1 #ifndef CSQCPROJECTILE_H
2 #define CSQCPROJECTILE_H
4 .float csqcprojectile_clientanimate;
6 void CSQCProjectile(entity e, float clientanimate, float type, float docull);
7 void UpdateCSQCProjectile(entity e);
8 void UpdateCSQCProjectileAfterTeleport(entity e);
9 void CSQCProjectile_Check(entity e);