3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/items/_mod.qh>
6 #include <common/net_linked.qh>
7 #include <common/notifications/all.qh>
8 #include <common/state.qh>
9 #include <common/stats.qh>
10 #include <common/util.qh>
11 #include <common/weapons/_all.qh>
12 #include <common/wepent.qh>
13 #include <server/command/common.qh>
14 #include <server/damage.qh>
15 #include <server/hook.qh>
16 #include <server/items/items.qh>
17 #include <server/mutators/_mod.qh>
18 #include <server/weapons/csqcprojectile.qh>
20 bool W_DualWielding(entity player)
23 for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
25 .entity weaponentity = weaponentities[slot];
26 if(player.(weaponentity) && player.(weaponentity).m_switchweapon != WEP_Null)
30 return held_weapons > 1;
33 void W_GiveWeapon(entity e, int wep)
37 STAT(WEAPONS, e) |= WepSet_FromWeapon(REGISTRY_GET(Weapons, wep));
40 Send_Notification(NOTIF_ONE, e, MSG_MULTI, ITEM_WEAPON_GOT, wep);
44 void W_PlayStrengthSound(entity player)
46 MUTATOR_CALLHOOK(W_PlayStrengthSound, player);
49 float W_CheckProjectileDamage(entity inflictor, entity projowner, int deathtype, float exception)
51 float is_from_contents = (deathtype == DEATH_SLIME.m_id || deathtype == DEATH_LAVA.m_id);
52 float is_from_owner = (inflictor == projowner);
53 float is_from_exception = (exception != -1);
55 //dprint(strcat("W_CheckProjectileDamage: from_contents ", ftos(is_from_contents), " : from_owner ", ftos(is_from_owner), " : exception ", strcat(ftos(is_from_exception), " (", ftos(exception), "). \n")));
57 if(autocvar_g_projectiles_damage <= -2)
59 return false; // no damage to projectiles at all, not even with the exceptions
61 else if(autocvar_g_projectiles_damage == -1)
64 return (exception); // if exception is detected, allow it to override
66 return false; // otherwise, no other damage is allowed
68 else if(autocvar_g_projectiles_damage == 0)
71 return (exception); // if exception is detected, allow it to override
72 else if(!is_from_contents)
73 return false; // otherwise, only allow damage from contents
75 else if(autocvar_g_projectiles_damage == 1)
78 return (exception); // if exception is detected, allow it to override
79 else if(!(is_from_contents || is_from_owner))
80 return false; // otherwise, only allow self damage and damage from contents
82 else if(autocvar_g_projectiles_damage == 2) // allow any damage, but override for exceptions
85 return (exception); // if exception is detected, allow it to override
88 return true; // if none of these return, then allow damage anyway.
91 void W_PrepareExplosionByDamage(entity this, entity attacker, void(entity this) explode)
93 this.takedamage = DAMAGE_NO;
94 this.event_damage = func_null;
96 MUTATOR_CALLHOOK(PrepareExplosionByDamage, this, attacker);
98 if(IS_CLIENT(attacker) && !autocvar_g_projectiles_keep_owner)
100 this.owner = attacker;
101 this.realowner = attacker;
104 // do not explode NOW but in the NEXT FRAME!
105 // because recursive calls to RadiusDamage are not allowed
106 this.nextthink = time;
107 setthink(this, explode);
110 void adaptor_think2use_hittype_splash(entity this) // for timed projectile detonation
112 if(!(IS_ONGROUND(this))) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
113 this.projectiledeathtype |= HITTYPE_SPLASH;
114 adaptor_think2use(this);
117 bool SUB_NoImpactCheck(entity this, entity toucher)
119 // zero hitcontents = this is not the real impact, but either the
120 // mirror-impact of something hitting the projectile instead of the
121 // projectile hitting the something, or a touchareagrid one. Neither of
122 // these stop the projectile from moving, so...
123 if(trace_dphitcontents == 0)
125 LOG_TRACEF("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct. (edict: %i, classname: %s, origin: %v)", this, this.classname, this.origin);
126 checkclient(this); // TODO: .health is checked in the engine with this, possibly replace with a QC function?
128 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
130 if (toucher == NULL && this.size != '0 0 0')
133 tic = this.velocity * sys_frametime;
134 tic = tic + normalize(tic) * vlen(this.maxs - this.mins);
135 traceline(this.origin - tic, this.origin + tic, MOVE_NORMAL, this);
136 if (trace_fraction >= 1)
138 LOG_TRACE("Odd... did not hit...?");
140 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
142 LOG_TRACE("Detected and prevented the sky-grapple bug.");
150 bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher)
153 if(toucher && toucher == this.owner)
155 if(SUB_NoImpactCheck(this, toucher))
157 if(this.classname == "nade")
158 return false; // no checks here
159 else if(this.classname == "grapplinghook")
165 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
166 UpdateCSQCProjectile(this);