client code doesn't need so much accuracy for its purposes
2458                         STAT(HITSOUND_DAMAGE_DEALT_TOTAL, it) += ceil(e.hitsound_damage_dealt);
2459                 }
2460         });
2461         // add 1 frametime because after this, engine SV_Physics
2462         // increases time by a frametime and then networks the frame
2463         // add another frametime because client shows everything with
2464         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2465         // needed!
2466         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2467         FOREACH_CLIENT(true, {
2468                 it.typehitsound = false;
2469                 it.hitsound_damage_dealt = 0;
2470                 it.killsound = false;
2471                 antilag_record(it, CS(it), altime);
2472         });
2473         IL_EACH(g_monsters, true,
2474         {
2475                 antilag_record(it, it, altime);
2476         });
2477         IL_EACH(g_projectiles, it.classname == "nade",
2478         {
2479                 antilag_record(it, it, altime);
2480         });
2481         systems_update();
2482         IL_ENDFRAME();
2483 }
2484
2485
2486 /*
2487  * RedirectionThink:
2488  * returns true if redirecting
2489  */
2490 float redirection_timeout;
2491 float redirection_nextthink;
2492 float RedirectionThink()
2493 {
2494         float clients_found;
2495
2496         if(redirection_target == "")
2497                 return false;
2498
2499         if(!redirection_timeout)
2500         {
2501                 cvar_set("sv_public", "-2");
2502                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2503                 if(redirection_target == "self")
2504                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2505                 else
2506                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2507         }
2508
2509         if(time < redirection_nextthink)
2510                 return true;
2511
2512         redirection_nextthink = time + 1;
2513
2514         clients_found = 0;
2515         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2516                 // TODO add timer
2517                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2518                 if(redirection_target == "self")
2519                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2520                 else
2521                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2522                 ++clients_found;
2523         });
2524
2525         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2526
2527         if(time > redirection_timeout || clients_found == 0)
2528                 localcmd("\nwait; wait; wait; quit\n");
2529
2530         return true;
2531 }
2532
2533 void RestoreGame()
2534 {
2535         // Loaded from a save game
2536         // some things then break, so let's work around them...
2537
2538         // Progs DB (capture records)
2539         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2540
2541         // Mapinfo
2542         MapInfo_Shutdown();
2543         MapInfo_Enumerate();
2544         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2545         WeaponStats_Init();
2546
2547         TargetMusic_RestoreGame();
2548 }
2549
2550 void Shutdown()
2551 {
2552         game_stopped = 2;
2553
2554         if(world_initialized > 0)
2555         {
2556                 world_initialized = 0;
2557
2558                 // if a timeout is active, reset the slowmo value to normal
2559                 if(timeout_status == TIMEOUT_ACTIVE)
2560                         cvar_set("slowmo", ftos(orig_slowmo));
2561
2562                 LOG_TRACE("Saving persistent data...");
2563                 Ban_SaveBans();
2564
2565                 // playerstats with unfinished match
2566                 PlayerStats_GameReport(false);
2567
2568                 if(!cheatcount_total)
2569                 {
2570                         if(autocvar_sv_db_saveasdump)
2571                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2572                         else
2573                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2574                 }
2575                 if(autocvar_developer > 0)
2576                 {
2577                         if(autocvar_sv_db_saveasdump)
2578                                 db_dump(TemporaryDB, "server-temp.db");
2579                         else
2580                                 db_save(TemporaryDB, "server-temp.db");
2581                 }
2582                 CheatShutdown(); // must be after cheatcount check
2583                 db_close(ServerProgsDB);
2584                 db_close(TemporaryDB);
2585                 LOG_TRACE("Saving persistent data... done!");
2586                 // tell the bot system the game is ending now
2587                 bot_endgame();
2588
2589                 WeaponStats_Shutdown();
2590                 MapInfo_Shutdown();
2591
2592                 strfree(sv_termsofservice_url_escaped);
2593         }
2594         else if(world_initialized == 0)
2595         {
2596                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2597         }
2598         else
2599         {
2600                 __init_dedicated_server_shutdown();
2601         }
2602 }