1 .float cvar_cl_accuracy_data_share;
2 .float cvar_cl_accuracy_data_receive;
5 .float accuracy_frags[WEP_MAXCOUNT];
7 .float accuracy_hit[WEP_MAXCOUNT];
8 .float accuracy_fired[WEP_MAXCOUNT];
9 .float accuracy_cnt_hit[WEP_MAXCOUNT];
10 .float accuracy_cnt_fired[WEP_MAXCOUNT];
14 void accuracy_init(entity e);
15 void accuracy_free(entity e);
17 // force a resend of a player's accuracy stats
18 void accuracy_resend(entity e);
20 // update accuracy stats
21 void accuracy_add(entity e, float w, float fired, float hit);
24 float accuracy_isgooddamage(entity attacker, entity targ);
25 float accuracy_canbegooddamage(entity attacker);